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author arbee <rb6502@users.noreply.github.com>2020-12-28 14:36:13 -0500
committer arbee <rb6502@users.noreply.github.com>2020-12-28 14:36:13 -0500
commiteb8a262af1538d831393466fe66b6f2bd36248cc (patch)
tree6b1cf4f465c6e078c4df8d802bc3428ea79cde0f
parentc797dba569f61182de9cbc4603156e03356bfb88 (diff)
Temporary hack so most DRC games work on the M1/Apple Silicon. [R. Belmont, balr0g, Vas Crabb]
-rw-r--r--src/osd/modules/lib/osdlib_macosx.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/osd/modules/lib/osdlib_macosx.cpp b/src/osd/modules/lib/osdlib_macosx.cpp
index 6f7f5f4c3e6..c1f0520fa9b 100644
--- a/src/osd/modules/lib/osdlib_macosx.cpp
+++ b/src/osd/modules/lib/osdlib_macosx.cpp
@@ -66,7 +66,12 @@ void osd_process_kill()
void *osd_alloc_executable(size_t size)
{
#if defined(SDLMAME_BSD) || defined(SDLMAME_MACOSX)
+ #ifdef __aarch64__
+ // $$$$HACK! This assumes no DRC on Apple Silicon; making that work will be much more involved.
+ return (void *)mmap(0, size, PROT_READ | PROT_WRITE, MAP_ANON | MAP_SHARED, -1, 0);
+ #else
return (void *)mmap(0, size, PROT_EXEC|PROT_READ|PROT_WRITE, MAP_ANON|MAP_SHARED, -1, 0);
+ #endif
#elif defined(SDLMAME_UNIX)
return (void *)mmap(0, size, PROT_EXEC|PROT_READ|PROT_WRITE, MAP_ANON|MAP_SHARED, 0, 0);
#endif