diff options
author | MooglyGuy <therealmogminer@gmail.com> | 2020-01-21 20:47:31 +0100 |
---|---|---|
committer | MooglyGuy <therealmogminer@gmail.com> | 2020-01-21 20:47:49 +0100 |
commit | c5bd7bc71e80097539c22634b70955f6ee618ecb (patch) | |
tree | 4d8782819e81cf3faab3ac7db99783120c3a0414 | |
parent | 8d12576f5feff2ecf87f8af7afdcb6c87503e631 (diff) |
-model1: Demoted VF and added MACHINE_IMPERFECT_GRAPHICS and MACHINE_IMPERFECT_CONTROLS to SWA, to document what both we and the general public already know. nw
-rw-r--r-- | src/mame/drivers/model1.cpp | 18 |
1 files changed, 14 insertions, 4 deletions
diff --git a/src/mame/drivers/model1.cpp b/src/mame/drivers/model1.cpp index 2bb45614ea9..c9a793e1034 100644 --- a/src/mame/drivers/model1.cpp +++ b/src/mame/drivers/model1.cpp @@ -2,10 +2,20 @@ // copyright-holders:Olivier Galibert /* +Known functional issues: +- Star Wars Arcade + * After recent changes, ship models periodically disappear for a frame or two during attract mode + and while in-game. + * There are indeterminate issues with the analog controls in-game. +- Virtua Fighter + * Gameplay mecahnics - specifically, collision detection - are significantly broken due to + imperfect TGP RAM port emulation or hookup. This is observable in both attract mode and + in-game. + Sega Model 1 Hardware Overview ------------------------------ -Note! This document is a Work-In-Progress and covers all the dumped Sega Model 1 games, including.... +Note! This document is a Work-In-Progress and covers all the dumped Sega Model 1 games, including... Star Wars Arcade (C) Sega, 1994 Virtua Fighter (C) Sega, 1993 @@ -1874,11 +1884,11 @@ void model1_state::netmerc(machine_config &config) //************************************************************************** // YEAR NAME PARENT MACHINE INPUT CLASS INIT ROTATION COMPANY FULLNAME FLAGS -GAME( 1993, vf, 0, vf, vf, model1_state, empty_init, ROT0, "Sega", "Virtua Fighter", 0 ) +GAME( 1993, vf, 0, vf, vf, model1_state, empty_init, ROT0, "Sega", "Virtua Fighter", MACHINE_NOT_WORKING ) GAMEL(1992, vr, 0, vr, vr, model1_state, empty_init, ROT0, "Sega", "Virtua Racing", 0, layout_vr ) GAME( 1993, vformula, vr, vformula, vr, model1_state, empty_init, ROT0, "Sega", "Virtua Formula", MACHINE_IMPERFECT_GRAPHICS ) -GAME( 1993, swa, 0, swa, swa, model1_state, empty_init, ROT0, "Sega", "Star Wars Arcade (US)", 0 ) -GAME( 1993, swaj, swa, swa, swa, model1_state, empty_init, ROT0, "Sega", "Star Wars Arcade (Japan)", 0 ) +GAME( 1993, swa, 0, swa, swa, model1_state, empty_init, ROT0, "Sega", "Star Wars Arcade (US)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_CONTROLS ) +GAME( 1993, swaj, swa, swa, swa, model1_state, empty_init, ROT0, "Sega", "Star Wars Arcade (Japan)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_CONTROLS ) GAME( 1994, wingwar, 0, wingwar, wingwar, model1_state, empty_init, ROT0, "Sega", "Wing War (World)", 0 ) GAME( 1994, wingwaru, wingwar, wingwar, wingwar, model1_state, empty_init, ROT0, "Sega", "Wing War (US)", 0 ) GAME( 1994, wingwarj, wingwar, wingwar, wingwar, model1_state, empty_init, ROT0, "Sega", "Wing War (Japan)", 0 ) |