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author Dirk Best <mail@dirk-best.de>2019-09-04 10:49:22 +0200
committer Dirk Best <mail@dirk-best.de>2019-09-04 10:49:38 +0200
commit80171a45ce42e98e7d6f45b592d9cda01d98b3d9 (patch)
tree3ea879943e5407f4dbfd8ff655e3fcae362f7f72
parent2fc3b81502b882c0d1c5d0ffbaab161d451b0e39 (diff)
stv: Vertical billboard layout for shienryu
-rw-r--r--src/mame/drivers/stv.cpp9
-rw-r--r--src/mame/includes/stv.h1
-rw-r--r--src/mame/layout/segabillv.lay86
3 files changed, 95 insertions, 1 deletions
diff --git a/src/mame/drivers/stv.cpp b/src/mame/drivers/stv.cpp
index 62e8616496c..050bb16bae6 100644
--- a/src/mame/drivers/stv.cpp
+++ b/src/mame/drivers/stv.cpp
@@ -52,6 +52,7 @@
#include "coreutil.h"
#include "segabill.lh"
+#include "segabillv.lh"
#define FIRST_SPEEDUP_SLOT (2) // in case we remove/alter the BIOS speedups later
@@ -1247,6 +1248,12 @@ void stv_state::batmanfr(machine_config &config)
ACCLAIM_RAX(config, "rax", 0);
}
+void stv_state::shienryu(machine_config &config)
+{
+ stv(config);
+ config.set_default_layout(layout_segabillv);
+}
+
#define STV_CARTSLOT_ADD(_tag, _load) \
GENERIC_CARTSLOT(config, _tag, generic_plain_slot, "stv_cart").set_device_load(FUNC(stv_state::_load), this);
@@ -3739,7 +3746,7 @@ GAME( 1998, sasissu, stvbios, stv, stv, stv_state, init_sasissu,
GAME( 1999, sanjeon, sasissu, stv, stv, stv_state, init_sanjeon, ROT0, "Sega / Deniam", "DaeJeon! SanJeon SuJeon (AJTUE 990412 V1.000)", MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS )
GAME( 1997, seabass, stvbios, stv, stv, stv_state, init_seabass, ROT0, "A wave inc. (Able license)", "Sea Bass Fishing (JUET 971110 V0.001)", MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS )
GAME( 1995, shanhigw, stvbios, stv, stv, stv_state, init_shanhigw, ROT0, "Sunsoft / Activision", "Shanghai - The Great Wall / Shanghai Triple Threat (JUE 950623 V1.005)", MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS )
-GAME( 1997, shienryu, stvbios, stv, stv, stv_state, init_shienryu, ROT270, "Warashi", "Shienryu (JUET 961226 V1.000)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND )
+GAME( 1997, shienryu, stvbios, shienryu, stv, stv_state, init_shienryu, ROT270, "Warashi", "Shienryu (JUET 961226 V1.000)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND )
GAME( 1998, sss, stvbios, stv_5881, stv, stv_state, init_sss, ROT0, "Capcom / Cave / Victor Interactive Software", "Steep Slope Sliders (JUET 981110 V1.000)", MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS ) // Also credited as Pack In Soft in ending screen
GAME( 1995, sandor, stvbios, stv, stv, stv_state, init_sandor, ROT0, "Sega", "Puzzle & Action: Sando-R (J 951114 V1.000)", MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS )
GAME( 1997, thunt, sandor, stv, stv, stv_state, init_thunt, ROT0, "Sega", "Puzzle & Action: Treasure Hunt (JUET 970901 V2.00E)", MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS )
diff --git a/src/mame/includes/stv.h b/src/mame/includes/stv.h
index 1cdb78bef00..9656725a9cf 100644
--- a/src/mame/includes/stv.h
+++ b/src/mame/includes/stv.h
@@ -35,6 +35,7 @@ public:
void stv(machine_config &config);
void hopper(machine_config &config);
void batmanfr(machine_config &config);
+ void shienryu(machine_config &config);
void stv_5838(machine_config &config);
void stv_5881(machine_config &config);
void stvcd(machine_config &config);
diff --git a/src/mame/layout/segabillv.lay b/src/mame/layout/segabillv.lay
new file mode 100644
index 00000000000..f8b1aa02f73
--- /dev/null
+++ b/src/mame/layout/segabillv.lay
@@ -0,0 +1,86 @@
+<?xml version="1.0"?>
+
+<!--
+license: CC0
+copyright-holders: Dirk Best
+Sega Billboard layout (vertical games)
+-->
+
+<mamelayout version="2">
+
+ <element name="digit" defstate="0">
+ <led7seg>
+ <color red="1.0" green="0.1" blue="0.1" />
+ </led7seg>
+ </element>
+
+ <element name="led_red" defstate="0">
+ <disk state="0">
+ <color red="0.2" green="0.05" blue="0.05" />
+ </disk>
+ <disk state="1">
+ <color red="0.8" green="0.05" blue="0.05" />
+ </disk>
+ </element>
+
+ <element name="text_P1"><text string="Player 1"><color red="1.00" green="1.00" blue="1.00" /></text></element>
+ <element name="text_P2"><text string="Player 2"><color red="1.00" green="1.00" blue="1.00" /></text></element>
+ <element name="text_WINNER"><text string="WINNER"><color red="1.00" green="1.00" blue="1.00" /></text></element>
+
+ <view name="Default">
+ <screen tag="screen">
+ <bounds left="0" top="0" right="3" bottom="4" />
+ </screen>
+ </view>
+
+ <view name="Billboard">
+
+ <!-- Player 1 -->
+
+ <element ref="text_P1">
+ <bounds left="10" top="10" right="100" bottom="30" />
+ </element>
+
+ <element ref="text_WINNER">
+ <bounds left="50" top="40" right="150" bottom="60" />
+ </element>
+
+ <bezel name="led_winner0" element="led_red">
+ <bounds x="150" y="45" width="10" height="10" />
+ </bezel>
+
+ <bezel name="digit0" element="digit">
+ <bounds x="200" y="30" width="15" height="30" />
+ </bezel>
+ <bezel name="digit1" element="digit">
+ <bounds x="230" y="30" width="15" height="30" />
+ </bezel>
+
+ <!-- Player 2 -->
+
+ <element ref="text_P2">
+ <bounds left="310" top="10" right="400" bottom="30" />
+ </element>
+
+ <element ref="text_WINNER">
+ <bounds left="350" top="40" right="450" bottom="60" />
+ </element>
+
+ <bezel name="led_winner1" element="led_red">
+ <bounds x="450" y="45" width="10" height="10" />
+ </bezel>
+
+ <bezel name="digit2" element="digit">
+ <bounds x="500" y="30" width="15" height="30" />
+ </bezel>
+ <bezel name="digit3" element="digit">
+ <bounds x="530" y="30" width="15" height="30" />
+ </bezel>
+
+ <screen tag="screen">
+ <bounds left="0" top="100" right="600" bottom="900" />
+ </screen>
+
+ </view>
+
+</mamelayout>