diff options
author | Scott Stone <tafoid@gmail.com> | 2018-12-09 20:46:36 -0500 |
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committer | Scott Stone <tafoid@gmail.com> | 2018-12-09 20:46:36 -0500 |
commit | cd3b77121fa7fdd0540515f9ee471724987680d5 (patch) | |
tree | 526da9b08b30203245fba5337a3976d211b38ac2 | |
parent | 5ecf738de3d8cf0a78fb0105fe322db3e58ec5ae (diff) |
dec8.cpp: Fix regression with ghostb, srdarwin (nw)
Some misc text changes to certain trigger usage info (nw)
-rw-r--r-- | src/emu/emuopts.cpp | 2 | ||||
-rw-r--r-- | src/mame/drivers/dec8.cpp | 4 | ||||
-rw-r--r-- | src/osd/modules/lib/osdobj_common.cpp | 2 |
3 files changed, 4 insertions, 4 deletions
diff --git a/src/emu/emuopts.cpp b/src/emu/emuopts.cpp index 0d7c5899db5..031bfffc290 100644 --- a/src/emu/emuopts.cpp +++ b/src/emu/emuopts.cpp @@ -102,7 +102,7 @@ const options_entry emu_options::s_option_entries[] = // rotation options { nullptr, nullptr, OPTION_HEADER, "CORE ROTATION OPTIONS" }, - { OPTION_ROTATE, "1", OPTION_BOOLEAN, "rotate the game screen according to the game's orientation needs it" }, + { OPTION_ROTATE, "1", OPTION_BOOLEAN, "rotate the game screen according to the game's orientation when needed" }, { OPTION_ROR, "0", OPTION_BOOLEAN, "rotate screen clockwise 90 degrees" }, { OPTION_ROL, "0", OPTION_BOOLEAN, "rotate screen counterclockwise 90 degrees" }, { OPTION_AUTOROR, "0", OPTION_BOOLEAN, "automatically rotate screen clockwise 90 degrees if vertical" }, diff --git a/src/mame/drivers/dec8.cpp b/src/mame/drivers/dec8.cpp index 79e9fc357ce..5ae9ad1aba1 100644 --- a/src/mame/drivers/dec8.cpp +++ b/src/mame/drivers/dec8.cpp @@ -2193,7 +2193,7 @@ MACHINE_CONFIG_START(dec8_state::ghostb) m_mcu->port_out_cb<0>().set(FUNC(dec8_state::i8751_port0_w)); m_mcu->port_in_cb<1>().set(FUNC(dec8_state::i8751_port1_r)); m_mcu->port_out_cb<1>().set(FUNC(dec8_state::i8751_port1_w)); - m_mcu->port_out_cb<3>().set(FUNC(dec8_state::gondo_mcu_to_main_w)); + m_mcu->port_out_cb<2>().set(FUNC(dec8_state::gondo_mcu_to_main_w)); m_mcu->port_in_cb<3>().set_ioport("I8751"); /* video hardware */ @@ -2377,7 +2377,7 @@ MACHINE_CONFIG_START(dec8_state::srdarwin) m_mcu->port_in_cb<0>().set(FUNC(dec8_state::i8751_port0_r)); m_mcu->port_out_cb<0>().set(FUNC(dec8_state::i8751_port0_w)); m_mcu->port_out_cb<2>().set(FUNC(dec8_state::srdarwin_mcu_to_main_w)); - m_mcu->port_in_cb<0>().set_ioport("I8751"); + m_mcu->port_in_cb<3>().set_ioport("I8751"); MCFG_QUANTUM_PERFECT_CPU("maincpu") /* needed for stability with emulated MCU or sometimes commands get missed and game crashes at bosses */ diff --git a/src/osd/modules/lib/osdobj_common.cpp b/src/osd/modules/lib/osdobj_common.cpp index 5e6be57bde3..88de1245b89 100644 --- a/src/osd/modules/lib/osdobj_common.cpp +++ b/src/osd/modules/lib/osdobj_common.cpp @@ -56,7 +56,7 @@ const options_entry osd_options::s_option_entries[] = { OSDOPTION_MAXIMIZE ";max", "1", OPTION_BOOLEAN, "default to maximized windows; otherwise, windows will be minimized" }, { OSDOPTION_WAITVSYNC ";vs", "0", OPTION_BOOLEAN, "enable waiting for the start of VBLANK before flipping screens; reduces tearing effects" }, { OSDOPTION_SYNCREFRESH ";srf", "0", OPTION_BOOLEAN, "enable using the start of VBLANK for throttling instead of the game time" }, - { OSD_MONITOR_PROVIDER, OSDOPTVAL_AUTO, OPTION_STRING, "monitor discovery method" }, + { OSD_MONITOR_PROVIDER, OSDOPTVAL_AUTO, OPTION_STRING, "monitor discovery method: " }, // per-window options { nullptr, nullptr, OPTION_HEADER, "OSD PER-WINDOW VIDEO OPTIONS" }, |