diff options
author | ajrhacker <ajrhacker@users.noreply.github.com> | 2018-10-27 11:57:24 -0400 |
---|---|---|
committer | GitHub <noreply@github.com> | 2018-10-27 11:57:24 -0400 |
commit | 8c9411a3ef390996d81bb8a727ef6c3668cfa60d (patch) | |
tree | 312215471413d621baaf9c9ab37c3e42b4bc3ea0 | |
parent | fb1690412592ed85ad95ec409d7148248c82521d (diff) | |
parent | b4d667fcf00268f24d6f5f128688f29835fae1e8 (diff) |
Merge pull request #4203 from MASHinfo/master
Added color overlay to Yosaku To Donbei
-rw-r--r-- | src/mame/drivers/8080bw.cpp | 9 | ||||
-rw-r--r-- | src/mame/layout/yosakdon.lay | 82 |
2 files changed, 89 insertions, 2 deletions
diff --git a/src/mame/drivers/8080bw.cpp b/src/mame/drivers/8080bw.cpp index 03b75eda25c..f2135a0d717 100644 --- a/src/mame/drivers/8080bw.cpp +++ b/src/mame/drivers/8080bw.cpp @@ -207,6 +207,7 @@ #include "gunchamp.lh" #include "shuttlei.lh" #include "spacecom.lh" +#include "yosakdon.lh" /*******************************************************/ @@ -4989,6 +4990,8 @@ ROM_START( yosakdon ) ROM_LOAD( "yd5.bin", 0x1400, 0x0400, CRC(38804ff1) SHA1(9b7527b9d2b106355f0c8df46666b1e3f286b2e3) ) ROM_LOAD( "yd6.bin", 0x1800, 0x0400, CRC(988d2362) SHA1(deaf864b4e287cbc2585c2a11343b1ae82e15463) ) ROM_LOAD( "yd7.bin", 0x1c00, 0x0400, CRC(2744e68b) SHA1(5ad5a7a615d36f57b6d560425e035c15e25e9005) ) + + /* No proms, only colour overlay */ ROM_END ROM_START( yosakdona ) @@ -5000,6 +5003,8 @@ ROM_START( yosakdona ) ROM_LOAD( "yosaku5", 0x1400, 0x0400, CRC(ae422a43) SHA1(5219680f9d6c5d984b29167f85106fa375856121) ) ROM_LOAD( "yosaku6", 0x1800, 0x0400, CRC(26b24a12) SHA1(387589fa4027d41b6fb06555661d4f92fe2f990c) ) ROM_LOAD( "yosaku7", 0x1c00, 0x0400, CRC(878d5a18) SHA1(6adc8763d5644602eed7fe6d9186a48be105aace) ) + + /* No proms, only colour overlay */ ROM_END ROM_START( indianbt ) @@ -5259,8 +5264,8 @@ GAME( 1979, ozmawarsmr, ozmawars, invaders, ozmawars, mw8080bw_state, empty_i GAME( 1979, spaceph, ozmawars, invaders, spaceph, mw8080bw_state, empty_init, ROT270, "bootleg? (Zilec Games)", "Space Phantoms (bootleg of Ozma Wars)", MACHINE_SUPPORTS_SAVE ) GAME( 1979, solfight, ozmawars, invaders, ozmawars, mw8080bw_state, empty_init, ROT270, "bootleg", "Solar Fight (bootleg of Ozma Wars)", MACHINE_SUPPORTS_SAVE ) -GAME( 1979, yosakdon, 0, yosakdon, yosakdon, _8080bw_state, empty_init, ROT270, "Wing", "Yosaku To Donbei (set 1)", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND ) -GAME( 1979, yosakdona, yosakdon, yosakdon, yosakdon, _8080bw_state, empty_init, ROT270, "Wing", "Yosaku To Donbei (set 2)", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND ) +GAMEL( 1979,yosakdon, 0, yosakdon, yosakdon, _8080bw_state, empty_init, ROT270, "Wing", "Yosaku To Donbei (set 1)", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND, layout_yosakdon ) +GAMEL( 1979,yosakdona, yosakdon, yosakdon, yosakdon, _8080bw_state, empty_init, ROT270, "Wing", "Yosaku To Donbei (set 2)", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND, layout_yosakdon ) GAMEL(1979, shuttlei, 0, shuttlei, shuttlei, _8080bw_state, empty_init, ROT270, "Omori Electric Co., Ltd.", "Shuttle Invader", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND, layout_shuttlei ) diff --git a/src/mame/layout/yosakdon.lay b/src/mame/layout/yosakdon.lay new file mode 100644 index 00000000000..a3f3363addd --- /dev/null +++ b/src/mame/layout/yosakdon.lay @@ -0,0 +1,82 @@ +<?xml version="1.0"?> +<mamelayout version="2"> + <element name="overlay"> + <rect> + <bounds left="0" top="0" right="74" bottom="16" /> + <color red="0.125" green="1.0" blue="1.0" /> + </rect> + <rect> + <bounds left="75" top="0" right="146" bottom="16" /> + <color red="0.25" green="1.0" blue="0.2" /> + </rect> + <rect> + <bounds left="147" top="0" right="224" bottom="16" /> + <color red="1.0" green="0.125" blue="1.0" /> + </rect> + <rect> + <bounds left="0" top="17" right="74" bottom="32" /> + <color red="1.0" green="1.0" blue="1.0" /> + </rect> + <rect> + <bounds left="75" top="17" right="146" bottom="32" /> + <color red="0.25" green="1.0" blue="0.2" /> + </rect> + <rect> + <bounds left="147" top="17" right="224" bottom="32" /> + <color red="1.0" green="1.0" blue="1.0" /> + </rect> + <rect> + <bounds left="0" top="33" right="224" bottom="56" /> + <color red="0.25" green="1.0" blue="0.2" /> + </rect> + <rect> + <bounds left="0" top="57" right="224" bottom="96" /> + <color red="0.52" green="0.74" blue="0.97" /> + </rect> + <rect> + <bounds left="0" top="96" right="224" bottom="127" /> + <color red="0.125" green="1.0" blue="1.0" /> + </rect> + <rect> + <bounds left="0" top="128" right="224" bottom="159" /> + <color red="1.0" green="0.9" blue="0.1" /> + </rect> + <rect> + <bounds left="0" top="160" right="224" bottom="191" /> + <color red="1.0" green="0.125" blue="1.0" /> + </rect> + <rect> + <bounds left="0" top="191" right="224" bottom="215" /> + <color red="1.0" green="0.25" blue="0.25" /> + </rect> + <rect> + <bounds left="0" top="216" right="224" bottom="231" /> + <color red="0.125" green="1.0" blue="1.0" /> + </rect> + <rect> + <bounds left="0" top="232" right="224" bottom="239" /> + <color red="1.0" green="0.25" blue="0.25" /> + </rect> + <rect> + <bounds left="0" top="240" right="130" bottom="259" /> + <color red="0.125" green="1.0" blue="1.0" /> + </rect> + <rect> + <bounds left="131" top="240" right="186" bottom="259" /> + <color red="1.0" green="1.0" blue="0.125" /> + </rect> + <rect> + <bounds left="187" top="240" right="224" bottom="259" /> + <color red="0.125" green="1.0" blue="1.0" /> + </rect> + </element> + + <view name="Color_Overlay"> + <screen index="0"> + <bounds x="0" y="0" width="3" height="4" /> + </screen> + <overlay element="overlay"> + <bounds x="0" y="0" width="3" height="4" /> + </overlay> + </view> +</mamelayout> |