diff options
author | hap <happppp@users.noreply.github.com> | 2019-11-29 15:53:15 +0100 |
---|---|---|
committer | hap <happppp@users.noreply.github.com> | 2019-11-29 15:53:37 +0100 |
commit | e3b997b8b445cf78182d8d992330c8e87f82169c (patch) | |
tree | 51ea00c40fb4af212fd39107f68b69ea6c8f13a0 | |
parent | b5f648cca7fdb31ea3cfdf84fa15926bbfa1bbd4 (diff) |
nibbler: conf switch for the debug controls (nw)
-rw-r--r-- | src/mame/drivers/snk6502.cpp | 44 |
1 files changed, 22 insertions, 22 deletions
diff --git a/src/mame/drivers/snk6502.cpp b/src/mame/drivers/snk6502.cpp index c44c08a905e..3aee619e73b 100644 --- a/src/mame/drivers/snk6502.cpp +++ b/src/mame/drivers/snk6502.cpp @@ -293,9 +293,6 @@ Stephh's notes (based on the games M6502 code and some tests) : #define MASTER_CLOCK XTAL(11'289'000) -/* Change to 1 to allow fake debug buttons */ -#define NIBBLER_HACK 0 - void snk6502_state::machine_start() { @@ -647,32 +644,14 @@ static INPUT_PORTS_START( pballoon ) INPUT_PORTS_END static INPUT_PORTS_START( nibbler ) - /* There are no buttons on a real "Nibbler" cabinet, but I guess that the game was tested - with a "Vanguard" cabinet so they have been mapped with debug features. - Rock-Ola documentation recommends a "4 Way Joystick - Heavy Duty" (RMC #G-6477-A). */ + // Rock-Ola documentation recommends a "4 Way Joystick - Heavy Duty" (RMC #G-6477-A). PORT_START("IN0") -#if NIBBLER_HACK - PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SERVICE ) PORT_NAME("Debug 0") PORT_CODE(KEYCODE_Z) // slow down - PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_SERVICE ) PORT_NAME("Debug 1") PORT_CODE(KEYCODE_X) - PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_SERVICE ) PORT_NAME("Debug 2") PORT_CODE(KEYCODE_C) - PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_SERVICE ) PORT_NAME("Debug 3") PORT_CODE(KEYCODE_V) -#else - PORT_BIT( 0x0f, IP_ACTIVE_HIGH, IPT_UNKNOWN ) -#endif PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN) PORT_4WAY PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP) PORT_4WAY PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_4WAY PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_4WAY PORT_START("IN1") -#if NIBBLER_HACK - PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SERVICE ) PORT_NAME("Debug 4") PORT_CODE(KEYCODE_B) // pause - PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_SERVICE ) PORT_NAME("Debug 5") PORT_CODE(KEYCODE_N) // unpause - PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_SERVICE ) PORT_NAME("Debug 6") PORT_CODE(KEYCODE_M) // end game - PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_SERVICE ) PORT_NAME("Debug 7") PORT_CODE(KEYCODE_K) -#else - PORT_BIT( 0x0f, IP_ACTIVE_HIGH, IPT_UNKNOWN ) -#endif PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_4WAY PORT_COCKTAIL PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_4WAY PORT_COCKTAIL PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_4WAY PORT_COCKTAIL @@ -708,6 +687,27 @@ static INPUT_PORTS_START( nibbler ) PORT_DIPSETTING( 0xc0, "2 Coins/1 Credit 4/3" ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x80, "1 Coin/1 Credit 2/3" ) + + /* There are no buttons on a real "Nibbler" cabinet, but I guess that the game was tested + with a "Vanguard" cabinet so they have been mapped with debug features. */ + PORT_START("DEBUG") + PORT_CONFNAME( 0x01, 0x00, "Enable Debug Inputs" ) + PORT_CONFSETTING( 0x00, DEF_STR( No ) ) + PORT_CONFSETTING( 0x01, DEF_STR( Yes ) ) + + PORT_MODIFY("IN0") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SERVICE ) PORT_CONDITION("DEBUG", 0x01, EQUALS, 0x01) PORT_NAME("Debug 0") PORT_CODE(KEYCODE_Z) // slow down + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_SERVICE ) PORT_CONDITION("DEBUG", 0x01, EQUALS, 0x01) PORT_NAME("Debug 1") PORT_CODE(KEYCODE_X) + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_SERVICE ) PORT_CONDITION("DEBUG", 0x01, EQUALS, 0x01) PORT_NAME("Debug 2") PORT_CODE(KEYCODE_C) + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_SERVICE ) PORT_CONDITION("DEBUG", 0x01, EQUALS, 0x01) PORT_NAME("Debug 3") PORT_CODE(KEYCODE_V) + PORT_BIT( 0x0f, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_CONDITION("DEBUG", 0x01, EQUALS, 0x00) + + PORT_MODIFY("IN1") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SERVICE ) PORT_CONDITION("DEBUG", 0x01, EQUALS, 0x01) PORT_NAME("Debug 4") PORT_CODE(KEYCODE_B) // pause + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_SERVICE ) PORT_CONDITION("DEBUG", 0x01, EQUALS, 0x01) PORT_NAME("Debug 5") PORT_CODE(KEYCODE_N) // unpause + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_SERVICE ) PORT_CONDITION("DEBUG", 0x01, EQUALS, 0x01) PORT_NAME("Debug 6") PORT_CODE(KEYCODE_M) // end game + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_SERVICE ) PORT_CONDITION("DEBUG", 0x01, EQUALS, 0x01) PORT_NAME("Debug 7") PORT_CODE(KEYCODE_COMMA) + PORT_BIT( 0x0f, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_CONDITION("DEBUG", 0x01, EQUALS, 0x00) INPUT_PORTS_END static INPUT_PORTS_START( nibbler8 ) |