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author Scott Stone <tafoid@gmail.com>2018-12-09 20:46:36 -0500
committer Scott Stone <tafoid@gmail.com>2018-12-09 20:46:36 -0500
commitcd3b77121fa7fdd0540515f9ee471724987680d5 (patch)
tree526da9b08b30203245fba5337a3976d211b38ac2
parent5ecf738de3d8cf0a78fb0105fe322db3e58ec5ae (diff)
dec8.cpp: Fix regression with ghostb, srdarwin (nw)
Some misc text changes to certain trigger usage info (nw)
-rw-r--r--src/emu/emuopts.cpp2
-rw-r--r--src/mame/drivers/dec8.cpp4
-rw-r--r--src/osd/modules/lib/osdobj_common.cpp2
3 files changed, 4 insertions, 4 deletions
diff --git a/src/emu/emuopts.cpp b/src/emu/emuopts.cpp
index 0d7c5899db5..031bfffc290 100644
--- a/src/emu/emuopts.cpp
+++ b/src/emu/emuopts.cpp
@@ -102,7 +102,7 @@ const options_entry emu_options::s_option_entries[] =
// rotation options
{ nullptr, nullptr, OPTION_HEADER, "CORE ROTATION OPTIONS" },
- { OPTION_ROTATE, "1", OPTION_BOOLEAN, "rotate the game screen according to the game's orientation needs it" },
+ { OPTION_ROTATE, "1", OPTION_BOOLEAN, "rotate the game screen according to the game's orientation when needed" },
{ OPTION_ROR, "0", OPTION_BOOLEAN, "rotate screen clockwise 90 degrees" },
{ OPTION_ROL, "0", OPTION_BOOLEAN, "rotate screen counterclockwise 90 degrees" },
{ OPTION_AUTOROR, "0", OPTION_BOOLEAN, "automatically rotate screen clockwise 90 degrees if vertical" },
diff --git a/src/mame/drivers/dec8.cpp b/src/mame/drivers/dec8.cpp
index 79e9fc357ce..5ae9ad1aba1 100644
--- a/src/mame/drivers/dec8.cpp
+++ b/src/mame/drivers/dec8.cpp
@@ -2193,7 +2193,7 @@ MACHINE_CONFIG_START(dec8_state::ghostb)
m_mcu->port_out_cb<0>().set(FUNC(dec8_state::i8751_port0_w));
m_mcu->port_in_cb<1>().set(FUNC(dec8_state::i8751_port1_r));
m_mcu->port_out_cb<1>().set(FUNC(dec8_state::i8751_port1_w));
- m_mcu->port_out_cb<3>().set(FUNC(dec8_state::gondo_mcu_to_main_w));
+ m_mcu->port_out_cb<2>().set(FUNC(dec8_state::gondo_mcu_to_main_w));
m_mcu->port_in_cb<3>().set_ioport("I8751");
/* video hardware */
@@ -2377,7 +2377,7 @@ MACHINE_CONFIG_START(dec8_state::srdarwin)
m_mcu->port_in_cb<0>().set(FUNC(dec8_state::i8751_port0_r));
m_mcu->port_out_cb<0>().set(FUNC(dec8_state::i8751_port0_w));
m_mcu->port_out_cb<2>().set(FUNC(dec8_state::srdarwin_mcu_to_main_w));
- m_mcu->port_in_cb<0>().set_ioport("I8751");
+ m_mcu->port_in_cb<3>().set_ioport("I8751");
MCFG_QUANTUM_PERFECT_CPU("maincpu") /* needed for stability with emulated MCU or sometimes commands get missed and game crashes at bosses */
diff --git a/src/osd/modules/lib/osdobj_common.cpp b/src/osd/modules/lib/osdobj_common.cpp
index 5e6be57bde3..88de1245b89 100644
--- a/src/osd/modules/lib/osdobj_common.cpp
+++ b/src/osd/modules/lib/osdobj_common.cpp
@@ -56,7 +56,7 @@ const options_entry osd_options::s_option_entries[] =
{ OSDOPTION_MAXIMIZE ";max", "1", OPTION_BOOLEAN, "default to maximized windows; otherwise, windows will be minimized" },
{ OSDOPTION_WAITVSYNC ";vs", "0", OPTION_BOOLEAN, "enable waiting for the start of VBLANK before flipping screens; reduces tearing effects" },
{ OSDOPTION_SYNCREFRESH ";srf", "0", OPTION_BOOLEAN, "enable using the start of VBLANK for throttling instead of the game time" },
- { OSD_MONITOR_PROVIDER, OSDOPTVAL_AUTO, OPTION_STRING, "monitor discovery method" },
+ { OSD_MONITOR_PROVIDER, OSDOPTVAL_AUTO, OPTION_STRING, "monitor discovery method: " },
// per-window options
{ nullptr, nullptr, OPTION_HEADER, "OSD PER-WINDOW VIDEO OPTIONS" },