diff options
author | Vas Crabb <vas@vastheman.com> | 2021-01-23 15:25:33 +1100 |
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committer | Vas Crabb <vas@vastheman.com> | 2021-01-23 15:25:33 +1100 |
commit | e713adea33867517126e254ec4c681b426d693b1 (patch) | |
tree | 0360bd9e2b3c2c0b10892ea20413b1065c49b6da | |
parent | 42a2b0006b087a9d5253ff8120dd1585485f12e7 (diff) |
bgfx: Fixed overlapping register in lcd-grid shaders and compiled for Direct3D, SPIR-V, Metal, etc.
21 files changed, 1 insertions, 1 deletions
diff --git a/bgfx/shaders/dx11/chains/lcd-grid/fs_lcd-grid.bin b/bgfx/shaders/dx11/chains/lcd-grid/fs_lcd-grid.bin Binary files differnew file mode 100644 index 00000000000..48e9b02013f --- /dev/null +++ b/bgfx/shaders/dx11/chains/lcd-grid/fs_lcd-grid.bin diff --git a/bgfx/shaders/dx11/chains/lcd-grid/fs_persistence.bin b/bgfx/shaders/dx11/chains/lcd-grid/fs_persistence.bin Binary files differnew file mode 100644 index 00000000000..727086d57b2 --- /dev/null +++ b/bgfx/shaders/dx11/chains/lcd-grid/fs_persistence.bin diff --git a/bgfx/shaders/dx11/chains/lcd-grid/vs_lcd-grid.bin b/bgfx/shaders/dx11/chains/lcd-grid/vs_lcd-grid.bin Binary files differnew file mode 100644 index 00000000000..624fecd4577 --- /dev/null +++ b/bgfx/shaders/dx11/chains/lcd-grid/vs_lcd-grid.bin diff --git a/bgfx/shaders/dx11/chains/lcd-grid/vs_persistence.bin b/bgfx/shaders/dx11/chains/lcd-grid/vs_persistence.bin Binary files differnew file mode 100644 index 00000000000..624fecd4577 --- /dev/null +++ b/bgfx/shaders/dx11/chains/lcd-grid/vs_persistence.bin diff --git a/bgfx/shaders/dx9/chains/lcd-grid/fs_lcd-grid.bin b/bgfx/shaders/dx9/chains/lcd-grid/fs_lcd-grid.bin Binary files differnew file mode 100644 index 00000000000..501e9b72dd1 --- /dev/null +++ b/bgfx/shaders/dx9/chains/lcd-grid/fs_lcd-grid.bin diff --git a/bgfx/shaders/dx9/chains/lcd-grid/fs_persistence.bin b/bgfx/shaders/dx9/chains/lcd-grid/fs_persistence.bin Binary files differnew file mode 100644 index 00000000000..536650f58ad --- /dev/null +++ b/bgfx/shaders/dx9/chains/lcd-grid/fs_persistence.bin diff --git a/bgfx/shaders/dx9/chains/lcd-grid/vs_lcd-grid.bin b/bgfx/shaders/dx9/chains/lcd-grid/vs_lcd-grid.bin Binary files differnew file mode 100644 index 00000000000..a93bf727629 --- /dev/null +++ b/bgfx/shaders/dx9/chains/lcd-grid/vs_lcd-grid.bin diff --git a/bgfx/shaders/dx9/chains/lcd-grid/vs_persistence.bin b/bgfx/shaders/dx9/chains/lcd-grid/vs_persistence.bin Binary files differnew file mode 100644 index 00000000000..a93bf727629 --- /dev/null +++ b/bgfx/shaders/dx9/chains/lcd-grid/vs_persistence.bin diff --git a/bgfx/shaders/essl/chains/lcd-grid/fs_lcd-grid.bin b/bgfx/shaders/essl/chains/lcd-grid/fs_lcd-grid.bin Binary files differnew file mode 100644 index 00000000000..bbd2940a855 --- /dev/null +++ b/bgfx/shaders/essl/chains/lcd-grid/fs_lcd-grid.bin diff --git a/bgfx/shaders/essl/chains/lcd-grid/fs_persistence.bin b/bgfx/shaders/essl/chains/lcd-grid/fs_persistence.bin Binary files differnew file mode 100644 index 00000000000..608ba73ddcc --- /dev/null +++ b/bgfx/shaders/essl/chains/lcd-grid/fs_persistence.bin diff --git a/bgfx/shaders/essl/chains/lcd-grid/vs_lcd-grid.bin b/bgfx/shaders/essl/chains/lcd-grid/vs_lcd-grid.bin Binary files differnew file mode 100644 index 00000000000..5c56e57ab49 --- /dev/null +++ b/bgfx/shaders/essl/chains/lcd-grid/vs_lcd-grid.bin diff --git a/bgfx/shaders/essl/chains/lcd-grid/vs_persistence.bin b/bgfx/shaders/essl/chains/lcd-grid/vs_persistence.bin Binary files differnew file mode 100644 index 00000000000..5c56e57ab49 --- /dev/null +++ b/bgfx/shaders/essl/chains/lcd-grid/vs_persistence.bin diff --git a/bgfx/shaders/metal/chains/lcd-grid/fs_lcd-grid.bin b/bgfx/shaders/metal/chains/lcd-grid/fs_lcd-grid.bin Binary files differnew file mode 100644 index 00000000000..12194079a17 --- /dev/null +++ b/bgfx/shaders/metal/chains/lcd-grid/fs_lcd-grid.bin diff --git a/bgfx/shaders/metal/chains/lcd-grid/fs_persistence.bin b/bgfx/shaders/metal/chains/lcd-grid/fs_persistence.bin Binary files differnew file mode 100644 index 00000000000..e2d2e0ac99f --- /dev/null +++ b/bgfx/shaders/metal/chains/lcd-grid/fs_persistence.bin diff --git a/bgfx/shaders/metal/chains/lcd-grid/vs_lcd-grid.bin b/bgfx/shaders/metal/chains/lcd-grid/vs_lcd-grid.bin Binary files differnew file mode 100644 index 00000000000..b889561ae71 --- /dev/null +++ b/bgfx/shaders/metal/chains/lcd-grid/vs_lcd-grid.bin diff --git a/bgfx/shaders/metal/chains/lcd-grid/vs_persistence.bin b/bgfx/shaders/metal/chains/lcd-grid/vs_persistence.bin Binary files differnew file mode 100644 index 00000000000..b889561ae71 --- /dev/null +++ b/bgfx/shaders/metal/chains/lcd-grid/vs_persistence.bin diff --git a/bgfx/shaders/spirv/chains/lcd-grid/fs_lcd-grid.bin b/bgfx/shaders/spirv/chains/lcd-grid/fs_lcd-grid.bin Binary files differnew file mode 100644 index 00000000000..e23aeed4ed7 --- /dev/null +++ b/bgfx/shaders/spirv/chains/lcd-grid/fs_lcd-grid.bin diff --git a/bgfx/shaders/spirv/chains/lcd-grid/fs_persistence.bin b/bgfx/shaders/spirv/chains/lcd-grid/fs_persistence.bin Binary files differnew file mode 100644 index 00000000000..39b121d80c4 --- /dev/null +++ b/bgfx/shaders/spirv/chains/lcd-grid/fs_persistence.bin diff --git a/bgfx/shaders/spirv/chains/lcd-grid/vs_lcd-grid.bin b/bgfx/shaders/spirv/chains/lcd-grid/vs_lcd-grid.bin Binary files differnew file mode 100644 index 00000000000..7d21cea1f97 --- /dev/null +++ b/bgfx/shaders/spirv/chains/lcd-grid/vs_lcd-grid.bin diff --git a/bgfx/shaders/spirv/chains/lcd-grid/vs_persistence.bin b/bgfx/shaders/spirv/chains/lcd-grid/vs_persistence.bin Binary files differnew file mode 100644 index 00000000000..7d21cea1f97 --- /dev/null +++ b/bgfx/shaders/spirv/chains/lcd-grid/vs_persistence.bin diff --git a/src/osd/modules/render/bgfx/shaders/chains/lcd-grid/fs_persistence.sc b/src/osd/modules/render/bgfx/shaders/chains/lcd-grid/fs_persistence.sc index 95f33c0e998..0187b8c90d2 100644 --- a/src/osd/modules/render/bgfx/shaders/chains/lcd-grid/fs_persistence.sc +++ b/src/osd/modules/render/bgfx/shaders/chains/lcd-grid/fs_persistence.sc @@ -3,7 +3,7 @@ $input v_color0, v_texcoord0 #include "common.sh" SAMPLER2D(s_screen, 0); -SAMPLER2D(s_motionblur, 0); +SAMPLER2D(s_motionblur, 1); uniform vec4 u_persistence; |