diff options
| author | 2026-04-24 15:23:24 +0200 | |
|---|---|---|
| committer | 2026-04-24 15:34:20 +0200 | |
| commit | dbfc6691bd12bc737251c4e796b3c03cf946ffca (patch) | |
| tree | 8b1f3c3e5b9f0c0158fdff082e38b26aeaeb21be | |
| parent | 43688d9ac649f72bba0e44a6e0212a9811221725 (diff) | |
namcos21: correction to sound bank write
| -rw-r--r-- | src/mame/namco/namcos21.cpp | 2 | ||||
| -rw-r--r-- | src/mame/namco/namcos21_c67.cpp | 2 | ||||
| -rw-r--r-- | src/mame/namco/namcos21_de.cpp | 2 |
3 files changed, 3 insertions, 3 deletions
diff --git a/src/mame/namco/namcos21.cpp b/src/mame/namco/namcos21.cpp index 86e7b54aa2c..b9604682323 100644 --- a/src/mame/namco/namcos21.cpp +++ b/src/mame/namco/namcos21.cpp @@ -604,7 +604,7 @@ void namcos21_state::sound_map(address_map &map) map(0x8000, 0x9fff).ram(); map(0xa000, 0xbfff).nopw(); // amplifier enable on 1st write map(0xc000, 0xffff).nopw(); // avoid debug log noise; games write frequently to 0xe000 - map(0xc000, 0xc001).w(FUNC(namcos21_state::sound_bankselect_w)); + map(0xc001, 0xc001).w(FUNC(namcos21_state::sound_bankselect_w)); map(0xd001, 0xd001).nopw(); // watchdog map(0xd000, 0xffff).rom().region("audiocpu", 0x01000); } diff --git a/src/mame/namco/namcos21_c67.cpp b/src/mame/namco/namcos21_c67.cpp index de34c6b37a1..059f18d53db 100644 --- a/src/mame/namco/namcos21_c67.cpp +++ b/src/mame/namco/namcos21_c67.cpp @@ -559,7 +559,7 @@ void namcos21_c67_state::sound_map(address_map &map) map(0x8000, 0x9fff).ram(); map(0xa000, 0xbfff).nopw(); // amplifier enable on 1st write map(0xc000, 0xffff).nopw(); // avoid debug log noise; games write frequently to 0xe000 - map(0xc000, 0xc001).w(FUNC(namcos21_c67_state::sound_bankselect_w)); + map(0xc001, 0xc001).w(FUNC(namcos21_c67_state::sound_bankselect_w)); map(0xd001, 0xd001).nopw(); // watchdog map(0xd000, 0xffff).rom().region("audiocpu", 0x01000); } diff --git a/src/mame/namco/namcos21_de.cpp b/src/mame/namco/namcos21_de.cpp index db641338e33..c68a153e0ac 100644 --- a/src/mame/namco/namcos21_de.cpp +++ b/src/mame/namco/namcos21_de.cpp @@ -335,7 +335,7 @@ void namco_de_pcbstack_device::sound_map(address_map &map) map(0x8000, 0x9fff).ram(); map(0xa000, 0xbfff).nopw(); // amplifier enable on 1st write map(0xc000, 0xffff).nopw(); // avoid debug log noise; games write frequently to 0xe000 - map(0xc000, 0xc001).w(FUNC(namco_de_pcbstack_device::sound_bankselect_w)); + map(0xc001, 0xc001).w(FUNC(namco_de_pcbstack_device::sound_bankselect_w)); map(0xd001, 0xd001).nopw(); // watchdog map(0xd000, 0xffff).rom().region("audiocpu", 0x01000); } |
