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author Angelo Salese <angelosa@users.noreply.github.com>2017-10-15 23:16:31 +0200
committer GitHub <noreply@github.com>2017-10-15 23:16:31 +0200
commitfedc713e9d16d720b21eccd931a0ff5842dfd066 (patch)
treeb026573495d5d149b9f82294439d6c1c2cf3bf63
parent110746cc31cc6f65d5fab4c85205cef1a7f766a1 (diff)
midresbl note too (nw)
-rw-r--r--src/mame/drivers/dec0.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mame/drivers/dec0.cpp b/src/mame/drivers/dec0.cpp
index ae5252037d1..5901dd9ca4f 100644
--- a/src/mame/drivers/dec0.cpp
+++ b/src/mame/drivers/dec0.cpp
@@ -48,6 +48,7 @@ ToDo:
- graphics are completely broken in Secret Agent (bootleg);
- Fighting Fantasy (bootleg) doesn't move on when killing the Lamia, is the MCU involved?
- Hook up the 68705 in Midnight Resistance (bootleg) (it might not be used, leftover from the Fighting Fantasy bootleg on the same PCB?)
+- Midnight Resistance (Joystick bootleg): missing sprites in the section where the player saves the family (and gets powerups) and the ending;
- Get rid of ROM patches in Sly Spy and Hippodrome;
- background pen in Birdie Try is presumably wrong.
- Pixel clock frequency isn't verified;