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author Aaron Giles <aaron@aarongiles.com>2008-02-13 08:29:20 +0000
committer Aaron Giles <aaron@aarongiles.com>2008-02-13 08:29:20 +0000
commitde12af7f8747633993bb3c8663e6d0e527ca2844 (patch)
tree5b2c89964fdd9f1bcb215086281ff2c33568ff47
parentbba8baef1a35a9438b8e14e4c5951c8a8d7d1c60 (diff)
From: RansAckeR [mailto:RansAckeR@pandora.be]
Subject: 8080bw.c DIP locations, coin2 fixes Added DIP locations for sitv, sicv, invadpt2, lrescue, invasion. Fixed coin2 for superinv & invasion.
-rw-r--r--src/mame/drivers/8080bw.c97
1 files changed, 54 insertions, 43 deletions
diff --git a/src/mame/drivers/8080bw.c b/src/mame/drivers/8080bw.c
index 9d49e4bd08e..18a6e3e714e 100644
--- a/src/mame/drivers/8080bw.c
+++ b/src/mame/drivers/8080bw.c
@@ -13,6 +13,12 @@
/* because according to KLOV, Midway was only allowed to make minor */
/* modifications of the Taito code. */
/* */
+/* - DIP Locations verified from manual for: */
+/* -sitv */
+/* -sicv */
+/* -invadpt2 */
+/* -lrescue */
+/* -invasion */
/* */
/* To Do: */
/* ----- */
@@ -112,17 +118,19 @@ static INPUT_PORTS_START( sicv )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_START_TAG("DSW0")
- PORT_DIPNAME( 0x03, 0x00, DEF_STR( Lives ) )
+ PORT_DIPNAME( 0x03, 0x00, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:1,2")
PORT_DIPSETTING( 0x00, "3" )
PORT_DIPSETTING( 0x01, "4" )
PORT_DIPSETTING( 0x02, "5" )
PORT_DIPSETTING( 0x03, "6" )
- PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_TILT )
- PORT_DIPNAME( 0x08, 0x00, DEF_STR( Bonus_Life ) )
+ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_TILT ) PORT_DIPLOCATION("SW1:3")
+ PORT_DIPNAME( 0x08, 0x00, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW1:4")
PORT_DIPSETTING( 0x08, "1000" )
PORT_DIPSETTING( 0x00, "1500" )
- PORT_BIT( 0x70, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM(invaders_in2_control_r, 0)
- PORT_DIPNAME( 0x80, 0x00, "Coin Info" )
+ /* SW1:5,6,7: In OFF, PL2 can have no control of joystick, going auto left/right and other problems like no laser gun.
+ Be sure these are always ON */
+ PORT_BIT( 0x70, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM(invaders_in2_control_r, 0) PORT_DIPLOCATION("SW1:5,6,7") /* Labeled as "FACTORY" */
+ PORT_DIPNAME( 0x80, 0x00, "Coin Info" ) PORT_DIPLOCATION("SW1:8")
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
@@ -177,17 +185,19 @@ static INPUT_PORTS_START( sitv )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START_TAG("DSW0")
- PORT_DIPNAME( 0x03, 0x00, DEF_STR( Lives ) )
+ PORT_DIPNAME( 0x03, 0x00, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:1,2")
PORT_DIPSETTING( 0x00, "3" )
PORT_DIPSETTING( 0x01, "4" )
PORT_DIPSETTING( 0x02, "5" )
PORT_DIPSETTING( 0x03, "6" )
- PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_TILT )
- PORT_DIPNAME( 0x08, 0x00, DEF_STR( Bonus_Life ) )
+ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_TILT ) PORT_DIPLOCATION("SW1:3")
+ PORT_DIPNAME( 0x08, 0x00, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW1:4")
PORT_DIPSETTING( 0x08, "1000" )
PORT_DIPSETTING( 0x00, "1500" )
- PORT_BIT( 0x70, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM(invaders_in2_control_r, 0)
- PORT_DIPNAME( 0x80, 0x00, "Coin Info" )
+ /* SW1:5,6,7: In OFF, PL2 can have no control of joystick, going auto left/right and other problems like no laser gun.
+ Be sure these are always ON */
+ PORT_BIT( 0x70, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM(invaders_in2_control_r, 0) PORT_DIPLOCATION("SW1:5,6,7") /* Labeled as "FACTORY" */
+ PORT_DIPNAME( 0x80, 0x00, "Coin Info" ) PORT_DIPLOCATION("SW1:8")
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
@@ -240,17 +250,19 @@ static INPUT_PORTS_START( invadrmr )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_START_TAG("DSW0")
- PORT_DIPNAME( 0x03, 0x00, DEF_STR( Lives ) )
+ PORT_DIPNAME( 0x03, 0x00, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:1,2")
PORT_DIPSETTING( 0x00, "3" )
PORT_DIPSETTING( 0x01, "4" )
PORT_DIPSETTING( 0x02, "5" )
PORT_DIPSETTING( 0x03, "6" )
- PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_TILT )
- PORT_DIPNAME( 0x08, 0x00, DEF_STR( Bonus_Life ) )
+ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_TILT ) PORT_DIPLOCATION("SW1:3")
+ PORT_DIPNAME( 0x08, 0x00, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW1:4")
PORT_DIPSETTING( 0x00, "1500" )
PORT_DIPSETTING( 0x08, "3000" ) /* This is different to invaders */
- PORT_BIT( 0x70, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM(invaders_in2_control_r, 0)
- PORT_DIPNAME( 0x80, 0x00, "Coin Info" )
+ /* SW1:5,6,7: In OFF, PL2 can have no control of joystick, going auto left/right and other problems like no laser gun.
+ Be sure these are always ON */
+ PORT_BIT( 0x70, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM(invaders_in2_control_r, 0) PORT_DIPLOCATION("SW1:5,6,7") /* Labeled as "FACTORY" */
+ PORT_DIPNAME( 0x80, 0x00, "Coin Info" ) PORT_DIPLOCATION("SW1:8")
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
@@ -314,18 +326,19 @@ static INPUT_PORTS_START( invadpt2 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START_TAG("DSW0")
- PORT_DIPNAME( 0x01, 0x00, DEF_STR( Lives ) )
+ PORT_DIPNAME( 0x01, 0x00, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:1")
PORT_DIPSETTING( 0x00, "3" )
PORT_DIPSETTING( 0x01, "4" )
- PORT_DIPNAME( 0x02, 0x00, DEF_STR( Unknown ) )
- PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x02, DEF_STR( On ) )
- PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_TILT )
- PORT_DIPNAME( 0x08, 0x00, "High Score Preset Mode" )
+ /* SW1:2 doesn't seem to work? */
+ PORT_DIPNAME( 0x02, 0x00, "Rotate Images" ) PORT_DIPLOCATION("SW1:2") /* "When ON, the images on screen will be rotated. Default is ON." */
+ PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_TILT ) PORT_DIPLOCATION("SW1:3")
+ PORT_DIPNAME( 0x08, 0x00, "Preset Mode" ) PORT_DIPLOCATION("SW1:4") /* Preset Mode: "Switch for checking, when OFF checking can be done." */
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x08, DEF_STR( On ) )
- PORT_BIT( 0x70, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM(invaders_in2_control_r, 0)
- PORT_DIPNAME( 0x80, 0x00, "Coin Info" )
+ PORT_BIT( 0x70, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM(invaders_in2_control_r, 0) PORT_DIPLOCATION("SW1:5,6,7")
+ PORT_DIPNAME( 0x80, 0x00, "Coin Info" ) PORT_DIPLOCATION("SW1:8")
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
@@ -945,19 +958,16 @@ static INPUT_PORTS_START( lrescue )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START_TAG("DSW0")
- PORT_DIPNAME( 0x03, 0x00, DEF_STR( Lives ) )
+ PORT_DIPNAME( 0x03, 0x00, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:1,2")
PORT_DIPSETTING( 0x00, "3" )
PORT_DIPSETTING( 0x01, "4" )
PORT_DIPSETTING( 0x02, "5" )
PORT_DIPSETTING( 0x03, "6" )
- PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_TILT )
- PORT_DIPNAME( 0x08, 0x00, DEF_STR( Unknown ) )
- PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00, DEF_STR( On ) )
- PORT_BIT( 0x70, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM(invaders_in2_control_r, 0)
- PORT_DIPNAME( 0x80, 0x00, DEF_STR( Unknown ) )
- PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ /* SW1:3-8 Unused according to manual: "Factory Adjustments". Default is ON. */
+ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_TILT ) PORT_DIPLOCATION("SW1:3")
+ PORT_DIPUNUSED_DIPLOC( 0x08, 0x00, "SW1:4" )
+ PORT_BIT( 0x70, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM(invaders_in2_control_r, 0) PORT_DIPLOCATION("SW1:5,6,7")
+ PORT_DIPUNUSED_DIPLOC( 0x80, 0x00, "SW1:8" )
/* Dummy controls port, P1 */
PORT_START_TAG(INVADERS_P1_CONTROL_PORT_TAG)
@@ -1086,29 +1096,30 @@ static INPUT_PORTS_START( invasion )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_START_TAG("IN1")
- PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START1 )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_2WAY
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_2WAY
- PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
+ PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_COIN2 )
PORT_START_TAG("DSW0")
- PORT_DIPNAME( 0x03, 0x00, DEF_STR( Lives ) )
+ /* SW1:5-8 Unused according to manual. */
+ PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:3,4") /* Default is OFF, OFF (6) */
PORT_DIPSETTING( 0x00, "3" )
PORT_DIPSETTING( 0x01, "4" )
PORT_DIPSETTING( 0x02, "5" )
PORT_DIPSETTING( 0x03, "6" )
- PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_DIPNAME( 0x08, 0x00, DEF_STR( Bonus_Life ) )
+ PORT_DIPUNUSED_DIPLOC( 0x04, 0x04, "SW1:8" ) /* Default OFF */
+ PORT_DIPNAME( 0x08, 0x00, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW1:2") /* Default is ON (2500) */
PORT_DIPSETTING( 0x08, "1500" )
PORT_DIPSETTING( 0x00, "2500" )
- PORT_BIT( 0x70, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM(invaders_in2_control_r, 0)
- PORT_DIPNAME( 0x80, 0x00, "Laser Bonus Info" )
- PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_BIT( 0x70, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM(invaders_in2_control_r, 0) PORT_DIPLOCATION("SW1:5,6,7") /* Default ON */
+ PORT_DIPNAME( 0x80, 0x00, "Laser Bonus Info" ) PORT_DIPLOCATION("SW1:1") /* Default is OFF (Info on) */
+ PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x80, DEF_STR( On ) )
/* Dummy controls port, P1 */
PORT_START_TAG(INVADERS_P1_CONTROL_PORT_TAG)
@@ -1149,14 +1160,14 @@ static INPUT_PORTS_START( superinv )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_START_TAG("IN1")
- PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START1 )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_2WAY
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_2WAY
- PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* Must be high or game instantly crashes */
+ PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_COIN2 )
PORT_START_TAG("DSW0")
PORT_DIPNAME( 0x03, 0x00, DEF_STR( Lives ) )