diff options
author | Vas Crabb <vas@vastheman.com> | 2017-06-20 17:53:14 +1000 |
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committer | Vas Crabb <vas@vastheman.com> | 2017-06-20 17:57:23 +1000 |
commit | c579e0a71afcaefd300b10e0277e89032c8095b4 (patch) | |
tree | 671e507f2a94b9bd6684957dae8b9d860cb7e56f | |
parent | f7662fb1fbcb33a943902de232bba86b3c71c99a (diff) |
more conventional romaji
-rw-r--r-- | src/mame/drivers/flstory.cpp | 9 |
1 files changed, 7 insertions, 2 deletions
diff --git a/src/mame/drivers/flstory.cpp b/src/mame/drivers/flstory.cpp index a564caed845..6ae78cd3d74 100644 --- a/src/mame/drivers/flstory.cpp +++ b/src/mame/drivers/flstory.cpp @@ -1137,6 +1137,11 @@ ROM_START( flstoryj ) ROM_LOAD( "vid-a45.21", 0x1c000, 0x4000, CRC(fc382bd1) SHA1(a773c87454a3d7b80374a6d38ecb8633af2cd990) ) ROM_END +/* +女三四郎 +(Onna Sanshirou) +Taito, 1985 +*/ ROM_START( onna34ro ) ROM_REGION( 0x10000, "maincpu", 0 ) /* 64k for the first CPU */ ROM_LOAD( "a52-01-1.40c", 0x0000, 0x4000, CRC(ffddcb02) SHA1(d7002e8a577a5f9c2f63ec8d93076cd720443e05) ) @@ -1372,7 +1377,7 @@ ROM_END GAME( 1985, flstory, 0, flstory, flstory, flstory_state, 0, ROT180, "Taito", "The FairyLand Story", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE ) GAME( 1985, flstoryj, flstory, flstory, flstory, flstory_state, 0, ROT180, "Taito", "The FairyLand Story (Japan)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE ) -GAME( 1985, onna34ro, 0, onna34ro_mcu, onna34ro, flstory_state, 0, ROT0, "Taito", "Onna Sansirou - Typhoon Gal", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE ) -GAME( 1985, onna34roa, onna34ro, onna34ro, onna34ro, flstory_state, 0, ROT0, "Taito", "Onna Sansirou - Typhoon Gal (bootleg)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE ) +GAME( 1985, onna34ro, 0, onna34ro_mcu, onna34ro, flstory_state, 0, ROT0, "Taito", "Onna Sanshirou - Typhoon Gal", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE ) +GAME( 1985, onna34roa, onna34ro, onna34ro, onna34ro, flstory_state, 0, ROT0, "Taito", "Onna Sanshirou - Typhoon Gal (bootleg)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE ) GAME( 1984, victnine, 0, victnine, victnine, flstory_state, 0, ROT0, "Taito", "Victorious Nine", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE ) // MCU still simulated GAME( 1984, rumba, 0, rumba, rumba, flstory_state, 0, ROT270, "Taito", "Rumba Lumber", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE ) |