diff options
author | hap <happppp@users.noreply.github.com> | 2020-03-25 22:31:26 +0100 |
---|---|---|
committer | hap <happppp@users.noreply.github.com> | 2020-03-25 22:31:42 +0100 |
commit | 86da874de96f9750b3d03afbf63f5015626c93cb (patch) | |
tree | 6f440e696056af24225d3a155201a35196c01ac7 | |
parent | 362c4b54b7f98ebbba80243a61929a83aa56d76b (diff) |
New working machines
--------------------
Computer Chess (Conic, model 7012) [hap, bataais]
-rw-r--r-- | scripts/target/mame/mess.lua | 6 | ||||
-rw-r--r-- | src/mame/drivers/conic_cchess2.cpp | 278 | ||||
-rw-r--r-- | src/mame/drivers/fidel_card.cpp | 2 | ||||
-rw-r--r-- | src/mame/drivers/sstrangr.cpp | 2 | ||||
-rw-r--r-- | src/mame/layout/conic_cchess2.lay | 530 | ||||
-rw-r--r-- | src/mame/mame.lst | 3 | ||||
-rw-r--r-- | src/mame/mess.flt | 1 |
7 files changed, 820 insertions, 2 deletions
diff --git a/scripts/target/mame/mess.lua b/scripts/target/mame/mess.lua index aa092ff69aa..2732d925310 100644 --- a/scripts/target/mame/mess.lua +++ b/scripts/target/mame/mess.lua @@ -1125,6 +1125,7 @@ function linkProjects_mame_mess(_target, _subtarget) "citoh", "coleco", "compugraphic", + "conic", "consumenta", "cromemco", "comx", @@ -2007,6 +2008,11 @@ files { MAME_DIR .. "src/mame/drivers/pwrview.cpp", } +createMESSProjects(_target, _subtarget, "conic") +files { + MAME_DIR .. "src/mame/drivers/conic_cchess2.cpp", +} + createMESSProjects(_target, _subtarget, "consumenta") files { MAME_DIR .. "src/mame/drivers/conchess.cpp", diff --git a/src/mame/drivers/conic_cchess2.cpp b/src/mame/drivers/conic_cchess2.cpp new file mode 100644 index 00000000000..e70d34387b3 --- /dev/null +++ b/src/mame/drivers/conic_cchess2.cpp @@ -0,0 +1,278 @@ +// license:BSD-3-Clause +// copyright-holders:hap +// thanks-to:bataais +/****************************************************************************** + +Conic Computer Chess (model 07012), also sold under the same name by +Hanimex (model HMG 1200) and Westrak (model CC 1). It's also known as +Tracer Chess, this title is from an advertisement flyer, the actual chess +computer was simply named Computer Chess. + +The chessboard sensors aren't buttons or magnets, but 64 jacks. There is +a metal plug under each chesspiece. From MAME's perspective, it works the +same as a magnet sensorboard. + +After the player's move, the user needs to press Enter. This does not apply +to the computer's move. + +Hardware notes: +- Synertek 6504 @ ~1MHz +- 2*Motorola MC6821P PIA +- 4KB ROM(AMI), 1KB RAM(2*Synertek 1024x4) +- beeper, 8*8 leds, plug board + +TODO: +- beeper is more complex than currently emulated, it can do a dual-tone siren + when there is an error(leds blink), and it's supposed to turn off when Clear + is pressed during boot(leds off). It is connected to one of the 75492 chips. + +BTANB: +- Learn button still works when in modify-mode + +******************************************************************************/ + +#include "emu.h" +#include "cpu/m6502/m6504.h" +#include "machine/6821pia.h" +#include "machine/sensorboard.h" +#include "sound/beep.h" +#include "video/pwm.h" +#include "speaker.h" + +// internal artwork +#include "conic_cchess2.lh" // clickable + + +namespace { + +class cchess2_state : public driver_device +{ +public: + cchess2_state(const machine_config &mconfig, device_type type, const char *tag) : + driver_device(mconfig, type, tag), + m_maincpu(*this, "maincpu"), + m_pia(*this, "pia%u", 0), + m_board(*this, "board"), + m_display(*this, "display"), + m_beeper(*this, "beeper"), + m_inputs(*this, "IN.%u", 0) + { } + + // machine configs + void cncchess2(machine_config &config); + + // assume that RESET button is tied to 6504 reset pin + DECLARE_INPUT_CHANGED_MEMBER(reset_button) { m_maincpu->set_input_line(INPUT_LINE_RESET, newval ? ASSERT_LINE : CLEAR_LINE); } + +protected: + virtual void machine_start() override; + +private: + // devices/pointers + required_device<cpu_device> m_maincpu; + required_device_array<pia6821_device, 2> m_pia; + required_device<sensorboard_device> m_board; + required_device<pwm_display_device> m_display; + required_device<beep_device> m_beeper; + required_ioport_array<8> m_inputs; + + // address maps + void main_map(address_map &map); + + // I/O handlers + void update_display(); + DECLARE_WRITE8_MEMBER(pia0_pa_w); + DECLARE_WRITE8_MEMBER(pia0_pb_w); + DECLARE_READ8_MEMBER(pia1_pa_r); + DECLARE_READ8_MEMBER(pia1_pb_r); + DECLARE_WRITE8_MEMBER(pia1_pb_w); + + u8 m_inp_mux = 0; + u8 m_led_data = 0; +}; + +void cchess2_state::machine_start() +{ + save_item(NAME(m_inp_mux)); + save_item(NAME(m_led_data)); +} + + + +/****************************************************************************** + I/O +******************************************************************************/ + +void cchess2_state::update_display() +{ + m_display->matrix(m_inp_mux, m_led_data); +} + +WRITE8_MEMBER(cchess2_state::pia0_pa_w) +{ + // d0-d7: input mux/led select + m_inp_mux = data; + update_display(); +} + +WRITE8_MEMBER(cchess2_state::pia0_pb_w) +{ + // d0-d7: led data + m_led_data = data; + update_display(); +} + +READ8_MEMBER(cchess2_state::pia1_pa_r) +{ + u8 data = 0; + + // d0-d7: chessboard sensors + for (int i = 0; i < 8; i++) + if (BIT(m_inp_mux, i)) + data |= m_board->read_rank(i); + + return ~data; +} + +READ8_MEMBER(cchess2_state::pia1_pb_r) +{ + u8 data = 0; + + // d0-d3: multiplexed inputs + for (int i = 0; i < 8; i++) + if (BIT(m_inp_mux, i)) + data |= m_inputs[i]->read(); + + return data; +} + +WRITE8_MEMBER(cchess2_state::pia1_pb_w) +{ + // d7: beeper on + m_beeper->set_state(BIT(data, 7)); +} + + + +/****************************************************************************** + Address Maps +******************************************************************************/ + +void cchess2_state::main_map(address_map &map) +{ + map.global_mask(0x1fff); + map(0x0000, 0x03ff).ram(); + map(0x0a00, 0x0a03).mirror(0x00fc).rw(m_pia[0], FUNC(pia6821_device::read), FUNC(pia6821_device::write)); + map(0x0c00, 0x0c03).mirror(0x00fc).rw(m_pia[1], FUNC(pia6821_device::read), FUNC(pia6821_device::write)); + map(0x1000, 0x1fff).rom(); +} + + + +/****************************************************************************** + Input Ports +******************************************************************************/ + +static INPUT_PORTS_START( cncchess2 ) + PORT_START("IN.0") + PORT_BIT(0x03, IP_ACTIVE_HIGH, IPT_UNUSED) + PORT_CONFNAME( 0x0c, 0x08, "Mode" ) + PORT_CONFSETTING( 0x04, "Modify" ) + PORT_CONFSETTING( 0x08, "Play" ) + + PORT_START("IN.1") + PORT_CONFNAME( 0x03, 0x02, "Color" ) + PORT_CONFSETTING( 0x01, "Black" ) // from the bottom + PORT_CONFSETTING( 0x02, "White" ) + PORT_BIT(0x0c, IP_ACTIVE_HIGH, IPT_UNUSED) + + PORT_START("IN.2") + PORT_BIT(0x0f, IP_ACTIVE_HIGH, IPT_UNUSED) + + PORT_START("IN.3") + PORT_BIT(0x0f, IP_ACTIVE_HIGH, IPT_UNUSED) + + PORT_START("IN.4") + PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_ENTER) PORT_CODE(KEYCODE_ENTER_PAD) PORT_NAME("Enter") + PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_N) PORT_NAME("Learn") + PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_L) PORT_NAME("Level") + PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_6) PORT_NAME("6 / White King") + + PORT_START("IN.5") + PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_5) PORT_NAME("5 / White Queen") + PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_4) PORT_NAME("4 / White Rook") + PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_3) PORT_NAME("3 / White Bishop") + PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_2) PORT_NAME("2 / White Knight") + + PORT_START("IN.6") + PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_1) PORT_NAME("1 / White Pawn") + PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_DEL) PORT_CODE(KEYCODE_BACKSPACE) PORT_NAME("Clear") + PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_7) PORT_NAME("7 / Black Pawn") + PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_8) PORT_NAME("8 / Black Knight") + + PORT_START("IN.7") + PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_9) PORT_NAME("9 / Black Bishop") + PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_0) PORT_NAME("10 / Black Rook") + PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_MINUS) PORT_NAME("11 / Black Queen") + PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_EQUALS) PORT_NAME("12 / Black King") + + PORT_START("RESET") + PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_R) PORT_CHANGED_MEMBER(DEVICE_SELF, cchess2_state, reset_button, 0) PORT_NAME("Reset") +INPUT_PORTS_END + + + +/****************************************************************************** + Machine Configs +******************************************************************************/ + +void cchess2_state::cncchess2(machine_config &config) +{ + /* basic machine hardware */ + M6504(config, m_maincpu, 1000000); // approximation, no XTAL + m_maincpu->set_addrmap(AS_PROGRAM, &cchess2_state::main_map); + + PIA6821(config, m_pia[0], 0); + m_pia[0]->writepa_handler().set(FUNC(cchess2_state::pia0_pa_w)); + m_pia[0]->writepb_handler().set(FUNC(cchess2_state::pia0_pb_w)); + + PIA6821(config, m_pia[1], 0); + m_pia[1]->readpa_handler().set(FUNC(cchess2_state::pia1_pa_r)); + m_pia[1]->readpb_handler().set(FUNC(cchess2_state::pia1_pb_r)); + m_pia[1]->writepb_handler().set(FUNC(cchess2_state::pia1_pb_w)); + + SENSORBOARD(config, m_board).set_type(sensorboard_device::MAGNETS); + m_board->init_cb().set(m_board, FUNC(sensorboard_device::preset_chess)); + m_board->set_delay(attotime::from_msec(150)); + + /* video hardware */ + PWM_DISPLAY(config, m_display).set_size(8, 8); + config.set_default_layout(layout_conic_cchess2); + + /* sound hardware */ + SPEAKER(config, "speaker").front_center(); + BEEP(config, m_beeper, 1000); // wrong, see TODO + m_beeper->add_route(ALL_OUTPUTS, "speaker", 0.25); +} + + + +/****************************************************************************** + ROM Definitions +******************************************************************************/ + +ROM_START( cncchess2 ) + ROM_REGION( 0x10000, "maincpu", 0 ) + ROM_LOAD("c11485.u2", 0x1000, 0x1000, CRC(b179d536) SHA1(0b1f9c247a4a3e2ccbf8d3ae5efa62b8938f572f) ) // AMI 2332 +ROM_END + +} // anonymous namespace + + + +/****************************************************************************** + Drivers +******************************************************************************/ + +// YEAR NAME PARENT CMP MACHINE INPUT STATE INIT COMPANY, FULLNAME, FLAGS +CONS( 1980, cncchess2, 0, 0, cncchess2, cncchess2, cchess2_state, empty_init, "Conic", "Computer Chess (Conic, model 7012)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK ) diff --git a/src/mame/drivers/fidel_card.cpp b/src/mame/drivers/fidel_card.cpp index 809cc1041d4..0d4798be468 100644 --- a/src/mame/drivers/fidel_card.cpp +++ b/src/mame/drivers/fidel_card.cpp @@ -478,7 +478,7 @@ static INPUT_PORTS_START( brc ) PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_N) PORT_NAME("Diamonds") PORT_START("IN.7") - PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) + PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_UNUSED) PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_A) PORT_NAME("BR") PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_Z) PORT_NAME("DL") PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_B) PORT_NAME("Clubs") diff --git a/src/mame/drivers/sstrangr.cpp b/src/mame/drivers/sstrangr.cpp index 461ce50ce89..640136b89db 100644 --- a/src/mame/drivers/sstrangr.cpp +++ b/src/mame/drivers/sstrangr.cpp @@ -197,7 +197,7 @@ INPUT_PORTS_END void sstrangr_state::sstrangr(machine_config &config) { /* basic machine hardware */ - I8080(config, m_maincpu, 2047840); // measured on PCB + I8080A(config, m_maincpu, 2048000); // M5L8080AP, measured 2047840 Hz - TODO: confirm XTAL, probably 18.432/9 m_maincpu->set_addrmap(AS_PROGRAM, &sstrangr_state::sstrangr_map); m_maincpu->set_addrmap(AS_IO, &sstrangr_state::sstrangr_io_map); m_maincpu->set_periodic_int(FUNC(sstrangr_state::irq0_line_hold), attotime::from_hz(2*60)); diff --git a/src/mame/layout/conic_cchess2.lay b/src/mame/layout/conic_cchess2.lay new file mode 100644 index 00000000000..ff5b4b01d5e --- /dev/null +++ b/src/mame/layout/conic_cchess2.lay @@ -0,0 +1,530 @@ +<?xml version="1.0"?> +<!-- +license:CC0 +--> +<mamelayout version="2"> + +<!-- define elements --> + + <element name="led" defstate="0"> + <disk state="1"><color red="1.0" green="0.1" blue="0.15" /></disk> + <disk state="0"><color red="0.1" green="0.01" blue="0.015" /></disk> + </element> + + <element name="text_1"> + <rect><color red="0.81" green="0.8" blue="0.79" /></rect> + <text string="1"><color red="0.01" green="0.01" blue="0.01" /></text> + </element> + <element name="text_2"> + <rect><color red="0.81" green="0.8" blue="0.79" /></rect> + <text string="2"><color red="0.01" green="0.01" blue="0.01" /></text> + </element> + <element name="text_3"> + <rect><color red="0.81" green="0.8" blue="0.79" /></rect> + <text string="3"><color red="0.01" green="0.01" blue="0.01" /></text> + </element> + <element name="text_4"> + <rect><color red="0.81" green="0.8" blue="0.79" /></rect> + <text string="4"><color red="0.01" green="0.01" blue="0.01" /></text> + </element> + <element name="text_5"> + <rect><color red="0.81" green="0.8" blue="0.79" /></rect> + <text string="5"><color red="0.01" green="0.01" blue="0.01" /></text> + </element> + <element name="text_6"> + <rect><color red="0.81" green="0.8" blue="0.79" /></rect> + <text string="6"><color red="0.01" green="0.01" blue="0.01" /></text> + </element> + <element name="text_7"> + <rect><color red="0.81" green="0.8" blue="0.79" /></rect> + <text string="7"><color red="0.01" green="0.01" blue="0.01" /></text> + </element> + <element name="text_8"> + <rect><color red="0.81" green="0.8" blue="0.79" /></rect> + <text string="8"><color red="0.01" green="0.01" blue="0.01" /></text> + </element> + + <element name="text_a"> + <rect><color red="0.81" green="0.8" blue="0.79" /></rect> + <text string="A"><color red="0.01" green="0.01" blue="0.01" /></text> + </element> + <element name="text_b"> + <rect><color red="0.81" green="0.8" blue="0.79" /></rect> + <text string="B"><color red="0.01" green="0.01" blue="0.01" /></text> + </element> + <element name="text_c"> + <rect><color red="0.81" green="0.8" blue="0.79" /></rect> + <text string="C"><color red="0.01" green="0.01" blue="0.01" /></text> + </element> + <element name="text_d"> + <rect><color red="0.81" green="0.8" blue="0.79" /></rect> + <text string="D"><color red="0.01" green="0.01" blue="0.01" /></text> + </element> + <element name="text_e"> + <rect><color red="0.81" green="0.8" blue="0.79" /></rect> + <text string="E"><color red="0.01" green="0.01" blue="0.01" /></text> + </element> + <element name="text_f"> + <rect><color red="0.81" green="0.8" blue="0.79" /></rect> + <text string="F"><color red="0.01" green="0.01" blue="0.01" /></text> + </element> + <element name="text_g"> + <rect><color red="0.81" green="0.8" blue="0.79" /></rect> + <text string="G"><color red="0.01" green="0.01" blue="0.01" /></text> + </element> + <element name="text_h"> + <rect><color red="0.81" green="0.8" blue="0.79" /></rect> + <text string="H"><color red="0.01" green="0.01" blue="0.01" /></text> + </element> + + +<!-- sb board --> + + <element name="cblack"><rect><color red="0.41" green="0.4" blue="0.39" /></rect></element> + <element name="cwhite"><rect><color red="0.81" green="0.8" blue="0.79" /></rect></element> + + <element name="hlbb" defstate="0"> + <text string=" "><bounds x="0" y="0" width="1" height="1" /></text> + <disk state="1"> + <bounds x="0.12" y="0.12" width="0.76" height="0.76" /> + <color red="0" green="0" blue="0" /> + </disk> + </element> + + <element name="piece" defstate="0"> + <image file="chess/wp.png" state="1"/> + <image file="chess/wn.png" state="2"/> + <image file="chess/wb.png" state="3"/> + <image file="chess/wr.png" state="4"/> + <image file="chess/wq.png" state="5"/> + <image file="chess/wk.png" state="6"/> + + <image file="chess/bp.png" state="7"/> + <image file="chess/bn.png" state="8"/> + <image file="chess/bb.png" state="9"/> + <image file="chess/br.png" state="10"/> + <image file="chess/bq.png" state="11"/> + <image file="chess/bk.png" state="12"/> + + <!-- selected pieces --> + <image file="chess/wp.png" state="13"><color alpha="0.5" /></image> + <image file="chess/wn.png" state="14"><color alpha="0.5" /></image> + <image file="chess/wb.png" state="15"><color alpha="0.5" /></image> + <image file="chess/wr.png" state="16"><color alpha="0.5" /></image> + <image file="chess/wq.png" state="17"><color alpha="0.5" /></image> + <image file="chess/wk.png" state="18"><color alpha="0.5" /></image> + + <image file="chess/bp.png" state="19"><color alpha="0.5" /></image> + <image file="chess/bn.png" state="20"><color alpha="0.5" /></image> + <image file="chess/bb.png" state="21"><color alpha="0.5" /></image> + <image file="chess/br.png" state="22"><color alpha="0.5" /></image> + <image file="chess/bq.png" state="23"><color alpha="0.5" /></image> + <image file="chess/bk.png" state="24"><color alpha="0.5" /></image> + </element> + + <group name="sb_board"> + <bounds x="0" y="0" width="80" height="80" /> + + <!-- squares (avoid seams) --> + <bezel element="cwhite"><bounds x="0" y="0" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="10" y="0" width="11" height="11" /></bezel> + 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element="cblack"><bounds x="60" y="10" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="70" y="10" width="10" height="11" /></bezel> + + <bezel element="cwhite"><bounds x="0" y="20" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="10" y="20" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="20" y="20" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="30" y="20" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="40" y="20" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="50" y="20" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="60" y="20" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="70" y="20" width="10" height="11" /></bezel> + + <bezel element="cblack"><bounds x="0" y="30" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="10" y="30" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="20" y="30" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="30" y="30" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="40" y="30" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="50" y="30" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="60" y="30" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="70" y="30" width="10" height="11" /></bezel> + + <bezel element="cwhite"><bounds x="0" y="40" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="10" y="40" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="20" y="40" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="30" y="40" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="40" y="40" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="50" y="40" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="60" y="40" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="70" y="40" width="10" height="11" /></bezel> + + <bezel element="cblack"><bounds x="0" y="50" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="10" y="50" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="20" y="50" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="30" y="50" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="40" y="50" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="50" y="50" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="60" y="50" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="70" y="50" width="10" height="11" /></bezel> + + <bezel element="cwhite"><bounds x="0" y="60" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="10" y="60" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="20" y="60" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="30" y="60" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="40" y="60" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="50" y="60" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="60" y="60" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="70" y="60" width="10" height="11" /></bezel> + + <bezel element="cblack"><bounds x="0" y="70" width="11" height="10" /></bezel> + <bezel element="cwhite"><bounds x="10" y="70" width="11" height="10" /></bezel> + <bezel element="cblack"><bounds x="20" y="70" width="11" height="10" /></bezel> + <bezel element="cwhite"><bounds x="30" y="70" width="11" height="10" /></bezel> + <bezel element="cblack"><bounds x="40" y="70" width="11" height="10" /></bezel> + <bezel element="cwhite"><bounds x="50" y="70" width="11" height="10" /></bezel> + <bezel element="cblack"><bounds x="60" y="70" width="11" height="10" /></bezel> + <bezel element="cwhite"><bounds x="70" y="70" width="10" height="10" /></bezel> + + <!-- leds --> + <repeat count="8"> + <param name="y" start="8.3" increment="10" /> + <param name="i2" start="7" increment="-1" /> + + <repeat count="8"> + <param name="x" start="8.3" increment="10" /> + <param name="i1" start="0" increment="1" /> + <bezel name="~i2~.~i1~" element="led"><bounds x="~x~" y="~y~" width="1.5" height="1.5" /></bezel> + </repeat> + </repeat> + + <!-- sensors, pieces --> + <repeat count="8"> + <param name="y" start="0" increment="10" /> + <param name="i" start="8" increment="-1" /> + + <bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x01"><bounds x="0" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel> + <bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x02"><bounds x="10" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel> + <bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x04"><bounds x="20" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel> + <bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x08"><bounds x="30" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel> + <bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x10"><bounds x="40" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel> + <bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x20"><bounds x="50" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel> + <bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x40"><bounds x="60" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel> + <bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x80"><bounds x="70" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel> + + <bezel name="piece_a~i~" element="piece"><bounds x="0" y="~y~" width="10" height="10" /></bezel> + <bezel name="piece_b~i~" element="piece"><bounds x="10" y="~y~" width="10" height="10" /></bezel> + <bezel name="piece_c~i~" element="piece"><bounds x="20" y="~y~" width="10" height="10" /></bezel> + <bezel name="piece_d~i~" element="piece"><bounds x="30" y="~y~" width="10" height="10" /></bezel> + <bezel name="piece_e~i~" element="piece"><bounds x="40" y="~y~" width="10" height="10" /></bezel> + <bezel name="piece_f~i~" element="piece"><bounds x="50" y="~y~" width="10" height="10" /></bezel> + <bezel name="piece_g~i~" element="piece"><bounds x="60" y="~y~" width="10" height="10" /></bezel> + <bezel name="piece_h~i~" element="piece"><bounds x="70" y="~y~" width="10" height="10" /></bezel> + </repeat> + </group> + + +<!-- sb ui --> + + <element name="hlub" defstate="0"> + <rect state="1"><color red="0" green="0" blue="0" /></rect> + </element> + + <element name="text_uit1"><text string="S.BOARD"><color red="0.81" green="0.8" blue="0.79" /></text></element> + <element name="text_uit2"><text string="INTERFACE"><color red="0.81" green="0.8" blue="0.79" /></text></element> + <element name="text_uib1"><text string="BOARD:"><color red="0.81" green="0.8" blue="0.79" /></text></element> + <element name="text_uib2"> + <rect><color red="0.81" green="0.8" blue="0.79" /></rect> + <text string="RESET"><color red="0.01" green="0.01" blue="0.01" /></text> + </element> + <element name="text_uib3"> + <rect><color red="0.81" green="0.8" blue="0.79" /></rect> + <text string="CLEAR"><color red="0.01" green="0.01" blue="0.01" /></text> + </element> + <element name="text_uis1"><text string="SPAWN:"><color red="0.81" green="0.8" blue="0.79" /></text></element> + <element name="text_uih1"><text string="HAND:"><color red="0.81" green="0.8" blue="0.79" /></text></element> + <element name="text_uih2"> + <rect><color red="0.81" green="0.8" blue="0.79" /></rect> + <text string="REMOVE"><color red="0.01" green="0.01" blue="0.01" /></text> + </element> + <element name="text_uiu1"><text string="UNDO:"><color red="0.81" green="0.8" blue="0.79" /></text></element> + <element name="text_uiu2a"> + <rect><color red="0.81" green="0.8" blue="0.79" /></rect> + <text string=" <<"><color red="0.01" green="0.01" blue="0.01" /></text> + </element> + <element name="text_uiu2b"> + <rect><color red="0.81" green="0.8" blue="0.79" /></rect> + <text string=" < "><color red="0.01" green="0.01" blue="0.01" /></text> + </element> + <element name="text_uiu2c"> + <rect><color red="0.81" green="0.8" blue="0.79" /></rect> + <text string=" >"><color red="0.01" green="0.01" blue="0.01" /></text> + </element> + <element name="text_uiu2d"> + <rect><color red="0.81" green="0.8" blue="0.79" /></rect> + <text string=" >>"><color red="0.01" green="0.01" blue="0.01" /></text> + </element> + <element name="text_uiu3a" defstate="0"> + <simplecounter maxstate="999" digits="1" align="2"> + <color red="0.81" green="0.8" blue="0.79" /> + </simplecounter> + </element> + <element name="text_uiu3b"><text string="/"><color red="0.81" green="0.8" blue="0.79" /></text></element> + <element name="text_uiu3c" defstate="0"> + <simplecounter maxstate="999" digits="1" align="1"> + <color red="0.81" green="0.8" blue="0.79" /> + </simplecounter> + </element> + + <group name="sb_ui"> + <bounds x="0" y="0" width="10" height="80" /> + <bezel element="cblack"><bounds x="0" y="0" width="10" height="1" /></bezel> + <bezel element="cblack"><bounds x="0" y="7" width="10" height="1" /></bezel> + <bezel element="cblack"><bounds x="0" y="79" width="10" height="1" /></bezel> + <bezel element="text_uit1"><bounds x="0" y="2" width="10" height="2" /></bezel> + <bezel element="text_uit2"><bounds x="0" y="4" width="10" height="2" /></bezel> + + <!-- board --> + <bezel element="text_uib1"><bounds x="0" y="9" width="10" height="2" /></bezel> + <bezel element="cwhite"><bounds x="1" y="11.5" width="8" height="2.5" /></bezel> + <bezel element="cwhite"><bounds x="1" y="15" width="8" height="2.5" /></bezel> + + <bezel element="text_uib2"><bounds x="1.5" y="11.75" width="7" height="2" /></bezel> + <bezel element="text_uib3"><bounds x="1.5" y="15.25" width="7" height="2" /></bezel> + + <bezel element="hlub" inputtag="board:UI" inputmask="0x200"><bounds x="1" y="11.5" width="8" height="2.5" /><color alpha="0.25" /></bezel> + <bezel element="hlub" inputtag="board:UI" inputmask="0x100"><bounds x="1" y="15" width="8" height="2.5" /><color alpha="0.25" /></bezel> + + <!-- spawn --> + <bezel element="text_uis1"><bounds x="0" y="20.5" width="10" height="2" /></bezel> + <bezel element="cwhite"><bounds x="1" y="23" width="8" height="12" /></bezel> + <bezel element="cwhite"><bounds x="1" y="36" width="8" height="12" /></bezel> + + <bezel name="piece_ui1" element="piece"><bounds x="1" y="23" width="4" height="4" /></bezel> + <bezel name="piece_ui2" element="piece"><bounds x="1" y="27" width="4" height="4" /></bezel> + <bezel name="piece_ui3" element="piece"><bounds x="1" y="31" width="4" height="4" /></bezel> + <bezel name="piece_ui4" element="piece"><bounds x="5" y="23" width="4" height="4" /></bezel> + <bezel name="piece_ui5" element="piece"><bounds x="5" y="27" width="4" height="4" /></bezel> + <bezel name="piece_ui6" element="piece"><bounds x="5" y="31" width="4" height="4" /></bezel> + <bezel name="piece_ui7" element="piece"><bounds x="1" y="36" width="4" height="4" /></bezel> + <bezel name="piece_ui8" element="piece"><bounds x="1" y="40" width="4" height="4" /></bezel> + <bezel name="piece_ui9" element="piece"><bounds x="1" y="44" width="4" height="4" /></bezel> + <bezel name="piece_ui10" element="piece"><bounds x="5" y="36" width="4" height="4" /></bezel> + <bezel name="piece_ui11" element="piece"><bounds x="5" y="40" width="4" height="4" /></bezel> + <bezel name="piece_ui12" element="piece"><bounds x="5" y="44" width="4" height="4" /></bezel> + + <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0001"><bounds x="1" y="23" width="4" height="4" /><color alpha="0.25" /></bezel> + <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0002"><bounds x="1" y="27" width="4" height="4" /><color alpha="0.25" /></bezel> + <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0004"><bounds x="1" y="31" width="4" height="4" /><color alpha="0.25" /></bezel> + <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0008"><bounds x="5" y="23" width="4" height="4" /><color alpha="0.25" /></bezel> + <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0010"><bounds x="5" y="27" width="4" height="4" /><color alpha="0.25" /></bezel> + <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0020"><bounds x="5" y="31" width="4" height="4" /><color alpha="0.25" /></bezel> + <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0040"><bounds x="1" y="36" width="4" height="4" /><color alpha="0.25" /></bezel> + <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0080"><bounds x="1" y="40" width="4" height="4" /><color alpha="0.25" /></bezel> + <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0100"><bounds x="1" y="44" width="4" height="4" /><color alpha="0.25" /></bezel> + <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0200"><bounds x="5" y="36" width="4" height="4" /><color alpha="0.25" /></bezel> + <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0400"><bounds x="5" y="40" width="4" height="4" /><color alpha="0.25" /></bezel> + <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0800"><bounds x="5" y="44" width="4" height="4" /><color alpha="0.25" /></bezel> + + <!-- hand --> + <bezel element="text_uih1"><bounds x="0" y="51" width="10" height="2" /></bezel> + <bezel element="cblack"><bounds x="1" y="53.5" width="8" height="6" /></bezel> + <bezel name="piece_ui0" element="piece"><bounds x="2" y="53.5" width="6" height="6" /></bezel> + + <bezel element="cwhite"><bounds x="1" y="60.5" width="8" height="2.5" /></bezel> + <bezel element="text_uih2"><bounds x="1.5" y="60.75" width="7" height="2" /></bezel> + <bezel element="hlub" inputtag="board:UI" inputmask="0x08"><bounds x="1" y="60.5" width="8" height="2.5" /><color alpha="0.25" /></bezel> + + <!-- undo --> + <bezel element="text_uiu1"><bounds x="0" y="66" width="10" height="2" /></bezel> + <bezel element="cwhite"><bounds x="1" y="68.5" width="1.7" height="6" /></bezel> + <bezel element="cwhite"><bounds x="3.1" y="68.5" width="1.7" height="6" /></bezel> + <bezel element="cwhite"><bounds x="5.2" y="68.5" width="1.7" height="6" /></bezel> + <bezel element="cwhite"><bounds x="7.3" y="68.5" width="1.7" height="6" /></bezel> + <bezel element="text_uiu2a"><bounds x="1" y="69.5" width="1.7" height="4" /></bezel> + <bezel element="text_uiu2b"><bounds x="3.1" y="69.5" width="1.7" height="4" /></bezel> + <bezel element="text_uiu2c"><bounds x="5.2" y="69.5" width="1.7" height="4" /></bezel> + <bezel element="text_uiu2d"><bounds x="7.3" y="69.5" width="1.7" height="4" /></bezel> + + <bezel element="hlub" inputtag="board:UI" inputmask="0x10"><bounds x="1" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></bezel> + <bezel element="hlub" inputtag="board:UI" inputmask="0x20"><bounds x="3.1" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></bezel> + <bezel element="hlub" inputtag="board:UI" inputmask="0x40"><bounds x="5.2" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></bezel> + <bezel element="hlub" inputtag="board:UI" inputmask="0x80"><bounds x="7.3" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></bezel> + + <bezel name="count_ui0" element="text_uiu3a"><bounds x="0" y="75" width="4" height="2" /></bezel> + <bezel name="count_ui1" element="text_uiu3c"><bounds x="6" y="75" width="4" height="2" /></bezel> + <bezel element="text_uiu3b"><bounds x="4" y="75" width="2" height="2" /></bezel> + </group> + + +<!-- buttons --> + + <element name="brown"><rect><color red="0.6" green="0.4" blue="0.2" /></rect></element> + <element name="bmask"><rect><color red="0.86" green="0.82" blue="0.82" /></rect></element> + + <element name="but_rb" defstate="0"> + <rect state="0"><color red="0.13" green="0.1" blue="0.1" /></rect> + <rect state="1"><color red="0.25" green="0.22" blue="0.22" /></rect> + </element> + <element name="but_db" defstate="0"> + <disk state="0"><color red="0.13" green="0.1" blue="0.1" /></disk> + <disk state="1"><color red="0.25" green="0.22" blue="0.22" /></disk> + </element> + <element name="but_dw" defstate="0"> + <disk state="0"><color red="0.81" green="0.8" blue="0.79" /></disk> + <disk state="1"><color red="0.66" green="0.65" blue="0.65" /></disk> + </element> + + <element name="switch" defstate="2"> + <text string=" "><bounds x="0" y="0" width="1" height="1.2" /></text> + <rect state="1"> + <bounds x="0" y="0" width="1" height="1" /> + <color red="0.13" green="0.1" blue="0.1" /> + </rect> + <rect state="2"> + <bounds x="0" y="0.2" width="1" height="1" /> + <color red="0.13" green="0.1" blue="0.1" /> + </rect> + </element> + + <element name="text_ll1"><text string="MODIFY"><color red="1" green="1" blue="1" /></text></element> + <element name="text_ll2"><text string="PLAY"><color red="1" green="1" blue="1" /></text></element> + <element name="text_ll3"><text string="BLACK"><color red="1" green="1" blue="1" /></text></element> + <element name="text_ll4"><text string="WHITE"><color red="1" green="1" blue="1" /></text></element> + <element name="text_ll5"><text string="RESET"><color red="1" green="1" blue="1" /></text></element> + + <element name="text_lm1"><text string="LEARN"><color red="1" green="1" blue="1" /></text></element> + <element name="text_lm2"><text string="CLEAR"><color red="1" green="1" blue="1" /></text></element> + <element name="text_lm3"><text string="LEVEL"><color red="1" green="1" blue="1" /></text></element> + <element name="text_lm4"><text string="ENTER"><color red="1" green="1" blue="1" /></text></element> + + <element name="text_l1"><text string="1"><color red="1" green="1" blue="1" /></text></element> + <element name="text_l2"><text string="2"><color red="1" green="1" blue="1" /></text></element> + <element name="text_l3"><text string="3"><color red="1" green="1" blue="1" /></text></element> + <element name="text_l4"><text string="4"><color red="1" green="1" blue="1" /></text></element> + <element name="text_l5"><text string="5"><color red="1" green="1" blue="1" /></text></element> + <element name="text_l6"><text string="6"><color red="1" green="1" blue="1" /></text></element> + <element name="text_l7"><text string="7"><color red="1" green="1" blue="1" /></text></element> + <element name="text_l8"><text string="8"><color red="1" green="1" blue="1" /></text></element> + <element name="text_l9"><text string="9"><color red="1" green="1" blue="1" /></text></element> + <element name="text_l10"><text string="10"><color red="1" green="1" blue="1" /></text></element> + <element name="text_l11"><text string="11"><color red="1" green="1" blue="1" /></text></element> + 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height="2" /></bezel> + <bezel element="text_g"><bounds x="68" y="84" width="2" height="2" /></bezel> + <bezel element="text_h"><bounds x="78" y="84" width="2" height="2" /></bezel> + + </view> +</mamelayout> diff --git a/src/mame/mame.lst b/src/mame/mame.lst index 2ed5aac2316..54e67c797da 100644 --- a/src/mame/mame.lst +++ b/src/mame/mame.lst @@ -10523,6 +10523,9 @@ concstd @source:concept.cpp concept // 1982 Corvus Concept +@source:conic_cchess2.cpp +cncchess2 + @source:contra.cpp contra // GX633 (c) 1987 contra1 // GX633 (c) 1987 diff --git a/src/mame/mess.flt b/src/mame/mess.flt index 7ae0e450efb..1357ae510f6 100644 --- a/src/mame/mess.flt +++ b/src/mame/mess.flt @@ -181,6 +181,7 @@ comquest.cpp comx35.cpp concept.cpp conchess.cpp +conic_cchess2.cpp controlid.cpp cortex.cpp cosmicos.cpp |