diff options
| author | 2026-05-10 21:06:45 +0200 | |
|---|---|---|
| committer | 2026-05-10 22:32:26 +0200 | |
| commit | cbabab0b2fb36a8f572e2c9a2d8f36e76f335e98 (patch) | |
| tree | cd831c28f54b0026c26b233b42f956416510a401 | |
| parent | df3e8123bf0da40e75d2b38039f15298c8de238a (diff) | |
Systems promoted to working
---------------------------
Contra, Side Pocket, Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac, Bare Knuckle III, The Great Hongyun Shu 1996 (Conny bootlegs of Mega Drive versions) [Angelo Salese]
| -rw-r--r-- | src/mame/sega/megadriv_acbl.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/mame/sega/megadriv_acbl.cpp b/src/mame/sega/megadriv_acbl.cpp index f38d4fd18cd..66e44af6b28 100644 --- a/src/mame/sega/megadriv_acbl.cpp +++ b/src/mame/sega/megadriv_acbl.cpp @@ -1865,9 +1865,9 @@ GAME( 1994, barek2ch, 0, md_bootleg, barek2ch, md_boot_state, GAME( 1995, biohzdmb, 0, megadrvb, biohzdmb, md_boot_state, init_biohzdmb, ROT0, "bootleg / Sega", "Bio-Hazard Battle (scrambled bootleg of Mega Drive version)", 0 ) // Conny bootlegs with Mega Drive bootleg chipset marked TA-04, TA-05 and TA-06. 1 DIP switch bank. -GAME( 1995, contrambc, 0, conny, conny, md_conny_state, init_conny_bit6<0x860000>, ROT0, "bootleg (Conny / Chuangyi)", "Contra (Conny bootleg of Mega Drive version)", MACHINE_NOT_WORKING ) // has shuffled levels compared to retail, test me -GAME( 1995, sidepmbc, 0, conny, sidepmbc, md_conny_state, init_conny_bit7<0x8a0000>, ROT0, "bootleg (Conny)", "Side Pocket (Conny bootleg of Mega Drive version)", MACHINE_NOT_WORKING ) // buggy when pressing start with no credit (verify), test me -GAME( 1995, 3in1mbc, 0, conny3in1, conny3in1,md_conny_3in1_state, init_conny_bit7<0x880000>, ROT0, "bootleg (Conny)", "Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions)", MACHINE_NOT_WORKING ) // pressing buttons during attract bankswitch between games. Gunstar Heroes crashes doing so during title screen anim (with irq 4 enabled, verify), credits aren't preserved when switching from/to Joe & Mac (verify) -GAME( 1995, barek3mbc, 0, conny, conny, md_conny_state, init_conny_bit6<0x820000>, ROT0, "bootleg (Conny)", "Bare Knuckle III (Conny bootleg of Mega Drive version)", MACHINE_NOT_WORKING ) // test me -GAME( 1996, mickeycmb, 0, conny, conny, md_conny_state, init_conny_bit7<0x8c0000>, ROT0, "bootleg (Conny)", "The Great Hongyun Shu 1996 (Conny bootleg of Mega Drive version)", MACHINE_NOT_WORKING ) // test me +GAME( 1995, contrambc, 0, conny, conny, md_conny_state, init_conny_bit6<0x860000>, ROT0, "bootleg (Conny / Chuangyi)", "Contra (Conny bootleg of Mega Drive version)", 0 ) // has shuffled levels compared to retail, can game softlock on continue screen (bad coding likely, verify) +GAME( 1995, sidepmbc, 0, conny, sidepmbc, md_conny_state, init_conny_bit7<0x8a0000>, ROT0, "bootleg (Conny)", "Side Pocket (Conny bootleg of Mega Drive version)", 0 ) // buggy when pressing start with no credit (verify) +GAME( 1995, 3in1mbc, 0, conny3in1, conny3in1,md_conny_3in1_state, init_conny_bit7<0x880000>, ROT0, "bootleg (Conny)", "Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions)", 0 ) // pressing buttons during attract bankswitch between games. Gunstar Heroes crashes doing so during title screen anim (with irq 4 enabled, verify), credits aren't preserved when switching from/to Joe & Mac (verify) +GAME( 1995, barek3mbc, 0, conny, conny, md_conny_state, init_conny_bit6<0x820000>, ROT0, "bootleg (Conny)", "Bare Knuckle III (Conny bootleg of Mega Drive version)", 0 ) +GAME( 1996, mickeycmb, 0, conny, conny, md_conny_state, init_conny_bit7<0x8c0000>, ROT0, "bootleg (Conny)", "The Great Hongyun Shu 1996 (Conny bootleg of Mega Drive version)", 0 ) // Samurai Spirits and Kuhga PCBs have also been seen |
