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author Ryan Holtz <rholtz@batcountryentertainment.com>2011-05-28 19:25:14 +0000
committer Ryan Holtz <rholtz@batcountryentertainment.com>2011-05-28 19:25:14 +0000
commit95a156958bd4ce1b162adbdc8594943227aea4a0 (patch)
tree95b8814e1c7126735983b22fb9c5935727a4ba63
parentc33ec622d3e06518fbc01f5337208fb5eebcd6ac (diff)
nwn, HLSL: Fixing an odd texture banding issue reported by John IV. Odd because both he and I have ATI cards, but it didn't happen for me.
-rw-r--r--hlsl/color.fx6
1 files changed, 3 insertions, 3 deletions
diff --git a/hlsl/color.fx b/hlsl/color.fx
index 6832d8b1d03..5f12ed95c19 100644
--- a/hlsl/color.fx
+++ b/hlsl/color.fx
@@ -7,9 +7,9 @@ texture Diffuse;
sampler DiffuseSampler = sampler_state
{
Texture = <Diffuse>;
- MipFilter = POINT;
- MinFilter = POINT;
- MagFilter = POINT;
+ MipFilter = LINEAR;
+ MinFilter = LINEAR;
+ MagFilter = LINEAR;
AddressU = CLAMP;
AddressV = CLAMP;
AddressW = CLAMP;