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author Vas Crabb <vas@vastheman.com>2017-08-27 11:07:21 +1000
committer Vas Crabb <vas@vastheman.com>2017-08-27 11:07:21 +1000
commitec3caa98bdcab04b0cb90b3cf1c1eb740433dfd6 (patch)
tree337a198314bc8532025a9a1107430de7aafc1388
parentd969bebe1a47abe407c3ab280227213856b257bd (diff)
srcclean (nw)
-rw-r--r--hash/apple2.xml5
-rw-r--r--hash/lynx.xml2
-rw-r--r--hash/neogeo.xml2
-rw-r--r--hash/sms.xml4
-rw-r--r--hash/snes.xml98
-rw-r--r--plugins/cheat/init.lua8
-rw-r--r--plugins/data/data_marp.lua4
-rw-r--r--plugins/gdbstub/init.lua2
-rw-r--r--src/devices/bus/cbus/pc9801_amd98.cpp46
-rw-r--r--src/devices/bus/cbus/pc9801_amd98.h2
-rw-r--r--src/devices/bus/cbus/pc9801_cbus.cpp2
-rw-r--r--src/devices/bus/coco/coco_orch90.cpp16
-rw-r--r--src/devices/bus/psi_kbd/hle.h2
-rw-r--r--src/devices/bus/psi_kbd/psi_kbd.h36
-rw-r--r--src/devices/machine/68340.h2
-rw-r--r--src/devices/machine/68340sim.h64
-rw-r--r--src/devices/machine/68340tmu.cpp20
-rw-r--r--src/devices/machine/68340tmu.h20
-rw-r--r--src/devices/sound/gb.cpp14
-rw-r--r--src/devices/video/huc6260.h2
-rw-r--r--src/devices/video/jangou_blitter.cpp8
-rw-r--r--src/devices/video/jangou_blitter.h6
-rw-r--r--src/devices/video/nt7534.cpp26
-rw-r--r--src/lib/formats/acorn_dsk.cpp4
-rw-r--r--src/lib/formats/hti_tape.cpp8
-rw-r--r--src/lib/formats/hti_tape.h6
-rw-r--r--src/lib/formats/jvc_dsk.cpp2
-rw-r--r--src/lib/util/png.h2
-rw-r--r--src/lib/util/server_http.hpp6
-rw-r--r--src/lib/util/server_ws.hpp4
-rw-r--r--src/lib/util/server_ws_impl.hpp2
-rw-r--r--src/lib/util/unicode.cpp4
-rw-r--r--src/mame/drivers/40love.cpp2
-rw-r--r--src/mame/drivers/4enraya.cpp6
-rw-r--r--src/mame/drivers/acvirus.cpp122
-rw-r--r--src/mame/drivers/aerofgt.cpp6
-rw-r--r--src/mame/drivers/aristmk5.cpp2
-rw-r--r--src/mame/drivers/buggychl.cpp2
-rw-r--r--src/mame/drivers/chanbara.cpp2
-rw-r--r--src/mame/drivers/controlid.cpp34
-rw-r--r--src/mame/drivers/csplayh5.cpp54
-rw-r--r--src/mame/drivers/dbox.cpp6
-rw-r--r--src/mame/drivers/deco32.cpp74
-rw-r--r--src/mame/drivers/dvk_ksm.cpp2
-rw-r--r--src/mame/drivers/dynax.cpp2
-rw-r--r--src/mame/drivers/elektronmono.cpp206
-rw-r--r--src/mame/drivers/fmtowns.cpp2
-rw-r--r--src/mame/drivers/gaelco2.cpp12
-rw-r--r--src/mame/drivers/gamecube.cpp14
-rw-r--r--src/mame/drivers/igs011.cpp24
-rw-r--r--src/mame/drivers/kdt6.cpp8
-rw-r--r--src/mame/drivers/learnwin.cpp8
-rw-r--r--src/mame/drivers/m72.cpp2
-rw-r--r--src/mame/drivers/magreel.cpp34
-rw-r--r--src/mame/drivers/midvunit.cpp6
-rw-r--r--src/mame/drivers/mlanding.cpp8
-rw-r--r--src/mame/drivers/mmodular.cpp22
-rw-r--r--src/mame/drivers/nightgal.cpp40
-rw-r--r--src/mame/drivers/pacman.cpp4
-rw-r--r--src/mame/drivers/pc9801.cpp12
-rw-r--r--src/mame/drivers/pengadvb.cpp4
-rw-r--r--src/mame/drivers/polgar.cpp44
-rw-r--r--src/mame/drivers/popeye.cpp24
-rw-r--r--src/mame/drivers/rainbow.cpp20
-rw-r--r--src/mame/drivers/realbrk.cpp2
-rw-r--r--src/mame/drivers/seta.cpp10
-rw-r--r--src/mame/drivers/sms_bootleg.cpp2
-rw-r--r--src/mame/drivers/sys9002.cpp14
-rw-r--r--src/mame/drivers/taitoair.cpp14
-rw-r--r--src/mame/drivers/toaplan2.cpp2
-rw-r--r--src/mame/drivers/vamphalf.cpp2
-rw-r--r--src/mame/drivers/votrpss.cpp30
-rw-r--r--src/mame/includes/deco32.h2
-rw-r--r--src/mame/includes/fmtowns.h6
-rw-r--r--src/mame/includes/pc9801.h16
-rw-r--r--src/mame/layout/inttoote.lay482
-rw-r--r--src/mame/layout/jclub2.lay566
-rw-r--r--src/mame/layout/jclub2o.lay542
-rw-r--r--src/mame/layout/jockeyc.lay504
-rw-r--r--src/mame/layout/mephisto.lay2
-rw-r--r--src/mame/layout/mephisto_academy.lay2
-rw-r--r--src/mame/layout/mephisto_lcd.lay2
-rw-r--r--src/mame/layout/mephisto_milano.lay2
-rw-r--r--src/mame/layout/mmodular.lay2
-rw-r--r--src/mame/machine/esqpanel.cpp2
-rw-r--r--src/mame/machine/mmboard.cpp132
-rw-r--r--src/mame/machine/saturn_cdb.cpp2
-rw-r--r--src/mame/machine/taitoio_yoke.cpp16
-rw-r--r--src/mame/machine/taitoio_yoke.h2
-rw-r--r--src/mame/video/combatsc.cpp4
-rw-r--r--src/mame/video/labyrunr.cpp4
-rw-r--r--src/mame/video/pc9801.cpp2
-rw-r--r--src/tools/imgtool/library.h6
-rw-r--r--src/tools/imgtool/modules/hp9845_tape.cpp2
-rw-r--r--src/tools/imgtool/modules/mac.cpp2
95 files changed, 1808 insertions, 1807 deletions
diff --git a/hash/apple2.xml b/hash/apple2.xml
index 58a767a2eb3..c196a7e0953 100644
--- a/hash/apple2.xml
+++ b/hash/apple2.xml
@@ -5489,8 +5489,9 @@
<rom name="nibbler.do" size="143360" crc="79fb7ff7" sha1="598cdd5e93695d6ae8a26b83c6853e6067e53074" offset="0x0000" />
</dataarea>
</part>
-
- </software> <software name="nightmar">
+ </software>
+
+ <software name="nightmar">
<!-- Left & Right arrows or Paddle0 for controls - Select with "K" for keyboard / "P" for paddle -->
<!-- press SLASH "/" to fire with keyboard or use Button0 when using the paddle -->
<!-- "C" for continuous fire, SPACE BAR for shields, CRTL-S toggles sound on/off, ESC for pause -->
diff --git a/hash/lynx.xml b/hash/lynx.xml
index 2879c9b2b60..0a1b689064d 100644
--- a/hash/lynx.xml
+++ b/hash/lynx.xml
@@ -247,7 +247,7 @@ Known undumped prototypes:
</dataarea>
</part>
</software>
-
+
<software name="cmines2bt" cloneof="cmines2">
<description>Crystal Mines II - Buried Treasure (Euro, USA)</description>
<year>2003</year>
diff --git a/hash/neogeo.xml b/hash/neogeo.xml
index cdcd8de37dd..7706eff95c5 100644
--- a/hash/neogeo.xml
+++ b/hash/neogeo.xml
@@ -6701,7 +6701,7 @@
</dataarea>
</part>
</software>
-
+
<software name="shocktroa" cloneof="shocktro">
<description>Shock Troopers (set 2)</description>
<year>1997</year>
diff --git a/hash/sms.xml b/hash/sms.xml
index 5a5baa7af7d..21732b0d136 100644
--- a/hash/sms.xml
+++ b/hash/sms.xml
@@ -346,14 +346,14 @@
</dataarea>
</part>
</software>
-
+
<!-- Notes: fan made release, which runs in original system and was also released and distributed as physical copy. More info: https://youtu.be/6ntwR94J6iM https://goo.gl/9efrGv-->
<software name="alexkidd2">
<description>Alex Kidd in Miracle World 2 (World, hack)</description>
<year>2017</year>
<publisher>Ian Wall</publisher>
<part name="cart" interface="sms_cart">
- <dataarea name="rom" size="524288">
+ <dataarea name="rom" size="524288">
<rom name="alex kidd in miracle world 2.sms" size="524288" crc="7de172ff" sha1="d85aba7a276d751302f6a076ab2beb32cd654497" offset="000000"/>
</dataarea>
</part>
diff --git a/hash/snes.xml b/hash/snes.xml
index a4419b9a1c6..5e72c499a72 100644
--- a/hash/snes.xml
+++ b/hash/snes.xml
@@ -10752,31 +10752,31 @@ more investigation needed...
<!-- Pending
- <software name="dkongc2s" cloneof="dkongc2">
- <description>Donkey Kong Country 2 - Diddy's Kong Quest (Esp, Rev. A)</description>
- <year>1995</year>
- <publisher>Nintendo</publisher>
- <info name="serial" value="SNSP-ADND-EUR" />
- <sharedfeat name="compatibility" value="PAL"/>
- <part name="cart" interface="snes_cart">
- <feature name="pcb" value="SHVC-1J1M-20" />
- <feature name="u1" value="U1 MASK ROM(N)" />
- <feature name="u2" value="U2 16K SRAM" />
- <feature name="u3" value="U3 MAD-1" />
- <feature name="u4" value="U4 CIC" />
- <feature name="lockout" value="D413B 9546 C" />
- <feature name="battery" value="BATT CR2032" />
- <feature name="cart_revision" value="A" />
- <feature name="cart_model" value="SNSP-006" />
- <feature name="cart_back_label" value="SNSP-ESP" />
- <feature name="slot" value="hirom" />
- <dataarea name="rom" size="4194304">
- <rom name="spal-adnd-0.u1" size="4194304" crc="" sha1="" offset="0x000000" />
- </dataarea>
- <dataarea name="nvram" size="2048">
- </dataarea>
- </part>
- </software>
+ <software name="dkongc2s" cloneof="dkongc2">
+ <description>Donkey Kong Country 2 - Diddy's Kong Quest (Esp, Rev. A)</description>
+ <year>1995</year>
+ <publisher>Nintendo</publisher>
+ <info name="serial" value="SNSP-ADND-EUR" />
+ <sharedfeat name="compatibility" value="PAL"/>
+ <part name="cart" interface="snes_cart">
+ <feature name="pcb" value="SHVC-1J1M-20" />
+ <feature name="u1" value="U1 MASK ROM(N)" />
+ <feature name="u2" value="U2 16K SRAM" />
+ <feature name="u3" value="U3 MAD-1" />
+ <feature name="u4" value="U4 CIC" />
+ <feature name="lockout" value="D413B 9546 C" />
+ <feature name="battery" value="BATT CR2032" />
+ <feature name="cart_revision" value="A" />
+ <feature name="cart_model" value="SNSP-006" />
+ <feature name="cart_back_label" value="SNSP-ESP" />
+ <feature name="slot" value="hirom" />
+ <dataarea name="rom" size="4194304">
+ <rom name="spal-adnd-0.u1" size="4194304" crc="" sha1="" offset="0x000000" />
+ </dataarea>
+ <dataarea name="nvram" size="2048">
+ </dataarea>
+ </part>
+ </software>
-->
@@ -52345,30 +52345,30 @@ to ensure nothing has been touched in the Retro Quest cart production in 2013/20
<!-- Pending
- <software name="ranmab" cloneof="ranma">
- <description>Ranma ½ (Euro, Rev. B)</description>
- <year>1992</year>
- <publisher>Ocean</publisher>
- <info name="serial" value="SNSP-R2-UKV" />
- <sharedfeat name="compatibility" value="PAL"/>
- <part name="cart" interface="snes_cart">
- <feature name="pcb" value="SHVC-2J0N-01" />
- <feature name="u1" value="U1 P0" />
- <feature name="u2" value="U2 P1" />
- <feature name="u3" value="U3 74LS00" />
- <feature name="u4" value="U4 CIC" />
- <feature name="lockout" value="D413A 9344 CB" />
- <feature name="cart_model" value="SNSP-006" />
- <feature name="cart_back_label" value="SNSP-UKV" />
- <feature name="slot" value="hirom" />
- <dataarea name="rom" size="4194304">
- <rom name="spal-r2-0 p0.u1" size="" crc="" sha1="" offset="0x000000" />
- <rom name="spal-r2-0 p1.u1" size="" crc="" sha1="" offset="0x200000" />
- </dataarea>
- <dataarea name="nvram" size="2048">
- </dataarea>
- </part>
- </software>
+ <software name="ranmab" cloneof="ranma">
+ <description>Ranma ½ (Euro, Rev. B)</description>
+ <year>1992</year>
+ <publisher>Ocean</publisher>
+ <info name="serial" value="SNSP-R2-UKV" />
+ <sharedfeat name="compatibility" value="PAL"/>
+ <part name="cart" interface="snes_cart">
+ <feature name="pcb" value="SHVC-2J0N-01" />
+ <feature name="u1" value="U1 P0" />
+ <feature name="u2" value="U2 P1" />
+ <feature name="u3" value="U3 74LS00" />
+ <feature name="u4" value="U4 CIC" />
+ <feature name="lockout" value="D413A 9344 CB" />
+ <feature name="cart_model" value="SNSP-006" />
+ <feature name="cart_back_label" value="SNSP-UKV" />
+ <feature name="slot" value="hirom" />
+ <dataarea name="rom" size="4194304">
+ <rom name="spal-r2-0 p0.u1" size="" crc="" sha1="" offset="0x000000" />
+ <rom name="spal-r2-0 p1.u1" size="" crc="" sha1="" offset="0x200000" />
+ </dataarea>
+ <dataarea name="nvram" size="2048">
+ </dataarea>
+ </part>
+ </software>
-->
diff --git a/plugins/cheat/init.lua b/plugins/cheat/init.lua
index 914a0e631cb..70a09e8c690 100644
--- a/plugins/cheat/init.lua
+++ b/plugins/cheat/init.lua
@@ -15,8 +15,8 @@
-- ... ]
-- },
-- "cpu": {
--- "varname": "tag"
--- ...
+-- "varname": "tag"
+-- ...
-- }
-- "space": {
-- "varname": {
@@ -57,7 +57,7 @@
-- - output is a function and argindex isn't supported, output args need to be explicit and a screen device
-- must be provided
-- - cpu is only used for break and watch points, if it is defined and the debugger is not enabled (-debugger none is enough)
--- it will disable the cheat only if a point is set, check var for nil first
+-- it will disable the cheat only if a point is set, check var for nil first
-- - watch points require the address space that you want to set the watch on, wptype is "r"-read, "w"-write or "rw"-both
local exports = {}
@@ -363,7 +363,7 @@ function cheat.startplugin()
end
cheat.cheat_env[name] = {
bpset = function(addr, func) bpset(cheat, dev, addr, func) end,
- wpset = function(space, wptype, addr, len, func) wpset(cheat, dev, space, wptype, addr, len, func) end,
+ wpset = function(space, wptype, addr, len, func) wpset(cheat, dev, space, wptype, addr, len, func) end,
regs = dev.state }
cheat.bp = {}
cheat.wp = {}
diff --git a/plugins/data/data_marp.lua b/plugins/data/data_marp.lua
index 959bdcbbfe9..9009a76d241 100644
--- a/plugins/data/data_marp.lua
+++ b/plugins/data/data_marp.lua
@@ -1,7 +1,7 @@
-- get marp high score file from http://replay.marpirc.net/txt/scores3.htm
local dat = {}
local db, sql = require("data/database")()
-local ver, info
+local ver, info
local function init()
local filepath
@@ -27,7 +27,7 @@ local function init()
if not fh and dbver then
-- data in database but missing file, just use what we have
ver = dbver
- return
+ return
elseif not fh then
return
elseif not dbver then
diff --git a/plugins/gdbstub/init.lua b/plugins/gdbstub/init.lua
index f463d816a35..e34b0dcfb5d 100644
--- a/plugins/gdbstub/init.lua
+++ b/plugins/gdbstub/init.lua
@@ -156,7 +156,7 @@ function gdbstub.startplugin()
if cmd == "g" then
local regs = {}
for reg, idx in pairs(map.togdb) do
- regs[idx] = makebestr(cpu.state[reg].value, map.regsize)
+ regs[idx] = makebestr(cpu.state[reg].value, map.regsize)
end
local data = table.concat(regs)
socket:write("+$" .. data .. "#" .. chksum(data))
diff --git a/src/devices/bus/cbus/pc9801_amd98.cpp b/src/devices/bus/cbus/pc9801_amd98.cpp
index c9b40f0d03b..11e92d8e292 100644
--- a/src/devices/bus/cbus/pc9801_amd98.cpp
+++ b/src/devices/bus/cbus/pc9801_amd98.cpp
@@ -4,26 +4,26 @@
System Sacom AMD-98 (AmuseMent boarD)
- 3 PSG chips, one of the first sound boards released for PC98
- Superseded by later NEC in-house sound boards
-
- TODO:
- - not sure if it's AY8910 or YM2203, from a PCB pic it looks with stock AY logos?
- - Third AY (uses port B from BOTH AYs);
- - PIT control;
- - PCM section;
-
+ 3 PSG chips, one of the first sound boards released for PC98
+ Superseded by later NEC in-house sound boards
+
+ TODO:
+ - not sure if it's AY8910 or YM2203, from a PCB pic it looks with stock AY logos?
+ - Third AY (uses port B from BOTH AYs);
+ - PIT control;
+ - PCM section;
+
=============================================================================
-
+
- Known games with AMD-98 support
- Brown's Run (System Sacom)
- Dome (System Sacom)
- Highway Star (System Sacom)
- Marchen Veil I (System Sacom)
- Marchen Veil II (System Sacom)
- Zone (System Sacom)
- Relics (Bothtec)
- Thexder (Game Arts)
+ Brown's Run (System Sacom)
+ Dome (System Sacom)
+ Highway Star (System Sacom)
+ Marchen Veil I (System Sacom)
+ Marchen Veil II (System Sacom)
+ Zone (System Sacom)
+ Relics (Bothtec)
+ Thexder (Game Arts)
***************************************************************************/
@@ -173,7 +173,7 @@ READ8_MEMBER(pc9801_amd98_device::read)
case 3:
return m_ay2->data_r(space,0);
}
-
+
printf("%02x\n",offset);
return 0xff;
@@ -210,13 +210,13 @@ WRITE8_MEMBER(pc9801_amd98_device::ay3_data_latch_w)
// TODO: this actually uses a flip flop mechanism, not quite sure about how it works yet
switch(data)
{
- case 0x47:
+ case 0x47:
//printf("%02x addr\n",m_ay3_latch);
- m_ay3->address_w(space,0,m_ay3_latch);
+ m_ay3->address_w(space,0,m_ay3_latch);
break;
- case 0x43:
+ case 0x43:
//printf("%02x data\n",m_ay3_latch);
- m_ay3->data_w(space,0,m_ay3_latch);
+ m_ay3->data_w(space,0,m_ay3_latch);
break;
}
}
diff --git a/src/devices/bus/cbus/pc9801_amd98.h b/src/devices/bus/cbus/pc9801_amd98.h
index d04bb996465..4e17d25ce53 100644
--- a/src/devices/bus/cbus/pc9801_amd98.h
+++ b/src/devices/bus/cbus/pc9801_amd98.h
@@ -31,7 +31,7 @@ public:
DECLARE_READ8_MEMBER(read);
DECLARE_WRITE8_MEMBER(write);
-
+
protected:
// device-level overrides
virtual void device_validity_check(validity_checker &valid) const override;
diff --git a/src/devices/bus/cbus/pc9801_cbus.cpp b/src/devices/bus/cbus/pc9801_cbus.cpp
index 5daefe547a5..06af21561d3 100644
--- a/src/devices/bus/cbus/pc9801_cbus.cpp
+++ b/src/devices/bus/cbus/pc9801_cbus.cpp
@@ -3,7 +3,7 @@
/**********************************************************************
CCBUS Slot interface for PC-98xx family
-
+
**********************************************************************/
#include "emu.h"
diff --git a/src/devices/bus/coco/coco_orch90.cpp b/src/devices/bus/coco/coco_orch90.cpp
index e5115240d70..0b9342c4a71 100644
--- a/src/devices/bus/coco/coco_orch90.cpp
+++ b/src/devices/bus/coco/coco_orch90.cpp
@@ -12,16 +12,16 @@
Hidden Code exists in the ORCH-90 to produce a higher quality output.
- Once you start the PAK, hit "SHIFT+ENTER" at the title screen. Once you
- are at command, type the following (playing the William Tell default):
- "S" + "ENTER"
- "P" + "SHIFT+ENTER"
+ Once you start the PAK, hit "SHIFT+ENTER" at the title screen. Once you
+ are at command, type the following (playing the William Tell default):
+ "S" + "ENTER"
+ "P" + "SHIFT+ENTER"
- The output will be cleaner due to code causing a change in CPU speed by
- addressing CPU registers to run the 6809 at 2x speed.
+ The output will be cleaner due to code causing a change in CPU speed by
+ addressing CPU registers to run the 6809 at 2x speed.
- "P" + "ENTER" will play at regular CPU speed. The difference should be
- very noticable.
+ "P" + "ENTER" will play at regular CPU speed. The difference should be
+ very noticable.
***************************************************************************/
diff --git a/src/devices/bus/psi_kbd/hle.h b/src/devices/bus/psi_kbd/hle.h
index ee4208b9aaa..b563489ef22 100644
--- a/src/devices/bus/psi_kbd/hle.h
+++ b/src/devices/bus/psi_kbd/hle.h
@@ -22,7 +22,7 @@
// ======================> psi_hle_keyboard_device
class psi_hle_keyboard_device : public device_t,
- public device_psi_keyboard_interface,
+ public device_psi_keyboard_interface,
protected device_matrix_keyboard_interface<7>
{
public:
diff --git a/src/devices/bus/psi_kbd/psi_kbd.h b/src/devices/bus/psi_kbd/psi_kbd.h
index 75c3973ca08..d042ad5e444 100644
--- a/src/devices/bus/psi_kbd/psi_kbd.h
+++ b/src/devices/bus/psi_kbd/psi_kbd.h
@@ -4,24 +4,24 @@
Kontron PSI keyboard interface
- This interface supports both a parallel and a serial keyboard
-
- 9 KEY.D0
- 8 KEY.D1
- 7 KEY.D2
- 6 KEY.D3
- 5 KEY.D4
- 4 KEY.D5
- 3 KEY.D6
- 2 KEY.D7
- 11 KEY.STRB
- 15 + KEY.TRANSM
- 16 - KEY.TRANSM
- 17 + KEY.REC
- 18 + KEY.REC
- 13 + 5V
- 14 GND
- 1 Shield
+ This interface supports both a parallel and a serial keyboard
+
+ 9 KEY.D0
+ 8 KEY.D1
+ 7 KEY.D2
+ 6 KEY.D3
+ 5 KEY.D4
+ 4 KEY.D5
+ 3 KEY.D6
+ 2 KEY.D7
+ 11 KEY.STRB
+ 15 + KEY.TRANSM
+ 16 - KEY.TRANSM
+ 17 + KEY.REC
+ 18 + KEY.REC
+ 13 + 5V
+ 14 GND
+ 1 Shield
***************************************************************************/
diff --git a/src/devices/machine/68340.h b/src/devices/machine/68340.h
index 81a8e83ad98..cd29ad091fa 100644
--- a/src/devices/machine/68340.h
+++ b/src/devices/machine/68340.h
@@ -58,7 +58,7 @@ public:
template <class Object> static devcb_base &set_pa_out_callback (device_t &device, Object &&cb){ return downcast<m68340_cpu_device &>(device).m_pa_out_cb.set_callback (std::forward<Object>(cb)); }
template <class Object> static devcb_base &set_pb_in_callback (device_t &device, Object &&cb){ return downcast<m68340_cpu_device &>(device).m_pb_in_cb.set_callback (std::forward<Object>(cb)); }
template <class Object> static devcb_base &set_pb_out_callback (device_t &device, Object &&cb){ return downcast<m68340_cpu_device &>(device).m_pb_out_cb.set_callback (std::forward<Object>(cb)); }
-
+
template <class Object> static devcb_base &set_tout1_out_callback (device_t &device, Object &&cb){ return downcast<m68340_cpu_device &>(device).m_tout1_out_cb.set_callback (std::forward<Object>(cb)); }
template <class Object> static devcb_base &set_tin1_in_callback (device_t &device, Object &&cb) { return downcast<m68340_cpu_device &>(device).m_tin1_in_cb.set_callback (std::forward<Object>(cb)); }
template <class Object> static devcb_base &set_tgate1_in_callback (device_t &device, Object &&cb){ return downcast<m68340_cpu_device &>(device).m_tgate1_in_cb.set_callback (std::forward<Object>(cb)); }
diff --git a/src/devices/machine/68340sim.h b/src/devices/machine/68340sim.h
index be4710934b5..d8447b999fc 100644
--- a/src/devices/machine/68340sim.h
+++ b/src/devices/machine/68340sim.h
@@ -22,14 +22,14 @@ public:
uint8_t m_pparb; // 0xff
// SIM
- uint16_t m_mcr; // 0x608f
- uint16_t m_syncr; // 0x3f00
- uint16_t m_avr_rsr; // 0x0000
+ uint16_t m_mcr; // 0x608f
+ uint16_t m_syncr; // 0x3f00
+ uint16_t m_avr_rsr; // 0x0000
uint16_t m_swiv_sypcr;//0x0f00
- uint16_t m_picr; // 0x000f
- uint16_t m_pitr; // 0x0000 | ~MODCK pin
- uint16_t m_swsr; // 0x0000
-
+ uint16_t m_picr; // 0x000f
+ uint16_t m_pitr; // 0x0000 | ~MODCK pin
+ uint16_t m_swsr; // 0x0000
+
// Timers and counters
uint8_t m_pit_counter;
@@ -60,7 +60,7 @@ public:
REG_AM_CS3 = 0x58,
REG_BA_CS3 = 0x5c,
};
-
+
enum {
REG_MCR_FRZ1 = 0x4000,
REG_MCR_FRZ0 = 0x2000,
@@ -69,49 +69,49 @@ public:
REG_MCR_SVREG = 0x0800,
REG_MCR_ARBLV = 0x000f,
};
-
+
enum {
- REG_AVR_VEC = 0xff00,
- REG_RSR_RESBITS = 0x00ff,
+ REG_AVR_VEC = 0xff00,
+ REG_RSR_RESBITS = 0x00ff,
};
-
+
enum {
- REG_SWIV_VEC = 0xff00,
- REG_SYPCR_SWE = 0x0080,
+ REG_SWIV_VEC = 0xff00,
+ REG_SYPCR_SWE = 0x0080,
REG_SYPCR_SWRI = 0x0040,
REG_SYPCR_SWT = 0x0030,
REG_SYPCR_DBFE = 0x0008,
REG_SYPCR_BME = 0x0004,
REG_SYPCR_BMT = 0x0003,
};
-
+
enum {
- REG_PICR_PIRQL = 0x0700,
- REG_PICR_PIVEC = 0x00ff,
+ REG_PICR_PIRQL = 0x0700,
+ REG_PICR_PIVEC = 0x00ff,
};
-
+
enum {
- REG_PITR_SWP = 0x0200,
- REG_PITR_PTP = 0x0100,
- REG_PITR_COUNT = 0x00ff,
+ REG_PITR_SWP = 0x0200,
+ REG_PITR_PTP = 0x0100,
+ REG_PITR_COUNT = 0x00ff,
};
-
+
enum {
- REG_SYNCR_W = 0x8000,
- REG_SYNCR_X = 0x4000,
- REG_SYNCR_Y_MSK = 0x3f00,
- REG_SYNCR_SLIMP = 0x0010,
- REG_SYNCR_SLOCK = 0x0008,
- REG_SYNCR_RSTEN = 0x0004,
- REG_SYNCR_STSIM = 0x0002,
- REG_SYNCR_STEXT = 0x0001,
+ REG_SYNCR_W = 0x8000,
+ REG_SYNCR_X = 0x4000,
+ REG_SYNCR_Y_MSK = 0x3f00,
+ REG_SYNCR_SLIMP = 0x0010,
+ REG_SYNCR_SLOCK = 0x0008,
+ REG_SYNCR_RSTEN = 0x0004,
+ REG_SYNCR_STSIM = 0x0002,
+ REG_SYNCR_STEXT = 0x0001,
};
-
+
enum {
CLOCK_PLL = 0x01,
CLOCK_MODCK = 0x02,
};
-
+
enum {
CLOCK_MODE_EXT = 0x00,
CLOCK_MODE_EXT_PLL = 0x01,
diff --git a/src/devices/machine/68340tmu.cpp b/src/devices/machine/68340tmu.cpp
index 713800aa40f..ab4443fa818 100644
--- a/src/devices/machine/68340tmu.cpp
+++ b/src/devices/machine/68340tmu.cpp
@@ -15,7 +15,7 @@
// MACROS / CONSTANTS
//**************************************************************************
-//#define LOG_GENERAL (1U << 0) // Already defined in logmacro.h
+//#define LOG_GENERAL (1U << 0) // Already defined in logmacro.h
#define LOG_SETUP (1U << 1)
#define LOG_READ (1U << 2)
#define LOG_TIMER (1U << 3)
@@ -157,13 +157,13 @@ WRITE16_MEMBER( m68340_cpu_device::m68340_internal_timer_w )
LOGTIMER("- Prescaler: Divide by %d\n", (0x101 << ((data & m68340_timer::REG_CR_POT_MASK) >> 5) & 0x1fe));
LOGTIMER("- MODE: %s\n", std::array<char const *, 8>
{{ "Input Capture/Output Compare",
- "Square-Wave Generator - not implemented",
- "Variable Duty-Cycle Square-Wave Generator - not implemented",
- "Variable-Width Single-Shot Pulse Generator - not implemented",
- "Pulse Width Measurement - not implemented",
- "Period Measurement - not implemented",
- "Event Count - not implemented",
- "Timer Bypass (Simple Test Method) - not implemented"
+ "Square-Wave Generator - not implemented",
+ "Variable Duty-Cycle Square-Wave Generator - not implemented",
+ "Variable-Width Single-Shot Pulse Generator - not implemented",
+ "Pulse Width Measurement - not implemented",
+ "Period Measurement - not implemented",
+ "Event Count - not implemented",
+ "Timer Bypass (Simple Test Method) - not implemented"
}}[data & m68340_timer::REG_CR_MODE_MASK]);
LOGTIMER("- OC: %s mode\n", std::array<char const *, 4>{{"Disabled", "Toggle", "Zero", "One"}}[data & m68340_timer::REG_CR_OC_MASK]);
@@ -197,7 +197,7 @@ WRITE16_MEMBER( m68340_cpu_device::m68340_internal_timer_w )
}
else
{ // TODO: Detect Disable mode setting line to three state
- if ((timer.m_cr[id] & m68340_timer::REG_CR_OC_MASK) == m68340_timer::REG_CR_OC_ONE)
+ if ((timer.m_cr[id] & m68340_timer::REG_CR_OC_MASK) == m68340_timer::REG_CR_OC_ONE)
{
id == 0 ? m_tout1_out_cb(ASSERT_LINE) : m_tout2_out_cb(ASSERT_LINE);
}
@@ -429,7 +429,7 @@ void m68340_cpu_device::do_timer_tick( int id )
timer.m_timer_counter[id]--; // Count flanks, least significant bit is state of the clock line
if ( (timer.m_mcr[id] & m68340_timer::REG_MCR_STP) == 0)
{
- if (timer.m_timer_counter[id] & 1) // Raising flank, copy shadow to register
+ if (timer.m_timer_counter[id] & 1) // Raising flank, copy shadow to register
{
// Shadow the counter only if we are NOT in the ICOC mode WHILE the TG bit is set
if (!((timer.m_cr[id] & m68340_timer::REG_CR_MODE_MASK) == m68340_timer::REG_CR_MODE_ICOC &&
diff --git a/src/devices/machine/68340tmu.h b/src/devices/machine/68340tmu.h
index 813beb80376..3bcbd844184 100644
--- a/src/devices/machine/68340tmu.h
+++ b/src/devices/machine/68340tmu.h
@@ -62,7 +62,7 @@ public:
REG_CR_CLK = 0x0100,
REG_CR_POT_MASK = 0x00e0,
REG_CR_MODE_MASK = 0x001c, // Mode mask
- REG_CR_MODE_ICOC = 0x0000, // Input Capture Output Compare
+ REG_CR_MODE_ICOC = 0x0000, // Input Capture Output Compare
REG_CR_MODE_SQWG = 0x0004, // Square Wave Generator
REG_CR_MODE_VDCSW = 0x0008, // Variable Duty Cycle Square Wave generator
REG_CR_MODE_VWSSPG = 0x000c, // Variable Width Single Shot Pulse Generator
@@ -78,15 +78,15 @@ public:
};
enum {
- REG_SR_IRQ = 0x8000,
- REG_SR_TO = 0x4000,
- REG_SR_TG = 0x2000,
- REG_SR_TC = 0x1000,
- REG_SR_TGL = 0x0800,
- REG_SR_ON = 0x0400,
- REG_SR_OUT = 0x0200,
- REG_SR_COM = 0x0100,
- REG_SR_PSC_OUT = 0x00ff,
+ REG_SR_IRQ = 0x8000,
+ REG_SR_TO = 0x4000,
+ REG_SR_TG = 0x2000,
+ REG_SR_TC = 0x1000,
+ REG_SR_TGL = 0x0800,
+ REG_SR_ON = 0x0400,
+ REG_SR_OUT = 0x0200,
+ REG_SR_COM = 0x0100,
+ REG_SR_PSC_OUT = 0x00ff,
};
};
diff --git a/src/devices/sound/gb.cpp b/src/devices/sound/gb.cpp
index 728fe20f8e1..c65b3872d00 100644
--- a/src/devices/sound/gb.cpp
+++ b/src/devices/sound/gb.cpp
@@ -358,12 +358,12 @@ void gameboy_sound_device::update_square_channel(struct SOUND &snd, uint64_t cyc
snd.cycles_left = 4 - (cycles & 3);
}
cycles >>= 2;
- uint16_t distance = 0x800 - snd.frequency_counter;
+ uint16_t distance = 0x800 - snd.frequency_counter;
if (cycles >= distance)
{
cycles -= distance;
distance = 0x800 - snd.frequency;
- uint64_t counter = 1 + cycles / distance;
+ uint64_t counter = 1 + cycles / distance;
snd.duty_count = (snd.duty_count + counter) & 0x07;
snd.signal = wave_duty_table[snd.duty][snd.duty_count];
@@ -470,13 +470,13 @@ void cgb04_apu_device::update_wave_channel(struct SOUND &snd, uint64_t cycles)
snd.cycles_left = 1;
}
cycles >>= 1;
- uint16_t distance = 0x800 - snd.frequency_counter;
+ uint16_t distance = 0x800 - snd.frequency_counter;
if (cycles >= distance)
{
cycles -= distance;
distance = 0x800 - snd.frequency;
// How many times the condition snd.frequency_counter == 0 is true
- uint64_t counter = 1 + cycles / distance;
+ uint64_t counter = 1 + cycles / distance;
snd.offset = (snd.offset + counter) & 0x1F;
snd.current_sample = m_snd_regs[AUD3W0 + snd.offset / 2];
@@ -505,9 +505,9 @@ void gameboy_sound_device::update_noise_channel(struct SOUND &snd, uint64_t cycl
if (cycles >= snd.cycles_left)
{
cycles -= snd.cycles_left;
- uint64_t period = noise_period_cycles();
- uint64_t counter = 1 + cycles / period, i = 0;
- uint16_t start = snd.noise_lfsr;
+ uint64_t period = noise_period_cycles();
+ uint64_t counter = 1 + cycles / period, i = 0;
+ uint16_t start = snd.noise_lfsr;
while (i < counter) {
/* Using a Polynomial Counter (aka Linear Feedback Shift Register)
Mode 4 has a 15 bit counter so we need to shift the
diff --git a/src/devices/video/huc6260.h b/src/devices/video/huc6260.h
index e6a06b59606..d148fdf9f82 100644
--- a/src/devices/video/huc6260.h
+++ b/src/devices/video/huc6260.h
@@ -83,7 +83,7 @@ private:
uint8_t m_pixels_per_clock; /* Number of pixels to output per colour clock */
uint16_t m_pixel_data;
uint8_t m_pixel_clock;
-
+
emu_timer *m_timer;
std::unique_ptr<bitmap_ind16> m_bmp;
diff --git a/src/devices/video/jangou_blitter.cpp b/src/devices/video/jangou_blitter.cpp
index 2d2e020a5b6..fd137c007d1 100644
--- a/src/devices/video/jangou_blitter.cpp
+++ b/src/devices/video/jangou_blitter.cpp
@@ -129,7 +129,7 @@ void jangou_blitter_device::trigger_write(void)
#if DEBUG_OUT_OF_MASK
bool debug_flag;
#endif
-
+
w = (m_width & 0xff) + 1;
h = (m_height & 0xff) + 1;
@@ -154,10 +154,10 @@ void jangou_blitter_device::trigger_write(void)
if((x + w) > 256 || (y + h) > 256)
{
printf("%d %d %d %d %08x\n",x,y,w,h,src);
-// return;
+// return;
}
#endif
-
+
// lowest bit of src controls flipping / draw direction?
flipx = (m_src_addr & 1);
@@ -174,7 +174,7 @@ void jangou_blitter_device::trigger_write(void)
int drawy = (y + ycount) & 0xff;
uint8_t dat = gfx_nibble(src + count);
uint8_t cur_pen = m_pen_data[dat & 0x0f];
-
+
#if DEBUG_OUT_OF_MASK
if(debug_flag == true)
cur_pen = machine().rand() & 0xf;
diff --git a/src/devices/video/jangou_blitter.h b/src/devices/video/jangou_blitter.h
index 79215bc463f..ff56e2f4285 100644
--- a/src/devices/video/jangou_blitter.h
+++ b/src/devices/video/jangou_blitter.h
@@ -30,11 +30,11 @@ public:
// I/O operations
DECLARE_ADDRESS_MAP(blit_v1_regs, 8);
DECLARE_ADDRESS_MAP(blit_v2_regs, 8);
-
+
DECLARE_WRITE8_MEMBER( vregs_w );
DECLARE_WRITE8_MEMBER( bltflip_w );
DECLARE_READ_LINE_MEMBER( status_r );
-
+
// blitter write accessors
DECLARE_WRITE8_MEMBER( x_w );
DECLARE_WRITE8_MEMBER( y_w );
@@ -43,7 +43,7 @@ public:
DECLARE_WRITE8_MEMBER( src_lo_address_w );
DECLARE_WRITE8_MEMBER( src_md_address_w );
DECLARE_WRITE8_MEMBER( src_hi_address_w );
-
+
const uint8_t &blit_buffer(unsigned y, unsigned x) const { return m_blit_buffer[(256 * y) + x]; }
protected:
diff --git a/src/devices/video/nt7534.cpp b/src/devices/video/nt7534.cpp
index 543115f8fe8..ea91164c8df 100644
--- a/src/devices/video/nt7534.cpp
+++ b/src/devices/video/nt7534.cpp
@@ -193,7 +193,7 @@ WRITE8_MEMBER(nt7534_device::control_write)
m_ir = data;
}
- if (m_ir == 0xE2)
+ if (m_ir == 0xE2)
{
// Reset
memset(m_ddram, 0x00, sizeof(m_ddram));
@@ -202,14 +202,14 @@ WRITE8_MEMBER(nt7534_device::control_write)
LOG("NT7534: Reset \n");
return;
}
- else if ((m_ir & 0xFE) == 0xAE)
+ else if ((m_ir & 0xFE) == 0xAE)
{
// Display ON/OFF
m_display_on = m_ir & 1;
LOG("NT7534: Display %s\n", m_display_on ? "ON" : "OFF");
return;
}
- else if ((m_ir & 0xC0) == 0x40)
+ else if ((m_ir & 0xC0) == 0x40)
{
// Display Start Line Set
m_display_start_line = m_ir & 0x3F;
@@ -240,28 +240,28 @@ WRITE8_MEMBER(nt7534_device::control_write)
LOG("NT7534: set column address LSB %x\n", m_column & 0x0F);
return;
}
- else if ((m_ir & 0xFE) == 0xA0)
+ else if ((m_ir & 0xFE) == 0xA0)
{
// ADC Select
m_adc = m_ir & 1;
LOG("NT7534: ADC: %d\n", m_adc);
return;
}
- else if ((m_ir & 0xFE) == 0xA6)
+ else if ((m_ir & 0xFE) == 0xA6)
{
// Normal/Reverse Display
m_reverse = m_ir & 1;
LOG("NT7534: Display Reverse ? %s\n", m_reverse ? "Yes" : "No");
return;
}
- else if ((m_ir & 0xFE) == 0xA4)
+ else if ((m_ir & 0xFE) == 0xA4)
{
// Entire display ON
m_entire_display_on = m_ir & 1;
LOG("NT7534: Entire Display ON ? %s\n", m_entire_display_on ? "Yes" : "No");
return;
}
- else if (m_ir == 0xE0)
+ else if (m_ir == 0xE0)
{
// Enable Read-Modify-Write
m_read_modify_write = true;
@@ -269,7 +269,7 @@ WRITE8_MEMBER(nt7534_device::control_write)
LOG("NT7534: Enable Read-Modify-Write. Backup column: %d\n", m_backup_column);
return;
}
- else if (m_ir == 0xEE)
+ else if (m_ir == 0xEE)
{
// Disable Read-Modify-Write
m_read_modify_write = false;
@@ -299,11 +299,11 @@ READ8_MEMBER(nt7534_device::control_read)
WRITE8_MEMBER(nt7534_device::data_write)
{
-// if (m_busy_flag)
-// {
-// logerror("NT7534: Ignoring data write %02x due to busy flag\n", data);
-// return;
-// }
+// if (m_busy_flag)
+// {
+// logerror("NT7534: Ignoring data write %02x due to busy flag\n", data);
+// return;
+// }
if (m_data_len == 4)
{
diff --git a/src/lib/formats/acorn_dsk.cpp b/src/lib/formats/acorn_dsk.cpp
index 1fd1764a1e1..486cf20be54 100644
--- a/src/lib/formats/acorn_dsk.cpp
+++ b/src/lib/formats/acorn_dsk.cpp
@@ -512,7 +512,7 @@ int acorn_dos_format::identify(io_generic *io, uint32_t form_factor)
int type = find_size(io, form_factor);
if(type != -1)
- return 90;
+ return 90;
return 0;
}
@@ -593,7 +593,7 @@ bool opus_ddcpm_format::load(io_generic *io, uint32_t form_factor, floppy_image
spt = 10;
desc_pc_sector sects[10];
uint8_t sectdata[10*512];
-
+
io_generic_read(io, sectdata, file_offset, spt * bps);
for (int i = 0; i < spt; i++) {
diff --git a/src/lib/formats/hti_tape.cpp b/src/lib/formats/hti_tape.cpp
index a0dafb46277..92f28228a59 100644
--- a/src/lib/formats/hti_tape.cpp
+++ b/src/lib/formats/hti_tape.cpp
@@ -2,16 +2,16 @@
// copyright-holders:F. Ulivi
/*********************************************************************
- "HTI" format
+ "HTI" format
*********************************************************************/
#include "hti_tape.h"
#include "imageutl.h"
-static constexpr uint32_t FILE_MAGIC = 0x5441434f; // Magic value at start of image file: "TACO"
-static constexpr hti_format_t::tape_pos_t ZERO_BIT_LEN = 619; // Length of 0 bits at slow tape speed: 1/(35200 Hz)
-static constexpr hti_format_t::tape_pos_t ONE_BIT_LEN = 1083; // Length of 1 bits at slow tape speed: 1.75 times ZERO_BIT_LEN
+static constexpr uint32_t FILE_MAGIC = 0x5441434f; // Magic value at start of image file: "TACO"
+static constexpr hti_format_t::tape_pos_t ZERO_BIT_LEN = 619; // Length of 0 bits at slow tape speed: 1/(35200 Hz)
+static constexpr hti_format_t::tape_pos_t ONE_BIT_LEN = 1083; // Length of 1 bits at slow tape speed: 1.75 times ZERO_BIT_LEN
// *** Position of tape holes ***
// At beginning of tape:
diff --git a/src/lib/formats/hti_tape.h b/src/lib/formats/hti_tape.h
index 469866d5f5b..3366b48f697 100644
--- a/src/lib/formats/hti_tape.h
+++ b/src/lib/formats/hti_tape.h
@@ -2,10 +2,10 @@
// copyright-holders:F. Ulivi
/*********************************************************************
- "HTI" format
+ "HTI" format
- Format of images of DC-100 tape cassettes as used in HP 9845
- and HP 85 systems.
+ Format of images of DC-100 tape cassettes as used in HP 9845
+ and HP 85 systems.
*********************************************************************/
diff --git a/src/lib/formats/jvc_dsk.cpp b/src/lib/formats/jvc_dsk.cpp
index 87695e54cdd..3c230eed3cd 100644
--- a/src/lib/formats/jvc_dsk.cpp
+++ b/src/lib/formats/jvc_dsk.cpp
@@ -69,7 +69,7 @@ bool jvc_format::parse_header(io_generic *io, int &header_size, int &tracks, int
// no break
case 1: sectors = header[0];
// no break
- case 0: tracks = (size - header_size) / sector_size / sectors / heads;
+ case 0: tracks = (size - header_size) / sector_size / sectors / heads;
break;
}
diff --git a/src/lib/util/png.h b/src/lib/util/png.h
index 9721df4ca94..d4805876215 100644
--- a/src/lib/util/png.h
+++ b/src/lib/util/png.h
@@ -66,7 +66,7 @@ public:
void free_data();
void reset() { free_data(); operator=(png_info()); }
- std::unique_ptr<std::uint8_t []> image;
+ std::unique_ptr<std::uint8_t []> image;
std::uint32_t width, height;
std::uint32_t xres = 0, yres = 0;
rectangle screen;
diff --git a/src/lib/util/server_http.hpp b/src/lib/util/server_http.hpp
index 13c6aec45bf..5218a5da734 100644
--- a/src/lib/util/server_http.hpp
+++ b/src/lib/util/server_http.hpp
@@ -49,10 +49,10 @@ namespace webpp {
std::string remote_endpoint_address;
unsigned short remote_endpoint_port;
-
+
virtual ~Request() {}
};
-
+
struct Response {
virtual Response& status(int number) = 0;
virtual void type(std::string str) = 0;
@@ -61,7 +61,7 @@ namespace webpp {
virtual ~Response() {}
};
-
+
class http_server;
}
#endif /* MAME_LIB_UTIL_SERVER_HTTP_HPP */
diff --git a/src/lib/util/server_ws.hpp b/src/lib/util/server_ws.hpp
index 563bd473b6d..18546d7ed23 100644
--- a/src/lib/util/server_ws.hpp
+++ b/src/lib/util/server_ws.hpp
@@ -39,11 +39,11 @@ namespace webpp {
std::string remote_endpoint_address;
unsigned short remote_endpoint_port;
-
+
Connection(unsigned short remote_endpoint_port) : remote_endpoint_port(remote_endpoint_port) {}
virtual ~Connection() {}
};
-
+
class ws_server;
}
#endif /* MAME_LIB_UTIL_SERVER_WS_HPP */
diff --git a/src/lib/util/server_ws_impl.hpp b/src/lib/util/server_ws_impl.hpp
index 90f1a4a1385..35f0043ed10 100644
--- a/src/lib/util/server_ws_impl.hpp
+++ b/src/lib/util/server_ws_impl.hpp
@@ -254,7 +254,7 @@ namespace webpp {
unsigned char fin_rsv_opcode=129) const {
std::shared_ptr<Connection> connection = std::dynamic_pointer_cast<Connection> (conn);
if (!connection) return;
-
+
if(fin_rsv_opcode!=136)
timer_idle_reset(connection);
diff --git a/src/lib/util/unicode.cpp b/src/lib/util/unicode.cpp
index ed0f336d275..bd0414a4612 100644
--- a/src/lib/util/unicode.cpp
+++ b/src/lib/util/unicode.cpp
@@ -470,7 +470,7 @@ std::string normalize_unicode(const char *s, size_t length, unicode_normalizatio
//-------------------------------------------------
// uchar_toupper - uses utf8proc to convert to
-// upper case
+// upper case
//-------------------------------------------------
char32_t uchar_toupper(char32_t ch)
@@ -481,7 +481,7 @@ char32_t uchar_toupper(char32_t ch)
//-------------------------------------------------
// uchar_tolower - uses utf8proc to convert to
-// lower case
+// lower case
//-------------------------------------------------
char32_t uchar_tolower(char32_t ch)
diff --git a/src/mame/drivers/40love.cpp b/src/mame/drivers/40love.cpp
index 376440c7e8e..f4ab405f26d 100644
--- a/src/mame/drivers/40love.cpp
+++ b/src/mame/drivers/40love.cpp
@@ -16,7 +16,7 @@
- sprite memory needs to be buffered ?
- inputs labels for Field Day, also fix the p3 / p4 controls (actually routes to p1 / p2)
-
+
- pixel layer needs priority ?
*/
diff --git a/src/mame/drivers/4enraya.cpp b/src/mame/drivers/4enraya.cpp
index a950e9df510..5eaa4aba47f 100644
--- a/src/mame/drivers/4enraya.cpp
+++ b/src/mame/drivers/4enraya.cpp
@@ -131,7 +131,7 @@
1x GI AY-3-8910 (sound).
1x LM356N (Low Voltage Audio Power Amplifier).
- ROMs: 2x 27C256 Program ROMs (I, II).
+ ROMs: 2x 27C256 Program ROMs (I, II).
3x 27C256 GFX ROMs (R, V, B).
RAMs: 1x KM62256ALP-10 (near prg ROMs).
@@ -418,10 +418,10 @@ static INPUT_PORTS_START( unkfr )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_NAME("Deal / Take")
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_NAME("Left / Small")
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_NAME("Right / Big")
- PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_NAME("Down / Double-Up")
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 ) PORT_NAME("Start Non-Gambling game")
- PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END
/***********************************
diff --git a/src/mame/drivers/acvirus.cpp b/src/mame/drivers/acvirus.cpp
index 80fc95c5379..238b07390fe 100644
--- a/src/mame/drivers/acvirus.cpp
+++ b/src/mame/drivers/acvirus.cpp
@@ -5,61 +5,61 @@
acvirus.cpp - Access Virus series
Skeleton driver by R. Belmont
-
- Hardware in brief:
- Virus A: SAB 80C535-N (12 MHz), DSP56303 @ 66 MHz
- Virus B: SAB 80C535-N (12 MHz), DSP56311 @ ??? MHz (illegible on PCB photo I've seen)
- Virus C: SAF 80C515-L24N (24 MHz), DSP56362 @ 120 MHz
-
- Virus Rack is same h/w as B, Rack XL is the same h/w as C.
- Virus Classic is supposed to be the same h/w as B but not proven.
-
- The various 80C5xx chips are i8051-based SoCs with additional I/O ports,
- 256 bytes of internal RAM like the 8052, and an analog/digital converter.
-
- The top 4 bits of port P5 select the bank at 0x8000. P5 is not implemented in
- any of the MCS-51 variants we support yet.
-
- Hardware Notes:
- The DSP has three SRAM chips, probably 128 kbyte each
- for a total of 128 kwords, mapped to address 0x20000. All three DSP
- buses (P, X, Y) point to the same external memory. There's another 128
- kbyte of battery backed SRAM for the 8051.
-
- The firmware image fits exactly in an AM29F040-120PC flash chip, and is
- bank switched into the 8051 program address space. The lower 0x8000
- bytes of the address space always points to the first 0x8000 bytes of
- flash (except during firmware upgrade, as I assume the programming
- routine has do run from RAM). The upper 0x8000 bytes of the address
- space can point to any 0x8000 sized bank in flash. A bank switch routine
- is at 0x64B8, and will switch to e.g. bank 2 (offset 0x10000) when A =
- 0x20. The low nibble is usually zero, but not always, and I don't know
- how it's interpreted.
-
- Banks 0-2 contain OS code and data, banks 3-6 contain DSP code and data,
- and banks 8-14 seem to contain factory default settings. There are flash
- programming routines at the beginning of banks 7 and 15, and two at the
- end of bank 6. Not sure why there are so many, and not all are
- identical, so there's probably additional bank swithing logic to match.
- All display a charming "DO NOT TOUCH ME" message while programming. :)
-
- The same bank switching also seems to affect external memory, but I'm
- not sure how the smaller SRAM is mapped. Some external memory locations
- are used for other tasks, like communicatng with the DSP.
-
- The initial DSP program and data upload routine is at 0x1FAA. After
- setting up the bus, it churns out all the 24-bit words in banks 3-6
- (except for headers) as one stream. The DSP will interpret the first
- word as a length, the second as address, and the following "length"
- words will be stored at that address in program memory before execution
- starts there. This is just a very short bootstrap program, which takes
- care of receiving the remaining words in chunks. Each chunks starts with
- three words - a command, an address, and optionally length. Commands 0-2
- store data in P, X, or Y memory respectively. Command 3 splits each
- 24-bit word into two 12-bit values and store each of them as a 24-bit
- word in Y memory. Command 4 starts execution at the specified address,
- and doesn't have a length.
-
+
+ Hardware in brief:
+ Virus A: SAB 80C535-N (12 MHz), DSP56303 @ 66 MHz
+ Virus B: SAB 80C535-N (12 MHz), DSP56311 @ ??? MHz (illegible on PCB photo I've seen)
+ Virus C: SAF 80C515-L24N (24 MHz), DSP56362 @ 120 MHz
+
+ Virus Rack is same h/w as B, Rack XL is the same h/w as C.
+ Virus Classic is supposed to be the same h/w as B but not proven.
+
+ The various 80C5xx chips are i8051-based SoCs with additional I/O ports,
+ 256 bytes of internal RAM like the 8052, and an analog/digital converter.
+
+ The top 4 bits of port P5 select the bank at 0x8000. P5 is not implemented in
+ any of the MCS-51 variants we support yet.
+
+ Hardware Notes:
+ The DSP has three SRAM chips, probably 128 kbyte each
+ for a total of 128 kwords, mapped to address 0x20000. All three DSP
+ buses (P, X, Y) point to the same external memory. There's another 128
+ kbyte of battery backed SRAM for the 8051.
+
+ The firmware image fits exactly in an AM29F040-120PC flash chip, and is
+ bank switched into the 8051 program address space. The lower 0x8000
+ bytes of the address space always points to the first 0x8000 bytes of
+ flash (except during firmware upgrade, as I assume the programming
+ routine has do run from RAM). The upper 0x8000 bytes of the address
+ space can point to any 0x8000 sized bank in flash. A bank switch routine
+ is at 0x64B8, and will switch to e.g. bank 2 (offset 0x10000) when A =
+ 0x20. The low nibble is usually zero, but not always, and I don't know
+ how it's interpreted.
+
+ Banks 0-2 contain OS code and data, banks 3-6 contain DSP code and data,
+ and banks 8-14 seem to contain factory default settings. There are flash
+ programming routines at the beginning of banks 7 and 15, and two at the
+ end of bank 6. Not sure why there are so many, and not all are
+ identical, so there's probably additional bank swithing logic to match.
+ All display a charming "DO NOT TOUCH ME" message while programming. :)
+
+ The same bank switching also seems to affect external memory, but I'm
+ not sure how the smaller SRAM is mapped. Some external memory locations
+ are used for other tasks, like communicatng with the DSP.
+
+ The initial DSP program and data upload routine is at 0x1FAA. After
+ setting up the bus, it churns out all the 24-bit words in banks 3-6
+ (except for headers) as one stream. The DSP will interpret the first
+ word as a length, the second as address, and the following "length"
+ words will be stored at that address in program memory before execution
+ starts there. This is just a very short bootstrap program, which takes
+ care of receiving the remaining words in chunks. Each chunks starts with
+ three words - a command, an address, and optionally length. Commands 0-2
+ store data in P, X, or Y memory respectively. Command 3 splits each
+ 24-bit word into two 12-bit values and store each of them as a 24-bit
+ word in Y memory. Command 4 starts execution at the specified address,
+ and doesn't have a length.
+
***************************************************************************/
#include "emu.h"
@@ -96,7 +96,7 @@ void acvirus_state::machine_reset()
}
static ADDRESS_MAP_START( virus_map, AS_PROGRAM, 8, acvirus_state )
- AM_RANGE(0x0000, 0x7fff) AM_ROM AM_REGION("maincpu", 0) // fixed 32K of flash image
+ AM_RANGE(0x0000, 0x7fff) AM_ROM AM_REGION("maincpu", 0) // fixed 32K of flash image
AM_RANGE(0x8000, 0xffff) AM_ROMBANK("rombank")
ADDRESS_MAP_END
@@ -112,27 +112,27 @@ INPUT_PORTS_END
ROM_START( virusa )
ROM_REGION(0x80000, "maincpu", 0)
- ROM_LOAD( "virus_a_28.bin", 0x000000, 0x080000, CRC(087cd808) SHA1(fe3310a165c208473822455c75ee5b2a6de34bc8) )
+ ROM_LOAD( "virus_a_28.bin", 0x000000, 0x080000, CRC(087cd808) SHA1(fe3310a165c208473822455c75ee5b2a6de34bc8) )
ROM_END
ROM_START( virusb )
ROM_REGION(0x80000, "maincpu", 0)
- ROM_LOAD( "virus_bt_490x049.bin", 0x000000, 0x080000, CRC(4ffc928a) SHA1(ee4b83e2eb1f01c73e37e2ff1d2edd653a0dcf5b) )
+ ROM_LOAD( "virus_bt_490x049.bin", 0x000000, 0x080000, CRC(4ffc928a) SHA1(ee4b83e2eb1f01c73e37e2ff1d2edd653a0dcf5b) )
ROM_END
ROM_START( virusc )
ROM_REGION(0x80000, "maincpu", 0)
- ROM_LOAD( "virus_c_650x352.bin", 0x000000, 0x080000, CRC(d44a9468) SHA1(fad9b896b39a43a1d46acb1d780b78b775a609b8) )
+ ROM_LOAD( "virus_c_650x352.bin", 0x000000, 0x080000, CRC(d44a9468) SHA1(fad9b896b39a43a1d46acb1d780b78b775a609b8) )
ROM_END
ROM_START( virusrck )
ROM_REGION(0x80000, "maincpu", 0)
- ROM_LOAD( "virus_rt_210x071.bin", 0x000000, 0x080000, CRC(62b2bcc1) SHA1(241467bcb563736472a6e61f6c9c532590664500) )
+ ROM_LOAD( "virus_rt_210x071.bin", 0x000000, 0x080000, CRC(62b2bcc1) SHA1(241467bcb563736472a6e61f6c9c532590664500) )
ROM_END
ROM_START( virusrckxl )
ROM_REGION(0x80000, "maincpu", 0)
- ROM_LOAD( "virus_xl_650x079.bin", 0x000000, 0x080000, CRC(d0721c46) SHA1(b7c292b66ba3690a4a50592e17321b9c4147621d) )
+ ROM_LOAD( "virus_xl_650x079.bin", 0x000000, 0x080000, CRC(d0721c46) SHA1(b7c292b66ba3690a4a50592e17321b9c4147621d) )
ROM_END
ROM_START( viruscl )
diff --git a/src/mame/drivers/aerofgt.cpp b/src/mame/drivers/aerofgt.cpp
index c6a014e4cfb..37a3075c78d 100644
--- a/src/mame/drivers/aerofgt.cpp
+++ b/src/mame/drivers/aerofgt.cpp
@@ -1525,10 +1525,10 @@ static MACHINE_CONFIG_START( pspikesb )
MACHINE_CONFIG_END
/*
- Kick Ball
+ Kick Ball
- cloned bootleg-style Korean hardware, no original VSYSTEM parts
- tile banking and sound system are different like many of the bootlegs
+ cloned bootleg-style Korean hardware, no original VSYSTEM parts
+ tile banking and sound system are different like many of the bootlegs
*/
static MACHINE_CONFIG_START( kickball )
diff --git a/src/mame/drivers/aristmk5.cpp b/src/mame/drivers/aristmk5.cpp
index d7dd2f510e1..c86052b691d 100644
--- a/src/mame/drivers/aristmk5.cpp
+++ b/src/mame/drivers/aristmk5.cpp
@@ -160,7 +160,7 @@
This game is similar to the NSW/ACT games however it requires a four-digit setup code before it can be initialized.
By default, this number is 4856.
-
+
After the game has accepted this code, press Collect (A) and Play 7 Lines (G) at the same time to clear the memory.
TODO (MK-5 specific):
diff --git a/src/mame/drivers/buggychl.cpp b/src/mame/drivers/buggychl.cpp
index e8227642390..574b5e6054e 100644
--- a/src/mame/drivers/buggychl.cpp
+++ b/src/mame/drivers/buggychl.cpp
@@ -172,7 +172,7 @@ static ADDRESS_MAP_START( buggychl_map, AS_PROGRAM, 8, buggychl_state )
// AM_RANGE(0xd60b, 0xd60b) // other inputs, not used?
AM_RANGE(0xd610, 0xd610) AM_DEVREAD("soundlatch2", generic_latch_8_device, read) AM_DEVWRITE("soundlatch", generic_latch_8_device, write)
AM_RANGE(0xd611, 0xd611) AM_READ(sound_status_main_r)
-// AM_RANGE(0xd613, 0xd613) AM_WRITE(sound_reset_w)
+// AM_RANGE(0xd613, 0xd613) AM_WRITE(sound_reset_w)
AM_RANGE(0xd618, 0xd618) AM_WRITENOP /* accelerator clear */
AM_RANGE(0xd700, 0xd7ff) AM_DEVWRITE("palette", palette_device, write) AM_SHARE("palette")
AM_RANGE(0xd840, 0xd85f) AM_WRITEONLY AM_SHARE("scrollv")
diff --git a/src/mame/drivers/chanbara.cpp b/src/mame/drivers/chanbara.cpp
index 7749fce0c9b..2c04f13c23f 100644
--- a/src/mame/drivers/chanbara.cpp
+++ b/src/mame/drivers/chanbara.cpp
@@ -193,7 +193,7 @@ void chanbara_state::draw_sprites( bitmap_ind16 &bitmap, const rectangle &clipre
if (m_spriteram[offs + 0x80] & 0x10) code += 0x200;
if (m_spriteram[offs + 0x80] & 0x20) code += 0x400;
if (m_spriteram[offs + 0x80] & 0x40) code += 0x100;
-
+
if (attr & 0x10)
{
if (!flipy)
diff --git a/src/mame/drivers/controlid.cpp b/src/mame/drivers/controlid.cpp
index 835488230cd..79bb60ea6e0 100644
--- a/src/mame/drivers/controlid.cpp
+++ b/src/mame/drivers/controlid.cpp
@@ -41,7 +41,7 @@ public:
m_lcdc(*this, "nt7534") { }
DECLARE_WRITE8_MEMBER( p0_w );
DECLARE_WRITE8_MEMBER( p1_w );
- DECLARE_PALETTE_INIT( controlidx628 );
+ DECLARE_PALETTE_INIT( controlidx628 );
required_device<nt7534_device> m_lcdc;
private:
@@ -61,11 +61,11 @@ ADDRESS_MAP_END
static ADDRESS_MAP_START( io_map, AS_IO, 8, controlidx628_state )
AM_RANGE(0x8000, 0xffff) AM_RAM
-// /* Ports start here */
+// /* Ports start here */
AM_RANGE(MCS51_PORT_P0, MCS51_PORT_P0) AM_WRITE(p0_w)
AM_RANGE(MCS51_PORT_P1, MCS51_PORT_P1) AM_WRITE(p1_w)
-// AM_RANGE(MCS51_PORT_P2, MCS51_PORT_P2) AM_RAM
-// AM_RANGE(MCS51_PORT_P3, MCS51_PORT_P3) AM_RAM
+// AM_RANGE(MCS51_PORT_P2, MCS51_PORT_P2) AM_RAM
+// AM_RANGE(MCS51_PORT_P3, MCS51_PORT_P3) AM_RAM
ADDRESS_MAP_END
@@ -94,8 +94,8 @@ PALETTE_INIT_MEMBER(controlidx628_state, controlidx628)
{
// These colors were selected from a photo of the display
// using the color-picker in Inkscape:
- palette.set_pen_color(0, rgb_t(0x06, 0x61, 0xEE));
- palette.set_pen_color(1, rgb_t(0x00, 0x23, 0x84));
+ palette.set_pen_color(0, rgb_t(0x06, 0x61, 0xEE));
+ palette.set_pen_color(1, rgb_t(0x00, 0x23, 0x84));
}
/*************************
@@ -108,19 +108,19 @@ static MACHINE_CONFIG_START( controlidx628 )
MCFG_CPU_PROGRAM_MAP(prog_map)
MCFG_CPU_IO_MAP(io_map)
- /* video hardware */
- MCFG_SCREEN_ADD("screen", LCD)
- MCFG_SCREEN_REFRESH_RATE(50)
- MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500)) /* not accurate */
- MCFG_SCREEN_SIZE(132, 65)
- MCFG_SCREEN_VISIBLE_AREA(3, 130, 0, 63)
- MCFG_SCREEN_UPDATE_DEVICE("nt7534", nt7534_device, screen_update)
- MCFG_SCREEN_PALETTE("palette")
+ /* video hardware */
+ MCFG_SCREEN_ADD("screen", LCD)
+ MCFG_SCREEN_REFRESH_RATE(50)
+ MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500)) /* not accurate */
+ MCFG_SCREEN_SIZE(132, 65)
+ MCFG_SCREEN_VISIBLE_AREA(3, 130, 0, 63)
+ MCFG_SCREEN_UPDATE_DEVICE("nt7534", nt7534_device, screen_update)
+ MCFG_SCREEN_PALETTE("palette")
- MCFG_PALETTE_ADD("palette", 2)
- MCFG_PALETTE_INIT_OWNER(controlidx628_state, controlidx628)
+ MCFG_PALETTE_ADD("palette", 2)
+ MCFG_PALETTE_INIT_OWNER(controlidx628_state, controlidx628)
- MCFG_NT7534_ADD("nt7534")
+ MCFG_NT7534_ADD("nt7534")
MACHINE_CONFIG_END
diff --git a/src/mame/drivers/csplayh5.cpp b/src/mame/drivers/csplayh5.cpp
index 916e4285f56..f25e0bf45d7 100644
--- a/src/mame/drivers/csplayh5.cpp
+++ b/src/mame/drivers/csplayh5.cpp
@@ -281,7 +281,7 @@ static INPUT_PORTS_START( csplayh5 )
PORT_DIPSETTING( 0x0040, DEF_STR( No ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Yes ) )
PORT_DIPUNUSED_DIPLOC( 0x0080, IP_ACTIVE_LOW, "SWA:8" )
-
+
// A note indicates inoshikachou, shichigosan, hanami de ippai, tsukimi de ippai to be used, which are Koi Koi rulesets
PORT_DIPNAME( 0x0100, 0x0100, "Use Koi Koi local ruleset" ) PORT_DIPLOCATION("SWB:1")
PORT_DIPSETTING( 0x0000, DEF_STR( No ) )
@@ -292,7 +292,7 @@ static INPUT_PORTS_START( csplayh5 )
PORT_DIPUNUSED_DIPLOC( 0x0400, IP_ACTIVE_LOW, "SWB:3" )
// TODO: duplicate of SWA:5? Maybe applies to nudity, will see once the DVD part works.
PORT_DIPNAME( 0x1800, 0x1800, "Background type" ) PORT_DIPLOCATION("SWB:4,5")
-// PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
+// PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0800, "Color in-game and attract" )
PORT_DIPSETTING( 0x1000, "Girls in-game, color in attract" )
PORT_DIPSETTING( 0x1800, "Girls in-game and attract" )
@@ -505,23 +505,23 @@ ROM_END
ROM_START( sengomjk )
ROM_REGION( 0x40000, "maincpu", 0 ) // tmp68301 prg
- ROM_LOAD16_BYTE( "2.ic3", 0x000000, 0x020000, CRC(a202bf13) SHA1(01e15e7577f6ac6a90b7ab30f402def211360d4d) )
- ROM_LOAD16_BYTE( "1.ic2", 0x000001, 0x020000, CRC(98d4979a) SHA1(477361ec183674220e282fed8bfce098b0f75873) )
+ ROM_LOAD16_BYTE( "2.ic3", 0x000000, 0x020000, CRC(a202bf13) SHA1(01e15e7577f6ac6a90b7ab30f402def211360d4d) )
+ ROM_LOAD16_BYTE( "1.ic2", 0x000001, 0x020000, CRC(98d4979a) SHA1(477361ec183674220e282fed8bfce098b0f75873) )
ROM_REGION( 0x20000, ":nichisnd:audiorom", 0 ) // z80
- ROM_LOAD( "11.ic51", 0x000000, 0x020000, CRC(c0bf69c6) SHA1(dd06ec9b3232f025de2c87765b88cb101eab47f5) )
-
+ ROM_LOAD( "11.ic51", 0x000000, 0x020000, CRC(c0bf69c6) SHA1(dd06ec9b3232f025de2c87765b88cb101eab47f5) )
+
DVD_BIOS
-
+
ROM_REGION( 0x400000, "blit_gfx", ROMREGION_ERASEFF ) // blitter based gfxs
- ROM_LOAD16_BYTE( "3.ic40", 0x000000, 0x080000, CRC(20791a5a) SHA1(03c38e9b8e60b0dded7504b2725210df5405110c) )
- ROM_LOAD16_BYTE( "4.ic41", 0x000001, 0x080000, CRC(1ed72387) SHA1(7e2b8ce49561d6fd79dcf0d427569e5f6ef8dc67) )
-
+ ROM_LOAD16_BYTE( "3.ic40", 0x000000, 0x080000, CRC(20791a5a) SHA1(03c38e9b8e60b0dded7504b2725210df5405110c) )
+ ROM_LOAD16_BYTE( "4.ic41", 0x000001, 0x080000, CRC(1ed72387) SHA1(7e2b8ce49561d6fd79dcf0d427569e5f6ef8dc67) )
+
DISK_REGION( "ide:0:hdd:image" )
DISK_IMAGE_READONLY( "nb8002", 0, SHA1(d3502496526e62a877f12dccc27b32ae33d3704d) )
ROM_REGION( 0x040000, "gal", ROMREGION_ERASE00 )
- ROM_LOAD( "gal16v8b.jed", 0x000000, 0x000368, CRC(6b21325e) SHA1(cf894f591aa7e0b2680eda8fbbb591397cd170ab) )
+ ROM_LOAD( "gal16v8b.jed", 0x000000, 0x000368, CRC(6b21325e) SHA1(cf894f591aa7e0b2680eda8fbbb591397cd170ab) )
ROM_END
ROM_START( junai )
@@ -797,24 +797,24 @@ ROM_END
ROM_START( nuretemi )
ROM_REGION( 0x40000, "maincpu", 0 ) // tmp68301 prg
- ROM_LOAD16_BYTE( "2.ic3", 0x000000, 0x020000, CRC(da303352) SHA1(91c8752c93ca4022e978744bf42261d1a0e899a1) )
- ROM_LOAD16_BYTE( "1.ic2", 0x000001, 0x020000, CRC(53ef6360) SHA1(ec90f01e4e78821511a6dba885c0d38f594a3a86) )
+ ROM_LOAD16_BYTE( "2.ic3", 0x000000, 0x020000, CRC(da303352) SHA1(91c8752c93ca4022e978744bf42261d1a0e899a1) )
+ ROM_LOAD16_BYTE( "1.ic2", 0x000001, 0x020000, CRC(53ef6360) SHA1(ec90f01e4e78821511a6dba885c0d38f594a3a86) )
DVD_BIOS
ROM_REGION( 0x20000, ":nichisnd:audiorom", 0 ) // z80
// identical to vol. 19, probably an attempt to fix a dead board.
- ROM_LOAD( "11.ic51", 0x000000, 0x020000, BAD_DUMP CRC(d1ba05d6) SHA1(8d29cdbf00946e06e92225eb260a694d17d7b8d4) )
+ ROM_LOAD( "11.ic51", 0x000000, 0x020000, BAD_DUMP CRC(d1ba05d6) SHA1(8d29cdbf00946e06e92225eb260a694d17d7b8d4) )
ROM_REGION( 0x400000, "blit_gfx", ROMREGION_ERASEFF ) // blitter based gfxs
- ROM_LOAD16_BYTE( "3.ic40", 0x000000, 0x080000, CRC(5c7af7f6) SHA1(78e58e3a81a6585c2c61f0026b7dc73a72c0d862) )
- ROM_LOAD16_BYTE( "4.ic41", 0x000001, 0x080000, CRC(335b6388) SHA1(c5427b42af011b5a5026d905b1740684b9f6f953) )
+ ROM_LOAD16_BYTE( "3.ic40", 0x000000, 0x080000, CRC(5c7af7f6) SHA1(78e58e3a81a6585c2c61f0026b7dc73a72c0d862) )
+ ROM_LOAD16_BYTE( "4.ic41", 0x000001, 0x080000, CRC(335b6388) SHA1(c5427b42af011b5a5026d905b1740684b9f6f953) )
DISK_REGION( "ide:0:hdd:image" )
DISK_IMAGE_READONLY( "nb8016", 0, SHA1(607d9f390265da3f0c50753d0ea32257b12e8c08) )
ROM_REGION( 0x1000, "gal", ROMREGION_ERASE00 )
- ROM_LOAD( "gal16v8b.jed", 0x000000, 0x000369, CRC(39f3edc7) SHA1(be07e8133cf2afa4f806d902d8d971d523326dd5) )
+ ROM_LOAD( "gal16v8b.jed", 0x000000, 0x000369, CRC(39f3edc7) SHA1(be07e8133cf2afa4f806d902d8d971d523326dd5) )
ROM_END
ROM_START( tsuwaku )
@@ -861,30 +861,30 @@ ROM_END
ROM_START( konhaji )
ROM_REGION( 0x40000, "maincpu", 0 ) // tmp68301 prg
- ROM_LOAD16_BYTE( "2.ic3", 0x000000, 0x020000, CRC(f16c88db) SHA1(bd8b4619817bd95fffe3e7e6ca57cc2223f372fa) )
+ ROM_LOAD16_BYTE( "2.ic3", 0x000000, 0x020000, CRC(f16c88db) SHA1(bd8b4619817bd95fffe3e7e6ca57cc2223f372fa) )
ROM_LOAD16_BYTE( "1.ic2", 0x000001, 0x020000, CRC(9360eabe) SHA1(ecae0c8090f5cadd87fb544190112b53193f54ee) )
DVD_BIOS
-
+
ROM_REGION( 0x20000, ":nichisnd:audiorom", 0 ) // z80
ROM_LOAD( "11.ic51", 0x000000, 0x020000, CRC(d1ba05d6) SHA1(8d29cdbf00946e06e92225eb260a694d17d7b8d4) )
-
+
ROM_REGION( 0x400000, "blit_gfx", ROMREGION_ERASEFF ) // blitter based gfxs
- ROM_LOAD16_BYTE( "3.ic40", 0x000000, 0x080000, CRC(88f31da7) SHA1(dc76532fa3261b3b238a42e2ca8f270f2b2ea1fa) )
- ROM_LOAD16_BYTE( "4.ic41", 0x000001, 0x080000, CRC(35893109) SHA1(6a55bd147a75913af59bc355abf010e1b75063bf) )
-
+ ROM_LOAD16_BYTE( "3.ic40", 0x000000, 0x080000, CRC(88f31da7) SHA1(dc76532fa3261b3b238a42e2ca8f270f2b2ea1fa) )
+ ROM_LOAD16_BYTE( "4.ic41", 0x000001, 0x080000, CRC(35893109) SHA1(6a55bd147a75913af59bc355abf010e1b75063bf) )
+
DISK_REGION( "ide:0:hdd:image" )
DISK_IMAGE_READONLY( "nb8019", 0, SHA1(f59ac1587009d7d15618549dc60cbd24c263a95f) )
ROM_REGION( 0x040000, "gal", ROMREGION_ERASE00 )
- ROM_LOAD( "gal16v8b.jed", 0x000000, 0x000368, CRC(6b21325e) SHA1(cf894f591aa7e0b2680eda8fbbb591397cd170ab) )
+ ROM_LOAD( "gal16v8b.jed", 0x000000, 0x000368, CRC(6b21325e) SHA1(cf894f591aa7e0b2680eda8fbbb591397cd170ab) )
ROM_END
/***************************************************************************
- Game metadatas
+ Game metadatas
***************************************************************************/
@@ -913,11 +913,11 @@ GAME( 1998, nichidvd, 0, csplayh5, csplayh5, csplayh5_state, 0,
// 2000
/* 15 */ GAME( 2000, fuudol, nichidvd, csplayh5, csplayh5, csplayh5_state, fuudol, ROT0, "Nichibutsu/eic", "Fuudol (Japan)", MACHINE_NOT_WORKING )
-/* 16 */ GAME( 2000, nuretemi, nichidvd, csplayh5, csplayh5, csplayh5_state, nuretemi, ROT0, "Nichibutsu/Love Factory", "Nurete Mitaino... - Net Idol Hen (Japan)", MACHINE_NOT_WORKING )
+/* 16 */ GAME( 2000, nuretemi, nichidvd, csplayh5, csplayh5, csplayh5_state, nuretemi, ROT0, "Nichibutsu/Love Factory", "Nurete Mitaino... - Net Idol Hen (Japan)", MACHINE_NOT_WORKING )
/* 17 */ GAME( 2000, tsuwaku, nichidvd, csplayh5, csplayh5, csplayh5_state, tsuwaku, ROT0, "Nichibutsu/Love Factory/Just&Just", "Tsuugakuro no Yuuwaku (Japan)", MACHINE_NOT_WORKING )
// 18 : Torarechattano - AV Kantoku Hen : Nichibutsu/Love Factory/M Friend
/* sp */ GAME( 2000, nichisel, nichidvd, csplayh5, csplayh5, csplayh5_state, nichisel, ROT0, "Nichibutsu", "DVD Select (Japan)", MACHINE_NOT_WORKING )
// 2001
-/* 19 */ GAME( 2001, konhaji, nichidvd, csplayh5, csplayh5, csplayh5_state, konhaji, ROT0, "Nichibutsu/Love Factory", "Konnano Hajimete! (Japan)", MACHINE_NOT_WORKING )
+/* 19 */ GAME( 2001, konhaji, nichidvd, csplayh5, csplayh5, csplayh5_state, konhaji, ROT0, "Nichibutsu/Love Factory", "Konnano Hajimete! (Japan)", MACHINE_NOT_WORKING )
// 20 : Uwasa no Deaikei Site : Nichibutsu/Love Factory/eic
diff --git a/src/mame/drivers/dbox.cpp b/src/mame/drivers/dbox.cpp
index 84cf98e406d..9af79c455ac 100644
--- a/src/mame/drivers/dbox.cpp
+++ b/src/mame/drivers/dbox.cpp
@@ -137,7 +137,7 @@
* The bootstrap copies the firmware to RAM and jumps to it
* -------------------------------------------------------------
*
- * --- PC > 0x700000
+ * --- PC > 0x700000
* SIM40 + 0x0022: 0x0140 PICR Periodic Interrupt Control Register
* SIM40 + 0x0024: 0x0029 PICR Periodic Interrupt Timer Register
*
@@ -290,8 +290,8 @@
* tbc...
*
* // Tricks with the CS0 and the GAL:s
- * 008004d8 SIM40 + 0x0044: 0x00000053 CS0 base 1 - base addr = 0x000000, Supervisor Data Space, No CPU Space, Valid CS
- * 008004e2 SIM40 + 0x0040: 0x003FFF05 CS0 mask 1 - block size = 4194304 (4MB),
+ * 008004d8 SIM40 + 0x0044: 0x00000053 CS0 base 1 - base addr = 0x000000, Supervisor Data Space, No CPU Space, Valid CS
+ * 008004e2 SIM40 + 0x0040: 0x003FFF05 CS0 mask 1 - block size = 4194304 (4MB),
* ... strange series of operations between 800834 and 8008D4, suspecting GAL:s to be involved in some magic here
* 008004ee SIM40 + 0x0040: 0x003FFFF5 CS0 mask 1 - block size = 4194304 (4MB), Mask all accesses
* 008004f8 SIM40 + 0x0044: 0x0000005b CS0 base 1 - base addr = 0x000000, Supervisor Data Space, Write Protect, No CPU Space, Valid CS
diff --git a/src/mame/drivers/deco32.cpp b/src/mame/drivers/deco32.cpp
index cf92de939e6..2c7fa75d2bf 100644
--- a/src/mame/drivers/deco32.cpp
+++ b/src/mame/drivers/deco32.cpp
@@ -383,7 +383,7 @@ void deco32_state::update_irq_state(uint8_t irq_cause, bool assert_state)
else
m_irq_cause &= ~irq_cause;
- m_maincpu->set_input_line(ARM_IRQ_LINE, (m_irq_cause != 0) ? ASSERT_LINE : CLEAR_LINE);
+ m_maincpu->set_input_line(ARM_IRQ_LINE, (m_irq_cause != 0) ? ASSERT_LINE : CLEAR_LINE);
}
INTERRUPT_GEN_MEMBER(deco32_state::vblank_irq_gen)
@@ -406,14 +406,14 @@ READ32_MEMBER(deco32_state::irq_controller_r)
/* Irq controller
- Bit 0: 1 = Vblank active
- Bit 1: ? (Hblank active? Captain America raster IRQ waits for this to go low)
- Bit 2:
- Bit 3:
- Bit 4: VBL Irq
- Bit 5: Raster IRQ
- Bit 6: Lightgun IRQ (on Lock N Load only)
- Bit 7:
+ Bit 0: 1 = Vblank active
+ Bit 1: ? (Hblank active? Captain America raster IRQ waits for this to go low)
+ Bit 2:
+ Bit 3:
+ Bit 4: VBL Irq
+ Bit 5: Raster IRQ
+ Bit 6: Lightgun IRQ (on Lock N Load only)
+ Bit 7:
*/
case 3:
{
@@ -441,8 +441,8 @@ WRITE32_MEMBER(deco32_state::irq_controller_w)
case 1: /* Raster IRQ scanline position, only valid for values between 1 & 239 (0 and 240-256 do NOT generate IRQ's) */
{
scanline=(data&0xff);
-
-
+
+
//printf("%d\n",scanline);
if (m_raster_enable && scanline != 0)
m_raster_irq_timer->adjust(m_screen->time_until_pos(scanline-1, 0));
@@ -549,7 +549,7 @@ READ32_MEMBER(dragngun_state::lockload_gun_mirror_r)
{
case 0:
return ((ioport("INPUTS")->read() & 0x30) << 5) | (ioport("LIGHT0_X")->read()) | 0xffff800;
-
+
case 1:
return ((ioport("INPUTS")->read() & 0x3000) >> 3) | (ioport("LIGHT1_X")->read()) | 0xffff800;
}
@@ -1500,11 +1500,11 @@ INPUT_CHANGED_MEMBER(dragngun_state::lockload_gun_trigger)
{
uint8_t player_side = (uint8_t)(uintptr_t)param;
const char *player_input = player_side == 1 ? "LIGHT1_Y" : "LIGHT0_Y";
-
+
if(!newval)
{
int gun_line = ioport(player_input)->read();
-
+
if(gun_line >= vblankout && gun_line <= vblankin)
m_gun_latch = gun_line/2;
}
@@ -1869,9 +1869,9 @@ static MACHINE_CONFIG_START( captaven )
MCFG_TIMER_DRIVER_ADD("int_timer", deco32_state, raster_irq_gen)
MCFG_SCREEN_ADD("screen", RASTER)
-// MCFG_SCREEN_REFRESH_RATE(60)
-// MCFG_SCREEN_SIZE(42*8, 32*8)
-// MCFG_SCREEN_VISIBLE_AREA(0*8, 40*8-1, 1*8, 31*8-1)
+// MCFG_SCREEN_REFRESH_RATE(60)
+// MCFG_SCREEN_SIZE(42*8, 32*8)
+// MCFG_SCREEN_VISIBLE_AREA(0*8, 40*8-1, 1*8, 31*8-1)
MCFG_SCREEN_RAW_PARAMS(XTAL_28MHz/4,442,0,40*8,274,8,31*8)
MCFG_SCREEN_UPDATE_DRIVER(deco32_state, screen_update_captaven)
MCFG_SCREEN_PALETTE("palette")
@@ -1974,9 +1974,9 @@ static MACHINE_CONFIG_START( fghthist ) /* DE-0380-2 PCB */
MCFG_EEPROM_SERIAL_93C46_ADD("eeprom")
MCFG_SCREEN_ADD("screen", RASTER)
-// MCFG_SCREEN_REFRESH_RATE(60)
-// MCFG_SCREEN_SIZE(42*8, 32*8)
-// MCFG_SCREEN_VISIBLE_AREA(0*8, 40*8-1, 1*8, 31*8-1)
+// MCFG_SCREEN_REFRESH_RATE(60)
+// MCFG_SCREEN_SIZE(42*8, 32*8)
+// MCFG_SCREEN_VISIBLE_AREA(0*8, 40*8-1, 1*8, 31*8-1)
MCFG_SCREEN_RAW_PARAMS(XTAL_28MHz/4,442,0,40*8,274,8,31*8)
MCFG_SCREEN_UPDATE_DRIVER(deco32_state, screen_update_fghthist)
@@ -2060,9 +2060,9 @@ static MACHINE_CONFIG_START( fghthsta ) /* DE-0395-1 PCB */
MCFG_EEPROM_SERIAL_93C46_ADD("eeprom")
MCFG_SCREEN_ADD("screen", RASTER)
-// MCFG_SCREEN_REFRESH_RATE(60)
-// MCFG_SCREEN_SIZE(42*8, 32*8)
-// MCFG_SCREEN_VISIBLE_AREA(0*8, 40*8-1, 1*8, 31*8-1)
+// MCFG_SCREEN_REFRESH_RATE(60)
+// MCFG_SCREEN_SIZE(42*8, 32*8)
+// MCFG_SCREEN_VISIBLE_AREA(0*8, 40*8-1, 1*8, 31*8-1)
MCFG_SCREEN_RAW_PARAMS(XTAL_28MHz/4,442,0,40*8,274,8,31*8)
MCFG_SCREEN_UPDATE_DRIVER(deco32_state, screen_update_fghthist)
@@ -2188,9 +2188,9 @@ static MACHINE_CONFIG_START( dragngun )
/* video hardware */
MCFG_SCREEN_ADD("screen", RASTER)
-// MCFG_SCREEN_REFRESH_RATE(60)
-// MCFG_SCREEN_SIZE(42*8, 32*8)
-// MCFG_SCREEN_VISIBLE_AREA(0*8, 40*8-1, 1*8, 31*8-1)
+// MCFG_SCREEN_REFRESH_RATE(60)
+// MCFG_SCREEN_SIZE(42*8, 32*8)
+// MCFG_SCREEN_VISIBLE_AREA(0*8, 40*8-1, 1*8, 31*8-1)
MCFG_SCREEN_RAW_PARAMS(XTAL_28MHz/4,442,0,40*8,274,8,31*8)
MCFG_SCREEN_UPDATE_DRIVER(dragngun_state, screen_update_dragngun)
//MCFG_SCREEN_PALETTE("palette")
@@ -2267,10 +2267,10 @@ MACHINE_CONFIG_END
TIMER_DEVICE_CALLBACK_MEMBER(dragngun_state::lockload_vblank_irq_gen)
{
int scanline = param;
-
+
if(scanline == 31*8)
update_irq_state(VBLANK_IRQ,true);
-
+
// TODO: this occurs at lightgun Y positions, also needs cleaning up.
if(scanline == m_gun_latch)
update_irq_state(LIGHTGUN_IRQ,true);
@@ -2297,9 +2297,9 @@ static MACHINE_CONFIG_START( lockload )
/* video hardware */
MCFG_SCREEN_ADD("screen", RASTER)
-// MCFG_SCREEN_REFRESH_RATE(60)
-// MCFG_SCREEN_SIZE(42*8, 32*8+22)
-// MCFG_SCREEN_VISIBLE_AREA(0*8, 40*8-1, 1*8, 31*8-1)
+// MCFG_SCREEN_REFRESH_RATE(60)
+// MCFG_SCREEN_SIZE(42*8, 32*8+22)
+// MCFG_SCREEN_VISIBLE_AREA(0*8, 40*8-1, 1*8, 31*8-1)
MCFG_SCREEN_RAW_PARAMS(XTAL_28MHz/4,442,0,40*8,274,8,31*8)
MCFG_SCREEN_UPDATE_DRIVER(dragngun_state, screen_update_dragngun)
@@ -2393,9 +2393,9 @@ static MACHINE_CONFIG_START( tattass )
MCFG_EEPROM_SERIAL_93C76_8BIT_ADD("eeprom")
MCFG_SCREEN_ADD("screen", RASTER)
-// MCFG_SCREEN_REFRESH_RATE(60)
-// MCFG_SCREEN_SIZE(42*8, 32*8)
-// MCFG_SCREEN_VISIBLE_AREA(0*8, 40*8-1, 1*8, 31*8-1)
+// MCFG_SCREEN_REFRESH_RATE(60)
+// MCFG_SCREEN_SIZE(42*8, 32*8)
+// MCFG_SCREEN_VISIBLE_AREA(0*8, 40*8-1, 1*8, 31*8-1)
MCFG_SCREEN_RAW_PARAMS(XTAL_28MHz/4,442,0,40*8,274,8,31*8)
MCFG_SCREEN_UPDATE_DRIVER(deco32_state, screen_update_nslasher)
@@ -2467,9 +2467,9 @@ static MACHINE_CONFIG_START( nslasher )
MCFG_EEPROM_SERIAL_93C46_ADD("eeprom")
MCFG_SCREEN_ADD("screen", RASTER)
-// MCFG_SCREEN_REFRESH_RATE(60)
-// MCFG_SCREEN_SIZE(42*8, 32*8)
-// MCFG_SCREEN_VISIBLE_AREA(0*8, 40*8-1, 1*8, 31*8-1)
+// MCFG_SCREEN_REFRESH_RATE(60)
+// MCFG_SCREEN_SIZE(42*8, 32*8)
+// MCFG_SCREEN_VISIBLE_AREA(0*8, 40*8-1, 1*8, 31*8-1)
MCFG_SCREEN_RAW_PARAMS(XTAL_28MHz/4,442,0,40*8,274,8,31*8)
MCFG_SCREEN_UPDATE_DRIVER(deco32_state, screen_update_nslasher)
diff --git a/src/mame/drivers/dvk_ksm.cpp b/src/mame/drivers/dvk_ksm.cpp
index c9503be3f1d..0ca74a201a0 100644
--- a/src/mame/drivers/dvk_ksm.cpp
+++ b/src/mame/drivers/dvk_ksm.cpp
@@ -4,7 +4,7 @@
KSM (Kontroller Simvolnogo Monitora = Character Display Controller),
a single-board replacement for standalone 15IE-00-013 terminal (ie15.c
- driver in MAME) in later-model DVK desktops.
+ driver in MAME) in later-model DVK desktops.
MPI (Q-Bus clone) board, consumes only power from the bus.
Interfaces with MS7004 (DEC LK201 workalike) keyboard and monochrome CRT.
diff --git a/src/mame/drivers/dynax.cpp b/src/mame/drivers/dynax.cpp
index e658cb0a0a3..b5a900a5d95 100644
--- a/src/mame/drivers/dynax.cpp
+++ b/src/mame/drivers/dynax.cpp
@@ -1281,7 +1281,7 @@ static ADDRESS_MAP_START( tenkai_map, AS_PROGRAM, 8, dynax_state )
ADDRESS_MAP_END
static ADDRESS_MAP_START( tenkai_banked_map, AS_PROGRAM, 8, dynax_state )
- AM_RANGE( 0x00000, 0x3ffff ) AM_ROM AM_REGION("maincpu", 0x10000)
+ AM_RANGE( 0x00000, 0x3ffff ) AM_ROM AM_REGION("maincpu", 0x10000)
AM_RANGE( 0x80000, 0x8000f ) AM_DEVREADWRITE("rtc", msm6242_device, read, write)
AM_RANGE( 0x90000, 0x97fff ) AM_READWRITE(tenkai_palette_r, tenkai_palette_w)
ADDRESS_MAP_END
diff --git a/src/mame/drivers/elektronmono.cpp b/src/mame/drivers/elektronmono.cpp
index 6150499f5bc..eb589001e37 100644
--- a/src/mame/drivers/elektronmono.cpp
+++ b/src/mame/drivers/elektronmono.cpp
@@ -5,106 +5,106 @@
elektronmono.cpp - Elektron Machinedrum and Monomachine
Skeleton driver by R. Belmont
-
- The Machinedrum and Monomachine are basically the same hardware
- platform, only the front panel is different. Both have two major
- hardware revisions with different features (MK 1 and MK 2), and a
- "+Drive" storage option/upgrade.
-
- There are also "user waveform" (UW) versions of the Machinedrum MK 1
- and MK 2, and a keyboard version of the Monomachine MK 1 only. All
- Monomachine MK 2 units support user waveforms, there's no separate
- UW version. The firmware covers all models.
-
- The same circuit boards are used in both Machinedrum and
- Monomachine, at least in MK 2. I haven't found photos of the top of MK 1
- circuit boards, so some of the memory configurations are guesses based
- on firmware code, and may not be accurate.
-
- MCU: Motorola Coldfire 5206e
- - Flash memory: 8 Mbyte for Machinedrum UW models and Monomachine MK 2,
- 1 Mbyte for others?
- - Main memory: 1 Mbyte DRAM for MK 1, 1 MByte SRAM for MK 2
- - Battery backed "patch" memory: 512 kByte SRAM for Machinedrum MK 1, 1
- MByte SRAM for others
-
- DSP: 2x Motorola DSP56303
- - Memory for each DSP: 3x 64 kbyte SRAM + 3x 256 kbyte for MK 1, 3x 512
- kbyte SRAM for MK 2
- - Additional memory for DSP 2 in Machinedrum UW: 3x 512 kbyte DRAM for
- MK 1, 3x 512 kbyte SRAM for MK 2
-
- +Drive: Hynix H26M21001CAR 2 Gbyte flash?
-
- The Coldfire memory map is software definable, and differs between the
- bootstrap code and the main operating system.
-
- The +Drive isn't mapped to memory at all. Instead it's accessed through
- Coldfire port A. It's just a large flash chip connected via a 74 series
- chip with XOR gates, but I don't understand exactly how communication
- works. The only one I've seen in a photo is 2 Gbytes, which is curiously
- large considering it stores 128 snapshots of the patch memory, and 128
- snapshots of the user waveform memory when applicable. Probably even 512
- Mbytes would be wasteful.
-
- Memory map for Coldfire when bootstrap code runs:
- 0-100000: Lower 1 Mbyte of flash memory
- 100000-200000: Patch memory
-
- Memory map for Coldfire when operating system runs:
- 700000-800000: Patch memory
- 10000000-10800000: Flash memory
-
- Common memory map for Coldfire:
- 200000-300000: Main memory
- 300000: Coldfire SIM (system integration module - peripherals, etc)
- 500000-500008: DSP 1 Hi08 host registers in order (ICR, CVR, ISR, IVR,
- 0/unused, RXH/TXH, RXM/TXM, RXL/TXL)
- 600000-600008: DSP 2 Hi08
- 1000000-1002000?: Coldfire internal SRAM
-
- Memory map for flash:
- 0-100000: Firmware (identical to previous reconstructed dump)
- 100000-200000: User waveforms for the factory presets on Machinedrum UW
- and Monomachine MK 2
- 200000-800000: Probably user waveforms on units without +Drive. Both the
- units I dumped have factory installed +Drives, and the area is empty
- except for some markers. Machinedrum UW has a big lookup table near the
- end as well. Side note: I think there's code in the firmware to recreate
- markers and lookup tables, so the upper 6 Mbytes may be superfluous for
- emulation.
-
- Memory map for MK 1 DSPs:
- 100000-140000: DRAM
- 140000-150000: SRAM
- 180000-200000: Additional DRAM for DSP 2 in Machinedrum UW only
-
- Memory map for MK 2 DSPs:
- 100000-180000: SRAM
- 180000-200000: Additional SRAM for DSP 2 in Machinedrum UW only
-
- The DSPs seem to use the ESSI serial interface to communicate, and to
- interface with the AKM AK4626AVQ audio codec chip. On Machinedrum, DSP 2
- does the main synthesis (that's why it has additional memory in UW
- models), and DSP 1 does effects. I haven't looked much at the
- Monomachine DSP code, but both chips share most of the code, so the work
- is probably shared in a more symmetrical manner than on the Machinedrum.
-
- Coldfire peripherals:
- - UART 1: MIDI
- - UART 2: Buttons, knobs, LEDs, display
- - Port A: Bit 0 mirrors bit 2 on MK 2, bit 1 checks SRAM battery charge,
- bit 2 is used for +Drive address, bit 3 is something about +Drive, bits
- 4-7 is data RX/TX for +Drive.
-
- Model detection:
- - MK 2 is detected by writing to port A bit 2 and reading the same value
- from bit 0. Machinedrum also checks patch SRAM size.
- - Machinedrum UW is detected by comparing the ID of the flash chip to
- certain 8 Mbyte chip IDs, and by DSP 2 which checks available memory.
- - +Drive is detected by communicating with it on port A.
- - I haven't looked into how the Monomachine keyboard is detected, or how
- it's connected to the Coldfire.
+
+ The Machinedrum and Monomachine are basically the same hardware
+ platform, only the front panel is different. Both have two major
+ hardware revisions with different features (MK 1 and MK 2), and a
+ "+Drive" storage option/upgrade.
+
+ There are also "user waveform" (UW) versions of the Machinedrum MK 1
+ and MK 2, and a keyboard version of the Monomachine MK 1 only. All
+ Monomachine MK 2 units support user waveforms, there's no separate
+ UW version. The firmware covers all models.
+
+ The same circuit boards are used in both Machinedrum and
+ Monomachine, at least in MK 2. I haven't found photos of the top of MK 1
+ circuit boards, so some of the memory configurations are guesses based
+ on firmware code, and may not be accurate.
+
+ MCU: Motorola Coldfire 5206e
+ - Flash memory: 8 Mbyte for Machinedrum UW models and Monomachine MK 2,
+ 1 Mbyte for others?
+ - Main memory: 1 Mbyte DRAM for MK 1, 1 MByte SRAM for MK 2
+ - Battery backed "patch" memory: 512 kByte SRAM for Machinedrum MK 1, 1
+ MByte SRAM for others
+
+ DSP: 2x Motorola DSP56303
+ - Memory for each DSP: 3x 64 kbyte SRAM + 3x 256 kbyte for MK 1, 3x 512
+ kbyte SRAM for MK 2
+ - Additional memory for DSP 2 in Machinedrum UW: 3x 512 kbyte DRAM for
+ MK 1, 3x 512 kbyte SRAM for MK 2
+
+ +Drive: Hynix H26M21001CAR 2 Gbyte flash?
+
+ The Coldfire memory map is software definable, and differs between the
+ bootstrap code and the main operating system.
+
+ The +Drive isn't mapped to memory at all. Instead it's accessed through
+ Coldfire port A. It's just a large flash chip connected via a 74 series
+ chip with XOR gates, but I don't understand exactly how communication
+ works. The only one I've seen in a photo is 2 Gbytes, which is curiously
+ large considering it stores 128 snapshots of the patch memory, and 128
+ snapshots of the user waveform memory when applicable. Probably even 512
+ Mbytes would be wasteful.
+
+ Memory map for Coldfire when bootstrap code runs:
+ 0-100000: Lower 1 Mbyte of flash memory
+ 100000-200000: Patch memory
+
+ Memory map for Coldfire when operating system runs:
+ 700000-800000: Patch memory
+ 10000000-10800000: Flash memory
+
+ Common memory map for Coldfire:
+ 200000-300000: Main memory
+ 300000: Coldfire SIM (system integration module - peripherals, etc)
+ 500000-500008: DSP 1 Hi08 host registers in order (ICR, CVR, ISR, IVR,
+ 0/unused, RXH/TXH, RXM/TXM, RXL/TXL)
+ 600000-600008: DSP 2 Hi08
+ 1000000-1002000?: Coldfire internal SRAM
+
+ Memory map for flash:
+ 0-100000: Firmware (identical to previous reconstructed dump)
+ 100000-200000: User waveforms for the factory presets on Machinedrum UW
+ and Monomachine MK 2
+ 200000-800000: Probably user waveforms on units without +Drive. Both the
+ units I dumped have factory installed +Drives, and the area is empty
+ except for some markers. Machinedrum UW has a big lookup table near the
+ end as well. Side note: I think there's code in the firmware to recreate
+ markers and lookup tables, so the upper 6 Mbytes may be superfluous for
+ emulation.
+
+ Memory map for MK 1 DSPs:
+ 100000-140000: DRAM
+ 140000-150000: SRAM
+ 180000-200000: Additional DRAM for DSP 2 in Machinedrum UW only
+
+ Memory map for MK 2 DSPs:
+ 100000-180000: SRAM
+ 180000-200000: Additional SRAM for DSP 2 in Machinedrum UW only
+
+ The DSPs seem to use the ESSI serial interface to communicate, and to
+ interface with the AKM AK4626AVQ audio codec chip. On Machinedrum, DSP 2
+ does the main synthesis (that's why it has additional memory in UW
+ models), and DSP 1 does effects. I haven't looked much at the
+ Monomachine DSP code, but both chips share most of the code, so the work
+ is probably shared in a more symmetrical manner than on the Machinedrum.
+
+ Coldfire peripherals:
+ - UART 1: MIDI
+ - UART 2: Buttons, knobs, LEDs, display
+ - Port A: Bit 0 mirrors bit 2 on MK 2, bit 1 checks SRAM battery charge,
+ bit 2 is used for +Drive address, bit 3 is something about +Drive, bits
+ 4-7 is data RX/TX for +Drive.
+
+ Model detection:
+ - MK 2 is detected by writing to port A bit 2 and reading the same value
+ from bit 0. Machinedrum also checks patch SRAM size.
+ - Machinedrum UW is detected by comparing the ID of the flash chip to
+ certain 8 Mbyte chip IDs, and by DSP 2 which checks available memory.
+ - +Drive is detected by communicating with it on port A.
+ - I haven't looked into how the Monomachine keyboard is detected, or how
+ it's connected to the Coldfire.
***************************************************************************/
@@ -141,8 +141,8 @@ void elekmono_state::machine_reset()
static ADDRESS_MAP_START( elektron_map, AS_PROGRAM, 32, elekmono_state )
AM_RANGE(0x00000000, 0x000fffff) AM_ROM AM_REGION("maincpu", 0)
- AM_RANGE(0x00100000, 0x001fffff) AM_RAM // patch memory
- AM_RANGE(0x00200000, 0x002fffff) AM_RAM // main RAM
+ AM_RANGE(0x00100000, 0x001fffff) AM_RAM // patch memory
+ AM_RANGE(0x00200000, 0x002fffff) AM_RAM // main RAM
// 00300000 = Coldfire SIM
// 00400000 = DSP1 Hi08 host registers (ICR, CVR, ISR, IVR, unused, RXH/TXH, RXM/TXM, RXL/TXL)
// 00500000 = DSP2 Hi08 host registers (same as DSP1)
@@ -162,7 +162,7 @@ INPUT_PORTS_END
ROM_START( monomach )
ROM_REGION(0x800000, "maincpu", 0)
- ROM_LOAD( "elektron_sfx6-60_os1.32b.bin", 0x000000, 0x800000, CRC(f90a8b0e) SHA1(11a37460a5f47fd1a4d911414288690e6e7da605) )
+ ROM_LOAD( "elektron_sfx6-60_os1.32b.bin", 0x000000, 0x800000, CRC(f90a8b0e) SHA1(11a37460a5f47fd1a4d911414288690e6e7da605) )
ROM_END
ROM_START( machdrum )
diff --git a/src/mame/drivers/fmtowns.cpp b/src/mame/drivers/fmtowns.cpp
index d9d68c49671..89d2af1efd7 100644
--- a/src/mame/drivers/fmtowns.cpp
+++ b/src/mame/drivers/fmtowns.cpp
@@ -2853,7 +2853,7 @@ static MACHINE_CONFIG_START( towns_base )
MCFG_UPD71071_DMA_WRITE_1_CB(WRITE16(towns_state, towns_scsi_dma_w))
//MCFG_VIDEO_START_OVERRIDE(towns_state,towns)
-
+
MCFG_DEVICE_ADD("i8251", I8251, 0)
MCFG_I8251_RXRDY_HANDLER(WRITELINE(towns_state, towns_rxrdy_irq))
MCFG_I8251_TXRDY_HANDLER(WRITELINE(towns_state, towns_txrdy_irq))
diff --git a/src/mame/drivers/gaelco2.cpp b/src/mame/drivers/gaelco2.cpp
index 12a63f0e308..560fe84e9dd 100644
--- a/src/mame/drivers/gaelco2.cpp
+++ b/src/mame/drivers/gaelco2.cpp
@@ -316,7 +316,7 @@ READ16_MEMBER(gaelco2_state::play2000_shareram_68k_r)
if (offset * 2 == 0x42c) return 0x0000;
if (offset * 2 == 0x42e) return 0x00f0;
if (offset * 2 == 0xc04) return 0x7171;
- // return 0x0000;
+ // return 0x0000;
}
logerror("%04x read from shareram %04x %04x %04x\n", pc, offset * 2, mem_mask, ret & mem_mask);
@@ -326,7 +326,7 @@ READ16_MEMBER(gaelco2_state::play2000_shareram_68k_r)
WRITE16_MEMBER(gaelco2_state::play2000_shareram_68k_w)
{
int pc = space.device().safe_pc();
-
+
COMBINE_DATA(&m_shareram[offset]);
if (pc == 0x00552) return; // initial RAM check
@@ -343,10 +343,10 @@ static ADDRESS_MAP_START( play2000_map, AS_PROGRAM, 16, gaelco2_state )
AM_RANGE(0x202890, 0x2028ff) AM_DEVREADWRITE("gaelco", gaelco_gae1_device, gaelcosnd_r, gaelcosnd_w) /* Sound Registers */
AM_RANGE(0x200000, 0x20ffff) AM_RAM_WRITE(gaelco2_vram_w) AM_SHARE("spriteram") /* Video RAM */
AM_RANGE(0x214000, 0x214fff) AM_RAM_WRITE(gaelco2_palette_w) AM_SHARE("paletteram") /* Palette */
- AM_RANGE(0x215000, 0x217fff) AM_RAM /* Written to, but unused? */
- AM_RANGE(0x218000, 0x218003) AM_RAM /* Written to, but unused? */
+ AM_RANGE(0x215000, 0x217fff) AM_RAM /* Written to, but unused? */
+ AM_RANGE(0x218000, 0x218003) AM_RAM /* Written to, but unused? */
AM_RANGE(0x218004, 0x218009) AM_RAM AM_SHARE("vregs") /* Video Registers */
- AM_RANGE(0x21800a, 0x218fff) AM_RAM /* Written to, but unused? */
+ AM_RANGE(0x21800a, 0x218fff) AM_RAM /* Written to, but unused? */
// AM_RANGE(0x843100, 0x84315e) ?
AM_RANGE(0xfe0000, 0xfe7fff) AM_RAM /* Work RAM */
AM_RANGE(0xfe8000, 0xfeffff) AM_READWRITE(play2000_shareram_68k_r, play2000_shareram_68k_w) AM_SHARE("shareram") /* Work RAM */
@@ -447,7 +447,7 @@ static MACHINE_CONFIG_START( play2000 )
MCFG_GAELCO_SND_DATA("gfx1")
MCFG_GAELCO_BANKS(1 * 0x0080000, 1 * 0x0080000, 1 * 0x0080000, 1 * 0x0080000) // ?
MCFG_SOUND_ROUTE(0, "lspeaker", 1.0)
- MCFG_SOUND_ROUTE(1, "rspeaker", 1.0)
+ MCFG_SOUND_ROUTE(1, "rspeaker", 1.0)
MACHINE_CONFIG_END
diff --git a/src/mame/drivers/gamecube.cpp b/src/mame/drivers/gamecube.cpp
index 52583287e6f..f43ea095476 100644
--- a/src/mame/drivers/gamecube.cpp
+++ b/src/mame/drivers/gamecube.cpp
@@ -149,13 +149,13 @@ MACHINE_CONFIG_END
// ROM DEFINITIONS
//**************************************************************************
-/* There are a lot of bad dumps of the gamecube IPLs floating around.
- The following IPL dumps are known bad, with RAM/MAC address garbage in the last 0x8000 bytes:
- ROM_LOAD("ipl_bad_ntsc_v10.bin", 0x000000, 0x200000, CRC(6d740ae7) SHA1(015808f637a984acde6a06efa7546e278293c6ee))
- ROM_LOAD("ipl_bad2_ntsc_v10.bin", 0x000000, 0x200000, CRC(8bdabbd4) SHA1(f1b0ef434cd74fd8fe23698e2fc911d945b45bf1))
- ROM_LOAD("ipl_bad_pal_v10.bin", 0x000000, 0x200000, CRC(dd8cab7c) SHA1(6f305c37dc1fbe332883bb8153eee26d3d325629))
- The following rom is flat out unknown and unseen in the wild, except for its checksums:
- ROM_LOAD("ipl_unknown.bin", 0x000000, 0x200000, CRC(d235e3f9) SHA1(96f69a21645de73a5ba61e57951ef303d55788c5))
+/* There are a lot of bad dumps of the gamecube IPLs floating around.
+ The following IPL dumps are known bad, with RAM/MAC address garbage in the last 0x8000 bytes:
+ ROM_LOAD("ipl_bad_ntsc_v10.bin", 0x000000, 0x200000, CRC(6d740ae7) SHA1(015808f637a984acde6a06efa7546e278293c6ee))
+ ROM_LOAD("ipl_bad2_ntsc_v10.bin", 0x000000, 0x200000, CRC(8bdabbd4) SHA1(f1b0ef434cd74fd8fe23698e2fc911d945b45bf1))
+ ROM_LOAD("ipl_bad_pal_v10.bin", 0x000000, 0x200000, CRC(dd8cab7c) SHA1(6f305c37dc1fbe332883bb8153eee26d3d325629))
+ The following rom is flat out unknown and unseen in the wild, except for its checksums:
+ ROM_LOAD("ipl_unknown.bin", 0x000000, 0x200000, CRC(d235e3f9) SHA1(96f69a21645de73a5ba61e57951ef303d55788c5))
*/
ROM_START( gcjp ) // DOL-001(JPN) and DOL-101(JPN); NTSC gamecube board, outputs NTSC color, NTSC timings; JPN Region jumper set
diff --git a/src/mame/drivers/igs011.cpp b/src/mame/drivers/igs011.cpp
index 4e08cd9ac19..088e2a553c3 100644
--- a/src/mame/drivers/igs011.cpp
+++ b/src/mame/drivers/igs011.cpp
@@ -1677,10 +1677,10 @@ WRITE16_MEMBER(igs011_state::lhb2_igs003_w)
case 0x48:
m_igs003_prot_x = 0;
- if((m_igs003_prot_h2 & 0x0a) != 0x0a) m_igs003_prot_x |= 0x08; // $100de6 (always 0 in lhb2)
- if((m_igs003_prot_h2 & 0x90) != 0x90) m_igs003_prot_x |= 0x04; // $100de7 (always 0 in lhb2)
- if((m_igs003_prot_h1 & 0x06) != 0x06) m_igs003_prot_x |= 0x02; // $100de8
- if((m_igs003_prot_h1 & 0x90) != 0x90) m_igs003_prot_x |= 0x01; // $100de9
+ if((m_igs003_prot_h2 & 0x0a) != 0x0a) m_igs003_prot_x |= 0x08; // $100de6 (always 0 in lhb2)
+ if((m_igs003_prot_h2 & 0x90) != 0x90) m_igs003_prot_x |= 0x04; // $100de7 (always 0 in lhb2)
+ if((m_igs003_prot_h1 & 0x06) != 0x06) m_igs003_prot_x |= 0x02; // $100de8
+ if((m_igs003_prot_h1 & 0x90) != 0x90) m_igs003_prot_x |= 0x01; // $100de9
break;
case 0x50: // reset?
@@ -1953,10 +1953,10 @@ WRITE16_MEMBER(igs011_state::vbowl_igs003_w)
case 0x48:
m_igs003_prot_x = 0;
- if((m_igs003_prot_h2 & 0x0a) != 0x0a) m_igs003_prot_x |= 0x08;
- if((m_igs003_prot_h2 & 0x90) != 0x90) m_igs003_prot_x |= 0x04;
- if((m_igs003_prot_h1 & 0x06) != 0x06) m_igs003_prot_x |= 0x02;
- if((m_igs003_prot_h1 & 0x90) != 0x90) m_igs003_prot_x |= 0x01;
+ if((m_igs003_prot_h2 & 0x0a) != 0x0a) m_igs003_prot_x |= 0x08;
+ if((m_igs003_prot_h2 & 0x90) != 0x90) m_igs003_prot_x |= 0x04;
+ if((m_igs003_prot_h1 & 0x06) != 0x06) m_igs003_prot_x |= 0x02;
+ if((m_igs003_prot_h1 & 0x90) != 0x90) m_igs003_prot_x |= 0x01;
break;
case 0x50: // reset?
@@ -2079,10 +2079,10 @@ WRITE16_MEMBER(igs011_state::vbowlhk_igs003_w)
case 0x48:
m_igs003_prot_x = 0;
- if((m_igs003_prot_h2 & 0x0a) != 0x0a) m_igs003_prot_x |= 0x08;
- if((m_igs003_prot_h2 & 0x90) != 0x90) m_igs003_prot_x |= 0x04;
- if((m_igs003_prot_h1 & 0x06) != 0x06) m_igs003_prot_x |= 0x02;
- if((m_igs003_prot_h1 & 0x90) != 0x90) m_igs003_prot_x |= 0x01;
+ if((m_igs003_prot_h2 & 0x0a) != 0x0a) m_igs003_prot_x |= 0x08;
+ if((m_igs003_prot_h2 & 0x90) != 0x90) m_igs003_prot_x |= 0x04;
+ if((m_igs003_prot_h1 & 0x06) != 0x06) m_igs003_prot_x |= 0x02;
+ if((m_igs003_prot_h1 & 0x90) != 0x90) m_igs003_prot_x |= 0x01;
break;
case 0x50: // reset?
diff --git a/src/mame/drivers/kdt6.cpp b/src/mame/drivers/kdt6.cpp
index 9ff08adca6f..f864b1f6834 100644
--- a/src/mame/drivers/kdt6.cpp
+++ b/src/mame/drivers/kdt6.cpp
@@ -4,10 +4,10 @@
Kontron KDT6
- This is the base board for various machines, it needs to be combined
- with an I/O board and a bus board. This gives us
- - KDT6 + 9xx/IOC + 9xx/BUS: PSI908/PSI9C
- - KDT6 + 98/IOC + 98/BUS: PSI98
+ This is the base board for various machines, it needs to be combined
+ with an I/O board and a bus board. This gives us
+ - KDT6 + 9xx/IOC + 9xx/BUS: PSI908/PSI9C
+ - KDT6 + 98/IOC + 98/BUS: PSI98
***************************************************************************/
diff --git a/src/mame/drivers/learnwin.cpp b/src/mame/drivers/learnwin.cpp
index 8ad727d18f7..3891fed737e 100644
--- a/src/mame/drivers/learnwin.cpp
+++ b/src/mame/drivers/learnwin.cpp
@@ -8,8 +8,8 @@ Learning-Window Teaching Computer by V-Tech / Spiel Master by Yuvo (German)
Info from Kevin Horton (Kevtris):
The -081 on the 'speech' cart board had that mystery sp0256 next to it with its markings ground off.
-The chip with the marking ground off is the most common SP0256 chip, the SP0256-AL2 chip
-(it was common enough to be sold by electronic stores like Radio Shack in the USA)
+The chip with the marking ground off is the most common SP0256 chip, the SP0256-AL2 chip
+(it was common enough to be sold by electronic stores like Radio Shack in the USA)
and used on the currah speech cart for c64 and many many other places.
The rom for this exists in MAME as:
@@ -33,7 +33,7 @@ SPR128A-047 - Learning Window speech cart US (rev 1)
SPR128A-049 - Learning Window cart Number Power US
SPR128A-050 - Learning Window cart Alphabet Soup U.S.
SPR128A-055 - Learning Window cart IQ Builder U.S.
-SPR128A-069 - Learning Window system french
+SPR128A-069 - Learning Window system french
SPR128A-077 - Learning Window system US (rev 2)
SPR128A-080 - Learning Window system (German)
SPR128A-081 - Learning Window speech cart (German)
@@ -140,7 +140,7 @@ void learnwin_state::machine_reset()
static MACHINE_CONFIG_START( learnwin )
/* video hardware */
-// MCFG_SCREEN_ADD("screen", LCD)
+// MCFG_SCREEN_ADD("screen", LCD)
// MCFG_SCREEN_REFRESH_RATE(60)
// MCFG_SCREEN_SIZE(48, 32)
// MCFG_SCREEN_VISIBLE_AREA(0,47,0,31)
diff --git a/src/mame/drivers/m72.cpp b/src/mame/drivers/m72.cpp
index d07c5aceb47..1cd77ee8f69 100644
--- a/src/mame/drivers/m72.cpp
+++ b/src/mame/drivers/m72.cpp
@@ -114,7 +114,7 @@ Major Title 1990 M82-A-A + M82-B-A N
Hammerin' Harry (World ver) 1990 M81-A-B + M81-B-B N
Hammerin' H..(US)/ Daiku no Gensan 1990 M84-A-A + M84-C-A N
Daiku no Gensan 1990 M72 Y
- Daiku no Gensan 1990 M82-A-A + M82-B-A N
+ Daiku no Gensan 1990 M82-A-A + M82-B-A N
Pound for Pound 1990 M85-A-B + M85-B N
Air Duel (World) 1990 M82-A-A + M82-B-A N
Air Duel (Japan) 1990 M72 Y
diff --git a/src/mame/drivers/magreel.cpp b/src/mame/drivers/magreel.cpp
index 86ec4dd5b18..1ccfb60183d 100644
--- a/src/mame/drivers/magreel.cpp
+++ b/src/mame/drivers/magreel.cpp
@@ -120,23 +120,23 @@ void magreel_state::machine_reset()
static MACHINE_CONFIG_START( magreel )
/* basic machine hardware - all information unknown */
-// MCFG_CPU_ADD("maincpu",m68000,MAIN_CLOCK/12)
-// MCFG_CPU_PROGRAM_MAP(magreel_map)
+// MCFG_CPU_ADD("maincpu",m68000,MAIN_CLOCK/12)
+// MCFG_CPU_PROGRAM_MAP(magreel_map)
/* video hardware */
-// MCFG_SCREEN_ADD("screen", RASTER)
+// MCFG_SCREEN_ADD("screen", RASTER)
// MCFG_SCREEN_REFRESH_RATE(60)
// MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500))
-// MCFG_SCREEN_UPDATE_DRIVER(magreel_state, screen_update)
+// MCFG_SCREEN_UPDATE_DRIVER(magreel_state, screen_update)
// MCFG_SCREEN_SIZE(32*8, 32*8)
// MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 0*8, 32*8-1)
-// MCFG_SCREEN_RAW_PARAMS(MAIN_CLOCK/2, 442, 0, 320, 264, 0, 240) /* generic NTSC video timing at 320x240 */
-// MCFG_SCREEN_PALETTE("palette")
+// MCFG_SCREEN_RAW_PARAMS(MAIN_CLOCK/2, 442, 0, 320, 264, 0, 240) /* generic NTSC video timing at 320x240 */
+// MCFG_SCREEN_PALETTE("palette")
-// MCFG_GFXDECODE_ADD("gfxdecode", "palette", magreel)
+// MCFG_GFXDECODE_ADD("gfxdecode", "palette", magreel)
-// MCFG_PALETTE_ADD("palette", 8)
-// MCFG_PALETTE_INIT_OWNER(magreel_state, magreel)
+// MCFG_PALETTE_ADD("palette", 8)
+// MCFG_PALETTE_INIT_OWNER(magreel_state, magreel)
/* sound hardware */
MCFG_SPEAKER_STANDARD_MONO("mono")
@@ -151,14 +151,14 @@ MACHINE_CONFIG_END
ROM_START( magreel ) // roms have not been looked at
ROM_REGION( 0x1000000, "maincpu", ROMREGION_ERASE00 )
- ROM_LOAD( "m27c160.ic3", 0x000000, 0x200000, CRC(707a835a) SHA1(4edbb2279298f330514512147166b9382c79861d) )
- ROM_LOAD( "m27c160.ic4", 0x200000, 0x200000, CRC(d5590a3c) SHA1(69dacb370b630fd7fee3ddd4beeb34a336dd2d16) )
- ROM_LOAD( "m27c160.ic5", 0x400000, 0x200000, CRC(72da9809) SHA1(19516432c4cfc33c3db20aab0c64fafb72ed1a19) )
- ROM_LOAD( "m27c160.ic6", 0x600000, 0x200000, CRC(0f3274d0) SHA1(1abb45ebc74a09f1832cf80775a35966e8d5cd84) )
- ROM_LOAD( "mx29f161.ic24",0x800000, 0x200000, CRC(61accab0) SHA1(0fee6bf6071849d1b00fbfc248ab654a8abc3b99) )
- ROM_LOAD( "m27c800ic18", 0xa00000, 0x100000, CRC(2af3d8e7) SHA1(729cd2c1011d8018cf8d77c2d118d1815e30f475) )
- ROM_LOAD( "m28c64.ic19", 0xb00000, 0x002000, CRC(d0238e5c) SHA1(513bb97487d33c3b844877104bb2af3220851583) )
- ROM_LOAD( "m28c64.ic20", 0xb02000, 0x002000, CRC(4e6abd42) SHA1(5b1741b755f0fddd94e16d41d5d39a03f37fb23b) )
+ ROM_LOAD( "m27c160.ic3", 0x000000, 0x200000, CRC(707a835a) SHA1(4edbb2279298f330514512147166b9382c79861d) )
+ ROM_LOAD( "m27c160.ic4", 0x200000, 0x200000, CRC(d5590a3c) SHA1(69dacb370b630fd7fee3ddd4beeb34a336dd2d16) )
+ ROM_LOAD( "m27c160.ic5", 0x400000, 0x200000, CRC(72da9809) SHA1(19516432c4cfc33c3db20aab0c64fafb72ed1a19) )
+ ROM_LOAD( "m27c160.ic6", 0x600000, 0x200000, CRC(0f3274d0) SHA1(1abb45ebc74a09f1832cf80775a35966e8d5cd84) )
+ ROM_LOAD( "mx29f161.ic24",0x800000, 0x200000, CRC(61accab0) SHA1(0fee6bf6071849d1b00fbfc248ab654a8abc3b99) )
+ ROM_LOAD( "m27c800ic18", 0xa00000, 0x100000, CRC(2af3d8e7) SHA1(729cd2c1011d8018cf8d77c2d118d1815e30f475) )
+ ROM_LOAD( "m28c64.ic19", 0xb00000, 0x002000, CRC(d0238e5c) SHA1(513bb97487d33c3b844877104bb2af3220851583) )
+ ROM_LOAD( "m28c64.ic20", 0xb02000, 0x002000, CRC(4e6abd42) SHA1(5b1741b755f0fddd94e16d41d5d39a03f37fb23b) )
ROM_END
GAME( 199?, magreel, 0, magreel, magreel, magreel_state, 0, ROT0, "Play System", "Magic Reels", MACHINE_IS_SKELETON )
diff --git a/src/mame/drivers/midvunit.cpp b/src/mame/drivers/midvunit.cpp
index 455a9b97a85..aad1f2edb98 100644
--- a/src/mame/drivers/midvunit.cpp
+++ b/src/mame/drivers/midvunit.cpp
@@ -403,7 +403,7 @@ WRITE32_MEMBER(midvunit_state::midvunit_wheel_board_w)
m_wheel_board_u8_latch |= BIT(data, 2) << 4; // WA2; C for U9
m_wheel_board_u8_latch |= BIT(data, 3) << 3; // WA3; G2B for U9
}
-
+
if (!BIT(data, 9))
{
logerror("Wheel board (U13 74HC245; DCS) = %02X\n", data & 0xFF);
@@ -475,7 +475,7 @@ WRITE32_MEMBER(midvunit_state::midvunit_wheel_board_w)
logerror("Wheel board (U14 74HC574; DCS Control) = %02X\n", arg);
break;
case 1: // GALCTLZ
- logerror("Wheel board (U19 PAL22V10; Galil Control) = %02X\n", arg);
+ logerror("Wheel board (U19 PAL22V10; Galil Control) = %02X\n", arg);
break;
case 2: // ATODWRZ
logerror("Wheel board (ATODWRZ) = %02X\n", arg);
@@ -501,7 +501,7 @@ WRITE32_MEMBER(midvunit_state::midvunit_wheel_board_w)
}
}
}
-
+
m_wheel_board_last = data;
}
diff --git a/src/mame/drivers/mlanding.cpp b/src/mame/drivers/mlanding.cpp
index 266f01461c2..c1fc8a30cec 100644
--- a/src/mame/drivers/mlanding.cpp
+++ b/src/mame/drivers/mlanding.cpp
@@ -892,9 +892,9 @@ static INPUT_PORTS_START( mlanding )
// despite what the service mode claims limits are really active low.
PORT_START("LIMIT0")
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SPECIAL ) PORT_READ_LINE_DEVICE_MEMBER("yokectrl", taitoio_yoke_device, handle_right_r )
- PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SPECIAL ) PORT_READ_LINE_DEVICE_MEMBER("yokectrl", taitoio_yoke_device, slot_up_r )
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SPECIAL ) PORT_READ_LINE_DEVICE_MEMBER("yokectrl", taitoio_yoke_device, slot_up_r )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SPECIAL ) PORT_READ_LINE_DEVICE_MEMBER("yokectrl", taitoio_yoke_device, slot_down_r )
-
+
PORT_START("LIMIT1")
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SPECIAL ) PORT_READ_LINE_DEVICE_MEMBER("yokectrl", taitoio_yoke_device, handle_down_r )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SPECIAL ) PORT_READ_LINE_DEVICE_MEMBER("yokectrl", taitoio_yoke_device, handle_left_r )
@@ -938,11 +938,11 @@ static MACHINE_CONFIG_START( mlanding )
MCFG_DEVICE_ADD("tc0140syt", TC0140SYT, 0)
MCFG_TC0140SYT_MASTER_CPU("maincpu")
MCFG_TC0140SYT_SLAVE_CPU("audiocpu")
-
+
MCFG_QUANTUM_TIME(attotime::from_hz(600))
MCFG_TAITOIO_YOKE_ADD("yokectrl")
-
+
/* video hardware */
MCFG_SCREEN_ADD("screen", RASTER)
diff --git a/src/mame/drivers/mmodular.cpp b/src/mame/drivers/mmodular.cpp
index 17cb8944740..f86e255919c 100644
--- a/src/mame/drivers/mmodular.cpp
+++ b/src/mame/drivers/mmodular.cpp
@@ -44,7 +44,7 @@
#include "mmodular.lh"
-class mmodular_state : public driver_device
+class mmodular_state : public driver_device
{
public:
mmodular_state(const machine_config &mconfig, device_type type, const char *tag)
@@ -91,9 +91,9 @@ ADDRESS_MAP_END
static ADDRESS_MAP_START(van16_mem, AS_PROGRAM, 16, mmodular_state)
AM_RANGE( 0x000000, 0x03ffff ) AM_ROM
-// AM_RANGE( 0xe80004, 0xe80005 ) AM_WRITE(write_unknown2 ) // Bavaria sensors
-// AM_RANGE( 0xe80002, 0xe80003 ) AM_READ(read_unknown1 ) // Bavaria sensors
-// AM_RANGE( 0xe80006, 0xe80007 ) AM_READ(read_unknown3 ) // Bavaria sensors
+// AM_RANGE( 0xe80004, 0xe80005 ) AM_WRITE(write_unknown2 ) // Bavaria sensors
+// AM_RANGE( 0xe80002, 0xe80003 ) AM_READ(read_unknown1 ) // Bavaria sensors
+// AM_RANGE( 0xe80006, 0xe80007 ) AM_READ(read_unknown3 ) // Bavaria sensors
AM_IMPORT_FROM(alm16_mem)
ADDRESS_MAP_END
@@ -118,9 +118,9 @@ ADDRESS_MAP_END
static ADDRESS_MAP_START(van32_mem, AS_PROGRAM, 32, mmodular_state)
AM_RANGE( 0x00000000, 0x0003ffff ) AM_ROM
-// AM_RANGE( 0x98000008, 0x9800000b ) AM_WRITE(write_unknown2 ) // Bavaria sensors
-// AM_RANGE( 0x98000004, 0x98000007 ) AM_READ(read_unknown1 ) // Bavaria sensors
-// AM_RANGE( 0x9800000c, 0x9800000f ) AM_READ(read_unknown3 ) // Bavaria sensors
+// AM_RANGE( 0x98000008, 0x9800000b ) AM_WRITE(write_unknown2 ) // Bavaria sensors
+// AM_RANGE( 0x98000004, 0x98000007 ) AM_READ(read_unknown1 ) // Bavaria sensors
+// AM_RANGE( 0x9800000c, 0x9800000f ) AM_READ(read_unknown3 ) // Bavaria sensors
AM_IMPORT_FROM(alm32_mem)
ADDRESS_MAP_END
@@ -137,9 +137,9 @@ static ADDRESS_MAP_START(gen32_mem, AS_PROGRAM, 32, mmodular_state)
AM_RANGE( 0xe0000000, 0xe0000003 ) AM_DEVWRITE8("display", mephisto_display_modul_device, latch_w, 0xff000000)
AM_RANGE( 0xe0000010, 0xe0000013 ) AM_DEVWRITE8("display", mephisto_display_modul_device, io_w, 0xff000000)
-// AM_RANGE( 0xd8000008, 0xd800000b ) AM_WRITE(write_unknown2 ) // Bavaria sensors
-// AM_RANGE( 0xd8000004, 0xd8000007 ) AM_READ(read_unknown1 ) // Bavaria sensors
-// AM_RANGE( 0xd800000c, 0xd800000f ) AM_READ(read_unknown3 ) // Bavaria sensors
+// AM_RANGE( 0xd8000008, 0xd800000b ) AM_WRITE(write_unknown2 ) // Bavaria sensors
+// AM_RANGE( 0xd8000004, 0xd8000007 ) AM_READ(read_unknown1 ) // Bavaria sensors
+// AM_RANGE( 0xd800000c, 0xd800000f ) AM_READ(read_unknown3 ) // Bavaria sensors
AM_RANGE( 0x40000000, 0x4007ffff ) AM_RAM
AM_RANGE( 0x80000000, 0x8003ffff ) AM_RAM
@@ -272,7 +272,7 @@ static MACHINE_CONFIG_START( gen32 )
MCFG_CPU_ADD("maincpu", M68030, XTAL_33_333MHz)
MCFG_CPU_PROGRAM_MAP(gen32_mem)
MCFG_CPU_PERIODIC_INT_DRIVER(mmodular_state, irq2_line_hold, 375)
-
+
MCFG_NVRAM_ADD_0FILL("nvram")
MCFG_MEPHISTO_SENSORS_BOARD_ADD("board")
diff --git a/src/mame/drivers/nightgal.cpp b/src/mame/drivers/nightgal.cpp
index 1c4526ab61f..14c63d7cae2 100644
--- a/src/mame/drivers/nightgal.cpp
+++ b/src/mame/drivers/nightgal.cpp
@@ -20,7 +20,7 @@ TODO:
Notes:
- Night Gal Summer player hand is at $f801 onward
-
+
*******************************************************************************************/
#include "emu.h"
@@ -90,8 +90,8 @@ public:
DECLARE_READ8_MEMBER(input_2p_r);
DECLARE_WRITE8_MEMBER(output_w);
DECLARE_WRITE8_MEMBER(sexygal_audioff_w);
- DECLARE_WRITE8_MEMBER(sexygal_audionmi_w);
-
+ DECLARE_WRITE8_MEMBER(sexygal_audionmi_w);
+
DECLARE_DRIVER_INIT(ngalsumr);
DECLARE_DRIVER_INIT(royalqn);
DECLARE_WRITE8_MEMBER(ngalsumr_prot_latch_w);
@@ -127,7 +127,7 @@ protected:
TIMER_CALLBACK_MEMBER( z80_wait_ack_cb );
std::unique_ptr<bitmap_ind16> m_tmp_bitmap;
-
+
private:
/* video-related */
uint8_t m_blit_raw_data[3];
@@ -137,7 +137,7 @@ private:
uint8_t m_z80_latch;
uint8_t m_mux_data;
uint8_t m_pal_bank;
-
+
uint8_t m_sexygal_audioff;
};
@@ -371,7 +371,7 @@ WRITE8_MEMBER(nightgal_state::sexygal_audioff_w)
m_audiocpu->set_input_line(INPUT_LINE_NMI, PULSE_LINE);
// bit 4 used, audio cpu reset line?
-
+
m_sexygal_audioff = data;
}
@@ -434,7 +434,7 @@ ADDRESS_MAP_END
static ADDRESS_MAP_START( sexygal_audio_map, AS_PROGRAM, 8, nightgal_state )
AM_RANGE(0x0000, 0x007f) AM_RAM
-
+
AM_RANGE(0x2000, 0x207f) AM_RAM AM_SHARE("sound_ram")
AM_RANGE(0x3000, 0x3000) AM_WRITE(sexygal_audionmi_w)
AM_RANGE(0xc000, 0xffff) AM_ROM AM_REGION("audiorom", 0)
@@ -782,7 +782,7 @@ static MACHINE_CONFIG_DERIVED( sexygal, royalqn )
MCFG_CPU_ADD("audiocpu", NSC8105, MASTER_CLOCK / 8)
MCFG_CPU_PROGRAM_MAP(sexygal_audio_map)
-
+
MCFG_DEVICE_REMOVE("aysnd")
MCFG_SOUND_ADD("ymsnd", YM2203, MASTER_CLOCK / 8)
@@ -812,7 +812,7 @@ static MACHINE_CONFIG_DERIVED( sgaltrop, sexygal )
MCFG_CPU_MODIFY("sub")
MCFG_CPU_PROGRAM_MAP(sgaltrop_nsc_map)
-
+
MCFG_DEVICE_REMOVE("audiocpu")
MACHINE_CONFIG_END
@@ -1009,7 +1009,7 @@ ROM_START( sexygal )
ROM_REGION( 0x4000, "audiorom", 0)
ROM_LOAD( "14.s6b", 0x00000, 0x04000, CRC(b4a2497b) SHA1(7231f57b4548899c886625e883b9972c0f30e9f2) )
-
+
ROM_REGION( 0x4000, "samples", 0 )
ROM_LOAD( "13.s7b", 0x00000, 0x04000, CRC(5eb75f56) SHA1(b7d81d786d1ac8d65a6a122140954eb89d76e8b4) )
@@ -1128,7 +1128,7 @@ ROM_START( ngalsumr )
ROM_FILL( 0x2c000, 0x04000, 0x33 )
ROM_FILL( 0x30000, 0x10000, 0x44 )
-
+
ROM_REGION( 0x20, "proms", 0 )
ROM_LOAD( "ng2.6u", 0x00, 0x20, CRC(0162a24a) SHA1(f7e1623c5bca3725f2e59ae2096b9bc42e0363bf) )
ROM_END
@@ -1217,37 +1217,37 @@ WRITE8_MEMBER(nightgal_state::ngalsumr_prot_latch_w)
}
READ8_MEMBER(nightgal_state::ngalsumr_prot_value_r)
-{
+{
switch(m_z80_latch)
- {
+ {
case 0:
return 0;
case 1:
return 0x14;
-
+
case 0x4: // cpu hand height on winning
return 62;
-
+
case 0x3: // game over msg height
return 12;
case 0xf: // game over msg width
return 255;
-
+
case 0xa: // girl width (title screen)
return 0x40;
case 0xb: // girl height (title screen)
return 0x60;
-
+
case 0xc: // score table blink width
return 120;
case 0x2: // score table blink height
return 8;
-
+
case 0x6: // player hand height on losing
return 28;
case 0x7: // player discards height on losing
return 38;
-
+
case 0xd: // player discards width on losing
return 142;
case 0xe: // player hand width on losing
@@ -1255,7 +1255,7 @@ READ8_MEMBER(nightgal_state::ngalsumr_prot_value_r)
case 0xff:
return 0;
}
-
+
logerror("ngalsumr protection device unemulated value latched = %02x\n",m_z80_latch);
return 0;
diff --git a/src/mame/drivers/pacman.cpp b/src/mame/drivers/pacman.cpp
index 275b7e20fe2..b1c2bd2924f 100644
--- a/src/mame/drivers/pacman.cpp
+++ b/src/mame/drivers/pacman.cpp
@@ -6056,8 +6056,8 @@ ROM_END
ROM_START( eeekk ) // Pac-Man PCB conversion kit. Includes a small daughtercard (2 roms + 4 PLDs, plugs in through the Z80 socket), 2 roms + 2 BPROMs
ROM_REGION( 0x20000, "maincpu", 0 )
- ROM_LOAD( "u_2_eeekk_pg03094.u2", 0x0000, 0x2000, CRC(701e37f2) SHA1(15bbd983e9112ce15dd229f126f2bccfa8b9807c) ) // encrypted - located on daughtercard
- ROM_LOAD( "u_3_eeekk_pg03094.u3", 0x2000, 0x2000, CRC(bcf524ae) SHA1(be2a1a2984ea1439c63d8c353e4ae85bf42c8a55) ) // encrypted - located on daughtercard
+ ROM_LOAD( "u_2_eeekk_pg03094.u2", 0x0000, 0x2000, CRC(701e37f2) SHA1(15bbd983e9112ce15dd229f126f2bccfa8b9807c) ) // encrypted - located on daughtercard
+ ROM_LOAD( "u_3_eeekk_pg03094.u3", 0x2000, 0x2000, CRC(bcf524ae) SHA1(be2a1a2984ea1439c63d8c353e4ae85bf42c8a55) ) // encrypted - located on daughtercard
ROM_REGION( 0x2000, "gfx1", 0 )
ROM_LOAD( "5_e_eeekk_pg03094.5e", 0x0000, 0x1000, CRC(780183a8) SHA1(8466d75d79b3c87db143f5c2e8b58dad1d2e501c) )
diff --git a/src/mame/drivers/pc9801.cpp b/src/mame/drivers/pc9801.cpp
index f6e54ee30a1..3ca6653994a 100644
--- a/src/mame/drivers/pc9801.cpp
+++ b/src/mame/drivers/pc9801.cpp
@@ -74,12 +74,12 @@
- alice: doesn't set bitmap interlace properly, can't do disk swaps via the File Manager;
- applecl1: can't pass hands apparently;
- arctic, fsmoon: Doesn't detect sound board (tied to 0x00ec ports);
- - arcus2: has intro glitches;
- - artjigs*: some text doesn't appear? Namely under the puzzles and when you clear one;
+ - arcus2: has intro glitches;
+ - artjigs*: some text doesn't appear? Namely under the puzzles and when you clear one;
- atragon: HDD install disk swap doesn't work?
- asokokof: black screen with BGM, executes invalid opcode (previous note "waits at 0x225f6");
- arquelph: beeps out at initial sound check, no voice samples, extra sound board tested;
- - akitsuka: could not setup "initial data" (regression);
+ - akitsuka: could not setup "initial data" (regression);
- bandkun: can't install to HDD, has unemulated sound boards in settings (Roland MT-32 & D-10/D-110, Kawai MSB-98, Korg M1, MIDI);
- biblems2: initial GLODIA logo uses raster effects?
- bishohzx: Soft House logo uses pseudo-ROZ effect (?), no title screen graphics?
@@ -659,16 +659,16 @@ READ8_MEMBER(pc9801_state::f0_r)
if(offset == 0)
{
// iterate thru all devices to check if an AMD98 is present
- for (pc9801_amd98_device &amd98 : device_type_iterator<pc9801_amd98_device>(machine().root_device()))
+ for (pc9801_amd98_device &amd98 : device_type_iterator<pc9801_amd98_device>(machine().root_device()))
{
logerror("Read AMD98 ID %s\n",amd98.tag());
return 0x18; // return the right ID
}
-
+
logerror("Read port 0 from 0xf0 (AMD98 check?)\n");
return 0; // card not present
}
-
+
return 0xff;
}
diff --git a/src/mame/drivers/pengadvb.cpp b/src/mame/drivers/pengadvb.cpp
index 6609766aac0..60ccb7c1505 100644
--- a/src/mame/drivers/pengadvb.cpp
+++ b/src/mame/drivers/pengadvb.cpp
@@ -25,7 +25,7 @@ NOTE! switches 1, 3 & 5 must be ON or the game will not boot.
TODO:
- A timer apparently expires when beating stage 4 (signalled by a long beeping sound).
Player needs to insert another credit and press start button (?) in order to continue.
- Is this timer supposed to be shown on screen or there are additional 7-LEDs not handled?
+ Is this timer supposed to be shown on screen or there are additional 7-LEDs not handled?
***************************************************************************/
@@ -178,7 +178,7 @@ WRITE8_MEMBER(pengadvb_state::pengadvb_ppi_port_a_w)
}
READ8_MEMBER(pengadvb_state::pengadvb_ppi_port_b_r)
-{
+{
// TODO: dipswitch
switch (m_kb_matrix_row)
{
diff --git a/src/mame/drivers/polgar.cpp b/src/mame/drivers/polgar.cpp
index 576e8a436ca..79032829f60 100644
--- a/src/mame/drivers/polgar.cpp
+++ b/src/mame/drivers/polgar.cpp
@@ -2,7 +2,7 @@
// copyright-holders:Sandro Ronco
/**************************************************************************************************
- Mephisto Polgar and RISC
+ Mephisto Polgar and RISC
**************************************************************************************************/
@@ -64,7 +64,7 @@ private:
// ARM bootstrap HLE
void arm_bootstrap(uint8_t data);
- TIMER_CALLBACK_MEMBER(clean_com_flag) { m_com_latch0 &= ~0x01; }
+ TIMER_CALLBACK_MEMBER(clean_com_flag) { m_com_latch0 &= ~0x01; }
emu_timer* m_arm_bootstrap_timer;
uint16_t m_com_offset;
@@ -143,10 +143,10 @@ ADDRESS_MAP_END
WRITE8_MEMBER(mephisto_risc_state::bank_w)
{
- if (offset == 0 && (data & 0x01)) m_bank &= ~0x01;
- else if (offset == 0 && !(data & 0x01)) m_bank |= 0x01;
- else if (offset == 1 && (data & 0x01)) m_bank |= 0x02;
- else if (offset == 1 && !(data & 0x01)) m_bank &= ~0x02;
+ if (offset == 0 && (data & 0x01)) m_bank &= ~0x01;
+ else if (offset == 0 && !(data & 0x01)) m_bank |= 0x01;
+ else if (offset == 1 && (data & 0x01)) m_bank |= 0x02;
+ else if (offset == 1 && !(data & 0x01)) m_bank &= ~0x02;
m_rombank->set_entry(m_bank);
}
@@ -170,7 +170,7 @@ void mephisto_risc_state::arm_bootstrap(uint8_t data)
m_com_bits = 0;
m_com_data = 0;
m_com_offset++;
-
+
if (m_com_offset == 0x100)
m_subcpu->set_input_line(INPUT_LINE_RESET, CLEAR_LINE);
}
@@ -254,7 +254,7 @@ WRITE8_MEMBER(mephisto_milano_state::milano_io_w)
for(int i=0; i<16; i++)
output().set_led_value(i, 0);
}
-
+
m_display->io_w(space, offset, data & 0x0f);
}
@@ -335,14 +335,14 @@ ADDRESS_MAP_END
static INPUT_PORTS_START( polgar )
PORT_START("KEY")
- PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("Trn") PORT_CODE(KEYCODE_T)
- PORT_BIT(0x02, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("Info") PORT_CODE(KEYCODE_I)
- PORT_BIT(0x04, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("Mem") PORT_CODE(KEYCODE_M)
- PORT_BIT(0x08, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("Pos") PORT_CODE(KEYCODE_O)
- PORT_BIT(0x10, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("LEV") PORT_CODE(KEYCODE_L)
- PORT_BIT(0x20, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("FCT") PORT_CODE(KEYCODE_F)
- PORT_BIT(0x40, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("ENT") PORT_CODE(KEYCODE_ENTER)
- PORT_BIT(0x80, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("CL") PORT_CODE(KEYCODE_BACKSPACE)
+ PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("Trn") PORT_CODE(KEYCODE_T)
+ PORT_BIT(0x02, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("Info") PORT_CODE(KEYCODE_I)
+ PORT_BIT(0x04, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("Mem") PORT_CODE(KEYCODE_M)
+ PORT_BIT(0x08, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("Pos") PORT_CODE(KEYCODE_O)
+ PORT_BIT(0x10, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("LEV") PORT_CODE(KEYCODE_L)
+ PORT_BIT(0x20, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("FCT") PORT_CODE(KEYCODE_F)
+ PORT_BIT(0x40, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("ENT") PORT_CODE(KEYCODE_ENTER)
+ PORT_BIT(0x80, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("CL") PORT_CODE(KEYCODE_BACKSPACE)
INPUT_PORTS_END
static INPUT_PORTS_START( monteciv )
@@ -422,11 +422,11 @@ static MACHINE_CONFIG_DERIVED( polgar10, polgar )
MACHINE_CONFIG_END
static MACHINE_CONFIG_START( mrisc )
- MCFG_CPU_ADD("maincpu", M65C02, XTAL_10MHz / 4) // G65SC02
+ MCFG_CPU_ADD("maincpu", M65C02, XTAL_10MHz / 4) // G65SC02
MCFG_CPU_PROGRAM_MAP(mrisc_mem)
MCFG_CPU_PERIODIC_INT_DRIVER(mephisto_risc_state, irq0_line_hold, (double)XTAL_10MHz / (1 << 14))
- MCFG_CPU_ADD("subcpu", ARM, XTAL_14MHz) // VY86C010
+ MCFG_CPU_ADD("subcpu", ARM, XTAL_14MHz) // VY86C010
MCFG_CPU_PROGRAM_MAP(mrisc_arm_mem)
MCFG_ARM_COPRO(VL86C020)
@@ -475,7 +475,7 @@ MACHINE_CONFIG_END
ROM_START(polgar)
ROM_REGION(0x10000, "maincpu", 0)
ROM_LOAD("polgar.bin", 0x0000, 0x10000, CRC(88d55c0f) SHA1(e86d088ec3ac68deaf90f6b3b97e3e31b1515913))
-ROM_END
+ROM_END
ROM_START(polgar10)
ROM_REGION(0x10000, "maincpu", 0)
@@ -483,7 +483,7 @@ ROM_START(polgar10)
ROMX_LOAD("polg_101.bin", 0x00000, 0x10000, CRC(8fb6afa4) SHA1(d1cf868302a665ff351686b26a149ced0045fc81), ROM_BIOS(1))
ROM_SYSTEM_BIOS( 1, "v100", "V10.0" )
ROMX_LOAD("polgar10.bin", 0x00000, 0x10000, CRC(7c1960d4) SHA1(4d15b51f9e6f7943815945cd56078ca512a964d4), ROM_BIOS(2))
-ROM_END
+ROM_END
ROM_START(mrisc)
ROM_REGION(0x20000, "maincpu", 0)
@@ -494,7 +494,7 @@ ROM_START(mrisc)
ROM_LOAD32_BYTE( "74s288.2", 0x01, 0x20, NO_DUMP )
ROM_LOAD32_BYTE( "74s288.3", 0x02, 0x20, NO_DUMP )
ROM_LOAD32_BYTE( "74s288.4", 0x03, 0x20, NO_DUMP )
-ROM_END
+ROM_END
ROM_START(mrisc2)
ROM_REGION(0x20000, "maincpu", 0)
@@ -505,7 +505,7 @@ ROM_START(mrisc2)
ROM_LOAD32_BYTE( "74s288.2", 0x01, 0x20, NO_DUMP )
ROM_LOAD32_BYTE( "74s288.3", 0x02, 0x20, NO_DUMP )
ROM_LOAD32_BYTE( "74s288.4", 0x03, 0x20, NO_DUMP )
-ROM_END
+ROM_END
ROM_START(academy)
ROM_REGION(0x10000, "maincpu", 0)
diff --git a/src/mame/drivers/popeye.cpp b/src/mame/drivers/popeye.cpp
index bd4edeaf25c..a97fe11d9ab 100644
--- a/src/mame/drivers/popeye.cpp
+++ b/src/mame/drivers/popeye.cpp
@@ -724,25 +724,25 @@ ROM_END
ROM_START( popeyejo )
ROM_REGION( 0x8000, "maincpu", 0 )
- ROM_LOAD( "tpp1-c.2a.bin", 0x0000, 0x1000, CRC(4176761e) SHA1(6977da294e88bb2d08ce02901f35c99df69dd6a5) )
+ ROM_LOAD( "tpp1-c.2a.bin", 0x0000, 0x1000, CRC(4176761e) SHA1(6977da294e88bb2d08ce02901f35c99df69dd6a5) )
ROM_LOAD( "tpp1-c.2b.bin", 0x1000, 0x1000, CRC(2cc76c54) SHA1(56b9970c930e83dc9d5c6d5581160c42382f5c89) ) // diff from popeyej
- ROM_LOAD( "TPP1-C.2C.2732", 0x2000, 0x1000, CRC(b1c18b7e) SHA1(12a067e2914a9d2051b2507de0673ac4a5198329) )
- // ROM_LOAD( "tpp1-c.2c.bin", 0x2000, 0x1000, CRC(d3061b82) SHA1(52fe1ab8f1dc79383894eb3c3a8b4039ab7dfaf0) )
+ ROM_LOAD( "TPP1-C.2C.2732", 0x2000, 0x1000, CRC(b1c18b7e) SHA1(12a067e2914a9d2051b2507de0673ac4a5198329) )
+ // ROM_LOAD( "tpp1-c.2c.bin", 0x2000, 0x1000, CRC(d3061b82) SHA1(52fe1ab8f1dc79383894eb3c3a8b4039ab7dfaf0) )
// Actual Dump had Fixed Bits but when compared the stuck bit accounted for all the errors compared to popeyej's 2C, so we use that one.
- ROM_LOAD( "tpp1-c.2d.bin", 0x3000, 0x1000, CRC(79d0e988) SHA1(7c8ee46918996dab39b417e4361edef259935dbf) )
- ROM_LOAD( "tpp1-c.2e.bin", 0x4000, 0x1000, CRC(74854ca1) SHA1(9b9e5112e32105a9726fff23162be38b5b9e3f7b) )
- ROM_LOAD( "tpp1-c.2f.bin", 0x5000, 0x1000, CRC(e2b08891) SHA1(e73b1d355f543772c79e1970426e3e9696b2b23c) )
- ROM_LOAD( "tpp1-c.2g.bin", 0x6000, 0x1000, CRC(b74a1a97) SHA1(3a51b08f80d378403b1e0df8446057b69157ea9b) )
+ ROM_LOAD( "tpp1-c.2d.bin", 0x3000, 0x1000, CRC(79d0e988) SHA1(7c8ee46918996dab39b417e4361edef259935dbf) )
+ ROM_LOAD( "tpp1-c.2e.bin", 0x4000, 0x1000, CRC(74854ca1) SHA1(9b9e5112e32105a9726fff23162be38b5b9e3f7b) )
+ ROM_LOAD( "tpp1-c.2f.bin", 0x5000, 0x1000, CRC(e2b08891) SHA1(e73b1d355f543772c79e1970426e3e9696b2b23c) )
+ ROM_LOAD( "tpp1-c.2g.bin", 0x6000, 0x1000, CRC(b74a1a97) SHA1(3a51b08f80d378403b1e0df8446057b69157ea9b) )
ROM_LOAD( "tpp1-c.2h.bin", 0x7000, 0x1000, CRC(a1dcf54d) SHA1(de2574c0437eba6d01658f8936a1f9285a362b4b) ) // diff from popeyej
-
+
ROM_REGION( 0x0800, "gfx1", 0 )
ROM_LOAD( "tpp1-v.3h.bin", 0x0000, 0x0800, CRC(fa52a752) SHA1(45b8f52e4c15f9fe761d7c7f7109b4a70ada0cda) )
ROM_REGION( 0x8000, "gfx2", 0 )
- ROM_LOAD( "tpp1-e.1e.bin", 0x0000, 0x2000, CRC(90889e1d) SHA1(11af14ce7e2583a1aced942031284219eaf63e66) )
- ROM_LOAD( "tpp1-e.2e.bin", 0x2000, 0x2000, CRC(ed06af50) SHA1(68db835d9747e11ca85d0dd945e52bc1f538e251) )
- ROM_LOAD( "tpp1-e.3e.bin", 0x4000, 0x2000, CRC(72b258f2) SHA1(a1fe2a380f3c46bd54043dc001c168734873d854) )
- ROM_LOAD( "tpp1-e.5e.bin", 0x6000, 0x2000, CRC(7355ff16) SHA1(15d3cb701ad360a36c26eb5c34b2e89b5972ba82) )
+ ROM_LOAD( "tpp1-e.1e.bin", 0x0000, 0x2000, CRC(90889e1d) SHA1(11af14ce7e2583a1aced942031284219eaf63e66) )
+ ROM_LOAD( "tpp1-e.2e.bin", 0x2000, 0x2000, CRC(ed06af50) SHA1(68db835d9747e11ca85d0dd945e52bc1f538e251) )
+ ROM_LOAD( "tpp1-e.3e.bin", 0x4000, 0x2000, CRC(72b258f2) SHA1(a1fe2a380f3c46bd54043dc001c168734873d854) )
+ ROM_LOAD( "tpp1-e.5e.bin", 0x6000, 0x2000, CRC(7355ff16) SHA1(15d3cb701ad360a36c26eb5c34b2e89b5972ba82) )
ROM_REGION( 0x40, "proms", 0 )
ROM_LOAD( "TPP1-T.4A.82S123", 0x0000, 0x0020, CRC(375e1602) SHA1(d84159a0af5db577821c43712bc733329a43af80) ) /* background palette */
diff --git a/src/mame/drivers/rainbow.cpp b/src/mame/drivers/rainbow.cpp
index fdaa739ffa3..732a5ccdcde 100644
--- a/src/mame/drivers/rainbow.cpp
+++ b/src/mame/drivers/rainbow.cpp
@@ -856,7 +856,7 @@ static SLOT_INTERFACE_START(rainbow_floppies)
SLOT_INTERFACE("525qd", FLOPPY_525_QD) // QD means 80 tracks with DD data rate (single or double sided).
SLOT_INTERFACE("525dd", FLOPPY_525_DD) // mimic a 5.25" PC (40 track) drive. Requires IDrive5.SYS.
SLOT_INTERFACE("35dd", FLOPPY_35_DD) // mimic 3.5" PC drive (720K, double density). Use Impdrv3.SYS.
-SLOT_INTERFACE("525ssdd", FLOPPY_525_SSDD) // to read a single sided, (160K) PC-DOS 1 disk with MediaMaster
+SLOT_INTERFACE("525ssdd", FLOPPY_525_SSDD) // to read a single sided, (160K) PC-DOS 1 disk with MediaMaster
SLOT_INTERFACE_END
void rainbow_state::machine_start()
@@ -1224,7 +1224,7 @@ void rainbow_state::machine_reset()
}
}
- if (m_inp6->read() == 0x00) // Unmap port if Corvus not present
+ if (m_inp6->read() == 0x00) // Unmap port if Corvus not present
io.unmap_readwrite(0x20, 0x20);
// *********** FLOPPY DISK CONTROLLER [ NOT OPTIONAL ]
@@ -1424,7 +1424,7 @@ WRITE8_MEMBER(rainbow_state::printer_bitrate_w)
WRITE_LINE_MEMBER(rainbow_state::com8116_a_fr_w)
{
- m_mpsc->rxca_w(state);
+ m_mpsc->rxca_w(state);
}
WRITE_LINE_MEMBER(rainbow_state::com8116_a_ft_w)
@@ -2327,7 +2327,7 @@ READ8_MEMBER(rainbow_state::z80_generalstat_r)
if ( fdc_ready && ((fdc_status & 0x40) == 0) && m_POWER_GOOD )
fdc_write_gate = 1; // "valid only when drive is selected" !
- }
+ }
int data = (
((fdc_step) ? 0x00 : 0x80) |
@@ -2441,9 +2441,9 @@ WRITE8_MEMBER(rainbow_state::z80_diskcontrol_w)
m_floppy->ss_w((data & 0x20) ? 1 : 0); // RX50 board in Rainbow has 'side select'
m_floppy->set_rpm(300.);
- if ( !m_floppy->exists() && (selected_drive > 1) )
+ if ( !m_floppy->exists() && (selected_drive > 1) )
popmessage("NO IMAGE ATTACHED TO %c\n", 65 + selected_drive );
- }
+ }
if(selected_drive < MAX_FLOPPIES)
{
@@ -2453,9 +2453,9 @@ WRITE8_MEMBER(rainbow_state::z80_diskcontrol_w)
m_fdc->set_force_ready(force_ready); // 1 : assert DRIVE READY on FDC (diagnostic override)
if (selected_drive < 2)
- { data |= 8;
+ { data |= 8;
enable_start = 0;
- disable_start = 2;
+ disable_start = 2;
}
else
{
@@ -2513,8 +2513,8 @@ IRQ_CALLBACK_MEMBER(rainbow_state::irq_callback)
m_crtc->MHFU(MHFU_RESET); // ...reset counter (also: DC012_W)
// Edstrom: "The call to m1_r() on line 2571 is not needed as the 7201 does not have an M1 input, instead it expects to get a software iack."
-// if (i == IRQ_COMM_PTR_INTR_L)
-// m_mpsc->m1_r(); // serial interrupt acknowledge
+// if (i == IRQ_COMM_PTR_INTR_L)
+// m_mpsc->m1_r(); // serial interrupt acknowledge
intnum = vectors[i] | m_irq_high;
break;
diff --git a/src/mame/drivers/realbrk.cpp b/src/mame/drivers/realbrk.cpp
index f8da6be74e4..921eb12b78c 100644
--- a/src/mame/drivers/realbrk.cpp
+++ b/src/mame/drivers/realbrk.cpp
@@ -1115,7 +1115,7 @@ ROM_END
ROM_START( realbrkj )
ROM_REGION( 0x100000, "maincpu", 0 ) /* TMP68301 Code */
- ROM_LOAD16_BYTE( "52302.1r", 0x000000, 0x080000, CRC(ab0379b0) SHA1(67af6670f2b37a7d4d6e03508f291f8ffe64d4cb) ) // sldh w/realbrko
+ ROM_LOAD16_BYTE( "52302.1r", 0x000000, 0x080000, CRC(ab0379b0) SHA1(67af6670f2b37a7d4d6e03508f291f8ffe64d4cb) ) // sldh w/realbrko
ROM_LOAD16_BYTE( "52301.2r", 0x000001, 0x080000, CRC(9cc1596e) SHA1(a598f18eaac1ed6943069e9500b07b77e263f0d0) ) // sldh w/realbrko
ROM_REGION( 0x800000, "gfx1", 0 ) /* Backgrounds */
diff --git a/src/mame/drivers/seta.cpp b/src/mame/drivers/seta.cpp
index f8dafc493e9..e9dcb0a487b 100644
--- a/src/mame/drivers/seta.cpp
+++ b/src/mame/drivers/seta.cpp
@@ -3155,11 +3155,11 @@ READ16_MEMBER(jockeyc_state::mux_r)
{
switch ( m_mux & 0xf8 )
{
- case 0x08: return (m_key2[0]->read() << 8) | m_key1[0]->read();
- case 0x10: return (m_key2[1]->read() << 8) | m_key1[1]->read();
- case 0x20: return (m_key2[2]->read() << 8) | m_key1[2]->read();
- case 0x40: return (m_key2[3]->read() << 8) | m_key1[3]->read();
- case 0x80: return (m_key2[4]->read() << 8) | m_key1[4]->read();
+ case 0x08: return (m_key2[0]->read() << 8) | m_key1[0]->read();
+ case 0x10: return (m_key2[1]->read() << 8) | m_key1[1]->read();
+ case 0x20: return (m_key2[2]->read() << 8) | m_key1[2]->read();
+ case 0x40: return (m_key2[3]->read() << 8) | m_key1[3]->read();
+ case 0x80: return (m_key2[4]->read() << 8) | m_key1[4]->read();
}
logerror("%06X: unknown key read, mux = %04x\n", space.device().safe_pc(), m_mux);
return 0xffff;
diff --git a/src/mame/drivers/sms_bootleg.cpp b/src/mame/drivers/sms_bootleg.cpp
index 80a028c35e8..9577892706c 100644
--- a/src/mame/drivers/sms_bootleg.cpp
+++ b/src/mame/drivers/sms_bootleg.cpp
@@ -244,7 +244,7 @@ ADDRESS_MAP_END
WRITE8_MEMBER(smsbootleg_state::port08_w)
{
-// logerror("port08_w %02x\n", data);
+// logerror("port08_w %02x\n", data);
}
WRITE8_MEMBER(smsbootleg_state::port18_w)
diff --git a/src/mame/drivers/sys9002.cpp b/src/mame/drivers/sys9002.cpp
index ee4f494d490..8b7ae48e825 100644
--- a/src/mame/drivers/sys9002.cpp
+++ b/src/mame/drivers/sys9002.cpp
@@ -6,12 +6,12 @@
2017-08-17 Skeleton driver.
- Chips used:
- Siemens SAB8085A-P
- NEC D8251AFC * 2
- NEC D4016C-3 * 4 + 2
- ST M2764A-4F1 * 4
- HD6845P
+ Chips used:
+ Siemens SAB8085A-P
+ NEC D8251AFC * 2
+ NEC D4016C-3 * 4 + 2
+ ST M2764A-4F1 * 4
+ HD6845P
****************************************************************************/
#include "emu.h"
@@ -50,7 +50,7 @@ static MACHINE_CONFIG_START( sys9002 )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu",I8085A, XTAL_2MHz) // XTAL not visible on images
MCFG_CPU_PROGRAM_MAP(sys9002_mem)
- MCFG_CPU_IO_MAP(sys9002_io)
+ MCFG_CPU_IO_MAP(sys9002_io)
MACHINE_CONFIG_END
/* ROM definition */
diff --git a/src/mame/drivers/taitoair.cpp b/src/mame/drivers/taitoair.cpp
index 77e4a6c4c3a..33a5ec5c17e 100644
--- a/src/mame/drivers/taitoair.cpp
+++ b/src/mame/drivers/taitoair.cpp
@@ -724,13 +724,13 @@ static MACHINE_CONFIG_START( airsys )
MCFG_TC0220IOC_READ_7_CB(IOPORT("IN2"))
MCFG_TAITOIO_YOKE_ADD("yokectrl")
-
+
/* video hardware */
MCFG_SCREEN_ADD("screen", RASTER)
-// MCFG_SCREEN_REFRESH_RATE(60)
-// MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
-// MCFG_SCREEN_SIZE(64*16, 32*16)
-// MCFG_SCREEN_VISIBLE_AREA(0*16, 32*16-1, 3*16, 28*16-1)
+// MCFG_SCREEN_REFRESH_RATE(60)
+// MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
+// MCFG_SCREEN_SIZE(64*16, 32*16)
+// MCFG_SCREEN_VISIBLE_AREA(0*16, 32*16-1, 3*16, 28*16-1)
// Estimated, assume same as mlanding.cpp
MCFG_SCREEN_RAW_PARAMS(16000000, 640, 0, 512, 462, 3*16, 28*16)
MCFG_SCREEN_UPDATE_DRIVER(taitoair_state, screen_update_taitoair)
@@ -803,7 +803,7 @@ ROM_START( topland )
ROM_REGION( 0x10000, "mechacpu", 0 )
ROM_LOAD( "b62_mecha.rom", 0x00000, 0x08000, NO_DUMP )
-
+
ROM_REGION( 0x100000, "gfx1", 0 ) /* 16x16 tiles */
ROM_LOAD16_BYTE( "b62-33.39", 0x000000, 0x20000, CRC(38786867) SHA1(7292e3fa69cad6494f2e8e7efa9c3f989bdf958d) )
ROM_LOAD16_BYTE( "b62-36.48", 0x000001, 0x20000, CRC(4259e76a) SHA1(eb0dc5d0a6f875e3b8335fb30d4c2ad3880c31b9) )
@@ -957,7 +957,7 @@ ROM_START( ainfernoj )
ROM_REGION( 0x10000, "mechacpu", 0 )
ROM_LOAD( "c45_mecha.rom", 0x00000, 0x08000, NO_DUMP )
-
+
ROM_REGION( 0x100000, "gfx1", 0 ) /* 16x16 tiles */
ROM_LOAD16_BYTE( "c45-11.28", 0x000000, 0x20000, CRC(d9b4b77c) SHA1(69d570efa8146fb0a712ff45e77bda6fd85769f8) )
ROM_LOAD16_BYTE( "c45-15.40", 0x000001, 0x20000, CRC(d4610698) SHA1(5de519a23300d5b3b09ce7cf8c02a1a6b2fb985c) )
diff --git a/src/mame/drivers/toaplan2.cpp b/src/mame/drivers/toaplan2.cpp
index e7408a9c2fa..0c4f7cf758e 100644
--- a/src/mame/drivers/toaplan2.cpp
+++ b/src/mame/drivers/toaplan2.cpp
@@ -1454,7 +1454,7 @@ static ADDRESS_MAP_START( ghox_hd647180_mem_map, AS_PROGRAM, 8, toaplan2_state )
AM_RANGE(0x0fe00, 0x0ffff) AM_RAM // Internal 512 byte RAM
AM_RANGE(0x3fe00, 0x3ffff) AM_RAM // Relocated internal RAM (RMCR = 30)
- AM_RANGE(0x40000, 0x407ff) AM_RAM AM_SHARE("shared_ram")
+ AM_RANGE(0x40000, 0x407ff) AM_RAM AM_SHARE("shared_ram")
AM_RANGE(0x80002, 0x80002) AM_READ_PORT("DSWA")
AM_RANGE(0x80004, 0x80004) AM_READ_PORT("DSWB")
diff --git a/src/mame/drivers/vamphalf.cpp b/src/mame/drivers/vamphalf.cpp
index 1f647a50b9c..8b482a8be0b 100644
--- a/src/mame/drivers/vamphalf.cpp
+++ b/src/mame/drivers/vamphalf.cpp
@@ -1243,7 +1243,7 @@ Graphics: Actel A40MX04-F PL84
ROML00, ROMU00 - unpopulated
DRAM1: LG Semi GM71C18163 1M x16 EDO DRAM (SOJ44)
-
+
Both PCBs:
VROM1: Macronix MX27C2000 2MBit DIP32 EPROM
diff --git a/src/mame/drivers/votrpss.cpp b/src/mame/drivers/votrpss.cpp
index 9556a3d7f94..dc1c5d6a37a 100644
--- a/src/mame/drivers/votrpss.cpp
+++ b/src/mame/drivers/votrpss.cpp
@@ -23,25 +23,25 @@ I8255 ports:
PortA 0:7 = pins 16 thru 23 of parallel port
PortB 0:7 = pins 6 thru 13 of parallel port
PortC =
- 0 = NC
- 1 = GND
- 2 = pin 5 of parallel port
- 3 = /RXINTEN
- 4 = pin 15 of parallel port
- 5 = pin 14 of parallel port through inverter
- 6 = ay-3-8910 enable (which pin? BC1?)
- 7 = input from parallel port pin 4 through inverter
+ 0 = NC
+ 1 = GND
+ 2 = pin 5 of parallel port
+ 3 = /RXINTEN
+ 4 = pin 15 of parallel port
+ 5 = pin 14 of parallel port through inverter
+ 6 = ay-3-8910 enable (which pin? BC1?)
+ 7 = input from parallel port pin 4 through inverter
AY-3-8910 I/O ports:
- IOA is in output mode
- IOA0-A5 = phoneme #
- IOA6 = strobe (SC-01)
- IOA7 = vochord control, 0 = off, 1 = on
- IOB is in input mode
- IOB0-IOB7 = dip switches
+ IOA is in output mode
+ IOA0-A5 = phoneme #
+ IOA6 = strobe (SC-01)
+ IOA7 = vochord control, 0 = off, 1 = on
+ IOB is in input mode
+ IOB0-IOB7 = dip switches
I8251 UART:
- RESET is taken from the same inverter that resets the counters
+ RESET is taken from the same inverter that resets the counters
Things to be looked at:
- Serial doesn't work, so has been disabled.
diff --git a/src/mame/includes/deco32.h b/src/mame/includes/deco32.h
index 79e71a4ea83..089aeb0eac5 100644
--- a/src/mame/includes/deco32.h
+++ b/src/mame/includes/deco32.h
@@ -241,7 +241,7 @@ public:
DECLARE_VIDEO_START(lockload);
void dragngun_init_common();
DECLARE_INPUT_CHANGED_MEMBER(lockload_gun_trigger);
-
+
TIMER_DEVICE_CALLBACK_MEMBER(lockload_vblank_irq_gen);
uint32_t screen_update_dragngun(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect);
diff --git a/src/mame/includes/fmtowns.h b/src/mame/includes/fmtowns.h
index 8309acdf37f..7e6557146f6 100644
--- a/src/mame/includes/fmtowns.h
+++ b/src/mame/includes/fmtowns.h
@@ -196,7 +196,7 @@ class towns_state : public driver_device
uint8_t m_pit_out2;
uint8_t m_timer0;
uint8_t m_timer1;
-
+
uint8_t m_serial_irq_source;
uint8_t m_serial_irq_enable; // RS232 interrupt control
@@ -211,7 +211,7 @@ class towns_state : public driver_device
RXRDY_IRQ_ENABLE = 0x02,
TXRDY_IRQ_ENABLE = 0x01
};
-
+
emu_timer* m_towns_wait_timer;
emu_timer* m_towns_status_timer;
emu_timer* m_towns_cdda_timer;
@@ -297,7 +297,7 @@ class towns_state : public driver_device
DECLARE_WRITE_LINE_MEMBER(mb8877a_irq_w);
DECLARE_WRITE_LINE_MEMBER(mb8877a_drq_w);
DECLARE_WRITE_LINE_MEMBER(pit_out2_changed);
-
+
DECLARE_WRITE_LINE_MEMBER(towns_serial_irq);
DECLARE_WRITE_LINE_MEMBER(towns_rxrdy_irq);
DECLARE_WRITE_LINE_MEMBER(towns_txrdy_irq);
diff --git a/src/mame/includes/pc9801.h b/src/mame/includes/pc9801.h
index 747b0f0a6c9..1d666dd4674 100644
--- a/src/mame/includes/pc9801.h
+++ b/src/mame/includes/pc9801.h
@@ -135,7 +135,7 @@ public:
required_device<gfxdecode_device> m_gfxdecode;
required_device<palette_device> m_palette;
required_device<screen_device> m_screen;
-
+
DECLARE_WRITE_LINE_MEMBER( write_uart_clock );
DECLARE_WRITE8_MEMBER(rtc_w);
DECLARE_WRITE8_MEMBER(dmapg4_w);
@@ -193,7 +193,7 @@ public:
DECLARE_WRITE8_MEMBER(pc9801rs_knjram_w);
DECLARE_WRITE8_MEMBER(pc9801rs_bank_w);
DECLARE_READ8_MEMBER(f0_r);
-
+
DECLARE_READ8_MEMBER(a20_ctrl_r);
DECLARE_WRITE8_MEMBER(a20_ctrl_w);
DECLARE_READ8_MEMBER(fdc_mode_ctrl_r);
@@ -294,7 +294,7 @@ protected:
virtual void device_timer(emu_timer &timer, device_timer_id id, int param, void *ptr) override;
virtual void device_reset_after_children() override;
-
+
private:
enum
{
@@ -329,7 +329,7 @@ private:
uint8_t m_sasi_data;
int m_sasi_data_enable;
uint8_t m_sasi_ctrl;
-
+
struct{
uint8_t control;
uint8_t lx;
@@ -337,10 +337,10 @@ private:
uint8_t freq_reg;
uint8_t freq_index;
}m_mouse;
-
+
uint8_t m_ide_sel;
bool m_ide1_irq, m_ide2_irq;
-
+
/* PC9801RS specific, move to specific state */
uint8_t m_gate_a20; //A20 line
uint8_t m_access_ctrl; // DMA related
@@ -364,7 +364,7 @@ private:
void egc_blit_w(uint32_t offset, uint16_t data, uint16_t mem_mask);
uint16_t egc_blit_r(uint32_t offset, uint16_t mem_mask);
-
+
/* PC9821 specific */
uint8_t m_sdip[24], m_sdip_bank;
uint8_t m_pc9821_window_bank;
@@ -382,7 +382,7 @@ private:
} m_egc;
uint16_t m_pc9821_256vram_bank;
-
+
uint8_t m_sdip_read(uint16_t port, uint8_t sdip_offset);
void m_sdip_write(uint16_t port, uint8_t sdip_offset,uint8_t data);
uint16_t egc_do_partial_op(int plane, uint16_t src, uint16_t pat, uint16_t dst) const;
diff --git a/src/mame/layout/inttoote.lay b/src/mame/layout/inttoote.lay
index a5a3636c89d..a9b463147a0 100644
--- a/src/mame/layout/inttoote.lay
+++ b/src/mame/layout/inttoote.lay
@@ -3,369 +3,369 @@
<mamelayout version="2">
<element name="keyboard_outer">
- <!-- Corners -->
- <disk> <bounds x=" 0.00" y="0.00" width=" 0.40" height="0.40"/> <color red="0.40" green="0.40" blue="0.40"/> </disk>
- <disk> <bounds x="13.60" y="0.00" width=" 0.40" height="0.40"/> <color red="0.40" green="0.40" blue="0.40"/> </disk>
- <disk> <bounds x="13.60" y="3.60" width=" 0.40" height="0.40"/> <color red="0.40" green="0.40" blue="0.40"/> </disk>
- <disk> <bounds x=" 0.00" y="3.60" width=" 0.40" height="0.40"/> <color red="0.40" green="0.40" blue="0.40"/> </disk>
- <!-- Inside -->
- <rect> <bounds x=" 0.20" y="0.00" width="13.60" height="4.00"/> <color red="0.40" green="0.40" blue="0.40"/> </rect>
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+ <!-- Corners -->
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+ <disk> <bounds x=" 0.00" y="3.60" width=" 0.40" height="0.40"/> <color red="0.40" green="0.40" blue="0.40"/> </disk>
+ <!-- Inside -->
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</element>
<element name="keyboard_inner">
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+ <!-- Corners -->
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+ <!-- Inside -->
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</element>
<!-- White Keys -->
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<!-- Blue Keys -->
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<!-- Green Keys -->
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<element name="4-7">
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<element name="4-8">
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<!-- Grey Keys -->
<element name="5-6">
- <rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
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- <text string="5-6"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
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<element name="5-7">
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- <text string="5-7"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
+ <rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
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<element name="5-8">
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- <text string="5-8"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
+ <rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
+ <rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="0.80" green="0.80" blue="0.80"/></rect>
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</element>
<!-- Red Keys -->
<element name="1">
- <rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
- <rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="0.00" blue="0.00"/></rect>
- <text string="1"> <bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
+ <rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
+ <rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="0.00" blue="0.00"/></rect>
+ <text string="1"> <bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
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<element name="2">
- <rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
- <rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="0.00" blue="0.00"/></rect>
- <text string="2"> <bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
+ <rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
+ <rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="0.00" blue="0.00"/></rect>
+ <text string="2"> <bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
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<element name="3">
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- <rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="0.00" blue="0.00"/></rect>
- <text string="3"> <bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
+ <rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
+ <rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="0.00" blue="0.00"/></rect>
+ <text string="3"> <bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
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<element name="4">
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<element name="5">
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<element name="6">
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<element name="7">
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<element name="8">
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<!-- Yellow Keys -->
<element name="cancel">
- <rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
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- <text string="CANCEL" align="2"><bounds x="0.04" y="0.3125" width="0.92" height="0.375"/><color red="0.00" green="0.00" blue="0.00"/></text>
+ <rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
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<element name="payout">
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- <text string="PAYOUT" align="2"><bounds x="0.04" y="0.3125" width="0.92" height="0.375"/><color red="0.00" green="0.00" blue="0.00"/></text>
+ <rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
+ <rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="1.00" blue="0.00"/></rect>
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<element name="start">
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+ <rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="1.00" blue="0.00"/></rect>
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</element>
<!-- Function (Physical Key) -->
<element name="function">
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+ <rect state="0"> <bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.40" green="0.40" blue="0.40"/></rect>
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</element>
<!-- Door -->
<element name="door">
- <rect state="0"> <bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.40" green="0.40" blue="0.40"/></rect>
- <rect state="1"> <bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.80" green="0.80" blue="0.80"/></rect>
- <text string="DOOR" align="0"><bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.00" green="0.00" blue="0.00"/></text>
+ <rect state="0"> <bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.40" green="0.40" blue="0.40"/></rect>
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+ <text string="DOOR" align="0"><bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.00" green="0.00" blue="0.00"/></text>
</element>
<!-- Player 1 Keyboard -->
<group name="keyboard_p1">
- <!-- Border -->
- <bezel element="keyboard_outer"> <bounds x="0.0" y="0.0" width="14" height="4"/> </bezel>
- <bezel element="keyboard_inner"> <bounds x="0.5" y="0.5" width="13" height="3"/> </bezel>
- <!-- Top Row -->
- <bezel element="1-2" inputtag="KEY1.2" inputmask="0x01"> <bounds x="0.6" y="0.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="1-3" inputtag="KEY1.2" inputmask="0x02"> <bounds x="1.6" y="0.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="1-4" inputtag="KEY1.2" inputmask="0x04"> <bounds x="2.6" y="0.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="1-5" inputtag="KEY1.2" inputmask="0x08"> <bounds x="3.6" y="0.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="1-6" inputtag="KEY1.2" inputmask="0x10"> <bounds x="4.6" y="0.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="1-7"> <bounds x="5.6" y="0.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="1-8"> <bounds x="6.6" y="0.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="2-3" inputtag="KEY1.3" inputmask="0x01"> <bounds x="7.6" y="0.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="2-4" inputtag="KEY1.3" inputmask="0x02"> <bounds x="8.6" y="0.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="2-5" inputtag="KEY1.3" inputmask="0x04"> <bounds x="9.6" y="0.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="2-6" inputtag="KEY1.3" inputmask="0x08"> <bounds x="10.6" y="0.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="2-7"> <bounds x="11.6" y="0.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="2-8"> <bounds x="12.6" y="0.6" width="0.8" height="0.8"/> </bezel>
- <!-- Middle Row -->
- <bezel element="3-4" inputtag="KEY1.3" inputmask="0x10"> <bounds x="0.6" y="1.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="3-5" inputtag="KEY1.4" inputmask="0x01"> <bounds x="1.6" y="1.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="3-6" inputtag="KEY1.4" inputmask="0x02"> <bounds x="2.6" y="1.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="3-7"> <bounds x="3.6" y="1.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="3-8"> <bounds x="4.6" y="1.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="4-5" inputtag="KEY1.4" inputmask="0x04"> <bounds x="5.6" y="1.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="4-6" inputtag="KEY1.4" inputmask="0x08"> <bounds x="6.6" y="1.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="4-7"> <bounds x="7.6" y="1.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="4-8"> <bounds x="8.6" y="1.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="5-6" inputtag="KEY1.4" inputmask="0x10"> <bounds x="9.6" y="1.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="5-7"> <bounds x="10.6" y="1.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="5-8"> <bounds x="11.6" y="1.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="cancel" inputtag="KEY1.1" inputmask="0x10"> <bounds x="12.6" y="1.6" width="0.8" height="0.8"/> </bezel>
- <!-- Bottom Row -->
- <bezel element="6-7"> <bounds x="0.6" y="2.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="6-8"> <bounds x="1.6" y="2.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="7-8"> <bounds x="2.6" y="2.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="1" inputtag="KEY1.0" inputmask="0x01"> <bounds x="3.6" y="2.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="2" inputtag="KEY1.0" inputmask="0x02"> <bounds x="4.6" y="2.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="3" inputtag="KEY1.0" inputmask="0x04"> <bounds x="5.6" y="2.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="4" inputtag="KEY1.0" inputmask="0x08"> <bounds x="6.6" y="2.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="5" inputtag="KEY1.0" inputmask="0x10"> <bounds x="7.6" y="2.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="6" inputtag="KEY1.1" inputmask="0x01"> <bounds x="8.6" y="2.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="7"> <bounds x="9.6" y="2.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="8"> <bounds x="10.6" y="2.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="payout" inputtag="KEY1.1" inputmask="0x02"> <bounds x="11.6" y="2.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="start"> <bounds x="12.6" y="2.6" width="0.8" height="0.8"/> </bezel>
+ <!-- Border -->
+ <bezel element="keyboard_outer"> <bounds x="0.0" y="0.0" width="14" height="4"/> </bezel>
+ <bezel element="keyboard_inner"> <bounds x="0.5" y="0.5" width="13" height="3"/> </bezel>
+ <!-- Top Row -->
+ <bezel element="1-2" inputtag="KEY1.2" inputmask="0x01"> <bounds x="0.6" y="0.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="1-3" inputtag="KEY1.2" inputmask="0x02"> <bounds x="1.6" y="0.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="1-4" inputtag="KEY1.2" inputmask="0x04"> <bounds x="2.6" y="0.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="1-5" inputtag="KEY1.2" inputmask="0x08"> <bounds x="3.6" y="0.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="1-6" inputtag="KEY1.2" inputmask="0x10"> <bounds x="4.6" y="0.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="1-7"> <bounds x="5.6" y="0.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="1-8"> <bounds x="6.6" y="0.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="2-3" inputtag="KEY1.3" inputmask="0x01"> <bounds x="7.6" y="0.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="2-4" inputtag="KEY1.3" inputmask="0x02"> <bounds x="8.6" y="0.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="2-5" inputtag="KEY1.3" inputmask="0x04"> <bounds x="9.6" y="0.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="2-6" inputtag="KEY1.3" inputmask="0x08"> <bounds x="10.6" y="0.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="2-7"> <bounds x="11.6" y="0.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="2-8"> <bounds x="12.6" y="0.6" width="0.8" height="0.8"/> </bezel>
+ <!-- Middle Row -->
+ <bezel element="3-4" inputtag="KEY1.3" inputmask="0x10"> <bounds x="0.6" y="1.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="3-5" inputtag="KEY1.4" inputmask="0x01"> <bounds x="1.6" y="1.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="3-6" inputtag="KEY1.4" inputmask="0x02"> <bounds x="2.6" y="1.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="3-7"> <bounds x="3.6" y="1.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="3-8"> <bounds x="4.6" y="1.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="4-5" inputtag="KEY1.4" inputmask="0x04"> <bounds x="5.6" y="1.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="4-6" inputtag="KEY1.4" inputmask="0x08"> <bounds x="6.6" y="1.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="4-7"> <bounds x="7.6" y="1.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="4-8"> <bounds x="8.6" y="1.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="5-6" inputtag="KEY1.4" inputmask="0x10"> <bounds x="9.6" y="1.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="5-7"> <bounds x="10.6" y="1.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="5-8"> <bounds x="11.6" y="1.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="cancel" inputtag="KEY1.1" inputmask="0x10"> <bounds x="12.6" y="1.6" width="0.8" height="0.8"/> </bezel>
+ <!-- Bottom Row -->
+ <bezel element="6-7"> <bounds x="0.6" y="2.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="6-8"> <bounds x="1.6" y="2.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="7-8"> <bounds x="2.6" y="2.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="1" inputtag="KEY1.0" inputmask="0x01"> <bounds x="3.6" y="2.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="2" inputtag="KEY1.0" inputmask="0x02"> <bounds x="4.6" y="2.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="3" inputtag="KEY1.0" inputmask="0x04"> <bounds x="5.6" y="2.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="4" inputtag="KEY1.0" inputmask="0x08"> <bounds x="6.6" y="2.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="5" inputtag="KEY1.0" inputmask="0x10"> <bounds x="7.6" y="2.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="6" inputtag="KEY1.1" inputmask="0x01"> <bounds x="8.6" y="2.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="7"> <bounds x="9.6" y="2.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="8"> <bounds x="10.6" y="2.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="payout" inputtag="KEY1.1" inputmask="0x02"> <bounds x="11.6" y="2.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="start"> <bounds x="12.6" y="2.6" width="0.8" height="0.8"/> </bezel>
</group>
<!-- Player 2 Keyboard -->
<group name="keyboard_p2">
- <!-- Border -->
- <bezel element="keyboard_outer"> <bounds x="0.0" y="0.0" width="14" height="4"/> </bezel>
- <bezel element="keyboard_inner"> <bounds x="0.5" y="0.5" width="13" height="3"/> </bezel>
- <!-- Top Row -->
- <bezel element="1-2" inputtag="KEY2.2" inputmask="0x01"> <bounds x="0.6" y="0.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="1-3" inputtag="KEY2.2" inputmask="0x02"> <bounds x="1.6" y="0.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="1-4" inputtag="KEY2.2" inputmask="0x04"> <bounds x="2.6" y="0.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="1-5" inputtag="KEY2.2" inputmask="0x08"> <bounds x="3.6" y="0.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="1-6" inputtag="KEY2.2" inputmask="0x10"> <bounds x="4.6" y="0.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="1-7"> <bounds x="5.6" y="0.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="1-8"> <bounds x="6.6" y="0.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="2-3" inputtag="KEY2.3" inputmask="0x01"> <bounds x="7.6" y="0.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="2-4" inputtag="KEY2.3" inputmask="0x02"> <bounds x="8.6" y="0.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="2-5" inputtag="KEY2.3" inputmask="0x04"> <bounds x="9.6" y="0.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="2-6" inputtag="KEY2.3" inputmask="0x08"> <bounds x="10.6" y="0.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="2-7"> <bounds x="11.6" y="0.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="2-8"> <bounds x="12.6" y="0.6" width="0.8" height="0.8"/> </bezel>
- <!-- Middle Row -->
- <bezel element="3-4" inputtag="KEY2.3" inputmask="0x10"> <bounds x="0.6" y="1.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="3-5" inputtag="KEY2.4" inputmask="0x01"> <bounds x="1.6" y="1.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="3-6" inputtag="KEY2.4" inputmask="0x02"> <bounds x="2.6" y="1.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="3-7"> <bounds x="3.6" y="1.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="3-8"> <bounds x="4.6" y="1.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="4-5" inputtag="KEY2.4" inputmask="0x04"> <bounds x="5.6" y="1.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="4-6" inputtag="KEY2.4" inputmask="0x08"> <bounds x="6.6" y="1.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="4-7"> <bounds x="7.6" y="1.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="4-8"> <bounds x="8.6" y="1.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="5-6" inputtag="KEY2.4" inputmask="0x10"> <bounds x="9.6" y="1.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="5-7"> <bounds x="10.6" y="1.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="5-8"> <bounds x="11.6" y="1.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="cancel" inputtag="KEY2.1" inputmask="0x10"> <bounds x="12.6" y="1.6" width="0.8" height="0.8"/> </bezel>
- <!-- Bottom Row -->
- <bezel element="6-7"> <bounds x="0.6" y="2.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="6-8"> <bounds x="1.6" y="2.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="7-8"> <bounds x="2.6" y="2.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="1" inputtag="KEY2.0" inputmask="0x01"> <bounds x="3.6" y="2.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="2" inputtag="KEY2.0" inputmask="0x02"> <bounds x="4.6" y="2.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="3" inputtag="KEY2.0" inputmask="0x04"> <bounds x="5.6" y="2.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="4" inputtag="KEY2.0" inputmask="0x08"> <bounds x="6.6" y="2.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="5" inputtag="KEY2.0" inputmask="0x10"> <bounds x="7.6" y="2.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="6" inputtag="KEY2.1" inputmask="0x01"> <bounds x="8.6" y="2.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="7"> <bounds x="9.6" y="2.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="8"> <bounds x="10.6" y="2.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="payout" inputtag="KEY2.1" inputmask="0x02"> <bounds x="11.6" y="2.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="start"> <bounds x="12.6" y="2.6" width="0.8" height="0.8"/> </bezel>
+ <!-- Border -->
+ <bezel element="keyboard_outer"> <bounds x="0.0" y="0.0" width="14" height="4"/> </bezel>
+ <bezel element="keyboard_inner"> <bounds x="0.5" y="0.5" width="13" height="3"/> </bezel>
+ <!-- Top Row -->
+ <bezel element="1-2" inputtag="KEY2.2" inputmask="0x01"> <bounds x="0.6" y="0.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="1-3" inputtag="KEY2.2" inputmask="0x02"> <bounds x="1.6" y="0.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="1-4" inputtag="KEY2.2" inputmask="0x04"> <bounds x="2.6" y="0.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="1-5" inputtag="KEY2.2" inputmask="0x08"> <bounds x="3.6" y="0.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="1-6" inputtag="KEY2.2" inputmask="0x10"> <bounds x="4.6" y="0.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="1-7"> <bounds x="5.6" y="0.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="1-8"> <bounds x="6.6" y="0.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="2-3" inputtag="KEY2.3" inputmask="0x01"> <bounds x="7.6" y="0.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="2-4" inputtag="KEY2.3" inputmask="0x02"> <bounds x="8.6" y="0.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="2-5" inputtag="KEY2.3" inputmask="0x04"> <bounds x="9.6" y="0.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="2-6" inputtag="KEY2.3" inputmask="0x08"> <bounds x="10.6" y="0.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="2-7"> <bounds x="11.6" y="0.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="2-8"> <bounds x="12.6" y="0.6" width="0.8" height="0.8"/> </bezel>
+ <!-- Middle Row -->
+ <bezel element="3-4" inputtag="KEY2.3" inputmask="0x10"> <bounds x="0.6" y="1.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="3-5" inputtag="KEY2.4" inputmask="0x01"> <bounds x="1.6" y="1.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="3-6" inputtag="KEY2.4" inputmask="0x02"> <bounds x="2.6" y="1.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="3-7"> <bounds x="3.6" y="1.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="3-8"> <bounds x="4.6" y="1.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="4-5" inputtag="KEY2.4" inputmask="0x04"> <bounds x="5.6" y="1.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="4-6" inputtag="KEY2.4" inputmask="0x08"> <bounds x="6.6" y="1.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="4-7"> <bounds x="7.6" y="1.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="4-8"> <bounds x="8.6" y="1.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="5-6" inputtag="KEY2.4" inputmask="0x10"> <bounds x="9.6" y="1.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="5-7"> <bounds x="10.6" y="1.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="5-8"> <bounds x="11.6" y="1.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="cancel" inputtag="KEY2.1" inputmask="0x10"> <bounds x="12.6" y="1.6" width="0.8" height="0.8"/> </bezel>
+ <!-- Bottom Row -->
+ <bezel element="6-7"> <bounds x="0.6" y="2.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="6-8"> <bounds x="1.6" y="2.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="7-8"> <bounds x="2.6" y="2.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="1" inputtag="KEY2.0" inputmask="0x01"> <bounds x="3.6" y="2.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="2" inputtag="KEY2.0" inputmask="0x02"> <bounds x="4.6" y="2.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="3" inputtag="KEY2.0" inputmask="0x04"> <bounds x="5.6" y="2.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="4" inputtag="KEY2.0" inputmask="0x08"> <bounds x="6.6" y="2.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="5" inputtag="KEY2.0" inputmask="0x10"> <bounds x="7.6" y="2.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="6" inputtag="KEY2.1" inputmask="0x01"> <bounds x="8.6" y="2.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="7"> <bounds x="9.6" y="2.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="8"> <bounds x="10.6" y="2.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="payout" inputtag="KEY2.1" inputmask="0x02"> <bounds x="11.6" y="2.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="start"> <bounds x="12.6" y="2.6" width="0.8" height="0.8"/> </bezel>
</group>
<!-- Service Keys -->
<group name="service">
- <bezel element="function" inputtag="SERVICE" inputmask="0x1000"> <bounds x="0" y="0" width="2.0" height="0.5"/> </bezel>
- <bezel element="door" inputtag="SERVICE" inputmask="0x0001"> <bounds x="4" y="0" width="2.0" height="0.5"/> </bezel>
+ <bezel element="function" inputtag="SERVICE" inputmask="0x1000"> <bounds x="0" y="0" width="2.0" height="0.5"/> </bezel>
+ <bezel element="door" inputtag="SERVICE" inputmask="0x0001"> <bounds x="4" y="0" width="2.0" height="0.5"/> </bezel>
</group>
<view name="Standard Screen (4:3) and Two Keyboards">
- <!-- Screen (Top Center) -->
- <screen index="0">
- <bounds x="0" y="0" width="30" height="22.5"/>
- </screen>
+ <!-- Screen (Top Center) -->
+ <screen index="0">
+ <bounds x="0" y="0" width="30" height="22.5"/>
+ </screen>
- <!-- Player 1 Keyboard (Left) -->
- <group ref="keyboard_p1"> <bounds x="0.5" y="22.5" width="14" height="4" /> </group>
+ <!-- Player 1 Keyboard (Left) -->
+ <group ref="keyboard_p1"> <bounds x="0.5" y="22.5" width="14" height="4" /> </group>
- <!-- Player 2 Keyboard (Right) -->
- <group ref="keyboard_p2"> <bounds x="15.5" y="22.5" width="14" height="4" /> </group>
+ <!-- Player 2 Keyboard (Right) -->
+ <group ref="keyboard_p2"> <bounds x="15.5" y="22.5" width="14" height="4" /> </group>
- <!-- Service Keys (Bottom) -->
- <group ref="service"> <bounds x="12.0" y="26.6" width="6" height="0.5" /> </group>
+ <!-- Service Keys (Bottom) -->
+ <group ref="service"> <bounds x="12.0" y="26.6" width="6" height="0.5" /> </group>
</view>
diff --git a/src/mame/layout/jclub2.lay b/src/mame/layout/jclub2.lay
index c3d638e4dd3..bcb255c98eb 100644
--- a/src/mame/layout/jclub2.lay
+++ b/src/mame/layout/jclub2.lay
@@ -3,442 +3,442 @@
<mamelayout version="2">
<element name="keyboard_outer">
- <!-- Corners -->
- <disk> <bounds x=" 0.00" y="0.00" width=" 0.40" height="0.40"/> <color red="0.40" green="0.40" blue="0.40"/> </disk>
- <disk> <bounds x="13.60" y="0.00" width=" 0.40" height="0.40"/> <color red="0.40" green="0.40" blue="0.40"/> </disk>
- <disk> <bounds x="13.60" y="3.60" width=" 0.40" height="0.40"/> <color red="0.40" green="0.40" blue="0.40"/> </disk>
- <disk> <bounds x=" 0.00" y="3.60" width=" 0.40" height="0.40"/> <color red="0.40" green="0.40" blue="0.40"/> </disk>
- <!-- Inside -->
- <rect> <bounds x=" 0.20" y="0.00" width="13.60" height="4.00"/> <color red="0.40" green="0.40" blue="0.40"/> </rect>
- <rect> <bounds x=" 0.00" y="0.20" width="14.00" height="3.60"/> <color red="0.40" green="0.40" blue="0.40"/> </rect>
+ <!-- Corners -->
+ <disk> <bounds x=" 0.00" y="0.00" width=" 0.40" height="0.40"/> <color red="0.40" green="0.40" blue="0.40"/> </disk>
+ <disk> <bounds x="13.60" y="0.00" width=" 0.40" height="0.40"/> <color red="0.40" green="0.40" blue="0.40"/> </disk>
+ <disk> <bounds x="13.60" y="3.60" width=" 0.40" height="0.40"/> <color red="0.40" green="0.40" blue="0.40"/> </disk>
+ <disk> <bounds x=" 0.00" y="3.60" width=" 0.40" height="0.40"/> <color red="0.40" green="0.40" blue="0.40"/> </disk>
+ <!-- Inside -->
+ <rect> <bounds x=" 0.20" y="0.00" width="13.60" height="4.00"/> <color red="0.40" green="0.40" blue="0.40"/> </rect>
+ <rect> <bounds x=" 0.00" y="0.20" width="14.00" height="3.60"/> <color red="0.40" green="0.40" blue="0.40"/> </rect>
</element>
<element name="keyboard_inner">
- <!-- Corners -->
- <disk> <bounds x=" 0.00" y="0.00" width=" 0.40" height="0.40"/> <color red="0.90" green="0.90" blue="0.90"/> </disk>
- <disk> <bounds x="12.60" y="0.00" width=" 0.40" height="0.40"/> <color red="0.90" green="0.90" blue="0.90"/> </disk>
- <disk> <bounds x="12.60" y="2.60" width=" 0.40" height="0.40"/> <color red="0.90" green="0.90" blue="0.90"/> </disk>
- <disk> <bounds x=" 0.00" y="2.60" width=" 0.40" height="0.40"/> <color red="0.90" green="0.90" blue="0.90"/> </disk>
- <!-- Inside -->
- <rect> <bounds x=" 0.20" y="0.00" width="12.60" height="3.00"/> <color red="0.90" green="0.90" blue="0.90"/> </rect>
- <rect> <bounds x=" 0.00" y="0.20" width="13.00" height="2.60"/> <color red="0.90" green="0.90" blue="0.90"/> </rect>
+ <!-- Corners -->
+ <disk> <bounds x=" 0.00" y="0.00" width=" 0.40" height="0.40"/> <color red="0.90" green="0.90" blue="0.90"/> </disk>
+ <disk> <bounds x="12.60" y="0.00" width=" 0.40" height="0.40"/> <color red="0.90" green="0.90" blue="0.90"/> </disk>
+ <disk> <bounds x="12.60" y="2.60" width=" 0.40" height="0.40"/> <color red="0.90" green="0.90" blue="0.90"/> </disk>
+ <disk> <bounds x=" 0.00" y="2.60" width=" 0.40" height="0.40"/> <color red="0.90" green="0.90" blue="0.90"/> </disk>
+ <!-- Inside -->
+ <rect> <bounds x=" 0.20" y="0.00" width="12.60" height="3.00"/> <color red="0.90" green="0.90" blue="0.90"/> </rect>
+ <rect> <bounds x=" 0.00" y="0.20" width="13.00" height="2.60"/> <color red="0.90" green="0.90" blue="0.90"/> </rect>
</element>
<!-- White Keys -->
<element name="1-2">
- <rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
- <rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="1.00" blue="1.00"/></rect>
- <text string="1-2"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
+ <rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
+ <rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="1.00" blue="1.00"/></rect>
+ <text string="1-2"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
</element>
<element name="1-3">
- <rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
- <rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="1.00" blue="1.00"/></rect>
- <text string="1-3"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
+ <rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
+ <rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="1.00" blue="1.00"/></rect>
+ <text string="1-3"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
</element>
<element name="1-4">
- <rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
- <rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="1.00" blue="1.00"/></rect>
- <text string="1-4"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
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+ <rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="1.00" blue="1.00"/></rect>
+ <text string="1-4"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
</element>
<element name="1-5">
- <rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
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- <text string="1-5"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
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</element>
<element name="1-6">
- <rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
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- <text string="1-6"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
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+ <text string="1-6"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
</element>
<element name="1-7">
- <rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
- <rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="1.00" blue="1.00"/></rect>
- <text string="1-7"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
+ <rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
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</element>
<element name="1-8">
- <rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
- <rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="1.00" blue="1.00"/></rect>
- <text string="1-8"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
+ <rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
+ <rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="1.00" blue="1.00"/></rect>
+ <text string="1-8"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
</element>
<element name="7-8">
- <rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
- <rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="1.00" blue="1.00"/></rect>
- <text string="7-8"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
+ <rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
+ <rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="1.00" blue="1.00"/></rect>
+ <text string="7-8"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
</element>
<!-- Blue Keys -->
<element name="2-3">
- <rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
- <rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="0.39" green="0.58" blue="0.93"/></rect>
- <text string="2-3"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
+ <rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
+ <rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="0.39" green="0.58" blue="0.93"/></rect>
+ <text string="2-3"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
</element>
<element name="2-4">
- <rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
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- <text string="2-4"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
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<element name="2-5">
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<!-- Green Keys -->
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<!-- Grey Keys -->
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<!-- Red Keys -->
<element name="1">
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<element name="2">
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<element name="4">
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<element name="5">
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<element name="6">
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<element name="7">
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<!-- Yellow Keys -->
<element name="cancel">
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<element name="payout">
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<element name="start">
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<!-- Config (Physical Key) -->
<element name="config">
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<!-- Reset (Physical Key) -->
<element name="reset">
- <rect state="0"> <bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.40" green="0.40" blue="0.40"/></rect>
- <rect state="1"> <bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.80" green="0.80" blue="0.80"/></rect>
- <text string="&#x26BF; RESET" align="0"><bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.00" green="0.00" blue="0.00"/></text>
+ <rect state="0"> <bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.40" green="0.40" blue="0.40"/></rect>
+ <rect state="1"> <bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.80" green="0.80" blue="0.80"/></rect>
+ <text string="&#x26BF; RESET" align="0"><bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.00" green="0.00" blue="0.00"/></text>
</element>
<!-- Meter (Physical Key) -->
<element name="meter">
- <rect state="0"> <bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.40" green="0.40" blue="0.40"/></rect>
- <rect state="1"> <bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.80" green="0.80" blue="0.80"/></rect>
- <text string="&#x26BF; METER" align="0"><bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.00" green="0.00" blue="0.00"/></text>
+ <rect state="0"> <bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.40" green="0.40" blue="0.40"/></rect>
+ <rect state="1"> <bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.80" green="0.80" blue="0.80"/></rect>
+ <text string="&#x26BF; METER" align="0"><bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.00" green="0.00" blue="0.00"/></text>
</element>
<!-- Last Game (Physical Key) -->
<element name="last">
- <rect state="0"> <bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.40" green="0.40" blue="0.40"/></rect>
- <rect state="1"> <bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.80" green="0.80" blue="0.80"/></rect>
- <text string="&#x26BF; LAST" align="0"><bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.00" green="0.00" blue="0.00"/></text>
+ <rect state="0"> <bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.40" green="0.40" blue="0.40"/></rect>
+ <rect state="1"> <bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.80" green="0.80" blue="0.80"/></rect>
+ <text string="&#x26BF; LAST" align="0"><bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.00" green="0.00" blue="0.00"/></text>
</element>
<!-- Door 1 -->
<element name="door1">
- <rect state="0"> <bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.40" green="0.40" blue="0.40"/></rect>
- <rect state="1"> <bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.80" green="0.80" blue="0.80"/></rect>
- <text string="DOOR 1" align="0"><bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.00" green="0.00" blue="0.00"/></text>
+ <rect state="0"> <bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.40" green="0.40" blue="0.40"/></rect>
+ <rect state="1"> <bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.80" green="0.80" blue="0.80"/></rect>
+ <text string="DOOR 1" align="0"><bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.00" green="0.00" blue="0.00"/></text>
</element>
<!-- Door 2 -->
<element name="door2">
- <rect state="0"> <bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.40" green="0.40" blue="0.40"/></rect>
- <rect state="1"> <bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.80" green="0.80" blue="0.80"/></rect>
- <text string="DOOR 2" align="0"><bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.00" green="0.00" blue="0.00"/></text>
+ <rect state="0"> <bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.40" green="0.40" blue="0.40"/></rect>
+ <rect state="1"> <bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.80" green="0.80" blue="0.80"/></rect>
+ <text string="DOOR 2" align="0"><bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.00" green="0.00" blue="0.00"/></text>
</element>
<!-- Player 1 Keyboard -->
<group name="keyboard_p1">
- <!-- Border -->
- <bezel element="keyboard_outer"> <bounds x="0.0" y="0.0" width="14" height="4"/> </bezel>
- <bezel element="keyboard_inner"> <bounds x="0.5" y="0.5" width="13" height="3"/> </bezel>
- <!-- Top Row -->
- <bezel element="1-2" inputtag="KEY1.1" inputmask="0x01"> <bounds x="0.6" y="0.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="1-3" inputtag="KEY1.1" inputmask="0x02"> <bounds x="1.6" y="0.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="1-4" inputtag="KEY1.1" inputmask="0x04"> <bounds x="2.6" y="0.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="1-5" inputtag="KEY1.1" inputmask="0x08"> <bounds x="3.6" y="0.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="1-6" inputtag="KEY1.1" inputmask="0x10"> <bounds x="4.6" y="0.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="1-7" inputtag="KEY1.1" inputmask="0x20"> <bounds x="5.6" y="0.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="1-8" inputtag="KEY1.1" inputmask="0x40"> <bounds x="6.6" y="0.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="2-3" inputtag="KEY1.2" inputmask="0x01"> <bounds x="7.6" y="0.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="2-4" inputtag="KEY1.2" inputmask="0x02"> <bounds x="8.6" y="0.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="2-5" inputtag="KEY1.2" inputmask="0x04"> <bounds x="9.6" y="0.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="2-6" inputtag="KEY1.2" inputmask="0x08"> <bounds x="10.6" y="0.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="2-7" inputtag="KEY1.2" inputmask="0x10"> <bounds x="11.6" y="0.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="2-8" inputtag="KEY1.2" inputmask="0x20"> <bounds x="12.6" y="0.6" width="0.8" height="0.8"/> </bezel>
- <!-- Middle Row -->
- <bezel element="3-4" inputtag="KEY1.3" inputmask="0x01"> <bounds x="0.6" y="1.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="3-5" inputtag="KEY1.3" inputmask="0x02"> <bounds x="1.6" y="1.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="3-6" inputtag="KEY1.3" inputmask="0x04"> <bounds x="2.6" y="1.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="3-7" inputtag="KEY1.3" inputmask="0x08"> <bounds x="3.6" y="1.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="3-8" inputtag="KEY1.3" inputmask="0x10"> <bounds x="4.6" y="1.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="4-5" inputtag="KEY1.4" inputmask="0x01"> <bounds x="5.6" y="1.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="4-6" inputtag="KEY1.4" inputmask="0x02"> <bounds x="6.6" y="1.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="4-7" inputtag="KEY1.4" inputmask="0x04"> <bounds x="7.6" y="1.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="4-8" inputtag="KEY1.4" inputmask="0x08"> <bounds x="8.6" y="1.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="5-6" inputtag="KEY1.5" inputmask="0x01"> <bounds x="9.6" y="1.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="5-7" inputtag="KEY1.5" inputmask="0x02"> <bounds x="10.6" y="1.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="5-8" inputtag="KEY1.5" inputmask="0x04"> <bounds x="11.6" y="1.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="cancel" inputtag="SERVICE" inputmask="0x04000000"> <bounds x="12.6" y="1.6" width="0.8" height="0.8"/> </bezel>
- <!-- Bottom Row -->
- <bezel element="6-7" inputtag="KEY1.6" inputmask="0x01"> <bounds x="0.6" y="2.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="6-8" inputtag="KEY1.6" inputmask="0x02"> <bounds x="1.6" y="2.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="7-8" inputtag="KEY1.7" inputmask="0x01"> <bounds x="2.6" y="2.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="1" inputtag="KEY1.0" inputmask="0x01"> <bounds x="3.6" y="2.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="2" inputtag="KEY1.0" inputmask="0x02"> <bounds x="4.6" y="2.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="3" inputtag="KEY1.0" inputmask="0x04"> <bounds x="5.6" y="2.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="4" inputtag="KEY1.0" inputmask="0x08"> <bounds x="6.6" y="2.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="5" inputtag="KEY1.0" inputmask="0x10"> <bounds x="7.6" y="2.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="6" inputtag="KEY1.0" inputmask="0x20"> <bounds x="8.6" y="2.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="7" inputtag="KEY1.0" inputmask="0x40"> <bounds x="9.6" y="2.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="8" inputtag="KEY1.0" inputmask="0x80"> <bounds x="10.6" y="2.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="payout" inputtag="SERVICE" inputmask="0x02000000"> <bounds x="11.6" y="2.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="start" inputtag="SERVICE" inputmask="0x01000000"> <bounds x="12.6" y="2.6" width="0.8" height="0.8"/> </bezel>
+ <!-- Border -->
+ <bezel element="keyboard_outer"> <bounds x="0.0" y="0.0" width="14" height="4"/> </bezel>
+ <bezel element="keyboard_inner"> <bounds x="0.5" y="0.5" width="13" height="3"/> </bezel>
+ <!-- Top Row -->
+ <bezel element="1-2" inputtag="KEY1.1" inputmask="0x01"> <bounds x="0.6" y="0.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="1-3" inputtag="KEY1.1" inputmask="0x02"> <bounds x="1.6" y="0.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="1-4" inputtag="KEY1.1" inputmask="0x04"> <bounds x="2.6" y="0.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="1-5" inputtag="KEY1.1" inputmask="0x08"> <bounds x="3.6" y="0.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="1-6" inputtag="KEY1.1" inputmask="0x10"> <bounds x="4.6" y="0.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="1-7" inputtag="KEY1.1" inputmask="0x20"> <bounds x="5.6" y="0.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="1-8" inputtag="KEY1.1" inputmask="0x40"> <bounds x="6.6" y="0.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="2-3" inputtag="KEY1.2" inputmask="0x01"> <bounds x="7.6" y="0.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="2-4" inputtag="KEY1.2" inputmask="0x02"> <bounds x="8.6" y="0.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="2-5" inputtag="KEY1.2" inputmask="0x04"> <bounds x="9.6" y="0.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="2-6" inputtag="KEY1.2" inputmask="0x08"> <bounds x="10.6" y="0.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="2-7" inputtag="KEY1.2" inputmask="0x10"> <bounds x="11.6" y="0.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="2-8" inputtag="KEY1.2" inputmask="0x20"> <bounds x="12.6" y="0.6" width="0.8" height="0.8"/> </bezel>
+ <!-- Middle Row -->
+ <bezel element="3-4" inputtag="KEY1.3" inputmask="0x01"> <bounds x="0.6" y="1.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="3-5" inputtag="KEY1.3" inputmask="0x02"> <bounds x="1.6" y="1.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="3-6" inputtag="KEY1.3" inputmask="0x04"> <bounds x="2.6" y="1.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="3-7" inputtag="KEY1.3" inputmask="0x08"> <bounds x="3.6" y="1.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="3-8" inputtag="KEY1.3" inputmask="0x10"> <bounds x="4.6" y="1.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="4-5" inputtag="KEY1.4" inputmask="0x01"> <bounds x="5.6" y="1.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="4-6" inputtag="KEY1.4" inputmask="0x02"> <bounds x="6.6" y="1.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="4-7" inputtag="KEY1.4" inputmask="0x04"> <bounds x="7.6" y="1.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="4-8" inputtag="KEY1.4" inputmask="0x08"> <bounds x="8.6" y="1.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="5-6" inputtag="KEY1.5" inputmask="0x01"> <bounds x="9.6" y="1.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="5-7" inputtag="KEY1.5" inputmask="0x02"> <bounds x="10.6" y="1.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="5-8" inputtag="KEY1.5" inputmask="0x04"> <bounds x="11.6" y="1.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="cancel" inputtag="SERVICE" inputmask="0x04000000"> <bounds x="12.6" y="1.6" width="0.8" height="0.8"/> </bezel>
+ <!-- Bottom Row -->
+ <bezel element="6-7" inputtag="KEY1.6" inputmask="0x01"> <bounds x="0.6" y="2.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="6-8" inputtag="KEY1.6" inputmask="0x02"> <bounds x="1.6" y="2.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="7-8" inputtag="KEY1.7" inputmask="0x01"> <bounds x="2.6" y="2.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="1" inputtag="KEY1.0" inputmask="0x01"> <bounds x="3.6" y="2.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="2" inputtag="KEY1.0" inputmask="0x02"> <bounds x="4.6" y="2.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="3" inputtag="KEY1.0" inputmask="0x04"> <bounds x="5.6" y="2.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="4" inputtag="KEY1.0" inputmask="0x08"> <bounds x="6.6" y="2.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="5" inputtag="KEY1.0" inputmask="0x10"> <bounds x="7.6" y="2.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="6" inputtag="KEY1.0" inputmask="0x20"> <bounds x="8.6" y="2.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="7" inputtag="KEY1.0" inputmask="0x40"> <bounds x="9.6" y="2.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="8" inputtag="KEY1.0" inputmask="0x80"> <bounds x="10.6" y="2.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="payout" inputtag="SERVICE" inputmask="0x02000000"> <bounds x="11.6" y="2.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="start" inputtag="SERVICE" inputmask="0x01000000"> <bounds x="12.6" y="2.6" width="0.8" height="0.8"/> </bezel>
</group>
<!-- Player 2 Keyboard -->
<group name="keyboard_p2">
- <!-- Border -->
- <bezel element="keyboard_outer"> <bounds x="0.0" y="0.0" width="14" height="4"/> </bezel>
- <bezel element="keyboard_inner"> <bounds x="0.5" y="0.5" width="13" height="3"/> </bezel>
- <!-- Top Row -->
- <bezel element="1-2" inputtag="KEY2.1" inputmask="0x01"> <bounds x="0.6" y="0.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="1-3" inputtag="KEY2.1" inputmask="0x02"> <bounds x="1.6" y="0.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="1-4" inputtag="KEY2.1" inputmask="0x04"> <bounds x="2.6" y="0.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="1-5" inputtag="KEY2.1" inputmask="0x08"> <bounds x="3.6" y="0.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="1-6" inputtag="KEY2.1" inputmask="0x10"> <bounds x="4.6" y="0.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="1-7" inputtag="KEY2.1" inputmask="0x20"> <bounds x="5.6" y="0.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="1-8" inputtag="KEY2.1" inputmask="0x40"> <bounds x="6.6" y="0.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="2-3" inputtag="KEY2.2" inputmask="0x01"> <bounds x="7.6" y="0.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="2-4" inputtag="KEY2.2" inputmask="0x02"> <bounds x="8.6" y="0.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="2-5" inputtag="KEY2.2" inputmask="0x04"> <bounds x="9.6" y="0.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="2-6" inputtag="KEY2.2" inputmask="0x08"> <bounds x="10.6" y="0.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="2-7" inputtag="KEY2.2" inputmask="0x10"> <bounds x="11.6" y="0.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="2-8" inputtag="KEY2.2" inputmask="0x20"> <bounds x="12.6" y="0.6" width="0.8" height="0.8"/> </bezel>
- <!-- Middle Row -->
- <bezel element="3-4" inputtag="KEY2.3" inputmask="0x01"> <bounds x="0.6" y="1.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="3-5" inputtag="KEY2.3" inputmask="0x02"> <bounds x="1.6" y="1.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="3-6" inputtag="KEY2.3" inputmask="0x04"> <bounds x="2.6" y="1.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="3-7" inputtag="KEY2.3" inputmask="0x08"> <bounds x="3.6" y="1.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="3-8" inputtag="KEY2.3" inputmask="0x10"> <bounds x="4.6" y="1.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="4-5" inputtag="KEY2.4" inputmask="0x01"> <bounds x="5.6" y="1.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="4-6" inputtag="KEY2.4" inputmask="0x02"> <bounds x="6.6" y="1.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="4-7" inputtag="KEY2.4" inputmask="0x04"> <bounds x="7.6" y="1.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="4-8" inputtag="KEY2.4" inputmask="0x08"> <bounds x="8.6" y="1.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="5-6" inputtag="KEY2.5" inputmask="0x01"> <bounds x="9.6" y="1.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="5-7" inputtag="KEY2.5" inputmask="0x02"> <bounds x="10.6" y="1.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="5-8" inputtag="KEY2.5" inputmask="0x04"> <bounds x="11.6" y="1.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="cancel" inputtag="SERVICE" inputmask="0x20000000"> <bounds x="12.6" y="1.6" width="0.8" height="0.8"/> </bezel>
- <!-- Bottom Row -->
- <bezel element="6-7" inputtag="KEY2.6" inputmask="0x01"> <bounds x="0.6" y="2.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="6-8" inputtag="KEY2.6" inputmask="0x02"> <bounds x="1.6" y="2.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="7-8" inputtag="KEY2.7" inputmask="0x01"> <bounds x="2.6" y="2.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="1" inputtag="KEY2.0" inputmask="0x01"> <bounds x="3.6" y="2.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="2" inputtag="KEY2.0" inputmask="0x02"> <bounds x="4.6" y="2.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="3" inputtag="KEY2.0" inputmask="0x04"> <bounds x="5.6" y="2.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="4" inputtag="KEY2.0" inputmask="0x08"> <bounds x="6.6" y="2.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="5" inputtag="KEY2.0" inputmask="0x10"> <bounds x="7.6" y="2.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="6" inputtag="KEY2.0" inputmask="0x20"> <bounds x="8.6" y="2.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="7" inputtag="KEY2.0" inputmask="0x40"> <bounds x="9.6" y="2.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="8" inputtag="KEY2.0" inputmask="0x80"> <bounds x="10.6" y="2.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="payout" inputtag="SERVICE" inputmask="0x10000000"> <bounds x="11.6" y="2.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="start" inputtag="SERVICE" inputmask="0x08000000"> <bounds x="12.6" y="2.6" width="0.8" height="0.8"/> </bezel>
+ <!-- Border -->
+ <bezel element="keyboard_outer"> <bounds x="0.0" y="0.0" width="14" height="4"/> </bezel>
+ <bezel element="keyboard_inner"> <bounds x="0.5" y="0.5" width="13" height="3"/> </bezel>
+ <!-- Top Row -->
+ <bezel element="1-2" inputtag="KEY2.1" inputmask="0x01"> <bounds x="0.6" y="0.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="1-3" inputtag="KEY2.1" inputmask="0x02"> <bounds x="1.6" y="0.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="1-4" inputtag="KEY2.1" inputmask="0x04"> <bounds x="2.6" y="0.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="1-5" inputtag="KEY2.1" inputmask="0x08"> <bounds x="3.6" y="0.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="1-6" inputtag="KEY2.1" inputmask="0x10"> <bounds x="4.6" y="0.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="1-7" inputtag="KEY2.1" inputmask="0x20"> <bounds x="5.6" y="0.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="1-8" inputtag="KEY2.1" inputmask="0x40"> <bounds x="6.6" y="0.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="2-3" inputtag="KEY2.2" inputmask="0x01"> <bounds x="7.6" y="0.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="2-4" inputtag="KEY2.2" inputmask="0x02"> <bounds x="8.6" y="0.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="2-5" inputtag="KEY2.2" inputmask="0x04"> <bounds x="9.6" y="0.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="2-6" inputtag="KEY2.2" inputmask="0x08"> <bounds x="10.6" y="0.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="2-7" inputtag="KEY2.2" inputmask="0x10"> <bounds x="11.6" y="0.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="2-8" inputtag="KEY2.2" inputmask="0x20"> <bounds x="12.6" y="0.6" width="0.8" height="0.8"/> </bezel>
+ <!-- Middle Row -->
+ <bezel element="3-4" inputtag="KEY2.3" inputmask="0x01"> <bounds x="0.6" y="1.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="3-5" inputtag="KEY2.3" inputmask="0x02"> <bounds x="1.6" y="1.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="3-6" inputtag="KEY2.3" inputmask="0x04"> <bounds x="2.6" y="1.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="3-7" inputtag="KEY2.3" inputmask="0x08"> <bounds x="3.6" y="1.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="3-8" inputtag="KEY2.3" inputmask="0x10"> <bounds x="4.6" y="1.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="4-5" inputtag="KEY2.4" inputmask="0x01"> <bounds x="5.6" y="1.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="4-6" inputtag="KEY2.4" inputmask="0x02"> <bounds x="6.6" y="1.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="4-7" inputtag="KEY2.4" inputmask="0x04"> <bounds x="7.6" y="1.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="4-8" inputtag="KEY2.4" inputmask="0x08"> <bounds x="8.6" y="1.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="5-6" inputtag="KEY2.5" inputmask="0x01"> <bounds x="9.6" y="1.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="5-7" inputtag="KEY2.5" inputmask="0x02"> <bounds x="10.6" y="1.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="5-8" inputtag="KEY2.5" inputmask="0x04"> <bounds x="11.6" y="1.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="cancel" inputtag="SERVICE" inputmask="0x20000000"> <bounds x="12.6" y="1.6" width="0.8" height="0.8"/> </bezel>
+ <!-- Bottom Row -->
+ <bezel element="6-7" inputtag="KEY2.6" inputmask="0x01"> <bounds x="0.6" y="2.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="6-8" inputtag="KEY2.6" inputmask="0x02"> <bounds x="1.6" y="2.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="7-8" inputtag="KEY2.7" inputmask="0x01"> <bounds x="2.6" y="2.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="1" inputtag="KEY2.0" inputmask="0x01"> <bounds x="3.6" y="2.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="2" inputtag="KEY2.0" inputmask="0x02"> <bounds x="4.6" y="2.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="3" inputtag="KEY2.0" inputmask="0x04"> <bounds x="5.6" y="2.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="4" inputtag="KEY2.0" inputmask="0x08"> <bounds x="6.6" y="2.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="5" inputtag="KEY2.0" inputmask="0x10"> <bounds x="7.6" y="2.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="6" inputtag="KEY2.0" inputmask="0x20"> <bounds x="8.6" y="2.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="7" inputtag="KEY2.0" inputmask="0x40"> <bounds x="9.6" y="2.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="8" inputtag="KEY2.0" inputmask="0x80"> <bounds x="10.6" y="2.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="payout" inputtag="SERVICE" inputmask="0x10000000"> <bounds x="11.6" y="2.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="start" inputtag="SERVICE" inputmask="0x08000000"> <bounds x="12.6" y="2.6" width="0.8" height="0.8"/> </bezel>
</group>
<!-- Service Keys -->
<group name="service">
- <bezel element="reset" inputtag="SERVICE" inputmask="0x00020000"> <bounds x="0" y="0" width="2.0" height="0.5"/> </bezel>
- <bezel element="meter" inputtag="SERVICE" inputmask="0x00040000"> <bounds x="4" y="0" width="2.0" height="0.5"/> </bezel>
- <bezel element="last" inputtag="SERVICE" inputmask="0x00080000"> <bounds x="8" y="0" width="2.0" height="0.5"/> </bezel>
- <bezel element="config" inputtag="SERVICE" inputmask="0x00010000"> <bounds x="12" y="0" width="2.0" height="0.5"/> </bezel>
- <bezel element="door1" inputtag="SERVICE" inputmask="0x00200000"> <bounds x="16" y="0" width="2.0" height="0.5"/> </bezel>
- <bezel element="door2" inputtag="SERVICE" inputmask="0x00400000"> <bounds x="20" y="0" width="2.0" height="0.5"/> </bezel>
+ <bezel element="reset" inputtag="SERVICE" inputmask="0x00020000"> <bounds x="0" y="0" width="2.0" height="0.5"/> </bezel>
+ <bezel element="meter" inputtag="SERVICE" inputmask="0x00040000"> <bounds x="4" y="0" width="2.0" height="0.5"/> </bezel>
+ <bezel element="last" inputtag="SERVICE" inputmask="0x00080000"> <bounds x="8" y="0" width="2.0" height="0.5"/> </bezel>
+ <bezel element="config" inputtag="SERVICE" inputmask="0x00010000"> <bounds x="12" y="0" width="2.0" height="0.5"/> </bezel>
+ <bezel element="door1" inputtag="SERVICE" inputmask="0x00200000"> <bounds x="16" y="0" width="2.0" height="0.5"/> </bezel>
+ <bezel element="door2" inputtag="SERVICE" inputmask="0x00400000"> <bounds x="20" y="0" width="2.0" height="0.5"/> </bezel>
</group>
<view name="Wide Screen (5:3) and Two Keyboards">
- <!-- Screen (Top Center) -->
- <screen index="0">
- <bounds x="0" y="0" width="30" height="18"/>
- </screen>
+ <!-- Screen (Top Center) -->
+ <screen index="0">
+ <bounds x="0" y="0" width="30" height="18"/>
+ </screen>
- <!-- Player 1 Keyboard (Left) -->
- <group ref="keyboard_p1"> <bounds x="0.5" y="18.0" width="14" height="4" /> </group>
+ <!-- Player 1 Keyboard (Left) -->
+ <group ref="keyboard_p1"> <bounds x="0.5" y="18.0" width="14" height="4" /> </group>
- <!-- Player 2 Keyboard (Right) -->
- <group ref="keyboard_p2"> <bounds x="15.5" y="18.0" width="14" height="4" /> </group>
+ <!-- Player 2 Keyboard (Right) -->
+ <group ref="keyboard_p2"> <bounds x="15.5" y="18.0" width="14" height="4" /> </group>
- <!-- Service Keys (Bottom) -->
- <group ref="service"> <bounds x="4.0" y="22.1" width="22" height="0.5" /> </group>
+ <!-- Service Keys (Bottom) -->
+ <group ref="service"> <bounds x="4.0" y="22.1" width="22" height="0.5" /> </group>
</view>
<view name="Wide Screen (5:3) and One Keyboard">
- <!-- Screen (Top Center) -->
- <screen index="0">
- <bounds x="0" y="0" width="30" height="18"/>
- </screen>
+ <!-- Screen (Top Center) -->
+ <screen index="0">
+ <bounds x="0" y="0" width="30" height="18"/>
+ </screen>
- <!-- Player 1 Keyboard (Center) -->
- <group ref="keyboard_p1"> <bounds x="8.0" y="18.0" width="14" height="4" /> </group>
+ <!-- Player 1 Keyboard (Center) -->
+ <group ref="keyboard_p1"> <bounds x="8.0" y="18.0" width="14" height="4" /> </group>
- <!-- Service Keys (Bottom) -->
- <group ref="service"> <bounds x="4.0" y="22.1" width="22" height="0.5" /> </group>
+ <!-- Service Keys (Bottom) -->
+ <group ref="service"> <bounds x="4.0" y="22.1" width="22" height="0.5" /> </group>
</view>
<view name="Slightly Wide Screen (7:5) and Two Keyboards">
- <!-- Screen (Top Center) -->
- <screen index="0">
- <bounds x="2.4" y="0" width="25.2" height="18"/>
- </screen>
+ <!-- Screen (Top Center) -->
+ <screen index="0">
+ <bounds x="2.4" y="0" width="25.2" height="18"/>
+ </screen>
- <!-- Player 1 Keyboard (Left) -->
- <group ref="keyboard_p1"> <bounds x="0.5" y="18.0" width="14" height="4" /> </group>
+ <!-- Player 1 Keyboard (Left) -->
+ <group ref="keyboard_p1"> <bounds x="0.5" y="18.0" width="14" height="4" /> </group>
- <!-- Player 2 Keyboard (Right) -->
- <group ref="keyboard_p2"> <bounds x="15.5" y="18.0" width="14" height="4" /> </group>
+ <!-- Player 2 Keyboard (Right) -->
+ <group ref="keyboard_p2"> <bounds x="15.5" y="18.0" width="14" height="4" /> </group>
- <!-- Service Keys (Bottom) -->
- <group ref="service"> <bounds x="4.0" y="22.1" width="22" height="0.5" /> </group>
+ <!-- Service Keys (Bottom) -->
+ <group ref="service"> <bounds x="4.0" y="22.1" width="22" height="0.5" /> </group>
</view>
<view name="Slightly Wide Screen (7:5) and One Keyboard">
- <!-- Screen (Top Center) -->
- <screen index="0">
- <bounds x="2.4" y="0" width="25.2" height="18"/>
- </screen>
+ <!-- Screen (Top Center) -->
+ <screen index="0">
+ <bounds x="2.4" y="0" width="25.2" height="18"/>
+ </screen>
- <!-- Player 1 Keyboard (Center) -->
- <group ref="keyboard_p1"> <bounds x="8.0" y="18.0" width="14" height="4" /> </group>
+ <!-- Player 1 Keyboard (Center) -->
+ <group ref="keyboard_p1"> <bounds x="8.0" y="18.0" width="14" height="4" /> </group>
- <!-- Service Keys (Bottom) -->
- <group ref="service"> <bounds x="4.0" y="22.1" width="22" height="0.5" /> </group>
+ <!-- Service Keys (Bottom) -->
+ <group ref="service"> <bounds x="4.0" y="22.1" width="22" height="0.5" /> </group>
</view>
diff --git a/src/mame/layout/jclub2o.lay b/src/mame/layout/jclub2o.lay
index dd568d0feac..ef83ca045a9 100644
--- a/src/mame/layout/jclub2o.lay
+++ b/src/mame/layout/jclub2o.lay
@@ -3,421 +3,421 @@
<mamelayout version="2">
<element name="keyboard_outer">
- <!-- Corners -->
- <disk> <bounds x=" 0.00" y="0.00" width=" 0.40" height="0.40"/> <color red="0.40" green="0.40" blue="0.40"/> </disk>
- <disk> <bounds x="13.60" y="0.00" width=" 0.40" height="0.40"/> <color red="0.40" green="0.40" blue="0.40"/> </disk>
- <disk> <bounds x="13.60" y="3.60" width=" 0.40" height="0.40"/> <color red="0.40" green="0.40" blue="0.40"/> </disk>
- <disk> <bounds x=" 0.00" y="3.60" width=" 0.40" height="0.40"/> <color red="0.40" green="0.40" blue="0.40"/> </disk>
- <!-- Inside -->
- <rect> <bounds x=" 0.20" y="0.00" width="13.60" height="4.00"/> <color red="0.40" green="0.40" blue="0.40"/> </rect>
- <rect> <bounds x=" 0.00" y="0.20" width="14.00" height="3.60"/> <color red="0.40" green="0.40" blue="0.40"/> </rect>
+ <!-- Corners -->
+ <disk> <bounds x=" 0.00" y="0.00" width=" 0.40" height="0.40"/> <color red="0.40" green="0.40" blue="0.40"/> </disk>
+ <disk> <bounds x="13.60" y="0.00" width=" 0.40" height="0.40"/> <color red="0.40" green="0.40" blue="0.40"/> </disk>
+ <disk> <bounds x="13.60" y="3.60" width=" 0.40" height="0.40"/> <color red="0.40" green="0.40" blue="0.40"/> </disk>
+ <disk> <bounds x=" 0.00" y="3.60" width=" 0.40" height="0.40"/> <color red="0.40" green="0.40" blue="0.40"/> </disk>
+ <!-- Inside -->
+ <rect> <bounds x=" 0.20" y="0.00" width="13.60" height="4.00"/> <color red="0.40" green="0.40" blue="0.40"/> </rect>
+ <rect> <bounds x=" 0.00" y="0.20" width="14.00" height="3.60"/> <color red="0.40" green="0.40" blue="0.40"/> </rect>
</element>
<element name="keyboard_inner">
- <!-- Corners -->
- <disk> <bounds x=" 0.00" y="0.00" width=" 0.40" height="0.40"/> <color red="0.90" green="0.90" blue="0.90"/> </disk>
- <disk> <bounds x="12.60" y="0.00" width=" 0.40" height="0.40"/> <color red="0.90" green="0.90" blue="0.90"/> </disk>
- <disk> <bounds x="12.60" y="2.60" width=" 0.40" height="0.40"/> <color red="0.90" green="0.90" blue="0.90"/> </disk>
- <disk> <bounds x=" 0.00" y="2.60" width=" 0.40" height="0.40"/> <color red="0.90" green="0.90" blue="0.90"/> </disk>
- <!-- Inside -->
- <rect> <bounds x=" 0.20" y="0.00" width="12.60" height="3.00"/> <color red="0.90" green="0.90" blue="0.90"/> </rect>
- <rect> <bounds x=" 0.00" y="0.20" width="13.00" height="2.60"/> <color red="0.90" green="0.90" blue="0.90"/> </rect>
+ <!-- Corners -->
+ <disk> <bounds x=" 0.00" y="0.00" width=" 0.40" height="0.40"/> <color red="0.90" green="0.90" blue="0.90"/> </disk>
+ <disk> <bounds x="12.60" y="0.00" width=" 0.40" height="0.40"/> <color red="0.90" green="0.90" blue="0.90"/> </disk>
+ <disk> <bounds x="12.60" y="2.60" width=" 0.40" height="0.40"/> <color red="0.90" green="0.90" blue="0.90"/> </disk>
+ <disk> <bounds x=" 0.00" y="2.60" width=" 0.40" height="0.40"/> <color red="0.90" green="0.90" blue="0.90"/> </disk>
+ <!-- Inside -->
+ <rect> <bounds x=" 0.20" y="0.00" width="12.60" height="3.00"/> <color red="0.90" green="0.90" blue="0.90"/> </rect>
+ <rect> <bounds x=" 0.00" y="0.20" width="13.00" height="2.60"/> <color red="0.90" green="0.90" blue="0.90"/> </rect>
</element>
<!-- White Keys -->
<element name="1-2">
- <rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
- <rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="1.00" blue="1.00"/></rect>
- <text string="1-2"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
+ <rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
+ <rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="1.00" blue="1.00"/></rect>
+ <text string="1-2"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
</element>
<element name="1-3">
- <rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
- <rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="1.00" blue="1.00"/></rect>
- <text string="1-3"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
+ <rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
+ <rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="1.00" blue="1.00"/></rect>
+ <text string="1-3"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
</element>
<element name="1-4">
- <rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
- <rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="1.00" blue="1.00"/></rect>
- <text string="1-4"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
+ <rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
+ <rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="1.00" blue="1.00"/></rect>
+ <text string="1-4"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
</element>
<element name="1-5">
- <rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
- <rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="1.00" blue="1.00"/></rect>
- <text string="1-5"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
+ <rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
+ <rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="1.00" blue="1.00"/></rect>
+ <text string="1-5"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
</element>
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- <rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
- <rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="0.80" green="0.80" blue="0.80"/></rect>
- <text string="5-8"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
+ <rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
+ <rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="0.80" green="0.80" blue="0.80"/></rect>
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</element>
<!-- Red Keys -->
<element name="1">
- <rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
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- <text string="1"> <bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
+ <rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
+ <rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="0.00" blue="0.00"/></rect>
+ <text string="1"> <bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
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<element name="2">
- <rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
- <rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="0.00" blue="0.00"/></rect>
- <text string="2"> <bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
+ <rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
+ <rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="0.00" blue="0.00"/></rect>
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<element name="3">
- <rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
- <rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="0.00" blue="0.00"/></rect>
- <text string="3"> <bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
+ <rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
+ <rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="0.00" blue="0.00"/></rect>
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<element name="4">
- <rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
- <rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="0.00" blue="0.00"/></rect>
- <text string="4"> <bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
+ <rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
+ <rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="0.00" blue="0.00"/></rect>
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</element>
<element name="5">
- <rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
- <rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="0.00" blue="0.00"/></rect>
- <text string="5"> <bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
+ <rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
+ <rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="0.00" blue="0.00"/></rect>
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<element name="6">
- <rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
- <rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="0.00" blue="0.00"/></rect>
- <text string="6"> <bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
+ <rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
+ <rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="0.00" blue="0.00"/></rect>
+ <text string="6"> <bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
</element>
<element name="7">
- <rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
- <rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="0.00" blue="0.00"/></rect>
- <text string="7"> <bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
+ <rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
+ <rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="0.00" blue="0.00"/></rect>
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<element name="8">
- <rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
- <rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="0.00" blue="0.00"/></rect>
- <text string="8"> <bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
+ <rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
+ <rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="0.00" blue="0.00"/></rect>
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</element>
<!-- Yellow Keys -->
<element name="cancel">
- <rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
- <rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="1.00" blue="0.00"/></rect>
- <text string="CANCEL" align="2"><bounds x="0.04" y="0.3125" width="0.92" height="0.375"/><color red="0.00" green="0.00" blue="0.00"/></text>
+ <rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
+ <rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="1.00" blue="0.00"/></rect>
+ <text string="CANCEL" align="2"><bounds x="0.04" y="0.3125" width="0.92" height="0.375"/><color red="0.00" green="0.00" blue="0.00"/></text>
</element>
<element name="payout">
- <rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
- <rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="1.00" blue="0.00"/></rect>
- <text string="PAYOUT" align="2"><bounds x="0.04" y="0.3125" width="0.92" height="0.375"/><color red="0.00" green="0.00" blue="0.00"/></text>
+ <rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
+ <rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="1.00" blue="0.00"/></rect>
+ <text string="PAYOUT" align="2"><bounds x="0.04" y="0.3125" width="0.92" height="0.375"/><color red="0.00" green="0.00" blue="0.00"/></text>
</element>
<element name="start">
- <rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
- <rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="1.00" blue="0.00"/></rect>
- <text string="START" align="0"><bounds x="0.04" y="0.3125" width="0.92" height="0.375"/><color red="0.00" green="0.00" blue="0.00"/></text>
+ <rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
+ <rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="1.00" blue="0.00"/></rect>
+ <text string="START" align="0"><bounds x="0.04" y="0.3125" width="0.92" height="0.375"/><color red="0.00" green="0.00" blue="0.00"/></text>
</element>
<!-- Reset (Physical Key) -->
<element name="reset">
- <rect state="0"> <bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.40" green="0.40" blue="0.40"/></rect>
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- <text string="&#x26BF; RESET" align="0"><bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.00" green="0.00" blue="0.00"/></text>
+ <rect state="0"> <bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.40" green="0.40" blue="0.40"/></rect>
+ <rect state="1"> <bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.80" green="0.80" blue="0.80"/></rect>
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</element>
<!-- Meter (Physical Key) -->
<element name="meter">
- <rect state="0"> <bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.40" green="0.40" blue="0.40"/></rect>
- <rect state="1"> <bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.80" green="0.80" blue="0.80"/></rect>
- <text string="&#x26BF; METER" align="0"><bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.00" green="0.00" blue="0.00"/></text>
+ <rect state="0"> <bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.40" green="0.40" blue="0.40"/></rect>
+ <rect state="1"> <bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.80" green="0.80" blue="0.80"/></rect>
+ <text string="&#x26BF; METER" align="0"><bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.00" green="0.00" blue="0.00"/></text>
</element>
<!-- Last Game (Physical Key) -->
<element name="last">
- <rect state="0"> <bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.40" green="0.40" blue="0.40"/></rect>
- <rect state="1"> <bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.80" green="0.80" blue="0.80"/></rect>
- <text string="&#x26BF; LAST" align="0"><bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.00" green="0.00" blue="0.00"/></text>
+ <rect state="0"> <bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.40" green="0.40" blue="0.40"/></rect>
+ <rect state="1"> <bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.80" green="0.80" blue="0.80"/></rect>
+ <text string="&#x26BF; LAST" align="0"><bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.00" green="0.00" blue="0.00"/></text>
</element>
<!-- Player 1 Keyboard -->
<group name="keyboard_p1">
- <!-- Border -->
- <bezel element="keyboard_outer"> <bounds x="0.0" y="0.0" width="14" height="4"/> </bezel>
- <bezel element="keyboard_inner"> <bounds x="0.5" y="0.5" width="13" height="3"/> </bezel>
- <!-- Top Row -->
- <bezel element="1-2" inputtag="KEY1.1" inputmask="0x01"> <bounds x="0.6" y="0.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="1-3" inputtag="KEY1.1" inputmask="0x02"> <bounds x="1.6" y="0.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="1-4" inputtag="KEY1.1" inputmask="0x04"> <bounds x="2.6" y="0.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="1-5" inputtag="KEY1.1" inputmask="0x08"> <bounds x="3.6" y="0.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="1-6" inputtag="KEY1.1" inputmask="0x10"> <bounds x="4.6" y="0.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="1-7" inputtag="KEY1.1" inputmask="0x20"> <bounds x="5.6" y="0.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="1-8" inputtag="KEY1.1" inputmask="0x40"> <bounds x="6.6" y="0.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="2-3" inputtag="KEY1.2" inputmask="0x01"> <bounds x="7.6" y="0.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="2-4" inputtag="KEY1.2" inputmask="0x02"> <bounds x="8.6" y="0.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="2-5" inputtag="KEY1.2" inputmask="0x04"> <bounds x="9.6" y="0.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="2-6" inputtag="KEY1.2" inputmask="0x08"> <bounds x="10.6" y="0.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="2-7" inputtag="KEY1.2" inputmask="0x10"> <bounds x="11.6" y="0.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="2-8" inputtag="KEY1.2" inputmask="0x20"> <bounds x="12.6" y="0.6" width="0.8" height="0.8"/> </bezel>
- <!-- Middle Row -->
- <bezel element="3-4" inputtag="KEY1.3" inputmask="0x01"> <bounds x="0.6" y="1.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="3-5" inputtag="KEY1.3" inputmask="0x02"> <bounds x="1.6" y="1.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="3-6" inputtag="KEY1.3" inputmask="0x04"> <bounds x="2.6" y="1.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="3-7" inputtag="KEY1.3" inputmask="0x08"> <bounds x="3.6" y="1.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="3-8" inputtag="KEY1.3" inputmask="0x10"> <bounds x="4.6" y="1.6" width="0.8" height="0.8"/> </bezel>
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- <bezel element="5-8" inputtag="KEY1.5" inputmask="0x04"> <bounds x="11.6" y="1.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="cancel" inputtag="P1LOW" inputmask="0x00080000"> <bounds x="12.6" y="1.6" width="0.8" height="0.8"/> </bezel>
- <!-- Bottom Row -->
- <bezel element="6-7" inputtag="KEY1.6" inputmask="0x01"> <bounds x="0.6" y="2.6" width="0.8" height="0.8"/> </bezel>
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- <bezel element="7-8" inputtag="KEY1.7" inputmask="0x01"> <bounds x="2.6" y="2.6" width="0.8" height="0.8"/> </bezel>
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- <bezel element="8" inputtag="KEY1.0" inputmask="0x80"> <bounds x="10.6" y="2.6" width="0.8" height="0.8"/> </bezel>
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- <bezel element="start" inputtag="COIN" inputmask="0x00080000"> <bounds x="12.6" y="2.6" width="0.8" height="0.8"/> </bezel>
+ <!-- Border -->
+ <bezel element="keyboard_outer"> <bounds x="0.0" y="0.0" width="14" height="4"/> </bezel>
+ <bezel element="keyboard_inner"> <bounds x="0.5" y="0.5" width="13" height="3"/> </bezel>
+ <!-- Top Row -->
+ <bezel element="1-2" inputtag="KEY1.1" inputmask="0x01"> <bounds x="0.6" y="0.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="1-3" inputtag="KEY1.1" inputmask="0x02"> <bounds x="1.6" y="0.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="1-4" inputtag="KEY1.1" inputmask="0x04"> <bounds x="2.6" y="0.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="1-5" inputtag="KEY1.1" inputmask="0x08"> <bounds x="3.6" y="0.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="1-6" inputtag="KEY1.1" inputmask="0x10"> <bounds x="4.6" y="0.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="1-7" inputtag="KEY1.1" inputmask="0x20"> <bounds x="5.6" y="0.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="1-8" inputtag="KEY1.1" inputmask="0x40"> <bounds x="6.6" y="0.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="2-3" inputtag="KEY1.2" inputmask="0x01"> <bounds x="7.6" y="0.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="2-4" inputtag="KEY1.2" inputmask="0x02"> <bounds x="8.6" y="0.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="2-5" inputtag="KEY1.2" inputmask="0x04"> <bounds x="9.6" y="0.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="2-6" inputtag="KEY1.2" inputmask="0x08"> <bounds x="10.6" y="0.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="2-7" inputtag="KEY1.2" inputmask="0x10"> <bounds x="11.6" y="0.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="2-8" inputtag="KEY1.2" inputmask="0x20"> <bounds x="12.6" y="0.6" width="0.8" height="0.8"/> </bezel>
+ <!-- Middle Row -->
+ <bezel element="3-4" inputtag="KEY1.3" inputmask="0x01"> <bounds x="0.6" y="1.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="3-5" inputtag="KEY1.3" inputmask="0x02"> <bounds x="1.6" y="1.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="3-6" inputtag="KEY1.3" inputmask="0x04"> <bounds x="2.6" y="1.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="3-7" inputtag="KEY1.3" inputmask="0x08"> <bounds x="3.6" y="1.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="3-8" inputtag="KEY1.3" inputmask="0x10"> <bounds x="4.6" y="1.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="4-5" inputtag="KEY1.4" inputmask="0x01"> <bounds x="5.6" y="1.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="4-6" inputtag="KEY1.4" inputmask="0x02"> <bounds x="6.6" y="1.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="4-7" inputtag="KEY1.4" inputmask="0x04"> <bounds x="7.6" y="1.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="4-8" inputtag="KEY1.4" inputmask="0x08"> <bounds x="8.6" y="1.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="5-6" inputtag="KEY1.5" inputmask="0x01"> <bounds x="9.6" y="1.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="5-7" inputtag="KEY1.5" inputmask="0x02"> <bounds x="10.6" y="1.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="5-8" inputtag="KEY1.5" inputmask="0x04"> <bounds x="11.6" y="1.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="cancel" inputtag="P1LOW" inputmask="0x00080000"> <bounds x="12.6" y="1.6" width="0.8" height="0.8"/> </bezel>
+ <!-- Bottom Row -->
+ <bezel element="6-7" inputtag="KEY1.6" inputmask="0x01"> <bounds x="0.6" y="2.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="6-8" inputtag="KEY1.6" inputmask="0x02"> <bounds x="1.6" y="2.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="7-8" inputtag="KEY1.7" inputmask="0x01"> <bounds x="2.6" y="2.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="1" inputtag="KEY1.0" inputmask="0x01"> <bounds x="3.6" y="2.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="2" inputtag="KEY1.0" inputmask="0x02"> <bounds x="4.6" y="2.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="3" inputtag="KEY1.0" inputmask="0x04"> <bounds x="5.6" y="2.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="4" inputtag="KEY1.0" inputmask="0x08"> <bounds x="6.6" y="2.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="5" inputtag="KEY1.0" inputmask="0x10"> <bounds x="7.6" y="2.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="6" inputtag="KEY1.0" inputmask="0x20"> <bounds x="8.6" y="2.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="7" inputtag="KEY1.0" inputmask="0x40"> <bounds x="9.6" y="2.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="8" inputtag="KEY1.0" inputmask="0x80"> <bounds x="10.6" y="2.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="payout" inputtag="COIN" inputmask="0x00010000"> <bounds x="11.6" y="2.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="start" inputtag="COIN" inputmask="0x00080000"> <bounds x="12.6" y="2.6" width="0.8" height="0.8"/> </bezel>
</group>
<!-- Player 2 Keyboard -->
<group name="keyboard_p2">
- <!-- Border -->
- <bezel element="keyboard_outer"> <bounds x="0.0" y="0.0" width="14" height="4"/> </bezel>
- <bezel element="keyboard_inner"> <bounds x="0.5" y="0.5" width="13" height="3"/> </bezel>
- <!-- Top Row -->
- <bezel element="1-2" inputtag="KEY2.1" inputmask="0x01"> <bounds x="0.6" y="0.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="1-3" inputtag="KEY2.1" inputmask="0x02"> <bounds x="1.6" y="0.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="1-4" inputtag="KEY2.1" inputmask="0x04"> <bounds x="2.6" y="0.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="1-5" inputtag="KEY2.1" inputmask="0x08"> <bounds x="3.6" y="0.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="1-6" inputtag="KEY2.1" inputmask="0x10"> <bounds x="4.6" y="0.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="1-7" inputtag="KEY2.1" inputmask="0x20"> <bounds x="5.6" y="0.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="1-8" inputtag="KEY2.1" inputmask="0x40"> <bounds x="6.6" y="0.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="2-3" inputtag="KEY2.2" inputmask="0x01"> <bounds x="7.6" y="0.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="2-4" inputtag="KEY2.2" inputmask="0x02"> <bounds x="8.6" y="0.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="2-5" inputtag="KEY2.2" inputmask="0x04"> <bounds x="9.6" y="0.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="2-6" inputtag="KEY2.2" inputmask="0x08"> <bounds x="10.6" y="0.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="2-7" inputtag="KEY2.2" inputmask="0x10"> <bounds x="11.6" y="0.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="2-8" inputtag="KEY2.2" inputmask="0x20"> <bounds x="12.6" y="0.6" width="0.8" height="0.8"/> </bezel>
- <!-- Middle Row -->
- <bezel element="3-4" inputtag="KEY2.3" inputmask="0x01"> <bounds x="0.6" y="1.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="3-5" inputtag="KEY2.3" inputmask="0x02"> <bounds x="1.6" y="1.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="3-6" inputtag="KEY2.3" inputmask="0x04"> <bounds x="2.6" y="1.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="3-7" inputtag="KEY2.3" inputmask="0x08"> <bounds x="3.6" y="1.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="3-8" inputtag="KEY2.3" inputmask="0x10"> <bounds x="4.6" y="1.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="4-5" inputtag="KEY2.4" inputmask="0x01"> <bounds x="5.6" y="1.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="4-6" inputtag="KEY2.4" inputmask="0x02"> <bounds x="6.6" y="1.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="4-7" inputtag="KEY2.4" inputmask="0x04"> <bounds x="7.6" y="1.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="4-8" inputtag="KEY2.4" inputmask="0x08"> <bounds x="8.6" y="1.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="5-6" inputtag="KEY2.5" inputmask="0x01"> <bounds x="9.6" y="1.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="5-7" inputtag="KEY2.5" inputmask="0x02"> <bounds x="10.6" y="1.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="5-8" inputtag="KEY2.5" inputmask="0x04"> <bounds x="11.6" y="1.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="cancel" inputtag="P2LOW" inputmask="0x00400000"> <bounds x="12.6" y="1.6" width="0.8" height="0.8"/> </bezel>
- <!-- Bottom Row -->
- <bezel element="6-7" inputtag="KEY2.6" inputmask="0x01"> <bounds x="0.6" y="2.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="6-8" inputtag="KEY2.6" inputmask="0x02"> <bounds x="1.6" y="2.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="7-8" inputtag="KEY2.7" inputmask="0x01"> <bounds x="2.6" y="2.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="1" inputtag="KEY2.0" inputmask="0x01"> <bounds x="3.6" y="2.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="2" inputtag="KEY2.0" inputmask="0x02"> <bounds x="4.6" y="2.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="3" inputtag="KEY2.0" inputmask="0x04"> <bounds x="5.6" y="2.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="4" inputtag="KEY2.0" inputmask="0x08"> <bounds x="6.6" y="2.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="5" inputtag="KEY2.0" inputmask="0x10"> <bounds x="7.6" y="2.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="6" inputtag="KEY2.0" inputmask="0x20"> <bounds x="8.6" y="2.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="7" inputtag="KEY2.0" inputmask="0x40"> <bounds x="9.6" y="2.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="8" inputtag="KEY2.0" inputmask="0x80"> <bounds x="10.6" y="2.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="payout" inputtag="P2LOW" inputmask="0x00010000"> <bounds x="11.6" y="2.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="start" inputtag="P2LOW" inputmask="0x00080000"> <bounds x="12.6" y="2.6" width="0.8" height="0.8"/> </bezel>
+ <!-- Border -->
+ <bezel element="keyboard_outer"> <bounds x="0.0" y="0.0" width="14" height="4"/> </bezel>
+ <bezel element="keyboard_inner"> <bounds x="0.5" y="0.5" width="13" height="3"/> </bezel>
+ <!-- Top Row -->
+ <bezel element="1-2" inputtag="KEY2.1" inputmask="0x01"> <bounds x="0.6" y="0.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="1-3" inputtag="KEY2.1" inputmask="0x02"> <bounds x="1.6" y="0.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="1-4" inputtag="KEY2.1" inputmask="0x04"> <bounds x="2.6" y="0.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="1-5" inputtag="KEY2.1" inputmask="0x08"> <bounds x="3.6" y="0.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="1-6" inputtag="KEY2.1" inputmask="0x10"> <bounds x="4.6" y="0.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="1-7" inputtag="KEY2.1" inputmask="0x20"> <bounds x="5.6" y="0.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="1-8" inputtag="KEY2.1" inputmask="0x40"> <bounds x="6.6" y="0.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="2-3" inputtag="KEY2.2" inputmask="0x01"> <bounds x="7.6" y="0.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="2-4" inputtag="KEY2.2" inputmask="0x02"> <bounds x="8.6" y="0.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="2-5" inputtag="KEY2.2" inputmask="0x04"> <bounds x="9.6" y="0.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="2-6" inputtag="KEY2.2" inputmask="0x08"> <bounds x="10.6" y="0.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="2-7" inputtag="KEY2.2" inputmask="0x10"> <bounds x="11.6" y="0.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="2-8" inputtag="KEY2.2" inputmask="0x20"> <bounds x="12.6" y="0.6" width="0.8" height="0.8"/> </bezel>
+ <!-- Middle Row -->
+ <bezel element="3-4" inputtag="KEY2.3" inputmask="0x01"> <bounds x="0.6" y="1.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="3-5" inputtag="KEY2.3" inputmask="0x02"> <bounds x="1.6" y="1.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="3-6" inputtag="KEY2.3" inputmask="0x04"> <bounds x="2.6" y="1.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="3-7" inputtag="KEY2.3" inputmask="0x08"> <bounds x="3.6" y="1.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="3-8" inputtag="KEY2.3" inputmask="0x10"> <bounds x="4.6" y="1.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="4-5" inputtag="KEY2.4" inputmask="0x01"> <bounds x="5.6" y="1.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="4-6" inputtag="KEY2.4" inputmask="0x02"> <bounds x="6.6" y="1.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="4-7" inputtag="KEY2.4" inputmask="0x04"> <bounds x="7.6" y="1.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="4-8" inputtag="KEY2.4" inputmask="0x08"> <bounds x="8.6" y="1.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="5-6" inputtag="KEY2.5" inputmask="0x01"> <bounds x="9.6" y="1.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="5-7" inputtag="KEY2.5" inputmask="0x02"> <bounds x="10.6" y="1.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="5-8" inputtag="KEY2.5" inputmask="0x04"> <bounds x="11.6" y="1.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="cancel" inputtag="P2LOW" inputmask="0x00400000"> <bounds x="12.6" y="1.6" width="0.8" height="0.8"/> </bezel>
+ <!-- Bottom Row -->
+ <bezel element="6-7" inputtag="KEY2.6" inputmask="0x01"> <bounds x="0.6" y="2.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="6-8" inputtag="KEY2.6" inputmask="0x02"> <bounds x="1.6" y="2.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="7-8" inputtag="KEY2.7" inputmask="0x01"> <bounds x="2.6" y="2.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="1" inputtag="KEY2.0" inputmask="0x01"> <bounds x="3.6" y="2.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="2" inputtag="KEY2.0" inputmask="0x02"> <bounds x="4.6" y="2.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="3" inputtag="KEY2.0" inputmask="0x04"> <bounds x="5.6" y="2.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="4" inputtag="KEY2.0" inputmask="0x08"> <bounds x="6.6" y="2.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="5" inputtag="KEY2.0" inputmask="0x10"> <bounds x="7.6" y="2.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="6" inputtag="KEY2.0" inputmask="0x20"> <bounds x="8.6" y="2.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="7" inputtag="KEY2.0" inputmask="0x40"> <bounds x="9.6" y="2.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="8" inputtag="KEY2.0" inputmask="0x80"> <bounds x="10.6" y="2.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="payout" inputtag="P2LOW" inputmask="0x00010000"> <bounds x="11.6" y="2.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="start" inputtag="P2LOW" inputmask="0x00080000"> <bounds x="12.6" y="2.6" width="0.8" height="0.8"/> </bezel>
</group>
<!-- Service Keys -->
<group name="service">
- <bezel element="reset" inputtag="P1LOW" inputmask="0x00010000"> <bounds x="0" y="0" width="2.0" height="0.5"/> </bezel>
- <bezel element="meter" inputtag="P1LOW" inputmask="0x00020000"> <bounds x="4" y="0" width="2.0" height="0.5"/> </bezel>
- <bezel element="last" inputtag="P1LOW" inputmask="0x00040000"> <bounds x="8" y="0" width="2.0" height="0.5"/> </bezel>
+ <bezel element="reset" inputtag="P1LOW" inputmask="0x00010000"> <bounds x="0" y="0" width="2.0" height="0.5"/> </bezel>
+ <bezel element="meter" inputtag="P1LOW" inputmask="0x00020000"> <bounds x="4" y="0" width="2.0" height="0.5"/> </bezel>
+ <bezel element="last" inputtag="P1LOW" inputmask="0x00040000"> <bounds x="8" y="0" width="2.0" height="0.5"/> </bezel>
</group>
<view name="Wide Screen (5:3) and Two Keyboards">
- <!-- Screen (Top Center) -->
- <screen index="0">
- <bounds x="0" y="0" width="30" height="18"/>
- </screen>
+ <!-- Screen (Top Center) -->
+ <screen index="0">
+ <bounds x="0" y="0" width="30" height="18"/>
+ </screen>
- <!-- Player 1 Keyboard (Left) -->
- <group ref="keyboard_p1"> <bounds x="0.5" y="18.0" width="14" height="4" /> </group>
+ <!-- Player 1 Keyboard (Left) -->
+ <group ref="keyboard_p1"> <bounds x="0.5" y="18.0" width="14" height="4" /> </group>
- <!-- Player 2 Keyboard (Right) -->
- <group ref="keyboard_p2"> <bounds x="15.5" y="18.0" width="14" height="4" /> </group>
+ <!-- Player 2 Keyboard (Right) -->
+ <group ref="keyboard_p2"> <bounds x="15.5" y="18.0" width="14" height="4" /> </group>
- <!-- Service Keys (Bottom) -->
- <group ref="service"> <bounds x="10.0" y="22.1" width="10" height="0.5" /> </group>
+ <!-- Service Keys (Bottom) -->
+ <group ref="service"> <bounds x="10.0" y="22.1" width="10" height="0.5" /> </group>
</view>
<view name="Wide Screen (5:3) and One Keyboard">
- <!-- Screen (Top Center) -->
- <screen index="0">
- <bounds x="0" y="0" width="30" height="18"/>
- </screen>
+ <!-- Screen (Top Center) -->
+ <screen index="0">
+ <bounds x="0" y="0" width="30" height="18"/>
+ </screen>
- <!-- Player 1 Keyboard (Center) -->
- <group ref="keyboard_p1"> <bounds x="8.0" y="18.0" width="14" height="4" /> </group>
+ <!-- Player 1 Keyboard (Center) -->
+ <group ref="keyboard_p1"> <bounds x="8.0" y="18.0" width="14" height="4" /> </group>
- <!-- Service Keys (Bottom) -->
- <group ref="service"> <bounds x="10.0" y="22.1" width="10" height="0.5" /> </group>
+ <!-- Service Keys (Bottom) -->
+ <group ref="service"> <bounds x="10.0" y="22.1" width="10" height="0.5" /> </group>
</view>
<view name="Slightly Wide Screen (7:5) and Two Keyboards">
- <!-- Screen (Top Center) -->
- <screen index="0">
- <bounds x="2.4" y="0" width="25.2" height="18"/>
- </screen>
+ <!-- Screen (Top Center) -->
+ <screen index="0">
+ <bounds x="2.4" y="0" width="25.2" height="18"/>
+ </screen>
- <!-- Player 1 Keyboard (Left) -->
- <group ref="keyboard_p1"> <bounds x="0.5" y="18.0" width="14" height="4" /> </group>
+ <!-- Player 1 Keyboard (Left) -->
+ <group ref="keyboard_p1"> <bounds x="0.5" y="18.0" width="14" height="4" /> </group>
- <!-- Player 2 Keyboard (Right) -->
- <group ref="keyboard_p2"> <bounds x="15.5" y="18.0" width="14" height="4" /> </group>
+ <!-- Player 2 Keyboard (Right) -->
+ <group ref="keyboard_p2"> <bounds x="15.5" y="18.0" width="14" height="4" /> </group>
- <!-- Service Keys (Bottom) -->
- <group ref="service"> <bounds x="10.0" y="22.1" width="10" height="0.5" /> </group>
+ <!-- Service Keys (Bottom) -->
+ <group ref="service"> <bounds x="10.0" y="22.1" width="10" height="0.5" /> </group>
</view>
<view name="Slightly Wide Screen (7:5) and One Keyboard">
- <!-- Screen (Top Center) -->
- <screen index="0">
- <bounds x="2.4" y="0" width="25.2" height="18"/>
- </screen>
+ <!-- Screen (Top Center) -->
+ <screen index="0">
+ <bounds x="2.4" y="0" width="25.2" height="18"/>
+ </screen>
- <!-- Player 1 Keyboard (Center) -->
- <group ref="keyboard_p1"> <bounds x="8.0" y="18.0" width="14" height="4" /> </group>
+ <!-- Player 1 Keyboard (Center) -->
+ <group ref="keyboard_p1"> <bounds x="8.0" y="18.0" width="14" height="4" /> </group>
- <!-- Service Keys (Bottom) -->
- <group ref="service"> <bounds x="10.0" y="22.1" width="10" height="0.5" /> </group>
+ <!-- Service Keys (Bottom) -->
+ <group ref="service"> <bounds x="10.0" y="22.1" width="10" height="0.5" /> </group>
</view>
diff --git a/src/mame/layout/jockeyc.lay b/src/mame/layout/jockeyc.lay
index fdc54500895..16b53437747 100644
--- a/src/mame/layout/jockeyc.lay
+++ b/src/mame/layout/jockeyc.lay
@@ -3,386 +3,386 @@
<mamelayout version="2">
<element name="keyboard_outer">
- <!-- Corners -->
- <disk> <bounds x=" 0.00" y="0.00" width=" 0.40" height="0.40"/> <color red="0.40" green="0.40" blue="0.40"/> </disk>
- <disk> <bounds x="13.60" y="0.00" width=" 0.40" height="0.40"/> <color red="0.40" green="0.40" blue="0.40"/> </disk>
- <disk> <bounds x="13.60" y="3.60" width=" 0.40" height="0.40"/> <color red="0.40" green="0.40" blue="0.40"/> </disk>
- <disk> <bounds x=" 0.00" y="3.60" width=" 0.40" height="0.40"/> <color red="0.40" green="0.40" blue="0.40"/> </disk>
- <!-- Inside -->
- <rect> <bounds x=" 0.20" y="0.00" width="13.60" height="4.00"/> <color red="0.40" green="0.40" blue="0.40"/> </rect>
- <rect> <bounds x=" 0.00" y="0.20" width="14.00" height="3.60"/> <color red="0.40" green="0.40" blue="0.40"/> </rect>
+ <!-- Corners -->
+ <disk> <bounds x=" 0.00" y="0.00" width=" 0.40" height="0.40"/> <color red="0.40" green="0.40" blue="0.40"/> </disk>
+ <disk> <bounds x="13.60" y="0.00" width=" 0.40" height="0.40"/> <color red="0.40" green="0.40" blue="0.40"/> </disk>
+ <disk> <bounds x="13.60" y="3.60" width=" 0.40" height="0.40"/> <color red="0.40" green="0.40" blue="0.40"/> </disk>
+ <disk> <bounds x=" 0.00" y="3.60" width=" 0.40" height="0.40"/> <color red="0.40" green="0.40" blue="0.40"/> </disk>
+ <!-- Inside -->
+ <rect> <bounds x=" 0.20" y="0.00" width="13.60" height="4.00"/> <color red="0.40" green="0.40" blue="0.40"/> </rect>
+ <rect> <bounds x=" 0.00" y="0.20" width="14.00" height="3.60"/> <color red="0.40" green="0.40" blue="0.40"/> </rect>
</element>
<element name="keyboard_inner">
- <!-- Corners -->
- <disk> <bounds x=" 0.00" y="0.00" width=" 0.40" height="0.40"/> <color red="0.90" green="0.90" blue="0.90"/> </disk>
- <disk> <bounds x="12.60" y="0.00" width=" 0.40" height="0.40"/> <color red="0.90" green="0.90" blue="0.90"/> </disk>
- <disk> <bounds x="12.60" y="2.60" width=" 0.40" height="0.40"/> <color red="0.90" green="0.90" blue="0.90"/> </disk>
- <disk> <bounds x=" 0.00" y="2.60" width=" 0.40" height="0.40"/> <color red="0.90" green="0.90" blue="0.90"/> </disk>
- <!-- Inside -->
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- <rect> <bounds x=" 0.00" y="0.20" width="13.00" height="2.60"/> <color red="0.90" green="0.90" blue="0.90"/> </rect>
+ <!-- Corners -->
+ <disk> <bounds x=" 0.00" y="0.00" width=" 0.40" height="0.40"/> <color red="0.90" green="0.90" blue="0.90"/> </disk>
+ <disk> <bounds x="12.60" y="0.00" width=" 0.40" height="0.40"/> <color red="0.90" green="0.90" blue="0.90"/> </disk>
+ <disk> <bounds x="12.60" y="2.60" width=" 0.40" height="0.40"/> <color red="0.90" green="0.90" blue="0.90"/> </disk>
+ <disk> <bounds x=" 0.00" y="2.60" width=" 0.40" height="0.40"/> <color red="0.90" green="0.90" blue="0.90"/> </disk>
+ <!-- Inside -->
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+ <rect> <bounds x=" 0.00" y="0.20" width="13.00" height="2.60"/> <color red="0.90" green="0.90" blue="0.90"/> </rect>
</element>
<!-- White Keys -->
<element name="1-2">
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<!-- Green Keys -->
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<!-- Grey Keys -->
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<!-- Red Keys -->
<element name="1">
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<!-- Yellow Keys (with lamps) -->
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<element name="payout">
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<!-- Reset (Physical Key) -->
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+ <text string="&#x26BF; RESET" align="0"><bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.00" green="0.00" blue="0.00"/></text>
</element>
<!-- Meter (Physical Key) -->
<element name="meter">
- <rect state="0"> <bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.40" green="0.40" blue="0.40"/></rect>
- <rect state="1"> <bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.80" green="0.80" blue="0.80"/></rect>
- <text string="&#x26BF; METER" align="0"><bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.00" green="0.00" blue="0.00"/></text>
+ <rect state="0"> <bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.40" green="0.40" blue="0.40"/></rect>
+ <rect state="1"> <bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.80" green="0.80" blue="0.80"/></rect>
+ <text string="&#x26BF; METER" align="0"><bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.00" green="0.00" blue="0.00"/></text>
</element>
<!-- Last Game (Physical Key) -->
<element name="last">
- <rect state="0"> <bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.40" green="0.40" blue="0.40"/></rect>
- <rect state="1"> <bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.80" green="0.80" blue="0.80"/></rect>
- <text string="&#x26BF; LAST" align="0"><bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.00" green="0.00" blue="0.00"/></text>
+ <rect state="0"> <bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.40" green="0.40" blue="0.40"/></rect>
+ <rect state="1"> <bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.80" green="0.80" blue="0.80"/></rect>
+ <text string="&#x26BF; LAST" align="0"><bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.00" green="0.00" blue="0.00"/></text>
</element>
<!-- Door -->
<element name="door">
- <rect state="0"> <bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.40" green="0.40" blue="0.40"/></rect>
- <rect state="1"> <bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.80" green="0.80" blue="0.80"/></rect>
- <text string="DOOR" align="0"><bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.00" green="0.00" blue="0.00"/></text>
+ <rect state="0"> <bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.40" green="0.40" blue="0.40"/></rect>
+ <rect state="1"> <bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.80" green="0.80" blue="0.80"/></rect>
+ <text string="DOOR" align="0"><bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.00" green="0.00" blue="0.00"/></text>
</element>
<!-- Player 1 Keyboard -->
<group name="keyboard_p1">
- <!-- Border -->
- <bezel element="keyboard_outer"> <bounds x="0.0" y="0.0" width="14" height="4"/> </bezel>
- <bezel element="keyboard_inner"> <bounds x="0.5" y="0.5" width="13" height="3"/> </bezel>
- <!-- Top Row -->
- <bezel element="1-2" inputtag="KEY1.2" inputmask="0x01"> <bounds x="0.6" y="0.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="1-3" inputtag="KEY1.2" inputmask="0x02"> <bounds x="1.6" y="0.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="1-4" inputtag="KEY1.2" inputmask="0x04"> <bounds x="2.6" y="0.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="1-5" inputtag="KEY1.2" inputmask="0x08"> <bounds x="3.6" y="0.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="1-6" inputtag="KEY1.2" inputmask="0x10"> <bounds x="4.6" y="0.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="1-7"> <bounds x="5.6" y="0.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="1-8"> <bounds x="6.6" y="0.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="2-3" inputtag="KEY1.3" inputmask="0x01"> <bounds x="7.6" y="0.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="2-4" inputtag="KEY1.3" inputmask="0x02"> <bounds x="8.6" y="0.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="2-5" inputtag="KEY1.3" inputmask="0x04"> <bounds x="9.6" y="0.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="2-6" inputtag="KEY1.3" inputmask="0x08"> <bounds x="10.6" y="0.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="2-7"> <bounds x="11.6" y="0.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="2-8"> <bounds x="12.6" y="0.6" width="0.8" height="0.8"/> </bezel>
- <!-- Middle Row -->
- <bezel element="3-4" inputtag="KEY1.3" inputmask="0x10"> <bounds x="0.6" y="1.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="3-5" inputtag="KEY1.4" inputmask="0x01"> <bounds x="1.6" y="1.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="3-6" inputtag="KEY1.4" inputmask="0x02"> <bounds x="2.6" y="1.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="3-7"> <bounds x="3.6" y="1.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="3-8"> <bounds x="4.6" y="1.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="4-5" inputtag="KEY1.4" inputmask="0x04"> <bounds x="5.6" y="1.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="4-6" inputtag="KEY1.4" inputmask="0x08"> <bounds x="6.6" y="1.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="4-7"> <bounds x="7.6" y="1.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="4-8"> <bounds x="8.6" y="1.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="5-6" inputtag="KEY1.4" inputmask="0x10"> <bounds x="9.6" y="1.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="5-7"> <bounds x="10.6" y="1.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="5-8"> <bounds x="11.6" y="1.6" width="0.8" height="0.8"/> </bezel>
- <bezel name="cancel1" element="cancel" inputtag="KEY1.1" inputmask="0x10"> <bounds x="12.6" y="1.6" width="0.8" height="0.8"/> </bezel>
- <!-- Bottom Row -->
- <bezel element="6-7"> <bounds x="0.6" y="2.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="6-8"> <bounds x="1.6" y="2.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="7-8"> <bounds x="2.6" y="2.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="1" inputtag="KEY1.0" inputmask="0x01"> <bounds x="3.6" y="2.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="2" inputtag="KEY1.0" inputmask="0x02"> <bounds x="4.6" y="2.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="3" inputtag="KEY1.0" inputmask="0x04"> <bounds x="5.6" y="2.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="4" inputtag="KEY1.0" inputmask="0x08"> <bounds x="6.6" y="2.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="5" inputtag="KEY1.0" inputmask="0x10"> <bounds x="7.6" y="2.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="6" inputtag="KEY1.1" inputmask="0x01"> <bounds x="8.6" y="2.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="7"> <bounds x="9.6" y="2.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="8"> <bounds x="10.6" y="2.6" width="0.8" height="0.8"/> </bezel>
- <bezel name="payout1" element="payout" inputtag="KEY1.1" inputmask="0x02"> <bounds x="11.6" y="2.6" width="0.8" height="0.8"/> </bezel>
- <bezel name="start1" element="start" inputtag="KEY1.1" inputmask="0x08"> <bounds x="12.6" y="2.6" width="0.8" height="0.8"/> </bezel>
+ <!-- Border -->
+ <bezel element="keyboard_outer"> <bounds x="0.0" y="0.0" width="14" height="4"/> </bezel>
+ <bezel element="keyboard_inner"> <bounds x="0.5" y="0.5" width="13" height="3"/> </bezel>
+ <!-- Top Row -->
+ <bezel element="1-2" inputtag="KEY1.2" inputmask="0x01"> <bounds x="0.6" y="0.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="1-3" inputtag="KEY1.2" inputmask="0x02"> <bounds x="1.6" y="0.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="1-4" inputtag="KEY1.2" inputmask="0x04"> <bounds x="2.6" y="0.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="1-5" inputtag="KEY1.2" inputmask="0x08"> <bounds x="3.6" y="0.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="1-6" inputtag="KEY1.2" inputmask="0x10"> <bounds x="4.6" y="0.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="1-7"> <bounds x="5.6" y="0.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="1-8"> <bounds x="6.6" y="0.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="2-3" inputtag="KEY1.3" inputmask="0x01"> <bounds x="7.6" y="0.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="2-4" inputtag="KEY1.3" inputmask="0x02"> <bounds x="8.6" y="0.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="2-5" inputtag="KEY1.3" inputmask="0x04"> <bounds x="9.6" y="0.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="2-6" inputtag="KEY1.3" inputmask="0x08"> <bounds x="10.6" y="0.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="2-7"> <bounds x="11.6" y="0.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="2-8"> <bounds x="12.6" y="0.6" width="0.8" height="0.8"/> </bezel>
+ <!-- Middle Row -->
+ <bezel element="3-4" inputtag="KEY1.3" inputmask="0x10"> <bounds x="0.6" y="1.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="3-5" inputtag="KEY1.4" inputmask="0x01"> <bounds x="1.6" y="1.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="3-6" inputtag="KEY1.4" inputmask="0x02"> <bounds x="2.6" y="1.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="3-7"> <bounds x="3.6" y="1.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="3-8"> <bounds x="4.6" y="1.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="4-5" inputtag="KEY1.4" inputmask="0x04"> <bounds x="5.6" y="1.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="4-6" inputtag="KEY1.4" inputmask="0x08"> <bounds x="6.6" y="1.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="4-7"> <bounds x="7.6" y="1.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="4-8"> <bounds x="8.6" y="1.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="5-6" inputtag="KEY1.4" inputmask="0x10"> <bounds x="9.6" y="1.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="5-7"> <bounds x="10.6" y="1.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="5-8"> <bounds x="11.6" y="1.6" width="0.8" height="0.8"/> </bezel>
+ <bezel name="cancel1" element="cancel" inputtag="KEY1.1" inputmask="0x10"> <bounds x="12.6" y="1.6" width="0.8" height="0.8"/> </bezel>
+ <!-- Bottom Row -->
+ <bezel element="6-7"> <bounds x="0.6" y="2.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="6-8"> <bounds x="1.6" y="2.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="7-8"> <bounds x="2.6" y="2.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="1" inputtag="KEY1.0" inputmask="0x01"> <bounds x="3.6" y="2.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="2" inputtag="KEY1.0" inputmask="0x02"> <bounds x="4.6" y="2.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="3" inputtag="KEY1.0" inputmask="0x04"> <bounds x="5.6" y="2.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="4" inputtag="KEY1.0" inputmask="0x08"> <bounds x="6.6" y="2.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="5" inputtag="KEY1.0" inputmask="0x10"> <bounds x="7.6" y="2.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="6" inputtag="KEY1.1" inputmask="0x01"> <bounds x="8.6" y="2.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="7"> <bounds x="9.6" y="2.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="8"> <bounds x="10.6" y="2.6" width="0.8" height="0.8"/> </bezel>
+ <bezel name="payout1" element="payout" inputtag="KEY1.1" inputmask="0x02"> <bounds x="11.6" y="2.6" width="0.8" height="0.8"/> </bezel>
+ <bezel name="start1" element="start" inputtag="KEY1.1" inputmask="0x08"> <bounds x="12.6" y="2.6" width="0.8" height="0.8"/> </bezel>
</group>
<!-- Player 2 Keyboard -->
<group name="keyboard_p2">
- <!-- Border -->
- <bezel element="keyboard_outer"> <bounds x="0.0" y="0.0" width="14" height="4"/> </bezel>
- <bezel element="keyboard_inner"> <bounds x="0.5" y="0.5" width="13" height="3"/> </bezel>
- <!-- Top Row -->
- <bezel element="1-2" inputtag="KEY2.2" inputmask="0x01"> <bounds x="0.6" y="0.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="1-3" inputtag="KEY2.2" inputmask="0x02"> <bounds x="1.6" y="0.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="1-4" inputtag="KEY2.2" inputmask="0x04"> <bounds x="2.6" y="0.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="1-5" inputtag="KEY2.2" inputmask="0x08"> <bounds x="3.6" y="0.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="1-6" inputtag="KEY2.2" inputmask="0x10"> <bounds x="4.6" y="0.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="1-7"> <bounds x="5.6" y="0.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="1-8"> <bounds x="6.6" y="0.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="2-3" inputtag="KEY2.3" inputmask="0x01"> <bounds x="7.6" y="0.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="2-4" inputtag="KEY2.3" inputmask="0x02"> <bounds x="8.6" y="0.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="2-5" inputtag="KEY2.3" inputmask="0x04"> <bounds x="9.6" y="0.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="2-6" inputtag="KEY2.3" inputmask="0x08"> <bounds x="10.6" y="0.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="2-7"> <bounds x="11.6" y="0.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="2-8"> <bounds x="12.6" y="0.6" width="0.8" height="0.8"/> </bezel>
- <!-- Middle Row -->
- <bezel element="3-4" inputtag="KEY2.3" inputmask="0x10"> <bounds x="0.6" y="1.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="3-5" inputtag="KEY2.4" inputmask="0x01"> <bounds x="1.6" y="1.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="3-6" inputtag="KEY2.4" inputmask="0x02"> <bounds x="2.6" y="1.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="3-7"> <bounds x="3.6" y="1.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="3-8"> <bounds x="4.6" y="1.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="4-5" inputtag="KEY2.4" inputmask="0x04"> <bounds x="5.6" y="1.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="4-6" inputtag="KEY2.4" inputmask="0x08"> <bounds x="6.6" y="1.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="4-7"> <bounds x="7.6" y="1.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="4-8"> <bounds x="8.6" y="1.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="5-6" inputtag="KEY2.4" inputmask="0x10"> <bounds x="9.6" y="1.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="5-7"> <bounds x="10.6" y="1.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="5-8"> <bounds x="11.6" y="1.6" width="0.8" height="0.8"/> </bezel>
- <bezel name="cancel2" element="cancel" inputtag="KEY2.1" inputmask="0x10"> <bounds x="12.6" y="1.6" width="0.8" height="0.8"/> </bezel>
- <!-- Bottom Row -->
- <bezel element="6-7"> <bounds x="0.6" y="2.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="6-8"> <bounds x="1.6" y="2.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="7-8"> <bounds x="2.6" y="2.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="1" inputtag="KEY2.0" inputmask="0x01"> <bounds x="3.6" y="2.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="2" inputtag="KEY2.0" inputmask="0x02"> <bounds x="4.6" y="2.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="3" inputtag="KEY2.0" inputmask="0x04"> <bounds x="5.6" y="2.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="4" inputtag="KEY2.0" inputmask="0x08"> <bounds x="6.6" y="2.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="5" inputtag="KEY2.0" inputmask="0x10"> <bounds x="7.6" y="2.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="6" inputtag="KEY2.1" inputmask="0x01"> <bounds x="8.6" y="2.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="7"> <bounds x="9.6" y="2.6" width="0.8" height="0.8"/> </bezel>
- <bezel element="8"> <bounds x="10.6" y="2.6" width="0.8" height="0.8"/> </bezel>
- <bezel name="payout2" element="payout" inputtag="KEY2.1" inputmask="0x02"> <bounds x="11.6" y="2.6" width="0.8" height="0.8"/> </bezel>
- <bezel name="start2" element="start" inputtag="KEY2.1" inputmask="0x08"> <bounds x="12.6" y="2.6" width="0.8" height="0.8"/> </bezel>
+ <!-- Border -->
+ <bezel element="keyboard_outer"> <bounds x="0.0" y="0.0" width="14" height="4"/> </bezel>
+ <bezel element="keyboard_inner"> <bounds x="0.5" y="0.5" width="13" height="3"/> </bezel>
+ <!-- Top Row -->
+ <bezel element="1-2" inputtag="KEY2.2" inputmask="0x01"> <bounds x="0.6" y="0.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="1-3" inputtag="KEY2.2" inputmask="0x02"> <bounds x="1.6" y="0.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="1-4" inputtag="KEY2.2" inputmask="0x04"> <bounds x="2.6" y="0.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="1-5" inputtag="KEY2.2" inputmask="0x08"> <bounds x="3.6" y="0.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="1-6" inputtag="KEY2.2" inputmask="0x10"> <bounds x="4.6" y="0.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="1-7"> <bounds x="5.6" y="0.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="1-8"> <bounds x="6.6" y="0.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="2-3" inputtag="KEY2.3" inputmask="0x01"> <bounds x="7.6" y="0.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="2-4" inputtag="KEY2.3" inputmask="0x02"> <bounds x="8.6" y="0.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="2-5" inputtag="KEY2.3" inputmask="0x04"> <bounds x="9.6" y="0.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="2-6" inputtag="KEY2.3" inputmask="0x08"> <bounds x="10.6" y="0.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="2-7"> <bounds x="11.6" y="0.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="2-8"> <bounds x="12.6" y="0.6" width="0.8" height="0.8"/> </bezel>
+ <!-- Middle Row -->
+ <bezel element="3-4" inputtag="KEY2.3" inputmask="0x10"> <bounds x="0.6" y="1.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="3-5" inputtag="KEY2.4" inputmask="0x01"> <bounds x="1.6" y="1.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="3-6" inputtag="KEY2.4" inputmask="0x02"> <bounds x="2.6" y="1.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="3-7"> <bounds x="3.6" y="1.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="3-8"> <bounds x="4.6" y="1.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="4-5" inputtag="KEY2.4" inputmask="0x04"> <bounds x="5.6" y="1.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="4-6" inputtag="KEY2.4" inputmask="0x08"> <bounds x="6.6" y="1.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="4-7"> <bounds x="7.6" y="1.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="4-8"> <bounds x="8.6" y="1.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="5-6" inputtag="KEY2.4" inputmask="0x10"> <bounds x="9.6" y="1.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="5-7"> <bounds x="10.6" y="1.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="5-8"> <bounds x="11.6" y="1.6" width="0.8" height="0.8"/> </bezel>
+ <bezel name="cancel2" element="cancel" inputtag="KEY2.1" inputmask="0x10"> <bounds x="12.6" y="1.6" width="0.8" height="0.8"/> </bezel>
+ <!-- Bottom Row -->
+ <bezel element="6-7"> <bounds x="0.6" y="2.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="6-8"> <bounds x="1.6" y="2.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="7-8"> <bounds x="2.6" y="2.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="1" inputtag="KEY2.0" inputmask="0x01"> <bounds x="3.6" y="2.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="2" inputtag="KEY2.0" inputmask="0x02"> <bounds x="4.6" y="2.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="3" inputtag="KEY2.0" inputmask="0x04"> <bounds x="5.6" y="2.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="4" inputtag="KEY2.0" inputmask="0x08"> <bounds x="6.6" y="2.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="5" inputtag="KEY2.0" inputmask="0x10"> <bounds x="7.6" y="2.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="6" inputtag="KEY2.1" inputmask="0x01"> <bounds x="8.6" y="2.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="7"> <bounds x="9.6" y="2.6" width="0.8" height="0.8"/> </bezel>
+ <bezel element="8"> <bounds x="10.6" y="2.6" width="0.8" height="0.8"/> </bezel>
+ <bezel name="payout2" element="payout" inputtag="KEY2.1" inputmask="0x02"> <bounds x="11.6" y="2.6" width="0.8" height="0.8"/> </bezel>
+ <bezel name="start2" element="start" inputtag="KEY2.1" inputmask="0x08"> <bounds x="12.6" y="2.6" width="0.8" height="0.8"/> </bezel>
</group>
<!-- Service Keys -->
<group name="service">
- <bezel element="reset" inputtag="SERVICE" inputmask="0x4000"> <bounds x="0" y="0" width="2.0" height="0.5"/> </bezel>
- <bezel element="meter" inputtag="SERVICE" inputmask="0x2000"> <bounds x="4" y="0" width="2.0" height="0.5"/> </bezel>
- <bezel element="last" inputtag="SERVICE" inputmask="0x1000"> <bounds x="8" y="0" width="2.0" height="0.5"/> </bezel>
- <bezel element="door" inputtag="SERVICE" inputmask="0x0001"> <bounds x="12" y="0" width="2.0" height="0.5"/> </bezel>
+ <bezel element="reset" inputtag="SERVICE" inputmask="0x4000"> <bounds x="0" y="0" width="2.0" height="0.5"/> </bezel>
+ <bezel element="meter" inputtag="SERVICE" inputmask="0x2000"> <bounds x="4" y="0" width="2.0" height="0.5"/> </bezel>
+ <bezel element="last" inputtag="SERVICE" inputmask="0x1000"> <bounds x="8" y="0" width="2.0" height="0.5"/> </bezel>
+ <bezel element="door" inputtag="SERVICE" inputmask="0x0001"> <bounds x="12" y="0" width="2.0" height="0.5"/> </bezel>
</group>
<view name="Standard Screen (4:3) and Two Keyboards">
- <!-- Screen (Top Center) -->
- <screen index="0">
- <bounds x="0" y="0" width="30" height="22.5"/>
- </screen>
+ <!-- Screen (Top Center) -->
+ <screen index="0">
+ <bounds x="0" y="0" width="30" height="22.5"/>
+ </screen>
- <!-- Player 1 Keyboard (Left) -->
- <group ref="keyboard_p1"> <bounds x="0.5" y="22.5" width="14" height="4" /> </group>
+ <!-- Player 1 Keyboard (Left) -->
+ <group ref="keyboard_p1"> <bounds x="0.5" y="22.5" width="14" height="4" /> </group>
- <!-- Player 2 Keyboard (Right) -->
- <group ref="keyboard_p2"> <bounds x="15.5" y="22.5" width="14" height="4" /> </group>
+ <!-- Player 2 Keyboard (Right) -->
+ <group ref="keyboard_p2"> <bounds x="15.5" y="22.5" width="14" height="4" /> </group>
- <!-- Service Keys (Bottom) -->
- <group ref="service"> <bounds x="8.0" y="26.6" width="14" height="0.5" /> </group>
+ <!-- Service Keys (Bottom) -->
+ <group ref="service"> <bounds x="8.0" y="26.6" width="14" height="0.5" /> </group>
</view>
diff --git a/src/mame/layout/mephisto.lay b/src/mame/layout/mephisto.lay
index 1d128109809..5204f53d58d 100644
--- a/src/mame/layout/mephisto.lay
+++ b/src/mame/layout/mephisto.lay
@@ -308,7 +308,7 @@
<bounds x="48" y="95" width="1.5" height="1.5" />
</bezel>
</view>
-
+
<view name="Display">
<bezel name="digit0" element="digit">
<bounds x="33" y="0" width="4" height="5" />
diff --git a/src/mame/layout/mephisto_academy.lay b/src/mame/layout/mephisto_academy.lay
index 6ef98ff889f..ba295c09b64 100644
--- a/src/mame/layout/mephisto_academy.lay
+++ b/src/mame/layout/mephisto_academy.lay
@@ -297,7 +297,7 @@
<bounds x="52" y="95" width="1.5" height="1.5" />
</bezel>
</view>
-
+
<view name="Display Only">
<screen index="0"><bounds x="0" y="0" width="24" height="4.5" /></screen>
diff --git a/src/mame/layout/mephisto_lcd.lay b/src/mame/layout/mephisto_lcd.lay
index 637a13b8cb3..9f0e7980c46 100644
--- a/src/mame/layout/mephisto_lcd.lay
+++ b/src/mame/layout/mephisto_lcd.lay
@@ -291,7 +291,7 @@
<bounds x="48" y="95" width="1.5" height="1.5" />
</bezel>
</view>
-
+
<view name="Display Modul">
<screen index="0"><bounds x="0" y="0" width="24" height="4.5" /></screen>
diff --git a/src/mame/layout/mephisto_milano.lay b/src/mame/layout/mephisto_milano.lay
index f59e981ff7e..8906c9cf1d0 100644
--- a/src/mame/layout/mephisto_milano.lay
+++ b/src/mame/layout/mephisto_milano.lay
@@ -237,7 +237,7 @@
<bounds x="48" y="95" width="1.5" height="1.5" />
</bezel>
</view>
-
+
<view name="Display Only">
<screen index="0"><bounds x="0" y="0" width="24" height="4.5" /></screen>
diff --git a/src/mame/layout/mmodular.lay b/src/mame/layout/mmodular.lay
index 2d925d8a3ce..c79af50ef82 100644
--- a/src/mame/layout/mmodular.lay
+++ b/src/mame/layout/mmodular.lay
@@ -272,7 +272,7 @@
<!-- LCD panel -->
<screen index="0"><bounds x="30" y="88" width="24" height="4.5" /></screen>
</view>
-
+
<view name="Display Modul">
<screen index="0"><bounds x="0" y="0" width="24" height="4.5" /></screen>
</view>
diff --git a/src/mame/machine/esqpanel.cpp b/src/mame/machine/esqpanel.cpp
index f86b0181b29..07b36e58565 100644
--- a/src/mame/machine/esqpanel.cpp
+++ b/src/mame/machine/esqpanel.cpp
@@ -384,7 +384,7 @@ namespace esqpanel {
std::function<bool(std::ostream&)> m_content_provider;
std::map<const std::string, const std::string> m_template_values;
};
-
+
} // namespace esqpanel
//**************************************************************************
diff --git a/src/mame/machine/mmboard.cpp b/src/mame/machine/mmboard.cpp
index 7b7b0d628ab..ba4ed5801c3 100644
--- a/src/mame/machine/mmboard.cpp
+++ b/src/mame/machine/mmboard.cpp
@@ -26,77 +26,77 @@ DEFINE_DEVICE_TYPE(MEPHISTO_DISPLAY_MODUL, mephisto_display_modul_device, "mdisp
static INPUT_PORTS_START( mephisto_sensors_board )
PORT_START("IN.0")
- PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
- PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
- PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
- PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
- PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
- PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
- PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
- PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
PORT_START("IN.1")
- PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
- PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
- PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
- PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
- PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
- PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
- PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
- PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
PORT_START("IN.2")
- PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
- PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
- PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
- PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
- PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
- PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
- PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
- PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
PORT_START("IN.3")
- PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
- PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
- PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
- PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
- PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
- PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
- PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
- PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
PORT_START("IN.4")
- PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
- PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
- PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
- PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
- PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
- PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
- PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
- PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
PORT_START("IN.5")
- PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
- PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
- PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
- PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
- PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
- PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
- PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
- PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
PORT_START("IN.6")
- PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
- PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
- PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
- PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
- PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
- PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
- PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
- PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
PORT_START("IN.7")
- PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
- PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
- PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
- PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
- PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
- PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
- PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
- PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
INPUT_PORTS_END
static INPUT_PORTS_START( mephisto_buttons_board )
@@ -361,8 +361,8 @@ void mephisto_display_modul_device::device_start()
void mephisto_display_modul_device::device_reset()
{
- m_latch = 0;
- m_ctrl = 0;
+ m_latch = 0;
+ m_ctrl = 0;
}
WRITE8_MEMBER(mephisto_display_modul_device::latch_w)
diff --git a/src/mame/machine/saturn_cdb.cpp b/src/mame/machine/saturn_cdb.cpp
index 55fabe16395..a70af29624a 100644
--- a/src/mame/machine/saturn_cdb.cpp
+++ b/src/mame/machine/saturn_cdb.cpp
@@ -8,7 +8,7 @@ YGR019B - Hitachi YGR019B CD-Subsystem LSI. Earlier revision is YGR019A. Later r
Another of it's functions is to prevent copied CDs from being played
Attempts to use SCI, tight loops checking bit 2 of 0x5ffffc2 (TEIE)
-
+
*/
#include "emu.h"
diff --git a/src/mame/machine/taitoio_yoke.cpp b/src/mame/machine/taitoio_yoke.cpp
index 9493352e520..5e55f11ea68 100644
--- a/src/mame/machine/taitoio_yoke.cpp
+++ b/src/mame/machine/taitoio_yoke.cpp
@@ -4,14 +4,14 @@
Taito Yoke + Throttle Flight device
- Used in Midnight Landing, Top Landing and Air Inferno
+ Used in Midnight Landing, Top Landing and Air Inferno
TODO:
- Custom part #;
- - Air Inferno uses different limit types (helicopter inputs?), might be
- worth doing a subclass of this;
- - Get dead zones from actual HW (currently hardlocked to 0x20);
-
+ - Air Inferno uses different limit types (helicopter inputs?), might be
+ worth doing a subclass of this;
+ - Get dead zones from actual HW (currently hardlocked to 0x20);
+
***************************************************************************/
#include "emu.h"
@@ -99,7 +99,7 @@ READ16_MEMBER( taitoio_yoke_device::throttle_r )
READ_LINE_MEMBER( taitoio_yoke_device::slot_down_r )
{
uint16_t throttle = ioport("THROTTLE")->read();
-
+
return (throttle & 0xe00) == 0x600;
}
@@ -127,13 +127,13 @@ READ_LINE_MEMBER( taitoio_yoke_device::handle_right_r )
READ_LINE_MEMBER( taitoio_yoke_device::handle_up_r )
{
uint16_t y = ioport("STICK_Y")->read();
-
+
return (y & 0xe00) == 0x800;
}
READ_LINE_MEMBER( taitoio_yoke_device::handle_down_r )
{
uint16_t y = ioport("STICK_Y")->read();
-
+
return (y & 0xe00) == 0x600;
}
diff --git a/src/mame/machine/taitoio_yoke.h b/src/mame/machine/taitoio_yoke.h
index f0ee62abd05..f244fc1eea3 100644
--- a/src/mame/machine/taitoio_yoke.h
+++ b/src/mame/machine/taitoio_yoke.h
@@ -44,7 +44,7 @@ public:
DECLARE_READ_LINE_MEMBER( handle_up_r );
DECLARE_READ_LINE_MEMBER( handle_down_r );
-
+
virtual ioport_constructor device_input_ports() const override;
protected:
diff --git a/src/mame/video/combatsc.cpp b/src/mame/video/combatsc.cpp
index 80dfb39bcb3..38e1464051c 100644
--- a/src/mame/video/combatsc.cpp
+++ b/src/mame/video/combatsc.cpp
@@ -403,7 +403,7 @@ uint32_t combatsc_state::screen_update_combatsc(screen_device &screen, bitmap_in
m_bg_tilemap[1]->set_scrolly(0, m_k007121_2->ctrlram_r(space, 2));
screen.priority().fill(0, cliprect);
-
+
if (m_priority == 0)
{
m_bg_tilemap[1]->draw(screen, bitmap, cliprect, TILEMAP_DRAW_OPAQUE | 0, 4);
@@ -419,7 +419,7 @@ uint32_t combatsc_state::screen_update_combatsc(screen_device &screen, bitmap_in
{
m_bg_tilemap[0]->draw(screen, bitmap, cliprect, TILEMAP_DRAW_OPAQUE | 0, 1);
m_bg_tilemap[0]->draw(screen, bitmap, cliprect, TILEMAP_DRAW_OPAQUE | 1, 2);
-
+
/* we use the priority buffer so sprites are drawn front to back */
// drill sergeant ribbons goes here, MT #06259
draw_sprites(bitmap, cliprect, m_spriteram[1].get(), 1, screen.priority(), 0x0f00);
diff --git a/src/mame/video/labyrunr.cpp b/src/mame/video/labyrunr.cpp
index 33fab6ada7c..ce76b5b9ef4 100644
--- a/src/mame/video/labyrunr.cpp
+++ b/src/mame/video/labyrunr.cpp
@@ -162,7 +162,7 @@ uint32_t labyrunr_state::screen_update_labyrunr(screen_device &screen, bitmap_in
address_space &space = machine().dummy_space();
uint8_t ctrl_0 = m_k007121->ctrlram_r(space, 0);
rectangle finalclip0, finalclip1;
-
+
screen.priority().fill(0, cliprect);
bitmap.fill(m_palette->black_pen(), cliprect);
@@ -261,7 +261,7 @@ uint32_t labyrunr_state::screen_update_labyrunr(screen_device &screen, bitmap_in
m_layer0->draw(screen, bitmap, finalclip0, TILEMAP_DRAW_CATEGORY(1), 0);
if(use_clip3[0])
m_layer0->draw(screen, bitmap, finalclip3, TILEMAP_DRAW_CATEGORY(1), 0);
-
+
m_layer1->draw(screen, bitmap, finalclip1, 0, 0);
if(use_clip3[1])
m_layer1->draw(screen, bitmap, finalclip3, 0, 0);
diff --git a/src/mame/video/pc9801.cpp b/src/mame/video/pc9801.cpp
index 3e73878e6b6..e9c49d27169 100644
--- a/src/mame/video/pc9801.cpp
+++ b/src/mame/video/pc9801.cpp
@@ -34,7 +34,7 @@ uint32_t pc9801_state::screen_update(screen_device &screen, bitmap_rgb32 &bitmap
/*************************************************
*
- * UPD7220 (GDC2) bitmap layer
+ * UPD7220 (GDC2) bitmap layer
*
************************************************/
diff --git a/src/tools/imgtool/library.h b/src/tools/imgtool/library.h
index 160d6952a83..ec508bcbd0e 100644
--- a/src/tools/imgtool/library.h
+++ b/src/tools/imgtool/library.h
@@ -129,9 +129,9 @@ namespace imgtool
}
}
- uint64_t m_size;
- type_t m_type;
- std::string m_name;
+ uint64_t m_size;
+ type_t m_type;
+ std::string m_name;
};
}
diff --git a/src/tools/imgtool/modules/hp9845_tape.cpp b/src/tools/imgtool/modules/hp9845_tape.cpp
index bdf3fdf28ca..b7edf371f88 100644
--- a/src/tools/imgtool/modules/hp9845_tape.cpp
+++ b/src/tools/imgtool/modules/hp9845_tape.cpp
@@ -150,7 +150,7 @@
#define BYTES_USED_MASK 0x00ff // Mask of "bytes used" field
#define FORMAT_SECT_SIZE ((tape_pos_t)(2.85 * hti_format_t::ONE_INCH_POS)) // Size of sectors including padding: 2.85"
#define PREAMBLE_WORD 0 // Value of preamble word
-#define WORDS_PER_HEADER_N_SECTOR (WORDS_PER_SECTOR + 5)
+#define WORDS_PER_HEADER_N_SECTOR (WORDS_PER_SECTOR + 5)
#define MIN_IRG_SIZE ((tape_pos_t)(0.066 * hti_format_t::ONE_INCH_POS)) // Minimum size of IRG gaps: 0.066"
// File types
diff --git a/src/tools/imgtool/modules/mac.cpp b/src/tools/imgtool/modules/mac.cpp
index a65284f0b4e..546a153a7e8 100644
--- a/src/tools/imgtool/modules/mac.cpp
+++ b/src/tools/imgtool/modules/mac.cpp
@@ -6076,7 +6076,7 @@ static bool load_icon(uint32_t *dest, const void *resource_fork, uint64_t resour
uint8_t color = get_pixel(src, width, height, bpp, x, y);
// then check the mask
- bool is_masked = has_mask
+ bool is_masked = has_mask
? get_pixel(src + frame_length, width, height, bpp, x, y) != 0
: dest[y * width + x] >= 0x80000000;