summaryrefslogtreecommitdiffstatshomepage
diff options
context:
space:
mode:
author smf- <smf-@users.noreply.github.com>2018-08-15 13:32:03 +0100
committer smf- <smf-@users.noreply.github.com>2018-08-15 13:33:53 +0100
commit99a76fcc7c5e55c55a6c1f11d6b1ce00454f3d10 (patch)
treefcd5a2772e80dfcd86646a901e3ae1459c80d3c0
parente9fe7ca8f10dade35e55d2132060c0122b776f59 (diff)
Mario Bros. (bootleg on Ambush Hardware, set 2)" fixed colors & removed imperfect graphics flag [smf]
-rw-r--r--src/mame/drivers/ambush.cpp11
1 files changed, 10 insertions, 1 deletions
diff --git a/src/mame/drivers/ambush.cpp b/src/mame/drivers/ambush.cpp
index 66b529d176f..bd55a803ac9 100644
--- a/src/mame/drivers/ambush.cpp
+++ b/src/mame/drivers/ambush.cpp
@@ -75,6 +75,7 @@ public:
void ambush_base(machine_config &config);
void ambush(machine_config &config);
void mariobl(machine_config &config);
+ void mariobla(machine_config &config);
void dkong3abl(machine_config &config);
private:
@@ -766,6 +767,14 @@ MACHINE_CONFIG_START(ambush_state::mariobl)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.33)
MACHINE_CONFIG_END
+MACHINE_CONFIG_START(ambush_state::mariobla)
+ mariobl(config);
+
+ auto &outlatch(*subdevice<ls259_device>("outlatch"));
+ outlatch->q_out_cb<5>().set(FUNC(ambush_state::color_bank_1_w));
+ outlatch->q_out_cb<6>().set_nop();
+MACHINE_CONFIG_END
+
MACHINE_CONFIG_START(ambush_state::dkong3abl)
mariobl(config);
MCFG_MACHINE_START_OVERRIDE(ambush_state, dkong3abl)
@@ -957,5 +966,5 @@ GAME( 1983, ambushh, ambush, ambush, ambusht, ambush_state, empty_init,
GAME( 1983, ambushj, ambush, ambush, ambush, ambush_state, empty_init, ROT0, "Tecfri (Nippon Amuse license)", "Ambush (Japan)", MACHINE_SUPPORTS_SAVE )
GAME( 1983, ambushv, ambush, ambush, ambush, ambush_state, empty_init, ROT0, "Tecfri (Volt Electronics license)", "Ambush (Volt Electronics)", MACHINE_SUPPORTS_SAVE )
GAME( 1983, mariobl, mario, mariobl, mariobl, ambush_state, empty_init, ROT180, "bootleg", "Mario Bros. (bootleg on Ambush Hardware, set 1)", MACHINE_SUPPORTS_SAVE )
-GAME( 1983, mariobla, mario, mariobl, mariobl, ambush_state, empty_init, ROT180, "bootleg", "Mario Bros. (bootleg on Ambush Hardware, set 2)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
+GAME( 1983, mariobla, mario, mariobla, mariobl, ambush_state, empty_init, ROT180, "bootleg", "Mario Bros. (bootleg on Ambush Hardware, set 2)", MACHINE_SUPPORTS_SAVE )
GAME( 1983, dkong3abl, dkong3, dkong3abl, dkong3abl, ambush_state, empty_init, ROT90, "bootleg", "Donkey Kong 3 (bootleg on Ambush hardware)", MACHINE_SUPPORTS_SAVE )