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author | Angelo Salese <angelosa@users.noreply.github.com> | 2019-07-04 23:04:51 +0200 |
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committer | GitHub <noreply@github.com> | 2019-07-04 23:04:51 +0200 |
commit | e4731ddfbf46d1f153136619f4eab5909d530e4c (patch) | |
tree | 24313a48a1c88d0b9afcffa012d5ffcdeded4a90 | |
parent | e121b90ac8b40efb73d2f251a1ca2035b2cd473d (diff) |
shangha3.cpp: document debug mode (nw)
-rw-r--r-- | src/mame/drivers/shangha3.cpp | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/src/mame/drivers/shangha3.cpp b/src/mame/drivers/shangha3.cpp index 36958a6a598..de9b2250f89 100644 --- a/src/mame/drivers/shangha3.cpp +++ b/src/mame/drivers/shangha3.cpp @@ -30,6 +30,14 @@ Notes: - a Blocken PCB shot shows a 48 MHz xtal, game is definitely too slow at 8 MHz (noticeable thru colour cycling effects) - Confirmed OSC is 48MHz and OKI resonator is 1.056MHz. +- Hebereke no Popoon has various debug mode switches, the ones found so far: + $30878e: bit 0 enable, active low. + If enabled correctly all of the non gameplay screens become + text stubs; + $aff14: a non-zero value enables CPU usage in 2p mode. + As a side-effect this also makes winning condition to never + satisfy, it goes on indefinitely with the selected characters and + input methods. ***************************************************************************/ |