diff options
author | angelosa <lordkale4@gmail.com> | 2018-06-18 01:21:09 +0200 |
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committer | angelosa <lordkale4@gmail.com> | 2018-06-18 01:21:09 +0200 |
commit | ee0084db762e355eb222fde259d287abb229d016 (patch) | |
tree | 8d932c981c3e2591562c6b39273624b250a4185f | |
parent | 1bee0f050e332a5706353e34643b369780d58229 (diff) |
cischeat.cpp: promote Big Run from IMPERFECT_GRAPHICS flag, remaining glitches are BTANBs (nw)
-rw-r--r-- | src/mame/drivers/cischeat.cpp | 19 |
1 files changed, 14 insertions, 5 deletions
diff --git a/src/mame/drivers/cischeat.cpp b/src/mame/drivers/cischeat.cpp index dd5a62e88a7..3e6f8728a7c 100644 --- a/src/mame/drivers/cischeat.cpp +++ b/src/mame/drivers/cischeat.cpp @@ -147,10 +147,6 @@ Common Issues: - Some ROMs aren't used (priorities?) - Screen control register (priorities, layers enabling etc.) - Where is it? -- In cischeat & bigrun, at the start of some levels, you can see the empty - scrolling layers as they are filled. In f1gpstar, I'm unsure whether they - are correct in a few places (e.g. in the attract mode, where cars move - horizontally, the wheels don't follow for this reason, I think - Sound communication not quite right: see Test Mode To Do: @@ -159,8 +155,21 @@ To Do: - Use the Tilemap Manager for the road layers (when this kind of layers will be supported) for performance and better priority support. A line based zooming is additionally needed for f1gpstar. +- Wild Pilot road needs some serious work (empty gaps, ship "floating" + in stage 6 etc.); - Force feedback :) +- Major cleanups needed, especially in video file; +- Split the non-road games into own driver, merge them with Alien Command, + device-ify the sprite chip; +BTANBs: +- In cischeat & bigrun, at the start of some levels, you can see the empty + scrolling layers as they are filled. In f1gpstar, I'm unsure whether they + are correct in a few places (e.g. in the attract mode, where cars move + horizontally, the wheels don't follow for this reason, I think) + Update: this happens on real HW as well (at least for Big Run); +- Some serious sprite popups happening in Big Run, again this happens on + the reference video too so not a bug. 2008-08 Dip locations verified for Big Run with the manual. Also added missing dips @@ -3636,7 +3645,7 @@ void cischeat_state::init_captflag() ***************************************************************************/ -GAMEL( 1989, bigrun, 0, bigrun, bigrun, cischeat_state, init_bigrun, ROT0, "Jaleco", "Big Run (11th Rallye version)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_NODEVICE_LAN, layout_cischeat ) // there's a 13th Rallye version (1991) (only on the SNES? Could just be updated title, 1989 -> 11th Paris-Dakar ...) +GAMEL( 1989, bigrun, 0, bigrun, bigrun, cischeat_state, init_bigrun, ROT0, "Jaleco", "Big Run (11th Rallye version)", MACHINE_NODEVICE_LAN, layout_cischeat ) // there's a 13th Rallye version (1991) (only on the SNES? Could just be updated title, 1989 -> 11th Paris-Dakar ...) GAMEL( 1990, cischeat, 0, cischeat, cischeat, cischeat_state, init_cischeat, ROT0, "Jaleco", "Cisco Heat", MACHINE_IMPERFECT_GRAPHICS | MACHINE_NODEVICE_LAN, layout_cischeat ) GAMEL( 1991, f1gpstar, 0, f1gpstar, f1gpstar, cischeat_state, init_f1gpstar, ROT0, "Jaleco", "Grand Prix Star (v3.0)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_NODEVICE_LAN, layout_f1gpstar ) GAMEL( 1991, f1gpstaro, f1gpstar, f1gpstar, f1gpstar, cischeat_state, init_f1gpstar, ROT0, "Jaleco", "Grand Prix Star (v2.0)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_NODEVICE_LAN, layout_f1gpstar ) |