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author hap <happppp@users.noreply.github.com>2020-03-25 22:31:26 +0100
committer hap <happppp@users.noreply.github.com>2020-03-25 22:31:42 +0100
commit86da874de96f9750b3d03afbf63f5015626c93cb (patch)
tree6f440e696056af24225d3a155201a35196c01ac7
parent362c4b54b7f98ebbba80243a61929a83aa56d76b (diff)
New working machines
-------------------- Computer Chess (Conic, model 7012) [hap, bataais]
-rw-r--r--scripts/target/mame/mess.lua6
-rw-r--r--src/mame/drivers/conic_cchess2.cpp278
-rw-r--r--src/mame/drivers/fidel_card.cpp2
-rw-r--r--src/mame/drivers/sstrangr.cpp2
-rw-r--r--src/mame/layout/conic_cchess2.lay530
-rw-r--r--src/mame/mame.lst3
-rw-r--r--src/mame/mess.flt1
7 files changed, 820 insertions, 2 deletions
diff --git a/scripts/target/mame/mess.lua b/scripts/target/mame/mess.lua
index aa092ff69aa..2732d925310 100644
--- a/scripts/target/mame/mess.lua
+++ b/scripts/target/mame/mess.lua
@@ -1125,6 +1125,7 @@ function linkProjects_mame_mess(_target, _subtarget)
"citoh",
"coleco",
"compugraphic",
+ "conic",
"consumenta",
"cromemco",
"comx",
@@ -2007,6 +2008,11 @@ files {
MAME_DIR .. "src/mame/drivers/pwrview.cpp",
}
+createMESSProjects(_target, _subtarget, "conic")
+files {
+ MAME_DIR .. "src/mame/drivers/conic_cchess2.cpp",
+}
+
createMESSProjects(_target, _subtarget, "consumenta")
files {
MAME_DIR .. "src/mame/drivers/conchess.cpp",
diff --git a/src/mame/drivers/conic_cchess2.cpp b/src/mame/drivers/conic_cchess2.cpp
new file mode 100644
index 00000000000..e70d34387b3
--- /dev/null
+++ b/src/mame/drivers/conic_cchess2.cpp
@@ -0,0 +1,278 @@
+// license:BSD-3-Clause
+// copyright-holders:hap
+// thanks-to:bataais
+/******************************************************************************
+
+Conic Computer Chess (model 07012), also sold under the same name by
+Hanimex (model HMG 1200) and Westrak (model CC 1). It's also known as
+Tracer Chess, this title is from an advertisement flyer, the actual chess
+computer was simply named Computer Chess.
+
+The chessboard sensors aren't buttons or magnets, but 64 jacks. There is
+a metal plug under each chesspiece. From MAME's perspective, it works the
+same as a magnet sensorboard.
+
+After the player's move, the user needs to press Enter. This does not apply
+to the computer's move.
+
+Hardware notes:
+- Synertek 6504 @ ~1MHz
+- 2*Motorola MC6821P PIA
+- 4KB ROM(AMI), 1KB RAM(2*Synertek 1024x4)
+- beeper, 8*8 leds, plug board
+
+TODO:
+- beeper is more complex than currently emulated, it can do a dual-tone siren
+ when there is an error(leds blink), and it's supposed to turn off when Clear
+ is pressed during boot(leds off). It is connected to one of the 75492 chips.
+
+BTANB:
+- Learn button still works when in modify-mode
+
+******************************************************************************/
+
+#include "emu.h"
+#include "cpu/m6502/m6504.h"
+#include "machine/6821pia.h"
+#include "machine/sensorboard.h"
+#include "sound/beep.h"
+#include "video/pwm.h"
+#include "speaker.h"
+
+// internal artwork
+#include "conic_cchess2.lh" // clickable
+
+
+namespace {
+
+class cchess2_state : public driver_device
+{
+public:
+ cchess2_state(const machine_config &mconfig, device_type type, const char *tag) :
+ driver_device(mconfig, type, tag),
+ m_maincpu(*this, "maincpu"),
+ m_pia(*this, "pia%u", 0),
+ m_board(*this, "board"),
+ m_display(*this, "display"),
+ m_beeper(*this, "beeper"),
+ m_inputs(*this, "IN.%u", 0)
+ { }
+
+ // machine configs
+ void cncchess2(machine_config &config);
+
+ // assume that RESET button is tied to 6504 reset pin
+ DECLARE_INPUT_CHANGED_MEMBER(reset_button) { m_maincpu->set_input_line(INPUT_LINE_RESET, newval ? ASSERT_LINE : CLEAR_LINE); }
+
+protected:
+ virtual void machine_start() override;
+
+private:
+ // devices/pointers
+ required_device<cpu_device> m_maincpu;
+ required_device_array<pia6821_device, 2> m_pia;
+ required_device<sensorboard_device> m_board;
+ required_device<pwm_display_device> m_display;
+ required_device<beep_device> m_beeper;
+ required_ioport_array<8> m_inputs;
+
+ // address maps
+ void main_map(address_map &map);
+
+ // I/O handlers
+ void update_display();
+ DECLARE_WRITE8_MEMBER(pia0_pa_w);
+ DECLARE_WRITE8_MEMBER(pia0_pb_w);
+ DECLARE_READ8_MEMBER(pia1_pa_r);
+ DECLARE_READ8_MEMBER(pia1_pb_r);
+ DECLARE_WRITE8_MEMBER(pia1_pb_w);
+
+ u8 m_inp_mux = 0;
+ u8 m_led_data = 0;
+};
+
+void cchess2_state::machine_start()
+{
+ save_item(NAME(m_inp_mux));
+ save_item(NAME(m_led_data));
+}
+
+
+
+/******************************************************************************
+ I/O
+******************************************************************************/
+
+void cchess2_state::update_display()
+{
+ m_display->matrix(m_inp_mux, m_led_data);
+}
+
+WRITE8_MEMBER(cchess2_state::pia0_pa_w)
+{
+ // d0-d7: input mux/led select
+ m_inp_mux = data;
+ update_display();
+}
+
+WRITE8_MEMBER(cchess2_state::pia0_pb_w)
+{
+ // d0-d7: led data
+ m_led_data = data;
+ update_display();
+}
+
+READ8_MEMBER(cchess2_state::pia1_pa_r)
+{
+ u8 data = 0;
+
+ // d0-d7: chessboard sensors
+ for (int i = 0; i < 8; i++)
+ if (BIT(m_inp_mux, i))
+ data |= m_board->read_rank(i);
+
+ return ~data;
+}
+
+READ8_MEMBER(cchess2_state::pia1_pb_r)
+{
+ u8 data = 0;
+
+ // d0-d3: multiplexed inputs
+ for (int i = 0; i < 8; i++)
+ if (BIT(m_inp_mux, i))
+ data |= m_inputs[i]->read();
+
+ return data;
+}
+
+WRITE8_MEMBER(cchess2_state::pia1_pb_w)
+{
+ // d7: beeper on
+ m_beeper->set_state(BIT(data, 7));
+}
+
+
+
+/******************************************************************************
+ Address Maps
+******************************************************************************/
+
+void cchess2_state::main_map(address_map &map)
+{
+ map.global_mask(0x1fff);
+ map(0x0000, 0x03ff).ram();
+ map(0x0a00, 0x0a03).mirror(0x00fc).rw(m_pia[0], FUNC(pia6821_device::read), FUNC(pia6821_device::write));
+ map(0x0c00, 0x0c03).mirror(0x00fc).rw(m_pia[1], FUNC(pia6821_device::read), FUNC(pia6821_device::write));
+ map(0x1000, 0x1fff).rom();
+}
+
+
+
+/******************************************************************************
+ Input Ports
+******************************************************************************/
+
+static INPUT_PORTS_START( cncchess2 )
+ PORT_START("IN.0")
+ PORT_BIT(0x03, IP_ACTIVE_HIGH, IPT_UNUSED)
+ PORT_CONFNAME( 0x0c, 0x08, "Mode" )
+ PORT_CONFSETTING( 0x04, "Modify" )
+ PORT_CONFSETTING( 0x08, "Play" )
+
+ PORT_START("IN.1")
+ PORT_CONFNAME( 0x03, 0x02, "Color" )
+ PORT_CONFSETTING( 0x01, "Black" ) // from the bottom
+ PORT_CONFSETTING( 0x02, "White" )
+ PORT_BIT(0x0c, IP_ACTIVE_HIGH, IPT_UNUSED)
+
+ PORT_START("IN.2")
+ PORT_BIT(0x0f, IP_ACTIVE_HIGH, IPT_UNUSED)
+
+ PORT_START("IN.3")
+ PORT_BIT(0x0f, IP_ACTIVE_HIGH, IPT_UNUSED)
+
+ PORT_START("IN.4")
+ PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_ENTER) PORT_CODE(KEYCODE_ENTER_PAD) PORT_NAME("Enter")
+ PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_N) PORT_NAME("Learn")
+ PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_L) PORT_NAME("Level")
+ PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_6) PORT_NAME("6 / White King")
+
+ PORT_START("IN.5")
+ PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_5) PORT_NAME("5 / White Queen")
+ PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_4) PORT_NAME("4 / White Rook")
+ PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_3) PORT_NAME("3 / White Bishop")
+ PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_2) PORT_NAME("2 / White Knight")
+
+ PORT_START("IN.6")
+ PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_1) PORT_NAME("1 / White Pawn")
+ PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_DEL) PORT_CODE(KEYCODE_BACKSPACE) PORT_NAME("Clear")
+ PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_7) PORT_NAME("7 / Black Pawn")
+ PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_8) PORT_NAME("8 / Black Knight")
+
+ PORT_START("IN.7")
+ PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_9) PORT_NAME("9 / Black Bishop")
+ PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_0) PORT_NAME("10 / Black Rook")
+ PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_MINUS) PORT_NAME("11 / Black Queen")
+ PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_EQUALS) PORT_NAME("12 / Black King")
+
+ PORT_START("RESET")
+ PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_R) PORT_CHANGED_MEMBER(DEVICE_SELF, cchess2_state, reset_button, 0) PORT_NAME("Reset")
+INPUT_PORTS_END
+
+
+
+/******************************************************************************
+ Machine Configs
+******************************************************************************/
+
+void cchess2_state::cncchess2(machine_config &config)
+{
+ /* basic machine hardware */
+ M6504(config, m_maincpu, 1000000); // approximation, no XTAL
+ m_maincpu->set_addrmap(AS_PROGRAM, &cchess2_state::main_map);
+
+ PIA6821(config, m_pia[0], 0);
+ m_pia[0]->writepa_handler().set(FUNC(cchess2_state::pia0_pa_w));
+ m_pia[0]->writepb_handler().set(FUNC(cchess2_state::pia0_pb_w));
+
+ PIA6821(config, m_pia[1], 0);
+ m_pia[1]->readpa_handler().set(FUNC(cchess2_state::pia1_pa_r));
+ m_pia[1]->readpb_handler().set(FUNC(cchess2_state::pia1_pb_r));
+ m_pia[1]->writepb_handler().set(FUNC(cchess2_state::pia1_pb_w));
+
+ SENSORBOARD(config, m_board).set_type(sensorboard_device::MAGNETS);
+ m_board->init_cb().set(m_board, FUNC(sensorboard_device::preset_chess));
+ m_board->set_delay(attotime::from_msec(150));
+
+ /* video hardware */
+ PWM_DISPLAY(config, m_display).set_size(8, 8);
+ config.set_default_layout(layout_conic_cchess2);
+
+ /* sound hardware */
+ SPEAKER(config, "speaker").front_center();
+ BEEP(config, m_beeper, 1000); // wrong, see TODO
+ m_beeper->add_route(ALL_OUTPUTS, "speaker", 0.25);
+}
+
+
+
+/******************************************************************************
+ ROM Definitions
+******************************************************************************/
+
+ROM_START( cncchess2 )
+ ROM_REGION( 0x10000, "maincpu", 0 )
+ ROM_LOAD("c11485.u2", 0x1000, 0x1000, CRC(b179d536) SHA1(0b1f9c247a4a3e2ccbf8d3ae5efa62b8938f572f) ) // AMI 2332
+ROM_END
+
+} // anonymous namespace
+
+
+
+/******************************************************************************
+ Drivers
+******************************************************************************/
+
+// YEAR NAME PARENT CMP MACHINE INPUT STATE INIT COMPANY, FULLNAME, FLAGS
+CONS( 1980, cncchess2, 0, 0, cncchess2, cncchess2, cchess2_state, empty_init, "Conic", "Computer Chess (Conic, model 7012)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )
diff --git a/src/mame/drivers/fidel_card.cpp b/src/mame/drivers/fidel_card.cpp
index 809cc1041d4..0d4798be468 100644
--- a/src/mame/drivers/fidel_card.cpp
+++ b/src/mame/drivers/fidel_card.cpp
@@ -478,7 +478,7 @@ static INPUT_PORTS_START( brc )
PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_N) PORT_NAME("Diamonds")
PORT_START("IN.7")
- PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD)
+ PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_UNUSED)
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_A) PORT_NAME("BR")
PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_Z) PORT_NAME("DL")
PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_B) PORT_NAME("Clubs")
diff --git a/src/mame/drivers/sstrangr.cpp b/src/mame/drivers/sstrangr.cpp
index 461ce50ce89..640136b89db 100644
--- a/src/mame/drivers/sstrangr.cpp
+++ b/src/mame/drivers/sstrangr.cpp
@@ -197,7 +197,7 @@ INPUT_PORTS_END
void sstrangr_state::sstrangr(machine_config &config)
{
/* basic machine hardware */
- I8080(config, m_maincpu, 2047840); // measured on PCB
+ I8080A(config, m_maincpu, 2048000); // M5L8080AP, measured 2047840 Hz - TODO: confirm XTAL, probably 18.432/9
m_maincpu->set_addrmap(AS_PROGRAM, &sstrangr_state::sstrangr_map);
m_maincpu->set_addrmap(AS_IO, &sstrangr_state::sstrangr_io_map);
m_maincpu->set_periodic_int(FUNC(sstrangr_state::irq0_line_hold), attotime::from_hz(2*60));
diff --git a/src/mame/layout/conic_cchess2.lay b/src/mame/layout/conic_cchess2.lay
new file mode 100644
index 00000000000..ff5b4b01d5e
--- /dev/null
+++ b/src/mame/layout/conic_cchess2.lay
@@ -0,0 +1,530 @@
+<?xml version="1.0"?>
+<!--
+license:CC0
+-->
+<mamelayout version="2">
+
+<!-- define elements -->
+
+ <element name="led" defstate="0">
+ <disk state="1"><color red="1.0" green="0.1" blue="0.15" /></disk>
+ <disk state="0"><color red="0.1" green="0.01" blue="0.015" /></disk>
+ </element>
+
+ <element name="text_1">
+ <rect><color red="0.81" green="0.8" blue="0.79" /></rect>
+ <text string="1"><color red="0.01" green="0.01" blue="0.01" /></text>
+ </element>
+ <element name="text_2">
+ <rect><color red="0.81" green="0.8" blue="0.79" /></rect>
+ <text string="2"><color red="0.01" green="0.01" blue="0.01" /></text>
+ </element>
+ <element name="text_3">
+ <rect><color red="0.81" green="0.8" blue="0.79" /></rect>
+ <text string="3"><color red="0.01" green="0.01" blue="0.01" /></text>
+ </element>
+ <element name="text_4">
+ <rect><color red="0.81" green="0.8" blue="0.79" /></rect>
+ <text string="4"><color red="0.01" green="0.01" blue="0.01" /></text>
+ </element>
+ <element name="text_5">
+ <rect><color red="0.81" green="0.8" blue="0.79" /></rect>
+ <text string="5"><color red="0.01" green="0.01" blue="0.01" /></text>
+ </element>
+ <element name="text_6">
+ <rect><color red="0.81" green="0.8" blue="0.79" /></rect>
+ <text string="6"><color red="0.01" green="0.01" blue="0.01" /></text>
+ </element>
+ <element name="text_7">
+ <rect><color red="0.81" green="0.8" blue="0.79" /></rect>
+ <text string="7"><color red="0.01" green="0.01" blue="0.01" /></text>
+ </element>
+ <element name="text_8">
+ <rect><color red="0.81" green="0.8" blue="0.79" /></rect>
+ <text string="8"><color red="0.01" green="0.01" blue="0.01" /></text>
+ </element>
+
+ <element name="text_a">
+ <rect><color red="0.81" green="0.8" blue="0.79" /></rect>
+ <text string="A"><color red="0.01" green="0.01" blue="0.01" /></text>
+ </element>
+ <element name="text_b">
+ <rect><color red="0.81" green="0.8" blue="0.79" /></rect>
+ <text string="B"><color red="0.01" green="0.01" blue="0.01" /></text>
+ </element>
+ <element name="text_c">
+ <rect><color red="0.81" green="0.8" blue="0.79" /></rect>
+ <text string="C"><color red="0.01" green="0.01" blue="0.01" /></text>
+ </element>
+ <element name="text_d">
+ <rect><color red="0.81" green="0.8" blue="0.79" /></rect>
+ <text string="D"><color red="0.01" green="0.01" blue="0.01" /></text>
+ </element>
+ <element name="text_e">
+ <rect><color red="0.81" green="0.8" blue="0.79" /></rect>
+ <text string="E"><color red="0.01" green="0.01" blue="0.01" /></text>
+ </element>
+ <element name="text_f">
+ <rect><color red="0.81" green="0.8" blue="0.79" /></rect>
+ <text string="F"><color red="0.01" green="0.01" blue="0.01" /></text>
+ </element>
+ <element name="text_g">
+ <rect><color red="0.81" green="0.8" blue="0.79" /></rect>
+ <text string="G"><color red="0.01" green="0.01" blue="0.01" /></text>
+ </element>
+ <element name="text_h">
+ <rect><color red="0.81" green="0.8" blue="0.79" /></rect>
+ <text string="H"><color red="0.01" green="0.01" blue="0.01" /></text>
+ </element>
+
+
+<!-- sb board -->
+
+ <element name="cblack"><rect><color red="0.41" green="0.4" blue="0.39" /></rect></element>
+ <element name="cwhite"><rect><color red="0.81" green="0.8" blue="0.79" /></rect></element>
+
+ <element name="hlbb" defstate="0">
+ <text string=" "><bounds x="0" y="0" width="1" height="1" /></text>
+ <disk state="1">
+ <bounds x="0.12" y="0.12" width="0.76" height="0.76" />
+ <color red="0" green="0" blue="0" />
+ </disk>
+ </element>
+
+ <element name="piece" defstate="0">
+ <image file="chess/wp.png" state="1"/>
+ <image file="chess/wn.png" state="2"/>
+ <image file="chess/wb.png" state="3"/>
+ <image file="chess/wr.png" state="4"/>
+ <image file="chess/wq.png" state="5"/>
+ <image file="chess/wk.png" state="6"/>
+
+ <image file="chess/bp.png" state="7"/>
+ <image file="chess/bn.png" state="8"/>
+ <image file="chess/bb.png" state="9"/>
+ <image file="chess/br.png" state="10"/>
+ <image file="chess/bq.png" state="11"/>
+ <image file="chess/bk.png" state="12"/>
+
+ <!-- selected pieces -->
+ <image file="chess/wp.png" state="13"><color alpha="0.5" /></image>
+ <image file="chess/wn.png" state="14"><color alpha="0.5" /></image>
+ <image file="chess/wb.png" state="15"><color alpha="0.5" /></image>
+ <image file="chess/wr.png" state="16"><color alpha="0.5" /></image>
+ <image file="chess/wq.png" state="17"><color alpha="0.5" /></image>
+ <image file="chess/wk.png" state="18"><color alpha="0.5" /></image>
+
+ <image file="chess/bp.png" state="19"><color alpha="0.5" /></image>
+ <image file="chess/bn.png" state="20"><color alpha="0.5" /></image>
+ <image file="chess/bb.png" state="21"><color alpha="0.5" /></image>
+ <image file="chess/br.png" state="22"><color alpha="0.5" /></image>
+ <image file="chess/bq.png" state="23"><color alpha="0.5" /></image>
+ <image file="chess/bk.png" state="24"><color alpha="0.5" /></image>
+ </element>
+
+ <group name="sb_board">
+ <bounds x="0" y="0" width="80" height="80" />
+
+ <!-- squares (avoid seams) -->
+ <bezel element="cwhite"><bounds x="0" y="0" width="11" height="11" /></bezel>
+ <bezel element="cblack"><bounds x="10" y="0" width="11" height="11" /></bezel>
+ <bezel element="cwhite"><bounds x="20" y="0" width="11" height="11" /></bezel>
+ <bezel element="cblack"><bounds x="30" y="0" width="11" height="11" /></bezel>
+ <bezel element="cwhite"><bounds x="40" y="0" width="11" height="11" /></bezel>
+ <bezel element="cblack"><bounds x="50" y="0" width="11" height="11" /></bezel>
+ <bezel element="cwhite"><bounds x="60" y="0" width="11" height="11" /></bezel>
+ <bezel element="cblack"><bounds x="70" y="0" width="10" height="11" /></bezel>
+
+ <bezel element="cblack"><bounds x="0" y="10" width="11" height="11" /></bezel>
+ <bezel element="cwhite"><bounds x="10" y="10" width="11" height="11" /></bezel>
+ <bezel element="cblack"><bounds x="20" y="10" width="11" height="11" /></bezel>
+ <bezel element="cwhite"><bounds x="30" y="10" width="11" height="11" /></bezel>
+ <bezel element="cblack"><bounds x="40" y="10" width="11" height="11" /></bezel>
+ <bezel element="cwhite"><bounds x="50" y="10" width="11" height="11" /></bezel>
+ <bezel element="cblack"><bounds x="60" y="10" width="11" height="11" /></bezel>
+ <bezel element="cwhite"><bounds x="70" y="10" width="10" height="11" /></bezel>
+
+ <bezel element="cwhite"><bounds x="0" y="20" width="11" height="11" /></bezel>
+ <bezel element="cblack"><bounds x="10" y="20" width="11" height="11" /></bezel>
+ <bezel element="cwhite"><bounds x="20" y="20" width="11" height="11" /></bezel>
+ <bezel element="cblack"><bounds x="30" y="20" width="11" height="11" /></bezel>
+ <bezel element="cwhite"><bounds x="40" y="20" width="11" height="11" /></bezel>
+ <bezel element="cblack"><bounds x="50" y="20" width="11" height="11" /></bezel>
+ <bezel element="cwhite"><bounds x="60" y="20" width="11" height="11" /></bezel>
+ <bezel element="cblack"><bounds x="70" y="20" width="10" height="11" /></bezel>
+
+ <bezel element="cblack"><bounds x="0" y="30" width="11" height="11" /></bezel>
+ <bezel element="cwhite"><bounds x="10" y="30" width="11" height="11" /></bezel>
+ <bezel element="cblack"><bounds x="20" y="30" width="11" height="11" /></bezel>
+ <bezel element="cwhite"><bounds x="30" y="30" width="11" height="11" /></bezel>
+ <bezel element="cblack"><bounds x="40" y="30" width="11" height="11" /></bezel>
+ <bezel element="cwhite"><bounds x="50" y="30" width="11" height="11" /></bezel>
+ <bezel element="cblack"><bounds x="60" y="30" width="11" height="11" /></bezel>
+ <bezel element="cwhite"><bounds x="70" y="30" width="10" height="11" /></bezel>
+
+ <bezel element="cwhite"><bounds x="0" y="40" width="11" height="11" /></bezel>
+ <bezel element="cblack"><bounds x="10" y="40" width="11" height="11" /></bezel>
+ <bezel element="cwhite"><bounds x="20" y="40" width="11" height="11" /></bezel>
+ <bezel element="cblack"><bounds x="30" y="40" width="11" height="11" /></bezel>
+ <bezel element="cwhite"><bounds x="40" y="40" width="11" height="11" /></bezel>
+ <bezel element="cblack"><bounds x="50" y="40" width="11" height="11" /></bezel>
+ <bezel element="cwhite"><bounds x="60" y="40" width="11" height="11" /></bezel>
+ <bezel element="cblack"><bounds x="70" y="40" width="10" height="11" /></bezel>
+
+ <bezel element="cblack"><bounds x="0" y="50" width="11" height="11" /></bezel>
+ <bezel element="cwhite"><bounds x="10" y="50" width="11" height="11" /></bezel>
+ <bezel element="cblack"><bounds x="20" y="50" width="11" height="11" /></bezel>
+ <bezel element="cwhite"><bounds x="30" y="50" width="11" height="11" /></bezel>
+ <bezel element="cblack"><bounds x="40" y="50" width="11" height="11" /></bezel>
+ <bezel element="cwhite"><bounds x="50" y="50" width="11" height="11" /></bezel>
+ <bezel element="cblack"><bounds x="60" y="50" width="11" height="11" /></bezel>
+ <bezel element="cwhite"><bounds x="70" y="50" width="10" height="11" /></bezel>
+
+ <bezel element="cwhite"><bounds x="0" y="60" width="11" height="11" /></bezel>
+ <bezel element="cblack"><bounds x="10" y="60" width="11" height="11" /></bezel>
+ <bezel element="cwhite"><bounds x="20" y="60" width="11" height="11" /></bezel>
+ <bezel element="cblack"><bounds x="30" y="60" width="11" height="11" /></bezel>
+ <bezel element="cwhite"><bounds x="40" y="60" width="11" height="11" /></bezel>
+ <bezel element="cblack"><bounds x="50" y="60" width="11" height="11" /></bezel>
+ <bezel element="cwhite"><bounds x="60" y="60" width="11" height="11" /></bezel>
+ <bezel element="cblack"><bounds x="70" y="60" width="10" height="11" /></bezel>
+
+ <bezel element="cblack"><bounds x="0" y="70" width="11" height="10" /></bezel>
+ <bezel element="cwhite"><bounds x="10" y="70" width="11" height="10" /></bezel>
+ <bezel element="cblack"><bounds x="20" y="70" width="11" height="10" /></bezel>
+ <bezel element="cwhite"><bounds x="30" y="70" width="11" height="10" /></bezel>
+ <bezel element="cblack"><bounds x="40" y="70" width="11" height="10" /></bezel>
+ <bezel element="cwhite"><bounds x="50" y="70" width="11" height="10" /></bezel>
+ <bezel element="cblack"><bounds x="60" y="70" width="11" height="10" /></bezel>
+ <bezel element="cwhite"><bounds x="70" y="70" width="10" height="10" /></bezel>
+
+ <!-- leds -->
+ <repeat count="8">
+ <param name="y" start="8.3" increment="10" />
+ <param name="i2" start="7" increment="-1" />
+
+ <repeat count="8">
+ <param name="x" start="8.3" increment="10" />
+ <param name="i1" start="0" increment="1" />
+ <bezel name="~i2~.~i1~" element="led"><bounds x="~x~" y="~y~" width="1.5" height="1.5" /></bezel>
+ </repeat>
+ </repeat>
+
+ <!-- sensors, pieces -->
+ <repeat count="8">
+ <param name="y" start="0" increment="10" />
+ <param name="i" start="8" increment="-1" />
+
+ <bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x01"><bounds x="0" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
+ <bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x02"><bounds x="10" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
+ <bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x04"><bounds x="20" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
+ <bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x08"><bounds x="30" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
+ <bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x10"><bounds x="40" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
+ <bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x20"><bounds x="50" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
+ <bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x40"><bounds x="60" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
+ <bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x80"><bounds x="70" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
+
+ <bezel name="piece_a~i~" element="piece"><bounds x="0" y="~y~" width="10" height="10" /></bezel>
+ <bezel name="piece_b~i~" element="piece"><bounds x="10" y="~y~" width="10" height="10" /></bezel>
+ <bezel name="piece_c~i~" element="piece"><bounds x="20" y="~y~" width="10" height="10" /></bezel>
+ <bezel name="piece_d~i~" element="piece"><bounds x="30" y="~y~" width="10" height="10" /></bezel>
+ <bezel name="piece_e~i~" element="piece"><bounds x="40" y="~y~" width="10" height="10" /></bezel>
+ <bezel name="piece_f~i~" element="piece"><bounds x="50" y="~y~" width="10" height="10" /></bezel>
+ <bezel name="piece_g~i~" element="piece"><bounds x="60" y="~y~" width="10" height="10" /></bezel>
+ <bezel name="piece_h~i~" element="piece"><bounds x="70" y="~y~" width="10" height="10" /></bezel>
+ </repeat>
+ </group>
+
+
+<!-- sb ui -->
+
+ <element name="hlub" defstate="0">
+ <rect state="1"><color red="0" green="0" blue="0" /></rect>
+ </element>
+
+ <element name="text_uit1"><text string="S.BOARD"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+ <element name="text_uit2"><text string="INTERFACE"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+ <element name="text_uib1"><text string="BOARD:"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+ <element name="text_uib2">
+ <rect><color red="0.81" green="0.8" blue="0.79" /></rect>
+ <text string="RESET"><color red="0.01" green="0.01" blue="0.01" /></text>
+ </element>
+ <element name="text_uib3">
+ <rect><color red="0.81" green="0.8" blue="0.79" /></rect>
+ <text string="CLEAR"><color red="0.01" green="0.01" blue="0.01" /></text>
+ </element>
+ <element name="text_uis1"><text string="SPAWN:"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+ <element name="text_uih1"><text string="HAND:"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+ <element name="text_uih2">
+ <rect><color red="0.81" green="0.8" blue="0.79" /></rect>
+ <text string="REMOVE"><color red="0.01" green="0.01" blue="0.01" /></text>
+ </element>
+ <element name="text_uiu1"><text string="UNDO:"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+ <element name="text_uiu2a">
+ <rect><color red="0.81" green="0.8" blue="0.79" /></rect>
+ <text string=" &lt;&lt;"><color red="0.01" green="0.01" blue="0.01" /></text>
+ </element>
+ <element name="text_uiu2b">
+ <rect><color red="0.81" green="0.8" blue="0.79" /></rect>
+ <text string=" &lt; "><color red="0.01" green="0.01" blue="0.01" /></text>
+ </element>
+ <element name="text_uiu2c">
+ <rect><color red="0.81" green="0.8" blue="0.79" /></rect>
+ <text string=" &gt;"><color red="0.01" green="0.01" blue="0.01" /></text>
+ </element>
+ <element name="text_uiu2d">
+ <rect><color red="0.81" green="0.8" blue="0.79" /></rect>
+ <text string=" &gt;&gt;"><color red="0.01" green="0.01" blue="0.01" /></text>
+ </element>
+ <element name="text_uiu3a" defstate="0">
+ <simplecounter maxstate="999" digits="1" align="2">
+ <color red="0.81" green="0.8" blue="0.79" />
+ </simplecounter>
+ </element>
+ <element name="text_uiu3b"><text string="/"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+ <element name="text_uiu3c" defstate="0">
+ <simplecounter maxstate="999" digits="1" align="1">
+ <color red="0.81" green="0.8" blue="0.79" />
+ </simplecounter>
+ </element>
+
+ <group name="sb_ui">
+ <bounds x="0" y="0" width="10" height="80" />
+ <bezel element="cblack"><bounds x="0" y="0" width="10" height="1" /></bezel>
+ <bezel element="cblack"><bounds x="0" y="7" width="10" height="1" /></bezel>
+ <bezel element="cblack"><bounds x="0" y="79" width="10" height="1" /></bezel>
+ <bezel element="text_uit1"><bounds x="0" y="2" width="10" height="2" /></bezel>
+ <bezel element="text_uit2"><bounds x="0" y="4" width="10" height="2" /></bezel>
+
+ <!-- board -->
+ <bezel element="text_uib1"><bounds x="0" y="9" width="10" height="2" /></bezel>
+ <bezel element="cwhite"><bounds x="1" y="11.5" width="8" height="2.5" /></bezel>
+ <bezel element="cwhite"><bounds x="1" y="15" width="8" height="2.5" /></bezel>
+
+ <bezel element="text_uib2"><bounds x="1.5" y="11.75" width="7" height="2" /></bezel>
+ <bezel element="text_uib3"><bounds x="1.5" y="15.25" width="7" height="2" /></bezel>
+
+ <bezel element="hlub" inputtag="board:UI" inputmask="0x200"><bounds x="1" y="11.5" width="8" height="2.5" /><color alpha="0.25" /></bezel>
+ <bezel element="hlub" inputtag="board:UI" inputmask="0x100"><bounds x="1" y="15" width="8" height="2.5" /><color alpha="0.25" /></bezel>
+
+ <!-- spawn -->
+ <bezel element="text_uis1"><bounds x="0" y="20.5" width="10" height="2" /></bezel>
+ <bezel element="cwhite"><bounds x="1" y="23" width="8" height="12" /></bezel>
+ <bezel element="cwhite"><bounds x="1" y="36" width="8" height="12" /></bezel>
+
+ <bezel name="piece_ui1" element="piece"><bounds x="1" y="23" width="4" height="4" /></bezel>
+ <bezel name="piece_ui2" element="piece"><bounds x="1" y="27" width="4" height="4" /></bezel>
+ <bezel name="piece_ui3" element="piece"><bounds x="1" y="31" width="4" height="4" /></bezel>
+ <bezel name="piece_ui4" element="piece"><bounds x="5" y="23" width="4" height="4" /></bezel>
+ <bezel name="piece_ui5" element="piece"><bounds x="5" y="27" width="4" height="4" /></bezel>
+ <bezel name="piece_ui6" element="piece"><bounds x="5" y="31" width="4" height="4" /></bezel>
+ <bezel name="piece_ui7" element="piece"><bounds x="1" y="36" width="4" height="4" /></bezel>
+ <bezel name="piece_ui8" element="piece"><bounds x="1" y="40" width="4" height="4" /></bezel>
+ <bezel name="piece_ui9" element="piece"><bounds x="1" y="44" width="4" height="4" /></bezel>
+ <bezel name="piece_ui10" element="piece"><bounds x="5" y="36" width="4" height="4" /></bezel>
+ <bezel name="piece_ui11" element="piece"><bounds x="5" y="40" width="4" height="4" /></bezel>
+ <bezel name="piece_ui12" element="piece"><bounds x="5" y="44" width="4" height="4" /></bezel>
+
+ <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0001"><bounds x="1" y="23" width="4" height="4" /><color alpha="0.25" /></bezel>
+ <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0002"><bounds x="1" y="27" width="4" height="4" /><color alpha="0.25" /></bezel>
+ <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0004"><bounds x="1" y="31" width="4" height="4" /><color alpha="0.25" /></bezel>
+ <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0008"><bounds x="5" y="23" width="4" height="4" /><color alpha="0.25" /></bezel>
+ <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0010"><bounds x="5" y="27" width="4" height="4" /><color alpha="0.25" /></bezel>
+ <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0020"><bounds x="5" y="31" width="4" height="4" /><color alpha="0.25" /></bezel>
+ <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0040"><bounds x="1" y="36" width="4" height="4" /><color alpha="0.25" /></bezel>
+ <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0080"><bounds x="1" y="40" width="4" height="4" /><color alpha="0.25" /></bezel>
+ <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0100"><bounds x="1" y="44" width="4" height="4" /><color alpha="0.25" /></bezel>
+ <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0200"><bounds x="5" y="36" width="4" height="4" /><color alpha="0.25" /></bezel>
+ <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0400"><bounds x="5" y="40" width="4" height="4" /><color alpha="0.25" /></bezel>
+ <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0800"><bounds x="5" y="44" width="4" height="4" /><color alpha="0.25" /></bezel>
+
+ <!-- hand -->
+ <bezel element="text_uih1"><bounds x="0" y="51" width="10" height="2" /></bezel>
+ <bezel element="cblack"><bounds x="1" y="53.5" width="8" height="6" /></bezel>
+ <bezel name="piece_ui0" element="piece"><bounds x="2" y="53.5" width="6" height="6" /></bezel>
+
+ <bezel element="cwhite"><bounds x="1" y="60.5" width="8" height="2.5" /></bezel>
+ <bezel element="text_uih2"><bounds x="1.5" y="60.75" width="7" height="2" /></bezel>
+ <bezel element="hlub" inputtag="board:UI" inputmask="0x08"><bounds x="1" y="60.5" width="8" height="2.5" /><color alpha="0.25" /></bezel>
+
+ <!-- undo -->
+ <bezel element="text_uiu1"><bounds x="0" y="66" width="10" height="2" /></bezel>
+ <bezel element="cwhite"><bounds x="1" y="68.5" width="1.7" height="6" /></bezel>
+ <bezel element="cwhite"><bounds x="3.1" y="68.5" width="1.7" height="6" /></bezel>
+ <bezel element="cwhite"><bounds x="5.2" y="68.5" width="1.7" height="6" /></bezel>
+ <bezel element="cwhite"><bounds x="7.3" y="68.5" width="1.7" height="6" /></bezel>
+ <bezel element="text_uiu2a"><bounds x="1" y="69.5" width="1.7" height="4" /></bezel>
+ <bezel element="text_uiu2b"><bounds x="3.1" y="69.5" width="1.7" height="4" /></bezel>
+ <bezel element="text_uiu2c"><bounds x="5.2" y="69.5" width="1.7" height="4" /></bezel>
+ <bezel element="text_uiu2d"><bounds x="7.3" y="69.5" width="1.7" height="4" /></bezel>
+
+ <bezel element="hlub" inputtag="board:UI" inputmask="0x10"><bounds x="1" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></bezel>
+ <bezel element="hlub" inputtag="board:UI" inputmask="0x20"><bounds x="3.1" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></bezel>
+ <bezel element="hlub" inputtag="board:UI" inputmask="0x40"><bounds x="5.2" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></bezel>
+ <bezel element="hlub" inputtag="board:UI" inputmask="0x80"><bounds x="7.3" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></bezel>
+
+ <bezel name="count_ui0" element="text_uiu3a"><bounds x="0" y="75" width="4" height="2" /></bezel>
+ <bezel name="count_ui1" element="text_uiu3c"><bounds x="6" y="75" width="4" height="2" /></bezel>
+ <bezel element="text_uiu3b"><bounds x="4" y="75" width="2" height="2" /></bezel>
+ </group>
+
+
+<!-- buttons -->
+
+ <element name="brown"><rect><color red="0.6" green="0.4" blue="0.2" /></rect></element>
+ <element name="bmask"><rect><color red="0.86" green="0.82" blue="0.82" /></rect></element>
+
+ <element name="but_rb" defstate="0">
+ <rect state="0"><color red="0.13" green="0.1" blue="0.1" /></rect>
+ <rect state="1"><color red="0.25" green="0.22" blue="0.22" /></rect>
+ </element>
+ <element name="but_db" defstate="0">
+ <disk state="0"><color red="0.13" green="0.1" blue="0.1" /></disk>
+ <disk state="1"><color red="0.25" green="0.22" blue="0.22" /></disk>
+ </element>
+ <element name="but_dw" defstate="0">
+ <disk state="0"><color red="0.81" green="0.8" blue="0.79" /></disk>
+ <disk state="1"><color red="0.66" green="0.65" blue="0.65" /></disk>
+ </element>
+
+ <element name="switch" defstate="2">
+ <text string=" "><bounds x="0" y="0" width="1" height="1.2" /></text>
+ <rect state="1">
+ <bounds x="0" y="0" width="1" height="1" />
+ <color red="0.13" green="0.1" blue="0.1" />
+ </rect>
+ <rect state="2">
+ <bounds x="0" y="0.2" width="1" height="1" />
+ <color red="0.13" green="0.1" blue="0.1" />
+ </rect>
+ </element>
+
+ <element name="text_ll1"><text string="MODIFY"><color red="1" green="1" blue="1" /></text></element>
+ <element name="text_ll2"><text string="PLAY"><color red="1" green="1" blue="1" /></text></element>
+ <element name="text_ll3"><text string="BLACK"><color red="1" green="1" blue="1" /></text></element>
+ <element name="text_ll4"><text string="WHITE"><color red="1" green="1" blue="1" /></text></element>
+ <element name="text_ll5"><text string="RESET"><color red="1" green="1" blue="1" /></text></element>
+
+ <element name="text_lm1"><text string="LEARN"><color red="1" green="1" blue="1" /></text></element>
+ <element name="text_lm2"><text string="CLEAR"><color red="1" green="1" blue="1" /></text></element>
+ <element name="text_lm3"><text string="LEVEL"><color red="1" green="1" blue="1" /></text></element>
+ <element name="text_lm4"><text string="ENTER"><color red="1" green="1" blue="1" /></text></element>
+
+ <element name="text_l1"><text string="1"><color red="1" green="1" blue="1" /></text></element>
+ <element name="text_l2"><text string="2"><color red="1" green="1" blue="1" /></text></element>
+ <element name="text_l3"><text string="3"><color red="1" green="1" blue="1" /></text></element>
+ <element name="text_l4"><text string="4"><color red="1" green="1" blue="1" /></text></element>
+ <element name="text_l5"><text string="5"><color red="1" green="1" blue="1" /></text></element>
+ <element name="text_l6"><text string="6"><color red="1" green="1" blue="1" /></text></element>
+ <element name="text_l7"><text string="7"><color red="1" green="1" blue="1" /></text></element>
+ <element name="text_l8"><text string="8"><color red="1" green="1" blue="1" /></text></element>
+ <element name="text_l9"><text string="9"><color red="1" green="1" blue="1" /></text></element>
+ <element name="text_l10"><text string="10"><color red="1" green="1" blue="1" /></text></element>
+ <element name="text_l11"><text string="11"><color red="1" green="1" blue="1" /></text></element>
+ <element name="text_l12"><text string="12"><color red="1" green="1" blue="1" /></text></element>
+
+ <element name="text_p6"><image file="chess/wk.png"/></element>
+ <element name="text_p5"><image file="chess/wq.png"/></element>
+ <element name="text_p4"><image file="chess/wr.png"/></element>
+ <element name="text_p3"><image file="chess/wb.png"/></element>
+ <element name="text_p2"><image file="chess/wn.png"/></element>
+ <element name="text_p1"><image file="chess/wp.png"/></element>
+
+ <group name="buttons">
+ <bounds x="0" y="-1.2" width="88" height="18.5" />
+
+ <element ref="text_ll1"><bounds x="20.5" y="0.2" width="7.5" height="2" /></element>
+ <element ref="text_ll2"><bounds x="21.5" y="13.9" width="5.5" height="2" /></element>
+ <element ref="text_ll3"><bounds x="29.5" y="0.2" width="5.5" height="2" /></element>
+ <element ref="text_ll4"><bounds x="29.5" y="13.9" width="5.5" height="2" /></element>
+ <element ref="text_ll5"><bounds x="13.5" y="13.9" width="6.7" height="2" /></element>
+
+ <element ref="text_lm1"><bounds x="39.3" y="0.2" width="5.1" height="2" /></element>
+ <element ref="text_lm2"><bounds x="44.7" y="0.2" width="5.1" height="2" /></element>
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+ <element ref="text_lm4"><bounds x="42" y="13.9" width="10.5" height="2" /></element>
+
+ <element ref="text_l7"><bounds x="58.8" y="0.2" width="2.7" height="2" /></element>
+ <element ref="text_l8"><bounds x="63.3" y="0.2" width="2.7" height="2" /></element>
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+ <element ref="text_l1"><bounds x="58.8" y="13.9" width="2.7" height="2" /></element>
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+ <element ref="text_l6"><bounds x="81.3" y="13.9" width="2.7" height="2" /></element>
+
+ <repeat count="6">
+ <param name="x" start="58.1" increment="4.5" />
+ <param name="i" start="1" increment="1" />
+ <element ref="text_p~i~"><bounds x="~x~" y="6" width="3.9" height="3.9" /></element>
+ </repeat>
+
+ <element ref="brown" blend="add"><bounds x="0" y="-1.2" width="88" height="18.5" /></element>
+ <element ref="bmask" blend="multiply"><bounds x="0" y="-1.2" width="88" height="18.5" /></element>
+
+ <element ref="switch" inputtag="IN.0" inputmask="0x0c" inputraw="1"><bounds x="22.5" y="2.3" width="3.5" height="11.4" /></element>
+ <element ref="switch" inputtag="IN.1" inputmask="0x03" inputraw="1"><bounds x="30.5" y="2.3" width="3.5" height="11.4" /></element>
+ <element ref="but_dw" inputtag="RESET" inputmask="0x01"><bounds x="15.5" y="10.3" width="2.7" height="2.7" /></element>
+
+ <element ref="but_dw" inputtag="IN.4" inputmask="0x02"><bounds x="40.5" y="3" width="2.7" height="2.7" /></element>
+ <element ref="but_dw" inputtag="IN.6" inputmask="0x02"><bounds x="45.9" y="3" width="2.7" height="2.7" /></element>
+ <element ref="but_dw" inputtag="IN.4" inputmask="0x04"><bounds x="51.3" y="3" width="2.7" height="2.7" /></element>
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+ <element ref="but_db" inputtag="IN.4" inputmask="0x01"><bounds x="40.25" y="9.9" width="3.5" height="3.5" /></element>
+ <element ref="but_db" inputtag="IN.4" inputmask="0x01"><bounds x="50.75" y="9.9" width="3.5" height="3.5" /></element>
+ <element ref="but_rb" inputtag="IN.4" inputmask="0x01"><bounds x="42.0" y="9.9" width="10.5" height="3.5" /></element>
+
+ <element ref="but_db" inputtag="IN.6" inputmask="0x04"><bounds x="58.8" y="3" width="2.7" height="2.7" /></element>
+ <element ref="but_db" inputtag="IN.6" inputmask="0x08"><bounds x="63.3" y="3" width="2.7" height="2.7" /></element>
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+ <element ref="but_db" inputtag="IN.7" inputmask="0x02"><bounds x="72.3" y="3" width="2.7" height="2.7" /></element>
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+ <element ref="but_db" inputtag="IN.7" inputmask="0x08"><bounds x="81.3" y="3" width="2.7" height="2.7" /></element>
+
+ <element ref="but_dw" inputtag="IN.6" inputmask="0x01"><bounds x="58.8" y="10.3" width="2.7" height="2.7" /></element>
+ <element ref="but_dw" inputtag="IN.5" inputmask="0x08"><bounds x="63.3" y="10.3" width="2.7" height="2.7" /></element>
+ <element ref="but_dw" inputtag="IN.5" inputmask="0x04"><bounds x="67.8" y="10.3" width="2.7" height="2.7" /></element>
+ <element ref="but_dw" inputtag="IN.5" inputmask="0x02"><bounds x="72.3" y="10.3" width="2.7" height="2.7" /></element>
+ <element ref="but_dw" inputtag="IN.5" inputmask="0x01"><bounds x="76.8" y="10.3" width="2.7" height="2.7" /></element>
+ <element ref="but_dw" inputtag="IN.4" inputmask="0x08"><bounds x="81.3" y="10.3" width="2.7" height="2.7" /></element>
+ </group>
+
+
+<!-- build screen -->
+
+ <view name="Internal Layout">
+ <bounds left="-13" right="88" top="-1" bottom="107" />
+
+ <bezel element="cwhite"><bounds x="0" y="-1" width="88" height="88" /></bezel>
+
+ <group ref="sb_board"><bounds x="4" y="3" width="80" height="80" /></group>
+ <group ref="sb_ui"><bounds x="-11.5" y="3" width="10" height="80" /></group>
+
+ <group ref="buttons"><bounds x="0" y="88.5" width="88" height="18.5" /></group>
+
+ <!-- chessboard coords -->
+ <bezel element="text_8"><bounds x="1.2" y="7" width="2" height="2" /></bezel>
+ <bezel element="text_7"><bounds x="1.2" y="17" width="2" height="2" /></bezel>
+ <bezel element="text_6"><bounds x="1.2" y="27" width="2" height="2" /></bezel>
+ <bezel element="text_5"><bounds x="1.2" y="37" width="2" height="2" /></bezel>
+ <bezel element="text_4"><bounds x="1.2" y="47" width="2" height="2" /></bezel>
+ <bezel element="text_3"><bounds x="1.2" y="57" width="2" height="2" /></bezel>
+ <bezel element="text_2"><bounds x="1.2" y="67" width="2" height="2" /></bezel>
+ <bezel element="text_1"><bounds x="1.2" y="77" width="2" height="2" /></bezel>
+
+ <bezel element="text_a"><bounds x="8" y="84" width="2" height="2" /></bezel>
+ <bezel element="text_b"><bounds x="18" y="84" width="2" height="2" /></bezel>
+ <bezel element="text_c"><bounds x="28" y="84" width="2" height="2" /></bezel>
+ <bezel element="text_d"><bounds x="38" y="84" width="2" height="2" /></bezel>
+ <bezel element="text_e"><bounds x="48" y="84" width="2" height="2" /></bezel>
+ <bezel element="text_f"><bounds x="58" y="84" width="2" height="2" /></bezel>
+ <bezel element="text_g"><bounds x="68" y="84" width="2" height="2" /></bezel>
+ <bezel element="text_h"><bounds x="78" y="84" width="2" height="2" /></bezel>
+
+ </view>
+</mamelayout>
diff --git a/src/mame/mame.lst b/src/mame/mame.lst
index 2ed5aac2316..54e67c797da 100644
--- a/src/mame/mame.lst
+++ b/src/mame/mame.lst
@@ -10523,6 +10523,9 @@ concstd
@source:concept.cpp
concept // 1982 Corvus Concept
+@source:conic_cchess2.cpp
+cncchess2
+
@source:contra.cpp
contra // GX633 (c) 1987
contra1 // GX633 (c) 1987
diff --git a/src/mame/mess.flt b/src/mame/mess.flt
index 7ae0e450efb..1357ae510f6 100644
--- a/src/mame/mess.flt
+++ b/src/mame/mess.flt
@@ -181,6 +181,7 @@ comquest.cpp
comx35.cpp
concept.cpp
conchess.cpp
+conic_cchess2.cpp
controlid.cpp
cortex.cpp
cosmicos.cpp