diff options
author | Robbbert <Robbbert@users.noreply.github.com> | 2018-09-08 12:28:38 +1000 |
---|---|---|
committer | Robbbert <Robbbert@users.noreply.github.com> | 2018-09-08 12:28:38 +1000 |
commit | c00fbed1c07cbd3715b6c88ad5758fa413289d99 (patch) | |
tree | d7e8bead43261bfad582319b288ca6badcc3f731 | |
parent | 4297917206b968723e6567dfd342056fe8cbb8fa (diff) |
(nw) bounty2 : notes from investigation by iq_132 and myself.
-rw-r--r-- | src/mame/drivers/zodiack.cpp | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/src/mame/drivers/zodiack.cpp b/src/mame/drivers/zodiack.cpp index 10e379f8640..705d99273af 100644 --- a/src/mame/drivers/zodiack.cpp +++ b/src/mame/drivers/zodiack.cpp @@ -86,6 +86,13 @@ Notes: ALL ROMs 2732 ALL PROMs MMI 6331 +Bounty2: +- First 0x100 bytes of the first rom contains a screen that appears if the protection fails. +- The PCB uses a large CPU epoxy module marked "CPU PACKII". A battery can be spotted through the epoxy. +- If you copy the first 0x100 bytes from "bounty" then the game works. +- Therefore, it can be surmised that the epoxy blob contains a static ram or similar with + the first 256 bytes of the real game's rom, for as long as the battery lasts. + ***************************************************************************/ #include "emu.h" |