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author David Haywood <davidhaywood@users.noreply.github.com>2017-09-10 13:50:31 +0100
committer Vas Crabb <cuavas@users.noreply.github.com>2017-09-11 10:56:54 +1000
commitef85408bb0f21ab55c2ca49b079565e7df977a50 (patch)
treeaf603478246d1b45497859ecfa20f7fa65528113
parent75fefade26471ed598bdaf0b87450811eb24b22c (diff)
demote Panic Road (panicr) to MACHINE_NOT_WORKING
playtesting shows that the collisions aren't right, broken collisions = broken game logic = MACHINE_NOT_WORKING flag, we have higher standards.
-rw-r--r--src/mame/drivers/panicr.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mame/drivers/panicr.cpp b/src/mame/drivers/panicr.cpp
index 79cd9f07d2f..1bc7ee3b1e1 100644
--- a/src/mame/drivers/panicr.cpp
+++ b/src/mame/drivers/panicr.cpp
@@ -5,7 +5,7 @@ Panic Road
----------
TODO:
- - are collisions 100%, need to find reference videos of game being played properly to check things look ok (I think they are..)
+ - collisions don't always work, you can hit the ball out of the playfield quite easily if you know how, hence MACHINE_NOT_WORKING
- are priorities with sprites 100%, sprite-sprite priorities are ugly in many places, maybe the SEI0010BU are 3 sprite chips?
--
@@ -830,5 +830,5 @@ DRIVER_INIT_MEMBER(panicr_state,panicr)
}
-GAME( 1986, panicr, 0, panicr, panicr, panicr_state, panicr, ROT270, "Seibu Kaihatsu (Taito license)", "Panic Road (Japan)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
-GAME( 1986, panicrg, panicr, panicr, panicr, panicr_state, panicr, ROT270, "Seibu Kaihatsu (Tuning license)", "Panic Road (Germany)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
+GAME( 1986, panicr, 0, panicr, panicr, panicr_state, panicr, ROT270, "Seibu Kaihatsu (Taito license)", "Panic Road (Japan)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE | MACHINE_NOT_WORKING )
+GAME( 1986, panicrg, panicr, panicr, panicr, panicr_state, panicr, ROT270, "Seibu Kaihatsu (Tuning license)", "Panic Road (Germany)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE | MACHINE_NOT_WORKING )