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author angelosa <lordkale4@gmail.com>2018-06-18 01:21:09 +0200
committer angelosa <lordkale4@gmail.com>2018-06-18 01:21:09 +0200
commitee0084db762e355eb222fde259d287abb229d016 (patch)
tree8d932c981c3e2591562c6b39273624b250a4185f
parent1bee0f050e332a5706353e34643b369780d58229 (diff)
cischeat.cpp: promote Big Run from IMPERFECT_GRAPHICS flag, remaining glitches are BTANBs (nw)
-rw-r--r--src/mame/drivers/cischeat.cpp19
1 files changed, 14 insertions, 5 deletions
diff --git a/src/mame/drivers/cischeat.cpp b/src/mame/drivers/cischeat.cpp
index dd5a62e88a7..3e6f8728a7c 100644
--- a/src/mame/drivers/cischeat.cpp
+++ b/src/mame/drivers/cischeat.cpp
@@ -147,10 +147,6 @@ Common Issues:
- Some ROMs aren't used (priorities?)
- Screen control register (priorities, layers enabling etc.) - Where is it?
-- In cischeat & bigrun, at the start of some levels, you can see the empty
- scrolling layers as they are filled. In f1gpstar, I'm unsure whether they
- are correct in a few places (e.g. in the attract mode, where cars move
- horizontally, the wheels don't follow for this reason, I think
- Sound communication not quite right: see Test Mode
To Do:
@@ -159,8 +155,21 @@ To Do:
- Use the Tilemap Manager for the road layers (when this kind of layers
will be supported) for performance and better priority support.
A line based zooming is additionally needed for f1gpstar.
+- Wild Pilot road needs some serious work (empty gaps, ship "floating"
+ in stage 6 etc.);
- Force feedback :)
+- Major cleanups needed, especially in video file;
+- Split the non-road games into own driver, merge them with Alien Command,
+ device-ify the sprite chip;
+BTANBs:
+- In cischeat & bigrun, at the start of some levels, you can see the empty
+ scrolling layers as they are filled. In f1gpstar, I'm unsure whether they
+ are correct in a few places (e.g. in the attract mode, where cars move
+ horizontally, the wheels don't follow for this reason, I think)
+ Update: this happens on real HW as well (at least for Big Run);
+- Some serious sprite popups happening in Big Run, again this happens on
+ the reference video too so not a bug.
2008-08
Dip locations verified for Big Run with the manual. Also added missing dips
@@ -3636,7 +3645,7 @@ void cischeat_state::init_captflag()
***************************************************************************/
-GAMEL( 1989, bigrun, 0, bigrun, bigrun, cischeat_state, init_bigrun, ROT0, "Jaleco", "Big Run (11th Rallye version)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_NODEVICE_LAN, layout_cischeat ) // there's a 13th Rallye version (1991) (only on the SNES? Could just be updated title, 1989 -> 11th Paris-Dakar ...)
+GAMEL( 1989, bigrun, 0, bigrun, bigrun, cischeat_state, init_bigrun, ROT0, "Jaleco", "Big Run (11th Rallye version)", MACHINE_NODEVICE_LAN, layout_cischeat ) // there's a 13th Rallye version (1991) (only on the SNES? Could just be updated title, 1989 -> 11th Paris-Dakar ...)
GAMEL( 1990, cischeat, 0, cischeat, cischeat, cischeat_state, init_cischeat, ROT0, "Jaleco", "Cisco Heat", MACHINE_IMPERFECT_GRAPHICS | MACHINE_NODEVICE_LAN, layout_cischeat )
GAMEL( 1991, f1gpstar, 0, f1gpstar, f1gpstar, cischeat_state, init_f1gpstar, ROT0, "Jaleco", "Grand Prix Star (v3.0)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_NODEVICE_LAN, layout_f1gpstar )
GAMEL( 1991, f1gpstaro, f1gpstar, f1gpstar, f1gpstar, cischeat_state, init_f1gpstar, ROT0, "Jaleco", "Grand Prix Star (v2.0)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_NODEVICE_LAN, layout_f1gpstar )