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author R. Belmont <rb6502@users.noreply.github.com>2017-10-18 15:22:23 -0400
committer GitHub <noreply@github.com>2017-10-18 15:22:23 -0400
commitf91897b6d907e0b68c26d89e43143787fc8eca8b (patch)
tree2e36adac38fe8ac34c0de209366737f359c43653
parent81bcc067e4357f770713472641b08043d206e69c (diff)
parent69fdd72cbe5bd1ad74a9fe7fa9c2d5fbb30635fe (diff)
Merge pull request #2726 from DavidHaywood/master
document that the 'oldsplus' set identifies as "Oriental Legend 2" when set to Korea
-rw-r--r--src/mame/drivers/pgm.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mame/drivers/pgm.cpp b/src/mame/drivers/pgm.cpp
index 004a3a714ef..e44ee17d4ee 100644
--- a/src/mame/drivers/pgm.cpp
+++ b/src/mame/drivers/pgm.cpp
@@ -4819,8 +4819,8 @@ GAME( 2004, pgm3in1, pgm, pgm_arm_type1_sim, py2k2, pgm_arm_type1_
/* Games below this point are known to have an 'execute only' internal ROM area covering an area at the start of the internal ROM. This can't be read when running code from either internal or external ROM space. */
-// simulation doesn't seem 100%
-GAME( 2004, oldsplus, pgm, pgm_arm_type1_sim, oldsplus, pgm_arm_type1_state, oldsplus, ROT0, "IGS", "Oriental Legend Special Plus / Xi You Shi E Zhuan Super Plus", MACHINE_IMPERFECT_SOUND | MACHINE_UNEMULATED_PROTECTION | MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE ) /* need internal rom of IGS027A */
+// Simulation doesn't seem 100% so marked as NOT WORKING. Probably wasn't released in all specified regions (protection device intenral ROM supplies the region) "Oriental Ex" is the identifier string used in test mode.
+GAME( 2004, oldsplus, pgm, pgm_arm_type1_sim, oldsplus, pgm_arm_type1_state, oldsplus, ROT0, "IGS", "Oriental Legend 2 (Korea) / Xi You Shi E Zhuan Super Plus (World, China, Japan, Hong Kong, Taiwan) (ver. 205) [Oriental Ex]", MACHINE_IMPERFECT_SOUND | MACHINE_UNEMULATED_PROTECTION | MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE ) /* need internal rom of IGS027A */
// we use the kovsh ARM rom for this, itercepting commands and changing them to match it, doesn't seem 100% correct tho so I'm leaving it as NOT WORKING; for example the ARM rom supplies addresses of Z80 music data sections, which have moved causing incorrect music, some damage rates could be different too.
// the game logo remains stuck on the screen during gameplay, but videos of the original board suggest this happens on real hardware as well