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author Olivier Galibert <galibert@pobox.com>2021-06-07 22:06:51 +0200
committer Olivier Galibert <galibert@pobox.com>2021-06-07 22:06:57 +0200
commit7d65e376f053d3a25ccc06e1d52cccc68ff207d5 (patch)
treee0091b03fe2942345744fb9b181b1e8e9a93a907
parent0af10095c8e1d958e27f2735c482e225077f07f1 (diff)
taitosj: Fix collisions, fixes MT#7000
-rw-r--r--src/mame/video/taitosj.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mame/video/taitosj.cpp b/src/mame/video/taitosj.cpp
index ed3b9081e95..91b7face6cd 100644
--- a/src/mame/video/taitosj.cpp
+++ b/src/mame/video/taitosj.cpp
@@ -294,7 +294,7 @@ int taitosj_state::check_sprite_sprite_bitpattern(int sx1, int sy1, int which1,
}
// draw the sprites into separate bitmaps and check overlapping region
- m_sprite_layer_collbitmap1.fill(TRANSPARENT_PEN);
+ m_sprite_sprite_collbitmap1.fill(TRANSPARENT_PEN);
get_sprite_gfx_element(which1)->transpen(m_sprite_sprite_collbitmap1, m_sprite_sprite_collbitmap1.cliprect(),
m_spriteram[SPRITE_RAM_PAGE_OFFSET + offs1 + 3] & 0x3f,
0,