diff options
author | hap <happppp@users.noreply.github.com> | 2019-07-16 22:46:48 +0200 |
---|---|---|
committer | hap <happppp@users.noreply.github.com> | 2019-07-16 22:47:04 +0200 |
commit | f1eb546264e578a0a7ab5c81247213fe223ac93d (patch) | |
tree | e34ebf0b9da8b8a367ca49a7903cbbb1fe285948 | |
parent | 3b7fdf1d6cead69b52be0ed1d6e80256fe513d94 (diff) |
saitek_stratos: added leds and chessboard (nw)
-rw-r--r-- | src/mame/drivers/saitek_stratos.cpp | 175 | ||||
-rw-r--r-- | src/mame/layout/saitek_stratos.lay | 395 |
2 files changed, 539 insertions, 31 deletions
diff --git a/src/mame/drivers/saitek_stratos.cpp b/src/mame/drivers/saitek_stratos.cpp index d77f9859ce5..5b260413d1c 100644 --- a/src/mame/drivers/saitek_stratos.cpp +++ b/src/mame/drivers/saitek_stratos.cpp @@ -1,27 +1,46 @@ // license:BSD-3-Clause -// copyright-holders:Olivier Galibert +// copyright-holders:Olivier Galibert, hap /*************************************************************************** - Saitek/Scisys Kasparov Stratos Chess Computer +Scisys Kasparov Stratos Chess Computer + +TODO: +- add LCD (7x7 screen + 6 7segs) +- add Turbo King/Corona (same hardware family) +- add endgame rom (softwarelist?) +- clean up driver +- does nvram work? maybe both ram chips battery-backed +- add soft power off with STOP button(writes 0 to control_w), power-on with GO button ***************************************************************************/ #include "emu.h" #include "cpu/m6502/m65c02.h" #include "machine/nvram.h" -#include "machine/timer.h" +#include "machine/sensorboard.h" +#include "sound/dac.h" +#include "sound/volt_reg.h" +#include "speaker.h" +#include "video/pwm.h" #include "screen.h" +// internal artwork +#include "saitek_stratos.lh" // clickable + class stratos_state : public driver_device { public: - stratos_state(const machine_config &mconfig, device_type type, const char *tag) - : driver_device(mconfig, type, tag) - , maincpu(*this, "maincpu") - , nvram(*this, "nvram") - , bank_8000(*this, "bank_8000") - , bank_4000(*this, "bank_4000") - , nvram_bank(*this, "nvram_bank") + stratos_state(const machine_config &mconfig, device_type type, const char *tag) : + driver_device(mconfig, type, tag), + maincpu(*this, "maincpu"), + nvram(*this, "nvram"), + bank_8000(*this, "bank_8000"), + bank_4000(*this, "bank_4000"), + nvram_bank(*this, "nvram_bank"), + m_board(*this, "board"), + m_display(*this, "display"), + m_dac(*this, "dac"), + m_inputs(*this, "IN.%u", 0) { } void stratos(machine_config &config); @@ -38,14 +57,13 @@ private: DECLARE_READ8_MEMBER(lcd_r); DECLARE_WRITE8_MEMBER(lcd_w); - TIMER_DEVICE_CALLBACK_MEMBER(irq_timer); uint32_t screen_update(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect); void stratos_mem(address_map &map); std::unique_ptr<uint8_t[]> nvram_data; uint8_t control, led_latch_control; - uint32_t individual_leds; + uint32_t individual_leds, ind_leds; uint8_t latch_AH_red, latch_AH_green, latch_18_red, latch_18_green; void show_leds(); virtual void machine_reset() override; @@ -55,6 +73,12 @@ private: required_memory_bank bank_8000; required_memory_bank bank_4000; required_memory_bank nvram_bank; + required_device<sensorboard_device> m_board; + required_device<pwm_display_device> m_display; + required_device<dac_bit_interface> m_dac; + required_ioport_array<8> m_inputs; + + bool m_lcd_busy; }; void stratos_state::init_stratos() @@ -62,8 +86,8 @@ void stratos_state::init_stratos() nvram_data = std::make_unique<uint8_t[]>(0x2000); nvram->set_base(nvram_data.get(), 0x2000); - bank_8000 ->configure_entries(0, 4, memregion("roms_8000")->base(), 0x8000); - bank_4000 ->configure_entries(0, 4, memregion("roms_4000")->base(), 0x4000); + bank_8000 ->configure_entries(0, 2, memregion("roms_8000")->base(), 0x8000); + bank_4000 ->configure_entries(0, 2, memregion("roms_4000")->base(), 0x4000); nvram_bank->configure_entries(0, 2, nvram_data.get(), 0x1000); } @@ -112,18 +136,17 @@ void stratos_state::show_leds() } logerror("leds R:%s -- G:%s (%s)\n", str_red, str_green, machine().describe_context()); -} -TIMER_DEVICE_CALLBACK_MEMBER(stratos_state::irq_timer) -{ - maincpu->set_input_line(M65C02_IRQ_LINE, HOLD_LINE); + + m_display->matrix_partial(0, 4, ~led_latch_control >> 4 & 0xf, 1 << (led_latch_control & 0xf), false); + m_display->matrix_partial(4, 2, 1 << (control >> 5 & 1), (~ind_leds & 0xff) | (~control << 6 & 0x100)); } uint32_t stratos_state::screen_update(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect) { static bool nmi=false; - if(machine().input().code_pressed(KEYCODE_W)) { + if(machine().input().code_pressed(KEYCODE_F1)) { if(!nmi) { maincpu->pulse_input_line(M65C02_NMI_LINE, attotime::zero); nmi = true; @@ -137,6 +160,7 @@ uint32_t stratos_state::screen_update(screen_device &screen, bitmap_rgb32 &bitma WRITE8_MEMBER(stratos_state::p2000_w) { + m_dac->write(0); led_latch_control = data; if(!(data & 0x10)) @@ -154,16 +178,24 @@ WRITE8_MEMBER(stratos_state::p2000_w) READ8_MEMBER(stratos_state::p2200_r) { logerror("p2200_r (%s)\n", machine().describe_context()); + + //printf("%X ",led_latch_control&0xf); + + return ~m_board->read_file(led_latch_control & 0xf); return machine().rand(); + return 0; } WRITE8_MEMBER(stratos_state::p2200_w) { + m_dac->write(1); logerror("p2200_w %02x -> %02x (%s)\n", data, data^0xff, machine().describe_context()); } WRITE8_MEMBER(stratos_state::p2400_w) { + ind_leds = data; + if(control & 0x20) { individual_leds = individual_leds & 0x100ff; individual_leds |= (data ^ 0xff) << 8; @@ -175,6 +207,8 @@ WRITE8_MEMBER(stratos_state::p2400_w) if(!(control & 0x04)) individual_leds |= 0x10000; } + + show_leds(); } READ8_MEMBER(stratos_state::control_r) @@ -287,7 +321,29 @@ READ8_MEMBER(stratos_state::control_r) // (20) = difficulty level logerror("control_r (%s)\n", machine().describe_context()); - return xx ? 0x20 : 0x00; + + u8 data = 0; + + //printf("%X ",led_latch_control&0xf); + +//printf("%X ",ind_leds); + + u8 sel = led_latch_control & 0xf; + + if (sel == 8) + { + // lcd busy flag? + data = m_lcd_busy ? 0x20: 0; + m_lcd_busy = false; + } + + if (sel < 8) + data |= m_inputs[sel]->read() << 5; + + return data; + //return xx ? 0x20 : 0x00; + //return 0; + //return 0xe0; } WRITE8_MEMBER(stratos_state::control_w) @@ -295,19 +351,22 @@ WRITE8_MEMBER(stratos_state::control_w) logerror("control_w %02x bank %d (%s)\n", data, data & 3, machine().describe_context()); control = data; - bank_8000->set_entry(data & 3); - bank_4000->set_entry(data & 3); + bank_8000->set_entry(data & 1); + bank_4000->set_entry(data >> 1 & 1); // ? nvram_bank->set_entry((data >> 1) & 1); + + show_leds(); } READ8_MEMBER(stratos_state::lcd_r) { - return 0x00; + return 0; } WRITE8_MEMBER(stratos_state::lcd_w) { + m_lcd_busy = true; // 08 0b - 00? // 04 06 - 05 // 02 0d - 07 @@ -347,33 +406,87 @@ void stratos_state::stratos_mem(address_map &map) } static INPUT_PORTS_START( stratos ) + PORT_START("IN.0") + PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_1) + PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_2) // level + PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_3) + + PORT_START("IN.1") + PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_4) // sound + PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_5) // stop? + PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_6) // new game? + + PORT_START("IN.2") + PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_7) // rook + PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_8) // pawn + PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_9) // bishop + + PORT_START("IN.3") + PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_Q) // queen + PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_W) // knight + PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_E) // king + + PORT_START("IN.4") + PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_R) // play + PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_T) // tab/color + PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_Y) // - + + PORT_START("IN.5") + PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_U) // + + PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_I) + PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_O) + + PORT_START("IN.6") + PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_A) + PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_S) // info + PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_D) + + PORT_START("IN.7") + PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_F) + PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_G) + PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_H) // normal INPUT_PORTS_END void stratos_state::stratos(machine_config &config) { - M65C02(config, maincpu, 5670000); + /* basic machine hardware */ + M65C02(config, maincpu, 5.67_MHz_XTAL); maincpu->set_addrmap(AS_PROGRAM, &stratos_state::stratos_mem); + maincpu->set_periodic_int(FUNC(stratos_state::irq0_line_hold), attotime::from_hz(1024)); + + NVRAM(config, "nvram", nvram_device::DEFAULT_ALL_0); + SENSORBOARD(config, m_board).set_type(sensorboard_device::BUTTONS); + m_board->init_cb().set(m_board, FUNC(sensorboard_device::preset_chess)); + m_board->set_delay(attotime::from_msec(100)); + + /* video hardware */ screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_LCD)); screen.set_refresh_hz(50); - screen.set_size(240, 64); - screen.set_visarea(0, 239, 0, 63); + screen.set_size(7, 7); + screen.set_visarea_full(); screen.set_screen_update(FUNC(stratos_state::screen_update)); - TIMER(config, "irq").configure_periodic(FUNC(stratos_state::irq_timer), attotime::from_hz(1000)); + PWM_DISPLAY(config, m_display).set_size(4+2, 8+1); + m_display->set_bri_levels(0.05); + m_display->set_bri_maximum(0.5); - NVRAM(config, "nvram", nvram_device::DEFAULT_ALL_0); + config.set_default_layout(layout_saitek_stratos); + + /* sound hardware */ + SPEAKER(config, "speaker").front_center(); + DAC_1BIT(config, m_dac).add_route(ALL_OUTPUTS, "speaker", 0.25); + VOLTAGE_REGULATOR(config, "vref").add_route(0, "dac", 1.0, DAC_VREF_POS_INPUT); } ROM_START( stratos ) - ROM_REGION(0x20000, "roms_8000", 0) + ROM_REGION(0x10000, "roms_8000", 0) ROM_LOAD("w1_728m_u3.u3", 0x0000, 0x8000, CRC(b58a7256) SHA1(75b3a3a65f4ca8d52aa5b17a06319bff59d9014f)) ROM_LOAD("bw1_918n_u4.u4", 0x8000, 0x8000, CRC(cb0de631) SHA1(f78d40213be21775966cbc832d64acd9b73de632)) - ROM_FILL(0x10000, 0x10000, 0xff) ROM_REGION(0x10000, "roms_4000", 0) ROM_FILL(0x00000, 0x10000, 0xff) ROM_END /* YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS */ -CONS( 1986, stratos, 0, 0, stratos, stratos, stratos_state, init_stratos, "SciSys", "Kasparov Stratos", MACHINE_NOT_WORKING | MACHINE_NO_SOUND) +CONS( 1986, stratos, 0, 0, stratos, stratos, stratos_state, init_stratos, "SciSys", "Kasparov Stratos", MACHINE_NOT_WORKING | MACHINE_CLICKABLE_ARTWORK ) diff --git a/src/mame/layout/saitek_stratos.lay b/src/mame/layout/saitek_stratos.lay new file mode 100644 index 00000000000..cc9e4f07874 --- /dev/null +++ b/src/mame/layout/saitek_stratos.lay @@ -0,0 +1,395 @@ +<?xml version="1.0"?> +<mamelayout version="2"> + +<!-- define elements --> + + <element name="ledo"> + <rect><color red="0.1" green="0.1" blue="0.1" /></rect> + </element> + <element name="ledr" defstate="0"> + <rect state="0"><color red="0" green="0" blue="0" /></rect> + <rect state="1"><color red="1" green="0" blue="0" /></rect> + </element> + <element name="ledg" defstate="0"> + <rect state="0"><color red="0" green="0" blue="0" /></rect> + <rect state="1"><color red="0" green="1" blue="0" /></rect> + </element> + + +<!-- sb board --> + + <element name="cblack"><rect><color red="0.41" green="0.4" blue="0.39" /></rect></element> + <element name="cwhite"><rect><color red="0.81" green="0.8" blue="0.79" /></rect></element> + + <element name="hlbb" defstate="0"> + <text string=" "><bounds x="0" y="0" width="1" height="1" /></text> + <disk state="1"> + <bounds x="0.12" y="0.12" width="0.76" height="0.76" /> + <color red="0" green="0" blue="0" /> + </disk> + </element> + + <element name="piece" defstate="0"> + <image file="chess/wp.png" state="1"/> + <image file="chess/wn.png" state="2"/> + <image file="chess/wb.png" state="3"/> + <image file="chess/wr.png" state="4"/> + <image file="chess/wq.png" state="5"/> + <image file="chess/wk.png" state="6"/> + + <image file="chess/bp.png" state="7"/> + <image file="chess/bn.png" state="8"/> + <image file="chess/bb.png" state="9"/> + <image file="chess/br.png" state="10"/> + <image file="chess/bq.png" state="11"/> + <image file="chess/bk.png" state="12"/> + + <!-- selected pieces --> + <image file="chess/wp.png" state="13"><color alpha="0.5" /></image> + <image file="chess/wn.png" state="14"><color alpha="0.5" /></image> + <image file="chess/wb.png" state="15"><color alpha="0.5" /></image> + <image file="chess/wr.png" state="16"><color alpha="0.5" /></image> + <image file="chess/wq.png" state="17"><color alpha="0.5" /></image> + <image file="chess/wk.png" state="18"><color alpha="0.5" /></image> + + <image file="chess/bp.png" state="19"><color alpha="0.5" /></image> + <image file="chess/bn.png" state="20"><color alpha="0.5" /></image> + <image file="chess/bb.png" state="21"><color alpha="0.5" /></image> + <image file="chess/br.png" state="22"><color alpha="0.5" /></image> + <image file="chess/bq.png" state="23"><color alpha="0.5" /></image> + <image file="chess/bk.png" state="24"><color alpha="0.5" /></image> + </element> + + <group name="sb_board"> + <bounds x="0" y="0" width="80" height="80" /> + + <!-- squares (avoid seams) --> + <bezel element="cwhite"><bounds x="0" y="0" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="10" y="0" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="20" y="0" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="30" y="0" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="40" y="0" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="50" y="0" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="60" y="0" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="70" y="0" width="10" height="11" /></bezel> + + <bezel element="cblack"><bounds x="0" y="10" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="10" y="10" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="20" y="10" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="30" y="10" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="40" y="10" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="50" y="10" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="60" y="10" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="70" y="10" width="10" height="11" /></bezel> + + <bezel element="cwhite"><bounds x="0" y="20" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="10" y="20" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="20" y="20" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="30" y="20" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="40" y="20" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="50" y="20" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="60" y="20" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="70" y="20" width="10" height="11" /></bezel> + + <bezel element="cblack"><bounds x="0" y="30" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="10" y="30" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="20" y="30" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="30" y="30" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="40" y="30" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="50" y="30" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="60" y="30" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="70" y="30" width="10" height="11" /></bezel> + + <bezel element="cwhite"><bounds x="0" y="40" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="10" y="40" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="20" y="40" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="30" y="40" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="40" y="40" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="50" y="40" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="60" y="40" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="70" y="40" width="10" height="11" /></bezel> + + <bezel element="cblack"><bounds x="0" y="50" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="10" y="50" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="20" y="50" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="30" y="50" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="40" y="50" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="50" y="50" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="60" y="50" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="70" y="50" width="10" height="11" /></bezel> + + <bezel element="cwhite"><bounds x="0" y="60" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="10" y="60" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="20" y="60" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="30" y="60" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="40" y="60" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="50" y="60" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="60" y="60" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="70" y="60" width="10" height="11" /></bezel> + + <bezel element="cblack"><bounds x="0" y="70" width="11" height="10" /></bezel> + <bezel element="cwhite"><bounds x="10" y="70" width="11" height="10" /></bezel> + <bezel element="cblack"><bounds x="20" y="70" width="11" height="10" /></bezel> + <bezel element="cwhite"><bounds x="30" y="70" width="11" height="10" /></bezel> + <bezel element="cblack"><bounds x="40" y="70" width="11" height="10" /></bezel> + <bezel element="cwhite"><bounds x="50" y="70" width="11" height="10" /></bezel> + <bezel element="cblack"><bounds x="60" y="70" width="11" height="10" /></bezel> + <bezel element="cwhite"><bounds x="70" y="70" width="10" height="10" /></bezel> + + <!-- sensors, pieces --> + <repeat count="8"> + <param name="y" start="0" increment="10" /> + <param name="i" start="8" increment="-1" /> + + <bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x01"><bounds x="0" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel> + <bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x02"><bounds x="10" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel> + <bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x04"><bounds x="20" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel> + <bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x08"><bounds x="30" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel> + <bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x10"><bounds x="40" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel> + <bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x20"><bounds x="50" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel> + <bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x40"><bounds x="60" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel> + <bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x80"><bounds x="70" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel> + + <bezel name="piece_a~i~" element="piece"><bounds x="0" y="~y~" width="10" height="10" /></bezel> + <bezel name="piece_b~i~" element="piece"><bounds x="10" y="~y~" width="10" height="10" /></bezel> + <bezel name="piece_c~i~" element="piece"><bounds x="20" y="~y~" width="10" height="10" /></bezel> + <bezel name="piece_d~i~" element="piece"><bounds x="30" y="~y~" width="10" height="10" /></bezel> + <bezel name="piece_e~i~" element="piece"><bounds x="40" y="~y~" width="10" height="10" /></bezel> + <bezel name="piece_f~i~" element="piece"><bounds x="50" y="~y~" width="10" height="10" /></bezel> + <bezel name="piece_g~i~" element="piece"><bounds x="60" y="~y~" width="10" height="10" /></bezel> + <bezel name="piece_h~i~" element="piece"><bounds x="70" y="~y~" width="10" height="10" /></bezel> + </repeat> + </group> + + +<!-- sb ui --> + + <element name="hlub" defstate="0"> + <rect state="1"><color red="0" green="0" blue="0" /></rect> + </element> + + <element name="text_uit1"><text string="S.BOARD"><color red="0.81" green="0.8" blue="0.79" /></text></element> + <element name="text_uit2"><text string="INTERFACE"><color red="0.81" green="0.8" blue="0.79" /></text></element> + <element name="text_uib1"><text string="BOARD:"><color red="0.81" green="0.8" blue="0.79" /></text></element> + <element name="text_uib2"> + <rect><color red="0.81" green="0.8" blue="0.79" /></rect> + <text string="RESET"><color red="0.01" green="0.01" blue="0.01" /></text> + </element> + <element name="text_uib3"> + <rect><color red="0.81" green="0.8" blue="0.79" /></rect> + <text string="CLEAR"><color red="0.01" green="0.01" blue="0.01" /></text> + </element> + <element name="text_uis1"><text string="SPAWN:"><color red="0.81" green="0.8" blue="0.79" /></text></element> + <element name="text_uih1"><text string="HAND:"><color red="0.81" green="0.8" blue="0.79" /></text></element> + <element name="text_uih2"> + <rect><color red="0.81" green="0.8" blue="0.79" /></rect> + <text string="REMOVE"><color red="0.01" green="0.01" blue="0.01" /></text> + </element> + <element name="text_uiu1"><text string="UNDO:"><color red="0.81" green="0.8" blue="0.79" /></text></element> + <element name="text_uiu2a"> + <rect><color red="0.81" green="0.8" blue="0.79" /></rect> + <text string=" <<"><color red="0.01" green="0.01" blue="0.01" /></text> + </element> + <element name="text_uiu2b"> + <rect><color red="0.81" green="0.8" blue="0.79" /></rect> + <text string=" < "><color red="0.01" green="0.01" blue="0.01" /></text> + </element> + <element name="text_uiu2c"> + <rect><color red="0.81" green="0.8" blue="0.79" /></rect> + <text string=" >"><color red="0.01" green="0.01" blue="0.01" /></text> + </element> + <element name="text_uiu2d"> + <rect><color red="0.81" green="0.8" blue="0.79" /></rect> + <text string=" >>"><color red="0.01" green="0.01" blue="0.01" /></text> + </element> + <element name="text_uiu3a" defstate="0"> + <simplecounter maxstate="999" digits="1" align="2"> + <color red="0.81" green="0.8" blue="0.79" /> + </simplecounter> + </element> + <element name="text_uiu3b"><text string="/"><color red="0.81" green="0.8" blue="0.79" /></text></element> + <element name="text_uiu3c" defstate="0"> + <simplecounter maxstate="999" digits="1" align="1"> + <color red="0.81" green="0.8" blue="0.79" /> + </simplecounter> + </element> + + <group name="sb_ui"> + <bounds x="0" y="0" width="10" height="80" /> + <bezel element="cblack"><bounds x="0" y="0" width="10" height="1" /></bezel> + <bezel element="cblack"><bounds x="0" y="7" width="10" height="1" /></bezel> + <bezel element="cblack"><bounds x="0" y="79" width="10" height="1" /></bezel> + <bezel element="text_uit1"><bounds x="0" y="2" width="10" height="2" /></bezel> + <bezel element="text_uit2"><bounds x="0" y="4" width="10" height="2" /></bezel> + + <!-- board --> + <bezel element="text_uib1"><bounds x="0" y="9" width="10" height="2" /></bezel> + <bezel element="cwhite"><bounds x="1" y="11.5" width="8" height="2.5" /></bezel> + <bezel element="cwhite"><bounds x="1" y="15" width="8" height="2.5" /></bezel> + + <bezel element="text_uib2"><bounds x="1.5" y="11.75" width="7" height="2" /></bezel> + <bezel element="text_uib3"><bounds x="1.5" y="15.25" width="7" height="2" /></bezel> + + <bezel element="hlub" inputtag="board:UI" inputmask="0x200"><bounds x="1" y="11.5" width="8" height="2.5" /><color alpha="0.25" /></bezel> + <bezel element="hlub" inputtag="board:UI" inputmask="0x100"><bounds x="1" y="15" width="8" height="2.5" /><color alpha="0.25" /></bezel> + + <!-- spawn --> + <bezel element="text_uis1"><bounds x="0" y="20.5" width="10" height="2" /></bezel> + <bezel element="cwhite"><bounds x="1" y="23" width="8" height="12" /></bezel> + <bezel element="cwhite"><bounds x="1" y="36" width="8" height="12" /></bezel> + + <bezel name="piece_ui1" element="piece"><bounds x="1" y="23" width="4" height="4" /></bezel> + <bezel name="piece_ui2" element="piece"><bounds x="1" y="27" width="4" height="4" /></bezel> + <bezel name="piece_ui3" element="piece"><bounds x="1" y="31" width="4" height="4" /></bezel> + <bezel name="piece_ui4" element="piece"><bounds x="5" y="23" width="4" height="4" /></bezel> + <bezel name="piece_ui5" element="piece"><bounds x="5" y="27" width="4" height="4" /></bezel> + <bezel name="piece_ui6" element="piece"><bounds x="5" y="31" width="4" height="4" /></bezel> + <bezel name="piece_ui7" element="piece"><bounds x="1" y="36" width="4" height="4" /></bezel> + <bezel name="piece_ui8" element="piece"><bounds x="1" y="40" width="4" height="4" /></bezel> + <bezel name="piece_ui9" element="piece"><bounds x="1" y="44" width="4" height="4" /></bezel> + <bezel name="piece_ui10" element="piece"><bounds x="5" y="36" width="4" height="4" /></bezel> + <bezel name="piece_ui11" element="piece"><bounds x="5" y="40" width="4" height="4" /></bezel> + <bezel name="piece_ui12" element="piece"><bounds x="5" y="44" width="4" height="4" /></bezel> + + <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0001"><bounds x="1" y="23" width="4" height="4" /><color alpha="0.25" /></bezel> + <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0002"><bounds x="1" y="27" width="4" height="4" /><color alpha="0.25" /></bezel> + <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0004"><bounds x="1" y="31" width="4" height="4" /><color alpha="0.25" /></bezel> + <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0008"><bounds x="5" y="23" width="4" height="4" /><color alpha="0.25" /></bezel> + <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0010"><bounds x="5" y="27" width="4" height="4" /><color alpha="0.25" /></bezel> + <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0020"><bounds x="5" y="31" width="4" height="4" /><color alpha="0.25" /></bezel> + <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0040"><bounds x="1" y="36" width="4" height="4" /><color alpha="0.25" /></bezel> + <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0080"><bounds x="1" y="40" width="4" height="4" /><color alpha="0.25" /></bezel> + <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0100"><bounds x="1" y="44" width="4" height="4" /><color alpha="0.25" /></bezel> + <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0200"><bounds x="5" y="36" width="4" height="4" /><color alpha="0.25" /></bezel> + <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0400"><bounds x="5" y="40" width="4" height="4" /><color alpha="0.25" /></bezel> + <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0800"><bounds x="5" y="44" width="4" height="4" /><color alpha="0.25" /></bezel> + + <!-- hand --> + <bezel element="text_uih1"><bounds x="0" y="51" width="10" height="2" /></bezel> + <bezel element="cblack"><bounds x="1" y="53.5" width="8" height="6" /></bezel> + <bezel name="piece_ui0" element="piece"><bounds x="2" y="53.5" width="6" height="6" /></bezel> + + <bezel element="cwhite"><bounds x="1" y="60.5" width="8" height="2.5" /></bezel> + <bezel element="text_uih2"><bounds x="1.5" y="60.75" width="7" height="2" /></bezel> + <bezel element="hlub" inputtag="board:UI" inputmask="0x08"><bounds x="1" y="60.5" width="8" height="2.5" /><color alpha="0.25" /></bezel> + + <!-- undo --> + <bezel element="text_uiu1"><bounds x="0" y="66" width="10" height="2" /></bezel> + <bezel element="cwhite"><bounds x="1" y="68.5" width="1.7" height="6" /></bezel> + <bezel element="cwhite"><bounds x="3.1" y="68.5" width="1.7" height="6" /></bezel> + <bezel element="cwhite"><bounds x="5.2" y="68.5" width="1.7" height="6" /></bezel> + <bezel element="cwhite"><bounds x="7.3" y="68.5" width="1.7" height="6" /></bezel> + <bezel element="text_uiu2a"><bounds x="1" y="69.5" width="1.7" height="4" /></bezel> + <bezel element="text_uiu2b"><bounds x="3.1" y="69.5" width="1.7" height="4" /></bezel> + <bezel element="text_uiu2c"><bounds x="5.2" y="69.5" width="1.7" height="4" /></bezel> + <bezel element="text_uiu2d"><bounds x="7.3" y="69.5" width="1.7" height="4" /></bezel> + + <bezel element="hlub" inputtag="board:UI" inputmask="0x10"><bounds x="1" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></bezel> + <bezel element="hlub" inputtag="board:UI" inputmask="0x20"><bounds x="3.1" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></bezel> + <bezel element="hlub" inputtag="board:UI" inputmask="0x40"><bounds x="5.2" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></bezel> + <bezel element="hlub" inputtag="board:UI" inputmask="0x80"><bounds x="7.3" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></bezel> + + <bezel name="count_ui0" element="text_uiu3a"><bounds x="0" y="75" width="4" height="2" /></bezel> + <bezel name="count_ui1" element="text_uiu3c"><bounds x="6" y="75" width="4" height="2" /></bezel> + <bezel element="text_uiu3b"><bounds x="4" y="75" width="2" height="2" /></bezel> + </group> + + +<!-- build screen --> + + <view name="Internal Layout"> + <bounds left="-5" right="110" top="5" bottom="95" /> + + <screen tag="screen"><bounds x="0" y="0" width="10" height="10" /></screen> + + <element ref="ledo"><bounds x="8" y="14" width="1" height="2" /></element> + <element ref="ledo"><bounds x="8" y="24" width="1" height="2" /></element> + <element ref="ledo"><bounds x="8" y="34" width="1" height="2" /></element> + <element ref="ledo"><bounds x="8" y="44" width="1" height="2" /></element> + <element ref="ledo"><bounds x="8" y="54" width="1" height="2" /></element> + <element ref="ledo"><bounds x="8" y="64" width="1" height="2" /></element> + <element ref="ledo"><bounds x="8" y="74" width="1" height="2" /></element> + <element ref="ledo"><bounds x="8" y="84" width="1" height="2" /></element> + + <element ref="ledr" name="0.7" blend="add"><bounds x="8" y="14" width="1" height="2" /></element> + <element ref="ledr" name="0.6" blend="add"><bounds x="8" y="24" width="1" height="2" /></element> + <element ref="ledr" name="0.5" blend="add"><bounds x="8" y="34" width="1" height="2" /></element> + <element ref="ledr" name="0.4" blend="add"><bounds x="8" y="44" width="1" height="2" /></element> + <element ref="ledr" name="0.3" blend="add"><bounds x="8" y="54" width="1" height="2" /></element> + <element ref="ledr" name="0.2" blend="add"><bounds x="8" y="64" width="1" height="2" /></element> + <element ref="ledr" name="0.1" blend="add"><bounds x="8" y="74" width="1" height="2" /></element> + <element ref="ledr" name="0.0" blend="add"><bounds x="8" y="84" width="1" height="2" /></element> + <element ref="ledg" name="1.7" blend="add"><bounds x="8" y="14" width="1" height="2" /></element> + <element ref="ledg" name="1.6" blend="add"><bounds x="8" y="24" width="1" height="2" /></element> + <element ref="ledg" name="1.5" blend="add"><bounds x="8" y="34" width="1" height="2" /></element> + <element ref="ledg" name="1.4" blend="add"><bounds x="8" y="44" width="1" height="2" /></element> + <element ref="ledg" name="1.3" blend="add"><bounds x="8" y="54" width="1" height="2" /></element> + <element ref="ledg" name="1.2" blend="add"><bounds x="8" y="64" width="1" height="2" /></element> + <element ref="ledg" name="1.1" blend="add"><bounds x="8" y="74" width="1" height="2" /></element> + <element ref="ledg" name="1.0" blend="add"><bounds x="8" y="84" width="1" height="2" /></element> + + <element ref="ledo"><bounds x="14" y="91" width="2" height="1" /></element> + <element ref="ledo"><bounds x="24" y="91" width="2" height="1" /></element> + <element ref="ledo"><bounds x="34" y="91" width="2" height="1" /></element> + <element ref="ledo"><bounds x="44" y="91" width="2" height="1" /></element> + <element ref="ledo"><bounds x="54" y="91" width="2" height="1" /></element> + <element ref="ledo"><bounds x="64" y="91" width="2" height="1" /></element> + <element ref="ledo"><bounds x="74" y="91" width="2" height="1" /></element> + <element ref="ledo"><bounds x="84" y="91" width="2" height="1" /></element> + + <element ref="ledr" name="2.0" blend="add"><bounds x="14" y="91" width="2" height="1" /></element> + <element ref="ledr" name="2.1" blend="add"><bounds x="24" y="91" width="2" height="1" /></element> + <element ref="ledr" name="2.2" blend="add"><bounds x="34" y="91" width="2" height="1" /></element> + <element ref="ledr" name="2.3" blend="add"><bounds x="44" y="91" width="2" height="1" /></element> + <element ref="ledr" name="2.4" blend="add"><bounds x="54" y="91" width="2" height="1" /></element> + <element ref="ledr" name="2.5" blend="add"><bounds x="64" y="91" width="2" height="1" /></element> + <element ref="ledr" name="2.6" blend="add"><bounds x="74" y="91" width="2" height="1" /></element> + <element ref="ledr" name="2.7" blend="add"><bounds x="84" y="91" width="2" height="1" /></element> + <element ref="ledg" name="3.0" blend="add"><bounds x="14" y="91" width="2" height="1" /></element> + <element ref="ledg" name="3.1" blend="add"><bounds x="24" y="91" width="2" height="1" /></element> + <element ref="ledg" name="3.2" blend="add"><bounds x="34" y="91" width="2" height="1" /></element> + <element ref="ledg" name="3.3" blend="add"><bounds x="44" y="91" width="2" height="1" /></element> + <element ref="ledg" name="3.4" blend="add"><bounds x="54" y="91" width="2" height="1" /></element> + <element ref="ledg" name="3.5" blend="add"><bounds x="64" y="91" width="2" height="1" /></element> + <element ref="ledg" name="3.6" blend="add"><bounds x="74" y="91" width="2" height="1" /></element> + <element ref="ledg" name="3.7" blend="add"><bounds x="84" y="91" width="2" height="1" /></element> + + <element ref="ledo"><bounds x="94" y="10" width="2" height="1" /></element> + <element ref="ledo"><bounds x="94" y="15" width="2" height="1" /></element> + <element ref="ledo"><bounds x="94" y="20" width="2" height="1" /></element> + <element ref="ledo"><bounds x="94" y="25" width="2" height="1" /></element> + <element ref="ledo"><bounds x="94" y="30" width="2" height="1" /></element> + <element ref="ledo"><bounds x="94" y="35" width="2" height="1" /></element> + <element ref="ledo"><bounds x="94" y="40" width="2" height="1" /></element> + <element ref="ledo"><bounds x="94" y="45" width="2" height="1" /></element> + <element ref="ledo"><bounds x="94" y="50" width="2" height="1" /></element> + <element ref="ledo"><bounds x="94" y="55" width="2" height="1" /></element> + <element ref="ledo"><bounds x="94" y="60" width="2" height="1" /></element> + + <element ref="ledg" name="5.7" blend="add"><bounds x="94" y="10" width="2" height="1" /></element> + <element ref="ledg" name="5.6" blend="add"><bounds x="94" y="15" width="2" height="1" /></element> + <element ref="ledg" name="5.5" blend="add"><bounds x="94" y="20" width="2" height="1" /></element> + <element ref="ledg" name="5.4" blend="add"><bounds x="94" y="25" width="2" height="1" /></element> + <element ref="ledg" name="5.3" blend="add"><bounds x="94" y="30" width="2" height="1" /></element> + <element ref="ledg" name="5.2" blend="add"><bounds x="94" y="35" width="2" height="1" /></element> + + <element ref="ledr" name="4.7" blend="add"><bounds x="94" y="10" width="2" height="1" /></element> + <element ref="ledr" name="4.6" blend="add"><bounds x="94" y="15" width="2" height="1" /></element> + <element ref="ledr" name="4.5" blend="add"><bounds x="94" y="20" width="2" height="1" /></element> + <element ref="ledr" name="4.4" blend="add"><bounds x="94" y="25" width="2" height="1" /></element> + <element ref="ledr" name="4.3" blend="add"><bounds x="94" y="30" width="2" height="1" /></element> + <element ref="ledr" name="4.2" blend="add"><bounds x="94" y="35" width="2" height="1" /></element> + + <element ref="ledr" name="4.1" blend="add"><bounds x="94" y="40" width="2" height="1" /></element> + <element ref="ledr" name="5.1" blend="add"><bounds x="94" y="45" width="2" height="1" /></element> + <element ref="ledr" name="4.0" blend="add"><bounds x="94" y="50" width="2" height="1" /></element> + <element ref="ledr" name="5.0" blend="add"><bounds x="94" y="55" width="2" height="1" /></element> + + <element ref="ledg" name="5.8" blend="add"><bounds x="94" y="60" width="2" height="1" /></element> + <element ref="ledr" name="4.8" blend="add"><bounds x="94" y="60" width="2" height="1" /></element> + + <group ref="sb_board"><bounds x="10" y="10" width="80" height="80" /></group> + <group ref="sb_ui"><bounds x="-4" y="10" width="10" height="80" /></group> + + </view> +</mamelayout> |