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author hap <happppp@users.noreply.github.com>2026-04-24 15:23:24 +0200
committer hap <happppp@users.noreply.github.com>2026-04-24 15:34:20 +0200
commitdbfc6691bd12bc737251c4e796b3c03cf946ffca (patch)
tree8b1f3c3e5b9f0c0158fdff082e38b26aeaeb21be
parent43688d9ac649f72bba0e44a6e0212a9811221725 (diff)
namcos21: correction to sound bank write
-rw-r--r--src/mame/namco/namcos21.cpp2
-rw-r--r--src/mame/namco/namcos21_c67.cpp2
-rw-r--r--src/mame/namco/namcos21_de.cpp2
3 files changed, 3 insertions, 3 deletions
diff --git a/src/mame/namco/namcos21.cpp b/src/mame/namco/namcos21.cpp
index 86e7b54aa2c..b9604682323 100644
--- a/src/mame/namco/namcos21.cpp
+++ b/src/mame/namco/namcos21.cpp
@@ -604,7 +604,7 @@ void namcos21_state::sound_map(address_map &map)
map(0x8000, 0x9fff).ram();
map(0xa000, 0xbfff).nopw(); // amplifier enable on 1st write
map(0xc000, 0xffff).nopw(); // avoid debug log noise; games write frequently to 0xe000
- map(0xc000, 0xc001).w(FUNC(namcos21_state::sound_bankselect_w));
+ map(0xc001, 0xc001).w(FUNC(namcos21_state::sound_bankselect_w));
map(0xd001, 0xd001).nopw(); // watchdog
map(0xd000, 0xffff).rom().region("audiocpu", 0x01000);
}
diff --git a/src/mame/namco/namcos21_c67.cpp b/src/mame/namco/namcos21_c67.cpp
index de34c6b37a1..059f18d53db 100644
--- a/src/mame/namco/namcos21_c67.cpp
+++ b/src/mame/namco/namcos21_c67.cpp
@@ -559,7 +559,7 @@ void namcos21_c67_state::sound_map(address_map &map)
map(0x8000, 0x9fff).ram();
map(0xa000, 0xbfff).nopw(); // amplifier enable on 1st write
map(0xc000, 0xffff).nopw(); // avoid debug log noise; games write frequently to 0xe000
- map(0xc000, 0xc001).w(FUNC(namcos21_c67_state::sound_bankselect_w));
+ map(0xc001, 0xc001).w(FUNC(namcos21_c67_state::sound_bankselect_w));
map(0xd001, 0xd001).nopw(); // watchdog
map(0xd000, 0xffff).rom().region("audiocpu", 0x01000);
}
diff --git a/src/mame/namco/namcos21_de.cpp b/src/mame/namco/namcos21_de.cpp
index db641338e33..c68a153e0ac 100644
--- a/src/mame/namco/namcos21_de.cpp
+++ b/src/mame/namco/namcos21_de.cpp
@@ -335,7 +335,7 @@ void namco_de_pcbstack_device::sound_map(address_map &map)
map(0x8000, 0x9fff).ram();
map(0xa000, 0xbfff).nopw(); // amplifier enable on 1st write
map(0xc000, 0xffff).nopw(); // avoid debug log noise; games write frequently to 0xe000
- map(0xc000, 0xc001).w(FUNC(namco_de_pcbstack_device::sound_bankselect_w));
+ map(0xc001, 0xc001).w(FUNC(namco_de_pcbstack_device::sound_bankselect_w));
map(0xd001, 0xd001).nopw(); // watchdog
map(0xd000, 0xffff).rom().region("audiocpu", 0x01000);
}