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author | hap <happppp@users.noreply.github.com> | 2020-03-01 13:29:33 +0100 |
---|---|---|
committer | hap <happppp@users.noreply.github.com> | 2020-03-01 13:29:47 +0100 |
commit | b48b0cb47c204950432ffa6867b9e1bd63370641 (patch) | |
tree | 00996f647a9ce8bfc3a817d3cc6ba86d0fe81c63 | |
parent | 7b5219935aa4cedd293013110ef6030e224c4b61 (diff) |
screen: add note (nw)
-rw-r--r-- | src/emu/screen.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/emu/screen.cpp b/src/emu/screen.cpp index 14ca9d7b947..94c3f796a1d 100644 --- a/src/emu/screen.cpp +++ b/src/emu/screen.cpp @@ -1794,7 +1794,8 @@ bool screen_device::update_quads() void screen_device::update_burnin() { -// TODO: other than being unnecessary (we should use our rand function first off), this is a simplification of how analog signals really works! +// TODO: other than being unnecessary, this is a simplification of how analog signals really works! +// It's important not to use machine().rand() here, it can cause machine().rand() used in emulation to desync. #undef rand if (!m_burnin.valid()) return; |