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author David Haywood <hazemamewip@hotmail.com>2017-06-30 18:42:06 +0100
committer ajrhacker <ajrhacker@users.noreply.github.com>2017-06-30 13:42:06 -0400
commitc2b333bdd8f05e2332749d34c91e0f3ac5e05e0e (patch)
tree5e87d32f1bc5a64d8c87717c2fcca51570964f45
parentbfee334cf5fde69bdfba75bf15152ef066637259 (diff)
legionna.h - initialize tile banks to 0, this should fix problems on linux & debug builds (nw) (#2430)
-rw-r--r--src/mame/includes/legionna.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/mame/includes/legionna.h b/src/mame/includes/legionna.h
index 77e7c39450f..25e691ac762 100644
--- a/src/mame/includes/legionna.h
+++ b/src/mame/includes/legionna.h
@@ -13,6 +13,10 @@ public:
legionna_state(const machine_config &mconfig, device_type type, const char *tag)
: driver_device(mconfig, type, tag),
m_spriteram(*this, "spriteram"),
+ m_layer_disable(0),
+ m_back_gfx_bank(0),
+ m_fore_gfx_bank(0),
+ m_mid_gfx_bank(0),
m_maincpu(*this, "maincpu"),
m_audiocpu(*this, "audiocpu"),
m_seibu_sound(*this, "seibu_sound"),