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author angelosa <salese_corp_ltd@email.it>2017-09-27 22:18:52 +0200
committer angelosa <salese_corp_ltd@email.it>2017-09-27 22:28:11 +0200
commitb3f2d43d91e8a48ae15d877287b4e90c1dc732d0 (patch)
tree9403937191c12f866e352514e483bb55da118a3b
parent6ec0943fb9ec4e63d67ac73922f68deaf6eec0cf (diff)
ygv608.cpp: screen control 11 (layer transparency enable), made POST screens again green for NCV1 & 2 (nw)
-rw-r--r--src/mame/video/ygv608.cpp368
-rw-r--r--src/mame/video/ygv608.h9
2 files changed, 212 insertions, 165 deletions
diff --git a/src/mame/video/ygv608.cpp b/src/mame/video/ygv608.cpp
index 94ccc59d2bb..4086ea9364c 100644
--- a/src/mame/video/ygv608.cpp
+++ b/src/mame/video/ygv608.cpp
@@ -1,5 +1,5 @@
// license:BSD-3-Clause
-// copyright-holders:Mark McDougall
+// copyright-holders:Mark McDougall, Angelo Salese
/*
* Yamaha YGV608 - PVDC2 Pattern mode Video Display Controller 2
@@ -42,7 +42,7 @@
* - fix tilemap dirty flags, move tilemap data in own space prolly helps;
* - DMA from/to ROM;
* - color palette accessors presumably accesses an internal RAMDAC with controllable auto-increment, convert to that;
- * - fix char getting cut off from GAME SELECT msg in NCV2;
+ * - fix char getting cut off from GAME SELECT msg in NCV2 (sprite issue);
* - clean-ups & documentation;
*
*
@@ -222,9 +222,9 @@ enum {
// R#11(prm)
#define PRM_SABDEX 0x00
-#define PRM_ASBDEX 0x04
-#define PRM_SEABDX 0x08
-#define PRM_ASEBDX 0x0c
+#define PRM_ASBDEX 0x01
+#define PRM_SEABDX 0x02
+#define PRM_ASEBDX 0x03
// R#40
#define HDW_SHIFT 0
@@ -383,6 +383,7 @@ static ADDRESS_MAP_START( regs_map, AS_IO, 8, ygv608_device )
AM_RANGE( 8, 8) AM_READWRITE(screen_ctrl_8_r, screen_ctrl_8_w)
AM_RANGE( 9, 9) AM_READWRITE(screen_ctrl_9_r, screen_ctrl_9_w)
AM_RANGE(10, 10) AM_READWRITE(screen_ctrl_10_r, screen_ctrl_10_w)
+ AM_RANGE(11, 11) AM_READWRITE(screen_ctrl_11_r, screen_ctrl_11_w)
AM_RANGE(13, 13) AM_WRITE(border_color_w)
// interrupt section
@@ -996,7 +997,7 @@ void ygv608_device::draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect
int i;
/* ensure that sprites are enabled */
- if( (m_dspe == false ) || (m_sprite_disable == true))
+ if( (m_dspe == false ) || (m_sprite_disable == true) )
return;
/* draw sprites */
@@ -1004,153 +1005,157 @@ void ygv608_device::draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect
sa = &m_sprite_attribute_table.s[MAX_SPRITES-1];
for( i=0; i<MAX_SPRITES; i++, sa-- )
{
- int code, color, sx, sy, size, attr, g_attr, spf;
+ int code, color, sx, sy, size, attr, g_attr, spf;
- color = (sa->attr >> 4) & 0x0f;
- sx = ( (int)(sa->attr & 0x02) << 7 ) | (int)sa->sx;
- sy = ( ( ( (int)(sa->attr & 0x01) << 8 ) | (int)sa->sy ) + 1 ) & 0x1ff;
- attr = (sa->attr & 0x0c) >> 2;
- g_attr = m_sprite_aux_reg & 3;
- spf = (m_regs.s.r12 & r12_spf) >> 6;
+ color = (sa->attr >> 4) & 0x0f;
+ sx = ( (int)(sa->attr & 0x02) << 7 ) | (int)sa->sx;
+ sy = ( ( ( (int)(sa->attr & 0x01) << 8 ) | (int)sa->sy ) + 1 ) & 0x1ff;
+ attr = (sa->attr & 0x0c) >> 2;
+ g_attr = m_sprite_aux_reg & 3;
+ spf = (m_regs.s.r12 & r12_spf) >> 6;
- if (m_sprite_aux_mode == SPAS_SPRITESIZE )
- {
- size = g_attr;
- flipx = (attr & SZ_HORIZREVERSE) != 0;
- flipy = (attr & SZ_VERTREVERSE) != 0;
- }
- else
- {
- size = attr;
- flipx = (g_attr & SZ_HORIZREVERSE) != 0;
- flipy = (g_attr & SZ_VERTREVERSE) != 0;
- }
-
- switch( size )
- {
- case SZ_8X8 :
- code = ( (int)m_sprite_bank << 8 ) | (int)sa->sn;
- if (spf != 0)
- color = ( code >> ( (spf - 1) * 2 ) ) & 0x0f;
- if( code >= layout_total(GFX_8X8_4BIT) ) {
- logerror( "SZ_8X8: sprite=%d\n", code );
- code = 0;
- }
- gfx(GFX_8X8_4BIT)->transpen(bitmap,spriteClip,
- code+m_namcond1_gfxbank*0x10000,
- color,
- flipx,flipy,
- sx,sy,0x00);
- // redraw with wrap-around
- if( sx > 512-8 )
- gfx(GFX_8X8_4BIT)->transpen(bitmap,spriteClip,
- code+m_namcond1_gfxbank*0x10000,
- color,
- flipx,flipy,
- sx-512,sy,0x00);
- if( sy > 512-8 )
- gfx(GFX_8X8_4BIT)->transpen(bitmap,spriteClip,
- code+m_namcond1_gfxbank*0x10000,
- color,
- flipx,flipy,
- sx,sy-512,0x00);
- // really should draw again for both wrapped!
- // - ignore until someone thinks it's required
- break;
-
- case SZ_16X16 :
- code = ( ( (int)m_sprite_bank & 0xfc ) << 6 ) | (int)sa->sn;
- if (spf != 0)
- color = ( code >> (spf * 2) ) & 0x0f;
- if( code >= layout_total(GFX_16X16_4BIT) ) {
- logerror( "SZ_8X8: sprite=%d\n", code );
- code = 0;
+ if (m_sprite_aux_mode == SPAS_SPRITESIZE )
+ {
+ size = g_attr;
+ flipx = (attr & SZ_HORIZREVERSE) != 0;
+ flipy = (attr & SZ_VERTREVERSE) != 0;
}
- gfx(GFX_16X16_4BIT)->transpen(bitmap,spriteClip,
- code+m_namcond1_gfxbank*0x4000,
- color,
- flipx,flipy,
- sx,sy,0x00);
- // redraw with wrap-around
- if( sx > 512-16 )
- gfx(GFX_16X16_4BIT)->transpen(bitmap,spriteClip,
- code+m_namcond1_gfxbank*0x4000,
- color,
- flipx,flipy,
- sx-512,sy,0x00);
- if( sy > 512-16 )
- gfx(GFX_16X16_4BIT)->transpen(bitmap,spriteClip,
- code+m_namcond1_gfxbank*0x4000,
- color,
- flipx,flipy,
- sx,sy-512,0x00);
- // really should draw again for both wrapped!
- // - ignore until someone thinks it's required
- break;
-
- case SZ_32X32 :
- code = ( ( (int)m_sprite_bank & 0xf0 ) << 4 ) | (int)sa->sn;
- if (spf != 0)
- color = ( code >> ( (spf + 1) * 2 ) ) & 0x0f;
- if( code >= layout_total(GFX_32X32_4BIT) ) {
- logerror( "SZ_32X32: sprite=%d\n", code );
- code = 0;
+ else
+ {
+ size = attr;
+ flipx = (g_attr & SZ_HORIZREVERSE) != 0;
+ flipy = (g_attr & SZ_VERTREVERSE) != 0;
}
- gfx(GFX_32X32_4BIT)->transpen(bitmap,spriteClip,
- code+m_namcond1_gfxbank*0x1000,
- color,
- flipx,flipy,
- sx,sy,0x00);
- // redraw with wrap-around
- if( sx > 512-32 )
- gfx(GFX_32X32_4BIT)->transpen(bitmap,spriteClip,
- code+m_namcond1_gfxbank*0x1000,
- color,
- flipx,flipy,
- sx-512,sy,0x00);
- if( sy > 512-32 )
- gfx(GFX_32X32_4BIT)->transpen(bitmap,spriteClip,
- code+m_namcond1_gfxbank*0x1000,
- color,
- flipx,flipy,
- sx,sy-512,0x00);
- // really should draw again for both wrapped!
- // - ignore until someone thinks it's required
- break;
-
- case SZ_64X64 :
- code = ( ( (int)m_sprite_bank & 0xc0 ) << 2 ) | (int)sa->sn;
- if (spf != 0)
- color = ( code >> ( (spf + 1) * 2 ) ) & 0x0f;
- if( code >= layout_total(GFX_64X64_4BIT) ) {
- logerror( "SZ_64X64: sprite=%d\n", code );
- code = 0;
+
+ switch( size )
+ {
+ case SZ_8X8:
+ code = ( (int)m_sprite_bank << 8 ) | (int)sa->sn;
+ if (spf != 0)
+ color = ( code >> ( (spf - 1) * 2 ) ) & 0x0f;
+ if( code >= layout_total(GFX_8X8_4BIT) )
+ {
+ logerror( "SZ_8X8: sprite=%d\n", code );
+ code = 0;
+ }
+ gfx(GFX_8X8_4BIT)->transpen(bitmap,spriteClip,
+ code+m_namcond1_gfxbank*0x10000,
+ color,
+ flipx,flipy,
+ sx,sy,0x00);
+ // redraw with wrap-around
+ if( sx > 512-8 )
+ gfx(GFX_8X8_4BIT)->transpen(bitmap,spriteClip,
+ code+m_namcond1_gfxbank*0x10000,
+ color,
+ flipx,flipy,
+ sx-512,sy,0x00);
+ if( sy > 512-8 )
+ gfx(GFX_8X8_4BIT)->transpen(bitmap,spriteClip,
+ code+m_namcond1_gfxbank*0x10000,
+ color,
+ flipx,flipy,
+ sx,sy-512,0x00);
+ // really should draw again for both wrapped!
+ // - ignore until someone thinks it's required
+ break;
+
+ case SZ_16X16:
+ code = ( ( (int)m_sprite_bank & 0xfc ) << 6 ) | (int)sa->sn;
+ if (spf != 0)
+ color = ( code >> (spf * 2) ) & 0x0f;
+ if( code >= layout_total(GFX_16X16_4BIT) )
+ {
+ logerror( "SZ_8X8: sprite=%d\n", code );
+ code = 0;
+ }
+ gfx(GFX_16X16_4BIT)->transpen(bitmap,spriteClip,
+ code+m_namcond1_gfxbank*0x4000,
+ color,
+ flipx,flipy,
+ sx,sy,0x00);
+ // redraw with wrap-around
+ if( sx > 512-16 )
+ gfx(GFX_16X16_4BIT)->transpen(bitmap,spriteClip,
+ code+m_namcond1_gfxbank*0x4000,
+ color,
+ flipx,flipy,
+ sx-512,sy,0x00);
+ if( sy > 512-16 )
+ gfx(GFX_16X16_4BIT)->transpen(bitmap,spriteClip,
+ code+m_namcond1_gfxbank*0x4000,
+ color,
+ flipx,flipy,
+ sx,sy-512,0x00);
+ // really should draw again for both wrapped!
+ // - ignore until someone thinks it's required
+ break;
+
+ case SZ_32X32:
+ code = ( ( (int)m_sprite_bank & 0xf0 ) << 4 ) | (int)sa->sn;
+ if (spf != 0)
+ color = ( code >> ( (spf + 1) * 2 ) ) & 0x0f;
+ if( code >= layout_total(GFX_32X32_4BIT) )
+ {
+ logerror( "SZ_32X32: sprite=%d\n", code );
+ code = 0;
+ }
+ gfx(GFX_32X32_4BIT)->transpen(bitmap,spriteClip,
+ code+m_namcond1_gfxbank*0x1000,
+ color,
+ flipx,flipy,
+ sx,sy,0x00);
+ // redraw with wrap-around
+ if( sx > 512-32 )
+ gfx(GFX_32X32_4BIT)->transpen(bitmap,spriteClip,
+ code+m_namcond1_gfxbank*0x1000,
+ color,
+ flipx,flipy,
+ sx-512,sy,0x00);
+ if( sy > 512-32 )
+ gfx(GFX_32X32_4BIT)->transpen(bitmap,spriteClip,
+ code+m_namcond1_gfxbank*0x1000,
+ color,
+ flipx,flipy,
+ sx,sy-512,0x00);
+ // really should draw again for both wrapped!
+ // - ignore until someone thinks it's required
+ break;
+
+ case SZ_64X64:
+ code = ( ( (int)m_sprite_bank & 0xc0 ) << 2 ) | (int)sa->sn;
+ if (spf != 0)
+ color = ( code >> ( (spf + 1) * 2 ) ) & 0x0f;
+ if( code >= layout_total(GFX_64X64_4BIT) )
+ {
+ logerror( "SZ_64X64: sprite=%d\n", code );
+ code = 0;
+ }
+ gfx(GFX_64X64_4BIT)->transpen(bitmap,spriteClip,
+ code+m_namcond1_gfxbank*0x400,
+ color,
+ flipx,flipy,
+ sx,sy,0x00);
+ // redraw with wrap-around
+ if( sx > 512-64 )
+ gfx(GFX_64X64_4BIT)->transpen(bitmap,spriteClip,
+ code+m_namcond1_gfxbank*0x400,
+ color,
+ flipx,flipy,
+ sx-512,sy,0x00);
+ if( sy > 512-64 )
+ gfx(GFX_64X64_4BIT)->transpen(bitmap,spriteClip,
+ code+m_namcond1_gfxbank*0x400,
+ color,
+ flipx,flipy,
+ sx,sy-512,0x00);
+ // really should draw again for both wrapped!
+ // - ignore until someone thinks it's required
+ break;
+
+ default:
+ break;
}
- gfx(GFX_64X64_4BIT)->transpen(bitmap,spriteClip,
- code+m_namcond1_gfxbank*0x400,
- color,
- flipx,flipy,
- sx,sy,0x00);
- // redraw with wrap-around
- if( sx > 512-64 )
- gfx(GFX_64X64_4BIT)->transpen(bitmap,spriteClip,
- code+m_namcond1_gfxbank*0x400,
- color,
- flipx,flipy,
- sx-512,sy,0x00);
- if( sy > 512-64 )
- gfx(GFX_64X64_4BIT)->transpen(bitmap,spriteClip,
- code+m_namcond1_gfxbank*0x400,
- color,
- flipx,flipy,
- sx,sy-512,0x00);
- // really should draw again for both wrapped!
- // - ignore until someone thinks it's required
- break;
-
- default :
- break;
- }
}
#endif
@@ -1241,9 +1246,9 @@ uint32_t ygv608_device::update_screen(screen_device &screen, bitmap_ind16 &bitma
m_tilemap_A = m_tilemap_A_cache_16[index];
m_tilemap_A->mark_all_dirty();
- m_tilemap_A->set_transparent_pen(0 );
+ m_tilemap_A->set_transparent_pen(0);
// for NCV1 it's sufficient to scroll only columns
- m_tilemap_A->set_scroll_cols(m_page_x );
+ m_tilemap_A->set_scroll_cols(m_page_x);
if (m_pattern_size == PTS_8X8 )
m_tilemap_B = m_tilemap_B_cache_8[index];
@@ -1252,7 +1257,7 @@ uint32_t ygv608_device::update_screen(screen_device &screen, bitmap_ind16 &bitma
m_tilemap_B->mark_all_dirty();
// for NCV1 it's sufficient to scroll only columns
- m_tilemap_B->set_scroll_cols(m_page_x );
+ m_tilemap_B->set_scroll_cols(m_page_x);
// now clear the screen in case we change to 1-plane mode
m_work_bitmap.fill(0, finalclip );
@@ -1292,12 +1297,12 @@ uint32_t ygv608_device::update_screen(screen_device &screen, bitmap_ind16 &bitma
m_tilemap_A->enable(m_dspe == true);
if(m_md & MD_1PLANE )
- m_tilemap_B->enable(0 );
+ m_tilemap_B->enable(0);
else
m_tilemap_B->enable(m_dspe == true);
- m_tilemap_A ->mark_all_dirty();
- m_tilemap_B ->mark_all_dirty();
+ m_tilemap_A->mark_all_dirty();
+ m_tilemap_B->mark_all_dirty();
/*
@@ -1316,7 +1321,10 @@ uint32_t ygv608_device::update_screen(screen_device &screen, bitmap_ind16 &bitma
{
draw_layer_roz(screen, m_work_bitmap, finalclip, m_tilemap_B);
- copybitmap( bitmap, m_work_bitmap, 0, 0, 0, 0, finalclip);
+ if(m_planeB_trans_enable == true)
+ copybitmap_trans( bitmap, m_work_bitmap, 0, 0, 0, 0, finalclip, 0);
+ else
+ copybitmap( bitmap, m_work_bitmap, 0, 0, 0, 0, finalclip);
}
// for some reason we can't use an opaque m_tilemap_A
@@ -1324,15 +1332,19 @@ uint32_t ygv608_device::update_screen(screen_device &screen, bitmap_ind16 &bitma
// - look at why this is the case?!?
m_work_bitmap.fill(0, visarea );
- if ((m_regs.s.r11 & r11_prm) == PRM_ASBDEX ||
- (m_regs.s.r11 & r11_prm) == PRM_ASEBDX )
+ if (m_priority_mode == PRM_ASBDEX ||
+ m_priority_mode == PRM_ASEBDX )
draw_sprites(bitmap, finalclip);
draw_layer_roz(screen, m_work_bitmap, finalclip, m_tilemap_A);
- copybitmap_trans( bitmap, m_work_bitmap, 0, 0, 0, 0, finalclip, 0);
+
+ if(m_planeA_trans_enable == true)
+ copybitmap_trans( bitmap, m_work_bitmap, 0, 0, 0, 0, finalclip, 0);
+ else
+ copybitmap( bitmap, m_work_bitmap, 0, 0, 0, 0, finalclip);
- if ((m_regs.s.r11 & r11_prm) == PRM_SABDEX ||
- (m_regs.s.r11 & r11_prm) == PRM_SEABDX)
+ if (m_priority_mode == PRM_SABDEX ||
+ m_priority_mode == PRM_SEABDX)
draw_sprites(bitmap,finalclip );
@@ -2049,7 +2061,14 @@ WRITE8_MEMBER( ygv608_device::screen_ctrl_9_w )
}
}
- // R#10R - screen control: mosaic & sprite
+// R#10R - screen control 10: mosaic & sprite
+/***
+ * xx-- ---- SPAx: Auxiliary bits of sprite attribute table (0=8x8 or no flip, 1=16x16 or flipy, 2=32x32 or flipx, 3=64x64 or flipx & y )
+ * --x- ---- SPAS: Auxiliary function select (0=SPAx selects sprite size, 1=SPAx selects flipping)
+ * ---x ---- SPRD: Sprite display disable
+ * ---- xx-- MCBx: Mosaic enable on plane B
+ * ---- --xx MCAx: Mosaic enable on plane A
+ ***/
READ8_MEMBER( ygv608_device::screen_ctrl_10_r )
{
return (m_sprite_aux_reg << 6) | ((m_sprite_aux_mode == true) << 5) | ((m_sprite_disable == true) << 4)
@@ -2059,15 +2078,34 @@ READ8_MEMBER( ygv608_device::screen_ctrl_10_r )
// R#10W - screen control: mosaic & sprite
WRITE8_MEMBER( ygv608_device::screen_ctrl_10_w )
{
+ m_sprite_aux_reg = (data & 0xc0) >> 6;
+ m_sprite_aux_mode = BIT(data, 5);
+ m_sprite_disable = BIT(data, 4);
+
// check mosaic
- m_mosaic_aplane = data & 3;
m_mosaic_bplane = (data & 0xc) >> 2;
+ m_mosaic_aplane = data & 3;
if(m_mosaic_aplane || m_mosaic_bplane)
popmessage("Mosaic effect %02x %02x",m_mosaic_aplane,m_mosaic_bplane);
+}
+
+// R#11R - screen control 11
+READ8_MEMBER( ygv608_device::screen_ctrl_11_r )
+{
+ return (m_scm<<6)|(m_yse<<5)|(m_cbdr<<4)|
+ (m_priority_mode<<2)|(m_planeB_trans_enable<<1)|(m_planeA_trans_enable<<0);
+}
+
+// R#11W - screen control 11
+WRITE8_MEMBER( ygv608_device::screen_ctrl_11_w )
+{
+/**/m_scm = (data >> 6) & 3;
+/**/m_yse = BIT(data,5);
+/**/m_cbdr = BIT(data,4);
+ m_priority_mode = (data >> 2) & 3;
+ m_planeB_trans_enable = BIT(data,1);
+ m_planeA_trans_enable = BIT(data,0);
- m_sprite_disable = BIT(data, 4);
- m_sprite_aux_mode = BIT(data, 5);
- m_sprite_aux_reg = (data & 0xc0) >> 6;
}
// R#13W - border color
diff --git a/src/mame/video/ygv608.h b/src/mame/video/ygv608.h
index c5d4d2ff70f..c499e130a1a 100644
--- a/src/mame/video/ygv608.h
+++ b/src/mame/video/ygv608.h
@@ -64,6 +64,8 @@ public:
DECLARE_WRITE8_MEMBER(screen_ctrl_9_w);
DECLARE_READ8_MEMBER(screen_ctrl_10_r);
DECLARE_WRITE8_MEMBER(screen_ctrl_10_w);
+ DECLARE_READ8_MEMBER(screen_ctrl_11_r);
+ DECLARE_WRITE8_MEMBER(screen_ctrl_11_w);
DECLARE_READ8_MEMBER(irq_mask_r);
DECLARE_WRITE8_MEMBER(irq_mask_w);
DECLARE_READ8_MEMBER(irq_ctrl_r);
@@ -320,6 +322,13 @@ private:
uint8_t m_h_div_size; /**< SLH: size of horizontal division in screen division scrolling */
uint8_t m_v_div_size; /**< SLV: size of vertical division in screen division scrolling */
+ bool m_planeA_trans_enable; /**< CTPA: enable transparency for plane A */
+ bool m_planeB_trans_enable; /**< CTPA: enable transparency for plane B */
+ uint8_t m_priority_mode; /**< PRM: priority mode select */
+ bool m_cbdr; /**< CBDR: color bus terminals CB7 to 0 and SPRT */
+ bool m_yse; /**< YSE: permission control of trasparency timing output of YS terminal */
+ uint8_t m_scm; /**< SCM: output frequency of clock signal output from terminal FSC */
+
// screen section
devcb_write_line m_vblank_handler;
devcb_write_line m_raster_handler;