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author Vas Crabb <vas@vastheman.com>2017-08-14 19:30:35 +1000
committer Vas Crabb <vas@vastheman.com>2017-08-14 19:30:35 +1000
commitcebff96608c036c01b57404727de4caaa0031c8b (patch)
treee9a29f7b52c35c9fa7f7dedbbd9d89583cfabb0d /ctrlr/slikstik.cfg
parent4e7f7f5265dbf271ad1bbd5bd6aa8cfd2779bc0d (diff)
move some content for release archive out of build repo into main repo
Diffstat (limited to 'ctrlr/slikstik.cfg')
-rw-r--r--ctrlr/slikstik.cfg304
1 files changed, 304 insertions, 0 deletions
diff --git a/ctrlr/slikstik.cfg b/ctrlr/slikstik.cfg
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+<mameconfig version="10">
+ <system name="default">
+
+ <!--
+ SlikStik input customization file
+ Revision 2.0 - 5/28/02
+ - Swapped Player 2 Up/Down (R/F) to be consistent with the MAME std
+ (Note: SlikStik is being changed to match, but any existing units may
+ experience problems - swap KEYCODE_R & KEYCODE_F definitions to correct)
+ - Changed the mapping for Service1 from KEYCODE_9 to KEYCODE_8. KEYCODE_9
+ is mapped on the SlikStik as P1_BUTTON3 which creates problems.
+ -->
+
+ <input>
+ <port type="UI_PAUSE">
+ <newseq type="standard">KEYCODE_P</newseq>
+ </port>
+
+ <port type="UI_UP">
+ <newseq type="standard">KEYCODE_UP OR JOYCODE_1_YAXIS_UP_SWITCH</newseq>
+ </port>
+ <port type="UI_DOWN">
+ <newseq type="standard">KEYCODE_DOWN OR JOYCODE_1_YAXIS_DOWN_SWITCH</newseq>
+ </port>
+ <port type="UI_LEFT">
+ <newseq type="standard">KEYCODE_LEFT OR JOYCODE_1_XAXIS_LEFT_SWITCH</newseq>
+ </port>
+ <port type="UI_RIGHT">
+ <newseq type="standard">KEYCODE_RIGHT OR JOYCODE_1_XAXIS_RIGHT_SWITCH</newseq>
+ </port>
+ <port type="UI_SELECT">
+ <newseq type="standard">KEYCODE_7 OR KEYCODE_ENTER OR JOYCODE_1_BUTTON1</newseq>
+ </port>
+
+ <port type="UI_CONFIGURE">
+ <newseq type="standard">KEYCODE_TAB OR KEYCODE_1 KEYCODE_5</newseq>
+ </port>
+ <port type="UI_CANCEL">
+ <newseq type="standard">KEYCODE_ESC OR KEYCODE_2 KEYCODE_6</newseq>
+ </port>
+
+ <port type="START1">
+ <newseq type="standard">KEYCODE_1 OR JOYCODE_1_START</newseq>
+ </port>
+ <port type="START2">
+ <newseq type="standard">KEYCODE_2 OR JOYCODE_2_START</newseq>
+ </port>
+ <port type="COIN1">
+ <newseq type="standard">KEYCODE_5 OR JOYCODE_1_SELECT</newseq>
+ </port>
+ <port type="COIN2">
+ <newseq type="standard">KEYCODE_6 OR JOYCODE_2_SELECT</newseq>
+ </port>
+ <port type="COIN3">
+ <newseq type="standard">JOYCODE_3_SELECT</newseq>
+ </port>
+ <port type="COIN4">
+ <newseq type="standard">JOYCODE_4_SELECT</newseq>
+ </port>
+
+ <port type="SERVICE1">
+ <newseq type="standard">KEYCODE_8</newseq>
+ </port>
+
+ <port type="P1_JOYSTICK_UP">
+ <newseq type="standard">KEYCODE_UP OR JOYCODE_1_YAXIS_UP_SWITCH</newseq>
+ </port>
+ <port type="P1_JOYSTICK_DOWN">
+ <newseq type="standard">KEYCODE_DOWN OR JOYCODE_1_YAXIS_DOWN_SWITCH</newseq>
+ </port>
+ <port type="P1_JOYSTICK_LEFT">
+ <newseq type="standard">KEYCODE_LEFT OR JOYCODE_1_XAXIS_LEFT_SWITCH</newseq>
+ </port>
+ <port type="P1_JOYSTICK_RIGHT">
+ <newseq type="standard">KEYCODE_RIGHT OR JOYCODE_1_XAXIS_RIGHT_SWITCH</newseq>
+ </port>
+ <port type="P1_BUTTON1">
+ <newseq type="standard">KEYCODE_7 OR JOYCODE_1_BUTTON1 OR MOUSECODE_1_BUTTON1</newseq>
+ </port>
+ <port type="P1_BUTTON2">
+ <newseq type="standard">KEYCODE_H OR JOYCODE_1_BUTTON2 OR KEYCODE_L</newseq>
+ </port>
+ <port type="P1_BUTTON3">
+ <newseq type="standard">KEYCODE_9 OR JOYCODE_1_BUTTON3 OR MOUSECODE_1_BUTTON2</newseq>
+ </port>
+ <port type="P1_BUTTON4">
+ <newseq type="standard">KEYCODE_0 OR JOYCODE_1_BUTTON4</newseq>
+ </port>
+ <port type="P1_BUTTON5">
+ <newseq type="standard">KEYCODE_Z OR JOYCODE_1_BUTTON5</newseq>
+ </port>
+ <port type="P1_BUTTON6">
+ <newseq type="standard">KEYCODE_X OR JOYCODE_1_BUTTON6</newseq>
+ </port>
+ <port type="P1_BUTTON7">
+ <newseq type="standard">KEYCODE_LSHIFT</newseq>
+ </port>
+ <port type="P1_JOYSTICKRIGHT_UP">
+ <newseq type="standard">KEYCODE_R OR JOYCODE_1_BUTTON2</newseq>
+ </port>
+ <port type="P1_JOYSTICKRIGHT_DOWN">
+ <newseq type="standard">KEYCODE_F OR JOYCODE_1_BUTTON3</newseq>
+ </port>
+ <port type="P1_JOYSTICKRIGHT_LEFT">
+ <newseq type="standard">KEYCODE_D OR JOYCODE_1_BUTTON1</newseq>
+ </port>
+ <port type="P1_JOYSTICKRIGHT_RIGHT">
+ <newseq type="standard">KEYCODE_G OR JOYCODE_1_BUTTON4</newseq>
+ </port>
+ <port type="P1_JOYSTICKLEFT_UP">
+ <newseq type="standard">KEYCODE_UP OR JOYCODE_1_YAXIS_UP_SWITCH</newseq>
+ </port>
+ <port type="P1_JOYSTICKLEFT_DOWN">
+ <newseq type="standard">KEYCODE_DOWN OR JOYCODE_1_YAXIS_DOWN_SWITCH</newseq>
+ </port>
+ <port type="P1_JOYSTICKLEFT_LEFT">
+ <newseq type="standard">KEYCODE_LEFT OR JOYCODE_1_XAXIS_LEFT_SWITCH</newseq>
+ </port>
+ <port type="P1_JOYSTICKLEFT_RIGHT">
+ <newseq type="standard">KEYCODE_RIGHT OR JOYCODE_1_XAXIS_RIGHT_SWITCH</newseq>
+ </port>
+
+ <port type="P2_JOYSTICK_UP">
+ <newseq type="standard">KEYCODE_R OR JOYCODE_2_UP</newseq>
+ </port>
+ <port type="P2_JOYSTICK_DOWN">
+ <newseq type="standard">KEYCODE_F OR JOYCODE_2_DOWN</newseq>
+ </port>
+ <port type="P2_JOYSTICK_LEFT">
+ <newseq type="standard">KEYCODE_D OR JOYCODE_2_LEFT</newseq>
+ </port>
+ <port type="P2_JOYSTICK_RIGHT">
+ <newseq type="standard">KEYCODE_G OR JOYCODE_2_RIGHT</newseq>
+ </port>
+ <port type="P2_BUTTON1">
+ <newseq type="standard">KEYCODE_A OR JOYCODE_2_BUTTON1</newseq>
+ </port>
+ <port type="P2_BUTTON2">
+ <newseq type="standard">KEYCODE_S OR JOYCODE_2_BUTTON2</newseq>
+ </port>
+ <port type="P2_BUTTON3">
+ <newseq type="standard">KEYCODE_Q OR JOYCODE_2_BUTTON3</newseq>
+ </port>
+ <port type="P2_BUTTON4">
+ <newseq type="standard">KEYCODE_W OR JOYCODE_2_BUTTON4</newseq>
+ </port>
+ <port type="P2_BUTTON5">
+ <newseq type="standard">KEYCODE_I OR JOYCODE_2_BUTTON5</newseq>
+ </port>
+ <port type="P2_BUTTON6">
+ <newseq type="standard">KEYCODE_K OR JOYCODE_2_BUTTON6</newseq>
+ </port>
+ <port type="P2_BUTTON7">
+ <newseq type="standard">KEYCODE_RSHIFT</newseq>
+ </port>
+ </input>
+ </system>
+
+
+ <system name="asteroid">
+ <!--
+ This entry remaps the standard keys used for the Asteroids controls
+ P1_JOYSTICK_LEFT - "Rotate Left"
+ P1_JOYSTICK_RIGHT - "Rotate Right" (L) (R) (T) (F)
+ P1_BUTTON1 - "Fire"
+ P1_BUTTON2 - "Thrust" (H)
+ P1_BUTTON3 - "HyperSpace"
+
+ This setup supports the standard layout for Asteroids. The two blue
+ buttons in the upper left control rotation (left/right). Of the two
+ buttons in the upper right, the left is mapped as the Thrust button and
+ the right is mapped as the Fire button. The fifth lower blue button is
+ mapped as HyperSpace. To maintain compatability with the standard
+ configuration, the standard joystick and mouse mappings are also
+ included.
+ -->
+
+ <input>
+ <port type="P1_JOYSTICK_LEFT">
+ <newseq type="standard">KEYCODE_LEFT OR JOYCODE_1_XAXIS_LEFT_SWITCH OR KEYCODE_0</newseq>
+ </port>
+ <port type="P1_JOYSTICK_RIGHT">
+ <newseq type="standard">KEYCODE_RIGHT OR JOYCODE_1_XAXIS_RIGHT_SWITCH OR KEYCODE_Z</newseq>
+ </port>
+ <port type="P1_BUTTON1">
+ <newseq type="standard">KEYCODE_H OR JOYCODE_1_BUTTON1 OR MOUSECODE_1_BUTTON1</newseq>
+ </port>
+ <port type="P1_BUTTON2">
+ <newseq type="standard">KEYCODE_7 OR JOYCODE_1_BUTTON2 OR KEYCODE_L</newseq>
+ </port>
+ <port type="P1_BUTTON3">
+ <newseq type="standard">KEYCODE_9 OR JOYCODE_1_BUTTON3 OR MOUSECODE_1_BUTTON2</newseq>
+ </port>
+ </input>
+ </system>
+
+
+ <system name="missile">
+ <!--
+ This entry remaps the keys used for the three bases
+ P1_BUTTON1 - left base
+ P1_BUTTON2 - middle base
+ P1_BUTTON3 - right base
+
+ This setup supports either the three buttons to the right of the trackball
+ or the three lower buttons next to the left joystick. The first three
+ buttons on a standard joystick are also included to maintain compatability
+ with the standard configuration.
+ -->
+
+ <input>
+ <port type="P1_BUTTON1">
+ <newseq type="standard">KEYCODE_0 OR JOYCODE_1_BUTTON1 OR MOUSECODE_1_BUTTON1</newseq>
+ </port>
+ <port type="P1_BUTTON2">
+ <newseq type="standard">KEYCODE_Z OR JOYCODE_1_BUTTON2 OR KEYCODE_L</newseq>
+ </port>
+ <port type="P1_BUTTON3">
+ <newseq type="standard">KEYCODE_X OR JOYCODE_1_BUTTON3 OR MOUSECODE_1_BUTTON2</newseq>
+ </port>
+ </input>
+ </system>
+
+
+ <system name="neogeo">
+ <input>
+ <port type="P1_BUTTON1">
+ <newseq type="standard">KEYCODE_LSHIFT OR JOYCODE_1_BUTTON1</newseq>
+ </port>
+ <port type="P1_BUTTON2">
+ <newseq type="standard">KEYCODE_0 OR JOYCODE_1_BUTTON2</newseq>
+ </port>
+ <port type="P1_BUTTON3">
+ <newseq type="standard">KEYCODE_Z OR JOYCODE_1_BUTTON3</newseq>
+ </port>
+ <port type="P1_BUTTON4">
+ <newseq type="standard">KEYCODE_X OR JOYCODE_1_BUTTON4</newseq>
+ </port>
+ <port type="P1_BUTTON5">
+ <newseq type="standard">NONE</newseq>
+ </port>
+ <port type="P1_BUTTON6">
+ <newseq type="standard">NONE</newseq>
+ </port>
+ <port type="P1_BUTTON7">
+ <newseq type="standard">NONE</newseq>
+ </port>
+ <port type="P1_BUTTON8">
+ <newseq type="standard">NONE</newseq>
+ </port>
+ <port type="P2_BUTTON1">
+ <newseq type="standard">KEYCODE_RSHIFT OR JOYCODE_2_BUTTON1</newseq>
+ </port>
+ <port type="P2_BUTTON2">
+ <newseq type="standard">KEYCODE_W OR JOYCODE_2_BUTTON2</newseq>
+ </port>
+ <port type="P2_BUTTON3">
+ <newseq type="standard">KEYCODE_I OR JOYCODE_2_BUTTON3</newseq>
+ </port>
+ <port type="P2_BUTTON4">
+ <newseq type="standard">KEYCODE_K OR JOYCODE_2_BUTTON4</newseq>
+ </port>
+ <port type="P2_BUTTON5">
+ <newseq type="standard">NONE</newseq>
+ </port>
+ <port type="P2_BUTTON6">
+ <newseq type="standard">NONE</newseq>
+ </port>
+ <port type="P2_BUTTON7">
+ <newseq type="standard">NONE</newseq>
+ </port>
+ <port type="P2_BUTTON8">
+ <newseq type="standard">NONE</newseq>
+ </port>
+ </input>
+ </system>
+
+
+ <system name="tempest">
+ <!--
+ This entry remaps the standard keys used for the Tempest controls
+ P1_BUTTON1 - "Fire"
+ P1_BUTTON2 - "Super Zapper"
+
+ This setup supports either the two blue buttons to the left of the spinner,
+ the first two buttons (upper left) next to the left joystick or the first
+ two buttons next to the trackball. The first two buttons on a standard
+ joystick are also included to maintain compatability with the standard
+ configuration. In all cases, the left button is always considered the
+ first or "Fire" button and the right is considered the second or "Super
+ Zapper" button.
+ -->
+
+ <input>
+ <port type="P1_BUTTON1">
+ <newseq type="standard">KEYCODE_7 OR JOYCODE_1_BUTTON1 OR MOUSECODE_1_BUTTON1 OR KEYCODE_0</newseq>
+ </port>
+ <port type="P1_BUTTON2">
+ <newseq type="standard">KEYCODE_H OR JOYCODE_1_BUTTON2 OR KEYCODE_L OR KEYCODE_Z</newseq>
+ </port>
+ </input>
+ </system>
+
+</mameconfig>