diff options
author | Ivan Vangelista <mesgnet@yahoo.it> | 2019-04-30 14:27:18 +0200 |
---|---|---|
committer | Ivan Vangelista <mesgnet@yahoo.it> | 2019-04-30 14:27:18 +0200 |
commit | d140f831c1e855d4a03bb20a4a8fc86873e08c56 (patch) | |
tree | 69a095b388fb9bb40949430ee9b1ed39af446c3f | |
parent | d81a9467c1c4ddc5ca15d9ae5ea91039fd7c06d2 (diff) |
bublbobl.cpp (sboblboblf): updated notes (nw)
-rw-r--r-- | src/mame/drivers/bublbobl.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mame/drivers/bublbobl.cpp b/src/mame/drivers/bublbobl.cpp index 193298c75d6..fbc15414368 100644 --- a/src/mame/drivers/bublbobl.cpp +++ b/src/mame/drivers/bublbobl.cpp @@ -1801,8 +1801,8 @@ ROM_START( sboblboblf ) // single layer PCB '8001 AX' ROM_REGION( 0x10000, "audiocpu", 0 ) ROM_LOAD( "a1.bin", 0x0000, 0x08000, CRC(4f9a26e8) SHA1(3105b34b88a7134493c2b3f584729f8b0407a011) ) -// the following ROMs match the sboblbobl set, but are missing 0x10000 of GFX data. However the PCB has no empty sockets and the ROM sizes are verified, -// plus the game seems to work fine, at least in the first levels. TODO: play the whole game and verify if the missing data comes into play somewhere. +// The following ROMs match the sboblbobl set, but are missing 0x10000 of GFX data. However the PCB has no empty sockets and the ROM sizes are verified. +// The missing data is for the final boss. Did the bootleggers decide noone would ever get there and cut it out to spare some dollars? Doesn't make much sense. ROM_REGION (0x80000, "gfx1", ROMREGION_INVERT) ROM_LOAD ("a11.bin", 0x00000, 0x10000, CRC(76f2b367) SHA1(3e357a5642c8747df77a995057cecdf96f3130ab)) // 27512 ROM_LOAD ("a10.bin", 0x10000, 0x10000, CRC(d370f499) SHA1(94ce157ff1a53fabf08abe5467531b94a56666a5)) // 27512 |