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author algestam <henrik@algestam.se>2019-08-31 17:20:51 +0200
committer hap <happppp@users.noreply.github.com>2019-08-31 17:20:51 +0200
commit9c5ee124cbd461e2595c28089feb609b2fbb5ec3 (patch)
tree917a09709450fb27b6ae40aecf7fdc46b9146d20
parentc8cde9b1e3e9095fc2262a47f95e8586c65c7946 (diff)
New working machine added (#5574)
---------- Game & Watch: Vermin [algestam, hap, Mr. Do, Sean Riddle]
-rw-r--r--src/mame/drivers/hh_sm510.cpp86
-rw-r--r--src/mame/mame.lst1
2 files changed, 85 insertions, 2 deletions
diff --git a/src/mame/drivers/hh_sm510.cpp b/src/mame/drivers/hh_sm510.cpp
index f9c2eb3ed9a..c032f1b90be 100644
--- a/src/mame/drivers/hh_sm510.cpp
+++ b/src/mame/drivers/hh_sm510.cpp
@@ -45,7 +45,7 @@ Serial Series MCU Title
---------------------------------------------
AC-01 s SM5A Ball (aka Toss-Up)
FL-02* s SM5A? Flagman
-MT-03* s SM5A? Vermin (aka The Exterminator)
+MT-03 s SM5A Vermin (aka The Exterminator)
RC-04* s SM5A? Fire (aka Fireman Fireman)
IP-05* s SM5A? Judge
MN-06* g SM5A? Manhole
@@ -1297,6 +1297,87 @@ ROM_END
/***************************************************************************
+ Nintendo Game & Watch: Vermin (model MT-03)
+ * PCB label MT-03
+ * Sharp SM5A label MT-03 5012 (no decap)
+ * lcd screen with custom segments, 1-bit sound
+
+ In the USA, it was distributed as The Exterminator by Mego under their Time-Out series.
+
+***************************************************************************/
+
+class gnw_vermin_state : public hh_sm510_state
+{
+public:
+ gnw_vermin_state(const machine_config &mconfig, device_type type, const char *tag) :
+ hh_sm510_state(mconfig, type, tag)
+ {
+ inp_fixed_last();
+ }
+
+ void gnw_vermin(machine_config &config);
+};
+
+// config
+
+static INPUT_PORTS_START( gnw_vermin )
+ PORT_START("IN.0")
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SELECT ) PORT_CHANGED_CB(input_changed) PORT_NAME("Time")
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 ) PORT_CHANGED_CB(input_changed) PORT_NAME("Game B")
+ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START1 ) PORT_CHANGED_CB(input_changed) PORT_NAME("Game A")
+ PORT_CONFNAME( 0x08, 0x00, "Infinite Lives (Cheat)") // factory test, unpopulated on PCB -- disable after boot
+ PORT_CONFSETTING( 0x00, DEF_STR( Off ) )
+ PORT_CONFSETTING( 0x08, DEF_STR( On ) )
+
+ PORT_START("BA")
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_CHANGED_CB(input_changed) PORT_16WAY
+
+ PORT_START("B")
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_CHANGED_CB(input_changed) PORT_16WAY
+
+ PORT_START("ACL")
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_CHANGED_CB(acl_button) PORT_NAME("ACL")
+INPUT_PORTS_END
+
+void gnw_vermin_state::gnw_vermin(machine_config &config)
+{
+ /* basic machine hardware */
+ SM5A(config, m_maincpu);
+ m_maincpu->set_r_mask_option(sm510_base_device::RMASK_DIRECT); // confirmed
+ m_maincpu->write_segs().set(FUNC(hh_sm510_state::sm500_lcd_segment_w));
+ m_maincpu->read_k().set(FUNC(hh_sm510_state::input_r));
+ m_maincpu->write_r().set(FUNC(hh_sm510_state::piezo_r1_w));
+ m_maincpu->read_ba().set_ioport("BA");
+ m_maincpu->read_b().set_ioport("B");
+
+ /* video hardware */
+ screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_SVG));
+ screen.set_refresh_hz(60);
+ screen.set_size(1650, 1080);
+ screen.set_visarea_full();
+
+ /* sound hardware */
+ SPEAKER(config, "mono").front_center();
+ SPEAKER_SOUND(config, m_speaker);
+ m_speaker->add_route(ALL_OUTPUTS, "mono", 0.25);
+}
+
+// roms
+
+ROM_START( gnw_vermin )
+ ROM_REGION( 0x1000, "maincpu", 0 )
+ ROM_LOAD( "mt-03", 0x0000, 0x0740, CRC(f8493177) SHA1(d629432ef8e9fbd7bbdc3fbeb45d9bd70d9d571b) )
+
+ ROM_REGION( 105437, "screen", 0)
+ ROM_LOAD( "gnw_vermin.svg", 0, 105437, CRC(c0fc6c40) SHA1(fc64292185aa3d0c92ddfce9227722a17aa5d43f) )
+ROM_END
+
+
+
+
+
+/***************************************************************************
+
Nintendo Game & Watch: Parachute (model PR-21)
* PCB label PR-21Y
* Sharp SM5A label PR-21 52XC (no decap)
@@ -9739,7 +9820,8 @@ CONS( 1991, kbucky, 0, 0, kbucky, kbucky, kbucky_state,
CONS( 1991, kgarfld, 0, 0, kgarfld, kgarfld, kgarfld_state, empty_init, "Konami", "Garfield (handheld)", MACHINE_SUPPORTS_SAVE )
// Nintendo G&W: silver/gold (initial series is uncategorized, "silver" was made up later)
-CONS( 1980, gnw_ball, 0, 0, gnw_ball, gnw_ball, gnw_ball_state, empty_init, "Nintendo", "Game & Watch: Ball", MACHINE_SUPPORTS_SAVE)
+CONS( 1980, gnw_ball, 0, 0, gnw_ball, gnw_ball, gnw_ball_state, empty_init, "Nintendo", "Game & Watch: Ball", MACHINE_SUPPORTS_SAVE )
+CONS( 1980, gnw_vermin, 0, 0, gnw_vermin, gnw_vermin, gnw_vermin_state, empty_init, "Nintendo", "Game & Watch: Vermin", MACHINE_SUPPORTS_SAVE )
// Nintendo G&W: wide screen
CONS( 1981, gnw_pchute, 0, 0, gnw_pchute, gnw_pchute, gnw_pchute_state, empty_init, "Nintendo", "Game & Watch: Parachute", MACHINE_SUPPORTS_SAVE )
diff --git a/src/mame/mame.lst b/src/mame/mame.lst
index 37bd0074e5a..c71b93e55be 100644
--- a/src/mame/mame.lst
+++ b/src/mame/mame.lst
@@ -15329,6 +15329,7 @@ gnw_squish // Nintendo
gnw_stennis // Nintendo
gnw_tbridge // Nintendo
gnw_tfish // Nintendo
+gnw_vermin // Nintendo
gnw_zelda // Nintendo
kbilly // Konami
kblades // Konami