diff options
author | hap <happppp@users.noreply.github.com> | 2019-03-10 21:53:51 +0100 |
---|---|---|
committer | hap <happppp@users.noreply.github.com> | 2019-03-10 21:54:11 +0100 |
commit | 79040abaf0c0c4da00811e473e67c128ca849ca9 (patch) | |
tree | cf1d6eb6dd5f96b1d97e91004540355b1400b463 | |
parent | 82b8fb912d75f423c639d236a68bd4fccef36747 (diff) |
hh_sm510: add note (nw)
-rw-r--r-- | src/mame/drivers/aci_boris.cpp | 2 | ||||
-rw-r--r-- | src/mame/drivers/hh_sm510.cpp | 10 |
2 files changed, 8 insertions, 4 deletions
diff --git a/src/mame/drivers/aci_boris.cpp b/src/mame/drivers/aci_boris.cpp index 89a17757d7e..58d588a5295 100644 --- a/src/mame/drivers/aci_boris.cpp +++ b/src/mame/drivers/aci_boris.cpp @@ -185,7 +185,7 @@ static INPUT_PORTS_START( boris ) PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_A) PORT_CODE(KEYCODE_1) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("A.1 / Pawn") PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_B) PORT_CODE(KEYCODE_2) PORT_CODE(KEYCODE_2_PAD) PORT_NAME("B.2 / Knight") PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_C) PORT_CODE(KEYCODE_3) PORT_CODE(KEYCODE_3_PAD) PORT_NAME("C.3 / Bishop") - PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_N) PORT_NAME("Rank") + PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_K) PORT_NAME("Rank") PORT_START("IN.3") PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_0) PORT_CODE(KEYCODE_0_PAD) PORT_NAME("0") diff --git a/src/mame/drivers/hh_sm510.cpp b/src/mame/drivers/hh_sm510.cpp index ecc01d1cd40..54802b6307a 100644 --- a/src/mame/drivers/hh_sm510.cpp +++ b/src/mame/drivers/hh_sm510.cpp @@ -10,6 +10,10 @@ The LCD screen graphics are provided internally with an SVG file. MAME external artwork is recommended for the backgrounds inlays. + Trivia: Most of the Nintendo G&W have built-in cheats, likely kept + in by Nintendo to test the game. These were not accessible to users + of course, but for the sake of fun they're available on MAME. + TODO: - improve/redo SVGs of: gnw_mmouse, gnw_egg, exospace - confirm gnw_mmouse/gnw_egg rom (dumped from Soviet clone, @@ -1180,9 +1184,9 @@ static INPUT_PORTS_START( gnw_pchute ) PORT_BIT( 0x0f, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START("IN.1") // R3 - PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNUSED ) - PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNUSED ) - PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED ) + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNUSED ) // * Infinite lives cheat here, but configuring it is weird: + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNUSED ) // * One of the R3 inputs needs to be held down, followed + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED ) // * by pressing ACL, then release. PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED ) // alarm test? PORT_START("IN.2") // R4 |