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author R. Belmont <rb6502@users.noreply.github.com>2010-01-13 04:01:20 +0000
committer R. Belmont <rb6502@users.noreply.github.com>2010-01-13 04:01:20 +0000
commitb53bb2c6acce9ab44b48d18c76a9059261e97548 (patch)
tree33e03fd2fd5dd91dedac105de03e28fdc9cab3d3
parentf8b28bd2f1f915b3c463dce87b6035d95aa2c9f5 (diff)
SDLMAME initial import [R. Belmont, Couriersud]
-rw-r--r--.gitattributes82
-rw-r--r--src/osd/sdl/README_SDL13.txt125
-rw-r--r--src/osd/sdl/SDL1211_opengl.h6552
-rw-r--r--src/osd/sdl/SDLMain_tmpl.h11
-rw-r--r--src/osd/sdl/SDLMain_tmpl.m384
-rw-r--r--src/osd/sdl/blit13.h198
-rw-r--r--src/osd/sdl/build.mak13
-rw-r--r--src/osd/sdl/debug-cb.h138
-rw-r--r--src/osd/sdl/debug-cb.ign282
-rw-r--r--src/osd/sdl/debug-intf.c1351
-rw-r--r--src/osd/sdl/debug-intf.h8
-rw-r--r--src/osd/sdl/debug-sup.c144
-rw-r--r--src/osd/sdl/debug-sup.h44
-rw-r--r--src/osd/sdl/debug.glade1241
-rw-r--r--src/osd/sdl/debug.gladep20
-rw-r--r--src/osd/sdl/debugosx.h376
-rw-r--r--src/osd/sdl/debugosx.m2352
-rw-r--r--src/osd/sdl/debugwin.c793
-rw-r--r--src/osd/sdl/debugwin.h23
-rw-r--r--src/osd/sdl/draw13.c1184
-rw-r--r--src/osd/sdl/drawogl.c3127
-rw-r--r--src/osd/sdl/drawsdl.c1131
-rw-r--r--src/osd/sdl/dview.c408
-rw-r--r--src/osd/sdl/dview.h52
-rw-r--r--src/osd/sdl/gl_shader_mgr.c282
-rw-r--r--src/osd/sdl/gl_shader_mgr.h64
-rw-r--r--src/osd/sdl/gl_shader_tool.c619
-rw-r--r--src/osd/sdl/gl_shader_tool.h198
-rw-r--r--src/osd/sdl/input.c1874
-rw-r--r--src/osd/sdl/input.h30
-rw-r--r--src/osd/sdl/ledutil.sh97
-rw-r--r--src/osd/sdl/main.c76
-rw-r--r--src/osd/sdl/osd_opengl.h1864
-rw-r--r--src/osd/sdl/osdsdl.h330
-rw-r--r--src/osd/sdl/osinline.h89
-rw-r--r--src/osd/sdl/osxutils.h22
-rw-r--r--src/osd/sdl/osxutils.m35
-rw-r--r--src/osd/sdl/output.c141
-rw-r--r--src/osd/sdl/output.h20
-rw-r--r--src/osd/sdl/sdl.mak428
-rw-r--r--src/osd/sdl/sdldir.c204
-rw-r--r--src/osd/sdl/sdlfile.c494
-rw-r--r--src/osd/sdl/sdlmain.c614
-rw-r--r--src/osd/sdl/sdlos.h29
-rw-r--r--src/osd/sdl/sdlos_macosx.c209
-rw-r--r--src/osd/sdl/sdlos_os2.c223
-rw-r--r--src/osd/sdl/sdlos_unix.c150
-rw-r--r--src/osd/sdl/sdlos_win32.c278
-rw-r--r--src/osd/sdl/sdlprefix.h84
-rw-r--r--src/osd/sdl/sdlsync.h192
-rw-r--r--src/osd/sdl/sdlsync_ntc.c514
-rw-r--r--src/osd/sdl/sdlsync_os2.c455
-rw-r--r--src/osd/sdl/sdlsync_sdl.c354
-rw-r--r--src/osd/sdl/sdlsync_tc.c380
-rw-r--r--src/osd/sdl/sdlsync_win32.c223
-rw-r--r--src/osd/sdl/sdlwork.c755
-rw-r--r--src/osd/sdl/shader/genc.sh46
-rw-r--r--src/osd/sdl/shader/glsl_bilinear.vsh7
-rw-r--r--src/osd/sdl/shader/glsl_bilinear_idx16_lut.fsh55
-rw-r--r--src/osd/sdl/shader/glsl_bilinear_idx16_lut.fsh.c57
-rw-r--r--src/osd/sdl/shader/glsl_bilinear_rgb32_dir.fsh54
-rw-r--r--src/osd/sdl/shader/glsl_bilinear_rgb32_dir.fsh.c56
-rw-r--r--src/osd/sdl/shader/glsl_bilinear_rgb32_lut.fsh58
-rw-r--r--src/osd/sdl/shader/glsl_bilinear_rgb32_lut.fsh.c60
-rw-r--r--src/osd/sdl/shader/glsl_general.vsh7
-rw-r--r--src/osd/sdl/shader/glsl_general.vsh.c9
-rw-r--r--src/osd/sdl/shader/glsl_plain.vsh7
-rw-r--r--src/osd/sdl/shader/glsl_plain_idx16_lut.fsh30
-rw-r--r--src/osd/sdl/shader/glsl_plain_idx16_lut.fsh.c32
-rw-r--r--src/osd/sdl/shader/glsl_plain_rgb32_dir.fsh24
-rw-r--r--src/osd/sdl/shader/glsl_plain_rgb32_dir.fsh.c26
-rw-r--r--src/osd/sdl/shader/glsl_plain_rgb32_lut.fsh28
-rw-r--r--src/osd/sdl/shader/glsl_plain_rgb32_lut.fsh.c30
-rw-r--r--src/osd/sdl/sound.c548
-rw-r--r--src/osd/sdl/strconv.c83
-rw-r--r--src/osd/sdl/strconv.h40
-rw-r--r--src/osd/sdl/testkeys.c190
-rw-r--r--src/osd/sdl/texcopy.c296
-rw-r--r--src/osd/sdl/texsrc.h114
-rw-r--r--src/osd/sdl/video.c895
-rw-r--r--src/osd/sdl/video.h159
-rw-r--r--src/osd/sdl/window.c1399
-rw-r--r--src/osd/sdl/window.h158
83 files changed, 35834 insertions, 0 deletions
diff --git a/.gitattributes b/.gitattributes
index a48f011326a..fecb7d118b4 100644
--- a/.gitattributes
+++ b/.gitattributes
@@ -3885,6 +3885,88 @@ src/osd/osdmini/minisync.c svneol=native#text/plain
src/osd/osdmini/minitime.c svneol=native#text/plain
src/osd/osdmini/miniwork.c svneol=native#text/plain
src/osd/osdmini/osdmini.mak svneol=native#text/plain
+src/osd/sdl/README_SDL13.txt svneol=native#text/plain
+src/osd/sdl/SDL1211_opengl.h svneol=native#text/plain
+src/osd/sdl/SDLMain_tmpl.h svneol=native#text/plain
+src/osd/sdl/SDLMain_tmpl.m svneol=native#text/plain
+src/osd/sdl/blit13.h svneol=native#text/plain
+src/osd/sdl/build.mak svneol=native#text/plain
+src/osd/sdl/debug-cb.h svneol=native#text/plain
+src/osd/sdl/debug-cb.ign svneol=native#text/plain
+src/osd/sdl/debug-intf.c svneol=native#text/plain
+src/osd/sdl/debug-intf.h svneol=native#text/plain
+src/osd/sdl/debug-sup.c svneol=native#text/plain
+src/osd/sdl/debug-sup.h svneol=native#text/plain
+src/osd/sdl/debug.glade svneol=native#text/plain
+src/osd/sdl/debug.gladep svneol=native#text/plain
+src/osd/sdl/debugosx.h svneol=native#text/plain
+src/osd/sdl/debugosx.m svneol=native#text/plain
+src/osd/sdl/debugwin.c svneol=native#text/plain
+src/osd/sdl/debugwin.h svneol=native#text/plain
+src/osd/sdl/draw13.c svneol=native#text/plain
+src/osd/sdl/drawogl.c svneol=native#text/plain
+src/osd/sdl/drawsdl.c svneol=native#text/plain
+src/osd/sdl/dview.c svneol=native#text/plain
+src/osd/sdl/dview.h svneol=native#text/plain
+src/osd/sdl/gl_shader_mgr.c svneol=native#text/plain
+src/osd/sdl/gl_shader_mgr.h svneol=native#text/plain
+src/osd/sdl/gl_shader_tool.c svneol=native#text/plain
+src/osd/sdl/gl_shader_tool.h svneol=native#text/plain
+src/osd/sdl/input.c svneol=native#text/plain
+src/osd/sdl/input.h svneol=native#text/plain
+src/osd/sdl/ledutil.sh svneol=native#text/plain
+src/osd/sdl/main.c svneol=native#text/plain
+src/osd/sdl/osd_opengl.h svneol=native#text/plain
+src/osd/sdl/osdsdl.h svneol=native#text/plain
+src/osd/sdl/osinline.h svneol=native#text/plain
+src/osd/sdl/osxutils.h svneol=native#text/plain
+src/osd/sdl/osxutils.m svneol=native#text/plain
+src/osd/sdl/output.c svneol=native#text/plain
+src/osd/sdl/output.h svneol=native#text/plain
+src/osd/sdl/sdl.mak svneol=native#text/plain
+src/osd/sdl/sdldir.c svneol=native#text/plain
+src/osd/sdl/sdlfile.c svneol=native#text/plain
+src/osd/sdl/sdlmain.c svneol=native#text/plain
+src/osd/sdl/sdlos.h svneol=native#text/plain
+src/osd/sdl/sdlos_macosx.c svneol=native#text/plain
+src/osd/sdl/sdlos_os2.c svneol=native#text/plain
+src/osd/sdl/sdlos_unix.c svneol=native#text/plain
+src/osd/sdl/sdlos_win32.c svneol=native#text/plain
+src/osd/sdl/sdlprefix.h svneol=native#text/plain
+src/osd/sdl/sdlsync.h svneol=native#text/plain
+src/osd/sdl/sdlsync_ntc.c svneol=native#text/plain
+src/osd/sdl/sdlsync_os2.c svneol=native#text/plain
+src/osd/sdl/sdlsync_sdl.c svneol=native#text/plain
+src/osd/sdl/sdlsync_tc.c svneol=native#text/plain
+src/osd/sdl/sdlsync_win32.c svneol=native#text/plain
+src/osd/sdl/sdlwork.c svneol=native#text/plain
+src/osd/sdl/shader/genc.sh svneol=native#text/plain
+src/osd/sdl/shader/glsl_bilinear.vsh svneol=native#text/plain
+src/osd/sdl/shader/glsl_bilinear_idx16_lut.fsh svneol=native#text/plain
+src/osd/sdl/shader/glsl_bilinear_idx16_lut.fsh.c svneol=native#text/plain
+src/osd/sdl/shader/glsl_bilinear_rgb32_dir.fsh svneol=native#text/plain
+src/osd/sdl/shader/glsl_bilinear_rgb32_dir.fsh.c svneol=native#text/plain
+src/osd/sdl/shader/glsl_bilinear_rgb32_lut.fsh svneol=native#text/plain
+src/osd/sdl/shader/glsl_bilinear_rgb32_lut.fsh.c svneol=native#text/plain
+src/osd/sdl/shader/glsl_general.vsh svneol=native#text/plain
+src/osd/sdl/shader/glsl_general.vsh.c svneol=native#text/plain
+src/osd/sdl/shader/glsl_plain.vsh svneol=native#text/plain
+src/osd/sdl/shader/glsl_plain_idx16_lut.fsh svneol=native#text/plain
+src/osd/sdl/shader/glsl_plain_idx16_lut.fsh.c svneol=native#text/plain
+src/osd/sdl/shader/glsl_plain_rgb32_dir.fsh svneol=native#text/plain
+src/osd/sdl/shader/glsl_plain_rgb32_dir.fsh.c svneol=native#text/plain
+src/osd/sdl/shader/glsl_plain_rgb32_lut.fsh svneol=native#text/plain
+src/osd/sdl/shader/glsl_plain_rgb32_lut.fsh.c svneol=native#text/plain
+src/osd/sdl/sound.c svneol=native#text/plain
+src/osd/sdl/strconv.c svneol=native#text/plain
+src/osd/sdl/strconv.h svneol=native#text/plain
+src/osd/sdl/testkeys.c svneol=native#text/plain
+src/osd/sdl/texcopy.c svneol=native#text/plain
+src/osd/sdl/texsrc.h svneol=native#text/plain
+src/osd/sdl/video.c svneol=native#text/plain
+src/osd/sdl/video.h svneol=native#text/plain
+src/osd/sdl/window.c svneol=native#text/plain
+src/osd/sdl/window.h svneol=native#text/plain
src/osd/windows/d3d8intf.c svneol=native#text/plain
src/osd/windows/d3d9intf.c svneol=native#text/plain
src/osd/windows/d3dintf.h svneol=native#text/plain
diff --git a/src/osd/sdl/README_SDL13.txt b/src/osd/sdl/README_SDL13.txt
new file mode 100644
index 00000000000..40a99d897ea
--- /dev/null
+++ b/src/osd/sdl/README_SDL13.txt
@@ -0,0 +1,125 @@
+Warning
+=======
+
+- SDL1.3 still is still under development, the following may or may not
+ work.
+- if you are using wine on unix be sure to disable wintab32.dll
+
+Build SDL 1.3 from SVN
+======================
+
+Pull 1.3 from svn. Than
+
+sh autogen.sh
+./configure --prefix=/usr/local/sdl13/ --disable-video-svga --enable-video-directfb --enable-fusionsound
+make
+[sudo] make install
+
+You may leave away the last two enables, if you do not want to play around with directfb - although it is lightning fast now :-)
+
+To build the files in test, do
+
+cd test
+./configure --prefix=/usr/local/sdl13/ --with-sdl-pfx=/usr/local/sdl13
+make
+
+Replace /usr/local/sdl13 above with a safe location, this may as well be a directory in $HOME.
+
+Edit sdl.mak to have
+
+SDL_INSTALL_ROOT = /usr/local/sdl13
+
+That's it.
+
+make
+./mame -video sdl13 -rd opengl dkong
+
+
+All drivers
+===========
+
+should support:
+
+-waitvsync
+-prescale
+-resolution[X]
+-switchres
+-numscreens
+-screen[X]
+
+The following modes are working:
+
+SDL13
+=====
+
+This is driver using SDL texture and line drawing support. It supports
+-prescale, -filter and -waitvsync. The driver determines which pixel
+formats perform best and converts textures to these pixel formats and at
+the same time performs any necessary rotation.
+
+Basic usage examples:
+
+X11/opengl: ./mamed -video sdl13 -rd opengl mario
+DFB/DFB: ./mamed -video sdl13 -rd directfb mario
+WIN32/opengl ./mamed -video sdl13 -rd opengl mario
+
+The performance of the directfb driver depends on the combined
+support of the kernel framebuffer driver and the directfb driver.
+Having loaded radeonfb I get the same performance as with the open source
+radeon X11 driver.
+
+Using the SDL software renderer (preferred is -video soft, thought)
+
+X11,DFB,WIN32 ./mamed -video sdl13 -rd software
+
+Soft:
+=====
+
+./mamed -mt -video soft -ym none -numscreens 2 mario
+
+OpenGL:
+=======
+
+Plain opengl does work. Anything more advanced like pbo, fbo or glsl will
+most probably not.
+
+ ./mamed -mt -video opengl mario -ym none -nogl_pbo -numscreens 2
+
+YUV - modes:
+============
+
+ ./mamed -mt -video soft -rd software -ym yuy2 -numscreens 2 mario
+
+The "-rd" overwrites the default which is built-in opengl. This renderer
+does not support yuv modes. The software driver does support them non-accelarated.
+This has been left in for the time Xv is once again implemented in SDL.
+
+Using DirectFB, the following should get you going
+
+ ./mamed -mt -video soft -sm yuy2 -vd directfb -rd directfb mario
+
+for accelerated blitting on the framebuffer - provided directfb supports it.
+At least my Radeon R480 is supported.
+
+-video soft and -scale_mode (-sm)
+=================================
+
+sdlmame supports 7 scale modes using textures in -video soft:
+
+none: All rendering/scaling in software.
+
+hwblit: Rendering in software/scaling with hardware (if supported)
+
+hwbest: Rendering in software/antialiased scaling with hardware (if supported)
+
+yv12, yv12x2, yuy2, yuy2x2:
+Rendering in software / scaling with hardware (if supported)
+
+Whether these are actually hardware accelerated depends on the SDL driver
+and the hardware. The current SDL X11 driver needs opengl for rendering but
+does not support yuv textures. The "to-be-submitted" SDL directfb driver
+supports all above if the hardware supports it. However, only one YUV-texture
+per display is supported. The second window consequently will get "software"
+YUV blitting.
+
+
diff --git a/src/osd/sdl/SDL1211_opengl.h b/src/osd/sdl/SDL1211_opengl.h
new file mode 100644
index 00000000000..b0af591f432
--- /dev/null
+++ b/src/osd/sdl/SDL1211_opengl.h
@@ -0,0 +1,6552 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2006 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+
+/* This is a simple file to encapsulate the OpenGL API headers */
+
+//#include "SDL_config.h"
+#include <SDL/SDL_config.h>
+
+#ifdef __WIN32__
+#define WIN32_LEAN_AND_MEAN
+#ifndef NOMINMAX
+#define NOMINMAX /* Don't defined min() and max() */
+#endif
+#include <windows.h>
+#endif
+#ifndef NO_SDL_GLEXT
+#define __glext_h_ /* Don't let gl.h include glext.h */
+#endif
+#if defined(__MACOSX__)
+#include <OpenGL/gl.h> /* Header File For The OpenGL Library */
+#include <OpenGL/glu.h> /* Header File For The GLU Library */
+#elif defined(__MACOS__)
+#include <gl.h> /* Header File For The OpenGL Library */
+#include <glu.h> /* Header File For The GLU Library */
+#else
+#include <GL/gl.h> /* Header File For The OpenGL Library */
+#include <GL/glu.h> /* Header File For The GLU Library */
+#endif
+#ifndef NO_SDL_GLEXT
+#undef __glext_h_
+#endif
+
+/* This file taken from "GLext.h" from the Jeff Molofee OpenGL tutorials.
+ It is included here because glext.h is not available on some systems.
+ If you don't want this version included, simply define "NO_SDL_GLEXT"
+ */
+#ifndef NO_SDL_GLEXT
+#if !defined(__glext_h_) && !defined(GL_GLEXT_LEGACY)
+#define __glext_h_
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.1 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+**
+** http://oss.sgi.com/projects/FreeB
+**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+**
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2004 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+**
+** Additional Notice Provisions: This software was created using the
+** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has
+** not been independently verified as being compliant with the OpenGL(R)
+** version 1.2.1 Specification.
+*/
+
+#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
+#define WIN32_LEAN_AND_MEAN 1
+#include <windows.h>
+#endif
+
+#ifndef APIENTRY
+#define APIENTRY
+#endif
+#ifndef APIENTRYP
+#define APIENTRYP APIENTRY *
+#endif
+#ifndef GLAPI
+#define GLAPI extern
+#endif
+
+/*************************************************************/
+
+/* Header file version number, required by OpenGL ABI for Linux */
+/* glext.h last updated 2005/06/20 */
+/* Current version at http://oss.sgi.com/projects/ogl-sample/registry/ */
+#define GL_GLEXT_VERSION 29
+
+#ifndef GL_VERSION_1_2
+#define GL_UNSIGNED_BYTE_3_3_2 0x8032
+#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
+#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
+#define GL_UNSIGNED_INT_8_8_8_8 0x8035
+#define GL_UNSIGNED_INT_10_10_10_2 0x8036
+#define GL_RESCALE_NORMAL 0x803A
+#define GL_TEXTURE_BINDING_3D 0x806A
+#define GL_PACK_SKIP_IMAGES 0x806B
+#define GL_PACK_IMAGE_HEIGHT 0x806C
+#define GL_UNPACK_SKIP_IMAGES 0x806D
+#define GL_UNPACK_IMAGE_HEIGHT 0x806E
+#define GL_TEXTURE_3D 0x806F
+#define GL_PROXY_TEXTURE_3D 0x8070
+#define GL_TEXTURE_DEPTH 0x8071
+#define GL_TEXTURE_WRAP_R 0x8072
+#define GL_MAX_3D_TEXTURE_SIZE 0x8073
+#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
+#define GL_UNSIGNED_SHORT_5_6_5 0x8363
+#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
+#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
+#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
+#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
+#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
+#define GL_BGR 0x80E0
+#define GL_BGRA 0x80E1
+#define GL_MAX_ELEMENTS_VERTICES 0x80E8
+#define GL_MAX_ELEMENTS_INDICES 0x80E9
+#define GL_CLAMP_TO_EDGE 0x812F
+#define GL_TEXTURE_MIN_LOD 0x813A
+#define GL_TEXTURE_MAX_LOD 0x813B
+#define GL_TEXTURE_BASE_LEVEL 0x813C
+#define GL_TEXTURE_MAX_LEVEL 0x813D
+#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
+#define GL_SINGLE_COLOR 0x81F9
+#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
+#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
+#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
+#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
+#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
+#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
+#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
+#endif
+
+#ifndef GL_ARB_imaging
+#define GL_CONSTANT_COLOR 0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
+#define GL_CONSTANT_ALPHA 0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
+#define GL_BLEND_COLOR 0x8005
+#define GL_FUNC_ADD 0x8006
+#define GL_MIN 0x8007
+#define GL_MAX 0x8008
+#define GL_BLEND_EQUATION 0x8009
+#define GL_FUNC_SUBTRACT 0x800A
+#define GL_FUNC_REVERSE_SUBTRACT 0x800B
+#define GL_CONVOLUTION_1D 0x8010
+#define GL_CONVOLUTION_2D 0x8011
+#define GL_SEPARABLE_2D 0x8012
+#define GL_CONVOLUTION_BORDER_MODE 0x8013
+#define GL_CONVOLUTION_FILTER_SCALE 0x8014
+#define GL_CONVOLUTION_FILTER_BIAS 0x8015
+#define GL_REDUCE 0x8016
+#define GL_CONVOLUTION_FORMAT 0x8017
+#define GL_CONVOLUTION_WIDTH 0x8018
+#define GL_CONVOLUTION_HEIGHT 0x8019
+#define GL_MAX_CONVOLUTION_WIDTH 0x801A
+#define GL_MAX_CONVOLUTION_HEIGHT 0x801B
+#define GL_POST_CONVOLUTION_RED_SCALE 0x801C
+#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
+#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
+#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
+#define GL_POST_CONVOLUTION_RED_BIAS 0x8020
+#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
+#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
+#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
+#define GL_HISTOGRAM 0x8024
+#define GL_PROXY_HISTOGRAM 0x8025
+#define GL_HISTOGRAM_WIDTH 0x8026
+#define GL_HISTOGRAM_FORMAT 0x8027
+#define GL_HISTOGRAM_RED_SIZE 0x8028
+#define GL_HISTOGRAM_GREEN_SIZE 0x8029
+#define GL_HISTOGRAM_BLUE_SIZE 0x802A
+#define GL_HISTOGRAM_ALPHA_SIZE 0x802B
+#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
+#define GL_HISTOGRAM_SINK 0x802D
+#define GL_MINMAX 0x802E
+#define GL_MINMAX_FORMAT 0x802F
+#define GL_MINMAX_SINK 0x8030
+#define GL_TABLE_TOO_LARGE 0x8031
+#define GL_COLOR_MATRIX 0x80B1
+#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
+#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
+#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
+#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
+#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
+#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
+#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
+#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
+#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
+#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
+#define GL_COLOR_TABLE 0x80D0
+#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
+#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
+#define GL_PROXY_COLOR_TABLE 0x80D3
+#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
+#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
+#define GL_COLOR_TABLE_SCALE 0x80D6
+#define GL_COLOR_TABLE_BIAS 0x80D7
+#define GL_COLOR_TABLE_FORMAT 0x80D8
+#define GL_COLOR_TABLE_WIDTH 0x80D9
+#define GL_COLOR_TABLE_RED_SIZE 0x80DA
+#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
+#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
+#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
+#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
+#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
+#define GL_CONSTANT_BORDER 0x8151
+#define GL_REPLICATE_BORDER 0x8153
+#define GL_CONVOLUTION_BORDER_COLOR 0x8154
+#endif
+
+#ifndef GL_VERSION_1_3
+#define GL_TEXTURE0 0x84C0
+#define GL_TEXTURE1 0x84C1
+#define GL_TEXTURE2 0x84C2
+#define GL_TEXTURE3 0x84C3
+#define GL_TEXTURE4 0x84C4
+#define GL_TEXTURE5 0x84C5
+#define GL_TEXTURE6 0x84C6
+#define GL_TEXTURE7 0x84C7
+#define GL_TEXTURE8 0x84C8
+#define GL_TEXTURE9 0x84C9
+#define GL_TEXTURE10 0x84CA
+#define GL_TEXTURE11 0x84CB
+#define GL_TEXTURE12 0x84CC
+#define GL_TEXTURE13 0x84CD
+#define GL_TEXTURE14 0x84CE
+#define GL_TEXTURE15 0x84CF
+#define GL_TEXTURE16 0x84D0
+#define GL_TEXTURE17 0x84D1
+#define GL_TEXTURE18 0x84D2
+#define GL_TEXTURE19 0x84D3
+#define GL_TEXTURE20 0x84D4
+#define GL_TEXTURE21 0x84D5
+#define GL_TEXTURE22 0x84D6
+#define GL_TEXTURE23 0x84D7
+#define GL_TEXTURE24 0x84D8
+#define GL_TEXTURE25 0x84D9
+#define GL_TEXTURE26 0x84DA
+#define GL_TEXTURE27 0x84DB
+#define GL_TEXTURE28 0x84DC
+#define GL_TEXTURE29 0x84DD
+#define GL_TEXTURE30 0x84DE
+#define GL_TEXTURE31 0x84DF
+#define GL_ACTIVE_TEXTURE 0x84E0
+#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
+#define GL_MAX_TEXTURE_UNITS 0x84E2
+#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
+#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
+#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
+#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
+#define GL_MULTISAMPLE 0x809D
+#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
+#define GL_SAMPLE_COVERAGE 0x80A0
+#define GL_SAMPLE_BUFFERS 0x80A8
+#define GL_SAMPLES 0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
+#define GL_MULTISAMPLE_BIT 0x20000000
+#define GL_NORMAL_MAP 0x8511
+#define GL_REFLECTION_MAP 0x8512
+#define GL_TEXTURE_CUBE_MAP 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
+#define GL_COMPRESSED_ALPHA 0x84E9
+#define GL_COMPRESSED_LUMINANCE 0x84EA
+#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
+#define GL_COMPRESSED_INTENSITY 0x84EC
+#define GL_COMPRESSED_RGB 0x84ED
+#define GL_COMPRESSED_RGBA 0x84EE
+#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
+#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
+#define GL_TEXTURE_COMPRESSED 0x86A1
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
+#define GL_CLAMP_TO_BORDER 0x812D
+#define GL_COMBINE 0x8570
+#define GL_COMBINE_RGB 0x8571
+#define GL_COMBINE_ALPHA 0x8572
+#define GL_SOURCE0_RGB 0x8580
+#define GL_SOURCE1_RGB 0x8581
+#define GL_SOURCE2_RGB 0x8582
+#define GL_SOURCE0_ALPHA 0x8588
+#define GL_SOURCE1_ALPHA 0x8589
+#define GL_SOURCE2_ALPHA 0x858A
+#define GL_OPERAND0_RGB 0x8590
+#define GL_OPERAND1_RGB 0x8591
+#define GL_OPERAND2_RGB 0x8592
+#define GL_OPERAND0_ALPHA 0x8598
+#define GL_OPERAND1_ALPHA 0x8599
+#define GL_OPERAND2_ALPHA 0x859A
+#define GL_RGB_SCALE 0x8573
+#define GL_ADD_SIGNED 0x8574
+#define GL_INTERPOLATE 0x8575
+#define GL_SUBTRACT 0x84E7
+#define GL_CONSTANT 0x8576
+#define GL_PRIMARY_COLOR 0x8577
+#define GL_PREVIOUS 0x8578
+#define GL_DOT3_RGB 0x86AE
+#define GL_DOT3_RGBA 0x86AF
+#endif
+
+#ifndef GL_VERSION_1_4
+#define GL_BLEND_DST_RGB 0x80C8
+#define GL_BLEND_SRC_RGB 0x80C9
+#define GL_BLEND_DST_ALPHA 0x80CA
+#define GL_BLEND_SRC_ALPHA 0x80CB
+#define GL_POINT_SIZE_MIN 0x8126
+#define GL_POINT_SIZE_MAX 0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
+#define GL_POINT_DISTANCE_ATTENUATION 0x8129
+#define GL_GENERATE_MIPMAP 0x8191
+#define GL_GENERATE_MIPMAP_HINT 0x8192
+#define GL_DEPTH_COMPONENT16 0x81A5
+#define GL_DEPTH_COMPONENT24 0x81A6
+#define GL_DEPTH_COMPONENT32 0x81A7
+#define GL_MIRRORED_REPEAT 0x8370
+#define GL_FOG_COORDINATE_SOURCE 0x8450
+#define GL_FOG_COORDINATE 0x8451
+#define GL_FRAGMENT_DEPTH 0x8452
+#define GL_CURRENT_FOG_COORDINATE 0x8453
+#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
+#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
+#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
+#define GL_FOG_COORDINATE_ARRAY 0x8457
+#define GL_COLOR_SUM 0x8458
+#define GL_CURRENT_SECONDARY_COLOR 0x8459
+#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
+#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
+#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
+#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
+#define GL_SECONDARY_COLOR_ARRAY 0x845E
+#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
+#define GL_TEXTURE_FILTER_CONTROL 0x8500
+#define GL_TEXTURE_LOD_BIAS 0x8501
+#define GL_INCR_WRAP 0x8507
+#define GL_DECR_WRAP 0x8508
+#define GL_TEXTURE_DEPTH_SIZE 0x884A
+#define GL_DEPTH_TEXTURE_MODE 0x884B
+#define GL_TEXTURE_COMPARE_MODE 0x884C
+#define GL_TEXTURE_COMPARE_FUNC 0x884D
+#define GL_COMPARE_R_TO_TEXTURE 0x884E
+#endif
+
+#ifndef GL_VERSION_1_5
+#define GL_BUFFER_SIZE 0x8764
+#define GL_BUFFER_USAGE 0x8765
+#define GL_QUERY_COUNTER_BITS 0x8864
+#define GL_CURRENT_QUERY 0x8865
+#define GL_QUERY_RESULT 0x8866
+#define GL_QUERY_RESULT_AVAILABLE 0x8867
+#define GL_ARRAY_BUFFER 0x8892
+#define GL_ELEMENT_ARRAY_BUFFER 0x8893
+#define GL_ARRAY_BUFFER_BINDING 0x8894
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
+#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
+#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
+#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
+#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
+#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
+#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
+#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
+#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
+#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
+#define GL_READ_ONLY 0x88B8
+#define GL_WRITE_ONLY 0x88B9
+#define GL_READ_WRITE 0x88BA
+#define GL_BUFFER_ACCESS 0x88BB
+#define GL_BUFFER_MAPPED 0x88BC
+#define GL_BUFFER_MAP_POINTER 0x88BD
+#define GL_STREAM_DRAW 0x88E0
+#define GL_STREAM_READ 0x88E1
+#define GL_STREAM_COPY 0x88E2
+#define GL_STATIC_DRAW 0x88E4
+#define GL_STATIC_READ 0x88E5
+#define GL_STATIC_COPY 0x88E6
+#define GL_DYNAMIC_DRAW 0x88E8
+#define GL_DYNAMIC_READ 0x88E9
+#define GL_DYNAMIC_COPY 0x88EA
+#define GL_SAMPLES_PASSED 0x8914
+#define GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE
+#define GL_FOG_COORD GL_FOG_COORDINATE
+#define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE
+#define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE
+#define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE
+#define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER
+#define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY
+#define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
+#define GL_SRC0_RGB GL_SOURCE0_RGB
+#define GL_SRC1_RGB GL_SOURCE1_RGB
+#define GL_SRC2_RGB GL_SOURCE2_RGB
+#define GL_SRC0_ALPHA GL_SOURCE0_ALPHA
+#define GL_SRC1_ALPHA GL_SOURCE1_ALPHA
+#define GL_SRC2_ALPHA GL_SOURCE2_ALPHA
+#endif
+
+#ifndef GL_VERSION_2_0
+#define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
+#define GL_CURRENT_VERTEX_ATTRIB 0x8626
+#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
+#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
+#define GL_STENCIL_BACK_FUNC 0x8800
+#define GL_STENCIL_BACK_FAIL 0x8801
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
+#define GL_MAX_DRAW_BUFFERS 0x8824
+#define GL_DRAW_BUFFER0 0x8825
+#define GL_DRAW_BUFFER1 0x8826
+#define GL_DRAW_BUFFER2 0x8827
+#define GL_DRAW_BUFFER3 0x8828
+#define GL_DRAW_BUFFER4 0x8829
+#define GL_DRAW_BUFFER5 0x882A
+#define GL_DRAW_BUFFER6 0x882B
+#define GL_DRAW_BUFFER7 0x882C
+#define GL_DRAW_BUFFER8 0x882D
+#define GL_DRAW_BUFFER9 0x882E
+#define GL_DRAW_BUFFER10 0x882F
+#define GL_DRAW_BUFFER11 0x8830
+#define GL_DRAW_BUFFER12 0x8831
+#define GL_DRAW_BUFFER13 0x8832
+#define GL_DRAW_BUFFER14 0x8833
+#define GL_DRAW_BUFFER15 0x8834
+#define GL_BLEND_EQUATION_ALPHA 0x883D
+#define GL_POINT_SPRITE 0x8861
+#define GL_COORD_REPLACE 0x8862
+#define GL_MAX_VERTEX_ATTRIBS 0x8869
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
+#define GL_MAX_TEXTURE_COORDS 0x8871
+#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
+#define GL_FRAGMENT_SHADER 0x8B30
+#define GL_VERTEX_SHADER 0x8B31
+#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
+#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
+#define GL_MAX_VARYING_FLOATS 0x8B4B
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
+#define GL_SHADER_TYPE 0x8B4F
+#define GL_FLOAT_VEC2 0x8B50
+#define GL_FLOAT_VEC3 0x8B51
+#define GL_FLOAT_VEC4 0x8B52
+#define GL_INT_VEC2 0x8B53
+#define GL_INT_VEC3 0x8B54
+#define GL_INT_VEC4 0x8B55
+#define GL_BOOL 0x8B56
+#define GL_BOOL_VEC2 0x8B57
+#define GL_BOOL_VEC3 0x8B58
+#define GL_BOOL_VEC4 0x8B59
+#define GL_FLOAT_MAT2 0x8B5A
+#define GL_FLOAT_MAT3 0x8B5B
+#define GL_FLOAT_MAT4 0x8B5C
+#define GL_SAMPLER_1D 0x8B5D
+#define GL_SAMPLER_2D 0x8B5E
+#define GL_SAMPLER_3D 0x8B5F
+#define GL_SAMPLER_CUBE 0x8B60
+#define GL_SAMPLER_1D_SHADOW 0x8B61
+#define GL_SAMPLER_2D_SHADOW 0x8B62
+#define GL_DELETE_STATUS 0x8B80
+#define GL_COMPILE_STATUS 0x8B81
+#define GL_LINK_STATUS 0x8B82
+#define GL_VALIDATE_STATUS 0x8B83
+#define GL_INFO_LOG_LENGTH 0x8B84
+#define GL_ATTACHED_SHADERS 0x8B85
+#define GL_ACTIVE_UNIFORMS 0x8B86
+#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
+#define GL_SHADER_SOURCE_LENGTH 0x8B88
+#define GL_ACTIVE_ATTRIBUTES 0x8B89
+#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
+#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
+#define GL_CURRENT_PROGRAM 0x8B8D
+#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
+#define GL_LOWER_LEFT 0x8CA1
+#define GL_UPPER_LEFT 0x8CA2
+#define GL_STENCIL_BACK_REF 0x8CA3
+#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
+#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
+#endif
+
+#ifndef GL_ARB_multitexture
+#define GL_TEXTURE0_ARB 0x84C0
+#define GL_TEXTURE1_ARB 0x84C1
+#define GL_TEXTURE2_ARB 0x84C2
+#define GL_TEXTURE3_ARB 0x84C3
+#define GL_TEXTURE4_ARB 0x84C4
+#define GL_TEXTURE5_ARB 0x84C5
+#define GL_TEXTURE6_ARB 0x84C6
+#define GL_TEXTURE7_ARB 0x84C7
+#define GL_TEXTURE8_ARB 0x84C8
+#define GL_TEXTURE9_ARB 0x84C9
+#define GL_TEXTURE10_ARB 0x84CA
+#define GL_TEXTURE11_ARB 0x84CB
+#define GL_TEXTURE12_ARB 0x84CC
+#define GL_TEXTURE13_ARB 0x84CD
+#define GL_TEXTURE14_ARB 0x84CE
+#define GL_TEXTURE15_ARB 0x84CF
+#define GL_TEXTURE16_ARB 0x84D0
+#define GL_TEXTURE17_ARB 0x84D1
+#define GL_TEXTURE18_ARB 0x84D2
+#define GL_TEXTURE19_ARB 0x84D3
+#define GL_TEXTURE20_ARB 0x84D4
+#define GL_TEXTURE21_ARB 0x84D5
+#define GL_TEXTURE22_ARB 0x84D6
+#define GL_TEXTURE23_ARB 0x84D7
+#define GL_TEXTURE24_ARB 0x84D8
+#define GL_TEXTURE25_ARB 0x84D9
+#define GL_TEXTURE26_ARB 0x84DA
+#define GL_TEXTURE27_ARB 0x84DB
+#define GL_TEXTURE28_ARB 0x84DC
+#define GL_TEXTURE29_ARB 0x84DD
+#define GL_TEXTURE30_ARB 0x84DE
+#define GL_TEXTURE31_ARB 0x84DF
+#define GL_ACTIVE_TEXTURE_ARB 0x84E0
+#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
+#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
+#endif
+
+#ifndef GL_ARB_transpose_matrix
+#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
+#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
+#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5
+#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6
+#endif
+
+#ifndef GL_ARB_multisample
+#define GL_MULTISAMPLE_ARB 0x809D
+#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
+#define GL_SAMPLE_COVERAGE_ARB 0x80A0
+#define GL_SAMPLE_BUFFERS_ARB 0x80A8
+#define GL_SAMPLES_ARB 0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
+#define GL_MULTISAMPLE_BIT_ARB 0x20000000
+#endif
+
+#ifndef GL_ARB_texture_env_add
+#endif
+
+#ifndef GL_ARB_texture_cube_map
+#define GL_NORMAL_MAP_ARB 0x8511
+#define GL_REFLECTION_MAP_ARB 0x8512
+#define GL_TEXTURE_CUBE_MAP_ARB 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
+#endif
+
+#ifndef GL_ARB_texture_compression
+#define GL_COMPRESSED_ALPHA_ARB 0x84E9
+#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
+#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
+#define GL_COMPRESSED_INTENSITY_ARB 0x84EC
+#define GL_COMPRESSED_RGB_ARB 0x84ED
+#define GL_COMPRESSED_RGBA_ARB 0x84EE
+#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
+#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
+#define GL_TEXTURE_COMPRESSED_ARB 0x86A1
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
+#endif
+
+#ifndef GL_ARB_texture_border_clamp
+#define GL_CLAMP_TO_BORDER_ARB 0x812D
+#endif
+
+#ifndef GL_ARB_point_parameters
+#define GL_POINT_SIZE_MIN_ARB 0x8126
+#define GL_POINT_SIZE_MAX_ARB 0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128
+#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
+#endif
+
+#ifndef GL_ARB_vertex_blend
+#define GL_MAX_VERTEX_UNITS_ARB 0x86A4
+#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5
+#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6
+#define GL_VERTEX_BLEND_ARB 0x86A7
+#define GL_CURRENT_WEIGHT_ARB 0x86A8
+#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9
+#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA
+#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB
+#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC
+#define GL_WEIGHT_ARRAY_ARB 0x86AD
+#define GL_MODELVIEW0_ARB 0x1700
+#define GL_MODELVIEW1_ARB 0x850A
+#define GL_MODELVIEW2_ARB 0x8722
+#define GL_MODELVIEW3_ARB 0x8723
+#define GL_MODELVIEW4_ARB 0x8724
+#define GL_MODELVIEW5_ARB 0x8725
+#define GL_MODELVIEW6_ARB 0x8726
+#define GL_MODELVIEW7_ARB 0x8727
+#define GL_MODELVIEW8_ARB 0x8728
+#define GL_MODELVIEW9_ARB 0x8729
+#define GL_MODELVIEW10_ARB 0x872A
+#define GL_MODELVIEW11_ARB 0x872B
+#define GL_MODELVIEW12_ARB 0x872C
+#define GL_MODELVIEW13_ARB 0x872D
+#define GL_MODELVIEW14_ARB 0x872E
+#define GL_MODELVIEW15_ARB 0x872F
+#define GL_MODELVIEW16_ARB 0x8730
+#define GL_MODELVIEW17_ARB 0x8731
+#define GL_MODELVIEW18_ARB 0x8732
+#define GL_MODELVIEW19_ARB 0x8733
+#define GL_MODELVIEW20_ARB 0x8734
+#define GL_MODELVIEW21_ARB 0x8735
+#define GL_MODELVIEW22_ARB 0x8736
+#define GL_MODELVIEW23_ARB 0x8737
+#define GL_MODELVIEW24_ARB 0x8738
+#define GL_MODELVIEW25_ARB 0x8739
+#define GL_MODELVIEW26_ARB 0x873A
+#define GL_MODELVIEW27_ARB 0x873B
+#define GL_MODELVIEW28_ARB 0x873C
+#define GL_MODELVIEW29_ARB 0x873D
+#define GL_MODELVIEW30_ARB 0x873E
+#define GL_MODELVIEW31_ARB 0x873F
+#endif
+
+#ifndef GL_ARB_matrix_palette
+#define GL_MATRIX_PALETTE_ARB 0x8840
+#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841
+#define GL_MAX_PALETTE_MATRICES_ARB 0x8842
+#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843
+#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844
+#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845
+#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846
+#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847
+#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848
+#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849
+#endif
+
+#ifndef GL_ARB_texture_env_combine
+#define GL_COMBINE_ARB 0x8570
+#define GL_COMBINE_RGB_ARB 0x8571
+#define GL_COMBINE_ALPHA_ARB 0x8572
+#define GL_SOURCE0_RGB_ARB 0x8580
+#define GL_SOURCE1_RGB_ARB 0x8581
+#define GL_SOURCE2_RGB_ARB 0x8582
+#define GL_SOURCE0_ALPHA_ARB 0x8588
+#define GL_SOURCE1_ALPHA_ARB 0x8589
+#define GL_SOURCE2_ALPHA_ARB 0x858A
+#define GL_OPERAND0_RGB_ARB 0x8590
+#define GL_OPERAND1_RGB_ARB 0x8591
+#define GL_OPERAND2_RGB_ARB 0x8592
+#define GL_OPERAND0_ALPHA_ARB 0x8598
+#define GL_OPERAND1_ALPHA_ARB 0x8599
+#define GL_OPERAND2_ALPHA_ARB 0x859A
+#define GL_RGB_SCALE_ARB 0x8573
+#define GL_ADD_SIGNED_ARB 0x8574
+#define GL_INTERPOLATE_ARB 0x8575
+#define GL_SUBTRACT_ARB 0x84E7
+#define GL_CONSTANT_ARB 0x8576
+#define GL_PRIMARY_COLOR_ARB 0x8577
+#define GL_PREVIOUS_ARB 0x8578
+#endif
+
+#ifndef GL_ARB_texture_env_crossbar
+#endif
+
+#ifndef GL_ARB_texture_env_dot3
+#define GL_DOT3_RGB_ARB 0x86AE
+#define GL_DOT3_RGBA_ARB 0x86AF
+#endif
+
+#ifndef GL_ARB_texture_mirrored_repeat
+#define GL_MIRRORED_REPEAT_ARB 0x8370
+#endif
+
+#ifndef GL_ARB_depth_texture
+#define GL_DEPTH_COMPONENT16_ARB 0x81A5
+#define GL_DEPTH_COMPONENT24_ARB 0x81A6
+#define GL_DEPTH_COMPONENT32_ARB 0x81A7
+#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
+#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
+#endif
+
+#ifndef GL_ARB_shadow
+#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C
+#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D
+#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E
+#endif
+
+#ifndef GL_ARB_shadow_ambient
+#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
+#endif
+
+#ifndef GL_ARB_window_pos
+#endif
+
+#ifndef GL_ARB_vertex_program
+#define GL_COLOR_SUM_ARB 0x8458
+#define GL_VERTEX_PROGRAM_ARB 0x8620
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
+#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
+#define GL_PROGRAM_LENGTH_ARB 0x8627
+#define GL_PROGRAM_STRING_ARB 0x8628
+#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
+#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
+#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
+#define GL_CURRENT_MATRIX_ARB 0x8641
+#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
+#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
+#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
+#define GL_PROGRAM_BINDING_ARB 0x8677
+#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
+#define GL_PROGRAM_ERROR_STRING_ARB 0x8874
+#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
+#define GL_PROGRAM_FORMAT_ARB 0x8876
+#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
+#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
+#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
+#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
+#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
+#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
+#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
+#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
+#define GL_PROGRAM_PARAMETERS_ARB 0x88A8
+#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
+#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
+#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
+#define GL_PROGRAM_ATTRIBS_ARB 0x88AC
+#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
+#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
+#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
+#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
+#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
+#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
+#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
+#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
+#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
+#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
+#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
+#define GL_MATRIX0_ARB 0x88C0
+#define GL_MATRIX1_ARB 0x88C1
+#define GL_MATRIX2_ARB 0x88C2
+#define GL_MATRIX3_ARB 0x88C3
+#define GL_MATRIX4_ARB 0x88C4
+#define GL_MATRIX5_ARB 0x88C5
+#define GL_MATRIX6_ARB 0x88C6
+#define GL_MATRIX7_ARB 0x88C7
+#define GL_MATRIX8_ARB 0x88C8
+#define GL_MATRIX9_ARB 0x88C9
+#define GL_MATRIX10_ARB 0x88CA
+#define GL_MATRIX11_ARB 0x88CB
+#define GL_MATRIX12_ARB 0x88CC
+#define GL_MATRIX13_ARB 0x88CD
+#define GL_MATRIX14_ARB 0x88CE
+#define GL_MATRIX15_ARB 0x88CF
+#define GL_MATRIX16_ARB 0x88D0
+#define GL_MATRIX17_ARB 0x88D1
+#define GL_MATRIX18_ARB 0x88D2
+#define GL_MATRIX19_ARB 0x88D3
+#define GL_MATRIX20_ARB 0x88D4
+#define GL_MATRIX21_ARB 0x88D5
+#define GL_MATRIX22_ARB 0x88D6
+#define GL_MATRIX23_ARB 0x88D7
+#define GL_MATRIX24_ARB 0x88D8
+#define GL_MATRIX25_ARB 0x88D9
+#define GL_MATRIX26_ARB 0x88DA
+#define GL_MATRIX27_ARB 0x88DB
+#define GL_MATRIX28_ARB 0x88DC
+#define GL_MATRIX29_ARB 0x88DD
+#define GL_MATRIX30_ARB 0x88DE
+#define GL_MATRIX31_ARB 0x88DF
+#endif
+
+#ifndef GL_ARB_fragment_program
+#define GL_FRAGMENT_PROGRAM_ARB 0x8804
+#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
+#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
+#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
+#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
+#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
+#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
+#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
+#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
+#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
+#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
+#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
+#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
+#define GL_MAX_TEXTURE_COORDS_ARB 0x8871
+#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
+#endif
+
+#ifndef GL_ARB_vertex_buffer_object
+#define GL_BUFFER_SIZE_ARB 0x8764
+#define GL_BUFFER_USAGE_ARB 0x8765
+#define GL_ARRAY_BUFFER_ARB 0x8892
+#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
+#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
+#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
+#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
+#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
+#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
+#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
+#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
+#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
+#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
+#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
+#define GL_READ_ONLY_ARB 0x88B8
+#define GL_WRITE_ONLY_ARB 0x88B9
+#define GL_READ_WRITE_ARB 0x88BA
+#define GL_BUFFER_ACCESS_ARB 0x88BB
+#define GL_BUFFER_MAPPED_ARB 0x88BC
+#define GL_BUFFER_MAP_POINTER_ARB 0x88BD
+#define GL_STREAM_DRAW_ARB 0x88E0
+#define GL_STREAM_READ_ARB 0x88E1
+#define GL_STREAM_COPY_ARB 0x88E2
+#define GL_STATIC_DRAW_ARB 0x88E4
+#define GL_STATIC_READ_ARB 0x88E5
+#define GL_STATIC_COPY_ARB 0x88E6
+#define GL_DYNAMIC_DRAW_ARB 0x88E8
+#define GL_DYNAMIC_READ_ARB 0x88E9
+#define GL_DYNAMIC_COPY_ARB 0x88EA
+#endif
+
+#ifndef GL_ARB_occlusion_query
+#define GL_QUERY_COUNTER_BITS_ARB 0x8864
+#define GL_CURRENT_QUERY_ARB 0x8865
+#define GL_QUERY_RESULT_ARB 0x8866
+#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
+#define GL_SAMPLES_PASSED_ARB 0x8914
+#endif
+
+#ifndef GL_ARB_shader_objects
+#define GL_PROGRAM_OBJECT_ARB 0x8B40
+#define GL_SHADER_OBJECT_ARB 0x8B48
+#define GL_OBJECT_TYPE_ARB 0x8B4E
+#define GL_OBJECT_SUBTYPE_ARB 0x8B4F
+#define GL_FLOAT_VEC2_ARB 0x8B50
+#define GL_FLOAT_VEC3_ARB 0x8B51
+#define GL_FLOAT_VEC4_ARB 0x8B52
+#define GL_INT_VEC2_ARB 0x8B53
+#define GL_INT_VEC3_ARB 0x8B54
+#define GL_INT_VEC4_ARB 0x8B55
+#define GL_BOOL_ARB 0x8B56
+#define GL_BOOL_VEC2_ARB 0x8B57
+#define GL_BOOL_VEC3_ARB 0x8B58
+#define GL_BOOL_VEC4_ARB 0x8B59
+#define GL_FLOAT_MAT2_ARB 0x8B5A
+#define GL_FLOAT_MAT3_ARB 0x8B5B
+#define GL_FLOAT_MAT4_ARB 0x8B5C
+#define GL_SAMPLER_1D_ARB 0x8B5D
+#define GL_SAMPLER_2D_ARB 0x8B5E
+#define GL_SAMPLER_3D_ARB 0x8B5F
+#define GL_SAMPLER_CUBE_ARB 0x8B60
+#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61
+#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62
+#define GL_SAMPLER_2D_RECT_ARB 0x8B63
+#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
+#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80
+#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
+#define GL_OBJECT_LINK_STATUS_ARB 0x8B82
+#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
+#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
+#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
+#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
+#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
+#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
+#endif
+
+#ifndef GL_ARB_vertex_shader
+#define GL_VERTEX_SHADER_ARB 0x8B31
+#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
+#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
+#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
+#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
+#endif
+
+#ifndef GL_ARB_fragment_shader
+#define GL_FRAGMENT_SHADER_ARB 0x8B30
+#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
+#endif
+
+#ifndef GL_ARB_shading_language_100
+#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
+#endif
+
+#ifndef GL_ARB_texture_non_power_of_two
+#endif
+
+#ifndef GL_ARB_point_sprite
+#define GL_POINT_SPRITE_ARB 0x8861
+#define GL_COORD_REPLACE_ARB 0x8862
+#endif
+
+#ifndef GL_ARB_fragment_program_shadow
+#endif
+
+#ifndef GL_ARB_draw_buffers
+#define GL_MAX_DRAW_BUFFERS_ARB 0x8824
+#define GL_DRAW_BUFFER0_ARB 0x8825
+#define GL_DRAW_BUFFER1_ARB 0x8826
+#define GL_DRAW_BUFFER2_ARB 0x8827
+#define GL_DRAW_BUFFER3_ARB 0x8828
+#define GL_DRAW_BUFFER4_ARB 0x8829
+#define GL_DRAW_BUFFER5_ARB 0x882A
+#define GL_DRAW_BUFFER6_ARB 0x882B
+#define GL_DRAW_BUFFER7_ARB 0x882C
+#define GL_DRAW_BUFFER8_ARB 0x882D
+#define GL_DRAW_BUFFER9_ARB 0x882E
+#define GL_DRAW_BUFFER10_ARB 0x882F
+#define GL_DRAW_BUFFER11_ARB 0x8830
+#define GL_DRAW_BUFFER12_ARB 0x8831
+#define GL_DRAW_BUFFER13_ARB 0x8832
+#define GL_DRAW_BUFFER14_ARB 0x8833
+#define GL_DRAW_BUFFER15_ARB 0x8834
+#endif
+
+#ifndef GL_ARB_texture_rectangle
+#define GL_TEXTURE_RECTANGLE_ARB 0x84F5
+#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6
+#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
+#endif
+
+#ifndef GL_ARB_color_buffer_float
+#define GL_RGBA_FLOAT_MODE_ARB 0x8820
+#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A
+#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B
+#define GL_CLAMP_READ_COLOR_ARB 0x891C
+#define GL_FIXED_ONLY_ARB 0x891D
+#endif
+
+#ifndef GL_ARB_half_float_pixel
+#define GL_HALF_FLOAT_ARB 0x140B
+#endif
+
+#ifndef GL_ARB_texture_float
+#define GL_TEXTURE_RED_TYPE_ARB 0x8C10
+#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11
+#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12
+#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13
+#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14
+#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15
+#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16
+#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17
+#define GL_RGBA32F_ARB 0x8814
+#define GL_RGB32F_ARB 0x8815
+#define GL_ALPHA32F_ARB 0x8816
+#define GL_INTENSITY32F_ARB 0x8817
+#define GL_LUMINANCE32F_ARB 0x8818
+#define GL_LUMINANCE_ALPHA32F_ARB 0x8819
+#define GL_RGBA16F_ARB 0x881A
+#define GL_RGB16F_ARB 0x881B
+#define GL_ALPHA16F_ARB 0x881C
+#define GL_INTENSITY16F_ARB 0x881D
+#define GL_LUMINANCE16F_ARB 0x881E
+#define GL_LUMINANCE_ALPHA16F_ARB 0x881F
+#endif
+
+#ifndef GL_ARB_pixel_buffer_object
+#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB
+#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC
+#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED
+#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
+#endif
+
+#ifndef GL_EXT_abgr
+#define GL_ABGR_EXT 0x8000
+#endif
+
+#ifndef GL_EXT_blend_color
+#define GL_CONSTANT_COLOR_EXT 0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
+#define GL_CONSTANT_ALPHA_EXT 0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
+#define GL_BLEND_COLOR_EXT 0x8005
+#endif
+
+#ifndef GL_EXT_polygon_offset
+#define GL_POLYGON_OFFSET_EXT 0x8037
+#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038
+#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039
+#endif
+
+#ifndef GL_EXT_texture
+#define GL_ALPHA4_EXT 0x803B
+#define GL_ALPHA8_EXT 0x803C
+#define GL_ALPHA12_EXT 0x803D
+#define GL_ALPHA16_EXT 0x803E
+#define GL_LUMINANCE4_EXT 0x803F
+#define GL_LUMINANCE8_EXT 0x8040
+#define GL_LUMINANCE12_EXT 0x8041
+#define GL_LUMINANCE16_EXT 0x8042
+#define GL_LUMINANCE4_ALPHA4_EXT 0x8043
+#define GL_LUMINANCE6_ALPHA2_EXT 0x8044
+#define GL_LUMINANCE8_ALPHA8_EXT 0x8045
+#define GL_LUMINANCE12_ALPHA4_EXT 0x8046
+#define GL_LUMINANCE12_ALPHA12_EXT 0x8047
+#define GL_LUMINANCE16_ALPHA16_EXT 0x8048
+#define GL_INTENSITY_EXT 0x8049
+#define GL_INTENSITY4_EXT 0x804A
+#define GL_INTENSITY8_EXT 0x804B
+#define GL_INTENSITY12_EXT 0x804C
+#define GL_INTENSITY16_EXT 0x804D
+#define GL_RGB2_EXT 0x804E
+#define GL_RGB4_EXT 0x804F
+#define GL_RGB5_EXT 0x8050
+#define GL_RGB8_EXT 0x8051
+#define GL_RGB10_EXT 0x8052
+#define GL_RGB12_EXT 0x8053
+#define GL_RGB16_EXT 0x8054
+#define GL_RGBA2_EXT 0x8055
+#define GL_RGBA4_EXT 0x8056
+#define GL_RGB5_A1_EXT 0x8057
+#define GL_RGBA8_EXT 0x8058
+#define GL_RGB10_A2_EXT 0x8059
+#define GL_RGBA12_EXT 0x805A
+#define GL_RGBA16_EXT 0x805B
+#define GL_TEXTURE_RED_SIZE_EXT 0x805C
+#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D
+#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E
+#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F
+#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060
+#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061
+#define GL_REPLACE_EXT 0x8062
+#define GL_PROXY_TEXTURE_1D_EXT 0x8063
+#define GL_PROXY_TEXTURE_2D_EXT 0x8064
+#define GL_TEXTURE_TOO_LARGE_EXT 0x8065
+#endif
+
+#ifndef GL_EXT_texture3D
+#define GL_PACK_SKIP_IMAGES_EXT 0x806B
+#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C
+#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D
+#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
+#define GL_TEXTURE_3D_EXT 0x806F
+#define GL_PROXY_TEXTURE_3D_EXT 0x8070
+#define GL_TEXTURE_DEPTH_EXT 0x8071
+#define GL_TEXTURE_WRAP_R_EXT 0x8072
+#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
+#endif
+
+#ifndef GL_SGIS_texture_filter4
+#define GL_FILTER4_SGIS 0x8146
+#define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147
+#endif
+
+#ifndef GL_EXT_subtexture
+#endif
+
+#ifndef GL_EXT_copy_texture
+#endif
+
+#ifndef GL_EXT_histogram
+#define GL_HISTOGRAM_EXT 0x8024
+#define GL_PROXY_HISTOGRAM_EXT 0x8025
+#define GL_HISTOGRAM_WIDTH_EXT 0x8026
+#define GL_HISTOGRAM_FORMAT_EXT 0x8027
+#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028
+#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029
+#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A
+#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B
+#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C
+#define GL_HISTOGRAM_SINK_EXT 0x802D
+#define GL_MINMAX_EXT 0x802E
+#define GL_MINMAX_FORMAT_EXT 0x802F
+#define GL_MINMAX_SINK_EXT 0x8030
+#define GL_TABLE_TOO_LARGE_EXT 0x8031
+#endif
+
+#ifndef GL_EXT_convolution
+#define GL_CONVOLUTION_1D_EXT 0x8010
+#define GL_CONVOLUTION_2D_EXT 0x8011
+#define GL_SEPARABLE_2D_EXT 0x8012
+#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013
+#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014
+#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015
+#define GL_REDUCE_EXT 0x8016
+#define GL_CONVOLUTION_FORMAT_EXT 0x8017
+#define GL_CONVOLUTION_WIDTH_EXT 0x8018
+#define GL_CONVOLUTION_HEIGHT_EXT 0x8019
+#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A
+#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B
+#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C
+#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D
+#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E
+#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F
+#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020
+#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021
+#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022
+#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023
+#endif
+
+#ifndef GL_SGI_color_matrix
+#define GL_COLOR_MATRIX_SGI 0x80B1
+#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2
+#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3
+#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4
+#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5
+#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6
+#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7
+#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8
+#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9
+#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA
+#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB
+#endif
+
+#ifndef GL_SGI_color_table
+#define GL_COLOR_TABLE_SGI 0x80D0
+#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1
+#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2
+#define GL_PROXY_COLOR_TABLE_SGI 0x80D3
+#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4
+#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5
+#define GL_COLOR_TABLE_SCALE_SGI 0x80D6
+#define GL_COLOR_TABLE_BIAS_SGI 0x80D7
+#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8
+#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9
+#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA
+#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB
+#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC
+#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD
+#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE
+#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF
+#endif
+
+#ifndef GL_SGIS_pixel_texture
+#define GL_PIXEL_TEXTURE_SGIS 0x8353
+#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354
+#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355
+#define GL_PIXEL_GROUP_COLOR_SGIS 0x8356
+#endif
+
+#ifndef GL_SGIX_pixel_texture
+#define GL_PIXEL_TEX_GEN_SGIX 0x8139
+#define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B
+#endif
+
+#ifndef GL_SGIS_texture4D
+#define GL_PACK_SKIP_VOLUMES_SGIS 0x8130
+#define GL_PACK_IMAGE_DEPTH_SGIS 0x8131
+#define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132
+#define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133
+#define GL_TEXTURE_4D_SGIS 0x8134
+#define GL_PROXY_TEXTURE_4D_SGIS 0x8135
+#define GL_TEXTURE_4DSIZE_SGIS 0x8136
+#define GL_TEXTURE_WRAP_Q_SGIS 0x8137
+#define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138
+#define GL_TEXTURE_4D_BINDING_SGIS 0x814F
+#endif
+
+#ifndef GL_SGI_texture_color_table
+#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC
+#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD
+#endif
+
+#ifndef GL_EXT_cmyka
+#define GL_CMYK_EXT 0x800C
+#define GL_CMYKA_EXT 0x800D
+#define GL_PACK_CMYK_HINT_EXT 0x800E
+#define GL_UNPACK_CMYK_HINT_EXT 0x800F
+#endif
+
+#ifndef GL_EXT_texture_object
+#define GL_TEXTURE_PRIORITY_EXT 0x8066
+#define GL_TEXTURE_RESIDENT_EXT 0x8067
+#define GL_TEXTURE_1D_BINDING_EXT 0x8068
+#define GL_TEXTURE_2D_BINDING_EXT 0x8069
+#define GL_TEXTURE_3D_BINDING_EXT 0x806A
+#endif
+
+#ifndef GL_SGIS_detail_texture
+#define GL_DETAIL_TEXTURE_2D_SGIS 0x8095
+#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096
+#define GL_LINEAR_DETAIL_SGIS 0x8097
+#define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098
+#define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099
+#define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A
+#define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B
+#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C
+#endif
+
+#ifndef GL_SGIS_sharpen_texture
+#define GL_LINEAR_SHARPEN_SGIS 0x80AD
+#define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE
+#define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF
+#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0
+#endif
+
+#ifndef GL_EXT_packed_pixels
+#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032
+#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033
+#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034
+#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035
+#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036
+#endif
+
+#ifndef GL_SGIS_texture_lod
+#define GL_TEXTURE_MIN_LOD_SGIS 0x813A
+#define GL_TEXTURE_MAX_LOD_SGIS 0x813B
+#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C
+#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D
+#endif
+
+#ifndef GL_SGIS_multisample
+#define GL_MULTISAMPLE_SGIS 0x809D
+#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F
+#define GL_SAMPLE_MASK_SGIS 0x80A0
+#define GL_1PASS_SGIS 0x80A1
+#define GL_2PASS_0_SGIS 0x80A2
+#define GL_2PASS_1_SGIS 0x80A3
+#define GL_4PASS_0_SGIS 0x80A4
+#define GL_4PASS_1_SGIS 0x80A5
+#define GL_4PASS_2_SGIS 0x80A6
+#define GL_4PASS_3_SGIS 0x80A7
+#define GL_SAMPLE_BUFFERS_SGIS 0x80A8
+#define GL_SAMPLES_SGIS 0x80A9
+#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA
+#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB
+#define GL_SAMPLE_PATTERN_SGIS 0x80AC
+#endif
+
+#ifndef GL_EXT_rescale_normal
+#define GL_RESCALE_NORMAL_EXT 0x803A
+#endif
+
+#ifndef GL_EXT_vertex_array
+#define GL_VERTEX_ARRAY_EXT 0x8074
+#define GL_NORMAL_ARRAY_EXT 0x8075
+#define GL_COLOR_ARRAY_EXT 0x8076
+#define GL_INDEX_ARRAY_EXT 0x8077
+#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
+#define GL_EDGE_FLAG_ARRAY_EXT 0x8079
+#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
+#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
+#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
+#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
+#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
+#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
+#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
+#define GL_COLOR_ARRAY_SIZE_EXT 0x8081
+#define GL_COLOR_ARRAY_TYPE_EXT 0x8082
+#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
+#define GL_COLOR_ARRAY_COUNT_EXT 0x8084
+#define GL_INDEX_ARRAY_TYPE_EXT 0x8085
+#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
+#define GL_INDEX_ARRAY_COUNT_EXT 0x8087
+#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
+#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
+#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
+#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
+#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
+#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
+#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
+#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
+#define GL_COLOR_ARRAY_POINTER_EXT 0x8090
+#define GL_INDEX_ARRAY_POINTER_EXT 0x8091
+#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
+#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
+#endif
+
+#ifndef GL_EXT_misc_attribute
+#endif
+
+#ifndef GL_SGIS_generate_mipmap
+#define GL_GENERATE_MIPMAP_SGIS 0x8191
+#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
+#endif
+
+#ifndef GL_SGIX_clipmap
+#define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170
+#define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171
+#define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172
+#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173
+#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174
+#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175
+#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176
+#define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177
+#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178
+#define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D
+#define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E
+#define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F
+#endif
+
+#ifndef GL_SGIX_shadow
+#define GL_TEXTURE_COMPARE_SGIX 0x819A
+#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B
+#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C
+#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D
+#endif
+
+#ifndef GL_SGIS_texture_edge_clamp
+#define GL_CLAMP_TO_EDGE_SGIS 0x812F
+#endif
+
+#ifndef GL_SGIS_texture_border_clamp
+#define GL_CLAMP_TO_BORDER_SGIS 0x812D
+#endif
+
+#ifndef GL_EXT_blend_minmax
+#define GL_FUNC_ADD_EXT 0x8006
+#define GL_MIN_EXT 0x8007
+#define GL_MAX_EXT 0x8008
+#define GL_BLEND_EQUATION_EXT 0x8009
+#endif
+
+#ifndef GL_EXT_blend_subtract
+#define GL_FUNC_SUBTRACT_EXT 0x800A
+#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
+#endif
+
+#ifndef GL_EXT_blend_logic_op
+#endif
+
+#ifndef GL_SGIX_interlace
+#define GL_INTERLACE_SGIX 0x8094
+#endif
+
+#ifndef GL_SGIX_pixel_tiles
+#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E
+#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F
+#define GL_PIXEL_TILE_WIDTH_SGIX 0x8140
+#define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141
+#define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142
+#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143
+#define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144
+#define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145
+#endif
+
+#ifndef GL_SGIS_texture_select
+#define GL_DUAL_ALPHA4_SGIS 0x8110
+#define GL_DUAL_ALPHA8_SGIS 0x8111
+#define GL_DUAL_ALPHA12_SGIS 0x8112
+#define GL_DUAL_ALPHA16_SGIS 0x8113
+#define GL_DUAL_LUMINANCE4_SGIS 0x8114
+#define GL_DUAL_LUMINANCE8_SGIS 0x8115
+#define GL_DUAL_LUMINANCE12_SGIS 0x8116
+#define GL_DUAL_LUMINANCE16_SGIS 0x8117
+#define GL_DUAL_INTENSITY4_SGIS 0x8118
+#define GL_DUAL_INTENSITY8_SGIS 0x8119
+#define GL_DUAL_INTENSITY12_SGIS 0x811A
+#define GL_DUAL_INTENSITY16_SGIS 0x811B
+#define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C
+#define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D
+#define GL_QUAD_ALPHA4_SGIS 0x811E
+#define GL_QUAD_ALPHA8_SGIS 0x811F
+#define GL_QUAD_LUMINANCE4_SGIS 0x8120
+#define GL_QUAD_LUMINANCE8_SGIS 0x8121
+#define GL_QUAD_INTENSITY4_SGIS 0x8122
+#define GL_QUAD_INTENSITY8_SGIS 0x8123
+#define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124
+#define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125
+#endif
+
+#ifndef GL_SGIX_sprite
+#define GL_SPRITE_SGIX 0x8148
+#define GL_SPRITE_MODE_SGIX 0x8149
+#define GL_SPRITE_AXIS_SGIX 0x814A
+#define GL_SPRITE_TRANSLATION_SGIX 0x814B
+#define GL_SPRITE_AXIAL_SGIX 0x814C
+#define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D
+#define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E
+#endif
+
+#ifndef GL_SGIX_texture_multi_buffer
+#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E
+#endif
+
+#ifndef GL_EXT_point_parameters
+#define GL_POINT_SIZE_MIN_EXT 0x8126
+#define GL_POINT_SIZE_MAX_EXT 0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
+#define GL_DISTANCE_ATTENUATION_EXT 0x8129
+#endif
+
+#ifndef GL_SGIS_point_parameters
+#define GL_POINT_SIZE_MIN_SGIS 0x8126
+#define GL_POINT_SIZE_MAX_SGIS 0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128
+#define GL_DISTANCE_ATTENUATION_SGIS 0x8129
+#endif
+
+#ifndef GL_SGIX_instruments
+#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180
+#define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181
+#endif
+
+#ifndef GL_SGIX_texture_scale_bias
+#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179
+#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A
+#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B
+#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C
+#endif
+
+#ifndef GL_SGIX_framezoom
+#define GL_FRAMEZOOM_SGIX 0x818B
+#define GL_FRAMEZOOM_FACTOR_SGIX 0x818C
+#define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D
+#endif
+
+#ifndef GL_SGIX_tag_sample_buffer
+#endif
+
+#ifndef GL_FfdMaskSGIX
+#define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001
+#define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002
+#endif
+
+#ifndef GL_SGIX_polynomial_ffd
+#define GL_GEOMETRY_DEFORMATION_SGIX 0x8194
+#define GL_TEXTURE_DEFORMATION_SGIX 0x8195
+#define GL_DEFORMATIONS_MASK_SGIX 0x8196
+#define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197
+#endif
+
+#ifndef GL_SGIX_reference_plane
+#define GL_REFERENCE_PLANE_SGIX 0x817D
+#define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E
+#endif
+
+#ifndef GL_SGIX_flush_raster
+#endif
+
+#ifndef GL_SGIX_depth_texture
+#define GL_DEPTH_COMPONENT16_SGIX 0x81A5
+#define GL_DEPTH_COMPONENT24_SGIX 0x81A6
+#define GL_DEPTH_COMPONENT32_SGIX 0x81A7
+#endif
+
+#ifndef GL_SGIS_fog_function
+#define GL_FOG_FUNC_SGIS 0x812A
+#define GL_FOG_FUNC_POINTS_SGIS 0x812B
+#define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C
+#endif
+
+#ifndef GL_SGIX_fog_offset
+#define GL_FOG_OFFSET_SGIX 0x8198
+#define GL_FOG_OFFSET_VALUE_SGIX 0x8199
+#endif
+
+#ifndef GL_HP_image_transform
+#define GL_IMAGE_SCALE_X_HP 0x8155
+#define GL_IMAGE_SCALE_Y_HP 0x8156
+#define GL_IMAGE_TRANSLATE_X_HP 0x8157
+#define GL_IMAGE_TRANSLATE_Y_HP 0x8158
+#define GL_IMAGE_ROTATE_ANGLE_HP 0x8159
+#define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A
+#define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B
+#define GL_IMAGE_MAG_FILTER_HP 0x815C
+#define GL_IMAGE_MIN_FILTER_HP 0x815D
+#define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E
+#define GL_CUBIC_HP 0x815F
+#define GL_AVERAGE_HP 0x8160
+#define GL_IMAGE_TRANSFORM_2D_HP 0x8161
+#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162
+#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163
+#endif
+
+#ifndef GL_HP_convolution_border_modes
+#define GL_IGNORE_BORDER_HP 0x8150
+#define GL_CONSTANT_BORDER_HP 0x8151
+#define GL_REPLICATE_BORDER_HP 0x8153
+#define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154
+#endif
+
+#ifndef GL_INGR_palette_buffer
+#endif
+
+#ifndef GL_SGIX_texture_add_env
+#define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE
+#endif
+
+#ifndef GL_EXT_color_subtable
+#endif
+
+#ifndef GL_PGI_vertex_hints
+#define GL_VERTEX_DATA_HINT_PGI 0x1A22A
+#define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B
+#define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C
+#define GL_MAX_VERTEX_HINT_PGI 0x1A22D
+#define GL_COLOR3_BIT_PGI 0x00010000
+#define GL_COLOR4_BIT_PGI 0x00020000
+#define GL_EDGEFLAG_BIT_PGI 0x00040000
+#define GL_INDEX_BIT_PGI 0x00080000
+#define GL_MAT_AMBIENT_BIT_PGI 0x00100000
+#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000
+#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000
+#define GL_MAT_EMISSION_BIT_PGI 0x00800000
+#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000
+#define GL_MAT_SHININESS_BIT_PGI 0x02000000
+#define GL_MAT_SPECULAR_BIT_PGI 0x04000000
+#define GL_NORMAL_BIT_PGI 0x08000000
+#define GL_TEXCOORD1_BIT_PGI 0x10000000
+#define GL_TEXCOORD2_BIT_PGI 0x20000000
+#define GL_TEXCOORD3_BIT_PGI 0x40000000
+#define GL_TEXCOORD4_BIT_PGI 0x80000000
+#define GL_VERTEX23_BIT_PGI 0x00000004
+#define GL_VERTEX4_BIT_PGI 0x00000008
+#endif
+
+#ifndef GL_PGI_misc_hints
+#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8
+#define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD
+#define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE
+#define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202
+#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203
+#define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204
+#define GL_ALWAYS_FAST_HINT_PGI 0x1A20C
+#define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D
+#define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E
+#define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F
+#define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210
+#define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211
+#define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216
+#define GL_STRICT_LIGHTING_HINT_PGI 0x1A217
+#define GL_STRICT_SCISSOR_HINT_PGI 0x1A218
+#define GL_FULL_STIPPLE_HINT_PGI 0x1A219
+#define GL_CLIP_NEAR_HINT_PGI 0x1A220
+#define GL_CLIP_FAR_HINT_PGI 0x1A221
+#define GL_WIDE_LINE_HINT_PGI 0x1A222
+#define GL_BACK_NORMALS_HINT_PGI 0x1A223
+#endif
+
+#ifndef GL_EXT_paletted_texture
+#define GL_COLOR_INDEX1_EXT 0x80E2
+#define GL_COLOR_INDEX2_EXT 0x80E3
+#define GL_COLOR_INDEX4_EXT 0x80E4
+#define GL_COLOR_INDEX8_EXT 0x80E5
+#define GL_COLOR_INDEX12_EXT 0x80E6
+#define GL_COLOR_INDEX16_EXT 0x80E7
+#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
+#endif
+
+#ifndef GL_EXT_clip_volume_hint
+#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0
+#endif
+
+#ifndef GL_SGIX_list_priority
+#define GL_LIST_PRIORITY_SGIX 0x8182
+#endif
+
+#ifndef GL_SGIX_ir_instrument1
+#define GL_IR_INSTRUMENT1_SGIX 0x817F
+#endif
+
+#ifndef GL_SGIX_calligraphic_fragment
+#define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183
+#endif
+
+#ifndef GL_SGIX_texture_lod_bias
+#define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E
+#define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F
+#define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190
+#endif
+
+#ifndef GL_SGIX_shadow_ambient
+#define GL_SHADOW_AMBIENT_SGIX 0x80BF
+#endif
+
+#ifndef GL_EXT_index_texture
+#endif
+
+#ifndef GL_EXT_index_material
+#define GL_INDEX_MATERIAL_EXT 0x81B8
+#define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9
+#define GL_INDEX_MATERIAL_FACE_EXT 0x81BA
+#endif
+
+#ifndef GL_EXT_index_func
+#define GL_INDEX_TEST_EXT 0x81B5
+#define GL_INDEX_TEST_FUNC_EXT 0x81B6
+#define GL_INDEX_TEST_REF_EXT 0x81B7
+#endif
+
+#ifndef GL_EXT_index_array_formats
+#define GL_IUI_V2F_EXT 0x81AD
+#define GL_IUI_V3F_EXT 0x81AE
+#define GL_IUI_N3F_V2F_EXT 0x81AF
+#define GL_IUI_N3F_V3F_EXT 0x81B0
+#define GL_T2F_IUI_V2F_EXT 0x81B1
+#define GL_T2F_IUI_V3F_EXT 0x81B2
+#define GL_T2F_IUI_N3F_V2F_EXT 0x81B3
+#define GL_T2F_IUI_N3F_V3F_EXT 0x81B4
+#endif
+
+#ifndef GL_EXT_compiled_vertex_array
+#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8
+#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9
+#endif
+
+#ifndef GL_EXT_cull_vertex
+#define GL_CULL_VERTEX_EXT 0x81AA
+#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB
+#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC
+#endif
+
+#ifndef GL_SGIX_ycrcb
+#define GL_YCRCB_422_SGIX 0x81BB
+#define GL_YCRCB_444_SGIX 0x81BC
+#endif
+
+#ifndef GL_SGIX_fragment_lighting
+#define GL_FRAGMENT_LIGHTING_SGIX 0x8400
+#define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401
+#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402
+#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403
+#define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404
+#define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405
+#define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406
+#define GL_LIGHT_ENV_MODE_SGIX 0x8407
+#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408
+#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409
+#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A
+#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B
+#define GL_FRAGMENT_LIGHT0_SGIX 0x840C
+#define GL_FRAGMENT_LIGHT1_SGIX 0x840D
+#define GL_FRAGMENT_LIGHT2_SGIX 0x840E
+#define GL_FRAGMENT_LIGHT3_SGIX 0x840F
+#define GL_FRAGMENT_LIGHT4_SGIX 0x8410
+#define GL_FRAGMENT_LIGHT5_SGIX 0x8411
+#define GL_FRAGMENT_LIGHT6_SGIX 0x8412
+#define GL_FRAGMENT_LIGHT7_SGIX 0x8413
+#endif
+
+#ifndef GL_IBM_rasterpos_clip
+#define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262
+#endif
+
+#ifndef GL_HP_texture_lighting
+#define GL_TEXTURE_LIGHTING_MODE_HP 0x8167
+#define GL_TEXTURE_POST_SPECULAR_HP 0x8168
+#define GL_TEXTURE_PRE_SPECULAR_HP 0x8169
+#endif
+
+#ifndef GL_EXT_draw_range_elements
+#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8
+#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9
+#endif
+
+#ifndef GL_WIN_phong_shading
+#define GL_PHONG_WIN 0x80EA
+#define GL_PHONG_HINT_WIN 0x80EB
+#endif
+
+#ifndef GL_WIN_specular_fog
+#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
+#endif
+
+#ifndef GL_EXT_light_texture
+#define GL_FRAGMENT_MATERIAL_EXT 0x8349
+#define GL_FRAGMENT_NORMAL_EXT 0x834A
+#define GL_FRAGMENT_COLOR_EXT 0x834C
+#define GL_ATTENUATION_EXT 0x834D
+#define GL_SHADOW_ATTENUATION_EXT 0x834E
+#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F
+#define GL_TEXTURE_LIGHT_EXT 0x8350
+#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351
+#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352
+/* reuse GL_FRAGMENT_DEPTH_EXT */
+#endif
+
+#ifndef GL_SGIX_blend_alpha_minmax
+#define GL_ALPHA_MIN_SGIX 0x8320
+#define GL_ALPHA_MAX_SGIX 0x8321
+#endif
+
+#ifndef GL_SGIX_impact_pixel_texture
+#define GL_PIXEL_TEX_GEN_Q_CEILING_SGIX 0x8184
+#define GL_PIXEL_TEX_GEN_Q_ROUND_SGIX 0x8185
+#define GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX 0x8186
+#define GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX 0x8187
+#define GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX 0x8188
+#define GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX 0x8189
+#define GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX 0x818A
+#endif
+
+#ifndef GL_EXT_bgra
+#define GL_BGR_EXT 0x80E0
+#define GL_BGRA_EXT 0x80E1
+#endif
+
+#ifndef GL_SGIX_async
+#define GL_ASYNC_MARKER_SGIX 0x8329
+#endif
+
+#ifndef GL_SGIX_async_pixel
+#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C
+#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D
+#define GL_ASYNC_READ_PIXELS_SGIX 0x835E
+#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F
+#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360
+#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361
+#endif
+
+#ifndef GL_SGIX_async_histogram
+#define GL_ASYNC_HISTOGRAM_SGIX 0x832C
+#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D
+#endif
+
+#ifndef GL_INTEL_texture_scissor
+#endif
+
+#ifndef GL_INTEL_parallel_arrays
+#define GL_PARALLEL_ARRAYS_INTEL 0x83F4
+#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5
+#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6
+#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7
+#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8
+#endif
+
+#ifndef GL_HP_occlusion_test
+#define GL_OCCLUSION_TEST_HP 0x8165
+#define GL_OCCLUSION_TEST_RESULT_HP 0x8166
+#endif
+
+#ifndef GL_EXT_pixel_transform
+#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330
+#define GL_PIXEL_MAG_FILTER_EXT 0x8331
+#define GL_PIXEL_MIN_FILTER_EXT 0x8332
+#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333
+#define GL_CUBIC_EXT 0x8334
+#define GL_AVERAGE_EXT 0x8335
+#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336
+#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337
+#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338
+#endif
+
+#ifndef GL_EXT_pixel_transform_color_table
+#endif
+
+#ifndef GL_EXT_shared_texture_palette
+#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
+#endif
+
+#ifndef GL_EXT_separate_specular_color
+#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8
+#define GL_SINGLE_COLOR_EXT 0x81F9
+#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA
+#endif
+
+#ifndef GL_EXT_secondary_color
+#define GL_COLOR_SUM_EXT 0x8458
+#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
+#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
+#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
+#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
+#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
+#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E
+#endif
+
+#ifndef GL_EXT_texture_perturb_normal
+#define GL_PERTURB_EXT 0x85AE
+#define GL_TEXTURE_NORMAL_EXT 0x85AF
+#endif
+
+#ifndef GL_EXT_multi_draw_arrays
+#endif
+
+#ifndef GL_EXT_fog_coord
+#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450
+#define GL_FOG_COORDINATE_EXT 0x8451
+#define GL_FRAGMENT_DEPTH_EXT 0x8452
+#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453
+#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
+#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
+#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
+#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457
+#endif
+
+#ifndef GL_REND_screen_coordinates
+#define GL_SCREEN_COORDINATES_REND 0x8490
+#define GL_INVERTED_SCREEN_W_REND 0x8491
+#endif
+
+#ifndef GL_EXT_coordinate_frame
+#define GL_TANGENT_ARRAY_EXT 0x8439
+#define GL_BINORMAL_ARRAY_EXT 0x843A
+#define GL_CURRENT_TANGENT_EXT 0x843B
+#define GL_CURRENT_BINORMAL_EXT 0x843C
+#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E
+#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F
+#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440
+#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441
+#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442
+#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443
+#define GL_MAP1_TANGENT_EXT 0x8444
+#define GL_MAP2_TANGENT_EXT 0x8445
+#define GL_MAP1_BINORMAL_EXT 0x8446
+#define GL_MAP2_BINORMAL_EXT 0x8447
+#endif
+
+#ifndef GL_EXT_texture_env_combine
+#define GL_COMBINE_EXT 0x8570
+#define GL_COMBINE_RGB_EXT 0x8571
+#define GL_COMBINE_ALPHA_EXT 0x8572
+#define GL_RGB_SCALE_EXT 0x8573
+#define GL_ADD_SIGNED_EXT 0x8574
+#define GL_INTERPOLATE_EXT 0x8575
+#define GL_CONSTANT_EXT 0x8576
+#define GL_PRIMARY_COLOR_EXT 0x8577
+#define GL_PREVIOUS_EXT 0x8578
+#define GL_SOURCE0_RGB_EXT 0x8580
+#define GL_SOURCE1_RGB_EXT 0x8581
+#define GL_SOURCE2_RGB_EXT 0x8582
+#define GL_SOURCE0_ALPHA_EXT 0x8588
+#define GL_SOURCE1_ALPHA_EXT 0x8589
+#define GL_SOURCE2_ALPHA_EXT 0x858A
+#define GL_OPERAND0_RGB_EXT 0x8590
+#define GL_OPERAND1_RGB_EXT 0x8591
+#define GL_OPERAND2_RGB_EXT 0x8592
+#define GL_OPERAND0_ALPHA_EXT 0x8598
+#define GL_OPERAND1_ALPHA_EXT 0x8599
+#define GL_OPERAND2_ALPHA_EXT 0x859A
+#endif
+
+#ifndef GL_APPLE_specular_vector
+#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0
+#endif
+
+#ifndef GL_APPLE_transform_hint
+#define GL_TRANSFORM_HINT_APPLE 0x85B1
+#endif
+
+#ifndef GL_SGIX_fog_scale
+#define GL_FOG_SCALE_SGIX 0x81FC
+#define GL_FOG_SCALE_VALUE_SGIX 0x81FD
+#endif
+
+#ifndef GL_SUNX_constant_data
+#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5
+#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6
+#endif
+
+#ifndef GL_SUN_global_alpha
+#define GL_GLOBAL_ALPHA_SUN 0x81D9
+#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA
+#endif
+
+#ifndef GL_SUN_triangle_list
+#define GL_RESTART_SUN 0x0001
+#define GL_REPLACE_MIDDLE_SUN 0x0002
+#define GL_REPLACE_OLDEST_SUN 0x0003
+#define GL_TRIANGLE_LIST_SUN 0x81D7
+#define GL_REPLACEMENT_CODE_SUN 0x81D8
+#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0
+#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1
+#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2
+#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3
+#define GL_R1UI_V3F_SUN 0x85C4
+#define GL_R1UI_C4UB_V3F_SUN 0x85C5
+#define GL_R1UI_C3F_V3F_SUN 0x85C6
+#define GL_R1UI_N3F_V3F_SUN 0x85C7
+#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8
+#define GL_R1UI_T2F_V3F_SUN 0x85C9
+#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA
+#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB
+#endif
+
+#ifndef GL_SUN_vertex
+#endif
+
+#ifndef GL_EXT_blend_func_separate
+#define GL_BLEND_DST_RGB_EXT 0x80C8
+#define GL_BLEND_SRC_RGB_EXT 0x80C9
+#define GL_BLEND_DST_ALPHA_EXT 0x80CA
+#define GL_BLEND_SRC_ALPHA_EXT 0x80CB
+#endif
+
+#ifndef GL_INGR_color_clamp
+#define GL_RED_MIN_CLAMP_INGR 0x8560
+#define GL_GREEN_MIN_CLAMP_INGR 0x8561
+#define GL_BLUE_MIN_CLAMP_INGR 0x8562
+#define GL_ALPHA_MIN_CLAMP_INGR 0x8563
+#define GL_RED_MAX_CLAMP_INGR 0x8564
+#define GL_GREEN_MAX_CLAMP_INGR 0x8565
+#define GL_BLUE_MAX_CLAMP_INGR 0x8566
+#define GL_ALPHA_MAX_CLAMP_INGR 0x8567
+#endif
+
+#ifndef GL_INGR_interlace_read
+#define GL_INTERLACE_READ_INGR 0x8568
+#endif
+
+#ifndef GL_EXT_stencil_wrap
+#define GL_INCR_WRAP_EXT 0x8507
+#define GL_DECR_WRAP_EXT 0x8508
+#endif
+
+#ifndef GL_EXT_422_pixels
+#define GL_422_EXT 0x80CC
+#define GL_422_REV_EXT 0x80CD
+#define GL_422_AVERAGE_EXT 0x80CE
+#define GL_422_REV_AVERAGE_EXT 0x80CF
+#endif
+
+#ifndef GL_NV_texgen_reflection
+#define GL_NORMAL_MAP_NV 0x8511
+#define GL_REFLECTION_MAP_NV 0x8512
+#endif
+
+#ifndef GL_EXT_texture_cube_map
+#define GL_NORMAL_MAP_EXT 0x8511
+#define GL_REFLECTION_MAP_EXT 0x8512
+#define GL_TEXTURE_CUBE_MAP_EXT 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C
+#endif
+
+#ifndef GL_SUN_convolution_border_modes
+#define GL_WRAP_BORDER_SUN 0x81D4
+#endif
+
+#ifndef GL_EXT_texture_env_add
+#endif
+
+#ifndef GL_EXT_texture_lod_bias
+#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
+#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
+#define GL_TEXTURE_LOD_BIAS_EXT 0x8501
+#endif
+
+#ifndef GL_EXT_texture_filter_anisotropic
+#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
+#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
+#endif
+
+#ifndef GL_EXT_vertex_weighting
+#define GL_MODELVIEW0_STACK_DEPTH_EXT GL_MODELVIEW_STACK_DEPTH
+#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502
+#define GL_MODELVIEW0_MATRIX_EXT GL_MODELVIEW_MATRIX
+#define GL_MODELVIEW1_MATRIX_EXT 0x8506
+#define GL_VERTEX_WEIGHTING_EXT 0x8509
+#define GL_MODELVIEW0_EXT GL_MODELVIEW
+#define GL_MODELVIEW1_EXT 0x850A
+#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B
+#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C
+#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D
+#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E
+#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F
+#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510
+#endif
+
+#ifndef GL_NV_light_max_exponent
+#define GL_MAX_SHININESS_NV 0x8504
+#define GL_MAX_SPOT_EXPONENT_NV 0x8505
+#endif
+
+#ifndef GL_NV_vertex_array_range
+#define GL_VERTEX_ARRAY_RANGE_NV 0x851D
+#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E
+#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F
+#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520
+#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521
+#endif
+
+#ifndef GL_NV_register_combiners
+#define GL_REGISTER_COMBINERS_NV 0x8522
+#define GL_VARIABLE_A_NV 0x8523
+#define GL_VARIABLE_B_NV 0x8524
+#define GL_VARIABLE_C_NV 0x8525
+#define GL_VARIABLE_D_NV 0x8526
+#define GL_VARIABLE_E_NV 0x8527
+#define GL_VARIABLE_F_NV 0x8528
+#define GL_VARIABLE_G_NV 0x8529
+#define GL_CONSTANT_COLOR0_NV 0x852A
+#define GL_CONSTANT_COLOR1_NV 0x852B
+#define GL_PRIMARY_COLOR_NV 0x852C
+#define GL_SECONDARY_COLOR_NV 0x852D
+#define GL_SPARE0_NV 0x852E
+#define GL_SPARE1_NV 0x852F
+#define GL_DISCARD_NV 0x8530
+#define GL_E_TIMES_F_NV 0x8531
+#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
+#define GL_UNSIGNED_IDENTITY_NV 0x8536
+#define GL_UNSIGNED_INVERT_NV 0x8537
+#define GL_EXPAND_NORMAL_NV 0x8538
+#define GL_EXPAND_NEGATE_NV 0x8539
+#define GL_HALF_BIAS_NORMAL_NV 0x853A
+#define GL_HALF_BIAS_NEGATE_NV 0x853B
+#define GL_SIGNED_IDENTITY_NV 0x853C
+#define GL_SIGNED_NEGATE_NV 0x853D
+#define GL_SCALE_BY_TWO_NV 0x853E
+#define GL_SCALE_BY_FOUR_NV 0x853F
+#define GL_SCALE_BY_ONE_HALF_NV 0x8540
+#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
+#define GL_COMBINER_INPUT_NV 0x8542
+#define GL_COMBINER_MAPPING_NV 0x8543
+#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544
+#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
+#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
+#define GL_COMBINER_MUX_SUM_NV 0x8547
+#define GL_COMBINER_SCALE_NV 0x8548
+#define GL_COMBINER_BIAS_NV 0x8549
+#define GL_COMBINER_AB_OUTPUT_NV 0x854A
+#define GL_COMBINER_CD_OUTPUT_NV 0x854B
+#define GL_COMBINER_SUM_OUTPUT_NV 0x854C
+#define GL_MAX_GENERAL_COMBINERS_NV 0x854D
+#define GL_NUM_GENERAL_COMBINERS_NV 0x854E
+#define GL_COLOR_SUM_CLAMP_NV 0x854F
+#define GL_COMBINER0_NV 0x8550
+#define GL_COMBINER1_NV 0x8551
+#define GL_COMBINER2_NV 0x8552
+#define GL_COMBINER3_NV 0x8553
+#define GL_COMBINER4_NV 0x8554
+#define GL_COMBINER5_NV 0x8555
+#define GL_COMBINER6_NV 0x8556
+#define GL_COMBINER7_NV 0x8557
+/* reuse GL_TEXTURE0_ARB */
+/* reuse GL_TEXTURE1_ARB */
+/* reuse GL_ZERO */
+/* reuse GL_NONE */
+/* reuse GL_FOG */
+#endif
+
+#ifndef GL_NV_fog_distance
+#define GL_FOG_DISTANCE_MODE_NV 0x855A
+#define GL_EYE_RADIAL_NV 0x855B
+#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C
+/* reuse GL_EYE_PLANE */
+#endif
+
+#ifndef GL_NV_texgen_emboss
+#define GL_EMBOSS_LIGHT_NV 0x855D
+#define GL_EMBOSS_CONSTANT_NV 0x855E
+#define GL_EMBOSS_MAP_NV 0x855F
+#endif
+
+#ifndef GL_NV_blend_square
+#endif
+
+#ifndef GL_NV_texture_env_combine4
+#define GL_COMBINE4_NV 0x8503
+#define GL_SOURCE3_RGB_NV 0x8583
+#define GL_SOURCE3_ALPHA_NV 0x858B
+#define GL_OPERAND3_RGB_NV 0x8593
+#define GL_OPERAND3_ALPHA_NV 0x859B
+#endif
+
+#ifndef GL_MESA_resize_buffers
+#endif
+
+#ifndef GL_MESA_window_pos
+#endif
+
+#ifndef GL_EXT_texture_compression_s3tc
+#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
+#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
+#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
+#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
+#endif
+
+#ifndef GL_IBM_cull_vertex
+#define GL_CULL_VERTEX_IBM 103050
+#endif
+
+#ifndef GL_IBM_multimode_draw_arrays
+#endif
+
+#ifndef GL_IBM_vertex_array_lists
+#define GL_VERTEX_ARRAY_LIST_IBM 103070
+#define GL_NORMAL_ARRAY_LIST_IBM 103071
+#define GL_COLOR_ARRAY_LIST_IBM 103072
+#define GL_INDEX_ARRAY_LIST_IBM 103073
+#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074
+#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075
+#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076
+#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077
+#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080
+#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081
+#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082
+#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083
+#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084
+#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085
+#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086
+#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087
+#endif
+
+#ifndef GL_SGIX_subsample
+#define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0
+#define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1
+#define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2
+#define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3
+#define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4
+#endif
+
+#ifndef GL_SGIX_ycrcb_subsample
+#endif
+
+#ifndef GL_SGIX_ycrcba
+#define GL_YCRCB_SGIX 0x8318
+#define GL_YCRCBA_SGIX 0x8319
+#endif
+
+#ifndef GL_SGI_depth_pass_instrument
+#define GL_DEPTH_PASS_INSTRUMENT_SGIX 0x8310
+#define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311
+#define GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312
+#endif
+
+#ifndef GL_3DFX_texture_compression_FXT1
+#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0
+#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1
+#endif
+
+#ifndef GL_3DFX_multisample
+#define GL_MULTISAMPLE_3DFX 0x86B2
+#define GL_SAMPLE_BUFFERS_3DFX 0x86B3
+#define GL_SAMPLES_3DFX 0x86B4
+#define GL_MULTISAMPLE_BIT_3DFX 0x20000000
+#endif
+
+#ifndef GL_3DFX_tbuffer
+#endif
+
+#ifndef GL_EXT_multisample
+#define GL_MULTISAMPLE_EXT 0x809D
+#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F
+#define GL_SAMPLE_MASK_EXT 0x80A0
+#define GL_1PASS_EXT 0x80A1
+#define GL_2PASS_0_EXT 0x80A2
+#define GL_2PASS_1_EXT 0x80A3
+#define GL_4PASS_0_EXT 0x80A4
+#define GL_4PASS_1_EXT 0x80A5
+#define GL_4PASS_2_EXT 0x80A6
+#define GL_4PASS_3_EXT 0x80A7
+#define GL_SAMPLE_BUFFERS_EXT 0x80A8
+#define GL_SAMPLES_EXT 0x80A9
+#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA
+#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB
+#define GL_SAMPLE_PATTERN_EXT 0x80AC
+#define GL_MULTISAMPLE_BIT_EXT 0x20000000
+#endif
+
+#ifndef GL_SGIX_vertex_preclip
+#define GL_VERTEX_PRECLIP_SGIX 0x83EE
+#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF
+#endif
+
+#ifndef GL_SGIX_convolution_accuracy
+#define GL_CONVOLUTION_HINT_SGIX 0x8316
+#endif
+
+#ifndef GL_SGIX_resample
+#define GL_PACK_RESAMPLE_SGIX 0x842C
+#define GL_UNPACK_RESAMPLE_SGIX 0x842D
+#define GL_RESAMPLE_REPLICATE_SGIX 0x842E
+#define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F
+#define GL_RESAMPLE_DECIMATE_SGIX 0x8430
+#endif
+
+#ifndef GL_SGIS_point_line_texgen
+#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0
+#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1
+#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2
+#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3
+#define GL_EYE_POINT_SGIS 0x81F4
+#define GL_OBJECT_POINT_SGIS 0x81F5
+#define GL_EYE_LINE_SGIS 0x81F6
+#define GL_OBJECT_LINE_SGIS 0x81F7
+#endif
+
+#ifndef GL_SGIS_texture_color_mask
+#define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF
+#endif
+
+#ifndef GL_EXT_texture_env_dot3
+#define GL_DOT3_RGB_EXT 0x8740
+#define GL_DOT3_RGBA_EXT 0x8741
+#endif
+
+#ifndef GL_ATI_texture_mirror_once
+#define GL_MIRROR_CLAMP_ATI 0x8742
+#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743
+#endif
+
+#ifndef GL_NV_fence
+#define GL_ALL_COMPLETED_NV 0x84F2
+#define GL_FENCE_STATUS_NV 0x84F3
+#define GL_FENCE_CONDITION_NV 0x84F4
+#endif
+
+#ifndef GL_IBM_texture_mirrored_repeat
+#define GL_MIRRORED_REPEAT_IBM 0x8370
+#endif
+
+#ifndef GL_NV_evaluators
+#define GL_EVAL_2D_NV 0x86C0
+#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1
+#define GL_MAP_TESSELLATION_NV 0x86C2
+#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3
+#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4
+#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5
+#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6
+#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7
+#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8
+#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9
+#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA
+#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB
+#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC
+#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD
+#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE
+#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF
+#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0
+#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1
+#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2
+#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3
+#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4
+#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5
+#define GL_MAX_MAP_TESSELLATION_NV 0x86D6
+#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7
+#endif
+
+#ifndef GL_NV_packed_depth_stencil
+#define GL_DEPTH_STENCIL_NV 0x84F9
+#define GL_UNSIGNED_INT_24_8_NV 0x84FA
+#endif
+
+#ifndef GL_NV_register_combiners2
+#define GL_PER_STAGE_CONSTANTS_NV 0x8535
+#endif
+
+#ifndef GL_NV_texture_compression_vtc
+#endif
+
+#ifndef GL_NV_texture_rectangle
+#define GL_TEXTURE_RECTANGLE_NV 0x84F5
+#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6
+#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8
+#endif
+
+#ifndef GL_NV_texture_shader
+#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C
+#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D
+#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E
+#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9
+#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
+#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
+#define GL_DSDT_MAG_INTENSITY_NV 0x86DC
+#define GL_SHADER_CONSISTENT_NV 0x86DD
+#define GL_TEXTURE_SHADER_NV 0x86DE
+#define GL_SHADER_OPERATION_NV 0x86DF
+#define GL_CULL_MODES_NV 0x86E0
+#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1
+#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2
+#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3
+#define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV
+#define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV
+#define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV
+#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4
+#define GL_CONST_EYE_NV 0x86E5
+#define GL_PASS_THROUGH_NV 0x86E6
+#define GL_CULL_FRAGMENT_NV 0x86E7
+#define GL_OFFSET_TEXTURE_2D_NV 0x86E8
+#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9
+#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA
+#define GL_DOT_PRODUCT_NV 0x86EC
+#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED
+#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE
+#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
+#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
+#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
+#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
+#define GL_HILO_NV 0x86F4
+#define GL_DSDT_NV 0x86F5
+#define GL_DSDT_MAG_NV 0x86F6
+#define GL_DSDT_MAG_VIB_NV 0x86F7
+#define GL_HILO16_NV 0x86F8
+#define GL_SIGNED_HILO_NV 0x86F9
+#define GL_SIGNED_HILO16_NV 0x86FA
+#define GL_SIGNED_RGBA_NV 0x86FB
+#define GL_SIGNED_RGBA8_NV 0x86FC
+#define GL_SIGNED_RGB_NV 0x86FE
+#define GL_SIGNED_RGB8_NV 0x86FF
+#define GL_SIGNED_LUMINANCE_NV 0x8701
+#define GL_SIGNED_LUMINANCE8_NV 0x8702
+#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
+#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
+#define GL_SIGNED_ALPHA_NV 0x8705
+#define GL_SIGNED_ALPHA8_NV 0x8706
+#define GL_SIGNED_INTENSITY_NV 0x8707
+#define GL_SIGNED_INTENSITY8_NV 0x8708
+#define GL_DSDT8_NV 0x8709
+#define GL_DSDT8_MAG8_NV 0x870A
+#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
+#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
+#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
+#define GL_HI_SCALE_NV 0x870E
+#define GL_LO_SCALE_NV 0x870F
+#define GL_DS_SCALE_NV 0x8710
+#define GL_DT_SCALE_NV 0x8711
+#define GL_MAGNITUDE_SCALE_NV 0x8712
+#define GL_VIBRANCE_SCALE_NV 0x8713
+#define GL_HI_BIAS_NV 0x8714
+#define GL_LO_BIAS_NV 0x8715
+#define GL_DS_BIAS_NV 0x8716
+#define GL_DT_BIAS_NV 0x8717
+#define GL_MAGNITUDE_BIAS_NV 0x8718
+#define GL_VIBRANCE_BIAS_NV 0x8719
+#define GL_TEXTURE_BORDER_VALUES_NV 0x871A
+#define GL_TEXTURE_HI_SIZE_NV 0x871B
+#define GL_TEXTURE_LO_SIZE_NV 0x871C
+#define GL_TEXTURE_DS_SIZE_NV 0x871D
+#define GL_TEXTURE_DT_SIZE_NV 0x871E
+#define GL_TEXTURE_MAG_SIZE_NV 0x871F
+#endif
+
+#ifndef GL_NV_texture_shader2
+#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF
+#endif
+
+#ifndef GL_NV_vertex_array_range2
+#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533
+#endif
+
+#ifndef GL_NV_vertex_program
+#define GL_VERTEX_PROGRAM_NV 0x8620
+#define GL_VERTEX_STATE_PROGRAM_NV 0x8621
+#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623
+#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624
+#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625
+#define GL_CURRENT_ATTRIB_NV 0x8626
+#define GL_PROGRAM_LENGTH_NV 0x8627
+#define GL_PROGRAM_STRING_NV 0x8628
+#define GL_MODELVIEW_PROJECTION_NV 0x8629
+#define GL_IDENTITY_NV 0x862A
+#define GL_INVERSE_NV 0x862B
+#define GL_TRANSPOSE_NV 0x862C
+#define GL_INVERSE_TRANSPOSE_NV 0x862D
+#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E
+#define GL_MAX_TRACK_MATRICES_NV 0x862F
+#define GL_MATRIX0_NV 0x8630
+#define GL_MATRIX1_NV 0x8631
+#define GL_MATRIX2_NV 0x8632
+#define GL_MATRIX3_NV 0x8633
+#define GL_MATRIX4_NV 0x8634
+#define GL_MATRIX5_NV 0x8635
+#define GL_MATRIX6_NV 0x8636
+#define GL_MATRIX7_NV 0x8637
+#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640
+#define GL_CURRENT_MATRIX_NV 0x8641
+#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642
+#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643
+#define GL_PROGRAM_PARAMETER_NV 0x8644
+#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645
+#define GL_PROGRAM_TARGET_NV 0x8646
+#define GL_PROGRAM_RESIDENT_NV 0x8647
+#define GL_TRACK_MATRIX_NV 0x8648
+#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649
+#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A
+#define GL_PROGRAM_ERROR_POSITION_NV 0x864B
+#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650
+#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651
+#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652
+#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653
+#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654
+#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655
+#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656
+#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657
+#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658
+#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659
+#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A
+#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B
+#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C
+#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D
+#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E
+#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F
+#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660
+#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661
+#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662
+#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663
+#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664
+#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665
+#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666
+#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667
+#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668
+#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669
+#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A
+#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B
+#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C
+#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D
+#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E
+#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F
+#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670
+#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671
+#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672
+#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673
+#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674
+#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675
+#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676
+#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677
+#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678
+#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679
+#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A
+#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B
+#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C
+#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D
+#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E
+#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F
+#endif
+
+#ifndef GL_SGIX_texture_coordinate_clamp
+#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369
+#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A
+#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B
+#endif
+
+#ifndef GL_SGIX_scalebias_hint
+#define GL_SCALEBIAS_HINT_SGIX 0x8322
+#endif
+
+#ifndef GL_OML_interlace
+#define GL_INTERLACE_OML 0x8980
+#define GL_INTERLACE_READ_OML 0x8981
+#endif
+
+#ifndef GL_OML_subsample
+#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982
+#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983
+#endif
+
+#ifndef GL_OML_resample
+#define GL_PACK_RESAMPLE_OML 0x8984
+#define GL_UNPACK_RESAMPLE_OML 0x8985
+#define GL_RESAMPLE_REPLICATE_OML 0x8986
+#define GL_RESAMPLE_ZERO_FILL_OML 0x8987
+#define GL_RESAMPLE_AVERAGE_OML 0x8988
+#define GL_RESAMPLE_DECIMATE_OML 0x8989
+#endif
+
+#ifndef GL_NV_copy_depth_to_color
+#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E
+#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F
+#endif
+
+#ifndef GL_ATI_envmap_bumpmap
+#define GL_BUMP_ROT_MATRIX_ATI 0x8775
+#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776
+#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777
+#define GL_BUMP_TEX_UNITS_ATI 0x8778
+#define GL_DUDV_ATI 0x8779
+#define GL_DU8DV8_ATI 0x877A
+#define GL_BUMP_ENVMAP_ATI 0x877B
+#define GL_BUMP_TARGET_ATI 0x877C
+#endif
+
+#ifndef GL_ATI_fragment_shader
+#define GL_FRAGMENT_SHADER_ATI 0x8920
+#define GL_REG_0_ATI 0x8921
+#define GL_REG_1_ATI 0x8922
+#define GL_REG_2_ATI 0x8923
+#define GL_REG_3_ATI 0x8924
+#define GL_REG_4_ATI 0x8925
+#define GL_REG_5_ATI 0x8926
+#define GL_REG_6_ATI 0x8927
+#define GL_REG_7_ATI 0x8928
+#define GL_REG_8_ATI 0x8929
+#define GL_REG_9_ATI 0x892A
+#define GL_REG_10_ATI 0x892B
+#define GL_REG_11_ATI 0x892C
+#define GL_REG_12_ATI 0x892D
+#define GL_REG_13_ATI 0x892E
+#define GL_REG_14_ATI 0x892F
+#define GL_REG_15_ATI 0x8930
+#define GL_REG_16_ATI 0x8931
+#define GL_REG_17_ATI 0x8932
+#define GL_REG_18_ATI 0x8933
+#define GL_REG_19_ATI 0x8934
+#define GL_REG_20_ATI 0x8935
+#define GL_REG_21_ATI 0x8936
+#define GL_REG_22_ATI 0x8937
+#define GL_REG_23_ATI 0x8938
+#define GL_REG_24_ATI 0x8939
+#define GL_REG_25_ATI 0x893A
+#define GL_REG_26_ATI 0x893B
+#define GL_REG_27_ATI 0x893C
+#define GL_REG_28_ATI 0x893D
+#define GL_REG_29_ATI 0x893E
+#define GL_REG_30_ATI 0x893F
+#define GL_REG_31_ATI 0x8940
+#define GL_CON_0_ATI 0x8941
+#define GL_CON_1_ATI 0x8942
+#define GL_CON_2_ATI 0x8943
+#define GL_CON_3_ATI 0x8944
+#define GL_CON_4_ATI 0x8945
+#define GL_CON_5_ATI 0x8946
+#define GL_CON_6_ATI 0x8947
+#define GL_CON_7_ATI 0x8948
+#define GL_CON_8_ATI 0x8949
+#define GL_CON_9_ATI 0x894A
+#define GL_CON_10_ATI 0x894B
+#define GL_CON_11_ATI 0x894C
+#define GL_CON_12_ATI 0x894D
+#define GL_CON_13_ATI 0x894E
+#define GL_CON_14_ATI 0x894F
+#define GL_CON_15_ATI 0x8950
+#define GL_CON_16_ATI 0x8951
+#define GL_CON_17_ATI 0x8952
+#define GL_CON_18_ATI 0x8953
+#define GL_CON_19_ATI 0x8954
+#define GL_CON_20_ATI 0x8955
+#define GL_CON_21_ATI 0x8956
+#define GL_CON_22_ATI 0x8957
+#define GL_CON_23_ATI 0x8958
+#define GL_CON_24_ATI 0x8959
+#define GL_CON_25_ATI 0x895A
+#define GL_CON_26_ATI 0x895B
+#define GL_CON_27_ATI 0x895C
+#define GL_CON_28_ATI 0x895D
+#define GL_CON_29_ATI 0x895E
+#define GL_CON_30_ATI 0x895F
+#define GL_CON_31_ATI 0x8960
+#define GL_MOV_ATI 0x8961
+#define GL_ADD_ATI 0x8963
+#define GL_MUL_ATI 0x8964
+#define GL_SUB_ATI 0x8965
+#define GL_DOT3_ATI 0x8966
+#define GL_DOT4_ATI 0x8967
+#define GL_MAD_ATI 0x8968
+#define GL_LERP_ATI 0x8969
+#define GL_CND_ATI 0x896A
+#define GL_CND0_ATI 0x896B
+#define GL_DOT2_ADD_ATI 0x896C
+#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D
+#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
+#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F
+#define GL_NUM_PASSES_ATI 0x8970
+#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971
+#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972
+#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973
+#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974
+#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975
+#define GL_SWIZZLE_STR_ATI 0x8976
+#define GL_SWIZZLE_STQ_ATI 0x8977
+#define GL_SWIZZLE_STR_DR_ATI 0x8978
+#define GL_SWIZZLE_STQ_DQ_ATI 0x8979
+#define GL_SWIZZLE_STRQ_ATI 0x897A
+#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B
+#define GL_RED_BIT_ATI 0x00000001
+#define GL_GREEN_BIT_ATI 0x00000002
+#define GL_BLUE_BIT_ATI 0x00000004
+#define GL_2X_BIT_ATI 0x00000001
+#define GL_4X_BIT_ATI 0x00000002
+#define GL_8X_BIT_ATI 0x00000004
+#define GL_HALF_BIT_ATI 0x00000008
+#define GL_QUARTER_BIT_ATI 0x00000010
+#define GL_EIGHTH_BIT_ATI 0x00000020
+#define GL_SATURATE_BIT_ATI 0x00000040
+#define GL_COMP_BIT_ATI 0x00000002
+#define GL_NEGATE_BIT_ATI 0x00000004
+#define GL_BIAS_BIT_ATI 0x00000008
+#endif
+
+#ifndef GL_ATI_pn_triangles
+#define GL_PN_TRIANGLES_ATI 0x87F0
+#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1
+#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2
+#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3
+#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4
+#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5
+#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6
+#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7
+#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8
+#endif
+
+#ifndef GL_ATI_vertex_array_object
+#define GL_STATIC_ATI 0x8760
+#define GL_DYNAMIC_ATI 0x8761
+#define GL_PRESERVE_ATI 0x8762
+#define GL_DISCARD_ATI 0x8763
+#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764
+#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765
+#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766
+#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767
+#endif
+
+#ifndef GL_EXT_vertex_shader
+#define GL_VERTEX_SHADER_EXT 0x8780
+#define GL_VERTEX_SHADER_BINDING_EXT 0x8781
+#define GL_OP_INDEX_EXT 0x8782
+#define GL_OP_NEGATE_EXT 0x8783
+#define GL_OP_DOT3_EXT 0x8784
+#define GL_OP_DOT4_EXT 0x8785
+#define GL_OP_MUL_EXT 0x8786
+#define GL_OP_ADD_EXT 0x8787
+#define GL_OP_MADD_EXT 0x8788
+#define GL_OP_FRAC_EXT 0x8789
+#define GL_OP_MAX_EXT 0x878A
+#define GL_OP_MIN_EXT 0x878B
+#define GL_OP_SET_GE_EXT 0x878C
+#define GL_OP_SET_LT_EXT 0x878D
+#define GL_OP_CLAMP_EXT 0x878E
+#define GL_OP_FLOOR_EXT 0x878F
+#define GL_OP_ROUND_EXT 0x8790
+#define GL_OP_EXP_BASE_2_EXT 0x8791
+#define GL_OP_LOG_BASE_2_EXT 0x8792
+#define GL_OP_POWER_EXT 0x8793
+#define GL_OP_RECIP_EXT 0x8794
+#define GL_OP_RECIP_SQRT_EXT 0x8795
+#define GL_OP_SUB_EXT 0x8796
+#define GL_OP_CROSS_PRODUCT_EXT 0x8797
+#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798
+#define GL_OP_MOV_EXT 0x8799
+#define GL_OUTPUT_VERTEX_EXT 0x879A
+#define GL_OUTPUT_COLOR0_EXT 0x879B
+#define GL_OUTPUT_COLOR1_EXT 0x879C
+#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D
+#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E
+#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F
+#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0
+#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1
+#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2
+#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3
+#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4
+#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5
+#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6
+#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7
+#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8
+#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9
+#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA
+#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB
+#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC
+#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD
+#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE
+#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF
+#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0
+#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1
+#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2
+#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3
+#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4
+#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5
+#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6
+#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7
+#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8
+#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9
+#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA
+#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB
+#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC
+#define GL_OUTPUT_FOG_EXT 0x87BD
+#define GL_SCALAR_EXT 0x87BE
+#define GL_VECTOR_EXT 0x87BF
+#define GL_MATRIX_EXT 0x87C0
+#define GL_VARIANT_EXT 0x87C1
+#define GL_INVARIANT_EXT 0x87C2
+#define GL_LOCAL_CONSTANT_EXT 0x87C3
+#define GL_LOCAL_EXT 0x87C4
+#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5
+#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6
+#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7
+#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8
+#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE
+#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF
+#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0
+#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1
+#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2
+#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3
+#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4
+#define GL_X_EXT 0x87D5
+#define GL_Y_EXT 0x87D6
+#define GL_Z_EXT 0x87D7
+#define GL_W_EXT 0x87D8
+#define GL_NEGATIVE_X_EXT 0x87D9
+#define GL_NEGATIVE_Y_EXT 0x87DA
+#define GL_NEGATIVE_Z_EXT 0x87DB
+#define GL_NEGATIVE_W_EXT 0x87DC
+#define GL_ZERO_EXT 0x87DD
+#define GL_ONE_EXT 0x87DE
+#define GL_NEGATIVE_ONE_EXT 0x87DF
+#define GL_NORMALIZED_RANGE_EXT 0x87E0
+#define GL_FULL_RANGE_EXT 0x87E1
+#define GL_CURRENT_VERTEX_EXT 0x87E2
+#define GL_MVP_MATRIX_EXT 0x87E3
+#define GL_VARIANT_VALUE_EXT 0x87E4
+#define GL_VARIANT_DATATYPE_EXT 0x87E5
+#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6
+#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7
+#define GL_VARIANT_ARRAY_EXT 0x87E8
+#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9
+#define GL_INVARIANT_VALUE_EXT 0x87EA
+#define GL_INVARIANT_DATATYPE_EXT 0x87EB
+#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC
+#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED
+#endif
+
+#ifndef GL_ATI_vertex_streams
+#define GL_MAX_VERTEX_STREAMS_ATI 0x876B
+#define GL_VERTEX_STREAM0_ATI 0x876C
+#define GL_VERTEX_STREAM1_ATI 0x876D
+#define GL_VERTEX_STREAM2_ATI 0x876E
+#define GL_VERTEX_STREAM3_ATI 0x876F
+#define GL_VERTEX_STREAM4_ATI 0x8770
+#define GL_VERTEX_STREAM5_ATI 0x8771
+#define GL_VERTEX_STREAM6_ATI 0x8772
+#define GL_VERTEX_STREAM7_ATI 0x8773
+#define GL_VERTEX_SOURCE_ATI 0x8774
+#endif
+
+#ifndef GL_ATI_element_array
+#define GL_ELEMENT_ARRAY_ATI 0x8768
+#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769
+#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A
+#endif
+
+#ifndef GL_SUN_mesh_array
+#define GL_QUAD_MESH_SUN 0x8614
+#define GL_TRIANGLE_MESH_SUN 0x8615
+#endif
+
+#ifndef GL_SUN_slice_accum
+#define GL_SLICE_ACCUM_SUN 0x85CC
+#endif
+
+#ifndef GL_NV_multisample_filter_hint
+#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534
+#endif
+
+#ifndef GL_NV_depth_clamp
+#define GL_DEPTH_CLAMP_NV 0x864F
+#endif
+
+#ifndef GL_NV_occlusion_query
+#define GL_PIXEL_COUNTER_BITS_NV 0x8864
+#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865
+#define GL_PIXEL_COUNT_NV 0x8866
+#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867
+#endif
+
+#ifndef GL_NV_point_sprite
+#define GL_POINT_SPRITE_NV 0x8861
+#define GL_COORD_REPLACE_NV 0x8862
+#define GL_POINT_SPRITE_R_MODE_NV 0x8863
+#endif
+
+#ifndef GL_NV_texture_shader3
+#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850
+#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851
+#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852
+#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853
+#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854
+#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855
+#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856
+#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857
+#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858
+#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859
+#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A
+#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B
+#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C
+#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D
+#define GL_HILO8_NV 0x885E
+#define GL_SIGNED_HILO8_NV 0x885F
+#define GL_FORCE_BLUE_TO_ONE_NV 0x8860
+#endif
+
+#ifndef GL_NV_vertex_program1_1
+#endif
+
+#ifndef GL_EXT_shadow_funcs
+#endif
+
+#ifndef GL_EXT_stencil_two_side
+#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910
+#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911
+#endif
+
+#ifndef GL_ATI_text_fragment_shader
+#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200
+#endif
+
+#ifndef GL_APPLE_client_storage
+#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2
+#endif
+
+#ifndef GL_APPLE_element_array
+#define GL_ELEMENT_ARRAY_APPLE 0x8768
+#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8769
+#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x876A
+#endif
+
+#ifndef GL_APPLE_fence
+#define GL_DRAW_PIXELS_APPLE 0x8A0A
+#define GL_FENCE_APPLE 0x8A0B
+#endif
+
+#ifndef GL_APPLE_vertex_array_object
+#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5
+#endif
+
+#ifndef GL_APPLE_vertex_array_range
+#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D
+#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E
+#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F
+#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521
+#define GL_STORAGE_CACHED_APPLE 0x85BE
+#define GL_STORAGE_SHARED_APPLE 0x85BF
+#endif
+
+#ifndef GL_APPLE_ycbcr_422
+#define GL_YCBCR_422_APPLE 0x85B9
+#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
+#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
+#endif
+
+#ifndef GL_S3_s3tc
+#define GL_RGB_S3TC 0x83A0
+#define GL_RGB4_S3TC 0x83A1
+#define GL_RGBA_S3TC 0x83A2
+#define GL_RGBA4_S3TC 0x83A3
+#endif
+
+#ifndef GL_ATI_draw_buffers
+#define GL_MAX_DRAW_BUFFERS_ATI 0x8824
+#define GL_DRAW_BUFFER0_ATI 0x8825
+#define GL_DRAW_BUFFER1_ATI 0x8826
+#define GL_DRAW_BUFFER2_ATI 0x8827
+#define GL_DRAW_BUFFER3_ATI 0x8828
+#define GL_DRAW_BUFFER4_ATI 0x8829
+#define GL_DRAW_BUFFER5_ATI 0x882A
+#define GL_DRAW_BUFFER6_ATI 0x882B
+#define GL_DRAW_BUFFER7_ATI 0x882C
+#define GL_DRAW_BUFFER8_ATI 0x882D
+#define GL_DRAW_BUFFER9_ATI 0x882E
+#define GL_DRAW_BUFFER10_ATI 0x882F
+#define GL_DRAW_BUFFER11_ATI 0x8830
+#define GL_DRAW_BUFFER12_ATI 0x8831
+#define GL_DRAW_BUFFER13_ATI 0x8832
+#define GL_DRAW_BUFFER14_ATI 0x8833
+#define GL_DRAW_BUFFER15_ATI 0x8834
+#endif
+
+#ifndef GL_ATI_pixel_format_float
+#define GL_TYPE_RGBA_FLOAT_ATI 0x8820
+#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835
+#endif
+
+#ifndef GL_ATI_texture_env_combine3
+#define GL_MODULATE_ADD_ATI 0x8744
+#define GL_MODULATE_SIGNED_ADD_ATI 0x8745
+#define GL_MODULATE_SUBTRACT_ATI 0x8746
+#endif
+
+#ifndef GL_ATI_texture_float
+#define GL_RGBA_FLOAT32_ATI 0x8814
+#define GL_RGB_FLOAT32_ATI 0x8815
+#define GL_ALPHA_FLOAT32_ATI 0x8816
+#define GL_INTENSITY_FLOAT32_ATI 0x8817
+#define GL_LUMINANCE_FLOAT32_ATI 0x8818
+#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819
+#define GL_RGBA_FLOAT16_ATI 0x881A
+#define GL_RGB_FLOAT16_ATI 0x881B
+#define GL_ALPHA_FLOAT16_ATI 0x881C
+#define GL_INTENSITY_FLOAT16_ATI 0x881D
+#define GL_LUMINANCE_FLOAT16_ATI 0x881E
+#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F
+#endif
+
+#ifndef GL_NV_float_buffer
+#define GL_FLOAT_R_NV 0x8880
+#define GL_FLOAT_RG_NV 0x8881
+#define GL_FLOAT_RGB_NV 0x8882
+#define GL_FLOAT_RGBA_NV 0x8883
+#define GL_FLOAT_R16_NV 0x8884
+#define GL_FLOAT_R32_NV 0x8885
+#define GL_FLOAT_RG16_NV 0x8886
+#define GL_FLOAT_RG32_NV 0x8887
+#define GL_FLOAT_RGB16_NV 0x8888
+#define GL_FLOAT_RGB32_NV 0x8889
+#define GL_FLOAT_RGBA16_NV 0x888A
+#define GL_FLOAT_RGBA32_NV 0x888B
+#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C
+#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D
+#define GL_FLOAT_RGBA_MODE_NV 0x888E
+#endif
+
+#ifndef GL_NV_fragment_program
+#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868
+#define GL_FRAGMENT_PROGRAM_NV 0x8870
+#define GL_MAX_TEXTURE_COORDS_NV 0x8871
+#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872
+#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873
+#define GL_PROGRAM_ERROR_STRING_NV 0x8874
+#endif
+
+#ifndef GL_NV_half_float
+#define GL_HALF_FLOAT_NV 0x140B
+#endif
+
+#ifndef GL_NV_pixel_data_range
+#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878
+#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879
+#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A
+#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B
+#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C
+#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D
+#endif
+
+#ifndef GL_NV_primitive_restart
+#define GL_PRIMITIVE_RESTART_NV 0x8558
+#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559
+#endif
+
+#ifndef GL_NV_texture_expand_normal
+#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F
+#endif
+
+#ifndef GL_NV_vertex_program2
+#endif
+
+#ifndef GL_ATI_map_object_buffer
+#endif
+
+#ifndef GL_ATI_separate_stencil
+#define GL_STENCIL_BACK_FUNC_ATI 0x8800
+#define GL_STENCIL_BACK_FAIL_ATI 0x8801
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803
+#endif
+
+#ifndef GL_ATI_vertex_attrib_array_object
+#endif
+
+#ifndef GL_OES_read_format
+#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
+#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
+#endif
+
+#ifndef GL_EXT_depth_bounds_test
+#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890
+#define GL_DEPTH_BOUNDS_EXT 0x8891
+#endif
+
+#ifndef GL_EXT_texture_mirror_clamp
+#define GL_MIRROR_CLAMP_EXT 0x8742
+#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743
+#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912
+#endif
+
+#ifndef GL_EXT_blend_equation_separate
+#define GL_BLEND_EQUATION_RGB_EXT GL_BLEND_EQUATION
+#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D
+#endif
+
+#ifndef GL_MESA_pack_invert
+#define GL_PACK_INVERT_MESA 0x8758
+#endif
+
+#ifndef GL_MESA_ycbcr_texture
+#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA
+#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB
+#define GL_YCBCR_MESA 0x8757
+#endif
+
+#ifndef GL_EXT_pixel_buffer_object
+#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB
+#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC
+#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED
+#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF
+#endif
+
+#ifndef GL_NV_fragment_program_option
+#endif
+
+#ifndef GL_NV_fragment_program2
+#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
+#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5
+#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6
+#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7
+#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8
+#endif
+
+#ifndef GL_NV_vertex_program2_option
+/* reuse GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */
+/* reuse GL_MAX_PROGRAM_CALL_DEPTH_NV */
+#endif
+
+#ifndef GL_NV_vertex_program3
+/* reuse GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */
+#endif
+
+#ifndef GL_EXT_framebuffer_object
+#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
+#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
+#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
+#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
+#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
+#define GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT 0x8CD8
+#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
+#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
+#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
+#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
+#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
+#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
+#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
+#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
+#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
+#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
+#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
+#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
+#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
+#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
+#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
+#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
+#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
+#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
+#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
+#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
+#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
+#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
+#define GL_DEPTH_ATTACHMENT_EXT 0x8D00
+#define GL_STENCIL_ATTACHMENT_EXT 0x8D20
+#define GL_FRAMEBUFFER_EXT 0x8D40
+#define GL_RENDERBUFFER_EXT 0x8D41
+#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
+#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
+#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
+#define GL_STENCIL_INDEX1_EXT 0x8D46
+#define GL_STENCIL_INDEX4_EXT 0x8D47
+#define GL_STENCIL_INDEX8_EXT 0x8D48
+#define GL_STENCIL_INDEX16_EXT 0x8D49
+#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
+#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
+#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
+#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
+#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
+#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
+#endif
+
+#ifndef GL_GREMEDY_string_marker
+#endif
+
+
+/*************************************************************/
+
+#include <stddef.h>
+#ifndef GL_VERSION_2_0
+/* GL type for program/shader text */
+typedef char GLchar; /* native character */
+#endif
+
+#ifndef GL_VERSION_1_5
+/* GL types for handling large vertex buffer objects */
+typedef ptrdiff_t GLintptr;
+typedef ptrdiff_t GLsizeiptr;
+#endif
+
+#ifndef GL_ARB_vertex_buffer_object
+/* GL types for handling large vertex buffer objects */
+typedef ptrdiff_t GLintptrARB;
+typedef ptrdiff_t GLsizeiptrARB;
+#endif
+
+#ifndef GL_ARB_shader_objects
+/* GL types for handling shader object handles and program/shader text */
+typedef char GLcharARB; /* native character */
+typedef unsigned int GLhandleARB; /* shader object handle */
+#endif
+
+/* GL types for "half" precision (s10e5) float data in host memory */
+#ifndef GL_ARB_half_float_pixel
+typedef unsigned short GLhalfARB;
+#endif
+
+#ifndef GL_NV_half_float
+typedef unsigned short GLhalfNV;
+#endif
+
+#ifndef GL_VERSION_1_2
+#define GL_VERSION_1_2 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendColor (GLclampf, GLclampf, GLclampf, GLclampf);
+GLAPI void APIENTRY glBlendEquation (GLenum);
+GLAPI void APIENTRY glDrawRangeElements (GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *);
+GLAPI void APIENTRY glColorTable (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glColorTableParameterfv (GLenum, GLenum, const GLfloat *);
+GLAPI void APIENTRY glColorTableParameteriv (GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glCopyColorTable (GLenum, GLenum, GLint, GLint, GLsizei);
+GLAPI void APIENTRY glGetColorTable (GLenum, GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetColorTableParameterfv (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetColorTableParameteriv (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glColorSubTable (GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glCopyColorSubTable (GLenum, GLsizei, GLint, GLint, GLsizei);
+GLAPI void APIENTRY glConvolutionFilter1D (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glConvolutionFilter2D (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glConvolutionParameterf (GLenum, GLenum, GLfloat);
+GLAPI void APIENTRY glConvolutionParameterfv (GLenum, GLenum, const GLfloat *);
+GLAPI void APIENTRY glConvolutionParameteri (GLenum, GLenum, GLint);
+GLAPI void APIENTRY glConvolutionParameteriv (GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glCopyConvolutionFilter1D (GLenum, GLenum, GLint, GLint, GLsizei);
+GLAPI void APIENTRY glCopyConvolutionFilter2D (GLenum, GLenum, GLint, GLint, GLsizei, GLsizei);
+GLAPI void APIENTRY glGetConvolutionFilter (GLenum, GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetConvolutionParameterfv (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetConvolutionParameteriv (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetSeparableFilter (GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *);
+GLAPI void APIENTRY glSeparableFilter2D (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *);
+GLAPI void APIENTRY glGetHistogram (GLenum, GLboolean, GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetHistogramParameterfv (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetHistogramParameteriv (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetMinmax (GLenum, GLboolean, GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetMinmaxParameterfv (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetMinmaxParameteriv (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glHistogram (GLenum, GLsizei, GLenum, GLboolean);
+GLAPI void APIENTRY glMinmax (GLenum, GLenum, GLboolean);
+GLAPI void APIENTRY glResetHistogram (GLenum);
+GLAPI void APIENTRY glResetMinmax (GLenum);
+GLAPI void APIENTRY glTexImage3D (GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glCopyTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
+typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
+typedef void (APIENTRYP PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
+typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
+typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image);
+typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
+typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
+typedef void (APIENTRYP PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
+typedef void (APIENTRYP PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink);
+typedef void (APIENTRYP PFNGLRESETHISTOGRAMPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLRESETMINMAXPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+#endif
+
+#ifndef GL_VERSION_1_3
+#define GL_VERSION_1_3 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glActiveTexture (GLenum);
+GLAPI void APIENTRY glClientActiveTexture (GLenum);
+GLAPI void APIENTRY glMultiTexCoord1d (GLenum, GLdouble);
+GLAPI void APIENTRY glMultiTexCoord1dv (GLenum, const GLdouble *);
+GLAPI void APIENTRY glMultiTexCoord1f (GLenum, GLfloat);
+GLAPI void APIENTRY glMultiTexCoord1fv (GLenum, const GLfloat *);
+GLAPI void APIENTRY glMultiTexCoord1i (GLenum, GLint);
+GLAPI void APIENTRY glMultiTexCoord1iv (GLenum, const GLint *);
+GLAPI void APIENTRY glMultiTexCoord1s (GLenum, GLshort);
+GLAPI void APIENTRY glMultiTexCoord1sv (GLenum, const GLshort *);
+GLAPI void APIENTRY glMultiTexCoord2d (GLenum, GLdouble, GLdouble);
+GLAPI void APIENTRY glMultiTexCoord2dv (GLenum, const GLdouble *);
+GLAPI void APIENTRY glMultiTexCoord2f (GLenum, GLfloat, GLfloat);
+GLAPI void APIENTRY glMultiTexCoord2fv (GLenum, const GLfloat *);
+GLAPI void APIENTRY glMultiTexCoord2i (GLenum, GLint, GLint);
+GLAPI void APIENTRY glMultiTexCoord2iv (GLenum, const GLint *);
+GLAPI void APIENTRY glMultiTexCoord2s (GLenum, GLshort, GLshort);
+GLAPI void APIENTRY glMultiTexCoord2sv (GLenum, const GLshort *);
+GLAPI void APIENTRY glMultiTexCoord3d (GLenum, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glMultiTexCoord3dv (GLenum, const GLdouble *);
+GLAPI void APIENTRY glMultiTexCoord3f (GLenum, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glMultiTexCoord3fv (GLenum, const GLfloat *);
+GLAPI void APIENTRY glMultiTexCoord3i (GLenum, GLint, GLint, GLint);
+GLAPI void APIENTRY glMultiTexCoord3iv (GLenum, const GLint *);
+GLAPI void APIENTRY glMultiTexCoord3s (GLenum, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glMultiTexCoord3sv (GLenum, const GLshort *);
+GLAPI void APIENTRY glMultiTexCoord4d (GLenum, GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glMultiTexCoord4dv (GLenum, const GLdouble *);
+GLAPI void APIENTRY glMultiTexCoord4f (GLenum, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glMultiTexCoord4fv (GLenum, const GLfloat *);
+GLAPI void APIENTRY glMultiTexCoord4i (GLenum, GLint, GLint, GLint, GLint);
+GLAPI void APIENTRY glMultiTexCoord4iv (GLenum, const GLint *);
+GLAPI void APIENTRY glMultiTexCoord4s (GLenum, GLshort, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glMultiTexCoord4sv (GLenum, const GLshort *);
+GLAPI void APIENTRY glLoadTransposeMatrixf (const GLfloat *);
+GLAPI void APIENTRY glLoadTransposeMatrixd (const GLdouble *);
+GLAPI void APIENTRY glMultTransposeMatrixf (const GLfloat *);
+GLAPI void APIENTRY glMultTransposeMatrixd (const GLdouble *);
+GLAPI void APIENTRY glSampleCoverage (GLclampf, GLboolean);
+GLAPI void APIENTRY glCompressedTexImage3D (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTexImage2D (GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTexImage1D (GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTexSubImage2D (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTexSubImage1D (GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glGetCompressedTexImage (GLenum, GLint, GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
+typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat *m);
+typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble *m);
+typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat *m);
+typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble *m);
+typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, GLvoid *img);
+#endif
+
+#ifndef GL_VERSION_1_4
+#define GL_VERSION_1_4 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendFuncSeparate (GLenum, GLenum, GLenum, GLenum);
+GLAPI void APIENTRY glFogCoordf (GLfloat);
+GLAPI void APIENTRY glFogCoordfv (const GLfloat *);
+GLAPI void APIENTRY glFogCoordd (GLdouble);
+GLAPI void APIENTRY glFogCoorddv (const GLdouble *);
+GLAPI void APIENTRY glFogCoordPointer (GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glMultiDrawArrays (GLenum, GLint *, GLsizei *, GLsizei);
+GLAPI void APIENTRY glMultiDrawElements (GLenum, const GLsizei *, GLenum, const GLvoid* *, GLsizei);
+GLAPI void APIENTRY glPointParameterf (GLenum, GLfloat);
+GLAPI void APIENTRY glPointParameterfv (GLenum, const GLfloat *);
+GLAPI void APIENTRY glPointParameteri (GLenum, GLint);
+GLAPI void APIENTRY glPointParameteriv (GLenum, const GLint *);
+GLAPI void APIENTRY glSecondaryColor3b (GLbyte, GLbyte, GLbyte);
+GLAPI void APIENTRY glSecondaryColor3bv (const GLbyte *);
+GLAPI void APIENTRY glSecondaryColor3d (GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glSecondaryColor3dv (const GLdouble *);
+GLAPI void APIENTRY glSecondaryColor3f (GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glSecondaryColor3fv (const GLfloat *);
+GLAPI void APIENTRY glSecondaryColor3i (GLint, GLint, GLint);
+GLAPI void APIENTRY glSecondaryColor3iv (const GLint *);
+GLAPI void APIENTRY glSecondaryColor3s (GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glSecondaryColor3sv (const GLshort *);
+GLAPI void APIENTRY glSecondaryColor3ub (GLubyte, GLubyte, GLubyte);
+GLAPI void APIENTRY glSecondaryColor3ubv (const GLubyte *);
+GLAPI void APIENTRY glSecondaryColor3ui (GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glSecondaryColor3uiv (const GLuint *);
+GLAPI void APIENTRY glSecondaryColor3us (GLushort, GLushort, GLushort);
+GLAPI void APIENTRY glSecondaryColor3usv (const GLushort *);
+GLAPI void APIENTRY glSecondaryColorPointer (GLint, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glWindowPos2d (GLdouble, GLdouble);
+GLAPI void APIENTRY glWindowPos2dv (const GLdouble *);
+GLAPI void APIENTRY glWindowPos2f (GLfloat, GLfloat);
+GLAPI void APIENTRY glWindowPos2fv (const GLfloat *);
+GLAPI void APIENTRY glWindowPos2i (GLint, GLint);
+GLAPI void APIENTRY glWindowPos2iv (const GLint *);
+GLAPI void APIENTRY glWindowPos2s (GLshort, GLshort);
+GLAPI void APIENTRY glWindowPos2sv (const GLshort *);
+GLAPI void APIENTRY glWindowPos3d (GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glWindowPos3dv (const GLdouble *);
+GLAPI void APIENTRY glWindowPos3f (GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glWindowPos3fv (const GLfloat *);
+GLAPI void APIENTRY glWindowPos3i (GLint, GLint, GLint);
+GLAPI void APIENTRY glWindowPos3iv (const GLint *);
+GLAPI void APIENTRY glWindowPos3s (GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glWindowPos3sv (const GLshort *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+typedef void (APIENTRYP PFNGLFOGCOORDFPROC) (GLfloat coord);
+typedef void (APIENTRYP PFNGLFOGCOORDFVPROC) (const GLfloat *coord);
+typedef void (APIENTRYP PFNGLFOGCOORDDPROC) (GLdouble coord);
+typedef void (APIENTRYP PFNGLFOGCOORDDVPROC) (const GLdouble *coord);
+typedef void (APIENTRYP PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount);
+typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2DVPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2FVPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2IPROC) (GLint x, GLint y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2IVPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2SVPROC) (const GLshort *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3DVPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3FVPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3IVPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3SVPROC) (const GLshort *v);
+#endif
+
+#ifndef GL_VERSION_1_5
+#define GL_VERSION_1_5 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGenQueries (GLsizei, GLuint *);
+GLAPI void APIENTRY glDeleteQueries (GLsizei, const GLuint *);
+GLAPI GLboolean APIENTRY glIsQuery (GLuint);
+GLAPI void APIENTRY glBeginQuery (GLenum, GLuint);
+GLAPI void APIENTRY glEndQuery (GLenum);
+GLAPI void APIENTRY glGetQueryiv (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetQueryObjectiv (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetQueryObjectuiv (GLuint, GLenum, GLuint *);
+GLAPI void APIENTRY glBindBuffer (GLenum, GLuint);
+GLAPI void APIENTRY glDeleteBuffers (GLsizei, const GLuint *);
+GLAPI void APIENTRY glGenBuffers (GLsizei, GLuint *);
+GLAPI GLboolean APIENTRY glIsBuffer (GLuint);
+GLAPI void APIENTRY glBufferData (GLenum, GLsizeiptr, const GLvoid *, GLenum);
+GLAPI void APIENTRY glBufferSubData (GLenum, GLintptr, GLsizeiptr, const GLvoid *);
+GLAPI void APIENTRY glGetBufferSubData (GLenum, GLintptr, GLsizeiptr, GLvoid *);
+GLAPI GLvoid* APIENTRY glMapBuffer (GLenum, GLenum);
+GLAPI GLboolean APIENTRY glUnmapBuffer (GLenum);
+GLAPI void APIENTRY glGetBufferParameteriv (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetBufferPointerv (GLenum, GLenum, GLvoid* *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids);
+typedef void (APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids);
+typedef GLboolean (APIENTRYP PFNGLISQUERYPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id);
+typedef void (APIENTRYP PFNGLENDQUERYPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params);
+typedef void (APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
+typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers);
+typedef void (APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
+typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer);
+typedef void (APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
+typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
+typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
+typedef GLvoid* (APIENTRYP PFNGLMAPBUFFERPROC) (GLenum target, GLenum access);
+typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, GLvoid* *params);
+#endif
+
+#ifndef GL_VERSION_2_0
+#define GL_VERSION_2_0 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendEquationSeparate (GLenum, GLenum);
+GLAPI void APIENTRY glDrawBuffers (GLsizei, const GLenum *);
+GLAPI void APIENTRY glStencilOpSeparate (GLenum, GLenum, GLenum, GLenum);
+GLAPI void APIENTRY glStencilFuncSeparate (GLenum, GLenum, GLint, GLuint);
+GLAPI void APIENTRY glStencilMaskSeparate (GLenum, GLuint);
+GLAPI void APIENTRY glAttachShader (GLuint, GLuint);
+GLAPI void APIENTRY glBindAttribLocation (GLuint, GLuint, const GLchar *);
+GLAPI void APIENTRY glCompileShader (GLuint);
+GLAPI GLuint APIENTRY glCreateProgram (void);
+GLAPI GLuint APIENTRY glCreateShader (GLenum);
+GLAPI void APIENTRY glDeleteProgram (GLuint);
+GLAPI void APIENTRY glDeleteShader (GLuint);
+GLAPI void APIENTRY glDetachShader (GLuint, GLuint);
+GLAPI void APIENTRY glDisableVertexAttribArray (GLuint);
+GLAPI void APIENTRY glEnableVertexAttribArray (GLuint);
+GLAPI void APIENTRY glGetActiveAttrib (GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *);
+GLAPI void APIENTRY glGetActiveUniform (GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *);
+GLAPI void APIENTRY glGetAttachedShaders (GLuint, GLsizei, GLsizei *, GLuint *);
+GLAPI GLint APIENTRY glGetAttribLocation (GLuint, const GLchar *);
+GLAPI void APIENTRY glGetProgramiv (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetProgramInfoLog (GLuint, GLsizei, GLsizei *, GLchar *);
+GLAPI void APIENTRY glGetShaderiv (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetShaderInfoLog (GLuint, GLsizei, GLsizei *, GLchar *);
+GLAPI void APIENTRY glGetShaderSource (GLuint, GLsizei, GLsizei *, GLchar *);
+GLAPI GLint APIENTRY glGetUniformLocation (GLuint, const GLchar *);
+GLAPI void APIENTRY glGetUniformfv (GLuint, GLint, GLfloat *);
+GLAPI void APIENTRY glGetUniformiv (GLuint, GLint, GLint *);
+GLAPI void APIENTRY glGetVertexAttribdv (GLuint, GLenum, GLdouble *);
+GLAPI void APIENTRY glGetVertexAttribfv (GLuint, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetVertexAttribiv (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetVertexAttribPointerv (GLuint, GLenum, GLvoid* *);
+GLAPI GLboolean APIENTRY glIsProgram (GLuint);
+GLAPI GLboolean APIENTRY glIsShader (GLuint);
+GLAPI void APIENTRY glLinkProgram (GLuint);
+GLAPI void APIENTRY glShaderSource (GLuint, GLsizei, const GLchar* *, const GLint *);
+GLAPI void APIENTRY glUseProgram (GLuint);
+GLAPI void APIENTRY glUniform1f (GLint, GLfloat);
+GLAPI void APIENTRY glUniform2f (GLint, GLfloat, GLfloat);
+GLAPI void APIENTRY glUniform3f (GLint, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glUniform4f (GLint, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glUniform1i (GLint, GLint);
+GLAPI void APIENTRY glUniform2i (GLint, GLint, GLint);
+GLAPI void APIENTRY glUniform3i (GLint, GLint, GLint, GLint);
+GLAPI void APIENTRY glUniform4i (GLint, GLint, GLint, GLint, GLint);
+GLAPI void APIENTRY glUniform1fv (GLint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glUniform2fv (GLint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glUniform3fv (GLint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glUniform4fv (GLint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glUniform1iv (GLint, GLsizei, const GLint *);
+GLAPI void APIENTRY glUniform2iv (GLint, GLsizei, const GLint *);
+GLAPI void APIENTRY glUniform3iv (GLint, GLsizei, const GLint *);
+GLAPI void APIENTRY glUniform4iv (GLint, GLsizei, const GLint *);
+GLAPI void APIENTRY glUniformMatrix2fv (GLint, GLsizei, GLboolean, const GLfloat *);
+GLAPI void APIENTRY glUniformMatrix3fv (GLint, GLsizei, GLboolean, const GLfloat *);
+GLAPI void APIENTRY glUniformMatrix4fv (GLint, GLsizei, GLboolean, const GLfloat *);
+GLAPI void APIENTRY glValidateProgram (GLuint);
+GLAPI void APIENTRY glVertexAttrib1d (GLuint, GLdouble);
+GLAPI void APIENTRY glVertexAttrib1dv (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib1f (GLuint, GLfloat);
+GLAPI void APIENTRY glVertexAttrib1fv (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib1s (GLuint, GLshort);
+GLAPI void APIENTRY glVertexAttrib1sv (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib2d (GLuint, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexAttrib2dv (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib2f (GLuint, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexAttrib2fv (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib2s (GLuint, GLshort, GLshort);
+GLAPI void APIENTRY glVertexAttrib2sv (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib3d (GLuint, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexAttrib3dv (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib3f (GLuint, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexAttrib3fv (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib3s (GLuint, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glVertexAttrib3sv (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib4Nbv (GLuint, const GLbyte *);
+GLAPI void APIENTRY glVertexAttrib4Niv (GLuint, const GLint *);
+GLAPI void APIENTRY glVertexAttrib4Nsv (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib4Nub (GLuint, GLubyte, GLubyte, GLubyte, GLubyte);
+GLAPI void APIENTRY glVertexAttrib4Nubv (GLuint, const GLubyte *);
+GLAPI void APIENTRY glVertexAttrib4Nuiv (GLuint, const GLuint *);
+GLAPI void APIENTRY glVertexAttrib4Nusv (GLuint, const GLushort *);
+GLAPI void APIENTRY glVertexAttrib4bv (GLuint, const GLbyte *);
+GLAPI void APIENTRY glVertexAttrib4d (GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexAttrib4dv (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib4f (GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexAttrib4fv (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib4iv (GLuint, const GLint *);
+GLAPI void APIENTRY glVertexAttrib4s (GLuint, GLshort, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glVertexAttrib4sv (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib4ubv (GLuint, const GLubyte *);
+GLAPI void APIENTRY glVertexAttrib4uiv (GLuint, const GLuint *);
+GLAPI void APIENTRY glVertexAttrib4usv (GLuint, const GLushort *);
+GLAPI void APIENTRY glVertexAttribPointer (GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);
+typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs);
+typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
+typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask);
+typedef void (APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
+typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name);
+typedef void (APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader);
+typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC) (void);
+typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC) (GLenum type);
+typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program);
+typedef void (APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader);
+typedef void (APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
+typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);
+typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
+typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
+typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name);
+typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+typedef void (APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
+typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name);
+typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, GLvoid* *pointer);
+typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC) (GLuint program);
+typedef GLboolean (APIENTRYP PFNGLISSHADERPROC) (GLuint shader);
+typedef void (APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program);
+typedef void (APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar* *string, const GLint *length);
+typedef void (APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program);
+typedef void (APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
+typedef void (APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
+typedef void (APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+typedef void (APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+typedef void (APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
+typedef void (APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);
+typedef void (APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);
+typedef void (APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+typedef void (APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
+#endif
+
+#ifndef GL_ARB_multitexture
+#define GL_ARB_multitexture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glActiveTextureARB (GLenum);
+GLAPI void APIENTRY glClientActiveTextureARB (GLenum);
+GLAPI void APIENTRY glMultiTexCoord1dARB (GLenum, GLdouble);
+GLAPI void APIENTRY glMultiTexCoord1dvARB (GLenum, const GLdouble *);
+GLAPI void APIENTRY glMultiTexCoord1fARB (GLenum, GLfloat);
+GLAPI void APIENTRY glMultiTexCoord1fvARB (GLenum, const GLfloat *);
+GLAPI void APIENTRY glMultiTexCoord1iARB (GLenum, GLint);
+GLAPI void APIENTRY glMultiTexCoord1ivARB (GLenum, const GLint *);
+GLAPI void APIENTRY glMultiTexCoord1sARB (GLenum, GLshort);
+GLAPI void APIENTRY glMultiTexCoord1svARB (GLenum, const GLshort *);
+GLAPI void APIENTRY glMultiTexCoord2dARB (GLenum, GLdouble, GLdouble);
+GLAPI void APIENTRY glMultiTexCoord2dvARB (GLenum, const GLdouble *);
+GLAPI void APIENTRY glMultiTexCoord2fARB (GLenum, GLfloat, GLfloat);
+GLAPI void APIENTRY glMultiTexCoord2fvARB (GLenum, const GLfloat *);
+GLAPI void APIENTRY glMultiTexCoord2iARB (GLenum, GLint, GLint);
+GLAPI void APIENTRY glMultiTexCoord2ivARB (GLenum, const GLint *);
+GLAPI void APIENTRY glMultiTexCoord2sARB (GLenum, GLshort, GLshort);
+GLAPI void APIENTRY glMultiTexCoord2svARB (GLenum, const GLshort *);
+GLAPI void APIENTRY glMultiTexCoord3dARB (GLenum, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glMultiTexCoord3dvARB (GLenum, const GLdouble *);
+GLAPI void APIENTRY glMultiTexCoord3fARB (GLenum, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glMultiTexCoord3fvARB (GLenum, const GLfloat *);
+GLAPI void APIENTRY glMultiTexCoord3iARB (GLenum, GLint, GLint, GLint);
+GLAPI void APIENTRY glMultiTexCoord3ivARB (GLenum, const GLint *);
+GLAPI void APIENTRY glMultiTexCoord3sARB (GLenum, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glMultiTexCoord3svARB (GLenum, const GLshort *);
+GLAPI void APIENTRY glMultiTexCoord4dARB (GLenum, GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glMultiTexCoord4dvARB (GLenum, const GLdouble *);
+GLAPI void APIENTRY glMultiTexCoord4fARB (GLenum, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glMultiTexCoord4fvARB (GLenum, const GLfloat *);
+GLAPI void APIENTRY glMultiTexCoord4iARB (GLenum, GLint, GLint, GLint, GLint);
+GLAPI void APIENTRY glMultiTexCoord4ivARB (GLenum, const GLint *);
+GLAPI void APIENTRY glMultiTexCoord4sARB (GLenum, GLshort, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glMultiTexCoord4svARB (GLenum, const GLshort *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture);
+typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v);
+#endif
+
+#ifndef GL_ARB_transpose_matrix
+#define GL_ARB_transpose_matrix 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glLoadTransposeMatrixfARB (const GLfloat *);
+GLAPI void APIENTRY glLoadTransposeMatrixdARB (const GLdouble *);
+GLAPI void APIENTRY glMultTransposeMatrixfARB (const GLfloat *);
+GLAPI void APIENTRY glMultTransposeMatrixdARB (const GLdouble *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFARBPROC) (const GLfloat *m);
+typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDARBPROC) (const GLdouble *m);
+typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFARBPROC) (const GLfloat *m);
+typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDARBPROC) (const GLdouble *m);
+#endif
+
+#ifndef GL_ARB_multisample
+#define GL_ARB_multisample 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glSampleCoverageARB (GLclampf, GLboolean);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLSAMPLECOVERAGEARBPROC) (GLclampf value, GLboolean invert);
+#endif
+
+#ifndef GL_ARB_texture_env_add
+#define GL_ARB_texture_env_add 1
+#endif
+
+#ifndef GL_ARB_texture_cube_map
+#define GL_ARB_texture_cube_map 1
+#endif
+
+#ifndef GL_ARB_texture_compression
+#define GL_ARB_texture_compression 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glCompressedTexImage3DARB (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTexImage2DARB (GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTexImage1DARB (GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTexSubImage3DARB (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTexSubImage2DARB (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTexSubImage1DARB (GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glGetCompressedTexImageARB (GLenum, GLint, GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint level, GLvoid *img);
+#endif
+
+#ifndef GL_ARB_texture_border_clamp
+#define GL_ARB_texture_border_clamp 1
+#endif
+
+#ifndef GL_ARB_point_parameters
+#define GL_ARB_point_parameters 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPointParameterfARB (GLenum, GLfloat);
+GLAPI void APIENTRY glPointParameterfvARB (GLenum, const GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat *params);
+#endif
+
+#ifndef GL_ARB_vertex_blend
+#define GL_ARB_vertex_blend 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glWeightbvARB (GLint, const GLbyte *);
+GLAPI void APIENTRY glWeightsvARB (GLint, const GLshort *);
+GLAPI void APIENTRY glWeightivARB (GLint, const GLint *);
+GLAPI void APIENTRY glWeightfvARB (GLint, const GLfloat *);
+GLAPI void APIENTRY glWeightdvARB (GLint, const GLdouble *);
+GLAPI void APIENTRY glWeightubvARB (GLint, const GLubyte *);
+GLAPI void APIENTRY glWeightusvARB (GLint, const GLushort *);
+GLAPI void APIENTRY glWeightuivARB (GLint, const GLuint *);
+GLAPI void APIENTRY glWeightPointerARB (GLint, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glVertexBlendARB (GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLWEIGHTBVARBPROC) (GLint size, const GLbyte *weights);
+typedef void (APIENTRYP PFNGLWEIGHTSVARBPROC) (GLint size, const GLshort *weights);
+typedef void (APIENTRYP PFNGLWEIGHTIVARBPROC) (GLint size, const GLint *weights);
+typedef void (APIENTRYP PFNGLWEIGHTFVARBPROC) (GLint size, const GLfloat *weights);
+typedef void (APIENTRYP PFNGLWEIGHTDVARBPROC) (GLint size, const GLdouble *weights);
+typedef void (APIENTRYP PFNGLWEIGHTUBVARBPROC) (GLint size, const GLubyte *weights);
+typedef void (APIENTRYP PFNGLWEIGHTUSVARBPROC) (GLint size, const GLushort *weights);
+typedef void (APIENTRYP PFNGLWEIGHTUIVARBPROC) (GLint size, const GLuint *weights);
+typedef void (APIENTRYP PFNGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLVERTEXBLENDARBPROC) (GLint count);
+#endif
+
+#ifndef GL_ARB_matrix_palette
+#define GL_ARB_matrix_palette 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glCurrentPaletteMatrixARB (GLint);
+GLAPI void APIENTRY glMatrixIndexubvARB (GLint, const GLubyte *);
+GLAPI void APIENTRY glMatrixIndexusvARB (GLint, const GLushort *);
+GLAPI void APIENTRY glMatrixIndexuivARB (GLint, const GLuint *);
+GLAPI void APIENTRY glMatrixIndexPointerARB (GLint, GLenum, GLsizei, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index);
+typedef void (APIENTRYP PFNGLMATRIXINDEXUBVARBPROC) (GLint size, const GLubyte *indices);
+typedef void (APIENTRYP PFNGLMATRIXINDEXUSVARBPROC) (GLint size, const GLushort *indices);
+typedef void (APIENTRYP PFNGLMATRIXINDEXUIVARBPROC) (GLint size, const GLuint *indices);
+typedef void (APIENTRYP PFNGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+#endif
+
+#ifndef GL_ARB_texture_env_combine
+#define GL_ARB_texture_env_combine 1
+#endif
+
+#ifndef GL_ARB_texture_env_crossbar
+#define GL_ARB_texture_env_crossbar 1
+#endif
+
+#ifndef GL_ARB_texture_env_dot3
+#define GL_ARB_texture_env_dot3 1
+#endif
+
+#ifndef GL_ARB_texture_mirrored_repeat
+#define GL_ARB_texture_mirrored_repeat 1
+#endif
+
+#ifndef GL_ARB_depth_texture
+#define GL_ARB_depth_texture 1
+#endif
+
+#ifndef GL_ARB_shadow
+#define GL_ARB_shadow 1
+#endif
+
+#ifndef GL_ARB_shadow_ambient
+#define GL_ARB_shadow_ambient 1
+#endif
+
+#ifndef GL_ARB_window_pos
+#define GL_ARB_window_pos 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glWindowPos2dARB (GLdouble, GLdouble);
+GLAPI void APIENTRY glWindowPos2dvARB (const GLdouble *);
+GLAPI void APIENTRY glWindowPos2fARB (GLfloat, GLfloat);
+GLAPI void APIENTRY glWindowPos2fvARB (const GLfloat *);
+GLAPI void APIENTRY glWindowPos2iARB (GLint, GLint);
+GLAPI void APIENTRY glWindowPos2ivARB (const GLint *);
+GLAPI void APIENTRY glWindowPos2sARB (GLshort, GLshort);
+GLAPI void APIENTRY glWindowPos2svARB (const GLshort *);
+GLAPI void APIENTRY glWindowPos3dARB (GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glWindowPos3dvARB (const GLdouble *);
+GLAPI void APIENTRY glWindowPos3fARB (GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glWindowPos3fvARB (const GLfloat *);
+GLAPI void APIENTRY glWindowPos3iARB (GLint, GLint, GLint);
+GLAPI void APIENTRY glWindowPos3ivARB (const GLint *);
+GLAPI void APIENTRY glWindowPos3sARB (GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glWindowPos3svARB (const GLshort *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2DVARBPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2FARBPROC) (GLfloat x, GLfloat y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2FVARBPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2IARBPROC) (GLint x, GLint y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2IVARBPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2SARBPROC) (GLshort x, GLshort y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2SVARBPROC) (const GLshort *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3DARBPROC) (GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3DVARBPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3FARBPROC) (GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3FVARBPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3IARBPROC) (GLint x, GLint y, GLint z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3IVARBPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3SARBPROC) (GLshort x, GLshort y, GLshort z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3SVARBPROC) (const GLshort *v);
+#endif
+
+#ifndef GL_ARB_vertex_program
+#define GL_ARB_vertex_program 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertexAttrib1dARB (GLuint, GLdouble);
+GLAPI void APIENTRY glVertexAttrib1dvARB (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib1fARB (GLuint, GLfloat);
+GLAPI void APIENTRY glVertexAttrib1fvARB (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib1sARB (GLuint, GLshort);
+GLAPI void APIENTRY glVertexAttrib1svARB (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib2dARB (GLuint, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexAttrib2dvARB (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib2fARB (GLuint, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexAttrib2fvARB (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib2sARB (GLuint, GLshort, GLshort);
+GLAPI void APIENTRY glVertexAttrib2svARB (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib3dARB (GLuint, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexAttrib3dvARB (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib3fARB (GLuint, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexAttrib3fvARB (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib3sARB (GLuint, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glVertexAttrib3svARB (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib4NbvARB (GLuint, const GLbyte *);
+GLAPI void APIENTRY glVertexAttrib4NivARB (GLuint, const GLint *);
+GLAPI void APIENTRY glVertexAttrib4NsvARB (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib4NubARB (GLuint, GLubyte, GLubyte, GLubyte, GLubyte);
+GLAPI void APIENTRY glVertexAttrib4NubvARB (GLuint, const GLubyte *);
+GLAPI void APIENTRY glVertexAttrib4NuivARB (GLuint, const GLuint *);
+GLAPI void APIENTRY glVertexAttrib4NusvARB (GLuint, const GLushort *);
+GLAPI void APIENTRY glVertexAttrib4bvARB (GLuint, const GLbyte *);
+GLAPI void APIENTRY glVertexAttrib4dARB (GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexAttrib4dvARB (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib4fARB (GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexAttrib4fvARB (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib4ivARB (GLuint, const GLint *);
+GLAPI void APIENTRY glVertexAttrib4sARB (GLuint, GLshort, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glVertexAttrib4svARB (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib4ubvARB (GLuint, const GLubyte *);
+GLAPI void APIENTRY glVertexAttrib4uivARB (GLuint, const GLuint *);
+GLAPI void APIENTRY glVertexAttrib4usvARB (GLuint, const GLushort *);
+GLAPI void APIENTRY glVertexAttribPointerARB (GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glEnableVertexAttribArrayARB (GLuint);
+GLAPI void APIENTRY glDisableVertexAttribArrayARB (GLuint);
+GLAPI void APIENTRY glProgramStringARB (GLenum, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glBindProgramARB (GLenum, GLuint);
+GLAPI void APIENTRY glDeleteProgramsARB (GLsizei, const GLuint *);
+GLAPI void APIENTRY glGenProgramsARB (GLsizei, GLuint *);
+GLAPI void APIENTRY glProgramEnvParameter4dARB (GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glProgramEnvParameter4dvARB (GLenum, GLuint, const GLdouble *);
+GLAPI void APIENTRY glProgramEnvParameter4fARB (GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glProgramEnvParameter4fvARB (GLenum, GLuint, const GLfloat *);
+GLAPI void APIENTRY glProgramLocalParameter4dARB (GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glProgramLocalParameter4dvARB (GLenum, GLuint, const GLdouble *);
+GLAPI void APIENTRY glProgramLocalParameter4fARB (GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glProgramLocalParameter4fvARB (GLenum, GLuint, const GLfloat *);
+GLAPI void APIENTRY glGetProgramEnvParameterdvARB (GLenum, GLuint, GLdouble *);
+GLAPI void APIENTRY glGetProgramEnvParameterfvARB (GLenum, GLuint, GLfloat *);
+GLAPI void APIENTRY glGetProgramLocalParameterdvARB (GLenum, GLuint, GLdouble *);
+GLAPI void APIENTRY glGetProgramLocalParameterfvARB (GLenum, GLuint, GLfloat *);
+GLAPI void APIENTRY glGetProgramivARB (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetProgramStringARB (GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetVertexAttribdvARB (GLuint, GLenum, GLdouble *);
+GLAPI void APIENTRY glGetVertexAttribfvARB (GLuint, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetVertexAttribivARB (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetVertexAttribPointervARB (GLuint, GLenum, GLvoid* *);
+GLAPI GLboolean APIENTRY glIsProgramARB (GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index);
+typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index);
+typedef void (APIENTRYP PFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const GLvoid *string);
+typedef void (APIENTRYP PFNGLBINDPROGRAMARBPROC) (GLenum target, GLuint program);
+typedef void (APIENTRYP PFNGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint *programs);
+typedef void (APIENTRYP PFNGLGENPROGRAMSARBPROC) (GLsizei n, GLuint *programs);
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params);
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params);
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params);
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, GLvoid *string);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, GLvoid* *pointer);
+typedef GLboolean (APIENTRYP PFNGLISPROGRAMARBPROC) (GLuint program);
+#endif
+
+#ifndef GL_ARB_fragment_program
+#define GL_ARB_fragment_program 1
+/* All ARB_fragment_program entry points are shared with ARB_vertex_program. */
+#endif
+
+#ifndef GL_ARB_vertex_buffer_object
+#define GL_ARB_vertex_buffer_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBindBufferARB (GLenum, GLuint);
+GLAPI void APIENTRY glDeleteBuffersARB (GLsizei, const GLuint *);
+GLAPI void APIENTRY glGenBuffersARB (GLsizei, GLuint *);
+GLAPI GLboolean APIENTRY glIsBufferARB (GLuint);
+GLAPI void APIENTRY glBufferDataARB (GLenum, GLsizeiptrARB, const GLvoid *, GLenum);
+GLAPI void APIENTRY glBufferSubDataARB (GLenum, GLintptrARB, GLsizeiptrARB, const GLvoid *);
+GLAPI void APIENTRY glGetBufferSubDataARB (GLenum, GLintptrARB, GLsizeiptrARB, GLvoid *);
+GLAPI GLvoid* APIENTRY glMapBufferARB (GLenum, GLenum);
+GLAPI GLboolean APIENTRY glUnmapBufferARB (GLenum);
+GLAPI void APIENTRY glGetBufferParameterivARB (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetBufferPointervARB (GLenum, GLenum, GLvoid* *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer);
+typedef void (APIENTRYP PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint *buffers);
+typedef void (APIENTRYP PFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint *buffers);
+typedef GLboolean (APIENTRYP PFNGLISBUFFERARBPROC) (GLuint buffer);
+typedef void (APIENTRYP PFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage);
+typedef void (APIENTRYP PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data);
+typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data);
+typedef GLvoid* (APIENTRYP PFNGLMAPBUFFERARBPROC) (GLenum target, GLenum access);
+typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERARBPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, GLvoid* *params);
+#endif
+
+#ifndef GL_ARB_occlusion_query
+#define GL_ARB_occlusion_query 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGenQueriesARB (GLsizei, GLuint *);
+GLAPI void APIENTRY glDeleteQueriesARB (GLsizei, const GLuint *);
+GLAPI GLboolean APIENTRY glIsQueryARB (GLuint);
+GLAPI void APIENTRY glBeginQueryARB (GLenum, GLuint);
+GLAPI void APIENTRY glEndQueryARB (GLenum);
+GLAPI void APIENTRY glGetQueryivARB (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetQueryObjectivARB (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetQueryObjectuivARB (GLuint, GLenum, GLuint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGENQUERIESARBPROC) (GLsizei n, GLuint *ids);
+typedef void (APIENTRYP PFNGLDELETEQUERIESARBPROC) (GLsizei n, const GLuint *ids);
+typedef GLboolean (APIENTRYP PFNGLISQUERYARBPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLBEGINQUERYARBPROC) (GLenum target, GLuint id);
+typedef void (APIENTRYP PFNGLENDQUERYARBPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVARBPROC) (GLuint id, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVARBPROC) (GLuint id, GLenum pname, GLuint *params);
+#endif
+
+#ifndef GL_ARB_shader_objects
+#define GL_ARB_shader_objects 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDeleteObjectARB (GLhandleARB);
+GLAPI GLhandleARB APIENTRY glGetHandleARB (GLenum);
+GLAPI void APIENTRY glDetachObjectARB (GLhandleARB, GLhandleARB);
+GLAPI GLhandleARB APIENTRY glCreateShaderObjectARB (GLenum);
+GLAPI void APIENTRY glShaderSourceARB (GLhandleARB, GLsizei, const GLcharARB* *, const GLint *);
+GLAPI void APIENTRY glCompileShaderARB (GLhandleARB);
+GLAPI GLhandleARB APIENTRY glCreateProgramObjectARB (void);
+GLAPI void APIENTRY glAttachObjectARB (GLhandleARB, GLhandleARB);
+GLAPI void APIENTRY glLinkProgramARB (GLhandleARB);
+GLAPI void APIENTRY glUseProgramObjectARB (GLhandleARB);
+GLAPI void APIENTRY glValidateProgramARB (GLhandleARB);
+GLAPI void APIENTRY glUniform1fARB (GLint, GLfloat);
+GLAPI void APIENTRY glUniform2fARB (GLint, GLfloat, GLfloat);
+GLAPI void APIENTRY glUniform3fARB (GLint, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glUniform4fARB (GLint, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glUniform1iARB (GLint, GLint);
+GLAPI void APIENTRY glUniform2iARB (GLint, GLint, GLint);
+GLAPI void APIENTRY glUniform3iARB (GLint, GLint, GLint, GLint);
+GLAPI void APIENTRY glUniform4iARB (GLint, GLint, GLint, GLint, GLint);
+GLAPI void APIENTRY glUniform1fvARB (GLint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glUniform2fvARB (GLint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glUniform3fvARB (GLint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glUniform4fvARB (GLint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glUniform1ivARB (GLint, GLsizei, const GLint *);
+GLAPI void APIENTRY glUniform2ivARB (GLint, GLsizei, const GLint *);
+GLAPI void APIENTRY glUniform3ivARB (GLint, GLsizei, const GLint *);
+GLAPI void APIENTRY glUniform4ivARB (GLint, GLsizei, const GLint *);
+GLAPI void APIENTRY glUniformMatrix2fvARB (GLint, GLsizei, GLboolean, const GLfloat *);
+GLAPI void APIENTRY glUniformMatrix3fvARB (GLint, GLsizei, GLboolean, const GLfloat *);
+GLAPI void APIENTRY glUniformMatrix4fvARB (GLint, GLsizei, GLboolean, const GLfloat *);
+GLAPI void APIENTRY glGetObjectParameterfvARB (GLhandleARB, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetObjectParameterivARB (GLhandleARB, GLenum, GLint *);
+GLAPI void APIENTRY glGetInfoLogARB (GLhandleARB, GLsizei, GLsizei *, GLcharARB *);
+GLAPI void APIENTRY glGetAttachedObjectsARB (GLhandleARB, GLsizei, GLsizei *, GLhandleARB *);
+GLAPI GLint APIENTRY glGetUniformLocationARB (GLhandleARB, const GLcharARB *);
+GLAPI void APIENTRY glGetActiveUniformARB (GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *);
+GLAPI void APIENTRY glGetUniformfvARB (GLhandleARB, GLint, GLfloat *);
+GLAPI void APIENTRY glGetUniformivARB (GLhandleARB, GLint, GLint *);
+GLAPI void APIENTRY glGetShaderSourceARB (GLhandleARB, GLsizei, GLsizei *, GLcharARB *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj);
+typedef GLhandleARB (APIENTRYP PFNGLGETHANDLEARBPROC) (GLenum pname);
+typedef void (APIENTRYP PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj);
+typedef GLhandleARB (APIENTRYP PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType);
+typedef void (APIENTRYP PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB* *string, const GLint *length);
+typedef void (APIENTRYP PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj);
+typedef GLhandleARB (APIENTRYP PFNGLCREATEPROGRAMOBJECTARBPROC) (void);
+typedef void (APIENTRYP PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj);
+typedef void (APIENTRYP PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj);
+typedef void (APIENTRYP PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj);
+typedef void (APIENTRYP PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj);
+typedef void (APIENTRYP PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0);
+typedef void (APIENTRYP PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1);
+typedef void (APIENTRYP PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+typedef void (APIENTRYP PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+typedef void (APIENTRYP PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0);
+typedef void (APIENTRYP PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1);
+typedef void (APIENTRYP PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2);
+typedef void (APIENTRYP PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+typedef void (APIENTRYP PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog);
+typedef void (APIENTRYP PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj);
+typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name);
+typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);
+typedef void (APIENTRYP PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint *params);
+typedef void (APIENTRYP PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source);
+#endif
+
+#ifndef GL_ARB_vertex_shader
+#define GL_ARB_vertex_shader 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBindAttribLocationARB (GLhandleARB, GLuint, const GLcharARB *);
+GLAPI void APIENTRY glGetActiveAttribARB (GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *);
+GLAPI GLint APIENTRY glGetAttribLocationARB (GLhandleARB, const GLcharARB *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB *name);
+typedef void (APIENTRYP PFNGLGETACTIVEATTRIBARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);
+typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name);
+#endif
+
+#ifndef GL_ARB_fragment_shader
+#define GL_ARB_fragment_shader 1
+#endif
+
+#ifndef GL_ARB_shading_language_100
+#define GL_ARB_shading_language_100 1
+#endif
+
+#ifndef GL_ARB_texture_non_power_of_two
+#define GL_ARB_texture_non_power_of_two 1
+#endif
+
+#ifndef GL_ARB_point_sprite
+#define GL_ARB_point_sprite 1
+#endif
+
+#ifndef GL_ARB_fragment_program_shadow
+#define GL_ARB_fragment_program_shadow 1
+#endif
+
+#ifndef GL_ARB_draw_buffers
+#define GL_ARB_draw_buffers 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDrawBuffersARB (GLsizei, const GLenum *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum *bufs);
+#endif
+
+#ifndef GL_ARB_texture_rectangle
+#define GL_ARB_texture_rectangle 1
+#endif
+
+#ifndef GL_ARB_color_buffer_float
+#define GL_ARB_color_buffer_float 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glClampColorARB (GLenum, GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp);
+#endif
+
+#ifndef GL_ARB_half_float_pixel
+#define GL_ARB_half_float_pixel 1
+#endif
+
+#ifndef GL_ARB_texture_float
+#define GL_ARB_texture_float 1
+#endif
+
+#ifndef GL_ARB_pixel_buffer_object
+#define GL_ARB_pixel_buffer_object 1
+#endif
+
+#ifndef GL_EXT_abgr
+#define GL_EXT_abgr 1
+#endif
+
+#ifndef GL_EXT_blend_color
+#define GL_EXT_blend_color 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendColorEXT (GLclampf, GLclampf, GLclampf, GLclampf);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLENDCOLOREXTPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+#endif
+
+#ifndef GL_EXT_polygon_offset
+#define GL_EXT_polygon_offset 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPolygonOffsetEXT (GLfloat, GLfloat);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias);
+#endif
+
+#ifndef GL_EXT_texture
+#define GL_EXT_texture 1
+#endif
+
+#ifndef GL_EXT_texture3D
+#define GL_EXT_texture3D 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTexImage3DEXT (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glTexSubImage3DEXT (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+#endif
+
+#ifndef GL_SGIS_texture_filter4
+#define GL_SGIS_texture_filter4 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGetTexFilterFuncSGIS (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glTexFilterFuncSGIS (GLenum, GLenum, GLsizei, const GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat *weights);
+typedef void (APIENTRYP PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights);
+#endif
+
+#ifndef GL_EXT_subtexture
+#define GL_EXT_subtexture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTexSubImage1DEXT (GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glTexSubImage2DEXT (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+#endif
+
+#ifndef GL_EXT_copy_texture
+#define GL_EXT_copy_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glCopyTexImage1DEXT (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint);
+GLAPI void APIENTRY glCopyTexImage2DEXT (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint);
+GLAPI void APIENTRY glCopyTexSubImage1DEXT (GLenum, GLint, GLint, GLint, GLint, GLsizei);
+GLAPI void APIENTRY glCopyTexSubImage2DEXT (GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
+GLAPI void APIENTRY glCopyTexSubImage3DEXT (GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+#endif
+
+#ifndef GL_EXT_histogram
+#define GL_EXT_histogram 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGetHistogramEXT (GLenum, GLboolean, GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetHistogramParameterfvEXT (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetHistogramParameterivEXT (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetMinmaxEXT (GLenum, GLboolean, GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetMinmaxParameterfvEXT (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetMinmaxParameterivEXT (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glHistogramEXT (GLenum, GLsizei, GLenum, GLboolean);
+GLAPI void APIENTRY glMinmaxEXT (GLenum, GLenum, GLboolean);
+GLAPI void APIENTRY glResetHistogramEXT (GLenum);
+GLAPI void APIENTRY glResetMinmaxEXT (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
+typedef void (APIENTRYP PFNGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink);
+typedef void (APIENTRYP PFNGLRESETHISTOGRAMEXTPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLRESETMINMAXEXTPROC) (GLenum target);
+#endif
+
+#ifndef GL_EXT_convolution
+#define GL_EXT_convolution 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glConvolutionFilter1DEXT (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glConvolutionFilter2DEXT (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glConvolutionParameterfEXT (GLenum, GLenum, GLfloat);
+GLAPI void APIENTRY glConvolutionParameterfvEXT (GLenum, GLenum, const GLfloat *);
+GLAPI void APIENTRY glConvolutionParameteriEXT (GLenum, GLenum, GLint);
+GLAPI void APIENTRY glConvolutionParameterivEXT (GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glCopyConvolutionFilter1DEXT (GLenum, GLenum, GLint, GLint, GLsizei);
+GLAPI void APIENTRY glCopyConvolutionFilter2DEXT (GLenum, GLenum, GLint, GLint, GLsizei, GLsizei);
+GLAPI void APIENTRY glGetConvolutionFilterEXT (GLenum, GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetConvolutionParameterfvEXT (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetConvolutionParameterivEXT (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetSeparableFilterEXT (GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *);
+GLAPI void APIENTRY glSeparableFilter2DEXT (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
+typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat params);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint params);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image);
+typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
+typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
+#endif
+
+#ifndef GL_EXT_color_matrix
+#define GL_EXT_color_matrix 1
+#endif
+
+#ifndef GL_SGI_color_table
+#define GL_SGI_color_table 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glColorTableSGI (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glColorTableParameterfvSGI (GLenum, GLenum, const GLfloat *);
+GLAPI void APIENTRY glColorTableParameterivSGI (GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glCopyColorTableSGI (GLenum, GLenum, GLint, GLint, GLsizei);
+GLAPI void APIENTRY glGetColorTableSGI (GLenum, GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetColorTableParameterfvSGI (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetColorTableParameterivSGI (GLenum, GLenum, GLint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
+typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRYP PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint *params);
+#endif
+
+#ifndef GL_SGIX_pixel_texture
+#define GL_SGIX_pixel_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPixelTexGenSGIX (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPIXELTEXGENSGIXPROC) (GLenum mode);
+#endif
+
+#ifndef GL_SGIS_pixel_texture
+#define GL_SGIS_pixel_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPixelTexGenParameteriSGIS (GLenum, GLint);
+GLAPI void APIENTRY glPixelTexGenParameterivSGIS (GLenum, const GLint *);
+GLAPI void APIENTRY glPixelTexGenParameterfSGIS (GLenum, GLfloat);
+GLAPI void APIENTRY glPixelTexGenParameterfvSGIS (GLenum, const GLfloat *);
+GLAPI void APIENTRY glGetPixelTexGenParameterivSGIS (GLenum, GLint *);
+GLAPI void APIENTRY glGetPixelTexGenParameterfvSGIS (GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERISGISPROC) (GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFSGISPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, GLfloat *params);
+#endif
+
+#ifndef GL_SGIS_texture4D
+#define GL_SGIS_texture4D 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTexImage4DSGIS (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glTexSubImage4DSGIS (GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid *pixels);
+#endif
+
+#ifndef GL_SGI_texture_color_table
+#define GL_SGI_texture_color_table 1
+#endif
+
+#ifndef GL_EXT_cmyka
+#define GL_EXT_cmyka 1
+#endif
+
+#ifndef GL_EXT_texture_object
+#define GL_EXT_texture_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLboolean APIENTRY glAreTexturesResidentEXT (GLsizei, const GLuint *, GLboolean *);
+GLAPI void APIENTRY glBindTextureEXT (GLenum, GLuint);
+GLAPI void APIENTRY glDeleteTexturesEXT (GLsizei, const GLuint *);
+GLAPI void APIENTRY glGenTexturesEXT (GLsizei, GLuint *);
+GLAPI GLboolean APIENTRY glIsTextureEXT (GLuint);
+GLAPI void APIENTRY glPrioritizeTexturesEXT (GLsizei, const GLuint *, const GLclampf *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint *textures, GLboolean *residences);
+typedef void (APIENTRYP PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture);
+typedef void (APIENTRYP PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint *textures);
+typedef void (APIENTRYP PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint *textures);
+typedef GLboolean (APIENTRYP PFNGLISTEXTUREEXTPROC) (GLuint texture);
+typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint *textures, const GLclampf *priorities);
+#endif
+
+#ifndef GL_SGIS_detail_texture
+#define GL_SGIS_detail_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDetailTexFuncSGIS (GLenum, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glGetDetailTexFuncSGIS (GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points);
+typedef void (APIENTRYP PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat *points);
+#endif
+
+#ifndef GL_SGIS_sharpen_texture
+#define GL_SGIS_sharpen_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glSharpenTexFuncSGIS (GLenum, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glGetSharpenTexFuncSGIS (GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points);
+typedef void (APIENTRYP PFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat *points);
+#endif
+
+#ifndef GL_EXT_packed_pixels
+#define GL_EXT_packed_pixels 1
+#endif
+
+#ifndef GL_SGIS_texture_lod
+#define GL_SGIS_texture_lod 1
+#endif
+
+#ifndef GL_SGIS_multisample
+#define GL_SGIS_multisample 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glSampleMaskSGIS (GLclampf, GLboolean);
+GLAPI void APIENTRY glSamplePatternSGIS (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert);
+typedef void (APIENTRYP PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern);
+#endif
+
+#ifndef GL_EXT_rescale_normal
+#define GL_EXT_rescale_normal 1
+#endif
+
+#ifndef GL_EXT_vertex_array
+#define GL_EXT_vertex_array 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glArrayElementEXT (GLint);
+GLAPI void APIENTRY glColorPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glDrawArraysEXT (GLenum, GLint, GLsizei);
+GLAPI void APIENTRY glEdgeFlagPointerEXT (GLsizei, GLsizei, const GLboolean *);
+GLAPI void APIENTRY glGetPointervEXT (GLenum, GLvoid* *);
+GLAPI void APIENTRY glIndexPointerEXT (GLenum, GLsizei, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glNormalPointerEXT (GLenum, GLsizei, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glTexCoordPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glVertexPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLARRAYELEMENTEXTPROC) (GLint i);
+typedef void (APIENTRYP PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count);
+typedef void (APIENTRYP PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean *pointer);
+typedef void (APIENTRYP PFNGLGETPOINTERVEXTPROC) (GLenum pname, GLvoid* *params);
+typedef void (APIENTRYP PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+#endif
+
+#ifndef GL_EXT_misc_attribute
+#define GL_EXT_misc_attribute 1
+#endif
+
+#ifndef GL_SGIS_generate_mipmap
+#define GL_SGIS_generate_mipmap 1
+#endif
+
+#ifndef GL_SGIX_clipmap
+#define GL_SGIX_clipmap 1
+#endif
+
+#ifndef GL_SGIX_shadow
+#define GL_SGIX_shadow 1
+#endif
+
+#ifndef GL_SGIS_texture_edge_clamp
+#define GL_SGIS_texture_edge_clamp 1
+#endif
+
+#ifndef GL_SGIS_texture_border_clamp
+#define GL_SGIS_texture_border_clamp 1
+#endif
+
+#ifndef GL_EXT_blend_minmax
+#define GL_EXT_blend_minmax 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendEquationEXT (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLENDEQUATIONEXTPROC) (GLenum mode);
+#endif
+
+#ifndef GL_EXT_blend_subtract
+#define GL_EXT_blend_subtract 1
+#endif
+
+#ifndef GL_EXT_blend_logic_op
+#define GL_EXT_blend_logic_op 1
+#endif
+
+#ifndef GL_SGIX_interlace
+#define GL_SGIX_interlace 1
+#endif
+
+#ifndef GL_SGIX_pixel_tiles
+#define GL_SGIX_pixel_tiles 1
+#endif
+
+#ifndef GL_SGIX_texture_select
+#define GL_SGIX_texture_select 1
+#endif
+
+#ifndef GL_SGIX_sprite
+#define GL_SGIX_sprite 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glSpriteParameterfSGIX (GLenum, GLfloat);
+GLAPI void APIENTRY glSpriteParameterfvSGIX (GLenum, const GLfloat *);
+GLAPI void APIENTRY glSpriteParameteriSGIX (GLenum, GLint);
+GLAPI void APIENTRY glSpriteParameterivSGIX (GLenum, const GLint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, const GLint *params);
+#endif
+
+#ifndef GL_SGIX_texture_multi_buffer
+#define GL_SGIX_texture_multi_buffer 1
+#endif
+
+#ifndef GL_EXT_point_parameters
+#define GL_EXT_point_parameters 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPointParameterfEXT (GLenum, GLfloat);
+GLAPI void APIENTRY glPointParameterfvEXT (GLenum, const GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat *params);
+#endif
+
+#ifndef GL_SGIS_point_parameters
+#define GL_SGIS_point_parameters 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPointParameterfSGIS (GLenum, GLfloat);
+GLAPI void APIENTRY glPointParameterfvSGIS (GLenum, const GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFSGISPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params);
+#endif
+
+#ifndef GL_SGIX_instruments
+#define GL_SGIX_instruments 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLint APIENTRY glGetInstrumentsSGIX (void);
+GLAPI void APIENTRY glInstrumentsBufferSGIX (GLsizei, GLint *);
+GLAPI GLint APIENTRY glPollInstrumentsSGIX (GLint *);
+GLAPI void APIENTRY glReadInstrumentsSGIX (GLint);
+GLAPI void APIENTRY glStartInstrumentsSGIX (void);
+GLAPI void APIENTRY glStopInstrumentsSGIX (GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLint (APIENTRYP PFNGLGETINSTRUMENTSSGIXPROC) (void);
+typedef void (APIENTRYP PFNGLINSTRUMENTSBUFFERSGIXPROC) (GLsizei size, GLint *buffer);
+typedef GLint (APIENTRYP PFNGLPOLLINSTRUMENTSSGIXPROC) (GLint *marker_p);
+typedef void (APIENTRYP PFNGLREADINSTRUMENTSSGIXPROC) (GLint marker);
+typedef void (APIENTRYP PFNGLSTARTINSTRUMENTSSGIXPROC) (void);
+typedef void (APIENTRYP PFNGLSTOPINSTRUMENTSSGIXPROC) (GLint marker);
+#endif
+
+#ifndef GL_SGIX_texture_scale_bias
+#define GL_SGIX_texture_scale_bias 1
+#endif
+
+#ifndef GL_SGIX_framezoom
+#define GL_SGIX_framezoom 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFrameZoomSGIX (GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLFRAMEZOOMSGIXPROC) (GLint factor);
+#endif
+
+#ifndef GL_SGIX_tag_sample_buffer
+#define GL_SGIX_tag_sample_buffer 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTagSampleBufferSGIX (void);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTAGSAMPLEBUFFERSGIXPROC) (void);
+#endif
+
+#ifndef GL_SGIX_polynomial_ffd
+#define GL_SGIX_polynomial_ffd 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDeformationMap3dSGIX (GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *);
+GLAPI void APIENTRY glDeformationMap3fSGIX (GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *);
+GLAPI void APIENTRY glDeformSGIX (GLbitfield);
+GLAPI void APIENTRY glLoadIdentityDeformationMapSGIX (GLbitfield);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDEFORMATIONMAP3DSGIXPROC) (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points);
+typedef void (APIENTRYP PFNGLDEFORMATIONMAP3FSGIXPROC) (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points);
+typedef void (APIENTRYP PFNGLDEFORMSGIXPROC) (GLbitfield mask);
+typedef void (APIENTRYP PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC) (GLbitfield mask);
+#endif
+
+#ifndef GL_SGIX_reference_plane
+#define GL_SGIX_reference_plane 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glReferencePlaneSGIX (const GLdouble *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLREFERENCEPLANESGIXPROC) (const GLdouble *equation);
+#endif
+
+#ifndef GL_SGIX_flush_raster
+#define GL_SGIX_flush_raster 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFlushRasterSGIX (void);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLFLUSHRASTERSGIXPROC) (void);
+#endif
+
+#ifndef GL_SGIX_depth_texture
+#define GL_SGIX_depth_texture 1
+#endif
+
+#ifndef GL_SGIS_fog_function
+#define GL_SGIS_fog_function 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFogFuncSGIS (GLsizei, const GLfloat *);
+GLAPI void APIENTRY glGetFogFuncSGIS (GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat *points);
+typedef void (APIENTRYP PFNGLGETFOGFUNCSGISPROC) (GLfloat *points);
+#endif
+
+#ifndef GL_SGIX_fog_offset
+#define GL_SGIX_fog_offset 1
+#endif
+
+#ifndef GL_HP_image_transform
+#define GL_HP_image_transform 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glImageTransformParameteriHP (GLenum, GLenum, GLint);
+GLAPI void APIENTRY glImageTransformParameterfHP (GLenum, GLenum, GLfloat);
+GLAPI void APIENTRY glImageTransformParameterivHP (GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glImageTransformParameterfvHP (GLenum, GLenum, const GLfloat *);
+GLAPI void APIENTRY glGetImageTransformParameterivHP (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetImageTransformParameterfvHP (GLenum, GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, GLfloat *params);
+#endif
+
+#ifndef GL_HP_convolution_border_modes
+#define GL_HP_convolution_border_modes 1
+#endif
+
+#ifndef GL_SGIX_texture_add_env
+#define GL_SGIX_texture_add_env 1
+#endif
+
+#ifndef GL_EXT_color_subtable
+#define GL_EXT_color_subtable 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glColorSubTableEXT (GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glCopyColorSubTableEXT (GLenum, GLsizei, GLint, GLint, GLsizei);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
+#endif
+
+#ifndef GL_PGI_vertex_hints
+#define GL_PGI_vertex_hints 1
+#endif
+
+#ifndef GL_PGI_misc_hints
+#define GL_PGI_misc_hints 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glHintPGI (GLenum, GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLHINTPGIPROC) (GLenum target, GLint mode);
+#endif
+
+#ifndef GL_EXT_paletted_texture
+#define GL_EXT_paletted_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glColorTableEXT (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glGetColorTableEXT (GLenum, GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetColorTableParameterivEXT (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetColorTableParameterfvEXT (GLenum, GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *data);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params);
+#endif
+
+#ifndef GL_EXT_clip_volume_hint
+#define GL_EXT_clip_volume_hint 1
+#endif
+
+#ifndef GL_SGIX_list_priority
+#define GL_SGIX_list_priority 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGetListParameterfvSGIX (GLuint, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetListParameterivSGIX (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glListParameterfSGIX (GLuint, GLenum, GLfloat);
+GLAPI void APIENTRY glListParameterfvSGIX (GLuint, GLenum, const GLfloat *);
+GLAPI void APIENTRY glListParameteriSGIX (GLuint, GLenum, GLint);
+GLAPI void APIENTRY glListParameterivSGIX (GLuint, GLenum, const GLint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGETLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLLISTPARAMETERFSGIXPROC) (GLuint list, GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLLISTPARAMETERISGIXPROC) (GLuint list, GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, const GLint *params);
+#endif
+
+#ifndef GL_SGIX_ir_instrument1
+#define GL_SGIX_ir_instrument1 1
+#endif
+
+#ifndef GL_SGIX_calligraphic_fragment
+#define GL_SGIX_calligraphic_fragment 1
+#endif
+
+#ifndef GL_SGIX_texture_lod_bias
+#define GL_SGIX_texture_lod_bias 1
+#endif
+
+#ifndef GL_SGIX_shadow_ambient
+#define GL_SGIX_shadow_ambient 1
+#endif
+
+#ifndef GL_EXT_index_texture
+#define GL_EXT_index_texture 1
+#endif
+
+#ifndef GL_EXT_index_material
+#define GL_EXT_index_material 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glIndexMaterialEXT (GLenum, GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode);
+#endif
+
+#ifndef GL_EXT_index_func
+#define GL_EXT_index_func 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glIndexFuncEXT (GLenum, GLclampf);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLINDEXFUNCEXTPROC) (GLenum func, GLclampf ref);
+#endif
+
+#ifndef GL_EXT_index_array_formats
+#define GL_EXT_index_array_formats 1
+#endif
+
+#ifndef GL_EXT_compiled_vertex_array
+#define GL_EXT_compiled_vertex_array 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glLockArraysEXT (GLint, GLsizei);
+GLAPI void APIENTRY glUnlockArraysEXT (void);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count);
+typedef void (APIENTRYP PFNGLUNLOCKARRAYSEXTPROC) (void);
+#endif
+
+#ifndef GL_EXT_cull_vertex
+#define GL_EXT_cull_vertex 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glCullParameterdvEXT (GLenum, GLdouble *);
+GLAPI void APIENTRY glCullParameterfvEXT (GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble *params);
+typedef void (APIENTRYP PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat *params);
+#endif
+
+#ifndef GL_SGIX_ycrcb
+#define GL_SGIX_ycrcb 1
+#endif
+
+#ifndef GL_SGIX_fragment_lighting
+#define GL_SGIX_fragment_lighting 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFragmentColorMaterialSGIX (GLenum, GLenum);
+GLAPI void APIENTRY glFragmentLightfSGIX (GLenum, GLenum, GLfloat);
+GLAPI void APIENTRY glFragmentLightfvSGIX (GLenum, GLenum, const GLfloat *);
+GLAPI void APIENTRY glFragmentLightiSGIX (GLenum, GLenum, GLint);
+GLAPI void APIENTRY glFragmentLightivSGIX (GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glFragmentLightModelfSGIX (GLenum, GLfloat);
+GLAPI void APIENTRY glFragmentLightModelfvSGIX (GLenum, const GLfloat *);
+GLAPI void APIENTRY glFragmentLightModeliSGIX (GLenum, GLint);
+GLAPI void APIENTRY glFragmentLightModelivSGIX (GLenum, const GLint *);
+GLAPI void APIENTRY glFragmentMaterialfSGIX (GLenum, GLenum, GLfloat);
+GLAPI void APIENTRY glFragmentMaterialfvSGIX (GLenum, GLenum, const GLfloat *);
+GLAPI void APIENTRY glFragmentMaterialiSGIX (GLenum, GLenum, GLint);
+GLAPI void APIENTRY glFragmentMaterialivSGIX (GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glGetFragmentLightfvSGIX (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetFragmentLightivSGIX (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetFragmentMaterialfvSGIX (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetFragmentMaterialivSGIX (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glLightEnviSGIX (GLenum, GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode);
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLLIGHTENVISGIXPROC) (GLenum pname, GLint param);
+#endif
+
+#ifndef GL_IBM_rasterpos_clip
+#define GL_IBM_rasterpos_clip 1
+#endif
+
+#ifndef GL_HP_texture_lighting
+#define GL_HP_texture_lighting 1
+#endif
+
+#ifndef GL_EXT_draw_range_elements
+#define GL_EXT_draw_range_elements 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDrawRangeElementsEXT (GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
+#endif
+
+#ifndef GL_WIN_phong_shading
+#define GL_WIN_phong_shading 1
+#endif
+
+#ifndef GL_WIN_specular_fog
+#define GL_WIN_specular_fog 1
+#endif
+
+#ifndef GL_EXT_light_texture
+#define GL_EXT_light_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glApplyTextureEXT (GLenum);
+GLAPI void APIENTRY glTextureLightEXT (GLenum);
+GLAPI void APIENTRY glTextureMaterialEXT (GLenum, GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode);
+typedef void (APIENTRYP PFNGLTEXTURELIGHTEXTPROC) (GLenum pname);
+typedef void (APIENTRYP PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode);
+#endif
+
+#ifndef GL_SGIX_blend_alpha_minmax
+#define GL_SGIX_blend_alpha_minmax 1
+#endif
+
+#ifndef GL_EXT_bgra
+#define GL_EXT_bgra 1
+#endif
+
+#ifndef GL_SGIX_async
+#define GL_SGIX_async 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glAsyncMarkerSGIX (GLuint);
+GLAPI GLint APIENTRY glFinishAsyncSGIX (GLuint *);
+GLAPI GLint APIENTRY glPollAsyncSGIX (GLuint *);
+GLAPI GLuint APIENTRY glGenAsyncMarkersSGIX (GLsizei);
+GLAPI void APIENTRY glDeleteAsyncMarkersSGIX (GLuint, GLsizei);
+GLAPI GLboolean APIENTRY glIsAsyncMarkerSGIX (GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLASYNCMARKERSGIXPROC) (GLuint marker);
+typedef GLint (APIENTRYP PFNGLFINISHASYNCSGIXPROC) (GLuint *markerp);
+typedef GLint (APIENTRYP PFNGLPOLLASYNCSGIXPROC) (GLuint *markerp);
+typedef GLuint (APIENTRYP PFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range);
+typedef void (APIENTRYP PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range);
+typedef GLboolean (APIENTRYP PFNGLISASYNCMARKERSGIXPROC) (GLuint marker);
+#endif
+
+#ifndef GL_SGIX_async_pixel
+#define GL_SGIX_async_pixel 1
+#endif
+
+#ifndef GL_SGIX_async_histogram
+#define GL_SGIX_async_histogram 1
+#endif
+
+#ifndef GL_INTEL_parallel_arrays
+#define GL_INTEL_parallel_arrays 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertexPointervINTEL (GLint, GLenum, const GLvoid* *);
+GLAPI void APIENTRY glNormalPointervINTEL (GLenum, const GLvoid* *);
+GLAPI void APIENTRY glColorPointervINTEL (GLint, GLenum, const GLvoid* *);
+GLAPI void APIENTRY glTexCoordPointervINTEL (GLint, GLenum, const GLvoid* *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer);
+typedef void (APIENTRYP PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const GLvoid* *pointer);
+typedef void (APIENTRYP PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer);
+typedef void (APIENTRYP PFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer);
+#endif
+
+#ifndef GL_HP_occlusion_test
+#define GL_HP_occlusion_test 1
+#endif
+
+#ifndef GL_EXT_pixel_transform
+#define GL_EXT_pixel_transform 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPixelTransformParameteriEXT (GLenum, GLenum, GLint);
+GLAPI void APIENTRY glPixelTransformParameterfEXT (GLenum, GLenum, GLfloat);
+GLAPI void APIENTRY glPixelTransformParameterivEXT (GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glPixelTransformParameterfvEXT (GLenum, GLenum, const GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params);
+#endif
+
+#ifndef GL_EXT_pixel_transform_color_table
+#define GL_EXT_pixel_transform_color_table 1
+#endif
+
+#ifndef GL_EXT_shared_texture_palette
+#define GL_EXT_shared_texture_palette 1
+#endif
+
+#ifndef GL_EXT_separate_specular_color
+#define GL_EXT_separate_specular_color 1
+#endif
+
+#ifndef GL_EXT_secondary_color
+#define GL_EXT_secondary_color 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glSecondaryColor3bEXT (GLbyte, GLbyte, GLbyte);
+GLAPI void APIENTRY glSecondaryColor3bvEXT (const GLbyte *);
+GLAPI void APIENTRY glSecondaryColor3dEXT (GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glSecondaryColor3dvEXT (const GLdouble *);
+GLAPI void APIENTRY glSecondaryColor3fEXT (GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glSecondaryColor3fvEXT (const GLfloat *);
+GLAPI void APIENTRY glSecondaryColor3iEXT (GLint, GLint, GLint);
+GLAPI void APIENTRY glSecondaryColor3ivEXT (const GLint *);
+GLAPI void APIENTRY glSecondaryColor3sEXT (GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glSecondaryColor3svEXT (const GLshort *);
+GLAPI void APIENTRY glSecondaryColor3ubEXT (GLubyte, GLubyte, GLubyte);
+GLAPI void APIENTRY glSecondaryColor3ubvEXT (const GLubyte *);
+GLAPI void APIENTRY glSecondaryColor3uiEXT (GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glSecondaryColor3uivEXT (const GLuint *);
+GLAPI void APIENTRY glSecondaryColor3usEXT (GLushort, GLushort, GLushort);
+GLAPI void APIENTRY glSecondaryColor3usvEXT (const GLushort *);
+GLAPI void APIENTRY glSecondaryColorPointerEXT (GLint, GLenum, GLsizei, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+#endif
+
+#ifndef GL_EXT_texture_perturb_normal
+#define GL_EXT_texture_perturb_normal 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTextureNormalEXT (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTEXTURENORMALEXTPROC) (GLenum mode);
+#endif
+
+#ifndef GL_EXT_multi_draw_arrays
+#define GL_EXT_multi_draw_arrays 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glMultiDrawArraysEXT (GLenum, GLint *, GLsizei *, GLsizei);
+GLAPI void APIENTRY glMultiDrawElementsEXT (GLenum, const GLsizei *, GLenum, const GLvoid* *, GLsizei);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount);
+typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
+#endif
+
+#ifndef GL_EXT_fog_coord
+#define GL_EXT_fog_coord 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFogCoordfEXT (GLfloat);
+GLAPI void APIENTRY glFogCoordfvEXT (const GLfloat *);
+GLAPI void APIENTRY glFogCoorddEXT (GLdouble);
+GLAPI void APIENTRY glFogCoorddvEXT (const GLdouble *);
+GLAPI void APIENTRY glFogCoordPointerEXT (GLenum, GLsizei, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLFOGCOORDFEXTPROC) (GLfloat coord);
+typedef void (APIENTRYP PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord);
+typedef void (APIENTRYP PFNGLFOGCOORDDEXTPROC) (GLdouble coord);
+typedef void (APIENTRYP PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord);
+typedef void (APIENTRYP PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);
+#endif
+
+#ifndef GL_REND_screen_coordinates
+#define GL_REND_screen_coordinates 1
+#endif
+
+#ifndef GL_EXT_coordinate_frame
+#define GL_EXT_coordinate_frame 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTangent3bEXT (GLbyte, GLbyte, GLbyte);
+GLAPI void APIENTRY glTangent3bvEXT (const GLbyte *);
+GLAPI void APIENTRY glTangent3dEXT (GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glTangent3dvEXT (const GLdouble *);
+GLAPI void APIENTRY glTangent3fEXT (GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glTangent3fvEXT (const GLfloat *);
+GLAPI void APIENTRY glTangent3iEXT (GLint, GLint, GLint);
+GLAPI void APIENTRY glTangent3ivEXT (const GLint *);
+GLAPI void APIENTRY glTangent3sEXT (GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glTangent3svEXT (const GLshort *);
+GLAPI void APIENTRY glBinormal3bEXT (GLbyte, GLbyte, GLbyte);
+GLAPI void APIENTRY glBinormal3bvEXT (const GLbyte *);
+GLAPI void APIENTRY glBinormal3dEXT (GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glBinormal3dvEXT (const GLdouble *);
+GLAPI void APIENTRY glBinormal3fEXT (GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glBinormal3fvEXT (const GLfloat *);
+GLAPI void APIENTRY glBinormal3iEXT (GLint, GLint, GLint);
+GLAPI void APIENTRY glBinormal3ivEXT (const GLint *);
+GLAPI void APIENTRY glBinormal3sEXT (GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glBinormal3svEXT (const GLshort *);
+GLAPI void APIENTRY glTangentPointerEXT (GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glBinormalPointerEXT (GLenum, GLsizei, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTANGENT3BEXTPROC) (GLbyte tx, GLbyte ty, GLbyte tz);
+typedef void (APIENTRYP PFNGLTANGENT3BVEXTPROC) (const GLbyte *v);
+typedef void (APIENTRYP PFNGLTANGENT3DEXTPROC) (GLdouble tx, GLdouble ty, GLdouble tz);
+typedef void (APIENTRYP PFNGLTANGENT3DVEXTPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLTANGENT3FEXTPROC) (GLfloat tx, GLfloat ty, GLfloat tz);
+typedef void (APIENTRYP PFNGLTANGENT3FVEXTPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLTANGENT3IEXTPROC) (GLint tx, GLint ty, GLint tz);
+typedef void (APIENTRYP PFNGLTANGENT3IVEXTPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLTANGENT3SEXTPROC) (GLshort tx, GLshort ty, GLshort tz);
+typedef void (APIENTRYP PFNGLTANGENT3SVEXTPROC) (const GLshort *v);
+typedef void (APIENTRYP PFNGLBINORMAL3BEXTPROC) (GLbyte bx, GLbyte by, GLbyte bz);
+typedef void (APIENTRYP PFNGLBINORMAL3BVEXTPROC) (const GLbyte *v);
+typedef void (APIENTRYP PFNGLBINORMAL3DEXTPROC) (GLdouble bx, GLdouble by, GLdouble bz);
+typedef void (APIENTRYP PFNGLBINORMAL3DVEXTPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLBINORMAL3FEXTPROC) (GLfloat bx, GLfloat by, GLfloat bz);
+typedef void (APIENTRYP PFNGLBINORMAL3FVEXTPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLBINORMAL3IEXTPROC) (GLint bx, GLint by, GLint bz);
+typedef void (APIENTRYP PFNGLBINORMAL3IVEXTPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLBINORMAL3SEXTPROC) (GLshort bx, GLshort by, GLshort bz);
+typedef void (APIENTRYP PFNGLBINORMAL3SVEXTPROC) (const GLshort *v);
+typedef void (APIENTRYP PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);
+#endif
+
+#ifndef GL_EXT_texture_env_combine
+#define GL_EXT_texture_env_combine 1
+#endif
+
+#ifndef GL_APPLE_specular_vector
+#define GL_APPLE_specular_vector 1
+#endif
+
+#ifndef GL_APPLE_transform_hint
+#define GL_APPLE_transform_hint 1
+#endif
+
+#ifndef GL_SGIX_fog_scale
+#define GL_SGIX_fog_scale 1
+#endif
+
+#ifndef GL_SUNX_constant_data
+#define GL_SUNX_constant_data 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFinishTextureSUNX (void);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLFINISHTEXTURESUNXPROC) (void);
+#endif
+
+#ifndef GL_SUN_global_alpha
+#define GL_SUN_global_alpha 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGlobalAlphaFactorbSUN (GLbyte);
+GLAPI void APIENTRY glGlobalAlphaFactorsSUN (GLshort);
+GLAPI void APIENTRY glGlobalAlphaFactoriSUN (GLint);
+GLAPI void APIENTRY glGlobalAlphaFactorfSUN (GLfloat);
+GLAPI void APIENTRY glGlobalAlphaFactordSUN (GLdouble);
+GLAPI void APIENTRY glGlobalAlphaFactorubSUN (GLubyte);
+GLAPI void APIENTRY glGlobalAlphaFactorusSUN (GLushort);
+GLAPI void APIENTRY glGlobalAlphaFactoruiSUN (GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor);
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor);
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor);
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor);
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor);
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor);
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor);
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor);
+#endif
+
+#ifndef GL_SUN_triangle_list
+#define GL_SUN_triangle_list 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glReplacementCodeuiSUN (GLuint);
+GLAPI void APIENTRY glReplacementCodeusSUN (GLushort);
+GLAPI void APIENTRY glReplacementCodeubSUN (GLubyte);
+GLAPI void APIENTRY glReplacementCodeuivSUN (const GLuint *);
+GLAPI void APIENTRY glReplacementCodeusvSUN (const GLushort *);
+GLAPI void APIENTRY glReplacementCodeubvSUN (const GLubyte *);
+GLAPI void APIENTRY glReplacementCodePointerSUN (GLenum, GLsizei, const GLvoid* *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint *code);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort *code);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte *code);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const GLvoid* *pointer);
+#endif
+
+#ifndef GL_SUN_vertex
+#define GL_SUN_vertex 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glColor4ubVertex2fSUN (GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat);
+GLAPI void APIENTRY glColor4ubVertex2fvSUN (const GLubyte *, const GLfloat *);
+GLAPI void APIENTRY glColor4ubVertex3fSUN (GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glColor4ubVertex3fvSUN (const GLubyte *, const GLfloat *);
+GLAPI void APIENTRY glColor3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glColor3fVertex3fvSUN (const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glColor4fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glColor4fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glTexCoord2fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glTexCoord2fVertex3fvSUN (const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glTexCoord4fVertex4fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glTexCoord4fVertex4fvSUN (const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fSUN (GLfloat, GLfloat, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fvSUN (const GLfloat *, const GLubyte *, const GLfloat *);
+GLAPI void APIENTRY glTexCoord2fColor3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glTexCoord2fColor3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fvSUN (const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glReplacementCodeuiVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glReplacementCodeuiVertex3fvSUN (const GLuint *, const GLfloat *);
+GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fSUN (GLuint, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fvSUN (const GLuint *, const GLubyte *, const GLfloat *);
+GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y);
+typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte *c, const GLfloat *v);
+typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte *c, const GLfloat *v);
+typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *v);
+typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *v);
+typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *v);
+typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat *tc, const GLubyte *c, const GLfloat *v);
+typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *v);
+typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLuint rc, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLuint *rc, const GLubyte *c, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+#endif
+
+#ifndef GL_EXT_blend_func_separate
+#define GL_EXT_blend_func_separate 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendFuncSeparateEXT (GLenum, GLenum, GLenum, GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+#endif
+
+#ifndef GL_INGR_blend_func_separate
+#define GL_INGR_blend_func_separate 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendFuncSeparateINGR (GLenum, GLenum, GLenum, GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINGRPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+#endif
+
+#ifndef GL_INGR_color_clamp
+#define GL_INGR_color_clamp 1
+#endif
+
+#ifndef GL_INGR_interlace_read
+#define GL_INGR_interlace_read 1
+#endif
+
+#ifndef GL_EXT_stencil_wrap
+#define GL_EXT_stencil_wrap 1
+#endif
+
+#ifndef GL_EXT_422_pixels
+#define GL_EXT_422_pixels 1
+#endif
+
+#ifndef GL_NV_texgen_reflection
+#define GL_NV_texgen_reflection 1
+#endif
+
+#ifndef GL_SUN_convolution_border_modes
+#define GL_SUN_convolution_border_modes 1
+#endif
+
+#ifndef GL_EXT_texture_env_add
+#define GL_EXT_texture_env_add 1
+#endif
+
+#ifndef GL_EXT_texture_lod_bias
+#define GL_EXT_texture_lod_bias 1
+#endif
+
+#ifndef GL_EXT_texture_filter_anisotropic
+#define GL_EXT_texture_filter_anisotropic 1
+#endif
+
+#ifndef GL_EXT_vertex_weighting
+#define GL_EXT_vertex_weighting 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertexWeightfEXT (GLfloat);
+GLAPI void APIENTRY glVertexWeightfvEXT (const GLfloat *);
+GLAPI void APIENTRY glVertexWeightPointerEXT (GLsizei, GLenum, GLsizei, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight);
+typedef void (APIENTRYP PFNGLVERTEXWEIGHTFVEXTPROC) (const GLfloat *weight);
+typedef void (APIENTRYP PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLsizei size, GLenum type, GLsizei stride, const GLvoid *pointer);
+#endif
+
+#ifndef GL_NV_light_max_exponent
+#define GL_NV_light_max_exponent 1
+#endif
+
+#ifndef GL_NV_vertex_array_range
+#define GL_NV_vertex_array_range 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFlushVertexArrayRangeNV (void);
+GLAPI void APIENTRY glVertexArrayRangeNV (GLsizei, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void);
+typedef void (APIENTRYP PFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, const GLvoid *pointer);
+#endif
+
+#ifndef GL_NV_register_combiners
+#define GL_NV_register_combiners 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glCombinerParameterfvNV (GLenum, const GLfloat *);
+GLAPI void APIENTRY glCombinerParameterfNV (GLenum, GLfloat);
+GLAPI void APIENTRY glCombinerParameterivNV (GLenum, const GLint *);
+GLAPI void APIENTRY glCombinerParameteriNV (GLenum, GLint);
+GLAPI void APIENTRY glCombinerInputNV (GLenum, GLenum, GLenum, GLenum, GLenum, GLenum);
+GLAPI void APIENTRY glCombinerOutputNV (GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean);
+GLAPI void APIENTRY glFinalCombinerInputNV (GLenum, GLenum, GLenum, GLenum);
+GLAPI void APIENTRY glGetCombinerInputParameterfvNV (GLenum, GLenum, GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetCombinerInputParameterivNV (GLenum, GLenum, GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetCombinerOutputParameterfvNV (GLenum, GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetCombinerOutputParameterivNV (GLenum, GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetFinalCombinerInputParameterfvNV (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetFinalCombinerInputParameterivNV (GLenum, GLenum, GLint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
+typedef void (APIENTRYP PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum);
+typedef void (APIENTRYP PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
+typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint *params);
+#endif
+
+#ifndef GL_NV_fog_distance
+#define GL_NV_fog_distance 1
+#endif
+
+#ifndef GL_NV_texgen_emboss
+#define GL_NV_texgen_emboss 1
+#endif
+
+#ifndef GL_NV_blend_square
+#define GL_NV_blend_square 1
+#endif
+
+#ifndef GL_NV_texture_env_combine4
+#define GL_NV_texture_env_combine4 1
+#endif
+
+#ifndef GL_MESA_resize_buffers
+#define GL_MESA_resize_buffers 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glResizeBuffersMESA (void);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLRESIZEBUFFERSMESAPROC) (void);
+#endif
+
+#ifndef GL_MESA_window_pos
+#define GL_MESA_window_pos 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glWindowPos2dMESA (GLdouble, GLdouble);
+GLAPI void APIENTRY glWindowPos2dvMESA (const GLdouble *);
+GLAPI void APIENTRY glWindowPos2fMESA (GLfloat, GLfloat);
+GLAPI void APIENTRY glWindowPos2fvMESA (const GLfloat *);
+GLAPI void APIENTRY glWindowPos2iMESA (GLint, GLint);
+GLAPI void APIENTRY glWindowPos2ivMESA (const GLint *);
+GLAPI void APIENTRY glWindowPos2sMESA (GLshort, GLshort);
+GLAPI void APIENTRY glWindowPos2svMESA (const GLshort *);
+GLAPI void APIENTRY glWindowPos3dMESA (GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glWindowPos3dvMESA (const GLdouble *);
+GLAPI void APIENTRY glWindowPos3fMESA (GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glWindowPos3fvMESA (const GLfloat *);
+GLAPI void APIENTRY glWindowPos3iMESA (GLint, GLint, GLint);
+GLAPI void APIENTRY glWindowPos3ivMESA (const GLint *);
+GLAPI void APIENTRY glWindowPos3sMESA (GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glWindowPos3svMESA (const GLshort *);
+GLAPI void APIENTRY glWindowPos4dMESA (GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glWindowPos4dvMESA (const GLdouble *);
+GLAPI void APIENTRY glWindowPos4fMESA (GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glWindowPos4fvMESA (const GLfloat *);
+GLAPI void APIENTRY glWindowPos4iMESA (GLint, GLint, GLint, GLint);
+GLAPI void APIENTRY glWindowPos4ivMESA (const GLint *);
+GLAPI void APIENTRY glWindowPos4sMESA (GLshort, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glWindowPos4svMESA (const GLshort *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2DVMESAPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2FVMESAPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2IVMESAPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2SVMESAPROC) (const GLshort *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3DVMESAPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3FVMESAPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3IVMESAPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3SVMESAPROC) (const GLshort *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLWINDOWPOS4DVMESAPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLWINDOWPOS4FVMESAPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w);
+typedef void (APIENTRYP PFNGLWINDOWPOS4IVMESAPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (APIENTRYP PFNGLWINDOWPOS4SVMESAPROC) (const GLshort *v);
+#endif
+
+#ifndef GL_IBM_cull_vertex
+#define GL_IBM_cull_vertex 1
+#endif
+
+#ifndef GL_IBM_multimode_draw_arrays
+#define GL_IBM_multimode_draw_arrays 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glMultiModeDrawArraysIBM (const GLenum *, const GLint *, const GLsizei *, GLsizei, GLint);
+GLAPI void APIENTRY glMultiModeDrawElementsIBM (const GLenum *, const GLsizei *, GLenum, const GLvoid* const *, GLsizei, GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLMULTIMODEDRAWARRAYSIBMPROC) (const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride);
+typedef void (APIENTRYP PFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum *mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei primcount, GLint modestride);
+#endif
+
+#ifndef GL_IBM_vertex_array_lists
+#define GL_IBM_vertex_array_lists 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glColorPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint);
+GLAPI void APIENTRY glSecondaryColorPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint);
+GLAPI void APIENTRY glEdgeFlagPointerListIBM (GLint, const GLboolean* *, GLint);
+GLAPI void APIENTRY glFogCoordPointerListIBM (GLenum, GLint, const GLvoid* *, GLint);
+GLAPI void APIENTRY glIndexPointerListIBM (GLenum, GLint, const GLvoid* *, GLint);
+GLAPI void APIENTRY glNormalPointerListIBM (GLenum, GLint, const GLvoid* *, GLint);
+GLAPI void APIENTRY glTexCoordPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint);
+GLAPI void APIENTRY glVertexPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+typedef void (APIENTRYP PFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean* *pointer, GLint ptrstride);
+typedef void (APIENTRYP PFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+typedef void (APIENTRYP PFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+typedef void (APIENTRYP PFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+typedef void (APIENTRYP PFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+typedef void (APIENTRYP PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+#endif
+
+#ifndef GL_SGIX_subsample
+#define GL_SGIX_subsample 1
+#endif
+
+#ifndef GL_SGIX_ycrcba
+#define GL_SGIX_ycrcba 1
+#endif
+
+#ifndef GL_SGIX_ycrcb_subsample
+#define GL_SGIX_ycrcb_subsample 1
+#endif
+
+#ifndef GL_SGIX_depth_pass_instrument
+#define GL_SGIX_depth_pass_instrument 1
+#endif
+
+#ifndef GL_3DFX_texture_compression_FXT1
+#define GL_3DFX_texture_compression_FXT1 1
+#endif
+
+#ifndef GL_3DFX_multisample
+#define GL_3DFX_multisample 1
+#endif
+
+#ifndef GL_3DFX_tbuffer
+#define GL_3DFX_tbuffer 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTbufferMask3DFX (GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTBUFFERMASK3DFXPROC) (GLuint mask);
+#endif
+
+#ifndef GL_EXT_multisample
+#define GL_EXT_multisample 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glSampleMaskEXT (GLclampf, GLboolean);
+GLAPI void APIENTRY glSamplePatternEXT (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert);
+typedef void (APIENTRYP PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern);
+#endif
+
+#ifndef GL_SGIX_vertex_preclip
+#define GL_SGIX_vertex_preclip 1
+#endif
+
+#ifndef GL_SGIX_convolution_accuracy
+#define GL_SGIX_convolution_accuracy 1
+#endif
+
+#ifndef GL_SGIX_resample
+#define GL_SGIX_resample 1
+#endif
+
+#ifndef GL_SGIS_point_line_texgen
+#define GL_SGIS_point_line_texgen 1
+#endif
+
+#ifndef GL_SGIS_texture_color_mask
+#define GL_SGIS_texture_color_mask 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTextureColorMaskSGIS (GLboolean, GLboolean, GLboolean, GLboolean);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTEXTURECOLORMASKSGISPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+#endif
+
+#ifndef GL_SGIX_igloo_interface
+#define GL_SGIX_igloo_interface 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glIglooInterfaceSGIX (GLenum, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLIGLOOINTERFACESGIXPROC) (GLenum pname, const GLvoid *params);
+#endif
+
+#ifndef GL_EXT_texture_env_dot3
+#define GL_EXT_texture_env_dot3 1
+#endif
+
+#ifndef GL_ATI_texture_mirror_once
+#define GL_ATI_texture_mirror_once 1
+#endif
+
+#ifndef GL_NV_fence
+#define GL_NV_fence 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDeleteFencesNV (GLsizei, const GLuint *);
+GLAPI void APIENTRY glGenFencesNV (GLsizei, GLuint *);
+GLAPI GLboolean APIENTRY glIsFenceNV (GLuint);
+GLAPI GLboolean APIENTRY glTestFenceNV (GLuint);
+GLAPI void APIENTRY glGetFenceivNV (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glFinishFenceNV (GLuint);
+GLAPI void APIENTRY glSetFenceNV (GLuint, GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences);
+typedef void (APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences);
+typedef GLboolean (APIENTRYP PFNGLISFENCENVPROC) (GLuint fence);
+typedef GLboolean (APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence);
+typedef void (APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence);
+typedef void (APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition);
+#endif
+
+#ifndef GL_NV_evaluators
+#define GL_NV_evaluators 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glMapControlPointsNV (GLenum, GLuint, GLenum, GLsizei, GLsizei, GLint, GLint, GLboolean, const GLvoid *);
+GLAPI void APIENTRY glMapParameterivNV (GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glMapParameterfvNV (GLenum, GLenum, const GLfloat *);
+GLAPI void APIENTRY glGetMapControlPointsNV (GLenum, GLuint, GLenum, GLsizei, GLsizei, GLboolean, GLvoid *);
+GLAPI void APIENTRY glGetMapParameterivNV (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetMapParameterfvNV (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetMapAttribParameterivNV (GLenum, GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetMapAttribParameterfvNV (GLenum, GLuint, GLenum, GLfloat *);
+GLAPI void APIENTRY glEvalMapsNV (GLenum, GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid *points);
+typedef void (APIENTRYP PFNGLMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid *points);
+typedef void (APIENTRYP PFNGLGETMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERIVNVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLEVALMAPSNVPROC) (GLenum target, GLenum mode);
+#endif
+
+#ifndef GL_NV_packed_depth_stencil
+#define GL_NV_packed_depth_stencil 1
+#endif
+
+#ifndef GL_NV_register_combiners2
+#define GL_NV_register_combiners2 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glCombinerStageParameterfvNV (GLenum, GLenum, const GLfloat *);
+GLAPI void APIENTRY glGetCombinerStageParameterfvNV (GLenum, GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat *params);
+#endif
+
+#ifndef GL_NV_texture_compression_vtc
+#define GL_NV_texture_compression_vtc 1
+#endif
+
+#ifndef GL_NV_texture_rectangle
+#define GL_NV_texture_rectangle 1
+#endif
+
+#ifndef GL_NV_texture_shader
+#define GL_NV_texture_shader 1
+#endif
+
+#ifndef GL_NV_texture_shader2
+#define GL_NV_texture_shader2 1
+#endif
+
+#ifndef GL_NV_vertex_array_range2
+#define GL_NV_vertex_array_range2 1
+#endif
+
+#ifndef GL_NV_vertex_program
+#define GL_NV_vertex_program 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLboolean APIENTRY glAreProgramsResidentNV (GLsizei, const GLuint *, GLboolean *);
+GLAPI void APIENTRY glBindProgramNV (GLenum, GLuint);
+GLAPI void APIENTRY glDeleteProgramsNV (GLsizei, const GLuint *);
+GLAPI void APIENTRY glExecuteProgramNV (GLenum, GLuint, const GLfloat *);
+GLAPI void APIENTRY glGenProgramsNV (GLsizei, GLuint *);
+GLAPI void APIENTRY glGetProgramParameterdvNV (GLenum, GLuint, GLenum, GLdouble *);
+GLAPI void APIENTRY glGetProgramParameterfvNV (GLenum, GLuint, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetProgramivNV (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetProgramStringNV (GLuint, GLenum, GLubyte *);
+GLAPI void APIENTRY glGetTrackMatrixivNV (GLenum, GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetVertexAttribdvNV (GLuint, GLenum, GLdouble *);
+GLAPI void APIENTRY glGetVertexAttribfvNV (GLuint, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetVertexAttribivNV (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetVertexAttribPointervNV (GLuint, GLenum, GLvoid* *);
+GLAPI GLboolean APIENTRY glIsProgramNV (GLuint);
+GLAPI void APIENTRY glLoadProgramNV (GLenum, GLuint, GLsizei, const GLubyte *);
+GLAPI void APIENTRY glProgramParameter4dNV (GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glProgramParameter4dvNV (GLenum, GLuint, const GLdouble *);
+GLAPI void APIENTRY glProgramParameter4fNV (GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glProgramParameter4fvNV (GLenum, GLuint, const GLfloat *);
+GLAPI void APIENTRY glProgramParameters4dvNV (GLenum, GLuint, GLuint, const GLdouble *);
+GLAPI void APIENTRY glProgramParameters4fvNV (GLenum, GLuint, GLuint, const GLfloat *);
+GLAPI void APIENTRY glRequestResidentProgramsNV (GLsizei, const GLuint *);
+GLAPI void APIENTRY glTrackMatrixNV (GLenum, GLuint, GLenum, GLenum);
+GLAPI void APIENTRY glVertexAttribPointerNV (GLuint, GLint, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glVertexAttrib1dNV (GLuint, GLdouble);
+GLAPI void APIENTRY glVertexAttrib1dvNV (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib1fNV (GLuint, GLfloat);
+GLAPI void APIENTRY glVertexAttrib1fvNV (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib1sNV (GLuint, GLshort);
+GLAPI void APIENTRY glVertexAttrib1svNV (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib2dNV (GLuint, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexAttrib2dvNV (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib2fNV (GLuint, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexAttrib2fvNV (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib2sNV (GLuint, GLshort, GLshort);
+GLAPI void APIENTRY glVertexAttrib2svNV (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib3dNV (GLuint, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexAttrib3dvNV (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib3fNV (GLuint, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexAttrib3fvNV (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib3sNV (GLuint, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glVertexAttrib3svNV (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib4dNV (GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexAttrib4dvNV (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib4fNV (GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexAttrib4fvNV (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib4sNV (GLuint, GLshort, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glVertexAttrib4svNV (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib4ubNV (GLuint, GLubyte, GLubyte, GLubyte, GLubyte);
+GLAPI void APIENTRY glVertexAttrib4ubvNV (GLuint, const GLubyte *);
+GLAPI void APIENTRY glVertexAttribs1dvNV (GLuint, GLsizei, const GLdouble *);
+GLAPI void APIENTRY glVertexAttribs1fvNV (GLuint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glVertexAttribs1svNV (GLuint, GLsizei, const GLshort *);
+GLAPI void APIENTRY glVertexAttribs2dvNV (GLuint, GLsizei, const GLdouble *);
+GLAPI void APIENTRY glVertexAttribs2fvNV (GLuint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glVertexAttribs2svNV (GLuint, GLsizei, const GLshort *);
+GLAPI void APIENTRY glVertexAttribs3dvNV (GLuint, GLsizei, const GLdouble *);
+GLAPI void APIENTRY glVertexAttribs3fvNV (GLuint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glVertexAttribs3svNV (GLuint, GLsizei, const GLshort *);
+GLAPI void APIENTRY glVertexAttribs4dvNV (GLuint, GLsizei, const GLdouble *);
+GLAPI void APIENTRY glVertexAttribs4fvNV (GLuint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glVertexAttribs4svNV (GLuint, GLsizei, const GLshort *);
+GLAPI void APIENTRY glVertexAttribs4ubvNV (GLuint, GLsizei, const GLubyte *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLboolean (APIENTRYP PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint *programs, GLboolean *residences);
+typedef void (APIENTRYP PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id);
+typedef void (APIENTRYP PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint *programs);
+typedef void (APIENTRYP PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat *params);
+typedef void (APIENTRYP PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint *programs);
+typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte *program);
+typedef void (APIENTRYP PFNGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint address, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index, GLenum pname, GLvoid* *pointer);
+typedef GLboolean (APIENTRYP PFNGLISPROGRAMNVPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte *program);
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLuint count, const GLdouble *v);
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLuint count, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, const GLuint *programs);
+typedef void (APIENTRYP PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint fsize, GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei count, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei count, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei count, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei count, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei count, const GLubyte *v);
+#endif
+
+#ifndef GL_SGIX_texture_coordinate_clamp
+#define GL_SGIX_texture_coordinate_clamp 1
+#endif
+
+#ifndef GL_SGIX_scalebias_hint
+#define GL_SGIX_scalebias_hint 1
+#endif
+
+#ifndef GL_OML_interlace
+#define GL_OML_interlace 1
+#endif
+
+#ifndef GL_OML_subsample
+#define GL_OML_subsample 1
+#endif
+
+#ifndef GL_OML_resample
+#define GL_OML_resample 1
+#endif
+
+#ifndef GL_NV_copy_depth_to_color
+#define GL_NV_copy_depth_to_color 1
+#endif
+
+#ifndef GL_ATI_envmap_bumpmap
+#define GL_ATI_envmap_bumpmap 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTexBumpParameterivATI (GLenum, const GLint *);
+GLAPI void APIENTRY glTexBumpParameterfvATI (GLenum, const GLfloat *);
+GLAPI void APIENTRY glGetTexBumpParameterivATI (GLenum, GLint *);
+GLAPI void APIENTRY glGetTexBumpParameterfvATI (GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERIVATIPROC) (GLenum pname, const GLint *param);
+typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERFVATIPROC) (GLenum pname, const GLfloat *param);
+typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param);
+typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param);
+#endif
+
+#ifndef GL_ATI_fragment_shader
+#define GL_ATI_fragment_shader 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLuint APIENTRY glGenFragmentShadersATI (GLuint);
+GLAPI void APIENTRY glBindFragmentShaderATI (GLuint);
+GLAPI void APIENTRY glDeleteFragmentShaderATI (GLuint);
+GLAPI void APIENTRY glBeginFragmentShaderATI (void);
+GLAPI void APIENTRY glEndFragmentShaderATI (void);
+GLAPI void APIENTRY glPassTexCoordATI (GLuint, GLuint, GLenum);
+GLAPI void APIENTRY glSampleMapATI (GLuint, GLuint, GLenum);
+GLAPI void APIENTRY glColorFragmentOp1ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glColorFragmentOp2ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glColorFragmentOp3ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glAlphaFragmentOp1ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glAlphaFragmentOp2ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glAlphaFragmentOp3ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glSetFragmentShaderConstantATI (GLuint, const GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLuint (APIENTRYP PFNGLGENFRAGMENTSHADERSATIPROC) (GLuint range);
+typedef void (APIENTRYP PFNGLBINDFRAGMENTSHADERATIPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLDELETEFRAGMENTSHADERATIPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLBEGINFRAGMENTSHADERATIPROC) (void);
+typedef void (APIENTRYP PFNGLENDFRAGMENTSHADERATIPROC) (void);
+typedef void (APIENTRYP PFNGLPASSTEXCOORDATIPROC) (GLuint dst, GLuint coord, GLenum swizzle);
+typedef void (APIENTRYP PFNGLSAMPLEMAPATIPROC) (GLuint dst, GLuint interp, GLenum swizzle);
+typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
+typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
+typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
+typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
+typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
+typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
+typedef void (APIENTRYP PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst, const GLfloat *value);
+#endif
+
+#ifndef GL_ATI_pn_triangles
+#define GL_ATI_pn_triangles 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPNTrianglesiATI (GLenum, GLint);
+GLAPI void APIENTRY glPNTrianglesfATI (GLenum, GLfloat);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPNTRIANGLESIATIPROC) (GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLPNTRIANGLESFATIPROC) (GLenum pname, GLfloat param);
+#endif
+
+#ifndef GL_ATI_vertex_array_object
+#define GL_ATI_vertex_array_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLuint APIENTRY glNewObjectBufferATI (GLsizei, const GLvoid *, GLenum);
+GLAPI GLboolean APIENTRY glIsObjectBufferATI (GLuint);
+GLAPI void APIENTRY glUpdateObjectBufferATI (GLuint, GLuint, GLsizei, const GLvoid *, GLenum);
+GLAPI void APIENTRY glGetObjectBufferfvATI (GLuint, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetObjectBufferivATI (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glFreeObjectBufferATI (GLuint);
+GLAPI void APIENTRY glArrayObjectATI (GLenum, GLint, GLenum, GLsizei, GLuint, GLuint);
+GLAPI void APIENTRY glGetArrayObjectfvATI (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetArrayObjectivATI (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glVariantArrayObjectATI (GLuint, GLenum, GLsizei, GLuint, GLuint);
+GLAPI void APIENTRY glGetVariantArrayObjectfvATI (GLuint, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetVariantArrayObjectivATI (GLuint, GLenum, GLint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLuint (APIENTRYP PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const GLvoid *pointer, GLenum usage);
+typedef GLboolean (APIENTRYP PFNGLISOBJECTBUFFERATIPROC) (GLuint buffer);
+typedef void (APIENTRYP PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const GLvoid *pointer, GLenum preserve);
+typedef void (APIENTRYP PFNGLGETOBJECTBUFFERFVATIPROC) (GLuint buffer, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLFREEOBJECTBUFFERATIPROC) (GLuint buffer);
+typedef void (APIENTRYP PFNGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
+typedef void (APIENTRYP PFNGLGETARRAYOBJECTFVATIPROC) (GLenum array, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
+typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint *params);
+#endif
+
+#ifndef GL_EXT_vertex_shader
+#define GL_EXT_vertex_shader 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBeginVertexShaderEXT (void);
+GLAPI void APIENTRY glEndVertexShaderEXT (void);
+GLAPI void APIENTRY glBindVertexShaderEXT (GLuint);
+GLAPI GLuint APIENTRY glGenVertexShadersEXT (GLuint);
+GLAPI void APIENTRY glDeleteVertexShaderEXT (GLuint);
+GLAPI void APIENTRY glShaderOp1EXT (GLenum, GLuint, GLuint);
+GLAPI void APIENTRY glShaderOp2EXT (GLenum, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glShaderOp3EXT (GLenum, GLuint, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glSwizzleEXT (GLuint, GLuint, GLenum, GLenum, GLenum, GLenum);
+GLAPI void APIENTRY glWriteMaskEXT (GLuint, GLuint, GLenum, GLenum, GLenum, GLenum);
+GLAPI void APIENTRY glInsertComponentEXT (GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glExtractComponentEXT (GLuint, GLuint, GLuint);
+GLAPI GLuint APIENTRY glGenSymbolsEXT (GLenum, GLenum, GLenum, GLuint);
+GLAPI void APIENTRY glSetInvariantEXT (GLuint, GLenum, const GLvoid *);
+GLAPI void APIENTRY glSetLocalConstantEXT (GLuint, GLenum, const GLvoid *);
+GLAPI void APIENTRY glVariantbvEXT (GLuint, const GLbyte *);
+GLAPI void APIENTRY glVariantsvEXT (GLuint, const GLshort *);
+GLAPI void APIENTRY glVariantivEXT (GLuint, const GLint *);
+GLAPI void APIENTRY glVariantfvEXT (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVariantdvEXT (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVariantubvEXT (GLuint, const GLubyte *);
+GLAPI void APIENTRY glVariantusvEXT (GLuint, const GLushort *);
+GLAPI void APIENTRY glVariantuivEXT (GLuint, const GLuint *);
+GLAPI void APIENTRY glVariantPointerEXT (GLuint, GLenum, GLuint, const GLvoid *);
+GLAPI void APIENTRY glEnableVariantClientStateEXT (GLuint);
+GLAPI void APIENTRY glDisableVariantClientStateEXT (GLuint);
+GLAPI GLuint APIENTRY glBindLightParameterEXT (GLenum, GLenum);
+GLAPI GLuint APIENTRY glBindMaterialParameterEXT (GLenum, GLenum);
+GLAPI GLuint APIENTRY glBindTexGenParameterEXT (GLenum, GLenum, GLenum);
+GLAPI GLuint APIENTRY glBindTextureUnitParameterEXT (GLenum, GLenum);
+GLAPI GLuint APIENTRY glBindParameterEXT (GLenum);
+GLAPI GLboolean APIENTRY glIsVariantEnabledEXT (GLuint, GLenum);
+GLAPI void APIENTRY glGetVariantBooleanvEXT (GLuint, GLenum, GLboolean *);
+GLAPI void APIENTRY glGetVariantIntegervEXT (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetVariantFloatvEXT (GLuint, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetVariantPointervEXT (GLuint, GLenum, GLvoid* *);
+GLAPI void APIENTRY glGetInvariantBooleanvEXT (GLuint, GLenum, GLboolean *);
+GLAPI void APIENTRY glGetInvariantIntegervEXT (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetInvariantFloatvEXT (GLuint, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetLocalConstantBooleanvEXT (GLuint, GLenum, GLboolean *);
+GLAPI void APIENTRY glGetLocalConstantIntegervEXT (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetLocalConstantFloatvEXT (GLuint, GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBEGINVERTEXSHADEREXTPROC) (void);
+typedef void (APIENTRYP PFNGLENDVERTEXSHADEREXTPROC) (void);
+typedef void (APIENTRYP PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id);
+typedef GLuint (APIENTRYP PFNGLGENVERTEXSHADERSEXTPROC) (GLuint range);
+typedef void (APIENTRYP PFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1);
+typedef void (APIENTRYP PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2);
+typedef void (APIENTRYP PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3);
+typedef void (APIENTRYP PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
+typedef void (APIENTRYP PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
+typedef void (APIENTRYP PFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num);
+typedef void (APIENTRYP PFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num);
+typedef GLuint (APIENTRYP PFNGLGENSYMBOLSEXTPROC) (GLenum datatype, GLenum storagetype, GLenum range, GLuint components);
+typedef void (APIENTRYP PFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, const GLvoid *addr);
+typedef void (APIENTRYP PFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, const GLvoid *addr);
+typedef void (APIENTRYP PFNGLVARIANTBVEXTPROC) (GLuint id, const GLbyte *addr);
+typedef void (APIENTRYP PFNGLVARIANTSVEXTPROC) (GLuint id, const GLshort *addr);
+typedef void (APIENTRYP PFNGLVARIANTIVEXTPROC) (GLuint id, const GLint *addr);
+typedef void (APIENTRYP PFNGLVARIANTFVEXTPROC) (GLuint id, const GLfloat *addr);
+typedef void (APIENTRYP PFNGLVARIANTDVEXTPROC) (GLuint id, const GLdouble *addr);
+typedef void (APIENTRYP PFNGLVARIANTUBVEXTPROC) (GLuint id, const GLubyte *addr);
+typedef void (APIENTRYP PFNGLVARIANTUSVEXTPROC) (GLuint id, const GLushort *addr);
+typedef void (APIENTRYP PFNGLVARIANTUIVEXTPROC) (GLuint id, const GLuint *addr);
+typedef void (APIENTRYP PFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type, GLuint stride, const GLvoid *addr);
+typedef void (APIENTRYP PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id);
+typedef GLuint (APIENTRYP PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value);
+typedef GLuint (APIENTRYP PFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value);
+typedef GLuint (APIENTRYP PFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value);
+typedef GLuint (APIENTRYP PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value);
+typedef GLuint (APIENTRYP PFNGLBINDPARAMETEREXTPROC) (GLenum value);
+typedef GLboolean (APIENTRYP PFNGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap);
+typedef void (APIENTRYP PFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data);
+typedef void (APIENTRYP PFNGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data);
+typedef void (APIENTRYP PFNGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data);
+typedef void (APIENTRYP PFNGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value, GLvoid* *data);
+typedef void (APIENTRYP PFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data);
+typedef void (APIENTRYP PFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data);
+typedef void (APIENTRYP PFNGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data);
+typedef void (APIENTRYP PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data);
+typedef void (APIENTRYP PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data);
+typedef void (APIENTRYP PFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data);
+#endif
+
+#ifndef GL_ATI_vertex_streams
+#define GL_ATI_vertex_streams 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertexStream1sATI (GLenum, GLshort);
+GLAPI void APIENTRY glVertexStream1svATI (GLenum, const GLshort *);
+GLAPI void APIENTRY glVertexStream1iATI (GLenum, GLint);
+GLAPI void APIENTRY glVertexStream1ivATI (GLenum, const GLint *);
+GLAPI void APIENTRY glVertexStream1fATI (GLenum, GLfloat);
+GLAPI void APIENTRY glVertexStream1fvATI (GLenum, const GLfloat *);
+GLAPI void APIENTRY glVertexStream1dATI (GLenum, GLdouble);
+GLAPI void APIENTRY glVertexStream1dvATI (GLenum, const GLdouble *);
+GLAPI void APIENTRY glVertexStream2sATI (GLenum, GLshort, GLshort);
+GLAPI void APIENTRY glVertexStream2svATI (GLenum, const GLshort *);
+GLAPI void APIENTRY glVertexStream2iATI (GLenum, GLint, GLint);
+GLAPI void APIENTRY glVertexStream2ivATI (GLenum, const GLint *);
+GLAPI void APIENTRY glVertexStream2fATI (GLenum, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexStream2fvATI (GLenum, const GLfloat *);
+GLAPI void APIENTRY glVertexStream2dATI (GLenum, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexStream2dvATI (GLenum, const GLdouble *);
+GLAPI void APIENTRY glVertexStream3sATI (GLenum, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glVertexStream3svATI (GLenum, const GLshort *);
+GLAPI void APIENTRY glVertexStream3iATI (GLenum, GLint, GLint, GLint);
+GLAPI void APIENTRY glVertexStream3ivATI (GLenum, const GLint *);
+GLAPI void APIENTRY glVertexStream3fATI (GLenum, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexStream3fvATI (GLenum, const GLfloat *);
+GLAPI void APIENTRY glVertexStream3dATI (GLenum, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexStream3dvATI (GLenum, const GLdouble *);
+GLAPI void APIENTRY glVertexStream4sATI (GLenum, GLshort, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glVertexStream4svATI (GLenum, const GLshort *);
+GLAPI void APIENTRY glVertexStream4iATI (GLenum, GLint, GLint, GLint, GLint);
+GLAPI void APIENTRY glVertexStream4ivATI (GLenum, const GLint *);
+GLAPI void APIENTRY glVertexStream4fATI (GLenum, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexStream4fvATI (GLenum, const GLfloat *);
+GLAPI void APIENTRY glVertexStream4dATI (GLenum, GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexStream4dvATI (GLenum, const GLdouble *);
+GLAPI void APIENTRY glNormalStream3bATI (GLenum, GLbyte, GLbyte, GLbyte);
+GLAPI void APIENTRY glNormalStream3bvATI (GLenum, const GLbyte *);
+GLAPI void APIENTRY glNormalStream3sATI (GLenum, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glNormalStream3svATI (GLenum, const GLshort *);
+GLAPI void APIENTRY glNormalStream3iATI (GLenum, GLint, GLint, GLint);
+GLAPI void APIENTRY glNormalStream3ivATI (GLenum, const GLint *);
+GLAPI void APIENTRY glNormalStream3fATI (GLenum, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glNormalStream3fvATI (GLenum, const GLfloat *);
+GLAPI void APIENTRY glNormalStream3dATI (GLenum, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glNormalStream3dvATI (GLenum, const GLdouble *);
+GLAPI void APIENTRY glClientActiveVertexStreamATI (GLenum);
+GLAPI void APIENTRY glVertexBlendEnviATI (GLenum, GLint);
+GLAPI void APIENTRY glVertexBlendEnvfATI (GLenum, GLfloat);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1SATIPROC) (GLenum stream, GLshort x);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1SVATIPROC) (GLenum stream, const GLshort *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1IATIPROC) (GLenum stream, GLint x);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1IVATIPROC) (GLenum stream, const GLint *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1FATIPROC) (GLenum stream, GLfloat x);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1FVATIPROC) (GLenum stream, const GLfloat *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1DATIPROC) (GLenum stream, GLdouble x);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1DVATIPROC) (GLenum stream, const GLdouble *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2SATIPROC) (GLenum stream, GLshort x, GLshort y);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2SVATIPROC) (GLenum stream, const GLshort *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2IATIPROC) (GLenum stream, GLint x, GLint y);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2IVATIPROC) (GLenum stream, const GLint *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2FATIPROC) (GLenum stream, GLfloat x, GLfloat y);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2FVATIPROC) (GLenum stream, const GLfloat *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2DATIPROC) (GLenum stream, GLdouble x, GLdouble y);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2DVATIPROC) (GLenum stream, const GLdouble *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3IVATIPROC) (GLenum stream, const GLint *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GLshort *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4IATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4IVATIPROC) (GLenum stream, const GLint *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4FVATIPROC) (GLenum stream, const GLfloat *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4DVATIPROC) (GLenum stream, const GLdouble *coords);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3BATIPROC) (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3BVATIPROC) (GLenum stream, const GLbyte *coords);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3SATIPROC) (GLenum stream, GLshort nx, GLshort ny, GLshort nz);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3IATIPROC) (GLenum stream, GLint nx, GLint ny, GLint nz);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3IVATIPROC) (GLenum stream, const GLint *coords);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3FATIPROC) (GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3DATIPROC) (GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords);
+typedef void (APIENTRYP PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) (GLenum stream);
+typedef void (APIENTRYP PFNGLVERTEXBLENDENVIATIPROC) (GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLVERTEXBLENDENVFATIPROC) (GLenum pname, GLfloat param);
+#endif
+
+#ifndef GL_ATI_element_array
+#define GL_ATI_element_array 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glElementPointerATI (GLenum, const GLvoid *);
+GLAPI void APIENTRY glDrawElementArrayATI (GLenum, GLsizei);
+GLAPI void APIENTRY glDrawRangeElementArrayATI (GLenum, GLuint, GLuint, GLsizei);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLELEMENTPOINTERATIPROC) (GLenum type, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYATIPROC) (GLenum mode, GLsizei count);
+typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count);
+#endif
+
+#ifndef GL_SUN_mesh_array
+#define GL_SUN_mesh_array 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDrawMeshArraysSUN (GLenum, GLint, GLsizei, GLsizei);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDRAWMESHARRAYSSUNPROC) (GLenum mode, GLint first, GLsizei count, GLsizei width);
+#endif
+
+#ifndef GL_SUN_slice_accum
+#define GL_SUN_slice_accum 1
+#endif
+
+#ifndef GL_NV_multisample_filter_hint
+#define GL_NV_multisample_filter_hint 1
+#endif
+
+#ifndef GL_NV_depth_clamp
+#define GL_NV_depth_clamp 1
+#endif
+
+#ifndef GL_NV_occlusion_query
+#define GL_NV_occlusion_query 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGenOcclusionQueriesNV (GLsizei, GLuint *);
+GLAPI void APIENTRY glDeleteOcclusionQueriesNV (GLsizei, const GLuint *);
+GLAPI GLboolean APIENTRY glIsOcclusionQueryNV (GLuint);
+GLAPI void APIENTRY glBeginOcclusionQueryNV (GLuint);
+GLAPI void APIENTRY glEndOcclusionQueryNV (void);
+GLAPI void APIENTRY glGetOcclusionQueryivNV (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetOcclusionQueryuivNV (GLuint, GLenum, GLuint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint *ids);
+typedef void (APIENTRYP PFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint *ids);
+typedef GLboolean (APIENTRYP PFNGLISOCCLUSIONQUERYNVPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLBEGINOCCLUSIONQUERYNVPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLENDOCCLUSIONQUERYNVPROC) (void);
+typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint *params);
+#endif
+
+#ifndef GL_NV_point_sprite
+#define GL_NV_point_sprite 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPointParameteriNV (GLenum, GLint);
+GLAPI void APIENTRY glPointParameterivNV (GLenum, const GLint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPOINTPARAMETERINVPROC) (GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLPOINTPARAMETERIVNVPROC) (GLenum pname, const GLint *params);
+#endif
+
+#ifndef GL_NV_texture_shader3
+#define GL_NV_texture_shader3 1
+#endif
+
+#ifndef GL_NV_vertex_program1_1
+#define GL_NV_vertex_program1_1 1
+#endif
+
+#ifndef GL_EXT_shadow_funcs
+#define GL_EXT_shadow_funcs 1
+#endif
+
+#ifndef GL_EXT_stencil_two_side
+#define GL_EXT_stencil_two_side 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glActiveStencilFaceEXT (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLACTIVESTENCILFACEEXTPROC) (GLenum face);
+#endif
+
+#ifndef GL_ATI_text_fragment_shader
+#define GL_ATI_text_fragment_shader 1
+#endif
+
+#ifndef GL_APPLE_client_storage
+#define GL_APPLE_client_storage 1
+#endif
+
+#ifndef GL_APPLE_element_array
+#define GL_APPLE_element_array 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glElementPointerAPPLE (GLenum, const GLvoid *);
+GLAPI void APIENTRY glDrawElementArrayAPPLE (GLenum, GLint, GLsizei);
+GLAPI void APIENTRY glDrawRangeElementArrayAPPLE (GLenum, GLuint, GLuint, GLint, GLsizei);
+GLAPI void APIENTRY glMultiDrawElementArrayAPPLE (GLenum, const GLint *, const GLsizei *, GLsizei);
+GLAPI void APIENTRY glMultiDrawRangeElementArrayAPPLE (GLenum, GLuint, GLuint, const GLint *, const GLsizei *, GLsizei);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLELEMENTPOINTERAPPLEPROC) (GLenum type, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count);
+typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count);
+typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
+typedef void (APIENTRYP PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount);
+#endif
+
+#ifndef GL_APPLE_fence
+#define GL_APPLE_fence 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGenFencesAPPLE (GLsizei, GLuint *);
+GLAPI void APIENTRY glDeleteFencesAPPLE (GLsizei, const GLuint *);
+GLAPI void APIENTRY glSetFenceAPPLE (GLuint);
+GLAPI GLboolean APIENTRY glIsFenceAPPLE (GLuint);
+GLAPI GLboolean APIENTRY glTestFenceAPPLE (GLuint);
+GLAPI void APIENTRY glFinishFenceAPPLE (GLuint);
+GLAPI GLboolean APIENTRY glTestObjectAPPLE (GLenum, GLuint);
+GLAPI void APIENTRY glFinishObjectAPPLE (GLenum, GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGENFENCESAPPLEPROC) (GLsizei n, GLuint *fences);
+typedef void (APIENTRYP PFNGLDELETEFENCESAPPLEPROC) (GLsizei n, const GLuint *fences);
+typedef void (APIENTRYP PFNGLSETFENCEAPPLEPROC) (GLuint fence);
+typedef GLboolean (APIENTRYP PFNGLISFENCEAPPLEPROC) (GLuint fence);
+typedef GLboolean (APIENTRYP PFNGLTESTFENCEAPPLEPROC) (GLuint fence);
+typedef void (APIENTRYP PFNGLFINISHFENCEAPPLEPROC) (GLuint fence);
+typedef GLboolean (APIENTRYP PFNGLTESTOBJECTAPPLEPROC) (GLenum object, GLuint name);
+typedef void (APIENTRYP PFNGLFINISHOBJECTAPPLEPROC) (GLenum object, GLint name);
+#endif
+
+#ifndef GL_APPLE_vertex_array_object
+#define GL_APPLE_vertex_array_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBindVertexArrayAPPLE (GLuint);
+GLAPI void APIENTRY glDeleteVertexArraysAPPLE (GLsizei, const GLuint *);
+GLAPI void APIENTRY glGenVertexArraysAPPLE (GLsizei, const GLuint *);
+GLAPI GLboolean APIENTRY glIsVertexArrayAPPLE (GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array);
+typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint *arrays);
+typedef void (APIENTRYP PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint *arrays);
+typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array);
+#endif
+
+#ifndef GL_APPLE_vertex_array_range
+#define GL_APPLE_vertex_array_range 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertexArrayRangeAPPLE (GLsizei, GLvoid *);
+GLAPI void APIENTRY glFlushVertexArrayRangeAPPLE (GLsizei, GLvoid *);
+GLAPI void APIENTRY glVertexArrayParameteriAPPLE (GLenum, GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, GLvoid *pointer);
+typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, GLvoid *pointer);
+typedef void (APIENTRYP PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) (GLenum pname, GLint param);
+#endif
+
+#ifndef GL_APPLE_ycbcr_422
+#define GL_APPLE_ycbcr_422 1
+#endif
+
+#ifndef GL_S3_s3tc
+#define GL_S3_s3tc 1
+#endif
+
+#ifndef GL_ATI_draw_buffers
+#define GL_ATI_draw_buffers 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDrawBuffersATI (GLsizei, const GLenum *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum *bufs);
+#endif
+
+#ifndef GL_ATI_pixel_format_float
+#define GL_ATI_pixel_format_float 1
+/* This is really a WGL extension, but defines some associated GL enums.
+ * ATI does not export "GL_ATI_pixel_format_float" in the GL_EXTENSIONS string.
+ */
+#endif
+
+#ifndef GL_ATI_texture_env_combine3
+#define GL_ATI_texture_env_combine3 1
+#endif
+
+#ifndef GL_ATI_texture_float
+#define GL_ATI_texture_float 1
+#endif
+
+#ifndef GL_NV_float_buffer
+#define GL_NV_float_buffer 1
+#endif
+
+#ifndef GL_NV_fragment_program
+#define GL_NV_fragment_program 1
+/* Some NV_fragment_program entry points are shared with ARB_vertex_program. */
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glProgramNamedParameter4fNV (GLuint, GLsizei, const GLubyte *, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glProgramNamedParameter4dNV (GLuint, GLsizei, const GLubyte *, GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glProgramNamedParameter4fvNV (GLuint, GLsizei, const GLubyte *, const GLfloat *);
+GLAPI void APIENTRY glProgramNamedParameter4dvNV (GLuint, GLsizei, const GLubyte *, const GLdouble *);
+GLAPI void APIENTRY glGetProgramNamedParameterfvNV (GLuint, GLsizei, const GLubyte *, GLfloat *);
+GLAPI void APIENTRY glGetProgramNamedParameterdvNV (GLuint, GLsizei, const GLubyte *, GLdouble *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v);
+typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v);
+typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params);
+#endif
+
+#ifndef GL_NV_half_float
+#define GL_NV_half_float 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertex2hNV (GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glVertex2hvNV (const GLhalfNV *);
+GLAPI void APIENTRY glVertex3hNV (GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glVertex3hvNV (const GLhalfNV *);
+GLAPI void APIENTRY glVertex4hNV (GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glVertex4hvNV (const GLhalfNV *);
+GLAPI void APIENTRY glNormal3hNV (GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glNormal3hvNV (const GLhalfNV *);
+GLAPI void APIENTRY glColor3hNV (GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glColor3hvNV (const GLhalfNV *);
+GLAPI void APIENTRY glColor4hNV (GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glColor4hvNV (const GLhalfNV *);
+GLAPI void APIENTRY glTexCoord1hNV (GLhalfNV);
+GLAPI void APIENTRY glTexCoord1hvNV (const GLhalfNV *);
+GLAPI void APIENTRY glTexCoord2hNV (GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glTexCoord2hvNV (const GLhalfNV *);
+GLAPI void APIENTRY glTexCoord3hNV (GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glTexCoord3hvNV (const GLhalfNV *);
+GLAPI void APIENTRY glTexCoord4hNV (GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glTexCoord4hvNV (const GLhalfNV *);
+GLAPI void APIENTRY glMultiTexCoord1hNV (GLenum, GLhalfNV);
+GLAPI void APIENTRY glMultiTexCoord1hvNV (GLenum, const GLhalfNV *);
+GLAPI void APIENTRY glMultiTexCoord2hNV (GLenum, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glMultiTexCoord2hvNV (GLenum, const GLhalfNV *);
+GLAPI void APIENTRY glMultiTexCoord3hNV (GLenum, GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glMultiTexCoord3hvNV (GLenum, const GLhalfNV *);
+GLAPI void APIENTRY glMultiTexCoord4hNV (GLenum, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glMultiTexCoord4hvNV (GLenum, const GLhalfNV *);
+GLAPI void APIENTRY glFogCoordhNV (GLhalfNV);
+GLAPI void APIENTRY glFogCoordhvNV (const GLhalfNV *);
+GLAPI void APIENTRY glSecondaryColor3hNV (GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glSecondaryColor3hvNV (const GLhalfNV *);
+GLAPI void APIENTRY glVertexWeighthNV (GLhalfNV);
+GLAPI void APIENTRY glVertexWeighthvNV (const GLhalfNV *);
+GLAPI void APIENTRY glVertexAttrib1hNV (GLuint, GLhalfNV);
+GLAPI void APIENTRY glVertexAttrib1hvNV (GLuint, const GLhalfNV *);
+GLAPI void APIENTRY glVertexAttrib2hNV (GLuint, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glVertexAttrib2hvNV (GLuint, const GLhalfNV *);
+GLAPI void APIENTRY glVertexAttrib3hNV (GLuint, GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glVertexAttrib3hvNV (GLuint, const GLhalfNV *);
+GLAPI void APIENTRY glVertexAttrib4hNV (GLuint, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glVertexAttrib4hvNV (GLuint, const GLhalfNV *);
+GLAPI void APIENTRY glVertexAttribs1hvNV (GLuint, GLsizei, const GLhalfNV *);
+GLAPI void APIENTRY glVertexAttribs2hvNV (GLuint, GLsizei, const GLhalfNV *);
+GLAPI void APIENTRY glVertexAttribs3hvNV (GLuint, GLsizei, const GLhalfNV *);
+GLAPI void APIENTRY glVertexAttribs4hvNV (GLuint, GLsizei, const GLhalfNV *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVERTEX2HNVPROC) (GLhalfNV x, GLhalfNV y);
+typedef void (APIENTRYP PFNGLVERTEX2HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEX3HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z);
+typedef void (APIENTRYP PFNGLVERTEX3HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEX4HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
+typedef void (APIENTRYP PFNGLVERTEX4HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLNORMAL3HNVPROC) (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz);
+typedef void (APIENTRYP PFNGLNORMAL3HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue);
+typedef void (APIENTRYP PFNGLCOLOR3HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLCOLOR4HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha);
+typedef void (APIENTRYP PFNGLCOLOR4HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLTEXCOORD1HNVPROC) (GLhalfNV s);
+typedef void (APIENTRYP PFNGLTEXCOORD1HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLTEXCOORD2HNVPROC) (GLhalfNV s, GLhalfNV t);
+typedef void (APIENTRYP PFNGLTEXCOORD2HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLTEXCOORD3HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r);
+typedef void (APIENTRYP PFNGLTEXCOORD3HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLTEXCOORD4HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
+typedef void (APIENTRYP PFNGLTEXCOORD4HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1HNVPROC) (GLenum target, GLhalfNV s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLFOGCOORDHNVPROC) (GLhalfNV fog);
+typedef void (APIENTRYP PFNGLFOGCOORDHVNVPROC) (const GLhalfNV *fog);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEXWEIGHTHNVPROC) (GLhalfNV weight);
+typedef void (APIENTRYP PFNGLVERTEXWEIGHTHVNVPROC) (const GLhalfNV *weight);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1HNVPROC) (GLuint index, GLhalfNV x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v);
+#endif
+
+#ifndef GL_NV_pixel_data_range
+#define GL_NV_pixel_data_range 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPixelDataRangeNV (GLenum, GLsizei, GLvoid *);
+GLAPI void APIENTRY glFlushPixelDataRangeNV (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, GLvoid *pointer);
+typedef void (APIENTRYP PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target);
+#endif
+
+#ifndef GL_NV_primitive_restart
+#define GL_NV_primitive_restart 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPrimitiveRestartNV (void);
+GLAPI void APIENTRY glPrimitiveRestartIndexNV (GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPRIMITIVERESTARTNVPROC) (void);
+typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXNVPROC) (GLuint index);
+#endif
+
+#ifndef GL_NV_texture_expand_normal
+#define GL_NV_texture_expand_normal 1
+#endif
+
+#ifndef GL_NV_vertex_program2
+#define GL_NV_vertex_program2 1
+#endif
+
+#ifndef GL_ATI_map_object_buffer
+#define GL_ATI_map_object_buffer 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLvoid* APIENTRY glMapObjectBufferATI (GLuint);
+GLAPI void APIENTRY glUnmapObjectBufferATI (GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLvoid* (APIENTRYP PFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer);
+typedef void (APIENTRYP PFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer);
+#endif
+
+#ifndef GL_ATI_separate_stencil
+#define GL_ATI_separate_stencil 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glStencilOpSeparateATI (GLenum, GLenum, GLenum, GLenum);
+GLAPI void APIENTRY glStencilFuncSeparateATI (GLenum, GLenum, GLint, GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEATIPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEATIPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
+#endif
+
+#ifndef GL_ATI_vertex_attrib_array_object
+#define GL_ATI_vertex_attrib_array_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertexAttribArrayObjectATI (GLuint, GLint, GLenum, GLboolean, GLsizei, GLuint, GLuint);
+GLAPI void APIENTRY glGetVertexAttribArrayObjectfvATI (GLuint, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetVertexAttribArrayObjectivATI (GLuint, GLenum, GLint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) (GLuint index, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) (GLuint index, GLenum pname, GLint *params);
+#endif
+
+#ifndef GL_OES_read_format
+#define GL_OES_read_format 1
+#endif
+
+#ifndef GL_EXT_depth_bounds_test
+#define GL_EXT_depth_bounds_test 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDepthBoundsEXT (GLclampd, GLclampd);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd zmax);
+#endif
+
+#ifndef GL_EXT_texture_mirror_clamp
+#define GL_EXT_texture_mirror_clamp 1
+#endif
+
+#ifndef GL_EXT_blend_equation_separate
+#define GL_EXT_blend_equation_separate 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendEquationSeparateEXT (GLenum, GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha);
+#endif
+
+#ifndef GL_MESA_pack_invert
+#define GL_MESA_pack_invert 1
+#endif
+
+#ifndef GL_MESA_ycbcr_texture
+#define GL_MESA_ycbcr_texture 1
+#endif
+
+#ifndef GL_EXT_pixel_buffer_object
+#define GL_EXT_pixel_buffer_object 1
+#endif
+
+#ifndef GL_NV_fragment_program_option
+#define GL_NV_fragment_program_option 1
+#endif
+
+#ifndef GL_NV_fragment_program2
+#define GL_NV_fragment_program2 1
+#endif
+
+#ifndef GL_NV_vertex_program2_option
+#define GL_NV_vertex_program2_option 1
+#endif
+
+#ifndef GL_NV_vertex_program3
+#define GL_NV_vertex_program3 1
+#endif
+
+#ifndef GL_EXT_framebuffer_object
+#define GL_EXT_framebuffer_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLboolean APIENTRY glIsRenderbufferEXT (GLuint);
+GLAPI void APIENTRY glBindRenderbufferEXT (GLenum, GLuint);
+GLAPI void APIENTRY glDeleteRenderbuffersEXT (GLsizei, const GLuint *);
+GLAPI void APIENTRY glGenRenderbuffersEXT (GLsizei, GLuint *);
+GLAPI void APIENTRY glRenderbufferStorageEXT (GLenum, GLenum, GLsizei, GLsizei);
+GLAPI void APIENTRY glGetRenderbufferParameterivEXT (GLenum, GLenum, GLint *);
+GLAPI GLboolean APIENTRY glIsFramebufferEXT (GLuint);
+GLAPI void APIENTRY glBindFramebufferEXT (GLenum, GLuint);
+GLAPI void APIENTRY glDeleteFramebuffersEXT (GLsizei, const GLuint *);
+GLAPI void APIENTRY glGenFramebuffersEXT (GLsizei, GLuint *);
+GLAPI GLenum APIENTRY glCheckFramebufferStatusEXT (GLenum);
+GLAPI void APIENTRY glFramebufferTexture1DEXT (GLenum, GLenum, GLenum, GLuint, GLint);
+GLAPI void APIENTRY glFramebufferTexture2DEXT (GLenum, GLenum, GLenum, GLuint, GLint);
+GLAPI void APIENTRY glFramebufferTexture3DEXT (GLenum, GLenum, GLenum, GLuint, GLint, GLint);
+GLAPI void APIENTRY glFramebufferRenderbufferEXT (GLenum, GLenum, GLenum, GLuint);
+GLAPI void APIENTRY glGetFramebufferAttachmentParameterivEXT (GLenum, GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGenerateMipmapEXT (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer);
+typedef void (APIENTRYP PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer);
+typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint *renderbuffers);
+typedef void (APIENTRYP PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint *renderbuffers);
+typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
+typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer);
+typedef void (APIENTRYP PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer);
+typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint *framebuffers);
+typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint *framebuffers);
+typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGENERATEMIPMAPEXTPROC) (GLenum target);
+#endif
+
+#ifndef GL_GREMEDY_string_marker
+#define GL_GREMEDY_string_marker 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glStringMarkerGREMEDY (GLsizei, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const GLvoid *string);
+#endif
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
+#endif /* NO_SDL_GLEXT */
diff --git a/src/osd/sdl/SDLMain_tmpl.h b/src/osd/sdl/SDLMain_tmpl.h
new file mode 100644
index 00000000000..4683df57a5e
--- /dev/null
+++ b/src/osd/sdl/SDLMain_tmpl.h
@@ -0,0 +1,11 @@
+/* SDLMain.m - main entry point for our Cocoa-ized SDL app
+ Initial Version: Darrell Walisser <dwaliss1@purdue.edu>
+ Non-NIB-Code & other changes: Max Horn <max@quendi.de>
+
+ Feel free to customize this file to suit your needs
+*/
+
+#import <Cocoa/Cocoa.h>
+
+@interface SDLMain : NSObject
+@end
diff --git a/src/osd/sdl/SDLMain_tmpl.m b/src/osd/sdl/SDLMain_tmpl.m
new file mode 100644
index 00000000000..78645c15e1f
--- /dev/null
+++ b/src/osd/sdl/SDLMain_tmpl.m
@@ -0,0 +1,384 @@
+/* SDLMain.m - main entry point for our Cocoa-ized SDL app
+ Initial Version: Darrell Walisser <dwaliss1@purdue.edu>
+ Non-NIB-Code & other changes: Max Horn <max@quendi.de>
+
+ Feel free to customize this file to suit your needs
+*/
+
+#import "SDL/SDL.h"
+#import "SDLMain_tmpl.h"
+#import <sys/param.h> /* for MAXPATHLEN */
+#import <unistd.h>
+
+/* For some reaon, Apple removed setAppleMenu from the headers in 10.4,
+ but the method still is there and works. To avoid warnings, we declare
+ it ourselves here. */
+@interface NSApplication(SDL_Missing_Methods)
+- (void)setAppleMenu:(NSMenu *)menu;
+@end
+
+/* Use this flag to determine whether we use SDLMain.nib or not */
+#define SDL_USE_NIB_FILE 0
+
+/* Use this flag to determine whether we use CPS (docking) or not */
+#define SDL_USE_CPS 1
+#ifdef SDL_USE_CPS
+/* Portions of CPS.h */
+typedef struct CPSProcessSerNum
+{
+ UInt32 lo;
+ UInt32 hi;
+} CPSProcessSerNum;
+
+extern OSErr CPSGetCurrentProcess( CPSProcessSerNum *psn);
+extern OSErr CPSEnableForegroundOperation( CPSProcessSerNum *psn, UInt32 _arg2, UInt32 _arg3, UInt32 _arg4, UInt32 _arg5);
+extern OSErr CPSSetFrontProcess( CPSProcessSerNum *psn);
+
+#endif /* SDL_USE_CPS */
+
+static int gArgc;
+static char **gArgv;
+static BOOL gFinderLaunch;
+static BOOL gCalledAppMainline = FALSE;
+
+static NSString *getApplicationName(void)
+{
+ NSDictionary *dict;
+ NSString *appName = 0;
+
+ /* Determine the application name */
+ dict = (NSDictionary *)CFBundleGetInfoDictionary(CFBundleGetMainBundle());
+ if (dict)
+ appName = [dict objectForKey: @"CFBundleName"];
+
+ if (![appName length])
+ appName = [[NSProcessInfo processInfo] processName];
+
+ return appName;
+}
+
+#if SDL_USE_NIB_FILE
+/* A helper category for NSString */
+@interface NSString (ReplaceSubString)
+- (NSString *)stringByReplacingRange:(NSRange)aRange with:(NSString *)aString;
+@end
+#endif
+
+@interface SDLApplication : NSApplication
+@end
+
+@implementation SDLApplication
+/* Invoked from the Quit menu item */
+- (void)terminate:(id)sender
+{
+ /* Post a SDL_QUIT event */
+ SDL_Event event;
+ event.type = SDL_QUIT;
+ SDL_PushEvent(&event);
+}
+@end
+
+/* The main class of the application, the application's delegate */
+@implementation SDLMain
+
+/* Set the working directory to the .app's parent directory */
+- (void) setupWorkingDirectory:(BOOL)shouldChdir
+{
+ if (shouldChdir)
+ {
+ char parentdir[MAXPATHLEN];
+ CFURLRef url = CFBundleCopyBundleURL(CFBundleGetMainBundle());
+ CFURLRef url2 = CFURLCreateCopyDeletingLastPathComponent(0, url);
+ if (CFURLGetFileSystemRepresentation(url2, true, (UInt8 *)parentdir, MAXPATHLEN)) {
+ assert ( chdir (parentdir) == 0 ); /* chdir to the binary app's parent */
+ }
+ CFRelease(url);
+ CFRelease(url2);
+ }
+
+}
+
+#if SDL_USE_NIB_FILE
+
+/* Fix menu to contain the real app name instead of "SDL App" */
+- (void)fixMenu:(NSMenu *)aMenu withAppName:(NSString *)appName
+{
+ NSRange aRange;
+ NSEnumerator *enumerator;
+ NSMenuItem *menuItem;
+
+ aRange = [[aMenu title] rangeOfString:@"SDL App"];
+ if (aRange.length != 0)
+ [aMenu setTitle: [[aMenu title] stringByReplacingRange:aRange with:appName]];
+
+ enumerator = [[aMenu itemArray] objectEnumerator];
+ while ((menuItem = [enumerator nextObject]))
+ {
+ aRange = [[menuItem title] rangeOfString:@"SDL App"];
+ if (aRange.length != 0)
+ [menuItem setTitle: [[menuItem title] stringByReplacingRange:aRange with:appName]];
+ if ([menuItem hasSubmenu])
+ [self fixMenu:[menuItem submenu] withAppName:appName];
+ }
+ [ aMenu sizeToFit ];
+}
+
+#else
+
+static void setApplicationMenu(void)
+{
+ /* warning: this code is very odd */
+ NSMenu *appleMenu;
+ NSMenuItem *menuItem;
+ NSString *title;
+ NSString *appName;
+
+ appName = getApplicationName();
+ appleMenu = [[NSMenu alloc] initWithTitle:@""];
+
+ /* Add menu items */
+ title = [@"About " stringByAppendingString:appName];
+ [appleMenu addItemWithTitle:title action:@selector(orderFrontStandardAboutPanel:) keyEquivalent:@""];
+
+ [appleMenu addItem:[NSMenuItem separatorItem]];
+
+ title = [@"Hide " stringByAppendingString:appName];
+ [appleMenu addItemWithTitle:title action:@selector(hide:) keyEquivalent:@"h"];
+
+ menuItem = (NSMenuItem *)[appleMenu addItemWithTitle:@"Hide Others" action:@selector(hideOtherApplications:) keyEquivalent:@"h"];
+ [menuItem setKeyEquivalentModifierMask:(NSAlternateKeyMask|NSCommandKeyMask)];
+
+ [appleMenu addItemWithTitle:@"Show All" action:@selector(unhideAllApplications:) keyEquivalent:@""];
+
+ [appleMenu addItem:[NSMenuItem separatorItem]];
+
+ title = [@"Quit " stringByAppendingString:appName];
+ [appleMenu addItemWithTitle:title action:@selector(terminate:) keyEquivalent:@"q"];
+
+
+ /* Put menu into the menubar */
+ menuItem = [[NSMenuItem alloc] initWithTitle:@"" action:nil keyEquivalent:@""];
+ [menuItem setSubmenu:appleMenu];
+ [[NSApp mainMenu] addItem:menuItem];
+
+ /* Tell the application object that this is now the application menu */
+ [NSApp setAppleMenu:appleMenu];
+
+ /* Finally give up our references to the objects */
+ [appleMenu release];
+ [menuItem release];
+}
+
+/* Create a window menu */
+static void setupWindowMenu(void)
+{
+ NSMenu *windowMenu;
+ NSMenuItem *windowMenuItem;
+ NSMenuItem *menuItem;
+
+ windowMenu = [[NSMenu alloc] initWithTitle:@"Window"];
+
+ /* "Minimize" item */
+ menuItem = [[NSMenuItem alloc] initWithTitle:@"Minimize" action:@selector(performMiniaturize:) keyEquivalent:@"m"];
+ [windowMenu addItem:menuItem];
+ [menuItem release];
+
+ /* Put menu into the menubar */
+ windowMenuItem = [[NSMenuItem alloc] initWithTitle:@"Window" action:nil keyEquivalent:@""];
+ [windowMenuItem setSubmenu:windowMenu];
+ [[NSApp mainMenu] addItem:windowMenuItem];
+
+ /* Tell the application object that this is now the window menu */
+ [NSApp setWindowsMenu:windowMenu];
+
+ /* Finally give up our references to the objects */
+ [windowMenu release];
+ [windowMenuItem release];
+}
+
+/* Replacement for NSApplicationMain */
+static void CustomApplicationMain (int argc, char **argv)
+{
+ NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
+ SDLMain *sdlMain;
+
+ /* Ensure the application object is initialised */
+ [SDLApplication sharedApplication];
+
+#ifdef SDL_USE_CPS
+ {
+ CPSProcessSerNum PSN;
+ /* Tell the dock about us */
+ if (!CPSGetCurrentProcess(&PSN))
+ if (!CPSEnableForegroundOperation(&PSN,0x03,0x3C,0x2C,0x1103))
+ if (!CPSSetFrontProcess(&PSN))
+ [SDLApplication sharedApplication];
+ }
+#endif /* SDL_USE_CPS */
+
+ /* Set up the menubar */
+ [NSApp setMainMenu:[[NSMenu alloc] init]];
+ setApplicationMenu();
+ setupWindowMenu();
+
+ /* Create SDLMain and make it the app delegate */
+ sdlMain = [[SDLMain alloc] init];
+ [NSApp setDelegate:sdlMain];
+
+ /* Start the main event loop */
+ [NSApp run];
+
+ [sdlMain release];
+ [pool release];
+}
+
+#endif
+
+
+/*
+ * Catch document open requests...this lets us notice files when the app
+ * was launched by double-clicking a document, or when a document was
+ * dragged/dropped on the app's icon. You need to have a
+ * CFBundleDocumentsType section in your Info.plist to get this message,
+ * apparently.
+ *
+ * Files are added to gArgv, so to the app, they'll look like command line
+ * arguments. Previously, apps launched from the finder had nothing but
+ * an argv[0].
+ *
+ * This message may be received multiple times to open several docs on launch.
+ *
+ * This message is ignored once the app's mainline has been called.
+ */
+- (BOOL)application:(NSApplication *)theApplication openFile:(NSString *)filename
+{
+ const char *temparg;
+ size_t arglen;
+ char *arg;
+ char **newargv;
+
+ if (!gFinderLaunch) /* MacOS is passing command line args. */
+ return FALSE;
+
+ if (gCalledAppMainline) /* app has started, ignore this document. */
+ return FALSE;
+
+ temparg = [filename UTF8String];
+ arglen = SDL_strlen(temparg) + 1;
+ arg = (char *) SDL_malloc(arglen);
+ if (arg == NULL)
+ return FALSE;
+
+ newargv = (char **) realloc(gArgv, sizeof (char *) * (gArgc + 2));
+ if (newargv == NULL)
+ {
+ SDL_free(arg);
+ return FALSE;
+ }
+ gArgv = newargv;
+
+ SDL_strlcpy(arg, temparg, arglen);
+ gArgv[gArgc++] = arg;
+ gArgv[gArgc] = NULL;
+ return TRUE;
+}
+
+
+/* Called when the internal event loop has just started running */
+- (void) applicationDidFinishLaunching: (NSNotification *) note
+{
+ int status;
+
+ /* Set the working directory to the .app's parent directory */
+ [self setupWorkingDirectory:gFinderLaunch];
+
+#if SDL_USE_NIB_FILE
+ /* Set the main menu to contain the real app name instead of "SDL App" */
+ [self fixMenu:[NSApp mainMenu] withAppName:getApplicationName()];
+#endif
+
+ /* Hand off to main application code */
+ gCalledAppMainline = TRUE;
+ status = SDL_main (gArgc, gArgv);
+
+ /* We're done, thank you for playing */
+ exit(status);
+}
+@end
+
+
+@implementation NSString (ReplaceSubString)
+
+- (NSString *)stringByReplacingRange:(NSRange)aRange with:(NSString *)aString
+{
+ unsigned int bufferSize;
+ unsigned int selfLen = [self length];
+ unsigned int aStringLen = [aString length];
+ unichar *buffer;
+ NSRange localRange;
+ NSString *result;
+
+ bufferSize = selfLen + aStringLen - aRange.length;
+ buffer = NSAllocateMemoryPages(bufferSize*sizeof(unichar));
+
+ /* Get first part into buffer */
+ localRange.location = 0;
+ localRange.length = aRange.location;
+ [self getCharacters:buffer range:localRange];
+
+ /* Get middle part into buffer */
+ localRange.location = 0;
+ localRange.length = aStringLen;
+ [aString getCharacters:(buffer+aRange.location) range:localRange];
+
+ /* Get last part into buffer */
+ localRange.location = aRange.location + aRange.length;
+ localRange.length = selfLen - localRange.location;
+ [self getCharacters:(buffer+aRange.location+aStringLen) range:localRange];
+
+ /* Build output string */
+ result = [NSString stringWithCharacters:buffer length:bufferSize];
+
+ NSDeallocateMemoryPages(buffer, bufferSize);
+
+ return result;
+}
+
+@end
+
+
+
+#ifdef main
+# undef main
+#endif
+
+
+/* Main entry point to executable - should *not* be SDL_main! */
+int main (int argc, char **argv)
+{
+ /* Copy the arguments into a global variable */
+ /* This is passed if we are launched by double-clicking */
+ if ( argc >= 2 && strncmp (argv[1], "-psn", 4) == 0 ) {
+ gArgv = (char **) SDL_malloc(sizeof (char *) * 2);
+ gArgv[0] = argv[0];
+ gArgv[1] = NULL;
+ gArgc = 1;
+ gFinderLaunch = YES;
+ } else {
+ int i;
+ gArgc = argc;
+ gArgv = (char **) SDL_malloc(sizeof (char *) * (argc+1));
+ for (i = 0; i <= argc; i++)
+ gArgv[i] = argv[i];
+ gFinderLaunch = NO;
+ }
+
+#if SDL_USE_NIB_FILE
+ [SDLApplication poseAsClass:[NSApplication class]];
+ NSApplicationMain (argc, argv);
+#else
+ CustomApplicationMain (argc, argv);
+#endif
+ return 0;
+}
+
diff --git a/src/osd/sdl/blit13.h b/src/osd/sdl/blit13.h
new file mode 100644
index 00000000000..c40aa319b04
--- /dev/null
+++ b/src/osd/sdl/blit13.h
@@ -0,0 +1,198 @@
+
+
+
+//============================================================
+// INLINE
+//============================================================
+
+INLINE UINT32 premult32(UINT32 pixel)
+{
+ UINT8 a = (pixel >> 24) & 0xff;
+ UINT8 r = (pixel >> 16) & 0xff;
+ UINT8 g = (pixel >> 8) & 0xff;
+ UINT8 b = (pixel >> 0) & 0xff;
+
+ return 0xFF000000 |
+ (((UINT16)r * (UINT16)a) / 255) << 16 |
+ (((UINT16)g * (UINT16)a) / 255) << 8 |
+ (((UINT16)b * (UINT16)a) / 255);
+}
+
+#define CLUL(x) ((int) (x) < 0 ? 0 : ((x) > 65535 ? 255 : (x)>>8))
+
+INLINE UINT32 ycc_to_rgb(UINT8 y, UINT8 cb, UINT8 cr)
+{
+ unsigned int r, g, b, common;
+
+ common = 298 * y - 56992;
+ r = (common + 409 * cr);
+ g = (common - 100 * cb - 208 * cr + 91776);
+ b = (common + 516 * cb - 13696);
+
+ return 0xff000000 | (CLUL(r)<<16) | (CLUL(g)<<8) | (CLUL(b));
+}
+
+INLINE UINT32 pixel_ycc_to_rgb(UINT16 *pixel)
+{
+ UINT32 p = *(UINT32 *)((FPTR) pixel & ~1);
+ return ycc_to_rgb((*pixel >> 8) & 0xff, (p) & 0xff, (p>>16) & 0xff);
+}
+
+INLINE UINT32 pixel_ycc_to_rgb_pal(UINT16 *pixel, const rgb_t *palette)
+{
+ UINT32 p = *(UINT32 *)((FPTR) pixel & ~1);
+ return ycc_to_rgb(palette[(*pixel >> 8) & 0xff], (p) & 0xff, (p>>16) & 0xff);
+}
+
+//============================================================
+// Pixel conversions
+//============================================================
+
+#define OP_ARGB32_ARGB32(_src) (_src)
+
+#define OP_RGB32_ARGB32(_src) ((_src) | 0xff000000)
+
+#define OP_RGB32PAL_ARGB32(_src) \
+ (texsource->palette[0x200 + RGB_RED(_src)] | \
+ texsource->palette[0x100 + RGB_GREEN(_src)] | \
+ texsource->palette[RGB_BLUE(_src)] | 0xff000000)
+
+#define OP_PAL16_ARGB32(_src) (0xff000000 | texsource->palette[_src])
+
+#define OP_PAL16A_ARGB32(_src) (texsource->palette[_src])
+
+#define OP_RGB15_ARGB32(_src) (0xff000000 | ((_src & 0x7c00) << 9) | ((_src & 0x03e0) << 6) | ((_src & 0x001f) << 3) | \
+ ((((_src & 0x7c00) << 9) | ((_src & 0x03e0) << 6) | ((_src & 0x001f) << 3) >> 5) & 0x070707))
+
+#define OP_RGB15PAL_ARGB32(_src) (0xff000000 | texsource->palette[0x40 + ((_src >> 10) & 0x1f)] | \
+ texsource->palette[0x20 + ((_src >> 5) & 0x1f)] | texsource->palette[0x00 + ((_src >> 0) & 0x1f)])
+
+#define OP_ARGB32_RGB32(_pixel) premult32(_pixel)
+
+#define OP_PAL16A_RGB32(_src) premult32(texsource->palette[_src])
+
+#define OP_PAL16_ARGB1555(_src) ((texsource->palette[_src]&0xf80000) >> 9 | \
+ (texsource->palette[_src]&0x00f800) >> 6 | \
+ (texsource->palette[_src]&0x0000f8) >> 3 | 0x8000)
+
+#define OP_RGB15_ARGB1555(_src) ((_src) | 0x8000)
+
+#define OP_RGB15PAL_ARGB1555(_src) ((texsource->palette[(_src) >> 10] & 0xf8) << 7 | \
+ (texsource->palette[((_src) >> 5) & 0x1f] & 0xf8) << 2 | \
+ (texsource->palette[(_src) & 0x1f] & 0xf8) >> 3 | 0x8000)
+
+#define OP_YUV16_UYVY(_src) (_src)
+
+#define OP_YUV16PAL_UYVY(_src) ((texsource->palette[((_src) >> 8) & 0xff] << 8) | ((_src) & 0x00ff))
+
+#define OP_YUV16PAL_YVYU(_src) ((texsource->palette[((_src) >> 8) & 0xff] & 0xff) | ((_src & 0xff) << 8))
+
+#define OP_YUV16_YVYU(_src) ((((_src) >> 8) & 0xff) | ((_src & 0xff) << 8))
+
+#define OP_YUV16_YUY2(_src) ( ((_src) & 0xff00ff00) | \
+ (((_src)>>16)&0xff) | (((_src)<<16)&0xff0000) )
+
+#define OP_YUV16PAL_YUY2(_src) ( (texsource->palette[((_src)>>8) & 0xff]) | \
+ (texsource->palette[((_src)>>24) & 0xff]<<16) | \
+ (((_src)<<8)&0xff00ff00) )
+
+#define OP_YUV16_ARGB32(_src) \
+ (UINT64) ycc_to_rgb(((_src) >> 8) & 0xff, (_src) & 0xff , ((_src)>>16) & 0xff) \
+ | ((UINT64)ycc_to_rgb(((_src) >> 24) & 0xff, (_src) & 0xff , ((_src)>>16) & 0xff) << 32)
+
+#define OP_YUV16PAL_ARGB32(_src) \
+ (UINT64)ycc_to_rgb(texsource->palette[((_src) >> 8) & 0xff], (_src) & 0xff , ((_src)>>16) & 0xff) \
+ | ((UINT64)ycc_to_rgb(texsource->palette[((_src) >> 24) & 0xff], (_src) & 0xff , ((_src)>>16) & 0xff) << 32)
+
+#define OP_YUV16_ARGB32ROT(_src) pixel_ycc_to_rgb(&(_src))
+
+#define OP_YUV16PAL_ARGB32ROT(_src) pixel_ycc_to_rgb_pal(&(_src), texsource->palette)
+
+//============================================================
+// Copy and rotation
+//============================================================
+
+#define TEXCOPY_M( _name, _src_type, _dest_type, _op, _len_div) \
+INLINE void texcopy_##_name (texture_info *texture, const render_texinfo *texsource) { \
+ int x, y; \
+ /* loop over Y */ \
+ for (y = 0; y < texsource->height; y++) { \
+ _src_type *src = (_src_type *)texsource->base + y * texsource->rowpixels / (_len_div); \
+ _dest_type *dst = (_dest_type *)((UINT8 *)texture->pixels + y * texture->pitch); \
+ for (x = 0; x < texsource->width / (_len_div); x++) { \
+ *dst++ = _op(*src); \
+ src++; \
+ } \
+ } \
+}
+
+#define TEXCOPY( _name, _src_type, _dest_type, _op) \
+ TEXCOPY_M( _name, _src_type, _dest_type, _op, 1)
+
+#define TEXROT( _name, _src_type, _dest_type, _op) \
+INLINE void texcopy_rot_##_name (texture_info *texture, const render_texinfo *texsource) { \
+ int x, y; \
+ quad_setup_data *setup = &texture->setup; \
+ int dudx = setup->dudx; \
+ int dvdx = setup->dvdx; \
+ /* loop over Y */ \
+ for (y = 0; y < setup->rotheight; y++) { \
+ INT32 curu = setup->startu + y * setup->dudy; \
+ INT32 curv = setup->startv + y * setup->dvdy; \
+ _dest_type *dst = (_dest_type *)((UINT8 *)texture->pixels + y * texture->pitch); \
+ for (x = 0; x < setup->rotwidth; x++) { \
+ _src_type *src = (_src_type *) texsource->base + (curv >> 16) * texsource->rowpixels + (curu >> 16); \
+ *dst++ = _op(*src); \
+ curu += dudx; \
+ curv += dvdx; \
+ } \
+ } \
+}
+
+//TEXCOPY(argb32_argb32, UINT32, UINT32, OP_ARGB32_ARGB32)
+
+TEXCOPY(rgb32_argb32, UINT32, UINT32, OP_RGB32_ARGB32)
+TEXCOPY(rgb32pal_argb32, UINT32, UINT32, OP_RGB32PAL_ARGB32)
+TEXCOPY(pal16_argb32, UINT16, UINT32, OP_PAL16_ARGB32)
+TEXCOPY(pal16a_argb32, UINT16, UINT32, OP_PAL16A_ARGB32)
+TEXCOPY(rgb15_argb32, UINT16, UINT32, OP_RGB15_ARGB32)
+TEXCOPY(rgb15pal_argb32, UINT16, UINT32, OP_RGB15PAL_ARGB32)
+
+TEXCOPY(pal16_argb1555, UINT16, UINT16, OP_PAL16_ARGB1555)
+TEXCOPY(rgb15_argb1555, UINT16, UINT16, OP_RGB15_ARGB1555)
+TEXCOPY(rgb15pal_argb1555, UINT16, UINT16, OP_RGB15PAL_ARGB1555)
+
+TEXCOPY(argb32_rgb32, UINT32, UINT32, OP_ARGB32_RGB32)
+TEXCOPY(pal16a_rgb32, UINT16, UINT32, OP_PAL16A_RGB32)
+
+TEXCOPY_M(yuv16_argb32, UINT32, UINT64, OP_YUV16_ARGB32, 2)
+TEXCOPY_M(yuv16pal_argb32, UINT32, UINT64, OP_YUV16PAL_ARGB32, 2)
+
+//TEXCOPY(yuv16_uyvy, UINT16, UINT16, OP_YUV16_UYVY)
+
+TEXCOPY(yuv16pal_uyvy, UINT16, UINT16, OP_YUV16PAL_UYVY)
+
+TEXCOPY(yuv16_yvyu, UINT16, UINT16, OP_YUV16_YVYU)
+TEXCOPY(yuv16pal_yvyu, UINT16, UINT16, OP_YUV16PAL_YVYU)
+
+TEXCOPY_M(yuv16_yuy2, UINT32, UINT32, OP_YUV16_YUY2, 2)
+TEXCOPY_M(yuv16pal_yuy2, UINT32, UINT32, OP_YUV16PAL_YUY2, 2)
+
+
+TEXROT(argb32_argb32, UINT32, UINT32, OP_ARGB32_ARGB32)
+TEXROT(rgb32_argb32, UINT32, UINT32, OP_RGB32_ARGB32)
+TEXROT(rgb32pal_argb32, UINT32, UINT32, OP_RGB32PAL_ARGB32)
+TEXROT(pal16_argb32, UINT16, UINT32, OP_PAL16_ARGB32)
+TEXROT(pal16a_argb32, UINT16, UINT32, OP_PAL16A_ARGB32)
+TEXROT(rgb15_argb32, UINT16, UINT32, OP_RGB15_ARGB32)
+TEXROT(rgb15pal_argb32, UINT16, UINT32, OP_RGB15PAL_ARGB32)
+
+TEXROT(pal16_argb1555, UINT16, UINT16, OP_PAL16_ARGB1555)
+TEXROT(rgb15_argb1555, UINT16, UINT16, OP_RGB15_ARGB1555)
+TEXROT(rgb15pal_argb1555, UINT16, UINT16, OP_RGB15PAL_ARGB1555)
+
+TEXROT(argb32_rgb32, UINT32, UINT32, OP_ARGB32_RGB32)
+TEXROT(pal16a_rgb32, UINT16, UINT32, OP_PAL16A_RGB32)
+
+TEXROT(yuv16_argb32, UINT16, UINT32, OP_YUV16_ARGB32ROT)
+TEXROT(yuv16pal_argb32, UINT16, UINT32, OP_YUV16PAL_ARGB32ROT)
diff --git a/src/osd/sdl/build.mak b/src/osd/sdl/build.mak
new file mode 100644
index 00000000000..181fdaefc2b
--- /dev/null
+++ b/src/osd/sdl/build.mak
@@ -0,0 +1,13 @@
+###########################################################################
+#
+# build.mak
+#
+# Specific rules for compile time targets
+#
+# Copyright (c) 1996-2007, Nicola Salmoria and the MAME Team.
+# Visit http://mamedev.org for licensing and usage restrictions.
+#
+###########################################################################
+
+# Nothing to do here
+
diff --git a/src/osd/sdl/debug-cb.h b/src/osd/sdl/debug-cb.h
new file mode 100644
index 00000000000..63423ccb281
--- /dev/null
+++ b/src/osd/sdl/debug-cb.h
@@ -0,0 +1,138 @@
+#include <gtk/gtk.h>
+
+
+void
+on_new_mem_activate (GtkMenuItem *menuitem,
+ gpointer user_data);
+
+void
+on_new_disasm_activate (GtkMenuItem *menuitem,
+ gpointer user_data);
+
+void
+on_run_activate (GtkMenuItem *menuitem,
+ gpointer user_data);
+
+void
+on_run_h_activate (GtkMenuItem *menuitem,
+ gpointer user_data);
+
+void
+on_run_cpu_activate (GtkMenuItem *menuitem,
+ gpointer user_data);
+
+void
+on_run_irq_activate (GtkMenuItem *menuitem,
+ gpointer user_data);
+
+void
+on_run_vbl_activate (GtkMenuItem *menuitem,
+ gpointer user_data);
+
+void
+on_step_into_activate (GtkMenuItem *menuitem,
+ gpointer user_data);
+
+void
+on_step_over_activate (GtkMenuItem *menuitem,
+ gpointer user_data);
+
+void
+on_step_out_activate (GtkMenuItem *menuitem,
+ gpointer user_data);
+
+GtkWidget*
+debug_view_new (gchar *widget_name, gchar *string1, gchar *string2,
+ gint int1, gint int2);
+
+GtkWidget*
+dview_new (const gchar *widget_name, const gchar *string1, const gchar *string2,
+ gint int1, gint int2);
+
+GtkWidget*
+dview_new (const gchar *widget_name, const gchar *string1, const gchar *string2,
+ gint int1, gint int2);
+
+GtkWidget*
+dview_new (const gchar *widget_name, const gchar *string1, const gchar *string2,
+ gint int1, gint int2);
+
+GtkWidget*
+dview_new (const gchar *widget_name, const gchar *string1, const gchar *string2,
+ gint int1, gint int2);
+
+GtkWidget*
+dview_new (const gchar *widget_name, const gchar *string1, const gchar *string2,
+ gint int1, gint int2);
+
+GtkWidget*
+dview_new (const gchar *widget_name, const gchar *string1, const gchar *string2,
+ gint int1, gint int2);
+
+void
+on_raw_opcodes_activate (GtkMenuItem *menuitem,
+ gpointer user_data);
+
+void
+on_enc_opcodes_activate (GtkMenuItem *menuitem,
+ gpointer user_data);
+
+void
+on_comments_activate (GtkMenuItem *menuitem,
+ gpointer user_data);
+
+void
+on_new_errorlog_activate (GtkMenuItem *menuitem,
+ gpointer user_data);
+
+void
+on_soft_reset_activate (GtkMenuItem *menuitem,
+ gpointer user_data);
+
+void
+on_hard_reset_activate (GtkMenuItem *menuitem,
+ gpointer user_data);
+
+void
+on_exit_activate (GtkMenuItem *menuitem,
+ gpointer user_data);
+
+void
+on_chunks_1_activate (GtkMenuItem *menuitem,
+ gpointer user_data);
+
+void
+on_chunks_2_activate (GtkMenuItem *menuitem,
+ gpointer user_data);
+
+void
+on_chunks_4_activate (GtkMenuItem *menuitem,
+ gpointer user_data);
+
+void
+on_reverse_activate (GtkMenuItem *menuitem,
+ gpointer user_data);
+
+void
+on_ibpl_activate (GtkMenuItem *menuitem,
+ gpointer user_data);
+
+void
+on_dbpl_activate (GtkMenuItem *menuitem,
+ gpointer user_data);
+
+GtkWidget*
+dview_new (const gchar *widget_name, const gchar *string1, const gchar *string2,
+ gint int1, gint int2);
+
+void
+on_raw_opcodes_activate (GtkMenuItem *menuitem,
+ gpointer user_data);
+
+void
+on_enc_opcodes_activate (GtkMenuItem *menuitem,
+ gpointer user_data);
+
+void
+on_comments_activate (GtkMenuItem *menuitem,
+ gpointer user_data);
diff --git a/src/osd/sdl/debug-cb.ign b/src/osd/sdl/debug-cb.ign
new file mode 100644
index 00000000000..ae2fc9218bb
--- /dev/null
+++ b/src/osd/sdl/debug-cb.ign
@@ -0,0 +1,282 @@
+#ifdef HAVE_CONFIG_H
+# include <config.h>
+#endif
+
+#include <gtk/gtk.h>
+
+#include "debug-cb.h"
+#include "debug-intf.h"
+#include "debug-sup.h"
+
+
+void
+on_new_mem_activate (GtkMenuItem *menuitem,
+ gpointer user_data)
+{
+
+}
+
+
+void
+on_new_disasm_activate (GtkMenuItem *menuitem,
+ gpointer user_data)
+{
+
+}
+
+
+void
+on_run_activate (GtkMenuItem *menuitem,
+ gpointer user_data)
+{
+
+}
+
+
+void
+on_run_h_activate (GtkMenuItem *menuitem,
+ gpointer user_data)
+{
+
+}
+
+
+void
+on_run_cpu_activate (GtkMenuItem *menuitem,
+ gpointer user_data)
+{
+
+}
+
+
+void
+on_run_irq_activate (GtkMenuItem *menuitem,
+ gpointer user_data)
+{
+
+}
+
+
+void
+on_run_vbl_activate (GtkMenuItem *menuitem,
+ gpointer user_data)
+{
+
+}
+
+
+void
+on_step_into_activate (GtkMenuItem *menuitem,
+ gpointer user_data)
+{
+
+}
+
+
+void
+on_step_over_activate (GtkMenuItem *menuitem,
+ gpointer user_data)
+{
+
+}
+
+
+void
+on_step_out_activate (GtkMenuItem *menuitem,
+ gpointer user_data)
+{
+
+}
+
+
+GtkWidget*
+debug_view_new (gchar *widget_name, gchar *string1, gchar *string2,
+ gint int1, gint int2)
+{
+
+}
+
+
+GtkWidget*
+dview_new (gchar *widget_name, gchar *string1, gchar *string2,
+ gint int1, gint int2)
+{
+
+}
+
+
+GtkWidget*
+dview_new (gchar *widget_name, gchar *string1, gchar *string2,
+ gint int1, gint int2)
+{
+
+}
+
+
+GtkWidget*
+dview_new (gchar *widget_name, gchar *string1, gchar *string2,
+ gint int1, gint int2)
+{
+
+}
+
+
+GtkWidget*
+dview_new (gchar *widget_name, gchar *string1, gchar *string2,
+ gint int1, gint int2)
+{
+
+}
+
+
+GtkWidget*
+dview_new (gchar *widget_name, gchar *string1, gchar *string2,
+ gint int1, gint int2)
+{
+
+}
+
+
+GtkWidget*
+dview_new (gchar *widget_name, gchar *string1, gchar *string2,
+ gint int1, gint int2)
+{
+
+}
+
+
+void
+on_raw_opcodes_activate (GtkMenuItem *menuitem,
+ gpointer user_data)
+{
+
+}
+
+
+void
+on_enc_opcodes_activate (GtkMenuItem *menuitem,
+ gpointer user_data)
+{
+
+}
+
+
+void
+on_comments_activate (GtkMenuItem *menuitem,
+ gpointer user_data)
+{
+
+}
+
+
+void
+on_new_errorlog_activate (GtkMenuItem *menuitem,
+ gpointer user_data)
+{
+
+}
+
+
+void
+on_soft_reset_activate (GtkMenuItem *menuitem,
+ gpointer user_data)
+{
+
+}
+
+
+void
+on_hard_reset_activate (GtkMenuItem *menuitem,
+ gpointer user_data)
+{
+
+}
+
+
+void
+on_exit_activate (GtkMenuItem *menuitem,
+ gpointer user_data)
+{
+
+}
+
+
+void
+on_chunks_1_activate (GtkMenuItem *menuitem,
+ gpointer user_data)
+{
+
+}
+
+
+void
+on_chunks_2_activate (GtkMenuItem *menuitem,
+ gpointer user_data)
+{
+
+}
+
+
+void
+on_chunks_4_activate (GtkMenuItem *menuitem,
+ gpointer user_data)
+{
+
+}
+
+
+void
+on_reverse_activate (GtkMenuItem *menuitem,
+ gpointer user_data)
+{
+
+}
+
+
+void
+on_ibpl_activate (GtkMenuItem *menuitem,
+ gpointer user_data)
+{
+
+}
+
+
+void
+on_dbpl_activate (GtkMenuItem *menuitem,
+ gpointer user_data)
+{
+
+}
+
+
+GtkWidget*
+dview_new (gchar *widget_name, gchar *string1, gchar *string2,
+ gint int1, gint int2)
+{
+
+}
+
+
+void
+on_raw_opcodes_activate (GtkMenuItem *menuitem,
+ gpointer user_data)
+{
+
+}
+
+
+void
+on_enc_opcodes_activate (GtkMenuItem *menuitem,
+ gpointer user_data)
+{
+
+}
+
+
+void
+on_comments_activate (GtkMenuItem *menuitem,
+ gpointer user_data)
+{
+
+}
+
diff --git a/src/osd/sdl/debug-intf.c b/src/osd/sdl/debug-intf.c
new file mode 100644
index 00000000000..a92e202a543
--- /dev/null
+++ b/src/osd/sdl/debug-intf.c
@@ -0,0 +1,1351 @@
+/*
+ * DO NOT EDIT THIS FILE - it is generated by Glade.
+ */
+
+#ifdef HAVE_CONFIG_H
+# include <config.h>
+#endif
+
+#include <sys/types.h>
+#include <sys/stat.h>
+#include <unistd.h>
+#include <string.h>
+#include <stdio.h>
+
+#include <gdk/gdkkeysyms.h>
+#include <gtk/gtk.h>
+
+#include "emu.h"
+#include "debug-cb.h"
+#include "debug-intf.h"
+#include "debug-sup.h"
+
+#define GLADE_HOOKUP_OBJECT(component,widget,name) \
+ g_object_set_data_full (G_OBJECT (component), name, \
+ g_object_ref (G_OBJECT(widget)), (GDestroyNotify) g_object_unref)
+
+// gtk_widget_ref (widget), (GDestroyNotify) gtk_widget_unref)
+
+#define GLADE_HOOKUP_OBJECT_NO_REF(component,widget,name) \
+ g_object_set_data (G_OBJECT (component), name, widget)
+
+GtkWidget*
+create_debugmain (running_machine *machine)
+{
+ GtkWidget *debugmain;
+ GtkWidget *vbox1;
+ GtkWidget *menu;
+ GtkWidget *menuitem4;
+ GtkWidget *menuitem4_menu;
+ GtkWidget *new_mem;
+ GtkWidget *new_disasm;
+ GtkWidget *new_errorlog;
+ GtkWidget *separator2;
+ GtkWidget *run;
+ GtkWidget *run_h;
+ GtkWidget *run_cpu;
+ GtkWidget *run_irq;
+ GtkWidget *run_vbl;
+ GtkWidget *separator3;
+ GtkWidget *step_into;
+ GtkWidget *step_over;
+ GtkWidget *step_out;
+ GtkWidget *separator4;
+ GtkWidget *soft_reset;
+ GtkWidget *hard_reset;
+ GtkWidget *exit;
+ GtkWidget *item1;
+ GtkWidget *item1_menu;
+ GSList *raw_opcodes_group = NULL;
+ GtkWidget *raw_opcodes;
+ GtkWidget *enc_opcodes;
+ GtkWidget *comments;
+ GtkWidget *hbox1;
+ GtkWidget *registers;
+ GtkWidget *vbox2;
+ GtkWidget *disasm;
+ GtkWidget *console;
+ GtkWidget *edit;
+ GtkAccelGroup *accel_group;
+
+ accel_group = gtk_accel_group_new ();
+
+ debugmain = gtk_window_new (GTK_WINDOW_TOPLEVEL);
+ gtk_widget_set_name (debugmain, "debugmain");
+ gtk_window_set_title (GTK_WINDOW (debugmain), "Debug main window");
+ gtk_window_set_default_size (GTK_WINDOW (debugmain), 350, 300);
+
+ vbox1 = gtk_vbox_new (FALSE, 0);
+ gtk_widget_set_name (vbox1, "vbox1");
+ gtk_widget_show (vbox1);
+ gtk_container_add (GTK_CONTAINER (debugmain), vbox1);
+
+ menu = gtk_menu_bar_new ();
+ gtk_widget_set_name (menu, "menu");
+ gtk_widget_show (menu);
+ gtk_box_pack_start (GTK_BOX (vbox1), menu, FALSE, FALSE, 0);
+
+ menuitem4 = gtk_menu_item_new_with_mnemonic ("_Debug");
+ gtk_widget_set_name (menuitem4, "menuitem4");
+ gtk_widget_show (menuitem4);
+ gtk_container_add (GTK_CONTAINER (menu), menuitem4);
+
+ menuitem4_menu = gtk_menu_new ();
+ gtk_widget_set_name (menuitem4_menu, "menuitem4_menu");
+ gtk_menu_item_set_submenu (GTK_MENU_ITEM (menuitem4), menuitem4_menu);
+
+ new_mem = gtk_menu_item_new_with_mnemonic ("New Memory Window");
+ gtk_widget_set_name (new_mem, "new_mem");
+ gtk_widget_show (new_mem);
+ gtk_container_add (GTK_CONTAINER (menuitem4_menu), new_mem);
+ gtk_widget_add_accelerator (new_mem, "activate", accel_group,
+ GDK_m, (GdkModifierType) GDK_CONTROL_MASK,
+ GTK_ACCEL_VISIBLE);
+
+ new_disasm = gtk_menu_item_new_with_mnemonic ("New Disassembly Window");
+ gtk_widget_set_name (new_disasm, "new_disasm");
+ gtk_widget_show (new_disasm);
+ gtk_container_add (GTK_CONTAINER (menuitem4_menu), new_disasm);
+ gtk_widget_add_accelerator (new_disasm, "activate", accel_group,
+ GDK_d, (GdkModifierType) GDK_CONTROL_MASK,
+ GTK_ACCEL_VISIBLE);
+
+ new_errorlog = gtk_menu_item_new_with_mnemonic ("New Error Log Window");
+ gtk_widget_set_name (new_errorlog, "new_errorlog");
+ gtk_widget_show (new_errorlog);
+ gtk_container_add (GTK_CONTAINER (menuitem4_menu), new_errorlog);
+ gtk_widget_add_accelerator (new_errorlog, "activate", accel_group,
+ GDK_l, (GdkModifierType) GDK_CONTROL_MASK,
+ GTK_ACCEL_VISIBLE);
+
+ separator2 = gtk_separator_menu_item_new ();
+ gtk_widget_set_name (separator2, "separator2");
+ gtk_widget_show (separator2);
+ gtk_container_add (GTK_CONTAINER (menuitem4_menu), separator2);
+ gtk_widget_set_sensitive (separator2, FALSE);
+
+ run = gtk_menu_item_new_with_mnemonic ("Run");
+ gtk_widget_set_name (run, "run");
+ gtk_widget_show (run);
+ gtk_container_add (GTK_CONTAINER (menuitem4_menu), run);
+ gtk_widget_add_accelerator (run, "activate", accel_group,
+ GDK_F5, (GdkModifierType) 0,
+ GTK_ACCEL_VISIBLE);
+
+ run_h = gtk_menu_item_new_with_mnemonic ("Run and Hide Debugger");
+ gtk_widget_set_name (run_h, "run_h");
+ gtk_widget_show (run_h);
+ gtk_container_add (GTK_CONTAINER (menuitem4_menu), run_h);
+ gtk_widget_add_accelerator (run_h, "activate", accel_group,
+ GDK_F12, (GdkModifierType) 0,
+ GTK_ACCEL_VISIBLE);
+
+ run_cpu = gtk_menu_item_new_with_mnemonic ("Run to Next CPU");
+ gtk_widget_set_name (run_cpu, "run_cpu");
+ gtk_widget_show (run_cpu);
+ gtk_container_add (GTK_CONTAINER (menuitem4_menu), run_cpu);
+ gtk_widget_add_accelerator (run_cpu, "activate", accel_group,
+ GDK_F6, (GdkModifierType) 0,
+ GTK_ACCEL_VISIBLE);
+
+ run_irq = gtk_menu_item_new_with_mnemonic ("Run until Next Interrupt on This CPU");
+ gtk_widget_set_name (run_irq, "run_irq");
+ gtk_widget_show (run_irq);
+ gtk_container_add (GTK_CONTAINER (menuitem4_menu), run_irq);
+ gtk_widget_add_accelerator (run_irq, "activate", accel_group,
+ GDK_F7, (GdkModifierType) 0,
+ GTK_ACCEL_VISIBLE);
+
+ run_vbl = gtk_menu_item_new_with_mnemonic ("Run until Next VBLANK");
+ gtk_widget_set_name (run_vbl, "run_vbl");
+ gtk_widget_show (run_vbl);
+ gtk_container_add (GTK_CONTAINER (menuitem4_menu), run_vbl);
+ gtk_widget_add_accelerator (run_vbl, "activate", accel_group,
+ GDK_F8, (GdkModifierType) 0,
+ GTK_ACCEL_VISIBLE);
+
+ separator3 = gtk_separator_menu_item_new ();
+ gtk_widget_set_name (separator3, "separator3");
+ gtk_widget_show (separator3);
+ gtk_container_add (GTK_CONTAINER (menuitem4_menu), separator3);
+ gtk_widget_set_sensitive (separator3, FALSE);
+
+ step_into = gtk_menu_item_new_with_mnemonic ("Step Into");
+ gtk_widget_set_name (step_into, "step_into");
+ gtk_widget_show (step_into);
+ gtk_container_add (GTK_CONTAINER (menuitem4_menu), step_into);
+ gtk_widget_add_accelerator (step_into, "activate", accel_group,
+ GDK_F11, (GdkModifierType) 0,
+ GTK_ACCEL_VISIBLE);
+
+ step_over = gtk_menu_item_new_with_mnemonic ("Step Over");
+ gtk_widget_set_name (step_over, "step_over");
+ gtk_widget_show (step_over);
+ gtk_container_add (GTK_CONTAINER (menuitem4_menu), step_over);
+ gtk_widget_add_accelerator (step_over, "activate", accel_group,
+ GDK_F9, (GdkModifierType) 0,
+ GTK_ACCEL_VISIBLE);
+
+ step_out = gtk_menu_item_new_with_mnemonic ("Step Out");
+ gtk_widget_set_name (step_out, "step_out");
+ gtk_widget_show (step_out);
+ gtk_container_add (GTK_CONTAINER (menuitem4_menu), step_out);
+ gtk_widget_add_accelerator (step_out, "activate", accel_group,
+ GDK_F11, (GdkModifierType) GDK_SHIFT_MASK,
+ GTK_ACCEL_VISIBLE);
+
+ separator4 = gtk_separator_menu_item_new ();
+ gtk_widget_set_name (separator4, "separator4");
+ gtk_widget_show (separator4);
+ gtk_container_add (GTK_CONTAINER (menuitem4_menu), separator4);
+ gtk_widget_set_sensitive (separator4, FALSE);
+
+ soft_reset = gtk_menu_item_new_with_mnemonic ("Soft Reset");
+ gtk_widget_set_name (soft_reset, "soft_reset");
+ gtk_widget_show (soft_reset);
+ gtk_container_add (GTK_CONTAINER (menuitem4_menu), soft_reset);
+ gtk_widget_add_accelerator (soft_reset, "activate", accel_group,
+ GDK_F3, (GdkModifierType) 0,
+ GTK_ACCEL_VISIBLE);
+
+ hard_reset = gtk_menu_item_new_with_mnemonic ("Hard Reset");
+ gtk_widget_set_name (hard_reset, "hard_reset");
+ gtk_widget_show (hard_reset);
+ gtk_container_add (GTK_CONTAINER (menuitem4_menu), hard_reset);
+ gtk_widget_add_accelerator (hard_reset, "activate", accel_group,
+ GDK_F3, (GdkModifierType) GDK_SHIFT_MASK,
+ GTK_ACCEL_VISIBLE);
+
+ exit = gtk_menu_item_new_with_mnemonic ("Exit");
+ gtk_widget_set_name (exit, "exit");
+ gtk_widget_show (exit);
+ gtk_container_add (GTK_CONTAINER (menuitem4_menu), exit);
+
+ item1 = gtk_menu_item_new_with_mnemonic ("_Options");
+ gtk_widget_set_name (item1, "item1");
+ gtk_widget_show (item1);
+ gtk_container_add (GTK_CONTAINER (menu), item1);
+
+ item1_menu = gtk_menu_new ();
+ gtk_widget_set_name (item1_menu, "item1_menu");
+ gtk_menu_item_set_submenu (GTK_MENU_ITEM (item1), item1_menu);
+
+ raw_opcodes = gtk_radio_menu_item_new_with_mnemonic (raw_opcodes_group, "Raw Opcodes");
+ raw_opcodes_group = gtk_radio_menu_item_get_group (GTK_RADIO_MENU_ITEM (raw_opcodes));
+ gtk_widget_set_name (raw_opcodes, "raw_opcodes");
+ gtk_widget_show (raw_opcodes);
+ gtk_container_add (GTK_CONTAINER (item1_menu), raw_opcodes);
+ gtk_widget_add_accelerator (raw_opcodes, "activate", accel_group,
+ GDK_r, (GdkModifierType) GDK_CONTROL_MASK,
+ GTK_ACCEL_VISIBLE);
+ gtk_check_menu_item_set_active (GTK_CHECK_MENU_ITEM (raw_opcodes), TRUE);
+
+ enc_opcodes = gtk_radio_menu_item_new_with_mnemonic (raw_opcodes_group, "Encryped Opcodes");
+ raw_opcodes_group = gtk_radio_menu_item_get_group (GTK_RADIO_MENU_ITEM (enc_opcodes));
+ gtk_widget_set_name (enc_opcodes, "enc_opcodes");
+ gtk_widget_show (enc_opcodes);
+ gtk_container_add (GTK_CONTAINER (item1_menu), enc_opcodes);
+ gtk_widget_add_accelerator (enc_opcodes, "activate", accel_group,
+ GDK_e, (GdkModifierType) GDK_CONTROL_MASK,
+ GTK_ACCEL_VISIBLE);
+ gtk_check_menu_item_set_active (GTK_CHECK_MENU_ITEM (enc_opcodes), TRUE);
+
+ comments = gtk_radio_menu_item_new_with_mnemonic (raw_opcodes_group, "Comments");
+ raw_opcodes_group = gtk_radio_menu_item_get_group (GTK_RADIO_MENU_ITEM (comments));
+ gtk_widget_set_name (comments, "comments");
+ gtk_widget_show (comments);
+ gtk_container_add (GTK_CONTAINER (item1_menu), comments);
+ gtk_widget_add_accelerator (comments, "activate", accel_group,
+ GDK_c, (GdkModifierType) GDK_CONTROL_MASK,
+ GTK_ACCEL_VISIBLE);
+ gtk_check_menu_item_set_active (GTK_CHECK_MENU_ITEM (comments), TRUE);
+
+ hbox1 = gtk_hbox_new (FALSE, 0);
+ gtk_widget_set_name (hbox1, "hbox1");
+ gtk_widget_show (hbox1);
+ gtk_box_pack_start (GTK_BOX (vbox1), hbox1, TRUE, TRUE, 2);
+
+ registers = dview_new ("registers", "", "", 0, 0);
+ gtk_widget_set_name (registers, "registers");
+ gtk_widget_show (registers);
+ gtk_box_pack_start (GTK_BOX (hbox1), registers, FALSE, TRUE, 0);
+ GTK_WIDGET_UNSET_FLAGS (registers, GTK_CAN_FOCUS);
+ GTK_WIDGET_UNSET_FLAGS (registers, GTK_CAN_DEFAULT);
+
+ vbox2 = gtk_vbox_new (FALSE, 0);
+ gtk_widget_set_name (vbox2, "vbox2");
+ gtk_widget_show (vbox2);
+ gtk_box_pack_start (GTK_BOX (hbox1), vbox2, TRUE, TRUE, 0);
+
+ disasm = dview_new ("disasm", "", "", 0, 0);
+ gtk_widget_set_name (disasm, "disasm");
+ gtk_widget_show (disasm);
+ gtk_box_pack_start (GTK_BOX (vbox2), disasm, TRUE, TRUE, 2);
+ GTK_WIDGET_UNSET_FLAGS (disasm, GTK_CAN_FOCUS);
+ GTK_WIDGET_UNSET_FLAGS (disasm, GTK_CAN_DEFAULT);
+
+ console = dview_new ("console", "", "", 0, 0);
+ gtk_widget_set_name (console, "console");
+ gtk_widget_show (console);
+ gtk_box_pack_start (GTK_BOX (vbox2), console, TRUE, TRUE, 0);
+ GTK_WIDGET_UNSET_FLAGS (console, GTK_CAN_FOCUS);
+ GTK_WIDGET_UNSET_FLAGS (console, GTK_CAN_DEFAULT);
+
+ edit = gtk_entry_new ();
+ gtk_widget_set_name (edit, "edit");
+ gtk_widget_show (edit);
+ gtk_box_pack_start (GTK_BOX (vbox2), edit, FALSE, FALSE, 0);
+ gtk_entry_set_activates_default (GTK_ENTRY (edit), TRUE);
+
+ g_signal_connect ((gpointer) new_mem, "activate",
+ G_CALLBACK (on_new_mem_activate),
+ machine);
+ g_signal_connect ((gpointer) new_disasm, "activate",
+ G_CALLBACK (on_new_disasm_activate),
+ machine);
+ g_signal_connect ((gpointer) new_errorlog, "activate",
+ G_CALLBACK (on_new_errorlog_activate),
+ machine);
+ g_signal_connect ((gpointer) run, "activate",
+ G_CALLBACK (on_run_activate),
+ machine);
+ g_signal_connect ((gpointer) run_h, "activate",
+ G_CALLBACK (on_run_h_activate),
+ machine);
+ g_signal_connect ((gpointer) run_cpu, "activate",
+ G_CALLBACK (on_run_cpu_activate),
+ machine);
+ g_signal_connect ((gpointer) run_irq, "activate",
+ G_CALLBACK (on_run_irq_activate),
+ machine);
+ g_signal_connect ((gpointer) run_vbl, "activate",
+ G_CALLBACK (on_run_vbl_activate),
+ machine);
+ g_signal_connect ((gpointer) step_into, "activate",
+ G_CALLBACK (on_step_into_activate),
+ machine);
+ g_signal_connect ((gpointer) step_over, "activate",
+ G_CALLBACK (on_step_over_activate),
+ machine);
+ g_signal_connect ((gpointer) step_out, "activate",
+ G_CALLBACK (on_step_out_activate),
+ machine);
+ g_signal_connect ((gpointer) soft_reset, "activate",
+ G_CALLBACK (on_soft_reset_activate),
+ machine);
+ g_signal_connect ((gpointer) hard_reset, "activate",
+ G_CALLBACK (on_hard_reset_activate),
+ machine);
+ g_signal_connect ((gpointer) exit, "activate",
+ G_CALLBACK (on_exit_activate),
+ machine);
+
+ /* Store pointers to all widgets, for use by lookup_widget(). */
+ GLADE_HOOKUP_OBJECT_NO_REF (debugmain, debugmain, "debugmain");
+ GLADE_HOOKUP_OBJECT (debugmain, vbox1, "vbox1");
+ GLADE_HOOKUP_OBJECT (debugmain, menu, "menu");
+ GLADE_HOOKUP_OBJECT (debugmain, menuitem4, "menuitem4");
+ GLADE_HOOKUP_OBJECT (debugmain, menuitem4_menu, "menuitem4_menu");
+ GLADE_HOOKUP_OBJECT (debugmain, new_mem, "new_mem");
+ GLADE_HOOKUP_OBJECT (debugmain, new_disasm, "new_disasm");
+ GLADE_HOOKUP_OBJECT (debugmain, new_errorlog, "new_errorlog");
+ GLADE_HOOKUP_OBJECT (debugmain, separator2, "separator2");
+ GLADE_HOOKUP_OBJECT (debugmain, run, "run");
+ GLADE_HOOKUP_OBJECT (debugmain, run_h, "run_h");
+ GLADE_HOOKUP_OBJECT (debugmain, run_cpu, "run_cpu");
+ GLADE_HOOKUP_OBJECT (debugmain, run_irq, "run_irq");
+ GLADE_HOOKUP_OBJECT (debugmain, run_vbl, "run_vbl");
+ GLADE_HOOKUP_OBJECT (debugmain, separator3, "separator3");
+ GLADE_HOOKUP_OBJECT (debugmain, step_into, "step_into");
+ GLADE_HOOKUP_OBJECT (debugmain, step_over, "step_over");
+ GLADE_HOOKUP_OBJECT (debugmain, step_out, "step_out");
+ GLADE_HOOKUP_OBJECT (debugmain, separator4, "separator4");
+ GLADE_HOOKUP_OBJECT (debugmain, soft_reset, "soft_reset");
+ GLADE_HOOKUP_OBJECT (debugmain, hard_reset, "hard_reset");
+ GLADE_HOOKUP_OBJECT (debugmain, exit, "exit");
+ GLADE_HOOKUP_OBJECT (debugmain, item1, "item1");
+ GLADE_HOOKUP_OBJECT (debugmain, item1_menu, "item1_menu");
+ GLADE_HOOKUP_OBJECT (debugmain, raw_opcodes, "raw_opcodes");
+ GLADE_HOOKUP_OBJECT (debugmain, enc_opcodes, "enc_opcodes");
+ GLADE_HOOKUP_OBJECT (debugmain, comments, "comments");
+ GLADE_HOOKUP_OBJECT (debugmain, hbox1, "hbox1");
+ GLADE_HOOKUP_OBJECT (debugmain, registers, "registers");
+ GLADE_HOOKUP_OBJECT (debugmain, vbox2, "vbox2");
+ GLADE_HOOKUP_OBJECT (debugmain, disasm, "disasm");
+ GLADE_HOOKUP_OBJECT (debugmain, console, "console");
+ GLADE_HOOKUP_OBJECT (debugmain, edit, "edit");
+
+ gtk_widget_grab_focus (edit);
+ gtk_window_add_accel_group (GTK_WINDOW (debugmain), accel_group);
+
+ return debugmain;
+}
+
+GtkWidget*
+create_memorywin (running_machine *machine)
+{
+ GtkWidget *memorywin;
+ GtkWidget *vbox3;
+ GtkWidget *menu;
+ GtkWidget *debug;
+ GtkWidget *debug_menu;
+ GtkWidget *new_mem;
+ GtkWidget *new_disasm;
+ GtkWidget *new_errorlog;
+ GtkWidget *separator2;
+ GtkWidget *run;
+ GtkWidget *run_h;
+ GtkWidget *run_cpu;
+ GtkWidget *run_irq;
+ GtkWidget *run_vbl;
+ GtkWidget *separator3;
+ GtkWidget *step_into;
+ GtkWidget *step_over;
+ GtkWidget *step_out;
+ GtkWidget *separator4;
+ GtkWidget *soft_reset;
+ GtkWidget *hard_reset;
+ GtkWidget *exit;
+ GtkWidget *options;
+ GtkWidget *options_menu;
+ GSList *chunks_1_group = NULL;
+ GtkWidget *chunks_1;
+ GtkWidget *chunks_2;
+ GtkWidget *chunks_4;
+ GtkWidget *separator5;
+ GtkWidget *reverse;
+ GtkWidget *separator6;
+ GtkWidget *ibpl;
+ GtkWidget *dbpl;
+ GtkWidget *hbox2;
+ GtkWidget *edit;
+ GtkWidget *zone;
+ GtkWidget *memoryview;
+ GtkAccelGroup *accel_group;
+
+ accel_group = gtk_accel_group_new ();
+
+ memorywin = gtk_window_new (GTK_WINDOW_TOPLEVEL);
+ gtk_widget_set_name (memorywin, "memorywin");
+ gtk_window_set_title (GTK_WINDOW (memorywin), "Memory View");
+
+ vbox3 = gtk_vbox_new (FALSE, 0);
+ gtk_widget_set_name (vbox3, "vbox3");
+ gtk_widget_show (vbox3);
+ gtk_container_add (GTK_CONTAINER (memorywin), vbox3);
+
+ menu = gtk_menu_bar_new ();
+ gtk_widget_set_name (menu, "menu");
+ gtk_widget_show (menu);
+ gtk_box_pack_start (GTK_BOX (vbox3), menu, FALSE, FALSE, 0);
+
+ debug = gtk_menu_item_new_with_mnemonic ("_Debug");
+ gtk_widget_set_name (debug, "debug");
+ gtk_widget_show (debug);
+ gtk_container_add (GTK_CONTAINER (menu), debug);
+
+ debug_menu = gtk_menu_new ();
+ gtk_widget_set_name (debug_menu, "debug_menu");
+ gtk_menu_item_set_submenu (GTK_MENU_ITEM (debug), debug_menu);
+
+ new_mem = gtk_menu_item_new_with_mnemonic ("New Memory Window");
+ gtk_widget_set_name (new_mem, "new_mem");
+ gtk_widget_show (new_mem);
+ gtk_container_add (GTK_CONTAINER (debug_menu), new_mem);
+ gtk_widget_add_accelerator (new_mem, "activate", accel_group,
+ GDK_m, (GdkModifierType) GDK_CONTROL_MASK,
+ GTK_ACCEL_VISIBLE);
+
+ new_disasm = gtk_menu_item_new_with_mnemonic ("New Disassembly Window");
+ gtk_widget_set_name (new_disasm, "new_disasm");
+ gtk_widget_show (new_disasm);
+ gtk_container_add (GTK_CONTAINER (debug_menu), new_disasm);
+ gtk_widget_add_accelerator (new_disasm, "activate", accel_group,
+ GDK_d, (GdkModifierType) GDK_CONTROL_MASK,
+ GTK_ACCEL_VISIBLE);
+
+ new_errorlog = gtk_menu_item_new_with_mnemonic ("New Error Log Window");
+ gtk_widget_set_name (new_errorlog, "new_errorlog");
+ gtk_widget_show (new_errorlog);
+ gtk_container_add (GTK_CONTAINER (debug_menu), new_errorlog);
+ gtk_widget_add_accelerator (new_errorlog, "activate", accel_group,
+ GDK_l, (GdkModifierType) GDK_CONTROL_MASK,
+ GTK_ACCEL_VISIBLE);
+
+ separator2 = gtk_separator_menu_item_new ();
+ gtk_widget_set_name (separator2, "separator2");
+ gtk_widget_show (separator2);
+ gtk_container_add (GTK_CONTAINER (debug_menu), separator2);
+ gtk_widget_set_sensitive (separator2, FALSE);
+
+ run = gtk_menu_item_new_with_mnemonic ("Run");
+ gtk_widget_set_name (run, "run");
+ gtk_widget_show (run);
+ gtk_container_add (GTK_CONTAINER (debug_menu), run);
+ gtk_widget_add_accelerator (run, "activate", accel_group,
+ GDK_F5, (GdkModifierType) 0,
+ GTK_ACCEL_VISIBLE);
+
+ run_h = gtk_menu_item_new_with_mnemonic ("Run and Hide Debugger");
+ gtk_widget_set_name (run_h, "run_h");
+ gtk_widget_show (run_h);
+ gtk_container_add (GTK_CONTAINER (debug_menu), run_h);
+ gtk_widget_add_accelerator (run_h, "activate", accel_group,
+ GDK_F12, (GdkModifierType) 0,
+ GTK_ACCEL_VISIBLE);
+
+ run_cpu = gtk_menu_item_new_with_mnemonic ("Run to Next CPU");
+ gtk_widget_set_name (run_cpu, "run_cpu");
+ gtk_widget_show (run_cpu);
+ gtk_container_add (GTK_CONTAINER (debug_menu), run_cpu);
+ gtk_widget_add_accelerator (run_cpu, "activate", accel_group,
+ GDK_F6, (GdkModifierType) 0,
+ GTK_ACCEL_VISIBLE);
+
+ run_irq = gtk_menu_item_new_with_mnemonic ("Run until Next Interrupt on This CPU");
+ gtk_widget_set_name (run_irq, "run_irq");
+ gtk_widget_show (run_irq);
+ gtk_container_add (GTK_CONTAINER (debug_menu), run_irq);
+ gtk_widget_add_accelerator (run_irq, "activate", accel_group,
+ GDK_F7, (GdkModifierType) 0,
+ GTK_ACCEL_VISIBLE);
+
+ run_vbl = gtk_menu_item_new_with_mnemonic ("Run until Next VBLANK");
+ gtk_widget_set_name (run_vbl, "run_vbl");
+ gtk_widget_show (run_vbl);
+ gtk_container_add (GTK_CONTAINER (debug_menu), run_vbl);
+ gtk_widget_add_accelerator (run_vbl, "activate", accel_group,
+ GDK_F8, (GdkModifierType) 0,
+ GTK_ACCEL_VISIBLE);
+
+ separator3 = gtk_separator_menu_item_new ();
+ gtk_widget_set_name (separator3, "separator3");
+ gtk_widget_show (separator3);
+ gtk_container_add (GTK_CONTAINER (debug_menu), separator3);
+ gtk_widget_set_sensitive (separator3, FALSE);
+
+ step_into = gtk_menu_item_new_with_mnemonic ("Step Into");
+ gtk_widget_set_name (step_into, "step_into");
+ gtk_widget_show (step_into);
+ gtk_container_add (GTK_CONTAINER (debug_menu), step_into);
+ gtk_widget_add_accelerator (step_into, "activate", accel_group,
+ GDK_F11, (GdkModifierType) 0,
+ GTK_ACCEL_VISIBLE);
+
+ step_over = gtk_menu_item_new_with_mnemonic ("Step Over");
+ gtk_widget_set_name (step_over, "step_over");
+ gtk_widget_show (step_over);
+ gtk_container_add (GTK_CONTAINER (debug_menu), step_over);
+ gtk_widget_add_accelerator (step_over, "activate", accel_group,
+ GDK_F10, (GdkModifierType) 0,
+ GTK_ACCEL_VISIBLE);
+
+ step_out = gtk_menu_item_new_with_mnemonic ("Step Out");
+ gtk_widget_set_name (step_out, "step_out");
+ gtk_widget_show (step_out);
+ gtk_container_add (GTK_CONTAINER (debug_menu), step_out);
+ gtk_widget_add_accelerator (step_out, "activate", accel_group,
+ GDK_F11, (GdkModifierType) GDK_SHIFT_MASK,
+ GTK_ACCEL_VISIBLE);
+
+ separator4 = gtk_separator_menu_item_new ();
+ gtk_widget_set_name (separator4, "separator4");
+ gtk_widget_show (separator4);
+ gtk_container_add (GTK_CONTAINER (debug_menu), separator4);
+ gtk_widget_set_sensitive (separator4, FALSE);
+
+ soft_reset = gtk_menu_item_new_with_mnemonic ("Soft Reset");
+ gtk_widget_set_name (soft_reset, "soft_reset");
+ gtk_widget_show (soft_reset);
+ gtk_container_add (GTK_CONTAINER (debug_menu), soft_reset);
+ gtk_widget_add_accelerator (soft_reset, "activate", accel_group,
+ GDK_F3, (GdkModifierType) 0,
+ GTK_ACCEL_VISIBLE);
+
+ hard_reset = gtk_menu_item_new_with_mnemonic ("Hard Reset");
+ gtk_widget_set_name (hard_reset, "hard_reset");
+ gtk_widget_show (hard_reset);
+ gtk_container_add (GTK_CONTAINER (debug_menu), hard_reset);
+ gtk_widget_add_accelerator (hard_reset, "activate", accel_group,
+ GDK_F3, (GdkModifierType) GDK_SHIFT_MASK,
+ GTK_ACCEL_VISIBLE);
+
+ exit = gtk_menu_item_new_with_mnemonic ("Exit");
+ gtk_widget_set_name (exit, "exit");
+ gtk_widget_show (exit);
+ gtk_container_add (GTK_CONTAINER (debug_menu), exit);
+
+ options = gtk_menu_item_new_with_mnemonic ("_Options");
+ gtk_widget_set_name (options, "options");
+ gtk_widget_show (options);
+ gtk_container_add (GTK_CONTAINER (menu), options);
+
+ options_menu = gtk_menu_new ();
+ gtk_widget_set_name (options_menu, "options_menu");
+ gtk_menu_item_set_submenu (GTK_MENU_ITEM (options), options_menu);
+
+ chunks_1 = gtk_radio_menu_item_new_with_mnemonic (chunks_1_group, "1-byte chunks");
+ chunks_1_group = gtk_radio_menu_item_get_group (GTK_RADIO_MENU_ITEM (chunks_1));
+ gtk_widget_set_name (chunks_1, "chunks_1");
+ gtk_widget_show (chunks_1);
+ gtk_container_add (GTK_CONTAINER (options_menu), chunks_1);
+ gtk_widget_add_accelerator (chunks_1, "activate", accel_group,
+ GDK_1, (GdkModifierType) GDK_CONTROL_MASK,
+ GTK_ACCEL_VISIBLE);
+ gtk_check_menu_item_set_active (GTK_CHECK_MENU_ITEM (chunks_1), TRUE);
+
+ chunks_2 = gtk_radio_menu_item_new_with_mnemonic (chunks_1_group, "2-bytes chunks");
+ chunks_1_group = gtk_radio_menu_item_get_group (GTK_RADIO_MENU_ITEM (chunks_2));
+ gtk_widget_set_name (chunks_2, "chunks_2");
+ gtk_widget_show (chunks_2);
+ gtk_container_add (GTK_CONTAINER (options_menu), chunks_2);
+ gtk_widget_add_accelerator (chunks_2, "activate", accel_group,
+ GDK_2, (GdkModifierType) GDK_CONTROL_MASK,
+ GTK_ACCEL_VISIBLE);
+ gtk_check_menu_item_set_active (GTK_CHECK_MENU_ITEM (chunks_2), TRUE);
+
+ chunks_4 = gtk_radio_menu_item_new_with_mnemonic (chunks_1_group, "4-bytes chunks");
+ chunks_1_group = gtk_radio_menu_item_get_group (GTK_RADIO_MENU_ITEM (chunks_4));
+ gtk_widget_set_name (chunks_4, "chunks_4");
+ gtk_widget_show (chunks_4);
+ gtk_container_add (GTK_CONTAINER (options_menu), chunks_4);
+ gtk_widget_add_accelerator (chunks_4, "activate", accel_group,
+ GDK_4, (GdkModifierType) GDK_CONTROL_MASK,
+ GTK_ACCEL_VISIBLE);
+ gtk_check_menu_item_set_active (GTK_CHECK_MENU_ITEM (chunks_4), TRUE);
+
+ separator5 = gtk_separator_menu_item_new ();
+ gtk_widget_set_name (separator5, "separator5");
+ gtk_widget_show (separator5);
+ gtk_container_add (GTK_CONTAINER (options_menu), separator5);
+ gtk_widget_set_sensitive (separator5, FALSE);
+
+ reverse = gtk_check_menu_item_new_with_mnemonic ("Reverse View");
+ gtk_widget_set_name (reverse, "reverse");
+ gtk_widget_show (reverse);
+ gtk_container_add (GTK_CONTAINER (options_menu), reverse);
+ gtk_widget_add_accelerator (reverse, "activate", accel_group,
+ GDK_r, (GdkModifierType) GDK_CONTROL_MASK,
+ GTK_ACCEL_VISIBLE);
+
+ separator6 = gtk_separator_menu_item_new ();
+ gtk_widget_set_name (separator6, "separator6");
+ gtk_widget_show (separator6);
+ gtk_container_add (GTK_CONTAINER (options_menu), separator6);
+ gtk_widget_set_sensitive (separator6, FALSE);
+
+ ibpl = gtk_menu_item_new_with_mnemonic ("Increase bytes per line");
+ gtk_widget_set_name (ibpl, "ibpl");
+ gtk_widget_show (ibpl);
+ gtk_container_add (GTK_CONTAINER (options_menu), ibpl);
+ gtk_widget_add_accelerator (ibpl, "activate", accel_group,
+ GDK_p, (GdkModifierType) GDK_CONTROL_MASK,
+ GTK_ACCEL_VISIBLE);
+
+ dbpl = gtk_menu_item_new_with_mnemonic ("Decrease bytes per line");
+ gtk_widget_set_name (dbpl, "dbpl");
+ gtk_widget_show (dbpl);
+ gtk_container_add (GTK_CONTAINER (options_menu), dbpl);
+ gtk_widget_add_accelerator (dbpl, "activate", accel_group,
+ GDK_o, (GdkModifierType) GDK_CONTROL_MASK,
+ GTK_ACCEL_VISIBLE);
+
+ hbox2 = gtk_hbox_new (FALSE, 0);
+ gtk_widget_set_name (hbox2, "hbox2");
+ gtk_widget_show (hbox2);
+ gtk_box_pack_start (GTK_BOX (vbox3), hbox2, FALSE, TRUE, 0);
+
+ edit = gtk_entry_new ();
+ gtk_widget_set_name (edit, "edit");
+ gtk_widget_show (edit);
+ gtk_box_pack_start (GTK_BOX (hbox2), edit, TRUE, TRUE, 0);
+
+ zone = gtk_combo_box_new_text ();
+ gtk_widget_set_name (zone, "zone");
+ gtk_widget_show (zone);
+ gtk_box_pack_start (GTK_BOX (hbox2), zone, TRUE, TRUE, 0);
+
+ memoryview = dview_new ("memoryview", "", "", 0, 0);
+ gtk_widget_set_name (memoryview, "memoryview");
+ gtk_widget_show (memoryview);
+ gtk_box_pack_start (GTK_BOX (vbox3), memoryview, TRUE, TRUE, 0);
+ GTK_WIDGET_UNSET_FLAGS (memoryview, GTK_CAN_FOCUS);
+ GTK_WIDGET_UNSET_FLAGS (memoryview, GTK_CAN_DEFAULT);
+
+ g_signal_connect ((gpointer) new_mem, "activate",
+ G_CALLBACK (on_new_mem_activate),
+ machine);
+ g_signal_connect ((gpointer) new_disasm, "activate",
+ G_CALLBACK (on_new_disasm_activate),
+ machine);
+ g_signal_connect ((gpointer) new_errorlog, "activate",
+ G_CALLBACK (on_new_errorlog_activate),
+ machine);
+ g_signal_connect ((gpointer) run, "activate",
+ G_CALLBACK (on_run_activate),
+ machine);
+ g_signal_connect ((gpointer) run_h, "activate",
+ G_CALLBACK (on_run_h_activate),
+ machine);
+ g_signal_connect ((gpointer) run_cpu, "activate",
+ G_CALLBACK (on_run_cpu_activate),
+ machine);
+ g_signal_connect ((gpointer) run_irq, "activate",
+ G_CALLBACK (on_run_irq_activate),
+ machine);
+ g_signal_connect ((gpointer) run_vbl, "activate",
+ G_CALLBACK (on_run_vbl_activate),
+ machine);
+ g_signal_connect ((gpointer) step_into, "activate",
+ G_CALLBACK (on_step_into_activate),
+ machine);
+ g_signal_connect ((gpointer) step_over, "activate",
+ G_CALLBACK (on_step_over_activate),
+ machine);
+ g_signal_connect ((gpointer) step_out, "activate",
+ G_CALLBACK (on_step_out_activate),
+ machine);
+ g_signal_connect ((gpointer) soft_reset, "activate",
+ G_CALLBACK (on_soft_reset_activate),
+ machine);
+ g_signal_connect ((gpointer) hard_reset, "activate",
+ G_CALLBACK (on_hard_reset_activate),
+ machine);
+ g_signal_connect ((gpointer) exit, "activate",
+ G_CALLBACK (on_exit_activate),
+ machine);
+
+ /* Store pointers to all widgets, for use by lookup_widget(). */
+ GLADE_HOOKUP_OBJECT_NO_REF (memorywin, memorywin, "memorywin");
+ GLADE_HOOKUP_OBJECT (memorywin, vbox3, "vbox3");
+ GLADE_HOOKUP_OBJECT (memorywin, menu, "menu");
+ GLADE_HOOKUP_OBJECT (memorywin, debug, "debug");
+ GLADE_HOOKUP_OBJECT (memorywin, debug_menu, "debug_menu");
+ GLADE_HOOKUP_OBJECT (memorywin, new_mem, "new_mem");
+ GLADE_HOOKUP_OBJECT (memorywin, new_disasm, "new_disasm");
+ GLADE_HOOKUP_OBJECT (memorywin, new_errorlog, "new_errorlog");
+ GLADE_HOOKUP_OBJECT (memorywin, separator2, "separator2");
+ GLADE_HOOKUP_OBJECT (memorywin, run, "run");
+ GLADE_HOOKUP_OBJECT (memorywin, run_h, "run_h");
+ GLADE_HOOKUP_OBJECT (memorywin, run_cpu, "run_cpu");
+ GLADE_HOOKUP_OBJECT (memorywin, run_irq, "run_irq");
+ GLADE_HOOKUP_OBJECT (memorywin, run_vbl, "run_vbl");
+ GLADE_HOOKUP_OBJECT (memorywin, separator3, "separator3");
+ GLADE_HOOKUP_OBJECT (memorywin, step_into, "step_into");
+ GLADE_HOOKUP_OBJECT (memorywin, step_over, "step_over");
+ GLADE_HOOKUP_OBJECT (memorywin, step_out, "step_out");
+ GLADE_HOOKUP_OBJECT (memorywin, separator4, "separator4");
+ GLADE_HOOKUP_OBJECT (memorywin, soft_reset, "soft_reset");
+ GLADE_HOOKUP_OBJECT (memorywin, hard_reset, "hard_reset");
+ GLADE_HOOKUP_OBJECT (memorywin, exit, "exit");
+ GLADE_HOOKUP_OBJECT (memorywin, options, "options");
+ GLADE_HOOKUP_OBJECT (memorywin, options_menu, "options_menu");
+ GLADE_HOOKUP_OBJECT (memorywin, chunks_1, "chunks_1");
+ GLADE_HOOKUP_OBJECT (memorywin, chunks_2, "chunks_2");
+ GLADE_HOOKUP_OBJECT (memorywin, chunks_4, "chunks_4");
+ GLADE_HOOKUP_OBJECT (memorywin, separator5, "separator5");
+ GLADE_HOOKUP_OBJECT (memorywin, reverse, "reverse");
+ GLADE_HOOKUP_OBJECT (memorywin, separator6, "separator6");
+ GLADE_HOOKUP_OBJECT (memorywin, ibpl, "ibpl");
+ GLADE_HOOKUP_OBJECT (memorywin, dbpl, "dbpl");
+ GLADE_HOOKUP_OBJECT (memorywin, hbox2, "hbox2");
+ GLADE_HOOKUP_OBJECT (memorywin, edit, "edit");
+ GLADE_HOOKUP_OBJECT (memorywin, zone, "zone");
+ GLADE_HOOKUP_OBJECT (memorywin, memoryview, "memoryview");
+
+ gtk_window_add_accel_group (GTK_WINDOW (memorywin), accel_group);
+
+ return memorywin;
+}
+
+GtkWidget*
+create_disasmwin (running_machine *machine)
+{
+ GtkWidget *disasmwin;
+ GtkWidget *vbox4;
+ GtkWidget *menubar1;
+ GtkWidget *menuitem5;
+ GtkWidget *menuitem5_menu;
+ GtkWidget *menuitem6;
+ GtkWidget *menuitem7;
+ GtkWidget *menuitem8;
+ GtkWidget *separatormenuitem1;
+ GtkWidget *menuitem9;
+ GtkWidget *menuitem10;
+ GtkWidget *menuitem11;
+ GtkWidget *menuitem12;
+ GtkWidget *menuitem13;
+ GtkWidget *separatormenuitem2;
+ GtkWidget *menuitem14;
+ GtkWidget *menuitem15;
+ GtkWidget *menuitem16;
+ GtkWidget *separatormenuitem3;
+ GtkWidget *menuitem17;
+ GtkWidget *menuitem18;
+ GtkWidget *menuitem19;
+ GtkWidget *menuitem20;
+ GtkWidget *menuitem20_menu;
+ GSList *raw_opcodes_group = NULL;
+ GtkWidget *raw_opcodes;
+ GtkWidget *enc_opcodes;
+ GtkWidget *comments;
+ GtkWidget *hbox3;
+ GtkWidget *edit;
+ GtkWidget *cpu;
+ GtkWidget *disasmview;
+ GtkAccelGroup *accel_group;
+
+ accel_group = gtk_accel_group_new ();
+
+ disasmwin = gtk_window_new (GTK_WINDOW_TOPLEVEL);
+ gtk_widget_set_name (disasmwin, "disasmwin");
+ gtk_window_set_title (GTK_WINDOW (disasmwin), "Disassembly");
+
+ vbox4 = gtk_vbox_new (FALSE, 0);
+ gtk_widget_set_name (vbox4, "vbox4");
+ gtk_widget_show (vbox4);
+ gtk_container_add (GTK_CONTAINER (disasmwin), vbox4);
+
+ menubar1 = gtk_menu_bar_new ();
+ gtk_widget_set_name (menubar1, "menubar1");
+ gtk_widget_show (menubar1);
+ gtk_box_pack_start (GTK_BOX (vbox4), menubar1, FALSE, FALSE, 0);
+
+ menuitem5 = gtk_menu_item_new_with_mnemonic ("_Debug");
+ gtk_widget_set_name (menuitem5, "menuitem5");
+ gtk_widget_show (menuitem5);
+ gtk_container_add (GTK_CONTAINER (menubar1), menuitem5);
+
+ menuitem5_menu = gtk_menu_new ();
+ gtk_widget_set_name (menuitem5_menu, "menuitem5_menu");
+ gtk_menu_item_set_submenu (GTK_MENU_ITEM (menuitem5), menuitem5_menu);
+
+ menuitem6 = gtk_menu_item_new_with_mnemonic ("New Memory Window");
+ gtk_widget_set_name (menuitem6, "menuitem6");
+ gtk_widget_show (menuitem6);
+ gtk_container_add (GTK_CONTAINER (menuitem5_menu), menuitem6);
+ gtk_widget_add_accelerator (menuitem6, "activate", accel_group,
+ GDK_m, (GdkModifierType) GDK_CONTROL_MASK,
+ GTK_ACCEL_VISIBLE);
+
+ menuitem7 = gtk_menu_item_new_with_mnemonic ("New Disassembly Window");
+ gtk_widget_set_name (menuitem7, "menuitem7");
+ gtk_widget_show (menuitem7);
+ gtk_container_add (GTK_CONTAINER (menuitem5_menu), menuitem7);
+ gtk_widget_add_accelerator (menuitem7, "activate", accel_group,
+ GDK_d, (GdkModifierType) GDK_CONTROL_MASK,
+ GTK_ACCEL_VISIBLE);
+
+ menuitem8 = gtk_menu_item_new_with_mnemonic ("New Error Log Window");
+ gtk_widget_set_name (menuitem8, "menuitem8");
+ gtk_widget_show (menuitem8);
+ gtk_container_add (GTK_CONTAINER (menuitem5_menu), menuitem8);
+ gtk_widget_add_accelerator (menuitem8, "activate", accel_group,
+ GDK_l, (GdkModifierType) GDK_CONTROL_MASK,
+ GTK_ACCEL_VISIBLE);
+
+ separatormenuitem1 = gtk_separator_menu_item_new ();
+ gtk_widget_set_name (separatormenuitem1, "separatormenuitem1");
+ gtk_widget_show (separatormenuitem1);
+ gtk_container_add (GTK_CONTAINER (menuitem5_menu), separatormenuitem1);
+ gtk_widget_set_sensitive (separatormenuitem1, FALSE);
+
+ menuitem9 = gtk_menu_item_new_with_mnemonic ("Run");
+ gtk_widget_set_name (menuitem9, "menuitem9");
+ gtk_widget_show (menuitem9);
+ gtk_container_add (GTK_CONTAINER (menuitem5_menu), menuitem9);
+ gtk_widget_add_accelerator (menuitem9, "activate", accel_group,
+ GDK_F5, (GdkModifierType) 0,
+ GTK_ACCEL_VISIBLE);
+
+ menuitem10 = gtk_menu_item_new_with_mnemonic ("Run and Hide Debugger");
+ gtk_widget_set_name (menuitem10, "menuitem10");
+ gtk_widget_show (menuitem10);
+ gtk_container_add (GTK_CONTAINER (menuitem5_menu), menuitem10);
+ gtk_widget_add_accelerator (menuitem10, "activate", accel_group,
+ GDK_F12, (GdkModifierType) 0,
+ GTK_ACCEL_VISIBLE);
+
+ menuitem11 = gtk_menu_item_new_with_mnemonic ("Run to Next CPU");
+ gtk_widget_set_name (menuitem11, "menuitem11");
+ gtk_widget_show (menuitem11);
+ gtk_container_add (GTK_CONTAINER (menuitem5_menu), menuitem11);
+ gtk_widget_add_accelerator (menuitem11, "activate", accel_group,
+ GDK_F6, (GdkModifierType) 0,
+ GTK_ACCEL_VISIBLE);
+
+ menuitem12 = gtk_menu_item_new_with_mnemonic ("Run until Next Interrupt on This CPU");
+ gtk_widget_set_name (menuitem12, "menuitem12");
+ gtk_widget_show (menuitem12);
+ gtk_container_add (GTK_CONTAINER (menuitem5_menu), menuitem12);
+ gtk_widget_add_accelerator (menuitem12, "activate", accel_group,
+ GDK_F7, (GdkModifierType) 0,
+ GTK_ACCEL_VISIBLE);
+
+ menuitem13 = gtk_menu_item_new_with_mnemonic ("Run until Next VBLANK");
+ gtk_widget_set_name (menuitem13, "menuitem13");
+ gtk_widget_show (menuitem13);
+ gtk_container_add (GTK_CONTAINER (menuitem5_menu), menuitem13);
+ gtk_widget_add_accelerator (menuitem13, "activate", accel_group,
+ GDK_F8, (GdkModifierType) 0,
+ GTK_ACCEL_VISIBLE);
+
+ separatormenuitem2 = gtk_separator_menu_item_new ();
+ gtk_widget_set_name (separatormenuitem2, "separatormenuitem2");
+ gtk_widget_show (separatormenuitem2);
+ gtk_container_add (GTK_CONTAINER (menuitem5_menu), separatormenuitem2);
+ gtk_widget_set_sensitive (separatormenuitem2, FALSE);
+
+ menuitem14 = gtk_menu_item_new_with_mnemonic ("Step Into");
+ gtk_widget_set_name (menuitem14, "menuitem14");
+ gtk_widget_show (menuitem14);
+ gtk_container_add (GTK_CONTAINER (menuitem5_menu), menuitem14);
+ gtk_widget_add_accelerator (menuitem14, "activate", accel_group,
+ GDK_F11, (GdkModifierType) 0,
+ GTK_ACCEL_VISIBLE);
+
+ menuitem15 = gtk_menu_item_new_with_mnemonic ("Step Over");
+ gtk_widget_set_name (menuitem15, "menuitem15");
+ gtk_widget_show (menuitem15);
+ gtk_container_add (GTK_CONTAINER (menuitem5_menu), menuitem15);
+ gtk_widget_add_accelerator (menuitem15, "activate", accel_group,
+ GDK_F10, (GdkModifierType) 0,
+ GTK_ACCEL_VISIBLE);
+
+ menuitem16 = gtk_menu_item_new_with_mnemonic ("Step Out");
+ gtk_widget_set_name (menuitem16, "menuitem16");
+ gtk_widget_show (menuitem16);
+ gtk_container_add (GTK_CONTAINER (menuitem5_menu), menuitem16);
+ gtk_widget_add_accelerator (menuitem16, "activate", accel_group,
+ GDK_F11, (GdkModifierType) GDK_SHIFT_MASK,
+ GTK_ACCEL_VISIBLE);
+
+ separatormenuitem3 = gtk_separator_menu_item_new ();
+ gtk_widget_set_name (separatormenuitem3, "separatormenuitem3");
+ gtk_widget_show (separatormenuitem3);
+ gtk_container_add (GTK_CONTAINER (menuitem5_menu), separatormenuitem3);
+ gtk_widget_set_sensitive (separatormenuitem3, FALSE);
+
+ menuitem17 = gtk_menu_item_new_with_mnemonic ("Soft Reset");
+ gtk_widget_set_name (menuitem17, "menuitem17");
+ gtk_widget_show (menuitem17);
+ gtk_container_add (GTK_CONTAINER (menuitem5_menu), menuitem17);
+ gtk_widget_add_accelerator (menuitem17, "activate", accel_group,
+ GDK_F3, (GdkModifierType) 0,
+ GTK_ACCEL_VISIBLE);
+
+ menuitem18 = gtk_menu_item_new_with_mnemonic ("Hard Reset");
+ gtk_widget_set_name (menuitem18, "menuitem18");
+ gtk_widget_show (menuitem18);
+ gtk_container_add (GTK_CONTAINER (menuitem5_menu), menuitem18);
+ gtk_widget_add_accelerator (menuitem18, "activate", accel_group,
+ GDK_F3, (GdkModifierType) GDK_SHIFT_MASK,
+ GTK_ACCEL_VISIBLE);
+
+ menuitem19 = gtk_menu_item_new_with_mnemonic ("Exit");
+ gtk_widget_set_name (menuitem19, "menuitem19");
+ gtk_widget_show (menuitem19);
+ gtk_container_add (GTK_CONTAINER (menuitem5_menu), menuitem19);
+
+ menuitem20 = gtk_menu_item_new_with_mnemonic ("_Options");
+ gtk_widget_set_name (menuitem20, "menuitem20");
+ gtk_widget_show (menuitem20);
+ gtk_container_add (GTK_CONTAINER (menubar1), menuitem20);
+
+ menuitem20_menu = gtk_menu_new ();
+ gtk_widget_set_name (menuitem20_menu, "menuitem20_menu");
+ gtk_menu_item_set_submenu (GTK_MENU_ITEM (menuitem20), menuitem20_menu);
+
+ raw_opcodes = gtk_radio_menu_item_new_with_mnemonic (raw_opcodes_group, "Raw Opcodes");
+ raw_opcodes_group = gtk_radio_menu_item_get_group (GTK_RADIO_MENU_ITEM (raw_opcodes));
+ gtk_widget_set_name (raw_opcodes, "raw_opcodes");
+ gtk_widget_show (raw_opcodes);
+ gtk_container_add (GTK_CONTAINER (menuitem20_menu), raw_opcodes);
+ gtk_widget_add_accelerator (raw_opcodes, "activate", accel_group,
+ GDK_r, (GdkModifierType) GDK_CONTROL_MASK,
+ GTK_ACCEL_VISIBLE);
+ gtk_check_menu_item_set_active (GTK_CHECK_MENU_ITEM (raw_opcodes), TRUE);
+
+ enc_opcodes = gtk_radio_menu_item_new_with_mnemonic (raw_opcodes_group, "Encrypted Opcodes");
+ raw_opcodes_group = gtk_radio_menu_item_get_group (GTK_RADIO_MENU_ITEM (enc_opcodes));
+ gtk_widget_set_name (enc_opcodes, "enc_opcodes");
+ gtk_widget_show (enc_opcodes);
+ gtk_container_add (GTK_CONTAINER (menuitem20_menu), enc_opcodes);
+ gtk_widget_add_accelerator (enc_opcodes, "activate", accel_group,
+ GDK_e, (GdkModifierType) GDK_CONTROL_MASK,
+ GTK_ACCEL_VISIBLE);
+ gtk_check_menu_item_set_active (GTK_CHECK_MENU_ITEM (enc_opcodes), TRUE);
+
+ comments = gtk_radio_menu_item_new_with_mnemonic (raw_opcodes_group, "Comments");
+ raw_opcodes_group = gtk_radio_menu_item_get_group (GTK_RADIO_MENU_ITEM (comments));
+ gtk_widget_set_name (comments, "comments");
+ gtk_widget_show (comments);
+ gtk_container_add (GTK_CONTAINER (menuitem20_menu), comments);
+ gtk_widget_add_accelerator (comments, "activate", accel_group,
+ GDK_c, (GdkModifierType) GDK_CONTROL_MASK,
+ GTK_ACCEL_VISIBLE);
+ gtk_check_menu_item_set_active (GTK_CHECK_MENU_ITEM (comments), TRUE);
+
+ hbox3 = gtk_hbox_new (FALSE, 0);
+ gtk_widget_set_name (hbox3, "hbox3");
+ gtk_widget_show (hbox3);
+ gtk_box_pack_start (GTK_BOX (vbox4), hbox3, FALSE, TRUE, 0);
+
+ edit = gtk_entry_new ();
+ gtk_widget_set_name (edit, "edit");
+ gtk_widget_show (edit);
+ gtk_box_pack_start (GTK_BOX (hbox3), edit, TRUE, TRUE, 0);
+
+ cpu = gtk_combo_box_new_text ();
+ gtk_widget_set_name (cpu, "cpu");
+ gtk_widget_show (cpu);
+ gtk_box_pack_start (GTK_BOX (hbox3), cpu, TRUE, TRUE, 0);
+
+ disasmview = dview_new ("disasmview", "", "", 0, 0);
+ gtk_widget_set_name (disasmview, "disasmview");
+ gtk_widget_show (disasmview);
+ gtk_box_pack_start (GTK_BOX (vbox4), disasmview, TRUE, TRUE, 0);
+ GTK_WIDGET_UNSET_FLAGS (disasmview, GTK_CAN_FOCUS);
+ GTK_WIDGET_UNSET_FLAGS (disasmview, GTK_CAN_DEFAULT);
+
+ g_signal_connect ((gpointer) menuitem6, "activate",
+ G_CALLBACK (on_new_mem_activate),
+ machine);
+ g_signal_connect ((gpointer) menuitem7, "activate",
+ G_CALLBACK (on_new_disasm_activate),
+ machine);
+ g_signal_connect ((gpointer) menuitem8, "activate",
+ G_CALLBACK (on_new_errorlog_activate),
+ machine);
+ g_signal_connect ((gpointer) menuitem9, "activate",
+ G_CALLBACK (on_run_activate),
+ machine);
+ g_signal_connect ((gpointer) menuitem10, "activate",
+ G_CALLBACK (on_run_h_activate),
+ machine);
+ g_signal_connect ((gpointer) menuitem11, "activate",
+ G_CALLBACK (on_run_cpu_activate),
+ machine);
+ g_signal_connect ((gpointer) menuitem12, "activate",
+ G_CALLBACK (on_run_irq_activate),
+ machine);
+ g_signal_connect ((gpointer) menuitem13, "activate",
+ G_CALLBACK (on_run_vbl_activate),
+ machine);
+ g_signal_connect ((gpointer) menuitem14, "activate",
+ G_CALLBACK (on_step_into_activate),
+ machine);
+ g_signal_connect ((gpointer) menuitem15, "activate",
+ G_CALLBACK (on_step_over_activate),
+ machine);
+ g_signal_connect ((gpointer) menuitem16, "activate",
+ G_CALLBACK (on_step_out_activate),
+ machine);
+ g_signal_connect ((gpointer) menuitem17, "activate",
+ G_CALLBACK (on_soft_reset_activate),
+ machine);
+ g_signal_connect ((gpointer) menuitem18, "activate",
+ G_CALLBACK (on_hard_reset_activate),
+ machine);
+ g_signal_connect ((gpointer) menuitem19, "activate",
+ G_CALLBACK (on_exit_activate),
+ machine);
+
+ /* Store pointers to all widgets, for use by lookup_widget(). */
+ GLADE_HOOKUP_OBJECT_NO_REF (disasmwin, disasmwin, "disasmwin");
+ GLADE_HOOKUP_OBJECT (disasmwin, vbox4, "vbox4");
+ GLADE_HOOKUP_OBJECT (disasmwin, menubar1, "menubar1");
+ GLADE_HOOKUP_OBJECT (disasmwin, menuitem5, "menuitem5");
+ GLADE_HOOKUP_OBJECT (disasmwin, menuitem5_menu, "menuitem5_menu");
+ GLADE_HOOKUP_OBJECT (disasmwin, menuitem6, "menuitem6");
+ GLADE_HOOKUP_OBJECT (disasmwin, menuitem7, "menuitem7");
+ GLADE_HOOKUP_OBJECT (disasmwin, menuitem8, "menuitem8");
+ GLADE_HOOKUP_OBJECT (disasmwin, separatormenuitem1, "separatormenuitem1");
+ GLADE_HOOKUP_OBJECT (disasmwin, menuitem9, "menuitem9");
+ GLADE_HOOKUP_OBJECT (disasmwin, menuitem10, "menuitem10");
+ GLADE_HOOKUP_OBJECT (disasmwin, menuitem11, "menuitem11");
+ GLADE_HOOKUP_OBJECT (disasmwin, menuitem12, "menuitem12");
+ GLADE_HOOKUP_OBJECT (disasmwin, menuitem13, "menuitem13");
+ GLADE_HOOKUP_OBJECT (disasmwin, separatormenuitem2, "separatormenuitem2");
+ GLADE_HOOKUP_OBJECT (disasmwin, menuitem14, "menuitem14");
+ GLADE_HOOKUP_OBJECT (disasmwin, menuitem15, "menuitem15");
+ GLADE_HOOKUP_OBJECT (disasmwin, menuitem16, "menuitem16");
+ GLADE_HOOKUP_OBJECT (disasmwin, separatormenuitem3, "separatormenuitem3");
+ GLADE_HOOKUP_OBJECT (disasmwin, menuitem17, "menuitem17");
+ GLADE_HOOKUP_OBJECT (disasmwin, menuitem18, "menuitem18");
+ GLADE_HOOKUP_OBJECT (disasmwin, menuitem19, "menuitem19");
+ GLADE_HOOKUP_OBJECT (disasmwin, menuitem20, "menuitem20");
+ GLADE_HOOKUP_OBJECT (disasmwin, menuitem20_menu, "menuitem20_menu");
+ GLADE_HOOKUP_OBJECT (disasmwin, raw_opcodes, "raw_opcodes");
+ GLADE_HOOKUP_OBJECT (disasmwin, enc_opcodes, "enc_opcodes");
+ GLADE_HOOKUP_OBJECT (disasmwin, comments, "comments");
+ GLADE_HOOKUP_OBJECT (disasmwin, hbox3, "hbox3");
+ GLADE_HOOKUP_OBJECT (disasmwin, edit, "edit");
+ GLADE_HOOKUP_OBJECT (disasmwin, cpu, "cpu");
+ GLADE_HOOKUP_OBJECT (disasmwin, disasmview, "disasmview");
+
+ gtk_window_add_accel_group (GTK_WINDOW (disasmwin), accel_group);
+
+ return disasmwin;
+}
+
+GtkWidget*
+create_logwin (running_machine *machine)
+{
+ GtkWidget *logwin;
+ GtkWidget *vbox5;
+ GtkWidget *menubar2;
+ GtkWidget *menuitem26;
+ GtkWidget *menuitem26_menu;
+ GtkWidget *menuitem27;
+ GtkWidget *menuitem28;
+ GtkWidget *menuitem29;
+ GtkWidget *separatormenuitem5;
+ GtkWidget *menuitem30;
+ GtkWidget *menuitem31;
+ GtkWidget *menuitem32;
+ GtkWidget *menuitem33;
+ GtkWidget *menuitem34;
+ GtkWidget *separatormenuitem6;
+ GtkWidget *menuitem35;
+ GtkWidget *menuitem36;
+ GtkWidget *menuitem37;
+ GtkWidget *separatormenuitem7;
+ GtkWidget *menuitem38;
+ GtkWidget *menuitem39;
+ GtkWidget *menuitem40;
+ GtkWidget *logview;
+ GtkAccelGroup *accel_group;
+
+ accel_group = gtk_accel_group_new ();
+
+ logwin = gtk_window_new (GTK_WINDOW_TOPLEVEL);
+ gtk_widget_set_name (logwin, "logwin");
+ gtk_window_set_title (GTK_WINDOW (logwin), "Log Viewer");
+
+ vbox5 = gtk_vbox_new (FALSE, 0);
+ gtk_widget_set_name (vbox5, "vbox5");
+ gtk_widget_show (vbox5);
+ gtk_container_add (GTK_CONTAINER (logwin), vbox5);
+
+ menubar2 = gtk_menu_bar_new ();
+ gtk_widget_set_name (menubar2, "menubar2");
+ gtk_widget_show (menubar2);
+ gtk_box_pack_start (GTK_BOX (vbox5), menubar2, FALSE, FALSE, 0);
+
+ menuitem26 = gtk_menu_item_new_with_mnemonic ("_Debug");
+ gtk_widget_set_name (menuitem26, "menuitem26");
+ gtk_widget_show (menuitem26);
+ gtk_container_add (GTK_CONTAINER (menubar2), menuitem26);
+
+ menuitem26_menu = gtk_menu_new ();
+ gtk_widget_set_name (menuitem26_menu, "menuitem26_menu");
+ gtk_menu_item_set_submenu (GTK_MENU_ITEM (menuitem26), menuitem26_menu);
+
+ menuitem27 = gtk_menu_item_new_with_mnemonic ("New Memory Window");
+ gtk_widget_set_name (menuitem27, "menuitem27");
+ gtk_widget_show (menuitem27);
+ gtk_container_add (GTK_CONTAINER (menuitem26_menu), menuitem27);
+ gtk_widget_add_accelerator (menuitem27, "activate", accel_group,
+ GDK_m, (GdkModifierType) GDK_CONTROL_MASK,
+ GTK_ACCEL_VISIBLE);
+
+ menuitem28 = gtk_menu_item_new_with_mnemonic ("New Disassembly Window");
+ gtk_widget_set_name (menuitem28, "menuitem28");
+ gtk_widget_show (menuitem28);
+ gtk_container_add (GTK_CONTAINER (menuitem26_menu), menuitem28);
+ gtk_widget_add_accelerator (menuitem28, "activate", accel_group,
+ GDK_d, (GdkModifierType) GDK_CONTROL_MASK,
+ GTK_ACCEL_VISIBLE);
+
+ menuitem29 = gtk_menu_item_new_with_mnemonic ("New Error Log Window");
+ gtk_widget_set_name (menuitem29, "menuitem29");
+ gtk_widget_show (menuitem29);
+ gtk_container_add (GTK_CONTAINER (menuitem26_menu), menuitem29);
+ gtk_widget_add_accelerator (menuitem29, "activate", accel_group,
+ GDK_l, (GdkModifierType) GDK_CONTROL_MASK,
+ GTK_ACCEL_VISIBLE);
+
+ separatormenuitem5 = gtk_separator_menu_item_new ();
+ gtk_widget_set_name (separatormenuitem5, "separatormenuitem5");
+ gtk_widget_show (separatormenuitem5);
+ gtk_container_add (GTK_CONTAINER (menuitem26_menu), separatormenuitem5);
+ gtk_widget_set_sensitive (separatormenuitem5, FALSE);
+
+ menuitem30 = gtk_menu_item_new_with_mnemonic ("Run");
+ gtk_widget_set_name (menuitem30, "menuitem30");
+ gtk_widget_show (menuitem30);
+ gtk_container_add (GTK_CONTAINER (menuitem26_menu), menuitem30);
+ gtk_widget_add_accelerator (menuitem30, "activate", accel_group,
+ GDK_F5, (GdkModifierType) 0,
+ GTK_ACCEL_VISIBLE);
+
+ menuitem31 = gtk_menu_item_new_with_mnemonic ("Run and Hide Debugger");
+ gtk_widget_set_name (menuitem31, "menuitem31");
+ gtk_widget_show (menuitem31);
+ gtk_container_add (GTK_CONTAINER (menuitem26_menu), menuitem31);
+ gtk_widget_add_accelerator (menuitem31, "activate", accel_group,
+ GDK_F12, (GdkModifierType) 0,
+ GTK_ACCEL_VISIBLE);
+
+ menuitem32 = gtk_menu_item_new_with_mnemonic ("Run to Next CPU");
+ gtk_widget_set_name (menuitem32, "menuitem32");
+ gtk_widget_show (menuitem32);
+ gtk_container_add (GTK_CONTAINER (menuitem26_menu), menuitem32);
+ gtk_widget_add_accelerator (menuitem32, "activate", accel_group,
+ GDK_F6, (GdkModifierType) 0,
+ GTK_ACCEL_VISIBLE);
+
+ menuitem33 = gtk_menu_item_new_with_mnemonic ("Run until Next Interrupt on This CPU");
+ gtk_widget_set_name (menuitem33, "menuitem33");
+ gtk_widget_show (menuitem33);
+ gtk_container_add (GTK_CONTAINER (menuitem26_menu), menuitem33);
+ gtk_widget_add_accelerator (menuitem33, "activate", accel_group,
+ GDK_F7, (GdkModifierType) 0,
+ GTK_ACCEL_VISIBLE);
+
+ menuitem34 = gtk_menu_item_new_with_mnemonic ("Run until Next VBLANK");
+ gtk_widget_set_name (menuitem34, "menuitem34");
+ gtk_widget_show (menuitem34);
+ gtk_container_add (GTK_CONTAINER (menuitem26_menu), menuitem34);
+ gtk_widget_add_accelerator (menuitem34, "activate", accel_group,
+ GDK_F8, (GdkModifierType) 0,
+ GTK_ACCEL_VISIBLE);
+
+ separatormenuitem6 = gtk_separator_menu_item_new ();
+ gtk_widget_set_name (separatormenuitem6, "separatormenuitem6");
+ gtk_widget_show (separatormenuitem6);
+ gtk_container_add (GTK_CONTAINER (menuitem26_menu), separatormenuitem6);
+ gtk_widget_set_sensitive (separatormenuitem6, FALSE);
+
+ menuitem35 = gtk_menu_item_new_with_mnemonic ("Step Into");
+ gtk_widget_set_name (menuitem35, "menuitem35");
+ gtk_widget_show (menuitem35);
+ gtk_container_add (GTK_CONTAINER (menuitem26_menu), menuitem35);
+ gtk_widget_add_accelerator (menuitem35, "activate", accel_group,
+ GDK_F11, (GdkModifierType) 0,
+ GTK_ACCEL_VISIBLE);
+
+ menuitem36 = gtk_menu_item_new_with_mnemonic ("Step Over");
+ gtk_widget_set_name (menuitem36, "menuitem36");
+ gtk_widget_show (menuitem36);
+ gtk_container_add (GTK_CONTAINER (menuitem26_menu), menuitem36);
+ gtk_widget_add_accelerator (menuitem36, "activate", accel_group,
+ GDK_F10, (GdkModifierType) 0,
+ GTK_ACCEL_VISIBLE);
+
+ menuitem37 = gtk_menu_item_new_with_mnemonic ("Step Out");
+ gtk_widget_set_name (menuitem37, "menuitem37");
+ gtk_widget_show (menuitem37);
+ gtk_container_add (GTK_CONTAINER (menuitem26_menu), menuitem37);
+ gtk_widget_add_accelerator (menuitem37, "activate", accel_group,
+ GDK_F11, (GdkModifierType) GDK_SHIFT_MASK,
+ GTK_ACCEL_VISIBLE);
+
+ separatormenuitem7 = gtk_separator_menu_item_new ();
+ gtk_widget_set_name (separatormenuitem7, "separatormenuitem7");
+ gtk_widget_show (separatormenuitem7);
+ gtk_container_add (GTK_CONTAINER (menuitem26_menu), separatormenuitem7);
+ gtk_widget_set_sensitive (separatormenuitem7, FALSE);
+
+ menuitem38 = gtk_menu_item_new_with_mnemonic ("Soft Reset");
+ gtk_widget_set_name (menuitem38, "menuitem38");
+ gtk_widget_show (menuitem38);
+ gtk_container_add (GTK_CONTAINER (menuitem26_menu), menuitem38);
+ gtk_widget_add_accelerator (menuitem38, "activate", accel_group,
+ GDK_F3, (GdkModifierType) 0,
+ GTK_ACCEL_VISIBLE);
+
+ menuitem39 = gtk_menu_item_new_with_mnemonic ("Hard Reset");
+ gtk_widget_set_name (menuitem39, "menuitem39");
+ gtk_widget_show (menuitem39);
+ gtk_container_add (GTK_CONTAINER (menuitem26_menu), menuitem39);
+ gtk_widget_add_accelerator (menuitem39, "activate", accel_group,
+ GDK_F3, (GdkModifierType) GDK_SHIFT_MASK,
+ GTK_ACCEL_VISIBLE);
+
+ menuitem40 = gtk_menu_item_new_with_mnemonic ("Exit");
+ gtk_widget_set_name (menuitem40, "menuitem40");
+ gtk_widget_show (menuitem40);
+ gtk_container_add (GTK_CONTAINER (menuitem26_menu), menuitem40);
+
+ logview = dview_new ("logview", "", "", 0, 0);
+ gtk_widget_set_name (logview, "logview");
+ gtk_widget_show (logview);
+ gtk_box_pack_start (GTK_BOX (vbox5), logview, TRUE, TRUE, 0);
+ GTK_WIDGET_UNSET_FLAGS (logview, GTK_CAN_FOCUS);
+ GTK_WIDGET_UNSET_FLAGS (logview, GTK_CAN_DEFAULT);
+
+ g_signal_connect ((gpointer) menuitem27, "activate",
+ G_CALLBACK (on_new_mem_activate),
+ machine);
+ g_signal_connect ((gpointer) menuitem28, "activate",
+ G_CALLBACK (on_new_disasm_activate),
+ machine);
+ g_signal_connect ((gpointer) menuitem29, "activate",
+ G_CALLBACK (on_new_errorlog_activate),
+ machine);
+ g_signal_connect ((gpointer) menuitem30, "activate",
+ G_CALLBACK (on_run_activate),
+ machine);
+ g_signal_connect ((gpointer) menuitem31, "activate",
+ G_CALLBACK (on_run_h_activate),
+ machine);
+ g_signal_connect ((gpointer) menuitem32, "activate",
+ G_CALLBACK (on_run_cpu_activate),
+ machine);
+ g_signal_connect ((gpointer) menuitem33, "activate",
+ G_CALLBACK (on_run_irq_activate),
+ machine);
+ g_signal_connect ((gpointer) menuitem34, "activate",
+ G_CALLBACK (on_run_vbl_activate),
+ machine);
+ g_signal_connect ((gpointer) menuitem35, "activate",
+ G_CALLBACK (on_step_into_activate),
+ machine);
+ g_signal_connect ((gpointer) menuitem36, "activate",
+ G_CALLBACK (on_step_over_activate),
+ machine);
+ g_signal_connect ((gpointer) menuitem37, "activate",
+ G_CALLBACK (on_step_out_activate),
+ machine);
+ g_signal_connect ((gpointer) menuitem38, "activate",
+ G_CALLBACK (on_soft_reset_activate),
+ machine);
+ g_signal_connect ((gpointer) menuitem39, "activate",
+ G_CALLBACK (on_hard_reset_activate),
+ machine);
+ g_signal_connect ((gpointer) menuitem40, "activate",
+ G_CALLBACK (on_exit_activate),
+ machine);
+
+ /* Store pointers to all widgets, for use by lookup_widget(). */
+ GLADE_HOOKUP_OBJECT_NO_REF (logwin, logwin, "logwin");
+ GLADE_HOOKUP_OBJECT (logwin, vbox5, "vbox5");
+ GLADE_HOOKUP_OBJECT (logwin, menubar2, "menubar2");
+ GLADE_HOOKUP_OBJECT (logwin, menuitem26, "menuitem26");
+ GLADE_HOOKUP_OBJECT (logwin, menuitem26_menu, "menuitem26_menu");
+ GLADE_HOOKUP_OBJECT (logwin, menuitem27, "menuitem27");
+ GLADE_HOOKUP_OBJECT (logwin, menuitem28, "menuitem28");
+ GLADE_HOOKUP_OBJECT (logwin, menuitem29, "menuitem29");
+ GLADE_HOOKUP_OBJECT (logwin, separatormenuitem5, "separatormenuitem5");
+ GLADE_HOOKUP_OBJECT (logwin, menuitem30, "menuitem30");
+ GLADE_HOOKUP_OBJECT (logwin, menuitem31, "menuitem31");
+ GLADE_HOOKUP_OBJECT (logwin, menuitem32, "menuitem32");
+ GLADE_HOOKUP_OBJECT (logwin, menuitem33, "menuitem33");
+ GLADE_HOOKUP_OBJECT (logwin, menuitem34, "menuitem34");
+ GLADE_HOOKUP_OBJECT (logwin, separatormenuitem6, "separatormenuitem6");
+ GLADE_HOOKUP_OBJECT (logwin, menuitem35, "menuitem35");
+ GLADE_HOOKUP_OBJECT (logwin, menuitem36, "menuitem36");
+ GLADE_HOOKUP_OBJECT (logwin, menuitem37, "menuitem37");
+ GLADE_HOOKUP_OBJECT (logwin, separatormenuitem7, "separatormenuitem7");
+ GLADE_HOOKUP_OBJECT (logwin, menuitem38, "menuitem38");
+ GLADE_HOOKUP_OBJECT (logwin, menuitem39, "menuitem39");
+ GLADE_HOOKUP_OBJECT (logwin, menuitem40, "menuitem40");
+ GLADE_HOOKUP_OBJECT (logwin, logview, "logview");
+
+ gtk_window_add_accel_group (GTK_WINDOW (logwin), accel_group);
+
+ return logwin;
+}
+
diff --git a/src/osd/sdl/debug-intf.h b/src/osd/sdl/debug-intf.h
new file mode 100644
index 00000000000..aea7a513640
--- /dev/null
+++ b/src/osd/sdl/debug-intf.h
@@ -0,0 +1,8 @@
+/*
+ * DO NOT EDIT THIS FILE - it is generated by Glade.
+ */
+
+GtkWidget* create_debugmain (running_machine *machine);
+GtkWidget* create_memorywin (running_machine *machine);
+GtkWidget* create_disasmwin (running_machine *machine);
+GtkWidget* create_logwin (running_machine *machine);
diff --git a/src/osd/sdl/debug-sup.c b/src/osd/sdl/debug-sup.c
new file mode 100644
index 00000000000..1c63b65a914
--- /dev/null
+++ b/src/osd/sdl/debug-sup.c
@@ -0,0 +1,144 @@
+/*
+ * DO NOT EDIT THIS FILE - it is generated by Glade.
+ */
+
+#ifdef HAVE_CONFIG_H
+# include <config.h>
+#endif
+
+#include <sys/types.h>
+#include <sys/stat.h>
+#include <unistd.h>
+#include <string.h>
+#include <stdio.h>
+
+#include <gtk/gtk.h>
+
+#include "debug-sup.h"
+
+GtkWidget*
+lookup_widget (GtkWidget *widget,
+ const gchar *widget_name)
+{
+ GtkWidget *parent, *found_widget;
+
+ for (;;)
+ {
+ if (GTK_IS_MENU (widget))
+ parent = gtk_menu_get_attach_widget (GTK_MENU (widget));
+ else
+ parent = widget->parent;
+ if (!parent)
+ parent = (GtkWidget*) g_object_get_data (G_OBJECT (widget), "GladeParentKey");
+ if (parent == NULL)
+ break;
+ widget = parent;
+ }
+
+ found_widget = (GtkWidget*) g_object_get_data (G_OBJECT (widget),
+ widget_name);
+ if (!found_widget)
+ g_warning ("Widget not found: %s", widget_name);
+ return found_widget;
+}
+
+static GList *pixmaps_directories = NULL;
+
+/* Use this function to set the directory containing installed pixmaps. */
+void
+add_pixmap_directory (const gchar *directory)
+{
+ pixmaps_directories = g_list_prepend (pixmaps_directories,
+ g_strdup (directory));
+}
+
+/* This is an internally used function to find pixmap files. */
+static gchar*
+find_pixmap_file (const gchar *filename)
+{
+ GList *elem;
+
+ /* We step through each of the pixmaps directory to find it. */
+ elem = pixmaps_directories;
+ while (elem)
+ {
+ gchar *pathname = g_strdup_printf ("%s%s%s", (gchar*)elem->data,
+ G_DIR_SEPARATOR_S, filename);
+ if (g_file_test (pathname, G_FILE_TEST_EXISTS))
+ return pathname;
+ g_free (pathname);
+ elem = elem->next;
+ }
+ return NULL;
+}
+
+/* This is an internally used function to create pixmaps. */
+GtkWidget*
+create_pixmap (GtkWidget *widget,
+ const gchar *filename)
+{
+ gchar *pathname = NULL;
+ GtkWidget *pixmap;
+
+ if (!filename || !filename[0])
+ return gtk_image_new ();
+
+ pathname = find_pixmap_file (filename);
+
+ if (!pathname)
+ {
+ g_warning ("Couldn't find pixmap file: %s", filename);
+ return gtk_image_new ();
+ }
+
+ pixmap = gtk_image_new_from_file (pathname);
+ g_free (pathname);
+ return pixmap;
+}
+
+/* This is an internally used function to create pixmaps. */
+GdkPixbuf*
+create_pixbuf (const gchar *filename)
+{
+ gchar *pathname = NULL;
+ GdkPixbuf *pixbuf;
+ GError *error = NULL;
+
+ if (!filename || !filename[0])
+ return NULL;
+
+ pathname = find_pixmap_file (filename);
+
+ if (!pathname)
+ {
+ g_warning ("Couldn't find pixmap file: %s", filename);
+ return NULL;
+ }
+
+ pixbuf = gdk_pixbuf_new_from_file (pathname, &error);
+ if (!pixbuf)
+ {
+ fprintf (stderr, "Failed to load pixbuf file: %s: %s\n",
+ pathname, error->message);
+ g_error_free (error);
+ }
+ g_free (pathname);
+ return pixbuf;
+}
+
+/* This is used to set ATK action descriptions. */
+void
+glade_set_atk_action_description (AtkAction *action,
+ const gchar *action_name,
+ const gchar *description)
+{
+ gint n_actions, i;
+
+ n_actions = atk_action_get_n_actions (action);
+ for (i = 0; i < n_actions; i++)
+ {
+ if (!strcmp (atk_action_get_name (action, i), action_name))
+ atk_action_set_description (action, i, description);
+ }
+}
+
diff --git a/src/osd/sdl/debug-sup.h b/src/osd/sdl/debug-sup.h
new file mode 100644
index 00000000000..2dea079c2a4
--- /dev/null
+++ b/src/osd/sdl/debug-sup.h
@@ -0,0 +1,44 @@
+/*
+ * DO NOT EDIT THIS FILE - it is generated by Glade.
+ */
+
+#ifdef HAVE_CONFIG_H
+# include <config.h>
+#endif
+
+#include <gtk/gtk.h>
+
+/*
+ * Public Functions.
+ */
+
+/*
+ * This function returns a widget in a component created by Glade.
+ * Call it with the toplevel widget in the component (i.e. a window/dialog),
+ * or alternatively any widget in the component, and the name of the widget
+ * you want returned.
+ */
+GtkWidget* lookup_widget (GtkWidget *widget,
+ const gchar *widget_name);
+
+
+/* Use this function to set the directory containing installed pixmaps. */
+void add_pixmap_directory (const gchar *directory);
+
+
+/*
+ * Private Functions.
+ */
+
+/* This is used to create the pixmaps used in the interface. */
+GtkWidget* create_pixmap (GtkWidget *widget,
+ const gchar *filename);
+
+/* This is used to create the pixbufs used in the interface. */
+GdkPixbuf* create_pixbuf (const gchar *filename);
+
+/* This is used to set ATK action descriptions. */
+void glade_set_atk_action_description (AtkAction *action,
+ const gchar *action_name,
+ const gchar *description);
+
diff --git a/src/osd/sdl/debug.glade b/src/osd/sdl/debug.glade
new file mode 100644
index 00000000000..019ca8a31e6
--- /dev/null
+++ b/src/osd/sdl/debug.glade
@@ -0,0 +1,1241 @@
+<?xml version="1.0" standalone="no"?> <!--*- mode: xml -*-->
+<!DOCTYPE glade-interface SYSTEM "http://glade.gnome.org/glade-2.0.dtd">
+
+<glade-interface>
+
+<widget class="GtkWindow" id="debugmain">
+ <property name="visible">True</property>
+ <property name="title" translatable="yes">Debug main window</property>
+ <property name="type">GTK_WINDOW_TOPLEVEL</property>
+ <property name="window_position">GTK_WIN_POS_NONE</property>
+ <property name="modal">False</property>
+ <property name="default_width">350</property>
+ <property name="default_height">300</property>
+ <property name="resizable">True</property>
+ <property name="destroy_with_parent">False</property>
+ <property name="decorated">True</property>
+ <property name="skip_taskbar_hint">False</property>
+ <property name="skip_pager_hint">False</property>
+ <property name="type_hint">GDK_WINDOW_TYPE_HINT_NORMAL</property>
+ <property name="gravity">GDK_GRAVITY_NORTH_WEST</property>
+ <property name="focus_on_map">True</property>
+ <property name="urgency_hint">False</property>
+
+ <child>
+ <widget class="GtkVBox" id="vbox1">
+ <property name="visible">True</property>
+ <property name="homogeneous">False</property>
+ <property name="spacing">0</property>
+
+ <child>
+ <widget class="GtkMenuBar" id="menu">
+ <property name="visible">True</property>
+ <property name="pack_direction">GTK_PACK_DIRECTION_LTR</property>
+ <property name="child_pack_direction">GTK_PACK_DIRECTION_LTR</property>
+
+ <child>
+ <widget class="GtkMenuItem" id="menuitem4">
+ <property name="visible">True</property>
+ <property name="label" translatable="yes">_Debug</property>
+ <property name="use_underline">True</property>
+
+ <child>
+ <widget class="GtkMenu" id="menuitem4_menu">
+
+ <child>
+ <widget class="GtkMenuItem" id="new_mem">
+ <property name="visible">True</property>
+ <property name="label" translatable="yes">New Memory Window</property>
+ <property name="use_underline">True</property>
+ <signal name="activate" handler="on_new_mem_activate" last_modification_time="Sat, 17 Sep 2005 23:37:00 GMT"/>
+ <accelerator key="m" modifiers="GDK_CONTROL_MASK" signal="activate"/>
+ </widget>
+ </child>
+
+ <child>
+ <widget class="GtkMenuItem" id="new_disasm">
+ <property name="visible">True</property>
+ <property name="label" translatable="yes">New Disassembly Window</property>
+ <property name="use_underline">True</property>
+ <signal name="activate" handler="on_new_disasm_activate" last_modification_time="Sat, 17 Sep 2005 23:37:00 GMT"/>
+ <accelerator key="d" modifiers="GDK_CONTROL_MASK" signal="activate"/>
+ </widget>
+ </child>
+
+ <child>
+ <widget class="GtkMenuItem" id="new_errorlog">
+ <property name="visible">True</property>
+ <property name="label" translatable="yes">New Error Log Window</property>
+ <property name="use_underline">True</property>
+ <signal name="activate" handler="on_new_errorlog_activate" last_modification_time="Tue, 11 Apr 2006 21:39:49 GMT"/>
+ <accelerator key="l" modifiers="GDK_CONTROL_MASK" signal="activate"/>
+ </widget>
+ </child>
+
+ <child>
+ <widget class="GtkSeparatorMenuItem" id="separator2">
+ <property name="visible">True</property>
+ </widget>
+ </child>
+
+ <child>
+ <widget class="GtkMenuItem" id="run">
+ <property name="visible">True</property>
+ <property name="label" translatable="yes">Run</property>
+ <property name="use_underline">True</property>
+ <signal name="activate" handler="on_run_activate" last_modification_time="Sat, 17 Sep 2005 23:37:00 GMT"/>
+ <accelerator key="F5" modifiers="0" signal="activate"/>
+ </widget>
+ </child>
+
+ <child>
+ <widget class="GtkMenuItem" id="run_h">
+ <property name="visible">True</property>
+ <property name="label" translatable="yes">Run and Hide Debugger</property>
+ <property name="use_underline">True</property>
+ <signal name="activate" handler="on_run_h_activate" last_modification_time="Sat, 17 Sep 2005 23:37:00 GMT"/>
+ <accelerator key="F12" modifiers="0" signal="activate"/>
+ </widget>
+ </child>
+
+ <child>
+ <widget class="GtkMenuItem" id="run_cpu">
+ <property name="visible">True</property>
+ <property name="label" translatable="yes">Run to Next CPU</property>
+ <property name="use_underline">True</property>
+ <signal name="activate" handler="on_run_cpu_activate" last_modification_time="Sat, 17 Sep 2005 23:37:00 GMT"/>
+ <accelerator key="F6" modifiers="0" signal="activate"/>
+ </widget>
+ </child>
+
+ <child>
+ <widget class="GtkMenuItem" id="run_irq">
+ <property name="visible">True</property>
+ <property name="label" translatable="yes">Run until Next Interrupt on This CPU</property>
+ <property name="use_underline">True</property>
+ <signal name="activate" handler="on_run_irq_activate" last_modification_time="Sat, 17 Sep 2005 23:37:00 GMT"/>
+ <accelerator key="F7" modifiers="0" signal="activate"/>
+ </widget>
+ </child>
+
+ <child>
+ <widget class="GtkMenuItem" id="run_vbl">
+ <property name="visible">True</property>
+ <property name="label" translatable="yes">Run until Next VBLANK</property>
+ <property name="use_underline">True</property>
+ <signal name="activate" handler="on_run_vbl_activate" last_modification_time="Sat, 17 Sep 2005 23:37:00 GMT"/>
+ <accelerator key="F8" modifiers="0" signal="activate"/>
+ </widget>
+ </child>
+
+ <child>
+ <widget class="GtkSeparatorMenuItem" id="separator3">
+ <property name="visible">True</property>
+ </widget>
+ </child>
+
+ <child>
+ <widget class="GtkMenuItem" id="step_into">
+ <property name="visible">True</property>
+ <property name="label" translatable="yes">Step Into</property>
+ <property name="use_underline">True</property>
+ <signal name="activate" handler="on_step_into_activate" last_modification_time="Sat, 17 Sep 2005 23:37:00 GMT"/>
+ <accelerator key="F11" modifiers="0" signal="activate"/>
+ </widget>
+ </child>
+
+ <child>
+ <widget class="GtkMenuItem" id="step_over">
+ <property name="visible">True</property>
+ <property name="label" translatable="yes">Step Over</property>
+ <property name="use_underline">True</property>
+ <signal name="activate" handler="on_step_over_activate" last_modification_time="Sat, 17 Sep 2005 23:37:00 GMT"/>
+ <accelerator key="F9" modifiers="0" signal="activate"/>
+ </widget>
+ </child>
+
+ <child>
+ <widget class="GtkMenuItem" id="step_out">
+ <property name="visible">True</property>
+ <property name="label" translatable="yes">Step Out</property>
+ <property name="use_underline">True</property>
+ <signal name="activate" handler="on_step_out_activate" last_modification_time="Sat, 17 Sep 2005 23:37:00 GMT"/>
+ <accelerator key="F11" modifiers="GDK_SHIFT_MASK" signal="activate"/>
+ </widget>
+ </child>
+
+ <child>
+ <widget class="GtkSeparatorMenuItem" id="separator4">
+ <property name="visible">True</property>
+ </widget>
+ </child>
+
+ <child>
+ <widget class="GtkMenuItem" id="soft_reset">
+ <property name="visible">True</property>
+ <property name="label" translatable="yes">Soft Reset</property>
+ <property name="use_underline">True</property>
+ <signal name="activate" handler="on_soft_reset_activate" last_modification_time="Tue, 11 Apr 2006 21:39:49 GMT"/>
+ <accelerator key="F3" modifiers="0" signal="activate"/>
+ </widget>
+ </child>
+
+ <child>
+ <widget class="GtkMenuItem" id="hard_reset">
+ <property name="visible">True</property>
+ <property name="label" translatable="yes">Hard Reset</property>
+ <property name="use_underline">True</property>
+ <signal name="activate" handler="on_hard_reset_activate" last_modification_time="Tue, 11 Apr 2006 21:39:49 GMT"/>
+ <accelerator key="F3" modifiers="GDK_SHIFT_MASK" signal="activate"/>
+ </widget>
+ </child>
+
+ <child>
+ <widget class="GtkMenuItem" id="exit">
+ <property name="visible">True</property>
+ <property name="label" translatable="yes">Exit</property>
+ <property name="use_underline">True</property>
+ <signal name="activate" handler="on_exit_activate" last_modification_time="Tue, 11 Apr 2006 21:39:59 GMT"/>
+ </widget>
+ </child>
+ </widget>
+ </child>
+ </widget>
+ </child>
+
+ <child>
+ <widget class="GtkMenuItem" id="item1">
+ <property name="visible">True</property>
+ <property name="label" translatable="yes">_Options</property>
+ <property name="use_underline">True</property>
+
+ <child>
+ <widget class="GtkMenu" id="item1_menu">
+
+ <child>
+ <widget class="GtkRadioMenuItem" id="raw_opcodes">
+ <property name="visible">True</property>
+ <property name="label" translatable="yes">Raw Opcodes</property>
+ <property name="use_underline">True</property>
+ <property name="active">True</property>
+ <accelerator key="r" modifiers="GDK_CONTROL_MASK" signal="activate"/>
+ </widget>
+ </child>
+
+ <child>
+ <widget class="GtkRadioMenuItem" id="enc_opcodes">
+ <property name="visible">True</property>
+ <property name="label" translatable="yes">Encryped Opcodes</property>
+ <property name="use_underline">True</property>
+ <property name="active">True</property>
+ <property name="group">raw_opcodes</property>
+ <accelerator key="e" modifiers="GDK_CONTROL_MASK" signal="activate"/>
+ </widget>
+ </child>
+
+ <child>
+ <widget class="GtkRadioMenuItem" id="comments">
+ <property name="visible">True</property>
+ <property name="label" translatable="yes">Comments</property>
+ <property name="use_underline">True</property>
+ <property name="active">True</property>
+ <property name="group">raw_opcodes</property>
+ <accelerator key="c" modifiers="GDK_CONTROL_MASK" signal="activate"/>
+ </widget>
+ </child>
+ </widget>
+ </child>
+ </widget>
+ </child>
+ </widget>
+ <packing>
+ <property name="padding">0</property>
+ <property name="expand">False</property>
+ <property name="fill">False</property>
+ </packing>
+ </child>
+
+ <child>
+ <widget class="GtkHBox" id="hbox1">
+ <property name="visible">True</property>
+ <property name="homogeneous">False</property>
+ <property name="spacing">0</property>
+
+ <child>
+ <widget class="Custom" id="registers">
+ <property name="visible">True</property>
+ <property name="creation_function">dview_new</property>
+ <property name="int1">0</property>
+ <property name="int2">0</property>
+ <property name="last_modification_time">Mon, 06 Mar 2006 00:00:04 GMT</property>
+ </widget>
+ <packing>
+ <property name="padding">0</property>
+ <property name="expand">False</property>
+ <property name="fill">True</property>
+ </packing>
+ </child>
+
+ <child>
+ <widget class="GtkVBox" id="vbox2">
+ <property name="visible">True</property>
+ <property name="homogeneous">False</property>
+ <property name="spacing">0</property>
+
+ <child>
+ <widget class="Custom" id="disasm">
+ <property name="visible">True</property>
+ <property name="creation_function">dview_new</property>
+ <property name="int1">0</property>
+ <property name="int2">0</property>
+ <property name="last_modification_time">Sun, 05 Mar 2006 23:56:05 GMT</property>
+ </widget>
+ <packing>
+ <property name="padding">2</property>
+ <property name="expand">True</property>
+ <property name="fill">True</property>
+ </packing>
+ </child>
+
+ <child>
+ <widget class="Custom" id="console">
+ <property name="visible">True</property>
+ <property name="creation_function">dview_new</property>
+ <property name="int1">0</property>
+ <property name="int2">0</property>
+ <property name="last_modification_time">Sun, 05 Mar 2006 23:56:33 GMT</property>
+ </widget>
+ <packing>
+ <property name="padding">0</property>
+ <property name="expand">True</property>
+ <property name="fill">True</property>
+ </packing>
+ </child>
+
+ <child>
+ <widget class="GtkEntry" id="edit">
+ <property name="visible">True</property>
+ <property name="can_focus">True</property>
+ <property name="has_focus">True</property>
+ <property name="editable">True</property>
+ <property name="visibility">True</property>
+ <property name="max_length">0</property>
+ <property name="text" translatable="yes"></property>
+ <property name="has_frame">True</property>
+ <property name="invisible_char">*</property>
+ <property name="activates_default">True</property>
+ </widget>
+ <packing>
+ <property name="padding">0</property>
+ <property name="expand">False</property>
+ <property name="fill">False</property>
+ </packing>
+ </child>
+ </widget>
+ <packing>
+ <property name="padding">0</property>
+ <property name="expand">True</property>
+ <property name="fill">True</property>
+ </packing>
+ </child>
+ </widget>
+ <packing>
+ <property name="padding">2</property>
+ <property name="expand">True</property>
+ <property name="fill">True</property>
+ </packing>
+ </child>
+ </widget>
+ </child>
+</widget>
+
+<widget class="GtkWindow" id="memorywin">
+ <property name="visible">True</property>
+ <property name="title" translatable="yes">Memory View</property>
+ <property name="type">GTK_WINDOW_TOPLEVEL</property>
+ <property name="window_position">GTK_WIN_POS_NONE</property>
+ <property name="modal">False</property>
+ <property name="resizable">True</property>
+ <property name="destroy_with_parent">False</property>
+ <property name="decorated">True</property>
+ <property name="skip_taskbar_hint">False</property>
+ <property name="skip_pager_hint">False</property>
+ <property name="type_hint">GDK_WINDOW_TYPE_HINT_NORMAL</property>
+ <property name="gravity">GDK_GRAVITY_NORTH_WEST</property>
+ <property name="focus_on_map">True</property>
+ <property name="urgency_hint">False</property>
+
+ <child>
+ <widget class="GtkVBox" id="vbox3">
+ <property name="visible">True</property>
+ <property name="homogeneous">False</property>
+ <property name="spacing">0</property>
+
+ <child>
+ <widget class="GtkMenuBar" id="menu">
+ <property name="visible">True</property>
+ <property name="pack_direction">GTK_PACK_DIRECTION_LTR</property>
+ <property name="child_pack_direction">GTK_PACK_DIRECTION_LTR</property>
+
+ <child>
+ <widget class="GtkMenuItem" id="debug">
+ <property name="visible">True</property>
+ <property name="label" translatable="yes">_Debug</property>
+ <property name="use_underline">True</property>
+
+ <child>
+ <widget class="GtkMenu" id="debug_menu">
+
+ <child>
+ <widget class="GtkMenuItem" id="new_mem">
+ <property name="visible">True</property>
+ <property name="label" translatable="yes">New Memory Window</property>
+ <property name="use_underline">True</property>
+ <signal name="activate" handler="on_new_mem_activate" last_modification_time="Sat, 17 Sep 2005 23:37:00 GMT"/>
+ <accelerator key="m" modifiers="GDK_CONTROL_MASK" signal="activate"/>
+ </widget>
+ </child>
+
+ <child>
+ <widget class="GtkMenuItem" id="new_disasm">
+ <property name="visible">True</property>
+ <property name="label" translatable="yes">New Disassembly Window</property>
+ <property name="use_underline">True</property>
+ <signal name="activate" handler="on_new_disasm_activate" last_modification_time="Sat, 17 Sep 2005 23:37:00 GMT"/>
+ <accelerator key="d" modifiers="GDK_CONTROL_MASK" signal="activate"/>
+ </widget>
+ </child>
+
+ <child>
+ <widget class="GtkMenuItem" id="new_errorlog">
+ <property name="visible">True</property>
+ <property name="label" translatable="yes">New Error Log Window</property>
+ <property name="use_underline">True</property>
+ <signal name="activate" handler="on_new_errorlog_activate" last_modification_time="Tue, 11 Apr 2006 21:39:49 GMT"/>
+ <accelerator key="l" modifiers="GDK_CONTROL_MASK" signal="activate"/>
+ </widget>
+ </child>
+
+ <child>
+ <widget class="GtkSeparatorMenuItem" id="separator2">
+ <property name="visible">True</property>
+ </widget>
+ </child>
+
+ <child>
+ <widget class="GtkMenuItem" id="run">
+ <property name="visible">True</property>
+ <property name="label" translatable="yes">Run</property>
+ <property name="use_underline">True</property>
+ <signal name="activate" handler="on_run_activate" last_modification_time="Sat, 17 Sep 2005 23:37:00 GMT"/>
+ <accelerator key="F5" modifiers="0" signal="activate"/>
+ </widget>
+ </child>
+
+ <child>
+ <widget class="GtkMenuItem" id="run_h">
+ <property name="visible">True</property>
+ <property name="label" translatable="yes">Run and Hide Debugger</property>
+ <property name="use_underline">True</property>
+ <signal name="activate" handler="on_run_h_activate" last_modification_time="Sat, 17 Sep 2005 23:37:00 GMT"/>
+ <accelerator key="F12" modifiers="0" signal="activate"/>
+ </widget>
+ </child>
+
+ <child>
+ <widget class="GtkMenuItem" id="run_cpu">
+ <property name="visible">True</property>
+ <property name="label" translatable="yes">Run to Next CPU</property>
+ <property name="use_underline">True</property>
+ <signal name="activate" handler="on_run_cpu_activate" last_modification_time="Sat, 17 Sep 2005 23:37:00 GMT"/>
+ <accelerator key="F6" modifiers="0" signal="activate"/>
+ </widget>
+ </child>
+
+ <child>
+ <widget class="GtkMenuItem" id="run_irq">
+ <property name="visible">True</property>
+ <property name="label" translatable="yes">Run until Next Interrupt on This CPU</property>
+ <property name="use_underline">True</property>
+ <signal name="activate" handler="on_run_irq_activate" last_modification_time="Sat, 17 Sep 2005 23:37:00 GMT"/>
+ <accelerator key="F7" modifiers="0" signal="activate"/>
+ </widget>
+ </child>
+
+ <child>
+ <widget class="GtkMenuItem" id="run_vbl">
+ <property name="visible">True</property>
+ <property name="label" translatable="yes">Run until Next VBLANK</property>
+ <property name="use_underline">True</property>
+ <signal name="activate" handler="on_run_vbl_activate" last_modification_time="Sat, 17 Sep 2005 23:37:00 GMT"/>
+ <accelerator key="F8" modifiers="0" signal="activate"/>
+ </widget>
+ </child>
+
+ <child>
+ <widget class="GtkSeparatorMenuItem" id="separator3">
+ <property name="visible">True</property>
+ </widget>
+ </child>
+
+ <child>
+ <widget class="GtkMenuItem" id="step_into">
+ <property name="visible">True</property>
+ <property name="label" translatable="yes">Step Into</property>
+ <property name="use_underline">True</property>
+ <signal name="activate" handler="on_step_into_activate" last_modification_time="Sat, 17 Sep 2005 23:37:00 GMT"/>
+ <accelerator key="F11" modifiers="0" signal="activate"/>
+ </widget>
+ </child>
+
+ <child>
+ <widget class="GtkMenuItem" id="step_over">
+ <property name="visible">True</property>
+ <property name="label" translatable="yes">Step Over</property>
+ <property name="use_underline">True</property>
+ <signal name="activate" handler="on_step_over_activate" last_modification_time="Sat, 17 Sep 2005 23:37:00 GMT"/>
+ <accelerator key="F10" modifiers="0" signal="activate"/>
+ </widget>
+ </child>
+
+ <child>
+ <widget class="GtkMenuItem" id="step_out">
+ <property name="visible">True</property>
+ <property name="label" translatable="yes">Step Out</property>
+ <property name="use_underline">True</property>
+ <signal name="activate" handler="on_step_out_activate" last_modification_time="Sat, 17 Sep 2005 23:37:00 GMT"/>
+ <accelerator key="F11" modifiers="GDK_SHIFT_MASK" signal="activate"/>
+ </widget>
+ </child>
+
+ <child>
+ <widget class="GtkSeparatorMenuItem" id="separator4">
+ <property name="visible">True</property>
+ </widget>
+ </child>
+
+ <child>
+ <widget class="GtkMenuItem" id="soft_reset">
+ <property name="visible">True</property>
+ <property name="label" translatable="yes">Soft Reset</property>
+ <property name="use_underline">True</property>
+ <signal name="activate" handler="on_soft_reset_activate" last_modification_time="Tue, 11 Apr 2006 21:39:49 GMT"/>
+ <accelerator key="F3" modifiers="0" signal="activate"/>
+ </widget>
+ </child>
+
+ <child>
+ <widget class="GtkMenuItem" id="hard_reset">
+ <property name="visible">True</property>
+ <property name="label" translatable="yes">Hard Reset</property>
+ <property name="use_underline">True</property>
+ <signal name="activate" handler="on_hard_reset_activate" last_modification_time="Tue, 11 Apr 2006 21:39:49 GMT"/>
+ <accelerator key="F3" modifiers="GDK_SHIFT_MASK" signal="activate"/>
+ </widget>
+ </child>
+
+ <child>
+ <widget class="GtkMenuItem" id="exit">
+ <property name="visible">True</property>
+ <property name="label" translatable="yes">Exit</property>
+ <property name="use_underline">True</property>
+ <signal name="activate" handler="on_exit_activate" last_modification_time="Tue, 11 Apr 2006 21:39:59 GMT"/>
+ </widget>
+ </child>
+ </widget>
+ </child>
+ </widget>
+ </child>
+
+ <child>
+ <widget class="GtkMenuItem" id="options">
+ <property name="visible">True</property>
+ <property name="label" translatable="yes">_Options</property>
+ <property name="use_underline">True</property>
+
+ <child>
+ <widget class="GtkMenu" id="options_menu">
+
+ <child>
+ <widget class="GtkRadioMenuItem" id="chunks_1">
+ <property name="visible">True</property>
+ <property name="label" translatable="yes">1-byte chunks</property>
+ <property name="use_underline">True</property>
+ <property name="active">True</property>
+ <accelerator key="1" modifiers="GDK_CONTROL_MASK" signal="activate"/>
+ </widget>
+ </child>
+
+ <child>
+ <widget class="GtkRadioMenuItem" id="chunks_2">
+ <property name="visible">True</property>
+ <property name="label" translatable="yes">2-bytes chunks</property>
+ <property name="use_underline">True</property>
+ <property name="active">True</property>
+ <property name="group">chunks_1</property>
+ <accelerator key="2" modifiers="GDK_CONTROL_MASK" signal="activate"/>
+ </widget>
+ </child>
+
+ <child>
+ <widget class="GtkRadioMenuItem" id="chunks_4">
+ <property name="visible">True</property>
+ <property name="label" translatable="yes">4-bytes chunks</property>
+ <property name="use_underline">True</property>
+ <property name="active">True</property>
+ <property name="group">chunks_1</property>
+ <accelerator key="4" modifiers="GDK_CONTROL_MASK" signal="activate"/>
+ </widget>
+ </child>
+
+ <child>
+ <widget class="GtkSeparatorMenuItem" id="separator5">
+ <property name="visible">True</property>
+ </widget>
+ </child>
+
+ <child>
+ <widget class="GtkCheckMenuItem" id="reverse">
+ <property name="visible">True</property>
+ <property name="label" translatable="yes">Reverse View</property>
+ <property name="use_underline">True</property>
+ <property name="active">False</property>
+ <accelerator key="r" modifiers="GDK_CONTROL_MASK" signal="activate"/>
+ </widget>
+ </child>
+
+ <child>
+ <widget class="GtkSeparatorMenuItem" id="separator6">
+ <property name="visible">True</property>
+ </widget>
+ </child>
+
+ <child>
+ <widget class="GtkMenuItem" id="ibpl">
+ <property name="visible">True</property>
+ <property name="label" translatable="yes">Increase bytes per line</property>
+ <property name="use_underline">True</property>
+ <accelerator key="p" modifiers="GDK_CONTROL_MASK" signal="activate"/>
+ </widget>
+ </child>
+
+ <child>
+ <widget class="GtkMenuItem" id="dbpl">
+ <property name="visible">True</property>
+ <property name="label" translatable="yes">Decrease bytes per line</property>
+ <property name="use_underline">True</property>
+ <accelerator key="o" modifiers="GDK_CONTROL_MASK" signal="activate"/>
+ </widget>
+ </child>
+ </widget>
+ </child>
+ </widget>
+ </child>
+ </widget>
+ <packing>
+ <property name="padding">0</property>
+ <property name="expand">False</property>
+ <property name="fill">False</property>
+ </packing>
+ </child>
+
+ <child>
+ <widget class="GtkHBox" id="hbox2">
+ <property name="visible">True</property>
+ <property name="homogeneous">False</property>
+ <property name="spacing">0</property>
+
+ <child>
+ <widget class="GtkEntry" id="edit">
+ <property name="visible">True</property>
+ <property name="can_focus">True</property>
+ <property name="editable">True</property>
+ <property name="visibility">True</property>
+ <property name="max_length">0</property>
+ <property name="text" translatable="yes"></property>
+ <property name="has_frame">True</property>
+ <property name="invisible_char">*</property>
+ <property name="activates_default">False</property>
+ </widget>
+ <packing>
+ <property name="padding">0</property>
+ <property name="expand">True</property>
+ <property name="fill">True</property>
+ </packing>
+ </child>
+
+ <child>
+ <widget class="GtkComboBox" id="zone">
+ <property name="visible">True</property>
+ <property name="add_tearoffs">False</property>
+ <property name="focus_on_click">True</property>
+ </widget>
+ <packing>
+ <property name="padding">0</property>
+ <property name="expand">True</property>
+ <property name="fill">True</property>
+ </packing>
+ </child>
+ </widget>
+ <packing>
+ <property name="padding">0</property>
+ <property name="expand">False</property>
+ <property name="fill">True</property>
+ </packing>
+ </child>
+
+ <child>
+ <widget class="Custom" id="memoryview">
+ <property name="visible">True</property>
+ <property name="creation_function">dview_new</property>
+ <property name="int1">0</property>
+ <property name="int2">0</property>
+ <property name="last_modification_time">Thu, 24 Aug 2006 19:26:52 GMT</property>
+ </widget>
+ <packing>
+ <property name="padding">0</property>
+ <property name="expand">True</property>
+ <property name="fill">True</property>
+ </packing>
+ </child>
+ </widget>
+ </child>
+</widget>
+
+<widget class="GtkWindow" id="disasmwin">
+ <property name="visible">True</property>
+ <property name="title" translatable="yes">Disassembly</property>
+ <property name="type">GTK_WINDOW_TOPLEVEL</property>
+ <property name="window_position">GTK_WIN_POS_NONE</property>
+ <property name="modal">False</property>
+ <property name="resizable">True</property>
+ <property name="destroy_with_parent">False</property>
+ <property name="decorated">True</property>
+ <property name="skip_taskbar_hint">False</property>
+ <property name="skip_pager_hint">False</property>
+ <property name="type_hint">GDK_WINDOW_TYPE_HINT_NORMAL</property>
+ <property name="gravity">GDK_GRAVITY_NORTH_WEST</property>
+ <property name="focus_on_map">True</property>
+ <property name="urgency_hint">False</property>
+
+ <child>
+ <widget class="GtkVBox" id="vbox4">
+ <property name="visible">True</property>
+ <property name="homogeneous">False</property>
+ <property name="spacing">0</property>
+
+ <child>
+ <widget class="GtkMenuBar" id="menubar1">
+ <property name="visible">True</property>
+ <property name="pack_direction">GTK_PACK_DIRECTION_LTR</property>
+ <property name="child_pack_direction">GTK_PACK_DIRECTION_LTR</property>
+
+ <child>
+ <widget class="GtkMenuItem" id="menuitem5">
+ <property name="visible">True</property>
+ <property name="label" translatable="yes">_Debug</property>
+ <property name="use_underline">True</property>
+
+ <child>
+ <widget class="GtkMenu" id="menuitem5_menu">
+
+ <child>
+ <widget class="GtkMenuItem" id="menuitem6">
+ <property name="visible">True</property>
+ <property name="label" translatable="yes">New Memory Window</property>
+ <property name="use_underline">True</property>
+ <signal name="activate" handler="on_new_mem_activate" last_modification_time="Sat, 17 Sep 2005 23:37:00 GMT"/>
+ <accelerator key="m" modifiers="GDK_CONTROL_MASK" signal="activate"/>
+ </widget>
+ </child>
+
+ <child>
+ <widget class="GtkMenuItem" id="menuitem7">
+ <property name="visible">True</property>
+ <property name="label" translatable="yes">New Disassembly Window</property>
+ <property name="use_underline">True</property>
+ <signal name="activate" handler="on_new_disasm_activate" last_modification_time="Sat, 17 Sep 2005 23:37:00 GMT"/>
+ <accelerator key="d" modifiers="GDK_CONTROL_MASK" signal="activate"/>
+ </widget>
+ </child>
+
+ <child>
+ <widget class="GtkMenuItem" id="menuitem8">
+ <property name="visible">True</property>
+ <property name="label" translatable="yes">New Error Log Window</property>
+ <property name="use_underline">True</property>
+ <signal name="activate" handler="on_new_errorlog_activate" last_modification_time="Tue, 11 Apr 2006 21:39:49 GMT"/>
+ <accelerator key="l" modifiers="GDK_CONTROL_MASK" signal="activate"/>
+ </widget>
+ </child>
+
+ <child>
+ <widget class="GtkSeparatorMenuItem" id="separatormenuitem1">
+ <property name="visible">True</property>
+ </widget>
+ </child>
+
+ <child>
+ <widget class="GtkMenuItem" id="menuitem9">
+ <property name="visible">True</property>
+ <property name="label" translatable="yes">Run</property>
+ <property name="use_underline">True</property>
+ <signal name="activate" handler="on_run_activate" last_modification_time="Sat, 17 Sep 2005 23:37:00 GMT"/>
+ <accelerator key="F5" modifiers="0" signal="activate"/>
+ </widget>
+ </child>
+
+ <child>
+ <widget class="GtkMenuItem" id="menuitem10">
+ <property name="visible">True</property>
+ <property name="label" translatable="yes">Run and Hide Debugger</property>
+ <property name="use_underline">True</property>
+ <signal name="activate" handler="on_run_h_activate" last_modification_time="Sat, 17 Sep 2005 23:37:00 GMT"/>
+ <accelerator key="F12" modifiers="0" signal="activate"/>
+ </widget>
+ </child>
+
+ <child>
+ <widget class="GtkMenuItem" id="menuitem11">
+ <property name="visible">True</property>
+ <property name="label" translatable="yes">Run to Next CPU</property>
+ <property name="use_underline">True</property>
+ <signal name="activate" handler="on_run_cpu_activate" last_modification_time="Sat, 17 Sep 2005 23:37:00 GMT"/>
+ <accelerator key="F6" modifiers="0" signal="activate"/>
+ </widget>
+ </child>
+
+ <child>
+ <widget class="GtkMenuItem" id="menuitem12">
+ <property name="visible">True</property>
+ <property name="label" translatable="yes">Run until Next Interrupt on This CPU</property>
+ <property name="use_underline">True</property>
+ <signal name="activate" handler="on_run_irq_activate" last_modification_time="Sat, 17 Sep 2005 23:37:00 GMT"/>
+ <accelerator key="F7" modifiers="0" signal="activate"/>
+ </widget>
+ </child>
+
+ <child>
+ <widget class="GtkMenuItem" id="menuitem13">
+ <property name="visible">True</property>
+ <property name="label" translatable="yes">Run until Next VBLANK</property>
+ <property name="use_underline">True</property>
+ <signal name="activate" handler="on_run_vbl_activate" last_modification_time="Sat, 17 Sep 2005 23:37:00 GMT"/>
+ <accelerator key="F8" modifiers="0" signal="activate"/>
+ </widget>
+ </child>
+
+ <child>
+ <widget class="GtkSeparatorMenuItem" id="separatormenuitem2">
+ <property name="visible">True</property>
+ </widget>
+ </child>
+
+ <child>
+ <widget class="GtkMenuItem" id="menuitem14">
+ <property name="visible">True</property>
+ <property name="label" translatable="yes">Step Into</property>
+ <property name="use_underline">True</property>
+ <signal name="activate" handler="on_step_into_activate" last_modification_time="Sat, 17 Sep 2005 23:37:00 GMT"/>
+ <accelerator key="F11" modifiers="0" signal="activate"/>
+ </widget>
+ </child>
+
+ <child>
+ <widget class="GtkMenuItem" id="menuitem15">
+ <property name="visible">True</property>
+ <property name="label" translatable="yes">Step Over</property>
+ <property name="use_underline">True</property>
+ <signal name="activate" handler="on_step_over_activate" last_modification_time="Sat, 17 Sep 2005 23:37:00 GMT"/>
+ <accelerator key="F10" modifiers="0" signal="activate"/>
+ </widget>
+ </child>
+
+ <child>
+ <widget class="GtkMenuItem" id="menuitem16">
+ <property name="visible">True</property>
+ <property name="label" translatable="yes">Step Out</property>
+ <property name="use_underline">True</property>
+ <signal name="activate" handler="on_step_out_activate" last_modification_time="Sat, 17 Sep 2005 23:37:00 GMT"/>
+ <accelerator key="F11" modifiers="GDK_SHIFT_MASK" signal="activate"/>
+ </widget>
+ </child>
+
+ <child>
+ <widget class="GtkSeparatorMenuItem" id="separatormenuitem3">
+ <property name="visible">True</property>
+ </widget>
+ </child>
+
+ <child>
+ <widget class="GtkMenuItem" id="menuitem17">
+ <property name="visible">True</property>
+ <property name="label" translatable="yes">Soft Reset</property>
+ <property name="use_underline">True</property>
+ <signal name="activate" handler="on_soft_reset_activate" last_modification_time="Tue, 11 Apr 2006 21:39:49 GMT"/>
+ <accelerator key="F3" modifiers="0" signal="activate"/>
+ </widget>
+ </child>
+
+ <child>
+ <widget class="GtkMenuItem" id="menuitem18">
+ <property name="visible">True</property>
+ <property name="label" translatable="yes">Hard Reset</property>
+ <property name="use_underline">True</property>
+ <signal name="activate" handler="on_hard_reset_activate" last_modification_time="Tue, 11 Apr 2006 21:39:49 GMT"/>
+ <accelerator key="F3" modifiers="GDK_SHIFT_MASK" signal="activate"/>
+ </widget>
+ </child>
+
+ <child>
+ <widget class="GtkMenuItem" id="menuitem19">
+ <property name="visible">True</property>
+ <property name="label" translatable="yes">Exit</property>
+ <property name="use_underline">True</property>
+ <signal name="activate" handler="on_exit_activate" last_modification_time="Tue, 11 Apr 2006 21:39:59 GMT"/>
+ </widget>
+ </child>
+ </widget>
+ </child>
+ </widget>
+ </child>
+
+ <child>
+ <widget class="GtkMenuItem" id="menuitem20">
+ <property name="visible">True</property>
+ <property name="label" translatable="yes">_Options</property>
+ <property name="use_underline">True</property>
+
+ <child>
+ <widget class="GtkMenu" id="menuitem20_menu">
+
+ <child>
+ <widget class="GtkRadioMenuItem" id="raw_opcodes">
+ <property name="visible">True</property>
+ <property name="label" translatable="yes">Raw Opcodes</property>
+ <property name="use_underline">True</property>
+ <property name="active">True</property>
+ <accelerator key="r" modifiers="GDK_CONTROL_MASK" signal="activate"/>
+ </widget>
+ </child>
+
+ <child>
+ <widget class="GtkRadioMenuItem" id="enc_opcodes">
+ <property name="visible">True</property>
+ <property name="label" translatable="yes">Encrypted Opcodes</property>
+ <property name="use_underline">True</property>
+ <property name="active">True</property>
+ <property name="group">raw_opcodes</property>
+ <accelerator key="e" modifiers="GDK_CONTROL_MASK" signal="activate"/>
+ </widget>
+ </child>
+
+ <child>
+ <widget class="GtkRadioMenuItem" id="comments">
+ <property name="visible">True</property>
+ <property name="label" translatable="yes">Comments</property>
+ <property name="use_underline">True</property>
+ <property name="active">True</property>
+ <property name="group">raw_opcodes</property>
+ <accelerator key="c" modifiers="GDK_CONTROL_MASK" signal="activate"/>
+ </widget>
+ </child>
+ </widget>
+ </child>
+ </widget>
+ </child>
+ </widget>
+ <packing>
+ <property name="padding">0</property>
+ <property name="expand">False</property>
+ <property name="fill">False</property>
+ </packing>
+ </child>
+
+ <child>
+ <widget class="GtkHBox" id="hbox3">
+ <property name="visible">True</property>
+ <property name="homogeneous">False</property>
+ <property name="spacing">0</property>
+
+ <child>
+ <widget class="GtkEntry" id="edit">
+ <property name="visible">True</property>
+ <property name="can_focus">True</property>
+ <property name="editable">True</property>
+ <property name="visibility">True</property>
+ <property name="max_length">0</property>
+ <property name="text" translatable="yes"></property>
+ <property name="has_frame">True</property>
+ <property name="invisible_char">*</property>
+ <property name="activates_default">False</property>
+ </widget>
+ <packing>
+ <property name="padding">0</property>
+ <property name="expand">True</property>
+ <property name="fill">True</property>
+ </packing>
+ </child>
+
+ <child>
+ <widget class="GtkComboBox" id="cpu">
+ <property name="visible">True</property>
+ <property name="add_tearoffs">False</property>
+ <property name="focus_on_click">True</property>
+ </widget>
+ <packing>
+ <property name="padding">0</property>
+ <property name="expand">True</property>
+ <property name="fill">True</property>
+ </packing>
+ </child>
+ </widget>
+ <packing>
+ <property name="padding">0</property>
+ <property name="expand">False</property>
+ <property name="fill">True</property>
+ </packing>
+ </child>
+
+ <child>
+ <widget class="Custom" id="disasmview">
+ <property name="visible">True</property>
+ <property name="creation_function">dview_new</property>
+ <property name="int1">0</property>
+ <property name="int2">0</property>
+ <property name="last_modification_time">Thu, 24 Aug 2006 19:26:52 GMT</property>
+ </widget>
+ <packing>
+ <property name="padding">0</property>
+ <property name="expand">True</property>
+ <property name="fill">True</property>
+ </packing>
+ </child>
+ </widget>
+ </child>
+</widget>
+
+<widget class="GtkWindow" id="logwin">
+ <property name="visible">True</property>
+ <property name="title" translatable="yes">Log Viewer</property>
+ <property name="type">GTK_WINDOW_TOPLEVEL</property>
+ <property name="window_position">GTK_WIN_POS_NONE</property>
+ <property name="modal">False</property>
+ <property name="resizable">True</property>
+ <property name="destroy_with_parent">False</property>
+ <property name="decorated">True</property>
+ <property name="skip_taskbar_hint">False</property>
+ <property name="skip_pager_hint">False</property>
+ <property name="type_hint">GDK_WINDOW_TYPE_HINT_NORMAL</property>
+ <property name="gravity">GDK_GRAVITY_NORTH_WEST</property>
+ <property name="focus_on_map">True</property>
+ <property name="urgency_hint">False</property>
+
+ <child>
+ <widget class="GtkVBox" id="vbox5">
+ <property name="visible">True</property>
+ <property name="homogeneous">False</property>
+ <property name="spacing">0</property>
+
+ <child>
+ <widget class="GtkMenuBar" id="menubar2">
+ <property name="visible">True</property>
+ <property name="pack_direction">GTK_PACK_DIRECTION_LTR</property>
+ <property name="child_pack_direction">GTK_PACK_DIRECTION_LTR</property>
+
+ <child>
+ <widget class="GtkMenuItem" id="menuitem26">
+ <property name="visible">True</property>
+ <property name="label" translatable="yes">_Debug</property>
+ <property name="use_underline">True</property>
+
+ <child>
+ <widget class="GtkMenu" id="menuitem26_menu">
+
+ <child>
+ <widget class="GtkMenuItem" id="menuitem27">
+ <property name="visible">True</property>
+ <property name="label" translatable="yes">New Memory Window</property>
+ <property name="use_underline">True</property>
+ <signal name="activate" handler="on_new_mem_activate" last_modification_time="Sat, 17 Sep 2005 23:37:00 GMT"/>
+ <accelerator key="m" modifiers="GDK_CONTROL_MASK" signal="activate"/>
+ </widget>
+ </child>
+
+ <child>
+ <widget class="GtkMenuItem" id="menuitem28">
+ <property name="visible">True</property>
+ <property name="label" translatable="yes">New Disassembly Window</property>
+ <property name="use_underline">True</property>
+ <signal name="activate" handler="on_new_disasm_activate" last_modification_time="Sat, 17 Sep 2005 23:37:00 GMT"/>
+ <accelerator key="d" modifiers="GDK_CONTROL_MASK" signal="activate"/>
+ </widget>
+ </child>
+
+ <child>
+ <widget class="GtkMenuItem" id="menuitem29">
+ <property name="visible">True</property>
+ <property name="label" translatable="yes">New Error Log Window</property>
+ <property name="use_underline">True</property>
+ <signal name="activate" handler="on_new_errorlog_activate" last_modification_time="Tue, 11 Apr 2006 21:39:49 GMT"/>
+ <accelerator key="l" modifiers="GDK_CONTROL_MASK" signal="activate"/>
+ </widget>
+ </child>
+
+ <child>
+ <widget class="GtkSeparatorMenuItem" id="separatormenuitem5">
+ <property name="visible">True</property>
+ </widget>
+ </child>
+
+ <child>
+ <widget class="GtkMenuItem" id="menuitem30">
+ <property name="visible">True</property>
+ <property name="label" translatable="yes">Run</property>
+ <property name="use_underline">True</property>
+ <signal name="activate" handler="on_run_activate" last_modification_time="Sat, 17 Sep 2005 23:37:00 GMT"/>
+ <accelerator key="F5" modifiers="0" signal="activate"/>
+ </widget>
+ </child>
+
+ <child>
+ <widget class="GtkMenuItem" id="menuitem31">
+ <property name="visible">True</property>
+ <property name="label" translatable="yes">Run and Hide Debugger</property>
+ <property name="use_underline">True</property>
+ <signal name="activate" handler="on_run_h_activate" last_modification_time="Sat, 17 Sep 2005 23:37:00 GMT"/>
+ <accelerator key="F12" modifiers="0" signal="activate"/>
+ </widget>
+ </child>
+
+ <child>
+ <widget class="GtkMenuItem" id="menuitem32">
+ <property name="visible">True</property>
+ <property name="label" translatable="yes">Run to Next CPU</property>
+ <property name="use_underline">True</property>
+ <signal name="activate" handler="on_run_cpu_activate" last_modification_time="Sat, 17 Sep 2005 23:37:00 GMT"/>
+ <accelerator key="F6" modifiers="0" signal="activate"/>
+ </widget>
+ </child>
+
+ <child>
+ <widget class="GtkMenuItem" id="menuitem33">
+ <property name="visible">True</property>
+ <property name="label" translatable="yes">Run until Next Interrupt on This CPU</property>
+ <property name="use_underline">True</property>
+ <signal name="activate" handler="on_run_irq_activate" last_modification_time="Sat, 17 Sep 2005 23:37:00 GMT"/>
+ <accelerator key="F7" modifiers="0" signal="activate"/>
+ </widget>
+ </child>
+
+ <child>
+ <widget class="GtkMenuItem" id="menuitem34">
+ <property name="visible">True</property>
+ <property name="label" translatable="yes">Run until Next VBLANK</property>
+ <property name="use_underline">True</property>
+ <signal name="activate" handler="on_run_vbl_activate" last_modification_time="Sat, 17 Sep 2005 23:37:00 GMT"/>
+ <accelerator key="F8" modifiers="0" signal="activate"/>
+ </widget>
+ </child>
+
+ <child>
+ <widget class="GtkSeparatorMenuItem" id="separatormenuitem6">
+ <property name="visible">True</property>
+ </widget>
+ </child>
+
+ <child>
+ <widget class="GtkMenuItem" id="menuitem35">
+ <property name="visible">True</property>
+ <property name="label" translatable="yes">Step Into</property>
+ <property name="use_underline">True</property>
+ <signal name="activate" handler="on_step_into_activate" last_modification_time="Sat, 17 Sep 2005 23:37:00 GMT"/>
+ <accelerator key="F11" modifiers="0" signal="activate"/>
+ </widget>
+ </child>
+
+ <child>
+ <widget class="GtkMenuItem" id="menuitem36">
+ <property name="visible">True</property>
+ <property name="label" translatable="yes">Step Over</property>
+ <property name="use_underline">True</property>
+ <signal name="activate" handler="on_step_over_activate" last_modification_time="Sat, 17 Sep 2005 23:37:00 GMT"/>
+ <accelerator key="F10" modifiers="0" signal="activate"/>
+ </widget>
+ </child>
+
+ <child>
+ <widget class="GtkMenuItem" id="menuitem37">
+ <property name="visible">True</property>
+ <property name="label" translatable="yes">Step Out</property>
+ <property name="use_underline">True</property>
+ <signal name="activate" handler="on_step_out_activate" last_modification_time="Sat, 17 Sep 2005 23:37:00 GMT"/>
+ <accelerator key="F11" modifiers="GDK_SHIFT_MASK" signal="activate"/>
+ </widget>
+ </child>
+
+ <child>
+ <widget class="GtkSeparatorMenuItem" id="separatormenuitem7">
+ <property name="visible">True</property>
+ </widget>
+ </child>
+
+ <child>
+ <widget class="GtkMenuItem" id="menuitem38">
+ <property name="visible">True</property>
+ <property name="label" translatable="yes">Soft Reset</property>
+ <property name="use_underline">True</property>
+ <signal name="activate" handler="on_soft_reset_activate" last_modification_time="Tue, 11 Apr 2006 21:39:49 GMT"/>
+ <accelerator key="F3" modifiers="0" signal="activate"/>
+ </widget>
+ </child>
+
+ <child>
+ <widget class="GtkMenuItem" id="menuitem39">
+ <property name="visible">True</property>
+ <property name="label" translatable="yes">Hard Reset</property>
+ <property name="use_underline">True</property>
+ <signal name="activate" handler="on_hard_reset_activate" last_modification_time="Tue, 11 Apr 2006 21:39:49 GMT"/>
+ <accelerator key="F3" modifiers="GDK_SHIFT_MASK" signal="activate"/>
+ </widget>
+ </child>
+
+ <child>
+ <widget class="GtkMenuItem" id="menuitem40">
+ <property name="visible">True</property>
+ <property name="label" translatable="yes">Exit</property>
+ <property name="use_underline">True</property>
+ <signal name="activate" handler="on_exit_activate" last_modification_time="Tue, 11 Apr 2006 21:39:59 GMT"/>
+ </widget>
+ </child>
+ </widget>
+ </child>
+ </widget>
+ </child>
+ </widget>
+ <packing>
+ <property name="padding">0</property>
+ <property name="expand">False</property>
+ <property name="fill">False</property>
+ </packing>
+ </child>
+
+ <child>
+ <widget class="Custom" id="logview">
+ <property name="visible">True</property>
+ <property name="creation_function">dview_new</property>
+ <property name="int1">0</property>
+ <property name="int2">0</property>
+ <property name="last_modification_time">Thu, 24 Aug 2006 19:26:52 GMT</property>
+ </widget>
+ <packing>
+ <property name="padding">0</property>
+ <property name="expand">True</property>
+ <property name="fill">True</property>
+ </packing>
+ </child>
+ </widget>
+ </child>
+</widget>
+
+</glade-interface>
diff --git a/src/osd/sdl/debug.gladep b/src/osd/sdl/debug.gladep
new file mode 100644
index 00000000000..dee11c4d340
--- /dev/null
+++ b/src/osd/sdl/debug.gladep
@@ -0,0 +1,20 @@
+<?xml version="1.0" standalone="no"?> <!--*- mode: xml -*-->
+<!DOCTYPE glade-project SYSTEM "http://glade.gnome.org/glade-project-2.0.dtd">
+
+<glade-project>
+ <name>Debug</name>
+ <program_name>debug</program_name>
+ <source_directory>.</source_directory>
+ <gnome_support>FALSE</gnome_support>
+ <gettext_support>FALSE</gettext_support>
+ <use_widget_names>TRUE</use_widget_names>
+ <output_main_file>FALSE</output_main_file>
+ <output_build_files>FALSE</output_build_files>
+ <backup_source_files>FALSE</backup_source_files>
+ <main_source_file>debug-intf.c</main_source_file>
+ <main_header_file>debug-intf.h</main_header_file>
+ <handler_source_file>debug-cb.ign</handler_source_file>
+ <handler_header_file>debug-cb.h</handler_header_file>
+ <support_source_file>debug-sup.c</support_source_file>
+ <support_header_file>debug-sup.h</support_header_file>
+</glade-project>
diff --git a/src/osd/sdl/debugosx.h b/src/osd/sdl/debugosx.h
new file mode 100644
index 00000000000..35eedc4291d
--- /dev/null
+++ b/src/osd/sdl/debugosx.h
@@ -0,0 +1,376 @@
+//============================================================
+//
+// debugosx.h - MacOS X Cocoa debug window handling
+//
+// Copyright (c) 1996-2006, Nicola Salmoria and the MAME Team.
+// Visit http://mamedev.org for licensing and usage restrictions.
+//
+//============================================================
+
+#ifndef __SDL_DEBUGOSX__
+#define __SDL_DEBUGOSX__
+
+// make sure this comes first
+#include <AvailabilityMacros.h>
+
+// MAME headers
+#include "emu.h"
+#include "debug/debugvw.h"
+
+
+#ifdef __OBJC__
+
+// standard Cocoa headers
+#import <Cocoa/Cocoa.h>
+
+// workarounds for 10.6 warnings
+#ifdef MAC_OS_X_VERSION_MAX_ALLOWED
+
+#if MAC_OS_X_VERSION_MAX_ALLOWED < 1050
+
+typedef int NSInteger;
+typedef unsigned NSUInteger;
+typedef float CGFloat;
+
+#endif // MAC_OS_X_VERSION_MAX_ALLOWED < 1050
+
+#if MAC_OS_X_VERSION_MAX_ALLOWED < 1060
+
+@protocol NSWindowDelegate <NSObject>
+@end
+
+@protocol NSSplitViewDelegate <NSObject>
+@end
+
+@protocol NSControlTextEditingDelegate <NSObject>
+@end
+
+@protocol NSTextFieldDelegate <NSControlTextEditingDelegate>
+@end
+
+#endif // MAC_OS_X_VERSION_MAX_ALLOWED < 1060
+
+#endif // MAC_OS_X_VERSION_MAX_ALLOWED
+
+
+//============================================================
+// PROTOCOLS
+//============================================================
+
+@protocol MAMEDebugViewSubviewSupport <NSObject>
+
+- (NSString *)selectedSubviewName;
+- (int)selectedSubviewIndex;
+- (void)selectSubviewAtIndex:(int)index;
+- (void)selectSubviewForCPU:(const device_config *)device;
+
+@end
+
+
+@protocol MAMEDebugViewExpressionSupport <NSObject>
+
+- (NSString *)expression;
+- (void)setExpression:(NSString *)exp;
+
+@end
+
+
+
+//============================================================
+// CLASSES
+//============================================================
+
+@interface MAMEDebugCommandHistory : NSObject
+{
+ NSInteger length, position;
+ NSString *current;
+ NSMutableArray *history;
+}
+
++ (NSInteger)defaultLength;
+
+- (id)init;
+
+- (NSInteger)length;
+- (void)setLength:(NSInteger)l;
+
+- (void)add:(NSString *)entry;
+- (NSString *)previous:(NSString *)cur;
+- (NSString *)next:(NSString *)cur;
+- (void)reset;
+- (void)clear;
+
+@end
+
+
+@interface MAMEDebugView : NSView
+{
+ int type;
+ running_machine *machine;
+ debug_view *view;
+
+ debug_view_xy totalSize, topLeft;
+
+ NSFont *font;
+ CGFloat fontWidth, fontHeight, fontAscent;
+}
+
++ (NSFont *)defaultFont;
+
+- (id)initWithFrame:(NSRect)f type:(int)t machine:(running_machine *)m;
+
+- (void)update;
+
+- (NSSize)maximumFrameSize;
+
+- (NSFont *)font;
+- (void)setFont:(NSFont *)f;
+
+- (void)windowDidBecomeKey:(NSNotification *)notification;
+- (void)windowDidResignKey:(NSNotification *)notification;
+
+@end
+
+
+@interface MAMEMemoryView : MAMEDebugView <MAMEDebugViewSubviewSupport, MAMEDebugViewExpressionSupport>
+{
+}
+
+- (id)initWithFrame:(NSRect)f machine:(running_machine *)m;
+
+- (NSSize)maximumFrameSize;
+
+- (NSString *)selectedSubviewName;
+- (int)selectedSubviewIndex;
+- (void)selectSubviewAtIndex:(int)index;
+- (void)selectSubviewForCPU:(const device_config *)device;
+
+- (NSString *)expression;
+- (void)setExpression:(NSString *)exp;
+
+- (IBAction)showChunkSize:(id)sender;
+- (IBAction)showPhysicalAddresses:(id)sender;
+- (IBAction)showReverseView:(id)sender;
+- (IBAction)showReverseViewToggle:(id)sender;
+
+- (void)insertActionItemsInMenu:(NSMenu *)menu atIndex:(NSInteger)index;
+- (void)insertSubviewItemsInMenu:(NSMenu *)menu atIndex:(NSInteger)index;
+
+@end
+
+
+@interface MAMEDisassemblyView : MAMEDebugView <MAMEDebugViewSubviewSupport, MAMEDebugViewExpressionSupport>
+{
+ BOOL useConsole;
+}
+
+- (id)initWithFrame:(NSRect)f machine:(running_machine *)m useConsole:(BOOL)uc;
+
+- (NSSize)maximumFrameSize;
+
+- (NSString *)selectedSubviewName;
+- (int)selectedSubviewIndex;
+- (void)selectSubviewAtIndex:(int)index;
+- (void)selectSubviewForCPU:(const device_config *)device;
+
+- (NSString *)expression;
+- (void)setExpression:(NSString *)exp;
+
+- (IBAction)debugToggleBreakpoint:(id)sender;
+- (IBAction)debugToggleBreakpointEnable:(id)sender;
+- (IBAction)debugRunToCursor:(id)sender;
+
+- (IBAction)showRightColumn:(id)sender;
+
+- (void)insertActionItemsInMenu:(NSMenu *)menu atIndex:(NSInteger)index;
+- (void)insertSubviewItemsInMenu:(NSMenu *)menu atIndex:(NSInteger)index;
+
+@end
+
+
+@interface MAMERegistersView : MAMEDebugView <MAMEDebugViewSubviewSupport>
+{
+}
+
+- (id)initWithFrame:(NSRect)f machine:(running_machine *)m;
+
+- (NSSize)maximumFrameSize;
+
+- (NSString *)selectedSubviewName;
+- (int)selectedSubviewIndex;
+- (void)selectSubviewAtIndex:(int)index;
+- (void)selectSubviewForCPU:(const device_config *)device;
+
+@end
+
+
+@interface MAMEConsoleView : MAMEDebugView
+{
+}
+
+- (id)initWithFrame:(NSRect)f machine:(running_machine *)m;
+
+@end
+
+
+@interface MAMEErrorLogView : MAMEDebugView
+{
+}
+
+- (id)initWithFrame:(NSRect)f machine:(running_machine *)m;
+
+@end
+
+
+@interface MAMEDebugWindowHandler : NSObject <NSWindowDelegate>
+{
+ NSWindow *window;
+ running_machine *machine;
+}
+
++ (void)addCommonActionItems:(NSMenu *)menu;
++ (NSPopUpButton *)newActionButtonWithFrame:(NSRect)frame;
+
+- (id)initWithMachine:(running_machine *)m title:(NSString *)t;
+
+- (void)activate;
+
+- (IBAction)debugRun:(id)sender;
+- (IBAction)debugRunAndHide:(id)sender;
+- (IBAction)debugRunToNextCPU:(id)sender;
+- (IBAction)debugRunToNextInterrupt:(id)sender;
+- (IBAction)debugRunToNextVBLANK:(id)sender;
+
+- (IBAction)debugStepInto:(id)sender;
+- (IBAction)debugStepOver:(id)sender;
+- (IBAction)debugStepOut:(id)sender;
+
+- (IBAction)debugSoftReset:(id)sender;
+- (IBAction)debugHardReset:(id)sender;
+
+- (IBAction)debugExit:(id)sender;
+
+- (void)showDebugger:(NSNotification *)notification;
+- (void)hideDebugger:(NSNotification *)notification;
+
+@end
+
+
+@interface MAMEDebugConsole : MAMEDebugWindowHandler <NSTextFieldDelegate, NSSplitViewDelegate>
+{
+ MAMEDebugCommandHistory *history;
+ NSMutableArray *auxiliaryWindows;
+
+ MAMERegistersView *regView;
+ MAMEDisassemblyView *dasmView;
+ MAMEDebugView *consoleView;
+ NSTextField *commandField;
+}
+
+- (id)initWithMachine:(running_machine *)m;
+
+- (void)setCPU:(const device_config *)device;
+
+- (IBAction)doCommand:(id)sender;
+
+- (IBAction)debugNewMemoryWindow:(id)sender;
+- (IBAction)debugNewDisassemblyWindow:(id)sender;
+- (IBAction)debugNewErrorLogWindow:(id)sender;
+
+- (void)showDebugger:(NSNotification *)notification;
+- (void)auxiliaryWindowWillClose:(NSNotification *)notification;
+
+- (BOOL)control:(NSControl *)control textView:(NSTextView *)textView doCommandBySelector:(SEL)command;
+
+- (void)windowWillClose:(NSNotification *)notification;
+
+- (CGFloat)splitView:(NSSplitView *)sender constrainMinCoordinate:(CGFloat)min ofSubviewAt:(NSInteger)offs;
+- (CGFloat)splitView:(NSSplitView *)sender constrainMaxCoordinate:(CGFloat)max ofSubviewAt:(NSInteger)offs;
+- (BOOL)splitView:(NSSplitView *)sender canCollapseSubview:(NSView *)subview;
+- (void)splitView:(NSSplitView *)sender resizeSubviewsWithOldSize:(NSSize)oldSize;
+
+@end
+
+
+@interface MAMEAuxiliaryDebugWindowHandler : MAMEDebugWindowHandler
+{
+ MAMEDebugConsole *console;
+}
+
++ (void)cascadeWindow:(NSWindow *)window;
+
+- (id)initWithMachine:(running_machine *)m title:(NSString *)t console:(MAMEDebugConsole *)c;
+
+- (IBAction)debugNewMemoryWindow:(id)sender;
+- (IBAction)debugNewDisassemblyWindow:(id)sender;
+- (IBAction)debugNewErrorLogWindow:(id)sender;
+
+- (void)windowWillClose:(NSNotification *)notification;
+
+- (void)cascadeWindowWithDesiredSize:(NSSize)desired forView:(NSView *)view;
+
+@end
+
+
+@interface MAMEExpressionAuxiliaryDebugWindowHandler : MAMEAuxiliaryDebugWindowHandler <NSTextFieldDelegate>
+{
+ MAMEDebugCommandHistory *history;
+ NSTextField *expressionField;
+}
+
+- (id)initWithMachine:(running_machine *)m title:(NSString *)t console:(MAMEDebugConsole *)c;
+
+- (id <MAMEDebugViewExpressionSupport>)documentView;
+
+- (IBAction)doExpression:(id)sender;
+
+- (BOOL)control:(NSControl *)control textView:(NSTextView *)textView doCommandBySelector:(SEL)command;
+
+@end
+
+
+@interface MAMEMemoryViewer : MAMEExpressionAuxiliaryDebugWindowHandler
+{
+ MAMEMemoryView *memoryView;
+}
+
+- (id)initWithMachine:(running_machine *)m console:(MAMEDebugConsole *)c;
+
+- (IBAction)changeSubview:(id)sender;
+
+@end
+
+
+@interface MAMEDisassemblyViewer : MAMEExpressionAuxiliaryDebugWindowHandler
+{
+ MAMEDisassemblyView *dasmView;
+}
+
+- (id)initWithMachine:(running_machine *)m console:(MAMEDebugConsole *)c;
+
+- (IBAction)changeSubview:(id)sender;
+
+@end
+
+
+@interface MAMEErrorLogViewer : MAMEAuxiliaryDebugWindowHandler
+{
+ MAMEErrorLogView *logView;
+}
+
+- (id)initWithMachine:(running_machine *)m console:(MAMEDebugConsole *)c;
+
+@end
+
+#endif // __OBJC__
+
+
+
+//============================================================
+// PROTOTYPES
+//============================================================
+
+void debugwin_update_during_game(running_machine *machine);
+
+
+#endif // __SDL_DEBUGOSX__
diff --git a/src/osd/sdl/debugosx.m b/src/osd/sdl/debugosx.m
new file mode 100644
index 00000000000..cf6516dbb52
--- /dev/null
+++ b/src/osd/sdl/debugosx.m
@@ -0,0 +1,2352 @@
+//============================================================
+//
+// debugosx.m - MacOS X Cocoa debug window handling
+//
+// Copyright (c) 1996-2010, Nicola Salmoria and the MAME Team.
+// Visit http://mamedev.org for licensing and usage restrictions.
+//
+//============================================================
+
+
+// TODO:
+// * Automatic scrolling for console and log views
+// * Using alpha for disabled foreground colours doesn't really work
+// * New windows created from auxiliary windows should inherit focus rather than pointing at current CPU
+// * Should have map of machine to console for multiple machine support rather than a single console
+// * Improve behaviour of expression history in memory and disassembly windows - the double tap is annoying
+// * Keyboard shortcuts in error log windows
+// * Don't accept keyboard input while the game is running
+// * Interior focus rings - standard/exterior focus rings look really ugly here
+// * Scroll views with content narrower than clipping area are flaky under Tiger - nothing I can do about this
+
+
+// standard Cocoa headers
+#include <AvailabilityMacros.h>
+#import <Cocoa/Cocoa.h>
+
+// MAME headers
+#include "driver.h"
+#include "debug/debugvw.h"
+#include "debug/debugcon.h"
+#include "debug/debugcpu.h"
+#include "debugger.h"
+
+// MAMEOS headers
+#include "debugosx.h"
+
+
+
+//============================================================
+// LOCAL VARIABLES
+//============================================================
+
+static MAMEDebugConsole *main_console = nil;
+
+static BOOL waiting_for_debugger = NO;
+
+static NSString *const MAMEHideDebuggerNotification = @"MAMEHideDebuggerNotification";
+static NSString *const MAMEShowDebuggerNotification = @"MAMEShowDebuggerNotification";
+static NSString *const MAMEAuxiliaryDebugWindowWillCloseNotification
+ = @"MAMEAuxiliaryDebugWindowWillCloseNotification";
+
+
+//============================================================
+// PROTOTYPES
+//============================================================
+
+static void debugwin_view_update(debug_view *view, void *osdprivate);
+
+static void console_create_window(running_machine *machine);
+
+
+//============================================================
+// osd_wait_for_debugger
+//============================================================
+
+void osd_wait_for_debugger(const device_config *device, int firststop)
+{
+ // create a console window
+ if (main_console == nil)
+ console_create_window(device->machine);
+
+ // make sure the debug windows are visible
+ waiting_for_debugger = YES;
+ if (firststop) {
+ NSDictionary *info = [NSDictionary dictionaryWithObjectsAndKeys:[NSValue valueWithPointer:device],
+ @"MAMEDebugDevice",
+ nil];
+ [[NSNotificationCenter defaultCenter] postNotificationName:MAMEShowDebuggerNotification
+ object:main_console
+ userInfo:info];
+ }
+
+ // get and process messages
+ {
+ NSEvent *ev = [NSApp nextEventMatchingMask:NSAnyEventMask
+ untilDate:[NSDate distantFuture]
+ inMode:NSDefaultRunLoopMode
+ dequeue:YES];
+ if (ev != nil)
+ [NSApp sendEvent:ev];
+ }
+
+ // mark the debugger as active
+ waiting_for_debugger = NO;
+}
+
+
+//============================================================
+// debugwin_update_during_game
+//============================================================
+
+void debugwin_update_during_game(running_machine *machine)
+{
+}
+
+
+//============================================================
+// debugwin_view_update
+//============================================================
+
+static void debugwin_view_update(debug_view *view, void *osdprivate)
+{
+ [(MAMEDebugView *)osdprivate update];
+}
+
+
+//============================================================
+// console_create_window
+//============================================================
+
+void console_create_window(running_machine *machine)
+{
+ main_console = [[MAMEDebugConsole alloc] initWithMachine:machine];
+}
+
+
+//============================================================
+// MAMEDebugView class
+//============================================================
+
+@implementation MAMEDebugCommandHistory
+
++ (NSInteger)defaultLength {
+ return 100;
+}
+
+
+- (id)init {
+ if (!(self = [super init]))
+ return nil;
+ length = [[self class] defaultLength];
+ position = -1;
+ current = nil;
+ history = [[NSMutableArray alloc] initWithCapacity:length];
+ return self;
+}
+
+
+- (void)dealloc {
+ if (current != nil)
+ [current release];
+ if (history != nil)
+ [history release];
+ [super dealloc];
+}
+
+
+- (NSInteger)length {
+ return length;
+}
+
+
+- (void)setLength:(NSInteger)l {
+ length = l;
+ while ([history count] > length)
+ [history removeLastObject];
+}
+
+
+- (void)add:(NSString *)entry {
+ if (([history count] == 0) || ![[history objectAtIndex:0] isEqualToString:entry]) {
+ [history insertObject:entry atIndex:0];
+ while ([history count] > length)
+ [history removeLastObject];
+ }
+ position = -1;
+}
+
+
+- (NSString *)previous:(NSString *)cur {
+ if ((position + 1) < [history count]) {
+ if (position < 0) {
+ [current autorelease];
+ current = [cur copy];
+ }
+ return [history objectAtIndex:++position];
+ } else {
+ return nil;
+ }
+}
+
+
+- (NSString *)next:(NSString *)cur {
+ if (position > 0) {
+ return [history objectAtIndex:--position];
+ } else if (position == 0) {
+ position--;
+ return [[current retain] autorelease];
+ } else {
+ return nil;
+ }
+}
+
+
+- (void)reset {
+ position = -1;
+ if (current != nil) {
+ [current release];
+ current = nil;
+ }
+}
+
+
+- (void)clear {
+ position = -1;
+ if (current != nil) {
+ [current release];
+ current = nil;
+ }
+ [history removeAllObjects];
+}
+
+@end
+
+
+//============================================================
+// MAMEDebugView class
+//============================================================
+
+@implementation MAMEDebugView
+
+- (NSColor *)foregroundForAttribute:(UINT8)attrib {
+ const CGFloat alpha = (attrib & DCA_DISABLED) ? 0.5 : 1.0;
+ if (attrib & DCA_COMMENT)
+ return [NSColor colorWithCalibratedRed:0.0 green:0.375 blue:0.0 alpha:1.0];
+ else if (attrib & DCA_INVALID)
+ return [NSColor colorWithCalibratedRed:0.0 green:0.0 blue:1.0 alpha:alpha];
+ else if (attrib & DCA_CHANGED)
+ return [NSColor colorWithCalibratedRed:0.875 green:0.0 blue:0.0 alpha:alpha];
+ else
+ return [NSColor colorWithCalibratedWhite:0.0 alpha:alpha];
+}
+
+
+- (NSColor *)backgroundForAttribute:(UINT8)attrib {
+ if ((attrib & DCA_SELECTED) && (attrib & DCA_CURRENT)) {
+ if ([[self window] isKeyWindow] && ([[self window] firstResponder] == self))
+ return [NSColor colorWithCalibratedRed:0.875 green:0.625 blue:0.875 alpha:1.0];
+ else
+ return [NSColor colorWithCalibratedRed:0.875 green:0.5 blue:0.625 alpha:1.0];
+ } else if (attrib & DCA_CURRENT) {
+ return [NSColor colorWithCalibratedRed:1.0 green:0.625 blue:0.625 alpha:1.0];
+ } else if (attrib & DCA_SELECTED) {
+ if ([[self window] isKeyWindow] && ([[self window] firstResponder] == self))
+ return [NSColor colorWithCalibratedRed:0.75 green:0.875 blue:1.0 alpha:1.0];
+ else
+ return [NSColor colorWithCalibratedWhite:0.875 alpha:1.0];
+ } else if (attrib & DCA_ANCILLARY) {
+ return [NSColor colorWithCalibratedWhite:0.75 alpha:1.0];
+ } else {
+ return [NSColor colorWithCalibratedWhite:1.0 alpha:1.0];
+ }
+}
+
+
+- (debug_view_xy)convertLocation:(NSPoint)location {
+ debug_view_xy position;
+ position.x = lround(floor(location.x / fontWidth));
+ position.y = lround(floor(location.y / fontHeight));
+ if (position.x < 0)
+ position.x = 0;
+ else if (position.x >= totalSize.x)
+ position.x = totalSize.x - 1;
+ if (position.y < 0)
+ position.y = 0;
+ else if (position.y >= totalSize.y)
+ position.y = totalSize.y - 1;
+ return position;
+}
+
+
+- (void)convertBounds:(NSRect)b toPosition:(debug_view_xy *)origin size:(debug_view_xy *)size {
+ origin->x = lround(floor(b.origin.x / fontWidth));
+ origin->y = lround(floor(b.origin.y / fontHeight));
+ size->x = lround(ceil((b.origin.x + b.size.width) / fontWidth)) - origin->x;
+ size->y = lround(ceil((b.origin.y + b.size.height) / fontHeight)) - origin->y;
+}
+
+
+- (void)recomputeVisible {
+ if ([self window] != nil) {
+ debug_view_xy origin, size;
+
+ // this gets all the characters that are at least paritally visible
+ [self convertBounds:[self visibleRect] toPosition:&origin size:&size];
+
+ // need to render entire lines or we get screwed up characters when widening views
+ origin.x = 0;
+ size.x = totalSize.x;
+
+ // tell them what we think
+ debug_view_set_visible_size(view, size);
+ debug_view_set_visible_position(view, origin);
+ topLeft = origin;
+ }
+}
+
+
+- (void)typeCharacterAndScrollToCursor:(char)ch {
+ if (debug_view_get_cursor_supported(view)) {
+ debug_view_xy oldPos = debug_view_get_cursor_position(view);
+ debug_view_type_character(view, ch);
+ {
+ debug_view_xy newPos = debug_view_get_cursor_position(view);
+ if ((newPos.x != oldPos.x) || (newPos.y != oldPos.y)) {
+ [self scrollRectToVisible:NSMakeRect(newPos.x * fontWidth,
+ newPos.y * fontHeight,
+ fontWidth,
+ fontHeight)];
+ }
+ }
+ } else {
+ debug_view_type_character(view, ch);
+ }
+}
+
+
++ (NSFont *)defaultFont {
+ // maybe we should get the configured system fixed-width font...
+ return [NSFont fontWithName:@"Monaco" size:10];
+}
+
+
+- (id)initWithFrame:(NSRect)f type:(int)t machine:(running_machine *)m {
+ if (!(self = [super initWithFrame:f]))
+ return nil;
+ type = t;
+ machine = m;
+ view = debug_view_alloc(machine, type, debugwin_view_update, self);
+ if (view == nil) {
+ [self release];
+ return nil;
+ }
+ totalSize.x = totalSize.y = 0;
+ topLeft.x = topLeft.y = 0;
+ [self setFont:[[self class] defaultFont]];
+ return self;
+}
+
+
+- (void)dealloc {
+ [[NSNotificationCenter defaultCenter] removeObserver:self];
+ if (view != NULL)
+ debug_view_free(view);
+ if (font != nil)
+ [font release];
+ [super dealloc];
+}
+
+
+- (void)update {
+ debug_view_xy newSize, newOrigin;
+
+ // resize our frame if the total size has changed
+ newSize = debug_view_get_total_size(view);
+ if ((newSize.x != totalSize.x) || (newSize.y != totalSize.y)) {
+ [self setFrameSize:NSMakeSize(fontWidth * newSize.x, fontHeight * newSize.y)];
+ totalSize = newSize;
+ }
+
+ // scroll the view if we're being told to
+ newOrigin = debug_view_get_visible_position(view);
+ if (newOrigin.y != topLeft.y) {
+ [self scrollPoint:NSMakePoint([self visibleRect].origin.x, newOrigin.y * fontHeight)];
+ topLeft.y = newOrigin.y;
+ }
+
+ // recompute the visible area and mark as dirty
+ [self recomputeVisible];
+ [self setNeedsDisplay:YES];
+}
+
+
+- (NSSize)maximumFrameSize {
+ debug_view_xy max = debug_view_get_total_size(view);
+ return NSMakeSize(max.x * fontWidth, max.y * fontHeight);
+}
+
+
+- (NSFont *)font {
+ return [[font retain] autorelease];
+}
+
+
+- (void)setFont:(NSFont *)f {
+ [font autorelease];
+ font = [f retain];
+ fontWidth = [font maximumAdvancement].width;
+ fontHeight = ceil([font ascender] - [font descender]);
+ fontAscent = [font ascender];
+ [[self enclosingScrollView] setLineScroll:fontHeight];
+ totalSize.x = totalSize.y = 0;
+ [self update];
+}
+
+
+- (void)windowDidBecomeKey:(NSNotification *)notification {
+ NSWindow *win = [notification object];
+ if ((win == [self window]) && ([win firstResponder] == self) && debug_view_get_cursor_supported(view))
+ [self setNeedsDisplay:YES];
+}
+
+
+- (void)windowDidResignKey:(NSNotification *)notification {
+ NSWindow *win = [notification object];
+ if ((win == [self window]) && ([win firstResponder] == self) && debug_view_get_cursor_supported(view))
+ [self setNeedsDisplay:YES];
+}
+
+
+- (BOOL)acceptsFirstResponder {
+ return debug_view_get_cursor_supported(view);
+}
+
+
+- (BOOL)becomeFirstResponder {
+ if (debug_view_get_cursor_supported(view)) {
+ debug_view_xy pos;
+ debug_view_set_cursor_visible(view, TRUE);
+ pos = debug_view_get_cursor_position(view);
+ [self scrollRectToVisible:NSMakeRect(pos.x * fontWidth, pos.y * fontHeight, fontWidth, fontHeight)];
+ [self setNeedsDisplay:YES];
+ return [super becomeFirstResponder];
+ } else {
+ return NO;
+ }
+}
+
+
+- (BOOL)resignFirstResponder {
+ if (debug_view_get_cursor_supported(view))
+ [self setNeedsDisplay:YES];
+ return [super resignFirstResponder];
+}
+
+
+- (void)viewDidMoveToSuperview {
+ [[self enclosingScrollView] setLineScroll:fontHeight];
+ [super viewDidMoveToSuperview];
+}
+
+
+- (void)viewDidMoveToWindow {
+ [[NSNotificationCenter defaultCenter] removeObserver:self name:NSWindowDidBecomeKeyNotification object:nil];
+ [[NSNotificationCenter defaultCenter] removeObserver:self name:NSWindowDidResignKeyNotification object:nil];
+ if ([self window] != nil) {
+ [[NSNotificationCenter defaultCenter] addObserver:self
+ selector:@selector(windowDidBecomeKey:)
+ name:NSWindowDidBecomeKeyNotification
+ object:[self window]];
+ [[NSNotificationCenter defaultCenter] addObserver:self
+ selector:@selector(windowDidResignKey:)
+ name:NSWindowDidResignKeyNotification
+ object:[self window]];
+ [self recomputeVisible];
+ }
+}
+
+
+- (BOOL)isFlipped {
+ return YES;
+}
+
+
+- (void)drawRect:(NSRect)dirtyRect {
+ const debug_view_char *base;
+ debug_view_xy origin, size;
+ debug_view_xy position, clip;
+ NSMutableString *text;
+ NSMutableDictionary *attributes;
+ UINT32 pass, row, col;
+
+ // work out how much we need to draw
+ [self recomputeVisible];
+ origin = debug_view_get_visible_position(view);
+ size = debug_view_get_visible_size(view);
+ [self convertBounds:dirtyRect toPosition:&position size:&clip];
+
+ // this gets the text for the whole visible area
+ base = debug_view_get_chars(view);
+ if (!base)
+ return;
+
+ text = [[NSMutableString alloc] initWithCapacity:clip.x];
+ attributes = [[NSMutableDictionary alloc] initWithObjectsAndKeys:font, NSFontAttributeName, nil];
+ for (pass = 0; pass < 2; pass++) {
+ const debug_view_char *data = base + ((position.y - origin.y) * size.x);
+ for (row = position.y; row < position.y + clip.y; row++, data += size.x) {
+ int attr = -1;
+
+ if ((row < origin.y) || (row >= origin.y + size.y))
+ continue;
+
+ // render entire lines to get character alignment right
+ for (col = origin.x; col < origin.x + size.x; col++) {
+ if ((attr != data[col - origin.x].attrib) && ([text length] > 0)) {
+ if (pass == 0) {
+ [[self backgroundForAttribute:attr] set];
+ [NSBezierPath fillRect:NSMakeRect((col - [text length]) * fontWidth,
+ row * fontHeight,
+ [text length] * fontWidth,
+ fontHeight)];
+ } else {
+ [attributes setObject:[self foregroundForAttribute:attr]
+ forKey:NSForegroundColorAttributeName];
+ [text drawAtPoint:NSMakePoint((col - [text length]) * fontWidth, row * fontHeight)
+ withAttributes:attributes];
+ }
+ [text setString:@""];
+ }
+ attr = data[col - origin.x].attrib;
+ [text appendFormat:@"%c", data[col - origin.x].byte];
+ }
+ if ([text length] > 0) {
+ if (pass == 0) {
+ [[self backgroundForAttribute:attr] set];
+ [NSBezierPath fillRect:NSMakeRect((col - [text length]) * fontWidth,
+ row * fontHeight,
+ [text length] * fontWidth,
+ fontHeight)];
+ } else {
+ [attributes setObject:[self foregroundForAttribute:attr]
+ forKey:NSForegroundColorAttributeName];
+ [text drawAtPoint:NSMakePoint((col - [text length]) * fontWidth, row * fontHeight)
+ withAttributes:attributes];
+ }
+ [text setString:@""];
+ }
+ }
+ }
+ [attributes release];
+ [text release];
+}
+
+
+- (void)mouseDown:(NSEvent *)event {
+ NSPoint location = [self convertPoint:[event locationInWindow] fromView:nil];
+ if (debug_view_get_cursor_supported(view)) {
+ debug_view_set_cursor_position(view, [self convertLocation:location]);
+ debug_view_set_cursor_visible(view, TRUE);
+ [self setNeedsDisplay:YES];
+ }
+}
+
+
+- (void)mouseDragged:(NSEvent *)event {
+ NSPoint location = [self convertPoint:[event locationInWindow] fromView:nil];
+ if (debug_view_get_cursor_supported(view)) {
+ [self autoscroll:event];
+ debug_view_set_cursor_position(view, [self convertLocation:location]);
+ [self setNeedsDisplay:YES];
+ }
+}
+
+
+- (void)rightMouseDown:(NSEvent *)event {
+ NSPoint location = [self convertPoint:[event locationInWindow] fromView:nil];
+ if (debug_view_get_cursor_supported(view)) {
+ debug_view_set_cursor_position(view, [self convertLocation:location]);
+ debug_view_set_cursor_visible(view, TRUE);
+ [self setNeedsDisplay:YES];
+ }
+ [super rightMouseDown:event];
+}
+
+
+- (void)keyDown:(NSEvent *)event {
+ NSUInteger modifiers = [event modifierFlags];
+ NSString *str = [event charactersIgnoringModifiers];
+
+ if ([str length] == 1) {
+ if (modifiers & NSNumericPadKeyMask) {
+ switch ([str characterAtIndex:0]) {
+ case NSUpArrowFunctionKey:
+ if (modifiers & NSCommandKeyMask)
+ debug_view_type_character(view, DCH_CTRLHOME);
+ else
+ debug_view_type_character(view, DCH_UP);
+ return;
+ case NSDownArrowFunctionKey:
+ if (modifiers & NSCommandKeyMask)
+ debug_view_type_character(view, DCH_CTRLEND);
+ else
+ debug_view_type_character(view, DCH_DOWN);
+ return;
+ case NSLeftArrowFunctionKey:
+ if (modifiers & NSCommandKeyMask)
+ [self typeCharacterAndScrollToCursor:DCH_HOME];
+ else if (modifiers & NSAlternateKeyMask)
+ [self typeCharacterAndScrollToCursor:DCH_CTRLLEFT];
+ else
+ [self typeCharacterAndScrollToCursor:DCH_LEFT];
+ return;
+ case NSRightArrowFunctionKey:
+ if (modifiers & NSCommandKeyMask)
+ [self typeCharacterAndScrollToCursor:DCH_END];
+ else if (modifiers & NSAlternateKeyMask)
+ [self typeCharacterAndScrollToCursor:DCH_CTRLRIGHT];
+ else
+ [self typeCharacterAndScrollToCursor:DCH_RIGHT];
+ return;
+ default:
+ [self interpretKeyEvents:[NSArray arrayWithObject:event]];
+ return;
+ }
+ } else if (modifiers & NSFunctionKeyMask) {
+ switch ([str characterAtIndex:0]) {
+ case NSPageUpFunctionKey:
+ if (modifiers & NSAlternateKeyMask) {
+ debug_view_type_character(view, DCH_PUP);
+ return;
+ }
+ case NSPageDownFunctionKey:
+ if (modifiers & NSAlternateKeyMask) {
+ debug_view_type_character(view, DCH_PDOWN);
+ return;
+ }
+ default:
+ ;
+ }
+ [super keyDown:event];
+ return;
+ }
+ }
+ [self interpretKeyEvents:[NSArray arrayWithObject:event]];
+}
+
+
+- (void)insertTab:(id)sender {
+ if ([[self window] firstResponder] == self)
+ [[self window] selectNextKeyView:self];
+}
+
+
+- (void)insertBacktab:(id)sender {
+ if ([[self window] firstResponder] == self)
+ [[self window] selectPreviousKeyView:self];
+}
+
+
+- (void)insertNewline:(id)sender {
+ debug_cpu_single_step(machine, 1);
+}
+
+
+- (void)insertText:(id)string {
+ NSUInteger len;
+ NSRange found;
+ if ([string isKindOfClass:[NSAttributedString class]])
+ string = [string string];
+ for (len = [string length], found = NSMakeRange(0, 0);
+ found.location < len;
+ found.location += found.length) {
+ found = [string rangeOfComposedCharacterSequenceAtIndex:found.location];
+ if (found.length == 1) {
+ unichar ch = [string characterAtIndex:found.location];
+ if ((ch >= 32) && (ch < 127))
+ [self typeCharacterAndScrollToCursor:ch];
+ }
+ }
+}
+
+@end
+
+
+//============================================================
+// MAMEMemoryView class
+//============================================================
+
+@implementation MAMEMemoryView
+
+- (id)initWithFrame:(NSRect)f machine:(running_machine *)m {
+ NSMenu *contextMenu;
+
+ if (!(self = [super initWithFrame:f type:DVT_MEMORY machine:m]))
+ return nil;
+
+ contextMenu = [[NSMenu allocWithZone:[NSMenu menuZone]] initWithTitle:@"Memory"];
+ [self insertActionItemsInMenu:contextMenu atIndex:0];
+ [self setMenu:contextMenu];
+ [contextMenu release];
+
+ return self;
+}
+
+
+- (void)dealloc {
+ [super dealloc];
+}
+
+
+- (BOOL)validateMenuItem:(NSMenuItem *)item {
+ SEL action = [item action];
+ NSInteger tag = [item tag];
+
+ if (action == @selector(showChunkSize:)) {
+ [item setState:((tag == memory_view_get_bytes_per_chunk(view)) ? NSOnState : NSOffState)];
+ } else if (action == @selector(showPhysicalAddresses:)) {
+ [item setState:((tag == memory_view_get_physical(view)) ? NSOnState : NSOffState)];
+ } else if (action == @selector(showReverseView:)) {
+ [item setState:((tag == memory_view_get_reverse(view)) ? NSOnState : NSOffState)];
+ } else if (action == @selector(showReverseViewToggle:)) {
+ [item setState:(memory_view_get_reverse(view) ? NSOnState : NSOffState)];
+ }
+ return YES;
+}
+
+
+- (NSSize)maximumFrameSize {
+ const int selected = memory_view_get_subview(view);
+ const memory_subview_item *subitem;
+ debug_view_xy max;
+
+ max.x = max.y = 0;
+ for (subitem = memory_view_get_subview_list(view); subitem != NULL; subitem = subitem->next) {
+ debug_view_xy current;
+ memory_view_set_subview(view, subitem->index);
+ current = debug_view_get_total_size(view);
+ if (current.x > max.x)
+ max.x = current.x;
+ if (current.y > max.y)
+ max.y = current.y;
+ }
+ memory_view_set_subview(view, selected);
+ return NSMakeSize(max.x * fontWidth, max.y * fontHeight);
+}
+
+
+- (NSString *)selectedSubviewName {
+ const memory_subview_item *subitem = memory_view_get_current_subview(view);
+ if (subitem != NULL)
+ return [NSString stringWithUTF8String:subitem->name];
+ else
+ return @"";
+}
+
+
+- (int)selectedSubviewIndex {
+ const memory_subview_item *subitem = memory_view_get_current_subview(view);
+ if (subitem != NULL)
+ return subitem->index;
+ else
+ return -1;
+}
+
+
+- (void)selectSubviewAtIndex:(int)index {
+ const int selected = memory_view_get_subview(view);
+ if (selected != index) {
+ memory_view_set_subview(view, index);
+ if ([[self window] firstResponder] != self)
+ debug_view_set_cursor_visible(view, FALSE);
+ }
+}
+
+
+- (void)selectSubviewForCPU:(const device_config *)device {
+ const int selected = memory_view_get_subview(view);
+ const memory_subview_item *subitem;
+ for (subitem = memory_view_get_subview_list(view); subitem != NULL; subitem = subitem->next) {
+ if (subitem->space->cpu == device) {
+ if (selected != subitem->index) {
+ memory_view_set_subview(view, subitem->index);
+ if ([[self window] firstResponder] != self)
+ debug_view_set_cursor_visible(view, FALSE);
+ }
+ break;
+ }
+ }
+}
+
+
+- (NSString *)expression {
+ return [NSString stringWithUTF8String:memory_view_get_expression(view)];
+}
+
+
+- (void)setExpression:(NSString *)exp {
+ memory_view_set_expression(view, [exp UTF8String]);
+}
+
+
+- (IBAction)showChunkSize:(id)sender {
+ memory_view_set_bytes_per_chunk(view, [sender tag]);
+}
+
+
+- (IBAction)showPhysicalAddresses:(id)sender {
+ memory_view_set_physical(view, [sender tag]);
+}
+
+
+- (IBAction)showReverseView:(id)sender {
+ memory_view_set_reverse(view, [sender tag]);
+}
+
+
+- (IBAction)showReverseViewToggle:(id)sender {
+ memory_view_set_reverse(view, !memory_view_get_reverse(view));
+}
+
+
+- (void)insertActionItemsInMenu:(NSMenu *)menu atIndex:(NSInteger)index {
+ {
+ NSInteger tag;
+ for (tag = 1; tag <= 8; tag <<= 1) {
+ NSString *title = [NSString stringWithFormat:@"%d-byte Chunks", tag];
+ NSMenuItem *chunkItem = [menu insertItemWithTitle:title
+ action:@selector(showChunkSize:)
+ keyEquivalent:[NSString stringWithFormat:@"%d", tag]
+ atIndex:index++];
+ [chunkItem setTarget:self];
+ [chunkItem setTag:tag];
+ }
+ }
+ [menu insertItem:[NSMenuItem separatorItem] atIndex:index++];
+ {
+ NSMenuItem *logicalItem = [menu insertItemWithTitle:@"Logical Addresses"
+ action:@selector(showPhysicalAddresses:)
+ keyEquivalent:@"v"
+ atIndex:index++];
+ [logicalItem setTarget:self];
+ [logicalItem setTag:FALSE];
+ }
+ {
+ NSMenuItem *physicalItem = [menu insertItemWithTitle:@"Physical Addresses"
+ action:@selector(showPhysicalAddresses:)
+ keyEquivalent:@"y"
+ atIndex:index++];
+ [physicalItem setTarget:self];
+ [physicalItem setTag:TRUE];
+ }
+ [menu insertItem:[NSMenuItem separatorItem] atIndex:index++];
+ {
+ NSMenuItem *reverseItem = [menu insertItemWithTitle:@"Reverse View"
+ action:@selector(showReverseViewToggle:)
+ keyEquivalent:@"r"
+ atIndex:index++];
+ [reverseItem setTarget:self];
+ }
+ if (index < [menu numberOfItems])
+ [menu insertItem:[NSMenuItem separatorItem] atIndex:index++];
+}
+
+
+- (void)insertSubviewItemsInMenu:(NSMenu *)menu atIndex:(NSInteger)index {
+ const memory_subview_item *subitem;
+ for (subitem = memory_view_get_subview_list(view); subitem != NULL; subitem = subitem->next) {
+ [[menu insertItemWithTitle:[NSString stringWithUTF8String:subitem->name]
+ action:NULL
+ keyEquivalent:@""
+ atIndex:index++] setTag:subitem->index];
+ }
+ if (index < [menu numberOfItems])
+ [menu insertItem:[NSMenuItem separatorItem] atIndex:index++];
+}
+
+@end
+
+
+//============================================================
+// MAMEDisassemblyView class
+//============================================================
+
+@implementation MAMEDisassemblyView
+
+- (debug_cpu_breakpoint *)findBreakpointAtAddress:(offs_t)address inAddressSpace:(const address_space *)space {
+ cpu_debug_data *cpuinfo = cpu_get_debug_data(space->cpu);
+ debug_cpu_breakpoint *bp;
+ for (bp = cpuinfo->bplist; (bp != NULL) && (address != bp->address); bp = bp->next) {}
+ return bp;
+}
+
+- (void)createContextMenu {
+ NSMenu *contextMenu = [[NSMenu allocWithZone:[NSMenu menuZone]] initWithTitle:@"Disassembly"];
+ NSMenuItem *item;
+
+ item = [contextMenu addItemWithTitle:@"Toggle Breakpoint"
+ action:@selector(debugToggleBreakpoint:)
+ keyEquivalent:[NSString stringWithFormat:@"%C", NSF9FunctionKey]];
+ [item setKeyEquivalentModifierMask:0];
+ [item setTarget:self];
+
+ item = [contextMenu addItemWithTitle:@"Disable Breakpoint"
+ action:@selector(debugToggleBreakpointEnable:)
+ keyEquivalent:[NSString stringWithFormat:@"%C", NSF9FunctionKey]];
+ [item setKeyEquivalentModifierMask:NSShiftKeyMask];
+ [item setTarget:self];
+
+ [contextMenu addItem:[NSMenuItem separatorItem]];
+
+ item = [contextMenu addItemWithTitle:@"Run to Cursor"
+ action:@selector(debugRunToCursor:)
+ keyEquivalent:[NSString stringWithFormat:@"%C", NSF4FunctionKey]];
+ [item setKeyEquivalentModifierMask:0];
+ [item setTarget:self];
+
+ [contextMenu addItem:[NSMenuItem separatorItem]];
+
+ item = [contextMenu addItemWithTitle:@"Raw Opcodes"
+ action:@selector(showRightColumn:)
+ keyEquivalent:@"r"];
+ [item setTarget:self];
+ [item setTag:DASM_RIGHTCOL_RAW];
+
+ item = [contextMenu addItemWithTitle:@"Encrypted Opcodes"
+ action:@selector(showRightColumn:)
+ keyEquivalent:@"e"];
+ [item setTarget:self];
+ [item setTag:DASM_RIGHTCOL_ENCRYPTED];
+
+ item = [contextMenu addItemWithTitle:@"Comments"
+ action:@selector(showRightColumn:)
+ keyEquivalent:@"n"];
+ [item setTarget:self];
+ [item setTag:DASM_RIGHTCOL_COMMENTS];
+
+ [self setMenu:contextMenu];
+ [contextMenu release];
+}
+
+
+- (id)initWithFrame:(NSRect)f machine:(running_machine *)m useConsole:(BOOL)uc {
+ if (!(self = [super initWithFrame:f type:DVT_DISASSEMBLY machine:m]))
+ return nil;
+ useConsole = uc;
+ [self createContextMenu];
+ return self;
+}
+
+
+- (void)dealloc {
+ [super dealloc];
+}
+
+
+- (BOOL)validateMenuItem:(NSMenuItem *)item {
+ SEL action = [item action];
+ BOOL inContextMenu = ([item menu] == [self menu]);
+ BOOL haveCursor = NO, isCurrent = NO;
+ debug_cpu_breakpoint *breakpoint = NULL;
+
+ if (debug_view_get_cursor_visible(view)) {
+ const address_space *space = disasm_view_get_current_subview(view)->space;
+ isCurrent = (debug_cpu_get_visible_cpu(machine) == space->cpu);
+ if (!useConsole || isCurrent) {
+ offs_t address = memory_byte_to_address(space, disasm_view_get_selected_address(view));
+ haveCursor = YES;
+ breakpoint = [self findBreakpointAtAddress:address inAddressSpace:space];
+ }
+ }
+
+ if (action == @selector(debugToggleBreakpoint:)) {
+ if (haveCursor) {
+ if (breakpoint != NULL) {
+ if (inContextMenu)
+ [item setTitle:@"Clear Breakpoint"];
+ else
+ [item setTitle:@"Clear Breakpoint at Cursor"];
+ } else {
+ if (inContextMenu)
+ [item setTitle:@"Set Breakpoint"];
+ else
+ [item setTitle:@"Set Breakpoint at Cursor"];
+ }
+ } else {
+ if (inContextMenu)
+ [item setTitle:@"Toggle Breakpoint"];
+ else
+ [item setTitle:@"Toggle Breakpoint at Cursor"];
+ }
+ return haveCursor;
+ } else if (action == @selector(debugToggleBreakpointEnable:)) {
+ if ((breakpoint != NULL) && !breakpoint->enabled) {
+ if (inContextMenu)
+ [item setTitle:@"Enable Breakpoint"];
+ else
+ [item setTitle:@"Enable Breakpoint at Cursor"];
+ } else {
+ if (inContextMenu)
+ [item setTitle:@"Disable Breakpoint"];
+ else
+ [item setTitle:@"Disable Breakpoint at Cursor"];
+ }
+ return (breakpoint != NULL);
+ } else if (action == @selector(debugRunToCursor:)) {
+ return isCurrent;
+ } else if (action == @selector(showRightColumn:)) {
+ [item setState:((disasm_view_get_right_column(view) == [item tag]) ? NSOnState : NSOffState)];
+ return YES;
+ } else {
+ return YES;
+ }
+}
+
+
+- (NSSize)maximumFrameSize {
+ const int selected = disasm_view_get_subview(view);
+ const disasm_subview_item *subitem;
+ debug_view_xy max;
+
+ max.x = max.y = 0;
+ for (subitem = disasm_view_get_subview_list(view); subitem != NULL; subitem = subitem->next) {
+ debug_view_xy current;
+ disasm_view_set_subview(view, subitem->index);
+ current = debug_view_get_total_size(view);
+ if (current.x > max.x)
+ max.x = current.x;
+ if (current.y > max.y)
+ max.y = current.y;
+ }
+ disasm_view_set_subview(view, selected);
+ return NSMakeSize(max.x * fontWidth, max.y * fontHeight);
+}
+
+
+- (NSString *)selectedSubviewName {
+ const disasm_subview_item *subitem = disasm_view_get_current_subview(view);
+ if (subitem != NULL)
+ return [NSString stringWithUTF8String:subitem->name];
+ else
+ return @"";
+}
+
+
+- (int)selectedSubviewIndex {
+ const disasm_subview_item *subitem = disasm_view_get_current_subview(view);
+ if (subitem != NULL)
+ return subitem->index;
+ else
+ return -1;
+}
+
+
+- (void)selectSubviewAtIndex:(int)index {
+ const int selected = disasm_view_get_subview(view);
+ if (selected != index) {
+ disasm_view_set_subview(view, index);
+ if ([[self window] firstResponder] != self)
+ debug_view_set_cursor_visible(view, FALSE);
+ }
+}
+
+
+- (void)selectSubviewForCPU:(const device_config *)device {
+ const int selected = disasm_view_get_subview(view);
+ const disasm_subview_item *subitem;
+ for (subitem = disasm_view_get_subview_list(view); subitem != NULL; subitem = subitem->next) {
+ if (subitem->space->cpu == device) {
+ if (selected != subitem->index) {
+ disasm_view_set_subview(view, subitem->index);
+ if ([[self window] firstResponder] != self)
+ debug_view_set_cursor_visible(view, FALSE);
+ }
+ break;
+ }
+ }
+}
+
+
+- (NSString *)expression {
+ return [NSString stringWithUTF8String:disasm_view_get_expression(view)];
+}
+
+
+- (void)setExpression:(NSString *)exp {
+ disasm_view_set_expression(view, [exp UTF8String]);
+}
+
+
+- (IBAction)debugToggleBreakpoint:(id)sender {
+ if (debug_view_get_cursor_visible(view)) {
+ const address_space *space = disasm_view_get_current_subview(view)->space;
+ if (!useConsole || (debug_cpu_get_visible_cpu(machine) == space->cpu)) {
+ offs_t address = memory_byte_to_address(space, disasm_view_get_selected_address(view));
+ debug_cpu_breakpoint *bp = [self findBreakpointAtAddress:address inAddressSpace:space];
+
+ // if it doesn't exist, add a new one
+ if (useConsole) {
+ NSString *command;
+ if (bp == NULL)
+ command = [NSString stringWithFormat:@"bpset %lX", (unsigned long)address];
+ else
+ command = [NSString stringWithFormat:@"bpclear %X", (unsigned)bp->index];
+ debug_console_execute_command(machine, [command UTF8String], 1);
+ } else {
+ if (bp == NULL)
+ debug_cpu_breakpoint_set(space->cpu, address, NULL, NULL);
+ else
+ debug_cpu_breakpoint_clear(machine, bp->index);
+ debug_view_update_type(machine, DVT_DISASSEMBLY);
+ }
+ }
+ }
+}
+
+
+- (IBAction)debugToggleBreakpointEnable:(id)sender {
+ if (debug_view_get_cursor_visible(view)) {
+ const address_space *space = disasm_view_get_current_subview(view)->space;
+ if (!useConsole || (debug_cpu_get_visible_cpu(machine) == space->cpu)) {
+ offs_t address = memory_byte_to_address(space, disasm_view_get_selected_address(view));
+ debug_cpu_breakpoint *bp = [self findBreakpointAtAddress:address inAddressSpace:space];
+
+ if (bp != NULL) {
+ NSString *command;
+ if (useConsole) {
+ if (bp->enabled)
+ command = [NSString stringWithFormat:@"bpdisable %X", (unsigned)bp->index];
+ else
+ command = [NSString stringWithFormat:@"bpenable %X", (unsigned)bp->index];
+ debug_console_execute_command(machine, [command UTF8String], 1);
+ } else {
+ debug_cpu_breakpoint_enable(machine, bp->index, !bp->enabled);
+ debug_view_update_type(machine, DVT_DISASSEMBLY);
+ }
+ }
+ }
+ }
+}
+
+
+- (IBAction)debugRunToCursor:(id)sender {
+ if (debug_view_get_cursor_visible(view)) {
+ const address_space *space = disasm_view_get_current_subview(view)->space;
+ if (debug_cpu_get_visible_cpu(machine) == space->cpu) {
+ offs_t address = memory_byte_to_address(space, disasm_view_get_selected_address(view));
+ if (useConsole) {
+ NSString *command = [NSString stringWithFormat:@"go %lX", (unsigned long)address];
+ debug_console_execute_command(machine, [command UTF8String], 1);
+ } else {
+ debug_cpu_go(machine, address);
+ }
+ }
+ }
+}
+
+
+- (IBAction)showRightColumn:(id)sender {
+ disasm_view_set_right_column(view, [sender tag]);
+}
+
+
+- (void)insertActionItemsInMenu:(NSMenu *)menu atIndex:(NSInteger)index {
+ {
+ NSMenuItem *breakItem = [menu insertItemWithTitle:@"Toggle Breakpoint at Cursor"
+ action:@selector(debugToggleBreakpoint:)
+ keyEquivalent:[NSString stringWithFormat:@"%C", NSF9FunctionKey]
+ atIndex:index++];
+ [breakItem setKeyEquivalentModifierMask:0];
+ [breakItem setTarget:self];
+ }
+ {
+ NSMenuItem *disableItem = [menu insertItemWithTitle:@"Disable Breakpoint at Cursor"
+ action:@selector(debugToggleBreakpointEnable:)
+ keyEquivalent:[NSString stringWithFormat:@"%C", NSF9FunctionKey]
+ atIndex:index++];
+ [disableItem setKeyEquivalentModifierMask:NSShiftKeyMask];
+ [disableItem setAlternate:YES];
+ [disableItem setTarget:self];
+ }
+ {
+ NSMenu *runMenu = [[menu itemWithTitle:@"Run"] submenu];
+ NSMenuItem *runItem;
+ if (runMenu != nil) {
+ runItem = [runMenu addItemWithTitle:@"to Cursor"
+ action:@selector(debugRunToCursor:)
+ keyEquivalent:[NSString stringWithFormat:@"%C", NSF4FunctionKey]];
+ } else {
+ runItem = [menu insertItemWithTitle:@"Run to Cursor"
+ action:@selector(debugRunToCursor:)
+ keyEquivalent:[NSString stringWithFormat:@"%C", NSF4FunctionKey]
+ atIndex:index++];
+ }
+ [runItem setKeyEquivalentModifierMask:0];
+ [runItem setTarget:self];
+ }
+ [menu insertItem:[NSMenuItem separatorItem] atIndex:index++];
+ {
+ NSMenuItem *rawItem = [menu insertItemWithTitle:@"Show Raw Opcodes"
+ action:@selector(showRightColumn:)
+ keyEquivalent:@"r"
+ atIndex:index++];
+ [rawItem setTarget:self];
+ [rawItem setTag:DASM_RIGHTCOL_RAW];
+ }
+ {
+ NSMenuItem *encItem = [menu insertItemWithTitle:@"Show Encrypted Opcodes"
+ action:@selector(showRightColumn:)
+ keyEquivalent:@"e"
+ atIndex:index++];
+ [encItem setTarget:self];
+ [encItem setTag:DASM_RIGHTCOL_ENCRYPTED];
+ }
+ {
+ NSMenuItem *commentsItem = [menu insertItemWithTitle:@"Show Comments"
+ action:@selector(showRightColumn:)
+ keyEquivalent:@"n"
+ atIndex:index++];
+ [commentsItem setTarget:self];
+ [commentsItem setTag:DASM_RIGHTCOL_COMMENTS];
+ }
+ if (index < [menu numberOfItems])
+ [menu insertItem:[NSMenuItem separatorItem] atIndex:index++];
+}
+
+
+- (void)insertSubviewItemsInMenu:(NSMenu *)menu atIndex:(NSInteger)index {
+ const disasm_subview_item *subitem;
+ for (subitem = disasm_view_get_subview_list(view); subitem != NULL; subitem = subitem->next) {
+ [[menu insertItemWithTitle:[NSString stringWithUTF8String:subitem->name]
+ action:NULL
+ keyEquivalent:@""
+ atIndex:index++] setTag:subitem->index];
+ }
+ if (index < [menu numberOfItems])
+ [menu insertItem:[NSMenuItem separatorItem] atIndex:index++];
+}
+
+@end
+
+
+//============================================================
+// MAMERegistersView class
+//============================================================
+
+@implementation MAMERegistersView
+
+- (id)initWithFrame:(NSRect)f machine:(running_machine *)m {
+ if (!(self = [super initWithFrame:f type:DVT_REGISTERS machine:m]))
+ return nil;
+ return self;
+}
+
+
+- (void)dealloc {
+ [super dealloc];
+}
+
+
+- (NSSize)maximumFrameSize {
+ const int selected = registers_view_get_subview(view);
+ const registers_subview_item *subitem;
+ debug_view_xy max;
+
+ max.x = max.y = 0;
+ for (subitem = registers_view_get_subview_list(view); subitem != NULL; subitem = subitem->next) {
+ debug_view_xy current;
+ registers_view_set_subview(view, subitem->index);
+ current = debug_view_get_total_size(view);
+ if (current.x > max.x)
+ max.x = current.x;
+ if (current.y > max.y)
+ max.y = current.y;
+ }
+ registers_view_set_subview(view, selected);
+ return NSMakeSize(max.x * fontWidth, max.y * fontHeight);
+}
+
+
+- (NSString *)selectedSubviewName {
+ const registers_subview_item *subitem = registers_view_get_current_subview(view);
+ if (subitem != NULL)
+ return [NSString stringWithUTF8String:subitem->name];
+ else
+ return @"";
+}
+
+
+- (int)selectedSubviewIndex {
+ const registers_subview_item *subitem = registers_view_get_current_subview(view);
+ if (subitem != NULL)
+ return subitem->index;
+ else
+ return -1;
+}
+
+
+- (void)selectSubviewAtIndex:(int)index {
+ const int selected = registers_view_get_subview(view);
+ if (selected != index) {
+ registers_view_set_subview(view, index);
+ if ([[self window] firstResponder] != self)
+ debug_view_set_cursor_visible(view, FALSE);
+ }
+}
+
+
+- (void)selectSubviewForCPU:(const device_config *)device {
+ const int selected = registers_view_get_subview(view);
+ const registers_subview_item *subitem;
+ for (subitem = registers_view_get_subview_list(view); subitem != NULL; subitem = subitem->next) {
+ if (subitem->device == device) {
+ if (selected != subitem->index) {
+ registers_view_set_subview(view, subitem->index);
+ if ([[self window] firstResponder] != self)
+ debug_view_set_cursor_visible(view, FALSE);
+ }
+ break;
+ }
+ }
+}
+
+@end
+
+
+//============================================================
+// MAMEConsoleView class
+//============================================================
+
+@implementation MAMEConsoleView
+
+- (id)initWithFrame:(NSRect)f machine:(running_machine *)m {
+ if (!(self = [super initWithFrame:f type:DVT_CONSOLE machine:m]))
+ return nil;
+ return self;
+}
+
+
+- (void)dealloc {
+ [super dealloc];
+}
+
+@end
+
+
+//============================================================
+// MAMEErrorLogView class
+//============================================================
+
+@implementation MAMEErrorLogView
+
+- (id)initWithFrame:(NSRect)f machine:(running_machine *)m {
+ if (!(self = [super initWithFrame:f type:DVT_LOG machine:m]))
+ return nil;
+ return self;
+}
+
+
+- (void)dealloc {
+ [super dealloc];
+}
+
+@end
+
+
+//============================================================
+// MAMEDebugWindowHandler class
+//============================================================
+
+@implementation MAMEDebugWindowHandler
+
++ (void)addCommonActionItems:(NSMenu *)menu {
+ {
+ NSMenuItem *runParentItem = [menu addItemWithTitle:@"Run"
+ action:@selector(debugRun:)
+ keyEquivalent:[NSString stringWithFormat:@"%C", NSF5FunctionKey]];
+ NSMenu *runMenu = [[NSMenu allocWithZone:[NSMenu menuZone]] initWithTitle:@"Run"];
+ [runParentItem setSubmenu:runMenu];
+ [runMenu release];
+ [runParentItem setKeyEquivalentModifierMask:0];
+ [[runMenu addItemWithTitle:@"and Hide Debugger"
+ action:@selector(debugRunAndHide:)
+ keyEquivalent:[NSString stringWithFormat:@"%C", NSF12FunctionKey]]
+ setKeyEquivalentModifierMask:0];
+ [[runMenu addItemWithTitle:@"to Next CPU"
+ action:@selector(debugRunToNextCPU:)
+ keyEquivalent:[NSString stringWithFormat:@"%C", NSF6FunctionKey]]
+ setKeyEquivalentModifierMask:0];
+ [[runMenu addItemWithTitle:@"until Next Interrupt on Current CPU"
+ action:@selector(debugRunToNextInterrupt:)
+ keyEquivalent:[NSString stringWithFormat:@"%C", NSF7FunctionKey]]
+ setKeyEquivalentModifierMask:0];
+ [[runMenu addItemWithTitle:@"until Next VBLANK"
+ action:@selector(debugRunToNextVBLANK:)
+ keyEquivalent:[NSString stringWithFormat:@"%C", NSF8FunctionKey]]
+ setKeyEquivalentModifierMask:0];
+ }
+ {
+ NSMenuItem *stepParentItem = [menu addItemWithTitle:@"Step" action:NULL keyEquivalent:@""];
+ NSMenu *stepMenu = [[NSMenu allocWithZone:[NSMenu menuZone]] initWithTitle:@"Step"];
+ [stepParentItem setSubmenu:stepMenu];
+ [stepMenu release];
+ [[stepMenu addItemWithTitle:@"Into"
+ action:@selector(debugStepInto:)
+ keyEquivalent:[NSString stringWithFormat:@"%C", NSF11FunctionKey]]
+ setKeyEquivalentModifierMask:0];
+ [[stepMenu addItemWithTitle:@"Over"
+ action:@selector(debugStepOver:)
+ keyEquivalent:[NSString stringWithFormat:@"%C", NSF10FunctionKey]]
+ setKeyEquivalentModifierMask:0];
+ [[stepMenu addItemWithTitle:@"Out"
+ action:@selector(debugStepOut:)
+ keyEquivalent:[NSString stringWithFormat:@"%C", NSF10FunctionKey]]
+ setKeyEquivalentModifierMask:NSShiftKeyMask];
+ }
+ {
+ NSMenuItem *resetParentItem = [menu addItemWithTitle:@"Reset" action:NULL keyEquivalent:@""];
+ NSMenu *resetMenu = [[NSMenu allocWithZone:[NSMenu menuZone]] initWithTitle:@"Reset"];
+ [resetParentItem setSubmenu:resetMenu];
+ [resetMenu release];
+ [[resetMenu addItemWithTitle:@"Soft"
+ action:@selector(debugSoftReset:)
+ keyEquivalent:[NSString stringWithFormat:@"%C", NSF3FunctionKey]]
+ setKeyEquivalentModifierMask:0];
+ [[resetMenu addItemWithTitle:@"Hard"
+ action:@selector(debugHardReset:)
+ keyEquivalent:[NSString stringWithFormat:@"%C", NSF3FunctionKey]]
+ setKeyEquivalentModifierMask:NSShiftKeyMask];
+ }
+ [menu addItem:[NSMenuItem separatorItem]];
+ {
+ NSMenuItem *newParentItem = [menu addItemWithTitle:@"New" action:NULL keyEquivalent:@""];
+ NSMenu *newMenu = [[NSMenu allocWithZone:[NSMenu menuZone]] initWithTitle:@"New"];
+ [newParentItem setSubmenu:newMenu];
+ [newMenu release];
+ [newMenu addItemWithTitle:@"Memory Window"
+ action:@selector(debugNewMemoryWindow:)
+ keyEquivalent:@"d"];
+ [newMenu addItemWithTitle:@"Disassembly Window"
+ action:@selector(debugNewDisassemblyWindow:)
+ keyEquivalent:@"a"];
+ [newMenu addItemWithTitle:@"Error Log Window"
+ action:@selector(debugNewErrorLogWindow:)
+ keyEquivalent:@"l"];
+ }
+ [menu addItem:[NSMenuItem separatorItem]];
+ [menu addItemWithTitle:@"Close Window" action:@selector(performClose:) keyEquivalent:@"w"];
+ [menu addItemWithTitle:@"Exit" action:@selector(debugExit:) keyEquivalent:@""];
+}
+
+
++ (NSPopUpButton *)newActionButtonWithFrame:(NSRect)frame {
+ NSPopUpButton *actionButton = [[NSPopUpButton alloc] initWithFrame:frame pullsDown:YES];
+ [actionButton setTitle:@""];
+ [actionButton addItemWithTitle:@""];
+ [actionButton setBezelStyle:NSShadowlessSquareBezelStyle];
+ [actionButton setFocusRingType:NSFocusRingTypeNone];
+ [[actionButton cell] setArrowPosition:NSPopUpArrowAtCenter];
+ [[self class] addCommonActionItems:[actionButton menu]];
+ return actionButton;
+}
+
+
+- (id)initWithMachine:(running_machine *)m title:(NSString *)t {
+ if (!(self = [super init]))
+ return nil;
+
+ window = [[NSWindow alloc] initWithContentRect:NSMakeRect(0, 0, 320, 240)
+ styleMask:(NSTitledWindowMask |
+ NSClosableWindowMask |
+ NSMiniaturizableWindowMask |
+ NSResizableWindowMask)
+ backing:NSBackingStoreBuffered
+ defer:YES];
+ [window setReleasedWhenClosed:NO];
+ [window setDelegate:self];
+ [window setTitle:t];
+ [window setContentMinSize:NSMakeSize(320, 240)];
+
+ [[NSNotificationCenter defaultCenter] addObserver:self
+ selector:@selector(showDebugger:)
+ name:MAMEShowDebuggerNotification
+ object:nil];
+ [[NSNotificationCenter defaultCenter] addObserver:self
+ selector:@selector(hideDebugger:)
+ name:MAMEHideDebuggerNotification
+ object:nil];
+
+ machine = m;
+
+ return self;
+}
+
+
+- (void)dealloc {
+ [[NSNotificationCenter defaultCenter] removeObserver:self];
+
+ if (window != nil)
+ [window release];
+
+ [super dealloc];
+}
+
+
+- (void)activate {
+ [window makeKeyAndOrderFront:self];
+}
+
+
+- (IBAction)debugRun:(id)sender {
+ debug_cpu_go(machine, ~0);
+}
+
+
+- (IBAction)debugRunAndHide:(id)sender {
+ [[NSNotificationCenter defaultCenter] postNotificationName:MAMEHideDebuggerNotification object:self];
+ debug_cpu_go(machine, ~0);
+}
+
+
+- (IBAction)debugRunToNextCPU:(id)sender {
+ debug_cpu_next_cpu(machine);
+}
+
+
+- (IBAction)debugRunToNextInterrupt:(id)sender {
+ debug_cpu_go_interrupt(machine, -1);
+}
+
+
+- (IBAction)debugRunToNextVBLANK:(id)sender {
+ debug_cpu_go_vblank(machine);
+}
+
+
+- (IBAction)debugStepInto:(id)sender {
+ debug_cpu_single_step(machine, 1);
+}
+
+
+- (IBAction)debugStepOver:(id)sender {
+ debug_cpu_single_step_over(machine, 1);
+}
+
+
+- (IBAction)debugStepOut:(id)sender {
+ debug_cpu_single_step_out(machine);
+}
+
+
+- (IBAction)debugSoftReset:(id)sender {
+ mame_schedule_soft_reset(machine);
+}
+
+
+- (IBAction)debugHardReset:(id)sender {
+ mame_schedule_hard_reset(machine);
+}
+
+
+- (IBAction)debugExit:(id)sender {
+ mame_schedule_exit(machine);
+}
+
+
+- (void)showDebugger:(NSNotification *)notification {
+ const device_config *device = [[[notification userInfo] objectForKey:@"MAMEDebugDevice"] pointerValue];
+ if (device->machine == machine) {
+ if (![window isVisible] && ![window isMiniaturized])
+ [window orderFront:self];
+ }
+}
+
+
+- (void)hideDebugger:(NSNotification *)notification {
+ [window orderOut:self];
+}
+
+@end
+
+
+
+//============================================================
+// MAMEDebugConsole class
+//============================================================
+
+@implementation MAMEDebugConsole
+
+- (id)initWithMachine:(running_machine *)m {
+ NSSplitView *regSplit, *dasmSplit;
+ NSScrollView *regScroll, *dasmScroll, *consoleScroll;
+ NSView *consoleContainer;
+ NSPopUpButton *actionButton;
+ NSRect rct;
+
+ // initialise superclass
+ if (!(self = [super initWithMachine:m title:@"Debug"]))
+ return nil;
+ history = [[MAMEDebugCommandHistory alloc] init];
+ auxiliaryWindows = [[NSMutableArray alloc] init];
+
+ // create the register view
+ regView = [[MAMERegistersView alloc] initWithFrame:NSMakeRect(0, 0, 100, 100) machine:machine];
+ regScroll = [[NSScrollView alloc] initWithFrame:NSMakeRect(0, 0, 100, 100)];
+ [regScroll setDrawsBackground:YES];
+ [regScroll setHasHorizontalScroller:YES];
+ [regScroll setHasVerticalScroller:YES];
+ [regScroll setAutohidesScrollers:YES];
+ [regScroll setBorderType:NSBezelBorder];
+ [regScroll setDocumentView:regView];
+ [regView release];
+
+ // create the disassembly view
+ dasmView = [[MAMEDisassemblyView alloc] initWithFrame:NSMakeRect(0, 0, 100, 100)
+ machine:machine
+ useConsole:YES];
+ [dasmView setExpression:@"curpc"];
+ dasmScroll = [[NSScrollView alloc] initWithFrame:NSMakeRect(0, 0, 100, 100)];
+ [dasmScroll setDrawsBackground:YES];
+ [dasmScroll setHasHorizontalScroller:YES];
+ [dasmScroll setHasVerticalScroller:YES];
+ [dasmScroll setAutohidesScrollers:YES];
+ [dasmScroll setBorderType:NSBezelBorder];
+ [dasmScroll setDocumentView:dasmView];
+ [dasmView release];
+
+ // create the console view
+ consoleView = [[MAMEConsoleView alloc] initWithFrame:NSMakeRect(0, 0, 100, 100) machine:machine];
+ consoleScroll = [[NSScrollView alloc] initWithFrame:NSMakeRect(0, 0, 100, 100)];
+ [consoleScroll setDrawsBackground:YES];
+ [consoleScroll setAutoresizingMask:(NSViewWidthSizable | NSViewHeightSizable)];
+ [consoleScroll setHasHorizontalScroller:YES];
+ [consoleScroll setHasVerticalScroller:YES];
+ [consoleScroll setAutohidesScrollers:YES];
+ [consoleScroll setBorderType:NSBezelBorder];
+ [consoleScroll setDocumentView:consoleView];
+ [consoleView release];
+
+ // create the command field
+ commandField = [[NSTextField alloc] initWithFrame:NSMakeRect(0, 0, 100, 19)];
+ [commandField setAutoresizingMask:(NSViewWidthSizable | NSViewMaxYMargin)];
+ [commandField setFont:[[MAMEDebugView class] defaultFont]];
+ [commandField setFocusRingType:NSFocusRingTypeNone];
+ [commandField setTarget:self];
+ [commandField setAction:@selector(doCommand:)];
+ [commandField setDelegate:self];
+ rct = [commandField frame];
+ [commandField setFrame:NSMakeRect(rct.size.height, 0, rct.size.width - rct.size.height, rct.size.height)];
+
+ // create the action pull-down button
+ actionButton = [[self class] newActionButtonWithFrame:NSMakeRect(0, 0, rct.size.height, rct.size.height)];
+ [actionButton setAutoresizingMask:(NSViewMaxXMargin | NSViewMaxYMargin)];
+ [dasmView insertActionItemsInMenu:[actionButton menu] atIndex:1];
+
+ // create the container for the console and command input field
+ consoleContainer = [[NSView alloc] initWithFrame:NSMakeRect(0, 0, 100, 100)];
+ [consoleScroll setFrame:NSMakeRect(0,
+ rct.size.height,
+ 100,
+ [consoleContainer bounds].size.height - rct.size.height)];
+ [consoleContainer addSubview:consoleScroll];
+ [consoleContainer addSubview:commandField];
+ [consoleContainer addSubview:actionButton];
+ [consoleScroll release];
+ [commandField release];
+ [actionButton release];
+
+ // create the split between the disassembly and the console
+ dasmSplit = [[NSSplitView alloc] initWithFrame:NSMakeRect(0, 0, 100, 100)];
+ [dasmSplit setDelegate:self];
+ [dasmSplit setVertical:NO];
+ [dasmSplit addSubview:dasmScroll];
+ [dasmSplit addSubview:consoleContainer];
+ [dasmScroll release];
+ [consoleContainer release];
+
+ // create the split between the registers and the console
+ regSplit = [[NSSplitView alloc] initWithFrame:NSMakeRect(0, 0, 100, 100)];
+ [regSplit setDelegate:self];
+ [regSplit setAutoresizingMask:(NSViewWidthSizable | NSViewHeightSizable)];
+ [regSplit setVertical:YES];
+ [regSplit addSubview:regScroll];
+ [regSplit addSubview:dasmSplit];
+ [regScroll release];
+ [dasmSplit release];
+
+ // put the split views in the window and get them into a half-reasonable state
+ [window setContentView:regSplit];
+ [regSplit release];
+ [regSplit adjustSubviews];
+ [dasmSplit adjustSubviews];
+
+ // keyboard focus should start on the command field
+ [window makeFirstResponder:commandField];
+
+ // calculate the optimal size for everything
+ {
+ NSRect available = [[NSScreen mainScreen] visibleFrame];
+ NSRect windowFrame = [window frame];
+ NSSize regCurrent = [regScroll frame].size;
+ NSSize regSize = [NSScrollView frameSizeForContentSize:[regView maximumFrameSize]
+ hasHorizontalScroller:YES
+ hasVerticalScroller:YES
+ borderType:[regScroll borderType]];
+ NSSize dasmCurrent = [dasmScroll frame].size;
+ NSSize dasmSize = [NSScrollView frameSizeForContentSize:[dasmView maximumFrameSize]
+ hasHorizontalScroller:YES
+ hasVerticalScroller:YES
+ borderType:[dasmScroll borderType]];
+ NSSize consoleCurrent = [consoleContainer frame].size;
+ NSSize consoleSize = [NSScrollView frameSizeForContentSize:[consoleView maximumFrameSize]
+ hasHorizontalScroller:YES
+ hasVerticalScroller:YES
+ borderType:[consoleScroll borderType]];
+ NSSize adjustment;
+ NSRect lhsFrame, rhsFrame;
+
+ consoleSize.width += consoleCurrent.width - [consoleScroll frame].size.width;
+ consoleSize.height += consoleCurrent.height - [consoleScroll frame].size.height;
+ adjustment.width = regSize.width - regCurrent.width;
+ adjustment.height = regSize.height - regCurrent.height;
+ adjustment.width += MAX(dasmSize.width - dasmCurrent.width, consoleSize.width - consoleCurrent.width);
+
+ windowFrame.size.width += adjustment.width;
+ windowFrame.size.height += adjustment.height; // not used - better to go for fixed height
+ windowFrame.size.height = MIN(512.0, available.size.height);
+ windowFrame.size.width = MIN(windowFrame.size.width, available.size.width);
+ windowFrame.origin.x = available.origin.x + available.size.width - windowFrame.size.width;
+ windowFrame.origin.y = available.origin.y;
+ [window setFrame:windowFrame display:YES];
+
+ lhsFrame = [regScroll frame];
+ rhsFrame = [dasmSplit frame];
+ adjustment.width = MIN(regSize.width, ([regSplit frame].size.width - [regSplit dividerThickness]) / 2);
+ rhsFrame.origin.x -= lhsFrame.size.width - adjustment.width;
+ rhsFrame.size.width += lhsFrame.size.width - adjustment.width;
+ lhsFrame.size.width = adjustment.width;
+ [regScroll setFrame:lhsFrame];
+ [dasmSplit setFrame:rhsFrame];
+ }
+
+ // select the current processor
+ [self setCPU:machine->firstcpu];
+
+ [[NSNotificationCenter defaultCenter] addObserver:self
+ selector:@selector(auxiliaryWindowWillClose:)
+ name:MAMEAuxiliaryDebugWindowWillCloseNotification
+ object:nil];
+
+ // don't forget the return value
+ return self;
+}
+
+
+- (void)dealloc {
+ [[NSNotificationCenter defaultCenter] removeObserver:self];
+
+ if (history != nil)
+ [history release];
+ if (auxiliaryWindows != nil)
+ [auxiliaryWindows release];
+
+ [super dealloc];
+}
+
+
+- (void)setCPU:(const device_config *)device {
+ [regView selectSubviewForCPU:device];
+ [dasmView selectSubviewForCPU:device];
+ [window setTitle:[NSString stringWithFormat:@"Debug: %s - %@",
+ device->machine->gamedrv->name,
+ [regView selectedSubviewName]]];
+}
+
+
+- (IBAction)doCommand:(id)sender {
+ NSString *command = [sender stringValue];
+ if ([command length] == 0) {
+ debug_cpu_single_step(machine, 1);
+ } else {
+ debug_console_execute_command(machine, [command UTF8String], 1);
+ [history add:command];
+ }
+ [sender setStringValue:@""];
+}
+
+
+- (IBAction)debugNewMemoryWindow:(id)sender {
+ MAMEMemoryViewer *win = [[MAMEMemoryViewer alloc] initWithMachine:machine console:self];
+ [auxiliaryWindows addObject:win];
+ [win release];
+ [win activate];
+}
+
+
+- (IBAction)debugNewDisassemblyWindow:(id)sender {
+ MAMEDisassemblyViewer *win = [[MAMEDisassemblyViewer alloc] initWithMachine:machine console:self];
+ [auxiliaryWindows addObject:win];
+ [win release];
+ [win activate];
+}
+
+
+- (IBAction)debugNewErrorLogWindow:(id)sender {
+ MAMEDisassemblyViewer *win = [[MAMEErrorLogViewer alloc] initWithMachine:machine console:self];
+ [auxiliaryWindows addObject:win];
+ [win release];
+ [win activate];
+}
+
+
+- (void)showDebugger:(NSNotification *)notification {
+ const device_config *device = [[[notification userInfo] objectForKey:@"MAMEDebugDevice"] pointerValue];
+ if (device->machine == machine) {
+ [self setCPU:device];
+ [window makeKeyAndOrderFront:self];
+ }
+}
+
+
+- (void)auxiliaryWindowWillClose:(NSNotification *)notification {
+ [auxiliaryWindows removeObjectIdenticalTo:[notification object]];
+}
+
+
+- (BOOL)control:(NSControl *)control textView:(NSTextView *)textView doCommandBySelector:(SEL)command {
+ if (control == commandField) {
+ if (command == @selector(cancelOperation:)) {
+ [commandField setStringValue:@""];
+ [history reset];
+ return YES;
+ } else if (command == @selector(moveUp:)) {
+ NSString *hist = [history previous:[commandField stringValue]];
+ if (hist != nil) {
+ [commandField setStringValue:hist];
+ [commandField selectText:self];
+ [(NSText *)[window firstResponder] setSelectedRange:NSMakeRange([hist length], 0)];
+ }
+ return YES;
+ } else if (command == @selector(moveDown:)) {
+ NSString *hist = [history next:[commandField stringValue]];
+ if (hist != nil) {
+ [commandField setStringValue:hist];
+ [commandField selectText:self];
+ [(NSText *)[window firstResponder] setSelectedRange:NSMakeRange([hist length], 0)];
+ }
+ return YES;
+ }
+ }
+ return NO;
+}
+
+
+- (void)windowWillClose:(NSNotification *)notification {
+ if ([notification object] != window)
+ return;
+ [[NSNotificationCenter defaultCenter] postNotificationName:MAMEHideDebuggerNotification object:self];
+ debug_cpu_go(machine, ~0);
+}
+
+
+- (CGFloat)splitView:(NSSplitView *)sender constrainMinCoordinate:(CGFloat)min ofSubviewAt:(NSInteger)offs {
+ return (min < 100) ? 100 : min;
+}
+
+
+- (CGFloat)splitView:(NSSplitView *)sender constrainMaxCoordinate:(CGFloat)max ofSubviewAt:(NSInteger)offs {
+ NSSize sz = [sender bounds].size;
+ CGFloat allowed = ([sender isVertical] ? sz.width : sz.height) - 100 - [sender dividerThickness];
+ return (max > allowed) ? allowed : max;
+}
+
+
+- (BOOL)splitView:(NSSplitView *)sender canCollapseSubview:(NSView *)subview {
+ // allow registers or disassembly to be collapsed, but not console
+ return [[sender subviews] indexOfObjectIdenticalTo:subview] == 0;
+}
+
+
+- (void)splitView:(NSSplitView *)sender resizeSubviewsWithOldSize:(NSSize)oldSize {
+ // This can only deal with a single split, but that's all we use, anyway
+ NSRect first, second;
+ [sender adjustSubviews];
+ first = [[[sender subviews] objectAtIndex:0] frame];
+ second = [[[sender subviews] objectAtIndex:1] frame];
+ if ([sender isVertical]) {
+ if (first.size.width < 100) {
+ CGFloat diff = 100 - first.size.width;
+ first.size.width = 100;
+ second.origin.x += diff;
+ second.size.width -= diff;
+ } else if (second.size.width < 100) {
+ CGFloat diff = 100 - second.size.width;
+ second.size.width = 100;
+ second.origin.x -= diff;
+ first.size.width -= diff;
+ }
+ } else {
+ if (first.size.height < 100) {
+ CGFloat diff = 100 - first.size.height;
+ first.size.height = 100;
+ second.origin.y += diff;
+ second.size.height -= diff;
+ } else if (second.size.height < 100) {
+ CGFloat diff = 100 - second.size.height;
+ second.size.height = 100;
+ second.origin.y -= diff;
+ first.size.height -= diff;
+ }
+ }
+ [[[sender subviews] objectAtIndex:0] setFrame:first];
+ [[[sender subviews] objectAtIndex:1] setFrame:second];
+}
+
+@end
+
+
+//============================================================
+// MAMEAuxiliaryDebugWindowHandler class
+//============================================================
+
+@implementation MAMEAuxiliaryDebugWindowHandler
+
++ (void)cascadeWindow:(NSWindow *)window {
+ static NSPoint lastPosition = { 0, 0 };
+ if (NSEqualPoints(lastPosition, NSZeroPoint)) {
+ NSRect available = [[NSScreen mainScreen] visibleFrame];
+ lastPosition = NSMakePoint(available.origin.x + 12, available.origin.y + available.size.height - 8);
+ }
+ lastPosition = [window cascadeTopLeftFromPoint:lastPosition];
+}
+
+
+- (id)initWithMachine:(running_machine *)m title:(NSString *)t console:(MAMEDebugConsole *)c {
+ if (!(self = [super initWithMachine:m title:t]))
+ return nil;
+ console = c;
+ return self;
+}
+
+
+- (void)dealloc {
+ [super dealloc];
+}
+
+
+- (IBAction)debugNewMemoryWindow:(id)sender {
+ [console debugNewMemoryWindow:sender];
+}
+
+
+- (IBAction)debugNewDisassemblyWindow:(id)sender {
+ [console debugNewDisassemblyWindow:sender];
+}
+
+
+- (IBAction)debugNewErrorLogWindow:(id)sender {
+ [console debugNewErrorLogWindow:sender];
+}
+
+
+- (void)windowWillClose:(NSNotification *)notification {
+ [[NSNotificationCenter defaultCenter] postNotificationName:MAMEAuxiliaryDebugWindowWillCloseNotification
+ object:self];
+}
+
+- (void)cascadeWindowWithDesiredSize:(NSSize)desired forView:(NSView *)view {
+ NSRect available = [[NSScreen mainScreen] visibleFrame];
+ NSRect windowFrame = [window frame];
+ NSSize current = [view frame].size;
+
+ desired.width -= current.width;
+ desired.height -= current.height;
+
+ windowFrame.size.width += desired.width;
+ windowFrame.size.height += desired.height;
+ windowFrame.size.height = MIN(MIN(windowFrame.size.height, 240), available.size.height);
+ windowFrame.size.width = MIN(windowFrame.size.width, available.size.width);
+ windowFrame.origin.x = available.origin.x + available.size.width - windowFrame.size.width;
+ windowFrame.origin.y = available.origin.y;
+ [window setFrame:windowFrame display:YES];
+ [[self class] cascadeWindow:window];
+
+ windowFrame = [[window contentView] frame];
+ desired = [window contentMinSize];
+ [window setContentMinSize:NSMakeSize(MIN(windowFrame.size.width, desired.width),
+ MIN(windowFrame.size.height, desired.height))];
+}
+
+@end
+
+
+//============================================================
+// MAMEExpreesionAuxiliaryDebugWindowHandler class
+//============================================================
+
+@implementation MAMEExpressionAuxiliaryDebugWindowHandler
+
+- (id)initWithMachine:(running_machine *)m title:(NSString *)t console:(MAMEDebugConsole *)c {
+ if (!(self = [super initWithMachine:m title:t console:c]))
+ return nil;
+ history = [[MAMEDebugCommandHistory alloc] init];
+ return self;
+}
+
+
+- (void)dealloc {
+ if (history != nil)
+ [history release];
+ [super dealloc];
+}
+
+
+- (id <MAMEDebugViewExpressionSupport>)documentView {
+ return nil;
+}
+
+
+- (IBAction)doExpression:(id)sender {
+ NSString *expr = [sender stringValue];
+ if ([expr length] > 0) {
+ [history add:expr];
+ [[self documentView] setExpression:expr];
+ } else {
+ [sender setStringValue:[[self documentView] expression]];
+ [history reset];
+ }
+ [sender selectText:self];
+}
+
+
+- (BOOL)control:(NSControl *)control textView:(NSTextView *)textView doCommandBySelector:(SEL)command {
+ if (control == expressionField) {
+ if (command == @selector(cancelOperation:)) {
+ [history reset];
+ [expressionField setStringValue:[[self documentView] expression]];
+ [expressionField selectText:self];
+ return YES;
+ } else if (command == @selector(moveUp:)) {
+ NSString *hist = [history previous:[expressionField stringValue]];
+ if (hist != nil) {
+ [expressionField setStringValue:hist];
+ [expressionField selectText:self];
+ }
+ return YES;
+ } else if (command == @selector(moveDown:)) {
+ NSString *hist = [history next:[expressionField stringValue]];
+ if (hist != nil) {
+ [expressionField setStringValue:hist];
+ [expressionField selectText:self];
+ }
+ return YES;
+ }
+ }
+ return NO;
+}
+
+@end
+
+
+//============================================================
+// MAMEMemoryViewer class
+//============================================================
+
+@implementation MAMEMemoryViewer
+
+- (id)initWithMachine:(running_machine *)m console:(MAMEDebugConsole *)c {
+ NSScrollView *memoryScroll;
+ NSView *expressionContainer;
+ NSPopUpButton *actionButton, *subviewButton;
+ NSRect contentBounds, expressionFrame;
+
+ if (!(self = [super initWithMachine:m title:@"Memory" console:c]))
+ return nil;
+ contentBounds = [[window contentView] bounds];
+
+ // create the expression field
+ expressionField = [[NSTextField alloc] initWithFrame:NSMakeRect(0, 0, 100, 19)];
+ [expressionField setAutoresizingMask:(NSViewWidthSizable | NSViewMaxXMargin | NSViewMinYMargin)];
+ [expressionField setFont:[[MAMEDebugView class] defaultFont]];
+ [expressionField setFocusRingType:NSFocusRingTypeNone];
+ [expressionField setTarget:self];
+ [expressionField setAction:@selector(doExpression:)];
+ [expressionField setDelegate:self];
+ expressionFrame = [expressionField frame];
+ expressionFrame.size.width = (contentBounds.size.width - expressionFrame.size.height) / 2;
+ [expressionField setFrameSize:expressionFrame.size];
+
+ // create the subview popup
+ subviewButton = [[NSPopUpButton alloc] initWithFrame:NSOffsetRect(expressionFrame,
+ expressionFrame.size.width,
+ 0)];
+ [subviewButton setAutoresizingMask:(NSViewWidthSizable | NSViewMinXMargin | NSViewMinYMargin)];
+ [subviewButton setBezelStyle:NSShadowlessSquareBezelStyle];
+ [subviewButton setFocusRingType:NSFocusRingTypeNone];
+ [subviewButton setFont:[[MAMEDebugView class] defaultFont]];
+ [subviewButton setTarget:self];
+ [subviewButton setAction:@selector(changeSubview:)];
+ [[subviewButton cell] setArrowPosition:NSPopUpArrowAtBottom];
+
+ // create a container for the expression field and subview popup
+ expressionFrame = NSMakeRect(expressionFrame.size.height,
+ contentBounds.size.height - expressionFrame.size.height,
+ contentBounds.size.width - expressionFrame.size.height,
+ expressionFrame.size.height);
+ expressionContainer = [[NSView alloc] initWithFrame:expressionFrame];
+ [expressionContainer setAutoresizingMask:(NSViewWidthSizable | NSViewMinYMargin)];
+ [expressionContainer addSubview:expressionField];
+ [expressionField release];
+ [expressionContainer addSubview:subviewButton];
+ [subviewButton release];
+ [[window contentView] addSubview:expressionContainer];
+ [expressionContainer release];
+
+ // create the memory view
+ memoryView = [[MAMEMemoryView alloc] initWithFrame:NSMakeRect(0, 0, 100, 100)
+ machine:machine];
+ [memoryView insertSubviewItemsInMenu:[subviewButton menu] atIndex:0];
+ memoryScroll = [[NSScrollView alloc] initWithFrame:NSMakeRect(0,
+ 0,
+ contentBounds.size.width,
+ expressionFrame.origin.y)];
+ [memoryScroll setDrawsBackground:YES];
+ [memoryScroll setAutoresizingMask:(NSViewWidthSizable | NSViewHeightSizable)];
+ [memoryScroll setHasHorizontalScroller:YES];
+ [memoryScroll setHasVerticalScroller:YES];
+ [memoryScroll setAutohidesScrollers:YES];
+ [memoryScroll setBorderType:NSNoBorder];
+ [memoryScroll setDocumentView:memoryView];
+ [memoryView release];
+ [[window contentView] addSubview:memoryScroll];
+ [memoryScroll release];
+
+ // create the action popup
+ actionButton = [[self class] newActionButtonWithFrame:NSMakeRect(0,
+ expressionFrame.origin.y,
+ expressionFrame.size.height,
+ expressionFrame.size.height)];
+ [actionButton setAutoresizingMask:(NSViewMaxXMargin | NSViewMinYMargin)];
+ [memoryView insertActionItemsInMenu:[actionButton menu] atIndex:1];
+ [[window contentView] addSubview:actionButton];
+ [actionButton release];
+
+ // set default state
+ [memoryView selectSubviewForCPU:debug_cpu_get_visible_cpu(machine)];
+ [memoryView setExpression:@"0"];
+ [expressionField setStringValue:@"0"];
+ [expressionField selectText:self];
+ [subviewButton selectItemAtIndex:[subviewButton indexOfItemWithTag:[memoryView selectedSubviewIndex]]];
+ [window makeFirstResponder:expressionField];
+ [window setTitle:[NSString stringWithFormat:@"Memory: %@", [memoryView selectedSubviewName]]];
+
+ // calculate the optimal size for everything
+ {
+ NSSize desired = [NSScrollView frameSizeForContentSize:[memoryView maximumFrameSize]
+ hasHorizontalScroller:YES
+ hasVerticalScroller:YES
+ borderType:[memoryScroll borderType]];
+ [self cascadeWindowWithDesiredSize:desired forView:memoryScroll];
+ }
+
+ // don't forget the result
+ return self;
+}
+
+
+- (void)dealloc {
+ [super dealloc];
+}
+
+
+- (id <MAMEDebugViewExpressionSupport>)documentView {
+ return memoryView;
+}
+
+
+- (IBAction)changeSubview:(id)sender {
+ [memoryView selectSubviewAtIndex:[[sender selectedItem] tag]];
+ [window setTitle:[NSString stringWithFormat:@"Memory: %@", [memoryView selectedSubviewName]]];
+}
+
+@end
+
+
+//============================================================
+// MAMEDisassemblyViewer class
+//============================================================
+
+@implementation MAMEDisassemblyViewer
+
+- (id)initWithMachine:(running_machine *)m console:(MAMEDebugConsole *)c {
+ NSScrollView *dasmScroll;
+ NSView *expressionContainer;
+ NSPopUpButton *actionButton, *subviewButton;
+ NSRect contentBounds, expressionFrame;
+
+ if (!(self = [super initWithMachine:m title:@"Disassembly" console:c]))
+ return nil;
+ contentBounds = [[window contentView] bounds];
+
+ // create the expression field
+ expressionField = [[NSTextField alloc] initWithFrame:NSMakeRect(0, 0, 100, 19)];
+ [expressionField setAutoresizingMask:(NSViewWidthSizable | NSViewMaxXMargin | NSViewMinYMargin)];
+ [expressionField setFont:[[MAMEDebugView class] defaultFont]];
+ [expressionField setFocusRingType:NSFocusRingTypeNone];
+ [expressionField setTarget:self];
+ [expressionField setAction:@selector(doExpression:)];
+ [expressionField setDelegate:self];
+ expressionFrame = [expressionField frame];
+ expressionFrame.size.width = (contentBounds.size.width - expressionFrame.size.height) / 2;
+ [expressionField setFrameSize:expressionFrame.size];
+
+ // create the subview popup
+ subviewButton = [[NSPopUpButton alloc] initWithFrame:NSOffsetRect(expressionFrame,
+ expressionFrame.size.width,
+ 0)];
+ [subviewButton setAutoresizingMask:(NSViewWidthSizable | NSViewMinXMargin | NSViewMinYMargin)];
+ [subviewButton setBezelStyle:NSShadowlessSquareBezelStyle];
+ [subviewButton setFocusRingType:NSFocusRingTypeNone];
+ [subviewButton setFont:[[MAMEDebugView class] defaultFont]];
+ [subviewButton setTarget:self];
+ [subviewButton setAction:@selector(changeSubview:)];
+ [[subviewButton cell] setArrowPosition:NSPopUpArrowAtBottom];
+
+ // create a container for the expression field and subview popup
+ expressionFrame = NSMakeRect(expressionFrame.size.height,
+ contentBounds.size.height - expressionFrame.size.height,
+ contentBounds.size.width - expressionFrame.size.height,
+ expressionFrame.size.height);
+ expressionContainer = [[NSView alloc] initWithFrame:expressionFrame];
+ [expressionContainer setAutoresizingMask:(NSViewWidthSizable | NSViewMinYMargin)];
+ [expressionContainer addSubview:expressionField];
+ [expressionField release];
+ [expressionContainer addSubview:subviewButton];
+ [subviewButton release];
+ [[window contentView] addSubview:expressionContainer];
+ [expressionContainer release];
+
+ // create the disassembly view
+ dasmView = [[MAMEDisassemblyView alloc] initWithFrame:NSMakeRect(0, 0, 100, 100)
+ machine:machine
+ useConsole:NO];
+ [dasmView insertSubviewItemsInMenu:[subviewButton menu] atIndex:0];
+ dasmScroll = [[NSScrollView alloc] initWithFrame:NSMakeRect(0,
+ 0,
+ contentBounds.size.width,
+ expressionFrame.origin.y)];
+ [dasmScroll setDrawsBackground:YES];
+ [dasmScroll setAutoresizingMask:(NSViewWidthSizable | NSViewHeightSizable)];
+ [dasmScroll setHasHorizontalScroller:YES];
+ [dasmScroll setHasVerticalScroller:YES];
+ [dasmScroll setAutohidesScrollers:YES];
+ [dasmScroll setBorderType:NSNoBorder];
+ [dasmScroll setDocumentView:dasmView];
+ [dasmView release];
+ [[window contentView] addSubview:dasmScroll];
+ [dasmScroll release];
+
+ // create the action popup
+ actionButton = [[self class] newActionButtonWithFrame:NSMakeRect(0,
+ expressionFrame.origin.y,
+ expressionFrame.size.height,
+ expressionFrame.size.height)];
+ [actionButton setAutoresizingMask:(NSViewMaxXMargin | NSViewMinYMargin)];
+ [dasmView insertActionItemsInMenu:[actionButton menu] atIndex:1];
+ [[window contentView] addSubview:actionButton];
+ [actionButton release];
+
+ // set default state
+ [dasmView selectSubviewForCPU:debug_cpu_get_visible_cpu(machine)];
+ [dasmView setExpression:@"curpc"];
+ [expressionField setStringValue:@"curpc"];
+ [expressionField selectText:self];
+ [subviewButton selectItemAtIndex:[subviewButton indexOfItemWithTag:[dasmView selectedSubviewIndex]]];
+ [window makeFirstResponder:expressionField];
+ [window setTitle:[NSString stringWithFormat:@"Disassembly: %@", [dasmView selectedSubviewName]]];
+
+ // calculate the optimal size for everything
+ {
+ NSSize desired = [NSScrollView frameSizeForContentSize:[dasmView maximumFrameSize]
+ hasHorizontalScroller:YES
+ hasVerticalScroller:YES
+ borderType:[dasmScroll borderType]];
+ [self cascadeWindowWithDesiredSize:desired forView:dasmScroll];
+ }
+
+ // don't forget the result
+ return self;
+}
+
+
+- (void)dealloc {
+ [super dealloc];
+}
+
+
+- (id <MAMEDebugViewExpressionSupport>)documentView {
+ return dasmView;
+}
+
+
+- (IBAction)changeSubview:(id)sender {
+ [dasmView selectSubviewAtIndex:[[sender selectedItem] tag]];
+ [window setTitle:[NSString stringWithFormat:@"Disassembly: %@", [dasmView selectedSubviewName]]];
+}
+
+@end
+
+
+//============================================================
+// MAMEErrorLogViewer class
+//============================================================
+
+@implementation MAMEErrorLogViewer
+
+- (id)initWithMachine:(running_machine *)m console:(MAMEDebugConsole *)c {
+ NSScrollView *logScroll;
+ NSString *title;
+
+ title = [NSString stringWithFormat:@"Error Log: %@ [%@]",
+ [NSString stringWithUTF8String:m->gamedrv->description],
+ [NSString stringWithUTF8String:m->gamedrv->name]];
+ if (!(self = [super initWithMachine:m title:title console:c]))
+ return nil;
+
+ // create the error log view
+ logView = [[MAMEErrorLogView alloc] initWithFrame:NSMakeRect(0, 0, 100, 100) machine:machine];
+ logScroll = [[NSScrollView alloc] initWithFrame:NSMakeRect(0, 0, 100, 100)];
+ [logScroll setDrawsBackground:YES];
+ [logScroll setAutoresizingMask:(NSViewWidthSizable | NSViewHeightSizable)];
+ [logScroll setHasHorizontalScroller:YES];
+ [logScroll setHasVerticalScroller:YES];
+ [logScroll setAutohidesScrollers:YES];
+ [logScroll setBorderType:NSNoBorder];
+ [logScroll setDocumentView:logView];
+ [logView release];
+ [window setContentView:logScroll];
+ [logScroll release];
+
+ // calculate the optimal size for everything
+ {
+ NSSize desired = [NSScrollView frameSizeForContentSize:[logView maximumFrameSize]
+ hasHorizontalScroller:YES
+ hasVerticalScroller:YES
+ borderType:[logScroll borderType]];
+
+ // this thing starts with no content, so its prefered height may be very small
+ desired.height = MAX(desired.height, 240);
+ [self cascadeWindowWithDesiredSize:desired forView:logScroll];
+ }
+
+ // don't forget the result
+ return self;
+}
+
+
+- (void)dealloc {
+ [super dealloc];
+}
+
+@end
diff --git a/src/osd/sdl/debugwin.c b/src/osd/sdl/debugwin.c
new file mode 100644
index 00000000000..c4fade92030
--- /dev/null
+++ b/src/osd/sdl/debugwin.c
@@ -0,0 +1,793 @@
+//============================================================
+//
+// debugwin.c - SDL/GTK+ debug window handling
+//
+// Copyright (c) 1996-2010, Nicola Salmoria and the MAME Team.
+// Visit http://mamedev.org for licensing and usage restrictions.
+//
+// SDLMAME by Olivier Galibert and R. Belmont
+//
+//============================================================
+
+#if !defined(NO_DEBUGGER)
+
+#include <gdk/gdkkeysyms.h>
+#include <gtk/gtk.h>
+
+#include "dview.h"
+#include "debug-intf.h"
+#include "debug-sup.h"
+#include "debug-cb.h"
+
+typedef struct hentry {
+ struct hentry *h;
+ char *e;
+} hentry;
+
+typedef struct {
+ GtkEntry *edit_w;
+ struct hentry *h, *ch;
+ char *hold;
+ int keep_last;
+ void (*cb)(running_machine *,const char *, void *);
+ void *cbp;
+ running_machine *machine;
+} edit;
+
+typedef struct {
+ GtkWidget *win;
+ DView *console_w, *disasm_w, *registers_w;
+ edit ed;
+ debug_view *console;
+ debug_view *disasm;
+ debug_view *registers;
+ const device_config *cpu; // current CPU
+ running_machine *machine; // machine
+} debugmain_i;
+
+typedef struct memorywin_i {
+ struct memorywin_i *next;
+ GtkWidget *win;
+ DView *memory_w;
+ edit ed;
+ GtkComboBox *zone_w;
+ debug_view *memory;
+ running_machine *machine;
+
+} memorywin_i;
+
+typedef struct disasmwin_i {
+ struct disasmwin_i *next;
+ GtkWidget *win;
+ DView *disasm_w;
+ edit ed;
+ GtkComboBox *cpu_w;
+ debug_view *disasm;
+ running_machine *machine;
+} disasmwin_i;
+
+typedef struct logwin_i {
+ struct logwin_i *next;
+ GtkWidget *win;
+ DView *log_w;
+ debug_view *log;
+ running_machine *machine;
+} logwin_i;
+
+typedef struct memorycombo_item
+{
+ struct memorycombo_item *next;
+ char name[256];
+ UINT8 prefsize;
+ running_machine *machine; // machine
+ const memory_subview_item *subview; // subview
+ const device_config *device; // CPU device
+} memorycombo_item;
+
+
+static debugmain_i *dmain;
+static memorywin_i *memorywin_list;
+static disasmwin_i *disasmwin_list;
+static logwin_i *logwin_list;
+
+static memorycombo_item *memorycombo;
+
+static void debugmain_init(running_machine *machine);
+
+static void debugwin_show(int show)
+{
+ memorywin_i *p1;
+ disasmwin_i *p2;
+ logwin_i *p3;
+ void (*f)(GtkWidget *widget) = show ? gtk_widget_show : gtk_widget_hide;
+ if(dmain) {
+ f(dmain->win);
+ // dview_set_updatable(dmain->console_w, show);
+ }
+ for(p1 = memorywin_list; p1; p1 = p1->next)
+ f(p1->win);
+ for(p2 = disasmwin_list; p2; p2 = p2->next)
+ f(p2->win);
+ for(p3 = logwin_list; p3; p3 = p3->next)
+ f(p3->win);
+}
+
+static void edit_add_hist(edit *e, const char *text)
+{
+ if(e->ch)
+ e->ch = 0;
+
+ if(e->hold) {
+ free(e->hold);
+ e->hold =0;
+ }
+
+ if(!e->h || (text[0] && strcmp(text, e->h->e))) {
+ hentry *h = (hentry *) malloc(sizeof(hentry));
+ h->h = e->h;
+ h->e = mame_strdup(text);
+ e->h = h;
+ }
+}
+
+static void edit_set_field(edit *e)
+{
+ if(e->keep_last) {
+ gtk_entry_set_text(e->edit_w, e->h->e);
+ gtk_editable_select_region(GTK_EDITABLE(e->edit_w), 0, -1);
+ } else
+ gtk_entry_set_text(e->edit_w, "");
+}
+
+static void edit_activate(GtkEntry *item, gpointer user_data)
+{
+ edit *e = (edit *) user_data;
+ const char *text = gtk_entry_get_text(e->edit_w);
+ edit_add_hist(e, text);
+ e->cb(e->machine, text, e->cbp);
+ edit_set_field(e);
+
+}
+
+static void edit_hist_back(edit *e)
+{
+ const char *text = gtk_entry_get_text(e->edit_w);
+ if(e->ch) {
+ if(!e->ch->h)
+ return;
+ e->ch = e->ch->h;
+ } else {
+ if(!e->h)
+ return;
+ if(!strcmp(text, e->h->e)) {
+ if(!e->h->h)
+ return;
+ e->ch = e->h->h;
+ } else {
+ if(text[0])
+ e->hold = mame_strdup(text);
+ e->ch = e->h;
+ }
+ }
+ gtk_entry_set_text(e->edit_w, e->ch->e);
+ gtk_editable_select_region(GTK_EDITABLE(e->edit_w), 0, -1);
+}
+
+static void edit_hist_forward(edit *e)
+{
+ hentry *h, *hp;
+ if(!e->ch)
+ return;
+ h = e->h;
+ hp = 0;
+ while(h != e->ch) {
+ hp = h;
+ h = h->h;
+ }
+
+ if(hp) {
+ e->ch = hp;
+ gtk_entry_set_text(e->edit_w, hp->e);
+ } else if(e->hold) {
+ gtk_entry_set_text(e->edit_w, e->hold);
+ free(e->hold);
+ e->hold = 0;
+ e->ch = 0;
+ } else {
+ gtk_entry_set_text(e->edit_w, "");
+ e->ch = 0;
+ }
+ gtk_editable_select_region(GTK_EDITABLE(e->edit_w), 0, -1);
+}
+
+static gboolean edit_key(GtkWidget *item, GdkEventKey *k, gpointer user_data)
+{
+ edit *e = (edit *)user_data;
+
+ switch(k->keyval) {
+ case GDK_Up:
+ edit_hist_back(e);
+ return TRUE;
+ case GDK_Down:
+ edit_hist_forward(e);
+ return TRUE;
+ }
+ return FALSE;
+}
+
+static void edit_init(running_machine *machine, edit *e, GtkWidget *w, const char *ft, int kl, void (*cb)(running_machine *, const char *, void *), void *cbp)
+{
+ e->edit_w = GTK_ENTRY(w);
+ e->h = 0;
+ e->ch = 0;
+ e->hold = 0;
+ e->keep_last = kl;
+ e->cb = cb;
+ e->cbp = cbp;
+ e->machine = machine;
+ if(ft)
+ edit_add_hist(e, ft);
+ edit_set_field(e);
+ g_signal_connect(e->edit_w, "activate", G_CALLBACK(edit_activate), e);
+ g_signal_connect(e->edit_w, "key-press-event", G_CALLBACK(edit_key), e);
+}
+
+static void edit_del(edit *e)
+{
+ hentry *h = e->h;
+ while(h) {
+ hentry *he = h->h;
+ free(h->e);
+ free(h);
+ h = he;
+ }
+}
+
+static void debugmain_update_checks(debugmain_i *info)
+{
+ int rc = disasm_view_get_right_column(info->disasm);
+ gtk_check_menu_item_set_active(GTK_CHECK_MENU_ITEM(lookup_widget(info->win, "raw_opcodes")), rc == DASM_RIGHTCOL_RAW);
+ gtk_check_menu_item_set_active(GTK_CHECK_MENU_ITEM(lookup_widget(info->win, "enc_opcodes")), rc == DASM_RIGHTCOL_ENCRYPTED);
+ gtk_check_menu_item_set_active(GTK_CHECK_MENU_ITEM(lookup_widget(info->win, "comments")), rc == DASM_RIGHTCOL_COMMENTS);
+}
+
+void debugmain_raw_opcodes_activate(GtkMenuItem *item, gpointer user_data)
+{
+ debugmain_i *info = (debugmain_i *) user_data;
+ if(gtk_check_menu_item_get_active(GTK_CHECK_MENU_ITEM(lookup_widget(info->win, "raw_opcodes")))) {
+ debug_view_begin_update(info->disasm);
+ disasm_view_set_right_column(info->disasm, DASM_RIGHTCOL_RAW);
+ debug_view_end_update(info->disasm);
+ }
+}
+
+void debugmain_enc_opcodes_activate(GtkMenuItem *item, gpointer user_data)
+{
+ debugmain_i *info = (debugmain_i *) user_data;
+ if(gtk_check_menu_item_get_active(GTK_CHECK_MENU_ITEM(lookup_widget(info->win, "enc_opcodes")))) {
+ debug_view_begin_update(info->disasm);
+ disasm_view_set_right_column(info->disasm, DASM_RIGHTCOL_ENCRYPTED);
+ debug_view_end_update(info->disasm);
+ }
+}
+
+void debugmain_comments_activate(GtkMenuItem *item, gpointer user_data)
+{
+ debugmain_i *info = (debugmain_i *) user_data;
+ if(gtk_check_menu_item_get_active(GTK_CHECK_MENU_ITEM(lookup_widget(info->win, "comments")))) {
+ debug_view_begin_update(info->disasm);
+ disasm_view_set_right_column(info->disasm, DASM_RIGHTCOL_COMMENTS);
+ debug_view_end_update(info->disasm);
+ }
+}
+
+static void debugmain_set_cpu(const device_config *cpu)
+{
+ if (cpu != dmain->cpu)
+ {
+ char title[256];
+ const registers_subview_item *regsubitem;
+ const disasm_subview_item *dasmsubitem;
+
+ dmain->cpu = cpu;
+
+ // first set all the views to the new cpu
+ for (dasmsubitem = disasm_view_get_subview_list(dmain->disasm); dasmsubitem != NULL; dasmsubitem = dasmsubitem->next)
+ if (dasmsubitem->space->cpu == cpu)
+ {
+ disasm_view_set_subview(dmain->disasm, dasmsubitem->index);
+ break;
+ }
+
+ for (regsubitem = registers_view_get_subview_list(dmain->registers); regsubitem != NULL; regsubitem = regsubitem->next)
+ if (regsubitem->device == cpu)
+ {
+ registers_view_set_subview(dmain->registers, regsubitem->index);
+ break;
+ }
+
+ // then update the caption
+ snprintf(title, ARRAY_LENGTH(title), "Debug: %s - %s", cpu->machine->gamedrv->name, regsubitem->name);
+ gtk_window_set_title(GTK_WINDOW(dmain->win), title);
+ debugmain_update_checks(dmain);
+ }
+}
+
+// The entry point
+
+void osd_wait_for_debugger(const device_config *device, int firststop)
+{
+ // create a console window
+ if(!dmain)
+ {
+ // GTK init should probably be done earlier
+ gtk_init(0, 0);
+ debugmain_init(device->machine);
+ }
+
+ // update the views in the console to reflect the current CPU
+ debugmain_set_cpu(device);
+
+ debugwin_show(1);
+ gtk_main_iteration();
+}
+
+void debugwin_update_during_game(running_machine *machine)
+{
+ if(dmain)
+ {
+ gtk_main_iteration_do(FALSE);
+ }
+}
+
+static void debugmain_process_string(running_machine *machine, const char *str, void *dmp)
+{
+ if(!str[0])
+ debug_cpu_single_step(machine, 1);
+ else
+ debug_console_execute_command(machine, str, 1);
+}
+
+static void debugmain_destroy(GtkObject *obj, gpointer user_data)
+{
+ debugmain_i *dmain = (debugmain_i *)user_data;
+
+ mame_schedule_exit(dmain->machine);
+}
+
+static void debugmain_init(running_machine *machine)
+{
+ dmain = (debugmain_i *) malloc(sizeof(*dmain));
+ memset(dmain, 0, sizeof(*dmain));
+ dmain->win = create_debugmain(machine);
+ dmain->cpu = NULL;
+ dmain->machine = machine;
+
+ dmain->console_w = DVIEW(lookup_widget(dmain->win, "console"));
+ dmain->disasm_w = DVIEW(lookup_widget(dmain->win, "disasm"));
+ dmain->registers_w = DVIEW(lookup_widget(dmain->win, "registers"));
+
+ dview_set_debug_view(dmain->console_w, machine, DVT_CONSOLE, &dmain->console);
+ dview_set_debug_view(dmain->disasm_w, machine, DVT_DISASSEMBLY, &dmain->disasm);
+ dview_set_debug_view(dmain->registers_w, machine, DVT_REGISTERS, &dmain->registers);
+
+ edit_init(machine, &dmain->ed, lookup_widget(dmain->win, "edit"), 0, 0, debugmain_process_string, &dmain);
+
+ debug_view_begin_update(dmain->disasm);
+ disasm_view_set_expression(dmain->disasm, "curpc");
+// debug_view_set_property_UINT32(dmain->disasm, DVP_DASM_TRACK_LIVE, 1);
+ debug_view_end_update(dmain->disasm);
+
+ g_signal_connect(dmain->win, "destroy", G_CALLBACK(debugmain_destroy), dmain);
+ g_signal_connect(lookup_widget(dmain->win, "raw_opcodes"), "activate", G_CALLBACK(debugmain_raw_opcodes_activate), dmain);
+ g_signal_connect(lookup_widget(dmain->win, "enc_opcodes"), "activate", G_CALLBACK(debugmain_enc_opcodes_activate), dmain);
+ g_signal_connect(lookup_widget(dmain->win, "comments"), "activate", G_CALLBACK(debugmain_comments_activate), dmain);
+
+ gtk_widget_show_all(dmain->win);
+}
+
+static void memorywin_update_checks(memorywin_i *info)
+{
+ int bpc = memory_view_get_bytes_per_chunk(info->memory);
+ int rev = memory_view_get_reverse(info->memory);
+ gtk_check_menu_item_set_active(GTK_CHECK_MENU_ITEM(lookup_widget(info->win, "chunks_1")), bpc == 1);
+ gtk_check_menu_item_set_active(GTK_CHECK_MENU_ITEM(lookup_widget(info->win, "chunks_2")), bpc == 2);
+ gtk_check_menu_item_set_active(GTK_CHECK_MENU_ITEM(lookup_widget(info->win, "chunks_4")), bpc == 4);
+ gtk_check_menu_item_set_active(GTK_CHECK_MENU_ITEM(lookup_widget(info->win, "reverse")), rev);
+}
+
+static void memorywin_zone_changed(GtkComboBox *zone_w, memorywin_i *mem)
+{
+ int sel = gtk_combo_box_get_active(mem->zone_w);
+ char title[256];
+ const memory_subview_item *subview;
+
+ // update the subview
+ memory_view_set_subview(mem->memory, sel);
+
+ // change the checkmarks in the menu
+ memorywin_update_checks(mem);
+
+ // update the window title
+ subview = memory_view_get_current_subview(mem->memory);
+ sprintf(title, "Memory: %s", subview->name);
+ gtk_window_set_title(GTK_WINDOW(mem->win), title);
+
+}
+
+static void memorywin_process_string(running_machine *machine, const char *str, void *memp)
+{
+ memorywin_i *mem = (memorywin_i *) memp;
+ memory_view_set_expression(mem->memory, str);
+}
+
+static void memorywin_destroy(GtkObject *obj, gpointer user_data)
+{
+ memorywin_i *mem = (memorywin_i *) user_data;
+ memorywin_i **p = &memorywin_list;
+ while(*p != mem)
+ p = &(*p)->next;
+ if(mem->next)
+ *p = mem->next;
+ else
+ *p = 0;
+ edit_del(&mem->ed);
+ free(mem);
+}
+
+static void memorywin_new(running_machine *machine)
+{
+ memorywin_i *mem;
+ int item, cursel;
+ const device_config *curcpu = debug_cpu_get_visible_cpu(machine);
+ const memory_subview_item *subview;
+
+ mem = (memorywin_i *) malloc(sizeof(*mem));
+ memset(mem, 0, sizeof(*mem));
+ mem->next = memorywin_list;
+ memorywin_list = mem;
+ mem->win = create_memorywin(machine);
+ mem->machine = machine;
+
+ mem->memory_w = DVIEW(lookup_widget(mem->win, "memoryview"));
+ dview_set_debug_view(mem->memory_w, machine, DVT_MEMORY, &mem->memory);
+
+ mem->zone_w = GTK_COMBO_BOX(lookup_widget(mem->win, "zone"));
+
+ edit_init(machine, &mem->ed, lookup_widget(mem->win, "edit"), "0", 1, memorywin_process_string, mem);
+
+ debug_view_begin_update(mem->memory);
+ memory_view_set_expression(mem->memory, "0");
+ debug_view_end_update(mem->memory);
+
+ // populate the combobox
+ if (!memorycombo)
+ {
+ cursel = item = 0;
+
+ for (subview = memory_view_get_subview_list(mem->memory); subview != NULL; subview = subview->next)
+ {
+ gtk_combo_box_append_text(mem->zone_w, subview->name);
+ if (cursel == 0 && subview->space != NULL && subview->space->cpu == curcpu)
+ cursel = item;
+
+ item++;
+ }
+
+ memory_view_set_subview(mem->memory, cursel);
+ gtk_combo_box_set_active(mem->zone_w, cursel);
+ }
+
+ g_signal_connect(mem->zone_w, "changed", G_CALLBACK(memorywin_zone_changed), mem);
+ g_signal_connect(lookup_widget(mem->win, "chunks_1"), "activate", G_CALLBACK(on_chunks_1_activate), mem);
+ g_signal_connect(lookup_widget(mem->win, "chunks_2"), "activate", G_CALLBACK(on_chunks_2_activate), mem);
+ g_signal_connect(lookup_widget(mem->win, "chunks_4"), "activate", G_CALLBACK(on_chunks_4_activate), mem);
+ g_signal_connect(lookup_widget(mem->win, "reverse"), "activate", G_CALLBACK(on_reverse_activate), mem);
+ g_signal_connect(lookup_widget(mem->win, "ibpl"), "activate", G_CALLBACK(on_ibpl_activate), mem);
+ g_signal_connect(lookup_widget(mem->win, "dbpl"), "activate", G_CALLBACK(on_dbpl_activate), mem);
+
+ g_signal_connect(mem->win, "destroy", G_CALLBACK(memorywin_destroy), mem);
+ gtk_widget_show_all(mem->win);
+}
+
+static void disasmwin_update_checks(disasmwin_i *info)
+{
+ int rc = disasm_view_get_right_column(info->disasm);
+ gtk_check_menu_item_set_active(GTK_CHECK_MENU_ITEM(lookup_widget(info->win, "raw_opcodes")), rc == DASM_RIGHTCOL_RAW);
+ gtk_check_menu_item_set_active(GTK_CHECK_MENU_ITEM(lookup_widget(info->win, "enc_opcodes")), rc == DASM_RIGHTCOL_ENCRYPTED);
+ gtk_check_menu_item_set_active(GTK_CHECK_MENU_ITEM(lookup_widget(info->win, "comments")), rc == DASM_RIGHTCOL_COMMENTS);
+}
+
+static void disasmwin_cpu_changed(GtkComboBox *cpu_w, disasmwin_i *dis)
+{
+ char title[256];
+ const disasm_subview_item *subview;
+
+ disasm_view_set_subview(dis->disasm, gtk_combo_box_get_active(dis->cpu_w));
+
+ disasmwin_update_checks(dis);
+
+ subview = disasm_view_get_current_subview(dis->disasm);
+ sprintf(title, "Disassembly: %s", subview->name);
+ gtk_window_set_title(GTK_WINDOW(dis->win), title);
+}
+
+void disasmwin_raw_opcodes_activate(GtkMenuItem *item, gpointer user_data)
+{
+ disasmwin_i *info = (disasmwin_i *) user_data;
+ if(gtk_check_menu_item_get_active(GTK_CHECK_MENU_ITEM(lookup_widget(info->win, "raw_opcodes")))) {
+ debug_view_begin_update(info->disasm);
+ disasm_view_set_right_column(info->disasm, DASM_RIGHTCOL_RAW);
+ debug_view_end_update(info->disasm);
+ }
+}
+
+void disasmwin_enc_opcodes_activate(GtkMenuItem *item, gpointer user_data)
+{
+ disasmwin_i *info = (disasmwin_i *) user_data;
+ if(gtk_check_menu_item_get_active(GTK_CHECK_MENU_ITEM(lookup_widget(info->win, "enc_opcodes")))) {
+ debug_view_begin_update(info->disasm);
+ disasm_view_set_right_column(info->disasm, DASM_RIGHTCOL_ENCRYPTED);
+ debug_view_end_update(info->disasm);
+ }
+}
+
+void disasmwin_comments_activate(GtkMenuItem *item, gpointer user_data)
+{
+ disasmwin_i *info = (disasmwin_i *) user_data;
+ if(gtk_check_menu_item_get_active(GTK_CHECK_MENU_ITEM(lookup_widget(info->win, "comments")))) {
+ debug_view_begin_update(info->disasm);
+ disasm_view_set_right_column(info->disasm, DASM_RIGHTCOL_COMMENTS);
+ debug_view_end_update(info->disasm);
+ }
+}
+
+static void disasmwin_process_string(running_machine *machine, const char *str, void *disp)
+{
+ disasmwin_i *dis = (disasmwin_i *) disp;
+ disasm_view_set_expression(dis->disasm, str);
+}
+
+static void disasmwin_destroy(GtkObject *obj, gpointer user_data)
+{
+ disasmwin_i *dis = (disasmwin_i *) user_data;
+ disasmwin_i **p = &disasmwin_list;
+ while(*p != dis)
+ p = &(*p)->next;
+ if(dis->next)
+ *p = dis->next;
+ else
+ *p = 0;
+ edit_del(&dis->ed);
+ free(dis);
+}
+
+static void disasmwin_new(running_machine *machine)
+{
+ disasmwin_i *dis;
+ int item, cursel;
+ const device_config *curcpu = debug_cpu_get_visible_cpu(machine);
+ const disasm_subview_item *subview;
+ char title[256];
+
+ dis = (disasmwin_i *)malloc(sizeof(*dis));
+ memset(dis, 0, sizeof(*dis));
+ dis->next = disasmwin_list;
+ disasmwin_list = dis;
+ dis->win = create_disasmwin(machine);
+ dis->machine = machine;
+
+ dis->disasm_w = DVIEW(lookup_widget(dis->win, "disasmview"));
+
+ dview_set_debug_view(dis->disasm_w, machine, DVT_DISASSEMBLY, &dis->disasm);
+
+ dis->cpu_w = GTK_COMBO_BOX(lookup_widget(dis->win, "cpu"));
+
+ edit_init(machine, &dis->ed, lookup_widget(dis->win, "edit"), "curpc", 1, disasmwin_process_string, dis);
+
+ debug_view_begin_update(dis->disasm);
+ disasm_view_set_expression(dis->disasm, "curpc");
+// debug_view_set_property_UINT32(dis->disasm, DVP_DASM_TRACK_LIVE, 1);
+ debug_view_end_update(dis->disasm);
+
+ // populate the combobox
+ cursel = item = 0;
+ for (subview = disasm_view_get_subview_list(dis->disasm); subview != NULL; subview = subview->next)
+ {
+ gtk_combo_box_append_text(dis->cpu_w, subview->name);
+ if (cursel == 0 && subview->space->cpu == curcpu)
+ cursel = item;
+
+ item++;
+ }
+
+ gtk_combo_box_set_active(dis->cpu_w, cursel);
+ disasm_view_set_subview(dis->disasm, cursel);
+
+ subview = disasm_view_get_current_subview(dis->disasm);
+ sprintf(title, "Disassembly: %s", subview->name);
+ gtk_window_set_title(GTK_WINDOW(dis->win), title);
+
+ g_signal_connect(dis->cpu_w, "changed", G_CALLBACK(disasmwin_cpu_changed), dis);
+ g_signal_connect(lookup_widget(dis->win, "raw_opcodes"), "activate", G_CALLBACK(disasmwin_raw_opcodes_activate), dis);
+ g_signal_connect(lookup_widget(dis->win, "enc_opcodes"), "activate", G_CALLBACK(disasmwin_enc_opcodes_activate), dis);
+ g_signal_connect(lookup_widget(dis->win, "comments"), "activate", G_CALLBACK(disasmwin_comments_activate), dis);
+
+ // g_signal_connect(dis->edit_w, "activate", G_CALLBACK(disasmwin_process_string), dis);
+ g_signal_connect(dis->win, "destroy", G_CALLBACK(disasmwin_destroy), dis);
+ gtk_widget_show_all(dis->win);
+}
+
+static void logwin_destroy(GtkObject *obj, gpointer user_data)
+{
+ logwin_i *log = (logwin_i *) user_data;
+ logwin_i **p = &logwin_list;
+ while(*p != log)
+ p = &(*p)->next;
+ if(log->next)
+ *p = log->next;
+ else
+ *p = 0;
+ free(log);
+}
+
+static void logwin_new(running_machine *machine)
+{
+ logwin_i *log;
+
+ log = (logwin_i *) malloc(sizeof(*log));
+ memset(log, 0, sizeof(*log));
+ log->next = logwin_list;
+ logwin_list = log;
+ log->win = create_logwin(machine);
+ log->machine = machine;
+
+ log->log_w = DVIEW(lookup_widget(log->win, "logview"));
+ dview_set_debug_view(log->log_w, machine, DVT_LOG, &log->log);
+
+ g_signal_connect(log->win, "destroy", G_CALLBACK(logwin_destroy), log);
+
+ gtk_widget_show_all(log->win);
+}
+
+void on_new_mem_activate(GtkMenuItem *item, gpointer user_data)
+{
+ memorywin_new((running_machine *)user_data);
+}
+
+void on_new_disasm_activate(GtkMenuItem *item, gpointer user_data)
+{
+ disasmwin_new((running_machine *)user_data);
+}
+
+void on_new_errorlog_activate(GtkMenuItem *item, gpointer user_data)
+{
+ logwin_new((running_machine *)user_data);
+}
+
+void on_run_activate(GtkMenuItem *item, gpointer user_data)
+{
+ debug_cpu_go((running_machine *)user_data, ~0);
+}
+
+void on_run_h_activate(GtkMenuItem *item, gpointer user_data)
+{
+ debugwin_show(0);
+ debug_cpu_go((running_machine *)user_data, ~0);
+}
+
+void on_run_cpu_activate(GtkMenuItem *item, gpointer user_data)
+{
+ debug_cpu_next_cpu((running_machine *)user_data);
+}
+
+void on_run_irq_activate(GtkMenuItem *item, gpointer user_data)
+{
+ debug_cpu_go_interrupt((running_machine *)user_data, -1);
+}
+
+void on_run_vbl_activate(GtkMenuItem *item, gpointer user_data)
+{
+ debug_cpu_go_vblank((running_machine *)user_data);
+}
+
+void on_step_into_activate(GtkMenuItem *item, gpointer user_data)
+{
+ debug_cpu_single_step((running_machine *)user_data, 1);
+}
+
+void on_step_over_activate(GtkMenuItem *item, gpointer user_data)
+{
+ debug_cpu_single_step_over((running_machine *)user_data, 1);
+}
+
+void on_step_out_activate(GtkMenuItem *item, gpointer user_data)
+{
+ debug_cpu_single_step_out((running_machine *)user_data);
+}
+
+void on_hard_reset_activate(GtkMenuItem *item, gpointer user_data)
+{
+ mame_schedule_hard_reset((running_machine *)user_data);
+}
+
+void on_soft_reset_activate(GtkMenuItem *item, gpointer user_data)
+{
+ mame_schedule_soft_reset((running_machine *)user_data);
+ debug_cpu_go((running_machine *)user_data, ~0);
+}
+
+void on_exit_activate(GtkMenuItem *item, gpointer user_data)
+{
+ mame_schedule_exit((running_machine *)user_data);
+}
+
+void on_chunks_1_activate(GtkMenuItem *item, gpointer user_data)
+{
+ memorywin_i *info = (memorywin_i *) user_data;
+ if(gtk_check_menu_item_get_active(GTK_CHECK_MENU_ITEM(lookup_widget(info->win, "chunks_1")))) {
+ debug_view_begin_update(info->memory);
+ memory_view_set_bytes_per_chunk(info->memory, 1);
+ debug_view_end_update(info->memory);
+ }
+}
+
+void on_chunks_2_activate(GtkMenuItem *item, gpointer user_data)
+{
+ memorywin_i *info = (memorywin_i *) user_data;
+ if(gtk_check_menu_item_get_active(GTK_CHECK_MENU_ITEM(lookup_widget(info->win, "chunks_2")))) {
+ debug_view_begin_update(info->memory);
+ memory_view_set_bytes_per_chunk(info->memory, 2);
+ debug_view_end_update(info->memory);
+ }
+}
+
+void on_chunks_4_activate(GtkMenuItem *item, gpointer user_data)
+{
+ memorywin_i *info = (memorywin_i *) user_data;
+ if(gtk_check_menu_item_get_active(GTK_CHECK_MENU_ITEM(lookup_widget(info->win, "chunks_4")))) {
+ debug_view_begin_update(info->memory);
+ memory_view_set_bytes_per_chunk(info->memory, 4);
+ debug_view_end_update(info->memory);
+ }
+}
+
+void on_reverse_activate(GtkMenuItem *item, gpointer user_data)
+{
+ memorywin_i *info = (memorywin_i *) user_data;
+ debug_view_begin_update(info->memory);
+ memory_view_set_reverse(info->memory, gtk_check_menu_item_get_active(GTK_CHECK_MENU_ITEM(lookup_widget(info->win, "reverse"))));
+
+ debug_view_end_update(info->memory);
+}
+
+void on_ibpl_activate(GtkMenuItem *item, gpointer user_data)
+{
+ memorywin_i *info = (memorywin_i *) user_data;
+ debug_view_begin_update(info->memory);
+ memory_view_set_chunks_per_row(info->memory, memory_view_get_chunks_per_row(info->memory) + 1);
+ debug_view_end_update(info->memory);
+}
+
+void on_dbpl_activate(GtkMenuItem *item, gpointer user_data)
+{
+ memorywin_i *info = (memorywin_i *) user_data;
+ debug_view_begin_update(info->memory);
+ memory_view_set_chunks_per_row(info->memory, memory_view_get_chunks_per_row(info->memory) - 1);
+ debug_view_end_update(info->memory);
+}
+
+#else
+
+#include "emu.h"
+
+// win32 stubs for linking
+void osd_wait_for_debugger(const device_config *device, int firststop)
+{
+}
+
+void debugwin_update_during_game(running_machine *machine)
+{
+}
+
+#endif
diff --git a/src/osd/sdl/debugwin.h b/src/osd/sdl/debugwin.h
new file mode 100644
index 00000000000..24ad4723ccd
--- /dev/null
+++ b/src/osd/sdl/debugwin.h
@@ -0,0 +1,23 @@
+//============================================================
+//
+// debugwin.h - SDL/GTK+ debug window handling
+//
+// Copyright (c) 1996-2006, Nicola Salmoria and the MAME Team.
+// Visit http://mamedev.org for licensing and usage restrictions.
+//
+// SDLMAME by Olivier Galibert and R. Belmont
+//
+//============================================================
+
+#ifndef __WIN_DEBUGWIN__
+#define __WIN_DEBUGWIN__
+
+
+//============================================================
+// PROTOTYPES
+//============================================================
+
+void debugwin_update_during_game(running_machine *machine);
+
+#endif
+
diff --git a/src/osd/sdl/draw13.c b/src/osd/sdl/draw13.c
new file mode 100644
index 00000000000..696e82ded49
--- /dev/null
+++ b/src/osd/sdl/draw13.c
@@ -0,0 +1,1184 @@
+//============================================================
+//
+// draw13.c - SDL 1.3 drawing implementation
+//
+// Copyright (c) 1996-2010, Nicola Salmoria and the MAME Team.
+// Visit http://mamedev.org for licensing and usage restrictions.
+//
+// SDLMAME by Olivier Galibert and R. Belmont
+//
+// Note: D3D9 goes to a lot of trouble to fiddle with MODULATE
+// mode on textures. That is the default in OpenGL so we
+// don't have to touch it.
+//
+//============================================================
+
+// standard C headers
+#include <math.h>
+#include <stdio.h>
+
+// MAME headers
+#include "emu.h"
+#include "options.h"
+
+// standard SDL headers
+#include <SDL/SDL.h>
+
+// OSD headers
+#include "osdsdl.h"
+#include "window.h"
+
+//============================================================
+// DEBUGGING
+//============================================================
+
+//============================================================
+// CONSTANTS
+//============================================================
+
+#define STAT_PIXEL_THRESHOLD (150*150)
+
+enum
+{
+ TEXTURE_TYPE_NONE,
+ TEXTURE_TYPE_PLAIN,
+ TEXTURE_TYPE_SURFACE
+};
+
+
+//============================================================
+// MACROS
+//============================================================
+
+#define IS_OPAQUE(a) (a >= 1.0f)
+#define IS_TRANSPARENT(a) (a < 0.0001f)
+
+#define MAX4(a, b, c, d) MAX(a, MAX(b, MAX(c, d)))
+#define MIN4(a, b, c, d) MIN(a, MIN(b, MIN(c, d)))
+
+
+//============================================================
+// TYPES
+//============================================================
+
+
+typedef struct _quad_setup_data quad_setup_data;
+struct _quad_setup_data
+{
+ INT32 dudx, dvdx, dudy, dvdy;
+ INT32 startu, startv;
+ INT32 rotwidth, rotheight;
+};
+
+typedef struct _texture_info texture_info;
+
+typedef void (*texture_copy_func)(texture_info *texture, const render_texinfo *texsource);
+
+typedef struct _copy_info copy_info;
+struct _copy_info {
+ int src_fmt;
+ Uint32 dst_fmt;
+ int dst_bpp;
+ int rotate;
+ texture_copy_func func;
+ Uint32 bm_mask;
+ const char *srcname;
+ const char *dstname;
+ /* Statistics */
+ UINT64 pixel_count;
+ INT64 time;
+ int samples;
+ int perf;
+ /* list */
+ copy_info *next;
+};
+
+/* texture_info holds information about a texture */
+struct _texture_info
+{
+ texture_info * next; // next texture in the list
+
+ HashT hash; // hash value for the texture (must be >= pointer size)
+ UINT32 flags; // rendering flags
+ render_texinfo texinfo; // copy of the texture info
+
+ int rawwidth, rawheight;// raw width/height of the texture
+
+ int format; // texture format
+ void *pixels; // pixels for the texture
+ int pitch;
+ int pixels_own; // do we own / allocated it ?
+
+ SDL_TextureID texture_id;
+
+ copy_info *copyinfo;
+ Uint32 sdl_access;
+ Uint32 sdl_blendmode;
+ quad_setup_data setup;
+ int is_rotated;
+
+ osd_ticks_t last_access;
+};
+
+/* sdl_info is the information about SDL for the current screen */
+typedef struct _sdl_info sdl_info;
+struct _sdl_info
+{
+ INT32 blittimer;
+ UINT32 extra_flags;
+
+ texture_info * texlist; // list of active textures
+ INT32 texture_max_width; // texture maximum width
+ INT32 texture_max_height; // texture maximum height
+
+ float last_hofs;
+ float last_vofs;
+
+ // Stats
+ INT64 last_blit_time;
+ INT64 last_blit_pixels;
+};
+
+//============================================================
+// PROTOTYPES
+//============================================================
+
+// core functions
+
+static void draw13_exit(void);
+static void draw13_attach(sdl_draw_info *info, sdl_window_info *window);
+static int draw13_window_create(sdl_window_info *window, int width, int height);
+static void draw13_window_resize(sdl_window_info *window, int width, int height);
+static void draw13_window_destroy(sdl_window_info *window);
+static int draw13_window_draw(sdl_window_info *window, UINT32 dc, int update);
+static const render_primitive_list *draw13_window_get_primitives(sdl_window_info *window);
+static void draw13_destroy_all_textures(sdl_window_info *window);
+static void draw13_window_clear(sdl_window_info *window);
+static int draw13_xy_to_render_target(sdl_window_info *window, int x, int y, int *xt, int *yt);
+static void draw13_destroy_texture(sdl_info *sdl, texture_info *texture);
+
+//============================================================
+// Textures
+//============================================================
+
+static void texture_set_data(sdl_info *sdl, texture_info *texture, const render_texinfo *texsource, UINT32 flags);
+static texture_info *texture_create(sdl_window_info *window, const render_texinfo *texsource, quad_setup_data *setup, UINT32 flags);
+static texture_info *texture_find(sdl_info *sdl, const render_primitive *prim, quad_setup_data *setup);
+static texture_info * texture_update(sdl_window_info *window, const render_primitive *prim);
+
+
+//============================================================
+// TEXCOPY FUNCS
+//============================================================
+
+#include "blit13.h"
+
+//============================================================
+// STATIC VARIABLES
+//============================================================
+
+#define SDL_TEXFORMAT_LAST SDL_TEXFORMAT_PALETTE16A
+#define BM_ALL (-1)
+//( SDL_BLENDMODE_MASK | SDL_BLENDMODE_BLEND | SDL_BLENDMODE_ADD | SDL_BLENDMODE_MOD)
+
+#define texcopy_NULL NULL
+#define ENTRY(a,b,c,d,f) { SDL_TEXFORMAT_ ## a, SDL_PIXELFORMAT_ ## b, c, d, texcopy_ ## f, BM_ALL, #a, #b, 0, 0, 0, 0}
+#define ENTRY_BM(a,b,c,d,f,bm) { SDL_TEXFORMAT_ ## a, SDL_PIXELFORMAT_ ## b, c, d, texcopy_ ## f, bm, #a, #b, 0, 0, 0, 0}
+#define ENTRY_LR(a,b,c,d,f) { SDL_TEXFORMAT_ ## a, SDL_PIXELFORMAT_ ## b, c, d, texcopy_ ## f, BM_ALL, #a, #b, 0, 0, 0, -1}
+
+static copy_info blit_info_default[] =
+{
+ /* no rotation */
+ ENTRY(ARGB32, ARGB8888, 4, 0, NULL),
+ ENTRY_LR(ARGB32, RGB888, 4, 0, argb32_rgb32),
+ /* Entry for primarily for directfb */
+ ENTRY_BM(ARGB32, RGB888, 4, 0, argb32_rgb32, SDL_BLENDMODE_ADD),
+ ENTRY_BM(ARGB32, RGB888, 4, 0, argb32_rgb32, SDL_BLENDMODE_MOD),
+ ENTRY_BM(ARGB32, RGB888, 4, 0, argb32_rgb32, SDL_BLENDMODE_NONE),
+
+ ENTRY(RGB32, ARGB8888, 4, 0, rgb32_argb32),
+ ENTRY(RGB32, RGB888, 4, 0, NULL),
+
+ ENTRY(RGB32_PALETTED, ARGB8888, 4, 0, rgb32pal_argb32),
+ ENTRY(RGB32_PALETTED, RGB888, 4, 0, rgb32pal_argb32),
+
+ ENTRY(YUY16, UYVY, 2, 0, NULL /* yuv16_uyvy*/),
+ ENTRY(YUY16, YUY2, 2, 0, yuv16_yuy2),
+ ENTRY(YUY16, YVYU, 2, 0, yuv16_yvyu),
+ ENTRY(YUY16, ARGB8888, 4, 0, yuv16_argb32),
+ ENTRY(YUY16, RGB888, 4, 0, yuv16pal_argb32),
+
+ ENTRY(YUY16_PALETTED, UYVY, 2, 0, yuv16pal_uyvy),
+ ENTRY(YUY16_PALETTED, YUY2, 2, 0, yuv16pal_yuy2),
+ ENTRY(YUY16_PALETTED, YVYU, 2, 0, yuv16pal_yvyu),
+ ENTRY(YUY16_PALETTED, ARGB8888, 4, 0, yuv16pal_argb32),
+ ENTRY(YUY16_PALETTED, RGB888, 4, 0, yuv16pal_argb32),
+
+ ENTRY(PALETTE16, ARGB8888, 4, 0, pal16_argb32),
+ ENTRY(PALETTE16, RGB888, 4, 0, pal16_argb32),
+
+ ENTRY(RGB15, RGB555, 2, 0, NULL /* rgb15_argb1555 */),
+ ENTRY(RGB15, ARGB1555, 2, 0, rgb15_argb1555),
+ ENTRY(RGB15, ARGB8888, 4, 0, rgb15_argb32),
+ ENTRY(RGB15, RGB888, 4, 0, rgb15_argb32),
+
+ ENTRY(RGB15_PALETTED, ARGB8888, 4, 0, rgb15pal_argb32),
+ ENTRY(RGB15_PALETTED, RGB888, 4, 0, rgb15pal_argb32),
+
+ ENTRY(PALETTE16A, ARGB8888, 4, 0, pal16a_argb32),
+ ENTRY(PALETTE16A, RGB888, 4, 0, pal16a_rgb32),
+
+ /* rotation */
+ ENTRY(ARGB32, ARGB8888, 4, 1, rot_argb32_argb32),
+ ENTRY_LR(ARGB32, RGB888, 4, 1, rot_argb32_rgb32),
+ /* Entry for primarily for directfb */
+ ENTRY_BM(ARGB32, RGB888, 4, 1, rot_argb32_rgb32, SDL_BLENDMODE_ADD),
+ ENTRY_BM(ARGB32, RGB888, 4, 1, rot_argb32_rgb32, SDL_BLENDMODE_MOD),
+ ENTRY_BM(ARGB32, RGB888, 4, 1, rot_argb32_rgb32, SDL_BLENDMODE_NONE),
+
+ ENTRY(RGB32, ARGB8888, 4, 1, rot_rgb32_argb32),
+ ENTRY(RGB32, RGB888, 4, 1, rot_argb32_argb32),
+
+ ENTRY(RGB32_PALETTED, ARGB8888, 4, 1, rot_rgb32pal_argb32),
+ ENTRY(RGB32_PALETTED, RGB888, 4, 1, rot_rgb32pal_argb32),
+
+ ENTRY(YUY16, ARGB8888, 4, 1, rot_yuv16_argb32),
+ ENTRY(YUY16, RGB888, 4, 1, rot_yuv16_argb32),
+
+ ENTRY(YUY16_PALETTED, ARGB8888, 4, 1, rot_yuv16pal_argb32),
+ ENTRY(YUY16_PALETTED, RGB888, 4, 1, rot_yuv16pal_argb32),
+
+ ENTRY(PALETTE16, ARGB8888, 4, 1, rot_pal16_argb32),
+ ENTRY(PALETTE16, RGB888, 4, 1, rot_pal16_argb32),
+
+ ENTRY(RGB15, RGB555, 2, 1, rot_rgb15_argb1555),
+ ENTRY(RGB15, ARGB1555, 2, 1, rot_rgb15_argb1555),
+ ENTRY(RGB15, ARGB8888, 4, 1, rot_rgb15_argb32),
+ ENTRY(RGB15, RGB888, 4, 1, rot_rgb15_argb32),
+
+ ENTRY(RGB15_PALETTED, ARGB8888, 4, 1, rot_rgb15pal_argb32),
+ ENTRY(RGB15_PALETTED, RGB888, 4, 1, rot_rgb15pal_argb32),
+
+ ENTRY(PALETTE16A, ARGB8888, 4, 1, rot_pal16a_argb32),
+ ENTRY(PALETTE16A, RGB888, 4, 1, rot_pal16a_rgb32),
+
+{ -1 },
+};
+
+static copy_info blit_info_16bpp[] =
+{
+ /* no rotation */
+ ENTRY(PALETTE16, RGB555, 2, 0, pal16_argb1555),
+ ENTRY(PALETTE16, ARGB1555, 2, 0, pal16_argb1555),
+
+ ENTRY(RGB15_PALETTED, RGB555, 2, 0, rgb15pal_argb1555),
+ ENTRY(RGB15_PALETTED, ARGB1555, 2, 0, rgb15pal_argb1555),
+
+ /* rotation */
+ ENTRY(PALETTE16, RGB555, 2, 1, rot_pal16_argb1555),
+ ENTRY(PALETTE16, ARGB1555, 2, 1, rot_pal16_argb1555),
+
+ ENTRY(RGB15_PALETTED, RGB555, 2, 1, rot_rgb15pal_argb1555),
+ ENTRY(RGB15_PALETTED, ARGB1555, 2, 1, rot_rgb15pal_argb1555),
+
+{ -1 },
+};
+
+static copy_info *blit_info[SDL_TEXFORMAT_LAST+1];
+
+static struct
+{
+ Uint32 format;
+ int status;
+} fmt_support[30] = { { 0, 0 } };
+
+
+//============================================================
+// INLINES
+//============================================================
+
+
+INLINE float round_nearest(float f)
+{
+ return floor(f + 0.5f);
+}
+
+INLINE HashT texture_compute_hash(const render_texinfo *texture, UINT32 flags)
+{
+ return (HashT)texture->base ^ (flags & (PRIMFLAG_BLENDMODE_MASK | PRIMFLAG_TEXFORMAT_MASK));
+}
+
+INLINE Uint32 map_blendmode(int blendmode)
+{
+ switch (blendmode)
+ {
+ case BLENDMODE_NONE:
+ return SDL_BLENDMODE_NONE;
+ case BLENDMODE_ALPHA:
+ return SDL_BLENDMODE_BLEND;
+ case BLENDMODE_RGB_MULTIPLY:
+ return SDL_BLENDMODE_MOD;
+ case BLENDMODE_ADD:
+ return SDL_BLENDMODE_ADD;
+ default:
+ mame_printf_warning("Unknown Blendmode %d", blendmode);
+ }
+ return SDL_BLENDMODE_NONE;
+}
+
+INLINE void set_coloralphamode(SDL_TextureID texture_id, const render_color *color)
+{
+ UINT32 sr = (UINT32)(255.0f * color->r);
+ UINT32 sg = (UINT32)(255.0f * color->g);
+ UINT32 sb = (UINT32)(255.0f * color->b);
+ UINT32 sa = (UINT32)(255.0f * color->a);
+
+
+ if (color->r >= 1.0f && color->g >= 1.0f && color->b >= 1.0f && IS_OPAQUE(color->a))
+ {
+ SDL_SetTextureColorMod(texture_id, 0xFF, 0xFF, 0xFF);
+ SDL_SetTextureAlphaMod(texture_id, 0xFF);
+ }
+ /* coloring-only case */
+ else if (IS_OPAQUE(color->a))
+ {
+ SDL_SetTextureColorMod(texture_id, sr, sg, sb);
+ SDL_SetTextureAlphaMod(texture_id, 0xFF);
+ }
+ /* alpha and/or coloring case */
+ else if (!IS_TRANSPARENT(color->a))
+ {
+ SDL_SetTextureColorMod(texture_id, sr, sg, sb);
+ SDL_SetTextureAlphaMod(texture_id, sa);
+ }
+ else
+ {
+ SDL_SetTextureColorMod(texture_id, 0xFF, 0xFF, 0xFF);
+ SDL_SetTextureAlphaMod(texture_id, 0xFF);
+ }
+}
+
+INLINE void render_quad(sdl_info *sdl, texture_info *texture, render_primitive *prim, int x, int y)
+{
+ SDL_TextureID texture_id;
+ SDL_Rect target_rect;
+
+ target_rect.x = x;
+ target_rect.y = y;
+ target_rect.w = round_nearest(prim->bounds.x1 - prim->bounds.x0);
+ target_rect.h = round_nearest(prim->bounds.y1 - prim->bounds.y0);
+
+ if (texture)
+ {
+ texture_id = texture->texture_id;
+
+ texture->copyinfo->time -= osd_ticks();
+ if ((PRIMFLAG_GET_SCREENTEX(prim->flags)) && video_config.filter)
+ {
+ SDL_SetTextureScaleMode(texture->texture_id, SDL_TEXTURESCALEMODE_BEST);
+ }
+ else
+ {
+ SDL_SetTextureScaleMode(texture->texture_id, SDL_TEXTURESCALEMODE_FAST);
+ }
+ SDL_SetTextureBlendMode(texture_id, texture->sdl_blendmode);
+ set_coloralphamode(texture_id, &prim->color);
+ SDL_RenderCopy(texture_id, NULL, &target_rect);
+ texture->copyinfo->time += osd_ticks();
+
+ texture->copyinfo->pixel_count += MAX(STAT_PIXEL_THRESHOLD , (texture->rawwidth * texture->rawheight));
+ if (sdl->last_blit_pixels)
+ {
+ texture->copyinfo->time += (sdl->last_blit_time * (INT64) (texture->rawwidth * texture->rawheight)) / (INT64) sdl->last_blit_pixels;
+ }
+ texture->copyinfo->samples++;
+ texture->copyinfo->perf = ( texture->copyinfo->pixel_count * (osd_ticks_per_second()/1000)) / texture->copyinfo->time;
+ }
+ else
+ {
+ UINT32 sr = (UINT32)(255.0f * prim->color.r);
+ UINT32 sg = (UINT32)(255.0f * prim->color.g);
+ UINT32 sb = (UINT32)(255.0f * prim->color.b);
+ UINT32 sa = (UINT32)(255.0f * prim->color.a);
+
+ SDL_SetRenderDrawBlendMode(map_blendmode(PRIMFLAG_GET_BLENDMODE(prim->flags)));
+ SDL_SetRenderDrawColor(sr, sg, sb, sa);
+ SDL_RenderFillRect(&target_rect);
+ }
+}
+
+#if 0
+static int RendererSupportsFormat(Uint32 format, Uint32 access, const char *sformat)
+{
+ struct SDL_RendererInfo render_info;
+ int i;
+
+ SDL_GetRendererInfo(&render_info);
+
+ for (i=0; i < render_info.num_texture_formats; i++)
+ {
+ if (format == render_info.texture_formats[i])
+ return 1;
+ }
+ mame_printf_verbose("Pixelformat <%s> not supported\n", sformat);
+ return 0;
+}
+#else
+static int RendererSupportsFormat(Uint32 format, Uint32 access, const char *sformat)
+{
+ int i;
+ SDL_TextureID texid;
+ for (i=0; fmt_support[i].format != 0; i++)
+ {
+ if (format == fmt_support[i].format)
+ {
+ return fmt_support[i].status;
+ }
+ }
+ /* not tested yet */
+ fmt_support[i].format = format;
+ fmt_support[i + 1].format = 0;
+ texid = SDL_CreateTexture(format, access, 16, 16);
+ if (texid)
+ {
+ fmt_support[i].status = 1;
+ SDL_DestroyTexture(texid);
+ return 1;
+ }
+ mame_printf_verbose("Pixelformat <%s> error %s \n", sformat, SDL_GetError());
+ mame_printf_verbose("Pixelformat <%s> not supported\n", sformat);
+ fmt_support[i].status = 0;
+ return 0;
+}
+#endif
+
+//============================================================
+// draw13_init
+//============================================================
+
+static void add_list(copy_info **head, copy_info *element, Uint32 bm)
+{
+ copy_info *newci = (copy_info *) osd_malloc(sizeof(copy_info));
+ *newci = *element;
+
+ newci->bm_mask = bm;
+ newci->next = *head;
+ *head = newci;
+}
+
+static void expand_copy_info(copy_info *list)
+{
+ copy_info *bi;
+
+ for (bi = list; bi->src_fmt != -1; bi++)
+ {
+ if (bi->bm_mask == BM_ALL)
+ {
+ add_list(&blit_info[bi->src_fmt], bi, SDL_BLENDMODE_NONE);
+ add_list(&blit_info[bi->src_fmt], bi, SDL_BLENDMODE_ADD);
+ add_list(&blit_info[bi->src_fmt], bi, SDL_BLENDMODE_MOD);
+ add_list(&blit_info[bi->src_fmt], bi, SDL_BLENDMODE_BLEND);
+ }
+ else
+ add_list(&blit_info[bi->src_fmt], bi, bi->bm_mask);
+ }
+}
+
+int draw13_init(sdl_draw_info *callbacks)
+{
+ const char *stemp;
+
+ // fill in the callbacks
+ callbacks->exit = draw13_exit;
+ callbacks->attach = draw13_attach;
+
+ mame_printf_verbose("Using SDL native texturing driver (SDL 1.3+)\n");
+
+ expand_copy_info(blit_info_default);
+ //FIXME: -opengl16 should be -opengl -prefer16bpp
+ //if (video_config.prefer16bpp_tex)
+ expand_copy_info(blit_info_16bpp);
+
+ // Load the GL library now - else MT will fail
+
+ stemp = options_get_string(mame_options(), SDLOPTION_GL_LIB);
+ if (stemp != NULL && strcmp(stemp, SDLOPTVAL_AUTO) == 0)
+ stemp = NULL;
+
+ // No fatalerror here since not all video drivers support GL !
+ if (SDL_GL_LoadLibrary(stemp) != 0) // Load library (default for e==NULL
+ mame_printf_verbose("Warning: Unable to load opengl library: %s\n", stemp ? stemp : "<default>");
+ else
+ mame_printf_verbose("Loaded opengl shared library: %s\n", stemp ? stemp : "<default>");
+
+ return 0;
+}
+
+
+//============================================================
+// draw13_exit
+//============================================================
+
+static void draw13_exit(void)
+{
+ int i;
+ copy_info *bi, *freeme;
+ for (i = 0; i <= SDL_TEXFORMAT_LAST; i++)
+ for (bi = blit_info[i]; bi != NULL; )
+ {
+ if (bi->pixel_count)
+ mame_printf_verbose("%s -> %s %s blendmode 0x%02x, %d samples: %d KPixel/sec\n", bi->srcname, bi->dstname,
+ bi->rotate ? "rot" : "norot", bi->bm_mask, bi->samples,
+ (int) bi->perf);
+ freeme = bi;
+ bi = bi->next;
+ osd_free(freeme);
+ }
+}
+
+//============================================================
+// draw13_attach
+//============================================================
+
+static void draw13_attach(sdl_draw_info *info, sdl_window_info *window)
+{
+ // fill in the callbacks
+ window->create = draw13_window_create;
+ window->resize = draw13_window_resize;
+ window->get_primitives = draw13_window_get_primitives;
+ window->draw = draw13_window_draw;
+ window->destroy = draw13_window_destroy;
+ window->destroy_all_textures = draw13_destroy_all_textures;
+ window->clear = draw13_window_clear;
+ window->xy_to_render_target = draw13_xy_to_render_target;
+}
+
+//============================================================
+// draw13_window_create
+//============================================================
+
+static int draw13_window_create(sdl_window_info *window, int width, int height)
+{
+ // allocate memory for our structures
+ sdl_info *sdl = (sdl_info *) osd_malloc(sizeof(*sdl));
+ int result;
+
+ mame_printf_verbose("Enter draw13_window_create\n");
+
+ memset(sdl, 0, sizeof(*sdl));
+
+ window->dxdata = sdl;
+
+ sdl->extra_flags = (window->fullscreen ?
+ SDL_WINDOW_BORDERLESS | SDL_WINDOW_INPUT_FOCUS | SDL_WINDOW_FULLSCREEN: SDL_WINDOW_RESIZABLE);
+
+ // create the SDL window
+ SDL_SelectVideoDisplay(window->monitor->handle);
+
+ if (window->fullscreen && video_config.switchres)
+ {
+ SDL_DisplayMode mode;
+ SDL_GetCurrentDisplayMode(&mode);
+ mode.w = width;
+ mode.h = height;
+ if (window->refresh)
+ mode.refresh_rate = window->refresh;
+ if (window->depth)
+ {
+ switch (window->depth)
+ {
+ case 15:
+ mode.format = SDL_PIXELFORMAT_RGB555;
+ break;
+ case 16:
+ mode.format = SDL_PIXELFORMAT_RGB565;
+ break;
+ case 24:
+ mode.format = SDL_PIXELFORMAT_RGB24;
+ break;
+ case 32:
+ mode.format = SDL_PIXELFORMAT_RGB888;
+ break;
+ default:
+ mame_printf_warning("Ignoring depth %d\n", window->depth);
+ }
+ }
+ SDL_SetWindowDisplayMode(window->window_id, &mode); // Try to set mode
+ }
+ else
+ SDL_SetWindowDisplayMode(window->window_id, NULL); // Use desktop
+
+ window->window_id = SDL_CreateWindow(window->title, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
+ width, height, sdl->extra_flags);
+
+ SDL_ShowWindow(window->window_id);
+ //SDL_SetWindowFullscreen(window->window_id, window->fullscreen);
+ SDL_RaiseWindow(window->window_id);
+ SDL_GetWindowSize(window->window_id, &window->width, &window->height);
+
+ // create renderer
+
+ if (video_config.waitvsync)
+ result = SDL_CreateRenderer(window->window_id, -1, SDL_RENDERER_PRESENTFLIP2 | SDL_RENDERER_PRESENTDISCARD | SDL_RENDERER_PRESENTVSYNC);
+ else
+ result = SDL_CreateRenderer(window->window_id, -1, SDL_RENDERER_PRESENTFLIP2 | SDL_RENDERER_PRESENTDISCARD);
+
+ if (result)
+ {
+ fatalerror("Error on creating renderer: %s \n", SDL_GetError());
+ }
+
+ SDL_SelectRenderer(window->window_id);
+
+ sdl->blittimer = 3;
+
+ // in case any textures try to come up before these are validated,
+ // OpenGL guarantees all implementations can handle something this size.
+ sdl->texture_max_width = 64;
+ sdl->texture_max_height = 64;
+
+ mame_printf_verbose("Leave draw13_window_create\n");
+ return 0;
+}
+
+//============================================================
+// draw13_window_resize
+//============================================================
+
+static void draw13_window_resize(sdl_window_info *window, int width, int height)
+{
+ sdl_info *sdl = (sdl_info *) window->dxdata;
+
+ SDL_SetWindowSize(window->window_id, width, height);
+ SDL_GetWindowSize(window->window_id, &window->width, &window->height);
+ sdl->blittimer = 3;
+
+}
+
+//============================================================
+// drawsdl_xy_to_render_target
+//============================================================
+
+static int draw13_xy_to_render_target(sdl_window_info *window, int x, int y, int *xt, int *yt)
+{
+ sdl_info *sdl = (sdl_info *) window->dxdata;
+
+ *xt = x - sdl->last_hofs;
+ *yt = y - sdl->last_vofs;
+ if (*xt<0 || *xt >= window->blitwidth)
+ return 0;
+ if (*yt<0 || *yt >= window->blitheight)
+ return 0;
+ return 1;
+}
+
+//============================================================
+// draw13_window_get_primitives
+//============================================================
+
+static const render_primitive_list *draw13_window_get_primitives(sdl_window_info *window)
+{
+ if ((!window->fullscreen) || (video_config.switchres))
+ {
+ sdlwindow_blit_surface_size(window, window->width, window->height);
+ }
+ else
+ {
+ sdlwindow_blit_surface_size(window, window->monitor->center_width, window->monitor->center_height);
+ }
+ render_target_set_bounds(window->target, window->blitwidth, window->blitheight, sdlvideo_monitor_get_aspect(window->monitor));
+ return render_target_get_primitives(window->target);
+}
+
+//============================================================
+// draw13_window_draw
+//============================================================
+
+static int draw13_window_draw(sdl_window_info *window, UINT32 dc, int update)
+{
+ sdl_info *sdl = (sdl_info *) window->dxdata;
+ render_primitive *prim;
+ texture_info *texture=NULL;
+ float vofs, hofs;
+ int blit_pixels = 0;
+
+ if (video_config.novideo)
+ {
+ return 0;
+ }
+
+ SDL_SelectRenderer(window->window_id);
+
+ if (sdl->blittimer > 0)
+ {
+ /* SDL Underlays need alpha = 0 ! */
+ SDL_SetRenderDrawBlendMode(SDL_BLENDMODE_NONE);
+ SDL_SetRenderDrawColor(0,0,0,0 /*255*/);
+ SDL_RenderFill(NULL);
+ sdl->blittimer--;
+ }
+
+ // compute centering parameters
+ vofs = hofs = 0.0f;
+
+ if (video_config.centerv || video_config.centerh)
+ {
+ int ch, cw;
+
+ if ((window->fullscreen) && (!video_config.switchres))
+ {
+ ch = window->monitor->center_height;
+ cw = window->monitor->center_width;
+ }
+ else
+ {
+ ch = window->height;
+ cw = window->width;
+ }
+
+ if (video_config.centerv)
+ {
+ vofs = (ch - window->blitheight) / 2.0f;
+ }
+ if (video_config.centerh)
+ {
+ hofs = (cw - window->blitwidth) / 2.0f;
+ }
+ }
+
+ sdl->last_hofs = hofs;
+ sdl->last_vofs = vofs;
+
+ osd_lock_acquire(window->primlist->lock);
+
+ // now draw
+ for (prim = window->primlist->head; prim != NULL; prim = prim->next)
+ {
+ Uint8 sr, sg, sb, sa;
+
+ switch (prim->type)
+ {
+ case RENDER_PRIMITIVE_LINE:
+ sr = (int)(255.0f * prim->color.r);
+ sg = (int)(255.0f * prim->color.g);
+ sb = (int)(255.0f * prim->color.b);
+ sa = (int)(255.0f * prim->color.a);
+
+ SDL_SetRenderDrawBlendMode(map_blendmode(PRIMFLAG_GET_BLENDMODE(prim->flags)));
+ SDL_SetRenderDrawColor(sr, sg, sb, sa);
+ SDL_RenderLine(prim->bounds.x0 + hofs, prim->bounds.y0 + vofs,
+ prim->bounds.x1 + hofs, prim->bounds.y1 + vofs);
+ break;
+ case RENDER_PRIMITIVE_QUAD:
+ texture = texture_update(window, prim);
+ if (texture)
+ blit_pixels += (texture->rawheight * texture->rawwidth);
+ render_quad(sdl, texture, prim,
+ round_nearest(hofs + prim->bounds.x0),
+ round_nearest(vofs + prim->bounds.y0));
+ break;
+ }
+ }
+
+ osd_lock_release(window->primlist->lock);
+
+ sdl->last_blit_pixels = blit_pixels;
+ sdl->last_blit_time = -osd_ticks();
+ SDL_RenderPresent();
+ sdl->last_blit_time += osd_ticks();
+
+ return 0;
+}
+
+
+//============================================================
+// draw13_window_clear
+//============================================================
+
+static void draw13_window_clear(sdl_window_info *window)
+{
+ sdl_info *sdl = (sdl_info *) window->dxdata;
+
+ sdl->blittimer = 2;
+}
+
+
+//============================================================
+// draw13_window_destroy
+//============================================================
+
+static void draw13_window_destroy(sdl_window_info *window)
+{
+ sdl_info *sdl = (sdl_info *) window->dxdata;
+
+ // skip if nothing
+ if (sdl == NULL)
+ return;
+
+ // free the memory in the window
+
+ draw13_destroy_all_textures(window);
+
+ SDL_DestroyWindow(window->window_id);
+
+ osd_free(sdl);
+ window->dxdata = NULL;
+}
+
+//============================================================
+// texture handling
+//============================================================
+
+//============================================================
+// texture_compute_size and type
+//============================================================
+
+static copy_info *texture_compute_size_type(const render_texinfo *texsource, texture_info *texture, UINT32 flags)
+{
+ copy_info *bi;
+ copy_info *result = NULL;
+ int maxperf = 0;
+ //int bm = PRIMFLAG_GET_BLENDMODE(flags);
+
+ for (bi = blit_info[texture->format]; bi != NULL; bi = bi->next)
+ {
+ if ((texture->is_rotated == bi->rotate)
+ && (texture->sdl_blendmode == bi->bm_mask))
+ {
+ if (RendererSupportsFormat(bi->dst_fmt, texture->sdl_access, bi->dstname))
+ {
+ if (bi->perf == 0)
+ return bi;
+ else if (bi->perf > (maxperf * 102) / 100)
+ {
+ result = bi;
+ maxperf = bi->perf;
+ }
+ }
+ }
+ }
+ if (result)
+ return result;
+ /* try last resort handlers */
+ for (bi = blit_info[texture->format]; bi != NULL; bi = bi->next)
+ {
+ if ((texture->is_rotated == bi->rotate)
+ && (texture->sdl_blendmode == bi->bm_mask))
+ if (RendererSupportsFormat(bi->dst_fmt, texture->sdl_access, bi->dstname))
+ return bi;
+ }
+ //FIXME: crash implement a -do nothing handler */
+ return NULL;
+}
+
+//============================================================
+// texture_create
+//============================================================
+
+static texture_info *texture_create(sdl_window_info *window, const render_texinfo *texsource, quad_setup_data *setup, UINT32 flags)
+{
+ sdl_info *sdl = (sdl_info *) window->dxdata;
+ texture_info *texture;
+
+ // allocate a new texture
+ texture = (texture_info *) osd_malloc(sizeof(*texture));
+ memset(texture, 0, sizeof(*texture));
+
+ // fill in the core data
+ texture->hash = texture_compute_hash(texsource, flags);
+ texture->flags = flags;
+ texture->texinfo = *texsource;
+ texture->texinfo.seqid = -1; // force set data
+ texture->is_rotated = FALSE;
+ texture->setup = *setup;
+ texture->sdl_blendmode = map_blendmode(PRIMFLAG_GET_BLENDMODE(flags));
+
+ switch (PRIMFLAG_GET_TEXFORMAT(flags))
+ {
+ case TEXFORMAT_ARGB32:
+ texture->format = SDL_TEXFORMAT_ARGB32;
+ break;
+ case TEXFORMAT_RGB32:
+ texture->format = texsource->palette ? SDL_TEXFORMAT_RGB32_PALETTED : SDL_TEXFORMAT_RGB32;
+ break;
+ case TEXFORMAT_PALETTE16:
+ texture->format = SDL_TEXFORMAT_PALETTE16;
+ break;
+ case TEXFORMAT_RGB15:
+ texture->format = texsource->palette ? SDL_TEXFORMAT_RGB15_PALETTED : SDL_TEXFORMAT_RGB15;
+ break;
+ case TEXFORMAT_PALETTEA16:
+ texture->format = SDL_TEXFORMAT_PALETTE16A;
+ break;
+ case TEXFORMAT_YUY16:
+ texture->format = texsource->palette ? SDL_TEXFORMAT_YUY16_PALETTED : SDL_TEXFORMAT_YUY16;
+ break;
+
+ default:
+ mame_printf_error("Unknown textureformat %d\n", PRIMFLAG_GET_TEXFORMAT(flags));
+ }
+
+ texture->rawwidth = texsource->width;
+ texture->rawheight = texsource->height;
+ if (setup->rotwidth != texture->rawwidth || setup->rotheight != texture->rawheight
+ || setup->dudx < 0 )
+ texture->is_rotated = TRUE;
+ else
+ texture->is_rotated = FALSE;
+
+ //texture->sdl_access = SDL_TEXTUREACCESS_STATIC;
+ texture->sdl_access = SDL_TEXTUREACCESS_STREAMING;
+
+ // Watch out for 0x0 textures ...
+ if (!texture->setup.rotwidth || !texture->setup.rotheight)
+ mame_printf_warning("Trying to create texture with zero dim\n");
+
+ // compute the size
+ texture->copyinfo = texture_compute_size_type(texsource, texture, flags);
+
+ texture->texture_id = SDL_CreateTexture(texture->copyinfo->dst_fmt, texture->sdl_access,
+ texture->setup.rotwidth, texture->setup.rotheight);
+
+ if (!texture->texture_id)
+ mame_printf_error("Error creating texture: %d x %d, pixelformat %s error: %s\n", texture->setup.rotwidth, texture->setup.rotheight,
+ texture->copyinfo->dstname, SDL_GetError());
+
+ if ( (texture->copyinfo->func != NULL) && (texture->sdl_access == SDL_TEXTUREACCESS_STATIC))
+ {
+ texture->pixels = osd_malloc(texture->setup.rotwidth * texture->setup.rotheight * texture->copyinfo->dst_bpp);
+ texture->pixels_own=TRUE;
+ }
+ /* add us to the texture list */
+ texture->next = sdl->texlist;
+ sdl->texlist = texture;
+
+ texture->last_access = osd_ticks();
+
+ return texture;
+}
+
+//============================================================
+// texture_set_data
+//============================================================
+
+static void texture_set_data(sdl_info *sdl, texture_info *texture, const render_texinfo *texsource, UINT32 flags)
+{
+ texture->copyinfo->time -= osd_ticks();
+ if (texture->sdl_access == SDL_TEXTUREACCESS_STATIC)
+ {
+ if ( texture->copyinfo->func )
+ {
+ texture->pitch = texture->setup.rotwidth * texture->copyinfo->dst_bpp;
+ texture->copyinfo->func(texture, texsource);
+ }
+ else
+ {
+ texture->pixels = texsource->base;
+ texture->pitch = texture->texinfo.rowpixels * texture->copyinfo->dst_bpp;
+ }
+ SDL_UpdateTexture(texture->texture_id, NULL, texture->pixels, texture->pitch);
+ }
+ else
+ {
+ SDL_LockTexture(texture->texture_id, NULL, 1, (void **) &texture->pixels, &texture->pitch);
+ if ( texture->copyinfo->func )
+ texture->copyinfo->func(texture, texsource);
+ else
+ {
+ UINT8 *src = (UINT8 *) texsource->base;
+ UINT8 *dst = (UINT8 *) texture->pixels;
+ int spitch = texsource->rowpixels * texture->copyinfo->dst_bpp;
+ int num = texsource->width * texture->copyinfo->dst_bpp;
+ int h = texsource->height;
+ while (h--) {
+ memcpy(dst, src, num);
+ src += spitch;
+ dst += texture->pitch;
+ }
+ }
+ SDL_UnlockTexture(texture->texture_id);
+ }
+ texture->copyinfo->time += osd_ticks();
+}
+
+//============================================================
+// compute rotation setup
+//============================================================
+
+static void compute_setup(sdl_info *sdl, const render_primitive *prim, quad_setup_data *setup, int flags)
+{
+ const render_quad_texuv *texcoords = &prim->texcoords;
+ int texwidth = prim->texture.width;
+ int texheight = prim->texture.height;
+ float fdudx, fdvdx, fdudy, fdvdy;
+ float width, height;
+ float fscale;
+ /* determine U/V deltas */
+ if ((PRIMFLAG_GET_SCREENTEX(flags)))
+ fscale = (float) video_config.prescale;
+ else
+ fscale = 1.0f;
+
+ fdudx = (texcoords->tr.u - texcoords->tl.u) / fscale; // a a11
+ fdvdx = (texcoords->tr.v - texcoords->tl.v) / fscale; // c a21
+ fdudy = (texcoords->bl.u - texcoords->tl.u) / fscale; // b a12
+ fdvdy = (texcoords->bl.v - texcoords->tl.v) / fscale; // d a22
+
+ /* compute start and delta U,V coordinates now */
+
+ setup->dudx = round_nearest(65536.0f * fdudx);
+ setup->dvdx = round_nearest(65536.0f * fdvdx);
+ setup->dudy = round_nearest(65536.0f * fdudy);
+ setup->dvdy = round_nearest(65536.0f * fdvdy);
+ setup->startu = round_nearest(65536.0f * (float) texwidth * texcoords->tl.u);
+ setup->startv = round_nearest(65536.0f * (float) texheight * texcoords->tl.v);
+
+ /* clamp to integers */
+
+ width = fabs((fdudx * (float) (texwidth) + fdvdx * (float) (texheight)) * fscale * fscale);
+ height = fabs((fdudy * (float)(texwidth) + fdvdy * (float) (texheight)) * fscale * fscale);
+
+ setup->rotwidth = width;
+ setup->rotheight = height;
+
+ setup->startu += (setup->dudx + setup->dudy) / 2;
+ setup->startv += (setup->dvdx + setup->dvdy) / 2;
+
+}
+
+//============================================================
+// texture_find
+//============================================================
+
+static texture_info *texture_find(sdl_info *sdl, const render_primitive *prim, quad_setup_data *setup)
+{
+ HashT texhash = texture_compute_hash(&prim->texture, prim->flags);
+ texture_info *texture;
+ osd_ticks_t now = osd_ticks();
+
+ // find a match
+ for (texture = sdl->texlist; texture != NULL; )
+ if (texture->hash == texhash &&
+ texture->texinfo.base == prim->texture.base &&
+ texture->texinfo.width == prim->texture.width &&
+ texture->texinfo.height == prim->texture.height &&
+ texture->texinfo.rowpixels == prim->texture.rowpixels &&
+ texture->setup.dudx == setup->dudx &&
+ texture->setup.dvdx == setup->dvdx &&
+ texture->setup.dudy == setup->dudy &&
+ texture->setup.dvdy == setup->dvdy &&
+ ((texture->flags ^ prim->flags) & (PRIMFLAG_BLENDMODE_MASK | PRIMFLAG_TEXFORMAT_MASK)) == 0)
+ {
+ /* would we choose another blitter ? */
+ if ((texture->copyinfo->samples & 0x1f) == 0x1f)
+ {
+ if (texture->copyinfo != texture_compute_size_type(&texture->texinfo, texture, prim->flags))
+ return NULL;
+#if 0
+ else
+ {
+ /* reset stats */
+ texture->copyinfo->samples = 0;
+ texture->copyinfo->time = 0;
+ texture->copyinfo->pixel_count = 0;
+ }
+#endif
+ }
+ texture->last_access = now;
+ return texture;
+ }
+ else
+ {
+ /* free resources not needed any longer? */
+ texture_info *expire = texture;
+ texture = texture->next;
+ if (now - expire->last_access > osd_ticks_per_second())
+ draw13_destroy_texture(sdl, expire);
+ }
+
+ // nothing found
+ return NULL;
+}
+
+//============================================================
+// texture_update
+//============================================================
+
+static texture_info * texture_update(sdl_window_info *window, const render_primitive *prim)
+{
+ sdl_info *sdl = (sdl_info *) window->dxdata;
+ quad_setup_data setup;
+ texture_info *texture;
+
+ compute_setup(sdl, prim, &setup, prim->flags);
+
+ texture = texture_find(sdl, prim, &setup);
+
+ // if we didn't find one, create a new texture
+ if (texture == NULL && prim->texture.base != NULL)
+ {
+ texture = texture_create(window, &prim->texture, &setup, prim->flags);
+ }
+
+ if (texture != NULL)
+ {
+ if (prim->texture.base != NULL && texture->texinfo.seqid != prim->texture.seqid)
+ {
+ texture->texinfo.seqid = prim->texture.seqid;
+ // if we found it, but with a different seqid, copy the data
+ texture_set_data(sdl, texture, &prim->texture, prim->flags);
+ }
+
+ }
+ return texture;
+}
+
+static void draw13_destroy_texture(sdl_info *sdl, texture_info *texture)
+{
+ texture_info *p;
+
+ SDL_DestroyTexture(texture->texture_id);
+ if ( texture->pixels_own )
+ {
+ osd_free(texture->pixels);
+ texture->pixels=NULL;
+ texture->pixels_own=FALSE;
+ }
+
+ for (p=sdl->texlist; p != NULL; p = p->next)
+ if (p->next == texture)
+ break;
+ if (p == NULL)
+ sdl->texlist = NULL;
+ else
+ p->next = texture->next;
+ osd_free(texture);
+}
+
+static void draw13_destroy_all_textures(sdl_window_info *window)
+{
+ sdl_info *sdl = (sdl_info *) window->dxdata;
+ texture_info *next_texture=NULL, *texture = NULL;
+ int lock=FALSE;
+
+ if (sdl == NULL)
+ return;
+
+ if(window->primlist && window->primlist->lock)
+ {
+ lock=TRUE;
+ osd_lock_acquire(window->primlist->lock);
+ }
+
+ texture = sdl->texlist;
+
+ while (texture)
+ {
+ next_texture = texture->next;
+ draw13_destroy_texture(sdl, texture);
+ texture = next_texture;
+ }
+
+ if (lock)
+ osd_lock_release(window->primlist->lock);
+}
diff --git a/src/osd/sdl/drawogl.c b/src/osd/sdl/drawogl.c
new file mode 100644
index 00000000000..9969db22e22
--- /dev/null
+++ b/src/osd/sdl/drawogl.c
@@ -0,0 +1,3127 @@
+//============================================================
+//
+// drawogl.c - SDL software and OpenGL implementation
+//
+// Copyright (c) 1996-2010, Nicola Salmoria and the MAME Team.
+// Visit http://mamedev.org for licensing and usage restrictions.
+//
+// SDLMAME by Olivier Galibert and R. Belmont
+//
+// Note: D3D9 goes to a lot of trouble to fiddle with MODULATE
+// mode on textures. That is the default in OpenGL so we
+// don't have to touch it.
+//
+//============================================================
+
+// standard C headers
+#include <math.h>
+#include <stdio.h>
+
+// MAME headers
+#include "osdcomm.h"
+#include "emu.h"
+#include "options.h"
+#include "emuopts.h"
+
+// standard SDL headers
+#include <SDL/SDL.h>
+
+// OpenGL headers
+#include "osd_opengl.h"
+
+#include "gl_shader_mgr.h"
+
+#if defined(SDLMAME_MACOSX)
+#ifndef APIENTRY
+#define APIENTRY
+#endif
+#ifndef APIENTRYP
+#define APIENTRYP APIENTRY *
+#endif
+
+typedef void (APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
+typedef void (APIENTRYP PFNGLBINDBUFFERPROC) (GLenum, GLuint);
+typedef void (APIENTRYP PFNGLBUFFERDATAPROC) (GLenum, GLsizeiptr, const GLvoid *, GLenum);
+typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum, GLintptr, GLsizeiptr, const GLvoid *);
+typedef GLvoid* (APIENTRYP PFNGLMAPBUFFERPROC) (GLenum, GLenum);
+typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum);
+typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei, const GLuint *);
+typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
+typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer);
+typedef void (APIENTRYP PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer);
+typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint *framebuffers);
+typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint *framebuffers);
+typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (APIENTRYP PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint *renderbuffers);
+typedef void (APIENTRYP PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer);
+typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint *renderbuffers);
+#endif
+
+// make sure the extensions compile OK everywhere
+#ifndef GL_TEXTURE_STORAGE_HINT_APPLE
+#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85bc
+#endif
+
+#ifndef GL_STORAGE_CACHED_APPLE
+#define GL_STORAGE_CACHED_APPLE 0x85be
+#endif
+
+#ifndef GL_UNPACK_CLIENT_STORAGE_APPLE
+#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85b2
+#endif
+
+#ifndef GL_TEXTURE_RECTANGLE_ARB
+#define GL_TEXTURE_RECTANGLE_ARB 0x84F5
+#endif
+
+#ifndef GL_PIXEL_UNPACK_BUFFER_ARB
+#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC
+#endif
+
+#ifndef GL_STREAM_DRAW
+#define GL_STREAM_DRAW 0x88E0
+#endif
+
+#ifndef GL_WRITE_ONLY
+#define GL_WRITE_ONLY 0x88B9
+#endif
+
+#ifndef GL_ARRAY_BUFFER_ARB
+#define GL_ARRAY_BUFFER_ARB 0x8892
+#endif
+
+#ifndef GL_PIXEL_UNPACK_BUFFER_ARB
+#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC
+#endif
+
+#ifndef GL_FRAMEBUFFER_EXT
+#define GL_FRAMEBUFFER_EXT 0x8D40
+#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
+#define GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT 0x8CD8
+#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
+#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
+#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
+#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
+#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
+#define GL_RENDERBUFFER_EXT 0x8D41
+#define GL_DEPTH_COMPONENT16 0x81A5
+#define GL_DEPTH_COMPONENT24 0x81A6
+#define GL_DEPTH_COMPONENT32 0x81A7
+#endif
+
+
+// OSD headers
+#include "osdsdl.h"
+#include "window.h"
+
+//============================================================
+// DEBUGGING
+//============================================================
+
+#define DEBUG_MODE_SCORES 0
+#define USE_WIN32_STYLE_LINES 0 // use the same method baseline does - yields somewhat nicer vectors but a little buggy
+
+//============================================================
+// CONSTANTS
+//============================================================
+
+enum
+{
+ TEXTURE_TYPE_NONE,
+ TEXTURE_TYPE_PLAIN,
+ TEXTURE_TYPE_DYNAMIC,
+ TEXTURE_TYPE_SHADER,
+ TEXTURE_TYPE_SURFACE
+};
+
+
+//============================================================
+// MACROS
+//============================================================
+
+#define FSWAP(var1, var2) do { float temp = var1; var1 = var2; var2 = temp; } while (0)
+#define GL_NO_PRIMITIVE -1
+
+//============================================================
+// TYPES
+//============================================================
+
+typedef struct _texture_info texture_info;
+
+#if USE_OPENGL
+typedef void (*texture_copy_func)(texture_info *texture, const render_texinfo *texsource);
+#endif
+
+/* texture_info holds information about a texture */
+struct _texture_info
+{
+ texture_info * next; // next texture in the list
+ HashT hash; // hash value for the texture (must be >= pointer size)
+ UINT32 flags; // rendering flags
+ render_texinfo texinfo; // copy of the texture info
+ int rawwidth, rawheight; // raw width/height of the texture
+ int rawwidth_create; // raw width/height, pow2 compatible, if needed
+ int rawheight_create; // (create and initial set the texture, not for copy!)
+ int type; // what type of texture are we?
+ int format; // texture format
+ int borderpix; // do we have a 1 pixel border?
+ int xprescale; // what is our X prescale factor?
+ int yprescale; // what is our Y prescale factor?
+ int nocopy; // must the texture date be copied?
+
+ UINT32 texture; // OpenGL texture "name"/ID
+
+ const GLint * texProperties; // texture properties
+ texture_copy_func texCopyFn; // texture copy function, !=NULL if !nocopy
+ GLenum texTarget; // OpenGL texture target
+ int texpow2; // Is this texture pow2
+
+ UINT32 mpass_dest_idx; // Multipass dest idx [0..1]
+ UINT32 mpass_textureunit[2]; // texture unit names for GLSL
+
+ UINT32 mpass_texture_mamebm[2];// Multipass OpenGL texture "name"/ID for the shader
+ UINT32 mpass_fbo_mamebm[2]; // framebuffer object for this texture, multipass
+ UINT32 mpass_texture_scrn[2]; // Multipass OpenGL texture "name"/ID for the shader
+ UINT32 mpass_fbo_scrn[2]; // framebuffer object for this texture, multipass
+
+ UINT32 lut_texture; // LUT OpenGL texture "name"/ID for the shader
+ int lut_table_width; // LUT table width
+ int lut_table_height; // LUT table height
+
+ UINT32 pbo; // pixel buffer object for this texture (DYNAMIC only!)
+ UINT32 *data; // pixels for the texture
+ int data_own; // do we own / allocated it ?
+ GLfloat texCoord[8];
+ GLuint texCoordBufferName;
+
+};
+
+/* sdl_info is the information about SDL for the current screen */
+typedef struct _sdl_info sdl_info;
+struct _sdl_info
+{
+ INT32 blittimer;
+ UINT32 extra_flags;
+
+#if (SDL_VERSION_ATLEAST(1,3,0))
+ SDL_GLContext gl_context_id;
+#else
+ // SDL surface
+ SDL_Surface *sdlsurf;
+#endif
+
+ int initialized; // is everything well initialized, i.e. all GL stuff etc.
+ // 3D info (GL mode only)
+ texture_info * texlist; // list of active textures
+ int last_blendmode; // previous blendmode
+ INT32 texture_max_width; // texture maximum width
+ INT32 texture_max_height; // texture maximum height
+ int texpoweroftwo; // must textures be power-of-2 sized?
+ int usevbo; // runtime check if VBO is available
+ int usepbo; // runtime check if PBO is available
+ int usefbo; // runtime check if FBO is available
+ int useglsl; // runtime check if GLSL is available
+
+ glsl_shader_info *glsl; // glsl_shader_info
+
+ GLhandleARB glsl_program[2*GLSL_SHADER_MAX]; // GLSL programs, or 0
+ int glsl_program_num; // number of GLSL programs
+ int glsl_program_mb2sc; // GLSL program idx, which transforms
+ // the mame-bitmap -> screen-bitmap (size/rotation/..)
+ // All progs <= glsl_program_mb2sc using the mame bitmap
+ // as input, otherwise the screen bitmap.
+ // All progs >= glsl_program_mb2sc using the screen bitmap
+ // as output, otherwise the mame bitmap.
+ int glsl_vid_attributes;// glsl brightness, contrast and gamma for RGB bitmaps
+ int usetexturerect; // use ARB_texture_rectangle for non-power-of-2, general use
+
+ int init_context; // initialize context before next draw
+
+ int totalColors; // total colors from machine/sdl_window_config/sdl_window_info
+
+ float last_hofs;
+ float last_vofs;
+
+ // Static vars from draogl_window_dra
+ INT32 surf_w;
+ INT32 surf_h;
+ GLfloat texVerticex[8];
+};
+
+/* line_aa_step is used for drawing antialiased lines */
+typedef struct _line_aa_step line_aa_step;
+struct _line_aa_step
+{
+ float xoffs, yoffs; // X/Y deltas
+ float weight; // weight contribution
+};
+
+static const line_aa_step line_aa_1step[] =
+{
+ { 0.00f, 0.00f, 1.00f },
+ { 0 }
+};
+
+static const line_aa_step line_aa_4step[] =
+{
+ { -0.25f, 0.00f, 0.25f },
+ { 0.25f, 0.00f, 0.25f },
+ { 0.00f, -0.25f, 0.25f },
+ { 0.00f, 0.25f, 0.25f },
+ { 0 }
+};
+
+//============================================================
+// INLINES
+//============================================================
+
+INLINE HashT texture_compute_hash(const render_texinfo *texture, UINT32 flags)
+{
+ return (HashT)texture->base ^ (flags & (PRIMFLAG_BLENDMODE_MASK | PRIMFLAG_TEXFORMAT_MASK));
+}
+
+INLINE void set_blendmode(sdl_info *sdl, int blendmode)
+{
+ // try to minimize texture state changes
+ if (blendmode != sdl->last_blendmode)
+ {
+ switch (blendmode)
+ {
+ case BLENDMODE_NONE:
+ glDisable(GL_BLEND);
+ break;
+ case BLENDMODE_ALPHA:
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ break;
+ case BLENDMODE_RGB_MULTIPLY:
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_DST_COLOR, GL_ZERO);
+ break;
+ case BLENDMODE_ADD:
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE);
+ break;
+ }
+
+ sdl->last_blendmode = blendmode;
+ }
+}
+
+//============================================================
+// PROTOTYPES
+//============================================================
+
+// core functions
+
+static void drawogl_exit(void);
+static void drawogl_attach(sdl_draw_info *info, sdl_window_info *window);
+static int drawogl_window_create(sdl_window_info *window, int width, int height);
+static void drawogl_window_resize(sdl_window_info *window, int width, int height);
+static void drawogl_window_destroy(sdl_window_info *window);
+static int drawogl_window_draw(sdl_window_info *window, UINT32 dc, int update);
+static const render_primitive_list *drawogl_window_get_primitives(sdl_window_info *window);
+static void drawogl_destroy_all_textures(sdl_window_info *window);
+static void drawogl_window_clear(sdl_window_info *window);
+static int drawogl_xy_to_render_target(sdl_window_info *window, int x, int y, int *xt, int *yt);
+static void load_gl_lib(void);
+
+
+
+// OGL 1.3
+#ifdef GL_ARB_multitexture
+static PFNGLACTIVETEXTUREARBPROC pfn_glActiveTexture = NULL;
+#else
+static PFNGLACTIVETEXTUREPROC pfn_glActiveTexture = NULL;
+#endif
+
+// VBO
+static PFNGLGENBUFFERSPROC pfn_glGenBuffers = NULL;
+static PFNGLDELETEBUFFERSPROC pfn_glDeleteBuffers = NULL;
+static PFNGLBINDBUFFERPROC pfn_glBindBuffer = NULL;
+static PFNGLBUFFERDATAPROC pfn_glBufferData = NULL;
+static PFNGLBUFFERSUBDATAPROC pfn_glBufferSubData = NULL;
+
+// PBO
+static PFNGLMAPBUFFERPROC pfn_glMapBuffer = NULL;
+static PFNGLUNMAPBUFFERPROC pfn_glUnmapBuffer = NULL;
+
+// FBO
+static PFNGLISFRAMEBUFFEREXTPROC pfn_glIsFramebuffer = NULL;
+static PFNGLBINDFRAMEBUFFEREXTPROC pfn_glBindFramebuffer = NULL;
+static PFNGLDELETEFRAMEBUFFERSEXTPROC pfn_glDeleteFramebuffers = NULL;
+static PFNGLGENFRAMEBUFFERSEXTPROC pfn_glGenFramebuffers = NULL;
+static PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC pfn_glCheckFramebufferStatus = NULL;
+static PFNGLFRAMEBUFFERTEXTURE2DEXTPROC pfn_glFramebufferTexture2D = NULL;
+
+static int glsl_shader_feature = GLSL_SHADER_FEAT_PLAIN;
+
+//============================================================
+// TEXCOPY FUNCS
+//============================================================
+
+static void texcopy_argb32(texture_info *texture, const render_texinfo *texsource);
+static void texcopy_rgb32(texture_info *texture, const render_texinfo *texsource);
+static void texcopy_rgb32_paletted(texture_info *texture, const render_texinfo *texsource);
+static void texcopy_palette16(texture_info *texture, const render_texinfo *texsource);
+static void texcopy_palette16a(texture_info *texture, const render_texinfo *texsource);
+static void texcopy_rgb15(texture_info *texture, const render_texinfo *texsource);
+static void texcopy_rgb15_paletted(texture_info *texture, const render_texinfo *texsource);
+static void texcopy_yuv16(texture_info *texture, const render_texinfo *texsource);
+static void texcopy_yuv16_paletted(texture_info *texture, const render_texinfo *texsource);
+#if 0 //def SDLMAME_MACOSX
+static void texcopy_yuv16_apple(texture_info *texture, const render_texinfo *texsource);
+static void texcopy_yuv16_paletted_apple(texture_info *texture, const render_texinfo *texsource);
+#endif
+// 16 bpp destination texture texcopy functions
+static void texcopy_palette16_argb1555(texture_info *texture, const render_texinfo *texsource);
+static void texcopy_rgb15_argb1555(texture_info *texture, const render_texinfo *texsource);
+static void texcopy_rgb15_paletted_argb1555(texture_info *texture, const render_texinfo *texsource);
+
+//============================================================
+// Textures
+//============================================================
+
+static void texture_set_data(texture_info *texture, const render_texinfo *texsource);
+static texture_info *texture_create(sdl_window_info *window, const render_texinfo *texsource, UINT32 flags);
+static texture_info *texture_find(sdl_info *sdl, const render_primitive *prim);
+static texture_info * texture_update(sdl_window_info *window, const render_primitive *prim, int shaderIdx);
+static void texture_all_disable(sdl_info *sdl);
+static void texture_disable(sdl_info *sdl, texture_info * texture);
+
+//============================================================
+// Static Variables
+//============================================================
+
+static int shown_video_info = 0;
+static int dll_loaded = 0;
+
+//============================================================
+// drawogl_init
+//============================================================
+
+int drawogl_init(sdl_draw_info *callbacks)
+{
+ // fill in the callbacks
+ callbacks->exit = drawogl_exit;
+ callbacks->attach = drawogl_attach;
+
+ dll_loaded = 0;
+
+ if (SDL_VERSION_ATLEAST(1,3,0))
+ mame_printf_verbose("Using SDL multi-window OpenGL driver (SDL 1.3+)\n");
+ else
+ mame_printf_verbose("Using SDL single-window OpenGL driver (SDL 1.2)\n");
+
+#if (SDL_VERSION_ATLEAST(1,3,0))
+ load_gl_lib();
+#endif
+
+ return 0;
+}
+
+
+//============================================================
+// drawogl_attach
+//============================================================
+
+static void drawogl_attach(sdl_draw_info *info, sdl_window_info *window)
+{
+ // fill in the callbacks
+ window->create = drawogl_window_create;
+ window->resize = drawogl_window_resize;
+ window->get_primitives = drawogl_window_get_primitives;
+ window->draw = drawogl_window_draw;
+ window->destroy = drawogl_window_destroy;
+ window->destroy_all_textures = drawogl_destroy_all_textures;
+ window->clear = drawogl_window_clear;
+ window->xy_to_render_target = drawogl_xy_to_render_target;
+}
+
+
+//============================================================
+// Load the OGL function addresses
+//============================================================
+
+static void loadgl_functions(void)
+{
+#ifdef USE_DISPATCH_GL
+
+ int err_count = 0;
+
+ /* the following is tricky ... #func will be expanded to glBegin
+ * while func will be expanded to disp_p->glBegin
+ */
+
+ #define OSD_GL(ret,func,params) \
+ if (!( func = (ret (APIENTRY *)params) SDL_GL_GetProcAddress( #func ) )) \
+ { err_count++; mame_printf_error("GL function %s not found!\n", #func ); }
+
+ #define OSD_GL_UNUSED(ret,func,params)
+
+ #define GET_GLFUNC 1
+ #include "osd_opengl.h"
+ #undef GET_GLFUNC
+
+ if (err_count)
+ fatalerror("Error loading GL library functions, giving up\n");
+
+#endif
+}
+
+//============================================================
+// Load GL library
+//============================================================
+
+static void load_gl_lib(void)
+{
+#ifdef USE_DISPATCH_GL
+ if (!dll_loaded)
+ {
+ /*
+ * directfb and and x11 use this env var
+ * SDL_VIDEO_GL_DRIVER
+ */
+ const char *stemp;
+
+ stemp = options_get_string(mame_options(), SDLOPTION_GL_LIB);
+ if (stemp != NULL && strcmp(stemp, SDLOPTVAL_AUTO) == 0)
+ stemp = NULL;
+
+ if (SDL_GL_LoadLibrary(stemp) != 0) // Load library (default for e==NULL
+ {
+ fatalerror("Unable to load opengl library: %s\n", stemp ? stemp : "<default>");
+ }
+ mame_printf_verbose("Loaded opengl shared library: %s\n", stemp ? stemp : "<default>");
+ /* FIXME: must be freed as well */
+ gl_dispatch = (osd_gl_dispatch *) osd_malloc(sizeof(osd_gl_dispatch));
+ dll_loaded=1;
+ }
+#endif
+}
+
+//============================================================
+// drawogl_window_create
+//============================================================
+
+static int drawogl_window_create(sdl_window_info *window, int width, int height)
+{
+ sdl_info *sdl;
+ char *extstr;
+ char *vendor;
+ int has_and_allow_texturerect = 0;
+
+ // allocate memory for our structures
+ sdl = (sdl_info *) osd_malloc(sizeof(*sdl));
+ memset(sdl, 0, sizeof(*sdl));
+
+ window->dxdata = sdl;
+
+#if (SDL_VERSION_ATLEAST(1,3,0))
+ sdl->extra_flags = (window->fullscreen ?
+ SDL_WINDOW_BORDERLESS | SDL_WINDOW_INPUT_FOCUS | SDL_WINDOW_FULLSCREEN : SDL_WINDOW_RESIZABLE);
+ sdl->extra_flags |= SDL_WINDOW_OPENGL;
+
+ SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
+ //Moved into init
+ //load_gl_lib();
+
+ // create the SDL window
+ SDL_SelectVideoDisplay(window->monitor->handle);
+
+ if (window->fullscreen && video_config.switchres)
+ {
+ SDL_DisplayMode mode;
+ SDL_GetCurrentDisplayMode(&mode);
+ mode.w = width;
+ mode.h = height;
+ if (window->refresh)
+ mode.refresh_rate = window->refresh;
+ SDL_SetWindowDisplayMode(window->window_id, &mode); // Try to set mode
+ }
+ else
+ SDL_SetWindowDisplayMode(window->window_id, NULL); // Use desktop
+
+ window->window_id = SDL_CreateWindow(window->title, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
+ width, height, sdl->extra_flags);
+
+ if (!window->window_id )
+ {
+ mame_printf_error("OpenGL not supported on this driver: %s\n", SDL_GetError());
+ return 1;
+ }
+
+ SDL_ShowWindow(window->window_id);
+ //SDL_SetWindowFullscreen(window->window_id, window->fullscreen);
+ SDL_RaiseWindow(window->window_id);
+ SDL_GetWindowSize(window->window_id, &window->width, &window->height);
+
+ sdl->gl_context_id = SDL_GL_CreateContext(window->window_id);
+ if (!sdl->gl_context_id)
+ {
+ mame_printf_error("OpenGL not supported on this driver: %s\n", SDL_GetError());
+ return 1;
+ }
+
+ SDL_GL_SetSwapInterval(video_config.waitvsync ? 2 : 0);
+
+#else
+ sdl->extra_flags = (window->fullscreen ? SDL_FULLSCREEN : SDL_RESIZABLE);
+ sdl->extra_flags |= SDL_OPENGL | SDL_DOUBLEBUF;
+
+ SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
+ #if (SDL_VERSION_ATLEAST(1,2,10))
+ SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, video_config.waitvsync ? 1 : 0);
+ #endif
+
+ load_gl_lib();
+
+ // create the SDL surface (which creates the window in windowed mode)
+ sdl->sdlsurf = SDL_SetVideoMode(width, height,
+ 0, SDL_SWSURFACE | SDL_ANYFORMAT | sdl->extra_flags);
+
+ if (!sdl->sdlsurf)
+ return 1;
+
+ window->width = sdl->sdlsurf->w;
+ window->height = sdl->sdlsurf->h;
+
+ if ( (video_config.mode == VIDEO_MODE_OPENGL) && !(sdl->sdlsurf->flags & SDL_OPENGL) )
+ {
+ mame_printf_error("OpenGL not supported on this driver!\n");
+ return 1;
+ }
+
+ // set the window title
+ SDL_WM_SetCaption(window->title, "SDLMAME");
+
+#endif
+ sdl->totalColors = window->totalColors;
+ sdl->blittimer = 0;
+ sdl->surf_w = 0;
+ sdl->surf_h = 0;
+
+ sdl->initialized = 0;
+
+ // in case any textures try to come up before these are validated,
+ // OpenGL guarantees all implementations can handle something this size.
+ sdl->texture_max_width = 64;
+ sdl->texture_max_height = 64;
+
+ /* load any GL function addresses
+ * this must be done here because we need a context
+ */
+ loadgl_functions();
+
+ extstr = (char *)glGetString(GL_EXTENSIONS);
+ vendor = (char *)glGetString(GL_VENDOR);
+
+ // print out the driver info for debugging
+ if (!shown_video_info)
+ {
+ mame_printf_verbose("OpenGL: %s\nOpenGL: %s\nOpenGL: %s\n", vendor, (char *)glGetString(GL_RENDERER), (char *)glGetString(GL_VERSION));
+ }
+
+ sdl->usetexturerect = 0;
+ sdl->texpoweroftwo = 1;
+ sdl->usevbo = 0;
+ sdl->usepbo = 0;
+ sdl->usefbo = 0;
+ sdl->useglsl = 0;
+
+ if ( video_config.allowtexturerect &&
+ ( strstr(extstr, "GL_ARB_texture_rectangle") || strstr(extstr, "GL_EXT_texture_rectangle") )
+ )
+ {
+ has_and_allow_texturerect = 1;
+ if (!shown_video_info)
+ {
+ mame_printf_verbose("OpenGL: texture rectangle supported\n");
+ }
+ }
+
+ // does this card support non-power-of-two sized textures? (they're faster, so use them if possible)
+ if ( !video_config.forcepow2texture && strstr(extstr, "GL_ARB_texture_non_power_of_two"))
+ {
+ if (!shown_video_info)
+ {
+ mame_printf_verbose("OpenGL: non-power-of-2 textures supported (new method)\n");
+ }
+ sdl->texpoweroftwo = 0;
+ }
+ else
+ {
+ // second chance: GL_ARB_texture_rectangle or GL_EXT_texture_rectangle (old version)
+ if (has_and_allow_texturerect)
+ {
+ if (!shown_video_info)
+ {
+ mame_printf_verbose("OpenGL: non-power-of-2 textures supported (old method)\n");
+ }
+ sdl->usetexturerect = 1;
+ }
+ else
+ {
+ if (!shown_video_info)
+ {
+ mame_printf_verbose("OpenGL: forcing power-of-2 textures (creation, not copy)\n");
+ }
+ }
+ }
+
+ if (strstr(extstr, "GL_ARB_vertex_buffer_object"))
+ {
+ sdl->usevbo = video_config.vbo;
+ if (!shown_video_info)
+ {
+ if(sdl->usevbo)
+ mame_printf_verbose("OpenGL: vertex buffer supported\n");
+ else
+ mame_printf_verbose("OpenGL: vertex buffer supported, but disabled\n");
+ }
+ }
+
+ if (strstr(extstr, "GL_ARB_pixel_buffer_object"))
+ {
+ if( sdl->usevbo )
+ {
+ sdl->usepbo = video_config.pbo;
+ if (!shown_video_info)
+ {
+ if(sdl->usepbo)
+ mame_printf_verbose("OpenGL: pixel buffers supported\n");
+ else
+ mame_printf_verbose("OpenGL: pixel buffers supported, but disabled\n");
+ }
+ } else {
+ if (!shown_video_info)
+ {
+ mame_printf_verbose("OpenGL: pixel buffers supported, but disabled due to disabled vbo\n");
+ }
+ }
+ }
+ else
+ {
+ if (!shown_video_info)
+ {
+ mame_printf_verbose("OpenGL: pixel buffers not supported\n");
+ }
+ }
+
+ if (strstr(extstr, "GL_EXT_framebuffer_object"))
+ {
+ sdl->usefbo = 1;
+ if (!shown_video_info)
+ {
+ if(sdl->usefbo)
+ mame_printf_verbose("OpenGL: framebuffer object supported\n");
+ else
+ mame_printf_verbose("OpenGL: framebuffer object not supported\n");
+ }
+ }
+
+ if (strstr(extstr, "GL_ARB_shader_objects") &&
+ strstr(extstr, "GL_ARB_shading_language_100") &&
+ strstr(extstr, "GL_ARB_vertex_shader") &&
+ strstr(extstr, "GL_ARB_fragment_shader")
+ )
+ {
+ sdl->useglsl = video_config.glsl;
+ if (!shown_video_info)
+ {
+ if(sdl->useglsl)
+ mame_printf_verbose("OpenGL: GLSL supported\n");
+ else
+ mame_printf_verbose("OpenGL: GLSL supported, but disabled\n");
+ }
+ } else {
+ if (!shown_video_info)
+ {
+ mame_printf_verbose("OpenGL: GLSL not supported\n");
+ }
+ }
+
+ sdl->glsl_vid_attributes = video_config.glsl_vid_attributes;
+
+ if (getenv(SDLENV_VMWARE) != NULL)
+ {
+ sdl->usetexturerect = 1;
+ sdl->texpoweroftwo = 1;
+ }
+ glGetIntegerv(GL_MAX_TEXTURE_SIZE, (GLint *)&sdl->texture_max_width);
+ glGetIntegerv(GL_MAX_TEXTURE_SIZE, (GLint *)&sdl->texture_max_height);
+ if (!shown_video_info)
+ {
+ mame_printf_verbose("OpenGL: max texture size %d x %d\n", sdl->texture_max_width, sdl->texture_max_height);
+ }
+
+ shown_video_info = 1;
+
+ sdl->init_context = 0;
+
+ return 0;
+}
+
+//============================================================
+// drawogl_window_resize
+//============================================================
+
+static void drawogl_window_resize(sdl_window_info *window, int width, int height)
+{
+ sdl_info *sdl = (sdl_info *) window->dxdata;
+
+#if (SDL_VERSION_ATLEAST(1,3,0))
+ //SDL_GL_MakeCurrent(window->window_id, sdl->gl_context_id);
+ SDL_SetWindowSize(window->window_id, width, height);
+ SDL_GetWindowSize(window->window_id, &window->width, &window->height);
+ sdl->blittimer = 3;
+#else
+ SDL_FreeSurface(sdl->sdlsurf);
+
+ sdl->sdlsurf = SDL_SetVideoMode(width, height, 0,
+ SDL_SWSURFACE | SDL_ANYFORMAT | sdl->extra_flags);
+ window->width = sdl->sdlsurf->w;
+ window->height = sdl->sdlsurf->h;
+#endif
+ sdl->init_context = 1;
+
+}
+
+//============================================================
+// drawsdl_xy_to_render_target
+//============================================================
+
+static int drawogl_xy_to_render_target(sdl_window_info *window, int x, int y, int *xt, int *yt)
+{
+ sdl_info *sdl =(sdl_info *) window->dxdata;
+
+ *xt = x - sdl->last_hofs;
+ *yt = y - sdl->last_vofs;
+ if (*xt<0 || *xt >= window->blitwidth)
+ return 0;
+ if (*yt<0 || *yt >= window->blitheight)
+ return 0;
+ return 1;
+}
+
+//============================================================
+// drawogl_window_get_primitives
+//============================================================
+
+static const render_primitive_list *drawogl_window_get_primitives(sdl_window_info *window)
+{
+ if ((!window->fullscreen) || (video_config.switchres))
+ {
+ sdlwindow_blit_surface_size(window, window->width, window->height);
+ }
+ else
+ {
+ sdlwindow_blit_surface_size(window, window->monitor->center_width, window->monitor->center_height);
+ }
+ render_target_set_bounds(window->target, window->blitwidth, window->blitheight, sdlvideo_monitor_get_aspect(window->monitor));
+ return render_target_get_primitives(window->target);
+}
+
+//============================================================
+// loadGLExtensions
+//============================================================
+
+static void loadGLExtensions(sdl_window_info *window)
+{
+ sdl_info *sdl = (sdl_info *) window->dxdata;
+ static int _once = 1;
+
+ // sdl->usevbo=FALSE; // You may want to switch VBO and PBO off, by uncommenting this statement
+ // sdl->usepbo=FALSE; // You may want to switch PBO off, by uncommenting this statement
+ // sdl->useglsl=FALSE; // You may want to switch GLSL off, by uncommenting this statement
+
+ if (! sdl->usevbo)
+ {
+ if(sdl->usepbo) // should never ever happen ;-)
+ {
+ if (_once)
+ {
+ mame_printf_warning("OpenGL: PBO not supported, no VBO support. (sdlmame error)\n");
+ }
+ sdl->usepbo=FALSE;
+ }
+ if(sdl->useglsl) // should never ever happen ;-)
+ {
+ if (_once)
+ {
+ mame_printf_warning("OpenGL: GLSL not supported, no VBO support. (sdlmame error)\n");
+ }
+ sdl->useglsl=FALSE;
+ }
+ }
+
+ // Get Pointers To The GL Functions
+ // VBO:
+ if( sdl->usevbo )
+ {
+ pfn_glGenBuffers = (PFNGLGENBUFFERSPROC) SDL_GL_GetProcAddress("glGenBuffers");
+ pfn_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC) SDL_GL_GetProcAddress("glDeleteBuffers");
+ pfn_glBindBuffer = (PFNGLBINDBUFFERPROC) SDL_GL_GetProcAddress("glBindBuffer");
+ pfn_glBufferData = (PFNGLBUFFERDATAPROC) SDL_GL_GetProcAddress("glBufferData");
+ pfn_glBufferSubData = (PFNGLBUFFERSUBDATAPROC) SDL_GL_GetProcAddress("glBufferSubData");
+ }
+ // PBO:
+ if ( sdl->usepbo )
+ {
+ pfn_glMapBuffer = (PFNGLMAPBUFFERPROC) SDL_GL_GetProcAddress("glMapBuffer");
+ pfn_glUnmapBuffer= (PFNGLUNMAPBUFFERPROC) SDL_GL_GetProcAddress("glUnmapBuffer");
+ }
+ // FBO:
+ if ( sdl->usefbo )
+ {
+ pfn_glIsFramebuffer = (PFNGLISFRAMEBUFFEREXTPROC) SDL_GL_GetProcAddress("glIsFramebufferEXT");
+ pfn_glBindFramebuffer = (PFNGLBINDFRAMEBUFFEREXTPROC) SDL_GL_GetProcAddress("glBindFramebufferEXT");
+ pfn_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSEXTPROC) SDL_GL_GetProcAddress("glDeleteFramebuffersEXT");
+ pfn_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSEXTPROC) SDL_GL_GetProcAddress("glGenFramebuffersEXT");
+ pfn_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) SDL_GL_GetProcAddress("glCheckFramebufferStatusEXT");
+ pfn_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) SDL_GL_GetProcAddress("glFramebufferTexture2DEXT");
+ }
+
+ if ( sdl->usevbo &&
+ ( !pfn_glGenBuffers || !pfn_glDeleteBuffers ||
+ !pfn_glBindBuffer || !pfn_glBufferData || !pfn_glBufferSubData
+ ) )
+ {
+ sdl->usepbo=FALSE;
+ if (_once)
+ {
+ mame_printf_warning("OpenGL: VBO not supported, missing: ");
+ if (!pfn_glGenBuffers)
+ {
+ mame_printf_warning("glGenBuffers, ");
+ }
+ if (!pfn_glDeleteBuffers)
+ {
+ mame_printf_warning("glDeleteBuffers");
+ }
+ if (!pfn_glBindBuffer)
+ {
+ mame_printf_warning("glBindBuffer, ");
+ }
+ if (!pfn_glBufferData)
+ {
+ mame_printf_warning("glBufferData, ");
+ }
+ if (!pfn_glBufferSubData)
+ {
+ mame_printf_warning("glBufferSubData, ");
+ }
+ mame_printf_warning("\n");
+ }
+ if ( sdl->usevbo )
+ {
+ if (_once)
+ {
+ mame_printf_warning("OpenGL: PBO not supported, no VBO support.\n");
+ }
+ sdl->usepbo=FALSE;
+ }
+ }
+
+ if ( sdl->usepbo && ( !pfn_glMapBuffer || !pfn_glUnmapBuffer ) )
+ {
+ sdl->usepbo=FALSE;
+ if (_once)
+ {
+ mame_printf_warning("OpenGL: PBO not supported, missing: ");
+ if (!pfn_glMapBuffer)
+ {
+ mame_printf_warning("glMapBuffer, ");
+ }
+ if (!pfn_glUnmapBuffer)
+ {
+ mame_printf_warning("glUnmapBuffer, ");
+ }
+ mame_printf_warning("\n");
+ }
+ }
+
+ if ( sdl->usefbo &&
+ ( !pfn_glIsFramebuffer || !pfn_glBindFramebuffer || !pfn_glDeleteFramebuffers ||
+ !pfn_glGenFramebuffers || !pfn_glCheckFramebufferStatus || !pfn_glFramebufferTexture2D
+ ))
+ {
+ sdl->usefbo=FALSE;
+ if (_once)
+ {
+ mame_printf_warning("OpenGL: FBO not supported, missing: ");
+ if (!pfn_glIsFramebuffer)
+ {
+ mame_printf_warning("pfn_glIsFramebuffer, ");
+ }
+ if (!pfn_glBindFramebuffer)
+ {
+ mame_printf_warning("pfn_glBindFramebuffer, ");
+ }
+ if (!pfn_glDeleteFramebuffers)
+ {
+ mame_printf_warning("pfn_glDeleteFramebuffers, ");
+ }
+ if (!pfn_glGenFramebuffers)
+ {
+ mame_printf_warning("pfn_glGenFramebuffers, ");
+ }
+ if (!pfn_glCheckFramebufferStatus)
+ {
+ mame_printf_warning("pfn_glCheckFramebufferStatus, ");
+ }
+ if (!pfn_glFramebufferTexture2D)
+ {
+ mame_printf_warning("pfn_glFramebufferTexture2D, ");
+ }
+ mame_printf_warning("\n");
+ }
+ }
+
+ if (_once)
+ {
+ if ( sdl->usevbo )
+ {
+ mame_printf_verbose("OpenGL: VBO supported\n");
+ }
+ else
+ {
+ mame_printf_warning("OpenGL: VBO not supported\n");
+ }
+
+ if ( sdl->usepbo )
+ {
+ mame_printf_verbose("OpenGL: PBO supported\n");
+ }
+ else
+ {
+ mame_printf_warning("OpenGL: PBO not supported\n");
+ }
+
+ if ( sdl->usefbo )
+ {
+ mame_printf_verbose("OpenGL: FBO supported\n");
+ }
+ else
+ {
+ mame_printf_warning("OpenGL: FBO not supported\n");
+ }
+ }
+
+ if ( sdl->useglsl )
+ {
+ #ifdef GL_ARB_multitexture
+ pfn_glActiveTexture = (PFNGLACTIVETEXTUREARBPROC) SDL_GL_GetProcAddress("glActiveTextureARB");
+ #else
+ pfn_glActiveTexture = (PFNGLACTIVETEXTUREPROC) SDL_GL_GetProcAddress("glActiveTexture");
+ #endif
+ if (!pfn_glActiveTexture)
+ {
+ if (_once)
+ {
+ mame_printf_warning("OpenGL: GLSL disabled, glActiveTexture(ARB) not supported\n");
+ }
+ sdl->useglsl = 0;
+ }
+ }
+
+ if ( sdl->useglsl )
+ {
+ sdl->glsl = glsl_shader_init();
+ sdl->useglsl = (sdl->glsl != NULL ? 1 : 0);
+
+ if ( ! sdl->useglsl )
+ {
+ if (_once)
+ {
+ mame_printf_warning("OpenGL: GLSL supported, but shader instantiation failed - disabled\n");
+ }
+ }
+ }
+
+ if ( sdl->useglsl )
+ {
+ if ( window->prescale != 1 )
+ {
+ sdl->useglsl = 0;
+ if (_once)
+ {
+ mame_printf_warning("OpenGL: GLSL supported, but disabled due to: prescale !=1 \n");
+ }
+ }
+ }
+
+ if ( sdl->useglsl )
+ {
+ int i;
+ video_config.filter = FALSE;
+ glsl_shader_feature = GLSL_SHADER_FEAT_PLAIN;
+ sdl->glsl_program_num = 0;
+ sdl->glsl_program_mb2sc = 0;
+
+ for(i=0; i<video_config.glsl_shader_mamebm_num; i++)
+ {
+ if ( !sdl->usefbo && sdl->glsl_program_num==1 )
+ {
+ if (_once)
+ {
+ mame_printf_verbose("OpenGL: GLSL multipass not supported, due to unsupported FBO. Skipping followup shader\n");
+ }
+ break;
+ }
+
+ if ( glsl_shader_add_mamebm(sdl->glsl, video_config.glsl_shader_mamebm[i], sdl->glsl_program_num) )
+ {
+ mame_printf_error("OpenGL: GLSL loading mame bitmap shader %d failed (%s)\n",
+ i, video_config.glsl_shader_mamebm[i]);
+ } else {
+ glsl_shader_feature = GLSL_SHADER_FEAT_CUSTOM;
+ if (_once)
+ {
+ mame_printf_verbose("OpenGL: GLSL using mame bitmap shader filter %d: '%s'\n",
+ sdl->glsl_program_num, video_config.glsl_shader_mamebm[i]);
+ }
+ sdl->glsl_program_mb2sc = sdl->glsl_program_num; // the last mame_bitmap (mb) shader does it.
+ sdl->glsl_program_num++;
+ }
+ }
+
+ if ( video_config.glsl_shader_scrn_num > 0 && sdl->glsl_program_num==0 )
+ {
+ mame_printf_verbose("OpenGL: GLSL cannot use screen bitmap shader without bitmap shader\n");
+ }
+
+ for(i=0; sdl->usefbo && sdl->glsl_program_num>0 && i<video_config.glsl_shader_scrn_num; i++)
+ {
+ if ( glsl_shader_add_scrn(sdl->glsl, video_config.glsl_shader_scrn[i],
+ sdl->glsl_program_num-1-sdl->glsl_program_mb2sc) )
+ {
+ mame_printf_error("OpenGL: GLSL loading screen bitmap shader %d failed (%s)\n",
+ i, video_config.glsl_shader_scrn[i]);
+ } else {
+ if (_once)
+ {
+ mame_printf_verbose("OpenGL: GLSL using screen bitmap shader filter %d: '%s'\n",
+ sdl->glsl_program_num, video_config.glsl_shader_scrn[i]);
+ }
+ sdl->glsl_program_num++;
+ }
+ }
+
+ if ( 0==sdl->glsl_program_num &&
+ 0 <= video_config.glsl_filter && video_config.glsl_filter < GLSL_SHADER_FEAT_INT_NUMBER )
+ {
+ sdl->glsl_program_mb2sc = sdl->glsl_program_num; // the last mame_bitmap (mb) shader does it.
+ sdl->glsl_program_num++;
+ glsl_shader_feature = video_config.glsl_filter;
+
+ if (_once)
+ {
+ mame_printf_verbose("OpenGL: GLSL using shader filter '%s', idx: %d, num %d (vid filter: %d)\n",
+ glsl_shader_get_filter_name_mamebm(glsl_shader_feature),
+ glsl_shader_feature, sdl->glsl_program_num, video_config.filter);
+ }
+ }
+
+ if (_once)
+ {
+ if ( sdl->glsl_vid_attributes )
+ {
+ mame_printf_verbose("OpenGL: GLSL direct brightness, contrast setting for RGB games\n");
+ }
+ else
+ {
+ mame_printf_verbose("OpenGL: GLSL paletted gamma, brightness, contrast setting for RGB games\n");
+ }
+ }
+ } else {
+ if (_once)
+ {
+ mame_printf_verbose("OpenGL: using vid filter: %d\n", video_config.filter);
+ }
+ }
+
+ _once = 0;
+}
+
+//============================================================
+// drawogl_window_draw
+//============================================================
+
+static int drawogl_window_draw(sdl_window_info *window, UINT32 dc, int update)
+{
+ sdl_info *sdl = (sdl_info *) window->dxdata;
+ render_primitive *prim;
+ texture_info *texture=NULL;
+ float vofs, hofs;
+ int pendingPrimitive=GL_NO_PRIMITIVE, curPrimitive=GL_NO_PRIMITIVE, scrnum, is_vector;
+ const device_config *screen;
+ const screen_config *scrconfig;
+
+ if (video_config.novideo)
+ {
+ return 0;
+ }
+
+#if (SDL_VERSION_ATLEAST(1,3,0))
+ SDL_GL_MakeCurrent(window->window_id, sdl->gl_context_id);
+#endif
+ if (sdl->init_context)
+ {
+ // do some one-time OpenGL setup
+ glShadeModel(GL_SMOOTH);
+ glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
+ glClearDepth(1.0f);
+ glEnable(GL_DEPTH_TEST);
+ glDepthFunc(GL_LEQUAL);
+ glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
+ }
+
+ // figure out if we're vector
+ scrnum = is_vector = 0;
+ for (screen = video_screen_first(window->machine->config); screen != NULL; screen = video_screen_next(screen))
+ {
+ if (scrnum == window->index)
+ {
+ scrconfig = (const screen_config *) screen->inline_config;
+ is_vector = (scrconfig->type == SCREEN_TYPE_VECTOR) ? 1 : 0;
+ break;
+ }
+ else
+ {
+ scrnum++;
+ }
+ }
+
+ // only clear if the geometry changes (and for 2 frames afterward to clear double and triple buffers)
+ if ((sdl->blittimer > 0) || (is_vector))
+ {
+ glClear(GL_COLOR_BUFFER_BIT);
+ sdl->blittimer--;
+ }
+
+ if ( !sdl->initialized ||
+ window->width!= sdl->surf_w || window->height!= sdl->surf_h )
+ {
+ if ( !sdl->initialized )
+ {
+ loadGLExtensions(window);
+ }
+
+ sdl->surf_w=window->width;
+ sdl->surf_h=window->height;
+
+ // we're doing nothing 3d, so the Z-buffer is currently not interesting
+ glDisable(GL_DEPTH_TEST);
+
+ if (options_get_bool(mame_options(), OPTION_ANTIALIAS))
+ {
+ // enable antialiasing for lines
+ glEnable(GL_LINE_SMOOTH);
+ // enable antialiasing for points
+ glEnable(GL_POINT_SMOOTH);
+
+ // prefer quality to speed
+ glHint(GL_POINT_SMOOTH_HINT, GL_NICEST);
+ glHint(GL_LINE_SMOOTH_HINT, GL_NICEST);
+ }
+ else
+ {
+ glDisable(GL_LINE_SMOOTH);
+ glDisable(GL_POINT_SMOOTH);
+ }
+
+ // enable blending
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ sdl->last_blendmode = BLENDMODE_ALPHA;
+
+ // set lines and points just barely above normal size to get proper results
+ glLineWidth(video_config.beamwidth);
+ glPointSize(video_config.beamwidth);
+
+ // set up a nice simple 2D coordinate system, so GL behaves exactly how we'd like.
+ //
+ // (0,0) (w,0)
+ // |~~~~~~~~~|
+ // | |
+ // | |
+ // | |
+ // |_________|
+ // (0,h) (w,h)
+
+ glViewport(0.0, 0.0, (GLsizei)window->width, (GLsizei)window->height);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(0.0, (GLdouble)window->width, (GLdouble)window->height, 0.0, 0.0, -1.0);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+
+ if ( ! sdl->initialized )
+ {
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glVertexPointer(2, GL_FLOAT, 0, sdl->texVerticex); // no VBO, since it's too volatile
+
+ sdl->initialized = 1;
+ }
+ }
+
+ // compute centering parameters
+ vofs = hofs = 0.0f;
+
+ if (video_config.centerv || video_config.centerh)
+ {
+ int ch, cw;
+
+ if ((window->fullscreen) && (!video_config.switchres))
+ {
+ ch = window->monitor->center_height;
+ cw = window->monitor->center_width;
+ }
+ else
+ {
+ ch = window->height;
+ cw = window->width;
+ }
+
+ if (video_config.centerv)
+ {
+ vofs = (ch - window->blitheight) / 2.0f;
+ }
+ if (video_config.centerh)
+ {
+ hofs = (cw - window->blitwidth) / 2.0f;
+ }
+ }
+
+ sdl->last_hofs = hofs;
+ sdl->last_vofs = vofs;
+
+ osd_lock_acquire(window->primlist->lock);
+
+ // now draw
+ for (prim = window->primlist->head; prim != NULL; prim = prim->next)
+ {
+ int i;
+
+ switch (prim->type)
+ {
+ /**
+ * Try to stay in one Begin/End block as long as possible,
+ * since entering and leaving one is most expensive..
+ */
+ case RENDER_PRIMITIVE_LINE:
+ #if !USE_WIN32_STYLE_LINES
+ // check if it's really a point
+ if (((prim->bounds.x1 - prim->bounds.x0) == 0) && ((prim->bounds.y1 - prim->bounds.y0) == 0))
+ {
+ curPrimitive=GL_POINTS;
+ } else {
+ curPrimitive=GL_LINES;
+ }
+
+ if(pendingPrimitive!=GL_NO_PRIMITIVE && pendingPrimitive!=curPrimitive)
+ {
+ glEnd();
+ pendingPrimitive=GL_NO_PRIMITIVE;
+ }
+
+ if ( pendingPrimitive==GL_NO_PRIMITIVE )
+ {
+ set_blendmode(sdl, PRIMFLAG_GET_BLENDMODE(prim->flags));
+ }
+
+ glColor4f(prim->color.r, prim->color.g, prim->color.b, prim->color.a);
+
+ if(pendingPrimitive!=curPrimitive)
+ {
+ glBegin(curPrimitive);
+ pendingPrimitive=curPrimitive;
+ }
+
+ // check if it's really a point
+ if (curPrimitive==GL_POINTS)
+ {
+ glVertex2f(prim->bounds.x0+hofs, prim->bounds.y0+vofs);
+ }
+ else
+ {
+ glVertex2f(prim->bounds.x0+hofs, prim->bounds.y0+vofs);
+ glVertex2f(prim->bounds.x1+hofs, prim->bounds.y1+vofs);
+ }
+ #else
+ {
+ const line_aa_step *step = line_aa_4step;
+ render_bounds b0, b1;
+ float r, g, b, a;
+ float effwidth;
+
+ // we're not gonna play fancy here. close anything pending and let's go.
+ if (pendingPrimitive!=GL_NO_PRIMITIVE && pendingPrimitive!=curPrimitive)
+ {
+ glEnd();
+ pendingPrimitive=GL_NO_PRIMITIVE;
+ }
+
+ set_blendmode(sdl, PRIMFLAG_GET_BLENDMODE(prim->flags));
+
+ // compute the effective width based on the direction of the line
+ effwidth = prim->width;
+ if (effwidth < 0.5f)
+ effwidth = 0.5f;
+
+ // determine the bounds of a quad to draw this line
+ render_line_to_quad(&prim->bounds, effwidth, &b0, &b1);
+
+ // fix window position
+ b0.x0 += hofs;
+ b0.x1 += hofs;
+ b1.x0 += hofs;
+ b1.x1 += hofs;
+ b0.y0 += vofs;
+ b0.y1 += vofs;
+ b1.y0 += vofs;
+ b1.y1 += vofs;
+
+ // iterate over AA steps
+ for (step = PRIMFLAG_GET_ANTIALIAS(prim->flags) ? line_aa_4step : line_aa_1step; step->weight != 0; step++)
+ {
+ glBegin(GL_TRIANGLE_STRIP);
+
+ // rotate the unit vector by 135 degrees and add to point 0
+ glVertex2f(b0.x0 + step->xoffs, b0.y0 + step->yoffs);
+
+ // rotate the unit vector by -135 degrees and add to point 0
+ glVertex2f(b0.x1 + step->xoffs, b0.y1 + step->yoffs);
+
+ // rotate the unit vector by 45 degrees and add to point 1
+ glVertex2f(b1.x0 + step->xoffs, b1.y0 + step->yoffs);
+
+ // rotate the unit vector by -45 degrees and add to point 1
+ glVertex2f(b1.x1 + step->xoffs, b1.y1 + step->yoffs);
+
+ // determine the color of the line
+ r = (prim->color.r * step->weight);
+ g = (prim->color.g * step->weight);
+ b = (prim->color.b * step->weight);
+ a = (prim->color.a * 255.0f);
+ if (r > 1.0) r = 1.0;
+ if (g > 1.0) g = 1.0;
+ if (b > 1.0) b = 1.0;
+ if (a > 1.0) a = 1.0;
+ glColor4f(r, g, b, a);
+
+// texture = texture_update(window, prim, 0);
+// if (texture) printf("line has texture!\n");
+
+ // if we have a texture to use for the vectors, use it here
+ #if 0
+ if (d3d->vector_texture != NULL)
+ {
+ printf("SDL: textured lines unsupported\n");
+ vertex[0].u0 = d3d->vector_texture->ustart;
+ vertex[0].v0 = d3d->vector_texture->vstart;
+
+ vertex[2].u0 = d3d->vector_texture->ustop;
+ vertex[2].v0 = d3d->vector_texture->vstart;
+
+ vertex[1].u0 = d3d->vector_texture->ustart;
+ vertex[1].v0 = d3d->vector_texture->vstop;
+
+ vertex[3].u0 = d3d->vector_texture->ustop;
+ vertex[3].v0 = d3d->vector_texture->vstop;
+ }
+ #endif
+ glEnd();
+ }
+ }
+ #endif
+ break;
+
+ case RENDER_PRIMITIVE_QUAD:
+
+ if(pendingPrimitive!=GL_NO_PRIMITIVE)
+ {
+ glEnd();
+ pendingPrimitive=GL_NO_PRIMITIVE;
+ }
+
+ glColor4f(prim->color.r, prim->color.g, prim->color.b, prim->color.a);
+
+ set_blendmode(sdl, PRIMFLAG_GET_BLENDMODE(prim->flags));
+
+ texture = texture_update(window, prim, 0);
+
+ if ( texture && texture->type==TEXTURE_TYPE_SHADER )
+ {
+ for(i=0; i<sdl->glsl_program_num; i++)
+ {
+ if ( i==sdl->glsl_program_mb2sc )
+ {
+ // i==sdl->glsl_program_mb2sc -> transformation mamebm->scrn
+ sdl->texVerticex[0]=prim->bounds.x0 + hofs;
+ sdl->texVerticex[1]=prim->bounds.y0 + vofs;
+ sdl->texVerticex[2]=prim->bounds.x1 + hofs;
+ sdl->texVerticex[3]=prim->bounds.y0 + vofs;
+ sdl->texVerticex[4]=prim->bounds.x1 + hofs;
+ sdl->texVerticex[5]=prim->bounds.y1 + vofs;
+ sdl->texVerticex[6]=prim->bounds.x0 + hofs;
+ sdl->texVerticex[7]=prim->bounds.y1 + vofs;
+ } else {
+ // 1:1 tex coord CCW (0/0) (1/0) (1/1) (0/1) on texture dimensions
+ sdl->texVerticex[0]=(GLfloat)0.0;
+ sdl->texVerticex[1]=(GLfloat)0.0;
+ sdl->texVerticex[2]=(GLfloat)window->width;
+ sdl->texVerticex[3]=(GLfloat)0.0;
+ sdl->texVerticex[4]=(GLfloat)window->width;
+ sdl->texVerticex[5]=(GLfloat)window->height;
+ sdl->texVerticex[6]=(GLfloat)0.0;
+ sdl->texVerticex[7]=(GLfloat)window->height;
+ }
+
+ if(i>0) // first fetch already done
+ {
+ texture = texture_update(window, prim, i);
+ }
+ glDrawArrays(GL_QUADS, 0, 4);
+ }
+ } else {
+ sdl->texVerticex[0]=prim->bounds.x0 + hofs;
+ sdl->texVerticex[1]=prim->bounds.y0 + vofs;
+ sdl->texVerticex[2]=prim->bounds.x1 + hofs;
+ sdl->texVerticex[3]=prim->bounds.y0 + vofs;
+ sdl->texVerticex[4]=prim->bounds.x1 + hofs;
+ sdl->texVerticex[5]=prim->bounds.y1 + vofs;
+ sdl->texVerticex[6]=prim->bounds.x0 + hofs;
+ sdl->texVerticex[7]=prim->bounds.y1 + vofs;
+
+ glDrawArrays(GL_QUADS, 0, 4);
+ }
+
+ if ( texture )
+ {
+ texture_disable(sdl, texture);
+ texture=NULL;
+ }
+ break;
+ }
+ }
+
+ if(pendingPrimitive!=GL_NO_PRIMITIVE)
+ {
+ glEnd();
+ pendingPrimitive=GL_NO_PRIMITIVE;
+ }
+
+ osd_lock_release(window->primlist->lock);
+ sdl->init_context = 0;
+
+#if (!SDL_VERSION_ATLEAST(1,3,0))
+ SDL_GL_SwapBuffers();
+#else
+ SDL_GL_SwapWindow(window->window_id);
+#endif
+ return 0;
+}
+
+//============================================================
+// texture handling
+//============================================================
+
+static const char * texfmt_to_string[9] = {
+ "ARGB32",
+ "RGB32",
+ "RGB32_PALETTED",
+ "YUV16",
+ "YUV16_PALETTED",
+ "PALETTE16",
+ "RGB15",
+ "RGB15_PALETTE",
+ "PALETTE16A"
+ };
+
+//
+// Note: if you change the following array order, change the matching defines in texsrc.h
+//
+
+enum { SDL_TEXFORMAT_SRC_EQUALS_DEST, SDL_TEXFORMAT_SRC_HAS_PALETTE };
+
+static const GLint texture_copy_properties[9][2] = {
+ { TRUE, FALSE }, // SDL_TEXFORMAT_ARGB32
+ { TRUE, FALSE }, // SDL_TEXFORMAT_RGB32
+ { TRUE, TRUE }, // SDL_TEXFORMAT_RGB32_PALETTED
+ { FALSE, FALSE }, // SDL_TEXFORMAT_YUY16
+ { FALSE, TRUE }, // SDL_TEXFORMAT_YUY16_PALETTED
+ { FALSE, TRUE }, // SDL_TEXFORMAT_PALETTE16
+ { TRUE, FALSE }, // SDL_TEXFORMAT_RGB15
+ { TRUE, TRUE }, // SDL_TEXFORMAT_RGB15_PALETTED
+ { FALSE, TRUE } // SDL_TEXFORMAT_PALETTE16A
+};
+
+// 6 properties (per format)
+// right order according to glTexImage2D: internal, format, type, ..
+enum { SDL_TEXFORMAT_INTERNAL, SDL_TEXFORMAT_FORMAT, SDL_TEXFORMAT_TYPE, SDL_TEXFORMAT_PIXEL_SIZE };
+
+static const GLint texture_gl_properties_srcNative_intNative[9][6] = {
+ { GL_RGBA8, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, sizeof(UINT32) }, // SDL_TEXFORMAT_ARGB32
+ { GL_RGBA8, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, sizeof(UINT32) }, // SDL_TEXFORMAT_RGB32
+ { GL_RGBA8, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, sizeof(UINT32) }, // SDL_TEXFORMAT_RGB32_PALETTED
+#if 0 //def SDLMAME_MACOSX
+ { GL_RGB8, GL_YCBCR_422_APPLE, GL_UNSIGNED_SHORT_8_8_REV_APPLE, sizeof(UINT16) }, // SDL_TEXFORMAT_YUY16
+ { GL_RGB8, GL_YCBCR_422_APPLE, GL_UNSIGNED_SHORT_8_8_REV_APPLE, sizeof(UINT16) }, // SDL_TEXFORMAT_YUY16_PALETTED
+#else
+ { GL_RGBA8, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, sizeof(UINT32) }, // SDL_TEXFORMAT_YUY16
+ { GL_RGBA8, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, sizeof(UINT32) }, // SDL_TEXFORMAT_YUY16_PALETTED
+#endif
+ { GL_RGB5_A1, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV, sizeof(UINT16) }, // SDL_TEXFORMAT_PALETTE16
+ { GL_RGB5_A1, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV, sizeof(UINT16) }, // SDL_TEXFORMAT_RGB15
+ { GL_RGB5_A1, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV, sizeof(UINT16) }, // SDL_TEXFORMAT_RGB15_PALETTED
+ { GL_RGBA8, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, sizeof(UINT32) } // SDL_TEXFORMAT_PALETTE16A
+};
+
+static const GLint texture_gl_properties_srcNative_int32bpp[9][6] = {
+ { GL_RGBA8, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, sizeof(UINT32) }, // SDL_TEXFORMAT_ARGB32
+ { GL_RGBA8, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, sizeof(UINT32) }, // SDL_TEXFORMAT_RGB32
+ { GL_RGBA8, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, sizeof(UINT32) }, // SDL_TEXFORMAT_RGB32_PALETTED
+#if 0 //def SDLMAME_MACOSX
+ { GL_RGB8, GL_YCBCR_422_APPLE, GL_UNSIGNED_SHORT_8_8_REV_APPLE, sizeof(UINT16) }, // SDL_TEXFORMAT_YUY16
+ { GL_RGB8, GL_YCBCR_422_APPLE, GL_UNSIGNED_SHORT_8_8_REV_APPLE, sizeof(UINT16) }, // SDL_TEXFORMAT_YUY16_PALETTED
+#else
+ { GL_RGBA8, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, sizeof(UINT32) }, // SDL_TEXFORMAT_YUY16
+ { GL_RGBA8, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, sizeof(UINT32) }, // SDL_TEXFORMAT_YUY16_PALETTED
+#endif
+ { GL_RGBA8, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, sizeof(UINT32) }, // SDL_TEXFORMAT_PALETTE16
+ { GL_RGBA8, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV, sizeof(UINT16) }, // SDL_TEXFORMAT_RGB15
+ { GL_RGBA8, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV, sizeof(UINT16) }, // SDL_TEXFORMAT_RGB15_PALETTED
+ { GL_RGBA8, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, sizeof(UINT32) } // SDL_TEXFORMAT_PALETTE16A
+};
+
+static const GLint texture_gl_properties_srcCopy_int32bpp[9][6] = {
+ { GL_RGBA8, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, sizeof(UINT32) }, // SDL_TEXFORMAT_ARGB32
+ { GL_RGBA8, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, sizeof(UINT32) }, // SDL_TEXFORMAT_RGB32
+ { GL_RGBA8, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, sizeof(UINT32) }, // SDL_TEXFORMAT_RGB32_PALETTED
+#if 0 //def SDLMAME_MACOSX
+ { GL_RGB8, GL_YCBCR_422_APPLE, GL_UNSIGNED_SHORT_8_8_REV_APPLE, sizeof(UINT16) }, // SDL_TEXFORMAT_YUY16
+ { GL_RGB8, GL_YCBCR_422_APPLE, GL_UNSIGNED_SHORT_8_8_REV_APPLE, sizeof(UINT16) }, // SDL_TEXFORMAT_YUY16_PALETTED
+#else
+ { GL_RGBA8, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, sizeof(UINT32) }, // SDL_TEXFORMAT_YUY16
+ { GL_RGBA8, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, sizeof(UINT32) }, // SDL_TEXFORMAT_YUY16_PALETTED
+#endif
+ { GL_RGBA8, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, sizeof(UINT32) }, // SDL_TEXFORMAT_PALETTE16
+ { GL_RGBA8, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, sizeof(UINT32) }, // SDL_TEXFORMAT_RGB15
+ { GL_RGBA8, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, sizeof(UINT32) }, // SDL_TEXFORMAT_RGB15_PALETTED
+ { GL_RGBA8, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, sizeof(UINT32) } // SDL_TEXFORMAT_PALETTE16A
+};
+
+static const texture_copy_func texcopy_dstNative_f[9] = {
+ texcopy_argb32,
+ texcopy_rgb32,
+ texcopy_rgb32_paletted,
+#if 0 //def SDLMAME_MACOSX
+ texcopy_yuv16_apple,
+ texcopy_yuv16_paletted_apple,
+#else
+ texcopy_yuv16,
+ texcopy_yuv16_paletted,
+#endif
+
+ texcopy_palette16_argb1555,
+ texcopy_rgb15_argb1555,
+ texcopy_rgb15_paletted_argb1555,
+ texcopy_palette16a
+};
+
+static const texture_copy_func texcopy_dst32bpp_f[9] = {
+ texcopy_argb32,
+ texcopy_rgb32,
+ texcopy_rgb32_paletted,
+#if 0 //def SDLMAME_MACOSX
+ texcopy_yuv16_apple,
+ texcopy_yuv16_paletted_apple,
+#else
+ texcopy_yuv16,
+ texcopy_yuv16_paletted,
+#endif
+
+ texcopy_palette16,
+ texcopy_rgb15,
+ texcopy_rgb15_paletted,
+ texcopy_palette16a
+};
+
+//============================================================
+// drawogl_exit
+//============================================================
+
+static void drawogl_exit(void)
+{
+ int i;
+
+ for(i=0; i<video_config.glsl_shader_mamebm_num; i++)
+ {
+ if ( NULL!=video_config.glsl_shader_mamebm[i])
+ {
+ free(video_config.glsl_shader_mamebm[i]);
+ video_config.glsl_shader_mamebm[i] = NULL;
+ }
+ }
+ for(i=0; i<video_config.glsl_shader_scrn_num; i++)
+ {
+ if ( NULL!=video_config.glsl_shader_scrn[i])
+ {
+ free(video_config.glsl_shader_scrn[i]);
+ video_config.glsl_shader_scrn[i] = NULL;
+ }
+ }
+}
+
+//============================================================
+// drawogl_window_destroy
+//============================================================
+
+static void drawogl_window_destroy(sdl_window_info *window)
+{
+ sdl_info *sdl = (sdl_info *) window->dxdata;
+
+ // skip if nothing
+ if (sdl == NULL)
+ return;
+
+ // free the memory in the window
+
+ drawogl_destroy_all_textures(window);
+
+#if (SDL_VERSION_ATLEAST(1,3,0))
+ SDL_GL_DeleteContext(sdl->gl_context_id);
+ SDL_DestroyWindow(window->window_id);
+#else
+ if (sdl->sdlsurf)
+ {
+ SDL_FreeSurface(sdl->sdlsurf);
+ sdl->sdlsurf = NULL;
+ }
+#endif
+
+ osd_free(sdl);
+ window->dxdata = NULL;
+}
+
+//============================================================
+// texture_compute_size and type
+//============================================================
+
+//
+// glBufferData to push a nocopy texture to the GPU is slower than TexSubImage2D,
+// so don't use PBO here
+//
+// we also don't want to use PBO's in the case of nocopy==TRUE,
+// since we now might have GLSL shaders - this decision simplifies out life ;-)
+//
+static void texture_compute_type_subroutine(sdl_info *sdl, const render_texinfo *texsource, texture_info *texture, UINT32 flags)
+{
+ texture->type = TEXTURE_TYPE_NONE;
+ texture->nocopy = FALSE;
+
+ if ( texture->type == TEXTURE_TYPE_NONE &&
+ !PRIMFLAG_GET_SCREENTEX(flags))
+ {
+ texture->type = TEXTURE_TYPE_PLAIN;
+ texture->texTarget = (sdl->usetexturerect)?GL_TEXTURE_RECTANGLE_ARB:GL_TEXTURE_2D;
+ texture->texpow2 = (sdl->usetexturerect)?0:sdl->texpoweroftwo;
+ }
+
+ // currently glsl supports idx and rgb palette lookups,
+ // no special quality scaling, so we could drop the prescale criteria below ..
+ if ( texture->type == TEXTURE_TYPE_NONE &&
+ sdl->useglsl &&
+ (
+ texture->format==SDL_TEXFORMAT_PALETTE16 || // glsl idx16 lut
+ texture->format==SDL_TEXFORMAT_RGB32_PALETTED || // glsl rgb32 lut/direct
+ texture->format==SDL_TEXFORMAT_RGB15_PALETTED // glsl rgb15 lut/direct
+ ) &&
+ texture->xprescale == 1 && texture->yprescale == 1 &&
+ texsource->rowpixels <= sdl->texture_max_width
+ )
+ {
+ texture->type = TEXTURE_TYPE_SHADER;
+ texture->nocopy = TRUE;
+ texture->texTarget = GL_TEXTURE_2D;
+ texture->texpow2 = sdl->texpoweroftwo;
+ }
+
+ // determine if we can skip the copy step
+ // if this was not already decided by the shader condition above
+ if ( !texture->nocopy &&
+ texture_copy_properties[texture->format][SDL_TEXFORMAT_SRC_EQUALS_DEST] &&
+ !texture_copy_properties[texture->format][SDL_TEXFORMAT_SRC_HAS_PALETTE] &&
+ texture->xprescale == 1 && texture->yprescale == 1 &&
+ !texture->borderpix &&
+ texsource->rowpixels <= sdl->texture_max_width )
+ {
+ texture->nocopy = TRUE;
+ }
+
+ if( texture->type == TEXTURE_TYPE_NONE &&
+ sdl->usepbo && !texture->nocopy )
+ {
+
+ texture->type = TEXTURE_TYPE_DYNAMIC;
+ texture->texTarget = (sdl->usetexturerect)?GL_TEXTURE_RECTANGLE_ARB:GL_TEXTURE_2D;
+ texture->texpow2 = (sdl->usetexturerect)?0:sdl->texpoweroftwo;
+ }
+
+ if( texture->type == TEXTURE_TYPE_NONE )
+ {
+ texture->type = TEXTURE_TYPE_SURFACE;
+ texture->texTarget = (sdl->usetexturerect)?GL_TEXTURE_RECTANGLE_ARB:GL_TEXTURE_2D;
+ texture->texpow2 = (sdl->usetexturerect)?0:sdl->texpoweroftwo;
+ }
+
+ if ( texture->type!=TEXTURE_TYPE_SHADER && video_config.prefer16bpp_tex )
+ {
+ texture->texProperties = texture_gl_properties_srcNative_intNative[texture->format];
+ texture->texCopyFn = texcopy_dstNative_f[texture->format];
+ } else if ( texture->nocopy )
+ {
+ texture->texProperties = texture_gl_properties_srcNative_int32bpp[texture->format];
+ texture->texCopyFn = NULL;
+ } else {
+ texture->texProperties = texture_gl_properties_srcCopy_int32bpp[texture->format];
+ texture->texCopyFn = texcopy_dst32bpp_f[texture->format];
+ }
+}
+
+INLINE int get_valid_pow2_value(int v, int needPow2)
+{
+ return (needPow2)?gl_round_to_pow2(v):v;
+}
+
+static void texture_compute_size_subroutine(sdl_window_info *window, texture_info *texture, UINT32 flags,
+ UINT32 width, UINT32 height,
+ int* p_width, int* p_height, int* p_width_create, int* p_height_create)
+{
+ sdl_info *sdl = (sdl_info *) window->dxdata;
+ int width_create;
+ int height_create;
+
+ if ( texture->texpow2 )
+ {
+ width_create = gl_round_to_pow2 (width);
+ height_create = gl_round_to_pow2 (height);
+ } else if ( texture->type==TEXTURE_TYPE_SHADER )
+ {
+ /**
+ * at least use a multiple of 8 for shader .. just in case
+ */
+ width_create = ( width & ~0x07 ) + ( (width & 0x07)? 8 : 0 ) ;
+ height_create = ( height & ~0x07 ) + ( (height & 0x07)? 8 : 0 ) ;
+ } else {
+ width_create = width ;
+ height_create = height ;
+ }
+
+ // don't prescale above max texture size
+ while (texture->xprescale > 1 && width_create * texture->xprescale > sdl->texture_max_width)
+ texture->xprescale--;
+ while (texture->yprescale > 1 && height_create * texture->yprescale > sdl->texture_max_height)
+ texture->yprescale--;
+ if (PRIMFLAG_GET_SCREENTEX(flags) && (texture->xprescale != window->prescale || texture->yprescale != window->prescale))
+ mame_printf_warning("SDL: adjusting prescale from %dx%d to %dx%d\n", window->prescale, window->prescale, texture->xprescale, texture->yprescale);
+
+ width *= texture->xprescale;
+ height *= texture->yprescale;
+ width_create *= texture->xprescale;
+ height_create *= texture->yprescale;
+
+ // adjust the size for the border (must do this *after* the power of 2 clamp to satisfy
+ // OpenGL semantics)
+ if (texture->borderpix)
+ {
+ width += 2;
+ height += 2;
+ width_create += 2;
+ height_create += 2;
+ }
+ *p_width=width;
+ *p_height=height;
+ *p_width_create=width_create;
+ *p_height_create=height_create;
+}
+
+static void texture_compute_size_type(sdl_window_info *window, const render_texinfo *texsource, texture_info *texture, UINT32 flags)
+{
+ sdl_info *sdl = (sdl_info *) window->dxdata;
+ int finalheight, finalwidth;
+ int finalheight_create, finalwidth_create;
+
+ // if we're not wrapping, add a 1 pixel border on all sides
+ texture->borderpix = 0; //!(texture->flags & PRIMFLAG_TEXWRAP_MASK);
+ if (PRIMFLAG_GET_SCREENTEX(flags))
+ {
+ texture->borderpix = 0; // don't border the screen right now, there's a bug
+ }
+
+ texture_compute_type_subroutine(sdl, texsource, texture, flags);
+
+ texture_compute_size_subroutine(window, texture, flags, texsource->width, texsource->height,
+ &finalwidth, &finalheight, &finalwidth_create, &finalheight_create);
+
+ // if we added pixels for the border, and that just barely pushed us over, take it back
+ if (texture->borderpix &&
+ ((finalwidth > sdl->texture_max_width && finalwidth - 2 <= sdl->texture_max_width) ||
+ (finalheight > sdl->texture_max_height && finalheight - 2 <= sdl->texture_max_height)))
+ {
+ texture->borderpix = FALSE;
+
+ texture_compute_type_subroutine(sdl, texsource, texture, flags);
+
+ texture_compute_size_subroutine(window, texture, flags, texsource->width, texsource->height,
+ &finalwidth, &finalheight, &finalwidth_create, &finalheight_create);
+ }
+
+ // if we're above the max width/height, do what?
+ if (finalwidth_create > sdl->texture_max_width || finalheight_create > sdl->texture_max_height)
+ {
+ static int printed = FALSE;
+ if (!printed)
+ mame_printf_warning("Texture too big! (wanted: %dx%d, max is %dx%d)\n", finalwidth_create, finalheight_create, sdl->texture_max_width, sdl->texture_max_height);
+ printed = TRUE;
+ }
+
+ if(!texture->nocopy || texture->type==TEXTURE_TYPE_DYNAMIC || texture->type==TEXTURE_TYPE_SHADER ||
+ // any of the mame core's device generated bitmap types:
+ texture->format==SDL_TEXFORMAT_RGB32 ||
+ texture->format==SDL_TEXFORMAT_RGB32_PALETTED ||
+ texture->format==SDL_TEXFORMAT_RGB15 ||
+ texture->format==SDL_TEXFORMAT_RGB15_PALETTED ||
+ texture->format==SDL_TEXFORMAT_PALETTE16 ||
+ texture->format==SDL_TEXFORMAT_PALETTE16A
+ )
+ {
+ mame_printf_verbose("GL texture: copy %d, shader %d, dynamic %d, %dx%d %dx%d [%s, Equal: %d, Palette: %d,\n"
+ " scale %dx%d, border %d, pitch %d,%d/%d], colors: %d, bytes/pix %d\n",
+ !texture->nocopy, texture->type==TEXTURE_TYPE_SHADER, texture->type==TEXTURE_TYPE_DYNAMIC,
+ finalwidth, finalheight, finalwidth_create, finalheight_create,
+ texfmt_to_string[texture->format],
+ (int)texture_copy_properties[texture->format][SDL_TEXFORMAT_SRC_EQUALS_DEST],
+ (int)texture_copy_properties[texture->format][SDL_TEXFORMAT_SRC_HAS_PALETTE],
+ texture->xprescale, texture->yprescale,
+ texture->borderpix, texsource->rowpixels, finalwidth, sdl->texture_max_width,
+ sdl->totalColors, (int)texture->texProperties[SDL_TEXFORMAT_PIXEL_SIZE]
+ );
+ }
+
+ // set the final values
+ texture->rawwidth = finalwidth;
+ texture->rawheight = finalheight;
+ texture->rawwidth_create = finalwidth_create;
+ texture->rawheight_create = finalheight_create;
+}
+
+//============================================================
+// texture_create
+//============================================================
+
+static int gl_checkFramebufferStatus(void)
+{
+ GLenum status;
+ status=(GLenum)pfn_glCheckFramebufferStatus(GL_FRAMEBUFFER_EXT);
+ switch(status) {
+ case GL_FRAMEBUFFER_COMPLETE_EXT:
+ return 0;
+ case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT:
+ mame_printf_error("GL FBO: incomplete,incomplete attachment\n");
+ return -1;
+ case GL_FRAMEBUFFER_UNSUPPORTED_EXT:
+ mame_printf_error("GL FBO: Unsupported framebuffer format\n");
+ return -1;
+ case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT:
+ mame_printf_error("GL FBO: incomplete,missing attachment\n");
+ return -1;
+ case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT:
+ mame_printf_error("GL FBO: incomplete,attached images must have same dimensions\n");
+ return -1;
+ case GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT:
+ mame_printf_error("GL FBO: incomplete,attached images must have same format\n");
+ return -1;
+ case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT:
+ mame_printf_error("GL FBO: incomplete,missing draw buffer\n");
+ return -1;
+ case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT:
+ mame_printf_error("GL FBO: incomplete,missing read buffer\n");
+ return -1;
+#ifdef GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT
+ case GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT:
+ mame_printf_error("GL FBO: incomplete, duplicate attachment\n");
+ return -1;
+#endif
+ case 0:
+ mame_printf_error("GL FBO: incomplete, implementation fault\n");
+ return -1;
+ default:
+ mame_printf_error("GL FBO: incomplete, implementation ERROR\n");
+ /* fall through */
+ }
+ return -1;
+}
+
+static int texture_fbo_create(UINT32 text_unit, UINT32 text_name, UINT32 fbo_name, int width, int height)
+{
+ pfn_glActiveTexture(text_unit);
+ pfn_glBindFramebuffer(GL_FRAMEBUFFER_EXT, fbo_name);
+ glBindTexture(GL_TEXTURE_2D, text_name);
+ {
+ GLint _width, _height;
+ if ( gl_texture_check_size(GL_TEXTURE_2D, 0, GL_RGBA8, width, height,
+ 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, &_width, &_height, 1) )
+ {
+ mame_printf_error("cannot create fbo texture, req: %dx%d, avail: %dx%d - bail out\n",
+ width, height, (int)_width, (int)_height);
+ return -1;
+ }
+
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height,
+ 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL );
+ }
+ // non-screen textures will never be filtered
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
+
+ pfn_glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
+ GL_TEXTURE_2D, text_name, 0);
+
+ if ( gl_checkFramebufferStatus() )
+ {
+ mame_printf_error("FBO error fbo texture - bail out\n");
+ return -1;
+ }
+
+ return 0;
+}
+
+static int texture_shader_create(sdl_window_info *window,
+ const render_texinfo *texsource, texture_info *texture, UINT32 flags)
+{
+ sdl_info *sdl = (sdl_info *) window->dxdata;
+ int uniform_location;
+ int lut_table_width_pow2=0;
+ int lut_table_height_pow2=0;
+ int glsl_shader_type_rgb32 = ( sdl->glsl_vid_attributes ) ? GLSL_SHADER_TYPE_RGB32_DIRECT : GLSL_SHADER_TYPE_RGB32_LUT;
+ int glsl_shader_type, i;
+ int lut_texture_width;
+ int surf_w_pow2 = get_valid_pow2_value (window->width, texture->texpow2);
+ int surf_h_pow2 = get_valid_pow2_value (window->height, texture->texpow2);
+
+ assert ( texture->type==TEXTURE_TYPE_SHADER );
+
+ texture->lut_table_height = 1; // default ..
+
+ switch(texture->format)
+ {
+ case SDL_TEXFORMAT_RGB32_PALETTED:
+ glsl_shader_type = glsl_shader_type_rgb32;
+ texture->lut_table_width = 1 << 8; // 8 bits per component
+ texture->lut_table_width *= 3; // BGR ..
+ break;
+
+ case SDL_TEXFORMAT_RGB15_PALETTED:
+ glsl_shader_type = glsl_shader_type_rgb32;
+ texture->lut_table_width = 1 << 5; // 5 bits per component
+ texture->lut_table_width *= 3; // BGR ..
+ break;
+
+ case SDL_TEXFORMAT_PALETTE16:
+ glsl_shader_type = GLSL_SHADER_TYPE_IDX16;
+ texture->lut_table_width = sdl->totalColors;
+ break;
+
+ default:
+ // should never happen
+ assert(0);
+ exit(1);
+ }
+
+ /**
+ * We experience some GLSL LUT calculation inaccuracy on some GL drivers.
+ * while using the correct lut calculations.
+ * This error is due to the color index value to GLSL/texture passing process:
+ * mame:uint16_t -> OpenGL: GLfloat(alpha texture) -> GLSL:uint16_t (value regeneration)
+ * The latter inaccurate uint16_t value regeneration is buggy on some drivers/cards,
+ * therefor we always widen the lut size to pow2,
+ * and shape it equaly into 2D space (max texture size restriction).
+ * This is a practical GL driver workaround to minimize the chance for
+ * floating point arithmetic errors in the GLSL engine.
+ *
+ * Shape the lut texture to achieve texture max size compliance and equal 2D partitioning
+ */
+ lut_texture_width = sqrt((double)(texture->lut_table_width));
+ lut_texture_width = get_valid_pow2_value (lut_texture_width, 1);
+
+ texture->lut_table_height = texture->lut_table_width / lut_texture_width;
+
+ if ( lut_texture_width*texture->lut_table_height < texture->lut_table_width )
+ {
+ texture->lut_table_height += 1;
+ }
+
+ texture->lut_table_width = lut_texture_width;
+
+ /**
+ * always use pow2 for LUT, to minimize the chance for floating point arithmetic errors
+ * (->buggy GLSL engine)
+ */
+ lut_table_height_pow2 = get_valid_pow2_value (texture->lut_table_height, 1 /* texture->texpow2 */);
+ lut_table_width_pow2 = get_valid_pow2_value (texture->lut_table_width, 1 /* texture->texpow2 */);
+
+ if ( !sdl->glsl_vid_attributes || texture->format==SDL_TEXFORMAT_PALETTE16 )
+ {
+ mame_printf_verbose("GL texture: lut_texture_width %d, lut_table_sz %dx%d, lut_table_sz_pow2 %dx%d\n",
+ lut_texture_width, texture->lut_table_width, texture->lut_table_height,
+ lut_table_width_pow2, lut_table_height_pow2);
+ }
+
+
+ if ( lut_table_width_pow2 > sdl->texture_max_width || lut_table_height_pow2 > sdl->texture_max_height )
+ {
+ mame_printf_error("Need lut size %dx%d, but max text size is %dx%d, bail out\n",
+ lut_table_width_pow2, lut_table_height_pow2,
+ sdl->texture_max_width, sdl->texture_max_height);
+ return -1;
+ }
+
+ GL_CHECK_ERROR_QUIET();
+
+ if( sdl->glsl_program_num > 1 )
+ {
+ // multipass mode
+ assert(sdl->usefbo);
+
+ // GL_TEXTURE3 GLSL Uniforms
+ texture->mpass_dest_idx = 0;
+ texture->mpass_textureunit[0] = GL_TEXTURE3;
+ texture->mpass_textureunit[1] = GL_TEXTURE2;
+ }
+
+ for(i=0; i<sdl->glsl_program_num; i++)
+ {
+ if ( i<=sdl->glsl_program_mb2sc )
+ {
+ sdl->glsl_program[i] = glsl_shader_get_program_mamebm(glsl_shader_type, glsl_shader_feature, i);
+ } else {
+ sdl->glsl_program[i] = glsl_shader_get_program_scrn(i-1-sdl->glsl_program_mb2sc);
+ }
+ pfn_glUseProgramObjectARB(sdl->glsl_program[i]);
+
+ if ( i<=sdl->glsl_program_mb2sc && !(sdl->glsl_vid_attributes && texture->format!=SDL_TEXFORMAT_PALETTE16) )
+ {
+ // GL_TEXTURE1 GLSL Uniforms
+ uniform_location = pfn_glGetUniformLocationARB(sdl->glsl_program[i], "colortable_texture");
+ pfn_glUniform1iARB(uniform_location, 1);
+ GL_CHECK_ERROR_NORMAL();
+
+ {
+ GLfloat colortable_sz[2] = { (GLfloat)texture->lut_table_width, (GLfloat)texture->lut_table_height };
+ uniform_location = pfn_glGetUniformLocationARB(sdl->glsl_program[i], "colortable_sz");
+ pfn_glUniform2fvARB(uniform_location, 1, &(colortable_sz[0]));
+ GL_CHECK_ERROR_NORMAL();
+ }
+
+ {
+ GLfloat colortable_pow2_sz[2] = { (GLfloat)lut_table_width_pow2, (GLfloat)lut_table_height_pow2 };
+ uniform_location = pfn_glGetUniformLocationARB(sdl->glsl_program[i], "colortable_pow2_sz");
+ pfn_glUniform2fvARB(uniform_location, 1, &(colortable_pow2_sz[0]));
+ GL_CHECK_ERROR_NORMAL();
+ }
+ }
+
+ if ( i<=sdl->glsl_program_mb2sc )
+ {
+ // GL_TEXTURE0 GLSL Uniforms
+ uniform_location = pfn_glGetUniformLocationARB(sdl->glsl_program[i], "color_texture");
+ pfn_glUniform1iARB(uniform_location, 0);
+ GL_CHECK_ERROR_NORMAL();
+ }
+
+ {
+ GLfloat color_texture_sz[2] = { (GLfloat)texture->rawwidth, (GLfloat)texture->rawheight };
+ uniform_location = pfn_glGetUniformLocationARB(sdl->glsl_program[i], "color_texture_sz");
+ pfn_glUniform2fvARB(uniform_location, 1, &(color_texture_sz[0]));
+ GL_CHECK_ERROR_NORMAL();
+ }
+
+ {
+ GLfloat color_texture_pow2_sz[2] = { (GLfloat)texture->rawwidth_create, (GLfloat)texture->rawheight_create };
+ uniform_location = pfn_glGetUniformLocationARB(sdl->glsl_program[i], "color_texture_pow2_sz");
+ pfn_glUniform2fvARB(uniform_location, 1, &(color_texture_pow2_sz[0]));
+ GL_CHECK_ERROR_NORMAL();
+ }
+ if ( i>sdl->glsl_program_mb2sc )
+ {
+ {
+ GLfloat screen_texture_sz[2] = { (GLfloat)window->width, (GLfloat)window->height };
+ uniform_location = pfn_glGetUniformLocationARB(sdl->glsl_program[i], "screen_texture_sz");
+ pfn_glUniform2fvARB(uniform_location, 1, &(screen_texture_sz[0]));
+ GL_CHECK_ERROR_NORMAL();
+ }
+
+ {
+ GLfloat screen_texture_pow2_sz[2] = { (GLfloat)surf_w_pow2, (GLfloat)surf_h_pow2 };
+ uniform_location = pfn_glGetUniformLocationARB(sdl->glsl_program[i], "screen_texture_pow2_sz");
+ pfn_glUniform2fvARB(uniform_location, 1, &(screen_texture_pow2_sz[0]));
+ GL_CHECK_ERROR_NORMAL();
+ }
+ }
+ }
+
+ pfn_glUseProgramObjectARB(sdl->glsl_program[0]); // start with 1st shader
+
+ if( sdl->glsl_program_num > 1 )
+ {
+ // multipass mode
+ // GL_TEXTURE2/GL_TEXTURE3
+ pfn_glGenFramebuffers(2, (GLuint *)&texture->mpass_fbo_mamebm[0]);
+ glGenTextures(2, (GLuint *)&texture->mpass_texture_mamebm[0]);
+
+ for (i=0; i<2; i++)
+ {
+ if ( texture_fbo_create(texture->mpass_textureunit[i],
+ texture->mpass_texture_mamebm[i],
+ texture->mpass_fbo_mamebm[i],
+ texture->rawwidth_create, texture->rawheight_create) )
+ {
+ return -1;
+ }
+ }
+
+ pfn_glBindFramebuffer(GL_FRAMEBUFFER_EXT, 0);
+
+ mame_printf_verbose("GL texture: mpass mame-bmp 2x %dx%d (pow2 %dx%d)\n",
+ texture->rawwidth, texture->rawheight, texture->rawwidth_create, texture->rawheight_create);
+ }
+
+ if( sdl->glsl_program_num > 1 && sdl->glsl_program_mb2sc < sdl->glsl_program_num - 1 )
+ {
+ // multipass mode
+ // GL_TEXTURE2/GL_TEXTURE3
+ pfn_glGenFramebuffers(2, (GLuint *)&texture->mpass_fbo_scrn[0]);
+ glGenTextures(2, (GLuint *)&texture->mpass_texture_scrn[0]);
+
+ for (i=0; i<2; i++)
+ {
+ if ( texture_fbo_create(texture->mpass_textureunit[i],
+ texture->mpass_texture_scrn[i],
+ texture->mpass_fbo_scrn[i],
+ surf_w_pow2, surf_h_pow2) )
+ {
+ return -1;
+ }
+ }
+
+ mame_printf_verbose("GL texture: mpass screen-bmp 2x %dx%d (pow2 %dx%d)\n",
+ window->width, window->height, surf_w_pow2, surf_h_pow2);
+ }
+
+ if ( !(sdl->glsl_vid_attributes && texture->format!=SDL_TEXFORMAT_PALETTE16) )
+ {
+ // GL_TEXTURE1
+ glGenTextures(1, (GLuint *)&texture->lut_texture);
+ pfn_glActiveTexture(GL_TEXTURE1);
+ glBindTexture(GL_TEXTURE_2D, texture->lut_texture);
+
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, lut_table_width_pow2);
+
+ {
+ GLint _width, _height;
+ if ( gl_texture_check_size(GL_TEXTURE_2D, 0, GL_RGBA8, lut_table_width_pow2, lut_table_height_pow2,
+ 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, &_width, &_height, 1) )
+ {
+ mame_printf_error("cannot create lut table texture, req: %dx%d, avail: %dx%d - bail out\n",
+ lut_table_width_pow2, lut_table_height_pow2, (int)_width, (int)_height);
+ return -1;
+ }
+ }
+
+ {
+ UINT32 * dummy = (UINT32 *) malloc(lut_table_width_pow2*lut_table_height_pow2 * sizeof(UINT32)); // blank out the whole pal.
+ memset(dummy, 0, lut_table_width_pow2*lut_table_height_pow2 * sizeof(UINT32));
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, lut_table_width_pow2, lut_table_height_pow2,
+ 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, dummy );
+ glFinish(); // should not be necessary, .. but make sure we won't access the memory after free
+ free(dummy);
+ }
+
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, texture->lut_table_width);
+
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, texture->lut_table_width, texture->lut_table_height,
+ GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, texsource->palette );
+
+ // non-screen textures will never be filtered
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
+
+ assert ( texture->lut_texture );
+ }
+
+ // GL_TEXTURE0
+ // get a name for this texture
+ glGenTextures(1, (GLuint *)&texture->texture);
+ pfn_glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, texture->texture);
+
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, texture->rawwidth_create);
+
+ if(texture->format!=SDL_TEXFORMAT_PALETTE16)
+ {
+ UINT32 * dummy = NULL;
+ GLint _width, _height;
+ if ( gl_texture_check_size(GL_TEXTURE_2D, 0, texture->texProperties[SDL_TEXFORMAT_INTERNAL],
+ texture->rawwidth_create, texture->rawheight_create,
+ 0,
+ texture->texProperties[SDL_TEXFORMAT_FORMAT],
+ texture->texProperties[SDL_TEXFORMAT_TYPE],
+ &_width, &_height, 1) )
+ {
+ mame_printf_error("cannot create bitmap texture, req: %dx%d, avail: %dx%d - bail out\n",
+ texture->rawwidth_create, texture->rawheight_create, (int)_width, (int)_height);
+ return -1;
+ }
+
+ dummy = (UINT32 *) malloc(texture->rawwidth_create * texture->rawheight_create *
+ texture->texProperties[SDL_TEXFORMAT_PIXEL_SIZE]);
+ memset(dummy, 0, texture->rawwidth_create * texture->rawheight_create *
+ texture->texProperties[SDL_TEXFORMAT_PIXEL_SIZE]);
+ glTexImage2D(GL_TEXTURE_2D, 0, texture->texProperties[SDL_TEXFORMAT_INTERNAL],
+ texture->rawwidth_create, texture->rawheight_create,
+ 0,
+ texture->texProperties[SDL_TEXFORMAT_FORMAT],
+ texture->texProperties[SDL_TEXFORMAT_TYPE], dummy);
+ glFinish(); // should not be necessary, .. but make sure we won't access the memory after free
+ free(dummy);
+
+ if ((PRIMFLAG_GET_SCREENTEX(flags)) && video_config.filter)
+ {
+ assert( glsl_shader_feature == GLSL_SHADER_FEAT_PLAIN );
+
+ // screen textures get the user's choice of filtering
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ }
+ else
+ {
+ // non-screen textures will never be filtered
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ }
+
+ // set wrapping mode appropriately
+ if (texture->flags & PRIMFLAG_TEXWRAP_MASK)
+ {
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+ }
+ else
+ {
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
+ }
+ } else {
+ UINT32 * dummy = NULL;
+ GLint _width, _height;
+ if ( gl_texture_check_size(GL_TEXTURE_2D, 0, GL_ALPHA16, texture->rawwidth_create, texture->rawheight_create,
+ 0, GL_ALPHA, GL_UNSIGNED_SHORT, &_width, &_height, 1) )
+ {
+ mame_printf_error("cannot create lut bitmap texture, req: %dx%d, avail: %dx%d - bail out\n",
+ texture->rawwidth_create, texture->rawheight_create,
+ (int)_width, (int)_height);
+ return -1;
+ }
+ dummy = (UINT32 *) malloc(texture->rawwidth_create * texture->rawheight_create * sizeof(UINT16));
+ memset(dummy, 0, texture->rawwidth_create * texture->rawheight_create * sizeof(UINT16));
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA16,
+ texture->rawwidth_create, texture->rawheight_create,
+ 0,
+ GL_ALPHA, GL_UNSIGNED_SHORT, dummy);
+ glFinish(); // should not be necessary, .. but make sure we won't access the memory after free
+ free(dummy);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ if (texture->flags & PRIMFLAG_TEXWRAP_MASK)
+ {
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+ }
+ else
+ {
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
+ }
+ }
+
+ GL_CHECK_ERROR_NORMAL();
+
+ return 0;
+}
+
+static texture_info *texture_create(sdl_window_info *window, const render_texinfo *texsource, UINT32 flags)
+{
+ sdl_info *sdl = (sdl_info *) window->dxdata;
+ texture_info *texture;
+
+ // allocate a new texture
+ texture = (texture_info *) malloc(sizeof(*texture));
+ memset(texture, 0, sizeof(*texture));
+
+ // fill in the core data
+ texture->hash = texture_compute_hash(texsource, flags);
+ texture->flags = flags;
+ texture->texinfo = *texsource;
+ texture->texinfo.seqid = -1; // force set data
+ if (PRIMFLAG_GET_SCREENTEX(flags))
+ {
+ texture->xprescale = window->prescale;
+ texture->yprescale = window->prescale;
+ }
+ else
+ {
+ texture->xprescale = 1;
+ texture->yprescale = 1;
+ }
+
+ // set the texture_format
+ //
+ // src/emu/validity.c:validate_display() states,
+ // an emulated driver can only produce
+ // BITMAP_FORMAT_INDEXED16, BITMAP_FORMAT_RGB15 and BITMAP_FORMAT_RGB32
+ // where only the first original paletted.
+ //
+ // other paletted formats, i.e.:
+ // SDL_TEXFORMAT_RGB32_PALETTED, SDL_TEXFORMAT_RGB15_PALETTED and SDL_TEXFORMAT_YUY16_PALETTED
+ // add features like brightness etc by the mame core
+ //
+ // all palette lookup may be implemented using shaders later on ..
+ // that's why we keep the EQUAL flag TRUE, for all original true color bitmaps.
+ //
+ switch (PRIMFLAG_GET_TEXFORMAT(flags))
+ {
+ case TEXFORMAT_ARGB32:
+ texture->format = SDL_TEXFORMAT_ARGB32;
+ break;
+ case TEXFORMAT_RGB32:
+ if (texsource->palette != NULL)
+ texture->format = SDL_TEXFORMAT_RGB32_PALETTED;
+ else
+ texture->format = SDL_TEXFORMAT_RGB32;
+ break;
+ case TEXFORMAT_PALETTE16:
+ texture->format = SDL_TEXFORMAT_PALETTE16;
+ break;
+ case TEXFORMAT_RGB15:
+ if (texsource->palette != NULL)
+ texture->format = SDL_TEXFORMAT_RGB15_PALETTED;
+ else
+ texture->format = SDL_TEXFORMAT_RGB15;
+ break;
+ case TEXFORMAT_PALETTEA16:
+ texture->format = SDL_TEXFORMAT_PALETTE16A;
+ break;
+ case TEXFORMAT_YUY16:
+ if (texsource->palette != NULL)
+ texture->format = SDL_TEXFORMAT_YUY16_PALETTED;
+ else
+ texture->format = SDL_TEXFORMAT_YUY16;
+ break;
+
+ default:
+ mame_printf_error("Unknown textureformat %d\n", PRIMFLAG_GET_TEXFORMAT(flags));
+ }
+
+ // compute the size
+ texture_compute_size_type(window, texsource, texture, flags);
+
+ texture->pbo=0;
+
+ if ( texture->type != TEXTURE_TYPE_SHADER && sdl->useglsl)
+ {
+ pfn_glUseProgramObjectARB(0); // back to fixed function pipeline
+ }
+
+ if ( texture->type==TEXTURE_TYPE_SHADER )
+ {
+ if ( texture_shader_create(window, texsource, texture, flags) )
+ {
+ free(texture);
+ return NULL;
+ }
+ }
+ else
+ {
+ // get a name for this texture
+ glGenTextures(1, (GLuint *)&texture->texture);
+
+ glEnable(texture->texTarget);
+
+ // make sure we're operating on *this* texture
+ glBindTexture(texture->texTarget, texture->texture);
+
+ // this doesn't actually upload, it just sets up the PBO's parameters
+ glTexImage2D(texture->texTarget, 0, texture->texProperties[SDL_TEXFORMAT_INTERNAL],
+ texture->rawwidth_create, texture->rawheight_create,
+ texture->borderpix ? 1 : 0,
+ texture->texProperties[SDL_TEXFORMAT_FORMAT],
+ texture->texProperties[SDL_TEXFORMAT_TYPE], NULL);
+
+ if ((PRIMFLAG_GET_SCREENTEX(flags)) && video_config.filter)
+ {
+ // screen textures get the user's choice of filtering
+ glTexParameteri(texture->texTarget, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(texture->texTarget, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ }
+ else
+ {
+ // non-screen textures will never be filtered
+ glTexParameteri(texture->texTarget, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(texture->texTarget, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ }
+
+ if( texture->texTarget==GL_TEXTURE_RECTANGLE_ARB )
+ {
+ // texture rectangles can't wrap
+ glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP);
+ glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP);
+ } else {
+ // set wrapping mode appropriately
+ if (texture->flags & PRIMFLAG_TEXWRAP_MASK)
+ {
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+ }
+ else
+ {
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
+ }
+ }
+ }
+
+ if ( texture->type == TEXTURE_TYPE_DYNAMIC )
+ {
+ assert(sdl->usepbo);
+
+ // create the PBO
+ pfn_glGenBuffers(1, (GLuint *)&texture->pbo);
+
+ pfn_glBindBuffer( GL_PIXEL_UNPACK_BUFFER_ARB, texture->pbo);
+
+ // set up the PBO dimension, ..
+ pfn_glBufferData(GL_PIXEL_UNPACK_BUFFER_ARB,
+ texture->rawwidth * texture->rawheight * texture->texProperties[SDL_TEXFORMAT_PIXEL_SIZE],
+ NULL, GL_STREAM_DRAW);
+ }
+
+ if ( !texture->nocopy && texture->type!=TEXTURE_TYPE_DYNAMIC )
+ {
+ texture->data = (UINT32 *) malloc(texture->rawwidth* texture->rawheight * texture->texProperties[SDL_TEXFORMAT_PIXEL_SIZE]);
+ texture->data_own=TRUE;
+ }
+
+ // add us to the texture list
+ texture->next = sdl->texlist;
+ sdl->texlist = texture;
+
+ if(sdl->usevbo)
+ {
+ // Generate And Bind The Texture Coordinate Buffer
+ pfn_glGenBuffers( 1, &(texture->texCoordBufferName) );
+ pfn_glBindBuffer( GL_ARRAY_BUFFER_ARB, texture->texCoordBufferName );
+ // Load The Data
+ pfn_glBufferData( GL_ARRAY_BUFFER_ARB, 4*2*sizeof(GLfloat), texture->texCoord, GL_STREAM_DRAW );
+ glTexCoordPointer( 2, GL_FLOAT, 0, (char *) NULL ); // we are using ARB VBO buffers
+ }
+ else
+ {
+ glTexCoordPointer(2, GL_FLOAT, 0, texture->texCoord);
+ }
+
+ return texture;
+}
+
+//============================================================
+// texture_set_data
+//============================================================
+
+static void texture_set_data(texture_info *texture, const render_texinfo *texsource)
+{
+ if ( texture->type == TEXTURE_TYPE_DYNAMIC )
+ {
+ assert(texture->pbo);
+ assert(!texture->nocopy);
+
+ texture->data = (UINT32 *) pfn_glMapBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, GL_WRITE_ONLY);
+ }
+
+ // note that nocopy and borderpix are mutually exclusive, IOW
+ // they cannot be both true, thus this cannot lead to the
+ // borderpix code below writing to texsource->base .
+ if (texture->nocopy)
+ texture->data = (UINT32 *) texsource->base;
+
+ // always fill non-wrapping textures with an extra pixel on the top
+ if (texture->borderpix)
+ {
+ memset(texture->data, 0,
+ (texsource->width * texture->xprescale + 2) * texture->texProperties[SDL_TEXFORMAT_PIXEL_SIZE]);
+ }
+
+ // when nescesarry copy (and convert) the data
+ if (!texture->nocopy)
+ {
+ assert(texture->texCopyFn);
+ texture->texCopyFn(texture, texsource);
+ }
+
+ // always fill non-wrapping textures with an extra pixel on the bottom
+ if (texture->borderpix)
+ {
+ memset((UINT8 *)texture->data +
+ (texsource->height + 1) * texture->rawwidth * texture->texProperties[SDL_TEXFORMAT_PIXEL_SIZE],
+ 0,
+ (texsource->width * texture->xprescale + 2) * texture->texProperties[SDL_TEXFORMAT_PIXEL_SIZE]);
+ }
+
+ if ( texture->type == TEXTURE_TYPE_SHADER )
+ {
+ if ( texture->lut_texture )
+ {
+ pfn_glActiveTexture(GL_TEXTURE1);
+ glBindTexture(texture->texTarget, texture->lut_texture);
+
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, texture->lut_table_width);
+
+ // give the card a hint
+ glTexSubImage2D(texture->texTarget, 0, 0, 0, texture->lut_table_width, texture->lut_table_height,
+ GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, texsource->palette );
+ }
+ pfn_glActiveTexture(GL_TEXTURE0);
+ glBindTexture(texture->texTarget, texture->texture);
+
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, texture->texinfo.rowpixels);
+
+ // and upload the image
+ if(texture->format!=SDL_TEXFORMAT_PALETTE16)
+ {
+ glTexSubImage2D(texture->texTarget, 0, 0, 0, texture->rawwidth, texture->rawheight,
+ texture->texProperties[SDL_TEXFORMAT_FORMAT],
+ texture->texProperties[SDL_TEXFORMAT_TYPE], texture->data);
+ }
+ else
+ {
+ glTexSubImage2D(texture->texTarget, 0, 0, 0, texture->rawwidth, texture->rawheight,
+ GL_ALPHA, GL_UNSIGNED_SHORT, texture->data);
+ }
+ }
+ else if ( texture->type == TEXTURE_TYPE_DYNAMIC )
+ {
+ glBindTexture(texture->texTarget, texture->texture);
+
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, texture->rawwidth);
+
+ // unmap the buffer from the CPU space so it can DMA
+ pfn_glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER_ARB);
+
+ // kick off the DMA
+ glTexSubImage2D(texture->texTarget, 0, 0, 0, texture->rawwidth, texture->rawheight,
+ texture->texProperties[SDL_TEXFORMAT_FORMAT],
+ texture->texProperties[SDL_TEXFORMAT_TYPE], NULL);
+ }
+ else
+ {
+ glBindTexture(texture->texTarget, texture->texture);
+
+ // give the card a hint
+ if (texture->nocopy)
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, texture->texinfo.rowpixels);
+ else
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, texture->rawwidth);
+
+ // and upload the image
+ glTexSubImage2D(texture->texTarget, 0, 0, 0, texture->rawwidth, texture->rawheight,
+ texture->texProperties[SDL_TEXFORMAT_FORMAT],
+ texture->texProperties[SDL_TEXFORMAT_TYPE], texture->data);
+ }
+}
+
+//============================================================
+// texture_find
+//============================================================
+
+static texture_info *texture_find(sdl_info *sdl, const render_primitive *prim)
+{
+ HashT texhash = texture_compute_hash(&prim->texture, prim->flags);
+ texture_info *texture;
+
+ // find a match
+ for (texture = sdl->texlist; texture != NULL; texture = texture->next)
+ if (texture->hash == texhash &&
+ texture->texinfo.base == prim->texture.base &&
+ texture->texinfo.width == prim->texture.width &&
+ texture->texinfo.height == prim->texture.height &&
+ texture->texinfo.rowpixels == prim->texture.rowpixels &&
+ ((texture->flags ^ prim->flags) & (PRIMFLAG_BLENDMODE_MASK | PRIMFLAG_TEXFORMAT_MASK)) == 0)
+ return texture;
+
+ // nothing found
+ return NULL;
+}
+
+//============================================================
+// texture_update
+//============================================================
+
+static void texture_coord_update(sdl_window_info *window,
+ texture_info *texture, const render_primitive *prim, int shaderIdx)
+{
+ sdl_info *sdl = (sdl_info *) window->dxdata;
+ float ustart, ustop; // beginning/ending U coordinates
+ float vstart, vstop; // beginning/ending V coordinates
+ float du, dv;
+
+ if ( texture->type != TEXTURE_TYPE_SHADER ||
+ ( texture->type == TEXTURE_TYPE_SHADER && shaderIdx<=sdl->glsl_program_mb2sc ) )
+ {
+ // compute the U/V scale factors
+ if (texture->borderpix)
+ {
+ int unscaledwidth = (texture->rawwidth_create-2) / texture->xprescale + 2;
+ int unscaledheight = (texture->rawheight_create-2) / texture->yprescale + 2;
+ ustart = 1.0f / (float)(unscaledwidth);
+ ustop = (float)(prim->texture.width + 1) / (float)(unscaledwidth);
+ vstart = 1.0f / (float)(unscaledheight);
+ vstop = (float)(prim->texture.height + 1) / (float)(unscaledheight);
+ }
+ else
+ {
+ ustart = 0.0f;
+ ustop = (float)(prim->texture.width*texture->xprescale) / (float)texture->rawwidth_create;
+ vstart = 0.0f;
+ vstop = (float)(prim->texture.height*texture->yprescale) / (float)texture->rawheight_create;
+ }
+ }
+ else if ( texture->type == TEXTURE_TYPE_SHADER && shaderIdx>sdl->glsl_program_mb2sc )
+ {
+ int surf_w_pow2 = get_valid_pow2_value (window->width, texture->texpow2);
+ int surf_h_pow2 = get_valid_pow2_value (window->height, texture->texpow2);
+
+ ustart = 0.0f;
+ ustop = (float)(window->width) / (float)surf_w_pow2;
+ vstart = 0.0f;
+ vstop = (float)(window->height) / (float)surf_h_pow2;
+ }
+ else
+ {
+ assert(0); // ??
+ }
+
+ du = ustop - ustart;
+ dv = vstop - vstart;
+
+ if ( texture->texTarget == GL_TEXTURE_RECTANGLE_ARB )
+ {
+ // texture coordinates for TEXTURE_RECTANGLE are 0,0 -> w,h
+ // rather than 0,0 -> 1,1 as with normal OpenGL texturing
+ du *= (float)texture->rawwidth;
+ dv *= (float)texture->rawheight;
+ }
+
+ if ( texture->type == TEXTURE_TYPE_SHADER && shaderIdx!=sdl->glsl_program_mb2sc )
+ {
+ // 1:1 tex coord CCW (0/0) (1/0) (1/1) (0/1)
+ // we must go CW here due to the mame bitmap order
+ texture->texCoord[0]=ustart + du * 0.0f;
+ texture->texCoord[1]=vstart + dv * 1.0f;
+ texture->texCoord[2]=ustart + du * 1.0f;
+ texture->texCoord[3]=vstart + dv * 1.0f;
+ texture->texCoord[4]=ustart + du * 1.0f;
+ texture->texCoord[5]=vstart + dv * 0.0f;
+ texture->texCoord[6]=ustart + du * 0.0f;
+ texture->texCoord[7]=vstart + dv * 0.0f;
+ }
+ else
+ {
+ // transformation: mamebm -> scrn
+ texture->texCoord[0]=ustart + du * prim->texcoords.tl.u;
+ texture->texCoord[1]=vstart + dv * prim->texcoords.tl.v;
+ texture->texCoord[2]=ustart + du * prim->texcoords.tr.u;
+ texture->texCoord[3]=vstart + dv * prim->texcoords.tr.v;
+ texture->texCoord[4]=ustart + du * prim->texcoords.br.u;
+ texture->texCoord[5]=vstart + dv * prim->texcoords.br.v;
+ texture->texCoord[6]=ustart + du * prim->texcoords.bl.u;
+ texture->texCoord[7]=vstart + dv * prim->texcoords.bl.v;
+ }
+}
+
+static void texture_mpass_flip(sdl_info *sdl, texture_info *texture, int shaderIdx)
+{
+ UINT32 mpass_src_idx = texture->mpass_dest_idx;
+
+ texture->mpass_dest_idx = (mpass_src_idx+1) % 2;
+
+ if ( shaderIdx>0 )
+ {
+ int uniform_location;
+ uniform_location = pfn_glGetUniformLocationARB(sdl->glsl_program[shaderIdx], "mpass_texture");
+ pfn_glUniform1iARB(uniform_location, texture->mpass_textureunit[mpass_src_idx]-GL_TEXTURE0);
+ GL_CHECK_ERROR_NORMAL();
+ }
+
+ pfn_glActiveTexture(texture->mpass_textureunit[mpass_src_idx]);
+ if ( shaderIdx<=sdl->glsl_program_mb2sc )
+ {
+ glBindTexture(texture->texTarget, texture->mpass_texture_mamebm[mpass_src_idx]);
+ }
+ else
+ {
+ glBindTexture(texture->texTarget, texture->mpass_texture_scrn[mpass_src_idx]);
+ }
+ pfn_glActiveTexture(texture->mpass_textureunit[texture->mpass_dest_idx]);
+ glBindTexture(texture->texTarget, 0);
+
+ pfn_glActiveTexture(texture->mpass_textureunit[texture->mpass_dest_idx]);
+
+ if ( shaderIdx<sdl->glsl_program_num-1 )
+ {
+ if ( shaderIdx>=sdl->glsl_program_mb2sc )
+ {
+ glBindTexture(texture->texTarget, texture->mpass_texture_scrn[texture->mpass_dest_idx]);
+ pfn_glBindFramebuffer(GL_FRAMEBUFFER_EXT, texture->mpass_fbo_scrn[texture->mpass_dest_idx]);
+ }
+ else
+ {
+ glBindTexture(texture->texTarget, texture->mpass_texture_mamebm[texture->mpass_dest_idx]);
+ pfn_glBindFramebuffer(GL_FRAMEBUFFER_EXT, texture->mpass_fbo_mamebm[texture->mpass_dest_idx]);
+ }
+
+ if ( shaderIdx==0 )
+ {
+ glPushAttrib(GL_VIEWPORT_BIT);
+ GL_CHECK_ERROR_NORMAL();
+ glViewport(0.0, 0.0, (GLsizei)texture->rawwidth, (GLsizei)texture->rawheight);
+ }
+ else if ( shaderIdx==sdl->glsl_program_mb2sc )
+ {
+ assert ( sdl->glsl_program_mb2sc < sdl->glsl_program_num-1 );
+ glPopAttrib(); // glViewport(0.0, 0.0, (GLsizei)window->width, (GLsizei)window->height)
+ GL_CHECK_ERROR_NORMAL();
+ }
+ glClear(GL_COLOR_BUFFER_BIT); // make sure the whole texture is redrawn ..
+ }
+ else
+ {
+ glBindTexture(texture->texTarget, 0);
+ pfn_glBindFramebuffer(GL_FRAMEBUFFER_EXT, 0);
+
+ if ( sdl->glsl_program_mb2sc == sdl->glsl_program_num-1 )
+ {
+ glPopAttrib(); // glViewport(0.0, 0.0, (GLsizei)window->width, (GLsizei)window->height)
+ GL_CHECK_ERROR_NORMAL();
+ }
+
+ pfn_glActiveTexture(GL_TEXTURE0);
+ glBindTexture(texture->texTarget, 0);
+ }
+}
+
+static void texture_shader_update(sdl_window_info *window, texture_info *texture, int shaderIdx)
+{
+ sdl_info *sdl = (sdl_info *) window->dxdata;
+ if ( !texture->lut_texture )
+ {
+ int uniform_location, scrnum;
+ render_container *container;
+ GLfloat vid_attributes[4]; // gamma, contrast, brightness, effect
+ const device_config *screen;
+
+ assert ( sdl->glsl_vid_attributes && texture->format!=SDL_TEXFORMAT_PALETTE16 );
+
+ scrnum = 0;
+ container = (render_container *)NULL;
+ for (screen = video_screen_first(window->machine->config); screen != NULL; screen = video_screen_next(screen))
+ {
+ if (scrnum == window->start_viewscreen)
+ {
+ container = render_container_get_screen(screen);
+ }
+
+ scrnum++;
+ }
+
+ if (container!=NULL)
+ {
+ render_container_user_settings settings;
+ render_container_get_user_settings(container, &settings);
+ //FIXME: Intended behaviour
+#if 1
+ vid_attributes[0] = options_get_float(mame_options(), OPTION_GAMMA);
+ vid_attributes[1] = options_get_float(mame_options(), OPTION_CONTRAST);
+ vid_attributes[2] = options_get_float(mame_options(), OPTION_BRIGHTNESS);
+#else
+ vid_attributes[0] = settings.gamma;
+ vid_attributes[1] = settings.contrast;
+ vid_attributes[2] = settings.brightness;
+#endif
+ vid_attributes[3] = 0.0f;
+ uniform_location = pfn_glGetUniformLocationARB(sdl->glsl_program[shaderIdx], "vid_attributes");
+ pfn_glUniform4fvARB(uniform_location, 1, &(vid_attributes[shaderIdx]));
+ if ( GL_CHECK_ERROR_QUIET() ) {
+ mame_printf_verbose("GLSL: could not set 'vid_attributes' for shader prog idx %d\n", shaderIdx);
+ }
+ }
+ else
+ {
+ mame_printf_verbose("GLSL: could not get render container for screen %d\n", window->start_viewscreen);
+ }
+ }
+}
+
+static texture_info * texture_update(sdl_window_info *window, const render_primitive *prim, int shaderIdx)
+{
+ sdl_info *sdl = (sdl_info *) window->dxdata;
+ texture_info *texture = texture_find(sdl, prim);
+ int texBound = 0;
+
+ // if we didn't find one, create a new texture
+ if (texture == NULL && prim->texture.base != NULL)
+ {
+ texture = texture_create(window, &prim->texture, prim->flags);
+
+ }
+ else if (texture != NULL)
+ {
+ if ( texture->type == TEXTURE_TYPE_SHADER )
+ {
+ pfn_glUseProgramObjectARB(sdl->glsl_program[shaderIdx]); // back to our shader
+ }
+ else if ( texture->type == TEXTURE_TYPE_DYNAMIC )
+ {
+ assert ( sdl->usepbo ) ;
+ pfn_glBindBuffer( GL_PIXEL_UNPACK_BUFFER_ARB, texture->pbo);
+ glEnable(texture->texTarget);
+ }
+ else
+ {
+ glEnable(texture->texTarget);
+ }
+ }
+
+ if (texture != NULL)
+ {
+ if ( texture->type == TEXTURE_TYPE_SHADER )
+ {
+ texture_shader_update(window, texture, shaderIdx);
+ if ( sdl->glsl_program_num>1 )
+ {
+ texture_mpass_flip(sdl, texture, shaderIdx);
+ }
+ }
+
+ if ( shaderIdx==0 ) // redundant for subsequent multipass shader
+ {
+ if (prim->texture.base != NULL && texture->texinfo.seqid != prim->texture.seqid)
+ {
+ texture->texinfo.seqid = prim->texture.seqid;
+
+ // if we found it, but with a different seqid, copy the data
+ texture_set_data(texture, &prim->texture);
+ texBound=1;
+ }
+ }
+
+ if (!texBound) {
+ glBindTexture(texture->texTarget, texture->texture);
+ }
+ texture_coord_update(window, texture, prim, shaderIdx);
+
+ glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+ if(sdl->usevbo)
+ {
+ pfn_glBindBuffer( GL_ARRAY_BUFFER_ARB, texture->texCoordBufferName );
+ // Load The Data
+ pfn_glBufferSubData( GL_ARRAY_BUFFER_ARB, 0, 4*2*sizeof(GLfloat), texture->texCoord );
+ glTexCoordPointer( 2, GL_FLOAT, 0, (char *) NULL ); // we are using ARB VBO buffers
+ }
+ else
+ {
+ glTexCoordPointer(2, GL_FLOAT, 0, texture->texCoord);
+ }
+ }
+
+ return texture;
+}
+
+static void texture_disable(sdl_info *sdl, texture_info * texture)
+{
+ if ( texture->type == TEXTURE_TYPE_SHADER )
+ {
+ assert ( sdl->useglsl );
+ pfn_glUseProgramObjectARB(0); // back to fixed function pipeline
+ } else if ( texture->type == TEXTURE_TYPE_DYNAMIC )
+ {
+ pfn_glBindBuffer( GL_PIXEL_UNPACK_BUFFER_ARB, 0);
+ glDisable(texture->texTarget);
+ } else {
+ glDisable(texture->texTarget);
+ }
+}
+
+static void texture_all_disable(sdl_info *sdl)
+{
+ if ( sdl->useglsl )
+ {
+ pfn_glUseProgramObjectARB(0); // back to fixed function pipeline
+
+ pfn_glActiveTexture(GL_TEXTURE3);
+ glBindTexture(GL_TEXTURE_2D, 0);
+ if ( sdl->usefbo ) pfn_glBindFramebuffer(GL_FRAMEBUFFER_EXT, 0);
+ pfn_glActiveTexture(GL_TEXTURE2);
+ glBindTexture(GL_TEXTURE_2D, 0);
+ if ( sdl->usefbo ) pfn_glBindFramebuffer(GL_FRAMEBUFFER_EXT, 0);
+ pfn_glActiveTexture(GL_TEXTURE1);
+ glBindTexture(GL_TEXTURE_2D, 0);
+ if ( sdl->usefbo ) pfn_glBindFramebuffer(GL_FRAMEBUFFER_EXT, 0);
+ pfn_glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, 0);
+ if ( sdl->usefbo ) pfn_glBindFramebuffer(GL_FRAMEBUFFER_EXT, 0);
+ }
+ glBindTexture(GL_TEXTURE_RECTANGLE_ARB, 0);
+
+ if(sdl->usetexturerect)
+ {
+ glDisable(GL_TEXTURE_RECTANGLE_ARB);
+ }
+ glDisable(GL_TEXTURE_2D);
+
+ glDisableClientState(GL_TEXTURE_COORD_ARRAY);
+ if(sdl->usevbo)
+ {
+ pfn_glBindBuffer( GL_ARRAY_BUFFER_ARB, 0); // unbind ..
+ }
+ if ( sdl->usepbo )
+ {
+ pfn_glBindBuffer( GL_PIXEL_UNPACK_BUFFER_ARB, 0);
+ }
+}
+
+static void drawogl_destroy_all_textures(sdl_window_info *window)
+{
+ sdl_info *sdl = (sdl_info *) window->dxdata;
+ texture_info *next_texture=NULL, *texture = NULL;
+ int lock=FALSE;
+
+ if (sdl == NULL)
+ return;
+
+ if ( !sdl->initialized )
+ return;
+
+#if (SDL_VERSION_ATLEAST(1,3,0))
+ SDL_GL_MakeCurrent(window->window_id, sdl->gl_context_id);
+#endif
+
+ if(window->primlist && window->primlist->lock)
+ {
+ lock=TRUE;
+ osd_lock_acquire(window->primlist->lock);
+ }
+
+ texture = sdl->texlist;
+ glFinish();
+
+ texture_all_disable(sdl);
+ glFinish();
+ glDisableClientState(GL_VERTEX_ARRAY);
+
+ while (texture)
+ {
+ next_texture = texture->next;
+
+ if(sdl->usevbo)
+ {
+ pfn_glDeleteBuffers( 1, &(texture->texCoordBufferName) );
+ texture->texCoordBufferName=0;
+ }
+
+ if(sdl->usepbo && texture->pbo)
+ {
+ pfn_glDeleteBuffers( 1, (GLuint *)&(texture->pbo) );
+ texture->pbo=0;
+ }
+
+ if( sdl->glsl_program_num > 1 )
+ {
+ assert(sdl->usefbo);
+ pfn_glDeleteFramebuffers(2, (GLuint *)&texture->mpass_fbo_mamebm[0]);
+ glDeleteTextures(2, (GLuint *)&texture->mpass_texture_mamebm[0]);
+ }
+
+ if ( sdl->glsl_program_mb2sc < sdl->glsl_program_num - 1 )
+ {
+ assert(sdl->usefbo);
+ pfn_glDeleteFramebuffers(2, (GLuint *)&texture->mpass_fbo_scrn[0]);
+ glDeleteTextures(2, (GLuint *)&texture->mpass_texture_scrn[0]);
+ }
+
+ if(texture->lut_texture)
+ glDeleteTextures(1, (GLuint *)&texture->lut_texture);
+
+ glDeleteTextures(1, (GLuint *)&texture->texture);
+ if ( texture->data_own )
+ {
+ free(texture->data);
+ texture->data=NULL;
+ texture->data_own=FALSE;
+ }
+ free(texture);
+ texture = next_texture;
+ }
+ sdl->texlist = NULL;
+
+ if ( sdl->useglsl )
+ {
+ glsl_shader_free(sdl->glsl);
+ sdl->glsl = NULL;
+ }
+
+ sdl->initialized = 0;
+
+ if (lock)
+ osd_lock_release(window->primlist->lock);
+}
+
+//============================================================
+// TEXCOPY FUNCS
+//============================================================
+
+static void drawogl_window_clear(sdl_window_info *window)
+{
+ sdl_info *sdl = (sdl_info *) window->dxdata;
+
+ //FIXME: Handled in drawogl_window_draw as well
+ sdl->blittimer = 2;
+}
+
+
+//============================================================
+// TEXCOPY FUNCS
+//============================================================
+
+#include "texcopy.c"
diff --git a/src/osd/sdl/drawsdl.c b/src/osd/sdl/drawsdl.c
new file mode 100644
index 00000000000..06fcc1d2319
--- /dev/null
+++ b/src/osd/sdl/drawsdl.c
@@ -0,0 +1,1131 @@
+//============================================================
+//
+// drawsdl.c - SDL software and OpenGL implementation
+//
+// Copyright (c) 1996-2010, Nicola Salmoria and the MAME Team.
+// Visit http://mamedev.org for licensing and usage restrictions.
+//
+// SDLMAME by Olivier Galibert and R. Belmont
+//
+//============================================================
+
+// standard C headers
+#include <math.h>
+#include <stdio.h>
+
+// MAME headers
+#include "emu.h"
+#include "ui.h"
+
+// standard SDL headers
+#include <SDL/SDL.h>
+
+// OSD headers
+#include "osdsdl.h"
+#include "window.h"
+
+//============================================================
+// DEBUGGING
+//============================================================
+
+//============================================================
+// CONSTANTS
+//============================================================
+
+//============================================================
+// MACROS
+//============================================================
+
+//#define IS_YUV_MODE(_m) ((_m) >= VIDEO_SCALE_MODE_YV12 && (_m) <= VIDEO_SCALE_MODE_YUY2X2)
+
+//============================================================
+// TYPES
+//============================================================
+
+typedef struct _sdl_scale_mode sdl_scale_mode;
+
+/* sdl_info is the information about SDL for the current screen */
+typedef struct _sdl_info sdl_info;
+struct _sdl_info
+{
+ INT32 blittimer;
+ UINT32 extra_flags;
+
+#if (SDL_VERSION_ATLEAST(1,3,0))
+ SDL_TextureID texture_id;
+#else
+ // SDL surface
+ SDL_Surface *sdlsurf;
+ SDL_Overlay *yuvsurf;
+#endif
+
+ // YUV overlay
+ UINT32 *yuv_lookup;
+ UINT16 *yuv_bitmap;
+
+ // if we leave scaling to SDL and the underlying driver, this
+ // is the render_target_width/height to use
+
+ int hw_scale_width;
+ int hw_scale_height;
+ int last_hofs;
+ int last_vofs;
+ int old_blitwidth;
+ int old_blitheight;
+
+ // shortcut to scale mode info
+
+ const sdl_scale_mode *scale_mode;
+};
+
+struct _sdl_scale_mode
+{
+ const char *name;
+ int is_scale; /* Scale mode? */
+ int is_yuv; /* Yuv mode? */
+ int mult_w; /* Width multiplier */
+ int mult_h; /* Height multiplier */
+#if (!SDL_VERSION_ATLEAST(1,3,0))
+ int extra_flags; /* Texture/surface flags */
+#else
+ int sdl_scale_mode; /* sdl 1.3 scale mode */
+#endif
+ int pixel_format; /* Pixel/Overlay format */
+ void (*yuv_blit)(UINT16 *bitmap, sdl_info *sdl, UINT8 *ptr, int pitch);
+};
+
+//============================================================
+// INLINES
+//============================================================
+
+//============================================================
+// PROTOTYPES
+//============================================================
+
+// core functions
+static void drawsdl_exit(void);
+static void drawsdl_attach(sdl_draw_info *info, sdl_window_info *window);
+static int drawsdl_window_create(sdl_window_info *window, int width, int height);
+static void drawsdl_window_resize(sdl_window_info *window, int width, int height);
+static void drawsdl_window_destroy(sdl_window_info *window);
+static const render_primitive_list *drawsdl_window_get_primitives(sdl_window_info *window);
+static int drawsdl_window_draw(sdl_window_info *window, UINT32 dc, int update);
+static void drawsdl_destroy_all_textures(sdl_window_info *window);
+static void drawsdl_window_clear(sdl_window_info *window);
+static int drawsdl_xy_to_render_target(sdl_window_info *window, int x, int y, int *xt, int *yt);
+
+#if (SDL_VERSION_ATLEAST(1,3,0))
+static void setup_texture(sdl_window_info *window, int tempwidth, int tempheight);
+#endif
+
+// soft rendering
+static void drawsdl_rgb888_draw_primitives(const render_primitive *primlist, void *dstdata, UINT32 width, UINT32 height, UINT32 pitch);
+static void drawsdl_bgr888_draw_primitives(const render_primitive *primlist, void *dstdata, UINT32 width, UINT32 height, UINT32 pitch);
+static void drawsdl_rgb565_draw_primitives(const render_primitive *primlist, void *dstdata, UINT32 width, UINT32 height, UINT32 pitch);
+static void drawsdl_rgb555_draw_primitives(const render_primitive *primlist, void *dstdata, UINT32 width, UINT32 height, UINT32 pitch);
+
+// YUV overlays
+
+static void drawsdl_yuv_init(sdl_info *sdl);
+static void yuv_RGB_to_YV12(UINT16 *bitmap, sdl_info *sdl, UINT8 *ptr, int pitch);
+static void yuv_RGB_to_YV12X2(UINT16 *bitmap, sdl_info *sdl, UINT8 *ptr, int pitch);
+static void yuv_RGB_to_YUY2(UINT16 *bitmap, sdl_info *sdl, UINT8 *ptr, int pitch);
+static void yuv_RGB_to_YUY2X2(UINT16 *bitmap, sdl_info *sdl, UINT8 *ptr, int pitch);
+
+// Static declarations
+
+#if (!SDL_VERSION_ATLEAST(1,3,0))
+static int shown_video_info = 0;
+
+static const sdl_scale_mode scale_modes[] =
+{
+ { "none", 0, 0, 0, 0, SDL_DOUBLEBUF, 0, 0 },
+ { "async", 0, 0, 0, 0, SDL_DOUBLEBUF | SDL_ASYNCBLIT, 0, 0 },
+ { "yv12", 1, 1, 1, 1, 0, SDL_YV12_OVERLAY, yuv_RGB_to_YV12 },
+ { "yv12x2", 1, 1, 2, 2, 0, SDL_YV12_OVERLAY, yuv_RGB_to_YV12X2 },
+ { "yuy2", 1, 1, 1, 1, 0, SDL_YUY2_OVERLAY, yuv_RGB_to_YUY2 },
+ { "yuy2x2", 1, 1, 2, 1, 0, SDL_YUY2_OVERLAY, yuv_RGB_to_YUY2X2 },
+ { NULL }
+};
+#else
+static const sdl_scale_mode scale_modes[] =
+{
+ { "none", 0, 0, 0, 0, SDL_TEXTURESCALEMODE_NONE, 0, 0 },
+ { "hwblit", 1, 0, 1, 1, SDL_TEXTURESCALEMODE_FAST, 0, 0 },
+ { "hwbest", 1, 0, 1, 1, SDL_TEXTURESCALEMODE_BEST, 0, 0 },
+ { "yv12", 1, 1, 1, 1, SDL_TEXTURESCALEMODE_NONE, SDL_PIXELFORMAT_YV12, yuv_RGB_to_YV12 },
+ { "yv12x2", 1, 1, 2, 2, SDL_TEXTURESCALEMODE_NONE, SDL_PIXELFORMAT_YV12, yuv_RGB_to_YV12X2 },
+ { "yuy2", 1, 1, 1, 1, SDL_TEXTURESCALEMODE_NONE, SDL_PIXELFORMAT_YUY2, yuv_RGB_to_YUY2 },
+ { "yuy2x2", 1, 1, 2, 1, SDL_TEXTURESCALEMODE_NONE, SDL_PIXELFORMAT_YUY2, yuv_RGB_to_YUY2X2 },
+ { NULL }
+};
+#endif
+
+//============================================================
+// drawsdl_scale_mode
+//============================================================
+
+const char *drawsdl_scale_mode_str(int index)
+{
+ const sdl_scale_mode *sm = scale_modes;
+
+ while (index>0)
+ {
+ if (sm->name == NULL)
+ return NULL;
+ index--;
+ sm++;
+ }
+ return sm->name;
+};
+
+int drawsdl_scale_mode(const char *s)
+{
+ const sdl_scale_mode *sm = scale_modes;
+ int index;
+
+ index = 0;
+ while (sm->name != NULL)
+ {
+ if (strcmp(sm->name, s) == 0)
+ return index;
+ index++;
+ sm++;
+ }
+ return -1;
+}
+
+//============================================================
+// drawsdl_init
+//============================================================
+
+int drawsdl_init(sdl_draw_info *callbacks)
+{
+ // fill in the callbacks
+ callbacks->exit = drawsdl_exit;
+ callbacks->attach = drawsdl_attach;
+
+ if (SDL_VERSION_ATLEAST(1,3,0))
+ mame_printf_verbose("Using SDL multi-window soft driver (SDL 1.3+)\n");
+ else
+ mame_printf_verbose("Using SDL single-window soft driver (SDL 1.2)\n");
+
+ return 0;
+}
+
+//============================================================
+// drawsdl_exit
+//============================================================
+
+static void drawsdl_exit(void)
+{
+}
+
+//============================================================
+// drawsdl_attach
+//============================================================
+
+static void drawsdl_attach(sdl_draw_info *info, sdl_window_info *window)
+{
+ // fill in the callbacks
+ window->create = drawsdl_window_create;
+ window->resize = drawsdl_window_resize;
+ window->get_primitives = drawsdl_window_get_primitives;
+ window->draw = drawsdl_window_draw;
+ window->destroy = drawsdl_window_destroy;
+ window->destroy_all_textures = drawsdl_destroy_all_textures;
+ window->clear = drawsdl_window_clear;
+ window->xy_to_render_target = drawsdl_xy_to_render_target;
+}
+
+//============================================================
+// drawsdl_destroy_all_textures
+//============================================================
+
+static void drawsdl_destroy_all_textures(sdl_window_info *window)
+{
+ /* nothing to be done in soft mode */
+}
+
+//============================================================
+// setup_texture for window
+//============================================================
+
+#if (SDL_VERSION_ATLEAST(1,3,0))
+static void setup_texture(sdl_window_info *window, int tempwidth, int tempheight)
+{
+ sdl_info *sdl = (sdl_info *) window->dxdata;
+ const sdl_scale_mode *sdl_sm = sdl->scale_mode;
+ SDL_DisplayMode mode;
+ UINT32 fmt;
+
+ // Determine preferred pixelformat and set up yuv if necessary
+ SDL_GetCurrentDisplayMode(&mode);
+
+ if (sdl->yuv_bitmap)
+ {
+ global_free(sdl->yuv_bitmap);
+ sdl->yuv_bitmap = NULL;
+ }
+
+ if (sdl_sm->is_scale)
+ {
+ render_target_get_minimum_size(window->target, &sdl->hw_scale_width, &sdl->hw_scale_height);
+ if (video_config.prescale)
+ {
+ sdl->hw_scale_width *= video_config.prescale;
+ sdl->hw_scale_height *= video_config.prescale;
+ }
+ }
+
+ if (sdl_sm->is_yuv)
+ sdl->yuv_bitmap = global_alloc_array(UINT16, sdl->hw_scale_width * sdl->hw_scale_height);
+
+ fmt = (sdl_sm->pixel_format ? sdl_sm->pixel_format : mode.format);
+
+ if (sdl_sm->is_scale)
+ {
+ int w = sdl->hw_scale_width * sdl_sm->mult_w;
+ int h = sdl->hw_scale_height * sdl_sm->mult_h;
+
+ sdl->texture_id = SDL_CreateTexture(fmt, SDL_TEXTUREACCESS_STREAMING, w, h);
+
+ }
+ else
+ {
+ sdl->texture_id = SDL_CreateTexture(fmt, SDL_TEXTUREACCESS_STREAMING,
+ tempwidth, tempheight);
+ }
+
+ SDL_SetTextureScaleMode(sdl->texture_id, sdl_sm->sdl_scale_mode);
+
+}
+#endif
+
+//============================================================
+// yuv_overlay_init
+//============================================================
+
+#if (!SDL_VERSION_ATLEAST(1,3,0))
+static void yuv_overlay_init(sdl_window_info *window)
+{
+ sdl_info *sdl = (sdl_info *) window->dxdata;
+ const sdl_scale_mode *sdl_sm = sdl->scale_mode;
+ int minimum_width, minimum_height;
+
+ render_target_get_minimum_size(window->target, &minimum_width, &minimum_height);
+
+ if (video_config.prescale)
+ {
+ minimum_width *= video_config.prescale;
+ minimum_height *= video_config.prescale;
+ }
+
+ if (sdl->yuvsurf != NULL)
+ {
+ SDL_FreeYUVOverlay(sdl->yuvsurf);
+ sdl->yuvsurf = NULL;
+ }
+
+ if (sdl->yuv_bitmap != NULL)
+ {
+ global_free(sdl->yuv_bitmap);
+ }
+
+ mame_printf_verbose("SDL: Creating %d x %d YUV-Overlay ...\n", minimum_width, minimum_height);
+
+ sdl->yuv_bitmap = global_alloc_array(UINT16, minimum_width*minimum_height);
+
+ sdl->yuvsurf = SDL_CreateYUVOverlay(minimum_width * sdl_sm->mult_w, minimum_height * sdl_sm->mult_h,
+ sdl_sm->pixel_format, sdl->sdlsurf);
+
+ if ( sdl->yuvsurf == NULL ) {
+ mame_printf_error("SDL: Couldn't create SDL_yuv_overlay: %s\n", SDL_GetError());
+ //return 1;
+ }
+
+ sdl->hw_scale_width = minimum_width;
+ sdl->hw_scale_height = minimum_height;
+
+ if (!shown_video_info)
+ {
+ mame_printf_verbose("YUV Mode : %s\n", sdl_sm->name);
+ mame_printf_verbose("YUV Overlay Size : %d x %d\n", minimum_width, minimum_height);
+ mame_printf_verbose("YUV Acceleration : %s\n", sdl->yuvsurf->hw_overlay ? "Hardware" : "Software");
+ shown_video_info = 1;
+ }
+}
+#endif
+
+//============================================================
+// drawsdl_show_info
+//============================================================
+
+#if (SDL_VERSION_ATLEAST(1,3,0))
+static void drawsdl_show_info(sdl_window_info *window, struct SDL_RendererInfo *render_info)
+{
+#define RF_ENTRY(x) {x, #x }
+ static struct {
+ int flag;
+ const char *name;
+ } rflist[] =
+ {
+ RF_ENTRY(SDL_RENDERER_SINGLEBUFFER),
+ RF_ENTRY(SDL_RENDERER_PRESENTCOPY),
+ RF_ENTRY(SDL_RENDERER_PRESENTFLIP2),
+ RF_ENTRY(SDL_RENDERER_PRESENTFLIP3),
+ RF_ENTRY(SDL_RENDERER_PRESENTDISCARD),
+ RF_ENTRY(SDL_RENDERER_PRESENTVSYNC),
+ RF_ENTRY(SDL_RENDERER_ACCELERATED),
+ {-1, NULL}
+ };
+ int i;
+
+ mame_printf_verbose("window: using renderer %s\n", render_info->name ? render_info->name : "<unknown>");
+ for (i = 0; rflist[i].name != NULL; i++)
+ if (render_info->flags & rflist[i].flag)
+ mame_printf_verbose("renderer: flag %s\n", rflist[i].name);
+}
+#endif
+
+//============================================================
+// drawsdl_window_create
+//============================================================
+
+static int drawsdl_window_create(sdl_window_info *window, int width, int height)
+{
+ sdl_info *sdl;
+
+ // allocate memory for our structures
+ sdl = (sdl_info *) osd_malloc(sizeof(sdl_info));
+ memset(sdl, 0, sizeof(sdl_info));
+
+ window->dxdata = sdl;
+
+ sdl->scale_mode = &scale_modes[window->scale_mode];
+
+#if (SDL_VERSION_ATLEAST(1,3,0))
+ sdl->extra_flags = (window->fullscreen ?
+ SDL_WINDOW_BORDERLESS | SDL_WINDOW_INPUT_FOCUS | SDL_WINDOW_MOUSE_FOCUS
+ | SDL_WINDOW_INPUT_GRABBED : SDL_WINDOW_RESIZABLE);
+
+ SDL_SelectVideoDisplay(window->monitor->handle);
+
+ if (window->fullscreen && video_config.switchres)
+ {
+ SDL_DisplayMode mode;
+ SDL_GetCurrentDisplayMode(&mode);
+ mode.w = width;
+ mode.h = height;
+ if (window->refresh)
+ mode.refresh_rate = window->refresh;
+ SDL_SetWindowDisplayMode(window->window_id, &mode); // Try to set mode
+ }
+ else
+ SDL_SetWindowDisplayMode(window->window_id, NULL); // Use desktop
+
+ window->window_id = SDL_CreateWindow(window->title, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
+ width, height, sdl->extra_flags);
+ SDL_ShowWindow(window->window_id);
+
+ SDL_SetWindowFullscreen(window->window_id, window->fullscreen);
+ SDL_GetWindowSize(window->window_id, &window->width, &window->height);
+ SDL_RaiseWindow(window->window_id);
+
+ /* FIXME: Bug in SDL 1.3 */
+ if (window->fullscreen)
+ SDL_SetWindowGrab(window->window_id, 1);
+
+ // create a texture
+
+ if (video_config.waitvsync)
+ SDL_CreateRenderer(window->window_id, -1, SDL_RENDERER_PRESENTFLIP2 | SDL_RENDERER_PRESENTDISCARD | SDL_RENDERER_PRESENTVSYNC);
+ else
+ SDL_CreateRenderer(window->window_id, -1, SDL_RENDERER_PRESENTFLIP2 | SDL_RENDERER_PRESENTDISCARD);
+
+ SDL_SelectRenderer(window->window_id);
+
+ {
+ struct SDL_RendererInfo render_info;
+ SDL_GetRendererInfo(&render_info);
+
+ drawsdl_show_info(window, &render_info);
+
+ // Check scale mode
+
+ if (sdl->scale_mode->pixel_format)
+ {
+ int i;
+ int found = 0;
+
+ for (i=0; i < render_info.num_texture_formats; i++)
+ if (sdl->scale_mode->pixel_format == render_info.texture_formats[i])
+ found = 1;
+
+ if (!found)
+ {
+ mame_printf_verbose("window: Scale mode %s not supported! Using default.\n", sdl->scale_mode->name);
+ ui_popup_time(3, "Scale mode %s not supported! Using default.", sdl->scale_mode->name);
+ sdl->scale_mode = &scale_modes[0];
+ }
+ }
+ }
+
+ setup_texture(window, width, height);
+#else
+ sdl->extra_flags = (window->fullscreen ? SDL_FULLSCREEN : SDL_RESIZABLE);
+
+ sdl->extra_flags |= sdl->scale_mode->extra_flags;
+
+ sdl->sdlsurf = SDL_SetVideoMode(width, height,
+ 0, SDL_SWSURFACE | SDL_ANYFORMAT | sdl->extra_flags);
+
+ if (!sdl->sdlsurf)
+ return 1;
+
+ window->width = sdl->sdlsurf->w;
+ window->height = sdl->sdlsurf->h;
+
+ if (sdl->scale_mode->is_yuv)
+ yuv_overlay_init(window);
+
+ // set the window title
+ SDL_WM_SetCaption(window->title, "SDLMAME");
+#endif
+ sdl->yuv_lookup = NULL;
+ sdl->blittimer = 0;
+
+ drawsdl_yuv_init(sdl);
+ return 0;
+}
+
+//============================================================
+// drawsdl_window_resize
+//============================================================
+
+static void drawsdl_window_resize(sdl_window_info *window, int width, int height)
+{
+
+#if (SDL_VERSION_ATLEAST(1,3,0))
+ SDL_SetWindowSize(window->window_id, width, height);
+ SDL_GetWindowSize(window->window_id, &window->width, &window->height);
+
+#else
+ sdl_info *sdl = (sdl_info *) window->dxdata;
+
+ if (sdl->yuvsurf != NULL)
+ {
+ SDL_FreeYUVOverlay(sdl->yuvsurf);
+ sdl->yuvsurf = NULL;
+ }
+ SDL_FreeSurface(sdl->sdlsurf);
+ //printf("SetVideoMode %d %d\n", wp->resize_new_width, wp->resize_new_height);
+
+ sdl->sdlsurf = SDL_SetVideoMode(width, height, 0,
+ SDL_SWSURFACE | SDL_ANYFORMAT | sdl->extra_flags);
+ window->width = sdl->sdlsurf->w;
+ window->height = sdl->sdlsurf->h;
+
+ if (sdl->scale_mode->is_yuv)
+ {
+ yuv_overlay_init(window);
+ }
+
+#endif
+}
+
+
+//============================================================
+// drawsdl_window_destroy
+//============================================================
+
+static void drawsdl_window_destroy(sdl_window_info *window)
+{
+ sdl_info *sdl = (sdl_info *) window->dxdata;
+
+ // skip if nothing
+ if (sdl == NULL)
+ return;
+
+#if (SDL_VERSION_ATLEAST(1,3,0))
+ SDL_SelectRenderer(window->window_id);
+ SDL_DestroyTexture(sdl->texture_id);
+ //SDL_DestroyRenderer(window->window_id);
+ SDL_DestroyWindow(window->window_id);
+#else
+ if (sdl->yuvsurf != NULL)
+ {
+ SDL_FreeYUVOverlay(sdl->yuvsurf);
+ sdl->yuvsurf = NULL;
+ }
+
+ if (sdl->sdlsurf)
+ {
+ SDL_FreeSurface(sdl->sdlsurf);
+ sdl->sdlsurf = NULL;
+ }
+#endif
+ // free the memory in the window
+
+ if (sdl->yuv_lookup != NULL)
+ {
+ global_free(sdl->yuv_lookup);
+ sdl->yuv_lookup = NULL;
+ }
+ if (sdl->yuv_bitmap != NULL)
+ {
+ global_free(sdl->yuv_bitmap);
+ sdl->yuv_bitmap = NULL;
+ }
+ osd_free(sdl);
+ window->dxdata = NULL;
+}
+
+//============================================================
+// drawsdl_window_clear
+//============================================================
+
+static void drawsdl_window_clear(sdl_window_info *window)
+{
+ sdl_info *sdl = (sdl_info *) window->dxdata;
+
+ sdl->blittimer = 3;
+}
+
+//============================================================
+// drawsdl_xy_to_render_target
+//============================================================
+
+static int drawsdl_xy_to_render_target(sdl_window_info *window, int x, int y, int *xt, int *yt)
+{
+ sdl_info *sdl = (sdl_info *) window->dxdata;
+
+ *xt = x - sdl->last_hofs;
+ *yt = y - sdl->last_vofs;
+ if (*xt<0 || *xt >= window->blitwidth)
+ return 0;
+ if (*yt<0 || *xt >= window->blitheight)
+ return 0;
+ if (!sdl->scale_mode->is_scale)
+ {
+ return 1;
+ }
+ /* Rescale */
+ *xt = (*xt * sdl->hw_scale_width) / window->blitwidth;
+ *yt = (*yt * sdl->hw_scale_height) / window->blitheight;
+ return 1;
+}
+
+//============================================================
+// drawsdl_window_get_primitives
+//============================================================
+
+static const render_primitive_list *drawsdl_window_get_primitives(sdl_window_info *window)
+{
+ sdl_info *sdl = (sdl_info *) window->dxdata;
+
+ if ((!window->fullscreen) || (video_config.switchres))
+ {
+ sdlwindow_blit_surface_size(window, window->width, window->height);
+ }
+ else
+ {
+ sdlwindow_blit_surface_size(window, window->monitor->center_width, window->monitor->center_height);
+ }
+ if (!sdl->scale_mode->is_scale)
+ render_target_set_bounds(window->target, window->blitwidth, window->blitheight, sdlvideo_monitor_get_aspect(window->monitor));
+ else
+ render_target_set_bounds(window->target, sdl->hw_scale_width, sdl->hw_scale_height, 0);
+ return render_target_get_primitives(window->target);
+}
+
+//============================================================
+// drawsdl_window_draw
+//============================================================
+
+static int drawsdl_window_draw(sdl_window_info *window, UINT32 dc, int update)
+{
+ sdl_info *sdl = (sdl_info *) window->dxdata;
+ UINT8 *surfptr;
+ INT32 pitch;
+ int bpp;
+ Uint32 rmask, gmask, bmask, amask;
+ INT32 vofs, hofs, blitwidth, blitheight, ch, cw;
+
+ if (video_config.novideo)
+ {
+ return 0;
+ }
+
+ // if we haven't been created, just punt
+ if (sdl == NULL)
+ return 1;
+
+ // lock it if we need it
+#if (!SDL_VERSION_ATLEAST(1,3,0))
+
+ pitch = sdl->sdlsurf->pitch;
+ bpp = sdl->sdlsurf->format->BytesPerPixel;
+ rmask = sdl->sdlsurf->format->Rmask;
+ gmask = sdl->sdlsurf->format->Gmask;
+ bmask = sdl->sdlsurf->format->Bmask;
+ amask = sdl->sdlsurf->format->Amask;
+
+ if (window->blitwidth != sdl->old_blitwidth || window->blitheight != sdl->old_blitheight)
+ {
+ if (sdl->scale_mode->is_yuv)
+ yuv_overlay_init(window);
+ sdl->old_blitwidth = window->blitwidth;
+ sdl->old_blitheight = window->blitheight;
+ sdl->blittimer = 3;
+ }
+
+ if (SDL_MUSTLOCK(sdl->sdlsurf)) SDL_LockSurface(sdl->sdlsurf);
+ // Clear if necessary
+
+ if (sdl->blittimer > 0)
+ {
+ memset(sdl->sdlsurf->pixels, 0, window->height * sdl->sdlsurf->pitch);
+ sdl->blittimer--;
+ }
+
+
+ if (sdl->scale_mode->is_yuv)
+ {
+ SDL_LockYUVOverlay(sdl->yuvsurf);
+ surfptr = sdl->yuvsurf->pixels[0]; // (UINT8 *) sdl->yuv_bitmap;
+ pitch = sdl->yuvsurf->pitches[0]; // (UINT8 *) sdl->yuv_bitmap;
+ }
+ else
+ surfptr = (UINT8 *)sdl->sdlsurf->pixels;
+#else
+ SDL_SelectRenderer(window->window_id);
+
+ if (window->blitwidth != sdl->old_blitwidth || window->blitheight != sdl->old_blitheight)
+ {
+ SDL_DestroyTexture(sdl->texture_id);
+ setup_texture(window, window->blitwidth, window->blitheight);
+ sdl->old_blitwidth = window->blitwidth;
+ sdl->old_blitheight = window->blitheight;
+ sdl->blittimer = 3;
+ }
+
+ {
+ Uint32 format;
+ int access, w, h;
+
+ SDL_QueryTexture(sdl->texture_id, &format, &access, &w, &h);
+ SDL_PixelFormatEnumToMasks(format, &bpp, &rmask, &gmask, &bmask, &amask);
+ bpp = bpp / 8; /* convert to bytes per pixels */
+ }
+
+ // Clear if necessary
+ if (sdl->blittimer > 0)
+ {
+ /* SDL Underlays need alpha = 0 ! */
+ SDL_SetRenderDrawColor(0,0,0,0);
+ SDL_RenderFill(NULL);
+ //SDL_RenderFill(0,0,0,0 /*255*/,NULL);
+ sdl->blittimer--;
+ }
+
+ SDL_LockTexture(sdl->texture_id, NULL, 1, (void **) &surfptr, &pitch);
+
+#endif
+ // get ready to center the image
+ vofs = hofs = 0;
+ blitwidth = window->blitwidth;
+ blitheight = window->blitheight;
+
+ // figure out what coordinate system to use for centering - in window mode it's always the
+ // SDL surface size. in fullscreen the surface covers all monitors, so center according to
+ // the first one only
+ if ((window->fullscreen) && (!video_config.switchres))
+ {
+ ch = window->monitor->center_height;
+ cw = window->monitor->center_width;
+ }
+ else
+ {
+ ch = window->height;
+ cw = window->width;
+ }
+
+ // do not crash if the window's smaller than the blit area
+ if (blitheight > ch)
+ {
+ blitheight = ch;
+ }
+ else if (video_config.centerv)
+ {
+ vofs = (ch - window->blitheight) / 2;
+ }
+
+ if (blitwidth > cw)
+ {
+ blitwidth = cw;
+ }
+ else if (video_config.centerh)
+ {
+ hofs = (cw - window->blitwidth) / 2;
+ }
+
+ sdl->last_hofs = hofs;
+ sdl->last_vofs = vofs;
+
+ osd_lock_acquire(window->primlist->lock);
+
+ // render to it
+ if (!sdl->scale_mode->is_yuv)
+ {
+ int mamewidth, mameheight;
+
+ if (!sdl->scale_mode->is_scale)
+ {
+ mamewidth = blitwidth;
+ mameheight = blitheight;
+#if !SDL_VERSION_ATLEAST(1,3,0)
+ surfptr += ((vofs * pitch) + (hofs * bpp));
+#endif
+ }
+ else
+ {
+ mamewidth = sdl->hw_scale_width;
+ mameheight = sdl->hw_scale_height;
+ }
+ switch (rmask)
+ {
+ case 0x00ff0000:
+ drawsdl_rgb888_draw_primitives(window->primlist->head, surfptr, mamewidth, mameheight, pitch / 4);
+ break;
+
+ case 0x000000ff:
+ drawsdl_bgr888_draw_primitives(window->primlist->head, surfptr, mamewidth, mameheight, pitch / 4);
+ break;
+
+ case 0xf800:
+ drawsdl_rgb565_draw_primitives(window->primlist->head, surfptr, mamewidth, mameheight, pitch / 2);
+ break;
+
+ case 0x7c00:
+ drawsdl_rgb555_draw_primitives(window->primlist->head, surfptr, mamewidth, mameheight, pitch / 2);
+ break;
+
+ default:
+ mame_printf_error("SDL: ERROR! Unknown video mode: R=%08X G=%08X B=%08X\n", rmask, gmask, bmask);
+ break;
+ }
+ }
+ else
+ {
+ assert (sdl->yuv_bitmap != NULL);
+ assert (surfptr != NULL);
+ drawsdl_rgb555_draw_primitives(window->primlist->head, sdl->yuv_bitmap, sdl->hw_scale_width, sdl->hw_scale_height, sdl->hw_scale_width);
+ sdl->scale_mode->yuv_blit((UINT16 *)sdl->yuv_bitmap, sdl, surfptr, pitch);
+ }
+
+ osd_lock_release(window->primlist->lock);
+
+ // unlock and flip
+#if (!SDL_VERSION_ATLEAST(1,3,0))
+ if (SDL_MUSTLOCK(sdl->sdlsurf)) SDL_UnlockSurface(sdl->sdlsurf);
+ if (!sdl->scale_mode->is_yuv)
+ {
+ SDL_Flip(sdl->sdlsurf);
+ }
+ else
+ {
+ SDL_Rect r;
+
+ SDL_UnlockYUVOverlay(sdl->yuvsurf);
+ r.x=hofs;
+ r.y=vofs;
+ r.w=blitwidth;
+ r.h=blitheight;
+ SDL_DisplayYUVOverlay(sdl->yuvsurf, &r);
+ }
+#else
+ SDL_UnlockTexture(sdl->texture_id);
+ {
+ SDL_Rect r;
+
+ r.x=hofs;
+ r.y=vofs;
+ r.w=blitwidth;
+ r.h=blitheight;
+ //printf("blitwidth %d %d - %d %d\n", blitwidth, blitheight, window->width, window->height);
+ //SDL_UpdateTexture(sdl->sdltex, NULL, sdl->sdlsurf->pixels, pitch);
+ SDL_RenderCopy(sdl->texture_id, NULL, &r);
+ SDL_RenderPresent();
+ }
+#endif
+ return 0;
+}
+
+//============================================================
+// SOFTWARE RENDERING
+//============================================================
+
+#define FUNC_PREFIX(x) drawsdl_rgb888_##x
+#define PIXEL_TYPE UINT32
+#define SRCSHIFT_R 0
+#define SRCSHIFT_G 0
+#define SRCSHIFT_B 0
+#define DSTSHIFT_R 16
+#define DSTSHIFT_G 8
+#define DSTSHIFT_B 0
+
+#include "rendersw.c"
+
+#define FUNC_PREFIX(x) drawsdl_bgr888_##x
+#define PIXEL_TYPE UINT32
+#define SRCSHIFT_R 0
+#define SRCSHIFT_G 0
+#define SRCSHIFT_B 0
+#define DSTSHIFT_R 0
+#define DSTSHIFT_G 8
+#define DSTSHIFT_B 16
+
+#include "rendersw.c"
+
+#define FUNC_PREFIX(x) drawsdl_rgb565_##x
+#define PIXEL_TYPE UINT16
+#define SRCSHIFT_R 3
+#define SRCSHIFT_G 2
+#define SRCSHIFT_B 3
+#define DSTSHIFT_R 11
+#define DSTSHIFT_G 5
+#define DSTSHIFT_B 0
+
+#include "rendersw.c"
+
+#define FUNC_PREFIX(x) drawsdl_rgb555_##x
+#define PIXEL_TYPE UINT16
+#define SRCSHIFT_R 3
+#define SRCSHIFT_G 3
+#define SRCSHIFT_B 3
+#define DSTSHIFT_R 10
+#define DSTSHIFT_G 5
+#define DSTSHIFT_B 0
+
+#include "rendersw.c"
+
+//============================================================
+// YUV Blitting
+//============================================================
+
+#define CU_CLAMP(v, a, b) ((v < a)? a: ((v > b)? b: v))
+#define RGB2YUV_F(r,g,b,y,u,v) \
+ (y) = (0.299*(r) + 0.587*(g) + 0.114*(b) ); \
+ (u) = (-0.169*(r) - 0.331*(g) + 0.5*(b) + 128); \
+ (v) = (0.5*(r) - 0.419*(g) - 0.081*(b) + 128); \
+ (y) = CU_CLAMP(y,0,255); \
+ (u) = CU_CLAMP(u,0,255); \
+ (v) = CU_CLAMP(v,0,255)
+
+#define RGB2YUV(r,g,b,y,u,v) \
+ (y) = (( 8453*(r) + 16594*(g) + 3223*(b) + 524288) >> 15); \
+ (u) = (( -4878*(r) - 9578*(g) + 14456*(b) + 4210688) >> 15); \
+ (v) = (( 14456*(r) - 12105*(g) - 2351*(b) + 4210688) >> 15)
+
+#ifdef LSB_FIRST
+#define Y1MASK 0x000000FF
+#define UMASK 0x0000FF00
+#define Y2MASK 0x00FF0000
+#define VMASK 0xFF000000
+#define Y1SHIFT 0
+#define USHIFT 8
+#define Y2SHIFT 16
+#define VSHIFT 24
+#else
+#define Y1MASK 0xFF000000
+#define UMASK 0x00FF0000
+#define Y2MASK 0x0000FF00
+#define VMASK 0x000000FF
+#define Y1SHIFT 24
+#define USHIFT 16
+#define Y2SHIFT 8
+#define VSHIFT 0
+#endif
+
+#define YMASK (Y1MASK|Y2MASK)
+#define UVMASK (UMASK|VMASK)
+
+static void yuv_lookup_set(sdl_info *sdl, unsigned int pen, unsigned char red,
+ unsigned char green, unsigned char blue)
+{
+ UINT32 y,u,v;
+
+ RGB2YUV(red,green,blue,y,u,v);
+
+ /* Storing this data in YUYV order simplifies using the data for
+ YUY2, both with and without smoothing... */
+ sdl->yuv_lookup[pen]=(y<<Y1SHIFT)|(u<<USHIFT)|(y<<Y2SHIFT)|(v<<VSHIFT);
+}
+
+static void drawsdl_yuv_init(sdl_info *sdl)
+{
+ unsigned char r,g,b;
+ if (sdl->yuv_lookup == NULL)
+ sdl->yuv_lookup = global_alloc_array(UINT32, 65536);
+ for (r = 0; r < 32; r++)
+ for (g = 0; g < 32; g++)
+ for (b = 0; b < 32; b++)
+ {
+ int idx = (r << 10) | (g << 5) | b;
+ yuv_lookup_set(sdl, idx,
+ (r << 3) | (r >> 2),
+ (g << 3) | (g >> 2),
+ (b << 3) | (b >> 2));
+ }
+}
+
+static void yuv_RGB_to_YV12(UINT16 *bitmap, sdl_info *sdl, UINT8 *ptr, int pitch)
+{
+ int x, y;
+ UINT8 *dest_y;
+ UINT8 *dest_u;
+ UINT8 *dest_v;
+ UINT16 *src;
+ UINT16 *src2;
+ UINT32 *lookup = sdl->yuv_lookup;
+ UINT8 *pixels[3];
+ int u1,v1,y1,u2,v2,y2,u3,v3,y3,u4,v4,y4; /* 12 */
+
+ pixels[0] = ptr;
+ pixels[1] = ptr + pitch * sdl->hw_scale_height;
+ pixels[2] = pixels[1] + pitch * sdl->hw_scale_height / 4;
+
+ for(y=0;y<sdl->hw_scale_height;y+=2)
+ {
+ src=bitmap + (y * sdl->hw_scale_width) ;
+ src2=src + sdl->hw_scale_width;
+
+ dest_y = pixels[0] + y * pitch;
+ dest_v = pixels[1] + (y>>1) * pitch / 2;
+ dest_u = pixels[2] + (y>>1) * pitch / 2;
+
+ for(x=0;x<sdl->hw_scale_width;x+=2)
+ {
+ v1 = lookup[src[x]];
+ y1 = (v1>>Y1SHIFT) & 0xff;
+ u1 = (v1>>USHIFT) & 0xff;
+ v1 = (v1>>VSHIFT) & 0xff;
+
+ v2 = lookup[src[x+1]];
+ y2 = (v2>>Y1SHIFT) & 0xff;
+ u2 = (v2>>USHIFT) & 0xff;
+ v2 = (v2>>VSHIFT) & 0xff;
+
+ v3 = lookup[src2[x]];
+ y3 = (v3>>Y1SHIFT) & 0xff;
+ u3 = (v3>>USHIFT) & 0xff;
+ v3 = (v3>>VSHIFT) & 0xff;
+
+ v4 = lookup[src2[x+1]];
+ y4 = (v4>>Y1SHIFT) & 0xff;
+ u4 = (v4>>USHIFT) & 0xff;
+ v4 = (v4>>VSHIFT) & 0xff;
+
+ dest_y[x] = y1;
+ dest_y[x+pitch] = y3;
+ dest_y[x+1] = y2;
+ dest_y[x+pitch+1] = y4;
+
+ dest_u[x>>1] = (u1+u2+u3+u4)/4;
+ dest_v[x>>1] = (v1+v2+v3+v4)/4;
+
+ }
+ }
+}
+
+static void yuv_RGB_to_YV12X2(UINT16 *bitmap, sdl_info *sdl, UINT8 *ptr, int pitch)
+{
+ /* this one is used when scale==2 */
+ unsigned int x,y;
+ UINT16 *dest_y;
+ UINT8 *dest_u;
+ UINT8 *dest_v;
+ UINT16 *src;
+ int u1,v1,y1;
+ UINT8 *pixels[3];
+
+ pixels[0] = ptr;
+ pixels[1] = ptr + pitch * sdl->hw_scale_height * 2;
+ pixels[2] = pixels[1] + pitch * sdl->hw_scale_height / 2;
+
+ for(y=0;y<sdl->hw_scale_height;y++)
+ {
+ src = bitmap + (y * sdl->hw_scale_width) ;
+
+ dest_y = (UINT16 *)(pixels[0] + 2 * y * pitch);
+ dest_v = pixels[1] + y * pitch / 2;
+ dest_u = pixels[2] + y * pitch / 2;
+ for(x=0;x<sdl->hw_scale_width;x++)
+ {
+ v1 = sdl->yuv_lookup[src[x]];
+ y1 = (v1 >> Y1SHIFT) & 0xff;
+ u1 = (v1 >> USHIFT) & 0xff;
+ v1 = (v1 >> VSHIFT) & 0xff;
+
+ dest_y[x + pitch/2] = y1 << 8 | y1;
+ dest_y[x] = y1 << 8 | y1;
+ dest_u[x] = u1;
+ dest_v[x] = v1;
+ }
+ }
+}
+
+static void yuv_RGB_to_YUY2(UINT16 *bitmap, sdl_info *sdl, UINT8 *ptr, int pitch)
+{
+ /* this one is used when scale==2 */
+ unsigned int y;
+ UINT32 *dest;
+ UINT16 *src;
+ UINT16 *end;
+ UINT32 p1,p2,uv;
+ UINT32 *lookup = sdl->yuv_lookup;
+ int yuv_pitch = pitch/4;
+
+ for(y=0;y<sdl->hw_scale_height;y++)
+ {
+ src=bitmap + (y * sdl->hw_scale_width) ;
+ end=src+sdl->hw_scale_width;
+
+ dest = (UINT32 *) ptr;
+ dest += y * yuv_pitch;
+ for(; src<end; src+=2)
+ {
+ p1 = lookup[src[0]];
+ p2 = lookup[src[1]];
+ uv = (p1&UVMASK)>>1;
+ uv += (p2&UVMASK)>>1;
+ *dest++ = (p1&Y1MASK)|(p2&Y2MASK)|(uv&UVMASK);
+ }
+ }
+}
+
+static void yuv_RGB_to_YUY2X2(UINT16 *bitmap, sdl_info *sdl, UINT8 *ptr, int pitch)
+{
+ /* this one is used when scale==2 */
+ unsigned int y;
+ UINT32 *dest;
+ UINT16 *src;
+ UINT16 *end;
+ UINT32 *lookup = sdl->yuv_lookup;
+ int yuv_pitch = pitch / 4;
+
+ for(y=0;y<sdl->hw_scale_height;y++)
+ {
+ src=bitmap + (y * sdl->hw_scale_width) ;
+ end=src+sdl->hw_scale_width;
+
+ dest = (UINT32 *) ptr;
+ dest += (y * yuv_pitch);
+ for(; src<end; src++)
+ {
+ dest[0] = lookup[src[0]];
+ dest++;
+ }
+ }
+}
diff --git a/src/osd/sdl/dview.c b/src/osd/sdl/dview.c
new file mode 100644
index 00000000000..43991824706
--- /dev/null
+++ b/src/osd/sdl/dview.c
@@ -0,0 +1,408 @@
+
+#include "dview.h"
+#include <gconf/gconf-client.h>
+
+G_DEFINE_TYPE(DView, dview, GTK_TYPE_CONTAINER);
+
+static gboolean dview_expose(GtkWidget *wdv, GdkEventExpose *event)
+{
+ const debug_view_char *viewdata;
+ DView *dv = DVIEW(wdv);
+ DViewClass *dvc = DVIEW_GET_CLASS(dv);
+ debug_view_xy vsize;
+ UINT32 i, j, xx, yy;
+ GdkColor bg, fg;
+
+ vsize = debug_view_get_visible_size(dv->dw);
+
+ bg.red = bg.green = bg.blue = 0xffff;
+ gdk_gc_set_rgb_fg_color(dv->gc, &bg);
+ gdk_draw_rectangle(GDK_DRAWABLE(wdv->window), dv->gc, TRUE, 0, 0, wdv->allocation.width - (dv->vs ? dv->vsz : 0), wdv->allocation.height - (dv->hs ? dv->hsz : 0));
+
+ if(dv->hs && dv->vs) {
+ gdk_gc_set_foreground(dv->gc, &wdv->style->bg[GTK_STATE_NORMAL]);
+ gdk_draw_rectangle(GDK_DRAWABLE(wdv->window), dv->gc, TRUE,
+ wdv->allocation.width - dv->vsz, wdv->allocation.height - dv->hsz,
+ dv->vsz, dv->hsz);
+ }
+
+ viewdata = debug_view_get_chars(dv->dw);
+
+ yy = wdv->style->ythickness;
+ for(j=0; j<vsize.y; j++) {
+ xx = wdv->style->xthickness;
+ for(i=0; i<vsize.x; i++) {
+ unsigned char attr = viewdata->attrib;
+ char s[3];
+ unsigned char v = viewdata->byte;
+ if(v < 128) {
+ s[0] = v;
+ s[1] = 0;
+ } else {
+ s[0] = 0xc0 | (v>>6);
+ s[1] = 0x80 | (v & 0x3f);
+ s[2] = 0;
+ }
+
+ bg.red = bg.green = bg.blue = 0xffff;
+ fg.red = fg.green = fg.blue = 0;
+
+ if(attr & DCA_ANCILLARY)
+ bg.red = bg.green = bg.blue = 0xe0e0;
+ if(attr & DCA_SELECTED) {
+ bg.red = 0xffff;
+ bg.green = bg.blue = 0x8080;
+ }
+ if(attr & DCA_CURRENT) {
+ bg.red = bg.green = 0xffff;
+ bg.blue = 0;
+ }
+ if(attr & DCA_CHANGED) {
+ fg.red = 0xffff;
+ fg.green = fg.blue = 0;
+ }
+ if(attr & DCA_INVALID) {
+ fg.red = fg.green = 0;
+ fg.blue = 0xffff;
+ }
+ if(attr & DCA_DISABLED) {
+ fg.red = (fg.red + bg.red) >> 1;
+ fg.green = (fg.green + bg.green) >> 1;
+ fg.blue = (fg.blue + bg.blue) >> 1;
+ }
+ if(attr & DCA_COMMENT) {
+ fg.red = fg.blue = 0;
+ fg.green = 0x8080;
+ }
+
+ pango_layout_set_text(dv->playout, s, -1);
+ gdk_gc_set_rgb_fg_color(dv->gc, &bg);
+ gdk_draw_rectangle(GDK_DRAWABLE(wdv->window), dv->gc, TRUE, xx, yy, dvc->fixedfont_width, dvc->fixedfont_height);
+ gdk_gc_set_rgb_fg_color(dv->gc, &fg);
+ gdk_draw_layout(GDK_DRAWABLE(wdv->window), dv->gc, xx, yy, dv->playout);
+
+ xx += dvc->fixedfont_width;
+ viewdata++;
+ }
+ yy += dvc->fixedfont_height;
+ }
+
+ gtk_paint_shadow(wdv->style, wdv->window,
+ GTK_STATE_NORMAL, GTK_SHADOW_IN,
+ &event->area, wdv, "scrolled_window",
+ 0, 0,
+ wdv->allocation.width - (dv->vs ? dv->vsz : 0),
+ wdv->allocation.height - (dv->hs ? dv->hsz : 0));
+
+ GTK_WIDGET_CLASS(g_type_class_peek_parent(dvc))->expose_event(wdv, event);
+
+ return FALSE;
+}
+
+static void dview_hadj_changed(GtkAdjustment *adj, DView *dv)
+{
+ debug_view_xy pos;
+ UINT32 v = (UINT32)(adj->value);
+
+ pos = debug_view_get_visible_position(dv->dw);
+
+ if (v != pos.x)
+ {
+ pos.x = v;
+ debug_view_set_visible_position(dv->dw, pos);
+ gtk_widget_queue_draw(GTK_WIDGET(dv));
+ }
+}
+
+static void dview_vadj_changed(GtkAdjustment *adj, DView *dv)
+{
+ debug_view_xy pos;
+ UINT32 v = (UINT32)(adj->value);
+
+ pos = debug_view_get_visible_position(dv->dw);
+
+ if (v != pos.y)
+ {
+ pos.y = v;
+ debug_view_set_visible_position(dv->dw, pos);
+ gtk_widget_queue_draw(GTK_WIDGET(dv));
+ }
+}
+
+static void dview_realize(GtkWidget *wdv)
+{
+ GdkWindowAttr attributes;
+ gint attributes_mask;
+ DView *dv;
+
+ GTK_WIDGET_SET_FLAGS(wdv, GTK_REALIZED);
+ dv = DVIEW(wdv);
+
+ attributes.window_type = GDK_WINDOW_CHILD;
+ attributes.x = wdv->allocation.x;
+ attributes.y = wdv->allocation.y;
+ attributes.width = wdv->allocation.width;
+ attributes.height = wdv->allocation.height;
+ attributes.wclass = GDK_INPUT_OUTPUT;
+ attributes.visual = gtk_widget_get_visual(wdv);
+ attributes.colormap = gtk_widget_get_colormap(wdv);
+ attributes.event_mask = gtk_widget_get_events(wdv) | GDK_EXPOSURE_MASK;
+
+ attributes_mask = GDK_WA_X | GDK_WA_Y | GDK_WA_VISUAL | GDK_WA_COLORMAP;
+
+ wdv->window = gdk_window_new(gtk_widget_get_parent_window(wdv), &attributes, attributes_mask);
+ gdk_window_set_user_data(wdv->window, dv);
+ dv->gc = gdk_gc_new(GDK_DRAWABLE(wdv->window));
+ wdv->style = gtk_style_attach(wdv->style, wdv->window);
+}
+
+static void dview_size_allocate(GtkWidget *wdv, GtkAllocation *allocation)
+{
+ DView *dv = DVIEW(wdv);
+ DViewClass *dvc = DVIEW_GET_CLASS(dv);
+ UINT32 ah = allocation->height-2*wdv->style->ythickness;
+ UINT32 aw = allocation->width-2*wdv->style->xthickness;
+ int ohs = dv->hs;
+ int ovs = dv->vs;
+ debug_view_xy size, pos, col, vsize;
+
+ pos = debug_view_get_visible_position(dv->dw);
+ size = debug_view_get_total_size(dv->dw);
+
+ dv->tr = size.y;
+ dv->tc = size.x;
+
+ dv->hs = size.x*dvc->fixedfont_width > aw;
+ dv->vs = size.y*dvc->fixedfont_height > ah;
+
+ if(dv->hs)
+ ah -= dv->hsz;
+ if(dv->vs)
+ aw -= dv->vsz;
+
+ dv->hs = size.x*dvc->fixedfont_width > aw;
+ dv->vs = size.y*dvc->fixedfont_height > ah;
+
+ ah = allocation->height - (dv->hs ? dv->hsz : 0);
+ aw = allocation->width - (dv->vs ? dv->vsz : 0);
+
+ col.y = (ah-2*wdv->style->ythickness+dvc->fixedfont_height-1) / dvc->fixedfont_height;
+ col.x = (aw-2*wdv->style->xthickness+dvc->fixedfont_width-1) / dvc->fixedfont_width;
+
+ wdv->allocation = *allocation;
+
+ vsize.y = size.y-pos.y;
+ vsize.x = size.x-pos.x;
+ if(vsize.y > col.y)
+ vsize.y = col.y;
+ else if(vsize.y < col.y) {
+ pos.y = size.y-col.y;
+ if(pos.y < 0)
+ pos.y = 0;
+ vsize.y = size.y-pos.y;
+ }
+ if(vsize.x > col.x)
+ vsize.x = col.x;
+ else if(vsize.x < col.x) {
+ pos.x = size.x-col.x;
+ if(pos.x < 0)
+ pos.x = 0;
+ vsize.x = size.x-pos.x;
+ }
+
+ debug_view_set_visible_position(dv->dw, pos);
+ debug_view_set_visible_size(dv->dw, vsize);
+
+ if(GTK_WIDGET_REALIZED(wdv))
+ gdk_window_move_resize(wdv->window,
+ allocation->x, allocation->y,
+ allocation->width, allocation->height);
+
+ if(dv->hs) {
+ GtkAllocation al;
+ int span = (aw-2*wdv->style->xthickness) / dvc->fixedfont_width;
+
+ if(!ohs)
+ gtk_widget_show(dv->hscrollbar);
+ al.x = 0;
+ al.y = ah;
+ al.width = aw;
+ al.height = dv->hsz;
+ gtk_widget_size_allocate(dv->hscrollbar, &al);
+ if(pos.x+span > size.x)
+ pos.x = size.x-span;
+ if(pos.x < 0)
+ pos.x = 0;
+ dv->hadj->lower = 0;
+ dv->hadj->upper = size.x;
+ dv->hadj->value = pos.x;
+ dv->hadj->step_increment = 1;
+ dv->hadj->page_increment = span;
+ dv->hadj->page_size = span;
+ gtk_adjustment_changed(dv->hadj);
+ debug_view_set_visible_position(dv->dw, pos);
+ } else {
+ if(ohs)
+ gtk_widget_hide(dv->hscrollbar);
+ }
+
+ if(dv->vs) {
+ GtkAllocation al;
+ int span = (ah-2*wdv->style->ythickness) / dvc->fixedfont_height;
+
+ if(!ovs)
+ gtk_widget_show(dv->vscrollbar);
+ al.x = aw;
+ al.y = 0;
+ al.width = dv->vsz;
+ al.height = ah;
+ gtk_widget_size_allocate(dv->vscrollbar, &al);
+ if(pos.y+span > size.y)
+ pos.y = size.y-span;
+ if(pos.y < 0)
+ pos.y = 0;
+ dv->vadj->lower = 0;
+ dv->vadj->upper = size.y;
+ dv->vadj->value = pos.y;
+ dv->vadj->step_increment = 1;
+ dv->vadj->page_increment = span;
+ dv->vadj->page_size = span;
+ gtk_adjustment_changed(dv->vadj);
+ debug_view_set_visible_position(dv->dw, pos);
+ } else {
+ if(ovs)
+ gtk_widget_hide(dv->vscrollbar);
+ }
+}
+
+static void dview_size_request(GtkWidget *wdv, GtkRequisition *req)
+{
+ GtkRequisition req2;
+ DView *dv = DVIEW(wdv);
+ DViewClass *dvc = DVIEW_GET_CLASS(dv);
+ int vs = 0, hs = 0;
+ debug_view_xy size;
+
+ size = debug_view_get_total_size(dv->dw);
+
+ if(size.x > 50) {
+ size.x = 50;
+ hs = 1;
+ }
+ if(size.y > 20) {
+ size.y = 20;
+ vs = 1;
+ }
+ req->width = size.x*dvc->fixedfont_width+2*wdv->style->xthickness;
+ req->height = size.y*dvc->fixedfont_height+2*wdv->style->ythickness;
+
+ gtk_widget_size_request(dv->hscrollbar, &req2);
+ dv->hsz = req2.height;
+
+ gtk_widget_size_request(dv->vscrollbar, &req2);
+ dv->vsz = req2.width;
+
+ if(hs)
+ req->height += dv->hsz;
+ if(vs)
+ req->width += dv->vsz;
+}
+
+static void dview_forall(GtkContainer *dvc, gboolean include_internals, GtkCallback callback, gpointer callback_data)
+{
+ if(include_internals) {
+ DView *dv = DVIEW(dvc);
+ callback(dv->hscrollbar, callback_data);
+ callback(dv->vscrollbar, callback_data);
+ }
+}
+
+
+static void dview_class_init(DViewClass *dvc)
+{
+ GConfClient *conf = gconf_client_get_default();
+ char *name = 0;
+ dvc->fixedfont = 0;
+
+ if(conf)
+ name = gconf_client_get_string(conf, "/desktop/gnome/interface/monospace_font_name", 0);
+
+ if(name) {
+ dvc->fixedfont = pango_font_description_from_string(name);
+ g_free(name);
+ }
+
+ if(!dvc->fixedfont)
+ dvc->fixedfont = pango_font_description_from_string("Monospace 10");
+
+ if(!dvc->fixedfont) {
+ mame_printf_error("Couldn't find a monospace font, aborting\n");
+ abort();
+ }
+
+ GTK_CONTAINER_CLASS(dvc)->forall = dview_forall;
+ GTK_WIDGET_CLASS(dvc)->expose_event = dview_expose;
+ GTK_WIDGET_CLASS(dvc)->realize = dview_realize;
+ GTK_WIDGET_CLASS(dvc)->size_request = dview_size_request;
+ GTK_WIDGET_CLASS(dvc)->size_allocate = dview_size_allocate;
+}
+
+
+static void dview_init(DView *dv)
+{
+ DViewClass *dvc;
+
+ dvc = DVIEW_GET_CLASS(dv);
+
+ if(!dvc->fixedfont_width) {
+ PangoFontMetrics *metrics;
+ metrics = pango_context_get_metrics(gtk_widget_get_pango_context(GTK_WIDGET(dv)), dvc->fixedfont, 0);
+
+ dvc->fixedfont_width = PANGO_PIXELS(pango_font_metrics_get_approximate_char_width(metrics));
+ dvc->fixedfont_height = PANGO_PIXELS(pango_font_metrics_get_ascent(metrics) +
+ pango_font_metrics_get_descent(metrics));
+ }
+
+ dv->dw = 0;
+ gtk_widget_modify_font(GTK_WIDGET(dv), dvc->fixedfont);
+ dv->playout = gtk_widget_create_pango_layout(GTK_WIDGET(dv), 0);
+ pango_layout_set_font_description(dv->playout, dvc->fixedfont);
+ dv->gc = 0;
+
+ dv->hadj = GTK_ADJUSTMENT(gtk_adjustment_new(0, 0, 1, 1, 1, 1));
+ dv->hscrollbar = gtk_hscrollbar_new(dv->hadj);
+ gtk_widget_set_parent(dv->hscrollbar, GTK_WIDGET(dv));
+ g_object_ref(dv->hscrollbar);
+ g_signal_connect(dv->hadj, "value-changed", G_CALLBACK(dview_hadj_changed), dv);
+
+ dv->vadj = GTK_ADJUSTMENT(gtk_adjustment_new(0, 0, 1, 1, 1, 1));
+ dv->vscrollbar = gtk_vscrollbar_new(dv->vadj);
+ gtk_widget_set_parent(dv->vscrollbar, GTK_WIDGET(dv));
+ g_object_ref(dv->vscrollbar);
+ g_signal_connect(dv->vadj, "value-changed", G_CALLBACK(dview_vadj_changed), dv);
+}
+
+static void dview_update(debug_view *dw, void *osdprivate)
+{
+ DView *dv = (DView *) osdprivate;
+ debug_view_xy size = debug_view_get_total_size(dw);
+
+ if((dv->tr != size.y) || (dv->tc != size.x))
+ gtk_widget_queue_resize(GTK_WIDGET(dv));
+ else
+ gtk_widget_queue_draw(GTK_WIDGET(dv));
+}
+
+GtkWidget *dview_new(const gchar *widget_name, const gchar *string1, const gchar *string2, gint int1, gint int2)
+{
+ GtkWidget *wdv = (GtkWidget *) g_object_new(DVIEW_TYPE, NULL);
+ DView *dv = DVIEW(wdv);
+ dv->name = (gchar *) widget_name;
+ return wdv;
+}
+
+void dview_set_debug_view(DView *dv, running_machine *machine, int type, debug_view **dwp)
+{
+ dv->dw = debug_view_alloc(machine, type, dview_update, dv);
+ *dwp = dv->dw;
+}
diff --git a/src/osd/sdl/dview.h b/src/osd/sdl/dview.h
new file mode 100644
index 00000000000..fa912c4fb13
--- /dev/null
+++ b/src/osd/sdl/dview.h
@@ -0,0 +1,52 @@
+#ifndef DVIEW_H
+#define DVIEW_H
+
+#include <gtk/gtk.h>
+
+#include "emu.h"
+#include "video.h"
+#include "osdepend.h"
+
+#include "debug/debugvw.h"
+#include "debug/debugcon.h"
+#include "debug/debugcpu.h"
+
+GType dview_get_type(void);
+
+#define DVIEW_TYPE (dview_get_type())
+#define DVIEW(obj) (G_TYPE_CHECK_INSTANCE_CAST((obj), DVIEW_TYPE, DView))
+#define DVIEW_CLASS(obj) (G_TYPE_CHECK_CLASS_CAST((obj), DVIEW, DViewClass))
+#define IS_DVIEW(obj) (G_TYPE_CHECK_INSTANCE_TYPE((obj), DVIEW_TYPE))
+#define IS_DVIEW_CLASS(obj) (G_TYPE_CHECK_CLASS_TYPE((obj), DVIEW_TYPE))
+#define DVIEW_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS((obj), DVIEW_TYPE, DViewClass))
+
+
+typedef struct _DViewClass DViewClass;
+typedef struct _DView DView;
+
+struct _DViewClass
+{
+ GtkContainerClass parent_class;
+ PangoFontDescription *fixedfont;
+ int fixedfont_width, fixedfont_height;
+};
+
+struct _DView
+{
+ GtkContainer parent;
+ GtkAdjustment *hadj, *vadj;
+ GtkWidget *hscrollbar, *vscrollbar;
+ int hsz, vsz;
+ int hs, vs;
+ int tr, tc;
+ debug_view *dw;
+ gchar *name;
+ PangoLayout *playout;
+ GdkGC *gc;
+};
+
+
+GtkWidget *dview_new(const gchar *widget_name, const gchar *string1, const gchar *string2, gint int1, gint int2);
+void dview_set_debug_view(DView *dv, running_machine *machine, int type, debug_view **dwp);
+
+#endif
diff --git a/src/osd/sdl/gl_shader_mgr.c b/src/osd/sdl/gl_shader_mgr.c
new file mode 100644
index 00000000000..0707ed47656
--- /dev/null
+++ b/src/osd/sdl/gl_shader_mgr.c
@@ -0,0 +1,282 @@
+
+#include "osdcomm.h"
+#include "osdcore.h"
+#include "osdepend.h"
+
+#include "gl_shader_mgr.h"
+
+#define GLSL_VERTEX_SHADER_INT_NUMBER 1 // general
+#define GLSL_VERTEX_SHADER_MAX_NUMBER 2 // general + custom
+#define GLSL_VERTEX_SHADER_CUSTOM 1 // custom idx
+
+#ifdef GLSL_SOURCE_ON_DISK
+
+static const char * glsl_mamebm_vsh_files [GLSL_VERTEX_SHADER_INT_NUMBER] =
+{
+ "/tmp/glsl_general.vsh" // general
+};
+
+static const char * glsl_mamebm_fsh_files [GLSL_SHADER_TYPE_NUMBER][GLSL_SHADER_FEAT_INT_NUMBER] =
+{
+ {"/tmp/glsl_plain_idx16_lut.fsh", // idx16 lut plain
+ "/tmp/glsl_bilinear_idx16_lut.fsh" // idx16 lut bilinear
+ },
+
+ {"/tmp/glsl_plain_rgb32_lut.fsh", // rgb32 lut plain
+ "/tmp/glsl_bilinear_rgb32_lut.fsh" // rgb32 lut bilinear
+ },
+
+ {"/tmp/glsl_plain_rgb32_dir.fsh", // rgb32 dir plain
+ "/tmp/glsl_bilinear_rgb32_dir.fsh" // rgb32 dir bilinear
+ }
+};
+
+#else // GLSL_SOURCE_ON_DISK
+
+#include "shader/glsl_general.vsh.c"
+
+#include "shader/glsl_plain_idx16_lut.fsh.c"
+#include "shader/glsl_bilinear_idx16_lut.fsh.c"
+
+#include "shader/glsl_plain_rgb32_lut.fsh.c"
+#include "shader/glsl_bilinear_rgb32_lut.fsh.c"
+
+#include "shader/glsl_plain_rgb32_dir.fsh.c"
+#include "shader/glsl_bilinear_rgb32_dir.fsh.c"
+
+static const char * glsl_mamebm_vsh_sources [GLSL_VERTEX_SHADER_INT_NUMBER] =
+{
+ glsl_general_vsh_src // general
+};
+
+static const char * glsl_mamebm_fsh_sources [GLSL_SHADER_TYPE_NUMBER][GLSL_SHADER_FEAT_INT_NUMBER] =
+{
+ {glsl_plain_idx16_lut_fsh_src, // idx16 lut plain
+ glsl_bilinear_idx16_lut_fsh_src // idx16 lut bilinear
+ },
+
+ {glsl_plain_rgb32_lut_fsh_src, // rgb32 lut plain
+ glsl_bilinear_rgb32_lut_fsh_src // rgb32 lut bilinear
+ },
+
+ {glsl_plain_rgb32_dir_fsh_src, // rgb32 dir plain
+ glsl_bilinear_rgb32_dir_fsh_src // rgb32 dir bilinear
+ }
+};
+
+#endif // GLSL_SOURCE_ON_DISK
+
+static const char * glsl_mamebm_filter_names [GLSL_SHADER_FEAT_MAX_NUMBER] =
+{
+ "plain",
+ "bilinear",
+ "custom"
+};
+
+static GLhandleARB glsl_mamebm_programs [GLSL_SHADER_TYPE_NUMBER][GLSL_SHADER_FEAT_MAX_NUMBER+9] =
+{
+ { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, /* idx16 lut: plain, bilinear, custom0-9, .. */
+ { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, /* rgb32 lut: plain, bilinear, custom0-9, .. */
+ { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, /* rgb32 dir: plain, bilinear, custom0-9, .. */
+};
+
+/**
+ * fragment shader -> vertex shader mapping
+ */
+static int glsl_mamebm_fsh2vsh[GLSL_SHADER_FEAT_MAX_NUMBER] =
+{
+ 0, // plain -> general
+ 0, // bilinear -> general
+ 1, // custom -> custom
+};
+
+static GLhandleARB glsl_mamebm_vsh_shader[GLSL_VERTEX_SHADER_MAX_NUMBER+9] =
+{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; /* general, custom0-9 */
+
+static GLhandleARB glsl_mamebm_fsh_shader [GLSL_SHADER_TYPE_NUMBER][GLSL_SHADER_FEAT_MAX_NUMBER+9] =
+{
+ { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, /* idx16 lut: plain, bilinear, custom0-9 */
+ { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, /* rgb32 lut: plain, bilinear, custom0-9 */
+ { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, /* rgb32 dir: plain, bilinear, custom0-9 */
+};
+
+static GLhandleARB glsl_scrn_programs [10] =
+{
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 /* rgb32: custom0-9, .. */
+};
+
+static GLhandleARB glsl_scrn_vsh_shader[10] =
+{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; /* custom0-9 */
+
+static GLhandleARB glsl_scrn_fsh_shader [10] =
+{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; /* rgb32: custom0-9 */
+
+const char * glsl_shader_get_filter_name_mamebm(int glslShaderFeature)
+{
+ if ( !(0 <= glslShaderFeature && glslShaderFeature < GLSL_SHADER_FEAT_MAX_NUMBER) )
+ return "illegal shader feature";
+
+ return glsl_mamebm_filter_names[glslShaderFeature];
+}
+
+GLhandleARB glsl_shader_get_program_mamebm(int glslShaderType, int glslShaderFeature, int idx)
+{
+ if ( !(0 <= glslShaderType && glslShaderType < GLSL_SHADER_TYPE_NUMBER) )
+ return 0;
+
+ if ( !(0 <= glslShaderFeature && glslShaderFeature < GLSL_SHADER_FEAT_MAX_NUMBER) )
+ return 0;
+
+ return glsl_mamebm_programs[glslShaderType][glslShaderFeature+idx];
+}
+
+GLhandleARB glsl_shader_get_program_scrn(int idx)
+{
+ if ( !(0 <= idx && idx < 10) )
+ return 0;
+
+ return glsl_scrn_programs[idx];
+}
+
+glsl_shader_info *glsl_shader_init(void)
+{
+ int i,j, err;
+
+ err = gl_shader_loadExtention((PFNGLGETPROCADDRESSOS)SDL_GL_GetProcAddress);
+ if(err) return NULL;
+
+ for (i=0; !err && i<GLSL_VERTEX_SHADER_INT_NUMBER; i++)
+ {
+ #ifdef GLSL_SOURCE_ON_DISK
+ if(glsl_mamebm_vsh_files[i])
+ err = gl_compile_shader_file ( &glsl_mamebm_vsh_shader[i], GL_VERTEX_SHADER_ARB,
+ glsl_mamebm_vsh_files[i], 0);
+ #else
+ if(glsl_mamebm_vsh_sources[i])
+ err = gl_compile_shader_source( &glsl_mamebm_vsh_shader[i], GL_VERTEX_SHADER_ARB,
+ glsl_mamebm_vsh_sources[i], 0);
+ #endif
+ }
+
+ if(err) return NULL;
+
+ for (i=0; !err && i<GLSL_SHADER_TYPE_NUMBER; i++)
+ {
+ for (j=0; !err && j<GLSL_SHADER_FEAT_INT_NUMBER; j++)
+ {
+ #ifdef GLSL_SOURCE_ON_DISK
+ if(glsl_mamebm_fsh_files[i][j])
+ err = gl_compile_shader_files (&glsl_mamebm_programs[i][j],
+ &glsl_mamebm_vsh_shader[glsl_mamebm_fsh2vsh[j]],
+ &glsl_mamebmfsh_shader[i][j],
+ NULL /*precompiled*/, glsl_mamebm_fsh_files[i][j], 0);
+ #else
+ if(glsl_mamebm_fsh_sources[i][j])
+ err = gl_compile_shader_sources(&glsl_mamebm_programs[i][j],
+ &glsl_mamebm_vsh_shader[glsl_mamebm_fsh2vsh[j]],
+ &glsl_mamebm_fsh_shader[i][j],
+ NULL /*precompiled*/, glsl_mamebm_fsh_sources[i][j]);
+ #endif
+ }
+ }
+ if (err) return NULL;
+ return (glsl_shader_info *) malloc(sizeof(glsl_shader_info *));
+}
+
+int glsl_shader_free(glsl_shader_info *shinfo)
+{
+ int i,j;
+
+ pfn_glUseProgramObjectARB(0); // back to fixed function pipeline
+ glFinish();
+
+ for (i=0; i<GLSL_VERTEX_SHADER_MAX_NUMBER+9; i++)
+ {
+ if ( glsl_mamebm_vsh_shader[i] )
+ (void) gl_delete_shader( NULL, &glsl_mamebm_vsh_shader[i], NULL);
+ }
+
+ for (i=0; i<GLSL_SHADER_TYPE_NUMBER; i++)
+ {
+ for (j=0; j<GLSL_SHADER_FEAT_MAX_NUMBER+9; j++)
+ {
+ if ( glsl_mamebm_fsh_shader[i][j] )
+ (void) gl_delete_shader( NULL, NULL, &glsl_mamebm_fsh_shader[i][j]);
+ }
+ }
+
+ for (i=0; i<GLSL_SHADER_TYPE_NUMBER; i++)
+ {
+ for (j=0; j<GLSL_SHADER_FEAT_MAX_NUMBER+9; j++)
+ {
+ if ( glsl_mamebm_programs[i][j] )
+ (void) gl_delete_shader( &glsl_mamebm_programs[i][j], NULL, NULL);
+ }
+ }
+
+ for (i=0; i<10; i++)
+ {
+ if ( glsl_scrn_vsh_shader[i] )
+ (void) gl_delete_shader( NULL, &glsl_scrn_vsh_shader[i], NULL);
+ if ( glsl_scrn_fsh_shader[i] )
+ (void) gl_delete_shader( NULL, NULL, &glsl_scrn_fsh_shader[i]);
+ if ( glsl_scrn_programs[i] )
+ (void) gl_delete_shader( &glsl_scrn_programs[i], NULL, NULL);
+ }
+
+ free(shinfo);
+ return 0;
+}
+
+int glsl_shader_add_mamebm(glsl_shader_info *shinfo, const char * custShaderPrefix, int idx)
+{
+ int i, err;
+ static char fname[8192];
+
+ snprintf(fname, 8192, "%s.vsh", custShaderPrefix); fname[8191]=0;
+
+ err = gl_compile_shader_file ( &glsl_mamebm_vsh_shader[GLSL_VERTEX_SHADER_CUSTOM+idx], GL_VERTEX_SHADER_ARB, fname, 0);
+ if(err) return err;
+
+ for (i=0; !err && i<GLSL_SHADER_TYPE_NUMBER; i++)
+ {
+ switch(i)
+ {
+ case GLSL_SHADER_TYPE_IDX16:
+ snprintf(fname, 8192, "%s_idx16_lut.fsh", custShaderPrefix); fname[8191]=0;
+ break;
+ case GLSL_SHADER_TYPE_RGB32_LUT:
+ snprintf(fname, 8192, "%s_rgb32_lut.fsh", custShaderPrefix); fname[8191]=0;
+ break;
+ case GLSL_SHADER_TYPE_RGB32_DIRECT:
+ snprintf(fname, 8192, "%s_rgb32_dir.fsh", custShaderPrefix); fname[8191]=0;
+ break;
+ }
+
+ err = gl_compile_shader_files (&glsl_mamebm_programs[i][GLSL_SHADER_FEAT_CUSTOM+idx],
+ &glsl_mamebm_vsh_shader[GLSL_VERTEX_SHADER_CUSTOM+idx],
+ &glsl_mamebm_fsh_shader[i][GLSL_SHADER_FEAT_CUSTOM+idx],
+ NULL /*precompiled*/, fname, 0);
+ }
+ return err;
+}
+
+int glsl_shader_add_scrn(glsl_shader_info *shinfo, const char * custShaderPrefix, int idx)
+{
+ int err;
+ static char fname[8192];
+
+ snprintf(fname, 8192, "%s.vsh", custShaderPrefix); fname[8191]=0;
+
+ err = gl_compile_shader_file ( &glsl_scrn_vsh_shader[idx], GL_VERTEX_SHADER_ARB, fname, 0);
+ if(err) return err;
+
+ snprintf(fname, 8192, "%s.fsh", custShaderPrefix); fname[8191]=0;
+
+ err = gl_compile_shader_files (&glsl_scrn_programs[idx],
+ &glsl_scrn_vsh_shader[idx],
+ &glsl_scrn_fsh_shader[idx],
+ NULL /*precompiled*/, fname, 0);
+ return err;
+}
+
diff --git a/src/osd/sdl/gl_shader_mgr.h b/src/osd/sdl/gl_shader_mgr.h
new file mode 100644
index 00000000000..4f80024d376
--- /dev/null
+++ b/src/osd/sdl/gl_shader_mgr.h
@@ -0,0 +1,64 @@
+
+#ifndef GL_SHADER_MGR_H
+#define GL_SHADER_MGR_H
+
+#include <SDL/SDL.h>
+
+// OpenGL headers
+#include "osd_opengl.h"
+
+#include "gl_shader_tool.h"
+
+// OSD headers
+#include "window.h"
+
+// #define GLSL_SOURCE_ON_DISK 1
+
+typedef enum {
+ GLSL_SHADER_TYPE_IDX16,
+ GLSL_SHADER_TYPE_RGB32_LUT,
+ GLSL_SHADER_TYPE_RGB32_DIRECT,
+ GLSL_SHADER_TYPE_NUMBER
+} GLSL_SHADER_TYPE;
+
+typedef enum {
+ GLSL_SHADER_FEAT_PLAIN,
+ GLSL_SHADER_FEAT_BILINEAR,
+ GLSL_SHADER_FEAT_INT_NUMBER,
+ GLSL_SHADER_FEAT_CUSTOM = GLSL_SHADER_FEAT_INT_NUMBER,
+ GLSL_SHADER_FEAT_MAX_NUMBER,
+} GLSL_SHADER_FEATURE;
+
+// old code passed sdl_info * to functions here
+// however the parameter was not used
+// changed interface to more generic one.
+typedef struct _glsl_shader_info glsl_shader_info;
+struct _glsl_shader_info
+{
+ int dummy; // avoid compiler breakage
+};
+
+
+/**
+ * returns pointer if ok, otherwise NULL
+ */
+glsl_shader_info *glsl_shader_init(void);
+
+/**
+ * returns 0 if ok, otherwise an error value
+ */
+int glsl_shader_free(glsl_shader_info *shinfo);
+
+/**
+ * returns the GLSL program if ok/available, otherwise 0
+ */
+GLhandleARB glsl_shader_get_program_mamebm(int glslShaderType, int glslShaderFeature, int idx);
+
+const char * glsl_shader_get_filter_name_mamebm(int glslShaderFeature);
+
+int glsl_shader_add_mamebm(glsl_shader_info *shinfo, const char * custShaderPrefix, int idx);
+
+GLhandleARB glsl_shader_get_program_scrn(int idx);
+int glsl_shader_add_scrn(glsl_shader_info *shinfo, const char * custShaderPrefix, int idx);
+
+#endif // GL_SHADER_MGR_H
diff --git a/src/osd/sdl/gl_shader_tool.c b/src/osd/sdl/gl_shader_tool.c
new file mode 100644
index 00000000000..e3e8e1fb8e9
--- /dev/null
+++ b/src/osd/sdl/gl_shader_tool.c
@@ -0,0 +1,619 @@
+/***
+ *
+ * GL Shader Tool - Convinient Basic Shader functionality
+ *
+ * Copyright (c) 2007, Sven Gothel
+ * Copyright (c) 2007, MAME Team
+ *
+ * Dual license: MAME and GPL version 2
+ *
+ * This module has a dual license, i.e. it is compatible to MAME,
+ * but I like to reserve my rights to use this module under
+ * the GPL as well.
+ *
+ * GPL license:
+ * Visit http://www.gnu.org/copyleft/gpl.html
+ *
+ * MAME license:
+ * Visit http://mamedev.org for licensing and usage restrictions.
+ *
+ *
+ * OpenGL GLSL ARB extentions:
+ *
+ * GL_ARB_shader_objects
+ * GL_ARB_shading_language_100
+ * GL_ARB_vertex_shader
+ * GL_ARB_fragment_shader
+ *
+ */
+
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+
+#include "emu.h"
+#include "gl_shader_tool.h"
+
+PFNGLGETOBJECTPARAMETERIVARBPROC pfn_glGetObjectParameterivARB=NULL;
+PFNGLGETINFOLOGARBPROC pfn_glGetInfoLogARB=NULL;
+PFNGLDELETEOBJECTARBPROC pfn_glDeleteObjectARB=NULL;
+PFNGLCREATESHADEROBJECTARBPROC pfn_glCreateShaderObjectARB=NULL;
+PFNGLSHADERSOURCEARBPROC pfn_glShaderSourceARB=NULL;
+PFNGLCOMPILESHADERARBPROC pfn_glCompileShaderARB=NULL;
+PFNGLCREATEPROGRAMOBJECTARBPROC pfn_glCreateProgramObjectARB=NULL;
+PFNGLATTACHOBJECTARBPROC pfn_glAttachObjectARB=NULL;
+PFNGLLINKPROGRAMARBPROC pfn_glLinkProgramARB=NULL;
+PFNGLVALIDATEPROGRAMARBPROC pfn_glValidateProgramARB=NULL;
+PFNGLUSEPROGRAMOBJECTARBPROC pfn_glUseProgramObjectARB=NULL;
+PFNGLGETUNIFORMLOCATIONARBPROC pfn_glGetUniformLocationARB=NULL;
+PFNGLUNIFORM1FARBPROC pfn_glUniform1fARB=NULL;
+PFNGLUNIFORM1IARBPROC pfn_glUniform1iARB=NULL;
+PFNGLUNIFORM1FVARBPROC pfn_glUniform1fvARB=NULL;
+PFNGLUNIFORM2FVARBPROC pfn_glUniform2fvARB=NULL;
+PFNGLUNIFORM3FVARBPROC pfn_glUniform3fvARB=NULL;
+PFNGLUNIFORM4FVARBPROC pfn_glUniform4fvARB=NULL;
+PFNGLUNIFORM1IVARBPROC pfn_glUniform1ivARB=NULL;
+PFNGLUNIFORM2IVARBPROC pfn_glUniform2ivARB=NULL;
+PFNGLUNIFORM3IVARBPROC pfn_glUniform3ivARB=NULL;
+PFNGLUNIFORM4IVARBPROC pfn_glUniform4ivARB=NULL;
+
+
+int gl_shader_loadExtention(PFNGLGETPROCADDRESSOS GetProcAddress)
+{
+ pfn_glGetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC) GetProcAddress("glGetObjectParameterivARB");
+ pfn_glGetInfoLogARB = (PFNGLGETINFOLOGARBPROC) GetProcAddress ("glGetInfoLogARB");
+ pfn_glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC) GetProcAddress ("glDeleteObjectARB");
+ pfn_glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC) GetProcAddress ("glCreateShaderObjectARB");
+ pfn_glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC) GetProcAddress ("glShaderSourceARB");
+ pfn_glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC) GetProcAddress ("glCompileShaderARB");
+ pfn_glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC) GetProcAddress ("glCreateProgramObjectARB");
+ pfn_glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC) GetProcAddress ("glAttachObjectARB");
+ pfn_glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC) GetProcAddress ("glLinkProgramARB");
+ pfn_glValidateProgramARB = (PFNGLVALIDATEPROGRAMARBPROC) GetProcAddress ("glValidateProgramARB");
+ pfn_glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC) GetProcAddress ("glUseProgramObjectARB");
+ pfn_glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC) GetProcAddress ("glGetUniformLocationARB");
+ pfn_glUniform1fARB = (PFNGLUNIFORM1FARBPROC) GetProcAddress ("glUniform1fARB");
+ pfn_glUniform1iARB = (PFNGLUNIFORM1IARBPROC) GetProcAddress ("glUniform1iARB");
+ pfn_glUniform1fvARB = (PFNGLUNIFORM1FVARBPROC) GetProcAddress ("glUniform1fvARB");
+ pfn_glUniform2fvARB = (PFNGLUNIFORM2FVARBPROC) GetProcAddress ("glUniform2fvARB");
+ pfn_glUniform3fvARB = (PFNGLUNIFORM3FVARBPROC) GetProcAddress ("glUniform3fvARB");
+ pfn_glUniform4fvARB = (PFNGLUNIFORM4FVARBPROC) GetProcAddress ("glUniform4fvARB");
+ pfn_glUniform1ivARB = (PFNGLUNIFORM1IVARBPROC) GetProcAddress ("glUniform1ivARB");
+ pfn_glUniform2ivARB = (PFNGLUNIFORM2IVARBPROC) GetProcAddress ("glUniform2ivARB");
+ pfn_glUniform3ivARB = (PFNGLUNIFORM3IVARBPROC) GetProcAddress ("glUniform3ivARB");
+ pfn_glUniform4ivARB = (PFNGLUNIFORM4IVARBPROC) GetProcAddress ("glUniform4ivARB");
+
+ if ( pfn_glGetObjectParameterivARB && pfn_glGetInfoLogARB && pfn_glDeleteObjectARB && pfn_glCreateShaderObjectARB &&
+ pfn_glShaderSourceARB && pfn_glCompileShaderARB && pfn_glCreateProgramObjectARB && pfn_glAttachObjectARB &&
+ pfn_glLinkProgramARB && pfn_glValidateProgramARB && pfn_glUseProgramObjectARB && pfn_glGetUniformLocationARB &&
+ pfn_glGetUniformLocationARB && pfn_glUniform1fARB && pfn_glUniform1iARB &&
+ pfn_glUniform1fvARB && pfn_glUniform2fvARB && pfn_glUniform3fvARB && pfn_glUniform4fvARB &&
+ pfn_glUniform1ivARB && pfn_glUniform2ivARB && pfn_glUniform3ivARB && pfn_glUniform4ivARB
+ )
+ {
+ return 0;
+ }
+
+ mame_printf_error("OpenGL: missing ARB shader function: ");
+ if (!pfn_glGetObjectParameterivARB) mame_printf_error("glGetObjectParameterivARB, ");
+ if (!pfn_glGetInfoLogARB) mame_printf_error("glGetInfoLogARB, ");
+ if (!pfn_glDeleteObjectARB) mame_printf_error("glDeleteObjectARB, ");
+ if (!pfn_glCreateShaderObjectARB) mame_printf_error("glCreateShaderObjectARB, ");
+ if (!pfn_glShaderSourceARB) mame_printf_error("glShaderSourceARB, ");
+ if (!pfn_glCompileShaderARB) mame_printf_error("glCompileShaderARB, ");
+ if (!pfn_glCreateProgramObjectARB) mame_printf_error("glCreateProgramObjectARB, ");
+ if (!pfn_glAttachObjectARB) mame_printf_error("glAttachObjectARB, ");
+ if (!pfn_glLinkProgramARB) mame_printf_error("glLinkProgramARB, ");
+ if (!pfn_glValidateProgramARB) mame_printf_error("glValidateProgramARB, ");
+ if (!pfn_glUseProgramObjectARB) mame_printf_error("glUseProgramObjectARB, ");
+ if (!pfn_glGetUniformLocationARB) mame_printf_error("glGetUniformLocationARB, ");
+ if (!pfn_glUniform1fARB) mame_printf_error("glUniform1fARB, ");
+ if (!pfn_glUniform1iARB) mame_printf_error("glUniform1iARB");
+ if (!pfn_glUniform1fvARB) mame_printf_error("glUniform1fvARB, ");
+ if (!pfn_glUniform2fvARB) mame_printf_error("glUniform2fvARB, ");
+ if (!pfn_glUniform3fvARB) mame_printf_error("glUniform3fvARB, ");
+ if (!pfn_glUniform4fvARB) mame_printf_error("glUniform4fvARB, ");
+ if (!pfn_glUniform1ivARB) mame_printf_error("glUniform1ivARB");
+ if (!pfn_glUniform2ivARB) mame_printf_error("glUniform2ivARB");
+ if (!pfn_glUniform3ivARB) mame_printf_error("glUniform3ivARB");
+ if (!pfn_glUniform4ivARB) mame_printf_error("glUniform4ivARB");
+ mame_printf_error("\n");
+
+ return -1;
+}
+
+int gl_check_error(GLSLCheckMode m, const char *file, const int line)
+{
+ GLenum glerr = glGetError();
+
+ if (GL_NO_ERROR != glerr)
+ {
+ if ( CHECK_VERBOSE <= m )
+ {
+ mame_printf_warning( "%s:%d: GL Error: %d 0x%X\n", file, line, (int)glerr, (unsigned int)glerr);
+ }
+ }
+ return (GL_NO_ERROR != glerr)? glerr : 0;
+}
+
+int gl_shader_check_error(GLhandleARB obj, GLenum obj_query, GLSLCheckMode m, const char *file, const int line)
+{
+ GLsizei length;
+ GLcharARB buffer[255];
+ GLenum glerr;
+ GLint param;
+ int res=0;
+
+ glerr = gl_check_error(m, file, line);
+
+ if(!obj)
+ return glerr;
+
+ if(obj_query != GL_OBJECT_TYPE_ARB &&
+ obj_query != GL_OBJECT_DELETE_STATUS_ARB &&
+ obj_query != GL_OBJECT_COMPILE_STATUS_ARB &&
+ obj_query != GL_OBJECT_LINK_STATUS_ARB &&
+ obj_query != GL_OBJECT_VALIDATE_STATUS_ARB
+ )
+ {
+ mame_printf_warning("%s:%d: GL Error: gl_shader_check_error unsupported object query 0x%X\n", file, line, (unsigned int)obj_query);
+ return -1;
+ }
+
+ pfn_glGetObjectParameterivARB(obj, obj_query, &param);
+
+ switch(obj_query)
+ {
+ case GL_OBJECT_TYPE_ARB:
+ if( param!=GL_PROGRAM_OBJECT_ARB && param!=GL_SHADER_OBJECT_ARB )
+ {
+ if ( CHECK_VERBOSE <= m )
+ mame_printf_warning("%s:%d: GL Error: object type 0x%X generation failed\n", file, line, (unsigned int)obj);
+ res=-1;
+ } else if ( CHECK_ALWAYS_VERBOSE <= m )
+ {
+ if(param==GL_PROGRAM_OBJECT_ARB)
+ mame_printf_warning("%s:%d: GL Error: object type 0x%X is PROGRAM, successful\n", file, line, (unsigned int)obj);
+ else
+ mame_printf_warning("%s:%d: GL Info: object type 0x%X is SHADER, successful\n", file, line, (unsigned int)obj);
+ }
+ break;
+ case GL_OBJECT_DELETE_STATUS_ARB:
+ if(param!=1)
+ {
+ if ( CHECK_ALWAYS_VERBOSE <= m )
+ mame_printf_warning("%s:%d: GL Info: object 0x%X not yet marked for deletion\n", file, line, (unsigned int)obj);
+ } else if ( CHECK_ALWAYS_VERBOSE <= m )
+ {
+ mame_printf_warning("%s:%d: GL Info: object 0x%X deletion successful\n", file, line, (unsigned int)obj);
+ }
+ break;
+ case GL_OBJECT_COMPILE_STATUS_ARB:
+ if(param!=1)
+ {
+ if ( CHECK_VERBOSE <= m )
+ mame_printf_warning("%s:%d: GL Error: object 0x%X compilation failed\n", file, line, (unsigned int)obj);
+ res=-1;
+ } else if ( CHECK_ALWAYS_VERBOSE <= m )
+ {
+ mame_printf_warning("%s:%d: GL Info: object 0x%X compiled successful\n", file, line, (unsigned int)obj);
+ }
+ break;
+ case GL_OBJECT_LINK_STATUS_ARB:
+ if(param!=1)
+ {
+ if ( CHECK_VERBOSE <= m )
+ mame_printf_warning("%s:%d: GL Error: object 0x%X linking failed\n", file, line, (unsigned int)obj);
+ res=-1;
+ } else if ( CHECK_ALWAYS_VERBOSE <= m )
+ {
+ mame_printf_warning("%s:%d: GL Info: object 0x%X linked successful\n", file, line, (unsigned int)obj);
+ }
+ break;
+ case GL_OBJECT_VALIDATE_STATUS_ARB:
+ if(param!=1)
+ {
+ if ( CHECK_VERBOSE <= m )
+ mame_printf_warning("%s:%d: GL Error: object 0x%X validation failed\n", file, line, (unsigned int)obj);
+ res=-1;
+ } else if ( CHECK_ALWAYS_VERBOSE <= m )
+ {
+ mame_printf_warning("%s:%d: GL Info: object 0x%X validation successful\n", file, line, (unsigned int)obj);
+ }
+ break;
+ }
+
+ if ( res<0 || CHECK_ALWAYS_VERBOSE <= m )
+ {
+ length=0;
+ pfn_glGetInfoLogARB(obj, sizeof(buffer), &length, buffer);
+ if(length>0)
+ mame_printf_warning("%s:%d glInfoLog: %s\n", file, line, buffer);
+ }
+
+ (void) glGetError(); // ;-)
+
+
+ return res;
+}
+
+int gl_round_to_pow2(int v)
+{
+ if (v & (v - 1))
+ {
+ v |= v >> 1;
+ v |= v >> 2;
+ v |= v >> 4;
+ v |= v >> 8;
+ v++;
+ }
+ return v;
+}
+
+int gl_texture_check_size(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height,
+ GLint border, GLenum format, GLenum type,
+ GLint *avail_width, GLint *avail_height,
+ int verbose)
+{
+ int err=1;
+ GLenum texTargetProxy = (target==GL_TEXTURE_RECTANGLE_ARB)?GL_PROXY_TEXTURE_RECTANGLE_ARB:GL_PROXY_TEXTURE_2D;
+
+ if ( !avail_width || !avail_height)
+ return -1;
+
+ *avail_width = 0;
+ *avail_height = 0;
+
+ GL_CHECK_ERROR_QUIET();
+
+ /* Test the max texture size */
+ while(err && width>=1 && height>=1 /* && width>=64 && height>=64 */)
+ {
+ glTexImage2D (texTargetProxy, level,
+ internalFormat,
+ width, height,
+ border, format, type, NULL);
+ if ( 0!=(err=GL_CHECK_ERROR_NORMAL() )) return err;
+
+ glGetTexLevelParameteriv( texTargetProxy, level, GL_TEXTURE_WIDTH, avail_width);
+ glGetTexLevelParameteriv( texTargetProxy, level, GL_TEXTURE_HEIGHT, avail_height);
+ if ( 0!=(err=GL_CHECK_ERROR_NORMAL() )) return err;
+
+ if ( (*avail_width) != width || (*avail_height) != height )
+ {
+ err=1;
+
+ if(verbose)
+ {
+ mame_printf_warning("gl_texture_size_check: "
+ "TexImage2D(0x%X, %d, 0x%X, %d, %d, %d, 0x%X, 0x%X): returned size does not match: %dx%d\n",
+ (unsigned int)target, (int)level, (int)internalFormat,
+ (int)width, (int)height, (int)border, (unsigned int)format, (unsigned int)type,
+ (int)*avail_width, (int)*avail_height);
+ }
+
+ if ( (*avail_width) == width )
+ height /= 2;
+ else if ( (*avail_height) == height )
+ width /= 2;
+ else if (width > height)
+ width /= 2;
+ else
+ height /= 2;
+ if(verbose)
+ {
+ fprintf (stderr, "gl_texture_size_check: trying [%dx%d] !\n", (int)height, (int)width);
+ }
+ } else {
+ err=0;
+ }
+ }
+ if(!err)
+ {
+ *avail_width = width;
+ *avail_height = height;
+ }
+ return err;
+}
+
+static int delete_shader_tool( GLhandleARB *program, GLhandleARB *vertex_shader, GLhandleARB *fragment_shader, int externalcall)
+{
+ int res=0;
+
+ GL_CHECK_ERROR_QUIET();
+ if(program!=NULL && *program!=0)
+ {
+ pfn_glDeleteObjectARB(*program);
+ if(externalcall)
+ {
+ res |= GL_SHADER_CHECK(*program, GL_OBJECT_DELETE_STATUS_ARB);
+ }
+ *program=0;
+ }
+ if(vertex_shader!=NULL && *vertex_shader!=0)
+ {
+ pfn_glDeleteObjectARB(*vertex_shader);
+ if(externalcall)
+ {
+ res |= GL_SHADER_CHECK(*vertex_shader, GL_OBJECT_DELETE_STATUS_ARB);
+ }
+ *vertex_shader=0;
+ }
+ if(fragment_shader!=NULL && *fragment_shader!=0)
+ {
+ pfn_glDeleteObjectARB(*fragment_shader);
+ if(externalcall)
+ {
+ res |= GL_SHADER_CHECK(*fragment_shader, GL_OBJECT_DELETE_STATUS_ARB);
+ }
+ *fragment_shader=0;
+ }
+
+ return 0;
+}
+
+int gl_compile_shader_source( GLhandleARB *shader, GLenum type, const char * shader_source, int verbose )
+{
+ int err = 0;
+
+ if(shader==NULL || shader_source==NULL)
+ {
+ if(shader==NULL)
+ mame_printf_warning("error: gl_compile_shader_source: NULL shader passed\n");
+ if(shader_source==NULL)
+ mame_printf_warning("error: gl_compile_shader_source: NULL shader source passed\n");
+ return -1;
+ }
+ *shader = pfn_glCreateShaderObjectARB(type);
+ err=GL_SHADER_CHECK(*shader, GL_OBJECT_TYPE_ARB);
+ if(err) goto errout;
+
+ pfn_glShaderSourceARB(*shader, 1, (const GLcharARB **)&shader_source, NULL);
+
+ pfn_glCompileShaderARB(*shader);
+ err=GL_SHADER_CHECK(*shader, GL_OBJECT_COMPILE_STATUS_ARB);
+ if(err) goto errout;
+
+ if(verbose)
+ mame_printf_warning( "<%s>\n", shader_source);
+
+ return 0;
+
+errout:
+ if(*shader!=0)
+ {
+ pfn_glDeleteObjectARB(*shader);
+ }
+ mame_printf_warning("failed to process shader: <%s>\n", shader_source);
+ return err;
+}
+
+int gl_compile_shader_file( GLhandleARB *shader, GLenum type, const char * shader_file, int verbose )
+{
+ int err = 0, i, c;
+ FILE * file = NULL;
+ const int buffer_len=8192;
+ GLcharARB *buffer=NULL;
+
+ if(shader==NULL || shader_file==NULL)
+ {
+ if(shader==NULL)
+ mame_printf_warning("error: gl_compile_shader_source: NULL shader passed\n");
+ if(shader_file==NULL)
+ mame_printf_warning("error: gl_compile_shader_source: NULL shader file passed\n");
+ return -1;
+ }
+
+ file = fopen(shader_file, "r");
+ if(!file)
+ {
+ mame_printf_warning("cannot open shader_file: %s\n", shader_file);
+ return -1;
+ }
+
+ buffer = (GLcharARB *) malloc(buffer_len);
+ memset(buffer, 0, buffer_len);
+
+ /* Load Shader Sources */
+ i=0;
+ while( i<buffer_len-1 && EOF!=(c=fgetc(file)) )
+ buffer[i++]=(char)c;
+ fclose(file);
+ buffer[i]='\0';
+
+ err=gl_compile_shader_source(shader, type, buffer, verbose);
+ if(err) goto errout;
+
+ free(buffer);
+
+ if(verbose)
+ mame_printf_warning("shader file: %s\n", shader_file);
+
+ return 0;
+
+errout:
+ free(buffer);
+ mame_printf_warning("failed to process shader_file: %s\n", shader_file);
+ return err;
+}
+
+
+int gl_compile_shader_files( GLhandleARB *program, GLhandleARB *vertex_shader, GLhandleARB *fragment_shader,
+ const char * vertex_shader_file,
+ const char * fragment_shader_file,
+ int verbose
+ )
+{
+ int err;
+
+ if (!program)
+ {
+ err=-1;
+ mame_printf_warning("no program ptr passed\n");
+ goto errout;
+ }
+ if (!vertex_shader)
+ {
+ err=-1;
+ mame_printf_warning("no vertex_shader ptr passed\n");
+ goto errout;
+ }
+ if (!fragment_shader)
+ {
+ err=-1;
+ mame_printf_warning("no fragment_shader ptr passed\n");
+ goto errout;
+ }
+
+ *program = pfn_glCreateProgramObjectARB();
+ err=GL_SHADER_CHECK(*program, GL_OBJECT_TYPE_ARB);
+ if(err) goto errout;
+
+ if(!vertex_shader_file)
+ {
+ if (!(*vertex_shader))
+ {
+ err=-1;
+ mame_printf_warning("no vertex_shader_file, nor vertex_shader id passed\n");
+ goto errout;
+ }
+ err=GL_SHADER_CHECK(*vertex_shader, GL_OBJECT_TYPE_ARB);
+ if(err) goto errout;
+ } else {
+ err = gl_compile_shader_file(vertex_shader, GL_VERTEX_SHADER_ARB, vertex_shader_file, verbose);
+ if(err) return err;
+ }
+ pfn_glAttachObjectARB(*program, *vertex_shader);
+
+ if(!fragment_shader_file)
+ {
+ if (!(*fragment_shader))
+ {
+ err=-1;
+ mame_printf_warning("no fragment_shader_file, nor fragment_shader id passed\n");
+ goto errout;
+ }
+ err=GL_SHADER_CHECK(*fragment_shader, GL_OBJECT_TYPE_ARB);
+ if(err) goto errout;
+ } else {
+ err = gl_compile_shader_file(fragment_shader, GL_FRAGMENT_SHADER_ARB, fragment_shader_file, verbose);
+ if(err) return err;
+ }
+ pfn_glAttachObjectARB(*program, *fragment_shader);
+
+ pfn_glLinkProgramARB(*program);
+ err=GL_SHADER_CHECK(*program, GL_OBJECT_LINK_STATUS_ARB);
+ if(err) goto errout;
+
+ pfn_glValidateProgramARB(*program);
+ err=GL_SHADER_CHECK(*program, GL_OBJECT_VALIDATE_STATUS_ARB);
+ if(err) goto errout;
+
+ return 0;
+
+errout:
+ delete_shader_tool(program, vertex_shader, fragment_shader, 0);
+ return err;
+
+}
+
+int gl_compile_shader_sources( GLhandleARB *program, GLhandleARB *vertex_shader, GLhandleARB *fragment_shader,
+ const GLcharARB * vertex_shader_source,
+ const GLcharARB * fragment_shader_source
+ )
+{
+ int err = 0;
+
+ if (!program)
+ {
+ err=-1;
+ mame_printf_warning("no program ptr passed\n");
+ goto errout;
+ }
+ if (!vertex_shader)
+ {
+ err=-1;
+ mame_printf_warning("no vertex_shader ptr passed\n");
+ goto errout;
+ }
+ if (!fragment_shader)
+ {
+ err=-1;
+ mame_printf_warning("no fragment_shader ptr passed\n");
+ goto errout;
+ }
+
+ *program = pfn_glCreateProgramObjectARB();
+ err=GL_SHADER_CHECK(*program, GL_OBJECT_TYPE_ARB);
+ if(err) goto errout;
+
+ if(!vertex_shader_source)
+ {
+ if (!(*vertex_shader))
+ {
+ err=-1;
+ mame_printf_warning("no vertex_shader_source nor a vertex_shader id passed\n");
+ goto errout;
+ }
+ err=GL_SHADER_CHECK(*vertex_shader, GL_OBJECT_TYPE_ARB);
+ if(err) goto errout;
+ }
+ if(!fragment_shader_source)
+ {
+ if (!(*fragment_shader))
+ {
+ err=-1;
+ mame_printf_warning("no fragment_shader_source nor a fragment_shader id passed\n");
+ goto errout;
+ }
+ err=GL_SHADER_CHECK(*fragment_shader, GL_OBJECT_TYPE_ARB);
+ if(err) goto errout;
+ }
+
+ if(vertex_shader_source)
+ {
+ err=gl_compile_shader_source(vertex_shader, GL_VERTEX_SHADER_ARB, vertex_shader_source, 0);
+ if(err) goto errout;
+ }
+ pfn_glAttachObjectARB(*program, *vertex_shader);
+
+ if(fragment_shader_source)
+ {
+ err=gl_compile_shader_source(fragment_shader, GL_FRAGMENT_SHADER_ARB, fragment_shader_source, 0);
+ if(err) goto errout;
+ }
+ pfn_glAttachObjectARB(*program, *fragment_shader);
+
+ pfn_glLinkProgramARB(*program);
+ err=GL_SHADER_CHECK(*program, GL_OBJECT_LINK_STATUS_ARB);
+ if(err) {
+ mame_printf_warning("failed to link program\n");
+ mame_printf_warning("vertex shader: <%s>\n", vertex_shader_source);
+ mame_printf_warning("fragment shader: <%s>\n", fragment_shader_source);
+ goto errout;
+ }
+
+ pfn_glValidateProgramARB(*program);
+ err=GL_SHADER_CHECK(*program, GL_OBJECT_VALIDATE_STATUS_ARB);
+ if(err) {
+ mame_printf_warning("failed to validate program\n");
+ mame_printf_warning("vertex shader: <%s>\n", vertex_shader_source);
+ mame_printf_warning("fragment shader: <%s>\n", fragment_shader_source);
+ goto errout;
+ }
+
+ return 0;
+
+errout:
+ delete_shader_tool(program, vertex_shader, fragment_shader, 0);
+ return err;
+
+}
+
+
+int gl_delete_shader( GLhandleARB *program, GLhandleARB *vertex_shader, GLhandleARB *fragment_shader )
+{
+ return delete_shader_tool(program, vertex_shader, fragment_shader, 1);
+}
+
+
diff --git a/src/osd/sdl/gl_shader_tool.h b/src/osd/sdl/gl_shader_tool.h
new file mode 100644
index 00000000000..50700457abb
--- /dev/null
+++ b/src/osd/sdl/gl_shader_tool.h
@@ -0,0 +1,198 @@
+/***
+ *
+ * GL Shader Tool - Convinient Basic Shader functionality
+ *
+ * Copyright (c) 2007, Sven Gothel
+ * Copyright (c) 2007, MAME Team
+ *
+ * Dual license: MAME and GPL version 2
+ *
+ * This module has a dual license, i.e. it is compatible to MAME,
+ * but I like to reserve my rights to use this module under
+ * the GPL as well.
+ *
+ * GPL license:
+ * Visit http://www.gnu.org/copyleft/gpl.html
+ *
+ * MAME license:
+ * Visit http://mamedev.org for licensing and usage restrictions.
+ *
+ *
+ * OpenGL GLSL ARB extentions:
+ *
+ * GL_ARB_shader_objects
+ * GL_ARB_shading_language_100
+ * GL_ARB_vertex_shader
+ * GL_ARB_fragment_shader
+ *
+ */
+
+
+#ifndef _GL_SHADER_TOOL_
+#define _GL_SHADER_TOOL_
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/***
+ *
+ * OpenGL GLSL extentions:
+ GL_ARB_shader_objects
+ GL_ARB_shading_language_100
+ GL_ARB_vertex_shader
+ GL_ARB_fragment_shader
+ *
+ */
+
+#include <stdint.h>
+
+#ifndef GL_GLEXT_PROTOTYPES
+#define GL_GLEXT_PROTOTYPES 1
+#endif
+
+#include "osd_opengl.h"
+
+#if defined(SDLMAME_MACOSX)
+
+#ifndef APIENTRY
+#define APIENTRY
+#endif
+#ifndef APIENTRYP
+#define APIENTRYP APIENTRY *
+#endif
+
+#endif
+
+typedef void * (APIENTRYP PFNGLGETPROCADDRESSOS)(const char *procName);
+
+/**
+ * YOU HAVE TO CALL THIS FUNCTION ONCE !
+ * @return 0 - ok .. all shader ARB functions loaded
+ * otherwise !=0
+ */
+int gl_shader_loadExtention(PFNGLGETPROCADDRESSOS GetProcAddress);
+
+typedef enum {
+ CHECK_QUIET, /* just return 0, if no error, otherwise the GL error code, no stderr output */
+ CHECK_VERBOSE, /* same as CHECK_QUIET, but in the case of an error, use stderr to be verbose */
+ CHECK_ALWAYS_VERBOSE /* always print out all information available */
+} GLSLCheckMode;
+
+#define GL_CHECK_ERROR_VERBOSE() gl_check_error(CHECK_ALWAYS_VERBOSE,__FILE__,__LINE__)
+#define GL_CHECK_ERROR_NORMAL() gl_check_error(CHECK_VERBOSE,__FILE__,__LINE__)
+#define GL_CHECK_ERROR_QUIET() gl_check_error(CHECK_QUIET,__FILE__,__LINE__)
+#define GL_CHECK_ERROR(m) gl_check_error(m,__FILE__,__LINE__)
+
+#define GL_SHADER_CHECK_ERROR_VERBOSE(o,q) gl_shader_check_error(o,q,CHECK_ALWAYS_VERBOSE,__FILE__,__LINE__)
+#define GL_SHADER_CHECK_ERROR_NORMAL(o,q) gl_shader_check_error(o,q,CHECK_VERBOSE,__FILE__,__LINE__)
+#define GL_SHADER_CHECK_ERROR_QUIET(o,q) gl_shader_check_error(o,q,CHECK_QUIET,__FILE__,__LINE__)
+#define GL_SHADER_CHECK_ERROR(o,q,m) gl_shader_check_error(o,q,m,__FILE__,__LINE__)
+
+#ifdef GL_SHADER_TOOL_DEBUG
+ #define GL_SHADER_CHECK(o,q) GL_SHADER_CHECK_ERROR_VERBOSE(o,q)
+ #define GL_CHECK() GL_CHECK_ERROR_VERBOSE()
+#else
+ #define GL_SHADER_CHECK(o,q) GL_SHADER_CHECK_ERROR_NORMAL(o,q)
+ #define GL_CHECK() GL_CHECK_ERROR_NORMAL()
+#endif
+
+int gl_check_error(GLSLCheckMode m, const char *file, const int line);
+
+int gl_texture_check_size(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height,
+ GLint border, GLenum format, GLenum type,
+ GLsizei *avail_width, GLsizei *avail_height,
+ int verbose);
+
+int gl_round_to_pow2(int v);
+
+/**
+ * @param obj_query Can be either GL_OBJECT_TYPE_ARB, GL_OBJECT_DELETE_STATUS_ARB, GL_OBJECT_COMPILE_STATUS_ARB,
+ * GL_OBJECT_LINK_STATUS_ARB, GL_OBJECT_VALIDATE_STATUS_ARB
+ * Should be used after the refering action, i.e. GL_OBJECT_DELETE_STATUS_ARB after a
+ * glDeleteObjectARB call, etc.
+ */
+int gl_shader_check_error(GLhandleARB obj, GLenum obj_query, GLSLCheckMode m, const char *file, const int line);
+
+int gl_compile_shader_file ( GLhandleARB *shader, GLenum type, const char * shader_file, int verbose );
+int gl_compile_shader_source( GLhandleARB *shader, GLenum type, const char * shader_source, int verbose );
+
+/**
+ * you can pass either a valid shader_file, or a precompiled vertex_shader,
+ * this is true for both, vertex and fragment shaders.
+ */
+int gl_compile_shader_files( GLhandleARB *program, GLhandleARB *vertex_shader, GLhandleARB *fragment_shader,
+ const char * vertex_shader_file,
+ const char * fragment_shader_file,
+ int verbose
+ );
+
+/**
+ * you can pass either a valid shader_file, or a precompiled vertex_shader,
+ * this is true for both, vertex and fragment shaders.
+ */
+int gl_compile_shader_sources( GLhandleARB *program, GLhandleARB *vertex_shader, GLhandleARB *fragment_shader,
+ const GLcharARB * vertex_shader_source,
+ const GLcharARB * fragment_shader_source
+ );
+
+int gl_delete_shader( GLhandleARB *program, GLhandleARB *vertex_shader, GLhandleARB *fragment_shader );
+
+#if defined(SDLMAME_MACOSX)
+#ifndef GL_ARB_shader_objects
+ typedef char GLcharARB;
+ typedef unsigned int GLhandleARB;
+#endif
+typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog);
+typedef void (APIENTRYP PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj);
+typedef GLhandleARB (APIENTRYP PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType);
+typedef void (APIENTRYP PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB* *string, const GLint *length);
+typedef void (APIENTRYP PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj);
+typedef GLhandleARB (APIENTRYP PFNGLCREATEPROGRAMOBJECTARBPROC) (void);
+typedef void (APIENTRYP PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj);
+typedef void (APIENTRYP PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj);
+typedef void (APIENTRYP PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj);
+typedef void (APIENTRYP PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj);
+typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name);
+typedef void (APIENTRYP PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0);
+typedef void (APIENTRYP PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0);
+typedef void (APIENTRYP PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint *value);
+#endif
+
+extern PFNGLGETOBJECTPARAMETERIVARBPROC pfn_glGetObjectParameterivARB;
+extern PFNGLGETINFOLOGARBPROC pfn_glGetInfoLogARB;
+extern PFNGLDELETEOBJECTARBPROC pfn_glDeleteObjectARB;
+extern PFNGLCREATESHADEROBJECTARBPROC pfn_glCreateShaderObjectARB;
+extern PFNGLSHADERSOURCEARBPROC pfn_glShaderSourceARB;
+extern PFNGLCOMPILESHADERARBPROC pfn_glCompileShaderARB;
+extern PFNGLCREATEPROGRAMOBJECTARBPROC pfn_glCreateProgramObjectARB;
+extern PFNGLATTACHOBJECTARBPROC pfn_glAttachObjectARB;
+extern PFNGLLINKPROGRAMARBPROC pfn_glLinkProgramARB;
+extern PFNGLVALIDATEPROGRAMARBPROC pfn_glValidateProgramARB;
+extern PFNGLUSEPROGRAMOBJECTARBPROC pfn_glUseProgramObjectARB;
+extern PFNGLGETUNIFORMLOCATIONARBPROC pfn_glGetUniformLocationARB;
+extern PFNGLUNIFORM1FARBPROC pfn_glUniform1fARB;
+extern PFNGLUNIFORM1IARBPROC pfn_glUniform1iARB;
+extern PFNGLUNIFORM1FVARBPROC pfn_glUniform1fvARB;
+extern PFNGLUNIFORM2FVARBPROC pfn_glUniform2fvARB;
+extern PFNGLUNIFORM3FVARBPROC pfn_glUniform3fvARB;
+extern PFNGLUNIFORM4FVARBPROC pfn_glUniform4fvARB;
+extern PFNGLUNIFORM1IVARBPROC pfn_glUniform1ivARB;
+extern PFNGLUNIFORM2IVARBPROC pfn_glUniform2ivARB;
+extern PFNGLUNIFORM3IVARBPROC pfn_glUniform3ivARB;
+extern PFNGLUNIFORM4IVARBPROC pfn_glUniform4ivARB;
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/src/osd/sdl/input.c b/src/osd/sdl/input.c
new file mode 100644
index 00000000000..bc408461069
--- /dev/null
+++ b/src/osd/sdl/input.c
@@ -0,0 +1,1874 @@
+//============================================================
+//
+// input.c - SDL implementation of MAME input routines
+//
+// Copyright (c) 1996-2010, Nicola Salmoria and the MAME Team.
+// Visit http://mamedev.org for licensing and usage restrictions.
+//
+// SDLMAME by Olivier Galibert and R. Belmont
+//
+// SixAxis info: left analog is axes 0 & 1, right analog is axes 2 & 3,
+// analog L2 is axis 12 and analog L3 is axis 13
+//
+//============================================================
+
+// standard sdl header
+#include <SDL/SDL.h>
+#include <ctype.h>
+#include <stddef.h>
+
+// MAME headers
+#include "emu.h"
+#include "ui.h"
+#include "emuopts.h"
+#include "osdepend.h"
+
+
+// MAMEOS headers
+#include "window.h"
+#include "input.h"
+#include "osdsdl.h"
+
+#include "uiinput.h"
+
+// winnt.h defines this
+#ifdef DELETE
+#undef DELETE
+#endif
+
+//============================================================
+// PARAMETERS
+//============================================================
+
+enum
+{
+ POVDIR_LEFT = 0,
+ POVDIR_RIGHT,
+ POVDIR_UP,
+ POVDIR_DOWN
+};
+
+#define MAX_KEYS 256
+#define MAX_AXES 32
+#define MAX_BUTTONS 32
+#define MAX_HATS 8
+#define MAX_POV 4
+#define MAX_DEVMAP_ENTRIES 16
+
+//============================================================
+// MACROS
+//============================================================
+
+// introduced in 1.3
+
+#ifndef SDLK_INDEX
+#define SDLK_INDEX(x) (x)
+#endif
+
+
+//============================================================
+// TYPEDEFS
+//============================================================
+
+// state information for a keyboard
+typedef struct _keyboard_state keyboard_state;
+struct _keyboard_state
+{
+ INT32 state[0x3ff]; // must be INT32!
+ INT8 oldkey[MAX_KEYS];
+ INT8 currkey[MAX_KEYS];
+};
+
+
+// state information for a mouse
+typedef struct _mouse_state mouse_state;
+struct _mouse_state
+{
+ INT32 lX, lY;
+ INT32 buttons[MAX_BUTTONS];
+};
+
+
+// state information for a joystick; DirectInput state must be first element
+typedef struct _joystick_state joystick_state;
+struct _joystick_state
+{
+ SDL_Joystick *device;
+ INT32 axes[MAX_AXES];
+ INT32 buttons[MAX_BUTTONS];
+ INT32 hatsU[MAX_HATS], hatsD[MAX_HATS], hatsL[MAX_HATS], hatsR[MAX_HATS];
+};
+
+// generic device information
+typedef struct _device_info device_info;
+struct _device_info
+{
+ // device information
+ device_info ** head;
+ device_info * next;
+ char * name;
+
+ // MAME information
+ input_device * device;
+
+ // device state
+ union
+ {
+ keyboard_state keyboard;
+ mouse_state mouse;
+ joystick_state joystick;
+ };
+};
+
+
+//============================================================
+// LOCAL VARIABLES
+//============================================================
+
+// global states
+static osd_lock * input_lock;
+static UINT8 input_paused;
+
+static sdl_window_info * focus_window = NULL;
+
+// input buffer - only for SDLMAME_EVENTS_IN_WORKER_THREAD
+#define MAX_BUF_EVENTS (500) /* 100 not enough for SDL 1.3 */
+static SDL_Event event_buf[MAX_BUF_EVENTS];
+static int event_buf_count;
+
+// keyboard states
+static device_info * keyboard_list;
+
+// mouse states
+static UINT8 app_has_mouse_focus;
+static UINT8 mouse_enabled;
+static device_info * mouse_list;
+
+// lightgun states
+static UINT8 lightgun_enabled;
+static device_info * lightgun_list;
+
+// joystick states
+static device_info * joystick_list;
+
+// joystick mapper
+
+typedef struct _device_map_t device_map_t;
+struct _device_map_t
+{
+ struct {
+ char *name;
+ int physical;
+ } map[MAX_DEVMAP_ENTRIES];
+ int logical[MAX_DEVMAP_ENTRIES];
+ int initialized;
+};
+
+static device_map_t joy_map;
+static device_map_t mouse_map;
+static device_map_t keyboard_map;
+
+static int sixaxis_mode;
+
+
+//============================================================
+// PROTOTYPES
+//============================================================
+
+static void sdlinput_pause(running_machine *machine, int paused);
+static void sdlinput_exit(running_machine *machine);
+
+// deivce list management
+static void device_list_reset_devices(device_info *devlist_head);
+static void device_list_free_devices(device_info **devlist_head);
+
+// generic device management
+static device_info *generic_device_alloc(device_info **devlist_head_ptr, const char *name);
+static void generic_device_free(device_info *devinfo);
+static int generic_device_index(device_info *devlist_head, device_info *devinfo);
+static void generic_device_reset(device_info *devinfo);
+static INT32 generic_button_get_state(void *device_internal, void *item_internal);
+static INT32 generic_axis_get_state(void *device_internal, void *item_internal);
+static device_info *generic_device_find_index(device_info *devlist_head, int index);
+
+
+//============================================================
+// KEYBOARD/JOYSTICK LIST
+//============================================================
+
+// master keyboard translation table
+typedef struct _kt_table kt_table;
+struct _kt_table {
+ INT32 mame_key;
+ INT32 sdl_key;
+ //const char * vkey;
+ //const char * ascii;
+ const char * mame_key_name;
+ char * ui_name;
+};
+
+#if (SDL_VERSION_ATLEAST(1,3,0))
+
+#define OSD_SDL_INDEX(x) (x)
+#define OSD_SDL_INDEX_KEYSYM(keysym) ((keysym)->scancode)
+
+#define GET_WINDOW(ev) window_from_id((ev)->windowID)
+// FIXME: sdl does not properly report the window for certain ops.
+#define GET_FOCUS_WINDOW(ev) focus_window
+//#define GET_FOCUS_WINDOW(ev) window_from_id((ev)->windowID)
+
+
+#define KTT_ENTRY0(MAME, SDL, VK, AS, UI) { ITEM_ID_ ## MAME, SDL_SCANCODE_ ## SDL, "ITEM_ID_" #MAME, (char *) UI }
+#define KTT_ENTRY1(MAME, SDL) KTT_ENTRY0(MAME, SDL, MAME, MAME, #MAME)
+// only for reference ...
+#define KTT_ENTRY2(MAME, SDL) KTT_ENTRY0(MAME, SDL, 0, 0, #MAME)
+
+
+static kt_table sdl_key_trans_table[] =
+{
+ // MAME key SDL key vkey ascii
+ KTT_ENTRY0( ESC, ESCAPE, 0x1b, 0x1b, "ESC" ),
+ KTT_ENTRY1( 1, 1 ),
+ KTT_ENTRY1( 2, 2 ),
+ KTT_ENTRY1( 3, 3 ),
+ KTT_ENTRY1( 4, 4 ),
+ KTT_ENTRY1( 5, 5 ),
+ KTT_ENTRY1( 6, 6 ),
+ KTT_ENTRY1( 7, 7 ),
+ KTT_ENTRY1( 8, 8 ),
+ KTT_ENTRY1( 9, 9 ),
+ KTT_ENTRY1( 0, 0 ),
+ KTT_ENTRY0( MINUS, MINUS, 0xbd, '-', "MINUS" ),
+ KTT_ENTRY0( EQUALS, EQUALS, 0xbb, '=', "EQUALS" ),
+ KTT_ENTRY0( BACKSPACE, BACKSPACE, 0x08, 0x08, "BACKSPACE" ),
+ KTT_ENTRY0( TAB, TAB, 0x09, 0x09, "TAB" ),
+ KTT_ENTRY1( Q, Q ),
+ KTT_ENTRY1( W, W ),
+ KTT_ENTRY1( E, E ),
+ KTT_ENTRY1( R, R ),
+ KTT_ENTRY1( T, T ),
+ KTT_ENTRY1( Y, Y ),
+ KTT_ENTRY1( U, U ),
+ KTT_ENTRY1( I, I ),
+ KTT_ENTRY1( O, O ),
+ KTT_ENTRY1( P, P ),
+ KTT_ENTRY0( OPENBRACE, LEFTBRACKET, 0xdb, '[', "OPENBRACE" ),
+ KTT_ENTRY0( CLOSEBRACE,RIGHTBRACKET, 0xdd, ']', "CLOSEBRACE" ),
+ KTT_ENTRY0( ENTER, RETURN, 0x0d, 0x0d, "RETURN" ),
+ KTT_ENTRY2( LCONTROL, LCTRL ),
+ KTT_ENTRY1( A, A ),
+ KTT_ENTRY1( S, S ),
+ KTT_ENTRY1( D, D ),
+ KTT_ENTRY1( F, F ),
+ KTT_ENTRY1( G, G ),
+ KTT_ENTRY1( H, H ),
+ KTT_ENTRY1( J, J ),
+ KTT_ENTRY1( K, K ),
+ KTT_ENTRY1( L, L ),
+ KTT_ENTRY0( COLON, SEMICOLON, 0xba, ';', "COLON" ),
+ KTT_ENTRY0( QUOTE, APOSTROPHE, 0xde, '\'', "QUOTE" ),
+ KTT_ENTRY2( LSHIFT, LSHIFT ),
+ KTT_ENTRY0( BACKSLASH, BACKSLASH, 0xdc, '\\', "BACKSLASH" ),
+ KTT_ENTRY1( Z, Z ),
+ KTT_ENTRY1( X, X ),
+ KTT_ENTRY1( C, C ),
+ KTT_ENTRY1( V, V ),
+ KTT_ENTRY1( B, B ),
+ KTT_ENTRY1( N, N ),
+ KTT_ENTRY1( M, M ),
+ KTT_ENTRY0( COMMA, COMMA, 0xbc, ',', "COMMA" ),
+ KTT_ENTRY0( STOP, PERIOD, 0xbe, '.', "STOP" ),
+ KTT_ENTRY0( SLASH, SLASH, 0xbf, '/', "SLASH" ),
+ KTT_ENTRY2( RSHIFT, RSHIFT ),
+ KTT_ENTRY0( ASTERISK, KP_MULTIPLY, '*', '*', "ASTERIX" ),
+ KTT_ENTRY2( LALT, LALT ),
+ KTT_ENTRY0( SPACE, SPACE, ' ', ' ', "SPACE" ),
+ KTT_ENTRY2( CAPSLOCK, CAPSLOCK ),
+ KTT_ENTRY2( F1, F1 ),
+ KTT_ENTRY2( F2, F2 ),
+ KTT_ENTRY2( F3, F3 ),
+ KTT_ENTRY2( F4, F4 ),
+ KTT_ENTRY2( F5, F5 ),
+ KTT_ENTRY2( F6, F6 ),
+ KTT_ENTRY2( F7, F7 ),
+ KTT_ENTRY2( F8, F8 ),
+ KTT_ENTRY2( F9, F9 ),
+ KTT_ENTRY2( F10, F10 ),
+ KTT_ENTRY2( NUMLOCK, NUMLOCKCLEAR ),
+ KTT_ENTRY2( SCRLOCK, SCROLLLOCK ),
+ KTT_ENTRY2( 7_PAD, KP_7 ),
+ KTT_ENTRY2( 8_PAD, KP_8 ),
+ KTT_ENTRY2( 9_PAD, KP_9 ),
+ KTT_ENTRY2( MINUS_PAD, KP_MINUS ),
+ KTT_ENTRY2( 4_PAD, KP_4 ),
+ KTT_ENTRY2( 5_PAD, KP_5 ),
+ KTT_ENTRY2( 6_PAD, KP_6 ),
+ KTT_ENTRY2( PLUS_PAD, KP_PLUS ),
+ KTT_ENTRY2( 1_PAD, KP_1 ),
+ KTT_ENTRY2( 2_PAD, KP_2 ),
+ KTT_ENTRY2( 3_PAD, KP_3 ),
+ KTT_ENTRY2( 0_PAD, KP_0 ),
+ KTT_ENTRY2( DEL_PAD, KP_PERIOD ),
+ KTT_ENTRY2( F11, F11 ),
+ KTT_ENTRY2( F12, F12 ),
+ KTT_ENTRY2( F13, F13 ),
+ KTT_ENTRY2( F14, F14 ),
+ KTT_ENTRY2( F15, F15 ),
+ KTT_ENTRY2( ENTER_PAD, KP_ENTER ),
+ KTT_ENTRY2( RCONTROL, RCTRL ),
+ KTT_ENTRY2( SLASH_PAD, KP_DIVIDE ),
+ KTT_ENTRY2( PRTSCR, PRINTSCREEN ),
+ KTT_ENTRY2( RALT, RALT ),
+ KTT_ENTRY2( HOME, HOME ),
+ KTT_ENTRY2( UP, UP ),
+ KTT_ENTRY2( PGUP, PAGEUP ),
+ KTT_ENTRY2( LEFT, LEFT ),
+ KTT_ENTRY2( RIGHT, RIGHT ),
+ KTT_ENTRY2( END, END ),
+ KTT_ENTRY2( DOWN, DOWN ),
+ KTT_ENTRY2( PGDN, PAGEDOWN ),
+ KTT_ENTRY2( INSERT, INSERT ),
+ { ITEM_ID_DEL, SDL_SCANCODE_DELETE, "ITEM_ID_DEL", (char *)"DELETE" },
+ KTT_ENTRY2( LWIN, LGUI ),
+ KTT_ENTRY2( RWIN, RGUI ),
+ KTT_ENTRY2( MENU, MENU ),
+ KTT_ENTRY0( TILDE, GRAVE, 0xc0, '`', "TILDE" ),
+ KTT_ENTRY0( BACKSLASH2, NONUSBACKSLASH, 0xdc, '\\', "BACKSLASH2" ),
+ { -1 }
+};
+#else
+
+#define OSD_SDL_INDEX(x) (SDLK_INDEX(x)-SDLK_FIRST)
+#define OSD_SDL_INDEX_KEYSYM(keysym) (OSD_SDL_INDEX((keysym)->sym))
+#define GET_WINDOW(ev) sdl_window_list
+#define GET_FOCUS_WINDOW(ev) sdl_window_list
+
+#define KTT_ENTRY0(MAME, SDL, VK, AS, UI) { ITEM_ID_ ## MAME, SDLK_ ## SDL, "ITEM_ID_" #MAME, (char *) UI }
+#define KTT_ENTRY1(MAME, SDL) KTT_ENTRY0(MAME, SDL, MAME, MAME, #MAME)
+// only for reference ...
+#define KTT_ENTRY2(MAME, SDL) KTT_ENTRY0(MAME, SDL, 0, 0, #MAME)
+
+
+static kt_table sdl_key_trans_table[] =
+{
+ // MAME key SDL key vkey ascii
+ KTT_ENTRY0( ESC, ESCAPE, 0x1b, 0x1b, "ESC" ),
+ KTT_ENTRY1( 1, 1 ),
+ KTT_ENTRY1( 2, 2 ),
+ KTT_ENTRY1( 3, 3 ),
+ KTT_ENTRY1( 4, 4 ),
+ KTT_ENTRY1( 5, 5 ),
+ KTT_ENTRY1( 6, 6 ),
+ KTT_ENTRY1( 7, 7 ),
+ KTT_ENTRY1( 8, 8 ),
+ KTT_ENTRY1( 9, 9 ),
+ KTT_ENTRY1( 0, 0 ),
+ KTT_ENTRY0( MINUS, MINUS, 0xbd, '-', "MINUS" ),
+ KTT_ENTRY0( EQUALS, EQUALS, 0xbb, '=', "EQUALS" ),
+ KTT_ENTRY0( BACKSPACE, BACKSPACE, 0x08, 0x08, "BACKSPACE" ),
+ KTT_ENTRY0( TAB, TAB, 0x09, 0x09, "TAB" ),
+ KTT_ENTRY1( Q, q ),
+ KTT_ENTRY1( W, w ),
+ KTT_ENTRY1( E, e ),
+ KTT_ENTRY1( R, r ),
+ KTT_ENTRY1( T, t ),
+ KTT_ENTRY1( Y, y ),
+ KTT_ENTRY1( U, u ),
+ KTT_ENTRY1( I, i ),
+ KTT_ENTRY1( O, o ),
+ KTT_ENTRY1( P, p ),
+ KTT_ENTRY0( OPENBRACE, LEFTBRACKET, 0xdb, '[', "OPENBRACE" ),
+ KTT_ENTRY0( CLOSEBRACE,RIGHTBRACKET, 0xdd, ']', "CLOSEBRACE" ),
+ KTT_ENTRY0( ENTER, RETURN, 0x0d, 0x0d, "RETURN" ),
+ KTT_ENTRY2( LCONTROL, LCTRL ),
+ KTT_ENTRY1( A, a ),
+ KTT_ENTRY1( S, s ),
+ KTT_ENTRY1( D, d ),
+ KTT_ENTRY1( F, f ),
+ KTT_ENTRY1( G, g ),
+ KTT_ENTRY1( H, h ),
+ KTT_ENTRY1( J, j ),
+ KTT_ENTRY1( K, k ),
+ KTT_ENTRY1( L, l ),
+ KTT_ENTRY0( COLON, SEMICOLON, 0xba, ';', "COLON" ),
+ KTT_ENTRY0( QUOTE, QUOTE, 0xde, '\'', "QUOTE" ),
+ KTT_ENTRY2( LSHIFT, LSHIFT ),
+ KTT_ENTRY0( BACKSLASH, BACKSLASH, 0xdc, '\\', "BACKSLASH" ),
+ KTT_ENTRY1( Z, z ),
+ KTT_ENTRY1( X, x ),
+ KTT_ENTRY1( C, c ),
+ KTT_ENTRY1( V, v ),
+ KTT_ENTRY1( B, b ),
+ KTT_ENTRY1( N, n ),
+ KTT_ENTRY1( M, m ),
+ KTT_ENTRY0( COMMA, COMMA, 0xbc, ',', "COMMA" ),
+ KTT_ENTRY0( STOP, PERIOD, 0xbe, '.', "STOP" ),
+ KTT_ENTRY0( SLASH, SLASH, 0xbf, '/', "SLASH" ),
+ KTT_ENTRY2( RSHIFT, RSHIFT ),
+ KTT_ENTRY0( ASTERISK, KP_MULTIPLY, '*', '*', "ASTERIX" ),
+ KTT_ENTRY2( LALT, LALT ),
+ KTT_ENTRY0( SPACE, SPACE, ' ', ' ', "SPACE" ),
+ KTT_ENTRY2( CAPSLOCK, CAPSLOCK ),
+ KTT_ENTRY2( F1, F1 ),
+ KTT_ENTRY2( F2, F2 ),
+ KTT_ENTRY2( F3, F3 ),
+ KTT_ENTRY2( F4, F4 ),
+ KTT_ENTRY2( F5, F5 ),
+ KTT_ENTRY2( F6, F6 ),
+ KTT_ENTRY2( F7, F7 ),
+ KTT_ENTRY2( F8, F8 ),
+ KTT_ENTRY2( F9, F9 ),
+ KTT_ENTRY2( F10, F10 ),
+ KTT_ENTRY2( NUMLOCK, NUMLOCK ),
+ KTT_ENTRY2( SCRLOCK, SCROLLOCK ),
+ KTT_ENTRY2( 7_PAD, KP7 ),
+ KTT_ENTRY2( 8_PAD, KP8 ),
+ KTT_ENTRY2( 9_PAD, KP9 ),
+ KTT_ENTRY2( MINUS_PAD, KP_MINUS ),
+ KTT_ENTRY2( 4_PAD, KP4 ),
+ KTT_ENTRY2( 5_PAD, KP5 ),
+ KTT_ENTRY2( 6_PAD, KP6 ),
+ KTT_ENTRY2( PLUS_PAD, KP_PLUS ),
+ KTT_ENTRY2( 1_PAD, KP1 ),
+ KTT_ENTRY2( 2_PAD, KP2 ),
+ KTT_ENTRY2( 3_PAD, KP3 ),
+ KTT_ENTRY2( 0_PAD, KP0 ),
+ KTT_ENTRY2( DEL_PAD, KP_PERIOD ),
+ KTT_ENTRY2( F11, F11 ),
+ KTT_ENTRY2( F12, F12 ),
+ KTT_ENTRY2( F13, F13 ),
+ KTT_ENTRY2( F14, F14 ),
+ KTT_ENTRY2( F15, F15 ),
+ KTT_ENTRY2( ENTER_PAD, KP_ENTER ),
+ KTT_ENTRY2( RCONTROL, RCTRL ),
+ KTT_ENTRY2( SLASH_PAD, KP_DIVIDE ),
+ KTT_ENTRY2( PRTSCR, PRINT ),
+ KTT_ENTRY2( RALT, RALT ),
+ KTT_ENTRY2( HOME, HOME ),
+ KTT_ENTRY2( UP, UP ),
+ KTT_ENTRY2( PGUP, PAGEUP ),
+ KTT_ENTRY2( LEFT, LEFT ),
+ KTT_ENTRY2( RIGHT, RIGHT ),
+ KTT_ENTRY2( END, END ),
+ KTT_ENTRY2( DOWN, DOWN ),
+ KTT_ENTRY2( PGDN, PAGEDOWN ),
+ KTT_ENTRY2( INSERT, INSERT ),
+ { ITEM_ID_DEL, SDLK_DELETE, "ITEM_ID_DEL", (char *)"DELETE" },
+ KTT_ENTRY2( LWIN, LSUPER ),
+ KTT_ENTRY2( RWIN, RSUPER ),
+ KTT_ENTRY2( MENU, MENU ),
+ KTT_ENTRY0( TILDE, BACKQUOTE, 0xc0, '`', "TILDE" ),
+ KTT_ENTRY0( BACKSLASH2, HASH, 0xdc, '\\', "BACKSLASH2" ),
+ { -1 }
+};
+#endif
+
+typedef struct _key_lookup_table key_lookup_table;
+struct _key_lookup_table
+{
+ int code;
+ const char *name;
+};
+
+#if (SDL_VERSION_ATLEAST(1,3,0))
+#define KE(x) { SDL_SCANCODE_ ## x, "SDL_SCANCODE_" #x },
+#define KE8(A, B, C, D, E, F, G, H) KE(A) KE(B) KE(C) KE(D) KE(E) KE(F) KE(G) KE(H)
+#define KE7(A, B, C, D, E, F, G) KE(A) KE(B) KE(C) KE(D) KE(E) KE(F) KE(G)
+#define KE5(A, B, C, D, E) KE(A) KE(B) KE(C) KE(D) KE(E)
+#define KE3(A, B, C) KE(A) KE(B) KE(C)
+
+static key_lookup_table sdl_lookup_table[] =
+{
+ KE7(UNKNOWN, BACKSPACE, TAB, CLEAR, RETURN, PAUSE, ESCAPE )
+ KE(SPACE)
+ KE5(COMMA, MINUS, PERIOD, SLASH, 0 )
+ KE8(1, 2, 3, 4, 5, 6, 7, 8 )
+ KE3(9, SEMICOLON, EQUALS)
+ KE5(LEFTBRACKET,BACKSLASH, RIGHTBRACKET, A, B )
+ KE8(C, D, E, F, G, H, I, J )
+ KE8(K, L, M, N, O, P, Q, R )
+ KE8(S, T, U, V, W, X, Y, Z )
+ KE8(DELETE, KP_0, KP_1, KP_2, KP_3, KP_4, KP_5, KP_6 )
+ KE8(KP_7, KP_8, KP_9, KP_PERIOD, KP_DIVIDE, KP_MULTIPLY,KP_MINUS, KP_PLUS )
+ KE8(KP_ENTER, KP_EQUALS, UP, DOWN, RIGHT, LEFT, INSERT, HOME )
+ KE8(END, PAGEUP, PAGEDOWN, F1, F2, F3, F4, F5 )
+ KE8(F6, F7, F8, F9, F10, F11, F12, F13 )
+ KE8(F14, F15, NUMLOCKCLEAR, CAPSLOCK, SCROLLLOCK, RSHIFT, LSHIFT, RCTRL )
+ KE5(LCTRL, RALT, LALT, LGUI, RGUI)
+ KE(PRINTSCREEN)
+ KE(MENU)
+ KE(UNDO)
+ {-1, ""}
+};
+#else
+#define KE(x) { SDLK_ ## x, "SDLK_" #x },
+#define KE8(A, B, C, D, E, F, G, H) KE(A) KE(B) KE(C) KE(D) KE(E) KE(F) KE(G) KE(H)
+
+static key_lookup_table sdl_lookup_table[] =
+{
+ KE8(UNKNOWN, FIRST, BACKSPACE, TAB, CLEAR, RETURN, PAUSE, ESCAPE )
+ KE8(SPACE, EXCLAIM, QUOTEDBL, HASH, DOLLAR, AMPERSAND, QUOTE, LEFTPAREN )
+ KE8(RIGHTPAREN, ASTERISK, PLUS, COMMA, MINUS, PERIOD, SLASH, 0 )
+ KE8(1, 2, 3, 4, 5, 6, 7, 8 )
+ KE8(9, COLON, SEMICOLON, LESS, EQUALS, GREATER, QUESTION, AT )
+ KE8(LEFTBRACKET,BACKSLASH, RIGHTBRACKET, CARET, UNDERSCORE, BACKQUOTE, a, b )
+ KE8(c, d, e, f, g, h, i, j )
+ KE8(k, l, m, n, o, p, q, r )
+ KE8(s, t, u, v, w, x, y, z )
+ KE8(DELETE, WORLD_0, WORLD_1, WORLD_2, WORLD_3, WORLD_4, WORLD_5, WORLD_6 )
+ KE8(WORLD_7, WORLD_8, WORLD_9, WORLD_10, WORLD_11, WORLD_12, WORLD_13, WORLD_14 )
+ KE8(WORLD_15, WORLD_16, WORLD_17, WORLD_18, WORLD_19, WORLD_20, WORLD_21, WORLD_22 )
+ KE8(WORLD_23, WORLD_24, WORLD_25, WORLD_26, WORLD_27, WORLD_28, WORLD_29, WORLD_30 )
+ KE8(WORLD_31, WORLD_32, WORLD_33, WORLD_34, WORLD_35, WORLD_36, WORLD_37, WORLD_38 )
+ KE8(WORLD_39, WORLD_40, WORLD_41, WORLD_42, WORLD_43, WORLD_44, WORLD_45, WORLD_46 )
+ KE8(WORLD_47, WORLD_48, WORLD_49, WORLD_50, WORLD_51, WORLD_52, WORLD_53, WORLD_54 )
+ KE8(WORLD_55, WORLD_56, WORLD_57, WORLD_58, WORLD_59, WORLD_60, WORLD_61, WORLD_62 )
+ KE8(WORLD_63, WORLD_64, WORLD_65, WORLD_66, WORLD_67, WORLD_68, WORLD_69, WORLD_70 )
+ KE8(WORLD_71, WORLD_72, WORLD_73, WORLD_74, WORLD_75, WORLD_76, WORLD_77, WORLD_78 )
+ KE8(WORLD_79, WORLD_80, WORLD_81, WORLD_82, WORLD_83, WORLD_84, WORLD_85, WORLD_86 )
+ KE8(WORLD_87, WORLD_88, WORLD_89, WORLD_90, WORLD_91, WORLD_92, WORLD_93, WORLD_94 )
+ KE8(WORLD_95, KP0, KP1, KP2, KP3, KP4, KP5, KP6 )
+ KE8(KP7, KP8, KP9, KP_PERIOD, KP_DIVIDE, KP_MULTIPLY,KP_MINUS, KP_PLUS )
+ KE8(KP_ENTER, KP_EQUALS, UP, DOWN, RIGHT, LEFT, INSERT, HOME )
+ KE8(END, PAGEUP, PAGEDOWN, F1, F2, F3, F4, F5 )
+ KE8(F6, F7, F8, F9, F10, F11, F12, F13 )
+ KE8(F14, F15, NUMLOCK, CAPSLOCK, SCROLLOCK, RSHIFT, LSHIFT, RCTRL )
+ KE8(LCTRL, RALT, LALT, RMETA, LMETA, LSUPER, RSUPER, MODE )
+ KE8(COMPOSE, HELP, PRINT, SYSREQ, BREAK, MENU, POWER, EURO )
+ KE(UNDO)
+ KE(LAST)
+ {-1, ""}
+};
+#endif
+
+
+//============================================================
+// INLINE FUNCTIONS
+//============================================================
+
+static int devmap_leastfree(device_map_t *devmap)
+{
+ int i;
+ for (i=0;i<MAX_DEVMAP_ENTRIES;i++)
+ {
+ if (*devmap->map[i].name == 0)
+ return i;
+ }
+ return -1;
+}
+
+static char *remove_spaces(running_machine *machine, const char *s)
+{
+ char *r, *p;
+ static const char *def_name[] = { "Unknown" };
+
+ while (*s && *s == ' ')
+ s++;
+
+ if (strlen(s) == 0)
+ {
+ r = auto_alloc_array(machine, char, strlen((char *)def_name) + 1);
+ strcpy(r, (char *)def_name);
+ return r;
+ }
+
+ r = auto_alloc_array(machine, char, strlen(s) + 1);
+ p = r;
+ while (*s)
+ {
+ if (*s != ' ')
+ *p++ = *s++;
+ else
+ {
+ while (*s && *s == ' ')
+ s++;
+ if (*s)
+ *p++ = ' ';
+ }
+ }
+ *p = 0;
+ return r;
+}
+
+static void devmap_register(device_map_t *devmap, int physical_idx, char *name)
+{
+ int found = 0;
+ int stick, i;
+
+ for (i=0;i<MAX_DEVMAP_ENTRIES;i++)
+ {
+ if (strcmp(name,devmap->map[i].name) == 0 && devmap->map[i].physical < 0)
+ {
+ devmap->map[i].physical = physical_idx;
+ found = 1;
+ devmap->logical[physical_idx] = i;
+ }
+ }
+ if (found == 0)
+ {
+ stick = devmap_leastfree(devmap);
+ devmap->map[stick].physical = physical_idx;
+ devmap->map[stick].name = name;
+ devmap->logical[physical_idx] = stick;
+ }
+
+}
+
+//============================================================
+// init_joymap
+//============================================================
+
+static void devmap_init(running_machine *machine, device_map_t *devmap, const char *opt, int max_devices, const char *label)
+{
+ int dev;
+ char defname[20];
+
+ assert(max_devices <= MAX_DEVMAP_ENTRIES);
+
+ for (dev = 0; dev < MAX_DEVMAP_ENTRIES; dev++)
+ {
+ devmap->map[dev].name = (char *)"";
+ devmap->map[dev].physical = -1;
+ devmap->logical[dev] = -1;
+ }
+ devmap->initialized = 0;
+
+ for (dev = 0; dev < max_devices; dev++)
+ {
+ const char *dev_name;
+ sprintf(defname, "%s%d", opt, dev + 1);
+
+ dev_name = options_get_string(mame_options(), defname);
+ if (dev_name && *dev_name && strcmp(dev_name,SDLOPTVAL_AUTO))
+ {
+ devmap->map[dev].name = remove_spaces(machine, dev_name);
+ mame_printf_verbose("%s: Logical id %d: %s\n", label, dev + 1, joy_map.map[dev].name);
+ devmap->initialized = 1;
+ }
+ }
+}
+
+static device_info *devmap_class_register(running_machine *machine, device_map_t *devmap,
+ int index, device_info **devlist, input_device_class devclass)
+{
+ device_info *devinfo = NULL;
+ char tempname[20];
+
+ if (*devmap->map[index].name == 0)
+ {
+ /* only map place holders if there were mappings specified is enabled */
+ if (devmap->initialized)
+ {
+ sprintf(tempname, "NC%d", index);
+ devinfo = generic_device_alloc(devlist, tempname);
+ devinfo->device = input_device_add(machine, devclass, devinfo->name, devinfo);
+ }
+ return NULL;
+ }
+ else
+ {
+ devinfo = generic_device_alloc(devlist, devmap->map[index].name);
+ devinfo->device = input_device_add(machine, devclass, devinfo->name, devinfo);
+ }
+ return devinfo;
+}
+
+
+//============================================================
+// sdlinput_register_joysticks
+//============================================================
+
+static void sdlinput_register_joysticks(running_machine *machine)
+{
+ device_info *devinfo;
+ int physical_stick, axis, button, hat, stick;
+ char tempname[512];
+ SDL_Joystick *joy;
+
+ devmap_init(machine, &joy_map, SDLOPTION_JOYINDEX, 8, "Joystick mapping");
+
+ mame_printf_verbose("Joystick: Start initialization\n");
+ for (physical_stick = 0; physical_stick < SDL_NumJoysticks(); physical_stick++)
+ {
+ char *joy_name = remove_spaces(machine, SDL_JoystickName(physical_stick));
+
+ devmap_register(&joy_map, physical_stick, joy_name);
+ }
+
+ for (stick = 0; stick < MAX_DEVMAP_ENTRIES; stick++)
+ {
+ devinfo = devmap_class_register(machine, &joy_map, stick, &joystick_list, DEVICE_CLASS_JOYSTICK);
+
+ if (devinfo == NULL)
+ continue;
+
+ physical_stick = joy_map.map[stick].physical;
+
+ joy = SDL_JoystickOpen(physical_stick);
+
+ devinfo->joystick.device = joy;
+
+ mame_printf_verbose("Joystick: %s\n", devinfo->name);
+ mame_printf_verbose("Joystick: ... %d axes, %d buttons %d hats\n", SDL_JoystickNumAxes(joy), SDL_JoystickNumButtons(joy), SDL_JoystickNumHats(joy));
+ mame_printf_verbose("Joystick: ... Physical id %d mapped to logical id %d\n", physical_stick, stick);
+
+ // loop over all axes
+ for (axis = 0; axis < SDL_JoystickNumAxes(joy); axis++)
+ {
+ input_item_id itemid;
+
+ if (axis < INPUT_MAX_AXIS)
+ itemid = (input_item_id) (ITEM_ID_XAXIS + axis);
+ else if (axis < INPUT_MAX_AXIS + INPUT_MAX_ADD_ABSOLUTE)
+ itemid = (input_item_id) (ITEM_ID_ADD_ABSOLUTE1 - INPUT_MAX_AXIS + axis);
+ else
+ itemid = ITEM_ID_OTHER_AXIS_ABSOLUTE;
+
+ sprintf(tempname, "A%d %s", axis, devinfo->name);
+ input_device_item_add(devinfo->device, tempname, &devinfo->joystick.axes[axis], itemid, generic_axis_get_state);
+ }
+
+ // loop over all buttons
+ for (button = 0; button < SDL_JoystickNumButtons(joy); button++)
+ {
+ input_item_id itemid;
+
+ devinfo->joystick.buttons[button] = 0;
+
+ if (button < INPUT_MAX_BUTTONS)
+ itemid = (input_item_id) (ITEM_ID_BUTTON1 + button);
+ else if (button < INPUT_MAX_BUTTONS + INPUT_MAX_ADD_SWITCH)
+ itemid = (input_item_id) (ITEM_ID_ADD_SWITCH1 - INPUT_MAX_BUTTONS + button);
+ else
+ itemid = ITEM_ID_OTHER_SWITCH;
+
+ sprintf(tempname, "button %d", button);
+ input_device_item_add(devinfo->device, tempname, &devinfo->joystick.buttons[button], itemid, generic_button_get_state);
+ }
+
+ // loop over all hats
+ for (hat = 0; hat < SDL_JoystickNumHats(joy); hat++)
+ {
+ input_item_id itemid;
+
+ sprintf(tempname, "hat %d Up", hat);
+ itemid = (input_item_id) ((hat < INPUT_MAX_HATS) ? ITEM_ID_HAT1UP + 4 * hat : ITEM_ID_OTHER_SWITCH);
+ input_device_item_add(devinfo->device, tempname, &devinfo->joystick.hatsU[hat], itemid, generic_button_get_state);
+ sprintf(tempname, "hat %d Down", hat);
+ itemid = (input_item_id) ((hat < INPUT_MAX_HATS) ? ITEM_ID_HAT1DOWN + 4 * hat : ITEM_ID_OTHER_SWITCH);
+ input_device_item_add(devinfo->device, tempname, &devinfo->joystick.hatsD[hat], itemid, generic_button_get_state);
+ sprintf(tempname, "hat %d Left", hat);
+ itemid = (input_item_id) ((hat < INPUT_MAX_HATS) ? ITEM_ID_HAT1LEFT + 4 * hat : ITEM_ID_OTHER_SWITCH);
+ input_device_item_add(devinfo->device, tempname, &devinfo->joystick.hatsL[hat], itemid, generic_button_get_state);
+ sprintf(tempname, "hat %d Right", hat);
+ itemid = (input_item_id) ((hat < INPUT_MAX_HATS) ? ITEM_ID_HAT1RIGHT + 4 * hat : ITEM_ID_OTHER_SWITCH);
+ input_device_item_add(devinfo->device, tempname, &devinfo->joystick.hatsR[hat], itemid, generic_button_get_state);
+ }
+ }
+ mame_printf_verbose("Joystick: End initialization\n");
+}
+
+//============================================================
+// sdlinput_deregister_joysticks
+//============================================================
+
+static void sdlinput_deregister_joysticks(running_machine *machine)
+{
+ device_info *curdev;
+
+ mame_printf_verbose("Joystick: Start deinitialization\n");
+
+ for (curdev = joystick_list; curdev != NULL; curdev = curdev->next)
+ {
+ SDL_JoystickClose(curdev->joystick.device);
+ }
+
+ mame_printf_verbose("Joystick: End deinitialization\n");
+}
+
+//============================================================
+// sdlinput_register_mice
+//============================================================
+
+#if (SDL_VERSION_ATLEAST(1,3,0))
+static void sdlinput_register_mice(running_machine *machine)
+{
+ int index, physical_mouse;
+
+ mouse_enabled = options_get_bool(mame_options(), OPTION_MOUSE);
+
+ devmap_init(machine, &mouse_map, SDLOPTION_MOUSEINDEX, 8, "Mouse mapping");
+
+ for (physical_mouse = 0; physical_mouse < SDL_GetNumMice(); physical_mouse++)
+ {
+ char *mouse_name = remove_spaces(machine, SDL_GetMouseName(physical_mouse));
+
+ devmap_register(&mouse_map, physical_mouse, mouse_name);
+ }
+
+ mame_printf_verbose("Mouse: Start initialization\n");
+ for (index = 0; index < MAX_DEVMAP_ENTRIES; index++)
+ {
+ device_info *devinfo;
+ char defname[90];
+ int button;
+
+ devinfo = devmap_class_register(machine, &mouse_map, index, &mouse_list, DEVICE_CLASS_MOUSE);
+
+ if (devinfo == NULL)
+ continue;
+
+ // add the axes
+ sprintf(defname, "X %s", devinfo->name);
+ input_device_item_add(devinfo->device, defname, &devinfo->mouse.lX, ITEM_ID_XAXIS, generic_axis_get_state);
+ sprintf(defname, "Y %s", devinfo->name);
+ input_device_item_add(devinfo->device, defname, &devinfo->mouse.lY, ITEM_ID_YAXIS, generic_axis_get_state);
+
+ for (button = 0; button < 4; button++)
+ {
+ input_item_id itemid;
+
+ sprintf(defname, "B%d", button + 1);
+ itemid = (input_item_id) (ITEM_ID_BUTTON1+button);
+
+ input_device_item_add(devinfo->device, defname, &devinfo->mouse.buttons[button], itemid, generic_button_get_state);
+ }
+
+ if (0 && mouse_enabled)
+ SDL_SetRelativeMouseMode(index, SDL_TRUE);
+ mame_printf_verbose("Mouse: Registered %s\n", devinfo->name);
+ }
+ mame_printf_verbose("Mouse: End initialization\n");
+}
+#else
+static void sdlinput_register_mice(running_machine *machine)
+{
+ device_info *devinfo;
+ char defname[20];
+ int button;
+
+ mame_printf_verbose("Mouse: Start initialization\n");
+
+ mouse_map.logical[0] = 0;
+
+ // SDL 1.2 has only 1 mouse - 1.3+ will also change that, so revisit this then
+ devinfo = generic_device_alloc(&mouse_list, "System mouse");
+ devinfo->device = input_device_add(machine, DEVICE_CLASS_MOUSE, devinfo->name, devinfo);
+
+ mouse_enabled = options_get_bool(mame_options(), OPTION_MOUSE);
+
+ // add the axes
+ input_device_item_add(devinfo->device, "X", &devinfo->mouse.lX, ITEM_ID_XAXIS, generic_axis_get_state);
+ input_device_item_add(devinfo->device, "Y", &devinfo->mouse.lY, ITEM_ID_YAXIS, generic_axis_get_state);
+
+ for (button = 0; button < 4; button++)
+ {
+ input_item_id itemid = (input_item_id) (ITEM_ID_BUTTON1+button);
+ sprintf(defname, "B%d", button + 1);
+
+ input_device_item_add(devinfo->device, defname, &devinfo->mouse.buttons[button], itemid, generic_button_get_state);
+ }
+
+ mame_printf_verbose("Mouse: Registered %s\n", devinfo->name);
+ mame_printf_verbose("Mouse: End initialization\n");
+}
+#endif
+
+
+//============================================================
+// lookup_sdl_code
+//============================================================
+
+static int lookup_sdl_code(const char *scode)
+{
+ int i=0;
+
+ while (sdl_lookup_table[i].code>=0)
+ {
+ if (!strcmp(scode, sdl_lookup_table[i].name))
+ return sdl_lookup_table[i].code;
+ i++;
+ }
+ return -1;
+}
+
+
+//============================================================
+// lookup_mame_code
+//============================================================
+
+static int lookup_mame_index(const char *scode)
+{
+ int index, i;
+
+ index=-1;
+ i=0;
+ while (sdl_key_trans_table[i].mame_key >= 0)
+ {
+ if (!strcmp(scode, sdl_key_trans_table[i].mame_key_name))
+ {
+ index=i;
+ break;
+ }
+ i++;
+ }
+ return index;
+}
+
+#ifdef MESS
+static int lookup_mame_code(const char *scode)
+{
+ int index;
+ index = lookup_mame_index(scode);
+ if (index >= 0)
+ return sdl_key_trans_table[index].mame_key;
+ else
+ return -1;
+}
+#endif
+
+
+//============================================================
+// sdlinput_read_keymap
+//============================================================
+
+static kt_table * sdlinput_read_keymap(running_machine *machine)
+{
+ char *keymap_filename;
+ kt_table *key_trans_table;
+ FILE *keymap_file;
+ int line = 1;
+ int index,i, sk, vk, ak;
+ char buf[256];
+ char mks[21];
+ char sks[21];
+ char kns[21];
+
+ if (!options_get_bool(mame_options(), SDLOPTION_KEYMAP))
+ return sdl_key_trans_table;
+
+ keymap_filename = (char *)options_get_string(mame_options(), SDLOPTION_KEYMAP_FILE);
+ mame_printf_verbose("Keymap: Start reading keymap_file %s\n", keymap_filename);
+
+ keymap_file = fopen(keymap_filename, "r");
+ if (keymap_file == NULL)
+ {
+ mame_printf_warning( "Keymap: Unable to open keymap %s, using default\n", keymap_filename);
+ return sdl_key_trans_table;
+ }
+
+ key_trans_table = auto_alloc_array(machine, kt_table, ARRAY_LENGTH(sdl_key_trans_table));
+ memcpy((void *) key_trans_table, sdl_key_trans_table, sizeof(sdl_key_trans_table));
+
+ while (!feof(keymap_file))
+ {
+ fgets(buf, 255, keymap_file);
+ if (*buf && buf[0] && buf[0] != '#')
+ {
+ buf[255]=0;
+ i=strlen(buf);
+ if (i && buf[i-1] == '\n')
+ buf[i-1] = 0;
+ mks[0]=0;
+ sks[0]=0;
+ memset(kns, 0, 21);
+ sscanf(buf, "%20s %20s %x %x %20c\n",
+ mks, sks, &vk, &ak, kns);
+
+ index=lookup_mame_index(mks);
+ sk = lookup_sdl_code(sks);
+
+ if ( sk >= 0 && index >=0)
+ {
+ key_trans_table[index].sdl_key = sk;
+ // vk and ak are not really needed
+ //key_trans_table[index][VIRTUAL_KEY] = vk;
+ //key_trans_table[index][ASCII_KEY] = ak;
+ key_trans_table[index].ui_name = auto_alloc_array(machine, char, strlen(kns)+1);
+ strcpy(key_trans_table[index].ui_name, kns);
+ mame_printf_verbose("Keymap: Mapped <%s> to <%s> with ui-text <%s>\n", sks, mks, kns);
+ }
+ else
+ mame_printf_warning("Keymap: Error on line %d - %s key not found: %s\n", line, (sk<0) ? "sdl" : "mame", buf);
+ }
+ line++;
+ }
+ fclose(keymap_file);
+ mame_printf_verbose("Keymap: Processed %d lines\n", line);
+
+ return key_trans_table;
+}
+
+
+//============================================================
+// sdlinput_register_keyboards
+//============================================================
+
+#if (SDL_VERSION_ATLEAST(1,3,0))
+static void sdlinput_register_keyboards(running_machine *machine)
+{
+ int physical_keyboard;
+ int index;
+ kt_table *key_trans_table;
+
+ key_trans_table = sdlinput_read_keymap(machine);
+
+ devmap_init(machine, &keyboard_map, SDLOPTION_KEYBINDEX, 8, "Keyboard mapping");
+
+ for (physical_keyboard = 0; physical_keyboard < SDL_GetNumKeyboards(); physical_keyboard++)
+ {
+ char defname[90];
+ snprintf(defname, sizeof(defname)-1, "Keyboard #%d", physical_keyboard + 1);
+
+ devmap_register(&keyboard_map, physical_keyboard, defname);
+ }
+
+ mame_printf_verbose("Keyboard: Start initialization\n");
+ for (index = 0; index < MAX_DEVMAP_ENTRIES; index++)
+ {
+ device_info *devinfo;
+ char defname[90];
+ int keynum;
+
+ devinfo = devmap_class_register(machine, &keyboard_map, index, &keyboard_list, DEVICE_CLASS_KEYBOARD);
+
+ if (devinfo == NULL)
+ continue;
+
+ // populate it
+ for (keynum = 0; sdl_key_trans_table[keynum].mame_key >= 0; keynum++)
+ {
+ input_item_id itemid;
+
+ itemid = (input_item_id) key_trans_table[keynum].mame_key;
+
+ // generate the default / modified name
+ snprintf(defname, sizeof(defname)-1, "%s", key_trans_table[keynum].ui_name);
+
+ // add the item to the device
+ input_device_item_add(devinfo->device, defname, &devinfo->keyboard.state[OSD_SDL_INDEX(key_trans_table[keynum].sdl_key)], itemid, generic_button_get_state);
+ }
+
+ mame_printf_verbose("Keyboard: Registered %s\n", devinfo->name);
+ }
+ mame_printf_verbose("Keyboard: End initialization\n");
+}
+#else
+static void sdlinput_register_keyboards(running_machine *machine)
+{
+ device_info *devinfo;
+ char defname[20];
+ int keynum;
+ kt_table *key_trans_table;
+
+ key_trans_table = sdlinput_read_keymap(machine);
+
+ keyboard_map.logical[0] = 0;
+
+ mame_printf_verbose("Keyboard: Start initialization\n");
+
+ // SDL 1.2 only has 1 keyboard (1.3+ will have multiple, this must be revisited then)
+ // add it now
+ devinfo = generic_device_alloc(&keyboard_list, "System keyboard");
+ devinfo->device = input_device_add(machine, DEVICE_CLASS_KEYBOARD, devinfo->name, devinfo);
+
+ // populate it
+ for (keynum = 0; sdl_key_trans_table[keynum].mame_key >= 0; keynum++)
+ {
+ input_item_id itemid;
+
+ itemid = (input_item_id) key_trans_table[keynum].mame_key;
+
+ // generate the default / modified name
+ snprintf(defname, sizeof(defname)-1, "%s", key_trans_table[keynum].ui_name);
+
+ // add the item to the device
+ //printf("Test %d\n", OSD_SDL_INDEX(key_trans_table[keynum].sdl_key) );
+ input_device_item_add(devinfo->device, defname, &devinfo->keyboard.state[OSD_SDL_INDEX(key_trans_table[keynum].sdl_key)], itemid, generic_button_get_state);
+ }
+
+ mame_printf_verbose("Keyboard: Registered %s\n", devinfo->name);
+ mame_printf_verbose("Keyboard: End initialization\n");
+}
+#endif
+
+//============================================================
+// sdlinput_init
+//============================================================
+
+void sdlinput_init(running_machine *machine)
+{
+ keyboard_list = NULL;
+ joystick_list = NULL;
+ mouse_list = NULL;
+ lightgun_list = NULL;
+
+ app_has_mouse_focus = 1;
+
+ // we need pause and exit callbacks
+ add_pause_callback(machine, sdlinput_pause);
+ add_exit_callback(machine, sdlinput_exit);
+
+ // allocate a lock for input synchronizations
+ input_lock = osd_lock_alloc();
+ assert_always(input_lock != NULL, "Failed to allocate input_lock");
+
+ // register the keyboards
+ sdlinput_register_keyboards(machine);
+
+ // register the mice
+ sdlinput_register_mice(machine);
+
+ if (machine->debug_flags & DEBUG_FLAG_ENABLED)
+ {
+ mame_printf_warning("Debug Build: Disabling input grab for -debug\n");
+ mouse_enabled = 0;
+ }
+
+ // get Sixaxis special mode info
+ sixaxis_mode = options_get_bool(mame_options(), SDLOPTION_SIXAXIS);
+
+ // register the joysticks
+ sdlinput_register_joysticks(machine);
+
+ // now reset all devices
+ device_list_reset_devices(keyboard_list);
+ device_list_reset_devices(mouse_list);
+ device_list_reset_devices(joystick_list);
+
+}
+
+
+//============================================================
+// sdlinput_pause
+//============================================================
+
+static void sdlinput_pause(running_machine *machine, int paused)
+{
+ // keep track of the paused state
+ input_paused = paused;
+}
+
+
+//============================================================
+// sdlinput_exit
+//============================================================
+
+static void sdlinput_exit(running_machine *machine)
+{
+ // free the lock
+ osd_lock_free(input_lock);
+
+ // deregister
+
+ sdlinput_deregister_joysticks(machine);
+
+ // free all devices
+ device_list_free_devices(&keyboard_list);
+ device_list_free_devices(&mouse_list);
+ device_list_free_devices(&joystick_list);
+}
+
+
+//============================================================
+// sdlinput_get_focus_window
+//============================================================
+
+sdl_window_info *sdlinput_get_focus_window(running_machine *machine)
+{
+ if (focus_window) // only be set on SDL >= 1.3
+ return focus_window;
+ else
+ return sdl_window_list;
+}
+
+
+//============================================================
+// sdlinput_poll
+//============================================================
+
+#if (SDL_VERSION_ATLEAST(1,3,0))
+INLINE sdl_window_info * window_from_id(SDL_WindowID windowID)
+{
+ sdl_window_info *w;
+
+ for (w = sdl_window_list; w != NULL; w = w->next)
+ {
+ //printf("w->window_id: %d\n", w->window_id);
+ if (w->window_id == windowID)
+ {
+ return w;
+ }
+ }
+ return NULL;
+}
+
+INLINE void resize_all_windows(void)
+{
+ sdl_window_info *w;
+ osd_ticks_t now = osd_ticks();
+
+ if (SDL13_COMBINE_RESIZE)
+ {
+ for (w = sdl_window_list; w != NULL; w = w->next)
+ {
+ if (w->resize_width && w->resize_height && ((now - w->last_resize) > osd_ticks_per_second() / 10))
+ {
+ sdlwindow_resize(w, w->resize_width, w->resize_height);
+ w->resize_width = 0;
+ w->resize_height = 0;
+ }
+ }
+ }
+}
+
+#endif
+
+void sdlinput_process_events_buf(running_machine *machine)
+{
+ SDL_Event event;
+
+ if (SDLMAME_EVENTS_IN_WORKER_THREAD)
+ {
+ osd_lock_acquire(input_lock);
+ #if (SDL_VERSION_ATLEAST(1,3,0))
+ /* Make sure we get all pending events */
+ SDL_PumpEvents();
+ #endif
+ while(SDL_PollEvent(&event))
+ {
+ if (event_buf_count < MAX_BUF_EVENTS)
+ event_buf[event_buf_count++] = event;
+ else
+ mame_printf_warning("Event Buffer Overflow!\n");
+ }
+ osd_lock_release(input_lock);
+ }
+}
+
+
+void sdlinput_poll(running_machine *machine)
+{
+ device_info *devinfo;
+ SDL_Event event;
+ int index;
+
+ // only for SDLMAME_EVENTS_IN_WORKER_THREAD
+ SDL_Event loc_event_buf[MAX_BUF_EVENTS];
+ int loc_event_buf_count;
+ int bufp;
+
+ for (index=0; ;index++)
+ {
+ devinfo = generic_device_find_index( mouse_list, index);
+ if (devinfo == NULL)
+ break;
+ devinfo->mouse.lX = 0;
+ devinfo->mouse.lY = 0;
+ }
+
+ if (SDLMAME_EVENTS_IN_WORKER_THREAD)
+ {
+ osd_lock_acquire(input_lock);
+ memcpy(loc_event_buf, event_buf, sizeof(event_buf));
+ loc_event_buf_count = event_buf_count;
+ event_buf_count = 0;
+ osd_lock_release(input_lock);
+ bufp = 0;
+ }
+
+ while (TRUE)
+ {
+ if (SDLMAME_EVENTS_IN_WORKER_THREAD)
+ {
+ if (bufp >= loc_event_buf_count)
+ break;
+ event = loc_event_buf[bufp++];
+ }
+ else
+ {
+ if (!SDL_PollEvent(&event))
+ break;
+ }
+
+ if (event.type == SDL_KEYUP &&
+ event.key.keysym.sym == SDLK_CAPSLOCK)
+ {
+ /* more caps-lock hack */
+ event.type = SDL_KEYDOWN;
+ }
+ switch(event.type) {
+ case SDL_KEYDOWN:
+ devinfo = generic_device_find_index( keyboard_list, keyboard_map.logical[event.key.which]);
+ //printf("Key down %d %d %s\n", event.key.which, event.key.keysym.scancode, devinfo->name);
+ devinfo->keyboard.state[OSD_SDL_INDEX_KEYSYM(&event.key.keysym)] = 0x80;
+#if (!SDL_VERSION_ATLEAST(1,3,0))
+ ui_input_push_char_event(machine, sdl_window_list->target, (unicode_char) event.key.keysym.unicode);
+#endif
+ break;
+ case SDL_KEYUP:
+ devinfo = generic_device_find_index( keyboard_list, keyboard_map.logical[event.key.which]);
+ devinfo->keyboard.state[OSD_SDL_INDEX_KEYSYM(&event.key.keysym)] = 0x00;
+ break;
+ case SDL_JOYAXISMOTION:
+ devinfo = generic_device_find_index(joystick_list, joy_map.logical[event.jaxis.which]);
+ if (devinfo)
+ {
+ if (sixaxis_mode)
+ {
+ int axis = event.jaxis.axis;
+
+ if (axis <= 3)
+ {
+ devinfo->joystick.axes[event.jaxis.axis] = (event.jaxis.value * 2);
+ }
+ else
+ {
+ int magic = (event.jaxis.value / 2) + 16384;
+
+ devinfo->joystick.axes[event.jaxis.axis] = magic;
+ }
+ }
+ else
+ {
+ devinfo->joystick.axes[event.jaxis.axis] = (event.jaxis.value * 2);
+ }
+ }
+ break;
+ case SDL_JOYHATMOTION:
+ devinfo = generic_device_find_index(joystick_list, joy_map.logical[event.jhat.which]);
+ if (devinfo)
+ {
+ if (event.jhat.value & SDL_HAT_UP)
+ {
+ devinfo->joystick.hatsU[event.jhat.hat] = 0x80;
+ }
+ else
+ {
+ devinfo->joystick.hatsU[event.jhat.hat] = 0;
+ }
+ if (event.jhat.value & SDL_HAT_DOWN)
+ {
+ devinfo->joystick.hatsD[event.jhat.hat] = 0x80;
+ }
+ else
+ {
+ devinfo->joystick.hatsD[event.jhat.hat] = 0;
+ }
+ if (event.jhat.value & SDL_HAT_LEFT)
+ {
+ devinfo->joystick.hatsL[event.jhat.hat] = 0x80;
+ }
+ else
+ {
+ devinfo->joystick.hatsL[event.jhat.hat] = 0;
+ }
+ if (event.jhat.value & SDL_HAT_RIGHT)
+ {
+ devinfo->joystick.hatsR[event.jhat.hat] = 0x80;
+ }
+ else
+ {
+ devinfo->joystick.hatsR[event.jhat.hat] = 0;
+ }
+ }
+ break;
+ case SDL_JOYBUTTONDOWN:
+ case SDL_JOYBUTTONUP:
+ devinfo = generic_device_find_index(joystick_list, joy_map.logical[event.jbutton.which]);
+ if (devinfo)
+ {
+ devinfo->joystick.buttons[event.jbutton.button] = (event.jbutton.state == SDL_PRESSED) ? 0x80 : 0;
+ }
+ break;
+ case SDL_MOUSEBUTTONDOWN:
+ devinfo = generic_device_find_index(mouse_list, mouse_map.logical[event.button.which]);
+ devinfo->mouse.buttons[event.button.button-1] = 0x80;
+ //printf("But down %d %d %d %d %s\n", event.button.which, event.button.button, event.button.x, event.button.y, devinfo->name);
+ if (event.button.button == 1)
+ {
+ // FIXME Move static declaration
+ static osd_ticks_t last_click = 0;
+ static int last_x = 0;
+ static int last_y = 0;
+ int cx, cy;
+ osd_ticks_t click = osd_ticks() * 1000 / osd_ticks_per_second();
+ sdl_window_info *window = GET_FOCUS_WINDOW(&event.button);
+ if (window != NULL && window->xy_to_render_target(window, event.button.x,event.button.y, &cx, &cy) )
+ {
+ ui_input_push_mouse_down_event(machine, window->target, cx, cy);
+ // FIXME Parameter ?
+ if ((click-last_click < 250)
+ && (cx >= last_x - 4 && cx <= last_x + 4)
+ && (cy >= last_y - 4 && cy <= last_y + 4) )
+ {
+ last_click = 0;
+ ui_input_push_mouse_double_click_event(machine, window->target, cx, cy);
+ }
+ else
+ {
+ last_click = click;
+ last_x = cx;
+ last_y = cy;
+ }
+ }
+ }
+ break;
+ case SDL_MOUSEBUTTONUP:
+ devinfo = generic_device_find_index(mouse_list, mouse_map.logical[event.button.which]);
+ devinfo->mouse.buttons[event.button.button-1] = 0;
+ //printf("But up %d %d %d %d\n", event.button.which, event.button.button, event.button.x, event.button.y);
+
+ if (event.button.button == 1)
+ {
+ int cx, cy;
+ sdl_window_info *window = GET_FOCUS_WINDOW(&event.button);
+
+ if (window != NULL && window->xy_to_render_target(window, event.button.x,event.button.y, &cx, &cy) )
+ {
+ ui_input_push_mouse_up_event(machine, window->target, cx, cy);
+ }
+ }
+ break;
+ case SDL_MOUSEMOTION:
+ devinfo = generic_device_find_index(mouse_list, mouse_map.logical[event.motion.which]);
+#if (SDL_VERSION_ATLEAST(1,3,0))
+ // FIXME: may apply to 1.2 as well ...
+ //printf("Motion %d %d %d %s\n", event.motion.which, event.motion.x, event.motion.y, devinfo->name);
+ devinfo->mouse.lX += event.motion.xrel * INPUT_RELATIVE_PER_PIXEL;
+ devinfo->mouse.lY += event.motion.yrel * INPUT_RELATIVE_PER_PIXEL;
+#else
+ devinfo->mouse.lX = event.motion.xrel * INPUT_RELATIVE_PER_PIXEL;
+ devinfo->mouse.lY = event.motion.yrel * INPUT_RELATIVE_PER_PIXEL;
+#endif
+ {
+ int cx=-1, cy=-1;
+ sdl_window_info *window = GET_FOCUS_WINDOW(&event.motion);
+
+ if (window != NULL && window->xy_to_render_target(window, event.motion.x, event.motion.y, &cx, &cy) )
+ ui_input_push_mouse_move_event(machine, window->target, cx, cy);
+ }
+ break;
+#if (!SDL_VERSION_ATLEAST(1,3,0))
+ case SDL_APPMOUSEFOCUS:
+ app_has_mouse_focus = event.active.gain;
+ if (!event.active.gain)
+ {
+ sdl_window_info *window = GET_FOCUS_WINDOW(&event.motion);
+ ui_input_push_mouse_leave_event(machine, window->target);
+ }
+ break;
+ case SDL_QUIT:
+ mame_schedule_exit(machine);
+ break;
+ case SDL_VIDEORESIZE:
+ sdlwindow_resize(sdl_window_list, event.resize.w, event.resize.h);
+ break;
+#else
+ case SDL_TEXTINPUT:
+ if (*event.text.text)
+ {
+ sdl_window_info *window = GET_FOCUS_WINDOW(&event.text);
+ unicode_char result;
+ if (window != NULL )
+ {
+ osd_uchar_from_osdchar(&result, event.text.text, 1);
+ ui_input_push_char_event(machine, window->target, result);
+ }
+ }
+ break;
+ case SDL_WINDOWEVENT:
+ {
+ sdl_window_info *window = GET_WINDOW(&event.window);
+
+ if (window == NULL)
+ break;
+
+ switch (event.window.event)
+ {
+ case SDL_WINDOWEVENT_CLOSE:
+ mame_schedule_exit(machine);
+ break;
+ case SDL_WINDOWEVENT_LEAVE:
+ ui_input_push_mouse_leave_event(machine, window->target);
+ app_has_mouse_focus = 0;
+ break;
+ case SDL_WINDOWEVENT_MOVED:
+ sdlwindow_clear(window);
+ focus_window = window;
+ break;
+ case SDL_WINDOWEVENT_RESIZED:
+ if (SDL13_COMBINE_RESIZE)
+ {
+ window->resize_width = event.window.data1;
+ window->resize_height = event.window.data2;
+ window->last_resize = osd_ticks();
+ }
+ else
+ {
+ if (event.window.data1 != window->width || event.window.data2 != window->height)
+ sdlwindow_resize(window, event.window.data1, event.window.data2);
+ }
+ focus_window = window;
+ break;
+ case SDL_WINDOWEVENT_ENTER:
+ app_has_mouse_focus = 1;
+ /* fall through */
+ case SDL_WINDOWEVENT_FOCUS_GAINED:
+ case SDL_WINDOWEVENT_EXPOSED:
+ case SDL_WINDOWEVENT_MAXIMIZED:
+ case SDL_WINDOWEVENT_RESTORED:
+ focus_window = window;
+ break;
+ }
+ break;
+ }
+#endif
+ }
+ }
+#if (SDL_VERSION_ATLEAST(1,3,0))
+ resize_all_windows();
+#endif
+}
+
+
+//============================================================
+// sdlinput_release_keys
+//============================================================
+
+
+void sdlinput_release_keys(running_machine *machine)
+{
+ // FIXME: SDL >= 1.3 will nuke the window event buffer when
+ // a window is closed. This will leave keys in a pressed
+ // state when a window is destroyed and recreated.
+#if (SDL_VERSION_ATLEAST(1,3,0))
+ device_info *devinfo;
+ int index;
+
+ for (index = 0; ;index++)
+ {
+ devinfo = generic_device_find_index( keyboard_list, index);
+ if (devinfo == NULL)
+ break;
+ memset(&devinfo->keyboard.state, 0, sizeof(devinfo->keyboard.state));
+ }
+#endif
+}
+
+
+//============================================================
+// sdlinput_should_hide_mouse
+//============================================================
+
+int sdlinput_should_hide_mouse(running_machine *machine)
+{
+ // if we are paused, no
+ if (input_paused)
+ return FALSE;
+
+ // if neither mice nor lightguns enabled in the core, then no
+ if (!mouse_enabled && !lightgun_enabled)
+ return FALSE;
+
+ if (!app_has_mouse_focus)
+ return FALSE;
+
+ // otherwise, yes
+ return TRUE;
+}
+
+
+//============================================================
+// osd_customize_inputport_list
+//============================================================
+
+void osd_customize_input_type_list(input_type_desc *typelist)
+{
+ #ifdef MESS
+ int mameid_code ,ui_code;
+ #endif
+ input_type_desc *typedesc;
+
+ // loop over the defaults
+ for (typedesc = typelist; typedesc != NULL; typedesc = typedesc->next)
+ {
+ switch (typedesc->type)
+ {
+ #ifdef MESS
+ // configurable UI mode switch
+ case IPT_UI_TOGGLE_UI:
+ mameid_code = lookup_mame_code((const char *)options_get_string(mame_options(), SDLOPTION_UIMODEKEY));
+ ui_code = INPUT_CODE(DEVICE_CLASS_KEYBOARD, 0, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, mameid_code);
+ input_seq_set_1(&typedesc->seq[SEQ_TYPE_STANDARD], ui_code);
+ break;
+ #endif
+ // alt-enter for fullscreen
+ case IPT_OSD_1:
+ typedesc->token = "TOGGLE_FULLSCREEN";
+ typedesc->name = "Toggle Fullscreen";
+ input_seq_set_2(&typedesc->seq[SEQ_TYPE_STANDARD], KEYCODE_ENTER, KEYCODE_LALT);
+ break;
+
+ // disable UI_SELECT when LALT is down, this stops selecting
+ // things in the menu when toggling fullscreen with LALT+ENTER
+/* case IPT_UI_SELECT:
+ input_seq_set_3(&typedesc->seq[SEQ_TYPE_STANDARD], KEYCODE_ENTER, SEQCODE_NOT, KEYCODE_LALT);
+ break;*/
+
+ // page down for fastforward (must be OSD_3 as per src/emu/ui.c)
+ case IPT_UI_FAST_FORWARD:
+ typedesc->token = "FAST_FORWARD";
+ typedesc->name = "Fast Forward";
+ input_seq_set_1(&typedesc->seq[SEQ_TYPE_STANDARD], KEYCODE_PGDN);
+ break;
+
+ // OSD hotkeys use LCTRL and start at F3, they start at
+ // F3 because F1-F2 are hardcoded into many drivers to
+ // various dipswitches, and pressing them together with
+ // LCTRL will still press/toggle these dipswitches.
+
+ // LCTRL-F3 to toggle fullstretch
+ case IPT_OSD_2:
+ typedesc->token = "TOGGLE_FULLSTRETCH";
+ typedesc->name = "Toggle Uneven stretch";
+ input_seq_set_2(&typedesc->seq[SEQ_TYPE_STANDARD], KEYCODE_F3, KEYCODE_LCONTROL);
+ break;
+ // add a Not lcrtl condition to the reset key
+ case IPT_UI_SOFT_RESET:
+ input_seq_set_5(&typedesc->seq[SEQ_TYPE_STANDARD], KEYCODE_F3, SEQCODE_NOT, KEYCODE_LCONTROL, SEQCODE_NOT, KEYCODE_LSHIFT);
+ break;
+
+ // LCTRL-F4 to toggle keep aspect
+ case IPT_OSD_4:
+ typedesc->token = "TOGGLE_KEEP_ASPECT";
+ typedesc->name = "Toggle Keepaspect";
+ input_seq_set_2(&typedesc->seq[SEQ_TYPE_STANDARD], KEYCODE_F4, KEYCODE_LCONTROL);
+ break;
+ // add a Not lcrtl condition to the show gfx key
+ case IPT_UI_SHOW_GFX:
+ input_seq_set_3(&typedesc->seq[SEQ_TYPE_STANDARD], KEYCODE_F4, SEQCODE_NOT, KEYCODE_LCONTROL);
+ break;
+
+ // LCTRL-F5 to toggle OpenGL filtering
+ case IPT_OSD_5:
+ typedesc->token = "TOGGLE_FILTER";
+ typedesc->name = "Toggle Filter";
+ input_seq_set_2(&typedesc->seq[SEQ_TYPE_STANDARD], KEYCODE_F5, KEYCODE_LCONTROL);
+ break;
+ // add a Not lcrtl condition to the toggle debug key
+ case IPT_UI_TOGGLE_DEBUG:
+ input_seq_set_3(&typedesc->seq[SEQ_TYPE_STANDARD], KEYCODE_F5, SEQCODE_NOT, KEYCODE_LCONTROL);
+ break;
+
+ // LCTRL-F6 to decrease OpenGL prescaling
+ case IPT_OSD_6:
+ typedesc->token = "DECREASE_PRESCALE";
+ typedesc->name = "Decrease Prescaling";
+ input_seq_set_2(&typedesc->seq[SEQ_TYPE_STANDARD], KEYCODE_F6, KEYCODE_LCONTROL);
+ break;
+ // add a Not lcrtl condition to the toggle cheat key
+ case IPT_UI_TOGGLE_CHEAT:
+ input_seq_set_3(&typedesc->seq[SEQ_TYPE_STANDARD], KEYCODE_F6, SEQCODE_NOT, KEYCODE_LCONTROL);
+ break;
+
+ // LCTRL-F7 to increase OpenGL prescaling
+ case IPT_OSD_7:
+ typedesc->token = "INCREASE_PRESCALE";
+ typedesc->name = "Increase Prescaling";
+ input_seq_set_2(&typedesc->seq[SEQ_TYPE_STANDARD], KEYCODE_F7, KEYCODE_LCONTROL);
+ break;
+ // add a Not lcrtl condition to the load state key
+ case IPT_UI_LOAD_STATE:
+ input_seq_set_5(&typedesc->seq[SEQ_TYPE_STANDARD], KEYCODE_F7, SEQCODE_NOT, KEYCODE_LCONTROL, SEQCODE_NOT, KEYCODE_LSHIFT);
+ break;
+
+ // LCTRL-F10 to toggle the renderer (software vs opengl)
+ case IPT_OSD_10:
+ typedesc->token = "TOGGLE_RENDERER";
+ typedesc->name = "Toggle OpenGL/software rendering";
+ input_seq_set_2(&typedesc->seq[SEQ_TYPE_STANDARD], KEYCODE_F10, KEYCODE_LCONTROL);
+ break;
+ // add a Not lcrtl condition to the throttle key
+ case IPT_UI_THROTTLE:
+ input_seq_set_3(&typedesc->seq[SEQ_TYPE_STANDARD], KEYCODE_F10, SEQCODE_NOT, KEYCODE_LCONTROL);
+ break;
+
+ // disable the config menu if the ALT key is down
+ // (allows ALT-TAB to switch between apps)
+ case IPT_UI_CONFIGURE:
+ input_seq_set_5(&typedesc->seq[SEQ_TYPE_STANDARD], KEYCODE_TAB, SEQCODE_NOT, KEYCODE_LALT, SEQCODE_NOT, KEYCODE_RALT);
+ break;
+ }
+ }
+}
+
+
+//============================================================
+// device_list_reset_devices
+//============================================================
+
+static void device_list_reset_devices(device_info *devlist_head)
+{
+ device_info *curdev;
+
+ for (curdev = devlist_head; curdev != NULL; curdev = curdev->next)
+ generic_device_reset(curdev);
+}
+
+
+//============================================================
+// device_list_free_devices
+//============================================================
+
+static void device_list_free_devices(device_info **devlist_head)
+{
+ device_info *curdev, *next;
+
+ for (curdev = *devlist_head; curdev != NULL; )
+ {
+ next = curdev->next;
+ generic_device_free(curdev);
+ curdev = next;
+ }
+ *devlist_head = NULL;
+}
+
+
+//============================================================
+// generic_device_alloc
+//============================================================
+
+static device_info *generic_device_alloc(device_info **devlist_head_ptr, const char *name)
+{
+ device_info **curdev_ptr;
+ device_info *devinfo;
+
+ // allocate memory for the device object
+ devinfo = global_alloc_clear(device_info);
+ devinfo->head = devlist_head_ptr;
+
+ // allocate a UTF8 copy of the name
+ devinfo->name = (char *) global_alloc_array(char, strlen(name)+1);
+ if (devinfo->name == NULL)
+ goto error;
+ strcpy(devinfo->name, (char *)name);
+
+ // append us to the list
+ for (curdev_ptr = devinfo->head; *curdev_ptr != NULL; curdev_ptr = &(*curdev_ptr)->next) ;
+ *curdev_ptr = devinfo;
+
+ return devinfo;
+
+error:
+ global_free(devinfo);
+ return NULL;
+}
+
+
+//============================================================
+// generic_device_free
+//============================================================
+
+static void generic_device_free(device_info *devinfo)
+{
+ device_info **curdev_ptr;
+
+ // remove us from the list
+ for (curdev_ptr = devinfo->head; *curdev_ptr != devinfo && *curdev_ptr != NULL; curdev_ptr = &(*curdev_ptr)->next) ;
+ if (*curdev_ptr == devinfo)
+ *curdev_ptr = devinfo->next;
+
+ // free the copy of the name if present
+ if (devinfo->name != NULL)
+ {
+ global_free((void *)devinfo->name);
+ }
+ devinfo->name = NULL;
+
+ // and now free the info
+ global_free(devinfo);
+}
+
+
+//============================================================
+// generic_device_index
+//============================================================
+
+static int generic_device_index(device_info *devlist_head, device_info *devinfo)
+{
+ int index = 0;
+ while (devlist_head != NULL)
+ {
+ if (devlist_head == devinfo)
+ return index;
+ index++;
+ devlist_head = devlist_head->next;
+ }
+ return -1;
+}
+
+
+static device_info *generic_device_find_index(device_info *devlist_head, int index)
+{
+ device_info *orig_head = devlist_head;
+
+ while (devlist_head != NULL)
+ {
+ if (generic_device_index(orig_head, devlist_head) == index)
+ {
+ return devlist_head;
+ }
+
+ devlist_head = devlist_head->next;
+ }
+ return NULL;
+}
+
+
+//============================================================
+// generic_device_reset
+//============================================================
+
+static void generic_device_reset(device_info *devinfo)
+{
+ // keyboard case
+ if (devinfo->head == &keyboard_list)
+ memset(&devinfo->keyboard, 0, sizeof(devinfo->keyboard));
+
+ // mouse/lightgun case
+ else if (devinfo->head == &mouse_list || devinfo->head == &lightgun_list)
+ memset(&devinfo->mouse, 0, sizeof(devinfo->mouse));
+
+ // joystick case
+ else if (devinfo->head == &joystick_list)
+ {
+ memset(&devinfo->joystick, 0, sizeof(devinfo->joystick));
+ }
+}
+
+
+//============================================================
+// generic_button_get_state
+//============================================================
+
+static INT32 generic_button_get_state(void *device_internal, void *item_internal)
+{
+ INT32 *itemdata = (INT32 *) item_internal;
+
+ // return the current state
+ return *itemdata >> 7;
+}
+
+
+//============================================================
+// generic_axis_get_state
+//============================================================
+
+static INT32 generic_axis_get_state(void *device_internal, void *item_internal)
+{
+ INT32 *axisdata = (INT32 *) item_internal;
+
+ // return the current state
+ return *axisdata;
+}
diff --git a/src/osd/sdl/input.h b/src/osd/sdl/input.h
new file mode 100644
index 00000000000..f48e0c2acb8
--- /dev/null
+++ b/src/osd/sdl/input.h
@@ -0,0 +1,30 @@
+//============================================================
+//
+// input.h - SDL implementation of MAME input routines
+//
+// Copyright (c) 1996-2007, Nicola Salmoria and the MAME Team.
+// Visit http://mamedev.org for licensing and usage restrictions.
+//
+// SDLMAME by Olivier Galibert and R. Belmont
+//
+//============================================================
+
+#ifndef __SDLINPUT_H__
+#define __SDLINPUT_H__
+
+#include "window.h"
+
+//============================================================
+// PROTOTYPES
+//============================================================
+
+void sdlinput_init(running_machine *machine);
+void sdlinput_poll(running_machine *machine);
+int sdlinput_should_hide_mouse(running_machine *machine);
+
+sdl_window_info *sdlinput_get_focus_window(running_machine *machine);
+
+void sdlinput_process_events_buf(running_machine *machine);
+void sdlinput_release_keys(running_machine *machine);
+
+#endif /* __SDLINPUT_H__ */
diff --git a/src/osd/sdl/ledutil.sh b/src/osd/sdl/ledutil.sh
new file mode 100644
index 00000000000..05694d6b9b7
--- /dev/null
+++ b/src/osd/sdl/ledutil.sh
@@ -0,0 +1,97 @@
+#!/bin/sh
+
+# ============================================================
+#
+# ledutil.sh - Example script for output notifiers
+#
+# Copyright Nicola Salmoria and the MAME Team.
+# Visit http://mamedev.org for licensing and usage restrictions.
+#
+# This is a very basic implementation which
+#
+# a) Sets kbd leds if led0, led1, led2 is received
+# b) Beeps if led0 is set to on (state=1)
+# c) Writes a message when pause is received
+#
+# use "sh ledutil.sh -h" to get more information
+#
+# ============================================================
+
+SDLMAME_OUTPUT=/tmp/sdlmame_out
+
+verbose=0
+autoclose=0
+myname=`basename $0`
+paused=0
+
+while [ $# -gt 0 ]; do
+ case $1 in
+ -v)
+ verbose=1
+ ;;
+ -a)
+ autoclose=1
+ ;;
+ -h)
+ echo "Usage: $myname [-a] [-v]"
+ echo ""
+ echo " -a Automatically close when sdlmame ends game"
+ echo " -v LOG all messages received"
+ echo " -h Get help"
+ echo ""
+ exit
+ ;;
+ *)
+ echo "$myname: invalid option $1"
+ echo "Try \`$myname -h' for more information."
+ exit
+ ;;
+ esac
+ shift
+done
+
+if [ ! -e ${SDLMAME_OUTPUT} ]; then
+ mkfifo ${SDLMAME_OUTPUT}
+fi
+
+while true; do
+ cat ${SDLMAME_OUTPUT} | while read class pidnum what state; do
+ [ $verbose = 1 ] && echo LOG: $class $pidnum $what $state
+ if [ "$class" = "MAME" ]; then
+ case "$what" in
+ START)
+ echo Process $pidnum starting game $state
+ paused=0
+ ;;
+ STOP)
+ echo Process $pidnum stopping game $state
+ ;;
+ esac
+ fi
+ if [ "$class" = "OUT" ]; then
+ case "$what" in
+ led0)
+ [ "$state" = 1 ] && beep
+ [ "$state" = 1 ] && xset led 1
+ [ "$state" = 0 ] && xset -led 1
+ ;;
+ led1)
+ [ "$state" = 1 ] && xset led 2
+ [ "$state" = 0 ] && xset -led 2
+ ;;
+ led2)
+ [ "$state" = 1 ] && xset led 3
+ [ "$state" = 0 ] && xset -led 3
+ ;;
+ pause)
+ paused=$state
+ echo Pause $paused!
+ ;;
+ esac
+ fi
+ done
+ [ $autoclose = 1 ] && break;
+done
+
+rm -f ${SDLMAME_OUTPUT}
+
diff --git a/src/osd/sdl/main.c b/src/osd/sdl/main.c
new file mode 100644
index 00000000000..ca1a305dd4d
--- /dev/null
+++ b/src/osd/sdl/main.c
@@ -0,0 +1,76 @@
+//============================================================
+//
+// main.c - Win32 main program
+//
+// Copyright (c) 1996-2007, Nicola Salmoria and the MAME Team.
+// Visit http://mamedev.org for licensing and usage restrictions.
+//
+// SDLMAME by Olivier Galibert and R. Belmont
+//
+//============================================================
+
+// standard windows headers
+#define _WIN32_WINNT 0x0400
+#define WIN32_LEAN_AND_MEAN
+#include <windows.h>
+#include <tchar.h>
+
+// MAMEOS headers
+#include "strconv.h"
+
+extern int utf8_main(int argc, char *argv[]);
+
+
+
+//============================================================
+// main
+//============================================================
+
+// undo the command-line #define that maps main to utf8_main in all other cases
+#ifndef WINUI
+#undef main
+#undef wmain
+#endif
+
+//extern "C" int _tmain(int argc, TCHAR **argv)
+int main(int argc, TCHAR **argv)
+{
+ int i, rc;
+ char **utf8_argv;
+
+#ifdef MALLOC_DEBUG
+{
+ extern int winalloc_in_main_code;
+ winalloc_in_main_code = TRUE;
+#endif
+
+ /* convert arguments to UTF-8 */
+ utf8_argv = (char **) malloc(argc * sizeof(*argv));
+ if (utf8_argv == NULL)
+ return 999;
+ for (i = 0; i < argc; i++)
+ {
+ utf8_argv[i] = utf8_from_tstring(argv[i]);
+ if (utf8_argv[i] == NULL)
+ return 999;
+ }
+
+ /* run utf8_main */
+ rc = utf8_main(argc, utf8_argv);
+
+ /* free arguments */
+ for (i = 0; i < argc; i++)
+ free(utf8_argv[i]);
+ free(utf8_argv);
+
+#ifdef MALLOC_DEBUG
+ {
+ void check_unfreed_mem(void);
+ check_unfreed_mem();
+ }
+ winalloc_in_main_code = FALSE;
+}
+#endif
+
+ return rc;
+}
diff --git a/src/osd/sdl/osd_opengl.h b/src/osd/sdl/osd_opengl.h
new file mode 100644
index 00000000000..c835fdbca11
--- /dev/null
+++ b/src/osd/sdl/osd_opengl.h
@@ -0,0 +1,1864 @@
+#ifndef GET_GLFUNC
+#ifndef MANGLE
+
+/***************************************************************
+ *
+ * Standard Header
+ *
+ ***************************************************************/
+
+ #ifndef _OSD_OPENGL_H
+ #define _OSD_OPENGL_H
+
+ #if USE_OPENGL
+
+ /* equivalent to #include <GL/gl.h>
+ * #include <GL/glext.h>
+ */
+ #include <SDL/SDL_version.h>
+
+#if (SDL_VERSION_ATLEAST(1,2,10))
+ #if defined(SDLMAME_WIN32)
+ // Avoid that winnt.h (included via sdl_opengl.h, windows.h, windef.h includes intrin.h
+ #define __INTRIN_H_
+ #endif
+ #include <SDL/SDL_opengl.h>
+#else
+ /*
+ * SDL 1.2.9 does not provide everything we need
+ * We therefore distribute it ourselves
+ */
+ #include "SDL1211_opengl.h"
+#endif
+ #ifdef USE_DISPATCH_GL
+
+ #define OSD_GL(ret,func,params) ret (APIENTRY *func) params;
+ #define OSD_GL_UNUSED(ret,func,params)
+
+ typedef struct _osd_gl_dispatch osd_gl_dispatch;
+
+ struct _osd_gl_dispatch
+ {
+ #define GET_GLFUNC 1
+ #include "osd_opengl.h"
+ #undef GET_GLFUNC
+ };
+
+ #undef OSD_GL
+ #undef OSD_GL_UNUSED
+
+ extern osd_gl_dispatch *gl_dispatch;
+
+ /*
+ * Use gl_mangle to map function names
+ */
+
+ #define MANGLE(x) gl_dispatch->gl ## x
+ #include "osd_opengl.h"
+
+ #endif /* USE_DISPATCH_GL */
+
+ #endif /* USE_OPENGL */
+
+ #endif /* _OSD_OPENGL_H */
+
+#else /* MANGLE */
+ /***************************************************************
+ *
+ * Used to redefine opengl functions
+ *
+ * Credits: taken from gl_mangle.h
+ *
+ ***************************************************************/
+
+ #define glAccum MANGLE(Accum)
+ #define glActiveStencilFaceEXT MANGLE(ActiveStencilFaceEXT)
+ #define glActiveTextureARB MANGLE(ActiveTextureARB)
+ #define glActiveTexture MANGLE(ActiveTexture)
+ #define glAlphaFragmentOp1ATI MANGLE(AlphaFragmentOp1ATI)
+ #define glAlphaFragmentOp2ATI MANGLE(AlphaFragmentOp2ATI)
+ #define glAlphaFragmentOp3ATI MANGLE(AlphaFragmentOp3ATI)
+ #define glAlphaFunc MANGLE(AlphaFunc)
+ #define glApplyTextureEXT MANGLE(ApplyTextureEXT)
+ #define glAreProgramsResidentNV MANGLE(AreProgramsResidentNV)
+ #define glAreTexturesResidentEXT MANGLE(AreTexturesResidentEXT)
+ #define glAreTexturesResident MANGLE(AreTexturesResident)
+ #define glArrayElementEXT MANGLE(ArrayElementEXT)
+ #define glArrayElement MANGLE(ArrayElement)
+ #define glArrayObjectATI MANGLE(ArrayObjectATI)
+ #define glAsyncMarkerSGIX MANGLE(AsyncMarkerSGIX)
+ #define glAttachObjectARB MANGLE(AttachObjectARB)
+ #define glAttachShader MANGLE(AttachShader)
+ #define glBeginFragmentShaderATI MANGLE(BeginFragmentShaderATI)
+ #define glBegin MANGLE(Begin)
+ #define glBeginOcclusionQueryNV MANGLE(BeginOcclusionQueryNV)
+ #define glBeginQueryARB MANGLE(BeginQueryARB)
+ #define glBeginQuery MANGLE(BeginQuery)
+ #define glBeginVertexShaderEXT MANGLE(BeginVertexShaderEXT)
+ #define glBindAttribLocationARB MANGLE(BindAttribLocationARB)
+ #define glBindAttribLocation MANGLE(BindAttribLocation)
+ #define glBindBufferARB MANGLE(BindBufferARB)
+ #define glBindBuffer MANGLE(BindBuffer)
+ #define glBindFragmentShaderATI MANGLE(BindFragmentShaderATI)
+ #define glBindFramebufferEXT MANGLE(BindFramebufferEXT)
+ #define glBindLightParameterEXT MANGLE(BindLightParameterEXT)
+ #define glBindMaterialParameterEXT MANGLE(BindMaterialParameterEXT)
+ #define glBindParameterEXT MANGLE(BindParameterEXT)
+ #define glBindProgramARB MANGLE(BindProgramARB)
+ #define glBindProgramNV MANGLE(BindProgramNV)
+ #define glBindRenderbufferEXT MANGLE(BindRenderbufferEXT)
+ #define glBindTexGenParameterEXT MANGLE(BindTexGenParameterEXT)
+ #define glBindTextureEXT MANGLE(BindTextureEXT)
+ #define glBindTexture MANGLE(BindTexture)
+ #define glBindTextureUnitParameterEXT MANGLE(BindTextureUnitParameterEXT)
+ #define glBindVertexArrayAPPLE MANGLE(BindVertexArrayAPPLE)
+ #define glBindVertexShaderEXT MANGLE(BindVertexShaderEXT)
+ #define glBinormal3bEXT MANGLE(Binormal3bEXT)
+ #define glBinormal3bvEXT MANGLE(Binormal3bvEXT)
+ #define glBinormal3dEXT MANGLE(Binormal3dEXT)
+ #define glBinormal3dvEXT MANGLE(Binormal3dvEXT)
+ #define glBinormal3fEXT MANGLE(Binormal3fEXT)
+ #define glBinormal3fvEXT MANGLE(Binormal3fvEXT)
+ #define glBinormal3iEXT MANGLE(Binormal3iEXT)
+ #define glBinormal3ivEXT MANGLE(Binormal3ivEXT)
+ #define glBinormal3sEXT MANGLE(Binormal3sEXT)
+ #define glBinormal3svEXT MANGLE(Binormal3svEXT)
+ #define glBinormalPointerEXT MANGLE(BinormalPointerEXT)
+ #define glBitmap MANGLE(Bitmap)
+ #define glBlendColorEXT MANGLE(BlendColorEXT)
+ #define glBlendColor MANGLE(BlendColor)
+ #define glBlendEquationEXT MANGLE(BlendEquationEXT)
+ #define glBlendEquation MANGLE(BlendEquation)
+ #define glBlendEquationSeparateATI MANGLE(BlendEquationSeparateATI)
+ #define glBlendEquationSeparateEXT MANGLE(BlendEquationSeparateEXT)
+ #define glBlendEquationSeparate MANGLE(BlendEquationSeparate)
+ #define glBlendFunc MANGLE(BlendFunc)
+ #define glBlendFuncSeparateEXT MANGLE(BlendFuncSeparateEXT)
+ #define glBlendFuncSeparateINGR MANGLE(BlendFuncSeparateINGR)
+ #define glBlendFuncSeparate MANGLE(BlendFuncSeparate)
+ #define glBlitFramebufferEXT MANGLE(BlitFramebufferEXT)
+ #define glBufferDataARB MANGLE(BufferDataARB)
+ #define glBufferData MANGLE(BufferData)
+ #define glBufferSubDataARB MANGLE(BufferSubDataARB)
+ #define glBufferSubData MANGLE(BufferSubData)
+ #define glCallList MANGLE(CallList)
+ #define glCallLists MANGLE(CallLists)
+ #define glCheckFramebufferStatusEXT MANGLE(CheckFramebufferStatusEXT)
+ #define glClampColorARB MANGLE(ClampColorARB)
+ #define glClearAccum MANGLE(ClearAccum)
+ #define glClearColor MANGLE(ClearColor)
+ #define glClearDebugLogMESA MANGLE(ClearDebugLogMESA)
+ #define glClearDepth MANGLE(ClearDepth)
+ #define glClearIndex MANGLE(ClearIndex)
+ #define glClear MANGLE(Clear)
+ #define glClearStencil MANGLE(ClearStencil)
+ #define glClientActiveTextureARB MANGLE(ClientActiveTextureARB)
+ #define glClientActiveTexture MANGLE(ClientActiveTexture)
+ #define glClientActiveVertexStreamATI MANGLE(ClientActiveVertexStreamATI)
+ #define glClipPlane MANGLE(ClipPlane)
+ #define glColor3b MANGLE(Color3b)
+ #define glColor3bv MANGLE(Color3bv)
+ #define glColor3d MANGLE(Color3d)
+ #define glColor3dv MANGLE(Color3dv)
+ #define glColor3f MANGLE(Color3f)
+ #define glColor3fVertex3fSUN MANGLE(Color3fVertex3fSUN)
+ #define glColor3fVertex3fvSUN MANGLE(Color3fVertex3fvSUN)
+ #define glColor3fv MANGLE(Color3fv)
+ #define glColor3hNV MANGLE(Color3hNV)
+ #define glColor3hvNV MANGLE(Color3hvNV)
+ #define glColor3i MANGLE(Color3i)
+ #define glColor3iv MANGLE(Color3iv)
+ #define glColor3s MANGLE(Color3s)
+ #define glColor3sv MANGLE(Color3sv)
+ #define glColor3ub MANGLE(Color3ub)
+ #define glColor3ubv MANGLE(Color3ubv)
+ #define glColor3ui MANGLE(Color3ui)
+ #define glColor3uiv MANGLE(Color3uiv)
+ #define glColor3us MANGLE(Color3us)
+ #define glColor3usv MANGLE(Color3usv)
+ #define glColor4b MANGLE(Color4b)
+ #define glColor4bv MANGLE(Color4bv)
+ #define glColor4d MANGLE(Color4d)
+ #define glColor4dv MANGLE(Color4dv)
+ #define glColor4f MANGLE(Color4f)
+ #define glColor4fNormal3fVertex3fSUN MANGLE(Color4fNormal3fVertex3fSUN)
+ #define glColor4fNormal3fVertex3fvSUN MANGLE(Color4fNormal3fVertex3fvSUN)
+ #define glColor4fv MANGLE(Color4fv)
+ #define glColor4hNV MANGLE(Color4hNV)
+ #define glColor4hvNV MANGLE(Color4hvNV)
+ #define glColor4i MANGLE(Color4i)
+ #define glColor4iv MANGLE(Color4iv)
+ #define glColor4s MANGLE(Color4s)
+ #define glColor4sv MANGLE(Color4sv)
+ #define glColor4ub MANGLE(Color4ub)
+ #define glColor4ubVertex2fSUN MANGLE(Color4ubVertex2fSUN)
+ #define glColor4ubVertex2fvSUN MANGLE(Color4ubVertex2fvSUN)
+ #define glColor4ubVertex3fSUN MANGLE(Color4ubVertex3fSUN)
+ #define glColor4ubVertex3fvSUN MANGLE(Color4ubVertex3fvSUN)
+ #define glColor4ubv MANGLE(Color4ubv)
+ #define glColor4ui MANGLE(Color4ui)
+ #define glColor4uiv MANGLE(Color4uiv)
+ #define glColor4us MANGLE(Color4us)
+ #define glColor4usv MANGLE(Color4usv)
+ #define glColorFragmentOp1ATI MANGLE(ColorFragmentOp1ATI)
+ #define glColorFragmentOp2ATI MANGLE(ColorFragmentOp2ATI)
+ #define glColorFragmentOp3ATI MANGLE(ColorFragmentOp3ATI)
+ #define glColorMask MANGLE(ColorMask)
+ #define glColorMaterial MANGLE(ColorMaterial)
+ #define glColorPointerEXT MANGLE(ColorPointerEXT)
+ #define glColorPointerListIBM MANGLE(ColorPointerListIBM)
+ #define glColorPointer MANGLE(ColorPointer)
+ #define glColorPointervINTEL MANGLE(ColorPointervINTEL)
+ #define glColorSubTableEXT MANGLE(ColorSubTableEXT)
+ #define glColorSubTable MANGLE(ColorSubTable)
+ #define glColorTableEXT MANGLE(ColorTableEXT)
+ #define glColorTable MANGLE(ColorTable)
+ #define glColorTableParameterfv MANGLE(ColorTableParameterfv)
+ #define glColorTableParameterfvSGI MANGLE(ColorTableParameterfvSGI)
+ #define glColorTableParameteriv MANGLE(ColorTableParameteriv)
+ #define glColorTableParameterivSGI MANGLE(ColorTableParameterivSGI)
+ #define glColorTableSGI MANGLE(ColorTableSGI)
+ #define glCombinerInputNV MANGLE(CombinerInputNV)
+ #define glCombinerOutputNV MANGLE(CombinerOutputNV)
+ #define glCombinerParameterfNV MANGLE(CombinerParameterfNV)
+ #define glCombinerParameterfvNV MANGLE(CombinerParameterfvNV)
+ #define glCombinerParameteriNV MANGLE(CombinerParameteriNV)
+ #define glCombinerParameterivNV MANGLE(CombinerParameterivNV)
+ #define glCombinerStageParameterfvNV MANGLE(CombinerStageParameterfvNV)
+ #define glCompileShaderARB MANGLE(CompileShaderARB)
+ #define glCompileShader MANGLE(CompileShader)
+ #define glCompressedTexImage1DARB MANGLE(CompressedTexImage1DARB)
+ #define glCompressedTexImage1D MANGLE(CompressedTexImage1D)
+ #define glCompressedTexImage2DARB MANGLE(CompressedTexImage2DARB)
+ #define glCompressedTexImage2D MANGLE(CompressedTexImage2D)
+ #define glCompressedTexImage3DARB MANGLE(CompressedTexImage3DARB)
+ #define glCompressedTexImage3D MANGLE(CompressedTexImage3D)
+ #define glCompressedTexSubImage1DARB MANGLE(CompressedTexSubImage1DARB)
+ #define glCompressedTexSubImage1D MANGLE(CompressedTexSubImage1D)
+ #define glCompressedTexSubImage2DARB MANGLE(CompressedTexSubImage2DARB)
+ #define glCompressedTexSubImage2D MANGLE(CompressedTexSubImage2D)
+ #define glCompressedTexSubImage3DARB MANGLE(CompressedTexSubImage3DARB)
+ #define glCompressedTexSubImage3D MANGLE(CompressedTexSubImage3D)
+ #define glConvolutionFilter1DEXT MANGLE(ConvolutionFilter1DEXT)
+ #define glConvolutionFilter1D MANGLE(ConvolutionFilter1D)
+ #define glConvolutionFilter2DEXT MANGLE(ConvolutionFilter2DEXT)
+ #define glConvolutionFilter2D MANGLE(ConvolutionFilter2D)
+ #define glConvolutionParameterfEXT MANGLE(ConvolutionParameterfEXT)
+ #define glConvolutionParameterf MANGLE(ConvolutionParameterf)
+ #define glConvolutionParameterfvEXT MANGLE(ConvolutionParameterfvEXT)
+ #define glConvolutionParameterfv MANGLE(ConvolutionParameterfv)
+ #define glConvolutionParameteriEXT MANGLE(ConvolutionParameteriEXT)
+ #define glConvolutionParameteri MANGLE(ConvolutionParameteri)
+ #define glConvolutionParameterivEXT MANGLE(ConvolutionParameterivEXT)
+ #define glConvolutionParameteriv MANGLE(ConvolutionParameteriv)
+ #define glCopyColorSubTableEXT MANGLE(CopyColorSubTableEXT)
+ #define glCopyColorSubTable MANGLE(CopyColorSubTable)
+ #define glCopyColorTable MANGLE(CopyColorTable)
+ #define glCopyColorTableSGI MANGLE(CopyColorTableSGI)
+ #define glCopyConvolutionFilter1DEXT MANGLE(CopyConvolutionFilter1DEXT)
+ #define glCopyConvolutionFilter1D MANGLE(CopyConvolutionFilter1D)
+ #define glCopyConvolutionFilter2DEXT MANGLE(CopyConvolutionFilter2DEXT)
+ #define glCopyConvolutionFilter2D MANGLE(CopyConvolutionFilter2D)
+ #define glCopyPixels MANGLE(CopyPixels)
+ #define glCopyTexImage1DEXT MANGLE(CopyTexImage1DEXT)
+ #define glCopyTexImage1D MANGLE(CopyTexImage1D)
+ #define glCopyTexImage2DEXT MANGLE(CopyTexImage2DEXT)
+ #define glCopyTexImage2D MANGLE(CopyTexImage2D)
+ #define glCopyTexSubImage1DEXT MANGLE(CopyTexSubImage1DEXT)
+ #define glCopyTexSubImage1D MANGLE(CopyTexSubImage1D)
+ #define glCopyTexSubImage2DEXT MANGLE(CopyTexSubImage2DEXT)
+ #define glCopyTexSubImage2D MANGLE(CopyTexSubImage2D)
+ #define glCopyTexSubImage3DEXT MANGLE(CopyTexSubImage3DEXT)
+ #define glCopyTexSubImage3D MANGLE(CopyTexSubImage3D)
+ #define glCreateDebugObjectMESA MANGLE(CreateDebugObjectMESA)
+ #define glCreateProgram MANGLE(CreateProgram)
+ #define glCreateProgramObjectARB MANGLE(CreateProgramObjectARB)
+ #define glCreateShader MANGLE(CreateShader)
+ #define glCreateShaderObjectARB MANGLE(CreateShaderObjectARB)
+ #define glCullFace MANGLE(CullFace)
+ #define glCullParameterdvEXT MANGLE(CullParameterdvEXT)
+ #define glCullParameterfvEXT MANGLE(CullParameterfvEXT)
+ #define glCurrentPaletteMatrixARB MANGLE(CurrentPaletteMatrixARB)
+ #define glDeformationMap3dSGIX MANGLE(DeformationMap3dSGIX)
+ #define glDeformationMap3fSGIX MANGLE(DeformationMap3fSGIX)
+ #define glDeformSGIX MANGLE(DeformSGIX)
+ #define glDeleteAsyncMarkersSGIX MANGLE(DeleteAsyncMarkersSGIX)
+ #define glDeleteBuffersARB MANGLE(DeleteBuffersARB)
+ #define glDeleteBuffers MANGLE(DeleteBuffers)
+ #define glDeleteFencesAPPLE MANGLE(DeleteFencesAPPLE)
+ #define glDeleteFencesNV MANGLE(DeleteFencesNV)
+ #define glDeleteFragmentShaderATI MANGLE(DeleteFragmentShaderATI)
+ #define glDeleteFramebuffersEXT MANGLE(DeleteFramebuffersEXT)
+ #define glDeleteLists MANGLE(DeleteLists)
+ #define glDeleteObjectARB MANGLE(DeleteObjectARB)
+ #define glDeleteOcclusionQueriesNV MANGLE(DeleteOcclusionQueriesNV)
+ #define glDeleteProgram MANGLE(DeleteProgram)
+ #define glDeleteProgramsARB MANGLE(DeleteProgramsARB)
+ #define glDeleteProgramsNV MANGLE(DeleteProgramsNV)
+ #define glDeleteQueriesARB MANGLE(DeleteQueriesARB)
+ #define glDeleteQueries MANGLE(DeleteQueries)
+ #define glDeleteRenderbuffersEXT MANGLE(DeleteRenderbuffersEXT)
+ #define glDeleteShader MANGLE(DeleteShader)
+ #define glDeleteTexturesEXT MANGLE(DeleteTexturesEXT)
+ #define glDeleteTextures MANGLE(DeleteTextures)
+ #define glDeleteVertexArraysAPPLE MANGLE(DeleteVertexArraysAPPLE)
+ #define glDeleteVertexShaderEXT MANGLE(DeleteVertexShaderEXT)
+ #define glDepthBoundsEXT MANGLE(DepthBoundsEXT)
+ #define glDepthFunc MANGLE(DepthFunc)
+ #define glDepthMask MANGLE(DepthMask)
+ #define glDepthRange MANGLE(DepthRange)
+ #define glDetachObjectARB MANGLE(DetachObjectARB)
+ #define glDetachShader MANGLE(DetachShader)
+ #define glDetailTexFuncSGIS MANGLE(DetailTexFuncSGIS)
+ #define glDisableClientState MANGLE(DisableClientState)
+ #define glDisable MANGLE(Disable)
+ #define glDisableVariantClientStateEXT MANGLE(DisableVariantClientStateEXT)
+ #define glDisableVertexAttribArrayARB MANGLE(DisableVertexAttribArrayARB)
+ #define glDisableVertexAttribArray MANGLE(DisableVertexAttribArray)
+ #define glDrawArraysEXT MANGLE(DrawArraysEXT)
+ #define glDrawArrays MANGLE(DrawArrays)
+ #define glDrawBuffer MANGLE(DrawBuffer)
+ #define glDrawBuffersARB MANGLE(DrawBuffersARB)
+ #define glDrawBuffersATI MANGLE(DrawBuffersATI)
+ #define glDrawBuffers MANGLE(DrawBuffers)
+ #define glDrawElementArrayAPPLE MANGLE(DrawElementArrayAPPLE)
+ #define glDrawElementArrayATI MANGLE(DrawElementArrayATI)
+ #define glDrawElements MANGLE(DrawElements)
+ #define glDrawMeshArraysSUN MANGLE(DrawMeshArraysSUN)
+ #define glDrawPixels MANGLE(DrawPixels)
+ #define glDrawRangeElementArrayAPPLE MANGLE(DrawRangeElementArrayAPPLE)
+ #define glDrawRangeElementArrayATI MANGLE(DrawRangeElementArrayATI)
+ #define glDrawRangeElementsEXT MANGLE(DrawRangeElementsEXT)
+ #define glDrawRangeElements MANGLE(DrawRangeElements)
+ #define glEdgeFlag MANGLE(EdgeFlag)
+ #define glEdgeFlagPointerEXT MANGLE(EdgeFlagPointerEXT)
+ #define glEdgeFlagPointerListIBM MANGLE(EdgeFlagPointerListIBM)
+ #define glEdgeFlagPointer MANGLE(EdgeFlagPointer)
+ #define glEdgeFlagv MANGLE(EdgeFlagv)
+ #define glElementPointerAPPLE MANGLE(ElementPointerAPPLE)
+ #define glElementPointerATI MANGLE(ElementPointerATI)
+ #define glEnableClientState MANGLE(EnableClientState)
+ #define glEnable MANGLE(Enable)
+ #define glEnableVariantClientStateEXT MANGLE(EnableVariantClientStateEXT)
+ #define glEnableVertexAttribArrayARB MANGLE(EnableVertexAttribArrayARB)
+ #define glEnableVertexAttribArray MANGLE(EnableVertexAttribArray)
+ #define glEndFragmentShaderATI MANGLE(EndFragmentShaderATI)
+ #define glEndList MANGLE(EndList)
+ #define glEnd MANGLE(End)
+ #define glEndOcclusionQueryNV MANGLE(EndOcclusionQueryNV)
+ #define glEndQueryARB MANGLE(EndQueryARB)
+ #define glEndQuery MANGLE(EndQuery)
+ #define glEndVertexShaderEXT MANGLE(EndVertexShaderEXT)
+ #define glEvalCoord1d MANGLE(EvalCoord1d)
+ #define glEvalCoord1dv MANGLE(EvalCoord1dv)
+ #define glEvalCoord1f MANGLE(EvalCoord1f)
+ #define glEvalCoord1fv MANGLE(EvalCoord1fv)
+ #define glEvalCoord2d MANGLE(EvalCoord2d)
+ #define glEvalCoord2dv MANGLE(EvalCoord2dv)
+ #define glEvalCoord2f MANGLE(EvalCoord2f)
+ #define glEvalCoord2fv MANGLE(EvalCoord2fv)
+ #define glEvalMapsNV MANGLE(EvalMapsNV)
+ #define glEvalMesh1 MANGLE(EvalMesh1)
+ #define glEvalMesh2 MANGLE(EvalMesh2)
+ #define glEvalPoint1 MANGLE(EvalPoint1)
+ #define glEvalPoint2 MANGLE(EvalPoint2)
+ #define glExecuteProgramNV MANGLE(ExecuteProgramNV)
+ #define glExtractComponentEXT MANGLE(ExtractComponentEXT)
+ #define glFeedbackBuffer MANGLE(FeedbackBuffer)
+ #define glFinalCombinerInputNV MANGLE(FinalCombinerInputNV)
+ #define glFinishAsyncSGIX MANGLE(FinishAsyncSGIX)
+ #define glFinishFenceAPPLE MANGLE(FinishFenceAPPLE)
+ #define glFinishFenceNV MANGLE(FinishFenceNV)
+ #define glFinish MANGLE(Finish)
+ #define glFinishObjectAPPLE MANGLE(FinishObjectAPPLE)
+ #define glFinishTextureSUNX MANGLE(FinishTextureSUNX)
+ #define glFlush MANGLE(Flush)
+ #define glFlushPixelDataRangeNV MANGLE(FlushPixelDataRangeNV)
+ #define glFlushRasterSGIX MANGLE(FlushRasterSGIX)
+ #define glFlushVertexArrayRangeAPPLE MANGLE(FlushVertexArrayRangeAPPLE)
+ #define glFlushVertexArrayRangeNV MANGLE(FlushVertexArrayRangeNV)
+ #define glFogCoorddEXT MANGLE(FogCoorddEXT)
+ #define glFogCoordd MANGLE(FogCoordd)
+ #define glFogCoorddvEXT MANGLE(FogCoorddvEXT)
+ #define glFogCoorddv MANGLE(FogCoorddv)
+ #define glFogCoordfEXT MANGLE(FogCoordfEXT)
+ #define glFogCoordf MANGLE(FogCoordf)
+ #define glFogCoordfvEXT MANGLE(FogCoordfvEXT)
+ #define glFogCoordfv MANGLE(FogCoordfv)
+ #define glFogCoordhNV MANGLE(FogCoordhNV)
+ #define glFogCoordhvNV MANGLE(FogCoordhvNV)
+ #define glFogCoordPointerEXT MANGLE(FogCoordPointerEXT)
+ #define glFogCoordPointerListIBM MANGLE(FogCoordPointerListIBM)
+ #define glFogCoordPointer MANGLE(FogCoordPointer)
+ #define glFogf MANGLE(Fogf)
+ #define glFogFuncSGIS MANGLE(FogFuncSGIS)
+ #define glFogfv MANGLE(Fogfv)
+ #define glFogi MANGLE(Fogi)
+ #define glFogiv MANGLE(Fogiv)
+ #define glFragmentColorMaterialSGIX MANGLE(FragmentColorMaterialSGIX)
+ #define glFragmentLightfSGIX MANGLE(FragmentLightfSGIX)
+ #define glFragmentLightfvSGIX MANGLE(FragmentLightfvSGIX)
+ #define glFragmentLightiSGIX MANGLE(FragmentLightiSGIX)
+ #define glFragmentLightivSGIX MANGLE(FragmentLightivSGIX)
+ #define glFragmentLightModelfSGIX MANGLE(FragmentLightModelfSGIX)
+ #define glFragmentLightModelfvSGIX MANGLE(FragmentLightModelfvSGIX)
+ #define glFragmentLightModeliSGIX MANGLE(FragmentLightModeliSGIX)
+ #define glFragmentLightModelivSGIX MANGLE(FragmentLightModelivSGIX)
+ #define glFragmentMaterialfSGIX MANGLE(FragmentMaterialfSGIX)
+ #define glFragmentMaterialfvSGIX MANGLE(FragmentMaterialfvSGIX)
+ #define glFragmentMaterialiSGIX MANGLE(FragmentMaterialiSGIX)
+ #define glFragmentMaterialivSGIX MANGLE(FragmentMaterialivSGIX)
+ #define glFramebufferRenderbufferEXT MANGLE(FramebufferRenderbufferEXT)
+ #define glFramebufferTexture1DEXT MANGLE(FramebufferTexture1DEXT)
+ #define glFramebufferTexture2DEXT MANGLE(FramebufferTexture2DEXT)
+ #define glFramebufferTexture3DEXT MANGLE(FramebufferTexture3DEXT)
+ #define glFrameZoomSGIX MANGLE(FrameZoomSGIX)
+ #define glFreeObjectBufferATI MANGLE(FreeObjectBufferATI)
+ #define glFrontFace MANGLE(FrontFace)
+ #define glFrustum MANGLE(Frustum)
+ #define glGenAsyncMarkersSGIX MANGLE(GenAsyncMarkersSGIX)
+ #define glGenBuffersARB MANGLE(GenBuffersARB)
+ #define glGenBuffers MANGLE(GenBuffers)
+ #define glGenerateMipmapEXT MANGLE(GenerateMipmapEXT)
+ #define glGenFencesAPPLE MANGLE(GenFencesAPPLE)
+ #define glGenFencesNV MANGLE(GenFencesNV)
+ #define glGenFragmentShadersATI MANGLE(GenFragmentShadersATI)
+ #define glGenFramebuffersEXT MANGLE(GenFramebuffersEXT)
+ #define glGenLists MANGLE(GenLists)
+ #define glGenOcclusionQueriesNV MANGLE(GenOcclusionQueriesNV)
+ #define glGenProgramsARB MANGLE(GenProgramsARB)
+ #define glGenProgramsNV MANGLE(GenProgramsNV)
+ #define glGenQueriesARB MANGLE(GenQueriesARB)
+ #define glGenQueries MANGLE(GenQueries)
+ #define glGenRenderbuffersEXT MANGLE(GenRenderbuffersEXT)
+ #define glGenSymbolsEXT MANGLE(GenSymbolsEXT)
+ #define glGenTexturesEXT MANGLE(GenTexturesEXT)
+ #define glGenTextures MANGLE(GenTextures)
+ #define glGenVertexArraysAPPLE MANGLE(GenVertexArraysAPPLE)
+ #define glGenVertexShadersEXT MANGLE(GenVertexShadersEXT)
+ #define glGetActiveAttribARB MANGLE(GetActiveAttribARB)
+ #define glGetActiveAttrib MANGLE(GetActiveAttrib)
+ #define glGetActiveUniformARB MANGLE(GetActiveUniformARB)
+ #define glGetActiveUniform MANGLE(GetActiveUniform)
+ #define glGetArrayObjectfvATI MANGLE(GetArrayObjectfvATI)
+ #define glGetArrayObjectivATI MANGLE(GetArrayObjectivATI)
+ #define glGetAttachedObjectsARB MANGLE(GetAttachedObjectsARB)
+ #define glGetAttachedShaders MANGLE(GetAttachedShaders)
+ #define glGetAttribLocationARB MANGLE(GetAttribLocationARB)
+ #define glGetAttribLocation MANGLE(GetAttribLocation)
+ #define glGetBooleanv MANGLE(GetBooleanv)
+ #define glGetBufferParameterivARB MANGLE(GetBufferParameterivARB)
+ #define glGetBufferParameteriv MANGLE(GetBufferParameteriv)
+ #define glGetBufferPointervARB MANGLE(GetBufferPointervARB)
+ #define glGetBufferPointerv MANGLE(GetBufferPointerv)
+ #define glGetBufferSubDataARB MANGLE(GetBufferSubDataARB)
+ #define glGetBufferSubData MANGLE(GetBufferSubData)
+ #define glGetClipPlane MANGLE(GetClipPlane)
+ #define glGetColorTableEXT MANGLE(GetColorTableEXT)
+ #define glGetColorTable MANGLE(GetColorTable)
+ #define glGetColorTableParameterfvEXT MANGLE(GetColorTableParameterfvEXT)
+ #define glGetColorTableParameterfv MANGLE(GetColorTableParameterfv)
+ #define glGetColorTableParameterfvSGI MANGLE(GetColorTableParameterfvSGI)
+ #define glGetColorTableParameterivEXT MANGLE(GetColorTableParameterivEXT)
+ #define glGetColorTableParameteriv MANGLE(GetColorTableParameteriv)
+ #define glGetColorTableParameterivSGI MANGLE(GetColorTableParameterivSGI)
+ #define glGetColorTableSGI MANGLE(GetColorTableSGI)
+ #define glGetCombinerInputParameterfvNV MANGLE(GetCombinerInputParameterfvNV)
+ #define glGetCombinerInputParameterivNV MANGLE(GetCombinerInputParameterivNV)
+ #define glGetCombinerOutputParameterfvNV MANGLE(GetCombinerOutputParameterfvNV)
+ #define glGetCombinerOutputParameterivNV MANGLE(GetCombinerOutputParameterivNV)
+ #define glGetCombinerStageParameterfvNV MANGLE(GetCombinerStageParameterfvNV)
+ #define glGetCompressedTexImageARB MANGLE(GetCompressedTexImageARB)
+ #define glGetCompressedTexImage MANGLE(GetCompressedTexImage)
+ #define glGetConvolutionFilterEXT MANGLE(GetConvolutionFilterEXT)
+ #define glGetConvolutionFilter MANGLE(GetConvolutionFilter)
+ #define glGetConvolutionParameterfvEXT MANGLE(GetConvolutionParameterfvEXT)
+ #define glGetConvolutionParameterfv MANGLE(GetConvolutionParameterfv)
+ #define glGetConvolutionParameterivEXT MANGLE(GetConvolutionParameterivEXT)
+ #define glGetConvolutionParameteriv MANGLE(GetConvolutionParameteriv)
+ #define glGetDebugLogLengthMESA MANGLE(GetDebugLogLengthMESA)
+ #define glGetDebugLogMESA MANGLE(GetDebugLogMESA)
+ #define glGetDetailTexFuncSGIS MANGLE(GetDetailTexFuncSGIS)
+ #define glGetDoublev MANGLE(GetDoublev)
+ #define glGetError MANGLE(GetError)
+ #define glGetFenceivNV MANGLE(GetFenceivNV)
+ #define glGetFinalCombinerInputParameterfvNV MANGLE(GetFinalCombinerInputParameterfvNV)
+ #define glGetFinalCombinerInputParameterivNV MANGLE(GetFinalCombinerInputParameterivNV)
+ #define glGetFloatv MANGLE(GetFloatv)
+ #define glGetFogFuncSGIS MANGLE(GetFogFuncSGIS)
+ #define glGetFragmentLightfvSGIX MANGLE(GetFragmentLightfvSGIX)
+ #define glGetFragmentLightivSGIX MANGLE(GetFragmentLightivSGIX)
+ #define glGetFragmentMaterialfvSGIX MANGLE(GetFragmentMaterialfvSGIX)
+ #define glGetFragmentMaterialivSGIX MANGLE(GetFragmentMaterialivSGIX)
+ #define glGetFramebufferAttachmentParameterivEXT MANGLE(GetFramebufferAttachmentParameterivEXT)
+ #define glGetHandleARB MANGLE(GetHandleARB)
+ #define glGetHistogramEXT MANGLE(GetHistogramEXT)
+ #define glGetHistogram MANGLE(GetHistogram)
+ #define glGetHistogramParameterfvEXT MANGLE(GetHistogramParameterfvEXT)
+ #define glGetHistogramParameterfv MANGLE(GetHistogramParameterfv)
+ #define glGetHistogramParameterivEXT MANGLE(GetHistogramParameterivEXT)
+ #define glGetHistogramParameteriv MANGLE(GetHistogramParameteriv)
+ #define glGetImageTransformParameterfvHP MANGLE(GetImageTransformParameterfvHP)
+ #define glGetImageTransformParameterivHP MANGLE(GetImageTransformParameterivHP)
+ #define glGetInfoLogARB MANGLE(GetInfoLogARB)
+ #define glGetInstrumentsSGIX MANGLE(GetInstrumentsSGIX)
+ #define glGetIntegerv MANGLE(GetIntegerv)
+ #define glGetInvariantBooleanvEXT MANGLE(GetInvariantBooleanvEXT)
+ #define glGetInvariantFloatvEXT MANGLE(GetInvariantFloatvEXT)
+ #define glGetInvariantIntegervEXT MANGLE(GetInvariantIntegervEXT)
+ #define glGetLightfv MANGLE(GetLightfv)
+ #define glGetLightiv MANGLE(GetLightiv)
+ #define glGetListParameterfvSGIX MANGLE(GetListParameterfvSGIX)
+ #define glGetListParameterivSGIX MANGLE(GetListParameterivSGIX)
+ #define glGetLocalConstantBooleanvEXT MANGLE(GetLocalConstantBooleanvEXT)
+ #define glGetLocalConstantFloatvEXT MANGLE(GetLocalConstantFloatvEXT)
+ #define glGetLocalConstantIntegervEXT MANGLE(GetLocalConstantIntegervEXT)
+ #define glGetMapAttribParameterfvNV MANGLE(GetMapAttribParameterfvNV)
+ #define glGetMapAttribParameterivNV MANGLE(GetMapAttribParameterivNV)
+ #define glGetMapControlPointsNV MANGLE(GetMapControlPointsNV)
+ #define glGetMapdv MANGLE(GetMapdv)
+ #define glGetMapfv MANGLE(GetMapfv)
+ #define glGetMapiv MANGLE(GetMapiv)
+ #define glGetMapParameterfvNV MANGLE(GetMapParameterfvNV)
+ #define glGetMapParameterivNV MANGLE(GetMapParameterivNV)
+ #define glGetMaterialfv MANGLE(GetMaterialfv)
+ #define glGetMaterialiv MANGLE(GetMaterialiv)
+ #define glGetMinmaxEXT MANGLE(GetMinmaxEXT)
+ #define glGetMinmax MANGLE(GetMinmax)
+ #define glGetMinmaxParameterfvEXT MANGLE(GetMinmaxParameterfvEXT)
+ #define glGetMinmaxParameterfv MANGLE(GetMinmaxParameterfv)
+ #define glGetMinmaxParameterivEXT MANGLE(GetMinmaxParameterivEXT)
+ #define glGetMinmaxParameteriv MANGLE(GetMinmaxParameteriv)
+ #define glGetObjectBufferfvATI MANGLE(GetObjectBufferfvATI)
+ #define glGetObjectBufferivATI MANGLE(GetObjectBufferivATI)
+ #define glGetObjectParameterfvARB MANGLE(GetObjectParameterfvARB)
+ #define glGetObjectParameterivARB MANGLE(GetObjectParameterivARB)
+ #define glGetOcclusionQueryivNV MANGLE(GetOcclusionQueryivNV)
+ #define glGetOcclusionQueryuivNV MANGLE(GetOcclusionQueryuivNV)
+ #define glGetPixelMapfv MANGLE(GetPixelMapfv)
+ #define glGetPixelMapuiv MANGLE(GetPixelMapuiv)
+ #define glGetPixelMapusv MANGLE(GetPixelMapusv)
+ #define glGetPixelTexGenParameterfvSGIS MANGLE(GetPixelTexGenParameterfvSGIS)
+ #define glGetPixelTexGenParameterivSGIS MANGLE(GetPixelTexGenParameterivSGIS)
+ #define glGetPointervEXT MANGLE(GetPointervEXT)
+ #define glGetPointerv MANGLE(GetPointerv)
+ #define glGetPolygonStipple MANGLE(GetPolygonStipple)
+ #define glGetProgramEnvParameterdvARB MANGLE(GetProgramEnvParameterdvARB)
+ #define glGetProgramEnvParameterfvARB MANGLE(GetProgramEnvParameterfvARB)
+ #define glGetProgramInfoLog MANGLE(GetProgramInfoLog)
+ #define glGetProgramivARB MANGLE(GetProgramivARB)
+ #define glGetProgramiv MANGLE(GetProgramiv)
+ #define glGetProgramivNV MANGLE(GetProgramivNV)
+ #define glGetProgramLocalParameterdvARB MANGLE(GetProgramLocalParameterdvARB)
+ #define glGetProgramLocalParameterfvARB MANGLE(GetProgramLocalParameterfvARB)
+ #define glGetProgramNamedParameterdvNV MANGLE(GetProgramNamedParameterdvNV)
+ #define glGetProgramNamedParameterfvNV MANGLE(GetProgramNamedParameterfvNV)
+ #define glGetProgramParameterdvNV MANGLE(GetProgramParameterdvNV)
+ #define glGetProgramParameterfvNV MANGLE(GetProgramParameterfvNV)
+ #define glGetProgramRegisterfvMESA MANGLE(GetProgramRegisterfvMESA)
+ #define glGetProgramStringARB MANGLE(GetProgramStringARB)
+ #define glGetProgramStringNV MANGLE(GetProgramStringNV)
+ #define glGetQueryivARB MANGLE(GetQueryivARB)
+ #define glGetQueryiv MANGLE(GetQueryiv)
+ #define glGetQueryObjecti64vEXT MANGLE(GetQueryObjecti64vEXT)
+ #define glGetQueryObjectivARB MANGLE(GetQueryObjectivARB)
+ #define glGetQueryObjectiv MANGLE(GetQueryObjectiv)
+ #define glGetQueryObjectui64vEXT MANGLE(GetQueryObjectui64vEXT)
+ #define glGetQueryObjectuivARB MANGLE(GetQueryObjectuivARB)
+ #define glGetQueryObjectuiv MANGLE(GetQueryObjectuiv)
+ #define glGetRenderbufferParameterivEXT MANGLE(GetRenderbufferParameterivEXT)
+ #define glGetSeparableFilterEXT MANGLE(GetSeparableFilterEXT)
+ #define glGetSeparableFilter MANGLE(GetSeparableFilter)
+ #define glGetShaderInfoLog MANGLE(GetShaderInfoLog)
+ #define glGetShaderiv MANGLE(GetShaderiv)
+ #define glGetShaderSourceARB MANGLE(GetShaderSourceARB)
+ #define glGetShaderSource MANGLE(GetShaderSource)
+ #define glGetSharpenTexFuncSGIS MANGLE(GetSharpenTexFuncSGIS)
+ #define glGetString MANGLE(GetString)
+ #define glGetTexBumpParameterfvATI MANGLE(GetTexBumpParameterfvATI)
+ #define glGetTexBumpParameterivATI MANGLE(GetTexBumpParameterivATI)
+ #define glGetTexEnvfv MANGLE(GetTexEnvfv)
+ #define glGetTexEnviv MANGLE(GetTexEnviv)
+ #define glGetTexFilterFuncSGIS MANGLE(GetTexFilterFuncSGIS)
+ #define glGetTexGendv MANGLE(GetTexGendv)
+ #define glGetTexGenfv MANGLE(GetTexGenfv)
+ #define glGetTexGeniv MANGLE(GetTexGeniv)
+ #define glGetTexImage MANGLE(GetTexImage)
+ #define glGetTexLevelParameterfv MANGLE(GetTexLevelParameterfv)
+ #define glGetTexLevelParameteriv MANGLE(GetTexLevelParameteriv)
+ #define glGetTexParameterfv MANGLE(GetTexParameterfv)
+ #define glGetTexParameteriv MANGLE(GetTexParameteriv)
+ #define glGetTrackMatrixivNV MANGLE(GetTrackMatrixivNV)
+ #define glGetUniformfvARB MANGLE(GetUniformfvARB)
+ #define glGetUniformfv MANGLE(GetUniformfv)
+ #define glGetUniformivARB MANGLE(GetUniformivARB)
+ #define glGetUniformiv MANGLE(GetUniformiv)
+ #define glGetUniformLocationARB MANGLE(GetUniformLocationARB)
+ #define glGetUniformLocation MANGLE(GetUniformLocation)
+ #define glGetVariantArrayObjectfvATI MANGLE(GetVariantArrayObjectfvATI)
+ #define glGetVariantArrayObjectivATI MANGLE(GetVariantArrayObjectivATI)
+ #define glGetVariantBooleanvEXT MANGLE(GetVariantBooleanvEXT)
+ #define glGetVariantFloatvEXT MANGLE(GetVariantFloatvEXT)
+ #define glGetVariantIntegervEXT MANGLE(GetVariantIntegervEXT)
+ #define glGetVariantPointervEXT MANGLE(GetVariantPointervEXT)
+ #define glGetVertexAttribArrayObjectfvATI MANGLE(GetVertexAttribArrayObjectfvATI)
+ #define glGetVertexAttribArrayObjectivATI MANGLE(GetVertexAttribArrayObjectivATI)
+ #define glGetVertexAttribdvARB MANGLE(GetVertexAttribdvARB)
+ #define glGetVertexAttribdv MANGLE(GetVertexAttribdv)
+ #define glGetVertexAttribdvNV MANGLE(GetVertexAttribdvNV)
+ #define glGetVertexAttribfvARB MANGLE(GetVertexAttribfvARB)
+ #define glGetVertexAttribfv MANGLE(GetVertexAttribfv)
+ #define glGetVertexAttribfvNV MANGLE(GetVertexAttribfvNV)
+ #define glGetVertexAttribivARB MANGLE(GetVertexAttribivARB)
+ #define glGetVertexAttribiv MANGLE(GetVertexAttribiv)
+ #define glGetVertexAttribivNV MANGLE(GetVertexAttribivNV)
+ #define glGetVertexAttribPointervARB MANGLE(GetVertexAttribPointervARB)
+ #define glGetVertexAttribPointerv MANGLE(GetVertexAttribPointerv)
+ #define glGetVertexAttribPointervNV MANGLE(GetVertexAttribPointervNV)
+ #define glGlobalAlphaFactorbSUN MANGLE(GlobalAlphaFactorbSUN)
+ #define glGlobalAlphaFactordSUN MANGLE(GlobalAlphaFactordSUN)
+ #define glGlobalAlphaFactorfSUN MANGLE(GlobalAlphaFactorfSUN)
+ #define glGlobalAlphaFactoriSUN MANGLE(GlobalAlphaFactoriSUN)
+ #define glGlobalAlphaFactorsSUN MANGLE(GlobalAlphaFactorsSUN)
+ #define glGlobalAlphaFactorubSUN MANGLE(GlobalAlphaFactorubSUN)
+ #define glGlobalAlphaFactoruiSUN MANGLE(GlobalAlphaFactoruiSUN)
+ #define glGlobalAlphaFactorusSUN MANGLE(GlobalAlphaFactorusSUN)
+ #define glHint MANGLE(Hint)
+ #define glHintPGI MANGLE(HintPGI)
+ #define glHistogramEXT MANGLE(HistogramEXT)
+ #define glHistogram MANGLE(Histogram)
+ #define glIglooInterfaceSGIX MANGLE(IglooInterfaceSGIX)
+ #define glImageTransformParameterfHP MANGLE(ImageTransformParameterfHP)
+ #define glImageTransformParameterfvHP MANGLE(ImageTransformParameterfvHP)
+ #define glImageTransformParameteriHP MANGLE(ImageTransformParameteriHP)
+ #define glImageTransformParameterivHP MANGLE(ImageTransformParameterivHP)
+ #define glIndexd MANGLE(Indexd)
+ #define glIndexdv MANGLE(Indexdv)
+ #define glIndexf MANGLE(Indexf)
+ #define glIndexFuncEXT MANGLE(IndexFuncEXT)
+ #define glIndexfv MANGLE(Indexfv)
+ #define glIndexi MANGLE(Indexi)
+ #define glIndexiv MANGLE(Indexiv)
+ #define glIndexMask MANGLE(IndexMask)
+ #define glIndexMaterialEXT MANGLE(IndexMaterialEXT)
+ #define glIndexPointerEXT MANGLE(IndexPointerEXT)
+ #define glIndexPointerListIBM MANGLE(IndexPointerListIBM)
+ #define glIndexPointer MANGLE(IndexPointer)
+ #define glIndexs MANGLE(Indexs)
+ #define glIndexsv MANGLE(Indexsv)
+ #define glIndexub MANGLE(Indexub)
+ #define glIndexubv MANGLE(Indexubv)
+ #define glInitNames MANGLE(InitNames)
+ #define glInsertComponentEXT MANGLE(InsertComponentEXT)
+ #define glInstrumentsBufferSGIX MANGLE(InstrumentsBufferSGIX)
+ #define glInterleavedArrays MANGLE(InterleavedArrays)
+ #define glIsAsyncMarkerSGIX MANGLE(IsAsyncMarkerSGIX)
+ #define glIsBufferARB MANGLE(IsBufferARB)
+ #define glIsBuffer MANGLE(IsBuffer)
+ #define glIsEnabled MANGLE(IsEnabled)
+ #define glIsFenceAPPLE MANGLE(IsFenceAPPLE)
+ #define glIsFenceNV MANGLE(IsFenceNV)
+ #define glIsFramebufferEXT MANGLE(IsFramebufferEXT)
+ #define glIsList MANGLE(IsList)
+ #define glIsObjectBufferATI MANGLE(IsObjectBufferATI)
+ #define glIsOcclusionQueryNV MANGLE(IsOcclusionQueryNV)
+ #define glIsProgramARB MANGLE(IsProgramARB)
+ #define glIsProgram MANGLE(IsProgram)
+ #define glIsProgramNV MANGLE(IsProgramNV)
+ #define glIsQueryARB MANGLE(IsQueryARB)
+ #define glIsQuery MANGLE(IsQuery)
+ #define glIsRenderbufferEXT MANGLE(IsRenderbufferEXT)
+ #define glIsShader MANGLE(IsShader)
+ #define glIsTextureEXT MANGLE(IsTextureEXT)
+ #define glIsTexture MANGLE(IsTexture)
+ #define glIsVariantEnabledEXT MANGLE(IsVariantEnabledEXT)
+ #define glIsVertexArrayAPPLE MANGLE(IsVertexArrayAPPLE)
+ #define glLightEnviSGIX MANGLE(LightEnviSGIX)
+ #define glLightf MANGLE(Lightf)
+ #define glLightfv MANGLE(Lightfv)
+ #define glLighti MANGLE(Lighti)
+ #define glLightiv MANGLE(Lightiv)
+ #define glLightModelf MANGLE(LightModelf)
+ #define glLightModelfv MANGLE(LightModelfv)
+ #define glLightModeli MANGLE(LightModeli)
+ #define glLightModeliv MANGLE(LightModeliv)
+ #define glLineStipple MANGLE(LineStipple)
+ #define glLineWidth MANGLE(LineWidth)
+ #define glLinkProgramARB MANGLE(LinkProgramARB)
+ #define glLinkProgram MANGLE(LinkProgram)
+ #define glListBase MANGLE(ListBase)
+ #define glListParameterfSGIX MANGLE(ListParameterfSGIX)
+ #define glListParameterfvSGIX MANGLE(ListParameterfvSGIX)
+ #define glListParameteriSGIX MANGLE(ListParameteriSGIX)
+ #define glListParameterivSGIX MANGLE(ListParameterivSGIX)
+ #define glLoadIdentityDeformationMapSGIX MANGLE(LoadIdentityDeformationMapSGIX)
+ #define glLoadIdentity MANGLE(LoadIdentity)
+ #define glLoadMatrixd MANGLE(LoadMatrixd)
+ #define glLoadMatrixf MANGLE(LoadMatrixf)
+ #define glLoadName MANGLE(LoadName)
+ #define glLoadProgramNV MANGLE(LoadProgramNV)
+ #define glLoadTransposeMatrixdARB MANGLE(LoadTransposeMatrixdARB)
+ #define glLoadTransposeMatrixd MANGLE(LoadTransposeMatrixd)
+ #define glLoadTransposeMatrixfARB MANGLE(LoadTransposeMatrixfARB)
+ #define glLoadTransposeMatrixf MANGLE(LoadTransposeMatrixf)
+ #define glLockArraysEXT MANGLE(LockArraysEXT)
+ #define glLogicOp MANGLE(LogicOp)
+ #define glMap1d MANGLE(Map1d)
+ #define glMap1f MANGLE(Map1f)
+ #define glMap2d MANGLE(Map2d)
+ #define glMap2f MANGLE(Map2f)
+ #define glMapBufferARB MANGLE(MapBufferARB)
+ #define glMapBuffer MANGLE(MapBuffer)
+ #define glMapControlPointsNV MANGLE(MapControlPointsNV)
+ #define glMapGrid1d MANGLE(MapGrid1d)
+ #define glMapGrid1f MANGLE(MapGrid1f)
+ #define glMapGrid2d MANGLE(MapGrid2d)
+ #define glMapGrid2f MANGLE(MapGrid2f)
+ #define glMapObjectBufferATI MANGLE(MapObjectBufferATI)
+ #define glMapParameterfvNV MANGLE(MapParameterfvNV)
+ #define glMapParameterivNV MANGLE(MapParameterivNV)
+ #define glMaterialf MANGLE(Materialf)
+ #define glMaterialfv MANGLE(Materialfv)
+ #define glMateriali MANGLE(Materiali)
+ #define glMaterialiv MANGLE(Materialiv)
+ #define glMatrixIndexPointerARB MANGLE(MatrixIndexPointerARB)
+ #define glMatrixIndexubvARB MANGLE(MatrixIndexubvARB)
+ #define glMatrixIndexuivARB MANGLE(MatrixIndexuivARB)
+ #define glMatrixIndexusvARB MANGLE(MatrixIndexusvARB)
+ #define glMatrixMode MANGLE(MatrixMode)
+ #define glMinmaxEXT MANGLE(MinmaxEXT)
+ #define glMinmax MANGLE(Minmax)
+ #define glMultiDrawArraysEXT MANGLE(MultiDrawArraysEXT)
+ #define glMultiDrawArrays MANGLE(MultiDrawArrays)
+ #define glMultiDrawElementArrayAPPLE MANGLE(MultiDrawElementArrayAPPLE)
+ #define glMultiDrawElementsEXT MANGLE(MultiDrawElementsEXT)
+ #define glMultiDrawElements MANGLE(MultiDrawElements)
+ #define glMultiDrawRangeElementArrayAPPLE MANGLE(MultiDrawRangeElementArrayAPPLE)
+ #define glMultiModeDrawArraysIBM MANGLE(MultiModeDrawArraysIBM)
+ #define glMultiModeDrawElementsIBM MANGLE(MultiModeDrawElementsIBM)
+ #define glMultiTexCoord1dARB MANGLE(MultiTexCoord1dARB)
+ #define glMultiTexCoord1d MANGLE(MultiTexCoord1d)
+ #define glMultiTexCoord1dvARB MANGLE(MultiTexCoord1dvARB)
+ #define glMultiTexCoord1dv MANGLE(MultiTexCoord1dv)
+ #define glMultiTexCoord1fARB MANGLE(MultiTexCoord1fARB)
+ #define glMultiTexCoord1f MANGLE(MultiTexCoord1f)
+ #define glMultiTexCoord1fvARB MANGLE(MultiTexCoord1fvARB)
+ #define glMultiTexCoord1fv MANGLE(MultiTexCoord1fv)
+ #define glMultiTexCoord1hNV MANGLE(MultiTexCoord1hNV)
+ #define glMultiTexCoord1hvNV MANGLE(MultiTexCoord1hvNV)
+ #define glMultiTexCoord1iARB MANGLE(MultiTexCoord1iARB)
+ #define glMultiTexCoord1i MANGLE(MultiTexCoord1i)
+ #define glMultiTexCoord1ivARB MANGLE(MultiTexCoord1ivARB)
+ #define glMultiTexCoord1iv MANGLE(MultiTexCoord1iv)
+ #define glMultiTexCoord1sARB MANGLE(MultiTexCoord1sARB)
+ #define glMultiTexCoord1s MANGLE(MultiTexCoord1s)
+ #define glMultiTexCoord1svARB MANGLE(MultiTexCoord1svARB)
+ #define glMultiTexCoord1sv MANGLE(MultiTexCoord1sv)
+ #define glMultiTexCoord2dARB MANGLE(MultiTexCoord2dARB)
+ #define glMultiTexCoord2d MANGLE(MultiTexCoord2d)
+ #define glMultiTexCoord2dvARB MANGLE(MultiTexCoord2dvARB)
+ #define glMultiTexCoord2dv MANGLE(MultiTexCoord2dv)
+ #define glMultiTexCoord2fARB MANGLE(MultiTexCoord2fARB)
+ #define glMultiTexCoord2f MANGLE(MultiTexCoord2f)
+ #define glMultiTexCoord2fvARB MANGLE(MultiTexCoord2fvARB)
+ #define glMultiTexCoord2fv MANGLE(MultiTexCoord2fv)
+ #define glMultiTexCoord2hNV MANGLE(MultiTexCoord2hNV)
+ #define glMultiTexCoord2hvNV MANGLE(MultiTexCoord2hvNV)
+ #define glMultiTexCoord2iARB MANGLE(MultiTexCoord2iARB)
+ #define glMultiTexCoord2i MANGLE(MultiTexCoord2i)
+ #define glMultiTexCoord2ivARB MANGLE(MultiTexCoord2ivARB)
+ #define glMultiTexCoord2iv MANGLE(MultiTexCoord2iv)
+ #define glMultiTexCoord2sARB MANGLE(MultiTexCoord2sARB)
+ #define glMultiTexCoord2s MANGLE(MultiTexCoord2s)
+ #define glMultiTexCoord2svARB MANGLE(MultiTexCoord2svARB)
+ #define glMultiTexCoord2sv MANGLE(MultiTexCoord2sv)
+ #define glMultiTexCoord3dARB MANGLE(MultiTexCoord3dARB)
+ #define glMultiTexCoord3d MANGLE(MultiTexCoord3d)
+ #define glMultiTexCoord3dvARB MANGLE(MultiTexCoord3dvARB)
+ #define glMultiTexCoord3dv MANGLE(MultiTexCoord3dv)
+ #define glMultiTexCoord3fARB MANGLE(MultiTexCoord3fARB)
+ #define glMultiTexCoord3f MANGLE(MultiTexCoord3f)
+ #define glMultiTexCoord3fvARB MANGLE(MultiTexCoord3fvARB)
+ #define glMultiTexCoord3fv MANGLE(MultiTexCoord3fv)
+ #define glMultiTexCoord3hNV MANGLE(MultiTexCoord3hNV)
+ #define glMultiTexCoord3hvNV MANGLE(MultiTexCoord3hvNV)
+ #define glMultiTexCoord3iARB MANGLE(MultiTexCoord3iARB)
+ #define glMultiTexCoord3i MANGLE(MultiTexCoord3i)
+ #define glMultiTexCoord3ivARB MANGLE(MultiTexCoord3ivARB)
+ #define glMultiTexCoord3iv MANGLE(MultiTexCoord3iv)
+ #define glMultiTexCoord3sARB MANGLE(MultiTexCoord3sARB)
+ #define glMultiTexCoord3s MANGLE(MultiTexCoord3s)
+ #define glMultiTexCoord3svARB MANGLE(MultiTexCoord3svARB)
+ #define glMultiTexCoord3sv MANGLE(MultiTexCoord3sv)
+ #define glMultiTexCoord4dARB MANGLE(MultiTexCoord4dARB)
+ #define glMultiTexCoord4d MANGLE(MultiTexCoord4d)
+ #define glMultiTexCoord4dvARB MANGLE(MultiTexCoord4dvARB)
+ #define glMultiTexCoord4dv MANGLE(MultiTexCoord4dv)
+ #define glMultiTexCoord4fARB MANGLE(MultiTexCoord4fARB)
+ #define glMultiTexCoord4f MANGLE(MultiTexCoord4f)
+ #define glMultiTexCoord4fvARB MANGLE(MultiTexCoord4fvARB)
+ #define glMultiTexCoord4fv MANGLE(MultiTexCoord4fv)
+ #define glMultiTexCoord4hNV MANGLE(MultiTexCoord4hNV)
+ #define glMultiTexCoord4hvNV MANGLE(MultiTexCoord4hvNV)
+ #define glMultiTexCoord4iARB MANGLE(MultiTexCoord4iARB)
+ #define glMultiTexCoord4i MANGLE(MultiTexCoord4i)
+ #define glMultiTexCoord4ivARB MANGLE(MultiTexCoord4ivARB)
+ #define glMultiTexCoord4iv MANGLE(MultiTexCoord4iv)
+ #define glMultiTexCoord4sARB MANGLE(MultiTexCoord4sARB)
+ #define glMultiTexCoord4s MANGLE(MultiTexCoord4s)
+ #define glMultiTexCoord4svARB MANGLE(MultiTexCoord4svARB)
+ #define glMultiTexCoord4sv MANGLE(MultiTexCoord4sv)
+ #define glMultMatrixd MANGLE(MultMatrixd)
+ #define glMultMatrixf MANGLE(MultMatrixf)
+ #define glMultTransposeMatrixdARB MANGLE(MultTransposeMatrixdARB)
+ #define glMultTransposeMatrixd MANGLE(MultTransposeMatrixd)
+ #define glMultTransposeMatrixfARB MANGLE(MultTransposeMatrixfARB)
+ #define glMultTransposeMatrixf MANGLE(MultTransposeMatrixf)
+ #define glNewList MANGLE(NewList)
+ #define glNewObjectBufferATI MANGLE(NewObjectBufferATI)
+ #define glNormal3b MANGLE(Normal3b)
+ #define glNormal3bv MANGLE(Normal3bv)
+ #define glNormal3d MANGLE(Normal3d)
+ #define glNormal3dv MANGLE(Normal3dv)
+ #define glNormal3f MANGLE(Normal3f)
+ #define glNormal3fVertex3fSUN MANGLE(Normal3fVertex3fSUN)
+ #define glNormal3fVertex3fvSUN MANGLE(Normal3fVertex3fvSUN)
+ #define glNormal3fv MANGLE(Normal3fv)
+ #define glNormal3hNV MANGLE(Normal3hNV)
+ #define glNormal3hvNV MANGLE(Normal3hvNV)
+ #define glNormal3i MANGLE(Normal3i)
+ #define glNormal3iv MANGLE(Normal3iv)
+ #define glNormal3s MANGLE(Normal3s)
+ #define glNormal3sv MANGLE(Normal3sv)
+ #define glNormalPointerEXT MANGLE(NormalPointerEXT)
+ #define glNormalPointerListIBM MANGLE(NormalPointerListIBM)
+ #define glNormalPointer MANGLE(NormalPointer)
+ #define glNormalPointervINTEL MANGLE(NormalPointervINTEL)
+ #define glNormalStream3bATI MANGLE(NormalStream3bATI)
+ #define glNormalStream3bvATI MANGLE(NormalStream3bvATI)
+ #define glNormalStream3dATI MANGLE(NormalStream3dATI)
+ #define glNormalStream3dvATI MANGLE(NormalStream3dvATI)
+ #define glNormalStream3fATI MANGLE(NormalStream3fATI)
+ #define glNormalStream3fvATI MANGLE(NormalStream3fvATI)
+ #define glNormalStream3iATI MANGLE(NormalStream3iATI)
+ #define glNormalStream3ivATI MANGLE(NormalStream3ivATI)
+ #define glNormalStream3sATI MANGLE(NormalStream3sATI)
+ #define glNormalStream3svATI MANGLE(NormalStream3svATI)
+ #define glOrtho MANGLE(Ortho)
+ #define glPassTexCoordATI MANGLE(PassTexCoordATI)
+ #define glPassThrough MANGLE(PassThrough)
+ #define glPixelDataRangeNV MANGLE(PixelDataRangeNV)
+ #define glPixelMapfv MANGLE(PixelMapfv)
+ #define glPixelMapuiv MANGLE(PixelMapuiv)
+ #define glPixelMapusv MANGLE(PixelMapusv)
+ #define glPixelStoref MANGLE(PixelStoref)
+ #define glPixelStorei MANGLE(PixelStorei)
+ #define glPixelTexGenParameterfSGIS MANGLE(PixelTexGenParameterfSGIS)
+ #define glPixelTexGenParameterfvSGIS MANGLE(PixelTexGenParameterfvSGIS)
+ #define glPixelTexGenParameteriSGIS MANGLE(PixelTexGenParameteriSGIS)
+ #define glPixelTexGenParameterivSGIS MANGLE(PixelTexGenParameterivSGIS)
+ #define glPixelTexGenSGIX MANGLE(PixelTexGenSGIX)
+ #define glPixelTransferf MANGLE(PixelTransferf)
+ #define glPixelTransferi MANGLE(PixelTransferi)
+ #define glPixelTransformParameterfEXT MANGLE(PixelTransformParameterfEXT)
+ #define glPixelTransformParameterfvEXT MANGLE(PixelTransformParameterfvEXT)
+ #define glPixelTransformParameteriEXT MANGLE(PixelTransformParameteriEXT)
+ #define glPixelTransformParameterivEXT MANGLE(PixelTransformParameterivEXT)
+ #define glPixelZoom MANGLE(PixelZoom)
+ #define glPNTrianglesfATI MANGLE(PNTrianglesfATI)
+ #define glPNTrianglesiATI MANGLE(PNTrianglesiATI)
+ #define glPointParameterfARB MANGLE(PointParameterfARB)
+ #define glPointParameterfEXT MANGLE(PointParameterfEXT)
+ #define glPointParameterf MANGLE(PointParameterf)
+ #define glPointParameterfSGIS MANGLE(PointParameterfSGIS)
+ #define glPointParameterfvARB MANGLE(PointParameterfvARB)
+ #define glPointParameterfvEXT MANGLE(PointParameterfvEXT)
+ #define glPointParameterfv MANGLE(PointParameterfv)
+ #define glPointParameterfvSGIS MANGLE(PointParameterfvSGIS)
+ #define glPointParameteri MANGLE(PointParameteri)
+ #define glPointParameteriNV MANGLE(PointParameteriNV)
+ #define glPointParameteriv MANGLE(PointParameteriv)
+ #define glPointParameterivNV MANGLE(PointParameterivNV)
+ #define glPointSize MANGLE(PointSize)
+ #define glPollAsyncSGIX MANGLE(PollAsyncSGIX)
+ #define glPollInstrumentsSGIX MANGLE(PollInstrumentsSGIX)
+ #define glPolygonMode MANGLE(PolygonMode)
+ #define glPolygonOffsetEXT MANGLE(PolygonOffsetEXT)
+ #define glPolygonOffset MANGLE(PolygonOffset)
+ #define glPolygonStipple MANGLE(PolygonStipple)
+ #define glPopAttrib MANGLE(PopAttrib)
+ #define glPopClientAttrib MANGLE(PopClientAttrib)
+ #define glPopMatrix MANGLE(PopMatrix)
+ #define glPopName MANGLE(PopName)
+ #define glPrimitiveRestartIndexNV MANGLE(PrimitiveRestartIndexNV)
+ #define glPrimitiveRestartNV MANGLE(PrimitiveRestartNV)
+ #define glPrioritizeTexturesEXT MANGLE(PrioritizeTexturesEXT)
+ #define glPrioritizeTextures MANGLE(PrioritizeTextures)
+ #define glProgramCallbackMESA MANGLE(ProgramCallbackMESA)
+ #define glProgramEnvParameter4dARB MANGLE(ProgramEnvParameter4dARB)
+ #define glProgramEnvParameter4dvARB MANGLE(ProgramEnvParameter4dvARB)
+ #define glProgramEnvParameter4fARB MANGLE(ProgramEnvParameter4fARB)
+ #define glProgramEnvParameter4fvARB MANGLE(ProgramEnvParameter4fvARB)
+ #define glProgramEnvParameters4fvEXT MANGLE(ProgramEnvParameters4fvEXT)
+ #define glProgramLocalParameter4dARB MANGLE(ProgramLocalParameter4dARB)
+ #define glProgramLocalParameter4dvARB MANGLE(ProgramLocalParameter4dvARB)
+ #define glProgramLocalParameter4fARB MANGLE(ProgramLocalParameter4fARB)
+ #define glProgramLocalParameter4fvARB MANGLE(ProgramLocalParameter4fvARB)
+ #define glProgramLocalParameters4fvEXT MANGLE(ProgramLocalParameters4fvEXT)
+ #define glProgramNamedParameter4dNV MANGLE(ProgramNamedParameter4dNV)
+ #define glProgramNamedParameter4dvNV MANGLE(ProgramNamedParameter4dvNV)
+ #define glProgramNamedParameter4fNV MANGLE(ProgramNamedParameter4fNV)
+ #define glProgramNamedParameter4fvNV MANGLE(ProgramNamedParameter4fvNV)
+ #define glProgramParameter4dNV MANGLE(ProgramParameter4dNV)
+ #define glProgramParameter4dvNV MANGLE(ProgramParameter4dvNV)
+ #define glProgramParameter4fNV MANGLE(ProgramParameter4fNV)
+ #define glProgramParameter4fvNV MANGLE(ProgramParameter4fvNV)
+ #define glProgramParameters4dvNV MANGLE(ProgramParameters4dvNV)
+ #define glProgramParameters4fvNV MANGLE(ProgramParameters4fvNV)
+ #define glProgramStringARB MANGLE(ProgramStringARB)
+ #define glPushAttrib MANGLE(PushAttrib)
+ #define glPushClientAttrib MANGLE(PushClientAttrib)
+ #define glPushMatrix MANGLE(PushMatrix)
+ #define glPushName MANGLE(PushName)
+ #define glRasterPos2d MANGLE(RasterPos2d)
+ #define glRasterPos2dv MANGLE(RasterPos2dv)
+ #define glRasterPos2f MANGLE(RasterPos2f)
+ #define glRasterPos2fv MANGLE(RasterPos2fv)
+ #define glRasterPos2i MANGLE(RasterPos2i)
+ #define glRasterPos2iv MANGLE(RasterPos2iv)
+ #define glRasterPos2s MANGLE(RasterPos2s)
+ #define glRasterPos2sv MANGLE(RasterPos2sv)
+ #define glRasterPos3d MANGLE(RasterPos3d)
+ #define glRasterPos3dv MANGLE(RasterPos3dv)
+ #define glRasterPos3f MANGLE(RasterPos3f)
+ #define glRasterPos3fv MANGLE(RasterPos3fv)
+ #define glRasterPos3i MANGLE(RasterPos3i)
+ #define glRasterPos3iv MANGLE(RasterPos3iv)
+ #define glRasterPos3s MANGLE(RasterPos3s)
+ #define glRasterPos3sv MANGLE(RasterPos3sv)
+ #define glRasterPos4d MANGLE(RasterPos4d)
+ #define glRasterPos4dv MANGLE(RasterPos4dv)
+ #define glRasterPos4f MANGLE(RasterPos4f)
+ #define glRasterPos4fv MANGLE(RasterPos4fv)
+ #define glRasterPos4i MANGLE(RasterPos4i)
+ #define glRasterPos4iv MANGLE(RasterPos4iv)
+ #define glRasterPos4s MANGLE(RasterPos4s)
+ #define glRasterPos4sv MANGLE(RasterPos4sv)
+ #define glReadBuffer MANGLE(ReadBuffer)
+ #define glReadInstrumentsSGIX MANGLE(ReadInstrumentsSGIX)
+ #define glReadPixels MANGLE(ReadPixels)
+ #define glRectd MANGLE(Rectd)
+ #define glRectdv MANGLE(Rectdv)
+ #define glRectf MANGLE(Rectf)
+ #define glRectfv MANGLE(Rectfv)
+ #define glRecti MANGLE(Recti)
+ #define glRectiv MANGLE(Rectiv)
+ #define glRects MANGLE(Rects)
+ #define glRectsv MANGLE(Rectsv)
+ #define glReferencePlaneSGIX MANGLE(ReferencePlaneSGIX)
+ #define glRenderbufferStorageEXT MANGLE(RenderbufferStorageEXT)
+ #define glRenderbufferStorageMultisampleEXT MANGLE(RenderbufferStorageMultisampleEXT)
+ #define glRenderMode MANGLE(RenderMode)
+ #define glReplacementCodePointerSUN MANGLE(ReplacementCodePointerSUN)
+ #define glReplacementCodeubSUN MANGLE(ReplacementCodeubSUN)
+ #define glReplacementCodeubvSUN MANGLE(ReplacementCodeubvSUN)
+ #define glReplacementCodeuiColor3fVertex3fSUN MANGLE(ReplacementCodeuiColor3fVertex3fSUN)
+ #define glReplacementCodeuiColor3fVertex3fvSUN MANGLE(ReplacementCodeuiColor3fVertex3fvSUN)
+ #define glReplacementCodeuiColor4fNormal3fVertex3fSUN MANGLE(ReplacementCodeuiColor4fNormal3fVertex3fSUN)
+ #define glReplacementCodeuiColor4fNormal3fVertex3fvSUN MANGLE(ReplacementCodeuiColor4fNormal3fVertex3fvSUN)
+ #define glReplacementCodeuiColor4ubVertex3fSUN MANGLE(ReplacementCodeuiColor4ubVertex3fSUN)
+ #define glReplacementCodeuiColor4ubVertex3fvSUN MANGLE(ReplacementCodeuiColor4ubVertex3fvSUN)
+ #define glReplacementCodeuiNormal3fVertex3fSUN MANGLE(ReplacementCodeuiNormal3fVertex3fSUN)
+ #define glReplacementCodeuiNormal3fVertex3fvSUN MANGLE(ReplacementCodeuiNormal3fVertex3fvSUN)
+ #define glReplacementCodeuiSUN MANGLE(ReplacementCodeuiSUN)
+ #define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN MANGLE(ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN)
+ #define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN MANGLE(ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN)
+ #define glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN MANGLE(ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN)
+ #define glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN MANGLE(ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN)
+ #define glReplacementCodeuiTexCoord2fVertex3fSUN MANGLE(ReplacementCodeuiTexCoord2fVertex3fSUN)
+ #define glReplacementCodeuiTexCoord2fVertex3fvSUN MANGLE(ReplacementCodeuiTexCoord2fVertex3fvSUN)
+ #define glReplacementCodeuiVertex3fSUN MANGLE(ReplacementCodeuiVertex3fSUN)
+ #define glReplacementCodeuiVertex3fvSUN MANGLE(ReplacementCodeuiVertex3fvSUN)
+ #define glReplacementCodeuivSUN MANGLE(ReplacementCodeuivSUN)
+ #define glReplacementCodeusSUN MANGLE(ReplacementCodeusSUN)
+ #define glReplacementCodeusvSUN MANGLE(ReplacementCodeusvSUN)
+ #define glRequestResidentProgramsNV MANGLE(RequestResidentProgramsNV)
+ #define glResetHistogramEXT MANGLE(ResetHistogramEXT)
+ #define glResetHistogram MANGLE(ResetHistogram)
+ #define glResetMinmaxEXT MANGLE(ResetMinmaxEXT)
+ #define glResetMinmax MANGLE(ResetMinmax)
+ #define glResizeBuffersMESA MANGLE(ResizeBuffersMESA)
+ #define glRotated MANGLE(Rotated)
+ #define glRotatef MANGLE(Rotatef)
+ #define glSampleCoverageARB MANGLE(SampleCoverageARB)
+ #define glSampleCoverage MANGLE(SampleCoverage)
+ #define glSampleMapATI MANGLE(SampleMapATI)
+ #define glSampleMaskEXT MANGLE(SampleMaskEXT)
+ #define glSampleMaskSGIS MANGLE(SampleMaskSGIS)
+ #define glSamplePatternEXT MANGLE(SamplePatternEXT)
+ #define glSamplePatternSGIS MANGLE(SamplePatternSGIS)
+ #define glScaled MANGLE(Scaled)
+ #define glScalef MANGLE(Scalef)
+ #define glScissor MANGLE(Scissor)
+ #define glSecondaryColor3bEXT MANGLE(SecondaryColor3bEXT)
+ #define glSecondaryColor3b MANGLE(SecondaryColor3b)
+ #define glSecondaryColor3bvEXT MANGLE(SecondaryColor3bvEXT)
+ #define glSecondaryColor3bv MANGLE(SecondaryColor3bv)
+ #define glSecondaryColor3dEXT MANGLE(SecondaryColor3dEXT)
+ #define glSecondaryColor3d MANGLE(SecondaryColor3d)
+ #define glSecondaryColor3dvEXT MANGLE(SecondaryColor3dvEXT)
+ #define glSecondaryColor3dv MANGLE(SecondaryColor3dv)
+ #define glSecondaryColor3fEXT MANGLE(SecondaryColor3fEXT)
+ #define glSecondaryColor3f MANGLE(SecondaryColor3f)
+ #define glSecondaryColor3fvEXT MANGLE(SecondaryColor3fvEXT)
+ #define glSecondaryColor3fv MANGLE(SecondaryColor3fv)
+ #define glSecondaryColor3hNV MANGLE(SecondaryColor3hNV)
+ #define glSecondaryColor3hvNV MANGLE(SecondaryColor3hvNV)
+ #define glSecondaryColor3iEXT MANGLE(SecondaryColor3iEXT)
+ #define glSecondaryColor3i MANGLE(SecondaryColor3i)
+ #define glSecondaryColor3ivEXT MANGLE(SecondaryColor3ivEXT)
+ #define glSecondaryColor3iv MANGLE(SecondaryColor3iv)
+ #define glSecondaryColor3sEXT MANGLE(SecondaryColor3sEXT)
+ #define glSecondaryColor3s MANGLE(SecondaryColor3s)
+ #define glSecondaryColor3svEXT MANGLE(SecondaryColor3svEXT)
+ #define glSecondaryColor3sv MANGLE(SecondaryColor3sv)
+ #define glSecondaryColor3ubEXT MANGLE(SecondaryColor3ubEXT)
+ #define glSecondaryColor3ub MANGLE(SecondaryColor3ub)
+ #define glSecondaryColor3ubvEXT MANGLE(SecondaryColor3ubvEXT)
+ #define glSecondaryColor3ubv MANGLE(SecondaryColor3ubv)
+ #define glSecondaryColor3uiEXT MANGLE(SecondaryColor3uiEXT)
+ #define glSecondaryColor3ui MANGLE(SecondaryColor3ui)
+ #define glSecondaryColor3uivEXT MANGLE(SecondaryColor3uivEXT)
+ #define glSecondaryColor3uiv MANGLE(SecondaryColor3uiv)
+ #define glSecondaryColor3usEXT MANGLE(SecondaryColor3usEXT)
+ #define glSecondaryColor3us MANGLE(SecondaryColor3us)
+ #define glSecondaryColor3usvEXT MANGLE(SecondaryColor3usvEXT)
+ #define glSecondaryColor3usv MANGLE(SecondaryColor3usv)
+ #define glSecondaryColorPointerEXT MANGLE(SecondaryColorPointerEXT)
+ #define glSecondaryColorPointerListIBM MANGLE(SecondaryColorPointerListIBM)
+ #define glSecondaryColorPointer MANGLE(SecondaryColorPointer)
+ #define glSelectBuffer MANGLE(SelectBuffer)
+ #define glSeparableFilter2DEXT MANGLE(SeparableFilter2DEXT)
+ #define glSeparableFilter2D MANGLE(SeparableFilter2D)
+ #define glSetFenceAPPLE MANGLE(SetFenceAPPLE)
+ #define glSetFenceNV MANGLE(SetFenceNV)
+ #define glSetFragmentShaderConstantATI MANGLE(SetFragmentShaderConstantATI)
+ #define glSetInvariantEXT MANGLE(SetInvariantEXT)
+ #define glSetLocalConstantEXT MANGLE(SetLocalConstantEXT)
+ #define glShadeModel MANGLE(ShadeModel)
+ #define glShaderOp1EXT MANGLE(ShaderOp1EXT)
+ #define glShaderOp2EXT MANGLE(ShaderOp2EXT)
+ #define glShaderOp3EXT MANGLE(ShaderOp3EXT)
+ #define glShaderSourceARB MANGLE(ShaderSourceARB)
+ #define glShaderSource MANGLE(ShaderSource)
+ #define glSharpenTexFuncSGIS MANGLE(SharpenTexFuncSGIS)
+ #define glSpriteParameterfSGIX MANGLE(SpriteParameterfSGIX)
+ #define glSpriteParameterfvSGIX MANGLE(SpriteParameterfvSGIX)
+ #define glSpriteParameteriSGIX MANGLE(SpriteParameteriSGIX)
+ #define glSpriteParameterivSGIX MANGLE(SpriteParameterivSGIX)
+ #define glStartInstrumentsSGIX MANGLE(StartInstrumentsSGIX)
+ #define glStencilClearTagEXT MANGLE(StencilClearTagEXT)
+ #define glStencilFunc MANGLE(StencilFunc)
+ #define glStencilFuncSeparateATI MANGLE(StencilFuncSeparateATI)
+ #define glStencilFuncSeparate MANGLE(StencilFuncSeparate)
+ #define glStencilMask MANGLE(StencilMask)
+ #define glStencilMaskSeparate MANGLE(StencilMaskSeparate)
+ #define glStencilOp MANGLE(StencilOp)
+ #define glStencilOpSeparateATI MANGLE(StencilOpSeparateATI)
+ #define glStencilOpSeparate MANGLE(StencilOpSeparate)
+ #define glStopInstrumentsSGIX MANGLE(StopInstrumentsSGIX)
+ #define glStringMarkerGREMEDY MANGLE(StringMarkerGREMEDY)
+ #define glSwizzleEXT MANGLE(SwizzleEXT)
+ #define glTagSampleBufferSGIX MANGLE(TagSampleBufferSGIX)
+ #define glTangent3bEXT MANGLE(Tangent3bEXT)
+ #define glTangent3bvEXT MANGLE(Tangent3bvEXT)
+ #define glTangent3dEXT MANGLE(Tangent3dEXT)
+ #define glTangent3dvEXT MANGLE(Tangent3dvEXT)
+ #define glTangent3fEXT MANGLE(Tangent3fEXT)
+ #define glTangent3fvEXT MANGLE(Tangent3fvEXT)
+ #define glTangent3iEXT MANGLE(Tangent3iEXT)
+ #define glTangent3ivEXT MANGLE(Tangent3ivEXT)
+ #define glTangent3sEXT MANGLE(Tangent3sEXT)
+ #define glTangent3svEXT MANGLE(Tangent3svEXT)
+ #define glTangentPointerEXT MANGLE(TangentPointerEXT)
+ #define glTbufferMask3DFX MANGLE(TbufferMask3DFX)
+ #define glTestFenceAPPLE MANGLE(TestFenceAPPLE)
+ #define glTestFenceNV MANGLE(TestFenceNV)
+ #define glTestObjectAPPLE MANGLE(TestObjectAPPLE)
+ #define glTexBumpParameterfvATI MANGLE(TexBumpParameterfvATI)
+ #define glTexBumpParameterivATI MANGLE(TexBumpParameterivATI)
+ #define glTexCoord1d MANGLE(TexCoord1d)
+ #define glTexCoord1dv MANGLE(TexCoord1dv)
+ #define glTexCoord1f MANGLE(TexCoord1f)
+ #define glTexCoord1fv MANGLE(TexCoord1fv)
+ #define glTexCoord1hNV MANGLE(TexCoord1hNV)
+ #define glTexCoord1hvNV MANGLE(TexCoord1hvNV)
+ #define glTexCoord1i MANGLE(TexCoord1i)
+ #define glTexCoord1iv MANGLE(TexCoord1iv)
+ #define glTexCoord1s MANGLE(TexCoord1s)
+ #define glTexCoord1sv MANGLE(TexCoord1sv)
+ #define glTexCoord2d MANGLE(TexCoord2d)
+ #define glTexCoord2dv MANGLE(TexCoord2dv)
+ #define glTexCoord2fColor3fVertex3fSUN MANGLE(TexCoord2fColor3fVertex3fSUN)
+ #define glTexCoord2fColor3fVertex3fvSUN MANGLE(TexCoord2fColor3fVertex3fvSUN)
+ #define glTexCoord2fColor4fNormal3fVertex3fSUN MANGLE(TexCoord2fColor4fNormal3fVertex3fSUN)
+ #define glTexCoord2fColor4fNormal3fVertex3fvSUN MANGLE(TexCoord2fColor4fNormal3fVertex3fvSUN)
+ #define glTexCoord2fColor4ubVertex3fSUN MANGLE(TexCoord2fColor4ubVertex3fSUN)
+ #define glTexCoord2fColor4ubVertex3fvSUN MANGLE(TexCoord2fColor4ubVertex3fvSUN)
+ #define glTexCoord2f MANGLE(TexCoord2f)
+ #define glTexCoord2fNormal3fVertex3fSUN MANGLE(TexCoord2fNormal3fVertex3fSUN)
+ #define glTexCoord2fNormal3fVertex3fvSUN MANGLE(TexCoord2fNormal3fVertex3fvSUN)
+ #define glTexCoord2fVertex3fSUN MANGLE(TexCoord2fVertex3fSUN)
+ #define glTexCoord2fVertex3fvSUN MANGLE(TexCoord2fVertex3fvSUN)
+ #define glTexCoord2fv MANGLE(TexCoord2fv)
+ #define glTexCoord2hNV MANGLE(TexCoord2hNV)
+ #define glTexCoord2hvNV MANGLE(TexCoord2hvNV)
+ #define glTexCoord2i MANGLE(TexCoord2i)
+ #define glTexCoord2iv MANGLE(TexCoord2iv)
+ #define glTexCoord2s MANGLE(TexCoord2s)
+ #define glTexCoord2sv MANGLE(TexCoord2sv)
+ #define glTexCoord3d MANGLE(TexCoord3d)
+ #define glTexCoord3dv MANGLE(TexCoord3dv)
+ #define glTexCoord3f MANGLE(TexCoord3f)
+ #define glTexCoord3fv MANGLE(TexCoord3fv)
+ #define glTexCoord3hNV MANGLE(TexCoord3hNV)
+ #define glTexCoord3hvNV MANGLE(TexCoord3hvNV)
+ #define glTexCoord3i MANGLE(TexCoord3i)
+ #define glTexCoord3iv MANGLE(TexCoord3iv)
+ #define glTexCoord3s MANGLE(TexCoord3s)
+ #define glTexCoord3sv MANGLE(TexCoord3sv)
+ #define glTexCoord4d MANGLE(TexCoord4d)
+ #define glTexCoord4dv MANGLE(TexCoord4dv)
+ #define glTexCoord4fColor4fNormal3fVertex4fSUN MANGLE(TexCoord4fColor4fNormal3fVertex4fSUN)
+ #define glTexCoord4fColor4fNormal3fVertex4fvSUN MANGLE(TexCoord4fColor4fNormal3fVertex4fvSUN)
+ #define glTexCoord4f MANGLE(TexCoord4f)
+ #define glTexCoord4fVertex4fSUN MANGLE(TexCoord4fVertex4fSUN)
+ #define glTexCoord4fVertex4fvSUN MANGLE(TexCoord4fVertex4fvSUN)
+ #define glTexCoord4fv MANGLE(TexCoord4fv)
+ #define glTexCoord4hNV MANGLE(TexCoord4hNV)
+ #define glTexCoord4hvNV MANGLE(TexCoord4hvNV)
+ #define glTexCoord4i MANGLE(TexCoord4i)
+ #define glTexCoord4iv MANGLE(TexCoord4iv)
+ #define glTexCoord4s MANGLE(TexCoord4s)
+ #define glTexCoord4sv MANGLE(TexCoord4sv)
+ #define glTexCoordPointerEXT MANGLE(TexCoordPointerEXT)
+ #define glTexCoordPointerListIBM MANGLE(TexCoordPointerListIBM)
+ #define glTexCoordPointer MANGLE(TexCoordPointer)
+ #define glTexCoordPointervINTEL MANGLE(TexCoordPointervINTEL)
+ #define glTexEnvf MANGLE(TexEnvf)
+ #define glTexEnvfv MANGLE(TexEnvfv)
+ #define glTexEnvi MANGLE(TexEnvi)
+ #define glTexEnviv MANGLE(TexEnviv)
+ #define glTexFilterFuncSGIS MANGLE(TexFilterFuncSGIS)
+ #define glTexGend MANGLE(TexGend)
+ #define glTexGendv MANGLE(TexGendv)
+ #define glTexGenf MANGLE(TexGenf)
+ #define glTexGenfv MANGLE(TexGenfv)
+ #define glTexGeni MANGLE(TexGeni)
+ #define glTexGeniv MANGLE(TexGeniv)
+ #define glTexImage1D MANGLE(TexImage1D)
+ #define glTexImage2D MANGLE(TexImage2D)
+ #define glTexImage3DEXT MANGLE(TexImage3DEXT)
+ #define glTexImage3D MANGLE(TexImage3D)
+ #define glTexImage4DSGIS MANGLE(TexImage4DSGIS)
+ #define glTexParameterf MANGLE(TexParameterf)
+ #define glTexParameterfv MANGLE(TexParameterfv)
+ #define glTexParameteri MANGLE(TexParameteri)
+ #define glTexParameteriv MANGLE(TexParameteriv)
+ #define glTexSubImage1DEXT MANGLE(TexSubImage1DEXT)
+ #define glTexSubImage1D MANGLE(TexSubImage1D)
+ #define glTexSubImage2DEXT MANGLE(TexSubImage2DEXT)
+ #define glTexSubImage2D MANGLE(TexSubImage2D)
+ #define glTexSubImage3DEXT MANGLE(TexSubImage3DEXT)
+ #define glTexSubImage3D MANGLE(TexSubImage3D)
+ #define glTexSubImage4DSGIS MANGLE(TexSubImage4DSGIS)
+ #define glTextureColorMaskSGIS MANGLE(TextureColorMaskSGIS)
+ #define glTextureLightEXT MANGLE(TextureLightEXT)
+ #define glTextureMaterialEXT MANGLE(TextureMaterialEXT)
+ #define glTextureNormalEXT MANGLE(TextureNormalEXT)
+ #define glTrackMatrixNV MANGLE(TrackMatrixNV)
+ #define glTranslated MANGLE(Translated)
+ #define glTranslatef MANGLE(Translatef)
+ #define glUniform1fARB MANGLE(Uniform1fARB)
+ #define glUniform1f MANGLE(Uniform1f)
+ #define glUniform1fvARB MANGLE(Uniform1fvARB)
+ #define glUniform1fv MANGLE(Uniform1fv)
+ #define glUniform1iARB MANGLE(Uniform1iARB)
+ #define glUniform1i MANGLE(Uniform1i)
+ #define glUniform1ivARB MANGLE(Uniform1ivARB)
+ #define glUniform1iv MANGLE(Uniform1iv)
+ #define glUniform2fARB MANGLE(Uniform2fARB)
+ #define glUniform2f MANGLE(Uniform2f)
+ #define glUniform2fvARB MANGLE(Uniform2fvARB)
+ #define glUniform2fv MANGLE(Uniform2fv)
+ #define glUniform2iARB MANGLE(Uniform2iARB)
+ #define glUniform2i MANGLE(Uniform2i)
+ #define glUniform2ivARB MANGLE(Uniform2ivARB)
+ #define glUniform2iv MANGLE(Uniform2iv)
+ #define glUniform3fARB MANGLE(Uniform3fARB)
+ #define glUniform3f MANGLE(Uniform3f)
+ #define glUniform3fvARB MANGLE(Uniform3fvARB)
+ #define glUniform3fv MANGLE(Uniform3fv)
+ #define glUniform3iARB MANGLE(Uniform3iARB)
+ #define glUniform3i MANGLE(Uniform3i)
+ #define glUniform3ivARB MANGLE(Uniform3ivARB)
+ #define glUniform3iv MANGLE(Uniform3iv)
+ #define glUniform4fARB MANGLE(Uniform4fARB)
+ #define glUniform4f MANGLE(Uniform4f)
+ #define glUniform4fvARB MANGLE(Uniform4fvARB)
+ #define glUniform4fv MANGLE(Uniform4fv)
+ #define glUniform4iARB MANGLE(Uniform4iARB)
+ #define glUniform4i MANGLE(Uniform4i)
+ #define glUniform4ivARB MANGLE(Uniform4ivARB)
+ #define glUniform4iv MANGLE(Uniform4iv)
+ #define glUniformMatrix2fvARB MANGLE(UniformMatrix2fvARB)
+ #define glUniformMatrix2fv MANGLE(UniformMatrix2fv)
+ #define glUniformMatrix2x3fv MANGLE(UniformMatrix2x3fv)
+ #define glUniformMatrix2x4fv MANGLE(UniformMatrix2x4fv)
+ #define glUniformMatrix3fvARB MANGLE(UniformMatrix3fvARB)
+ #define glUniformMatrix3fv MANGLE(UniformMatrix3fv)
+ #define glUniformMatrix3x2fv MANGLE(UniformMatrix3x2fv)
+ #define glUniformMatrix3x4fv MANGLE(UniformMatrix3x4fv)
+ #define glUniformMatrix4fvARB MANGLE(UniformMatrix4fvARB)
+ #define glUniformMatrix4fv MANGLE(UniformMatrix4fv)
+ #define glUniformMatrix4x2fv MANGLE(UniformMatrix4x2fv)
+ #define glUniformMatrix4x3fv MANGLE(UniformMatrix4x3fv)
+ #define glUnlockArraysEXT MANGLE(UnlockArraysEXT)
+ #define glUnmapBufferARB MANGLE(UnmapBufferARB)
+ #define glUnmapBuffer MANGLE(UnmapBuffer)
+ #define glUnmapObjectBufferATI MANGLE(UnmapObjectBufferATI)
+ #define glUpdateObjectBufferATI MANGLE(UpdateObjectBufferATI)
+ #define glUseProgram MANGLE(UseProgram)
+ #define glUseProgramObjectARB MANGLE(UseProgramObjectARB)
+ #define glValidateProgramARB MANGLE(ValidateProgramARB)
+ #define glValidateProgram MANGLE(ValidateProgram)
+ #define glVariantArrayObjectATI MANGLE(VariantArrayObjectATI)
+ #define glVariantbvEXT MANGLE(VariantbvEXT)
+ #define glVariantdvEXT MANGLE(VariantdvEXT)
+ #define glVariantfvEXT MANGLE(VariantfvEXT)
+ #define glVariantivEXT MANGLE(VariantivEXT)
+ #define glVariantPointerEXT MANGLE(VariantPointerEXT)
+ #define glVariantsvEXT MANGLE(VariantsvEXT)
+ #define glVariantubvEXT MANGLE(VariantubvEXT)
+ #define glVariantuivEXT MANGLE(VariantuivEXT)
+ #define glVariantusvEXT MANGLE(VariantusvEXT)
+ #define glVertex2d MANGLE(Vertex2d)
+ #define glVertex2dv MANGLE(Vertex2dv)
+ #define glVertex2f MANGLE(Vertex2f)
+ #define glVertex2fv MANGLE(Vertex2fv)
+ #define glVertex2hNV MANGLE(Vertex2hNV)
+ #define glVertex2hvNV MANGLE(Vertex2hvNV)
+ #define glVertex2i MANGLE(Vertex2i)
+ #define glVertex2iv MANGLE(Vertex2iv)
+ #define glVertex2s MANGLE(Vertex2s)
+ #define glVertex2sv MANGLE(Vertex2sv)
+ #define glVertex3d MANGLE(Vertex3d)
+ #define glVertex3dv MANGLE(Vertex3dv)
+ #define glVertex3f MANGLE(Vertex3f)
+ #define glVertex3fv MANGLE(Vertex3fv)
+ #define glVertex3hNV MANGLE(Vertex3hNV)
+ #define glVertex3hvNV MANGLE(Vertex3hvNV)
+ #define glVertex3i MANGLE(Vertex3i)
+ #define glVertex3iv MANGLE(Vertex3iv)
+ #define glVertex3s MANGLE(Vertex3s)
+ #define glVertex3sv MANGLE(Vertex3sv)
+ #define glVertex4d MANGLE(Vertex4d)
+ #define glVertex4dv MANGLE(Vertex4dv)
+ #define glVertex4f MANGLE(Vertex4f)
+ #define glVertex4fv MANGLE(Vertex4fv)
+ #define glVertex4hNV MANGLE(Vertex4hNV)
+ #define glVertex4hvNV MANGLE(Vertex4hvNV)
+ #define glVertex4i MANGLE(Vertex4i)
+ #define glVertex4iv MANGLE(Vertex4iv)
+ #define glVertex4s MANGLE(Vertex4s)
+ #define glVertex4sv MANGLE(Vertex4sv)
+ #define glVertexArrayParameteriAPPLE MANGLE(VertexArrayParameteriAPPLE)
+ #define glVertexArrayRangeAPPLE MANGLE(VertexArrayRangeAPPLE)
+ #define glVertexArrayRangeNV MANGLE(VertexArrayRangeNV)
+ #define glVertexAttrib1dARB MANGLE(VertexAttrib1dARB)
+ #define glVertexAttrib1d MANGLE(VertexAttrib1d)
+ #define glVertexAttrib1dNV MANGLE(VertexAttrib1dNV)
+ #define glVertexAttrib1dvARB MANGLE(VertexAttrib1dvARB)
+ #define glVertexAttrib1dv MANGLE(VertexAttrib1dv)
+ #define glVertexAttrib1dvNV MANGLE(VertexAttrib1dvNV)
+ #define glVertexAttrib1fARB MANGLE(VertexAttrib1fARB)
+ #define glVertexAttrib1f MANGLE(VertexAttrib1f)
+ #define glVertexAttrib1fNV MANGLE(VertexAttrib1fNV)
+ #define glVertexAttrib1fvARB MANGLE(VertexAttrib1fvARB)
+ #define glVertexAttrib1fv MANGLE(VertexAttrib1fv)
+ #define glVertexAttrib1fvNV MANGLE(VertexAttrib1fvNV)
+ #define glVertexAttrib1hNV MANGLE(VertexAttrib1hNV)
+ #define glVertexAttrib1hvNV MANGLE(VertexAttrib1hvNV)
+ #define glVertexAttrib1sARB MANGLE(VertexAttrib1sARB)
+ #define glVertexAttrib1s MANGLE(VertexAttrib1s)
+ #define glVertexAttrib1sNV MANGLE(VertexAttrib1sNV)
+ #define glVertexAttrib1svARB MANGLE(VertexAttrib1svARB)
+ #define glVertexAttrib1sv MANGLE(VertexAttrib1sv)
+ #define glVertexAttrib1svNV MANGLE(VertexAttrib1svNV)
+ #define glVertexAttrib2dARB MANGLE(VertexAttrib2dARB)
+ #define glVertexAttrib2d MANGLE(VertexAttrib2d)
+ #define glVertexAttrib2dNV MANGLE(VertexAttrib2dNV)
+ #define glVertexAttrib2dvARB MANGLE(VertexAttrib2dvARB)
+ #define glVertexAttrib2dv MANGLE(VertexAttrib2dv)
+ #define glVertexAttrib2dvNV MANGLE(VertexAttrib2dvNV)
+ #define glVertexAttrib2fARB MANGLE(VertexAttrib2fARB)
+ #define glVertexAttrib2f MANGLE(VertexAttrib2f)
+ #define glVertexAttrib2fNV MANGLE(VertexAttrib2fNV)
+ #define glVertexAttrib2fvARB MANGLE(VertexAttrib2fvARB)
+ #define glVertexAttrib2fv MANGLE(VertexAttrib2fv)
+ #define glVertexAttrib2fvNV MANGLE(VertexAttrib2fvNV)
+ #define glVertexAttrib2hNV MANGLE(VertexAttrib2hNV)
+ #define glVertexAttrib2hvNV MANGLE(VertexAttrib2hvNV)
+ #define glVertexAttrib2sARB MANGLE(VertexAttrib2sARB)
+ #define glVertexAttrib2s MANGLE(VertexAttrib2s)
+ #define glVertexAttrib2sNV MANGLE(VertexAttrib2sNV)
+ #define glVertexAttrib2svARB MANGLE(VertexAttrib2svARB)
+ #define glVertexAttrib2sv MANGLE(VertexAttrib2sv)
+ #define glVertexAttrib2svNV MANGLE(VertexAttrib2svNV)
+ #define glVertexAttrib3dARB MANGLE(VertexAttrib3dARB)
+ #define glVertexAttrib3d MANGLE(VertexAttrib3d)
+ #define glVertexAttrib3dNV MANGLE(VertexAttrib3dNV)
+ #define glVertexAttrib3dvARB MANGLE(VertexAttrib3dvARB)
+ #define glVertexAttrib3dv MANGLE(VertexAttrib3dv)
+ #define glVertexAttrib3dvNV MANGLE(VertexAttrib3dvNV)
+ #define glVertexAttrib3fARB MANGLE(VertexAttrib3fARB)
+ #define glVertexAttrib3f MANGLE(VertexAttrib3f)
+ #define glVertexAttrib3fNV MANGLE(VertexAttrib3fNV)
+ #define glVertexAttrib3fvARB MANGLE(VertexAttrib3fvARB)
+ #define glVertexAttrib3fv MANGLE(VertexAttrib3fv)
+ #define glVertexAttrib3fvNV MANGLE(VertexAttrib3fvNV)
+ #define glVertexAttrib3hNV MANGLE(VertexAttrib3hNV)
+ #define glVertexAttrib3hvNV MANGLE(VertexAttrib3hvNV)
+ #define glVertexAttrib3sARB MANGLE(VertexAttrib3sARB)
+ #define glVertexAttrib3s MANGLE(VertexAttrib3s)
+ #define glVertexAttrib3sNV MANGLE(VertexAttrib3sNV)
+ #define glVertexAttrib3svARB MANGLE(VertexAttrib3svARB)
+ #define glVertexAttrib3sv MANGLE(VertexAttrib3sv)
+ #define glVertexAttrib3svNV MANGLE(VertexAttrib3svNV)
+ #define glVertexAttrib4bvARB MANGLE(VertexAttrib4bvARB)
+ #define glVertexAttrib4bv MANGLE(VertexAttrib4bv)
+ #define glVertexAttrib4dARB MANGLE(VertexAttrib4dARB)
+ #define glVertexAttrib4d MANGLE(VertexAttrib4d)
+ #define glVertexAttrib4dNV MANGLE(VertexAttrib4dNV)
+ #define glVertexAttrib4dvARB MANGLE(VertexAttrib4dvARB)
+ #define glVertexAttrib4dv MANGLE(VertexAttrib4dv)
+ #define glVertexAttrib4dvNV MANGLE(VertexAttrib4dvNV)
+ #define glVertexAttrib4fARB MANGLE(VertexAttrib4fARB)
+ #define glVertexAttrib4f MANGLE(VertexAttrib4f)
+ #define glVertexAttrib4fNV MANGLE(VertexAttrib4fNV)
+ #define glVertexAttrib4fvARB MANGLE(VertexAttrib4fvARB)
+ #define glVertexAttrib4fv MANGLE(VertexAttrib4fv)
+ #define glVertexAttrib4fvNV MANGLE(VertexAttrib4fvNV)
+ #define glVertexAttrib4hNV MANGLE(VertexAttrib4hNV)
+ #define glVertexAttrib4hvNV MANGLE(VertexAttrib4hvNV)
+ #define glVertexAttrib4ivARB MANGLE(VertexAttrib4ivARB)
+ #define glVertexAttrib4iv MANGLE(VertexAttrib4iv)
+ #define glVertexAttrib4NbvARB MANGLE(VertexAttrib4NbvARB)
+ #define glVertexAttrib4Nbv MANGLE(VertexAttrib4Nbv)
+ #define glVertexAttrib4NivARB MANGLE(VertexAttrib4NivARB)
+ #define glVertexAttrib4Niv MANGLE(VertexAttrib4Niv)
+ #define glVertexAttrib4NsvARB MANGLE(VertexAttrib4NsvARB)
+ #define glVertexAttrib4Nsv MANGLE(VertexAttrib4Nsv)
+ #define glVertexAttrib4NubARB MANGLE(VertexAttrib4NubARB)
+ #define glVertexAttrib4Nub MANGLE(VertexAttrib4Nub)
+ #define glVertexAttrib4NubvARB MANGLE(VertexAttrib4NubvARB)
+ #define glVertexAttrib4Nubv MANGLE(VertexAttrib4Nubv)
+ #define glVertexAttrib4NuivARB MANGLE(VertexAttrib4NuivARB)
+ #define glVertexAttrib4Nuiv MANGLE(VertexAttrib4Nuiv)
+ #define glVertexAttrib4NusvARB MANGLE(VertexAttrib4NusvARB)
+ #define glVertexAttrib4Nusv MANGLE(VertexAttrib4Nusv)
+ #define glVertexAttrib4sARB MANGLE(VertexAttrib4sARB)
+ #define glVertexAttrib4s MANGLE(VertexAttrib4s)
+ #define glVertexAttrib4sNV MANGLE(VertexAttrib4sNV)
+ #define glVertexAttrib4svARB MANGLE(VertexAttrib4svARB)
+ #define glVertexAttrib4sv MANGLE(VertexAttrib4sv)
+ #define glVertexAttrib4svNV MANGLE(VertexAttrib4svNV)
+ #define glVertexAttrib4ubNV MANGLE(VertexAttrib4ubNV)
+ #define glVertexAttrib4ubvARB MANGLE(VertexAttrib4ubvARB)
+ #define glVertexAttrib4ubv MANGLE(VertexAttrib4ubv)
+ #define glVertexAttrib4ubvNV MANGLE(VertexAttrib4ubvNV)
+ #define glVertexAttrib4uivARB MANGLE(VertexAttrib4uivARB)
+ #define glVertexAttrib4uiv MANGLE(VertexAttrib4uiv)
+ #define glVertexAttrib4usvARB MANGLE(VertexAttrib4usvARB)
+ #define glVertexAttrib4usv MANGLE(VertexAttrib4usv)
+ #define glVertexAttribArrayObjectATI MANGLE(VertexAttribArrayObjectATI)
+ #define glVertexAttribPointerARB MANGLE(VertexAttribPointerARB)
+ #define glVertexAttribPointer MANGLE(VertexAttribPointer)
+ #define glVertexAttribPointerNV MANGLE(VertexAttribPointerNV)
+ #define glVertexAttribs1dvNV MANGLE(VertexAttribs1dvNV)
+ #define glVertexAttribs1fvNV MANGLE(VertexAttribs1fvNV)
+ #define glVertexAttribs1hvNV MANGLE(VertexAttribs1hvNV)
+ #define glVertexAttribs1svNV MANGLE(VertexAttribs1svNV)
+ #define glVertexAttribs2dvNV MANGLE(VertexAttribs2dvNV)
+ #define glVertexAttribs2fvNV MANGLE(VertexAttribs2fvNV)
+ #define glVertexAttribs2hvNV MANGLE(VertexAttribs2hvNV)
+ #define glVertexAttribs2svNV MANGLE(VertexAttribs2svNV)
+ #define glVertexAttribs3dvNV MANGLE(VertexAttribs3dvNV)
+ #define glVertexAttribs3fvNV MANGLE(VertexAttribs3fvNV)
+ #define glVertexAttribs3hvNV MANGLE(VertexAttribs3hvNV)
+ #define glVertexAttribs3svNV MANGLE(VertexAttribs3svNV)
+ #define glVertexAttribs4dvNV MANGLE(VertexAttribs4dvNV)
+ #define glVertexAttribs4fvNV MANGLE(VertexAttribs4fvNV)
+ #define glVertexAttribs4hvNV MANGLE(VertexAttribs4hvNV)
+ #define glVertexAttribs4svNV MANGLE(VertexAttribs4svNV)
+ #define glVertexAttribs4ubvNV MANGLE(VertexAttribs4ubvNV)
+ #define glVertexBlendARB MANGLE(VertexBlendARB)
+ #define glVertexBlendEnvfATI MANGLE(VertexBlendEnvfATI)
+ #define glVertexBlendEnviATI MANGLE(VertexBlendEnviATI)
+ #define glVertexPointerEXT MANGLE(VertexPointerEXT)
+ #define glVertexPointerListIBM MANGLE(VertexPointerListIBM)
+ #define glVertexPointer MANGLE(VertexPointer)
+ #define glVertexPointervINTEL MANGLE(VertexPointervINTEL)
+ #define glVertexStream1dATI MANGLE(VertexStream1dATI)
+ #define glVertexStream1dvATI MANGLE(VertexStream1dvATI)
+ #define glVertexStream1fATI MANGLE(VertexStream1fATI)
+ #define glVertexStream1fvATI MANGLE(VertexStream1fvATI)
+ #define glVertexStream1iATI MANGLE(VertexStream1iATI)
+ #define glVertexStream1ivATI MANGLE(VertexStream1ivATI)
+ #define glVertexStream1sATI MANGLE(VertexStream1sATI)
+ #define glVertexStream1svATI MANGLE(VertexStream1svATI)
+ #define glVertexStream2dATI MANGLE(VertexStream2dATI)
+ #define glVertexStream2dvATI MANGLE(VertexStream2dvATI)
+ #define glVertexStream2fATI MANGLE(VertexStream2fATI)
+ #define glVertexStream2fvATI MANGLE(VertexStream2fvATI)
+ #define glVertexStream2iATI MANGLE(VertexStream2iATI)
+ #define glVertexStream2ivATI MANGLE(VertexStream2ivATI)
+ #define glVertexStream2sATI MANGLE(VertexStream2sATI)
+ #define glVertexStream2svATI MANGLE(VertexStream2svATI)
+ #define glVertexStream3dATI MANGLE(VertexStream3dATI)
+ #define glVertexStream3dvATI MANGLE(VertexStream3dvATI)
+ #define glVertexStream3fATI MANGLE(VertexStream3fATI)
+ #define glVertexStream3fvATI MANGLE(VertexStream3fvATI)
+ #define glVertexStream3iATI MANGLE(VertexStream3iATI)
+ #define glVertexStream3ivATI MANGLE(VertexStream3ivATI)
+ #define glVertexStream3sATI MANGLE(VertexStream3sATI)
+ #define glVertexStream3svATI MANGLE(VertexStream3svATI)
+ #define glVertexStream4dATI MANGLE(VertexStream4dATI)
+ #define glVertexStream4dvATI MANGLE(VertexStream4dvATI)
+ #define glVertexStream4fATI MANGLE(VertexStream4fATI)
+ #define glVertexStream4fvATI MANGLE(VertexStream4fvATI)
+ #define glVertexStream4iATI MANGLE(VertexStream4iATI)
+ #define glVertexStream4ivATI MANGLE(VertexStream4ivATI)
+ #define glVertexStream4sATI MANGLE(VertexStream4sATI)
+ #define glVertexStream4svATI MANGLE(VertexStream4svATI)
+ #define glVertexWeightfEXT MANGLE(VertexWeightfEXT)
+ #define glVertexWeightfvEXT MANGLE(VertexWeightfvEXT)
+ #define glVertexWeighthNV MANGLE(VertexWeighthNV)
+ #define glVertexWeighthvNV MANGLE(VertexWeighthvNV)
+ #define glVertexWeightPointerEXT MANGLE(VertexWeightPointerEXT)
+ #define glViewport MANGLE(Viewport)
+ #define glWeightbvARB MANGLE(WeightbvARB)
+ #define glWeightdvARB MANGLE(WeightdvARB)
+ #define glWeightfvARB MANGLE(WeightfvARB)
+ #define glWeightivARB MANGLE(WeightivARB)
+ #define glWeightPointerARB MANGLE(WeightPointerARB)
+ #define glWeightsvARB MANGLE(WeightsvARB)
+ #define glWeightubvARB MANGLE(WeightubvARB)
+ #define glWeightuivARB MANGLE(WeightuivARB)
+ #define glWeightusvARB MANGLE(WeightusvARB)
+ #define glWindowPos2dARB MANGLE(WindowPos2dARB)
+ #define glWindowPos2d MANGLE(WindowPos2d)
+ #define glWindowPos2dMESA MANGLE(WindowPos2dMESA)
+ #define glWindowPos2dvARB MANGLE(WindowPos2dvARB)
+ #define glWindowPos2dv MANGLE(WindowPos2dv)
+ #define glWindowPos2dvMESA MANGLE(WindowPos2dvMESA)
+ #define glWindowPos2fARB MANGLE(WindowPos2fARB)
+ #define glWindowPos2f MANGLE(WindowPos2f)
+ #define glWindowPos2fMESA MANGLE(WindowPos2fMESA)
+ #define glWindowPos2fvARB MANGLE(WindowPos2fvARB)
+ #define glWindowPos2fv MANGLE(WindowPos2fv)
+ #define glWindowPos2fvMESA MANGLE(WindowPos2fvMESA)
+ #define glWindowPos2iARB MANGLE(WindowPos2iARB)
+ #define glWindowPos2i MANGLE(WindowPos2i)
+ #define glWindowPos2iMESA MANGLE(WindowPos2iMESA)
+ #define glWindowPos2ivARB MANGLE(WindowPos2ivARB)
+ #define glWindowPos2iv MANGLE(WindowPos2iv)
+ #define glWindowPos2ivMESA MANGLE(WindowPos2ivMESA)
+ #define glWindowPos2sARB MANGLE(WindowPos2sARB)
+ #define glWindowPos2s MANGLE(WindowPos2s)
+ #define glWindowPos2sMESA MANGLE(WindowPos2sMESA)
+ #define glWindowPos2svARB MANGLE(WindowPos2svARB)
+ #define glWindowPos2sv MANGLE(WindowPos2sv)
+ #define glWindowPos2svMESA MANGLE(WindowPos2svMESA)
+ #define glWindowPos3dARB MANGLE(WindowPos3dARB)
+ #define glWindowPos3d MANGLE(WindowPos3d)
+ #define glWindowPos3dMESA MANGLE(WindowPos3dMESA)
+ #define glWindowPos3dvARB MANGLE(WindowPos3dvARB)
+ #define glWindowPos3dv MANGLE(WindowPos3dv)
+ #define glWindowPos3dvMESA MANGLE(WindowPos3dvMESA)
+ #define glWindowPos3fARB MANGLE(WindowPos3fARB)
+ #define glWindowPos3f MANGLE(WindowPos3f)
+ #define glWindowPos3fMESA MANGLE(WindowPos3fMESA)
+ #define glWindowPos3fvARB MANGLE(WindowPos3fvARB)
+ #define glWindowPos3fv MANGLE(WindowPos3fv)
+ #define glWindowPos3fvMESA MANGLE(WindowPos3fvMESA)
+ #define glWindowPos3iARB MANGLE(WindowPos3iARB)
+ #define glWindowPos3i MANGLE(WindowPos3i)
+ #define glWindowPos3iMESA MANGLE(WindowPos3iMESA)
+ #define glWindowPos3ivARB MANGLE(WindowPos3ivARB)
+ #define glWindowPos3iv MANGLE(WindowPos3iv)
+ #define glWindowPos3ivMESA MANGLE(WindowPos3ivMESA)
+ #define glWindowPos3sARB MANGLE(WindowPos3sARB)
+ #define glWindowPos3s MANGLE(WindowPos3s)
+ #define glWindowPos3sMESA MANGLE(WindowPos3sMESA)
+ #define glWindowPos3svARB MANGLE(WindowPos3svARB)
+ #define glWindowPos3sv MANGLE(WindowPos3sv)
+ #define glWindowPos3svMESA MANGLE(WindowPos3svMESA)
+ #define glWindowPos4dMESA MANGLE(WindowPos4dMESA)
+ #define glWindowPos4dvMESA MANGLE(WindowPos4dvMESA)
+ #define glWindowPos4fMESA MANGLE(WindowPos4fMESA)
+ #define glWindowPos4fvMESA MANGLE(WindowPos4fvMESA)
+ #define glWindowPos4iMESA MANGLE(WindowPos4iMESA)
+ #define glWindowPos4ivMESA MANGLE(WindowPos4ivMESA)
+ #define glWindowPos4sMESA MANGLE(WindowPos4sMESA)
+ #define glWindowPos4svMESA MANGLE(WindowPos4svMESA)
+ #define glWriteMaskEXT MANGLE(WriteMaskEXT)
+
+#endif /* MANGLE */
+#else /* GET_GLFUNC */
+ /***************************************************************
+ *
+ * Used recursively for prototyping and function assignment
+ *
+ * Credits: taken from sdl_glfuncs.h
+ *
+ ***************************************************************/
+
+ OSD_GL_UNUSED(void,glAccum,(GLenum,GLfloat))
+ OSD_GL_UNUSED(void,glAlphaFunc,(GLenum,GLclampf))
+ OSD_GL_UNUSED(GLboolean,glAreTexturesResident,(GLsizei,const GLuint*,GLboolean*))
+ OSD_GL_UNUSED(void,glArrayElement,(GLint))
+ OSD_GL(void,glBegin,(GLenum))
+ OSD_GL(void,glBindTexture,(GLenum,GLuint))
+ OSD_GL_UNUSED(void,glBitmap,(GLsizei,GLsizei,GLfloat,GLfloat,GLfloat,GLfloat,const GLubyte*))
+ OSD_GL(void,glBlendFunc,(GLenum,GLenum))
+ OSD_GL_UNUSED(void,glCallList,(GLuint))
+ OSD_GL_UNUSED(void,glCallLists,(GLsizei,GLenum,const GLvoid*))
+ OSD_GL(void,glClear,(GLbitfield))
+ OSD_GL_UNUSED(void,glClearAccum,(GLfloat,GLfloat,GLfloat,GLfloat))
+ OSD_GL(void,glClearColor,(GLclampf,GLclampf,GLclampf,GLclampf))
+ OSD_GL(void,glClearDepth,(GLclampd))
+ OSD_GL_UNUSED(void,glClearIndex,(GLfloat))
+ OSD_GL_UNUSED(void,glClearStencil,(GLint))
+ OSD_GL_UNUSED(void,glClipPlane,(GLenum,const GLdouble*))
+ OSD_GL_UNUSED(void,glColor3b,(GLbyte,GLbyte,GLbyte))
+ OSD_GL_UNUSED(void,glColor3bv,(const GLbyte*))
+ OSD_GL_UNUSED(void,glColor3d,(GLdouble,GLdouble,GLdouble))
+ OSD_GL_UNUSED(void,glColor3dv,(const GLdouble*))
+ OSD_GL_UNUSED(void,glColor3f,(GLfloat,GLfloat,GLfloat))
+ OSD_GL_UNUSED(void,glColor3fv,(const GLfloat*))
+ OSD_GL_UNUSED(void,glColor3i,(GLint,GLint,GLint))
+ OSD_GL_UNUSED(void,glColor3iv,(const GLint*))
+ OSD_GL_UNUSED(void,glColor3s,(GLshort,GLshort,GLshort))
+ OSD_GL_UNUSED(void,glColor3sv,(const GLshort*))
+ OSD_GL_UNUSED(void,glColor3ub,(GLubyte,GLubyte,GLubyte))
+ OSD_GL_UNUSED(void,glColor3ubv,(const GLubyte*))
+ OSD_GL_UNUSED(void,glColor3ui,(GLuint,GLuint,GLuint))
+ OSD_GL_UNUSED(void,glColor3uiv,(const GLuint*))
+ OSD_GL_UNUSED(void,glColor3us,(GLushort,GLushort,GLushort))
+ OSD_GL_UNUSED(void,glColor3usv,(const GLushort*))
+ OSD_GL_UNUSED(void,glColor4b,(GLbyte,GLbyte,GLbyte,GLbyte))
+ OSD_GL_UNUSED(void,glColor4bv,(const GLbyte*))
+ OSD_GL_UNUSED(void,glColor4d,(GLdouble,GLdouble,GLdouble,GLdouble))
+ OSD_GL_UNUSED(void,glColor4dv,(const GLdouble*))
+ OSD_GL(void,glColor4f,(GLfloat,GLfloat,GLfloat,GLfloat))
+ OSD_GL_UNUSED(void,glColor4fv,(const GLfloat*))
+ OSD_GL_UNUSED(void,glColor4i,(GLint,GLint,GLint,GLint))
+ OSD_GL_UNUSED(void,glColor4iv,(const GLint*))
+ OSD_GL_UNUSED(void,glColor4s,(GLshort,GLshort,GLshort,GLshort))
+ OSD_GL_UNUSED(void,glColor4sv,(const GLshort*))
+ OSD_GL_UNUSED(void,glColor4ub,(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha))
+ OSD_GL_UNUSED(void,glColor4ubv,(const GLubyte *v))
+ OSD_GL_UNUSED(void,glColor4ui,(GLuint red, GLuint green, GLuint blue, GLuint alpha))
+ OSD_GL_UNUSED(void,glColor4uiv,(const GLuint *v))
+ OSD_GL_UNUSED(void,glColor4us,(GLushort red, GLushort green, GLushort blue, GLushort alpha))
+ OSD_GL_UNUSED(void,glColor4usv,(const GLushort *v))
+ OSD_GL_UNUSED(void,glColorMask,(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha))
+ OSD_GL_UNUSED(void,glColorMaterial,(GLenum face, GLenum mode))
+ OSD_GL_UNUSED(void,glColorPointer,(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer))
+ OSD_GL_UNUSED(void,glCopyPixels,(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type))
+ OSD_GL_UNUSED(void,glCopyTexImage1D,(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border))
+ OSD_GL_UNUSED(void,glCopyTexImage2D,(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border))
+ OSD_GL_UNUSED(void,glCopyTexSubImage1D,(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width))
+ OSD_GL_UNUSED(void,glCopyTexSubImage2D,(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height))
+ OSD_GL_UNUSED(void,glCullFace,(GLenum mode))
+ OSD_GL_UNUSED(void,glDeleteLists,(GLuint list, GLsizei range))
+ OSD_GL(void,glDeleteTextures,(GLsizei n, const GLuint *textures))
+ OSD_GL(void,glDepthFunc,(GLenum func))
+ OSD_GL_UNUSED(void,glDepthMask,(GLboolean flag))
+ OSD_GL_UNUSED(void,glDepthRange,(GLclampd zNear, GLclampd zFar))
+ OSD_GL(void,glDisable,(GLenum cap))
+ OSD_GL(void,glDisableClientState,(GLenum array))
+ OSD_GL(void,glDrawArrays,(GLenum mode, GLint first, GLsizei count))
+ OSD_GL_UNUSED(void,glDrawBuffer,(GLenum mode))
+ OSD_GL_UNUSED(void,glDrawElements,(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices))
+ OSD_GL_UNUSED(void,glDrawPixels,(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels))
+ OSD_GL_UNUSED(void,glEdgeFlag,(GLboolean flag))
+ OSD_GL_UNUSED(void,glEdgeFlagPointer,(GLsizei stride, const GLvoid *pointer))
+ OSD_GL_UNUSED(void,glEdgeFlagv,(const GLboolean *flag))
+ OSD_GL(void,glEnable,(GLenum cap))
+ OSD_GL(void,glEnableClientState,(GLenum array))
+ OSD_GL(void,glEnd,(void))
+ OSD_GL_UNUSED(void,glEndList,(void))
+ OSD_GL_UNUSED(void,glEvalCoord1d,(GLdouble u))
+ OSD_GL_UNUSED(void,glEvalCoord1dv,(const GLdouble *u))
+ OSD_GL_UNUSED(void,glEvalCoord1f,(GLfloat u))
+ OSD_GL_UNUSED(void,glEvalCoord1fv,(const GLfloat *u))
+ OSD_GL_UNUSED(void,glEvalCoord2d,(GLdouble u, GLdouble v))
+ OSD_GL_UNUSED(void,glEvalCoord2dv,(const GLdouble *u))
+ OSD_GL_UNUSED(void,glEvalCoord2f,(GLfloat u, GLfloat v))
+ OSD_GL_UNUSED(void,glEvalCoord2fv,(const GLfloat *u))
+ OSD_GL_UNUSED(void,glEvalMesh1,(GLenum mode, GLint i1, GLint i2))
+ OSD_GL_UNUSED(void,glEvalMesh2,(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2))
+ OSD_GL_UNUSED(void,glEvalPoint1,(GLint i))
+ OSD_GL_UNUSED(void,glEvalPoint2,(GLint i, GLint j))
+ OSD_GL_UNUSED(void,glFeedbackBuffer,(GLsizei size, GLenum type, GLfloat *buffer))
+ OSD_GL(void,glFinish,(void))
+ OSD_GL(void,glFlush,(void))
+ OSD_GL_UNUSED(void,glFogf,(GLenum pname, GLfloat param))
+ OSD_GL_UNUSED(void,glFogfv,(GLenum pname, const GLfloat *params))
+ OSD_GL_UNUSED(void,glFogi,(GLenum pname, GLint param))
+ OSD_GL_UNUSED(void,glFogiv,(GLenum pname, const GLint *params))
+ OSD_GL_UNUSED(void,glFrontFace,(GLenum mode))
+ OSD_GL_UNUSED(void,glFrustum,(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar))
+ OSD_GL_UNUSED(GLuint,glGenLists,(GLsizei range))
+ OSD_GL(void,glGenTextures,(GLsizei n, GLuint *textures))
+ OSD_GL_UNUSED(void,glGetBooleanv,(GLenum pname, GLboolean *params))
+ OSD_GL_UNUSED(void,glGetClipPlane,(GLenum plane, GLdouble *equation))
+ OSD_GL_UNUSED(void,glGetDoublev,(GLenum pname, GLdouble *params))
+ OSD_GL(GLenum,glGetError,(void))
+ OSD_GL_UNUSED(void,glGetFloatv,(GLenum pname, GLfloat *params))
+ OSD_GL(void,glGetIntegerv,(GLenum pname, GLint *params))
+ OSD_GL_UNUSED(void,glGetLightfv,(GLenum light, GLenum pname, GLfloat *params))
+ OSD_GL_UNUSED(void,glGetLightiv,(GLenum light, GLenum pname, GLint *params))
+ OSD_GL_UNUSED(void,glGetMapdv,(GLenum target, GLenum query, GLdouble *v))
+ OSD_GL_UNUSED(void,glGetMapfv,(GLenum target, GLenum query, GLfloat *v))
+ OSD_GL_UNUSED(void,glGetMapiv,(GLenum target, GLenum query, GLint *v))
+ OSD_GL_UNUSED(void,glGetMaterialfv,(GLenum face, GLenum pname, GLfloat *params))
+ OSD_GL_UNUSED(void,glGetMaterialiv,(GLenum face, GLenum pname, GLint *params))
+ OSD_GL_UNUSED(void,glGetPixelMapfv,(GLenum map, GLfloat *values))
+ OSD_GL_UNUSED(void,glGetPixelMapuiv,(GLenum map, GLuint *values))
+ OSD_GL_UNUSED(void,glGetPixelMapusv,(GLenum map, GLushort *values))
+ OSD_GL_UNUSED(void,glGetPointerv,(GLenum pname, GLvoid* *params))
+ OSD_GL_UNUSED(void,glGetPolygonStipple,(GLubyte *mask))
+ OSD_GL(const GLubyte *,glGetString,(GLenum name))
+ OSD_GL_UNUSED(void,glGetTexEnvfv,(GLenum target, GLenum pname, GLfloat *params))
+ OSD_GL_UNUSED(void,glGetTexEnviv,(GLenum target, GLenum pname, GLint *params))
+ OSD_GL_UNUSED(void,glGetTexGendv,(GLenum coord, GLenum pname, GLdouble *params))
+ OSD_GL_UNUSED(void,glGetTexGenfv,(GLenum coord, GLenum pname, GLfloat *params))
+ OSD_GL_UNUSED(void,glGetTexGeniv,(GLenum coord, GLenum pname, GLint *params))
+ OSD_GL_UNUSED(void,glGetTexImage,(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels))
+ OSD_GL(void,glGetTexLevelParameterfv,(GLenum target, GLint level, GLenum pname, GLfloat *params))
+ OSD_GL(void,glGetTexLevelParameteriv,(GLenum target, GLint level, GLenum pname, GLint *params))
+ OSD_GL_UNUSED(void,glGetTexParameterfv,(GLenum target, GLenum pname, GLfloat *params))
+ OSD_GL_UNUSED(void,glGetTexParameteriv,(GLenum target, GLenum pname, GLint *params))
+ OSD_GL(void,glHint,(GLenum target, GLenum mode))
+ OSD_GL_UNUSED(void,glIndexMask,(GLuint mask))
+ OSD_GL_UNUSED(void,glIndexPointer,(GLenum type, GLsizei stride, const GLvoid *pointer))
+ OSD_GL_UNUSED(void,glIndexd,(GLdouble c))
+ OSD_GL_UNUSED(void,glIndexdv,(const GLdouble *c))
+ OSD_GL_UNUSED(void,glIndexf,(GLfloat c))
+ OSD_GL_UNUSED(void,glIndexfv,(const GLfloat *c))
+ OSD_GL_UNUSED(void,glIndexi,(GLint c))
+ OSD_GL_UNUSED(void,glIndexiv,(const GLint *c))
+ OSD_GL_UNUSED(void,glIndexs,(GLshort c))
+ OSD_GL_UNUSED(void,glIndexsv,(const GLshort *c))
+ OSD_GL_UNUSED(void,glIndexub,(GLubyte c))
+ OSD_GL_UNUSED(void,glIndexubv,(const GLubyte *c))
+ OSD_GL_UNUSED(void,glInitNames,(void))
+ OSD_GL_UNUSED(void,glInterleavedArrays,(GLenum format, GLsizei stride, const GLvoid *pointer))
+ OSD_GL_UNUSED(GLboolean,glIsEnabled,(GLenum cap))
+ OSD_GL_UNUSED(GLboolean,glIsList,(GLuint list))
+ OSD_GL_UNUSED(GLboolean,glIsTexture,(GLuint texture))
+ OSD_GL_UNUSED(void,glLightModelf,(GLenum pname, GLfloat param))
+ OSD_GL_UNUSED(void,glLightModelfv,(GLenum pname, const GLfloat *params))
+ OSD_GL_UNUSED(void,glLightModeli,(GLenum pname, GLint param))
+ OSD_GL_UNUSED(void,glLightModeliv,(GLenum pname, const GLint *params))
+ OSD_GL_UNUSED(void,glLightf,(GLenum light, GLenum pname, GLfloat param))
+ OSD_GL_UNUSED(void,glLightfv,(GLenum light, GLenum pname, const GLfloat *params))
+ OSD_GL_UNUSED(void,glLighti,(GLenum light, GLenum pname, GLint param))
+ OSD_GL_UNUSED(void,glLightiv,(GLenum light, GLenum pname, const GLint *params))
+ OSD_GL_UNUSED(void,glLineStipple,(GLint factor, GLushort pattern))
+ OSD_GL(void,glLineWidth,(GLfloat width))
+ OSD_GL_UNUSED(void,glListBase,(GLuint base))
+ OSD_GL(void,glLoadIdentity,(void))
+ OSD_GL_UNUSED(void,glLoadMatrixd,(const GLdouble *m))
+ OSD_GL_UNUSED(void,glLoadMatrixf,(const GLfloat *m))
+ OSD_GL_UNUSED(void,glLoadName,(GLuint name))
+ OSD_GL_UNUSED(void,glLogicOp,(GLenum opcode))
+ OSD_GL_UNUSED(void,glMap1d,(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points))
+ OSD_GL_UNUSED(void,glMap1f,(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points))
+ OSD_GL_UNUSED(void,glMap2d,(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points))
+ OSD_GL_UNUSED(void,glMap2f,(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points))
+ OSD_GL_UNUSED(void,glMapGrid1d,(GLint un, GLdouble u1, GLdouble u2))
+ OSD_GL_UNUSED(void,glMapGrid1f,(GLint un, GLfloat u1, GLfloat u2))
+ OSD_GL_UNUSED(void,glMapGrid2d,(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2))
+ OSD_GL_UNUSED(void,glMapGrid2f,(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2))
+ OSD_GL_UNUSED(void,glMaterialf,(GLenum face, GLenum pname, GLfloat param))
+ OSD_GL_UNUSED(void,glMaterialfv,(GLenum face, GLenum pname, const GLfloat *params))
+ OSD_GL_UNUSED(void,glMateriali,(GLenum face, GLenum pname, GLint param))
+ OSD_GL_UNUSED(void,glMaterialiv,(GLenum face, GLenum pname, const GLint *params))
+ OSD_GL(void,glMatrixMode,(GLenum mode))
+ OSD_GL_UNUSED(void,glMultMatrixd,(const GLdouble *m))
+ OSD_GL_UNUSED(void,glMultMatrixf,(const GLfloat *m))
+ OSD_GL_UNUSED(void,glNewList,(GLuint list, GLenum mode))
+ OSD_GL_UNUSED(void,glNormal3b,(GLbyte nx, GLbyte ny, GLbyte nz))
+ OSD_GL_UNUSED(void,glNormal3bv,(const GLbyte *v))
+ OSD_GL_UNUSED(void,glNormal3d,(GLdouble nx, GLdouble ny, GLdouble nz))
+ OSD_GL_UNUSED(void,glNormal3dv,(const GLdouble *v))
+ OSD_GL_UNUSED(void,glNormal3f,(GLfloat nx, GLfloat ny, GLfloat nz))
+ OSD_GL_UNUSED(void,glNormal3fv,(const GLfloat *v))
+ OSD_GL_UNUSED(void,glNormal3i,(GLint nx, GLint ny, GLint nz))
+ OSD_GL_UNUSED(void,glNormal3iv,(const GLint *v))
+ OSD_GL_UNUSED(void,glNormal3s,(GLshort nx, GLshort ny, GLshort nz))
+ OSD_GL_UNUSED(void,glNormal3sv,(const GLshort *v))
+ OSD_GL_UNUSED(void,glNormalPointer,(GLenum type, GLsizei stride, const GLvoid *pointer))
+ OSD_GL(void,glOrtho,(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar))
+ OSD_GL_UNUSED(void,glPassThrough,(GLfloat token))
+ OSD_GL_UNUSED(void,glPixelMapfv,(GLenum map, GLsizei mapsize, const GLfloat *values))
+ OSD_GL_UNUSED(void,glPixelMapuiv,(GLenum map, GLsizei mapsize, const GLuint *values))
+ OSD_GL_UNUSED(void,glPixelMapusv,(GLenum map, GLsizei mapsize, const GLushort *values))
+ OSD_GL_UNUSED(void,glPixelStoref,(GLenum pname, GLfloat param))
+ OSD_GL(void,glPixelStorei,(GLenum pname, GLint param))
+ OSD_GL_UNUSED(void,glPixelTransferf,(GLenum pname, GLfloat param))
+ OSD_GL_UNUSED(void,glPixelTransferi,(GLenum pname, GLint param))
+ OSD_GL_UNUSED(void,glPixelZoom,(GLfloat xfactor, GLfloat yfactor))
+ OSD_GL(void,glPointSize,(GLfloat size))
+ OSD_GL_UNUSED(void,glPolygonMode,(GLenum face, GLenum mode))
+ OSD_GL_UNUSED(void,glPolygonOffset,(GLfloat factor, GLfloat units))
+ OSD_GL_UNUSED(void,glPolygonStipple,(const GLubyte *mask))
+ OSD_GL(void,glPopAttrib,(void))
+ OSD_GL(void,glPopClientAttrib,(void))
+ OSD_GL(void,glPopMatrix,(void))
+ OSD_GL_UNUSED(void,glPopName,(void))
+ OSD_GL_UNUSED(void,glPrioritizeTextures,(GLsizei n, const GLuint *textures, const GLclampf *priorities))
+ OSD_GL(void,glPushAttrib,(GLbitfield mask))
+ OSD_GL(void,glPushClientAttrib,(GLbitfield mask))
+ OSD_GL(void,glPushMatrix,(void))
+ OSD_GL_UNUSED(void,glPushName,(GLuint name))
+ OSD_GL_UNUSED(void,glRasterPos2d,(GLdouble x, GLdouble y))
+ OSD_GL_UNUSED(void,glRasterPos2dv,(const GLdouble *v))
+ OSD_GL_UNUSED(void,glRasterPos2f,(GLfloat x, GLfloat y))
+ OSD_GL_UNUSED(void,glRasterPos2fv,(const GLfloat *v))
+ OSD_GL_UNUSED(void,glRasterPos2i,(GLint x, GLint y))
+ OSD_GL_UNUSED(void,glRasterPos2iv,(const GLint *v))
+ OSD_GL_UNUSED(void,glRasterPos2s,(GLshort x, GLshort y))
+ OSD_GL_UNUSED(void,glRasterPos2sv,(const GLshort *v))
+ OSD_GL_UNUSED(void,glRasterPos3d,(GLdouble x, GLdouble y, GLdouble z))
+ OSD_GL_UNUSED(void,glRasterPos3dv,(const GLdouble *v))
+ OSD_GL_UNUSED(void,glRasterPos3f,(GLfloat x, GLfloat y, GLfloat z))
+ OSD_GL_UNUSED(void,glRasterPos3fv,(const GLfloat *v))
+ OSD_GL_UNUSED(void,glRasterPos3i,(GLint x, GLint y, GLint z))
+ OSD_GL_UNUSED(void,glRasterPos3iv,(const GLint *v))
+ OSD_GL_UNUSED(void,glRasterPos3s,(GLshort x, GLshort y, GLshort z))
+ OSD_GL_UNUSED(void,glRasterPos3sv,(const GLshort *v))
+ OSD_GL_UNUSED(void,glRasterPos4d,(GLdouble x, GLdouble y, GLdouble z, GLdouble w))
+ OSD_GL_UNUSED(void,glRasterPos4dv,(const GLdouble *v))
+ OSD_GL_UNUSED(void,glRasterPos4f,(GLfloat x, GLfloat y, GLfloat z, GLfloat w))
+ OSD_GL_UNUSED(void,glRasterPos4fv,(const GLfloat *v))
+ OSD_GL_UNUSED(void,glRasterPos4i,(GLint x, GLint y, GLint z, GLint w))
+ OSD_GL_UNUSED(void,glRasterPos4iv,(const GLint *v))
+ OSD_GL_UNUSED(void,glRasterPos4s,(GLshort x, GLshort y, GLshort z, GLshort w))
+ OSD_GL_UNUSED(void,glRasterPos4sv,(const GLshort *v))
+ OSD_GL_UNUSED(void,glReadBuffer,(GLenum mode))
+ OSD_GL_UNUSED(void,glReadPixels,(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels))
+ OSD_GL_UNUSED(void,glRectd,(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2))
+ OSD_GL_UNUSED(void,glRectdv,(const GLdouble *v1, const GLdouble *v2))
+ OSD_GL_UNUSED(void,glRectf,(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2))
+ OSD_GL_UNUSED(void,glRectfv,(const GLfloat *v1, const GLfloat *v2))
+ OSD_GL_UNUSED(void,glRecti,(GLint x1, GLint y1, GLint x2, GLint y2))
+ OSD_GL_UNUSED(void,glRectiv,(const GLint *v1, const GLint *v2))
+ OSD_GL_UNUSED(void,glRects,(GLshort x1, GLshort y1, GLshort x2, GLshort y2))
+ OSD_GL_UNUSED(void,glRectsv,(const GLshort *v1, const GLshort *v2))
+ OSD_GL_UNUSED(GLint,glRenderMode,(GLenum mode))
+ OSD_GL_UNUSED(void,glRotated,(GLdouble angle, GLdouble x, GLdouble y, GLdouble z))
+ OSD_GL_UNUSED(void,glRotatef,(GLfloat angle, GLfloat x, GLfloat y, GLfloat z))
+ OSD_GL_UNUSED(void,glScaled,(GLdouble x, GLdouble y, GLdouble z))
+ OSD_GL_UNUSED(void,glScalef,(GLfloat x, GLfloat y, GLfloat z))
+ OSD_GL_UNUSED(void,glScissor,(GLint x, GLint y, GLsizei width, GLsizei height))
+ OSD_GL_UNUSED(void,glSelectBuffer,(GLsizei size, GLuint *buffer))
+ OSD_GL(void,glShadeModel,(GLenum mode))
+ OSD_GL_UNUSED(void,glStencilFunc,(GLenum func, GLint ref, GLuint mask))
+ OSD_GL_UNUSED(void,glStencilMask,(GLuint mask))
+ OSD_GL_UNUSED(void,glStencilOp,(GLenum fail, GLenum zfail, GLenum zpass))
+ OSD_GL_UNUSED(void,glTexCoord1d,(GLdouble s))
+ OSD_GL_UNUSED(void,glTexCoord1dv,(const GLdouble *v))
+ OSD_GL_UNUSED(void,glTexCoord1f,(GLfloat s))
+ OSD_GL_UNUSED(void,glTexCoord1fv,(const GLfloat *v))
+ OSD_GL_UNUSED(void,glTexCoord1i,(GLint s))
+ OSD_GL_UNUSED(void,glTexCoord1iv,(const GLint *v))
+ OSD_GL_UNUSED(void,glTexCoord1s,(GLshort s))
+ OSD_GL_UNUSED(void,glTexCoord1sv,(const GLshort *v))
+ OSD_GL_UNUSED(void,glTexCoord2d,(GLdouble s, GLdouble t))
+ OSD_GL_UNUSED(void,glTexCoord2dv,(const GLdouble *v))
+ OSD_GL(void,glTexCoord2f,(GLfloat s, GLfloat t))
+ OSD_GL_UNUSED(void,glTexCoord2fv,(const GLfloat *v))
+ OSD_GL_UNUSED(void,glTexCoord2i,(GLint s, GLint t))
+ OSD_GL_UNUSED(void,glTexCoord2iv,(const GLint *v))
+ OSD_GL_UNUSED(void,glTexCoord2s,(GLshort s, GLshort t))
+ OSD_GL_UNUSED(void,glTexCoord2sv,(const GLshort *v))
+ OSD_GL_UNUSED(void,glTexCoord3d,(GLdouble s, GLdouble t, GLdouble r))
+ OSD_GL_UNUSED(void,glTexCoord3dv,(const GLdouble *v))
+ OSD_GL_UNUSED(void,glTexCoord3f,(GLfloat s, GLfloat t, GLfloat r))
+ OSD_GL_UNUSED(void,glTexCoord3fv,(const GLfloat *v))
+ OSD_GL_UNUSED(void,glTexCoord3i,(GLint s, GLint t, GLint r))
+ OSD_GL_UNUSED(void,glTexCoord3iv,(const GLint *v))
+ OSD_GL_UNUSED(void,glTexCoord3s,(GLshort s, GLshort t, GLshort r))
+ OSD_GL_UNUSED(void,glTexCoord3sv,(const GLshort *v))
+ OSD_GL_UNUSED(void,glTexCoord4d,(GLdouble s, GLdouble t, GLdouble r, GLdouble q))
+ OSD_GL_UNUSED(void,glTexCoord4dv,(const GLdouble *v))
+ OSD_GL_UNUSED(void,glTexCoord4f,(GLfloat s, GLfloat t, GLfloat r, GLfloat q))
+ OSD_GL_UNUSED(void,glTexCoord4fv,(const GLfloat *v))
+ OSD_GL_UNUSED(void,glTexCoord4i,(GLint s, GLint t, GLint r, GLint q))
+ OSD_GL_UNUSED(void,glTexCoord4iv,(const GLint *v))
+ OSD_GL_UNUSED(void,glTexCoord4s,(GLshort s, GLshort t, GLshort r, GLshort q))
+ OSD_GL_UNUSED(void,glTexCoord4sv,(const GLshort *v))
+ OSD_GL(void,glTexCoordPointer,(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer))
+ OSD_GL(void,glTexEnvf,(GLenum target, GLenum pname, GLfloat param))
+ OSD_GL_UNUSED(void,glTexEnvfv,(GLenum target, GLenum pname, const GLfloat *params))
+ OSD_GL_UNUSED(void,glTexEnvi,(GLenum target, GLenum pname, GLint param))
+ OSD_GL_UNUSED(void,glTexEnviv,(GLenum target, GLenum pname, const GLint *params))
+ OSD_GL_UNUSED(void,glTexGend,(GLenum coord, GLenum pname, GLdouble param))
+ OSD_GL_UNUSED(void,glTexGendv,(GLenum coord, GLenum pname, const GLdouble *params))
+ OSD_GL_UNUSED(void,glTexGenf,(GLenum coord, GLenum pname, GLfloat param))
+ OSD_GL_UNUSED(void,glTexGenfv,(GLenum coord, GLenum pname, const GLfloat *params))
+ OSD_GL_UNUSED(void,glTexGeni,(GLenum coord, GLenum pname, GLint param))
+ OSD_GL_UNUSED(void,glTexGeniv,(GLenum coord, GLenum pname, const GLint *params))
+ OSD_GL_UNUSED(void,glTexImage1D,(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels))
+ OSD_GL(void,glTexImage2D,(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels))
+ OSD_GL_UNUSED(void,glTexParameterf,(GLenum target, GLenum pname, GLfloat param))
+ OSD_GL_UNUSED(void,glTexParameterfv,(GLenum target, GLenum pname, const GLfloat *params))
+ OSD_GL(void,glTexParameteri,(GLenum target, GLenum pname, GLint param))
+ OSD_GL_UNUSED(void,glTexParameteriv,(GLenum target, GLenum pname, const GLint *params))
+ OSD_GL_UNUSED(void,glTexSubImage1D,(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels))
+ OSD_GL(void,glTexSubImage2D,(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels))
+ OSD_GL_UNUSED(void,glTranslated,(GLdouble x, GLdouble y, GLdouble z))
+ OSD_GL_UNUSED(void,glTranslatef,(GLfloat x, GLfloat y, GLfloat z))
+ OSD_GL_UNUSED(void,glVertex2d,(GLdouble x, GLdouble y))
+ OSD_GL_UNUSED(void,glVertex2dv,(const GLdouble *v))
+ OSD_GL(void,glVertex2f,(GLfloat x, GLfloat y))
+ OSD_GL_UNUSED(void,glVertex2fv,(const GLfloat *v))
+ OSD_GL(void,glVertex2i,(GLint x, GLint y))
+ OSD_GL_UNUSED(void,glVertex2iv,(const GLint *v))
+ OSD_GL_UNUSED(void,glVertex2s,(GLshort x, GLshort y))
+ OSD_GL_UNUSED(void,glVertex2sv,(const GLshort *v))
+ OSD_GL_UNUSED(void,glVertex3d,(GLdouble x, GLdouble y, GLdouble z))
+ OSD_GL_UNUSED(void,glVertex3dv,(const GLdouble *v))
+ OSD_GL(void,glVertex3f,(GLfloat x, GLfloat y, GLfloat z))
+ OSD_GL_UNUSED(void,glVertex3fv,(const GLfloat *v))
+ OSD_GL_UNUSED(void,glVertex3i,(GLint x, GLint y, GLint z))
+ OSD_GL_UNUSED(void,glVertex3iv,(const GLint *v))
+ OSD_GL_UNUSED(void,glVertex3s,(GLshort x, GLshort y, GLshort z))
+ OSD_GL_UNUSED(void,glVertex3sv,(const GLshort *v))
+ OSD_GL_UNUSED(void,glVertex4d,(GLdouble x, GLdouble y, GLdouble z, GLdouble w))
+ OSD_GL_UNUSED(void,glVertex4dv,(const GLdouble *v))
+ OSD_GL_UNUSED(void,glVertex4f,(GLfloat x, GLfloat y, GLfloat z, GLfloat w))
+ OSD_GL_UNUSED(void,glVertex4fv,(const GLfloat *v))
+ OSD_GL_UNUSED(void,glVertex4i,(GLint x, GLint y, GLint z, GLint w))
+ OSD_GL_UNUSED(void,glVertex4iv,(const GLint *v))
+ OSD_GL_UNUSED(void,glVertex4s,(GLshort x, GLshort y, GLshort z, GLshort w))
+ OSD_GL_UNUSED(void,glVertex4sv,(const GLshort *v))
+ OSD_GL(void,glVertexPointer,(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer))
+ OSD_GL(void,glViewport,(GLint x, GLint y, GLsizei width, GLsizei height))
+
+#endif /* GET_GLFUNC */
diff --git a/src/osd/sdl/osdsdl.h b/src/osd/sdl/osdsdl.h
new file mode 100644
index 00000000000..4aae58b7644
--- /dev/null
+++ b/src/osd/sdl/osdsdl.h
@@ -0,0 +1,330 @@
+#ifndef _osdsdl_h_
+#define _osdsdl_h_
+
+/* Notes
+
+ - Known bugs:
+
+ * SDL1.3/X11: Some compound keys, e.g. "'" are not supported by SDL driver
+ * SDL1.3: sdlvideofps does not take -numscreens>1 into account.
+ * SDL1.3/WIN32: crashes with -rd d3d
+ * SDL1.3/WIN32: resizing does not work
+
+ - fixed returning (w,h) = (0,0) in get_max_bounds
+ - new video driver "sdl13" utilitizing SDL texture and line
+ drawing support. Accelerated drivers like directfb now
+ may attain opengl speed. DirectFB does with a radeon card.
+ The driver determines which pixel formats perform best and
+ converts textures to these pixel formats.
+ Supported options:
+ -waitvsync
+ -filter
+ -prescale
+ Supported renderdrivers:
+ X11: opengl, software, x11 (no artwork!)
+ DirectFB: directfb, software, opengl (special setup, slow)
+ Windows: software, gdi (no artwork)
+ - SDL1.3: Clear bck when moving
+ - SDL1.3: now compiles on win32
+ - SDL1.3: Support screen refresh rates, provided the sdl video
+ layer supports them (e.g. X11).
+ - Use video_config.waitvsync (previously option was queried)
+ - -video soft / -sm now supports -prescale
+ - removed reqwidth, reqheight from sdl_monitor_info; not used anywhere
+ - removed layerconfig from sdl_video_config; not used anywhere
+
+ - fixed yuv issues (firefox) / this was a bug I introduced
+ - removed deprecat.h from output.c
+ - Separated keyboard and mouse initialization into separate functions
+ - added _FORTIFY_SOURCE to verbose compiler define output.
+ - remove MAX_CPU from debugwin.c
+ - fixed vsync handling in SDL1.3 in soft/opengl drivers
+ - "waitvsync" also supported by "soft" driver in SDL1.3
+ - multiple mice and keyboards supported in SDL1.3
+ - support for DISTRO= make option
+ - got rid of "-joymap" and "-joymap_file"
+ - add -joy_idx[0-7] -keyb_idx[0-7] -mouse_idx[0-7] which
+ specify, which device is allocated to to e.g. Mouse 1, Mouse 2, ...
+ - moved define of THREAD_COOPERATIVE into sdl.mak and renamed to
+ NO_THREAD_COOPERATIVE. Changed references to #ifndef
+ - define NO_DEBUGGER in sdl.mak
+ - Solaris now uses -DNO_AFFINITY_NP
+ - added machine to window_info, removed deprecat.h from drawogl.c
+
+ - For DEBUG=1 builds, disable input grapping while windowed
+ - Fixed WIN32 compile
+ Wrote setenv function since mingw does not provide one.
+ Implemented osd_event_* as inline functions for win32 build.
+ We should at some point merge sdlwork.c and winwork.c and push it
+ to the core, letting sdlsync.c provide the necessary details.
+ - Removed keybled.c and references
+ - Added output.c and output.h. These will look for a fifo or file
+ /tmp/sdlmame_out and write output notifiers to it.
+ Added a sample client ledutil.sh to src/osd/sdl which turns
+ leds on and off and provides a debug (log) facility.
+ - removed os2work.c
+
+ - replaced window->render_lock with event window->rendered_event
+ For multiple windows and "-mt", the old code would allow filling up
+ the workqueue with 1000s of entries, since the lock would not block while
+ another window is rendered. The osd_event establishes a barrier which
+ is only freed if the last window blit operation has finished.
+ - Set SDL_VIDEO_GL_DRIVER if -gl_lib is given. The SDL directfb driver is picky about
+ this. Added reminder: FIXME: move lib loading code from drawogl.c here. This may be
+ used to disable opengl if no library was loaded.
+ - SDL1.3/video=opengl: Fixed windows not being updated after another window was resized
+ - for -verbose, output some information about renderer (-video soft)
+ - initialize mouse_enabled with option "-mouse". Affects both SDL1.2 and SDL1.3
+ This will hide the mouse if you specify "-mouse".
+ - SDL1.2: added blitmode "async" which sets SDL_ASYNCBLIT
+ - SDL1.2: removed blitmodes "hwbest" and "hwblit"
+ - added blitmode "hwbest" for antialiased and smoothed scaling now that the
+ directfb driver supports it. This is also supported by the 1.3 opengl
+ render backend
+ - added sdlinput_release_keys to cope with lost keyboard events in SDL1.3
+ - some identing in drawogl.c
+ - rename SDL_* macros to SDLMAME_* (avoid name clashes)
+ - got rid of VIDEO_SCALE_MODE constants. Scale modes are now handled in drawsdl.c.
+ Starting mame with eg. -video soft -sm yuy2 on X11 no longer crashes.
+ - some more changes to input.c to avoid resize loops (issue for directfb)
+
+ - working ui mouse inputs for SDL1.2 and SDL1.3 incl. yuv modes
+ - added blitmode "hwblit" (SDL1.3) for rgb hardware scaling
+ - rename "-yuvmode" option to "-scalemode"
+ - rename yuv_mode and derivatives to scale_mode
+ - moved extra_flags into sdl_info
+ - moved callbacks indow sdl_window_info
+ - made a number of flags (e.g. yuvmode) window relative
+ - changing of yuvmodes and opengl scale effects is working with SDL 1.3
+ - improved fullscreen handling
+ - removed HAS_WINDOW_MENU - this has no effect nowhere
+ - removed underscores in header defines, e.g. __SDL_SYNC__ ==> __SDLSYNC__
+ - added SDLMAME_HAS_DEBUGGER define
+ - removed #if 0 inw window.c
+ - added option "-audiodriver" to specify the SDL audio driver
+ - added option "-videodriver" to specify the SDL video driver
+ - added option "-renderdriver" to specify the SDL renderer driver
+ - changed environment SDLMAME_GL_LIB into option -gl_lib
+ - added some more SDL_ENV defines
+ - move keymap reading into separate function
+ - SDL_EnableUNICODE for all builds (not only MESS)
+ - SDL1.3 : Mouse & text input for ui
+
+ - removed osd_event_wait_multiple from sdlsync.h
+ - removed some includes not needed
+ - reorganized texcopy/scale2x
+ - removed effect.h
+ - removed effect_func.h
+ - indenting
+ - put osd_copyfile, osd_stat into #ifdef MESS
+ - added code which implements events without the need
+ for pthreads. This is commented out, since
+ owever, it horribly fails, if
+ threads > num processors as is the case if you
+ enable "-mt"
+ - rename mame_bitmap to bitmap_t
+ - introduced define OSDWORK_CALLBACK to prototype and
+ define functions to be passed to sdlwork.c
+
+ - fixes from judge for warnings / may reappear (glade)
+ - more warnings fixed / may reappear (glade)
+ - moved osdefs.h into sdlprefix.h
+ - removed osdefs.h
+ - finally removed sdlmisc.h
+
+ - create drawogl.c and moved ogl relevant stuff there
+ - draw.window_init() now called after window creation
+ - removed window.opengl flag
+ - added sdl_window_info as parameter to all functions in window.h
+ - rename SDL_VERSIONNUM to SDL_VERSION_ATLEAST
+ - removed all uclock stuff in sdlmisc.[ch]
+ - minor cleanups
+
+ - fixed compile issues against SDL13
+ - fixed input issues with SDL13
+ - stricter checks for USE_OPENGL, e.g. for options
+ - move sdlvideo_loadgl to window.c, rename it to sdlwindow_loadgl and make it static
+ - moved yuv_blit.c into drawsdl.c
+ - renamed compute_blit_surface_size to sdlwindow_blit_surface_size
+ - renamed drawsdl_destroy_all_textures to drawogl_destroy_all_textures and
+ moved it to _sdl_draw_callbacks
+ - removed print_colums
+ - rename misc.h to sdlmisc.h
+ - moved some includes from .h to .c
+ - rename led_init to sdlled_init for consistency
+ - rename sdl_init_audio to sdlaudio_init for consistency
+ - fixed some indentation issues
+ - removed ticker.h & dirty.h
+
+ - changed all [f]printf to mame_printf_verbose|error|warning
+ - removed obsolete frameskipping code
+ - removed obsolete throttle code
+ - removed fastforward
+ - removed framestorun
+ - introduced SDLOPTION constants for a number of options
+ - add more verbose info for YUV
+
+ - removed dirty.h
+ - removed ticker.h
+
+ - remove win_trying_to_quit
+ - changed win_use_mouse to static use_mouse
+ - removed win_key_trans_table
+ - removed keyboard typematic definitions from input.h
+ - made sdl_monitor_list static
+ - removed hwstretch (sdl_video_config)
+ - removed syncrefresh (sdl_video_config)
+ - removed triplebuf (sdl_video_config)
+ - removed sdl_has_menu
+ - fixed memory_leak (window.c)
+
+ - moved prototypes from drawsdl.c to window.h
+ - removed joystick calibration code
+ - "#if 0" code which is unreachable
+ - "#if 0" code which is never used
+ - moved pick_best_mode to window.c
+ - removed pause_brightness option
+ - added more SDLOPTION_ defines
+
+ - renamed void yuv_lookup_init to drawsdl_yuv_init (global namespace)
+ - rmoved some obsolete code
+ - add SDL1.3 compatibility
+
+ - fixed some compile issues
+ - moved clear_surface into window thread
+ - got SDL1.3 -mt working - still crashing on exit
+
+ - removed "digital" option
+ - removed device selection options
+ - added more SDLOPTION defines
+*/
+
+//============================================================
+// System dependent defines
+//============================================================
+
+// Process events in worker thread
+#if defined(SDLMAME_WIN32) || (SDL_VERSION_ATLEAST(1,3,0))
+#define SDLMAME_EVENTS_IN_WORKER_THREAD (1)
+#else
+#define SDLMAME_EVENTS_IN_WORKER_THREAD (0)
+#endif
+
+#if defined(SDLMAME_WIN32)
+ #if (SDL_VERSION_ATLEAST(1,3,0))
+ #define SDLMAME_INIT_IN_WORKER_THREAD (0) //FIXME: breaks mt
+ #define SDL13_COMBINE_RESIZE (1)
+ #else
+ #define SDLMAME_INIT_IN_WORKER_THREAD (1)
+ #define SDL13_COMBINE_RESIZE (0)
+ #endif
+#else
+ #define SDL13_COMBINE_RESIZE (0)
+ #define SDLMAME_INIT_IN_WORKER_THREAD (0)
+#endif
+
+#if defined(NO_DEBUGGER)
+#define SDLMAME_HAS_DEBUGGER (0)
+#else
+#define SDLMAME_HAS_DEBUGGER (1)
+#endif
+
+//============================================================
+// Defines
+//============================================================
+
+#define SDLOPTION_INIPATH "inipath"
+#define SDLOPTION_AUDIO_LATENCY "audio_latency"
+#define SDLOPTION_SCREEN(x) "screen" x
+#define SDLOPTION_ASPECT(x) "aspect" x
+#define SDLOPTION_RESOLUTION(x) "resolution" x
+#define SDLOPTION_VIEW(x) "view" x
+#define SDLOPTION_SDLVIDEOFPS "sdlvideofps"
+#define SDLOPTION_KEEPASPECT "keepaspect"
+#define SDLOPTION_WINDOW "window"
+#define SDLOPTION_NUMSCREENS "numscreens"
+#define SDLOPTION_UNEVENSTRETCH "unevenstretch"
+#define SDLOPTION_USEALLHEADS "useallheads"
+#define SDLOPTION_MAXIMIZE "maximize"
+#define SDLOPTION_EFFECT "effect"
+#define SDLOPTION_VIDEO "video"
+#define SDLOPTION_SWITCHRES "switchres"
+#define SDLOPTION_FILTER "filter"
+#define SDLOPTION_CENTERH "centerh"
+#define SDLOPTION_CENTERV "centerv"
+#define SDLOPTION_PRESCALE "prescale"
+
+#define SDLOPTION_SCALEMODE "scalemode"
+#define SDLOPTION_MULTITHREADING "multithreading"
+#define SDLOPTION_NUMPROCESSORS "numprocessors"
+#define SDLOPTION_WAITVSYNC "waitvsync"
+#define SDLOPTION_KEYMAP "keymap"
+#define SDLOPTION_KEYMAP_FILE "keymap_file"
+#define SDLOPTION_UIMODEKEY "uimodekey"
+#define SDLOPTION_OSLOG "oslog"
+
+#define SDLOPTION_SIXAXIS "sixaxis"
+#define SDLOPTION_JOYINDEX "joy_idx"
+#define SDLOPTION_KEYBINDEX "keyb_idx"
+#define SDLOPTION_MOUSEINDEX "mouse_index"
+
+#define SDLOPTION_SHADER_MAME(x) "glsl_shader_mame" x
+#define SDLOPTION_SHADER_SCREEN(x) "glsl_shader_screen" x
+#define SDLOPTION_GLSL_FILTER "gl_glsl_filter"
+#define SDLOPTION_GL_GLSL "gl_glsl"
+#define SDLOPTION_GL_PBO "gl_pbo"
+#define SDLOPTION_GL_VBO "gl_vbo"
+#define SDLOPTION_GL_NOTEXTURERECT "gl_notexturerect"
+#define SDLOPTION_GL_FORCEPOW2TEXTURE "gl_forcepow2texture"
+#define SDLOPTION_GL_GLSL_VID_ATTR "gl_glsl_vid_attr"
+
+#define SDLOPTION_AUDIODRIVER "audiodriver"
+#define SDLOPTION_VIDEODRIVER "videodriver"
+#define SDLOPTION_RENDERDRIVER "renderdriver"
+#define SDLOPTION_GL_LIB "gl_lib"
+
+#define SDLOPTVAL_NONE "none"
+#define SDLOPTVAL_AUTO "auto"
+
+#define SDLOPTVAL_OPENGL "opengl"
+#define SDLOPTVAL_OPENGL16 "opengl16"
+#define SDLOPTVAL_SOFT "soft"
+#define SDLOPTVAL_SDL13 "sdl13"
+
+#define SDLMAME_LED(x) "led" #x
+
+// read by sdlmame
+
+#define SDLENV_DESKTOPDIM "SDLMAME_DESKTOPDIM"
+#define SDLENV_VMWARE "SDLMAME_VMWARE"
+
+// set by sdlmame
+
+#define SDLENV_VISUALID "SDL_VIDEO_X11_VISUALID"
+#define SDLENV_VIDEODRIVER "SDL_VIDEODRIVER"
+#define SDLENV_AUDIODRIVER "SDL_AUDIODRIVER"
+#define SDLENV_RENDERDRIVER "SDL_VIDEO_RENDERER"
+
+#define SDLMAME_SOUND_LOG "sound.log"
+
+#ifdef SDLMAME_MACOSX
+/* Vas Crabb: Default GL-lib for MACOSX */
+#define SDLOPTVAL_GLLIB "/System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib"
+#else
+#define SDLOPTVAL_GLLIB SDLOPTVAL_AUTO
+#endif
+
+
+//============================================================
+// sound.c
+//============================================================
+
+void sdlaudio_init(running_machine *machine);
+
+//============================================================
+// sdlwork.c
+//============================================================
+
+extern int sdl_num_processors;
+
+#endif
diff --git a/src/osd/sdl/osinline.h b/src/osd/sdl/osinline.h
new file mode 100644
index 00000000000..d020e89a912
--- /dev/null
+++ b/src/osd/sdl/osinline.h
@@ -0,0 +1,89 @@
+//============================================================
+//
+// osinline.h - GNU C inline functions
+//
+//============================================================
+
+#ifndef __OSINLINE__
+#define __OSINLINE__
+
+#include "eminline.h"
+
+
+//============================================================
+// INLINE FUNCTIONS
+//============================================================
+
+#if defined(__i386__) || defined(__x86_64__)
+
+
+INLINE void ATTR_FORCE_INLINE
+osd_yield_processor(void)
+{
+ __asm__ __volatile__ ( " rep ; nop ;" );
+}
+
+
+#if defined(__x86_64__)
+
+//============================================================
+// osd_exchange64
+//============================================================
+
+INLINE INT64 ATTR_UNUSED ATTR_NONNULL(1) ATTR_FORCE_INLINE
+_osd_exchange64(INT64 volatile *ptr, INT64 exchange)
+{
+ register INT64 ret;
+ __asm__ __volatile__ (
+ " lock ; xchg %[exchange], %[ptr] ;"
+ : [ptr] "+m" (*ptr)
+ , [ret] "=r" (ret)
+ : [exchange] "1" (exchange)
+ );
+ return ret;
+}
+#define osd_exchange64 _osd_exchange64
+
+#endif /* __x86_64__ */
+
+
+#elif defined(__ppc__) || defined (__PPC__) || defined(__ppc64__) || defined(__PPC64__)
+
+
+INLINE void ATTR_FORCE_INLINE
+osd_yield_processor(void)
+{
+ __asm__ __volatile__ ( " nop \n nop \n" );
+}
+
+
+
+#if defined(__ppc64__) || defined(__PPC64__)
+
+//============================================================
+// osd_exchange64
+//============================================================
+
+INLINE INT64 ATTR_UNUSED ATTR_NONNULL(1) ATTR_FORCE_INLINE
+_osd_exchange64(INT64 volatile *ptr, INT64 exchange)
+{
+ register INT64 ret;
+ __asm__ __volatile__ (
+ "1: ldarx %[ret], 0, %[ptr] \n"
+ " stdcx. %[exchange], 0, %[ptr] \n"
+ " bne- 1b \n"
+ : [ret] "=&r" (ret)
+ : [ptr] "r" (ptr)
+ , [exchange] "r" (exchange)
+ : "cr0"
+ );
+ return ret;
+}
+#define osd_exchange64 _osd_exchange64
+
+#endif /* __ppc64__ || __PPC64__ */
+
+
+#endif
+
+#endif /* __OSINLINE__ */
diff --git a/src/osd/sdl/osxutils.h b/src/osd/sdl/osxutils.h
new file mode 100644
index 00000000000..93556063453
--- /dev/null
+++ b/src/osd/sdl/osxutils.h
@@ -0,0 +1,22 @@
+//============================================================
+//
+// osxutils.h - Mac OS X utilities for SDLMAME
+//
+// Copyright (c) 1996-2006, Nicola Salmoria and the MAME Team.
+// Visit http://mamedev.org for licensing and usage restrictions.
+//
+// SDLMAME by Olivier Galibert and R. Belmont
+//
+//============================================================
+
+#ifndef __SDLOSXUTILS__
+#define __SDLOSXUTILS__
+
+//============================================================
+// PROTOTYPES
+//============================================================
+
+void * NewAutoreleasePool(void);
+void ReleaseAutoreleasePool(void *pool);
+
+#endif
diff --git a/src/osd/sdl/osxutils.m b/src/osd/sdl/osxutils.m
new file mode 100644
index 00000000000..066402248c9
--- /dev/null
+++ b/src/osd/sdl/osxutils.m
@@ -0,0 +1,35 @@
+//============================================================
+//
+// osxutils.m - Mac OS X utilities for SDLMAME
+//
+// Copyright (c) 1996-2006, Nicola Salmoria and the MAME Team.
+// Visit http://mamedev.org for licensing and usage restrictions.
+//
+// SDLMAME by Olivier Galibert and R. Belmont
+//
+//============================================================
+
+#import <Foundation/Foundation.h>
+
+// MAMEOS headers
+#import "osxutils.h"
+
+
+//============================================================
+// NewAutoreleasePool
+//============================================================
+
+void * NewAutoreleasePool(void)
+{
+ return [[NSAutoreleasePool alloc] init];
+}
+
+
+//============================================================
+// ReleaseAutoreleasePool
+//============================================================
+
+void ReleaseAutoreleasePool(void *pool)
+{
+ [(NSAutoreleasePool *)pool release];
+}
diff --git a/src/osd/sdl/output.c b/src/osd/sdl/output.c
new file mode 100644
index 00000000000..c33b88cb1a7
--- /dev/null
+++ b/src/osd/sdl/output.c
@@ -0,0 +1,141 @@
+//============================================================
+//
+// output.c - Generic implementation of MAME output routines
+//
+// Copyright Nicola Salmoria and the MAME Team.
+// Visit http://mamedev.org for licensing and usage restrictions.
+//
+//============================================================
+
+#if !defined(SDLMAME_WIN32)
+
+#include <stdio.h>
+#include <fcntl.h>
+#include <unistd.h>
+
+// MAME headers
+#include "emu.h"
+
+// MAMEOS headers
+#include "output.h"
+
+
+
+//============================================================
+// CONSTANTS
+//============================================================
+
+#define SDLMAME_OUTPUT "/tmp/sdlmame_out"
+
+/*
+ * Using long/int should be sufficient on all
+ * architectures.
+ */
+
+
+#ifdef PTR64
+#define PID_FMT "%ld"
+#define PID_CAST long
+#else
+#define PID_FMT "%d"
+#define PID_CAST int
+#endif
+
+//============================================================
+// TYPEDEFS
+//============================================================
+
+//============================================================
+// PRIVATE VARIABLES
+//============================================================
+
+static FILE *output;
+
+//============================================================
+// FUNCTION PROTOTYPES
+//============================================================
+
+static void sdloutput_exit(running_machine *machine);
+static void notifier_callback(const char *outname, INT32 value, void *param);
+
+//============================================================
+// osd_get_pid
+//============================================================
+
+PID_CAST osd_getpid(void)
+{
+ return (PID_CAST) getpid();
+}
+
+//============================================================
+// sdloutput_init
+//============================================================
+
+void sdloutput_init(running_machine *machine)
+{
+ int fildes;
+
+ add_exit_callback(machine, sdloutput_exit);
+
+ fildes = open(SDLMAME_OUTPUT, O_RDWR | O_NONBLOCK);
+
+ if (fildes < 0)
+ {
+ output = NULL;
+ mame_printf_verbose("ouput: unable to open output notifier file %s\n", SDLMAME_OUTPUT);
+ }
+ else
+ {
+ output = fdopen(fildes, "w");
+
+ mame_printf_verbose("ouput: opened output notifier file %s\n", SDLMAME_OUTPUT);
+ fprintf(output, "MAME " PID_FMT " START %s\n", osd_getpid(), machine->gamedrv->name);
+ fflush(output);
+ }
+
+ output_set_notifier(NULL, notifier_callback, NULL);
+}
+
+
+//============================================================
+// winoutput_exit
+//============================================================
+
+static void sdloutput_exit(running_machine *machine)
+{
+ if (output != NULL)
+ {
+ fprintf(output, "MAME " PID_FMT " STOP %s\n", osd_getpid(), machine->gamedrv->name);
+ fflush(output);
+ fclose(output);
+ output = NULL;
+ mame_printf_verbose("ouput: closed output notifier file\n");
+ }
+}
+
+//============================================================
+// notifier_callback
+//============================================================
+
+static void notifier_callback(const char *outname, INT32 value, void *param)
+{
+ if (output != NULL)
+ {
+ fprintf(output, "OUT " PID_FMT " %s %d\n", osd_getpid(), outname, value);
+ fflush(output);
+ }
+}
+
+#else /* SDLMAME_WIN32 */
+
+#include "emu.h"
+
+//============================================================
+// Stub for win32
+//============================================================
+
+void sdloutput_init(running_machine *machine)
+{
+}
+
+#endif /* SDLMAME_WIN32 */
diff --git a/src/osd/sdl/output.h b/src/osd/sdl/output.h
new file mode 100644
index 00000000000..196c29e02a6
--- /dev/null
+++ b/src/osd/sdl/output.h
@@ -0,0 +1,20 @@
+//============================================================
+//
+// output.h - Generic implementation of MAME output routines
+//
+// Copyright Nicola Salmoria and the MAME Team.
+// Visit http://mamedev.org for licensing and usage restrictions.
+//
+//============================================================
+
+#ifndef __SDLMAME_OUTPUT_H__
+#define __SDLMAME_OUTPUT_H__
+
+//============================================================
+// FUNCTION PROTOTYPES
+//============================================================
+
+void sdloutput_init(running_machine *machine);
+
+
+#endif /* __SDLMAME_OUTPUT_H__ */
diff --git a/src/osd/sdl/sdl.mak b/src/osd/sdl/sdl.mak
new file mode 100644
index 00000000000..97c24048fef
--- /dev/null
+++ b/src/osd/sdl/sdl.mak
@@ -0,0 +1,428 @@
+###########################################################################
+#
+# sdl.mak
+#
+# SDL-specific makefile
+#
+# Copyright (c) 1996-2010, Nicola Salmoria and the MAME Team.
+# Visit http://mamedev.org for licensing and usage restrictions.
+#
+# SDLMAME by Olivier Galibert and R. Belmont
+#
+###########################################################################
+
+###########################################################################
+################# BEGIN USER-CONFIGURABLE OPTIONS #####################
+###########################################################################
+
+
+#-------------------------------------------------
+# specify build options; see each option below
+# for details
+#-------------------------------------------------
+
+
+# uncomment and edit next line to specify a distribution
+# supported debian-stable, ubuntu-intrepid
+
+# DISTRO = debian-stable
+# DISTRO = ubuntu-intrepid
+# DISTRO = gcc44-generic
+
+# uncomment next line to build without OpenGL support
+
+# NO_OPENGL = 1
+
+# uncomment next line to build without X11 support
+
+# NO_X11 = 1
+
+# uncomment and adapt next line to link against specific GL-Library
+# this will also add a rpath to the executable
+# MESA_INSTALL_ROOT = /usr/local/dfb_GL
+
+# uncomment the next line to build a binary using
+# GL-dispatching.
+# This option takes precedence over MESA_INSTALL_ROOT
+
+USE_DISPATCH_GL = 1
+
+# uncomment and change the next line to compile and link to specific
+# SDL library. This is currently only supported for unix!
+# There is no need to play with this option unless you are doing
+# active development on sdlmame or SDL.
+
+ifneq ($(TARGETOS),win32)
+
+#SDL_INSTALL_ROOT = /usr/local/sdl13w32
+#SDL_INSTALL_ROOT = /usr/local/sdl13
+#SDL_INSTALL_ROOT = /usr/local/test
+endif
+
+###########################################################################
+################## END USER-CONFIGURABLE OPTIONS ######################
+###########################################################################
+
+ifdef NOASM
+DEFS += -DSDLMAME_NOASM
+endif
+
+# bring in external flags for RPM build
+CFLAGS += $(OPT_FLAGS)
+
+#-------------------------------------------------
+# distribution may change things
+#-------------------------------------------------
+
+ifeq ($(DISTRO),)
+DISTRO = generic
+else
+ifeq ($(DISTRO),debian-stable)
+DEFS += -DNO_AFFINITY_NP
+else
+ifeq ($(DISTRO),ubuntu-intrepid)
+# Force gcc-4.2 on ubuntu-intrepid
+CC = @gcc -V 4.2
+LD = g++-4.2
+#LDFLAGS += -lsupc++ -static-libgcc
+else
+ifeq ($(DISTRO),gcc44-generic)
+CC = @gcc -V 4.4
+LD = @g++ -V 4.4
+else
+$(error DISTRO $(DISTRO) unknown)
+endif
+endif
+endif
+endif
+
+DEFS += -DDISTRO=$(DISTRO)
+
+#-------------------------------------------------
+# sanity check the configuration
+#-------------------------------------------------
+
+ifdef BIGENDIAN
+X86_MIPS3_DRC =
+X86_PPC_DRC =
+FORCE_DRC_C_BACKEND = 1
+endif
+
+ifdef NOASM
+X86_MIPS3_DRC =
+X86_PPC_DRC =
+FORCE_DRC_C_BACKEND = 1
+endif
+
+#-------------------------------------------------
+# compile and linking flags
+#-------------------------------------------------
+
+ifdef SYMBOLS
+ifdef BIGENDIAN
+ifeq ($(TARGETOS),macosx)
+CFLAGS += -mlong-branch
+endif # macosx
+endif # PPC
+endif # SYMBOLS
+
+# add an ARCH define
+DEFS += "-DSDLMAME_ARCH=$(ARCHOPTS)" -DSYNC_IMPLEMENTATION=$(SYNC_IMPLEMENTATION)
+
+# add SDLMAME TARGETOS definitions
+
+ifeq ($(TARGETOS),unix)
+SYNC_IMPLEMENTATION = tc
+endif
+
+ifeq ($(TARGETOS),linux)
+TARGETOS = unix
+SYNC_IMPLEMENTATION = tc
+endif
+
+ifeq ($(TARGETOS),freebsd)
+TARGETOS = unix
+SYNC_IMPLEMENTATION = ntc
+endif
+
+ifeq ($(TARGETOS),openbsd)
+TARGETOS = unix
+SYNC_IMPLEMENTATION = ntc
+endif
+
+ifeq ($(TARGETOS),solaris)
+DEFS += -DNO_AFFINITY_NP -DNO_DEBUGGER -DSDLMAME_X11 -DSDLMAME_UNIX
+SYNC_IMPLEMENTATION = tc
+endif
+
+ifeq ($(TARGETOS),unix)
+DEFS += -DSDLMAME_UNIX
+ifndef NO_X11
+DEFS += -DSDLMAME_X11
+else
+DEFS += -DSDLMAME_NO_X11 -DNO_DEBUGGER
+endif
+endif
+
+ifeq ($(TARGETOS),macosx)
+DEFS += -DSDLMAME_UNIX -DSDLMAME_MACOSX
+SYNC_IMPLEMENTATION = ntc
+MAINLDFLAGS = -Xlinker -all_load
+ifdef BIGENDIAN
+PPC=1
+endif
+ifdef PPC
+ifdef PTR64
+CCOMFLAGS += -arch ppc64
+LDFLAGS += -arch ppc64
+else
+CCOMFLAGS += -arch ppc
+LDFLAGS += -arch ppc
+endif
+else
+ifdef PTR64
+CCOMFLAGS += -arch x86_64
+LDFLAGS += -arch x86_64
+else
+CCOMFLAGS += -m32 -arch i386
+LDFLAGS += -m32 -arch i386
+endif
+endif
+endif
+
+ifeq ($(TARGETOS),win32)
+DEFS += -DSDLMAME_WIN32 -DNO_DEBUGGER -DX64_WINDOWS_ABI
+SYNC_IMPLEMENTATION = win32
+endif
+
+ifeq ($(TARGETOS),os2)
+DEFS += -DSDLMAME_OS2 -DNO_DEBUGGER
+SYNC_IMPLEMENTATION = os2
+# OS/2 can't have OpenGL (aww)
+NO_OPENGL = 1
+endif
+
+#-------------------------------------------------
+# object and source roots
+#-------------------------------------------------
+
+SDLSRC = $(SRC)/osd/$(OSD)
+SDLOBJ = $(OBJ)/osd/$(OSD)
+
+OBJDIRS += $(SDLOBJ)
+
+SDLMAIN =
+
+#-------------------------------------------------
+# OSD core library
+#-------------------------------------------------
+
+OSDCOREOBJS = \
+ $(SDLOBJ)/strconv.o \
+ $(SDLOBJ)/sdldir.o \
+ $(SDLOBJ)/sdlfile.o \
+ $(SDLOBJ)/sdlos_$(TARGETOS).o \
+ $(SDLOBJ)/sdlsync_$(SYNC_IMPLEMENTATION).o \
+ $(SDLOBJ)/sdlwork.o
+
+# any "main" must be in LIBOSD or else the build will fail!
+# for the windows build, we just add it to libocore as well.
+OSDOBJS = \
+ $(SDLMAIN) \
+ $(SDLOBJ)/sdlmain.o \
+ $(SDLOBJ)/input.o \
+ $(SDLOBJ)/sound.o $(SDLOBJ)/video.o \
+ $(SDLOBJ)/drawsdl.o $(SDLOBJ)/window.o $(SDLOBJ)/output.o \
+
+
+# $(SDLMAIN) \
+
+ifdef SDL_INSTALL_ROOT
+OSDOBJS += $(SDLOBJ)/draw13.o
+endif
+
+# add the debugger includes
+CFLAGS += -Isrc/debug
+
+# add the prefix file
+CFLAGS += -include $(SDLSRC)/sdlprefix.h
+
+ifdef NO_OPENGL
+DEFS += -DUSE_OPENGL=0
+LIBGL=
+else
+OSDOBJS += $(SDLOBJ)/drawogl.o $(SDLOBJ)/gl_shader_tool.o $(SDLOBJ)/gl_shader_mgr.o
+DEFS += -DUSE_OPENGL=1
+ifeq ($(TARGETOS),win32)
+LIBGL=-lGL
+else
+ifdef USE_DISPATCH_GL
+DEFS += -DUSE_DISPATCH_GL=1
+else
+LIBGL=-lGL
+endif
+endif
+endif
+
+#-------------------------------------------------
+# specific configurations
+#-------------------------------------------------
+
+# Unix: add the necessary libraries
+ifeq ($(TARGETOS),unix)
+
+# override for preprocessor weirdness on PPC Linux
+ifdef powerpc
+CFLAGS += -Upowerpc
+endif
+
+ifndef USE_DISPATCH_GL
+ifdef MESA_INSTALL_ROOT
+LIBS += -L$(MESA_INSTALL_ROOT)/lib
+LDFLAGS += -Wl,-rpath=$(MESA_INSTALL_ROOT)/lib
+CFLAGS += -I$(MESA_INSTALL_ROOT)/include
+endif
+endif
+
+ifndef SDL_INSTALL_ROOT
+CFLAGS += `sdl-config --cflags`
+LIBS += -lm `sdl-config --libs` $(LIBGL)
+else
+CFLAGS += -I$(SDL_INSTALL_ROOT)/include -D_GNU_SOURCE=1
+#LIBS += -L/opt/intel/cce/9.1.051/lib -limf -L$(SDL_INSTALL_ROOT)/lib -Wl,-rpath,$(SDL_INSTALL_ROOT)/lib -lSDL $(LIBGL)
+LIBS += -lm -L$(SDL_INSTALL_ROOT)/lib -Wl,-rpath,$(SDL_INSTALL_ROOT)/lib -lSDL -lpthread $(LIBGL)
+endif
+
+ifndef NO_X11
+LIBS += -lX11 -lXinerama
+endif
+
+# the new debugger relies on GTK+ in addition to the base SDLMAME needs
+# Non-X11 builds can not use the debugger
+ifndef NO_X11
+OSDCOREOBJS += $(SDLOBJ)/debugwin.o $(SDLOBJ)/dview.o $(SDLOBJ)/debug-sup.o $(SDLOBJ)/debug-intf.o
+CFLAGS += `pkg-config --cflags gtk+-2.0` `pkg-config --cflags gconf-2.0`
+LIBS += `pkg-config --libs gtk+-2.0` `pkg-config --libs gconf-2.0`
+CFLAGS += -DGTK_DISABLE_DEPRECATED
+else
+OSDCOREOBJS += $(SDLOBJ)/debugwin.o
+endif # NO_X11
+
+# make sure we can find X headers
+CFLAGS += -I/usr/X11/include -I/usr/X11R6/include -I/usr/openwin/include
+# some systems still put important things in a different prefix
+ifndef NO_X11
+LIBS += -L/usr/X11/lib -L/usr/X11R6/lib -L/usr/openwin/lib
+endif
+endif # Unix
+
+# Solaris: add the necessary object
+ifeq ($(TARGETOS),solaris)
+OSDCOREOBJS += $(SDLOBJ)/debugwin.o
+
+# explicitly add some libs on Solaris
+LIBS += -lSDL -lX11 -lXinerama -lm
+endif # Solaris
+
+# Win32: add the necessary libraries
+ifeq ($(TARGETOS),win32)
+
+ifdef SDL_INSTALL_ROOT
+CFLAGS += -I$(SDL_INSTALL_ROOT)/include
+LIBS += -L$(SDL_INSTALL_ROOT)/lib
+# -Wl,-rpath,$(SDL_INSTALL_ROOT)/lib -lSDL $(LIBGL)
+endif
+
+
+OSDCOREOBJS += $(SDLOBJ)/main.o
+SDLMAIN = $(SDLOBJ)/main.o
+DEFS += -Dmain=utf8_main
+
+# at least compile some stubs to link it
+OSDCOREOBJS += $(SDLOBJ)/debugwin.o
+
+#LIBS += -lmingw32 -lSDL -lopengl32
+
+# ensure we statically link the gcc runtime lib
+LDFLAGS += -static-libgcc
+
+# Static linking of SDL
+LIBS += -Wl,-Bstatic -lSDL -Wl,-Bdynamic
+LIBS += -lopengl32 -luser32 -lgdi32 -lddraw -ldsound -ldxguid -lwinmm -ladvapi32 -lcomctl32 -lshlwapi
+
+endif # Win32
+
+# Mac OS X: add the necessary libraries
+ifeq ($(TARGETOS),macosx)
+OSDCOREOBJS += $(SDLOBJ)/osxutils.o
+OSDOBJS += $(SDLOBJ)/SDLMain_tmpl.o
+
+ifndef MACOSX_USE_LIBSDL
+# Compile using framework (compile using libSDL is the exception)
+LIBS += -framework SDL -framework Cocoa -framework OpenGL -lpthread
+else
+# Compile using installed libSDL (Fink or MacPorts):
+#
+# Remove the "/SDL" component from the include path so that we can compile
+# files (header files are #include "SDL/something.h", so the extra "/SDL"
+# causes a significant problem)
+CFLAGS += `sdl-config --cflags | sed 's:/SDL::'` -DNO_SDL_GLEXT
+# Remove libSDLmain, as its symbols conflict with SDLMain_tmpl.m
+LIBS += `sdl-config --libs | sed 's/-lSDLmain//'` -lpthread
+endif
+
+SDLMAIN = $(SDLOBJ)/SDLMain_tmpl.o
+
+# the newest debugger uses Cocoa
+OSDOBJS += $(SDLOBJ)/debugosx.o
+endif # Mac OS X
+
+# OS2: add the necessary libraries
+ifeq ($(TARGETOS),os2)
+OSDCOREOBJS += $(SDLOBJ)/debugwin.o
+
+CFLAGS += `sdl-config --cflags`
+LIBS += `sdl-config --libs`
+
+# to avoid name clash of '_brk'
+$(OBJ)/emu/cpu/h6280/6280dasm.o : CDEFS += -D__STRICT_ANSI__
+endif # OS2
+
+TOOLS += \
+ testkeys$(EXE)
+
+# drawSDL depends on the core software renderer, so make sure it exists
+$(SDLOBJ)/drawsdl.o : $(SRC)/emu/rendersw.c
+
+$(SDLOBJ)/drawogl.o : $(SDLSRC)/drawogl.c $(SDLSRC)/texcopy.c
+
+# draw13 depends
+$(SDLOBJ)/draw13.o : $(SDLSRC)/blit13.h
+
+# due to quirks of using /bin/sh, we need to explicitly specify the current path
+CURPATH = ./
+
+$(LIBOCORE): $(OSDCOREOBJS)
+
+$(LIBOSD): $(OSDOBJS)
+
+#-------------------------------------------------
+# testkeys
+#-------------------------------------------------
+
+$(SDLOBJ)/testkeys.o: $(SDLSRC)/testkeys.c
+ @echo Compiling $<...
+ $(CC) $(CFLAGS) $(DEFS) -c $< -o $@
+
+TESTKEYSOBJS = \
+ $(SDLOBJ)/testkeys.o \
+
+testkeys$(EXE): $(TESTKEYSOBJS) $(LIBUTIL)
+ @echo Linking $@...
+ $(LD) $(LDFLAGS) $^ $(SDLMAIN) $(SDLOBJ)/strconv.o $(LIBS) -o $@
+
+testlib:
+ -echo LIBS: $(LIBS)
+ -echo DEFS: $(DEFS)
+ -echo CORE: $(OSDCOREOBJS)
+
diff --git a/src/osd/sdl/sdldir.c b/src/osd/sdl/sdldir.c
new file mode 100644
index 00000000000..d0edea43ba7
--- /dev/null
+++ b/src/osd/sdl/sdldir.c
@@ -0,0 +1,204 @@
+//============================================================
+//
+// sdldir.c - SDL core directory access functions
+//
+// Copyright (c) 1996-2010, Nicola Salmoria and the MAME Team.
+// Visit http://mamedev.org for licensing and usage restrictions.
+//
+// SDLMAME by Olivier Galibert and R. Belmont
+//
+//============================================================
+
+#define _LARGEFILE64_SOURCE
+#ifdef SDLMAME_LINUX
+#define __USE_LARGEFILE64
+#endif
+#ifndef SDLMAME_BSD
+#define _XOPEN_SOURCE 500
+#endif
+
+#include <sys/types.h>
+#include <sys/stat.h>
+#include <fcntl.h>
+#include <unistd.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#ifndef __USE_BSD
+#define __USE_BSD // to get DT_xxx on Linux
+#endif
+#undef _POSIX_C_SOURCE // to get DT_xxx on OS X
+#include <dirent.h>
+
+#include "osdcore.h"
+
+#if defined(SDLMAME_WIN32) || defined(SDLMAME_OS2)
+#define PATHSEPCH '\\'
+#define INVPATHSEPCH '/'
+#else
+#define PATHSEPCH '/'
+#define INVPATHSEPCH '\\'
+#endif
+
+struct _osd_directory
+{
+ osd_directory_entry ent;
+#if defined(SDLMAME_DARWIN) || defined(SDLMAME_WIN32) || defined(SDLMAME_NO64BITIO) || defined(SDLMAME_BSD) || defined(SDLMAME_OS2)
+ struct dirent *data;
+#else
+ struct dirent64 *data;
+#endif
+ DIR *fd;
+};
+
+
+#if defined (SDLMAME_LINUX) || defined (SDLMAME_BSD) || defined(SDLMAME_DARWIN)
+static osd_dir_entry_type get_attributes_enttype(int attributes)
+{
+ if (attributes == DT_DIR)
+ return ENTTYPE_DIR;
+ else
+ return ENTTYPE_FILE;
+}
+#else
+static osd_dir_entry_type get_attributes_stat(const char *file)
+{
+#if defined(SDLMAME_WIN32) || defined(SDLMAME_NO64BITIO) || defined(SDLMAME_OS2)
+ struct stat st;
+ if(stat(file, &st))
+ return (osd_dir_entry_type) 0;
+#else
+ struct stat64 st;
+ if(stat64(file, &st))
+ return 0;
+#endif
+
+#ifdef SDLMAME_WIN32
+ if (S_ISBLK(st.st_mode)) return ENTTYPE_DIR;
+#else
+ if (S_ISDIR(st.st_mode)) return ENTTYPE_DIR;
+#endif
+
+ return ENTTYPE_FILE;
+}
+#endif
+
+static UINT64 osd_get_file_size(const char *file)
+{
+#if defined(SDLMAME_DARWIN) || defined(SDLMAME_WIN32) || defined(SDLMAME_NO64BITIO) || defined(SDLMAME_BSD) || defined(SDLMAME_OS2)
+ struct stat st;
+ if(stat(file, &st))
+ return 0;
+#else
+ struct stat64 st;
+ if(stat64(file, &st))
+ return 0;
+#endif
+ return st.st_size;
+}
+
+//============================================================
+// osd_opendir
+//============================================================
+
+osd_directory *osd_opendir(const char *dirname)
+{
+ osd_directory *dir = NULL;
+ char *tmpstr, *envstr;
+ int i, j;
+
+ dir = (osd_directory *) malloc(sizeof(osd_directory));
+ if (dir)
+ {
+ memset(dir, 0, sizeof(osd_directory));
+ dir->fd = NULL;
+ }
+
+ tmpstr = (char *) malloc(strlen(dirname)+1);
+ strcpy(tmpstr, dirname);
+
+ if (tmpstr[0] == '$')
+ {
+ char *envval;
+ envstr = (char *) malloc(strlen(tmpstr)+1);
+
+ strcpy(envstr, tmpstr);
+
+ i = 0;
+ while (envstr[i] != PATHSEPCH && envstr[i] != 0 && envstr[i] != '.')
+ {
+ i++;
+ }
+
+ envstr[i] = '\0';
+
+ envval = getenv(&envstr[1]);
+ if (envval != NULL)
+ {
+ j = strlen(envval) + strlen(tmpstr) + 1;
+ free(tmpstr);
+ tmpstr = (char *) malloc(j);
+
+ // start with the value of $HOME
+ strcpy(tmpstr, envval);
+ // replace the null with a path separator again
+ envstr[i] = PATHSEPCH;
+ // append it
+ strcat(tmpstr, &envstr[i]);
+ }
+ else
+ fprintf(stderr, "Warning: osd_opendir environment variable %s not found.\n", envstr);
+ free(envstr);
+ }
+
+ dir->fd = opendir(tmpstr);
+
+ if (dir && (dir->fd == NULL))
+ {
+ free(dir);
+ dir = NULL;
+ }
+
+ if (tmpstr)
+ free(tmpstr);
+ return dir;
+}
+
+
+//============================================================
+// osd_readdir
+//============================================================
+
+const osd_directory_entry *osd_readdir(osd_directory *dir)
+{
+ #if defined(SDLMAME_DARWIN) || defined(SDLMAME_WIN32) || defined(SDLMAME_NO64BITIO) || defined(SDLMAME_BSD) || defined(SDLMAME_OS2)
+ dir->data = readdir(dir->fd);
+ #else
+ dir->data = readdir64(dir->fd);
+ #endif
+
+ if (dir->data == NULL)
+ return NULL;
+
+ dir->ent.name = dir->data->d_name;
+ #if defined (SDLMAME_LINUX) || defined (SDLMAME_BSD) || defined(SDLMAME_DARWIN)
+ dir->ent.type = get_attributes_enttype(dir->data->d_type);
+ #else
+ dir->ent.type = get_attributes_stat(dir->data->d_name);
+ #endif
+ dir->ent.size = osd_get_file_size(dir->data->d_name);
+ return &dir->ent;
+}
+
+
+//============================================================
+// osd_closedir
+//============================================================
+
+void osd_closedir(osd_directory *dir)
+{
+ if (dir->fd != NULL)
+ closedir(dir->fd);
+ free(dir);
+}
+
diff --git a/src/osd/sdl/sdlfile.c b/src/osd/sdl/sdlfile.c
new file mode 100644
index 00000000000..e06c8e37f69
--- /dev/null
+++ b/src/osd/sdl/sdlfile.c
@@ -0,0 +1,494 @@
+//============================================================
+//
+// fileio.c - SDL file access functions
+//
+// Copyright (c) 1996-2010, Nicola Salmoria and the MAME Team.
+// Visit http://mamedev.org for licensing and usage restrictions.
+//
+// SDLMAME by Olivier Galibert and R. Belmont
+//
+//============================================================
+
+#define _LARGEFILE64_SOURCE
+#ifdef SDLMAME_LINUX
+#define __USE_LARGEFILE64
+#endif
+#ifndef SDLMAME_BSD
+#define _XOPEN_SOURCE 500
+#endif
+
+#include <sys/types.h>
+#include <sys/stat.h>
+#include <fcntl.h>
+#include <unistd.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <ctype.h>
+#include <errno.h>
+
+// MAME headers
+//#include "osdepend.h"
+#include "osdcore.h"
+
+#if defined(SDLMAME_WIN32) || defined(SDLMAME_OS2)
+#define PATHSEPCH '\\'
+#define INVPATHSEPCH '/'
+#else
+#define PATHSEPCH '/'
+#define INVPATHSEPCH '\\'
+#endif
+
+static UINT32 create_path_recursive(char *path);
+
+#define NO_ERROR (0)
+
+//============================================================
+// TYPE DEFINITIONS
+//============================================================
+
+struct _osd_file
+{
+ int handle;
+ char filename[1];
+};
+
+
+//============================================================
+// error_to_file_error
+// (does filling this out on non-Windows make any sense?)
+//============================================================
+
+static file_error error_to_file_error(UINT32 error)
+{
+ switch (error)
+ {
+ case ENOENT:
+ case ENOTDIR:
+ return FILERR_NOT_FOUND;
+
+ case EACCES:
+ case EROFS:
+ #ifndef SDLMAME_WIN32
+ case ETXTBSY:
+ #endif
+ case EEXIST:
+ case EPERM:
+ case EISDIR:
+ case EINVAL:
+ return FILERR_ACCESS_DENIED;
+
+ case ENFILE:
+ case EMFILE:
+ return FILERR_TOO_MANY_FILES;
+
+ default:
+ return FILERR_FAILURE;
+ }
+}
+
+
+//============================================================
+// osd_open
+//============================================================
+
+file_error osd_open(const char *path, UINT32 openflags, osd_file **file, UINT64 *filesize)
+{
+ UINT32 access;
+ const char *src;
+ char *dst;
+ #if defined(SDLMAME_DARWIN) || defined(SDLMAME_WIN32) || defined(SDLMAME_NO64BITIO) || defined(SDLMAME_BSD) || defined(SDLMAME_OS2)
+ struct stat st;
+ #else
+ struct stat64 st;
+ #endif
+ char *tmpstr, *envstr;
+ int i, j;
+ file_error filerr = FILERR_NONE;
+
+ tmpstr = NULL;
+
+ // allocate a file object, plus space for the converted filename
+ *file = (osd_file *) malloc(sizeof(**file) + sizeof(char) * strlen(path));
+ if (*file == NULL)
+ {
+ filerr = FILERR_OUT_OF_MEMORY;
+ goto error;
+ }
+
+ // convert the path into something compatible
+ dst = (*file)->filename;
+ for (src = path; *src != 0; src++)
+ *dst++ = (*src == INVPATHSEPCH) ? PATHSEPCH : *src;
+ *dst++ = 0;
+
+ // select the file open modes
+ if (openflags & OPEN_FLAG_WRITE)
+ {
+ access = (openflags & OPEN_FLAG_READ) ? O_RDWR : O_WRONLY;
+ access |= (openflags & OPEN_FLAG_CREATE) ? (O_CREAT | O_TRUNC) : 0;
+ }
+ else if (openflags & OPEN_FLAG_READ)
+ {
+ access = O_RDONLY;
+ }
+ else
+ {
+ filerr = FILERR_INVALID_ACCESS;
+ goto error;
+ }
+
+ tmpstr = (char *) malloc(strlen((*file)->filename)+1);
+ strcpy(tmpstr, (*file)->filename);
+
+ // does path start with an environment variable?
+ if (tmpstr[0] == '$')
+ {
+ char *envval;
+ envstr = (char *) malloc(strlen(tmpstr)+1);
+
+ strcpy(envstr, tmpstr);
+
+ i = 0;
+ while (envstr[i] != PATHSEPCH && envstr[i] != 0 && envstr[i] != '.')
+ {
+ i++;
+ }
+
+ envstr[i] = '\0';
+
+ envval = getenv(&envstr[1]);
+ if (envval != NULL)
+ {
+ j = strlen(envval) + strlen(tmpstr) + 1;
+ free(tmpstr);
+ tmpstr = (char *) malloc(j);
+
+ // start with the value of $HOME
+ strcpy(tmpstr, envval);
+ // replace the null with a path separator again
+ envstr[i] = PATHSEPCH;
+ // append it
+ strcat(tmpstr, &envstr[i]);
+ }
+ else
+ fprintf(stderr, "Warning: osd_open environment variable %s not found.\n", envstr);
+ free(envstr);
+ }
+
+ #if defined(SDLMAME_WIN32) || defined(SDLMAME_OS2)
+ access |= O_BINARY;
+ #endif
+
+ // attempt to open the file
+ #if defined(SDLMAME_DARWIN) || defined(SDLMAME_WIN32) || defined(SDLMAME_NO64BITIO) || defined(SDLMAME_BSD) || defined(SDLMAME_OS2)
+ (*file)->handle = open(tmpstr, access, 0666);
+ #else
+ (*file)->handle = open64(tmpstr, access, 0666);
+ #endif
+ if ((*file)->handle == -1)
+ {
+ // create the path if necessary
+ if ((openflags & OPEN_FLAG_CREATE) && (openflags & OPEN_FLAG_CREATE_PATHS))
+ {
+ char *pathsep = strrchr(tmpstr, PATHSEPCH);
+ if (pathsep != NULL)
+ {
+ int error;
+
+ // create the path up to the file
+ *pathsep = 0;
+ error = create_path_recursive(tmpstr);
+ *pathsep = PATHSEPCH;
+
+ // attempt to reopen the file
+ if (error == NO_ERROR)
+ {
+ #if defined(SDLMAME_DARWIN) || defined(SDLMAME_WIN32) || defined(SDLMAME_NO64BITIO) || defined(SDLMAME_BSD) || defined(SDLMAME_OS2)
+ (*file)->handle = open(tmpstr, access, 0666);
+ #else
+ (*file)->handle = open64(tmpstr, access, 0666);
+ #endif
+ }
+ }
+ }
+
+ // if we still failed, clean up and free
+ if ((*file)->handle == -1)
+ {
+ free(*file);
+ *file = NULL;
+ free(tmpstr);
+ return error_to_file_error(errno);
+ }
+ }
+
+ // get the file size
+ #if defined(SDLMAME_DARWIN) || defined(SDLMAME_WIN32) || defined(SDLMAME_NO64BITIO) || defined(SDLMAME_BSD) || defined(SDLMAME_OS2)
+ fstat((*file)->handle, &st);
+ #else
+ fstat64((*file)->handle, &st);
+ #endif
+
+ *filesize = (UINT64)st.st_size;
+
+
+error:
+ // cleanup
+ if (filerr != FILERR_NONE && *file != NULL)
+ {
+ free(*file);
+ *file = NULL;
+ }
+ if (tmpstr)
+ free(tmpstr);
+ return filerr;
+}
+
+
+//============================================================
+// osd_read
+//============================================================
+
+file_error osd_read(osd_file *file, void *buffer, UINT64 offset, UINT32 count, UINT32 *actual)
+{
+ ssize_t result;
+
+#if defined(SDLMAME_DARWIN) || defined(SDLMAME_BSD)
+ result = pread(file->handle, buffer, count, offset);
+ if (result < 0)
+#elif defined(SDLMAME_WIN32) || defined(SDLMAME_NO64BITIO) || defined(SDLMAME_OS2)
+ lseek(file->handle, (UINT32)offset&0xffffffff, SEEK_SET);
+ result = read(file->handle, buffer, count);
+ if (result < 0)
+#elif defined(SDLMAME_UNIX)
+ result = pread64(file->handle, buffer, count, offset);
+ if (result < 0)
+#else
+#error Unknown SDL SUBARCH!
+#endif
+ return error_to_file_error(errno);
+ if (actual != NULL)
+ *actual = result;
+ return FILERR_NONE;
+}
+
+
+//============================================================
+// osd_write
+//============================================================
+
+file_error osd_write(osd_file *file, const void *buffer, UINT64 offset, UINT32 count, UINT32 *actual)
+{
+ UINT32 result;
+
+#if defined(SDLMAME_DARWIN) || defined(SDLMAME_BSD)
+ result = pwrite(file->handle, buffer, count, offset);
+ if (!result)
+#elif defined(SDLMAME_WIN32) || defined(SDLMAME_NO64BITIO) || defined(SDLMAME_OS2)
+ lseek(file->handle, (UINT32)offset&0xffffffff, SEEK_SET);
+ result = write(file->handle, buffer, count);
+ if (!result)
+#elif defined(SDLMAME_UNIX)
+ result = pwrite64(file->handle, buffer, count, offset);
+ if (!result)
+#else
+#error Unknown SDL SUBARCH!
+#endif
+ return error_to_file_error(errno);
+
+ if (actual != NULL)
+ *actual = result;
+ return FILERR_NONE;
+}
+
+
+//============================================================
+// osd_close
+//============================================================
+
+file_error osd_close(osd_file *file)
+{
+ // close the file handle and free the file structure
+ close(file->handle);
+ free(file);
+ return FILERR_NONE;
+}
+
+//============================================================
+// osd_rmfile
+//============================================================
+
+file_error osd_rmfile(const char *filename)
+{
+ if (unlink(filename) == -1)
+ {
+ return error_to_file_error(errno);
+ }
+
+ return FILERR_NONE;
+}
+
+//============================================================
+// create_path_recursive
+//============================================================
+
+static UINT32 create_path_recursive(char *path)
+{
+ char *sep = strrchr(path, PATHSEPCH);
+ UINT32 filerr;
+ struct stat st;
+
+ // if there's still a separator, and it's not the root, nuke it and recurse
+ if (sep != NULL && sep > path && sep[0] != ':' && sep[-1] != PATHSEPCH)
+ {
+ *sep = 0;
+ filerr = create_path_recursive(path);
+ *sep = PATHSEPCH;
+ if (filerr != NO_ERROR)
+ return filerr;
+ }
+
+ // if the path already exists, we're done
+ if (!stat(path, &st))
+ return NO_ERROR;
+
+ // create the path
+ #ifdef SDLMAME_WIN32
+ if (mkdir(path) != 0)
+ #else
+ if (mkdir(path, 0777) != 0)
+ #endif
+ return error_to_file_error(errno);
+ return NO_ERROR;
+}
+
+//============================================================
+// osd_get_physical_drive_geometry
+//============================================================
+
+int osd_get_physical_drive_geometry(const char *filename, UINT32 *cylinders, UINT32 *heads, UINT32 *sectors, UINT32 *bps)
+{
+ return FALSE; // no, no way, huh-uh, forget it
+}
+
+/*============================================================ */
+/* osd_is_path_separator */
+/*============================================================ */
+
+static int osd_is_path_separator(char c)
+{
+ return (c == '/') || (c == '\\');
+}
+
+/*============================================================ */
+/* osd_is_absolute_path */
+/*============================================================ */
+int osd_is_absolute_path(const char *path)
+{
+ int result;
+
+ if (osd_is_path_separator(path[0]))
+ result = TRUE;
+#if !defined(SDLMAME_WIN32) && !defined(SDLMAME_OS2)
+ else if (path[0] == '.')
+ result = TRUE;
+#else
+ #ifndef UNDER_CE
+ else if (*path && path[1] == ':')
+ result = TRUE;
+ #endif
+#endif
+ else
+ result = FALSE;
+ return result;
+}
+
+/* not used anywhere */
+#if 0
+//============================================================
+// osd_mkdir
+//============================================================
+
+file_error osd_mkdir(const char *dir)
+{
+ #ifdef SDLMAME_WIN32
+ if (mkdir(dir) != 0)
+ #else
+ if (mkdir(dir, 0666) != 0)
+ #endif
+ {
+ return error_to_file_error(errno);
+ }
+
+ return FILERR_NONE;
+}
+
+//============================================================
+// osd_rmdir
+//============================================================
+
+static file_error osd_rmdir(const char *dir)
+{
+ if (rmdir(dir) != 0)
+ {
+ return error_to_file_error(errno);
+ }
+
+ return FILERR_NONE;
+}
+#endif
+
+// these are MESS specific - DO NOT TOUCH!!@!
+#ifdef MESS
+
+//============================================================
+// osd_copyfile
+// FIXME: this will not work with blanks in filename ...
+//============================================================
+
+file_error osd_copyfile(const char *destfile, const char *srcfile)
+{
+ char command[1024];
+
+ sprintf(command, "cp %s %s\n", srcfile, destfile);
+ system(command);
+
+ return FILERR_NONE;
+}
+
+//============================================================
+// osd_stat
+//============================================================
+
+#ifndef SDLMAME_WIN32
+osd_directory_entry *osd_stat(const char *path)
+{
+ int err;
+ osd_directory_entry *result = NULL;
+ #if defined(SDLMAME_DARWIN) || defined(SDLMAME_WIN32) || defined(SDLMAME_NO64BITIO) || defined(SDLMAME_BSD) || defined(SDLMAME_OS2)
+ struct stat st;
+ #else
+ struct stat64 st;
+ #endif
+
+ #if defined(SDLMAME_DARWIN) || defined(SDLMAME_WIN32) || defined(SDLMAME_NO64BITIO) || defined(SDLMAME_BSD) || defined(SDLMAME_OS2)
+ err = stat(path, &st);
+ #else
+ err = stat64(path, &st);
+ #endif
+
+ if( err == -1) return NULL;
+
+ // create an osd_directory_entry; be sure to make sure that the caller can
+ // free all resources by just freeing the resulting osd_directory_entry
+ result = (osd_directory_entry *) malloc(sizeof(*result) + strlen(path) + 1);
+ strcpy(((char *) result) + sizeof(*result), path);
+ result->name = ((char *) result) + sizeof(*result);
+ result->type = S_ISDIR(st.st_mode) ? ENTTYPE_DIR : ENTTYPE_FILE;
+ result->size = (UINT64)st.st_size;
+
+ return result;
+}
+#endif
+#endif
diff --git a/src/osd/sdl/sdlmain.c b/src/osd/sdl/sdlmain.c
new file mode 100644
index 00000000000..b08b73969ed
--- /dev/null
+++ b/src/osd/sdl/sdlmain.c
@@ -0,0 +1,614 @@
+//============================================================
+//
+// sdlmain.c - main file for SDLMAME.
+//
+// Copyright (c) 1996-2010, Nicola Salmoria and the MAME Team.
+// Visit http://mamedev.org for licensing and usage restrictions.
+//
+// SDLMAME by Olivier Galibert and R. Belmont
+//
+//============================================================
+
+// standard sdl header
+#include <SDL/SDL.h>
+#include <SDL/SDL_version.h>
+
+// standard includes
+#include <time.h>
+#include <ctype.h>
+#include <stdlib.h>
+
+// MAME headers
+#include "osdepend.h"
+#include "emu.h"
+#include "clifront.h"
+#include "emuopts.h"
+
+// OSD headers
+#include "video.h"
+#include "input.h"
+#include "output.h"
+#include "osdsdl.h"
+
+// we override SDL's normal startup on Win32
+// please see sdlprefix.h as well
+
+#ifdef SDLMAME_UNIX
+#include <signal.h>
+#include <unistd.h>
+#endif
+
+#if defined(SDLMAME_X11) && (SDL_MAJOR_VERSION == 1) && (SDL_MINOR_VERSION == 2)
+#include <X11/Xlib.h>
+#include <X11/Xutil.h>
+#endif
+
+#ifdef SDLMAME_OS2
+#define INCL_DOS
+#include <os2.h>
+
+void MorphToPM()
+{
+ PPIB pib;
+ PTIB tib;
+
+ DosGetInfoBlocks(&tib, &pib);
+
+ // Change flag from VIO to PM:
+ if (pib->pib_ultype==2) pib->pib_ultype = 3;
+}
+#endif
+
+//============================================================
+// LOCAL VARIABLES
+//============================================================
+
+#ifdef MESS
+static char cwd[512];
+#endif
+
+//============================================================
+// OPTIONS
+//============================================================
+
+#ifndef INI_PATH
+#if defined(SDLMAME_WIN32) || defined(SDLMAME_MACOSX) || defined(SDLMAME_OS2)
+ #define INI_PATH ".;ini"
+#else
+#ifdef MESS
+ #define INI_PATH "$HOME/.mess;.;ini"
+#else
+ #define INI_PATH "$HOME/.mame;.;ini"
+#endif // MESS
+#endif // MACOSX
+#endif // INI_PATH
+
+static const options_entry mame_sdl_options[] =
+{
+ { SDLOPTION_INIPATH, INI_PATH, 0, "path to ini files" },
+
+ // debugging options
+ { NULL, NULL, OPTION_HEADER, "DEBUGGING OPTIONS" },
+ { SDLOPTION_OSLOG, "0", OPTION_BOOLEAN, "output error.log data to the system debugger" },
+
+ // performance options
+ { NULL, NULL, OPTION_HEADER, "PERFORMANCE OPTIONS" },
+ { SDLOPTION_MULTITHREADING ";mt", "0", OPTION_BOOLEAN, "enable multithreading; this enables rendering and blitting on a separate thread" },
+ { SDLOPTION_NUMPROCESSORS ";np", "auto", 0, "number of processors; this overrides the number the system reports" },
+ { SDLOPTION_SDLVIDEOFPS, "0", OPTION_BOOLEAN, "show sdl video performance" },
+
+ // video options
+ { NULL, NULL, OPTION_HEADER, "VIDEO OPTIONS" },
+ { SDLOPTION_VIDEO, SDLOPTVAL_SOFT, 0, "video output method: soft or opengl" },
+ { SDLOPTION_NUMSCREENS, "1", 0, "number of screens to create; SDLMAME only supports 1 at this time" },
+ { SDLOPTION_WINDOW ";w", "0", OPTION_BOOLEAN, "enable window mode; otherwise, full screen mode is assumed" },
+ { SDLOPTION_MAXIMIZE ";max", "1", OPTION_BOOLEAN, "default to maximized windows; otherwise, windows will be minimized" },
+ { SDLOPTION_KEEPASPECT ";ka", "1", OPTION_BOOLEAN, "constrain to the proper aspect ratio" },
+ { SDLOPTION_UNEVENSTRETCH ";ues", "1", OPTION_BOOLEAN, "allow non-integer stretch factors" },
+ { SDLOPTION_EFFECT, SDLOPTVAL_NONE, 0, "name of a PNG file to use for visual effects, or 'none'" },
+ { SDLOPTION_CENTERH, "1", OPTION_BOOLEAN, "center horizontally within the view area" },
+ { SDLOPTION_CENTERV, "1", OPTION_BOOLEAN, "center vertically within the view area" },
+ #if (SDL_VERSION_ATLEAST(1,2,10))
+ { SDLOPTION_WAITVSYNC, "0", OPTION_BOOLEAN, "enable waiting for the start of VBLANK before flipping screens; reduces tearing effects" },
+ #endif
+#if (SDL_VERSION_ATLEAST(1,3,0))
+ { SDLOPTION_SCALEMODE ";sm", SDLOPTVAL_NONE, 0, "Scale mode: none, hwblit, hwbest, yv12, yuy2, yv12x2, yuy2x2 (-video soft only)" },
+#else
+ { SDLOPTION_SCALEMODE ";sm", SDLOPTVAL_NONE, 0, "Scale mode: none, async, yv12, yuy2, yv12x2, yuy2x2 (-video soft only)" },
+#endif
+#if USE_OPENGL
+ // OpenGL specific options
+ { NULL, NULL, OPTION_HEADER, "OpenGL-SPECIFIC OPTIONS" },
+ { SDLOPTION_FILTER ";glfilter;flt", "1", OPTION_BOOLEAN, "enable bilinear filtering on screen output" },
+ { SDLOPTION_PRESCALE, "1", 0, "scale screen rendering by this amount in software" },
+ { SDLOPTION_GL_FORCEPOW2TEXTURE, "0", OPTION_BOOLEAN, "force power of two textures (default no)" },
+ { SDLOPTION_GL_NOTEXTURERECT, "0", OPTION_BOOLEAN, "don't use OpenGL GL_ARB_texture_rectangle (default on)" },
+ { SDLOPTION_GL_VBO, "1", OPTION_BOOLEAN, "enable OpenGL VBO, if available (default on)" },
+ { SDLOPTION_GL_PBO, "1", OPTION_BOOLEAN, "enable OpenGL PBO, if available (default on)" },
+ { SDLOPTION_GL_GLSL, "0", OPTION_BOOLEAN, "enable OpenGL GLSL, if available (default off)" },
+ { SDLOPTION_GLSL_FILTER, "1", 0, "enable OpenGL GLSL filtering instead of FF filtering 0-plain, 1-bilinear (default)" },
+ { SDLOPTION_SHADER_MAME("0"), SDLOPTVAL_NONE, 0, "custom OpenGL GLSL shader set mame bitmap 0" },
+ { SDLOPTION_SHADER_MAME("1"), SDLOPTVAL_NONE, 0, "custom OpenGL GLSL shader set mame bitmap 1" },
+ { SDLOPTION_SHADER_MAME("2"), SDLOPTVAL_NONE, 0, "custom OpenGL GLSL shader set mame bitmap 2" },
+ { SDLOPTION_SHADER_MAME("3"), SDLOPTVAL_NONE, 0, "custom OpenGL GLSL shader set mame bitmap 3" },
+ { SDLOPTION_SHADER_MAME("4"), SDLOPTVAL_NONE, 0, "custom OpenGL GLSL shader set mame bitmap 4" },
+ { SDLOPTION_SHADER_MAME("5"), SDLOPTVAL_NONE, 0, "custom OpenGL GLSL shader set mame bitmap 5" },
+ { SDLOPTION_SHADER_MAME("6"), SDLOPTVAL_NONE, 0, "custom OpenGL GLSL shader set mame bitmap 6" },
+ { SDLOPTION_SHADER_MAME("7"), SDLOPTVAL_NONE, 0, "custom OpenGL GLSL shader set mame bitmap 7" },
+ { SDLOPTION_SHADER_MAME("8"), SDLOPTVAL_NONE, 0, "custom OpenGL GLSL shader set mame bitmap 8" },
+ { SDLOPTION_SHADER_MAME("9"), SDLOPTVAL_NONE, 0, "custom OpenGL GLSL shader set mame bitmap 9" },
+ { SDLOPTION_SHADER_SCREEN("0"), SDLOPTVAL_NONE, 0, "custom OpenGL GLSL shader screen bitmap 0" },
+ { SDLOPTION_SHADER_SCREEN("1"), SDLOPTVAL_NONE, 0, "custom OpenGL GLSL shader screen bitmap 1" },
+ { SDLOPTION_SHADER_SCREEN("2"), SDLOPTVAL_NONE, 0, "custom OpenGL GLSL shader screen bitmap 2" },
+ { SDLOPTION_SHADER_SCREEN("3"), SDLOPTVAL_NONE, 0, "custom OpenGL GLSL shader screen bitmap 3" },
+ { SDLOPTION_SHADER_SCREEN("4"), SDLOPTVAL_NONE, 0, "custom OpenGL GLSL shader screen bitmap 4" },
+ { SDLOPTION_SHADER_SCREEN("5"), SDLOPTVAL_NONE, 0, "custom OpenGL GLSL shader screen bitmap 5" },
+ { SDLOPTION_SHADER_SCREEN("6"), SDLOPTVAL_NONE, 0, "custom OpenGL GLSL shader screen bitmap 6" },
+ { SDLOPTION_SHADER_SCREEN("7"), SDLOPTVAL_NONE, 0, "custom OpenGL GLSL shader screen bitmap 7" },
+ { SDLOPTION_SHADER_SCREEN("8"), SDLOPTVAL_NONE, 0, "custom OpenGL GLSL shader screen bitmap 8" },
+ { SDLOPTION_SHADER_SCREEN("9"), SDLOPTVAL_NONE, 0, "custom OpenGL GLSL shader screen bitmap 9" },
+ { SDLOPTION_GL_GLSL_VID_ATTR, "1", OPTION_BOOLEAN, "enable OpenGL GLSL handling of brightness and contrast. Better RGB game performance for free. (default)" },
+#endif
+
+ // per-window options
+ { NULL, NULL, OPTION_HEADER, "PER-WINDOW VIDEO OPTIONS" },
+ { SDLOPTION_SCREEN(""), SDLOPTVAL_AUTO, 0, "explicit name of the first screen; 'auto' here will try to make a best guess" },
+ { SDLOPTION_ASPECT("") ";screen_aspect", SDLOPTVAL_AUTO, 0, "aspect ratio for all screens; 'auto' here will try to make a best guess" },
+ { SDLOPTION_RESOLUTION("") ";r", SDLOPTVAL_AUTO, 0, "preferred resolution for all screens; format is <width>x<height>[@<refreshrate>] or 'auto'" },
+ { SDLOPTION_VIEW(""), SDLOPTVAL_AUTO, 0, "preferred view for all screens" },
+
+ { SDLOPTION_SCREEN("0"), SDLOPTVAL_AUTO, 0, "explicit name of the first screen; 'auto' here will try to make a best guess" },
+ { SDLOPTION_ASPECT("0"), SDLOPTVAL_AUTO, 0, "aspect ratio of the first screen; 'auto' here will try to make a best guess" },
+ { SDLOPTION_RESOLUTION("0") ";r0", SDLOPTVAL_AUTO, 0, "preferred resolution of the first screen; format is <width>x<height>[@<refreshrate>] or 'auto'" },
+ { SDLOPTION_VIEW("0"), SDLOPTVAL_AUTO, 0, "preferred view for the first screen" },
+
+ { SDLOPTION_SCREEN("1"), SDLOPTVAL_AUTO, 0, "explicit name of the second screen; 'auto' here will try to make a best guess" },
+ { SDLOPTION_ASPECT("1"), SDLOPTVAL_AUTO, 0, "aspect ratio of the second screen; 'auto' here will try to make a best guess" },
+ { SDLOPTION_RESOLUTION("1") ";r1", SDLOPTVAL_AUTO, 0, "preferred resolution of the second screen; format is <width>x<height>[@<refreshrate>] or 'auto'" },
+ { SDLOPTION_VIEW("1"), SDLOPTVAL_AUTO, 0, "preferred view for the second screen" },
+
+ { SDLOPTION_SCREEN("2"), SDLOPTVAL_AUTO, 0, "explicit name of the third screen; 'auto' here will try to make a best guess" },
+ { SDLOPTION_ASPECT("2"), SDLOPTVAL_AUTO, 0, "aspect ratio of the third screen; 'auto' here will try to make a best guess" },
+ { SDLOPTION_RESOLUTION("2") ";r2", SDLOPTVAL_AUTO, 0, "preferred resolution of the third screen; format is <width>x<height>[@<refreshrate>] or 'auto'" },
+ { SDLOPTION_VIEW("2"), SDLOPTVAL_AUTO, 0, "preferred view for the third screen" },
+
+ { SDLOPTION_SCREEN("3"), SDLOPTVAL_AUTO, 0, "explicit name of the fourth screen; 'auto' here will try to make a best guess" },
+ { SDLOPTION_ASPECT("3"), SDLOPTVAL_AUTO, 0, "aspect ratio of the fourth screen; 'auto' here will try to make a best guess" },
+ { SDLOPTION_RESOLUTION("3") ";r3", SDLOPTVAL_AUTO, 0, "preferred resolution of the fourth screen; format is <width>x<height>[@<refreshrate>] or 'auto'" },
+ { SDLOPTION_VIEW("3"), SDLOPTVAL_AUTO, 0, "preferred view for the fourth screen" },
+
+ // full screen options
+ { NULL, NULL, OPTION_HEADER, "FULL SCREEN OPTIONS" },
+ { SDLOPTION_SWITCHRES, "0", OPTION_BOOLEAN, "enable resolution switching" },
+ #ifdef SDLMAME_X11
+ { SDLOPTION_USEALLHEADS, "0", OPTION_BOOLEAN, "split full screen image across monitors" },
+ #endif
+
+ // sound options
+ { NULL, NULL, OPTION_HEADER, "SOUND OPTIONS" },
+ { SDLOPTION_AUDIO_LATENCY, "3", 0, "set audio latency (increase to reduce glitches, decrease for responsiveness)" },
+
+ // keyboard mapping
+ { NULL, NULL, OPTION_HEADER, "SDL KEYBOARD MAPPING" },
+ { SDLOPTION_KEYMAP, "0", OPTION_BOOLEAN, "enable keymap" },
+ { SDLOPTION_KEYMAP_FILE, "keymap.dat", 0, "keymap filename" },
+#ifdef MESS
+#ifdef SDLMAME_MACOSX // work around for SDL 1.2.11 on Mac - 1.2.12 should not require this
+ { SDLOPTION_UIMODEKEY, "DELETE", 0, "Key to toggle MESS keyboard mode" },
+#else
+ { SDLOPTION_UIMODEKEY, "SCROLLOCK", 0, "Key to toggle MESS keyboard mode" },
+#endif // SDLMAME_MACOSX
+#endif // MESS
+
+ // joystick mapping
+ { NULL, NULL, OPTION_HEADER, "SDL JOYSTICK MAPPING" },
+ { SDLOPTION_JOYINDEX "1", SDLOPTVAL_AUTO, 0, "name of joystick mapped to joystick #1" },
+ { SDLOPTION_JOYINDEX "2", SDLOPTVAL_AUTO, 0, "name of joystick mapped to joystick #2" },
+ { SDLOPTION_JOYINDEX "3", SDLOPTVAL_AUTO, 0, "name of joystick mapped to joystick #3" },
+ { SDLOPTION_JOYINDEX "4", SDLOPTVAL_AUTO, 0, "name of joystick mapped to joystick #4" },
+ { SDLOPTION_JOYINDEX "5", SDLOPTVAL_AUTO, 0, "name of joystick mapped to joystick #5" },
+ { SDLOPTION_JOYINDEX "6", SDLOPTVAL_AUTO, 0, "name of joystick mapped to joystick #6" },
+ { SDLOPTION_JOYINDEX "7", SDLOPTVAL_AUTO, 0, "name of joystick mapped to joystick #7" },
+ { SDLOPTION_JOYINDEX "8", SDLOPTVAL_AUTO, 0, "name of joystick mapped to joystick #8" },
+ { SDLOPTION_SIXAXIS, "0", OPTION_BOOLEAN, "Use special handling for PS3 Sixaxis controllers" },
+
+#if (SDL_VERSION_ATLEAST(1,3,0))
+ { NULL, NULL, OPTION_HEADER, "SDL MOUSE MAPPING" },
+ { SDLOPTION_MOUSEINDEX "1", SDLOPTVAL_AUTO, 0, "name of mouse mapped to mouse #1" },
+ { SDLOPTION_MOUSEINDEX "2", SDLOPTVAL_AUTO, 0, "name of mouse mapped to mouse #2" },
+ { SDLOPTION_MOUSEINDEX "3", SDLOPTVAL_AUTO, 0, "name of mouse mapped to mouse #3" },
+ { SDLOPTION_MOUSEINDEX "4", SDLOPTVAL_AUTO, 0, "name of mouse mapped to mouse #4" },
+ { SDLOPTION_MOUSEINDEX "5", SDLOPTVAL_AUTO, 0, "name of mouse mapped to mouse #5" },
+ { SDLOPTION_MOUSEINDEX "6", SDLOPTVAL_AUTO, 0, "name of mouse mapped to mouse #6" },
+ { SDLOPTION_MOUSEINDEX "7", SDLOPTVAL_AUTO, 0, "name of mouse mapped to mouse #7" },
+ { SDLOPTION_MOUSEINDEX "8", SDLOPTVAL_AUTO, 0, "name of mouse mapped to mouse #8" },
+
+ { NULL, NULL, OPTION_HEADER, "SDL KEYBOARD MAPPING" },
+ { SDLOPTION_KEYBINDEX "1", SDLOPTVAL_AUTO, 0, "name of keyboard mapped to keyboard #1" },
+ { SDLOPTION_KEYBINDEX "2", SDLOPTVAL_AUTO, 0, "name of keyboard mapped to keyboard #2" },
+ { SDLOPTION_KEYBINDEX "3", SDLOPTVAL_AUTO, 0, "name of keyboard mapped to keyboard #3" },
+ { SDLOPTION_KEYBINDEX "4", SDLOPTVAL_AUTO, 0, "name of keyboard mapped to keyboard #4" },
+ { SDLOPTION_KEYBINDEX "5", SDLOPTVAL_AUTO, 0, "name of keyboard mapped to keyboard #5" },
+ { SDLOPTION_KEYBINDEX "6", SDLOPTVAL_AUTO, 0, "name of keyboard mapped to keyboard #6" },
+ { SDLOPTION_KEYBINDEX "7", SDLOPTVAL_AUTO, 0, "name of keyboard mapped to keyboard #7" },
+ { SDLOPTION_KEYBINDEX "8", SDLOPTVAL_AUTO, 0, "name of keyboard mapped to keyboard #8" },
+#endif
+ // SDL low level driver options
+ { NULL, NULL, OPTION_HEADER, "SDL LOWLEVEL DRIVER OPTIONS" },
+ { SDLOPTION_VIDEODRIVER ";vd", SDLOPTVAL_AUTO, 0, "sdl video driver to use ('x11', 'directfb', ... or 'auto' for SDL default" },
+#if (SDL_VERSION_ATLEAST(1,3,0))
+ { SDLOPTION_RENDERDRIVER ";rd", SDLOPTVAL_AUTO, 0, "sdl render driver to use ('software', 'opengl', 'directfb' ... or 'auto' for SDL default" },
+#endif
+ { SDLOPTION_AUDIODRIVER ";ad", SDLOPTVAL_AUTO, 0, "sdl audio driver to use ('alsa', 'arts', ... or 'auto' for SDL default" },
+#if USE_OPENGL
+ { SDLOPTION_GL_LIB, SDLOPTVAL_GLLIB, 0, "alternative libGL.so to use; 'auto' for system default" },
+#endif
+
+ // End of list
+ { NULL }
+};
+
+#ifdef SDLMAME_WIN32
+
+/* mingw has no setenv */
+
+static int setenv(const char *name, const char *value, int overwrite)
+{
+ char *buf;
+ int result;
+
+ if (!overwrite)
+ {
+ if (getenv(name) != NULL)
+ return 0;
+ }
+ buf = (char *) malloc(strlen(name)+strlen(value)+2);
+ sprintf(buf, "%s=%s", name, value);
+ result = putenv(buf);
+
+ /* will be referenced by environment
+ * Therefore it is not freed here
+ */
+
+ return result;
+}
+
+#endif
+
+//============================================================
+// main
+//============================================================
+
+// we do some special sauce on Win32...
+
+#if !defined(SDLMAME_WIN32)
+int main(int argc, char **argv)
+{
+ int res = 0;
+
+#else
+
+/* gee */
+extern "C" DECLSPEC void SDLCALL SDL_SetModuleHandle(void *hInst);
+
+// translated to utf8_main
+int main(int argc, char *argv[])
+{
+ int res = 0;
+
+#if !(SDL_VERSION_ATLEAST(1,3,0))
+ /* Load SDL dynamic link library */
+ if ( SDL_Init(SDL_INIT_NOPARACHUTE) < 0 ) {
+ fprintf(stderr, "WinMain() error: %s", SDL_GetError());
+ return(FALSE);
+ }
+ SDL_SetModuleHandle(GetModuleHandle(NULL));
+#endif
+#endif
+ // disable I/O buffering
+ setvbuf(stdout, (char *) NULL, _IONBF, 0);
+ setvbuf(stderr, (char *) NULL, _IONBF, 0);
+
+ #ifdef SDLMAME_OS2
+ MorphToPM();
+ #endif
+
+ #ifdef MESS
+ getcwd(cwd, 511);
+ #endif
+
+#if defined(SDLMAME_X11) && (SDL_MAJOR_VERSION == 1) && (SDL_MINOR_VERSION == 2)
+ if (SDL_Linked_Version()->patch < 10)
+ /* workaround for SDL choosing a 32-bit ARGB visual */
+ {
+ Display *display;
+ if ((display = XOpenDisplay(NULL)) && (DefaultDepth(display, DefaultScreen(display)) >= 24))
+ {
+ XVisualInfo vi;
+ char buf[130];
+ if (XMatchVisualInfo(display, DefaultScreen(display), 24, TrueColor, &vi)) {
+ snprintf(buf, sizeof(buf), "0x%lx", vi.visualid);
+ setenv(SDLENV_VISUALID, buf, 0);
+ }
+ }
+ if (display)
+ XCloseDisplay(display);
+ }
+#endif
+
+ res = cli_execute(argc, argv, mame_sdl_options);
+
+#ifdef MALLOC_DEBUG
+ {
+ void check_unfreed_mem(void);
+ check_unfreed_mem();
+ }
+#endif
+
+ // already called...
+ //SDL_Quit();
+
+ exit(res);
+
+ return res;
+}
+
+
+
+//============================================================
+// output_oslog
+//============================================================
+
+static void output_oslog(running_machine *machine, const char *buffer)
+{
+ fputs(buffer, stderr);
+}
+
+
+
+//============================================================
+// osd_exit
+//============================================================
+
+static void osd_exit(running_machine *machine)
+{
+
+ if (!SDLMAME_INIT_IN_WORKER_THREAD)
+ SDL_Quit();
+}
+
+//============================================================
+// defines_verbose
+//============================================================
+
+#define MAC_EXPAND_STR(_m) #_m
+#define MACRO_VERBOSE(_mac) \
+ do { \
+ if (strcmp(MAC_EXPAND_STR(_mac), #_mac) != 0) \
+ mame_printf_verbose("%s=%s ", #_mac, MAC_EXPAND_STR(_mac)); \
+ } while (0)
+
+#define _SDL_VER #SDL_MAJOR_VERSION "." #SDL_MINOR_VERSION "." #SDL_PATCHLEVEL
+
+static void defines_verbose(void)
+{
+ mame_printf_verbose("Build version: %s\n", build_version);
+ mame_printf_verbose("Build architecure: ");
+ MACRO_VERBOSE(SDLMAME_ARCH);
+ mame_printf_verbose("\n");
+ mame_printf_verbose("Build defines 1: ");
+ MACRO_VERBOSE(SDLMAME_UNIX);
+ MACRO_VERBOSE(SDLMAME_X11);
+ MACRO_VERBOSE(SDLMAME_WIN32);
+ MACRO_VERBOSE(SDLMAME_OS2);
+ MACRO_VERBOSE(SDLMAME_MACOSX);
+ MACRO_VERBOSE(SDLMAME_DARWIN);
+ MACRO_VERBOSE(SDLMAME_LINUX);
+ MACRO_VERBOSE(SDLMAME_SOLARIS);
+ MACRO_VERBOSE(SDLMAME_NOASM);
+ MACRO_VERBOSE(SDLMAME_IRIX);
+ MACRO_VERBOSE(SDLMAME_BSD);
+ mame_printf_verbose("\n");
+ mame_printf_verbose("Build defines 1: ");
+ MACRO_VERBOSE(LSB_FIRST);
+ MACRO_VERBOSE(PTR64);
+ MACRO_VERBOSE(MAME_DEBUG);
+ MACRO_VERBOSE(NO_DEBUGBER);
+ MACRO_VERBOSE(BIGENDIAN);
+ MACRO_VERBOSE(CPP_COMPILE);
+ MACRO_VERBOSE(DISTRO);
+ MACRO_VERBOSE(SYNC_IMPLEMENTATION);
+ mame_printf_verbose("\n");
+ mame_printf_verbose("SDL/OpenGL defines: ");
+ mame_printf_verbose("SDL_COMPILEDVERSION=%d ", SDL_COMPILEDVERSION);
+ MACRO_VERBOSE(USE_OPENGL);
+ MACRO_VERBOSE(USE_DISPATCH_GL);
+ mame_printf_verbose("\n");
+ mame_printf_verbose("Compiler defines A: ");
+ MACRO_VERBOSE(__GNUC__);
+ MACRO_VERBOSE(__GNUC_MINOR__);
+ MACRO_VERBOSE(__GNUC_PATCHLEVEL__);
+ MACRO_VERBOSE(__VERSION__);
+ mame_printf_verbose("\n");
+ mame_printf_verbose("Compiler defines B: ");
+ MACRO_VERBOSE(__amd64__);
+ MACRO_VERBOSE(__x86_64__);
+ MACRO_VERBOSE(__unix__);
+ MACRO_VERBOSE(__i386__);
+ MACRO_VERBOSE(__ppc__);
+ MACRO_VERBOSE(__ppc64__);
+ mame_printf_verbose("\n");
+ mame_printf_verbose("Compiler defines C: ");
+ MACRO_VERBOSE(_FORTIFY_SOURCE);
+ MACRO_VERBOSE(__USE_FORTIFY_LEVEL);
+ mame_printf_verbose("\n");
+}
+
+//============================================================
+// osd_sdl_info
+//============================================================
+
+static void osd_sdl_info(void)
+{
+#if SDL_VERSION_ATLEAST(1,3,0)
+ int i, cur, num = SDL_GetNumVideoDrivers();
+
+ mame_printf_verbose("Available videodrivers: ");
+ for (i=0;i<num;i++)
+ {
+ const char *name = SDL_GetVideoDriver(i);
+ mame_printf_verbose("%s ", name);
+ }
+ mame_printf_verbose("\n");
+ mame_printf_verbose("Current Videodriver: %s\n", SDL_GetCurrentVideoDriver());
+ num = SDL_GetNumVideoDisplays();
+ cur = SDL_GetCurrentVideoDisplay();
+ for (i=0;i<num;i++)
+ {
+ SDL_DisplayMode mode;
+ int j;
+
+ SDL_SelectVideoDisplay(i);
+ mame_printf_verbose("\tDisplay #%d\n", i);
+ if (SDL_GetDesktopDisplayMode(&mode));
+ mame_printf_verbose("\t\tDesktop Mode: %dx%d-%d@%d\n", mode.w, mode.h, SDL_BITSPERPIXEL(mode.format), mode.refresh_rate);
+ if (SDL_GetCurrentDisplayMode(&mode));
+ mame_printf_verbose("\t\tCurrent Display Mode: %dx%d-%d@%d\n", mode.w, mode.h, SDL_BITSPERPIXEL(mode.format), mode.refresh_rate);
+ mame_printf_verbose("\t\tRenderdrivers:\n");
+ for (j=0; j<SDL_GetNumRenderDrivers(); j++)
+ {
+ SDL_RendererInfo info;
+ SDL_GetRenderDriverInfo(j, &info);
+ mame_printf_verbose("\t\t\t%10s (%dx%d)\n", info.name, info.max_texture_width, info.max_texture_height);
+ }
+ }
+ SDL_SelectVideoDisplay(cur);
+
+ mame_printf_verbose("Available audio drivers: \n");
+ num = SDL_GetNumAudioDrivers();
+ for (i=0;i<num;i++)
+ {
+ mame_printf_verbose("\t%-20s\n", SDL_GetAudioDriver(i));
+ }
+#endif
+}
+
+
+//============================================================
+// osd_init
+//============================================================
+
+void osd_init(running_machine *machine)
+{
+ const char *stemp;
+
+ // Some driver options - must be before audio init!
+ stemp = options_get_string(mame_options(), SDLOPTION_AUDIODRIVER);
+ if (stemp != NULL && strcmp(stemp, SDLOPTVAL_AUTO) != 0)
+ {
+ mame_printf_verbose("Setting SDL audiodriver '%s' ...\n", stemp);
+ setenv(SDLENV_AUDIODRIVER, stemp, 1);
+ }
+
+ stemp = options_get_string(mame_options(), SDLOPTION_VIDEODRIVER);
+ if (stemp != NULL && strcmp(stemp, SDLOPTVAL_AUTO) != 0)
+ {
+ mame_printf_verbose("Setting SDL videodriver '%s' ...\n", stemp);
+ setenv(SDLENV_VIDEODRIVER, stemp, 1);
+ }
+
+ if (SDL_VERSION_ATLEAST(1,3,0))
+ {
+ stemp = options_get_string(mame_options(), SDLOPTION_RENDERDRIVER);
+ if (stemp != NULL && strcmp(stemp, SDLOPTVAL_AUTO) != 0)
+ {
+ mame_printf_verbose("Setting SDL renderdriver '%s' ...\n", stemp);
+ setenv(SDLENV_RENDERDRIVER, stemp, 1);
+ }
+ }
+
+ /* Set the SDL environment variable for drivers wanting to load the
+ * lib at startup.
+ */
+ /* FIXME: move lib loading code from drawogl.c here */
+
+ stemp = options_get_string(mame_options(), SDLOPTION_GL_LIB);
+ if (stemp != NULL && strcmp(stemp, SDLOPTVAL_AUTO) != 0)
+ {
+ setenv("SDL_VIDEO_GL_DRIVER", stemp, 1);
+ mame_printf_verbose("Setting SDL_VIDEO_GL_DRIVER = '%s' ...\n", stemp);
+ }
+
+ /* get number of processors */
+ stemp = options_get_string(mame_options(), SDLOPTION_NUMPROCESSORS);
+
+ sdl_num_processors = 0;
+
+ if (strcmp(stemp, "auto") != 0)
+ {
+ sdl_num_processors = atoi(stemp);
+ if (sdl_num_processors < 1)
+ {
+ mame_printf_warning("Warning: numprocessors < 1 doesn't make much sense. Assuming auto ...\n");
+ sdl_num_processors = 0;
+ }
+ }
+
+ /* Initialize SDL */
+
+ if (!SDLMAME_INIT_IN_WORKER_THREAD)
+ {
+#if (SDL_VERSION_ATLEAST(1,3,0))
+ if (SDL_InitSubSystem(SDL_INIT_TIMER|SDL_INIT_AUDIO| SDL_INIT_VIDEO| SDL_INIT_JOYSTICK|SDL_INIT_NOPARACHUTE)) {
+#else
+ if (SDL_Init(SDL_INIT_TIMER|SDL_INIT_AUDIO| SDL_INIT_VIDEO| SDL_INIT_JOYSTICK|SDL_INIT_NOPARACHUTE)) {
+#endif
+ mame_printf_error("Could not initialize SDL %s\n", SDL_GetError());
+ exit(-1);
+ }
+ osd_sdl_info();
+ }
+ // must be before sdlvideo_init!
+ add_exit_callback(machine, osd_exit);
+
+ defines_verbose();
+
+ if (!SDLMAME_HAS_DEBUGGER)
+ if (options_get_bool(mame_options(), OPTION_DEBUG))
+ {
+ mame_printf_error("sdlmame: -debug not supported on X11-less builds\n\n");
+ osd_exit(machine);
+ exit(-1);
+ }
+
+ if (sdlvideo_init(machine))
+ {
+ osd_exit(machine);
+ mame_printf_error("sdlvideo_init: Initialization failed!\n\n\n");
+ fflush(stderr);
+ fflush(stdout);
+ exit(-1);
+ }
+
+ sdlinput_init(machine);
+
+ sdlaudio_init(machine);
+
+ sdloutput_init(machine);
+
+ if (options_get_bool(mame_options(), SDLOPTION_OSLOG))
+ add_logerror_callback(machine, output_oslog);
+
+#if (SDL_VERSION_ATLEAST(1,3,0))
+ SDL_EventState(SDL_TEXTINPUT, SDL_TRUE);
+#else
+ SDL_EnableUNICODE(SDL_TRUE);
+#endif
+}
+
+#ifdef MESS
+char *osd_get_startup_cwd(void)
+{
+ return cwd;
+}
+#endif
diff --git a/src/osd/sdl/sdlos.h b/src/osd/sdl/sdlos.h
new file mode 100644
index 00000000000..a0db5dacad1
--- /dev/null
+++ b/src/osd/sdl/sdlos.h
@@ -0,0 +1,29 @@
+//============================================================
+//
+// sdlos.h - SDLMAME OS dependent functions
+//
+// Copyright (c) 1996-2007, Nicola Salmoria and the MAME Team.
+// Visit http://mamedev.org for licensing and usage restrictions.
+//
+// SDLMAME by Olivier Galibert and R. Belmont
+//
+//============================================================
+
+#ifndef __SDLOS__
+#define __SDLOS__
+
+/*-----------------------------------------------------------------------------
+ osd_num_processors: return the number of processors
+
+ Parameters:
+
+ None.
+
+ Return value:
+
+ Number of processors
+-----------------------------------------------------------------------------*/
+int osd_num_processors(void);
+
+
+#endif /* __SDLOS__ */
diff --git a/src/osd/sdl/sdlos_macosx.c b/src/osd/sdl/sdlos_macosx.c
new file mode 100644
index 00000000000..5b4ae1ccb54
--- /dev/null
+++ b/src/osd/sdl/sdlos_macosx.c
@@ -0,0 +1,209 @@
+//============================================================
+//
+// sdlos_*.c - OS specific low level code
+//
+// Copyright (c) 1996-2010, Nicola Salmoria and the MAME Team.
+// Visit http://mamedev.org for licensing and usage restrictions.
+//
+// SDLMAME by Olivier Galibert and R. Belmont
+//
+//============================================================
+
+// standard sdl header
+#include <SDL/SDL.h>
+#include <unistd.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <unistd.h>
+#include <ctype.h>
+#include <sys/types.h>
+#include <sys/mman.h>
+#include <signal.h>
+#include <unistd.h>
+
+#include <mach/mach.h>
+#include <mach/mach_time.h>
+
+// MAME headers
+#include "osdepend.h"
+#include "osdcore.h"
+
+//============================================================
+// PROTOTYPES
+//============================================================
+
+static osd_ticks_t init_cycle_counter(void);
+static osd_ticks_t mach_cycle_counter(void);
+
+//============================================================
+// STATIC VARIABLES
+//============================================================
+
+static osd_ticks_t (*cycle_counter)(void) = init_cycle_counter;
+static osd_ticks_t (*ticks_counter)(void) = init_cycle_counter;
+static osd_ticks_t ticks_per_second;
+
+//============================================================
+// init_cycle_counter
+//
+// to avoid total grossness, this function is split by subarch
+//============================================================
+
+static osd_ticks_t init_cycle_counter(void)
+{
+ osd_ticks_t start, end;
+ osd_ticks_t a, b;
+
+ cycle_counter = mach_cycle_counter;
+ ticks_counter = mach_cycle_counter;
+
+ // wait for an edge on the timeGetTime call
+ a = SDL_GetTicks();
+ do
+ {
+ b = SDL_GetTicks();
+ } while (a == b);
+
+ // get the starting cycle count
+ start = (*cycle_counter)();
+
+ // now wait for 1/4 second total
+ do
+ {
+ a = SDL_GetTicks();
+ } while (a - b < 250);
+
+ // get the ending cycle count
+ end = (*cycle_counter)();
+
+ // compute ticks_per_sec
+ ticks_per_second = (end - start) * 4;
+
+ // return the current cycle count
+ return (*cycle_counter)();
+}
+
+//============================================================
+// performance_cycle_counter
+//============================================================
+
+//============================================================
+// mach_cycle_counter
+//============================================================
+static osd_ticks_t mach_cycle_counter(void)
+{
+ return mach_absolute_time();
+}
+
+//============================================================
+// osd_cycles
+//============================================================
+
+osd_ticks_t osd_ticks(void)
+{
+ return (*cycle_counter)();
+}
+
+
+//============================================================
+// osd_ticks_per_second
+//============================================================
+
+osd_ticks_t osd_ticks_per_second(void)
+{
+ if (ticks_per_second == 0)
+ {
+ return 1; // this isn't correct, but it prevents the crash
+ }
+ return ticks_per_second;
+}
+
+
+
+//============================================================
+// osd_sleep
+//============================================================
+
+void osd_sleep(osd_ticks_t duration)
+{
+ UINT32 msec;
+
+ // make sure we've computed ticks_per_second
+ if (ticks_per_second == 0)
+ (void)osd_ticks();
+
+ // convert to milliseconds, rounding down
+ msec = (UINT32)(duration * 1000 / ticks_per_second);
+
+ // only sleep if at least 2 full milliseconds
+ if (msec >= 2)
+ {
+ // take a couple of msecs off the top for good measure
+ msec -= 2;
+ usleep(msec*1000);
+ }
+}
+
+//============================================================
+// osd_num_processors
+//============================================================
+
+int osd_num_processors(void)
+{
+ int processors = 1;
+
+ struct host_basic_info host_basic_info;
+ unsigned int count;
+ kern_return_t r;
+ mach_port_t my_mach_host_self;
+
+ count = HOST_BASIC_INFO_COUNT;
+ my_mach_host_self = mach_host_self();
+ if ( ( r = host_info(my_mach_host_self, HOST_BASIC_INFO, (host_info_t)(&host_basic_info), &count)) == KERN_SUCCESS )
+ {
+ processors = host_basic_info.avail_cpus;
+ }
+ mach_port_deallocate(mach_task_self(), my_mach_host_self);
+
+ return processors;
+}
+
+//============================================================
+// osd_alloc_executable
+//
+// allocates "size" bytes of executable memory. this must take
+// things like NX support into account.
+//============================================================
+
+void *osd_alloc_executable(size_t size)
+{
+ return (void *)mmap(0, size, PROT_EXEC|PROT_READ|PROT_WRITE, MAP_ANON|MAP_SHARED, -1, 0);
+}
+
+//============================================================
+// osd_free_executable
+//
+// frees memory allocated with osd_alloc_executable
+//============================================================
+
+void osd_free_executable(void *ptr, size_t size)
+{
+ munmap(ptr, size);
+}
+
+//============================================================
+// osd_break_into_debugger
+//============================================================
+
+void osd_break_into_debugger(const char *message)
+{
+ #ifdef MAME_DEBUG
+ printf("MAME exception: %s\n", message);
+ printf("Attempting to fall into debugger\n");
+ kill(getpid(), SIGTRAP);
+ #else
+ printf("Ignoring MAME exception: %s\n", message);
+ #endif
+}
+
diff --git a/src/osd/sdl/sdlos_os2.c b/src/osd/sdl/sdlos_os2.c
new file mode 100644
index 00000000000..113f74de82d
--- /dev/null
+++ b/src/osd/sdl/sdlos_os2.c
@@ -0,0 +1,223 @@
+//============================================================
+//
+// sdlos_*.c - OS specific low level code
+//
+// Copyright (c) 1996-2010, Nicola Salmoria and the MAME Team.
+// Visit http://mamedev.org for licensing and usage restrictions.
+//
+// SDLMAME by Olivier Galibert and R. Belmont
+//
+//============================================================
+
+// standard sdl header
+#include <SDL/SDL.h>
+#include <unistd.h>
+#include <stdio.h>
+#include <string.h>
+#include <ctype.h>
+#include <stdlib.h>
+
+#define INCL_DOS
+#include <os2.h>
+
+// MAME headers
+#include "osdepend.h"
+#include "osdcore.h"
+
+
+//============================================================
+// PROTOTYPES
+//============================================================
+
+
+static osd_ticks_t init_cycle_counter(void);
+static osd_ticks_t performance_cycle_counter(void);
+
+//============================================================
+// STATIC VARIABLES
+//============================================================
+
+// global cycle_counter function and divider
+static osd_ticks_t (*cycle_counter)(void) = init_cycle_counter;
+static osd_ticks_t (*ticks_counter)(void) = init_cycle_counter;
+static osd_ticks_t ticks_per_second;
+
+//============================================================
+// init_cycle_counter
+//
+// to avoid total grossness, this function is split by subarch
+//============================================================
+
+static osd_ticks_t init_cycle_counter(void)
+{
+ osd_ticks_t start, end;
+ osd_ticks_t a, b;
+
+ ULONG frequency;
+ PTIB ptib;
+ ULONG ulClass;
+ ULONG ulDelta;
+
+ DosGetInfoBlocks( &ptib, NULL );
+ ulClass = HIBYTE( ptib->tib_ptib2->tib2_ulpri );
+ ulDelta = LOBYTE( ptib->tib_ptib2->tib2_ulpri );
+
+ if ( DosTmrQueryFreq( &frequency ) == 0 )
+ {
+ // use performance counter if available as it is constant
+ cycle_counter = performance_cycle_counter;
+ ticks_counter = performance_cycle_counter;
+
+ ticks_per_second = frequency;
+
+ // return the current cycle count
+ return (*cycle_counter)();
+ }
+ else
+ {
+ fprintf(stderr, "No Timer available!\n");
+ exit(-1);
+ }
+
+ // temporarily set our priority higher
+ DosSetPriority( PRTYS_THREAD, PRTYC_TIMECRITICAL, PRTYD_MAXIMUM, 0 );
+
+ // wait for an edge on the timeGetTime call
+ a = SDL_GetTicks();
+ do
+ {
+ b = SDL_GetTicks();
+ } while (a == b);
+
+ // get the starting cycle count
+ start = (*cycle_counter)();
+
+ // now wait for 1/4 second total
+ do
+ {
+ a = SDL_GetTicks();
+ } while (a - b < 250);
+
+ // get the ending cycle count
+ end = (*cycle_counter)();
+
+ // compute ticks_per_sec
+ ticks_per_second = (end - start) * 4;
+
+ // restore our priority
+ DosSetPriority( PRTYS_THREAD, ulClass, ulDelta, 0 );
+
+ // return the current cycle count
+ return (*cycle_counter)();
+}
+
+//============================================================
+// performance_cycle_counter
+//============================================================
+
+static osd_ticks_t performance_cycle_counter(void)
+{
+ QWORD qwTime;
+
+ DosTmrQueryTime( &qwTime );
+ return (osd_ticks_t)qwTime.ulLo;
+}
+
+//============================================================
+// osd_cycles
+//============================================================
+
+osd_ticks_t osd_ticks(void)
+{
+ return (*cycle_counter)();
+}
+
+
+//============================================================
+// osd_ticks_per_second
+//============================================================
+
+osd_ticks_t osd_ticks_per_second(void)
+{
+ if (ticks_per_second == 0)
+ {
+ return 1; // this isn't correct, but it prevents the crash
+ }
+ return ticks_per_second;
+}
+
+
+//============================================================
+// osd_sleep
+//============================================================
+
+void osd_sleep(osd_ticks_t duration)
+{
+ UINT32 msec;
+
+ // make sure we've computed ticks_per_second
+ if (ticks_per_second == 0)
+ (void)osd_ticks();
+
+ // convert to milliseconds, rounding down
+ msec = (UINT32)(duration * 1000 / ticks_per_second);
+
+ // only sleep if at least 2 full milliseconds
+ if (msec >= 2)
+ {
+ // take a couple of msecs off the top for good measure
+ msec -= 2;
+ usleep(msec*1000);
+ }
+}
+
+//============================================================
+// osd_num_processors
+//============================================================
+
+int osd_num_processors(void)
+{
+ ULONG numprocs = 1;
+
+ DosQuerySysInfo(QSV_NUMPROCESSORS, QSV_NUMPROCESSORS, &numprocs, sizeof(numprocs));
+
+ return numprocs;
+}
+
+
+
+//============================================================
+// osd_alloc_executable
+//
+// allocates "size" bytes of executable memory. this must take
+// things like NX support into account.
+//============================================================
+
+void *osd_alloc_executable(size_t size)
+{
+ void *p;
+
+ DosAllocMem( &p, size, fALLOC );
+ return p;
+}
+
+//============================================================
+// osd_free_executable
+//
+// frees memory allocated with osd_alloc_executable
+//============================================================
+
+void osd_free_executable(void *ptr, size_t size)
+{
+ DosFreeMem( ptr );
+}
+
+//============================================================
+// osd_break_into_debugger
+//============================================================
+
+void osd_break_into_debugger(const char *message)
+{
+ printf("Ignoring MAME exception: %s\n", message);
+}
+
diff --git a/src/osd/sdl/sdlos_unix.c b/src/osd/sdl/sdlos_unix.c
new file mode 100644
index 00000000000..88dea54fa65
--- /dev/null
+++ b/src/osd/sdl/sdlos_unix.c
@@ -0,0 +1,150 @@
+//============================================================
+//
+// sdlos_*.c - OS specific low level code
+//
+// Copyright (c) 1996-2010, Nicola Salmoria and the MAME Team.
+// Visit http://mamedev.org for licensing and usage restrictions.
+//
+// SDLMAME by Olivier Galibert and R. Belmont
+//
+//============================================================
+
+// standard sdl header
+//#include <SDL/SDL.h>
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <unistd.h>
+#include <sys/mman.h>
+#include <time.h>
+#include <sys/time.h>
+#include <signal.h>
+
+// MAME headers
+#include "osdcore.h"
+
+
+
+//============================================================
+// osd_cycles
+//============================================================
+
+osd_ticks_t osd_ticks(void)
+{
+ struct timeval tp;
+ static osd_ticks_t start_sec = 0;
+
+ gettimeofday(&tp, NULL);
+ if (start_sec==0)
+ start_sec = tp.tv_sec;
+ return (tp.tv_sec - start_sec) * (osd_ticks_t) 1000000 + tp.tv_usec;
+}
+
+osd_ticks_t osd_ticks_per_second(void)
+{
+ return (osd_ticks_t) 1000000;
+}
+
+//============================================================
+// osd_sleep
+//============================================================
+
+void osd_sleep(osd_ticks_t duration)
+{
+ UINT32 msec;
+
+ // convert to milliseconds, rounding down
+ msec = (UINT32)(duration * 1000 / osd_ticks_per_second());
+
+ // only sleep if at least 2 full milliseconds
+ if (msec >= 2)
+ {
+ // take a couple of msecs off the top for good measure
+ msec -= 2;
+ usleep(msec*1000);
+ }
+}
+
+//============================================================
+// osd_num_processors
+//============================================================
+
+int osd_num_processors(void)
+{
+ int processors = 1;
+
+#if defined(_SC_NPROCESSORS_ONLN)
+ processors = sysconf(_SC_NPROCESSORS_ONLN);
+#endif
+ return processors;
+}
+
+//============================================================
+// osd_malloc
+//============================================================
+
+void *osd_malloc(size_t size)
+{
+#ifndef MALLOC_DEBUG
+ return malloc(size);
+#else
+#error "MALLOC_DEBUG not yet supported"
+#endif
+}
+
+
+//============================================================
+// osd_free
+//============================================================
+
+void osd_free(void *ptr)
+{
+#ifndef MALLOC_DEBUG
+ free(ptr);
+#else
+#error "MALLOC_DEBUG not yet supported"
+#endif
+}
+
+//============================================================
+// osd_alloc_executable
+//
+// allocates "size" bytes of executable memory. this must take
+// things like NX support into account.
+//============================================================
+
+void *osd_alloc_executable(size_t size)
+{
+#if defined(SDLMAME_BSD)
+ return (void *)mmap(0, size, PROT_EXEC|PROT_READ|PROT_WRITE, MAP_ANON|MAP_SHARED, -1, 0);
+#elif defined(SDLMAME_UNIX)
+ return (void *)mmap(0, size, PROT_EXEC|PROT_READ|PROT_WRITE, MAP_ANON|MAP_SHARED, 0, 0);
+#endif
+}
+
+//============================================================
+// osd_free_executable
+//
+// frees memory allocated with osd_alloc_executable
+//============================================================
+
+void osd_free_executable(void *ptr, size_t size)
+{
+ munmap(ptr, size);
+}
+
+//============================================================
+// osd_break_into_debugger
+//============================================================
+
+void osd_break_into_debugger(const char *message)
+{
+ #ifdef MAME_DEBUG
+ printf("MAME exception: %s\n", message);
+ printf("Attempting to fall into debugger\n");
+ kill(getpid(), SIGTRAP);
+ #else
+ printf("Ignoring MAME exception: %s\n", message);
+ #endif
+}
+
diff --git a/src/osd/sdl/sdlos_win32.c b/src/osd/sdl/sdlos_win32.c
new file mode 100644
index 00000000000..789f816ca7f
--- /dev/null
+++ b/src/osd/sdl/sdlos_win32.c
@@ -0,0 +1,278 @@
+//============================================================
+//
+// sdlos_*.c - OS specific low level code
+//
+// Copyright (c) 1996-2010, Nicola Salmoria and the MAME Team.
+// Visit http://mamedev.org for licensing and usage restrictions.
+//
+// SDLMAME by Olivier Galibert and R. Belmont
+//
+//============================================================
+
+// standard sdl header
+#include <SDL/SDL.h>
+#include <unistd.h>
+#include <stdio.h>
+
+
+#define WIN32_LEAN_AND_MEAN
+#include <windows.h>
+
+// MAME headers
+#include "osdcore.h"
+
+//============================================================
+// PROTOTYPES
+//============================================================
+
+static osd_ticks_t init_cycle_counter(void);
+static osd_ticks_t performance_cycle_counter(void);
+
+//============================================================
+// STATIC VARIABLES
+//============================================================
+
+// global cycle_counter function and divider
+static osd_ticks_t (*cycle_counter)(void) = init_cycle_counter;
+static osd_ticks_t (*ticks_counter)(void) = init_cycle_counter;
+static osd_ticks_t ticks_per_second;
+
+//============================================================
+// init_cycle_counter
+//
+// to avoid total grossness, this function is split by subarch
+//============================================================
+
+static osd_ticks_t init_cycle_counter(void)
+{
+ osd_ticks_t start, end;
+ osd_ticks_t a, b;
+ int priority = GetThreadPriority(GetCurrentThread());
+ LARGE_INTEGER frequency;
+
+ if (QueryPerformanceFrequency( &frequency ))
+ {
+ // use performance counter if available as it is constant
+ cycle_counter = performance_cycle_counter;
+ ticks_counter = performance_cycle_counter;
+
+ ticks_per_second = frequency.QuadPart;
+
+ // return the current cycle count
+ return (*cycle_counter)();
+ }
+ else
+ {
+ fprintf(stderr, "Error! Unable to QueryPerformanceFrequency!\n");
+ exit(-1);
+ }
+
+ // temporarily set our priority higher
+ SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_TIME_CRITICAL);
+
+ // wait for an edge on the timeGetTime call
+ a = SDL_GetTicks();
+ do
+ {
+ b = SDL_GetTicks();
+ } while (a == b);
+
+ // get the starting cycle count
+ start = (*cycle_counter)();
+
+ // now wait for 1/4 second total
+ do
+ {
+ a = SDL_GetTicks();
+ } while (a - b < 250);
+
+ // get the ending cycle count
+ end = (*cycle_counter)();
+
+ // compute ticks_per_sec
+ ticks_per_second = (end - start) * 4;
+
+ // restore our priority
+ SetThreadPriority(GetCurrentThread(), priority);
+
+ // return the current cycle count
+ return (*cycle_counter)();
+}
+
+//============================================================
+// performance_cycle_counter
+//============================================================
+
+static osd_ticks_t performance_cycle_counter(void)
+{
+ LARGE_INTEGER performance_count;
+ QueryPerformanceCounter(&performance_count);
+ return (osd_ticks_t)performance_count.QuadPart;
+}
+
+//============================================================
+// osd_cycles
+//============================================================
+
+osd_ticks_t osd_ticks(void)
+{
+ return (*cycle_counter)();
+}
+
+
+//============================================================
+// osd_ticks_per_second
+//============================================================
+
+osd_ticks_t osd_ticks_per_second(void)
+{
+ if (ticks_per_second == 0)
+ {
+ return 1; // this isn't correct, but it prevents the crash
+ }
+ return ticks_per_second;
+}
+
+//============================================================
+// osd_sleep
+//============================================================
+
+void osd_sleep(osd_ticks_t duration)
+{
+ UINT32 msec;
+
+ // make sure we've computed ticks_per_second
+ if (ticks_per_second == 0)
+ (void)osd_ticks();
+
+ // convert to milliseconds, rounding down
+ msec = (UINT32)(duration * 1000 / ticks_per_second);
+
+ // only sleep if at least 2 full milliseconds
+ if (msec >= 2)
+ {
+ // take a couple of msecs off the top for good measure
+ msec -= 2;
+ Sleep(msec);
+ }
+}
+
+//============================================================
+// osd_num_processors
+//============================================================
+
+int osd_num_processors(void)
+{
+ SYSTEM_INFO info;
+
+ // otherwise, fetch the info from the system
+ GetSystemInfo(&info);
+
+ // max out at 4 for now since scaling above that seems to do poorly
+ return MIN(info.dwNumberOfProcessors, 4);
+}
+
+//============================================================
+// osd_malloc
+//============================================================
+
+void *osd_malloc(size_t size)
+{
+#ifndef MALLOC_DEBUG
+ return HeapAlloc(GetProcessHeap(), 0, size);
+#else
+ // add in space for the base pointer
+ size += sizeof(size_t);
+
+ // small items just come from the heap
+ void *result;
+ if (size < GUARD_PAGE_THRESH)
+ result = HeapAlloc(GetProcessHeap(), 0, size);
+
+ // large items get guard pages
+ else
+ {
+ // round the size up to a page boundary
+ size_t rounded_size = ((size + sizeof(void *) + PAGE_SIZE - 1) / PAGE_SIZE) * PAGE_SIZE;
+
+ // reserve that much memory, plus two guard pages
+ void *page_base = VirtualAlloc(NULL, rounded_size + 2 * PAGE_SIZE, MEM_RESERVE, PAGE_NOACCESS);
+ if (page_base == NULL)
+ return NULL;
+
+ // now allow access to everything but the first and last pages
+ page_base = VirtualAlloc(reinterpret_cast<UINT8 *>(page_base) + PAGE_SIZE, rounded_size, MEM_COMMIT, PAGE_READWRITE);
+ if (page_base == NULL)
+ return NULL;
+
+ // work backwards from the page base to get to the block base
+ result = GUARD_ALIGN_START ? page_base : (reinterpret_cast<UINT8 *>(page_base) + rounded_size - size);
+ }
+
+ // store the page_base at the start
+ *reinterpret_cast<size_t *>(result) = size;
+ return reinterpret_cast<UINT8 *>(result) + sizeof(size_t);
+#endif
+}
+
+
+//============================================================
+// osd_free
+//============================================================
+
+void osd_free(void *ptr)
+{
+#ifndef MALLOC_DEBUG
+ HeapFree(GetProcessHeap(), 0, ptr);
+#else
+ size_t size = reinterpret_cast<size_t *>(ptr)[-1];
+
+ // small items just get freed
+ if (size < GUARD_PAGE_THRESH)
+ HeapFree(GetProcessHeap(), 0, ptr);
+
+ // large items need more care
+ else
+ {
+ FPTR page_base = (reinterpret_cast<FPTR>(ptr) - sizeof(size_t)) & ~(PAGE_SIZE - 1);
+ VirtualFree(reinterpret_cast<void *>(page_base - PAGE_SIZE), 0, MEM_RELEASE);
+ }
+#endif
+}
+
+//============================================================
+// osd_alloc_executable
+//
+// allocates "size" bytes of executable memory. this must take
+// things like NX support into account.
+//============================================================
+
+void *osd_alloc_executable(size_t size)
+{
+ return VirtualAlloc(NULL, size, MEM_COMMIT, PAGE_EXECUTE_READWRITE);
+}
+
+//============================================================
+// osd_free_executable
+//
+// frees memory allocated with osd_alloc_executable
+//============================================================
+
+void osd_free_executable(void *ptr, size_t size)
+{
+ VirtualFree(ptr, 0, MEM_RELEASE);
+}
+
+//============================================================
+// osd_break_into_debugger
+//============================================================
+
+void osd_break_into_debugger(const char *message)
+{
+ if (IsDebuggerPresent())
+ {
+ OutputDebugString(message);
+ DebugBreak();
+ }
+}
+
diff --git a/src/osd/sdl/sdlprefix.h b/src/osd/sdl/sdlprefix.h
new file mode 100644
index 00000000000..5f93da06071
--- /dev/null
+++ b/src/osd/sdl/sdlprefix.h
@@ -0,0 +1,84 @@
+//============================================================
+//
+// sdlprefix.h - prefix file, included by ALL files
+//
+// Copyright (c) 1996-2006, Nicola Salmoria and the MAME Team.
+// Visit http://mamedev.org for licensing and usage restrictions.
+//
+// SDLMAME by Olivier Galibert and R. Belmont
+//
+//============================================================
+
+//============================================================
+// System specific defines
+//============================================================
+
+/* Only problems ... */
+#ifdef SDLMAME_WIN32
+#define _SDL_main_h
+#endif
+
+
+#ifdef __APPLE__
+#define SDLMAME_DARWIN 1
+#endif /* __APPLE__ */
+
+#ifdef SDLMAME_UNIX
+
+#if defined(__sun__) && defined(__svr4__)
+#define SDLMAME_SOLARIS 1
+
+#elif defined(__irix__) || defined(__sgi)
+#define SDLMAME_IRIX 1
+/* Large file support on IRIX needs _SGI_SOURCE */
+#undef _POSIX_SOURCE
+
+#elif defined(__linux__)
+#define SDLMAME_LINUX 1
+
+#elif defined(__FreeBSD__) || defined(__DragonFly__) || defined(__OpenBSD__)
+#define SDLMAME_BSD 1
+#endif
+
+// fix for Ubuntu 8.10
+#ifdef _FORTIFY_SOURCE
+#undef _FORTIFY_SOURCE
+#endif
+
+#endif /* SDLMAME_UNIX */
+
+//============================================================
+// malloc debugging
+//============================================================
+
+#ifdef MALLOC_DEBUG
+#include <stdlib.h>
+
+// override malloc to track file/line
+void* malloc_file_line(size_t size, const char *file, int line);
+void* calloc_file_line(size_t size, size_t count, const char *FILE, int line);
+void * realloc_file_line(void *memory, size_t size, const char *file, int line);
+
+#undef malloc
+#define malloc(x) malloc_file_line(x, __FILE__, __LINE__)
+#undef calloc
+#define calloc(x,y) calloc_file_line(x, y, __FILE__, __LINE__)
+#undef realloc
+#define realloc(x,y) realloc_file_line(x, y, __FILE__, __LINE__)
+#endif
+
+#ifdef _MSC_VER
+void *__cdecl _alloca(size_t);
+#define alloca _alloca
+#endif
+
+#ifdef __GNUC__
+#define alloca __builtin_alloca
+#endif
+
+//============================================================
+// misc.
+//============================================================
+
+#define PATH_SEPARATOR "/"
+
diff --git a/src/osd/sdl/sdlsync.h b/src/osd/sdl/sdlsync.h
new file mode 100644
index 00000000000..82fec017d72
--- /dev/null
+++ b/src/osd/sdl/sdlsync.h
@@ -0,0 +1,192 @@
+//============================================================
+//
+// sdlsync.h - SDL core synchronization functions
+//
+// Copyright (c) 1996-2007, Nicola Salmoria and the MAME Team.
+// Visit http://mamedev.org for licensing and usage restrictions.
+//
+// SDLMAME by Olivier Galibert and R. Belmont
+//
+//============================================================
+
+#ifndef __SDLSYNC__
+#define __SDLSYNC__
+
+/***************************************************************************
+ SYNCHRONIZATION INTERFACES - Events
+***************************************************************************/
+
+/* osd_event is an opaque type which represents a setable/resetable event */
+
+typedef struct _osd_event osd_event;
+
+
+/*-----------------------------------------------------------------------------
+ osd_lock_event_alloc: allocate a new event
+
+ Parameters:
+
+ manualreset - boolean. If true, the event will be automatically set
+ to non-signalled after a thread successfully waited for
+ it.
+ initialstate - boolean. If true, the event is signalled initially.
+
+ Return value:
+
+ A pointer to the allocated event.
+-----------------------------------------------------------------------------*/
+osd_event *osd_event_alloc(int manualreset, int initialstate);
+
+
+/*-----------------------------------------------------------------------------
+ osd_event_wait: wait for an event to be signalled
+
+ Parameters:
+
+ event - The event to wait for. If the event is in signalled state, the
+ function returns immediately. If not it will wait for the event
+ to become signalled.
+ timeout - timeout in osd_ticks
+
+ Return value:
+
+ TRUE: The event was signalled
+ FALSE: A timeout occurred
+-----------------------------------------------------------------------------*/
+int osd_event_wait(osd_event *event, osd_ticks_t timeout);
+
+
+/*-----------------------------------------------------------------------------
+ osd_event_reset: reset an event to non-signalled state
+
+ Parameters:
+
+ event - The event to set to non-signalled state
+
+ Return value:
+
+ None
+-----------------------------------------------------------------------------*/
+void osd_event_reset(osd_event *event);
+
+
+/*-----------------------------------------------------------------------------
+ osd_event_set: set an event to signalled state
+
+ Parameters:
+
+ event - The event to set to signalled state
+
+ Return value:
+
+ None
+
+ Notes:
+
+ All threads waiting for the event will be signalled.
+-----------------------------------------------------------------------------*/
+void osd_event_set(osd_event *event);
+
+
+/*-----------------------------------------------------------------------------
+ osd_event_free: free the memory and resources associated with an osd_event
+
+ Parameters:
+
+ event - a pointer to a previously allocated osd_event.
+
+ Return value:
+
+ None.
+-----------------------------------------------------------------------------*/
+void osd_event_free(osd_event *event);
+
+
+/***************************************************************************
+ SYNCHRONIZATION INTERFACES - Threads
+***************************************************************************/
+
+/* osd_thread is an opaque type which represents a thread */
+typedef struct _osd_thread osd_thread;
+
+
+/* osd_thread_callback is a callback function that will be called from the thread */
+typedef void *(*osd_thread_callback)(void *param);
+
+
+/*-----------------------------------------------------------------------------
+ osd_thread_create: create a new thread
+
+ Parameters:
+
+ callback - The callback function to be called once the thread is up
+ cbparam - The parameter to pass to the callback function.
+
+ Return value:
+
+ A pointer to the created thread.
+-----------------------------------------------------------------------------*/
+osd_thread *osd_thread_create(osd_thread_callback callback, void *cbparam);
+
+
+/*-----------------------------------------------------------------------------
+ osd_thread_adjust_priority: adjust priority of a thread
+
+ Parameters:
+
+ thread - A pointer to a previously created thread.
+ adjust - signed integer to add to the thread priority
+
+ Return value:
+
+ TRUE on success, FALSE on failure
+-----------------------------------------------------------------------------*/
+int osd_thread_adjust_priority(osd_thread *thread, int adjust);
+
+
+/*-----------------------------------------------------------------------------
+ osd_thread_cpu_affinity: change cpu affinity of a thread
+
+ Parameters:
+
+ thread - A pointer to a previously created thread
+ or NULL for main thread
+ mask - bitmask to which cpus to bind
+ i.e. 0x01 1st cpu, 0x02, 2nd cpu, 0x04 3rd cpu
+
+ Return value:
+
+ TRUE on success, FALSE on failure
+-----------------------------------------------------------------------------*/
+int osd_thread_cpu_affinity(osd_thread *thread, UINT32 mask);
+
+
+/*-----------------------------------------------------------------------------
+ osd_thread_wait_free: wait for thread to finish and free resources
+
+ Parameters:
+
+ thread - A pointer to a previously created thread.
+
+ Return value:
+
+ None.
+-----------------------------------------------------------------------------*/
+void osd_thread_wait_free(osd_thread *thread);
+
+
+//============================================================
+// Scalable Locks
+//============================================================
+
+typedef struct _osd_scalable_lock osd_scalable_lock;
+
+osd_scalable_lock *osd_scalable_lock_alloc(void);
+
+INT32 osd_scalable_lock_acquire(osd_scalable_lock *lock);
+
+void osd_scalable_lock_release(osd_scalable_lock *lock, INT32 myslot);
+
+void osd_scalable_lock_free(osd_scalable_lock *lock);
+
+#endif /* __SDLSYNC__ */
diff --git a/src/osd/sdl/sdlsync_ntc.c b/src/osd/sdl/sdlsync_ntc.c
new file mode 100644
index 00000000000..a99f50fdd20
--- /dev/null
+++ b/src/osd/sdl/sdlsync_ntc.c
@@ -0,0 +1,514 @@
+//============================================================
+//
+// sdlsync.c - SDL core synchronization functions
+//
+// Copyright (c) 1996-2010, Nicola Salmoria and the MAME Team.
+// Visit http://mamedev.org for licensing and usage restrictions.
+//
+// SDLMAME by Olivier Galibert and R. Belmont
+//
+//============================================================
+
+#ifndef _GNU_SOURCE
+#define _GNU_SOURCE // for PTHREAD_MUTEX_RECURSIVE; needs to be here before other glibc headers are included
+#endif
+
+#include "SDL/SDL.h"
+
+#ifdef SDLMAME_MACOSX
+#include <mach/mach.h>
+#endif
+
+// standard C headers
+#include <math.h>
+#include <unistd.h>
+
+// MAME headers
+#include "osdcore.h"
+#include "osinline.h"
+#include "sdlsync.h"
+
+#include "eminline.h"
+
+#include <pthread.h>
+#include <errno.h>
+#include <sys/time.h>
+
+struct _osd_lock {
+ volatile pthread_t holder;
+ INT32 count;
+#ifdef PTR64
+ INT8 padding[52]; // Fill a 64-byte cache line
+#else
+ INT8 padding[56]; // A bit more padding
+#endif
+};
+
+struct _osd_event {
+ pthread_mutex_t mutex;
+ pthread_cond_t cond;
+ volatile INT32 autoreset;
+ volatile INT32 signalled;
+#ifdef PTR64
+ INT8 padding[40]; // Fill a 64-byte cache line
+#else
+ INT8 padding[48]; // A bit more padding
+#endif
+};
+
+
+//============================================================
+// TYPE DEFINITIONS
+//============================================================
+
+struct _osd_thread {
+ pthread_t thread;
+};
+
+struct _osd_scalable_lock
+{
+ struct
+ {
+ volatile INT32 haslock; // do we have the lock?
+ INT32 filler[64/4-1]; // assumes a 64-byte cache line
+ } slot[WORK_MAX_THREADS]; // one slot per thread
+ volatile INT32 nextindex; // index of next slot to use
+};
+
+
+//============================================================
+// Scalable Locks
+//============================================================
+
+osd_scalable_lock *osd_scalable_lock_alloc(void)
+{
+ osd_scalable_lock *lock;
+
+ lock = (osd_scalable_lock *)calloc(1, sizeof(*lock));
+
+ memset(lock, 0, sizeof(*lock));
+ lock->slot[0].haslock = TRUE;
+ return lock;
+}
+
+
+INT32 osd_scalable_lock_acquire(osd_scalable_lock *lock)
+{
+ INT32 myslot = (atomic_increment32(&lock->nextindex) - 1) & (WORK_MAX_THREADS - 1);
+
+#if defined(__i386__) || defined(__x86_64__)
+ register INT32 tmp;
+ __asm__ __volatile__ (
+ "1: clr %[tmp] ;"
+ " xchg %[haslock], %[tmp] ;"
+ " test %[tmp], %[tmp] ;"
+ " jne 3f ;"
+ "2: mov %[haslock], %[tmp] ;"
+ " test %[tmp], %[tmp] ;"
+ " jne 1b ;"
+ " pause ;"
+ " jmp 2b ;"
+ "3: "
+ : [haslock] "+m" (lock->slot[myslot].haslock)
+ , [tmp] "=&r" (tmp)
+ :
+ : "%cc"
+ );
+#elif defined(__ppc__) || defined (__PPC__) || defined(__ppc64__) || defined(__PPC64__)
+ register INT32 tmp;
+ __asm__ __volatile__ (
+ "1: lwarx %[tmp], 0, %[haslock] \n"
+ " cmpwi %[tmp], 0 \n"
+ " bne 3f \n"
+ "2: lwzx %[tmp], 0, %[haslock] \n"
+ " cmpwi %[tmp], 0 \n"
+ " bne 1b \n"
+ " nop \n"
+ " nop \n"
+ " b 2b \n"
+ "3: li %[tmp], 0 \n"
+ " sync \n"
+ " stwcx. %[tmp], 0, %[haslock] \n"
+ " bne- 1b \n"
+ " eieio \n"
+ : [tmp] "=&r" (tmp)
+ : [haslock] "r" (&lock->slot[myslot].haslock)
+ : "cr0"
+ );
+#else
+ INT32 backoff = 1;
+ while (!osd_compare_exchange32(&lock->slot[myslot].haslock, TRUE, FALSE))
+ {
+ INT32 backcount;
+ for (backcount = 0; backcount < backoff; backcount++)
+ osd_yield_processor();
+ backoff <<= 1;
+ }
+#endif
+ return myslot;
+}
+
+
+void osd_scalable_lock_release(osd_scalable_lock *lock, INT32 myslot)
+{
+#if defined(__i386__) || defined(__x86_64__)
+ register INT32 tmp = TRUE;
+ __asm__ __volatile__ (
+ " xchg %[haslock], %[tmp] ;"
+ : [haslock] "+m" (lock->slot[(myslot + 1) & (WORK_MAX_THREADS - 1)].haslock)
+ , [tmp] "+r" (tmp)
+ :
+ );
+#elif defined(__ppc__) || defined (__PPC__) || defined(__ppc64__) || defined(__PPC64__)
+ lock->slot[(myslot + 1) & (WORK_MAX_THREADS - 1)].haslock = TRUE;
+ __asm__ __volatile__ ( " eieio " : : );
+#else
+ osd_exchange32(&lock->slot[(myslot + 1) & (WORK_MAX_THREADS - 1)].haslock, TRUE);
+#endif
+}
+
+void osd_scalable_lock_free(osd_scalable_lock *lock)
+{
+ free(lock);
+}
+
+INLINE pthread_t osd_compare_exchange_pthread_t(pthread_t volatile *ptr, pthread_t compare, pthread_t exchange)
+{
+#ifdef PTR64
+ INT64 result = compare_exchange64((INT64 volatile *)ptr, (INT64)compare, (INT64)exchange);
+#else
+ INT32 result = compare_exchange32((INT32 volatile *)ptr, (INT32)compare, (INT32)exchange);
+#endif
+ return (pthread_t)result;
+}
+
+INLINE pthread_t osd_exchange_pthread_t(pthread_t volatile *ptr, pthread_t exchange)
+{
+#ifdef PTR64
+ INT64 result = osd_exchange64((INT64 volatile *)ptr, (INT64)exchange);
+#else
+ INT32 result = atomic_exchange32((INT32 volatile *)ptr, (INT32)exchange);
+#endif
+ return (pthread_t)result;
+}
+
+
+//============================================================
+// osd_lock_alloc
+//============================================================
+
+osd_lock *osd_lock_alloc(void)
+{
+ osd_lock *lock;
+
+ lock = (osd_lock *)calloc(1, sizeof(osd_lock));
+
+ lock->holder = 0;
+ lock->count = 0;
+
+ return lock;
+}
+
+//============================================================
+// osd_lock_acquire
+//============================================================
+
+void osd_lock_acquire(osd_lock *lock)
+{
+ pthread_t current, prev;
+
+ current = pthread_self();
+ prev = osd_compare_exchange_pthread_t(&lock->holder, 0, current);
+ if (prev != (size_t)NULL && prev != current)
+ {
+ do {
+ register INT32 spin = 10000; // Convenient spin count
+ register pthread_t tmp;
+#if defined(__i386__) || defined(__x86_64__)
+ __asm__ __volatile__ (
+ "1: pause ;"
+ " mov %[holder], %[tmp] ;"
+ " test %[tmp], %[tmp] ;"
+ " loopne 1b ;"
+ : [spin] "+c" (spin)
+ , [tmp] "=&r" (tmp)
+ : [holder] "m" (lock->holder)
+ : "%cc"
+ );
+#elif defined(__ppc__) || defined(__PPC__)
+ __asm__ __volatile__ (
+ "1: nop \n"
+ " nop \n"
+ " lwzx %[tmp], 0, %[holder] \n"
+ " cmpwi %[tmp], 0 \n"
+ " bdnzt eq, 1b \n"
+ : [spin] "+c" (spin)
+ , [tmp] "=&r" (tmp)
+ : [holder] "r" (&lock->holder)
+ : "cr0"
+ );
+#elif defined(__ppc64__) || defined(__PPC64__)
+ __asm__ __volatile__ (
+ "1: nop \n"
+ " nop \n"
+ " ldx %[tmp], 0, %[holder] \n"
+ " cmpdi %[tmp], 0 \n"
+ " bdnzt eq, 1b \n"
+ : [spin] "+c" (spin)
+ , [tmp] "=&r" (tmp)
+ : [holder] "r" (&lock->holder)
+ : "cr0"
+ );
+#else
+ while (--spin > 0 && lock->holder != NULL)
+ osd_yield_processor();
+#endif
+#if 0
+ /* If you mean to use locks as a blocking mechanism for extended
+ * periods of time, you should do something like this. However,
+ * it kills the performance of gaelco3d.
+ */
+ if (spin == 0)
+ {
+ struct timespec sleep = { 0, 100000 }, remaining;
+ nanosleep(&sleep, &remaining); // sleep for 100us
+ }
+#endif
+ } while (osd_compare_exchange_pthread_t(&lock->holder, 0, current) != (size_t)NULL);
+ }
+ lock->count++;
+}
+
+//============================================================
+// osd_lock_try
+//============================================================
+
+int osd_lock_try(osd_lock *lock)
+{
+ pthread_t current, prev;
+
+ current = pthread_self();
+ prev = osd_compare_exchange_pthread_t(&lock->holder, 0, current);
+ if (prev == (size_t)NULL || prev == current)
+ {
+ lock->count++;
+ return 1;
+ }
+ return 0;
+}
+
+//============================================================
+// osd_lock_release
+//============================================================
+
+void osd_lock_release(osd_lock *lock)
+{
+ pthread_t current;
+
+ current = pthread_self();
+ if (lock->holder == current)
+ {
+ if (--lock->count == 0)
+#if defined(__ppc__) || defined(__PPC__) || defined(__ppc64__) || defined(__PPC64__)
+ lock->holder = 0;
+ __asm__ __volatile__( " eieio " : : );
+#else
+ osd_exchange_pthread_t(&lock->holder, 0);
+#endif
+ return;
+ }
+
+ // trying to release a lock you don't hold is bad!
+// assert(lock->holder == pthread_self());
+}
+
+//============================================================
+// osd_lock_free
+//============================================================
+
+void osd_lock_free(osd_lock *lock)
+{
+ free(lock);
+}
+
+//============================================================
+// osd_event_alloc
+//============================================================
+
+osd_event *osd_event_alloc(int manualreset, int initialstate)
+{
+ osd_event *ev;
+ pthread_mutexattr_t mtxattr;
+
+ ev = (osd_event *)calloc(1, sizeof(osd_event));
+
+ pthread_mutexattr_init(&mtxattr);
+ pthread_mutex_init(&ev->mutex, &mtxattr);
+ pthread_cond_init(&ev->cond, NULL);
+ ev->signalled = initialstate;
+ ev->autoreset = !manualreset;
+
+ return ev;
+}
+
+//============================================================
+// osd_event_free
+//============================================================
+
+void osd_event_free(osd_event *event)
+{
+ pthread_mutex_destroy(&event->mutex);
+ pthread_cond_destroy(&event->cond);
+ free(event);
+}
+
+//============================================================
+// osd_event_set
+//============================================================
+
+void osd_event_set(osd_event *event)
+{
+ pthread_mutex_lock(&event->mutex);
+ if (event->signalled == FALSE)
+ {
+ event->signalled = TRUE;
+ if (event->autoreset)
+ pthread_cond_signal(&event->cond);
+ else
+ pthread_cond_broadcast(&event->cond);
+ }
+ pthread_mutex_unlock(&event->mutex);
+}
+
+//============================================================
+// osd_event_reset
+//============================================================
+
+void osd_event_reset(osd_event *event)
+{
+ pthread_mutex_lock(&event->mutex);
+ event->signalled = FALSE;
+ pthread_mutex_unlock(&event->mutex);
+}
+
+//============================================================
+// osd_event_wait
+//============================================================
+
+int osd_event_wait(osd_event *event, osd_ticks_t timeout)
+{
+ pthread_mutex_lock(&event->mutex);
+ if (!timeout)
+ {
+ if (!event->signalled)
+ {
+ pthread_mutex_unlock(&event->mutex);
+ return FALSE;
+ }
+ }
+ else
+ {
+ if (!event->signalled)
+ {
+ struct timespec ts;
+ struct timeval tp;
+ UINT64 msec = timeout * 1000 / osd_ticks_per_second();
+ UINT64 nsec;
+
+ gettimeofday(&tp, NULL);
+
+ ts.tv_sec = tp.tv_sec;
+ nsec = (UINT64) tp.tv_usec * (UINT64) 1000 + (msec * (UINT64) 1000000);
+ ts.tv_nsec = nsec % (UINT64) 1000000000;
+ ts.tv_sec += nsec / (UINT64) 1000000000;
+
+ do {
+ int ret = pthread_cond_timedwait(&event->cond, &event->mutex, &ts);
+ if ( ret == ETIMEDOUT )
+ {
+ if (!event->signalled)
+ {
+ pthread_mutex_unlock(&event->mutex);
+ return FALSE;
+ }
+ else
+ break;
+ }
+ if (ret == 0)
+ break;
+ if ( ret != EINTR)
+ {
+ printf("Error %d while waiting for pthread_cond_timedwait: %s\n", ret, strerror(ret));
+ }
+
+ } while (TRUE);
+ }
+ }
+
+ if (event->autoreset)
+ event->signalled = 0;
+
+ pthread_mutex_unlock(&event->mutex);
+
+ return TRUE;
+}
+
+//============================================================
+// osd_thread_create
+//============================================================
+
+osd_thread *osd_thread_create(osd_thread_callback callback, void *cbparam)
+{
+ osd_thread *thread;
+ pthread_attr_t attr;
+
+ thread = (osd_thread *)calloc(1, sizeof(osd_thread));
+ pthread_attr_init(&attr);
+ pthread_attr_setinheritsched(&attr, PTHREAD_INHERIT_SCHED);
+ if ( pthread_create(&thread->thread, &attr, callback, cbparam) != 0 )
+ {
+ free(thread);
+ return NULL;
+ }
+ return thread;
+}
+
+//============================================================
+// osd_thread_adjust_priority
+//============================================================
+
+int osd_thread_adjust_priority(osd_thread *thread, int adjust)
+{
+ struct sched_param sched;
+ int policy;
+
+ if ( pthread_getschedparam( thread->thread, &policy, &sched ) == 0 )
+ {
+ sched.sched_priority += adjust;
+ if ( pthread_setschedparam(thread->thread, policy, &sched ) == 0)
+ return TRUE;
+ else
+ return FALSE;
+ }
+ else
+ return FALSE;
+}
+
+//============================================================
+// osd_thread_cpu_affinity
+//============================================================
+
+int osd_thread_cpu_affinity(osd_thread *thread, UINT32 mask)
+{
+ return TRUE;
+}
+
+//============================================================
+// osd_thread_wait_free
+//============================================================
+
+void osd_thread_wait_free(osd_thread *thread)
+{
+ pthread_join(thread->thread, NULL);
+ free(thread);
+}
diff --git a/src/osd/sdl/sdlsync_os2.c b/src/osd/sdl/sdlsync_os2.c
new file mode 100644
index 00000000000..cbc1fe878af
--- /dev/null
+++ b/src/osd/sdl/sdlsync_os2.c
@@ -0,0 +1,455 @@
+//============================================================
+//
+// sdlsync.c - SDL core synchronization functions
+//
+// Copyright (c) 1996-2010, Nicola Salmoria and the MAME Team.
+// Visit http://mamedev.org for licensing and usage restrictions.
+//
+// SDLMAME by Olivier Galibert and R. Belmont
+//
+//============================================================
+
+#ifndef _GNU_SOURCE
+#define _GNU_SOURCE // for PTHREAD_MUTEX_RECURSIVE; needs to be here before other glibc headers are included
+#endif
+
+#include "SDL/SDL.h"
+
+// standard C headers
+#include <math.h>
+#include <unistd.h>
+
+// MAME headers
+#include "osdcore.h"
+#include "osinline.h"
+#include "sdlsync.h"
+
+#include "eminline.h"
+
+#define INCL_DOS
+#include <os2.h>
+
+#include <stdlib.h>
+#define pthread_t int
+#define pthread_self _gettid
+
+struct _osd_lock {
+ volatile pthread_t holder;
+ INT32 count;
+#ifdef PTR64
+ INT8 padding[52]; // Fill a 64-byte cache line
+#else
+ INT8 padding[56]; // A bit more padding
+#endif
+};
+
+struct _osd_event {
+ HMTX hmtx;
+ HEV hev;
+ volatile INT32 autoreset;
+ INT8 padding[52]; // Fill a 64-byte cache line
+};
+
+//============================================================
+// TYPE DEFINITIONS
+//============================================================
+
+struct _osd_thread {
+ pthread_t thread;
+};
+
+struct _osd_scalable_lock
+{
+ struct
+ {
+ volatile INT32 haslock; // do we have the lock?
+ INT32 filler[64/4-1]; // assumes a 64-byte cache line
+ } slot[WORK_MAX_THREADS]; // one slot per thread
+ volatile INT32 nextindex; // index of next slot to use
+};
+
+
+//============================================================
+// Scalable Locks
+//============================================================
+
+osd_scalable_lock *osd_scalable_lock_alloc(void)
+{
+ osd_scalable_lock *lock;
+
+ lock = (osd_scalable_lock *)calloc(1, sizeof(*lock));
+
+ memset(lock, 0, sizeof(*lock));
+ lock->slot[0].haslock = TRUE;
+ return lock;
+}
+
+
+INT32 osd_scalable_lock_acquire(osd_scalable_lock *lock)
+{
+ INT32 myslot = (atomic_increment32(&lock->nextindex) - 1) & (WORK_MAX_THREADS - 1);
+
+#if defined(__i386__) || defined(__x86_64__)
+ register INT32 tmp;
+ __asm__ __volatile__ (
+ "1: clr %[tmp] ;"
+ " xchg %[haslock], %[tmp] ;"
+ " test %[tmp], %[tmp] ;"
+ " jne 3f ;"
+ "2: mov %[haslock], %[tmp] ;"
+ " test %[tmp], %[tmp] ;"
+ " jne 1b ;"
+ " pause ;"
+ " jmp 2b ;"
+ "3: "
+ : [haslock] "+m" (lock->slot[myslot].haslock)
+ , [tmp] "=&r" (tmp)
+ :
+ : "%cc"
+ );
+#elif defined(__ppc__) || defined (__PPC__) || defined(__ppc64__) || defined(__PPC64__)
+ register INT32 tmp;
+ __asm__ __volatile__ (
+ "1: lwarx %[tmp], 0, %[haslock] \n"
+ " cmpwi %[tmp], 0 \n"
+ " bne 3f \n"
+ "2: lwzx %[tmp], 0, %[haslock] \n"
+ " cmpwi %[tmp], 0 \n"
+ " bne 1b \n"
+ " nop \n"
+ " nop \n"
+ " b 2b \n"
+ "3: li %[tmp], 0 \n"
+ " sync \n"
+ " stwcx. %[tmp], 0, %[haslock] \n"
+ " bne- 1b \n"
+ " eieio \n"
+ : [tmp] "=&r" (tmp)
+ : [haslock] "r" (&lock->slot[myslot].haslock)
+ : "cr0"
+ );
+#else
+ INT32 backoff = 1;
+ while (!osd_compare_exchange32(&lock->slot[myslot].haslock, TRUE, FALSE))
+ {
+ INT32 backcount;
+ for (backcount = 0; backcount < backoff; backcount++)
+ osd_yield_processor();
+ backoff <<= 1;
+ }
+#endif
+ return myslot;
+}
+
+
+void osd_scalable_lock_release(osd_scalable_lock *lock, INT32 myslot)
+{
+#if defined(__i386__) || defined(__x86_64__)
+ register INT32 tmp = TRUE;
+ __asm__ __volatile__ (
+ " xchg %[haslock], %[tmp] ;"
+ : [haslock] "+m" (lock->slot[(myslot + 1) & (WORK_MAX_THREADS - 1)].haslock)
+ , [tmp] "+r" (tmp)
+ :
+ );
+#elif defined(__ppc__) || defined (__PPC__) || defined(__ppc64__) || defined(__PPC64__)
+ lock->slot[(myslot + 1) & (WORK_MAX_THREADS - 1)].haslock = TRUE;
+ __asm__ __volatile__ ( " eieio " : : );
+#else
+ osd_exchange32(&lock->slot[(myslot + 1) & (WORK_MAX_THREADS - 1)].haslock, TRUE);
+#endif
+}
+
+void osd_scalable_lock_free(osd_scalable_lock *lock)
+{
+ free(lock);
+}
+
+INLINE pthread_t osd_compare_exchange_pthread_t(pthread_t volatile *ptr, pthread_t compare, pthread_t exchange)
+{
+#ifdef PTR64
+ INT64 result = compare_exchange64((INT64 volatile *)ptr, (INT64)compare, (INT64)exchange);
+#else
+ INT32 result = compare_exchange32((INT32 volatile *)ptr, (INT32)compare, (INT32)exchange);
+#endif
+ return (pthread_t)result;
+}
+
+INLINE pthread_t osd_exchange_pthread_t(pthread_t volatile *ptr, pthread_t exchange)
+{
+#ifdef PTR64
+ INT64 result = osd_exchange64((INT64 volatile *)ptr, (INT64)exchange);
+#else
+ INT32 result = atomic_exchange32((INT32 volatile *)ptr, (INT32)exchange);
+#endif
+ return (pthread_t)result;
+}
+
+
+//============================================================
+// osd_lock_alloc
+//============================================================
+
+osd_lock *osd_lock_alloc(void)
+{
+ osd_lock *lock;
+
+ lock = (osd_lock *)calloc(1, sizeof(osd_lock));
+
+ lock->holder = 0;
+ lock->count = 0;
+
+ return lock;
+}
+
+//============================================================
+// osd_lock_acquire
+//============================================================
+
+void osd_lock_acquire(osd_lock *lock)
+{
+ pthread_t current, prev;
+
+ current = pthread_self();
+ prev = osd_compare_exchange_pthread_t(&lock->holder, 0, current);
+ if (prev != (size_t)NULL && prev != current)
+ {
+ do {
+ register INT32 spin = 10000; // Convenient spin count
+ register pthread_t tmp;
+#if defined(__i386__) || defined(__x86_64__)
+ __asm__ __volatile__ (
+ "1: pause ;"
+ " mov %[holder], %[tmp] ;"
+ " test %[tmp], %[tmp] ;"
+ " loopne 1b ;"
+ : [spin] "+c" (spin)
+ , [tmp] "=&r" (tmp)
+ : [holder] "m" (lock->holder)
+ : "%cc"
+ );
+#elif defined(__ppc__) || defined(__PPC__)
+ __asm__ __volatile__ (
+ "1: nop \n"
+ " nop \n"
+ " lwzx %[tmp], 0, %[holder] \n"
+ " cmpwi %[tmp], 0 \n"
+ " bdnzt eq, 1b \n"
+ : [spin] "+c" (spin)
+ , [tmp] "=&r" (tmp)
+ : [holder] "r" (&lock->holder)
+ : "cr0"
+ );
+#elif defined(__ppc64__) || defined(__PPC64__)
+ __asm__ __volatile__ (
+ "1: nop \n"
+ " nop \n"
+ " ldx %[tmp], 0, %[holder] \n"
+ " cmpdi %[tmp], 0 \n"
+ " bdnzt eq, 1b \n"
+ : [spin] "+c" (spin)
+ , [tmp] "=&r" (tmp)
+ : [holder] "r" (&lock->holder)
+ : "cr0"
+ );
+#else
+ while (--spin > 0 && lock->holder != NULL)
+ osd_yield_processor();
+#endif
+#if 0
+ /* If you mean to use locks as a blocking mechanism for extended
+ * periods of time, you should do something like this. However,
+ * it kills the performance of gaelco3d.
+ */
+ if (spin == 0)
+ {
+ struct timespec sleep = { 0, 100000 }, remaining;
+ nanosleep(&sleep, &remaining); // sleep for 100us
+ }
+#endif
+ } while (osd_compare_exchange_pthread_t(&lock->holder, 0, current) != (size_t)NULL);
+ }
+ lock->count++;
+}
+
+//============================================================
+// osd_lock_try
+//============================================================
+
+int osd_lock_try(osd_lock *lock)
+{
+ pthread_t current, prev;
+
+ current = pthread_self();
+ prev = osd_compare_exchange_pthread_t(&lock->holder, 0, current);
+ if (prev == (size_t)NULL || prev == current)
+ {
+ lock->count++;
+ return 1;
+ }
+ return 0;
+}
+
+//============================================================
+// osd_lock_release
+//============================================================
+
+void osd_lock_release(osd_lock *lock)
+{
+ pthread_t current;
+
+ current = pthread_self();
+ if (lock->holder == current)
+ {
+ if (--lock->count == 0)
+#if defined(__ppc__) || defined(__PPC__) || defined(__ppc64__) || defined(__PPC64__)
+ lock->holder = 0;
+ __asm__ __volatile__( " eieio " : : );
+#else
+ osd_exchange_pthread_t(&lock->holder, 0);
+#endif
+ return;
+ }
+
+ // trying to release a lock you don't hold is bad!
+// assert(lock->holder == pthread_self());
+}
+
+//============================================================
+// osd_lock_free
+//============================================================
+
+void osd_lock_free(osd_lock *lock)
+{
+ free(lock);
+}
+
+//============================================================
+// osd_event_alloc
+//============================================================
+
+osd_event *osd_event_alloc(int manualreset, int initialstate)
+{
+ osd_event *ev;
+
+ ev = (osd_event *)calloc(1, sizeof(osd_event));
+
+ DosCreateMutexSem(NULL, &ev->hmtx, 0, FALSE);
+ DosCreateEventSem(NULL, &ev->hev, 0, initialstate);
+ ev->autoreset = !manualreset;
+
+ return ev;
+}
+
+//============================================================
+// osd_event_free
+//============================================================
+
+void osd_event_free(osd_event *event)
+{
+ DosCloseMutexSem(event->hmtx);
+ DosCloseEventSem(event->hev);
+ free(event);
+}
+
+//============================================================
+// osd_event_set
+//============================================================
+
+void osd_event_set(osd_event *event)
+{
+ DosPostEventSem(event->hev);
+}
+
+//============================================================
+// osd_event_reset
+//============================================================
+
+void osd_event_reset(osd_event *event)
+{
+ ULONG ulCount;
+
+ DosResetEventSem(event->hev, &ulCount);
+}
+
+//============================================================
+// osd_event_wait
+//============================================================
+
+int osd_event_wait(osd_event *event, osd_ticks_t timeout)
+{
+ ULONG rc;
+
+ if(event->autoreset)
+ DosRequestMutexSem(event->hmtx, -1);
+
+ rc = DosWaitEventSem(event->hev, timeout * 1000 / osd_ticks_per_second());
+
+ if(event->autoreset)
+ {
+ ULONG ulCount;
+
+ DosResetEventSem(event->hev, &ulCount);
+ DosReleaseMutexSem(event->hmtx);
+ }
+
+ return (rc == 0);
+}
+
+//============================================================
+// osd_thread_create
+//============================================================
+
+osd_thread *osd_thread_create(osd_thread_callback callback, void *cbparam)
+{
+ osd_thread *thread;
+
+ thread = (osd_thread *)calloc(1, sizeof(osd_thread));
+ thread->thread = _beginthread(callback, NULL, 65535, cbparam);
+ if ( thread->thread == -1 )
+ {
+ free(thread);
+ return NULL;
+ }
+ return thread;
+}
+
+//============================================================
+// osd_thread_adjust_priority
+//============================================================
+
+int osd_thread_adjust_priority(osd_thread *thread, int adjust)
+{
+ PTIB ptib;
+
+ DosGetInfoBlocks(&ptib, NULL);
+
+ if ( DosSetPriority(PRTYS_THREAD, PRTYC_NOCHANGE,
+ ((BYTE)ptib->tib_ptib2->tib2_ulpri) + adjust, thread->thread ))
+ return FALSE;
+
+
+ return TRUE;
+}
+
+//============================================================
+// osd_thread_cpu_affinity
+//============================================================
+
+int osd_thread_cpu_affinity(osd_thread *thread, UINT32 mask)
+{
+ return TRUE;
+}
+
+//============================================================
+// osd_thread_wait_free
+//============================================================
+
+void osd_thread_wait_free(osd_thread *thread)
+{
+ TID tid = thread->thread;
+
+ DosWaitThread(&tid, 0);
+ free(thread);
+}
+
diff --git a/src/osd/sdl/sdlsync_sdl.c b/src/osd/sdl/sdlsync_sdl.c
new file mode 100644
index 00000000000..3a233d628fd
--- /dev/null
+++ b/src/osd/sdl/sdlsync_sdl.c
@@ -0,0 +1,354 @@
+//============================================================
+//
+// sdlsync.c - SDL core synchronization functions
+//
+// Copyright (c) 1996-2010, Nicola Salmoria and the MAME Team.
+// Visit http://mamedev.org for licensing and usage restrictions.
+//
+// SDLMAME by Olivier Galibert and R. Belmont
+//
+//============================================================
+
+#include "SDL/SDL.h"
+
+// standard C headers
+#include <unistd.h>
+
+// MAME headers
+#include "osdcore.h"
+#include "osinline.h"
+#include "sdlsync.h"
+
+#include "eminline.h"
+
+#define VERBOSE (0)
+
+#if VERBOSE
+#define LOG( x ) do { printf x; printf("\n"); } while (0)
+#else
+#define LOG( x )
+#endif
+typedef struct _hidden_mutex_t hidden_mutex_t;
+struct _hidden_mutex_t {
+ SDL_mutex * id;
+ volatile INT32 locked;
+ volatile INT32 threadid;
+};
+
+struct _osd_event {
+ SDL_mutex * mutex;
+ SDL_cond * cond;
+ volatile INT32 autoreset;
+ volatile INT32 signalled;
+};
+
+//============================================================
+// TYPE DEFINITIONS
+//============================================================
+
+struct _osd_thread {
+ SDL_Thread * thread;
+ osd_thread_callback callback;
+ void *param;
+};
+
+struct _osd_scalable_lock
+{
+ SDL_mutex * mutex;
+};
+
+//============================================================
+// Scalable Locks
+//============================================================
+
+osd_scalable_lock *osd_scalable_lock_alloc(void)
+{
+ osd_scalable_lock *lock;
+
+ lock = (osd_scalable_lock *)calloc(1, sizeof(*lock));
+
+ lock->mutex = SDL_CreateMutex();
+ return lock;
+}
+
+
+INT32 osd_scalable_lock_acquire(osd_scalable_lock *lock)
+{
+ SDL_mutexP(lock->mutex);
+ return 0;
+}
+
+
+void osd_scalable_lock_release(osd_scalable_lock *lock, INT32 myslot)
+{
+ SDL_mutexV(lock->mutex);
+}
+
+void osd_scalable_lock_free(osd_scalable_lock *lock)
+{
+ SDL_DestroyMutex(lock->mutex);
+ free(lock);
+}
+
+//============================================================
+// osd_lock_alloc
+//============================================================
+
+osd_lock *osd_lock_alloc(void)
+{
+ hidden_mutex_t *mutex;
+
+ mutex = (hidden_mutex_t *)calloc(1, sizeof(hidden_mutex_t));
+
+ mutex->id = SDL_CreateMutex();
+
+ return (osd_lock *)mutex;
+}
+
+//============================================================
+// osd_lock_acquire
+//============================================================
+
+void osd_lock_acquire(osd_lock *lock)
+{
+ hidden_mutex_t *mutex = (hidden_mutex_t *) lock;
+
+ LOG(("osd_lock_acquire"));
+ /* get the lock */
+ mutex->locked++; /* signal that we are *about* to lock - prevent osd_lock_try */
+ SDL_mutexP(mutex->id);
+ mutex->threadid = SDL_ThreadID();
+}
+
+//============================================================
+// osd_lock_try
+//============================================================
+
+int osd_lock_try(osd_lock *lock)
+{
+ hidden_mutex_t *mutex = (hidden_mutex_t *) lock;
+
+ LOG(("osd_lock_try"));
+ if (mutex->locked && mutex->threadid == SDL_ThreadID())
+ {
+ /* get the lock */
+ SDL_mutexP(mutex->id);
+ mutex->locked++;
+ mutex->threadid = SDL_ThreadID();
+ return 1;
+ }
+ else if ((mutex->locked == 0))
+ {
+ /* get the lock */
+ mutex->locked++;
+ SDL_mutexP(mutex->id);
+ mutex->threadid = SDL_ThreadID();
+ return 1;
+ }
+ else
+ {
+ /* fail */
+ return 0;
+ }
+}
+
+//============================================================
+// osd_lock_release
+//============================================================
+
+void osd_lock_release(osd_lock *lock)
+{
+ hidden_mutex_t *mutex = (hidden_mutex_t *) lock;
+
+ LOG(("osd_lock_release"));
+ mutex->locked--;
+ if (mutex->locked == 0)
+ mutex->threadid = -1;
+ SDL_mutexV(mutex->id);
+}
+
+//============================================================
+// osd_lock_free
+//============================================================
+
+void osd_lock_free(osd_lock *lock)
+{
+ hidden_mutex_t *mutex = (hidden_mutex_t *) lock;
+
+ LOG(("osd_lock_free"));
+ //osd_lock_release(lock);
+ SDL_DestroyMutex(mutex->id);
+ free(mutex);
+}
+
+//============================================================
+// osd_event_alloc
+//============================================================
+
+osd_event *osd_event_alloc(int manualreset, int initialstate)
+{
+ osd_event *ev;
+
+ ev = (osd_event *)calloc(1, sizeof(osd_event));
+
+ ev->mutex = SDL_CreateMutex();
+ ev->cond = SDL_CreateCond();
+ ev->signalled = initialstate;
+ ev->autoreset = !manualreset;
+
+ return ev;
+}
+
+//============================================================
+// osd_event_free
+//============================================================
+
+void osd_event_free(osd_event *event)
+{
+ SDL_DestroyMutex(event->mutex);
+ SDL_DestroyCond(event->cond);
+ free(event);
+}
+
+//============================================================
+// osd_event_set
+//============================================================
+
+void osd_event_set(osd_event *event)
+{
+ LOG(("osd_event_set"));
+ SDL_mutexP(event->mutex);
+ if (event->signalled == FALSE)
+ {
+ event->signalled = TRUE;
+ if (event->autoreset)
+ SDL_CondSignal(event->cond);
+ else
+ SDL_CondBroadcast(event->cond);
+ }
+ SDL_mutexV(event->mutex);
+}
+
+//============================================================
+// osd_event_reset
+//============================================================
+
+void osd_event_reset(osd_event *event)
+{
+ LOG(("osd_event_reset"));
+ SDL_mutexP(event->mutex);
+ event->signalled = FALSE;
+ SDL_mutexV(event->mutex);
+}
+
+//============================================================
+// osd_event_wait
+//============================================================
+
+int osd_event_wait(osd_event *event, osd_ticks_t timeout)
+{
+ LOG(("osd_event_wait"));
+ SDL_mutexP(event->mutex);
+ if (!timeout)
+ {
+ if (!event->signalled)
+ {
+ SDL_mutexV(event->mutex);
+ return FALSE;
+ }
+ }
+ else
+ {
+ if (!event->signalled)
+ {
+ UINT64 msec = (timeout * 1000) / osd_ticks_per_second();
+
+ do {
+ int ret = SDL_CondWaitTimeout(event->cond, event->mutex, msec);
+ if ( ret == SDL_MUTEX_TIMEDOUT )
+ {
+ if (!event->signalled)
+ {
+ SDL_mutexV(event->mutex);
+ return FALSE;
+ }
+ else
+ break;
+ }
+ if (ret == 0)
+ break;
+ printf("Error %d while waiting for pthread_cond_timedwait: %s\n", ret, strerror(ret));
+ } while (TRUE);
+ }
+ }
+
+ if (event->autoreset)
+ event->signalled = 0;
+
+ SDL_mutexV(event->mutex);
+
+ return TRUE;
+}
+
+//============================================================
+// osd_thread_create
+//============================================================
+
+static int worker_thread_entry(void *param)
+{
+ osd_thread *thread = (osd_thread *) param;
+ void *res;
+//#ifdef PTR64
+ res = thread->callback(thread->param);
+#ifdef PTR64
+ return (int) (INT64) res;
+#else
+ return (int) res;
+#endif
+}
+
+osd_thread *osd_thread_create(osd_thread_callback callback, void *cbparam)
+{
+ osd_thread *thread;
+
+ thread = (osd_thread *)calloc(1, sizeof(osd_thread));
+ thread->callback = callback;
+ thread->param = cbparam;
+ thread->thread = SDL_CreateThread(worker_thread_entry, thread);
+ if ( thread->thread == NULL )
+ {
+ free(thread);
+ return NULL;
+ }
+ return thread;
+}
+
+//============================================================
+// osd_thread_adjust_priority
+//============================================================
+
+int osd_thread_adjust_priority(osd_thread *thread, int adjust)
+{
+ return TRUE;
+}
+
+//============================================================
+// osd_thread_cpu_affinity
+//============================================================
+
+int osd_thread_cpu_affinity(osd_thread *thread, UINT32 mask)
+{
+ return TRUE;
+}
+
+//============================================================
+// osd_thread_wait_free
+//============================================================
+
+void osd_thread_wait_free(osd_thread *thread)
+{
+ int status;
+ SDL_WaitThread(thread->thread, &status);
+ free(thread);
+}
+
diff --git a/src/osd/sdl/sdlsync_tc.c b/src/osd/sdl/sdlsync_tc.c
new file mode 100644
index 00000000000..73026a4767d
--- /dev/null
+++ b/src/osd/sdl/sdlsync_tc.c
@@ -0,0 +1,380 @@
+//============================================================
+//
+// sdlsync.c - SDL core synchronization functions
+//
+// Copyright (c) 1996-2010, Nicola Salmoria and the MAME Team.
+// Visit http://mamedev.org for licensing and usage restrictions.
+//
+// SDLMAME by Olivier Galibert and R. Belmont
+//
+//============================================================
+
+#ifndef _GNU_SOURCE
+#define _GNU_SOURCE // for PTHREAD_MUTEX_RECURSIVE; needs to be here before other glibc headers are included
+#endif
+
+#include "SDL/SDL.h"
+
+#ifdef SDLMAME_MACOSX
+#include <mach/mach.h>
+#endif
+
+// standard C headers
+#include <math.h>
+#include <unistd.h>
+
+// MAME headers
+#include "osdcore.h"
+
+//#include "osinline.h"
+#include "sdlsync.h"
+
+#include <pthread.h>
+#include <errno.h>
+#include <sys/time.h>
+
+typedef struct _hidden_mutex_t hidden_mutex_t;
+struct _hidden_mutex_t {
+ pthread_mutex_t id;
+};
+
+struct _osd_event {
+ pthread_mutex_t mutex;
+ pthread_cond_t cond;
+ volatile INT32 autoreset;
+ volatile INT32 signalled;
+#ifdef PTR64
+ INT8 padding[40]; // Fill a 64-byte cache line
+#else
+ INT8 padding[48]; // A bit more padding
+#endif
+};
+
+//============================================================
+// TYPE DEFINITIONS
+//============================================================
+
+struct _osd_thread {
+ pthread_t thread;
+};
+
+struct _osd_scalable_lock
+{
+ osd_lock *lock;
+};
+
+//============================================================
+// Scalable Locks
+//============================================================
+
+osd_scalable_lock *osd_scalable_lock_alloc(void)
+{
+ osd_scalable_lock *lock;
+
+ lock = (osd_scalable_lock *)calloc(1, sizeof(*lock));
+
+ lock->lock = osd_lock_alloc();
+ return lock;
+}
+
+
+INT32 osd_scalable_lock_acquire(osd_scalable_lock *lock)
+{
+ osd_lock_acquire(lock->lock);
+ return 0;
+}
+
+
+void osd_scalable_lock_release(osd_scalable_lock *lock, INT32 myslot)
+{
+ osd_lock_release(lock->lock);
+}
+
+void osd_scalable_lock_free(osd_scalable_lock *lock)
+{
+ osd_lock_free(lock->lock);
+ free(lock);
+}
+
+
+//============================================================
+// osd_lock_alloc
+//============================================================
+
+osd_lock *osd_lock_alloc(void)
+{
+ hidden_mutex_t *mutex;
+ pthread_mutexattr_t mtxattr;
+
+ mutex = (hidden_mutex_t *)calloc(1, sizeof(hidden_mutex_t));
+
+ pthread_mutexattr_init(&mtxattr);
+ pthread_mutexattr_settype(&mtxattr, PTHREAD_MUTEX_RECURSIVE);
+ pthread_mutex_init(&mutex->id, &mtxattr);
+
+ return (osd_lock *)mutex;
+}
+
+//============================================================
+// osd_lock_acquire
+//============================================================
+
+void osd_lock_acquire(osd_lock *lock)
+{
+ hidden_mutex_t *mutex = (hidden_mutex_t *) lock;
+ int r;
+
+ r = pthread_mutex_lock(&mutex->id);
+ if (r==0)
+ return;
+ //mame_printf_error("Error on lock: %d: %s\n", r, strerror(r));
+}
+
+//============================================================
+// osd_lock_try
+//============================================================
+
+int osd_lock_try(osd_lock *lock)
+{
+ hidden_mutex_t *mutex = (hidden_mutex_t *) lock;
+ int r;
+
+ r = pthread_mutex_trylock(&mutex->id);
+ if (r==0)
+ return 1;
+ //if (r!=EBUSY)
+ // mame_printf_error("Error on trylock: %d: %s\n", r, strerror(r));
+ return 0;
+}
+
+//============================================================
+// osd_lock_release
+//============================================================
+
+void osd_lock_release(osd_lock *lock)
+{
+ hidden_mutex_t *mutex = (hidden_mutex_t *) lock;
+
+ pthread_mutex_unlock(&mutex->id);
+}
+
+//============================================================
+// osd_lock_free
+//============================================================
+
+void osd_lock_free(osd_lock *lock)
+{
+ hidden_mutex_t *mutex = (hidden_mutex_t *) lock;
+
+ pthread_mutex_unlock(&mutex->id);
+ pthread_mutex_destroy(&mutex->id);
+ free(mutex);
+}
+
+//============================================================
+// osd_event_alloc
+//============================================================
+
+osd_event *osd_event_alloc(int manualreset, int initialstate)
+{
+ osd_event *ev;
+ pthread_mutexattr_t mtxattr;
+
+ ev = (osd_event *)calloc(1, sizeof(osd_event));
+
+ pthread_mutexattr_init(&mtxattr);
+ pthread_mutex_init(&ev->mutex, &mtxattr);
+ pthread_cond_init(&ev->cond, NULL);
+ ev->signalled = initialstate;
+ ev->autoreset = !manualreset;
+
+ return ev;
+}
+
+//============================================================
+// osd_event_free
+//============================================================
+
+void osd_event_free(osd_event *event)
+{
+ pthread_mutex_destroy(&event->mutex);
+ pthread_cond_destroy(&event->cond);
+ free(event);
+}
+
+//============================================================
+// osd_event_set
+//============================================================
+
+void osd_event_set(osd_event *event)
+{
+ pthread_mutex_lock(&event->mutex);
+ if (event->signalled == FALSE)
+ {
+ event->signalled = TRUE;
+ if (event->autoreset)
+ pthread_cond_signal(&event->cond);
+ else
+ pthread_cond_broadcast(&event->cond);
+ }
+ pthread_mutex_unlock(&event->mutex);
+}
+
+//============================================================
+// osd_event_reset
+//============================================================
+
+void osd_event_reset(osd_event *event)
+{
+ pthread_mutex_lock(&event->mutex);
+ event->signalled = FALSE;
+ pthread_mutex_unlock(&event->mutex);
+}
+
+//============================================================
+// osd_event_wait
+//============================================================
+
+int osd_event_wait(osd_event *event, osd_ticks_t timeout)
+{
+ pthread_mutex_lock(&event->mutex);
+ if (!timeout)
+ {
+ if (!event->signalled)
+ {
+ pthread_mutex_unlock(&event->mutex);
+ return FALSE;
+ }
+ }
+ else
+ {
+ if (!event->signalled)
+ {
+ struct timespec ts;
+ struct timeval tp;
+ UINT64 msec = timeout * 1000 / osd_ticks_per_second();
+ UINT64 nsec;
+
+ gettimeofday(&tp, NULL);
+
+ ts.tv_sec = tp.tv_sec;
+ nsec = (UINT64) tp.tv_usec * (UINT64) 1000 + (msec * (UINT64) 1000000);
+ ts.tv_nsec = nsec % (UINT64) 1000000000;
+ ts.tv_sec += nsec / (UINT64) 1000000000;
+
+ do {
+ int ret = pthread_cond_timedwait(&event->cond, &event->mutex, &ts);
+ if ( ret == ETIMEDOUT )
+ {
+ if (!event->signalled)
+ {
+ pthread_mutex_unlock(&event->mutex);
+ return FALSE;
+ }
+ else
+ break;
+ }
+ if (ret == 0)
+ break;
+ if ( ret != EINTR)
+ {
+ printf("Error %d while waiting for pthread_cond_timedwait: %s\n", ret, strerror(ret));
+ }
+
+ } while (TRUE);
+ }
+ }
+
+ if (event->autoreset)
+ event->signalled = 0;
+
+ pthread_mutex_unlock(&event->mutex);
+
+ return TRUE;
+}
+
+//============================================================
+// osd_thread_create
+//============================================================
+
+osd_thread *osd_thread_create(osd_thread_callback callback, void *cbparam)
+{
+ osd_thread *thread;
+ pthread_attr_t attr;
+
+ thread = (osd_thread *)calloc(1, sizeof(osd_thread));
+ pthread_attr_init(&attr);
+ pthread_attr_setinheritsched(&attr, PTHREAD_INHERIT_SCHED);
+ if ( pthread_create(&thread->thread, &attr, callback, cbparam) != 0 )
+ {
+ free(thread);
+ return NULL;
+ }
+ return thread;
+}
+
+//============================================================
+// osd_thread_adjust_priority
+//============================================================
+
+int osd_thread_adjust_priority(osd_thread *thread, int adjust)
+{
+ struct sched_param sched;
+ int policy;
+
+ if ( pthread_getschedparam( thread->thread, &policy, &sched ) == 0 )
+ {
+ sched.sched_priority += adjust;
+ if ( pthread_setschedparam(thread->thread, policy, &sched ) == 0)
+ return TRUE;
+ else
+ return FALSE;
+ }
+ else
+ return FALSE;
+}
+
+//============================================================
+// osd_thread_cpu_affinity
+//============================================================
+
+int osd_thread_cpu_affinity(osd_thread *thread, UINT32 mask)
+{
+#if !defined(NO_AFFINITY_NP)
+ cpu_set_t cmask;
+ pthread_t lthread;
+ int bitnum;
+
+ CPU_ZERO(&cmask);
+ for (bitnum=0; bitnum<32; bitnum++)
+ if (mask & (1<<bitnum))
+ CPU_SET(bitnum, &cmask);
+
+ if (thread == NULL)
+ lthread = pthread_self();
+ else
+ lthread = thread->thread;
+
+ if (pthread_setaffinity_np(lthread, sizeof(cmask), &cmask) <0)
+ {
+ /* Not available during link in all targets */
+ fprintf(stderr, "error %d setting cpu affinity to mask %08x", errno, mask);
+ return FALSE;
+ }
+ else
+ return TRUE;
+#else
+ return TRUE;
+#endif
+}
+
+//============================================================
+// osd_thread_wait_free
+//============================================================
+
+void osd_thread_wait_free(osd_thread *thread)
+{
+ pthread_join(thread->thread, NULL);
+ free(thread);
+}
+
diff --git a/src/osd/sdl/sdlsync_win32.c b/src/osd/sdl/sdlsync_win32.c
new file mode 100644
index 00000000000..051921ae282
--- /dev/null
+++ b/src/osd/sdl/sdlsync_win32.c
@@ -0,0 +1,223 @@
+//============================================================
+//
+// sdlsync.c - SDL core synchronization functions
+//
+// Copyright (c) 1996-2010, Nicola Salmoria and the MAME Team.
+// Visit http://mamedev.org for licensing and usage restrictions.
+//
+// SDLMAME by Olivier Galibert and R. Belmont
+//
+//============================================================
+
+#define WIN32_LEAN_AND_MEAN
+#include <windows.h>
+#include <process.h>
+#include <tchar.h>
+
+#ifdef __GNUC__
+#include <stdint.h>
+#endif
+
+// MAME headers
+#include "osdcore.h"
+#include "osinline.h"
+#include "sdlsync.h"
+
+#include "../windows/winsync.c"
+
+
+//============================================================
+// DEBUGGING
+//============================================================
+
+#define USE_SCALABLE_LOCKS (0)
+
+struct _osd_event
+{
+ void * ptr;
+};
+
+struct _osd_thread {
+ HANDLE handle;
+ osd_thread_callback callback;
+ void *param;
+};
+
+//============================================================
+// osd_event_alloc
+//============================================================
+
+osd_event *osd_event_alloc(int manualreset, int initialstate)
+{
+ return (osd_event *) CreateEvent(NULL, manualreset, initialstate, NULL);
+}
+
+//============================================================
+// osd_event_free
+//============================================================
+
+void osd_event_free(osd_event *event)
+{
+ CloseHandle((HANDLE) event);
+}
+
+//============================================================
+// osd_event_set
+//============================================================
+
+void osd_event_set(osd_event *event)
+{
+ SetEvent((HANDLE) event);
+}
+
+//============================================================
+// osd_event_reset
+//============================================================
+
+void osd_event_reset(osd_event *event)
+{
+ ResetEvent((HANDLE) event);
+}
+
+//============================================================
+// osd_event_wait
+//============================================================
+
+int osd_event_wait(osd_event *event, osd_ticks_t timeout)
+{
+ int ret = WaitForSingleObject((HANDLE) event, timeout * 1000 / osd_ticks_per_second());
+ return ( ret == WAIT_OBJECT_0);
+}
+
+//============================================================
+// Scalable Locks
+//============================================================
+
+struct _osd_scalable_lock
+{
+#if USE_SCALABLE_LOCKS
+ struct
+ {
+ volatile INT32 haslock; // do we have the lock?
+ INT32 filler[64/4-1]; // assumes a 64-byte cache line
+ } slot[WORK_MAX_THREADS]; // one slot per thread
+ volatile INT32 nextindex; // index of next slot to use
+#else
+ CRITICAL_SECTION section;
+#endif
+};
+
+osd_scalable_lock *osd_scalable_lock_alloc(void)
+{
+ osd_scalable_lock *lock;
+
+ lock = (osd_scalable_lock *)calloc(1, sizeof(*lock));
+
+ memset(lock, 0, sizeof(*lock));
+#if USE_SCALABLE_LOCKS
+ lock->slot[0].haslock = TRUE;
+#else
+ InitializeCriticalSection(&lock->section);
+#endif
+ return lock;
+}
+
+
+INT32 osd_scalable_lock_acquire(osd_scalable_lock *lock)
+{
+#if USE_SCALABLE_LOCKS
+ INT32 myslot = (interlocked_increment(&lock->nextindex) - 1) & (WORK_MAX_THREADS - 1);
+ INT32 backoff = 1;
+
+ while (!lock->slot[myslot].haslock)
+ {
+ INT32 backcount;
+ for (backcount = 0; backcount < backoff; backcount++)
+ YieldProcessor();
+ backoff <<= 1;
+ }
+ lock->slot[myslot].haslock = FALSE;
+ return myslot;
+#else
+ EnterCriticalSection(&lock->section);
+ return 0;
+#endif
+}
+
+
+void osd_scalable_lock_release(osd_scalable_lock *lock, INT32 myslot)
+{
+#if USE_SCALABLE_LOCKS
+ interlocked_exchange32(&lock->slot[(myslot + 1) & (WORK_MAX_THREADS - 1)].haslock, TRUE);
+#else
+ LeaveCriticalSection(&lock->section);
+#endif
+}
+
+void osd_scalable_lock_free(osd_scalable_lock *lock)
+{
+ free(lock);
+}
+
+//============================================================
+// osd_thread_create
+//============================================================
+
+static unsigned __stdcall worker_thread_entry(void *param)
+{
+ osd_thread *thread = (osd_thread *) param;
+ void *res;
+ res = thread->callback(thread->param);
+#ifdef PTR64
+ return (unsigned) (long long) res;
+#else
+ return (unsigned) res;
+#endif
+}
+
+osd_thread *osd_thread_create(osd_thread_callback callback, void *cbparam)
+{
+ osd_thread *thread;
+ uintptr_t handle;
+
+ thread = (osd_thread *)calloc(1, sizeof(osd_thread));
+ thread->callback = callback;
+ thread->param = cbparam;
+ handle = _beginthreadex(NULL, 0, worker_thread_entry, thread, 0, NULL);
+ thread->handle = (HANDLE) handle;
+ return thread;
+}
+
+//============================================================
+// osd_thread_wait_free
+//============================================================
+
+void osd_thread_wait_free(osd_thread *thread)
+{
+ WaitForSingleObject(thread->handle, INFINITE);
+ CloseHandle(thread->handle);
+ free(thread);
+}
+
+//============================================================
+// osd_thread_adjust_priority
+//============================================================
+
+int osd_thread_adjust_priority(osd_thread *thread, int adjust)
+{
+ if (adjust)
+ SetThreadPriority(thread->handle, THREAD_PRIORITY_ABOVE_NORMAL);
+ else
+ SetThreadPriority(thread->handle, GetThreadPriority(GetCurrentThread()));
+ return TRUE;
+}
+
+//============================================================
+// osd_thread_cpu_affinity
+//============================================================
+
+int osd_thread_cpu_affinity(osd_thread *thread, UINT32 mask)
+{
+ return TRUE;
+}
+
diff --git a/src/osd/sdl/sdlwork.c b/src/osd/sdl/sdlwork.c
new file mode 100644
index 00000000000..7d71141bc48
--- /dev/null
+++ b/src/osd/sdl/sdlwork.c
@@ -0,0 +1,755 @@
+//============================================================
+//
+// sdlwork.c - SDL OSD core work item functions
+//
+// Copyright (c) 1996-2010, Nicola Salmoria and the MAME Team.
+// Visit http://mamedev.org for licensing and usage restrictions.
+//
+// SDLMAME by Olivier Galibert and R. Belmont
+//
+//============================================================
+
+#if defined(SDLMAME_NOASM)
+
+/* must be exported
+ * FIXME: NOASM should be taken care of in sdlsync.c
+ * This is not really a sound solution.
+ */
+
+int sdl_num_processors = 0;
+
+#include "../osdmini/miniwork.c"
+
+#else
+
+#include "osdcore.h"
+#include "osinline.h"
+
+#include "sdlsync.h"
+#include "sdlos.h"
+
+#include "eminline.h"
+
+
+//============================================================
+// DEBUGGING
+//============================================================
+
+#define KEEP_STATISTICS (0)
+
+//============================================================
+// PARAMETERS
+//============================================================
+
+#define SDLENV_PROCESSORS "OSDPROCESSORS"
+#define SDLENV_CPUMASKS "OSDCPUMASKS"
+
+#define INFINITE (osd_ticks_per_second() * (osd_ticks_t) 10000)
+#define SPIN_LOOP_TIME (osd_ticks_per_second() / 10000)
+
+
+//============================================================
+// MACROS
+//============================================================
+
+#if KEEP_STATISTICS
+#define add_to_stat(v,x) do { atomic_add32((v), (x)); } while (0)
+#define begin_timing(v) do { (v) -= get_profile_ticks(); } while (0)
+#define end_timing(v) do { (v) += get_profile_ticks(); } while (0)
+#else
+#define add_to_stat(v,x) do { } while (0)
+#define begin_timing(v) do { } while (0)
+#define end_timing(v) do { } while (0)
+#endif
+
+
+
+//============================================================
+// TYPE DEFINITIONS
+//============================================================
+
+typedef struct _work_thread_info work_thread_info;
+struct _work_thread_info
+{
+ osd_work_queue * queue; // pointer back to the queue
+ osd_thread * handle; // handle to the thread
+ osd_event * wakeevent; // wake event for the thread
+ volatile INT32 active; // are we actively processing work?
+
+#if KEEP_STATISTICS
+ INT32 itemsdone;
+ osd_ticks_t actruntime;
+ osd_ticks_t runtime;
+ osd_ticks_t spintime;
+ osd_ticks_t waittime;
+#endif
+};
+
+
+struct _osd_work_queue
+{
+ osd_scalable_lock * lock; // lock for protecting the queue
+ osd_work_item * volatile list; // list of items in the queue
+ osd_work_item ** volatile tailptr; // pointer to the tail pointer of work items in the queue
+ osd_work_item * volatile free; // free list of work items
+ volatile INT32 items; // items in the queue
+ volatile INT32 livethreads; // number of live threads
+ volatile INT32 waiting; // is someone waiting on the queue to complete?
+ volatile UINT8 exiting; // should the threads exit on their next opportunity?
+ UINT32 threads; // number of threads in this queue
+ UINT32 flags; // creation flags
+ work_thread_info * thread; // array of thread information
+ osd_event * doneevent; // event signalled when work is complete
+
+#if KEEP_STATISTICS
+ volatile INT32 itemsqueued; // total items queued
+ volatile INT32 setevents; // number of times we called SetEvent
+ volatile INT32 extraitems; // how many extra items we got after the first in the queue loop
+ volatile INT32 spinloops; // how many times spinning bought us more items
+#endif
+};
+
+
+struct _osd_work_item
+{
+ osd_work_item * next; // pointer to next item
+ osd_work_queue * queue; // pointer back to the owning queue
+ osd_work_callback callback; // callback function
+ void * param; // callback parameter
+ void * result; // callback result
+ osd_event * event; // event signalled when complete
+ UINT32 flags; // creation flags
+ volatile INT32 done; // is the item done?
+};
+
+typedef void *PVOID;
+
+//============================================================
+// GLOBAL VARIABLES
+//============================================================
+
+int sdl_num_processors = 0;
+
+//============================================================
+// FUNCTION PROTOTYPES
+//============================================================
+
+static int effective_num_processors(void);
+static UINT32 effective_cpu_mask(int index);
+static void * worker_thread_entry(void *param);
+static void worker_thread_process(osd_work_queue *queue, work_thread_info *thread);
+
+
+//============================================================
+// osd_work_queue_alloc
+//============================================================
+
+osd_work_queue *osd_work_queue_alloc(int flags)
+{
+ int numprocs = effective_num_processors();
+ osd_work_queue *queue;
+ int threadnum;
+
+ // allocate a new queue
+ queue = (osd_work_queue *)malloc(sizeof(*queue));
+ if (queue == NULL)
+ goto error;
+ memset(queue, 0, sizeof(*queue));
+
+ // initialize basic queue members
+ queue->tailptr = (osd_work_item **)&queue->list;
+ queue->flags = flags;
+
+ // allocate events for the queue
+ queue->doneevent = osd_event_alloc(TRUE, TRUE); // manual reset, signalled
+ if (queue->doneevent == NULL)
+ goto error;
+
+ // initialize the critical section
+ queue->lock = osd_scalable_lock_alloc();
+ if (queue->lock == NULL)
+ goto error;
+
+ // determine how many threads to create...
+ // on a single-CPU system, create 1 thread for I/O queues, and 0 threads for everything else
+ if (numprocs == 1)
+ queue->threads = (flags & WORK_QUEUE_FLAG_IO) ? 1 : 0;
+
+ // on an n-CPU system, create (n-1) threads for multi queues, and 1 thread for everything else
+ else
+ queue->threads = (flags & WORK_QUEUE_FLAG_MULTI) ? (numprocs - 1) : 1;
+
+ // clamp to the maximum
+ queue->threads = MIN(queue->threads, WORK_MAX_THREADS);
+
+ // allocate memory for thread array (+1 to count the calling thread)
+ queue->thread = (work_thread_info *)malloc((queue->threads + 1) * sizeof(queue->thread[0]));
+ if (queue->thread == NULL)
+ goto error;
+ memset(queue->thread, 0, (queue->threads + 1) * sizeof(queue->thread[0]));
+
+ // iterate over threads
+ for (threadnum = 0; threadnum < queue->threads; threadnum++)
+ {
+ work_thread_info *thread = &queue->thread[threadnum];
+
+ // set a pointer back to the queue
+ thread->queue = queue;
+
+ // create the per-thread wake event
+ thread->wakeevent = osd_event_alloc(FALSE, FALSE); // auto-reset, not signalled
+ if (thread->wakeevent == NULL)
+ goto error;
+
+ // create the thread
+ thread->handle = osd_thread_create(worker_thread_entry, thread);
+ if (thread->handle == NULL)
+ goto error;
+
+ // set its priority: I/O threads get high priority because they are assumed to be
+ // blocked most of the time; other threads just match the creator's priority
+ if (flags & WORK_QUEUE_FLAG_IO)
+ osd_thread_adjust_priority(thread->handle, 1);
+ else
+ osd_thread_adjust_priority(thread->handle, 0);
+
+ // Bind main thread to cpu 0
+ osd_thread_cpu_affinity(NULL, effective_cpu_mask(0));
+
+ if (flags & WORK_QUEUE_FLAG_IO)
+ osd_thread_cpu_affinity(thread->handle, effective_cpu_mask(1));
+ else
+ osd_thread_cpu_affinity(thread->handle, effective_cpu_mask(2+threadnum) );
+ }
+
+ // start a timer going for "waittime" on the main thread
+ begin_timing(queue->thread[queue->threads].waittime);
+ return queue;
+
+error:
+ osd_work_queue_free(queue);
+ return NULL;
+}
+
+
+//============================================================
+// osd_work_queue_items
+//============================================================
+
+int osd_work_queue_items(osd_work_queue *queue)
+{
+ // return the number of items currently in the queue
+ return queue->items;
+}
+
+
+//============================================================
+// osd_work_queue_wait
+//============================================================
+
+int osd_work_queue_wait(osd_work_queue *queue, osd_ticks_t timeout)
+{
+ // if no threads, no waiting
+ if (queue->threads == 0)
+ return TRUE;
+
+ // if no items, we're done
+ if (queue->items == 0)
+ return TRUE;
+
+ // if this is a multi queue, help out rather than doing nothing
+ if (queue->flags & WORK_QUEUE_FLAG_MULTI)
+ {
+ work_thread_info *thread = &queue->thread[queue->threads];
+
+ end_timing(thread->waittime);
+
+ // process what we can as a worker thread
+ worker_thread_process(queue, thread);
+
+ // if we're a high frequency queue, spin until done
+ if (queue->flags & WORK_QUEUE_FLAG_HIGH_FREQ && queue->items != 0)
+ {
+ osd_ticks_t stopspin = osd_ticks() + timeout;
+
+ // spin until we're done
+ begin_timing(thread->spintime);
+
+ do {
+ int spin = 10000;
+ while (--spin && queue->items != 0)
+ osd_yield_processor();
+ } while (queue->items != 0 && osd_ticks() < stopspin);
+ end_timing(thread->spintime);
+
+ begin_timing(thread->waittime);
+ return (queue->items == 0);
+ }
+ begin_timing(thread->waittime);
+ }
+
+ // reset our done event and double-check the items before waiting
+ osd_event_reset(queue->doneevent);
+ atomic_exchange32(&queue->waiting, TRUE);
+ if (queue->items != 0)
+ osd_event_wait(queue->doneevent, timeout);
+ atomic_exchange32(&queue->waiting, FALSE);
+
+ // return TRUE if we actually hit 0
+ return (queue->items == 0);
+}
+
+
+//============================================================
+// osd_work_queue_free
+//============================================================
+
+void osd_work_queue_free(osd_work_queue *queue)
+{
+ // if we have threads, clean them up
+ if (queue->threads >= 0 && queue->thread != NULL)
+ {
+ int threadnum;
+
+ // stop the timer for "waittime" on the main thread
+ end_timing(queue->thread[queue->threads].waittime);
+
+ // signal all the threads to exit
+ queue->exiting = TRUE;
+ for (threadnum = 0; threadnum < queue->threads; threadnum++)
+ {
+ work_thread_info *thread = &queue->thread[threadnum];
+ if (thread->wakeevent != NULL)
+ osd_event_set(thread->wakeevent);
+ }
+
+ // wait for all the threads to go away
+ for (threadnum = 0; threadnum < queue->threads; threadnum++)
+ {
+ work_thread_info *thread = &queue->thread[threadnum];
+
+ // block on the thread going away, then close the handle
+ if (thread->handle != NULL)
+ {
+ osd_thread_wait_free(thread->handle);
+ }
+
+ // clean up the wake event
+ if (thread->wakeevent != NULL)
+ osd_event_free(thread->wakeevent);
+ }
+
+#if KEEP_STATISTICS
+ // output per-thread statistics
+ for (threadnum = 0; threadnum <= queue->threads; threadnum++)
+ {
+ work_thread_info *thread = &queue->thread[threadnum];
+ osd_ticks_t total = thread->runtime + thread->waittime + thread->spintime;
+ printf("Thread %d: items=%9d run=%5.2f%% (%5.2f%%) spin=%5.2f%% wait/other=%5.2f%% total=%9d\n",
+ threadnum, thread->itemsdone,
+ (double)thread->runtime * 100.0 / (double)total,
+ (double)thread->actruntime * 100.0 / (double)total,
+ (double)thread->spintime * 100.0 / (double)total,
+ (double)thread->waittime * 100.0 / (double)total,
+ (UINT32) total);
+ }
+#endif
+ }
+
+ // free the list
+ if (queue->thread != NULL)
+ free(queue->thread);
+
+ // free all the events
+ if (queue->doneevent != NULL)
+ osd_event_free(queue->doneevent);
+
+ // free all items in the free list
+ while (queue->free != NULL)
+ {
+ osd_work_item *item = (osd_work_item *)queue->free;
+ queue->free = item->next;
+ if (item->event != NULL)
+ osd_event_free(item->event);
+ free(item);
+ }
+
+ // free all items in the active list
+ while (queue->list != NULL)
+ {
+ osd_work_item *item = (osd_work_item *)queue->list;
+ queue->list = item->next;
+ if (item->event != NULL)
+ osd_event_free(item->event);
+ free(item);
+ }
+
+#if KEEP_STATISTICS
+ printf("Items queued = %9d\n", queue->itemsqueued);
+ printf("SetEvent calls = %9d\n", queue->setevents);
+ printf("Extra items = %9d\n", queue->extraitems);
+ printf("Spin loops = %9d\n", queue->spinloops);
+#endif
+
+ osd_scalable_lock_free(queue->lock);
+ // free the queue itself
+ free(queue);
+}
+
+
+//============================================================
+// osd_work_item_queue_multiple
+//============================================================
+
+osd_work_item *osd_work_item_queue_multiple(osd_work_queue *queue, osd_work_callback callback, INT32 numitems, void *parambase, INT32 paramstep, UINT32 flags)
+{
+ osd_work_item *itemlist = NULL, *lastitem = NULL;
+ osd_work_item **item_tailptr = &itemlist;
+ INT32 lockslot;
+ int itemnum;
+
+ // loop over items, building up a local list of work
+ for (itemnum = 0; itemnum < numitems; itemnum++)
+ {
+ osd_work_item *item;
+
+ // first allocate a new work item; try the free list first
+ do
+ {
+ item = (osd_work_item *)queue->free;
+ } while (item != NULL && compare_exchange_ptr((PVOID volatile *)&queue->free, item, item->next) != item);
+
+ // if nothing, allocate something new
+ if (item == NULL)
+ {
+ // allocate the item
+ item = (osd_work_item *)malloc(sizeof(*item));
+ if (item == NULL)
+ return NULL;
+ item->event = NULL;
+ item->queue = queue;
+ }
+
+ // fill in the basics
+ item->next = NULL;
+ item->callback = callback;
+ item->param = parambase;
+ item->result = NULL;
+ item->flags = flags;
+ item->done = FALSE;
+
+ // advance to the next
+ lastitem = item;
+ *item_tailptr = item;
+ item_tailptr = &item->next;
+ parambase = (UINT8 *)parambase + paramstep;
+ }
+
+ // enqueue the whole thing within the critical section
+ lockslot = osd_scalable_lock_acquire(queue->lock);
+ *queue->tailptr = itemlist;
+ queue->tailptr = item_tailptr;
+ osd_scalable_lock_release(queue->lock, lockslot);
+
+ // increment the number of items in the queue
+ atomic_add32(&queue->items, numitems);
+ add_to_stat(&queue->itemsqueued, numitems);
+
+ // look for free threads to do the work
+ if (queue->livethreads < queue->threads)
+ {
+ int threadnum;
+
+ // iterate over all the threads
+ for (threadnum = 0; threadnum < queue->threads; threadnum++)
+ {
+ work_thread_info *thread = &queue->thread[threadnum];
+
+ // if this thread is not active, wake him up
+ if (!thread->active)
+ {
+ osd_event_set(thread->wakeevent);
+ add_to_stat(&queue->setevents, 1);
+
+ // for non-shared, the first one we find is good enough
+ if (--numitems == 0)
+ break;
+ }
+ }
+ }
+
+ // if no threads, run the queue now on this thread
+ if (queue->threads == 0)
+ {
+ end_timing(queue->thread[0].waittime);
+ worker_thread_process(queue, &queue->thread[0]);
+ begin_timing(queue->thread[0].waittime);
+ }
+ // only return the item if it won't get released automatically
+ return (flags & WORK_ITEM_FLAG_AUTO_RELEASE) ? NULL : lastitem;
+}
+
+
+//============================================================
+// osd_work_item_wait
+//============================================================
+
+int osd_work_item_wait(osd_work_item *item, osd_ticks_t timeout)
+{
+ // if we're done already, just return
+ if (item->done)
+ return TRUE;
+
+ // if we don't have an event, create one
+ if (item->event == NULL)
+ item->event = osd_event_alloc(TRUE, FALSE); // manual reset, not signalled
+ else
+ osd_event_reset(item->event);
+
+ // if we don't have an event, we need to spin (shouldn't ever really happen)
+ if (item->event == NULL)
+ {
+ osd_ticks_t stopspin = osd_ticks() + timeout;
+ do {
+ int spin = 10000;
+ while (--spin && !item->done)
+ osd_yield_processor();
+ } while (!item->done && osd_ticks() < stopspin);
+ }
+
+ // otherwise, block on the event until done
+ else if (!item->done)
+ osd_event_wait(item->event, timeout);
+
+ // return TRUE if the refcount actually hit 0
+ return item->done;
+}
+
+
+//============================================================
+// osd_work_item_result
+//============================================================
+
+void *osd_work_item_result(osd_work_item *item)
+{
+ return item->result;
+}
+
+
+//============================================================
+// osd_work_item_release
+//============================================================
+
+void osd_work_item_release(osd_work_item *item)
+{
+ osd_work_item *next;
+
+ // make sure we're done first
+ osd_work_item_wait(item, 100 * osd_ticks_per_second());
+
+ // add us to the free list on our queue
+ do
+ {
+ next = (osd_work_item *)item->queue->free;
+ item->next = next;
+ } while (compare_exchange_ptr((PVOID volatile *)&item->queue->free, next, item) != next);
+}
+
+
+//============================================================
+// effective_num_processors
+//============================================================
+
+static int effective_num_processors(void)
+{
+ char *procsoverride;
+ int numprocs = 0;
+ int physprocs = osd_num_processors();
+
+ if (sdl_num_processors > 0)
+ return MIN(4 * physprocs, sdl_num_processors);
+ else
+ {
+ // if the OSDPROCESSORS environment variable is set, use that value if valid
+ procsoverride = getenv(SDLENV_PROCESSORS);
+ if (procsoverride != NULL && sscanf(procsoverride, "%d", &numprocs) == 1 && numprocs > 0)
+ return MIN(4 * physprocs, numprocs);
+
+ // otherwise, return the info from the system
+ return physprocs;
+ }
+}
+
+//============================================================
+// effective_cpu_mask
+//============================================================
+
+static UINT32 effective_cpu_mask(int index)
+{
+ char *s;
+ char buf[5];
+ UINT32 mask = 0xFFFF;
+
+ s = getenv(SDLENV_CPUMASKS);
+ if (s != NULL && strcmp(s,"none"))
+ {
+ if (!strcmp(s,"auto"))
+ {
+ if (index<2)
+ mask = 0x01; /* main thread and io threads on cpu #0 */
+ else
+ mask = (1 << (((index - 1) % (osd_num_processors() - 1)) + 1));
+ }
+ else
+ {
+ if (strlen(s) % 4 != 0 || strlen(s) < (index+1)*4)
+ {
+ fprintf(stderr,"Invalid cpu mask @index %d: %s\n", index, s);
+ }
+ else
+ {
+ memcpy(buf,s+4*index,4);
+ buf[4] = 0;
+ if (sscanf(buf, "%04x", &mask) != 1)
+ fprintf(stderr,"Invalid cpu mask element %d: %s\n", index, buf);
+ }
+ }
+ }
+ return mask;
+}
+
+//============================================================
+// worker_thread_entry
+//============================================================
+
+static void *worker_thread_entry(void *param)
+{
+ work_thread_info *thread = (work_thread_info *)param;
+ osd_work_queue *queue = thread->queue;
+
+ // loop until we exit
+ for ( ;; )
+ {
+ // block waiting for work or exit
+ // bail on exit, and only wait if there are no pending items in queue
+ if (!queue->exiting && queue->list == NULL)
+ {
+ begin_timing(thread->waittime);
+ osd_event_wait(thread->wakeevent, INFINITE);
+ end_timing(thread->waittime);
+ }
+ if (queue->exiting)
+ break;
+
+ // indicate that we are live
+ atomic_exchange32(&thread->active, TRUE);
+ atomic_increment32(&queue->livethreads);
+
+ // process work items
+ for ( ;; )
+ {
+ osd_ticks_t stopspin;
+
+ // process as much as we can
+ worker_thread_process(queue, thread);
+
+ // if we're a high frequency queue, spin for a while before giving up
+ if (queue->flags & WORK_QUEUE_FLAG_HIGH_FREQ && queue->list == NULL)
+ {
+ // spin for a while looking for more work
+ begin_timing(thread->spintime);
+ stopspin = osd_ticks() + SPIN_LOOP_TIME;
+
+ do {
+ int spin = 10000;
+ while (--spin && queue->list == NULL)
+ osd_yield_processor();
+ } while (queue->list == NULL && osd_ticks() < stopspin);
+ end_timing(thread->spintime);
+ }
+
+ // if nothing more, release the processor
+ if (queue->list == NULL)
+ break;
+ add_to_stat(&queue->spinloops, 1);
+ }
+
+ // decrement the live thread count
+ atomic_exchange32(&thread->active, FALSE);
+ atomic_decrement32(&queue->livethreads);
+ }
+ return NULL;
+}
+
+
+//============================================================
+// worker_thread_process
+//============================================================
+
+static void worker_thread_process(osd_work_queue *queue, work_thread_info *thread)
+{
+ int threadid = thread - queue->thread;
+
+ begin_timing(thread->runtime);
+
+ // loop until everything is processed
+ while (queue->list != NULL)
+ {
+ osd_work_item *item;
+ INT32 lockslot;
+
+ // use a critical section to synchronize the removal of items
+ lockslot = osd_scalable_lock_acquire(queue->lock);
+ {
+ // pull the item from the queue
+ item = (osd_work_item *)queue->list;
+ if (item != NULL)
+ {
+ queue->list = item->next;
+ if (queue->list == NULL)
+ queue->tailptr = (osd_work_item **)&queue->list;
+ }
+ }
+ osd_scalable_lock_release(queue->lock, lockslot);
+
+ // process non-NULL items
+ if (item != NULL)
+ {
+ // call the callback and stash the result
+ begin_timing(thread->actruntime);
+ item->result = (*item->callback)(item->param, threadid);
+ end_timing(thread->actruntime);
+
+ // decrement the item count after we are done
+ atomic_decrement32(&queue->items);
+ atomic_exchange32(&item->done, TRUE);
+ add_to_stat(&thread->itemsdone, 1);
+
+ // if it's an auto-release item, release it
+ if (item->flags & WORK_ITEM_FLAG_AUTO_RELEASE)
+ osd_work_item_release(item);
+
+ // set the result and signal the event
+ else if (item->event != NULL)
+ {
+ osd_event_set(item->event);
+ add_to_stat(&item->queue->setevents, 1);
+ }
+
+ // if we removed an item and there's still work to do, bump the stats
+ if (queue->list != NULL)
+ add_to_stat(&queue->extraitems, 1);
+ }
+ }
+
+ // we don't need to set the doneevent for multi queues because they spin
+ if (queue->waiting)
+ {
+ osd_event_set(queue->doneevent);
+ add_to_stat(&queue->setevents, 1);
+ }
+
+ end_timing(thread->runtime);
+}
+
+#endif // SDLMAME_NOASM
diff --git a/src/osd/sdl/shader/genc.sh b/src/osd/sdl/shader/genc.sh
new file mode 100644
index 00000000000..2c676e62f9b
--- /dev/null
+++ b/src/osd/sdl/shader/genc.sh
@@ -0,0 +1,46 @@
+#! /bin/sh
+
+##
+## VSH
+##
+
+echo "const char glsl_general_vsh_src[] =" > glsl_general.vsh.c
+sed -e 's/^/"/g' -e 's/$/\\n"/g' glsl_general.vsh >> glsl_general.vsh.c
+echo ";" >> glsl_general.vsh.c
+
+##
+## IDX16 FSH
+##
+
+echo "const char glsl_plain_idx16_lut_fsh_src[] =" > glsl_plain_idx16_lut.fsh.c
+sed -e 's/^/"/g' -e 's/$/\\n"/g' glsl_plain_idx16_lut.fsh >> glsl_plain_idx16_lut.fsh.c
+echo ";" >> glsl_plain_idx16_lut.fsh.c
+
+echo "const char glsl_bilinear_idx16_lut_fsh_src[] =" > glsl_bilinear_idx16_lut.fsh.c
+sed -e 's/^/"/g' -e 's/$/\\n"/g' glsl_bilinear_idx16_lut.fsh >> glsl_bilinear_idx16_lut.fsh.c
+echo ";" >> glsl_bilinear_idx16_lut.fsh.c
+
+##
+## RGB 32 FSH LUT
+##
+
+echo "const char glsl_plain_rgb32_lut_fsh_src[] =" > glsl_plain_rgb32_lut.fsh.c
+sed -e 's/^/"/g' -e 's/$/\\n"/g' glsl_plain_rgb32_lut.fsh >> glsl_plain_rgb32_lut.fsh.c
+echo ";" >> glsl_plain_rgb32_lut.fsh.c
+
+echo "const char glsl_bilinear_rgb32_lut_fsh_src[] =" > glsl_bilinear_rgb32_lut.fsh.c
+sed -e 's/^/"/g' -e 's/$/\\n"/g' glsl_bilinear_rgb32_lut.fsh >> glsl_bilinear_rgb32_lut.fsh.c
+echo ";" >> glsl_bilinear_rgb32_lut.fsh.c
+
+##
+## RGB 32 FSH DIRECT
+##
+
+echo "const char glsl_plain_rgb32_dir_fsh_src[] =" > glsl_plain_rgb32_dir.fsh.c
+sed -e 's/^/"/g' -e 's/$/\\n"/g' glsl_plain_rgb32_dir.fsh >> glsl_plain_rgb32_dir.fsh.c
+echo ";" >> glsl_plain_rgb32_dir.fsh.c
+
+echo "const char glsl_bilinear_rgb32_dir_fsh_src[] =" > glsl_bilinear_rgb32_dir.fsh.c
+sed -e 's/^/"/g' -e 's/$/\\n"/g' glsl_bilinear_rgb32_dir.fsh >> glsl_bilinear_rgb32_dir.fsh.c
+echo ";" >> glsl_bilinear_rgb32_dir.fsh.c
+
diff --git a/src/osd/sdl/shader/glsl_bilinear.vsh b/src/osd/sdl/shader/glsl_bilinear.vsh
new file mode 100644
index 00000000000..22df6221997
--- /dev/null
+++ b/src/osd/sdl/shader/glsl_bilinear.vsh
@@ -0,0 +1,7 @@
+
+void main()
+{
+ gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
+ gl_Position = ftransform();
+}
+
diff --git a/src/osd/sdl/shader/glsl_bilinear_idx16_lut.fsh b/src/osd/sdl/shader/glsl_bilinear_idx16_lut.fsh
new file mode 100644
index 00000000000..8599ceea16f
--- /dev/null
+++ b/src/osd/sdl/shader/glsl_bilinear_idx16_lut.fsh
@@ -0,0 +1,55 @@
+
+#pragma optimize (on)
+#pragma debug (off)
+
+uniform sampler2D color_texture;
+uniform sampler2D colortable_texture;
+uniform vec2 colortable_sz; // ct size
+uniform vec2 colortable_pow2_sz; // pow2 ct size
+uniform vec2 color_texture_pow2_sz; // pow2 tex size
+
+vec4 lutTex2D(in vec2 texcoord)
+{
+ vec4 color_tex;
+ vec2 color_map_coord;
+
+ // normalized texture coordinates ..
+ color_tex = texture2D(color_texture, texcoord);
+
+ // GL_UNSIGNED_SHORT GL_ALPHA in ALPHA16 conversion:
+ // general: f = c / ((2*N)-1), c color bitfield, N number of bits
+ // ushort: c = ((2**16)-1)*f;
+ color_map_coord.x = floor( 65535.0 * color_tex.a + 0.5 );
+
+ // map it to the 2D lut table
+ color_map_coord.y = floor(color_map_coord.x/colortable_sz.x);
+ color_map_coord.x = mod(color_map_coord.x,colortable_sz.x);
+
+ return texture2D(colortable_texture, color_map_coord/(colortable_pow2_sz-1.0));
+}
+
+void main()
+{
+ vec2 xy = gl_TexCoord[0].st;
+
+ // mix(x,y,a): x*(1-a) + y*a
+ //
+ // bilinear filtering includes 2 mix:
+ //
+ // pix1 = tex[x0][y0] * ( 1 - u_ratio ) + tex[x1][y0] * u_ratio
+ // pix2 = tex[x0][y1] * ( 1 - u_ratio ) + tex[x1][y1] * u_ratio
+ // fin = pix1 * ( 1 - v_ratio ) + pix2 * v_ratio
+ //
+ // so we can use the build in mix function for these 2 computations ;-)
+ //
+ vec2 uv_ratio = fract(xy*color_texture_pow2_sz); // xy*color_texture_pow2_sz - floor(xy*color_texture_pow2_sz);
+ vec2 one = 1.0/color_texture_pow2_sz;
+
+ vec4 col1, col2;
+
+ col1 = mix( lutTex2D(xy ), lutTex2D(xy + vec2(one.x, 0.0)), uv_ratio.x);
+ col2 = mix( lutTex2D(xy + vec2(0.0, one.y)), lutTex2D(xy + one ), uv_ratio.x);
+
+ gl_FragColor = mix ( col1, col2, uv_ratio.y );
+}
+
diff --git a/src/osd/sdl/shader/glsl_bilinear_idx16_lut.fsh.c b/src/osd/sdl/shader/glsl_bilinear_idx16_lut.fsh.c
new file mode 100644
index 00000000000..c49732825de
--- /dev/null
+++ b/src/osd/sdl/shader/glsl_bilinear_idx16_lut.fsh.c
@@ -0,0 +1,57 @@
+const char glsl_bilinear_idx16_lut_fsh_src[] =
+"\n"
+"#pragma optimize (on)\n"
+"#pragma debug (off)\n"
+"\n"
+"uniform sampler2D color_texture;\n"
+"uniform sampler2D colortable_texture;\n"
+"uniform vec2 colortable_sz; // ct size\n"
+"uniform vec2 colortable_pow2_sz; // pow2 ct size\n"
+"uniform vec2 color_texture_pow2_sz; // pow2 tex size\n"
+"\n"
+"vec4 lutTex2D(in vec2 texcoord)\n"
+"{\n"
+" vec4 color_tex;\n"
+" vec2 color_map_coord;\n"
+"\n"
+" // normalized texture coordinates ..\n"
+" color_tex = texture2D(color_texture, texcoord);\n"
+"\n"
+" // GL_UNSIGNED_SHORT GL_ALPHA in ALPHA16 conversion:\n"
+" // general: f = c / ((2*N)-1), c color bitfield, N number of bits\n"
+" // ushort: c = ((2**16)-1)*f;\n"
+" color_map_coord.x = floor( 65535.0 * color_tex.a + 0.5 );\n"
+"\n"
+" // map it to the 2D lut table\n"
+" color_map_coord.y = floor(color_map_coord.x/colortable_sz.x);\n"
+" color_map_coord.x = mod(color_map_coord.x,colortable_sz.x);\n"
+"\n"
+" return texture2D(colortable_texture, color_map_coord/(colortable_pow2_sz-1.0));\n"
+"}\n"
+"\n"
+"void main()\n"
+"{\n"
+" vec2 xy = gl_TexCoord[0].st;\n"
+"\n"
+" // mix(x,y,a): x*(1-a) + y*a\n"
+" //\n"
+" // bilinear filtering includes 2 mix:\n"
+" //\n"
+" // pix1 = tex[x0][y0] * ( 1 - u_ratio ) + tex[x1][y0] * u_ratio\n"
+" // pix2 = tex[x0][y1] * ( 1 - u_ratio ) + tex[x1][y1] * u_ratio\n"
+" // fin = pix1 * ( 1 - v_ratio ) + pix2 * v_ratio\n"
+" //\n"
+" // so we can use the build in mix function for these 2 computations ;-)\n"
+" //\n"
+" vec2 uv_ratio = fract(xy*color_texture_pow2_sz); // xy*color_texture_pow2_sz - floor(xy*color_texture_pow2_sz);\n"
+" vec2 one = 1.0/color_texture_pow2_sz;\n"
+"\n"
+" vec4 col1, col2;\n"
+"\n"
+" col1 = mix( lutTex2D(xy ), lutTex2D(xy + vec2(one.x, 0.0)), uv_ratio.x);\n"
+" col2 = mix( lutTex2D(xy + vec2(0.0, one.y)), lutTex2D(xy + one ), uv_ratio.x);\n"
+"\n"
+" gl_FragColor = mix ( col1, col2, uv_ratio.y );\n"
+"}\n"
+"\n"
+;
diff --git a/src/osd/sdl/shader/glsl_bilinear_rgb32_dir.fsh b/src/osd/sdl/shader/glsl_bilinear_rgb32_dir.fsh
new file mode 100644
index 00000000000..c739c16934e
--- /dev/null
+++ b/src/osd/sdl/shader/glsl_bilinear_rgb32_dir.fsh
@@ -0,0 +1,54 @@
+
+#pragma optimize (on)
+#pragma debug (off)
+
+uniform sampler2D color_texture;
+uniform vec2 color_texture_pow2_sz; // pow2 tex size
+uniform vec4 vid_attributes; // gamma, contrast, brightness
+
+// #define DO_GAMMA 1 // 'pow' is very slow on old hardware, i.e. pre R600 and 'slow' in general
+
+#define TEX2D(v) texture2D(color_texture,(v))
+
+void main()
+{
+ vec2 xy = gl_TexCoord[0].st;
+
+ // mix(x,y,a): x*(1-a) + y*a
+ //
+ // bilinear filtering includes 2 mix:
+ //
+ // pix1 = tex[x0][y0] * ( 1 - u_ratio ) + tex[x1][y0] * u_ratio
+ // pix2 = tex[x0][y1] * ( 1 - u_ratio ) + tex[x1][y1] * u_ratio
+ // fin = pix1 * ( 1 - v_ratio ) + pix2 * v_ratio
+ //
+ // so we can use the build in mix function for these 2 computations ;-)
+ //
+ vec2 uv_ratio = fract(xy*color_texture_pow2_sz); // xy*color_texture_pow2_sz - floor(xy*color_texture_pow2_sz);
+ vec2 one = 1.0/color_texture_pow2_sz;
+
+#if 1
+ vec4 col, col2;
+
+ col = mix( TEX2D(xy ), TEX2D(xy + vec2(one.x, 0.0)), uv_ratio.x);
+ col2 = mix( TEX2D(xy + vec2(0.0, one.y)), TEX2D(xy + one ), uv_ratio.x);
+ col = mix ( col, col2, uv_ratio.y );
+#else
+ // doesn't work on MacOSX GLSL engine ..
+ //
+ vec4 col = mix ( mix( TEX2D(xy ), TEX2D(xy + vec2(one.x, 0.0)), uv_ratio.x),
+ mix( TEX2D(xy + vec2(0.0, one.y)), TEX2D(xy + one ), uv_ratio.x), uv_ratio.y );
+#endif
+
+ // gamma, contrast, brightness equation from: rendutil.h / apply_brightness_contrast_gamma_fp
+
+#ifdef DO_GAMMA
+ // gamma/contrast/brightness
+ vec4 gamma = vec4(1.0 / vid_attributes.r, 1.0 / vid_attributes.r, 1.0 / vid_attributes.r, 0.0);
+ gl_FragColor = ( pow ( col, gamma ) * vid_attributes.g) + vid_attributes.b - 1.0;
+#else
+ // contrast/brightness
+ gl_FragColor = ( col * vid_attributes.g) + vid_attributes.b - 1.0;
+#endif
+}
+
diff --git a/src/osd/sdl/shader/glsl_bilinear_rgb32_dir.fsh.c b/src/osd/sdl/shader/glsl_bilinear_rgb32_dir.fsh.c
new file mode 100644
index 00000000000..786d4ca9497
--- /dev/null
+++ b/src/osd/sdl/shader/glsl_bilinear_rgb32_dir.fsh.c
@@ -0,0 +1,56 @@
+const char glsl_bilinear_rgb32_dir_fsh_src[] =
+"\n"
+"#pragma optimize (on)\n"
+"#pragma debug (off)\n"
+"\n"
+"uniform sampler2D color_texture;\n"
+"uniform vec2 color_texture_pow2_sz; // pow2 tex size\n"
+"uniform vec4 vid_attributes; // gamma, contrast, brightness\n"
+"\n"
+"// #define DO_GAMMA 1 // 'pow' is very slow on old hardware, i.e. pre R600 and 'slow' in general\n"
+"\n"
+"#define TEX2D(v) texture2D(color_texture,(v))\n"
+"\n"
+"void main()\n"
+"{\n"
+" vec2 xy = gl_TexCoord[0].st;\n"
+"\n"
+" // mix(x,y,a): x*(1-a) + y*a\n"
+" //\n"
+" // bilinear filtering includes 2 mix:\n"
+" //\n"
+" // pix1 = tex[x0][y0] * ( 1 - u_ratio ) + tex[x1][y0] * u_ratio\n"
+" // pix2 = tex[x0][y1] * ( 1 - u_ratio ) + tex[x1][y1] * u_ratio\n"
+" // fin = pix1 * ( 1 - v_ratio ) + pix2 * v_ratio\n"
+" //\n"
+" // so we can use the build in mix function for these 2 computations ;-)\n"
+" //\n"
+" vec2 uv_ratio = fract(xy*color_texture_pow2_sz); // xy*color_texture_pow2_sz - floor(xy*color_texture_pow2_sz);\n"
+" vec2 one = 1.0/color_texture_pow2_sz;\n"
+"\n"
+"#if 1\n"
+" vec4 col, col2;\n"
+"\n"
+" col = mix( TEX2D(xy ), TEX2D(xy + vec2(one.x, 0.0)), uv_ratio.x);\n"
+" col2 = mix( TEX2D(xy + vec2(0.0, one.y)), TEX2D(xy + one ), uv_ratio.x);\n"
+" col = mix ( col, col2, uv_ratio.y );\n"
+"#else\n"
+" // doesn't work on MacOSX GLSL engine ..\n"
+" //\n"
+" vec4 col = mix ( mix( TEX2D(xy ), TEX2D(xy + vec2(one.x, 0.0)), uv_ratio.x),\n"
+" mix( TEX2D(xy + vec2(0.0, one.y)), TEX2D(xy + one ), uv_ratio.x), uv_ratio.y );\n"
+"#endif\n"
+"\n"
+" // gamma, contrast, brightness equation from: rendutil.h / apply_brightness_contrast_gamma_fp\n"
+"\n"
+"#ifdef DO_GAMMA\n"
+" // gamma/contrast/brightness\n"
+" vec4 gamma = vec4(1.0 / vid_attributes.r, 1.0 / vid_attributes.r, 1.0 / vid_attributes.r, 0.0);\n"
+" gl_FragColor = ( pow ( col, gamma ) * vid_attributes.g) + vid_attributes.b - 1.0;\n"
+"#else\n"
+" // contrast/brightness\n"
+" gl_FragColor = ( col * vid_attributes.g) + vid_attributes.b - 1.0;\n"
+"#endif\n"
+"}\n"
+"\n"
+;
diff --git a/src/osd/sdl/shader/glsl_bilinear_rgb32_lut.fsh b/src/osd/sdl/shader/glsl_bilinear_rgb32_lut.fsh
new file mode 100644
index 00000000000..d6c9f5e7f59
--- /dev/null
+++ b/src/osd/sdl/shader/glsl_bilinear_rgb32_lut.fsh
@@ -0,0 +1,58 @@
+
+#pragma optimize (on)
+#pragma debug (off)
+
+uniform sampler2D color_texture;
+uniform sampler2D colortable_texture;
+uniform vec2 colortable_sz; // orig size
+uniform vec2 colortable_pow2_sz; // pow2 ct size
+uniform vec2 color_texture_pow2_sz; // pow2 tex size
+
+vec4 lutTex2D(in vec2 texcoord)
+{
+ vec4 color_tex;
+ vec2 color_map_coord;
+ vec4 color0;
+ float colortable_scale = (colortable_sz.x/3.0) / colortable_pow2_sz.x;
+
+ // normalized texture coordinates ..
+ color_tex = texture2D(color_texture, texcoord) * ((colortable_sz.x/3.0)-1.0)/colortable_pow2_sz.x;// lookup space
+
+ color_map_coord.x = color_tex.b;
+ color0.b = texture2D(colortable_texture, color_map_coord).b;
+
+ color_map_coord.x = color_tex.g + colortable_scale;
+ color0.g = texture2D(colortable_texture, color_map_coord).g;
+
+ color_map_coord.x = color_tex.r + 2.0 * colortable_scale;
+ color0.r = texture2D(colortable_texture, color_map_coord).r;
+
+ return color0;
+}
+
+void main()
+{
+ vec2 xy = gl_TexCoord[0].st;
+
+ // mix(x,y,a): x*(1-a) + y*a
+ //
+ // bilinear filtering includes 2 mix:
+ //
+ // pix1 = tex[x0][y0] * ( 1 - u_ratio ) + tex[x1][y0] * u_ratio
+ // pix2 = tex[x0][y1] * ( 1 - u_ratio ) + tex[x1][y1] * u_ratio
+ // fin = pix1 * ( 1 - v_ratio ) + pix2 * v_ratio
+ //
+ // so we can use the build in mix function for these 2 computations ;-)
+ //
+ vec2 uv_ratio = fract(xy*color_texture_pow2_sz); // xy*color_texture_pow2_sz - floor(xy*color_texture_pow2_sz);
+ vec2 one = 1.0/color_texture_pow2_sz;
+
+ vec4 col1, col2;
+
+ col1 = mix( lutTex2D(xy ), lutTex2D(xy + vec2(one.x, 0.0)), uv_ratio.x);
+ col2 = mix( lutTex2D(xy + vec2(0.0, one.y)), lutTex2D(xy + one ), uv_ratio.x);
+
+ gl_FragColor = mix ( col1, col2, uv_ratio.y );
+}
+
+
diff --git a/src/osd/sdl/shader/glsl_bilinear_rgb32_lut.fsh.c b/src/osd/sdl/shader/glsl_bilinear_rgb32_lut.fsh.c
new file mode 100644
index 00000000000..2bb50213f11
--- /dev/null
+++ b/src/osd/sdl/shader/glsl_bilinear_rgb32_lut.fsh.c
@@ -0,0 +1,60 @@
+const char glsl_bilinear_rgb32_lut_fsh_src[] =
+"\n"
+"#pragma optimize (on)\n"
+"#pragma debug (off)\n"
+"\n"
+"uniform sampler2D color_texture;\n"
+"uniform sampler2D colortable_texture;\n"
+"uniform vec2 colortable_sz; // orig size\n"
+"uniform vec2 colortable_pow2_sz; // pow2 ct size\n"
+"uniform vec2 color_texture_pow2_sz; // pow2 tex size\n"
+"\n"
+"vec4 lutTex2D(in vec2 texcoord)\n"
+"{\n"
+" vec4 color_tex;\n"
+" vec2 color_map_coord;\n"
+" vec4 color0;\n"
+" float colortable_scale = (colortable_sz.x/3.0) / colortable_pow2_sz.x;\n"
+"\n"
+" // normalized texture coordinates ..\n"
+" color_tex = texture2D(color_texture, texcoord) * ((colortable_sz.x/3.0)-1.0)/colortable_pow2_sz.x;// lookup space \n"
+"\n"
+" color_map_coord.x = color_tex.b;\n"
+" color0.b = texture2D(colortable_texture, color_map_coord).b;\n"
+"\n"
+" color_map_coord.x = color_tex.g + colortable_scale;\n"
+" color0.g = texture2D(colortable_texture, color_map_coord).g;\n"
+"\n"
+" color_map_coord.x = color_tex.r + 2.0 * colortable_scale;\n"
+" color0.r = texture2D(colortable_texture, color_map_coord).r;\n"
+"\n"
+" return color0;\n"
+"}\n"
+"\n"
+"void main()\n"
+"{\n"
+" vec2 xy = gl_TexCoord[0].st;\n"
+"\n"
+" // mix(x,y,a): x*(1-a) + y*a\n"
+" //\n"
+" // bilinear filtering includes 2 mix:\n"
+" //\n"
+" // pix1 = tex[x0][y0] * ( 1 - u_ratio ) + tex[x1][y0] * u_ratio\n"
+" // pix2 = tex[x0][y1] * ( 1 - u_ratio ) + tex[x1][y1] * u_ratio\n"
+" // fin = pix1 * ( 1 - v_ratio ) + pix2 * v_ratio\n"
+" //\n"
+" // so we can use the build in mix function for these 2 computations ;-)\n"
+" //\n"
+" vec2 uv_ratio = fract(xy*color_texture_pow2_sz); // xy*color_texture_pow2_sz - floor(xy*color_texture_pow2_sz);\n"
+" vec2 one = 1.0/color_texture_pow2_sz;\n"
+"\n"
+" vec4 col1, col2;\n"
+"\n"
+" col1 = mix( lutTex2D(xy ), lutTex2D(xy + vec2(one.x, 0.0)), uv_ratio.x);\n"
+" col2 = mix( lutTex2D(xy + vec2(0.0, one.y)), lutTex2D(xy + one ), uv_ratio.x);\n"
+"\n"
+" gl_FragColor = mix ( col1, col2, uv_ratio.y );\n"
+"}\n"
+"\n"
+"\n"
+;
diff --git a/src/osd/sdl/shader/glsl_general.vsh b/src/osd/sdl/shader/glsl_general.vsh
new file mode 100644
index 00000000000..22df6221997
--- /dev/null
+++ b/src/osd/sdl/shader/glsl_general.vsh
@@ -0,0 +1,7 @@
+
+void main()
+{
+ gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
+ gl_Position = ftransform();
+}
+
diff --git a/src/osd/sdl/shader/glsl_general.vsh.c b/src/osd/sdl/shader/glsl_general.vsh.c
new file mode 100644
index 00000000000..319a25d18d0
--- /dev/null
+++ b/src/osd/sdl/shader/glsl_general.vsh.c
@@ -0,0 +1,9 @@
+const char glsl_general_vsh_src[] =
+"\n"
+"void main()\n"
+"{\n"
+" gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;\n"
+" gl_Position = ftransform();\n"
+"}\n"
+"\n"
+;
diff --git a/src/osd/sdl/shader/glsl_plain.vsh b/src/osd/sdl/shader/glsl_plain.vsh
new file mode 100644
index 00000000000..22df6221997
--- /dev/null
+++ b/src/osd/sdl/shader/glsl_plain.vsh
@@ -0,0 +1,7 @@
+
+void main()
+{
+ gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
+ gl_Position = ftransform();
+}
+
diff --git a/src/osd/sdl/shader/glsl_plain_idx16_lut.fsh b/src/osd/sdl/shader/glsl_plain_idx16_lut.fsh
new file mode 100644
index 00000000000..46637afda81
--- /dev/null
+++ b/src/osd/sdl/shader/glsl_plain_idx16_lut.fsh
@@ -0,0 +1,30 @@
+
+#pragma optimize (on)
+#pragma debug (off)
+
+uniform sampler2D color_texture;
+uniform sampler2D colortable_texture;
+uniform vec2 colortable_sz; // ct size
+uniform vec2 colortable_pow2_sz; // pow2 ct size
+
+void main()
+{
+ vec4 color_tex;
+ vec2 color_map_coord;
+
+ // normalized texture coordinates ..
+ color_tex = texture2D(color_texture, gl_TexCoord[0].st);
+
+ // GL_UNSIGNED_SHORT GL_ALPHA in ALPHA16 conversion:
+ // general: f = c / ((2*N)-1), c color bitfield, N number of bits
+ // ushort: c = ((2**16)-1)*f;
+ color_map_coord.x = floor( 65535.0 * color_tex.a + 0.5 );
+
+ // map it to the 2D lut table
+ color_map_coord.y = floor(color_map_coord.x/colortable_sz.x);
+ color_map_coord.x = mod(color_map_coord.x,colortable_sz.x);
+
+ gl_FragColor = texture2D(colortable_texture, color_map_coord / (colortable_pow2_sz-1.0));
+}
+
+
diff --git a/src/osd/sdl/shader/glsl_plain_idx16_lut.fsh.c b/src/osd/sdl/shader/glsl_plain_idx16_lut.fsh.c
new file mode 100644
index 00000000000..8ae1ccaf282
--- /dev/null
+++ b/src/osd/sdl/shader/glsl_plain_idx16_lut.fsh.c
@@ -0,0 +1,32 @@
+const char glsl_plain_idx16_lut_fsh_src[] =
+"\n"
+"#pragma optimize (on)\n"
+"#pragma debug (off)\n"
+"\n"
+"uniform sampler2D color_texture;\n"
+"uniform sampler2D colortable_texture;\n"
+"uniform vec2 colortable_sz; // ct size\n"
+"uniform vec2 colortable_pow2_sz; // pow2 ct size\n"
+"\n"
+"void main()\n"
+"{\n"
+" vec4 color_tex;\n"
+" vec2 color_map_coord;\n"
+"\n"
+" // normalized texture coordinates ..\n"
+" color_tex = texture2D(color_texture, gl_TexCoord[0].st);\n"
+"\n"
+" // GL_UNSIGNED_SHORT GL_ALPHA in ALPHA16 conversion:\n"
+" // general: f = c / ((2*N)-1), c color bitfield, N number of bits\n"
+" // ushort: c = ((2**16)-1)*f;\n"
+" color_map_coord.x = floor( 65535.0 * color_tex.a + 0.5 );\n"
+"\n"
+" // map it to the 2D lut table\n"
+" color_map_coord.y = floor(color_map_coord.x/colortable_sz.x);\n"
+" color_map_coord.x = mod(color_map_coord.x,colortable_sz.x);\n"
+"\n"
+" gl_FragColor = texture2D(colortable_texture, color_map_coord / (colortable_pow2_sz-1.0));\n"
+"}\n"
+"\n"
+"\n"
+;
diff --git a/src/osd/sdl/shader/glsl_plain_rgb32_dir.fsh b/src/osd/sdl/shader/glsl_plain_rgb32_dir.fsh
new file mode 100644
index 00000000000..0e5a4605ac8
--- /dev/null
+++ b/src/osd/sdl/shader/glsl_plain_rgb32_dir.fsh
@@ -0,0 +1,24 @@
+
+#pragma optimize (on)
+#pragma debug (off)
+
+uniform sampler2D color_texture;
+uniform vec4 vid_attributes; // gamma, contrast, brightness
+
+// #define DO_GAMMA 1 // 'pow' is very slow on old hardware, i.e. pre R600 and 'slow' in general
+
+void main()
+{
+#ifdef DO_GAMMA
+ vec4 gamma = vec4( 1.0 / vid_attributes.r, 1.0 / vid_attributes.r, 1.0 / vid_attributes.r, 0.0);
+
+ // gamma, contrast, brightness equation from: rendutil.h / apply_brightness_contrast_gamma_fp
+ vec4 color = pow( texture2D(color_texture, gl_TexCoord[0].st) , gamma);
+#else
+ vec4 color = texture2D(color_texture, gl_TexCoord[0].st);
+#endif
+
+ // contrast/brightness
+ gl_FragColor = (color * vid_attributes.g) + vid_attributes.b - 1.0;
+}
+
diff --git a/src/osd/sdl/shader/glsl_plain_rgb32_dir.fsh.c b/src/osd/sdl/shader/glsl_plain_rgb32_dir.fsh.c
new file mode 100644
index 00000000000..371ad27026f
--- /dev/null
+++ b/src/osd/sdl/shader/glsl_plain_rgb32_dir.fsh.c
@@ -0,0 +1,26 @@
+const char glsl_plain_rgb32_dir_fsh_src[] =
+"\n"
+"#pragma optimize (on)\n"
+"#pragma debug (off)\n"
+"\n"
+"uniform sampler2D color_texture;\n"
+"uniform vec4 vid_attributes; // gamma, contrast, brightness\n"
+"\n"
+"// #define DO_GAMMA 1 // 'pow' is very slow on old hardware, i.e. pre R600 and 'slow' in general\n"
+"\n"
+"void main()\n"
+"{\n"
+"#ifdef DO_GAMMA\n"
+" vec4 gamma = vec4( 1.0 / vid_attributes.r, 1.0 / vid_attributes.r, 1.0 / vid_attributes.r, 0.0);\n"
+"\n"
+" // gamma, contrast, brightness equation from: rendutil.h / apply_brightness_contrast_gamma_fp\n"
+" vec4 color = pow( texture2D(color_texture, gl_TexCoord[0].st) , gamma);\n"
+"#else\n"
+" vec4 color = texture2D(color_texture, gl_TexCoord[0].st);\n"
+"#endif\n"
+"\n"
+" // contrast/brightness\n"
+" gl_FragColor = (color * vid_attributes.g) + vid_attributes.b - 1.0;\n"
+"}\n"
+"\n"
+;
diff --git a/src/osd/sdl/shader/glsl_plain_rgb32_lut.fsh b/src/osd/sdl/shader/glsl_plain_rgb32_lut.fsh
new file mode 100644
index 00000000000..14c05aaa844
--- /dev/null
+++ b/src/osd/sdl/shader/glsl_plain_rgb32_lut.fsh
@@ -0,0 +1,28 @@
+
+#pragma optimize (on)
+#pragma debug (off)
+
+uniform sampler2D color_texture;
+uniform sampler2D colortable_texture;
+uniform vec2 colortable_sz; // orig size for full bgr
+uniform vec2 colortable_pow2_sz; // orig size for full bgr
+
+void main()
+{
+ vec4 color_tex;
+ vec2 color_map_coord;
+ float colortable_scale = (colortable_sz.x/3.0) / colortable_pow2_sz.x;
+
+ // normalized texture coordinates ..
+ color_tex = texture2D(color_texture, gl_TexCoord[0].st) * ((colortable_sz.x/3.0)-1.0)/colortable_pow2_sz.x;// lookup space
+
+ color_map_coord.x = color_tex.b;
+ gl_FragColor.b = texture2D(colortable_texture, color_map_coord).b;
+
+ color_map_coord.x = color_tex.g + colortable_scale;
+ gl_FragColor.g = texture2D(colortable_texture, color_map_coord).g;
+
+ color_map_coord.x = color_tex.r + 2.0 * colortable_scale;
+ gl_FragColor.r = texture2D(colortable_texture, color_map_coord).r;
+}
+
diff --git a/src/osd/sdl/shader/glsl_plain_rgb32_lut.fsh.c b/src/osd/sdl/shader/glsl_plain_rgb32_lut.fsh.c
new file mode 100644
index 00000000000..8a1303f4b62
--- /dev/null
+++ b/src/osd/sdl/shader/glsl_plain_rgb32_lut.fsh.c
@@ -0,0 +1,30 @@
+const char glsl_plain_rgb32_lut_fsh_src[] =
+"\n"
+"#pragma optimize (on)\n"
+"#pragma debug (off)\n"
+"\n"
+"uniform sampler2D color_texture;\n"
+"uniform sampler2D colortable_texture;\n"
+"uniform vec2 colortable_sz; // orig size for full bgr\n"
+"uniform vec2 colortable_pow2_sz; // orig size for full bgr\n"
+"\n"
+"void main()\n"
+"{\n"
+" vec4 color_tex;\n"
+" vec2 color_map_coord;\n"
+" float colortable_scale = (colortable_sz.x/3.0) / colortable_pow2_sz.x;\n"
+"\n"
+" // normalized texture coordinates ..\n"
+" color_tex = texture2D(color_texture, gl_TexCoord[0].st) * ((colortable_sz.x/3.0)-1.0)/colortable_pow2_sz.x;// lookup space \n"
+"\n"
+" color_map_coord.x = color_tex.b;\n"
+" gl_FragColor.b = texture2D(colortable_texture, color_map_coord).b;\n"
+"\n"
+" color_map_coord.x = color_tex.g + colortable_scale;\n"
+" gl_FragColor.g = texture2D(colortable_texture, color_map_coord).g;\n"
+"\n"
+" color_map_coord.x = color_tex.r + 2.0 * colortable_scale;\n"
+" gl_FragColor.r = texture2D(colortable_texture, color_map_coord).r;\n"
+"}\n"
+"\n"
+;
diff --git a/src/osd/sdl/sound.c b/src/osd/sdl/sound.c
new file mode 100644
index 00000000000..5296cb18f37
--- /dev/null
+++ b/src/osd/sdl/sound.c
@@ -0,0 +1,548 @@
+//============================================================
+//
+// sound.c - SDL implementation of MAME sound routines
+//
+// Copyright (c) 1996-2010, Nicola Salmoria and the MAME Team.
+// Visit http://mamedev.org for licensing and usage restrictions.
+//
+// SDLMAME by Olivier Galibert and R. Belmont
+//
+//============================================================
+
+// standard sdl header
+#include <SDL/SDL.h>
+#include <unistd.h>
+#include <math.h>
+
+// MAME headers
+#include "emu.h"
+#include "options.h"
+#include "emuopts.h"
+
+#include "osdepend.h"
+#include "osdsdl.h"
+
+//============================================================
+// DEBUGGING
+//============================================================
+
+#define LOG_SOUND 0
+
+//============================================================
+// PARAMETERS
+//============================================================
+
+// number of samples per SDL callback
+#define SDL_XFER_SAMPLES (512)
+
+static int sdl_xfer_samples = SDL_XFER_SAMPLES;
+static int stream_in_initialized = 0;
+static int stream_loop = 0;
+
+// maximum audio latency
+#define MAX_AUDIO_LATENCY 10
+
+//============================================================
+// LOCAL VARIABLES
+//============================================================
+
+static int attenuation = 0;
+
+static int initialized_audio = 0;
+static int buf_locked;
+
+static INT8 *stream_buffer;
+static volatile INT32 stream_playpos;
+
+static UINT32 stream_buffer_size;
+static UINT32 stream_buffer_in;
+
+// buffer over/underflow counts
+static int buffer_underflows;
+static int buffer_overflows;
+
+// debugging
+static FILE *sound_log;
+
+
+// sound enable
+static int snd_enabled;
+
+//============================================================
+// PROTOTYPES
+//============================================================
+
+static int sdl_init(running_machine *machine);
+static void sdl_kill(running_machine *machine);
+static int sdl_create_buffers(void);
+static void sdl_destroy_buffers(void);
+static void sdl_cleanup_audio(running_machine *machine);
+static void sdl_callback(void *userdata, Uint8 *stream, int len);
+
+
+
+//============================================================
+// osd_start_audio_stream
+//============================================================
+void sdlaudio_init(running_machine *machine)
+{
+ if (LOG_SOUND)
+ sound_log = fopen(SDLMAME_SOUND_LOG, "w");
+
+ // skip if sound disabled
+ if (machine->sample_rate != 0)
+ {
+ // attempt to initialize SDL
+ if (sdl_init(machine))
+ return;
+
+ add_exit_callback(machine, sdl_cleanup_audio);
+ // set the startup volume
+ osd_set_mastervolume(attenuation);
+ }
+ return;
+}
+
+
+
+//============================================================
+// osd_stop_audio_stream
+//============================================================
+
+static void sdl_cleanup_audio(running_machine *machine)
+{
+ // if nothing to do, don't do it
+ if (machine->sample_rate == 0)
+ return;
+
+ // kill the buffers and dsound
+ sdl_kill(machine);
+ sdl_destroy_buffers();
+
+ // print out over/underflow stats
+ if (buffer_overflows || buffer_underflows)
+ mame_printf_verbose("Sound buffer: overflows=%d underflows=%d\n", buffer_overflows, buffer_underflows);
+
+ if (LOG_SOUND)
+ {
+ fprintf(sound_log, "Sound buffer: overflows=%d underflows=%d\n", buffer_overflows, buffer_underflows);
+ fclose(sound_log);
+ }
+}
+
+//============================================================
+// lock_buffer
+//============================================================
+static int lock_buffer(long offset, long size, void **buffer1, long *length1, void **buffer2, long *length2)
+{
+ volatile long pstart, pend, lstart, lend;
+
+ if (!buf_locked)
+ {
+ if (video_get_throttle())
+ {
+ pstart = stream_playpos;
+ pend = (pstart + sdl_xfer_samples);
+ lstart = offset;
+ lend = lstart+size;
+ while (((pstart >= lstart) && (pstart <= lend)) ||
+ ((pend >= lstart) && (pend <= lend)))
+ {
+ pstart = stream_playpos;
+ pend = pstart + sdl_xfer_samples;
+ }
+ }
+
+ SDL_LockAudio();
+ buf_locked++;
+ }
+
+ // init lengths
+ *length1 = *length2 = 0;
+
+ if ((offset + size) > stream_buffer_size)
+ {
+ // 2-piece case
+ *length1 = stream_buffer_size - offset;
+ *buffer1 = &stream_buffer[offset];
+ *length2 = size - *length1;
+ *buffer2 = stream_buffer;
+ }
+ else
+ {
+ // normal 1-piece case
+ *length1 = size;
+ *buffer1 = &stream_buffer[offset];
+ }
+
+ if (LOG_SOUND)
+ fprintf(sound_log, "locking %ld bytes at offset %ld (total %d, playpos %d): len1 %ld len2 %ld\n",
+ size, offset, stream_buffer_size, stream_playpos, *length1, *length2);
+
+ return 0;
+}
+
+//============================================================
+// unlock_buffer
+//============================================================
+static void unlock_buffer(void)
+{
+ buf_locked--;
+ if (!buf_locked)
+ SDL_UnlockAudio();
+
+ if (LOG_SOUND)
+ fprintf(sound_log, "unlocking\n");
+
+}
+
+//============================================================
+// Apply attenuation
+//============================================================
+
+static void att_memcpy(void *dest, INT16 *data, int bytes_to_copy)
+{
+ int level= (int) (pow(10.0, (float) attenuation / 20.0) * 128.0);
+ INT16 *d = (INT16 *) dest;
+ int count = bytes_to_copy/2;
+ while (count>0)
+ {
+ *d++ = (*data++ * level) >> 7; /* / 128 */
+ count--;
+ }
+}
+
+//============================================================
+// copy_sample_data
+//============================================================
+
+static void copy_sample_data(INT16 *data, int bytes_to_copy)
+{
+ void *buffer1, *buffer2 = (void *)NULL;
+ long length1, length2;
+ int cur_bytes;
+
+ // attempt to lock the stream buffer
+ if (lock_buffer(stream_buffer_in, bytes_to_copy, &buffer1, &length1, &buffer2, &length2) < 0)
+ {
+ buffer_underflows++;
+ return;
+ }
+
+ // adjust the input pointer
+ stream_buffer_in += bytes_to_copy;
+ if (stream_buffer_in >= stream_buffer_size)
+ {
+ stream_buffer_in -= stream_buffer_size;
+ stream_loop = 1;
+
+ if (LOG_SOUND)
+ fprintf(sound_log, "stream_loop set to 1 (stream_buffer_in looped)\n");
+ }
+
+ // copy the first chunk
+ cur_bytes = (bytes_to_copy > length1) ? length1 : bytes_to_copy;
+ att_memcpy(buffer1, data, cur_bytes);
+
+ // adjust for the number of bytes
+ bytes_to_copy -= cur_bytes;
+ data = (INT16 *)((UINT8 *)data + cur_bytes);
+
+ // copy the second chunk
+ if (bytes_to_copy != 0)
+ {
+ cur_bytes = (bytes_to_copy > length2) ? length2 : bytes_to_copy;
+ att_memcpy(buffer2, data, cur_bytes);
+ }
+
+ // unlock
+ unlock_buffer();
+}
+
+
+//============================================================
+// osd_update_audio_stream
+//============================================================
+
+void osd_update_audio_stream(running_machine *machine, INT16 *buffer, int samples_this_frame)
+{
+ // if nothing to do, don't do it
+ if (machine->sample_rate != 0 && stream_buffer)
+ {
+ int bytes_this_frame = samples_this_frame * sizeof(INT16) * 2;
+ int play_position, write_position, stream_in;
+ int orig_write; // used in LOG
+
+ play_position = stream_playpos;
+
+ write_position = stream_playpos + ((machine->sample_rate / 50) * sizeof(INT16) * 2);
+ orig_write = write_position;
+
+ if (!stream_in_initialized)
+ {
+ stream_in = stream_buffer_in = (write_position + stream_buffer_size) / 2;
+
+ if (LOG_SOUND)
+ {
+ fprintf(sound_log, "stream_in = %d\n", (int)stream_in);
+ fprintf(sound_log, "stream_playpos = %d\n", (int)stream_playpos);
+ fprintf(sound_log, "write_position = %d\n", (int)write_position);
+ }
+ // start playing
+ SDL_PauseAudio(0);
+
+ stream_in_initialized = 1;
+ }
+ else
+ {
+ // normalize the stream in position
+ stream_in = stream_buffer_in;
+ if (stream_in < write_position && stream_loop == 1)
+ stream_in += stream_buffer_size;
+
+ // now we should have, in order:
+ // <------pp---wp---si--------------->
+
+ // if we're between play and write positions, then bump forward, but only in full chunks
+ while (stream_in < write_position)
+ {
+ if (LOG_SOUND)
+ fprintf(sound_log, "Underflow: PP=%d WP=%d(%d) SI=%d(%d) BTF=%d\n", (int)play_position, (int)write_position, (int)orig_write, (int)stream_in, (int)stream_buffer_in, (int)bytes_this_frame);
+
+ buffer_underflows++;
+ stream_in += samples_this_frame;
+ }
+
+ // if we're going to overlap the play position, just skip this chunk
+ if (stream_in + bytes_this_frame > play_position + stream_buffer_size)
+ {
+ if (LOG_SOUND)
+ fprintf(sound_log, "Overflow: PP=%d WP=%d(%d) SI=%d(%d) BTF=%d\n", (int)play_position, (int)write_position, (int)orig_write, (int)stream_in, (int)stream_buffer_in, (int)bytes_this_frame);
+
+ buffer_overflows++;
+ return;
+ }
+ }
+
+ if (stream_in >= stream_buffer_size)
+ {
+ stream_in -= stream_buffer_size;
+ stream_loop = 1;
+
+ if (LOG_SOUND)
+ fprintf(sound_log, "stream_loop set to 1 (stream_in looped)\n");
+
+ }
+
+ // now we know where to copy; let's do it
+ stream_buffer_in = stream_in;
+ copy_sample_data(buffer, bytes_this_frame);
+ }
+}
+
+
+
+//============================================================
+// osd_set_mastervolume
+//============================================================
+
+void osd_set_mastervolume(int _attenuation)
+{
+ // clamp the attenuation to 0-32 range
+ if (_attenuation > 0)
+ _attenuation = 0;
+ if (_attenuation < -32)
+ _attenuation = -32;
+
+ attenuation = _attenuation;
+}
+
+//============================================================
+// sdl_callback
+//============================================================
+static void sdl_callback(void *userdata, Uint8 *stream, int len)
+{
+ int len1, len2, sb_in;
+
+ sb_in = stream_buffer_in;
+ if (stream_loop)
+ sb_in += stream_buffer_size;
+
+ if (sb_in < (stream_playpos+len))
+ {
+ if (LOG_SOUND)
+ fprintf(sound_log, "Underflow at sdl_callback: SPP=%d SBI=%d(%d) Len=%d\n", (int)stream_playpos, (int)sb_in, (int)stream_buffer_in, (int)len);
+
+ return;
+ }
+ else if ((stream_playpos+len) > stream_buffer_size)
+ {
+ len1 = stream_buffer_size - stream_playpos;
+ len2 = len - len1;
+ }
+ else
+ {
+ len1 = len;
+ len2 = 0;
+ }
+
+ if (snd_enabled)
+ {
+ memcpy(stream, stream_buffer + stream_playpos, len1);
+ memset(stream_buffer + stream_playpos, 0, len1); // no longer needed
+ if (len2)
+ {
+ memcpy(stream+len1, stream_buffer, len2);
+ memset(stream_buffer, 0, len2); // no longer needed
+ }
+
+ }
+ else
+ {
+ memset(stream, 0, len);
+ }
+
+ // move the play cursor
+ stream_playpos += len1 + len2;
+ if (stream_playpos >= stream_buffer_size)
+ {
+ stream_playpos -= stream_buffer_size;
+ stream_loop = 0;
+
+ if (LOG_SOUND)
+ fprintf(sound_log, "stream_loop set to 0 (stream_playpos looped)\n");
+ }
+
+ if (LOG_SOUND)
+ fprintf(sound_log, "callback: xfer len1 %d len2 %d, playpos %d\n",
+ len1, len2, stream_playpos);
+}
+
+
+//============================================================
+// sdl_init
+//============================================================
+static int sdl_init(running_machine *machine)
+{
+ int n_channels = 2;
+ int audio_latency;
+ SDL_AudioSpec aspec, obtained;
+ char audio_driver[16] = "";
+
+ if (initialized_audio)
+ {
+ sdl_cleanup_audio(machine);
+ }
+
+ mame_printf_verbose("Audio: Start initialization\n");
+#if (SDL_VERSION_ATLEAST(1,3,0))
+ strncpy(audio_driver, SDL_GetCurrentAudioDriver(), sizeof(audio_driver));
+#else
+ SDL_AudioDriverName(audio_driver, sizeof(audio_driver));
+#endif
+ mame_printf_verbose("Audio: Driver is %s\n", audio_driver);
+
+ initialized_audio = 0;
+
+ sdl_xfer_samples = SDL_XFER_SAMPLES;
+ stream_in_initialized = 0;
+ stream_loop = 0;
+
+ // set up the audio specs
+ aspec.freq = machine->sample_rate;
+ aspec.format = AUDIO_S16SYS; // keep endian independant
+ aspec.channels = n_channels;
+ aspec.samples = sdl_xfer_samples;
+ aspec.callback = sdl_callback;
+ aspec.userdata = 0;
+
+ if (SDL_OpenAudio(&aspec, &obtained) < 0)
+ goto cant_start_audio;
+
+ initialized_audio = 1;
+ snd_enabled = 1;
+
+ mame_printf_verbose("Audio: frequency: %d, channels: %d, samples: %d\n",
+ obtained.freq, obtained.channels, obtained.samples);
+
+ sdl_xfer_samples = obtained.samples;
+
+ audio_latency = options_get_int(mame_options(), SDLOPTION_AUDIO_LATENCY);
+
+ // pin audio latency
+ if (audio_latency > MAX_AUDIO_LATENCY)
+ {
+ audio_latency = MAX_AUDIO_LATENCY;
+ }
+ else if (audio_latency < 1)
+ {
+ audio_latency = 1;
+ }
+
+ // compute the buffer sizes
+ stream_buffer_size = machine->sample_rate * 2 * sizeof(INT16) * audio_latency / MAX_AUDIO_LATENCY;
+ stream_buffer_size = (stream_buffer_size / 1024) * 1024;
+ if (stream_buffer_size < 1024)
+ stream_buffer_size = 1024;
+
+ // create the buffers
+ if (sdl_create_buffers())
+ goto cant_create_buffers;
+
+ mame_printf_verbose("Audio: End initialization\n");
+ return 0;
+
+ // error handling
+cant_create_buffers:
+cant_start_audio:
+ mame_printf_verbose("Audio: Initialization failed. SDL error: %s\n", SDL_GetError());
+
+ return 0;
+}
+
+
+
+//============================================================
+// sdl_kill
+//============================================================
+
+static void sdl_kill(running_machine *machine)
+{
+ if (initialized_audio)
+ {
+ mame_printf_debug("sdl_kill: closing audio\n");
+
+ SDL_CloseAudio();
+ }
+}
+
+
+
+//============================================================
+// dsound_create_buffers
+//============================================================
+
+static int sdl_create_buffers(void)
+{
+ mame_printf_verbose("sdl_create_buffers: creating stream buffer of %u bytes\n", stream_buffer_size);
+
+ stream_buffer = global_alloc_array_clear(INT8, stream_buffer_size);
+ stream_playpos = 0;
+ buf_locked = 0;
+ return 0;
+}
+
+
+
+//============================================================
+// sdl_destroy_buffers
+//============================================================
+
+static void sdl_destroy_buffers(void)
+{
+ // release the buffer
+ if (stream_buffer)
+ global_free(stream_buffer);
+ stream_buffer = NULL;
+}
+
diff --git a/src/osd/sdl/strconv.c b/src/osd/sdl/strconv.c
new file mode 100644
index 00000000000..666836b04fa
--- /dev/null
+++ b/src/osd/sdl/strconv.c
@@ -0,0 +1,83 @@
+//============================================================
+//
+// strconv.c - SDL (POSIX) string conversion
+//
+// Copyright (c) 1996-2010, Nicola Salmoria and the MAME Team.
+// Visit http://mamedev.org for licensing and usage restrictions.
+//
+// SDLMAME by Olivier Galibert and R. Belmont
+//
+//============================================================
+
+#ifdef SDLMAME_WIN32
+#define WIN32_LEAN_AND_MEAN
+#include <windows.h>
+#endif
+
+#include <stdlib.h>
+
+// MAMEOS headers
+#include "strconv.h"
+#include "unicode.h"
+
+#ifdef SDLMAME_WIN32
+//============================================================
+// utf8_from_astring
+//============================================================
+
+char *utf8_from_astring(const CHAR *astring)
+{
+ WCHAR *wstring;
+ int char_count;
+ CHAR *result;
+
+ // convert "ANSI code page" string to UTF-16
+ char_count = MultiByteToWideChar(CP_ACP, 0, astring, -1, NULL, 0);
+ wstring = (WCHAR *)alloca(char_count * sizeof(*wstring));
+ MultiByteToWideChar(CP_ACP, 0, astring, -1, wstring, char_count);
+
+ // convert UTF-16 to MAME string (UTF-8)
+ char_count = WideCharToMultiByte(CP_UTF8, 0, wstring, -1, NULL, 0, NULL, NULL);
+ result = (CHAR *)malloc(char_count * sizeof(*result));
+ if (result != NULL)
+ WideCharToMultiByte(CP_UTF8, 0, wstring, -1, result, char_count, NULL, NULL);
+
+ return result;
+}
+
+//============================================================
+// utf8_from_wstring
+//============================================================
+
+char *utf8_from_wstring(const WCHAR *wstring)
+{
+ int char_count;
+ char *result;
+
+ // convert UTF-16 to MAME string (UTF-8)
+ char_count = WideCharToMultiByte(CP_UTF8, 0, wstring, -1, NULL, 0, NULL, NULL);
+ result = (char *)malloc(char_count * sizeof(*result));
+ if (result != NULL)
+ WideCharToMultiByte(CP_UTF8, 0, wstring, -1, result, char_count, NULL, NULL);
+
+ return result;
+}
+#endif
+
+//============================================================
+// osd_uchar_from_osdchar
+//============================================================
+
+int osd_uchar_from_osdchar(unicode_char *uchar, const char *osdchar, size_t count)
+{
+ wchar_t wch;
+
+ count = mbstowcs(&wch, (char *)osdchar, 1);
+ if (count != -1)
+ *uchar = wch;
+ else
+ *uchar = 0;
+
+ return count;
+}
+
diff --git a/src/osd/sdl/strconv.h b/src/osd/sdl/strconv.h
new file mode 100644
index 00000000000..d1d22f50c6c
--- /dev/null
+++ b/src/osd/sdl/strconv.h
@@ -0,0 +1,40 @@
+//============================================================
+//
+// strconv.h - SDL string conversion
+//
+// Copyright (c) 1996-2007, Nicola Salmoria and the MAME Team.
+// Visit http://mamedev.org for licensing and usage restrictions.
+//
+//============================================================
+
+#ifndef __SDLSTRCONV__
+#define __SDLSTRCONV__
+
+#include "osdcore.h"
+
+
+
+//============================================================
+// FUNCTION PROTOTYPES
+//============================================================
+
+#ifdef SDLMAME_WIN32
+
+CHAR *astring_from_utf8(const char *s) ATTR_MALLOC;
+char *utf8_from_astring(const CHAR *s) ATTR_MALLOC;
+
+WCHAR *wstring_from_utf8(const char *s) ATTR_MALLOC;
+char *utf8_from_wstring(const WCHAR *s) ATTR_MALLOC;
+
+#ifdef UNICODE
+#define tstring_from_utf8 wstring_from_utf8
+#define utf8_from_tstring utf8_from_wstring
+#else // !UNICODE
+#define tstring_from_utf8 astring_from_utf8
+#define utf8_from_tstring utf8_from_astring
+#endif // UNICODE
+
+#endif //SDLMAME_WIN32
+
+#endif // __SDLSTRCONV__
+
diff --git a/src/osd/sdl/testkeys.c b/src/osd/sdl/testkeys.c
new file mode 100644
index 00000000000..7b75fbd82c4
--- /dev/null
+++ b/src/osd/sdl/testkeys.c
@@ -0,0 +1,190 @@
+//============================================================
+//
+// testkey.c - A small utility to analyze SDL keycodes
+//
+// Copyright (c) 1996-2010, Nicola Salmoria and the MAME Team.
+// Visit http://mamedev.org for licensing and usage restrictions.
+//
+// SDLMAME by Olivier Galibert and R. Belmont
+// testkeys by couriersud
+//
+//============================================================
+
+#include <stdio.h>
+#include <ctype.h>
+#include <stdlib.h>
+#include <string.h>
+#include <wchar.h>
+
+#include <SDL/SDL.h>
+
+#include "unicode.h"
+
+// Check whether SDL has compat interface
+#if defined(SDL_AllocSurface) || (!SDL_VERSION_ATLEAST(1,3,0))
+#define SDL_HAS_COMPAT 1
+#else
+#define SDL_HAS_COMPAT 0
+#endif
+
+typedef struct _key_lookup_table key_lookup_table;
+
+struct _key_lookup_table
+{
+ int code;
+ const char *name;
+};
+
+#if SDL_HAS_COMPAT
+#if (SDL_VERSION_ATLEAST(1,3,0))
+#define KE(x) { SDL_SCANCODE_ ## x, "SDL_SCANCODE_" #x },
+#define KE8(A, B, C, D, E, F, G, H) KE(A) KE(B) KE(C) KE(D) KE(E) KE(F) KE(G) KE(H)
+#define KE7(A, B, C, D, E, F, G) KE(A) KE(B) KE(C) KE(D) KE(E) KE(F) KE(G)
+#define KE5(A, B, C, D, E) KE(A) KE(B) KE(C) KE(D) KE(E)
+#define KE3(A, B, C) KE(A) KE(B) KE(C)
+
+
+static key_lookup_table sdl_lookup[] =
+{
+ KE7(UNKNOWN, BACKSPACE, TAB, CLEAR, RETURN, PAUSE, ESCAPE )
+ KE(SPACE)
+ KE5(COMMA, MINUS, PERIOD, SLASH, 0 )
+ KE8(1, 2, 3, 4, 5, 6, 7, 8 )
+ KE5(9, SEMICOLON, EQUALS, PRINTSCREEN, AC_REFRESH)
+ KE5(LEFTBRACKET,BACKSLASH, RIGHTBRACKET, A, B )
+ KE8(C, D, E, F, G, H, I, J )
+ KE8(K, L, M, N, O, P, Q, R )
+ KE8(S, T, U, V, W, X, Y, Z )
+ KE8(DELETE, KP_0, KP_1, KP_2, KP_3, KP_4, KP_5, KP_6 )
+ KE8(KP_7, KP_8, KP_9, KP_PERIOD, KP_DIVIDE, KP_MULTIPLY,KP_MINUS, KP_PLUS )
+ KE8(KP_ENTER, KP_EQUALS, UP, DOWN, RIGHT, LEFT, INSERT, HOME )
+ KE8(END, PAGEUP, PAGEDOWN, F1, F2, F3, F4, F5 )
+ KE8(F6, F7, F8, F9, F10, F11, F12, F13 )
+ KE8(F14, F15, NUMLOCKCLEAR, CAPSLOCK, SCROLLLOCK, RSHIFT, LSHIFT, RCTRL )
+ KE7(LCTRL, RALT, LALT, LGUI, RGUI, KP_DECIMAL, APPLICATION)
+ KE5(MENU, NONUSBACKSLASH, UNDO, APOSTROPHE, GRAVE )
+ {-1, ""}
+};
+#else
+#define KE(x) { SDLK_ ## x, "SDLK_" #x },
+#define KE8(A, B, C, D, E, F, G, H) KE(A) KE(B) KE(C) KE(D) KE(E) KE(F) KE(G) KE(H)
+
+static key_lookup_table sdl_lookup[] =
+{
+ KE8(UNKNOWN, FIRST, BACKSPACE, TAB, CLEAR, RETURN, PAUSE, ESCAPE )
+ KE8(SPACE, EXCLAIM, QUOTEDBL, HASH, DOLLAR, AMPERSAND, QUOTE, LEFTPAREN )
+ KE8(RIGHTPAREN, ASTERISK, PLUS, COMMA, MINUS, PERIOD, SLASH, 0 )
+ KE8(1, 2, 3, 4, 5, 6, 7, 8 )
+ KE8(9, COLON, SEMICOLON, LESS, EQUALS, GREATER, QUESTION, AT )
+ KE8(LEFTBRACKET,BACKSLASH, RIGHTBRACKET, CARET, UNDERSCORE, BACKQUOTE, a, b )
+ KE8(c, d, e, f, g, h, i, j )
+ KE8(k, l, m, n, o, p, q, r )
+ KE8(s, t, u, v, w, x, y, z )
+ KE8(DELETE, WORLD_0, WORLD_1, WORLD_2, WORLD_3, WORLD_4, WORLD_5, WORLD_6 )
+ KE8(WORLD_7, WORLD_8, WORLD_9, WORLD_10, WORLD_11, WORLD_12, WORLD_13, WORLD_14 )
+ KE8(WORLD_15, WORLD_16, WORLD_17, WORLD_18, WORLD_19, WORLD_20, WORLD_21, WORLD_22 )
+ KE8(WORLD_23, WORLD_24, WORLD_25, WORLD_26, WORLD_27, WORLD_28, WORLD_29, WORLD_30 )
+ KE8(WORLD_31, WORLD_32, WORLD_33, WORLD_34, WORLD_35, WORLD_36, WORLD_37, WORLD_38 )
+ KE8(WORLD_39, WORLD_40, WORLD_41, WORLD_42, WORLD_43, WORLD_44, WORLD_45, WORLD_46 )
+ KE8(WORLD_47, WORLD_48, WORLD_49, WORLD_50, WORLD_51, WORLD_52, WORLD_53, WORLD_54 )
+ KE8(WORLD_55, WORLD_56, WORLD_57, WORLD_58, WORLD_59, WORLD_60, WORLD_61, WORLD_62 )
+ KE8(WORLD_63, WORLD_64, WORLD_65, WORLD_66, WORLD_67, WORLD_68, WORLD_69, WORLD_70 )
+ KE8(WORLD_71, WORLD_72, WORLD_73, WORLD_74, WORLD_75, WORLD_76, WORLD_77, WORLD_78 )
+ KE8(WORLD_79, WORLD_80, WORLD_81, WORLD_82, WORLD_83, WORLD_84, WORLD_85, WORLD_86 )
+ KE8(WORLD_87, WORLD_88, WORLD_89, WORLD_90, WORLD_91, WORLD_92, WORLD_93, WORLD_94 )
+ KE8(WORLD_95, KP0, KP1, KP2, KP3, KP4, KP5, KP6 )
+ KE8(KP7, KP8, KP9, KP_PERIOD, KP_DIVIDE, KP_MULTIPLY,KP_MINUS, KP_PLUS )
+ KE8(KP_ENTER, KP_EQUALS, UP, DOWN, RIGHT, LEFT, INSERT, HOME )
+ KE8(END, PAGEUP, PAGEDOWN, F1, F2, F3, F4, F5 )
+ KE8(F6, F7, F8, F9, F10, F11, F12, F13 )
+ KE8(F14, F15, NUMLOCK, CAPSLOCK, SCROLLOCK, RSHIFT, LSHIFT, RCTRL )
+ KE8(LCTRL, RALT, LALT, RMETA, LMETA, LSUPER, RSUPER, MODE )
+ KE8(COMPOSE, HELP, PRINT, SYSREQ, BREAK, MENU, POWER, EURO )
+ KE(UNDO)
+ KE(LAST)
+ {-1, ""}
+};
+#endif
+
+static const char * lookup_key_name(const key_lookup_table *kt, int kc)
+{
+ int i=0;
+ while (kt[i].code>=0)
+ {
+ if (kc==kt[i].code)
+ return kt[i].name;
+ i++;
+ }
+ return NULL;
+}
+#endif // SDL_HAS_COMPAT
+
+#ifdef SDLMAME_WIN32
+int utf8_main(int argc, char *argv[])
+#else
+int main(int argc, char *argv[])
+#endif
+{
+#if SDL_HAS_COMPAT
+ SDL_Event event;
+ int quit = 0;
+ char buf[20];
+
+ if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) {
+ fprintf(stderr, "Couldn't initialize SDL: %s\n",
+ SDL_GetError());
+ exit(1);
+ }
+ SDL_SetVideoMode(100, 50, 16, SDL_ANYFORMAT);
+ SDL_EnableUNICODE(1);
+ while(SDL_PollEvent(&event) || !quit) {
+ switch(event.type) {
+ case SDL_QUIT:
+ quit = 1;
+ break;
+ case SDL_KEYDOWN:
+ if (event.key.keysym.sym == SDLK_ESCAPE)
+ quit=1;
+ else
+ {
+ memset(buf, 0, 19);
+ utf8_from_uchar(buf, sizeof(buf), event.key.keysym.unicode);
+ printf("ITEM_ID_XY %s 0x%x 0x%x %s \n",
+#if (SDL_VERSION_ATLEAST(1,3,0))
+ lookup_key_name(sdl_lookup, event.key.keysym.scancode),
+#else
+ lookup_key_name(sdl_lookup, event.key.keysym.sym),
+#endif
+ (int) event.key.keysym.scancode,
+ (int) event.key.keysym.unicode,
+ buf);
+ }
+ break;
+ case SDL_KEYUP:
+ memset(buf, 0, 19);
+ utf8_from_uchar(buf, sizeof(buf), event.key.keysym.unicode);
+ printf("ITEM_ID_XY %s 0x%x 0x%x %s \n",
+#if (SDL_VERSION_ATLEAST(1,3,0))
+ lookup_key_name(sdl_lookup, event.key.keysym.scancode),
+#else
+ lookup_key_name(sdl_lookup, event.key.keysym.sym),
+#endif
+ (int) event.key.keysym.scancode,
+ (int) event.key.keysym.unicode,
+ buf);
+ break;
+ }
+ event.type = 0;
+
+ #ifdef SDLMAME_OS2
+ SDL_Delay( 10 );
+ #endif
+ }
+ SDL_Quit();
+ return(0);
+#else
+ printf("This SDL Version does not support 1.2 compatibility interface.\n");
+ return(1);
+#endif
+}
+
diff --git a/src/osd/sdl/texcopy.c b/src/osd/sdl/texcopy.c
new file mode 100644
index 00000000000..16e32687a1d
--- /dev/null
+++ b/src/osd/sdl/texcopy.c
@@ -0,0 +1,296 @@
+
+#ifndef SDL_TEXFORMAT
+
+#if 0
+INLINE UINT32 ycc_to_rgb(unsigned y, unsigned cb, unsigned cr)
+{
+ /* original equations:
+
+ C = Y - 16
+ D = Cb - 128
+ E = Cr - 128
+
+ R = clip(( 298 * C + 409 * E + 128) >> 8)
+ G = clip(( 298 * C - 100 * D - 208 * E + 128) >> 8)
+ B = clip(( 298 * C + 516 * D + 128) >> 8)
+
+ R = clip(( 298 * (Y - 16) + 409 * (Cr - 128) + 128) >> 8)
+ G = clip(( 298 * (Y - 16) - 100 * (Cb - 128) - 208 * (Cr - 128) + 128) >> 8)
+ B = clip(( 298 * (Y - 16) + 516 * (Cb - 128) + 128) >> 8)
+
+ R = clip(( 298 * Y - 298 * 16 + 409 * Cr - 409 * 128 + 128) >> 8)
+ G = clip(( 298 * Y - 298 * 16 - 100 * Cb + 100 * 128 - 208 * Cr + 208 * 128 + 128) >> 8)
+ B = clip(( 298 * Y - 298 * 16 + 516 * Cb - 516 * 128 + 128) >> 8)
+
+ R = clip(( 298 * Y - 298 * 16 + 409 * Cr - 409 * 128 + 128) >> 8)
+ G = clip(( 298 * Y - 298 * 16 - 100 * Cb + 100 * 128 - 208 * Cr + 208 * 128 + 128) >> 8)
+ B = clip(( 298 * Y - 298 * 16 + 516 * Cb - 516 * 128 + 128) >> 8)
+ */
+ //int r, g, b, common;
+ unsigned int r, g, b, common;
+
+ common = 298 * y - 56992;
+ r = (common + 409 * cr);
+ g = (common - 100 * cb - 208 * cr + 91776);
+ b = (common + 516 * cb - 13696);
+
+ if ((int) r < 0) r = 0;
+ if ((int) g < 0) g = 0;
+ if ((int) b < 0) b = 0;
+
+ /* MAME_RGB does upper clamping */
+
+ return MAKE_RGB(r >> 8, g >> 8, b >> 8);
+}
+#else
+
+
+static int clamp[256+128+128] = { 255 };
+static int coff_cr[256][2] = { {0, 0} };
+static int coff_cb[256][2] = { {0, 0} };
+
+static void init_clamp(void)
+{
+ int i;
+ for (i=0;i<128;i++)
+ {
+ clamp[i] = 0;
+ clamp[i + 256 + 128] = 255;
+ }
+ for (i=0;i<256;i++)
+ {
+ clamp[i + 128] = i;
+
+ coff_cr[i][0] = + 409 * i - 56992;
+ coff_cr[i][1] = - 208 * i;
+ coff_cb[i][0] = - 100 * i /* - 208 * cr */ + 34784;
+ coff_cb[i][1] = + 516 * i - 70688;
+ }
+}
+
+INLINE int CLSH(int x) { return (const int) clamp[(x >> 8) + 128] ; }
+
+INLINE UINT32 ycc_to_rgb(unsigned y, unsigned cb, unsigned cr)
+{
+ int r, g, b, common;
+ common = y * 298;
+
+ r = (const int) coff_cr[cr][0]; // 409 * cr - 56992;
+ g = (const int) coff_cb[cb][0] + (const int) coff_cr[cr][1]; //- 100 * cb - 208 * cr + 34784;
+ b = (const int) coff_cb[cb][1]; //+ 516 * cb - 70688;
+ return 0xff000000 | (CLSH(r + common)<<16) | (CLSH(g + common)<<8) | (CLSH(b + common));
+}
+
+#endif
+
+#define SDL_TEXFORMAT SDL_TEXFORMAT_ARGB32
+#include "texcopy.c"
+
+#define SDL_TEXFORMAT SDL_TEXFORMAT_RGB32
+#include "texcopy.c"
+
+#define SDL_TEXFORMAT SDL_TEXFORMAT_RGB32_PALETTED
+#include "texcopy.c"
+
+#define SDL_TEXFORMAT SDL_TEXFORMAT_PALETTE16
+#include "texcopy.c"
+
+#define SDL_TEXFORMAT SDL_TEXFORMAT_PALETTE16A
+#include "texcopy.c"
+
+#define SDL_TEXFORMAT SDL_TEXFORMAT_RGB15
+#include "texcopy.c"
+
+#define SDL_TEXFORMAT SDL_TEXFORMAT_RGB15_PALETTED
+#include "texcopy.c"
+
+#define SDL_TEXFORMAT SDL_TEXFORMAT_PALETTE16_ARGB1555
+#include "texcopy.c"
+
+#define SDL_TEXFORMAT SDL_TEXFORMAT_RGB15_ARGB1555
+#include "texcopy.c"
+
+#define SDL_TEXFORMAT SDL_TEXFORMAT_RGB15_PALETTED_ARGB1555
+#include "texcopy.c"
+
+#if 0 //def SDLMAME_MACOSX /* native MacOS X composite texture format */
+
+#define SDL_TEXFORMAT SDL_TEXFORMAT_YUY16
+#include "texcopy.c"
+
+#define SDL_TEXFORMAT SDL_TEXFORMAT_YUY16_PALETTED
+#include "texcopy.c"
+
+#endif
+
+//============================================================
+// MANUAL TEXCOPY FUNCS
+// (YUY format is weird and doesn't fit the assumptions of the
+// standard macros so we handle it here
+//============================================================
+#if 1 //ndef SDLMAME_MACOSX
+static void texcopy_yuv16(texture_info *texture, const render_texinfo *texsource)
+{
+ int x, y;
+ UINT32 *dst;
+ UINT16 *src;
+
+ if (clamp[0]>0)
+ init_clamp();
+
+ // loop over Y
+ for (y = 0; y < texsource->height; y++)
+ {
+ src = (UINT16 *)texsource->base + y * texsource->rowpixels;
+ dst = (UINT32 *)texture->data + (y * texture->yprescale + texture->borderpix) * texture->rawwidth;
+
+ // always fill non-wrapping textures with an extra pixel on the left
+ if (texture->borderpix)
+ *dst++ = 0;
+
+ // we don't support prescale for YUV textures
+ for (x = texsource->width/2; x > 0 ; x--)
+ {
+ UINT16 srcpix0 = *src++;
+ UINT16 srcpix1 = *src++;
+ UINT8 cb = srcpix0 & 0xff;
+ UINT8 cr = srcpix1 & 0xff;
+
+ *dst++ = ycc_to_rgb(srcpix0 >> 8, cb, cr);
+ *dst++ = ycc_to_rgb(srcpix1 >> 8, cb, cr);
+ }
+
+ // always fill non-wrapping textures with an extra pixel on the right
+ #if 0
+ if (texture->borderpix)
+ *dst++ = 0;
+ #endif
+ }
+}
+
+
+static void texcopy_yuv16_paletted(texture_info *texture, const render_texinfo *texsource)
+{
+ int x, y;
+ UINT32 *dst;
+ UINT16 *src;
+ int lookup[256];
+
+ if (clamp[0]>0)
+ init_clamp();
+
+ /* preprocess lookup */
+ for (x=0; x<256; x++)
+ lookup[x] = texsource->palette[x] * 298;
+
+ // loop over Y
+ for (y = 0; y < texsource->height; y++)
+ {
+ src = (UINT16 *)texsource->base + y * texsource->rowpixels;
+ dst = (UINT32 *)texture->data + (y * texture->yprescale + texture->borderpix) * texture->rawwidth;
+
+ // always fill non-wrapping textures with an extra pixel on the left
+ if (texture->borderpix)
+ *dst++ = 0;
+
+ // we don't support prescale for YUV textures
+ for (x = texsource->width/2; x > 0 ; x--)
+ {
+ UINT16 srcpix0 = *src++;
+ UINT16 srcpix1 = *src++;
+ UINT8 cb = srcpix0 & 0xff;
+ UINT8 cr = srcpix1 & 0xff;
+
+#if 0
+ *dst++ = ycc_to_rgb(texsource->palette[0x000 + (srcpix0 >> 8)], cb, cr);
+ *dst++ = ycc_to_rgb(texsource->palette[0x000 + (srcpix1 >> 8)], cb, cr);
+#else
+ int r = (const int) coff_cr[cr][0];
+ int g = (const int) coff_cb[cb][0] + (const int) coff_cr[cr][1];
+ int b = (const int) coff_cb[cb][1];
+ int y1 = (const int) lookup[(srcpix0 >> 8)];
+ int y2 = (const int) lookup[(srcpix1 >> 8)];
+
+
+ *dst++ = 0xff000000 | (CLSH(r + y1)<<16) | (CLSH(g + y1)<<8) | (CLSH(b + y1));
+ *dst++ = 0xff000000 | (CLSH(r + y2)<<16) | (CLSH(g + y2)<<8) | (CLSH(b + y2));
+#endif
+ }
+
+ // always fill non-wrapping textures with an extra pixel on the right
+ #if 0
+ if (texture->borderpix)
+ *dst++ = 0;
+ #endif
+ }
+}
+#undef CLSH
+
+#endif
+
+#else // recursive include
+
+#include "texsrc.h"
+
+static void FUNC_NAME(texcopy)(texture_info *texture, const render_texinfo *texsource)
+{
+ int x, y;
+ DEST_TYPE *dst;
+ TEXSRC_TYPE *src;
+
+ // loop over Y
+ for (y = 0; y < texsource->height; y++)
+ {
+ src = (TEXSRC_TYPE *)texsource->base + y * texsource->rowpixels;
+ dst = (DEST_TYPE *)texture->data + (y * texture->yprescale + texture->borderpix) * texture->rawwidth;
+
+ // always fill non-wrapping textures with an extra pixel on the left
+ if (texture->borderpix)
+ *dst++ = 0;
+
+ switch(texture->xprescale)
+ {
+ case 1:
+ for (x = 0; x < texsource->width; x++)
+ {
+ *dst++ = TEXSRC_TO_DEST(*src);
+ src++;
+ }
+ break;
+ case 2:
+ for (x = 0; x < texsource->width; x++)
+ {
+ DEST_TYPE pixel = TEXSRC_TO_DEST(*src);
+ *dst++ = pixel;
+ *dst++ = pixel;
+ src++;
+ }
+ break;
+ case 3:
+ for (x = 0; x < texsource->width; x++)
+ {
+ DEST_TYPE pixel = TEXSRC_TO_DEST(*src);
+ *dst++ = pixel;
+ *dst++ = pixel;
+ *dst++ = pixel;
+ src++;
+ }
+ break;
+ }
+
+ // always fill non-wrapping textures with an extra pixel on the right
+ if (texture->borderpix)
+ *dst++ = 0;
+
+ /* abuse x var to act as line counter while copying */
+ for (x = 1; x < texture->yprescale; x++)
+ {
+ DEST_TYPE *src1 = (DEST_TYPE *)texture->data + (y * texture->yprescale + texture->borderpix) * texture->rawwidth;
+ dst = (DEST_TYPE *)texture->data + (y * texture->yprescale + texture->borderpix + x) * texture->rawwidth;
+ memcpy(dst, src1, (texture->rawwidth + 2*texture->borderpix) * sizeof(DEST_TYPE));
+ }
+ }
+}
+
+#undef SDL_TEXFORMAT
+#endif
diff --git a/src/osd/sdl/texsrc.h b/src/osd/sdl/texsrc.h
new file mode 100644
index 00000000000..e4e18a84edb
--- /dev/null
+++ b/src/osd/sdl/texsrc.h
@@ -0,0 +1,114 @@
+
+#ifdef DEST_TYPE
+#undef DEST_TYPE
+#endif
+
+#ifdef DEST_NAME
+#undef DEST_NAME
+#endif
+
+#ifdef TEXSRC_TYPE
+#undef TEXSRC_TYPE
+#endif
+
+#ifdef TEXSRC_TO_DEST
+#undef TEXSRC_TO_DEST
+#endif
+
+#ifdef SRC_EQUALS_DEST
+#undef SRC_EQUALS_DEST
+#endif
+
+#ifdef FUNC_NAME
+#undef FUNC_NAME
+#endif
+
+#if SDL_TEXFORMAT == SDL_TEXFORMAT_ARGB32
+ #define DEST_TYPE UINT32
+ #define DEST_NAME(name) name ## _32bpp
+ #define TEXSRC_TYPE UINT32
+ #define TEXSRC_TO_DEST(src) (src)
+ #define SRC_EQUALS_DEST
+ #define FUNC_NAME(name) name ## _argb32
+#elif SDL_TEXFORMAT == SDL_TEXFORMAT_RGB32
+ #define DEST_TYPE UINT32
+ #define DEST_NAME(name) name ## _32bpp
+ #define TEXSRC_TYPE UINT32
+ #define TEXSRC_TO_DEST(src) ((src) | 0xff000000)
+ #define FUNC_NAME(name) name ## _rgb32
+#elif SDL_TEXFORMAT == SDL_TEXFORMAT_RGB32_PALETTED
+ #define DEST_TYPE UINT32
+ #define DEST_NAME(name) name ## _32bpp
+ #define TEXSRC_TYPE UINT32
+ #define TEXSRC_TO_DEST(src) \
+ (texsource->palette[0x200 + RGB_RED(src)] | \
+ texsource->palette[0x100 + RGB_GREEN(src)] | \
+ texsource->palette[RGB_BLUE(src)] | 0xff000000)
+ #define FUNC_NAME(name) name ## _rgb32_paletted
+#elif SDL_TEXFORMAT == SDL_TEXFORMAT_PALETTE16
+ #define DEST_TYPE UINT32
+ #define DEST_NAME(name) name ## _32bpp
+ #define TEXSRC_TYPE UINT16
+ #define TEXSRC_TO_DEST(src) \
+ (0xff000000 | texsource->palette[src])
+ #define FUNC_NAME(name) name ## _palette16
+#elif SDL_TEXFORMAT == SDL_TEXFORMAT_PALETTE16A
+ #define DEST_TYPE UINT32
+ #define DEST_NAME(name) name ## _32bpp
+ #define TEXSRC_TYPE UINT16
+ #define TEXSRC_TO_DEST(src) \
+ (texsource->palette[src])
+ #define FUNC_NAME(name) name ## _palette16a
+#elif SDL_TEXFORMAT == SDL_TEXFORMAT_RGB15
+ #define DEST_TYPE UINT32
+ #define DEST_NAME(name) name ## _32bpp
+ #define TEXSRC_TYPE UINT16
+ #define TEXSRC_TO_DEST(src) (0xff000000 | ((src & 0x7c00) << 9) | ((src & 0x03e0) << 6) | ((src & 0x001f) << 3) | \
+ ((((src & 0x7c00) << 9) | ((src & 0x03e0) << 6) | ((src & 0x001f) << 3) >> 5) & 0x070707))
+ #define FUNC_NAME(name) name ## _rgb15
+#elif SDL_TEXFORMAT == SDL_TEXFORMAT_RGB15_PALETTED
+ #define DEST_TYPE UINT32
+ #define DEST_NAME(name) name ## _32bpp
+ #define TEXSRC_TYPE UINT16
+ #define TEXSRC_TO_DEST(src) (0xff000000 | texsource->palette[0x40 + ((src >> 10) & 0x1f)] | \
+ texsource->palette[0x20 + ((src >> 5) & 0x1f)] | texsource->palette[0x00 + ((src >> 0) & 0x1f)])
+ #define FUNC_NAME(name) name ## _rgb15_paletted
+#elif SDL_TEXFORMAT == SDL_TEXFORMAT_YUY16 && defined(SDLMAME_MACOSX)
+ #define DEST_TYPE UINT16
+ #define DEST_NAME(name) name ## _16bpp
+ #define TEXSRC_TYPE UINT16
+ #define TEXSRC_TO_DEST(src) ((src >> 8) | (src << 8))
+ #define FUNC_NAME(name) name ## _yuv16_apple
+#elif SDL_TEXFORMAT == SDL_TEXFORMAT_YUY16_PALETTED && defined(SDLMAME_MACOSX)
+ #define DEST_TYPE UINT16
+ #define DEST_NAME(name) name ## _16bpp
+ #define TEXSRC_TYPE UINT16
+ #define TEXSRC_TO_DEST(src) (texsource->palette[0x000 + (src >> 8)] | (src << 8))
+ #define FUNC_NAME(name) name ## _yuv16_paletted_apple
+#elif SDL_TEXFORMAT == SDL_TEXFORMAT_PALETTE16_ARGB1555
+ #define DEST_TYPE UINT16
+ #define DEST_NAME(name) name ## _16bpp
+ #define TEXSRC_TYPE UINT16
+ #define TEXSRC_TO_DEST(src) \
+ ((texsource->palette[src]&0xf80000) >> 9 | \
+ (texsource->palette[src]&0x00f800) >> 6 | \
+ (texsource->palette[src]&0x0000f8) >> 3 | 0x8000)
+ #define FUNC_NAME(name) name ## _palette16_argb1555
+#elif SDL_TEXFORMAT == SDL_TEXFORMAT_RGB15_ARGB1555
+ #define DEST_TYPE UINT16
+ #define DEST_NAME(name) name ## _16bpp
+ #define TEXSRC_TYPE UINT16
+ #define TEXSRC_TO_DEST(src) ((src) | 0x8000)
+ #define FUNC_NAME(name) name ## _rgb15_argb1555
+#elif SDL_TEXFORMAT == SDL_TEXFORMAT_RGB15_PALETTED_ARGB1555
+ #define DEST_TYPE UINT16
+ #define DEST_NAME(name) name ## _16bpp
+ #define TEXSRC_TYPE UINT16
+ #define TEXSRC_TO_DEST(src) \
+ ((texsource->palette[(src) >> 10] & 0xf8) << 7 | \
+ (texsource->palette[((src) >> 5) & 0x1f] & 0xf8) << 2 | \
+ (texsource->palette[(src) & 0x1f] & 0xf8) >> 3 | 0x8000)
+ #define FUNC_NAME(name) name ## _rgb15_paletted_argb1555
+#else
+ #error Unknown SRC_TEXFORMAT
+#endif
diff --git a/src/osd/sdl/video.c b/src/osd/sdl/video.c
new file mode 100644
index 00000000000..38e1d179289
--- /dev/null
+++ b/src/osd/sdl/video.c
@@ -0,0 +1,895 @@
+//============================================================
+//
+// video.c - SDL video handling
+//
+// Copyright (c) 1996-2010, Nicola Salmoria and the MAME Team.
+// Visit http://mamedev.org for licensing and usage restrictions.
+//
+// SDLMAME by Olivier Galibert and R. Belmont
+//
+//============================================================
+
+#include <SDL/SDL.h>
+// on win32 this includes windows.h by itself and breaks us!
+#ifndef SDLMAME_WIN32
+#include <SDL/SDL_syswm.h>
+#endif
+
+#ifdef SDLMAME_X11
+#include <X11/extensions/Xinerama.h>
+#endif
+
+#ifdef SDLMAME_MACOSX
+#include <Carbon/Carbon.h>
+#endif
+
+#ifdef SDLMAME_WIN32
+// for multimonitor
+#ifndef _WIN32_WINNT
+#define _WIN32_WINNT 0x501
+#endif
+
+#define WIN32_LEAN_AND_MEAN
+#include <windows.h>
+#endif
+
+#ifdef SDLMAME_OS2
+#define INCL_WIN
+#include <os2.h>
+#endif
+
+// standard C headers
+#include <math.h>
+#include <unistd.h>
+
+// MAME headers
+#include "emu.h"
+#include "rendutil.h"
+#include "ui.h"
+#include "emuopts.h"
+#include "uiinput.h"
+
+
+// MAMEOS headers
+#include "video.h"
+#include "window.h"
+#include "input.h"
+#include "debugwin.h"
+
+#include "osdsdl.h"
+
+#include "osd_opengl.h"
+
+#ifdef MESS
+#include "menu.h"
+#endif
+
+//============================================================
+// CONSTANTS
+//============================================================
+
+
+//============================================================
+// GLOBAL VARIABLES
+//============================================================
+
+sdl_video_config video_config;
+
+#ifndef NO_OPENGL
+#ifdef USE_DISPATCH_GL
+osd_gl_dispatch *gl_dispatch;
+#endif
+#endif
+
+//============================================================
+// LOCAL VARIABLES
+//============================================================
+
+static sdl_monitor_info *primary_monitor;
+static sdl_monitor_info *sdl_monitor_list;
+
+static bitmap_t *effect_bitmap;
+
+//============================================================
+// PROTOTYPES
+//============================================================
+
+static void video_exit(running_machine *machine);
+static void init_monitors(void);
+static sdl_monitor_info *pick_monitor(int index);
+
+static void check_osd_inputs(running_machine *machine);
+
+static void extract_video_config(running_machine *machine);
+static void load_effect_overlay(running_machine *machine, const char *filename);
+static float get_aspect(const char *name, int report_error);
+static void get_resolution(const char *name, sdl_window_config *config, int report_error);
+
+
+//============================================================
+// sdlvideo_init
+//============================================================
+
+int sdlvideo_init(running_machine *machine)
+{
+ int index, tc;
+
+ // extract data from the options
+ extract_video_config(machine);
+
+ // ensure we get called on the way out
+ add_exit_callback(machine, video_exit);
+
+ // set up monitors first
+ init_monitors();
+
+ // we need the beam width in a float, contrary to what the core does.
+ video_config.beamwidth = options_get_float(mame_options(), OPTION_BEAM);
+
+ // initialize the window system so we can make windows
+ if (sdlwindow_init(machine))
+ goto error;
+
+ tc = machine->config->total_colors;
+
+ // create the windows
+ for (index = 0; index < video_config.numscreens; index++)
+ {
+ video_config.window[index].totalColors = tc;
+ if (sdlwindow_video_window_create(machine, index, pick_monitor(index), &video_config.window[index]))
+ goto error;
+ }
+
+
+ return 0;
+
+error:
+ return 1;
+}
+
+
+//============================================================
+// video_exit
+//============================================================
+
+static void video_exit(running_machine *machine)
+{
+ // free the overlay effect
+ if (effect_bitmap != NULL)
+ bitmap_free(effect_bitmap);
+ effect_bitmap = NULL;
+
+ // free all of our monitor information
+ while (sdl_monitor_list != NULL)
+ {
+ sdl_monitor_info *temp = sdl_monitor_list;
+ sdl_monitor_list = temp->next;
+ global_free(temp);
+ }
+
+}
+
+
+//============================================================
+// sdlvideo_monitor_refresh
+//============================================================
+
+void sdlvideo_monitor_refresh(sdl_monitor_info *monitor)
+{
+ #if (SDL_VERSION_ATLEAST(1,3,0))
+ SDL_DisplayMode dmode;
+
+ SDL_SelectVideoDisplay(monitor->handle);
+ SDL_GetDesktopDisplayMode(&dmode);
+ monitor->monitor_width = dmode.w;
+ monitor->monitor_height = dmode.h;
+ monitor->center_width = dmode.w;
+ monitor->center_height = dmode.h;
+ #else
+ #if defined(SDLMAME_WIN32) // Win32 version
+ MONITORINFOEX info;
+ info.cbSize = sizeof(info);
+ GetMonitorInfo((HMONITOR)monitor->handle, (LPMONITORINFO)&info);
+ monitor->center_width = monitor->monitor_width = info.rcMonitor.right - info.rcMonitor.left;
+ monitor->center_height = monitor->monitor_height = info.rcMonitor.bottom - info.rcMonitor.top;
+ strcpy(monitor->monitor_device, info.szDevice);
+ #elif defined(SDLMAME_MACOSX) // Mac OS X Core Imaging version
+ CGDirectDisplayID primary;
+ CGRect dbounds;
+
+ // get the main display
+ primary = CGMainDisplayID();
+ dbounds = CGDisplayBounds(primary);
+
+ monitor->center_width = monitor->monitor_width = dbounds.size.width - dbounds.origin.x;
+ monitor->center_height = monitor->monitor_height = dbounds.size.height - dbounds.origin.y;
+ strcpy(monitor->monitor_device, "Mac OS X display");
+ #elif defined(SDLMAME_X11) || defined(SDLMAME_NO_X11) // X11 version
+ {
+ #if defined(SDLMAME_X11)
+ // X11 version
+ int screen;
+ SDL_SysWMinfo info;
+ SDL_VERSION(&info.version);
+
+ if ( SDL_GetWMInfo(&info) && (info.subsystem == SDL_SYSWM_X11) )
+ {
+ screen = DefaultScreen(info.info.x11.display);
+ SDL_VideoDriverName(monitor->monitor_device, sizeof(monitor->monitor_device)-1);
+ monitor->monitor_width = DisplayWidth(info.info.x11.display, screen);
+ monitor->monitor_height = DisplayHeight(info.info.x11.display, screen);
+
+ if ((XineramaIsActive(info.info.x11.display)) && video_config.restrictonemonitor)
+ {
+ XineramaScreenInfo *xineinfo;
+ int numscreens;
+
+ xineinfo = XineramaQueryScreens(info.info.x11.display, &numscreens);
+
+ monitor->center_width = xineinfo[0].width;
+ monitor->center_height = xineinfo[0].height;
+
+ XFree(xineinfo);
+ }
+ else
+ {
+ monitor->center_width = monitor->monitor_width;
+ monitor->center_height = monitor->monitor_height;
+ }
+ }
+ else
+ #endif // defined(SDLMAME_X11)
+ {
+ static int first_call=0;
+ static int cw, ch;
+
+ SDL_VideoDriverName(monitor->monitor_device, sizeof(monitor->monitor_device)-1);
+ if (first_call==0)
+ {
+ char *dimstr = getenv(SDLENV_DESKTOPDIM);
+ const SDL_VideoInfo *sdl_vi;
+
+ sdl_vi = SDL_GetVideoInfo();
+ #if (SDL_VERSION_ATLEAST(1,2,10))
+ cw = sdl_vi->current_w;
+ ch = sdl_vi->current_h;
+ #endif
+ first_call=1;
+ if ((cw==0) || (ch==0))
+ {
+ if (dimstr != NULL)
+ {
+ sscanf(dimstr, "%dx%d", &cw, &ch);
+ }
+ if ((cw==0) || (ch==0))
+ {
+ mame_printf_warning("WARNING: SDL_GetVideoInfo() for driver <%s> is broken.\n", monitor->monitor_device);
+ mame_printf_warning(" You should set SDLMAME_DESKTOPDIM to your desktop size.\n");
+ mame_printf_warning(" e.g. export SDLMAME_DESKTOPDIM=800x600\n");
+ mame_printf_warning(" Assuming 1024x768 now!\n");
+ cw=1024;
+ ch=768;
+ }
+ }
+ }
+ monitor->monitor_width = cw;
+ monitor->monitor_height = ch;
+ monitor->center_width = cw;
+ monitor->center_height = ch;
+ }
+ }
+ #elif defined(SDLMAME_OS2) // OS2 version
+ monitor->center_width = monitor->monitor_width = WinQuerySysValue( HWND_DESKTOP, SV_CXSCREEN );
+ monitor->center_height = monitor->monitor_height = WinQuerySysValue( HWND_DESKTOP, SV_CYSCREEN );
+ strcpy(monitor->monitor_device, "OS/2 display");
+ #else
+ #error Unknown SDLMAME_xx OS type!
+ #endif
+
+ {
+ static int info_shown=0;
+ if (!info_shown)
+ {
+ mame_printf_verbose("SDL Device Driver : %s\n", monitor->monitor_device);
+ mame_printf_verbose("SDL Monitor Dimensions: %d x %d\n", monitor->monitor_width, monitor->monitor_height);
+ info_shown = 1;
+ }
+ }
+ #endif // (SDL_VERSION_ATLEAST(1,3,0))
+}
+
+
+
+//============================================================
+// sdlvideo_monitor_get_aspect
+//============================================================
+
+float sdlvideo_monitor_get_aspect(sdl_monitor_info *monitor)
+{
+ // refresh the monitor information and compute the aspect
+ if (video_config.keepaspect)
+ {
+ sdlvideo_monitor_refresh(monitor);
+ return monitor->aspect / ((float)monitor->monitor_width / (float)monitor->monitor_height);
+ }
+ return 0.0f;
+}
+
+
+
+//============================================================
+// sdlvideo_monitor_from_handle
+//============================================================
+
+sdl_monitor_info *sdlvideo_monitor_from_handle(UINT32 hmonitor)
+{
+ sdl_monitor_info *monitor;
+
+ // find the matching monitor
+ for (monitor = sdl_monitor_list; monitor != NULL; monitor = monitor->next)
+ if (monitor->handle == hmonitor)
+ return monitor;
+ return NULL;
+}
+
+
+//============================================================
+// osd_update
+//============================================================
+
+void osd_update(running_machine *machine, int skip_redraw)
+{
+ sdl_window_info *window;
+
+ // if we're not skipping this redraw, update all windows
+ if (!skip_redraw)
+ {
+// profiler_mark(PROFILER_BLIT);
+ for (window = sdl_window_list; window != NULL; window = window->next)
+ sdlwindow_video_window_update(machine, window);
+// profiler_mark(PROFILER_END);
+ }
+
+ // poll the joystick values here
+ sdlinput_poll(machine);
+ check_osd_inputs(machine);
+
+ if (machine->debug_flags & DEBUG_FLAG_ENABLED)
+ debugwin_update_during_game(machine);
+}
+
+
+//============================================================
+// add_primary_monitor
+//============================================================
+
+#if !defined(SDLMAME_WIN32) && !(SDL_VERSION_ATLEAST(1,3,0))
+static void add_primary_monitor(void *data)
+{
+ sdl_monitor_info ***tailptr = (sdl_monitor_info ***)data;
+ sdl_monitor_info *monitor;
+
+ // allocate a new monitor info
+ monitor = global_alloc_clear(sdl_monitor_info);
+
+ // copy in the data
+ monitor->handle = 1;
+
+ sdlvideo_monitor_refresh(monitor);
+
+ // guess the aspect ratio assuming square pixels
+ monitor->aspect = (float)(monitor->monitor_width) / (float)(monitor->monitor_height);
+
+ // save the primary monitor handle
+ primary_monitor = monitor;
+
+ // hook us into the list
+ **tailptr = monitor;
+ *tailptr = &monitor->next;
+}
+#endif
+
+
+//============================================================
+// monitor_enum_callback
+//============================================================
+
+#if defined(SDLMAME_WIN32) && !(SDL_VERSION_ATLEAST(1,3,0))
+static BOOL CALLBACK monitor_enum_callback(HMONITOR handle, HDC dc, LPRECT rect, LPARAM data)
+{
+ sdl_monitor_info ***tailptr = (sdl_monitor_info ***)data;
+ sdl_monitor_info *monitor;
+ MONITORINFOEX info;
+ BOOL result;
+
+ // get the monitor info
+ info.cbSize = sizeof(info);
+ result = GetMonitorInfo(handle, (LPMONITORINFO)&info);
+ assert(result);
+
+ // allocate a new monitor info
+ monitor = global_alloc_clear(sdl_monitor_info);
+
+ // copy in the data
+
+#ifdef PTR64
+ monitor->handle = (UINT64)handle;
+#else
+ monitor->handle = (UINT32)handle;
+#endif
+ monitor->monitor_width = info.rcMonitor.right - info.rcMonitor.left;
+ monitor->monitor_height = info.rcMonitor.bottom - info.rcMonitor.top;
+ strcpy(monitor->monitor_device, info.szDevice);
+
+ // guess the aspect ratio assuming square pixels
+ monitor->aspect = (float)(info.rcMonitor.right - info.rcMonitor.left) / (float)(info.rcMonitor.bottom - info.rcMonitor.top);
+
+ // SDL will crash if monitors are queried here
+ // This will be done in window.c (Ughh, ugly)
+
+ monitor->modes = NULL;
+
+ // save the primary monitor handle
+ if (info.dwFlags & MONITORINFOF_PRIMARY)
+ primary_monitor = monitor;
+
+ // hook us into the list
+ **tailptr = monitor;
+ *tailptr = &monitor->next;
+
+ // enumerate all the available monitors so to list their names in verbose mode
+ return TRUE;
+}
+#endif
+
+
+//============================================================
+// init_monitors
+//============================================================
+
+static void init_monitors(void)
+{
+ sdl_monitor_info **tailptr;
+
+ // make a list of monitors
+ sdl_monitor_list = NULL;
+ tailptr = &sdl_monitor_list;
+
+ #if (SDL_VERSION_ATLEAST(1,3,0))
+ {
+ int i, temp;
+
+ mame_printf_verbose("Enter init_monitors\n");
+ temp = SDL_GetCurrentVideoDisplay();
+
+ for (i = 0; i < SDL_GetNumVideoDisplays(); i++)
+ {
+ sdl_monitor_info *monitor;
+ SDL_DisplayMode dmode;
+
+ // allocate a new monitor info
+ monitor = global_alloc_clear(sdl_monitor_info);
+
+ snprintf(monitor->monitor_device, sizeof(monitor->monitor_device)-1, "%s%d", SDLOPTION_SCREEN(""),i);
+
+ SDL_SelectVideoDisplay(i);
+ SDL_GetDesktopDisplayMode(&dmode);
+ monitor->monitor_width = dmode.w;
+ monitor->monitor_height = dmode.h;
+ monitor->center_width = dmode.w;
+ monitor->center_height = dmode.h;
+ monitor->handle = i;
+ // guess the aspect ratio assuming square pixels
+ monitor->aspect = (float)(dmode.w) / (float)(dmode.h);
+ mame_printf_verbose("Adding monitor %s (%d x %d)\n", monitor->monitor_device, dmode.w, dmode.h);
+
+ // save the primary monitor handle
+ if (i == 0)
+ primary_monitor = monitor;
+
+ // hook us into the list
+ *tailptr = monitor;
+ tailptr = &monitor->next;
+ }
+ SDL_SelectVideoDisplay(temp);
+ }
+ mame_printf_verbose("Leave init_monitors\n");
+ #elif defined(SDLMAME_WIN32)
+ EnumDisplayMonitors(NULL, NULL, monitor_enum_callback, (LPARAM)&tailptr);
+ #else
+ add_primary_monitor((void *)&tailptr);
+ sdl_monitor_list->modes = SDL_ListModes(NULL, SDL_FULLSCREEN | SDL_DOUBLEBUF);
+ #endif
+}
+
+
+//============================================================
+// pick_monitor
+//============================================================
+
+#if (SDL_VERSION_ATLEAST(1,3,0)) || defined(SDLMAME_WIN32)
+static sdl_monitor_info *pick_monitor(int index)
+{
+ sdl_monitor_info *monitor;
+ const char *scrname;
+ int moncount = 0;
+ char option[20];
+ float aspect;
+
+ // get the screen option
+ sprintf(option, SDLOPTION_SCREEN("%d"), index);
+ scrname = options_get_string(mame_options(), option);
+
+ // get the aspect ratio
+ sprintf(option, SDLOPTION_ASPECT("%d"), index);
+ aspect = get_aspect(option, TRUE);
+
+ // look for a match in the name first
+ if (scrname != NULL)
+ for (monitor = sdl_monitor_list; monitor != NULL; monitor = monitor->next)
+ {
+ moncount++;
+ if (strcmp(scrname, monitor->monitor_device) == 0)
+ goto finishit;
+ }
+
+ // didn't find it; alternate monitors until we hit the jackpot
+ index %= moncount;
+ for (monitor = sdl_monitor_list; monitor != NULL; monitor = monitor->next)
+ if (index-- == 0)
+ goto finishit;
+
+ // return the primary just in case all else fails
+ monitor = primary_monitor;
+
+finishit:
+ if (aspect != 0)
+ {
+ monitor->aspect = aspect;
+ }
+ return monitor;
+}
+#else
+static sdl_monitor_info *pick_monitor(int index)
+{
+ sdl_monitor_info *monitor;
+ char option[20];
+ float aspect;
+
+ // get the aspect ratio
+ sprintf(option, SDLOPTION_ASPECT("%d"), index);
+ aspect = get_aspect(option, TRUE);
+
+ // return the primary just in case all else fails
+ monitor = primary_monitor;
+
+ if (aspect != 0)
+ {
+ monitor->aspect = aspect;
+ }
+ return monitor;
+}
+#endif
+
+
+//============================================================
+// check_osd_inputs
+//============================================================
+
+static void check_osd_inputs(running_machine *machine)
+{
+ sdl_window_info *window = sdlinput_get_focus_window(machine);
+
+ // check for toggling fullscreen mode
+ if (ui_input_pressed(machine, IPT_OSD_1))
+ sdlwindow_toggle_full_screen(machine, window);
+
+ if (ui_input_pressed(machine, IPT_OSD_2))
+ {
+ //FIXME: on a per window basis
+ video_config.fullstretch = !video_config.fullstretch;
+ ui_popup_time(1, "Uneven stretch %s", video_config.fullstretch? "enabled":"disabled");
+ }
+
+ if (ui_input_pressed(machine, IPT_OSD_4))
+ {
+ //FIXME: on a per window basis
+ video_config.keepaspect = !video_config.keepaspect;
+ ui_popup_time(1, "Keepaspect %s", video_config.keepaspect? "enabled":"disabled");
+ }
+
+ if (USE_OPENGL || SDL_VERSION_ATLEAST(1,3,0))
+ {
+ //FIXME: on a per window basis
+ if (ui_input_pressed(machine, IPT_OSD_5))
+ {
+ video_config.filter = !video_config.filter;
+ ui_popup_time(1, "Filter %s", video_config.filter? "enabled":"disabled");
+ }
+ }
+
+ if (ui_input_pressed(machine, IPT_OSD_6))
+ sdlwindow_modify_prescale(machine, window, -1);
+
+ if (ui_input_pressed(machine, IPT_OSD_7))
+ sdlwindow_modify_prescale(machine, window, 1);
+
+ if (ui_input_pressed(machine, IPT_OSD_10))
+ sdlwindow_toggle_draw(machine, window);
+}
+
+
+//============================================================
+// extract_video_config
+//============================================================
+
+static void extract_video_config(running_machine *machine)
+{
+ const char *stemp;
+
+ video_config.perftest = options_get_bool(mame_options(), SDLOPTION_SDLVIDEOFPS);
+
+ // global options: extract the data
+ video_config.windowed = options_get_bool(mame_options(), SDLOPTION_WINDOW);
+ video_config.keepaspect = options_get_bool(mame_options(), SDLOPTION_KEEPASPECT);
+ video_config.numscreens = options_get_int(mame_options(), SDLOPTION_NUMSCREENS);
+ video_config.fullstretch = options_get_bool(mame_options(), SDLOPTION_UNEVENSTRETCH);
+ #ifdef SDLMAME_X11
+ video_config.restrictonemonitor = !options_get_bool(mame_options(), SDLOPTION_USEALLHEADS);
+ #endif
+
+
+ if (options_get_bool(mame_options(), OPTION_DEBUG))
+ video_config.windowed = TRUE;
+
+ stemp = options_get_string(mame_options(), SDLOPTION_EFFECT);
+ if (stemp != NULL && strcmp(stemp, "none") != 0)
+ load_effect_overlay(machine, stemp);
+
+ // per-window options: extract the data
+ get_resolution(SDLOPTION_RESOLUTION("0"), &video_config.window[0], TRUE);
+ get_resolution(SDLOPTION_RESOLUTION("1"), &video_config.window[1], TRUE);
+ get_resolution(SDLOPTION_RESOLUTION("2"), &video_config.window[2], TRUE);
+ get_resolution(SDLOPTION_RESOLUTION("3"), &video_config.window[3], TRUE);
+
+ // default to working video please
+ video_config.novideo = 0;
+
+ // d3d options: extract the data
+ stemp = options_get_string(mame_options(), SDLOPTION_VIDEO);
+ if (strcmp(stemp, SDLOPTVAL_SOFT) == 0)
+ video_config.mode = VIDEO_MODE_SOFT;
+ else if (strcmp(stemp, SDLOPTVAL_NONE) == 0)
+ {
+ video_config.mode = VIDEO_MODE_SOFT;
+ video_config.novideo = 1;
+
+ if (options_get_int(mame_options(), OPTION_SECONDS_TO_RUN) == 0)
+ mame_printf_warning("Warning: -video none doesn't make much sense without -seconds_to_run\n");
+ }
+ else if (USE_OPENGL && (strcmp(stemp, SDLOPTVAL_OPENGL) == 0))
+ video_config.mode = VIDEO_MODE_OPENGL;
+ else if (USE_OPENGL && (strcmp(stemp, SDLOPTVAL_OPENGL16) == 0))
+ {
+ video_config.mode = VIDEO_MODE_OPENGL;
+ video_config.prefer16bpp_tex = 1;
+ }
+ else if (SDL_VERSION_ATLEAST(1,3,0) && (strcmp(stemp, SDLOPTVAL_SDL13) == 0))
+ {
+ video_config.mode = VIDEO_MODE_SDL13;
+ video_config.prefer16bpp_tex = 1;
+ }
+ else
+ {
+ mame_printf_warning("Invalid video value %s; reverting to software\n", stemp);
+ video_config.mode = VIDEO_MODE_SOFT;
+ }
+
+ video_config.switchres = options_get_bool(mame_options(), SDLOPTION_SWITCHRES);
+ video_config.centerh = options_get_bool(mame_options(), SDLOPTION_CENTERH);
+ video_config.centerv = options_get_bool(mame_options(), SDLOPTION_CENTERV);
+ video_config.waitvsync = options_get_bool(mame_options(), SDLOPTION_WAITVSYNC);
+
+ if (USE_OPENGL || SDL_VERSION_ATLEAST(1,3,0))
+ {
+ video_config.filter = options_get_bool(mame_options(), SDLOPTION_FILTER);
+ }
+
+ if (USE_OPENGL)
+ {
+ video_config.prescale = options_get_int(mame_options(), SDLOPTION_PRESCALE);
+ if (video_config.prescale < 1 || video_config.prescale > 3)
+ {
+ mame_printf_warning("Invalid prescale option, reverting to '1'\n");
+ video_config.prescale = 1;
+ }
+ // default to working video please
+ video_config.prefer16bpp_tex = 0;
+ video_config.forcepow2texture = options_get_bool(mame_options(), SDLOPTION_GL_FORCEPOW2TEXTURE)==1;
+ video_config.allowtexturerect = options_get_bool(mame_options(), SDLOPTION_GL_NOTEXTURERECT)==0;
+ video_config.vbo = options_get_bool(mame_options(), SDLOPTION_GL_VBO);
+ video_config.pbo = options_get_bool(mame_options(), SDLOPTION_GL_PBO);
+ video_config.glsl = options_get_bool(mame_options(), SDLOPTION_GL_GLSL);
+ if ( video_config.glsl )
+ {
+ int i;
+ static char buffer[20]; // gl_glsl_filter[0..9]?
+
+ video_config.glsl_filter = options_get_int (mame_options(), SDLOPTION_GLSL_FILTER);
+
+ video_config.glsl_shader_mamebm_num=0;
+
+ for(i=0; i<GLSL_SHADER_MAX; i++)
+ {
+ snprintf(buffer, 18, SDLOPTION_SHADER_MAME("%d"), i); buffer[17]=0;
+
+ stemp = options_get_string(mame_options(), buffer);
+ if (stemp && strcmp(stemp, SDLOPTVAL_NONE) != 0 && strlen(stemp)>0)
+ {
+ video_config.glsl_shader_mamebm[i] = (char *) malloc(strlen(stemp)+1);
+ strcpy(video_config.glsl_shader_mamebm[i], stemp);
+ video_config.glsl_shader_mamebm_num++;
+ } else {
+ video_config.glsl_shader_mamebm[i] = NULL;
+ }
+ }
+
+ video_config.glsl_shader_scrn_num=0;
+
+ for(i=0; i<GLSL_SHADER_MAX; i++)
+ {
+ snprintf(buffer, 20, SDLOPTION_SHADER_SCREEN("%d"), i); buffer[19]=0;
+
+ stemp = options_get_string(mame_options(), buffer);
+ if (stemp && strcmp(stemp, SDLOPTVAL_NONE) != 0 && strlen(stemp)>0)
+ {
+ video_config.glsl_shader_scrn[i] = (char *) malloc(strlen(stemp)+1);
+ strcpy(video_config.glsl_shader_scrn[i], stemp);
+ video_config.glsl_shader_scrn_num++;
+ } else {
+ video_config.glsl_shader_scrn[i] = NULL;
+ }
+ }
+
+ video_config.glsl_vid_attributes = options_get_int (mame_options(), SDLOPTION_GL_GLSL_VID_ATTR);
+ {
+ // Disable feature: glsl_vid_attributes, as long we have the gamma calculation
+ // disabled within the direct shaders .. -> too slow.
+ // IMHO the gamma setting should be done global anyways, and for the whole system,
+ // not just MAME ..
+ float gamma = options_get_float(mame_options(), OPTION_GAMMA);
+ if (gamma != 1.0 && video_config.glsl_vid_attributes && video_config.glsl)
+ {
+ video_config.glsl_vid_attributes = FALSE;
+ mame_printf_warning("OpenGL: GLSL - disable handling of brightness and contrast, gamma is set to %f\n", gamma);
+ }
+ }
+ } else {
+ int i;
+ video_config.glsl_filter = 0;
+ video_config.glsl_shader_mamebm_num=0;
+ for(i=0; i<GLSL_SHADER_MAX; i++)
+ {
+ video_config.glsl_shader_mamebm[i] = NULL;
+ }
+ video_config.glsl_shader_scrn_num=0;
+ for(i=0; i<GLSL_SHADER_MAX; i++)
+ {
+ video_config.glsl_shader_scrn[i] = NULL;
+ }
+ video_config.glsl_vid_attributes = 0;
+ }
+
+ }
+ // misc options: sanity check values
+
+ // global options: sanity check values
+#if (!SDL_VERSION_ATLEAST(1,3,0))
+ if (video_config.numscreens < 1 || video_config.numscreens > 1) //MAX_VIDEO_WINDOWS)
+ {
+ mame_printf_warning("Invalid numscreens value %d; reverting to 1\n", video_config.numscreens);
+ video_config.numscreens = 1;
+ }
+#else
+ if (video_config.numscreens < 1 || video_config.numscreens > MAX_VIDEO_WINDOWS)
+ {
+ mame_printf_warning("Invalid numscreens value %d; reverting to 1\n", video_config.numscreens);
+ video_config.numscreens = 1;
+ }
+#endif
+ // yuv settings ...
+ stemp = options_get_string(mame_options(), SDLOPTION_SCALEMODE);
+ video_config.scale_mode = drawsdl_scale_mode(stemp);
+ if (video_config.scale_mode < 0)
+ {
+ mame_printf_warning("Invalid yuvmode value %s; reverting to none\n", stemp);
+ video_config.scale_mode = VIDEO_SCALE_MODE_NONE;
+ }
+ if ( (video_config.mode != VIDEO_MODE_SOFT) && (video_config.scale_mode != VIDEO_SCALE_MODE_NONE) )
+ {
+ mame_printf_warning("scalemode is only for -video soft, overriding\n");
+ video_config.scale_mode = VIDEO_SCALE_MODE_NONE;
+ }
+}
+
+
+//============================================================
+// load_effect_overlay
+//============================================================
+
+static void load_effect_overlay(running_machine *machine, const char *filename)
+{
+ const device_config *screen;
+ char *tempstr = global_alloc_array(char, strlen(filename) + 5);
+ char *dest;
+
+ // append a .PNG extension
+ strcpy(tempstr, filename);
+ dest = strrchr(tempstr, '.');
+ if (dest == NULL)
+ dest = &tempstr[strlen(tempstr)];
+ strcpy(dest, ".png");
+
+ // load the file
+ effect_bitmap = render_load_png(OPTION_ARTPATH, NULL, tempstr, NULL, NULL);
+ if (effect_bitmap == NULL)
+ {
+ mame_printf_error("Unable to load PNG file '%s'\n", tempstr);
+ global_free(tempstr);
+ return;
+ }
+
+ // set the overlay on all screens
+ for (screen = video_screen_first(machine->config); screen != NULL; screen = video_screen_next(screen))
+ render_container_set_overlay(render_container_get_screen(screen), effect_bitmap);
+
+ global_free(tempstr);
+}
+
+
+//============================================================
+// get_aspect
+//============================================================
+
+static float get_aspect(const char *name, int report_error)
+{
+ const char *defdata = options_get_string(mame_options(), SDLOPTION_ASPECT(""));
+ const char *data = options_get_string(mame_options(), name);
+ int num = 0, den = 1;
+
+ if (strcmp(data, SDLOPTVAL_AUTO) == 0)
+ {
+ if (strcmp(defdata,SDLOPTVAL_AUTO) == 0)
+ return 0;
+ data = defdata;
+ }
+ if (sscanf(data, "%d:%d", &num, &den) != 2 && report_error)
+ mame_printf_error("Illegal aspect ratio value for %s = %s\n", name, data);
+ return (float)num / (float)den;
+}
+
+
+//============================================================
+// get_resolution
+//============================================================
+
+static void get_resolution(const char *name, sdl_window_config *config, int report_error)
+{
+ const char *defdata = options_get_string(mame_options(), SDLOPTION_RESOLUTION(""));
+ const char *data = options_get_string(mame_options(), name);
+
+ config->width = config->height = config->depth = config->refresh = 0;
+ if (strcmp(data, SDLOPTVAL_AUTO) == 0)
+ {
+ if (strcmp(defdata, SDLOPTVAL_AUTO) == 0)
+ {
+ return;
+ }
+
+ data = defdata;
+ }
+
+ if (sscanf(data, "%dx%dx%d@%d", &config->width, &config->height, &config->depth, &config->refresh) < 2 && report_error)
+ mame_printf_error("Illegal resolution value for %s = %s\n", name, data);
+}
+
diff --git a/src/osd/sdl/video.h b/src/osd/sdl/video.h
new file mode 100644
index 00000000000..b6350c65a34
--- /dev/null
+++ b/src/osd/sdl/video.h
@@ -0,0 +1,159 @@
+//============================================================
+//
+// video.h - SDL implementation of MAME video routines
+//
+// Copyright (c) 1996-2006, Nicola Salmoria and the MAME Team.
+// Visit http://mamedev.org for licensing and usage restrictions.
+//
+// SDLMAME by Olivier Galibert and R. Belmont
+//
+//============================================================
+
+#ifndef __SDLVIDEO__
+#define __SDLVIDEO__
+
+#include <SDL/SDL.h>
+
+//============================================================
+// CONSTANTS
+//============================================================
+
+#define MAX_VIDEO_WINDOWS (4)
+
+enum {
+ VIDEO_MODE_SOFT = 0,
+ VIDEO_MODE_OPENGL,
+ VIDEO_MODE_SDL13
+};
+
+#define VIDEO_SCALE_MODE_NONE (0)
+
+// texture formats
+// This used to be an enum, but these are now defines so we can use them as
+// preprocessor conditionals
+#define SDL_TEXFORMAT_ARGB32 (0) // non-16-bit textures or specials
+#define SDL_TEXFORMAT_RGB32 (1)
+#define SDL_TEXFORMAT_RGB32_PALETTED (2)
+#define SDL_TEXFORMAT_YUY16 (3)
+#define SDL_TEXFORMAT_YUY16_PALETTED (4)
+#define SDL_TEXFORMAT_PALETTE16 (5)
+#define SDL_TEXFORMAT_RGB15 (6)
+#define SDL_TEXFORMAT_RGB15_PALETTED (7)
+#define SDL_TEXFORMAT_PALETTE16A (8)
+// special texture formats for 16bpp texture destination support, do not use
+// to address the tex properties / tex functions arrays!
+#define SDL_TEXFORMAT_PALETTE16_ARGB1555 (16)
+#define SDL_TEXFORMAT_RGB15_ARGB1555 (17)
+#define SDL_TEXFORMAT_RGB15_PALETTED_ARGB1555 (18)
+
+#define GLSL_SHADER_MAX 10
+
+//============================================================
+// TYPE DEFINITIONS
+//============================================================
+
+typedef struct _sdl_monitor_info sdl_monitor_info;
+struct _sdl_monitor_info
+{
+ sdl_monitor_info * next; // pointer to next monitor in list
+#ifdef PTR64
+ UINT64 handle; // handle to the monitor
+#else
+ UINT32 handle; // handle to the monitor
+#endif
+ int monitor_width;
+ int monitor_height;
+ char monitor_device[64];
+ float aspect; // computed/configured aspect ratio of the physical device
+ int center_width; // width of first physical screen for centering
+ int center_height; // height of first physical screen for centering
+#if !SDL_VERSION_ATLEAST(1,3,0)
+ //FIXME: This should not be a SDL-type
+ SDL_Rect **modes; // supported modes
+#endif
+};
+
+
+typedef struct _sdl_window_config sdl_window_config;
+struct _sdl_window_config
+{
+ float aspect; // decoded aspect ratio
+ int width; // decoded width
+ int height; // decoded height
+ int depth; // decoded depth
+ int refresh; // decoded refresh
+
+ int totalColors; // total colors from machine
+};
+
+
+typedef struct _sdl_video_config sdl_video_config;
+struct _sdl_video_config
+{
+ // performance options
+ int novideo; // don't draw, for pure CPU benchmarking
+
+ // global configuration
+ int windowed; // start windowed?
+ int prescale; // prescale factor (not currently supported)
+ int keepaspect; // keep aspect ratio?
+ int numscreens; // number of screens
+ int centerh;
+ int centerv;
+
+
+ // per-window configuration
+ sdl_window_config window[MAX_VIDEO_WINDOWS]; // configuration data per-window
+
+ // hardware options
+ int mode; // output mode
+ int waitvsync; // spin until vsync
+ int switchres; // switch resolutions
+
+ int fullstretch;
+
+ // vector options
+ float beamwidth; // beam width
+
+ // OpenGL options
+ int filter; // enable filtering, disabled if glsl_filter>0
+ int prefer16bpp_tex;
+ int glsl;
+ int glsl_filter; // glsl filtering, >0 disables filter
+ char * glsl_shader_mamebm[GLSL_SHADER_MAX]; // custom glsl shader set, mame bitmap
+ int glsl_shader_mamebm_num; // custom glsl shader set number, mame bitmap
+ char * glsl_shader_scrn[GLSL_SHADER_MAX]; // custom glsl shader set, screen bitmap
+ int glsl_shader_scrn_num; // custom glsl shader number, screen bitmap
+ int glsl_vid_attributes; // glsl brightness, contrast and gamma for RGB bitmaps
+ int pbo;
+ int vbo;
+ int allowtexturerect; // allow GL_ARB_texture_rectangle, default: no
+ int forcepow2texture; // force power of two textures, default: no
+
+ // perftest
+ int perftest; // print out real video fps
+
+ // X11 options
+ int restrictonemonitor; // in fullscreen, confine to Xinerama monitor 0
+
+ // YUV options
+ int scale_mode;
+};
+
+//============================================================
+// GLOBAL VARIABLES
+//============================================================
+
+extern sdl_video_config video_config;
+
+//============================================================
+// PROTOTYPES
+//============================================================
+
+int sdlvideo_init(running_machine *machine);
+
+void sdlvideo_monitor_refresh(sdl_monitor_info *monitor);
+float sdlvideo_monitor_get_aspect(sdl_monitor_info *monitor);
+sdl_monitor_info *sdlvideo_monitor_from_handle(UINT32 monitor); //FIXME: Remove? not referenced
+
+#endif
diff --git a/src/osd/sdl/window.c b/src/osd/sdl/window.c
new file mode 100644
index 00000000000..8b209f3d7c6
--- /dev/null
+++ b/src/osd/sdl/window.c
@@ -0,0 +1,1399 @@
+//============================================================
+//
+// window.c - SDL window handling
+//
+// Copyright (c) 1996-2010, Nicola Salmoria and the MAME Team.
+// Visit http://mamedev.org for licensing and usage restrictions.
+//
+// SDLMAME by Olivier Galibert and R. Belmont
+//
+//============================================================
+
+// standard SDL headers
+#include <SDL/SDL.h>
+#include <SDL/SDL_syswm.h>
+#include <SDL/SDL_thread.h>
+
+// standard C headers
+#include <math.h>
+#include <unistd.h>
+
+// MAME headers
+
+#include "emu.h"
+#include "emuopts.h"
+#include "ui.h"
+
+
+// OSD headers
+
+#include "window.h"
+#include "input.h"
+#include "osdsdl.h"
+
+#ifdef MESS
+#include "menu.h"
+#endif /* MESS */
+
+//============================================================
+// PARAMETERS
+//============================================================
+
+// these are arbitrary values since AFAIK there's no way to make X/SDL tell you
+#define WINDOW_DECORATION_WIDTH (8) // should be more than plenty
+#define WINDOW_DECORATION_HEIGHT (48) // title bar + bottom drag region
+
+#ifdef MAME_DEBUG
+//#define ASSERT_USE(x) do { printf("%x %x\n", (int) SDL_ThreadID(), x); assert_always(SDL_ThreadID() == x, "Wrong Thread"); } while (0)
+#define ASSERT_USE(x) do { SDL_threadID _thid = SDL_ThreadID(); assert_always( _thid == x, "Wrong Thread"); } while (0)
+#else
+#define ASSERT_USE(x) do {} while (0)
+//#define ASSERT_USE(x) assert(SDL_ThreadID() == x)
+#endif
+
+#define ASSERT_REDRAW_THREAD() ASSERT_USE(window_threadid)
+#define ASSERT_WINDOW_THREAD() ASSERT_USE(window_threadid)
+#define ASSERT_MAIN_THREAD() ASSERT_USE(main_threadid)
+
+#define OSDWORK_CALLBACK(name) void *name(void *param, ATTR_UNUSED int threadid)
+
+// minimum window dimension
+#define MIN_WINDOW_DIM 200
+
+#ifndef SDLMAME_WIN32
+#define WMSZ_TOP (0)
+#define WMSZ_BOTTOM (1)
+#define WMSZ_BOTTOMLEFT (2)
+#define WMSZ_BOTTOMRIGHT (3)
+#define WMSZ_LEFT (4)
+#define WMSZ_TOPLEFT (5)
+#define WMSZ_TOPRIGHT (6)
+#define WMSZ_RIGHT (7)
+#endif
+
+//============================================================
+// GLOBAL VARIABLES
+//============================================================
+
+sdl_window_info *sdl_window_list;
+
+
+//============================================================
+// LOCAL VARIABLES
+//============================================================
+
+static sdl_window_info **last_window_ptr;
+
+// event handling
+static int multithreading_enabled;
+static osd_work_queue *work_queue;
+
+#if !(SDL_VERSION_ATLEAST(1,3,0))
+typedef int SDL_threadID;
+#endif
+
+static SDL_threadID main_threadid;
+static SDL_threadID window_threadid;
+
+// debugger
+//static int in_background;
+
+static sdl_draw_info draw;
+
+typedef struct _worker_param worker_param;
+struct _worker_param {
+ sdl_window_info *window;
+ const render_primitive_list *list;
+ running_machine *machine;
+ int resize_new_width;
+ int resize_new_height;
+};
+
+
+//============================================================
+// PROTOTYPES
+//============================================================
+
+static void sdlwindow_exit(running_machine *machine);
+static void sdlwindow_video_window_destroy(running_machine *machine, sdl_window_info *window);
+static OSDWORK_CALLBACK( draw_video_contents_wt );
+static OSDWORK_CALLBACK( sdlwindow_video_window_destroy_wt );
+static OSDWORK_CALLBACK( sdlwindow_resize_wt );
+static OSDWORK_CALLBACK( sdlwindow_toggle_full_screen_wt );
+static void sdlwindow_update_cursor_state(running_machine *machine, sdl_window_info *window);
+static void sdlwindow_sync(void);
+
+static void get_min_bounds(sdl_window_info *window, int *window_width, int *window_height, int constrain);
+static void get_max_bounds(sdl_window_info *window, int *window_width, int *window_height, int constrain);
+
+static void *complete_create_wt(void *param, int threadid);
+static void set_starting_view(running_machine *machine, int index, sdl_window_info *window, const char *view);
+
+//============================================================
+// clear the worker_param structure, inline - faster than memset
+//============================================================
+
+INLINE void clear_worker_param(worker_param *wp)
+{
+ wp->window=NULL;
+ wp->list=NULL;
+ wp->machine=NULL;
+ wp->resize_new_width=0;
+ wp->resize_new_height=0;
+}
+
+
+//============================================================
+// execute_async
+//============================================================
+
+
+INLINE void execute_async(osd_work_callback callback, worker_param *wp)
+{
+ worker_param *wp_temp = NULL;
+
+ if (wp)
+ {
+ wp_temp = (worker_param *) osd_malloc(sizeof(worker_param));
+ *wp_temp = *wp;
+ }
+ if (multithreading_enabled)
+ {
+ osd_work_item_queue(work_queue, callback, (void *) wp_temp, WORK_ITEM_FLAG_AUTO_RELEASE);
+ } else
+ callback((void *) wp_temp, 0);
+}
+
+
+//============================================================
+// execute_async_wait
+//============================================================
+
+INLINE void execute_async_wait(osd_work_callback callback, worker_param *wp)
+{
+ execute_async(callback, wp);
+ sdlwindow_sync();
+}
+
+
+//============================================================
+// sdlwindow_thread_id
+// (window thread)
+//============================================================
+
+static OSDWORK_CALLBACK(sdlwindow_thread_id)
+{
+ window_threadid = SDL_ThreadID();
+
+ if (SDLMAME_INIT_IN_WORKER_THREAD)
+ {
+#if (SDL_VERSION_ATLEAST(1,3,0))
+ if (SDL_InitSubSystem(SDL_INIT_TIMER|SDL_INIT_AUDIO| SDL_INIT_VIDEO| SDL_INIT_JOYSTICK|SDL_INIT_NOPARACHUTE))
+#else
+ if (SDL_Init(SDL_INIT_TIMER|SDL_INIT_AUDIO| SDL_INIT_VIDEO| SDL_INIT_JOYSTICK|SDL_INIT_NOPARACHUTE))
+#endif
+ {
+ mame_printf_error("Could not initialize SDL: %s.\n", SDL_GetError());
+ exit(-1);
+ }
+ }
+ return NULL;
+}
+
+
+//============================================================
+// win_init_window
+// (main thread)
+//============================================================
+
+int sdlwindow_init(running_machine *machine)
+{
+ mame_printf_verbose("Enter sdlwindow_init\n");
+ // determine if we are using multithreading or not
+ multithreading_enabled = options_get_bool(mame_options(), SDLOPTION_MULTITHREADING);
+
+ // get the main thread ID before anything else
+ main_threadid = SDL_ThreadID();
+
+ // ensure we get called on the way out
+ add_exit_callback(machine, sdlwindow_exit);
+
+ // if multithreading, create a thread to run the windows
+ if (multithreading_enabled)
+ {
+ // create a thread to run the windows from
+#ifndef SDLMAME_OS2
+ work_queue = osd_work_queue_alloc(WORK_QUEUE_FLAG_IO);
+#else
+ work_queue = osd_work_queue_alloc(WORK_QUEUE_FLAG_IO);
+#endif
+ if (work_queue == NULL)
+ return 1;
+ osd_work_item_queue(work_queue, &sdlwindow_thread_id, NULL, WORK_ITEM_FLAG_AUTO_RELEASE);
+ }
+ else
+ {
+ // otherwise, treat the window thread as the main thread
+ //window_threadid = main_threadid;
+ sdlwindow_thread_id(NULL, 0);
+ }
+
+ // initialize the drawers
+#if USE_OPENGL
+ if (video_config.mode == VIDEO_MODE_OPENGL)
+ {
+ if (drawogl_init(&draw))
+ video_config.mode = VIDEO_MODE_SOFT;
+ }
+#endif
+#if SDL_VERSION_ATLEAST(1,3,0)
+ if (video_config.mode == VIDEO_MODE_SDL13)
+ {
+ if (draw13_init(&draw))
+ video_config.mode = VIDEO_MODE_SOFT;
+ }
+#endif
+ if (video_config.mode == VIDEO_MODE_SOFT)
+ {
+ if (drawsdl_init(&draw))
+ return 1;
+ }
+
+ // set up the window list
+ last_window_ptr = &sdl_window_list;
+ mame_printf_verbose("Leave sdlwindow_init\n");
+ return 0;
+}
+
+
+//============================================================
+// sdlwindow_sync
+//============================================================
+
+static void sdlwindow_sync(void)
+{
+ if (multithreading_enabled)
+ {
+ // Fallback
+ while (!osd_work_queue_wait(work_queue, osd_ticks_per_second()*10))
+ {
+ mame_printf_warning("sdlwindow_sync: Sleeping...\n");
+ osd_sleep(100000);
+ }
+ }
+}
+
+
+//============================================================
+// sdlwindow_exit
+// (main thread)
+//============================================================
+
+static OSDWORK_CALLBACK( sdlwindow_exit_wt )
+{
+ if (SDLMAME_INIT_IN_WORKER_THREAD)
+ SDL_Quit();
+
+ if (param)
+ osd_free(param);
+ return NULL;
+}
+
+
+static void sdlwindow_exit(running_machine *machine)
+{
+ ASSERT_MAIN_THREAD();
+
+ mame_printf_verbose("Enter sdlwindow_exit\n");
+
+ // free all the windows
+ while (sdl_window_list != NULL)
+ {
+ sdl_window_info *temp = sdl_window_list;
+ sdl_window_list = temp->next;
+ sdlwindow_video_window_destroy(machine, temp);
+ }
+
+ // if we're multithreaded, clean up the window thread
+ if (multithreading_enabled)
+ {
+ sdlwindow_sync();
+ }
+
+ // kill the drawers
+ (*draw.exit)();
+
+ execute_async_wait(&sdlwindow_exit_wt, NULL);
+
+ if (multithreading_enabled)
+ {
+ osd_work_queue_wait(work_queue, 1000000);
+ osd_work_queue_free(work_queue);
+ }
+ mame_printf_verbose("Leave sdlwindow_exit\n");
+
+}
+
+
+//============================================================
+// sdlwindow_blit_surface_size
+//============================================================
+
+INLINE int better_mode(int width0, int height0, int width1, int height1, float desired_aspect)
+{
+ float aspect0 = (float)width0 / (float)height0;
+ float aspect1 = (float)width1 / (float)height1;
+ return (fabs(desired_aspect - aspect0) < fabs(desired_aspect - aspect1)) ? 0 : 1;
+}
+
+void sdlwindow_blit_surface_size(sdl_window_info *window, int window_width, int window_height)
+{
+ INT32 newwidth, newheight;
+ int xscale = 1, yscale = 1;
+ float desired_aspect = 1.0f;
+ INT32 target_width = window_width;
+ INT32 target_height = window_height;
+
+ // start with the minimum size
+ render_target_get_minimum_size(window->target, &newwidth, &newheight);
+
+ // compute the appropriate visible area if we're trying to keepaspect
+ if (video_config.keepaspect)
+ {
+ // make sure the monitor is up-to-date
+ sdlvideo_monitor_refresh(window->monitor);
+ render_target_compute_visible_area(window->target, target_width, target_height, sdlvideo_monitor_get_aspect(window->monitor), render_target_get_orientation(window->target), &target_width, &target_height);
+ desired_aspect = (float)target_width / (float)target_height;
+ }
+
+ // non-integer scaling - often gives more pleasing results in full screen
+ if (!video_config.fullstretch)
+ {
+ // compute maximum integral scaling to fit the window
+ xscale = (target_width + 2) / newwidth;
+ yscale = (target_height + 2) / newheight;
+
+ // try a little harder to keep the aspect ratio if desired
+ if (video_config.keepaspect)
+ {
+ // if we could stretch more in the X direction, and that makes a better fit, bump the xscale
+ while (newwidth * (xscale + 1) <= window_width &&
+ better_mode(newwidth * xscale, newheight * yscale, newwidth * (xscale + 1), newheight * yscale, desired_aspect))
+ xscale++;
+
+ // if we could stretch more in the Y direction, and that makes a better fit, bump the yscale
+ while (newheight * (yscale + 1) <= window_height &&
+ better_mode(newwidth * xscale, newheight * yscale, newwidth * xscale, newheight * (yscale + 1), desired_aspect))
+ yscale++;
+
+ // now that we've maxed out, see if backing off the maximally stretched one makes a better fit
+ if (window_width - newwidth * xscale < window_height - newheight * yscale)
+ {
+ while (better_mode(newwidth * xscale, newheight * yscale, newwidth * (xscale - 1), newheight * yscale, desired_aspect) && (xscale >= 0))
+ xscale--;
+ }
+ else
+ {
+ while (better_mode(newwidth * xscale, newheight * yscale, newwidth * xscale, newheight * (yscale - 1), desired_aspect) && (yscale >= 0))
+ yscale--;
+ }
+ }
+
+ // ensure at least a scale factor of 1
+ if (xscale <= 0) xscale = 1;
+ if (yscale <= 0) yscale = 1;
+
+ // apply the final scale
+ newwidth *= xscale;
+ newheight *= yscale;
+ }
+ else
+ {
+ newwidth = target_width;
+ newheight = target_height;
+ }
+
+ //FIXME: really necessary to distinguish for yuv_modes ?
+ if ((render_target_get_layer_config(window->target) & LAYER_CONFIG_ZOOM_TO_SCREEN)
+ && (window->scale_mode == VIDEO_SCALE_MODE_NONE ))
+ newwidth = window_width;
+
+ if ((window->blitwidth != newwidth) || (window->blitheight != newheight))
+ sdlwindow_clear(window);
+
+ window->blitwidth = newwidth;
+ window->blitheight = newheight;
+}
+
+
+//============================================================
+// sdlwindow_resize
+// (main thread)
+//============================================================
+
+static OSDWORK_CALLBACK( sdlwindow_resize_wt )
+{
+ worker_param * wp = (worker_param *) param;
+ sdl_window_info * window = wp->window;
+
+ ASSERT_WINDOW_THREAD();
+
+ window->destroy_all_textures(window);
+ window->resize(window, wp->resize_new_width, wp->resize_new_height);
+
+ sdlwindow_blit_surface_size(window, wp->resize_new_width, wp->resize_new_height);
+
+ sdlwindow_clear(window);
+
+ osd_free(wp);
+ return NULL;
+}
+
+void sdlwindow_resize(sdl_window_info *window, INT32 width, INT32 height)
+{
+ worker_param wp;
+
+ ASSERT_MAIN_THREAD();
+
+ if (width == window->width && height == window->height)
+ return;
+
+ clear_worker_param(&wp);
+ wp.resize_new_width = width;
+ wp.resize_new_height = height;
+ wp.window = window;
+
+ execute_async_wait(&sdlwindow_resize_wt, &wp);
+}
+
+
+//============================================================
+// sdlwindow_clear_surface
+// (window thread)
+//============================================================
+
+static OSDWORK_CALLBACK( sdlwindow_clear_surface_wt )
+{
+ worker_param *wp = (worker_param *) param;
+ sdl_window_info *window = wp->window;
+
+ ASSERT_WINDOW_THREAD();
+
+ window->clear(window);
+ osd_free(wp);
+ return NULL;
+}
+
+void sdlwindow_clear(sdl_window_info *window)
+{
+ worker_param *wp = (worker_param *) osd_malloc(sizeof(worker_param));
+
+ clear_worker_param(wp);
+ wp->window = window;
+
+ if (SDL_ThreadID() == main_threadid)
+ {
+ execute_async_wait(&sdlwindow_clear_surface_wt, wp);
+ osd_free(wp);
+ }
+ else
+ sdlwindow_clear_surface_wt( (void *) wp, 0);
+}
+
+
+//============================================================
+// sdlwindow_toggle_full_screen
+// (main thread)
+//============================================================
+
+static OSDWORK_CALLBACK( sdlwindow_toggle_full_screen_wt )
+{
+ worker_param *wp = (worker_param *) param;
+ sdl_window_info *window = wp->window;
+
+ ASSERT_WINDOW_THREAD();
+
+ // if we are in debug mode, never go full screen
+ if (options_get_bool(mame_options(), OPTION_DEBUG))
+ return NULL;
+
+ // If we are going fullscreen (leaving windowed) remember our windowed size
+ if (!window->fullscreen)
+ {
+ window->windowed_width = window->width;
+ window->windowed_height = window->height;
+ }
+
+ window->destroy(window);
+ sdlinput_release_keys(wp->machine);
+
+ // toggle the window mode
+ window->fullscreen = !window->fullscreen;
+
+ complete_create_wt(param, 0);
+
+ return NULL;
+}
+
+void sdlwindow_toggle_full_screen(running_machine *machine, sdl_window_info *window)
+{
+ worker_param wp;
+
+ ASSERT_MAIN_THREAD();
+
+ clear_worker_param(&wp);
+ wp.window = window;
+ wp.machine = machine;
+
+ execute_async_wait(&sdlwindow_toggle_full_screen_wt, &wp);
+}
+
+static OSDWORK_CALLBACK( destroy_all_textures_wt )
+{
+ worker_param *wp = (worker_param *) param;
+
+ sdl_window_info *window = wp->window;
+
+ window->destroy_all_textures(window);
+
+ osd_free(wp);
+ return NULL;
+}
+
+void sdlwindow_modify_prescale(running_machine *machine, sdl_window_info *window, int dir)
+{
+ worker_param wp;
+ int new_prescale = window->prescale;
+
+ clear_worker_param(&wp);
+
+ wp.window = window;
+ wp.machine = machine;
+
+ if (dir > 0 && window->prescale < 3)
+ new_prescale = window->prescale + 1;
+ if (dir < 0 && window->prescale > 1)
+ new_prescale = window->prescale - 1;
+
+ if (new_prescale != window->prescale)
+ {
+ if (window->fullscreen && video_config.switchres)
+ {
+ execute_async_wait(&sdlwindow_video_window_destroy_wt, &wp);
+
+ window->prescale = new_prescale;
+
+ execute_async_wait(&complete_create_wt, &wp);
+
+ }
+ else
+ {
+ execute_async_wait(destroy_all_textures_wt, &wp);
+ window->prescale = new_prescale;
+ }
+ ui_popup_time(1, "Prescale %d", window->prescale);
+ }
+}
+
+void sdlwindow_toggle_draw(running_machine *machine, sdl_window_info *window)
+{
+#if USE_OPENGL
+ //FIXME: Not yet working in 1.3
+#if (!SDL_VERSION_ATLEAST(1,3,0))
+ worker_param wp;
+
+ // If we are not fullscreen (windowed) remember our windowed size
+ if (!window->fullscreen)
+ {
+ window->windowed_width = window->width;
+ window->windowed_height = window->height;
+ }
+
+ clear_worker_param(&wp);
+
+ wp.window = window;
+ wp.machine = machine;
+ execute_async_wait(&sdlwindow_video_window_destroy_wt, &wp);
+
+ window->scale_mode = VIDEO_SCALE_MODE_NONE;
+
+ if (video_config.mode == VIDEO_MODE_OPENGL)
+ {
+ video_config.mode = VIDEO_MODE_SOFT;
+ drawsdl_init(&draw);
+ ui_popup_time(1, "Using software rendering");
+ }
+ else
+ {
+ video_config.mode = VIDEO_MODE_OPENGL;
+ drawogl_init(&draw);
+ ui_popup_time(1, "Using OpenGL rendering");
+ }
+
+ execute_async_wait(&complete_create_wt, &wp);
+#endif
+#endif
+}
+
+
+//============================================================
+// sdlwindow_update_cursor_state
+// (main or window thread)
+//============================================================
+
+static void sdlwindow_update_cursor_state(running_machine *machine, sdl_window_info *window)
+{
+#if (SDL_VERSION_ATLEAST(1,3,0))
+ // do not do mouse capture if the debugger's enabled to avoid
+ // the possibility of losing control
+ if (!options_get_bool(mame_options(), OPTION_DEBUG))
+ {
+ //FIXME: SDL1.3: really broken: the whole SDL code
+ // will only work correct with relative mouse movements ...
+ //SDL_SetRelativeMouseMode
+ if (!window->fullscreen && !sdlinput_should_hide_mouse(machine))
+ {
+ SDL_ShowCursor(SDL_ENABLE);
+ if (SDL_GetWindowGrab(window->window_id ))
+ SDL_SetWindowGrab(window->window_id, 0);
+ }
+ else
+ {
+ SDL_ShowCursor(SDL_DISABLE);
+ if (!SDL_GetWindowGrab(window->window_id))
+ SDL_SetWindowGrab(window->window_id, 1);
+ }
+ SDL_SetCursor(NULL); // Force an update in case the underlying driver has changed visibility
+ }
+
+#else
+ // do not do mouse capture if the debugger's enabled to avoid
+ // the possibility of losing control
+ if (!options_get_bool(mame_options(), OPTION_DEBUG))
+ {
+ if ( window->fullscreen || sdlinput_should_hide_mouse(machine) )
+ {
+ SDL_ShowCursor(SDL_DISABLE);
+ if (!SDL_WM_GrabInput(SDL_GRAB_QUERY))
+ {
+ SDL_WM_GrabInput(SDL_GRAB_ON);
+ }
+ }
+ else
+ {
+ SDL_ShowCursor(SDL_ENABLE);
+ if (SDL_WM_GrabInput(SDL_GRAB_QUERY))
+ {
+ SDL_WM_GrabInput(SDL_GRAB_OFF);
+ }
+ }
+ }
+#endif
+}
+
+
+//============================================================
+// sdlwindow_video_window_create
+// (main thread)
+//============================================================
+
+int sdlwindow_video_window_create(running_machine *machine, int index, sdl_monitor_info *monitor, const sdl_window_config *config)
+{
+ sdl_window_info *window;
+ worker_param *wp = (worker_param *) osd_malloc(sizeof(worker_param));
+ char option[20];
+ int result;
+
+ ASSERT_MAIN_THREAD();
+
+ clear_worker_param(wp);
+
+ // allocate a new window object
+ window = global_alloc_clear(sdl_window_info);
+ window->maxwidth = config->width;
+ window->maxheight = config->height;
+ window->depth = config->depth;
+ window->refresh = config->refresh;
+ window->monitor = monitor;
+ window->machine = machine;
+ window->index = index;
+
+ //FIXME: these should be per_window in config-> or even better a bit set
+ window->fullscreen = !video_config.windowed;
+ window->prescale = video_config.prescale;
+ window->scale_mode = video_config.scale_mode;
+
+ // set the initial maximized state
+ // FIXME: Does not belong here
+ window->startmaximized = options_get_bool(mame_options(), SDLOPTION_MAXIMIZE);
+
+ if (!window->fullscreen)
+ {
+ window->windowed_width = config->width;
+ window->windowed_height = config->height;
+ }
+ window->totalColors = config->totalColors;
+
+ // add us to the list
+ *last_window_ptr = window;
+ last_window_ptr = &window->next;
+
+ draw.attach(&draw, window);
+
+ // create an event that we can use to skip blitting
+ window->rendered_event = osd_event_alloc(FALSE, TRUE);
+
+ // load the layout
+ window->target = render_target_alloc(machine, NULL, FALSE);
+ if (window->target == NULL)
+ goto error;
+
+ // set the specific view
+ sprintf(option, SDLOPTION_VIEW("%d"), index);
+ set_starting_view(machine, index, window, options_get_string(mame_options(), option));
+
+ // make the window title
+ if (video_config.numscreens == 1)
+ sprintf(window->title, APPNAME ": %s [%s]", machine->gamedrv->description, machine->gamedrv->name);
+ else
+ sprintf(window->title, APPNAME ": %s [%s] - Screen %d", machine->gamedrv->description, machine->gamedrv->name, index);
+
+ wp->window = window;
+
+ if (multithreading_enabled)
+ {
+ osd_work_item *wi;
+
+ wi = osd_work_item_queue(work_queue, &complete_create_wt, (void *) wp, 0);
+ sdlwindow_sync();
+ result = *((int *) (osd_work_item_result)(wi));
+ osd_work_item_release(wi);
+ }
+ else
+ result = *((int *) complete_create_wt((void *) wp, 0));
+
+ // handle error conditions
+ if (result == 1)
+ goto error;
+
+ return 0;
+
+error:
+ sdlwindow_video_window_destroy(machine, window);
+ return 1;
+}
+
+
+//============================================================
+// sdlwindow_video_window_destroy
+// (main thread)
+//============================================================
+
+static OSDWORK_CALLBACK( sdlwindow_video_window_destroy_wt )
+{
+ worker_param * wp = (worker_param *) param;
+ sdl_window_info * window = wp->window;
+
+ ASSERT_WINDOW_THREAD();
+
+ // free the textures etc
+ window->destroy(window);
+
+ // release all keys ...
+ sdlinput_release_keys(wp->machine);
+
+
+ osd_free(wp);
+ return NULL;
+}
+
+static void sdlwindow_video_window_destroy(running_machine *machine, sdl_window_info *window)
+{
+ sdl_window_info **prevptr;
+ worker_param wp;
+
+ ASSERT_MAIN_THREAD();
+ if (multithreading_enabled)
+ {
+ sdlwindow_sync();
+ }
+
+ //osd_event_wait(window->rendered_event, osd_ticks_per_second()*10);
+
+ // remove us from the list
+ for (prevptr = &sdl_window_list; *prevptr != NULL; prevptr = &(*prevptr)->next)
+ if (*prevptr == window)
+ {
+ *prevptr = window->next;
+ break;
+ }
+
+ // free the textures etc
+ clear_worker_param(&wp);
+ wp.window = window;
+ wp.machine = machine;
+ execute_async_wait(&sdlwindow_video_window_destroy_wt, &wp);
+
+ // free the render target, after the textures!
+ if (window->target != NULL)
+ render_target_free(window->target);
+
+ // free the event
+ osd_event_free(window->rendered_event);
+
+ // free the window itself
+ global_free(window);
+}
+
+
+//============================================================
+// pick_best_mode
+//============================================================
+
+#if SDL_VERSION_ATLEAST(1,3,0)
+static void pick_best_mode(sdl_window_info *window, int *fswidth, int *fsheight)
+{
+ int minimum_width, minimum_height, target_width, target_height;
+ int i;
+ int num;
+ float size_score, best_score = 0.0f;
+
+ // determine the minimum width/height for the selected target
+ render_target_get_minimum_size(window->target, &minimum_width, &minimum_height);
+
+ // use those as the target for now
+ target_width = minimum_width * MAX(1, window->prescale);
+ target_height = minimum_height * MAX(1, window->prescale);
+
+ // if we're not stretching, allow some slop on the minimum since we can handle it
+ {
+ minimum_width -= 4;
+ minimum_height -= 4;
+ }
+
+ num = SDL_GetNumDisplayModes();
+
+ if (num == 0)
+ {
+ mame_printf_error("SDL: No modes available?!\n");
+ exit(-1);
+ }
+ else
+ {
+ for (i = 0; i < num; ++i)
+ {
+ SDL_DisplayMode mode;
+ SDL_GetDisplayMode(i, &mode);
+
+ // compute initial score based on difference between target and current
+ size_score = 1.0f / (1.0f + fabsf((INT32)mode.w - target_width) + fabsf((INT32)mode.h - target_height));
+
+ // if the mode is too small, give a big penalty
+ if (mode.w < minimum_width || mode.h < minimum_height)
+ size_score *= 0.01f;
+
+ // if mode is smaller than we'd like, it only scores up to 0.1
+ if (mode.w < target_width || mode.h < target_height)
+ size_score *= 0.1f;
+
+ // if we're looking for a particular mode, that's a winner
+ if (mode.w == window->maxwidth && mode.h == window->maxheight)
+ size_score = 2.0f;
+
+ // refresh adds some points
+ if (window->refresh)
+ size_score *= 1.0f / (1.0f + fabsf(window->refresh - mode.refresh_rate) / 10.0f);
+
+ mame_printf_verbose("%4dx%4d@%2d -> %f\n", (int)mode.w, (int)mode.h, (int) mode.refresh_rate, size_score);
+
+ // best so far?
+ if (size_score > best_score)
+ {
+ best_score = size_score;
+ *fswidth = mode.w;
+ *fsheight = mode.h;
+ }
+
+ }
+ }
+}
+#else
+static void pick_best_mode(sdl_window_info *window, int *fswidth, int *fsheight)
+{
+ int minimum_width, minimum_height, target_width, target_height;
+ int i;
+ float size_score, best_score = 0.0f;
+ SDL_Rect **modes;
+
+ // determine the minimum width/height for the selected target
+ render_target_get_minimum_size(window->target, &minimum_width, &minimum_height);
+
+ // use those as the target for now
+ target_width = minimum_width * MAX(1, window->prescale);
+ target_height = minimum_height * MAX(1, window->prescale);
+
+ // if we're not stretching, allow some slop on the minimum since we can handle it
+ {
+ minimum_width -= 4;
+ minimum_height -= 4;
+ }
+
+#if defined(SDLMAME_WIN32)
+ /*
+ * We need to do this here. If SDL_ListModes is
+ * called in init_monitors, the call will crash
+ * on win32
+ */
+ modes = SDL_ListModes(NULL, SDL_FULLSCREEN | SDL_DOUBLEBUF);
+#else
+ modes = window->monitor->modes;
+#endif
+
+ if (modes == (SDL_Rect **)0)
+ {
+ mame_printf_error("SDL: No modes available?!\n");
+ exit(-1);
+ }
+ else if (modes == (SDL_Rect **)-1) // all modes are possible
+ {
+ *fswidth = window->maxwidth;
+ *fsheight = window->maxheight;
+ }
+ else
+ {
+ for (i = 0; modes[i]; ++i)
+ {
+ // compute initial score based on difference between target and current
+ size_score = 1.0f / (1.0f + fabsf((INT32)modes[i]->w - target_width) + fabsf((INT32)modes[i]->h - target_height));
+
+ // if the mode is too small, give a big penalty
+ if (modes[i]->w < minimum_width || modes[i]->h < minimum_height)
+ size_score *= 0.01f;
+
+ // if mode is smaller than we'd like, it only scores up to 0.1
+ if (modes[i]->w < target_width || modes[i]->h < target_height)
+ size_score *= 0.1f;
+
+ // if we're looking for a particular mode, that's a winner
+ if (modes[i]->w == window->maxwidth && modes[i]->h == window->maxheight)
+ size_score = 2.0f;
+
+ mame_printf_verbose("%4dx%4d -> %f\n", (int)modes[i]->w, (int)modes[i]->h, size_score);
+
+ // best so far?
+ if (size_score > best_score)
+ {
+ best_score = size_score;
+ *fswidth = modes[i]->w;
+ *fsheight = modes[i]->h;
+ }
+
+ }
+ }
+}
+#endif
+
+//============================================================
+// sdlwindow_video_window_update
+// (main thread)
+//============================================================
+
+void sdlwindow_video_window_update(running_machine *machine, sdl_window_info *window)
+{
+
+ ASSERT_MAIN_THREAD();
+
+ // adjust the cursor state
+ sdlwindow_update_cursor_state(machine, window);
+
+ // if we're visible and running and not in the middle of a resize, draw
+ if (window->target != NULL)
+ {
+ int tempwidth, tempheight;
+
+ // see if the games video mode has changed
+ render_target_get_minimum_size(window->target, &tempwidth, &tempheight);
+ if (tempwidth != window->minwidth || tempheight != window->minheight)
+ {
+ window->minwidth = tempwidth;
+ window->minheight = tempheight;
+ if (!window->fullscreen)
+ {
+ sdlwindow_blit_surface_size(window, window->width, window->height);
+ sdlwindow_resize(window, window->blitwidth, window->blitheight);
+ }
+ else if (video_config.switchres)
+ {
+ pick_best_mode(window, &tempwidth, &tempheight);
+ sdlwindow_resize(window, tempwidth, tempheight);
+ }
+ }
+
+ // only render if we have been signalled
+ if (osd_event_wait(window->rendered_event, 0))
+ {
+ worker_param wp;
+ const render_primitive_list *primlist;
+
+ clear_worker_param(&wp);
+
+ // ensure the target bounds are up-to-date, and then get the primitives
+ primlist = window->get_primitives(window);
+
+ // and redraw now
+
+ wp.list = primlist;
+ wp.window = window;
+ wp.machine = machine;
+
+ execute_async(&draw_video_contents_wt, &wp);
+ }
+ }
+}
+
+
+//============================================================
+// set_starting_view
+// (main thread)
+//============================================================
+
+static void set_starting_view(running_machine *machine, int index, sdl_window_info *window, const char *view)
+{
+ const char *defview = options_get_string(mame_options(), SDLOPTION_VIEW( ));
+ int viewindex;
+
+ ASSERT_MAIN_THREAD();
+
+ // choose non-auto over auto
+ if (strcmp(view, "auto") == 0 && strcmp(defview, "auto") != 0)
+ view = defview;
+
+ // query the video system to help us pick a view
+ viewindex = video_get_view_for_target(machine, window->target, view, index, video_config.numscreens);
+
+ // set the view
+ render_target_set_view(window->target, viewindex);
+ window->start_viewscreen=viewindex;
+}
+
+
+//============================================================
+// complete_create
+// (window thread)
+//============================================================
+
+static OSDWORK_CALLBACK( complete_create_wt )
+{
+ worker_param * wp = (worker_param *) param;
+ sdl_window_info * window = wp->window;
+
+ int tempwidth, tempheight;
+ static int result[2] = {0,1};
+
+ ASSERT_WINDOW_THREAD();
+ osd_free(wp);
+
+ if (window->fullscreen)
+ {
+ // default to the current mode exactly
+ tempwidth = window->monitor->monitor_width;
+ tempheight = window->monitor->monitor_height;
+
+ // if we're allowed to switch resolutions, override with something better
+ if (video_config.switchres)
+ pick_best_mode(window, &tempwidth, &tempheight);
+ }
+ else if (window->windowed_width)
+ {
+ // if we have a remembered size force the new window size to it
+ tempwidth = window->windowed_width;
+ tempheight = window->windowed_height;
+ }
+ else
+ {
+ if (window->startmaximized)
+ {
+ tempwidth = tempheight = 0;
+ get_max_bounds(window, &tempwidth, &tempheight, video_config.keepaspect );
+ }
+ else
+ {
+ /* Create the window directly with the correct aspect
+ instead of letting sdlwindow_blit_surface_size() resize it
+ this stops the window from "flashing" from the wrong aspect
+ size to the right one at startup. */
+ tempwidth = (window->maxwidth != 0) ? window->maxwidth : 640;
+ tempheight = (window->maxheight != 0) ? window->maxheight : 480;
+
+ get_min_bounds(window, &tempwidth, &tempheight, video_config.keepaspect );
+ }
+ }
+
+ // initialize the drawing backend
+ if (window->create(window, tempwidth, tempheight))
+ return (void *) &result[1];
+
+ // Make sure we have a consistent state
+ SDL_ShowCursor(0);
+ SDL_ShowCursor(1);
+
+ return (void *) &result[0];
+}
+
+
+//============================================================
+// draw_video_contents
+// (window thread)
+//============================================================
+
+static void measure_fps(sdl_window_info *window, UINT32 dc, int update)
+{
+ const unsigned long frames_skip4fps = 100;
+ static int64_t lastTime=0, sumdt=0, startTime=0;
+ static unsigned long frames = 0;
+ int64_t currentTime, t0;
+ double dt;
+ double tps;
+ osd_ticks_t tps_t;
+
+ tps_t = osd_ticks_per_second();
+ tps = (double) tps_t;
+
+ t0 = osd_ticks();
+
+ window->draw(window, dc, update);
+
+ frames++;
+ currentTime = osd_ticks();
+ if(startTime==0||frames==frames_skip4fps)
+ startTime=currentTime;
+ if( frames>=frames_skip4fps )
+ sumdt+=currentTime-t0;
+ if( (currentTime-lastTime)>1L*osd_ticks_per_second() && frames>frames_skip4fps )
+ {
+ dt = (double) (currentTime-startTime) / tps; // in decimale sec.
+ mame_printf_info("%6.2lfs, %4lu F, "
+ "avrg game: %5.2lf FPS %.2lf ms/f, "
+ "avrg video: %5.2lf FPS %.2lf ms/f, "
+ "last video: %5.2lf FPS %.2lf ms/f\n",
+ dt, frames-frames_skip4fps,
+ (double)(frames-frames_skip4fps)/dt, // avrg game fps
+ ( (currentTime-startTime) / ((frames-frames_skip4fps)) ) * 1000.0 / osd_ticks_per_second(),
+ (double)(frames-frames_skip4fps)/((double)(sumdt) / tps), // avrg vid fps
+ ( sumdt / ((frames-frames_skip4fps)) ) * 1000.0 / tps,
+ 1.0/((currentTime-t0) / osd_ticks_per_second()), // this vid fps
+ (currentTime-t0) * 1000.0 / tps
+ );
+ lastTime = currentTime;
+ }
+}
+
+static OSDWORK_CALLBACK( draw_video_contents_wt )
+{
+ UINT32 dc = 0;
+ int update = 1;
+ worker_param *wp = (worker_param *) param;
+ sdl_window_info *window = wp->window;
+
+ ASSERT_REDRAW_THREAD();
+
+ // Some configurations require events to be polled in the worker thread
+ sdlinput_process_events_buf(wp->machine);
+
+ window->primlist = wp->list;
+
+ // if no bitmap, just fill
+ if (window->primlist == NULL)
+ {
+ }
+ // otherwise, render with our drawing system
+ else
+ {
+ if( video_config.perftest )
+ measure_fps(window, dc, update);
+ else
+ window->draw(window, dc, update);
+ }
+
+ /* all done, ready for next */
+ osd_event_set(window->rendered_event);
+ osd_free(wp);
+
+ return NULL;
+}
+
+
+//============================================================
+// constrain_to_aspect_ratio
+// (window thread)
+//============================================================
+
+static void constrain_to_aspect_ratio(sdl_window_info *window, int *window_width, int *window_height, int adjustment)
+{
+ INT32 extrawidth = 0;
+ INT32 extraheight = 0;
+ INT32 propwidth, propheight;
+ INT32 minwidth, minheight;
+ INT32 maxwidth, maxheight;
+ INT32 viswidth, visheight;
+ float pixel_aspect;
+
+ // make sure the monitor is up-to-date
+ sdlvideo_monitor_refresh(window->monitor);
+
+ // get the pixel aspect ratio for the target monitor
+ pixel_aspect = sdlvideo_monitor_get_aspect(window->monitor);
+
+ // determine the proposed width/height
+ propwidth = *window_width - extrawidth;
+ propheight = *window_height - extraheight;
+
+ // based on which edge we are adjusting, take either the width, height, or both as gospel
+ // and scale to fit using that as our parameter
+ switch (adjustment)
+ {
+ case WMSZ_BOTTOM:
+ case WMSZ_TOP:
+ render_target_compute_visible_area(window->target, 10000, propheight, pixel_aspect, render_target_get_orientation(window->target), &propwidth, &propheight);
+ break;
+
+ case WMSZ_LEFT:
+ case WMSZ_RIGHT:
+ render_target_compute_visible_area(window->target, propwidth, 10000, pixel_aspect, render_target_get_orientation(window->target), &propwidth, &propheight);
+ break;
+
+ default:
+ render_target_compute_visible_area(window->target, propwidth, propheight, pixel_aspect, render_target_get_orientation(window->target), &propwidth, &propheight);
+ break;
+ }
+
+ // get the minimum width/height for the current layout
+ render_target_get_minimum_size(window->target, &minwidth, &minheight);
+
+ // clamp against the absolute minimum
+ propwidth = MAX(propwidth, MIN_WINDOW_DIM);
+ propheight = MAX(propheight, MIN_WINDOW_DIM);
+
+ // clamp against the minimum width and height
+ propwidth = MAX(propwidth, minwidth);
+ propheight = MAX(propheight, minheight);
+
+ // clamp against the maximum (fit on one screen for full screen mode)
+ if (window->fullscreen)
+ {
+ maxwidth = window->monitor->center_width - extrawidth;
+ maxheight = window->monitor->center_height - extraheight;
+ }
+ else
+ {
+ maxwidth = window->monitor->center_width - extrawidth;
+ maxheight = window->monitor->center_height - extraheight;
+
+ // further clamp to the maximum width/height in the window
+ if (window->maxwidth != 0)
+ maxwidth = MIN(maxwidth, window->maxwidth + extrawidth);
+ if (window->maxheight != 0)
+ maxheight = MIN(maxheight, window->maxheight + extraheight);
+ }
+
+ // clamp to the maximum
+ propwidth = MIN(propwidth, maxwidth);
+ propheight = MIN(propheight, maxheight);
+
+ // compute the visible area based on the proposed rectangle
+ render_target_compute_visible_area(window->target, propwidth, propheight, pixel_aspect, render_target_get_orientation(window->target), &viswidth, &visheight);
+
+ *window_width = viswidth;
+ *window_height = visheight;
+}
+
+
+//============================================================
+// get_min_bounds
+// (window thread)
+//============================================================
+
+static void get_min_bounds(sdl_window_info *window, int *window_width, int *window_height, int constrain)
+{
+ INT32 minwidth, minheight;
+
+ // get the minimum target size
+ render_target_get_minimum_size(window->target, &minwidth, &minheight);
+
+ // expand to our minimum dimensions
+ if (minwidth < MIN_WINDOW_DIM)
+ minwidth = MIN_WINDOW_DIM;
+ if (minheight < MIN_WINDOW_DIM)
+ minheight = MIN_WINDOW_DIM;
+
+ // if we want it constrained, figure out which one is larger
+ if (constrain)
+ {
+ int test1w, test1h;
+ int test2w, test2h;
+
+ // first constrain with no height limit
+ test1w = minwidth; test1h = 10000;
+ constrain_to_aspect_ratio(window, &test1w, &test1h, WMSZ_BOTTOMRIGHT);
+
+ // then constrain with no width limit
+ test2w = 10000; test2h = minheight;
+ constrain_to_aspect_ratio(window, &test2w, &test2h, WMSZ_BOTTOMRIGHT);
+
+ // pick the larger
+ if ( test1w > test2w )
+ {
+ minwidth = test1w;
+ minheight = test1h;
+ }
+ else
+ {
+ minwidth = test2w;
+ minheight = test2h;
+ }
+ }
+
+ *window_width = minwidth;
+ *window_height = minheight;
+}
+
+
+//============================================================
+// get_max_bounds
+// (window thread)
+//============================================================
+
+static void get_max_bounds(sdl_window_info *window, int *window_width, int *window_height, int constrain)
+{
+ INT32 maxwidth, maxheight;
+
+ // compute the maximum client area
+ maxwidth = window->monitor->center_width;
+ maxheight = window->monitor->center_height;
+
+ // clamp to the window's max
+ if (window->maxwidth != 0)
+ {
+ int temp = window->maxwidth + WINDOW_DECORATION_WIDTH;
+ if (temp < maxwidth)
+ maxwidth = temp;
+ }
+ if (window->maxheight != 0)
+ {
+ int temp = window->maxheight + WINDOW_DECORATION_HEIGHT;
+ if (temp < maxheight)
+ maxheight = temp;
+ }
+
+ // constrain to fit
+ if (constrain)
+ constrain_to_aspect_ratio(window, &maxwidth, &maxheight, WMSZ_BOTTOMRIGHT);
+ //else
+ {
+ maxwidth -= WINDOW_DECORATION_WIDTH;
+ maxheight -= WINDOW_DECORATION_HEIGHT;
+ *window_width = maxwidth;
+ *window_height = maxheight;
+ }
+}
+
diff --git a/src/osd/sdl/window.h b/src/osd/sdl/window.h
new file mode 100644
index 00000000000..eea5ba4bf4a
--- /dev/null
+++ b/src/osd/sdl/window.h
@@ -0,0 +1,158 @@
+//============================================================
+//
+// window.h - SDL window handling
+//
+// Copyright (c) 1996-2006, Nicola Salmoria and the MAME Team.
+// Visit http://mamedev.org for licensing and usage restrictions.
+//
+// SDLMAME by Olivier Galibert and R. Belmont
+//
+//============================================================
+
+#ifndef __SDLWINDOW__
+#define __SDLWINDOW__
+
+#include <SDL/SDL.h>
+#include "video.h"
+#include "render.h"
+#include "sdlsync.h"
+
+#include "osd_opengl.h"
+#include "osdsdl.h"
+
+// I don't like this, but we're going to get spurious "cast to integer of different size" warnings on
+// at least one architecture without doing it this way.
+#ifdef PTR64
+typedef UINT64 HashT;
+#else
+typedef UINT32 HashT;
+#endif
+
+//============================================================
+// TYPE DEFINITIONS
+//============================================================
+
+typedef struct _sdl_window_info sdl_window_info;
+struct _sdl_window_info
+{
+ // Pointer to next window
+ sdl_window_info * next;
+
+ // Pointer to machine
+ running_machine * machine;
+
+ // Draw Callbacks
+ int (*create)(sdl_window_info *window, int width, int height);
+ void (*resize)(sdl_window_info *window, int width, int height);
+ int (*draw)(sdl_window_info *window, UINT32 dc, int update);
+ const render_primitive_list *(*get_primitives)(sdl_window_info *window);
+ int (*xy_to_render_target)(sdl_window_info *window, int x, int y, int *xt, int *yt);
+ void (*destroy_all_textures)(sdl_window_info *window);
+ void (*destroy)(sdl_window_info *window);
+ void (*clear)(sdl_window_info *window);
+
+ // window handle and info
+ char title[256];
+
+ // monitor info
+ sdl_monitor_info * monitor;
+ int fullscreen;
+ int index;
+
+ // diverse flags
+ int minwidth, minheight;
+ int maxwidth, maxheight;
+ int depth;
+ int refresh;
+ int windowed_width;
+ int windowed_height;
+ int startmaximized;
+
+ // rendering info
+ osd_event * rendered_event;
+ render_target * target;
+ const render_primitive_list *primlist;
+
+ // drawing data
+ void * dxdata;
+
+ // cache of physical width and height
+ int width;
+ int height;
+
+ // current blitwidth and height
+ int blitwidth;
+ int blitheight;
+
+ int totalColors; // total colors from machine/sdl_window_config
+ int start_viewscreen;
+
+ // per window modes ...
+ int scale_mode;
+
+ // GL specific
+ int prescale;
+
+#if (SDL_VERSION_ATLEAST(1,3,0))
+ // Needs to be here as well so we can identify window
+ SDL_WindowID window_id;
+ // These are used in combine resizing events ... #if SDL13_COMBINE_RESIZE
+ int resize_width;
+ int resize_height;
+ osd_ticks_t last_resize;
+#endif
+};
+
+typedef struct _sdl_draw_info sdl_draw_info;
+struct _sdl_draw_info
+{
+ void (*exit)(void);
+ void (*attach)(sdl_draw_info *info, sdl_window_info *window);
+};
+
+//============================================================
+// GLOBAL VARIABLES
+//============================================================
+
+// window - list
+extern sdl_window_info *sdl_window_list;
+
+//============================================================
+// PROTOTYPES
+//============================================================
+
+// core initialization
+int sdlwindow_init(running_machine *machine);
+
+// creation/deletion of windows
+int sdlwindow_video_window_create(running_machine *machine, int index, sdl_monitor_info *monitor, const sdl_window_config *config);
+void sdlwindow_video_window_update(running_machine *machine, sdl_window_info *window);
+void sdlwindow_blit_surface_size(sdl_window_info *window, int window_width, int window_height);
+void sdlwindow_toggle_full_screen(running_machine *machine, sdl_window_info *window);
+void sdlwindow_modify_prescale(running_machine *machine, sdl_window_info *window, int dir);
+void sdlwindow_toggle_draw(running_machine *machine, sdl_window_info *window);
+void sdlwindow_resize(sdl_window_info *window, INT32 width, INT32 height);
+void sdlwindow_clear(sdl_window_info *window);
+
+
+//============================================================
+// PROTOTYPES - drawsdl.c
+//============================================================
+
+int drawsdl_init(sdl_draw_info *callbacks);
+const char *drawsdl_scale_mode_str(int index);
+int drawsdl_scale_mode(const char *s);
+
+//============================================================
+// PROTOTYPES - drawogl.c
+//============================================================
+
+int drawogl_init(sdl_draw_info *callbacks);
+
+//============================================================
+// PROTOTYPES - draw13.c
+//============================================================
+
+int draw13_init(sdl_draw_info *callbacks);
+
+#endif /* __SDLWINDOW__ */