diff options
author | DavidHaywood <28625134+DavidHaywood@users.noreply.github.com> | 2018-09-24 19:26:17 +0100 |
---|---|---|
committer | DavidHaywood <28625134+DavidHaywood@users.noreply.github.com> | 2018-09-24 19:26:17 +0100 |
commit | aaf0bd37325ee36edf0bf4c7607a9e34f9cd43db (patch) | |
tree | 48c2b9fa323a7fcb68821a46ca4ab19677dca790 | |
parent | 34069f8823c86120534af6637f85bab3b4d734e1 (diff) |
added crude lamp layout to "Video 21" so that it is actually worthy of the 'Working' tag
(game doesn't really let you know what to do, it's still vague without a 'deal' lamp, but at least somewhat playable now and I suspect this is how the machine was)
-rw-r--r-- | src/mame/drivers/video21.cpp | 75 | ||||
-rw-r--r-- | src/mame/layout/video21.lay | 103 |
2 files changed, 172 insertions, 6 deletions
diff --git a/src/mame/drivers/video21.cpp b/src/mame/drivers/video21.cpp index 6a0e2d145f1..08384e91095 100644 --- a/src/mame/drivers/video21.cpp +++ b/src/mame/drivers/video21.cpp @@ -18,6 +18,7 @@ To Do: - CPU clock - unknown status bits? eg. hopper - color overlay as seen on flyer upright cabinet +- no lamp for 'Deal' is this correct? When booted, press Key out (mapped to W by default) to get it going. @@ -30,6 +31,7 @@ When booted, press Key out (mapped to W by default) to get it going. #include "screen.h" #include "emupal.h" +#include "video21.lh" class video21_state : public driver_device { @@ -39,18 +41,31 @@ public: , m_maincpu(*this,"maincpu") , m_p_videoram(*this, "videoram") , m_p_chargen(*this, "chargen") + , m_lamps(*this, "lamp%u", 0U) { } void video21(machine_config &config); +protected: + virtual void machine_start() override; + private: + DECLARE_WRITE8_MEMBER(unk_w); + DECLARE_WRITE8_MEMBER(lamp1_w); + DECLARE_WRITE8_MEMBER(lamp2_w); + + void clear_lamps(device_t &device); + uint32_t screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect); void mem_map(address_map &map); void io_map(address_map &map); required_device<cpu_device> m_maincpu; required_shared_ptr<u8> m_p_videoram; required_region_ptr<u8> m_p_chargen; + + int m_offcounter; + output_finder<24> m_lamps; }; @@ -86,6 +101,48 @@ uint32_t video21_state::screen_update(screen_device &screen, bitmap_ind16 &bitma return 0; } +WRITE8_MEMBER(video21_state::unk_w) +{ + // doesn't appear to be lamps + logerror("%s: unk_w %02x\n", machine().describe_context(), data); +} + +WRITE8_MEMBER(video21_state::lamp1_w) +{ + for (int i = 0; i < 8; i++) + { + m_lamps[i+0] = BIT(data, 7-i); + } + m_offcounter = 8; +} + +WRITE8_MEMBER(video21_state::lamp2_w) +{ + for (int i = 0; i < 8; i++) + { + m_lamps[i+8] = BIT(data, 7-i); + } + m_offcounter = 8; +} + +void video21_state::clear_lamps(device_t &device) +{ + // the game stops writing the lamp values in certain situations and expects the lamps to turn off automatically (decay?) + // eg. if you select 'take' in the 'take' or 'stand' choice + + if (m_offcounter > 0) + m_offcounter--; + + if (m_offcounter == 0) + { + for (int i = 0; i < 16; i++) + { + m_lamps[i] = 0; + } + } +} + + void video21_state::mem_map(address_map &map) { map(0x0000,0x0fff).rom().mirror(0x3000); map(0xe000,0xe3ff).ram().share("videoram"); @@ -93,9 +150,9 @@ void video21_state::mem_map(address_map &map) { } void video21_state::io_map(address_map &map) { - map(0x02,0x02).nopw(); // lots of unknown writes, might be some kind of dac - map(0x04,0x04); //.w unknown write - map(0x08,0x08); //.w unknown write + map(0x02,0x02).w(FUNC(video21_state::unk_w)); // lots of unknown writes, might be some kind of dac + map(0x04,0x04).w(FUNC(video21_state::lamp1_w)); + map(0x08,0x08).w(FUNC(video21_state::lamp2_w)); map(0x41,0x41).portr("IN41"); map(0x42,0x42).portr("IN42"); map(0x44,0x44).portr("IN44"); @@ -128,8 +185,8 @@ static INPUT_PORTS_START( video21 ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_TILT ) PORT_START("IN42") - PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) - PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(2) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(2) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_GAMBLE_TAKE ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_GAMBLE_STAND ) @@ -180,12 +237,18 @@ static GFXDECODE_START( gfx_video21 ) GFXDECODE_ENTRY( "chargen", 0x0000, video21_charlayout, 0, 1 ) GFXDECODE_END +void video21_state::machine_start() +{ + m_lamps.resolve(); +} + void video21_state::video21(machine_config &config) { /* basic machine hardware */ I8080A(config, m_maincpu, 20.79_MHz_XTAL / 10); // crystal confirmed but divisor unknown (divider appears to be 74LS160) m_maincpu->set_addrmap(AS_PROGRAM, &video21_state::mem_map); m_maincpu->set_addrmap(AS_IO, &video21_state::io_map); + m_maincpu->set_periodic_int(FUNC(video21_state::clear_lamps), attotime::from_hz(240)); NVRAM(config, "nvram", nvram_device::DEFAULT_ALL_0); @@ -220,4 +283,4 @@ ROM_START( video21 ) ROM_LOAD_NIB_LOW ( "lich_gfx.43", 0x0000, 0x0400, CRC(0ecb0aab) SHA1(7f3f1b93a5d38828ae3e97e5f8ef1a6a96dc798b) ) ROM_END -GAME(1980, video21, 0, video21, video21, video21_state, empty_init, ROT0, "Video Games GmbH", "Video 21", MACHINE_NO_SOUND) +GAMEL(1980, video21, 0, video21, video21, video21_state, empty_init, ROT0, "Video Games GmbH", "Video 21", MACHINE_NO_SOUND, layout_video21) diff --git a/src/mame/layout/video21.lay b/src/mame/layout/video21.lay new file mode 100644 index 00000000000..8a6237eeb9e --- /dev/null +++ b/src/mame/layout/video21.lay @@ -0,0 +1,103 @@ +<?xml version="1.0"?> +<mamelayout version="2"> + + <element name="Out0_80" defstate="0"> + <rect state="1"> + <color red="0.80" green="0.80" blue="0.80" /> + </rect> + <rect state="0"> + <color red="0.10" green="0.10" blue="0.10" /> + </rect> + <text string="Start"> + <color red="0.0" green="0.0" blue="0.0" /> + <bounds x="0.1" y="0.25" width="0.8" height="0.5" /> + </text> + </element> + + <element name="Out0_40" defstate="0"> + <rect state="1"> + <color red="0.80" green="0.80" blue="0.80" /> + </rect> + <rect state="0"> + <color red="0.10" green="0.10" blue="0.10" /> + </rect> + <text string="Take"> + <color red="0.0" green="0.0" blue="0.0" /> + <bounds x="0.1" y="0.25" width="0.8" height="0.5" /> + </text> + </element> + + <element name="Out0_20" defstate="0"> + <rect state="1"> + <color red="0.80" green="0.80" blue="0.80" /> + </rect> + <rect state="0"> + <color red="0.10" green="0.10" blue="0.10" /> + </rect> + <text string="Stand"> + <color red="0.0" green="0.0" blue="0.0" /> + <bounds x="0.1" y="0.25" width="0.8" height="0.5" /> + </text> + </element> + + <element name="Out0_04" defstate="0"> + <rect state="1"> + <color red="0.80" green="0.80" blue="0.80" /> + </rect> + <rect state="0"> + <color red="0.10" green="0.10" blue="0.10" /> + </rect> + <text string="Cabinet?"> + <color red="0.0" green="0.0" blue="0.0" /> + <bounds x="0.1" y="0.25" width="0.8" height="0.5" /> + </text> + </element> + + <element name="Out1_20" defstate="0"> + <rect state="1"> + <color red="0.80" green="0.80" blue="0.80" /> + </rect> + <rect state="0"> + <color red="0.10" green="0.10" blue="0.10" /> + </rect> + <text string="Bet"> + <color red="0.0" green="0.0" blue="0.0" /> + <bounds x="0.1" y="0.25" width="0.8" height="0.5" /> + </text> + </element> + + <element name="deal" defstate="0"> + <rect state="0"> + <color red="0.10" green="1.00" blue="0.10" /> + </rect> + <text string="Deal"> + <color red="0.0" green="0.0" blue="0.0" /> + <bounds x="0.1" y="0.25" width="0.8" height="0.5" /> + </text> + </element> + + <view name="Button Lamps"> + <screen index="0"> + <bounds left="0" top="0" right="4" bottom="3" /> + </screen> + + <bezel name="lamp0" element="Out0_80" inputtag="IN42" inputmask="0x04"> + <bounds x="0.00" y="3.10" width="0.20" height="0.14" /> + </bezel> + <bezel name="lamp1" element="Out0_40" inputtag="IN42" inputmask="0x08"> + <bounds x="0.25" y="3.10" width="0.20" height="0.14" /> + </bezel> + <bezel name="lamp2" element="Out0_20" inputtag="IN42" inputmask="0x10"> + <bounds x="0.50" y="3.10" width="0.20" height="0.14" /> + </bezel> + <bezel name="lamp10" element="Out1_20" inputtag="IN44" inputmask="0x10"> + <bounds x="2.50" y="3.10" width="0.20" height="0.14" /> + </bezel> + + <!-- no lamp associated with this? --> + <bezel name="deal" element="deal" inputtag="IN42" inputmask="0x80"> + <bounds x="3.75" y="3.10" width="0.20" height="0.14" /> + </bezel> + + </view> +</mamelayout> |