summaryrefslogtreecommitdiffstatshomepage
diff options
context:
space:
mode:
author braintro <briantro@users.noreply.github.com>2018-06-11 23:40:21 -0500
committer braintro <briantro@users.noreply.github.com>2018-06-11 23:40:21 -0500
commitf3e3e2e5e5534a53aab85e82c5487edceb6069f4 (patch)
tree13f5ca34bb6e656688eda7f677951230f8d9f2ac
parent200d03c46a05bf83f2f770974b24c76cd88274f3 (diff)
asteroid.cpp: Document Asteroid Deluxe Revision 3 change and correct Difficulty dipswitch. [Brian Troha]
-rw-r--r--src/mame/drivers/asteroid.cpp66
1 files changed, 63 insertions, 3 deletions
diff --git a/src/mame/drivers/asteroid.cpp b/src/mame/drivers/asteroid.cpp
index 8b1c287eb04..9593a878aa4 100644
--- a/src/mame/drivers/asteroid.cpp
+++ b/src/mame/drivers/asteroid.cpp
@@ -50,9 +50,69 @@ For kit 08-0303008 (from rev 02) swap the following:
There is not a rev 03 known or dumped. An Asteroids rev 03 is not mentioned in any known Atari docs found to date.
+
+****************************************************************************
+
+For revision 3 of Asteroids Deluxe:
+
+U.S Update
+New Program with Easier Game Play for Asteroids Deluxe
+
+The read-only memories (ROMs) in this kit contain a new program that changes the Asteroids Deluxe
+game play. To attract new players, the game play is now operator-adjustable to be either easy for
+approximately the first 30,000 points or hard through-out the game.
+
+The technical manual describes the game play correctly if the game PCB option switch at R5 is set
+to "hard". If you set the switch to "easy", then the following game-play changes happen:
+
+* FOUR large asteroids begin the game. The second wave of asteroids begins with FIVE, and the
+ susbequent waves start with SIX through NINE large asteroids. In addition, the asteriods move
+ much more slowly across the screen. (If the option switch is set to hard, the waves begin with
+ SIX to NINE large asteriods.)
+* The large ships ("death stars") when shot will break up into three slowly-moving diamonds. (If
+ the option switch is set to hard, diamonds would immediatly begin chasing the player's
+ spaceship at high speed.)
+
+After installing these five ROMs, we recommend you set your game to easy game play. To do so, refer
+to the figure that follows. You should note also that the self-test now deisplays and addition 0 or 1
+to represnt your game difficulty selection.
+
+
+ROM kit for Asteroids Deluxe Game PCB Assembly A036471-03 and -04 F
+
+Part Number PCB Location
+--------------------------------
+036430-02 D1
+036431-02 E/F1
+036432-02 H1
+036433-03 J1
+036800-02 R2
+
+***********************
+
+Self-Test screen shows:
+
+ 0000 (left to right: Coin Bonus Adder, Left Mech Mutiplier, Right Mech Multiplier & Game Price)
+
+ 01000 (left to right: Game Language, Ships at Game Start, Minimum Plays, Difficulty, Bonus Ship)
+
+ ^^ (Graphic display of the number of ships per game [up to 7])
+
+ 10000 (Point score at which a bonus ship is granted, blank is no bonus ship)
+
+
+NOTE: Previous program versions, for the second line would only show 4 digits. The 6th switch has
+ a currently unknown effect in the game. However, on the Minimum Number of Plays display (on the
+ Self-Test screen) changes the values shown from 0 for a 1-Play Minimum to show a 2 and from
+ 1 for a 2-Play Minimum to show a 3. Known documentation for ealier game versions state the 6th
+ switch is "Unused"
+
+****************************************************************************
+
Asteroids-deluxe state-prom added by HIGHWAYMAN.
The prom pcb location is:C8 and is 256x4
(i need to update the dump, this one is read in 8bit-mode)
+
****************************************************************************
Asteroids Memory Map (preliminary)
@@ -486,9 +546,9 @@ static INPUT_PORTS_START( astdelux )
PORT_DIPNAME( 0x10, 0x00, "Minimum Plays" ) PORT_DIPLOCATION("R5:5")
PORT_DIPSETTING ( 0x00, "1" )
PORT_DIPSETTING ( 0x10, "2" )
- PORT_DIPNAME( 0x20, 0x00, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("R5:6") /* Listed as "Unused" */
- PORT_DIPSETTING ( 0x00, DEF_STR( Hard ) )
- PORT_DIPSETTING ( 0x20, DEF_STR( Easy ) )
+ PORT_DIPNAME( 0x20, 0x00, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("R5:6") /* Listed as "Unused" for pre Revision 03 versions */
+ PORT_DIPSETTING ( 0x20, DEF_STR( Hard ) )
+ PORT_DIPSETTING ( 0x00, DEF_STR( Easy ) )
PORT_DIPNAME( 0xc0, 0x00, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("R5:7,8")
PORT_DIPSETTING ( 0x00, "10000" )
PORT_DIPSETTING ( 0x40, "12000" )