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author | 2017-10-23 09:57:51 +0200 | |
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committer | 2017-10-23 09:57:51 +0200 | |
commit | ddb82d41b184bc9d036d4108ef9b365009659a3c (patch) | |
tree | d408a37c66b1b21a0adca6f6052d14057690e1f1 | |
parent | 860bae6ac16f9fc799a9fb9a27ff7df6c0f39055 (diff) |
stvvdp1.cpp: fix line / polyline drawing (Die Hard Arcade wireframe map) [Angelo Salese]
-rw-r--r-- | src/devices/video/stvvdp1.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/devices/video/stvvdp1.cpp b/src/devices/video/stvvdp1.cpp index ad350718e39..c731041069f 100644 --- a/src/devices/video/stvvdp1.cpp +++ b/src/devices/video/stvvdp1.cpp @@ -1060,7 +1060,8 @@ void saturn_state::stv_vdp1_set_drawpixel( void ) return; } - if (sprite_type == 4 && ((stv2_current_sprite.CMDPMOD & 0x7) == 0)) + // polygon / polyline / line with replace case + if (sprite_type & 4 && ((stv2_current_sprite.CMDPMOD & 0x7) == 0)) { drawpixel = &saturn_state::drawpixel_poly; } |