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author | Angelo Salese <angelosa@users.noreply.github.com> | 2019-07-26 19:37:35 +0200 |
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committer | GitHub <noreply@github.com> | 2019-07-26 19:37:35 +0200 |
commit | 7b624b9ba8d7e7ff9188c1708733bef76c773620 (patch) | |
tree | ebf9698782fc66a78f906e903a640193f1906b19 | |
parent | 5c99d23a60d37c7866a44344698dfa26e57c19cb (diff) |
taito_f3.cpp: Darius Gaiden sprite trail note (nw)
-rw-r--r-- | src/mame/video/taito_f3.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/mame/video/taito_f3.cpp b/src/mame/video/taito_f3.cpp index 1280d21d234..58b7293944d 100644 --- a/src/mame/video/taito_f3.cpp +++ b/src/mame/video/taito_f3.cpp @@ -2769,6 +2769,9 @@ void taito_f3_state::get_sprite_info(const u16 *spriteram16_ptr) /* cntrl & 0x1000 = disabled? (From F2 driver, doesn't seem used anywhere) cntrl & 0x0010 = ??? cntrl & 0x0020 = ??? + cntrl & 0x0002 = enabled when Darius Gaiden sprite trail effect should occur (MT #1922) + Notice that sprites also completely disappear due of a bug/missing feature in the + alpha routines. */ m_sprite_extra_planes = (cntrl & 0x0300) >> 8; // 0 = 4bpp, 1 = 5bpp, 2 = unused?, 3 = 6bpp |