diff options
author | 2023-01-28 17:59:25 +0100 | |
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committer | 2023-01-29 03:59:25 +1100 | |
commit | 5671484fc87fc11b536a0b0f6cb0efb1e680d489 (patch) | |
tree | 57d713a7d5ed6936a691473ade2962569849ecfa /bgfx/effects/screen_add.json | |
parent | cc7ad69ddd6d0fdb515db586ff1345e1eeaf38f4 (diff) |
Major D3D and BGFX code refactoring and bug fixes: (#10858) [Ryan Holtz]
* render/bgfx: Improved clearing and blending. Added prescale support. Fixes MT07586, MT07587, MT08084.
* render/bgfx: Fixed blend and tint handling. (Fixes Github #1953).
* render/bgfx/blendreader.cpp: Support non-separated blend mode specification for BGFX effects.
* render/bgfx: Reworked how horizontally-padded screen textures are handled. Likely fixes MT08512 and MT08505.
* render/bgfx: Ensure that a texture's width margin is updated in all cases.
* render/d3d/d3dhlsl.cpp: Fixed tinting in HLSL post-processing mode.
* render/d3d/d3dhlsl.cpp: Avoid most redundant state-setting calls. Reduces D3D API calls by about 90% on fruit machine drivers.
* render/d3d/d3dhlsl.cpp: Assign SourceDims and QuadDims uniforms to only those effects that use them.
* machine/laserdsc.cpp: Always add video quad to screen container, adjust tint based on m_videoenable instead.
Diffstat (limited to 'bgfx/effects/screen_add.json')
-rw-r--r-- | bgfx/effects/screen_add.json | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/bgfx/effects/screen_add.json b/bgfx/effects/screen_add.json index e1603f53507..8f99bda7188 100644 --- a/bgfx/effects/screen_add.json +++ b/bgfx/effects/screen_add.json @@ -26,7 +26,8 @@ "vertex": "vs_screen", "fragment": "fs_screen", "uniforms": [ - { "name": "s_tex", "type": "int", "values": [ 1.0 ] }, - { "name": "u_tint", "type": "vec4", "values": [ 1.0, 1.0, 1.0, 1.0 ] } + { "name": "s_tex", "type": "int", "values": [ 1.0 ] }, + { "name": "u_tint", "type": "vec4", "values": [ 1.0, 1.0, 1.0, 1.0 ] }, + { "name": "u_inv_view_dims", "type": "vec4", "values": [ 1.0, 1.0, 0.0, 0.0 ] } ] } |