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author angelosa <lordkale4@gmail.com>2026-05-10 21:06:45 +0200
committer angelosa <lordkale4@gmail.com>2026-05-10 22:32:26 +0200
commitcbabab0b2fb36a8f572e2c9a2d8f36e76f335e98 (patch)
treecd831c28f54b0026c26b233b42f956416510a401
parentdf3e8123bf0da40e75d2b38039f15298c8de238a (diff)
Systems promoted to working
--------------------------- Contra, Side Pocket, Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac, Bare Knuckle III, The Great Hongyun Shu 1996 (Conny bootlegs of Mega Drive versions) [Angelo Salese]
-rw-r--r--src/mame/sega/megadriv_acbl.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/mame/sega/megadriv_acbl.cpp b/src/mame/sega/megadriv_acbl.cpp
index f38d4fd18cd..66e44af6b28 100644
--- a/src/mame/sega/megadriv_acbl.cpp
+++ b/src/mame/sega/megadriv_acbl.cpp
@@ -1865,9 +1865,9 @@ GAME( 1994, barek2ch, 0, md_bootleg, barek2ch, md_boot_state,
GAME( 1995, biohzdmb, 0, megadrvb, biohzdmb, md_boot_state, init_biohzdmb, ROT0, "bootleg / Sega", "Bio-Hazard Battle (scrambled bootleg of Mega Drive version)", 0 )
// Conny bootlegs with Mega Drive bootleg chipset marked TA-04, TA-05 and TA-06. 1 DIP switch bank.
-GAME( 1995, contrambc, 0, conny, conny, md_conny_state, init_conny_bit6<0x860000>, ROT0, "bootleg (Conny / Chuangyi)", "Contra (Conny bootleg of Mega Drive version)", MACHINE_NOT_WORKING ) // has shuffled levels compared to retail, test me
-GAME( 1995, sidepmbc, 0, conny, sidepmbc, md_conny_state, init_conny_bit7<0x8a0000>, ROT0, "bootleg (Conny)", "Side Pocket (Conny bootleg of Mega Drive version)", MACHINE_NOT_WORKING ) // buggy when pressing start with no credit (verify), test me
-GAME( 1995, 3in1mbc, 0, conny3in1, conny3in1,md_conny_3in1_state, init_conny_bit7<0x880000>, ROT0, "bootleg (Conny)", "Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions)", MACHINE_NOT_WORKING ) // pressing buttons during attract bankswitch between games. Gunstar Heroes crashes doing so during title screen anim (with irq 4 enabled, verify), credits aren't preserved when switching from/to Joe & Mac (verify)
-GAME( 1995, barek3mbc, 0, conny, conny, md_conny_state, init_conny_bit6<0x820000>, ROT0, "bootleg (Conny)", "Bare Knuckle III (Conny bootleg of Mega Drive version)", MACHINE_NOT_WORKING ) // test me
-GAME( 1996, mickeycmb, 0, conny, conny, md_conny_state, init_conny_bit7<0x8c0000>, ROT0, "bootleg (Conny)", "The Great Hongyun Shu 1996 (Conny bootleg of Mega Drive version)", MACHINE_NOT_WORKING ) // test me
+GAME( 1995, contrambc, 0, conny, conny, md_conny_state, init_conny_bit6<0x860000>, ROT0, "bootleg (Conny / Chuangyi)", "Contra (Conny bootleg of Mega Drive version)", 0 ) // has shuffled levels compared to retail, can game softlock on continue screen (bad coding likely, verify)
+GAME( 1995, sidepmbc, 0, conny, sidepmbc, md_conny_state, init_conny_bit7<0x8a0000>, ROT0, "bootleg (Conny)", "Side Pocket (Conny bootleg of Mega Drive version)", 0 ) // buggy when pressing start with no credit (verify)
+GAME( 1995, 3in1mbc, 0, conny3in1, conny3in1,md_conny_3in1_state, init_conny_bit7<0x880000>, ROT0, "bootleg (Conny)", "Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions)", 0 ) // pressing buttons during attract bankswitch between games. Gunstar Heroes crashes doing so during title screen anim (with irq 4 enabled, verify), credits aren't preserved when switching from/to Joe & Mac (verify)
+GAME( 1995, barek3mbc, 0, conny, conny, md_conny_state, init_conny_bit6<0x820000>, ROT0, "bootleg (Conny)", "Bare Knuckle III (Conny bootleg of Mega Drive version)", 0 )
+GAME( 1996, mickeycmb, 0, conny, conny, md_conny_state, init_conny_bit7<0x8c0000>, ROT0, "bootleg (Conny)", "The Great Hongyun Shu 1996 (Conny bootleg of Mega Drive version)", 0 )
// Samurai Spirits and Kuhga PCBs have also been seen