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| author | 2025-10-26 20:38:27 +0800 | |
|---|---|---|
| committer | 2025-10-26 08:38:27 -0400 | |
| commit | 7a3315cd182dc4cd5511579d1fd449d84f1ae05d (patch) | |
| tree | 6b58be76cf789b57b10d90abd8191679e6e84ecf | |
| parent | 794c2aea56a760b570ca99b5356f5d518934e0e1 (diff) | |
Correct Senjou no Ookami Region description, Samurai Shodown 64 year [sjy96525] (#14136)
| -rw-r--r-- | src/mame/capcom/commando.cpp | 2 | ||||
| -rw-r--r-- | src/mame/snk/hng64.cpp | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/src/mame/capcom/commando.cpp b/src/mame/capcom/commando.cpp index 6b83f6c9455..1054a9ad271 100644 --- a/src/mame/capcom/commando.cpp +++ b/src/mame/capcom/commando.cpp @@ -1054,7 +1054,7 @@ void commando_state::init_spaceinv() GAME( 1985, commando, 0, commando, commando, commando_state, init_commando, ROT270, "Capcom", "Commando (World)", MACHINE_SUPPORTS_SAVE ) GAME( 1985, commandou, commando, commando, commandou,commando_state, init_commando, ROT270, "Capcom (Data East USA license)", "Commando (US set 1)", MACHINE_SUPPORTS_SAVE ) GAME( 1985, commandou2, commando, commando, commando, commando_state, init_commando, ROT270, "Capcom (Data East USA license)", "Commando (US set 2)", MACHINE_SUPPORTS_SAVE ) -GAME( 1985, commandoj, commando, commando, commando, commando_state, init_commando, ROT270, "Capcom", "Senjou no Ookami", MACHINE_SUPPORTS_SAVE ) +GAME( 1985, commandoj, commando, commando, commando, commando_state, init_commando, ROT270, "Capcom", "Senjou no Ookami (Japan)", MACHINE_SUPPORTS_SAVE ) GAME( 1985, commandob, commando, commando, commando, commando_state, init_spaceinv, ROT270, "bootleg", "Commando (bootleg set 1)", MACHINE_SUPPORTS_SAVE ) GAME( 1985, commandob2, commando, commando, commando, commando_state, init_commando, ROT270, "bootleg", "Commando (bootleg set 2)", MACHINE_SUPPORTS_SAVE ) GAME( 1985, commandob3, commando, commando, commando, commando_state, init_commando, ROT270, "bootleg", "Commando (bootleg set 3)", MACHINE_SUPPORTS_SAVE ) diff --git a/src/mame/snk/hng64.cpp b/src/mame/snk/hng64.cpp index 360cf0deb1c..bbbefee5eaa 100644 --- a/src/mame/snk/hng64.cpp +++ b/src/mame/snk/hng64.cpp @@ -3228,7 +3228,7 @@ GAME( 1997, hng64, 0, hng64_default, hng64, hng64_state, init_hn /* Games */ GAME( 1997, roadedge, hng64, hng64_drive, hng64_drive, hng64_state, init_roadedge, ROT0, "SNK", "Roads Edge / Round Trip RV (rev.B)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND | MACHINE_NODEVICE_LAN ) /* 001 */ -GAME( 1998, sams64, hng64, hng64_fight, hng64_fight, hng64_state, init_ss64, ROT0, "SNK", "Samurai Shodown 64 / Samurai Spirits / Paewang Jeonseol 64", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND ) /* 002 */ +GAME( 1997, sams64, hng64, hng64_fight, hng64_fight, hng64_state, init_ss64, ROT0, "SNK", "Samurai Shodown 64 / Samurai Spirits / Paewang Jeonseol 64", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND ) /* 002 */ GAME( 1998, xrally, hng64, hng64_drive, hng64_drive, hng64_state, init_hng64_drive, ROT0, "SNK", "Xtreme Rally / Off Beat Racer!", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND | MACHINE_NODEVICE_LAN ) /* 003 */ GAME( 1998, bbust2, hng64, hng64_shoot, hng64_shoot, hng64_state, init_hng64_shoot, ROT0, "SNK / ADK", "Beast Busters: Second Nightmare", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND ) /* 004 */ // ADK credited in the ending sequence GAME( 1998, sams64_2, hng64, hng64_fight, hng64_fight, hng64_state, init_ss64, ROT0, "SNK", "Samurai Shodown 64: Warriors Rage / Samurai Spirits 2: Asura Zanmaden", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND ) /* 005 */ |
