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author | smf- <smf-@users.noreply.github.com> | 2018-08-15 13:32:03 +0100 |
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committer | smf- <smf-@users.noreply.github.com> | 2018-08-15 13:33:53 +0100 |
commit | 99a76fcc7c5e55c55a6c1f11d6b1ce00454f3d10 (patch) | |
tree | fcd5a2772e80dfcd86646a901e3ae1459c80d3c0 | |
parent | e9fe7ca8f10dade35e55d2132060c0122b776f59 (diff) |
Mario Bros. (bootleg on Ambush Hardware, set 2)" fixed colors & removed imperfect graphics flag [smf]
-rw-r--r-- | src/mame/drivers/ambush.cpp | 11 |
1 files changed, 10 insertions, 1 deletions
diff --git a/src/mame/drivers/ambush.cpp b/src/mame/drivers/ambush.cpp index 66b529d176f..bd55a803ac9 100644 --- a/src/mame/drivers/ambush.cpp +++ b/src/mame/drivers/ambush.cpp @@ -75,6 +75,7 @@ public: void ambush_base(machine_config &config); void ambush(machine_config &config); void mariobl(machine_config &config); + void mariobla(machine_config &config); void dkong3abl(machine_config &config); private: @@ -766,6 +767,14 @@ MACHINE_CONFIG_START(ambush_state::mariobl) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.33) MACHINE_CONFIG_END +MACHINE_CONFIG_START(ambush_state::mariobla) + mariobl(config); + + auto &outlatch(*subdevice<ls259_device>("outlatch")); + outlatch->q_out_cb<5>().set(FUNC(ambush_state::color_bank_1_w)); + outlatch->q_out_cb<6>().set_nop(); +MACHINE_CONFIG_END + MACHINE_CONFIG_START(ambush_state::dkong3abl) mariobl(config); MCFG_MACHINE_START_OVERRIDE(ambush_state, dkong3abl) @@ -957,5 +966,5 @@ GAME( 1983, ambushh, ambush, ambush, ambusht, ambush_state, empty_init, GAME( 1983, ambushj, ambush, ambush, ambush, ambush_state, empty_init, ROT0, "Tecfri (Nippon Amuse license)", "Ambush (Japan)", MACHINE_SUPPORTS_SAVE ) GAME( 1983, ambushv, ambush, ambush, ambush, ambush_state, empty_init, ROT0, "Tecfri (Volt Electronics license)", "Ambush (Volt Electronics)", MACHINE_SUPPORTS_SAVE ) GAME( 1983, mariobl, mario, mariobl, mariobl, ambush_state, empty_init, ROT180, "bootleg", "Mario Bros. (bootleg on Ambush Hardware, set 1)", MACHINE_SUPPORTS_SAVE ) -GAME( 1983, mariobla, mario, mariobl, mariobl, ambush_state, empty_init, ROT180, "bootleg", "Mario Bros. (bootleg on Ambush Hardware, set 2)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE ) +GAME( 1983, mariobla, mario, mariobla, mariobl, ambush_state, empty_init, ROT180, "bootleg", "Mario Bros. (bootleg on Ambush Hardware, set 2)", MACHINE_SUPPORTS_SAVE ) GAME( 1983, dkong3abl, dkong3, dkong3abl, dkong3abl, ambush_state, empty_init, ROT90, "bootleg", "Donkey Kong 3 (bootleg on Ambush hardware)", MACHINE_SUPPORTS_SAVE ) |