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author cam900 <dbtlrchl@naver.com>2026-02-09 00:44:46 +0900
committer GitHub <noreply@github.com>2026-02-09 02:44:46 +1100
commite8cf4e4f011e12b76e5855be5bd4ae607e96f45e (patch)
treeffff9ff587a5d3647a8bccc0a77bf50674181447
parentaa14ce84d93a2bdc7c268ea077e4586cce485d35 (diff)
video/tmap038.cpp: Corrected tile RAM format comment. (#14939)
Low byte in First word of tile RAM is used for hi bits of tile code: 8x8 only?
-rw-r--r--src/devices/video/tmap038.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/devices/video/tmap038.cpp b/src/devices/video/tmap038.cpp
index 9446678fe35..6c02942f6e8 100644
--- a/src/devices/video/tmap038.cpp
+++ b/src/devices/video/tmap038.cpp
@@ -30,11 +30,11 @@
Offset: Bits: Value:
- 0.w fe-- ---- ---- --- Priority
+ 0.w fe-- ---- ---- ---- Priority
--dc ba98 ---- ---- Color
- ---- ---- 7654 3210
+ ---- ---- 7654 3210 Code hi bits (8x8 only?)
- 2.w Code
+ 2.w Code low bits
When a row-scroll / row-select effect is enabled, the scroll values are