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author cam900 <dbtlrchl@naver.com>2018-01-25 23:29:39 +0900
committer ajrhacker <ajrhacker@users.noreply.github.com>2018-01-25 09:29:39 -0500
commit7b872f9fac30871cde3aa5618e0533ce190583e6 (patch)
tree727c0fb2e8cc90c3b3d94ec9509ad3a52c3c86f1
parenta1ca4d3a2674658e626c2e7ec3ad8e77c475cdda (diff)
dassault : Fix compile (#3123)
* Get rid of nonbuffered_palette_w at decocomn backfire.cpp : Palette cleanup deco156.cpp : Get rid of unused functions, nw cninja.cpp : Add MCFG_SCREEN_RAWS dassault : Add MCFG_SCREEN_RAWS, Demote Thunder Zone/Desert Assault with MACHINE_IMPERFECT_GRAPHICS, because blending effects aren't fully emulated * dassault.cpp : notes rohga : Demote Nitro Ball / Gun Ball with MACHINE_IMPERFECT_GRAPHICS, because it has priority/blending issue * dassault : Fix compile
-rw-r--r--src/mame/drivers/dassault.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mame/drivers/dassault.cpp b/src/mame/drivers/dassault.cpp
index bba5404099e..c0b928dab9c 100644
--- a/src/mame/drivers/dassault.cpp
+++ b/src/mame/drivers/dassault.cpp
@@ -286,7 +286,7 @@ static ADDRESS_MAP_START( dassault_map, AS_PROGRAM, 16, dassault_state )
AM_RANGE(0x180000, 0x180001) AM_DEVWRITE8("soundlatch", generic_latch_8_device, write, 0x00ff)
AM_RANGE(0x1c0000, 0x1c000f) AM_READ(dassault_control_r)
- AM_RANGE(0x1c000a, 0x1c000b) AM_DEVWRITE("deco_common", decocomn_device, priority_w)
+ AM_RANGE(0x1c000a, 0x1c000b) AM_WRITE(priority_w)
AM_RANGE(0x1c000c, 0x1c000d) AM_DEVWRITE("spriteram2", buffered_spriteram16_device, write)
AM_RANGE(0x1c000e, 0x1c000f) AM_WRITE(dassault_control_w)