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author Vas Crabb <vas@vastheman.com>2021-12-02 03:21:21 +1100
committer Vas Crabb <vas@vastheman.com>2021-12-02 03:21:21 +1100
commit759c54b27dc243053e97edb0a684b6887fbfc290 (patch)
tree195847d16cf0c787aa83cb36a9a9ec0dcb6e0180
parentb4bc273afdace255e8d0ac795a0214df8962202a (diff)
Various cleanups.
-rw-r--r--language/Slovak/strings.po2
-rw-r--r--scripts/target/mame/arcade.lua4
-rw-r--r--scripts/target/mame/mess.lua2
-rw-r--r--src/devices/cpu/psx/mdec.cpp4
-rw-r--r--src/mame/drivers/cave.cpp6
-rw-r--r--src/mame/drivers/comquest.cpp53
-rw-r--r--src/mame/drivers/crshrace.cpp10
-rw-r--r--src/mame/drivers/macrossp.cpp587
-rw-r--r--src/mame/drivers/pturn.cpp10
-rw-r--r--src/mame/drivers/sprint4.cpp270
-rw-r--r--src/mame/includes/comquest.h35
-rw-r--r--src/mame/includes/crshrace.h4
-rw-r--r--src/mame/includes/macrossp.h122
-rw-r--r--src/mame/includes/sprint4.h85
-rw-r--r--src/mame/layout/j2hinote.lay1043
-rw-r--r--src/mame/layout/j2hiroll.lay1043
-rw-r--r--src/mame/layout/j2hitmon.lay1043
-rw-r--r--src/mame/layout/j2hotpot.lay1043
-rw-r--r--src/mame/layout/j2hotsht.lay1043
-rw-r--r--src/mame/layout/j2hypnot.lay1043
-rw-r--r--src/mame/layout/j2jackbr.lay1043
-rw-r--r--src/mame/layout/j2kingcl.lay1035
-rw-r--r--src/mame/layout/j2litean.lay1043
-rw-r--r--src/mame/layout/j2litnot.lay1043
-rw-r--r--src/mame/layout/j2lovshd.lay1043
-rw-r--r--src/mame/layout/j2lovsht.lay1043
-rw-r--r--src/mame/layout/j2luckar.lay1043
-rw-r--r--src/mame/layout/j2lucky2.lay1043
-rw-r--r--src/mame/layout/j2maxima.lay1043
-rw-r--r--src/mame/layout/j2missis.lay1043
-rw-r--r--src/mame/layout/j2monblt.lay1043
-rw-r--r--src/mame/layout/j2mongam.lay1043
-rw-r--r--src/mame/layout/j2montrp.lay1043
-rw-r--r--src/mame/machine/mpu4.cpp4
-rw-r--r--src/mame/video/comquest.cpp24
-rw-r--r--src/mame/video/deadang.cpp12
-rw-r--r--src/mame/video/macrossp.cpp469
-rw-r--r--src/mame/video/sprint4.cpp138
38 files changed, 1556 insertions, 20094 deletions
diff --git a/language/Slovak/strings.po b/language/Slovak/strings.po
index 38ffd6ff232..2c9392bc861 100644
--- a/language/Slovak/strings.po
+++ b/language/Slovak/strings.po
@@ -1886,7 +1886,7 @@ msgstr "Grafika: neimplementovaná, "
#: src/frontend/mame/ui/simpleselgame.cpp:363
#: src/frontend/mame/ui/selmenu.cpp:733
msgid "Graphics: Imperfect, "
-msgstr "Grafika: nedokonalá, "
+msgstr "Grafika: nedostatočná, "
#: src/frontend/mame/ui/simpleselgame.cpp:365
#: src/frontend/mame/ui/selmenu.cpp:735
diff --git a/scripts/target/mame/arcade.lua b/scripts/target/mame/arcade.lua
index 28bd9aca6b9..f4b666c5d09 100644
--- a/scripts/target/mame/arcade.lua
+++ b/scripts/target/mame/arcade.lua
@@ -1349,8 +1349,6 @@ files {
MAME_DIR .. "src/mame/audio/sprint2.cpp",
MAME_DIR .. "src/mame/video/sprint2.cpp",
MAME_DIR .. "src/mame/drivers/sprint4.cpp",
- MAME_DIR .. "src/mame/includes/sprint4.h",
- MAME_DIR .. "src/mame/video/sprint4.cpp",
MAME_DIR .. "src/mame/audio/sprint4.cpp",
MAME_DIR .. "src/mame/audio/sprint4.h",
MAME_DIR .. "src/mame/drivers/sprint8.cpp",
@@ -3261,8 +3259,6 @@ files {
MAME_DIR .. "src/mame/drivers/ddealer.cpp",
MAME_DIR .. "src/mame/drivers/jalmah.cpp",
MAME_DIR .. "src/mame/drivers/macrossp.cpp",
- MAME_DIR .. "src/mame/includes/macrossp.h",
- MAME_DIR .. "src/mame/video/macrossp.cpp",
MAME_DIR .. "src/mame/drivers/nmk16.cpp",
MAME_DIR .. "src/mame/includes/nmk16.h",
MAME_DIR .. "src/mame/machine/nmk004.cpp",
diff --git a/scripts/target/mame/mess.lua b/scripts/target/mame/mess.lua
index 7aac8e84c98..66470372add 100644
--- a/scripts/target/mame/mess.lua
+++ b/scripts/target/mame/mess.lua
@@ -3946,8 +3946,6 @@ files {
createMESSProjects(_target, _subtarget, "teamconc")
files {
MAME_DIR .. "src/mame/drivers/comquest.cpp",
- MAME_DIR .. "src/mame/includes/comquest.h",
- MAME_DIR .. "src/mame/video/comquest.cpp",
}
createMESSProjects(_target, _subtarget, "tectoy")
diff --git a/src/devices/cpu/psx/mdec.cpp b/src/devices/cpu/psx/mdec.cpp
index 826005a52d4..9822a61dd3d 100644
--- a/src/devices/cpu/psx/mdec.cpp
+++ b/src/devices/cpu/psx/mdec.cpp
@@ -82,12 +82,10 @@ void psxmdec_device::device_start()
save_item( NAME( p_n_cos ) );
}
-#ifdef UNUSED_FUNCTION
-static inline void psxwriteword( uint32_t *p_n_psxram, uint32_t n_address, uint16_t n_data )
+[[maybe_unused]] static inline void psxwriteword( uint32_t *p_n_psxram, uint32_t n_address, uint16_t n_data )
{
*( (uint16_t *)( (uint8_t *)p_n_psxram + WORD_XOR_LE( n_address ) ) ) = n_data;
}
-#endif
static inline uint16_t psxreadword( uint32_t *p_n_psxram, uint32_t n_address )
{
diff --git a/src/mame/drivers/cave.cpp b/src/mame/drivers/cave.cpp
index c890feaf45b..dd8bb8450ac 100644
--- a/src/mame/drivers/cave.cpp
+++ b/src/mame/drivers/cave.cpp
@@ -5332,19 +5332,19 @@ GAME( 1995, plegendsj, plegends, pwrinst2, metmqstr, cave_state, init_pwrinst2j
// The EEPROM determines the region, program roms are the same between sets
GAME( 1995, sailormn, 0, sailormn, cave, cave_state, init_sailormn, ROT0, "Gazelle (Banpresto license)", "Pretty Soldier Sailor Moon (Ver. 95/03/22B, Europe)", MACHINE_SUPPORTS_SAVE )
GAME( 1995, sailormnu, sailormn, sailormn, cave, cave_state, init_sailormn, ROT0, "Gazelle (Banpresto license)", "Pretty Soldier Sailor Moon (Ver. 95/03/22B, USA)", MACHINE_SUPPORTS_SAVE )
-GAME( 1995, sailormnj, sailormn, sailormn, cave, cave_state, init_sailormn, ROT0, "Gazelle (Banpresto license)", "Pretty Soldier Sailor Moon (Ver. 95/03/22B, Japan)", MACHINE_SUPPORTS_SAVE )
+GAME( 1995, sailormnj, sailormn, sailormn, cave, cave_state, init_sailormn, ROT0, "Gazelle (Banpresto license)", "Bishoujo Senshi Sailor Moon (Ver. 95/03/22B, Japan)", MACHINE_SUPPORTS_SAVE )
GAME( 1995, sailormnk, sailormn, sailormn, cave, cave_state, init_sailormn, ROT0, "Gazelle (Banpresto license)", "Pretty Soldier Sailor Moon (Ver. 95/03/22B, Korea)", MACHINE_SUPPORTS_SAVE )
GAME( 1995, sailormnt, sailormn, sailormn, cave, cave_state, init_sailormn, ROT0, "Gazelle (Banpresto license)", "Pretty Soldier Sailor Moon (Ver. 95/03/22B, Taiwan)", MACHINE_SUPPORTS_SAVE )
GAME( 1995, sailormnh, sailormn, sailormn, cave, cave_state, init_sailormn, ROT0, "Gazelle (Banpresto license)", "Pretty Soldier Sailor Moon (Ver. 95/03/22B, Hong Kong)", MACHINE_SUPPORTS_SAVE )
GAME( 1995, sailormnn, sailormn, sailormn, cave, cave_state, init_sailormn, ROT0, "Gazelle (Banpresto license)", "Pretty Soldier Sailor Moon (Ver. 95/03/22, Europe)", MACHINE_SUPPORTS_SAVE )
GAME( 1995, sailormnnu, sailormn, sailormn, cave, cave_state, init_sailormn, ROT0, "Gazelle (Banpresto license)", "Pretty Soldier Sailor Moon (Ver. 95/03/22, USA)", MACHINE_SUPPORTS_SAVE )
-GAME( 1995, sailormnnj, sailormn, sailormn, cave, cave_state, init_sailormn, ROT0, "Gazelle (Banpresto license)", "Pretty Soldier Sailor Moon (Ver. 95/03/22, Japan)", MACHINE_SUPPORTS_SAVE )
+GAME( 1995, sailormnnj, sailormn, sailormn, cave, cave_state, init_sailormn, ROT0, "Gazelle (Banpresto license)", "Bishoujo Senshi Sailor Moon (Ver. 95/03/22, Japan)", MACHINE_SUPPORTS_SAVE )
GAME( 1995, sailormnnk, sailormn, sailormn, cave, cave_state, init_sailormn, ROT0, "Gazelle (Banpresto license)", "Pretty Soldier Sailor Moon (Ver. 95/03/22, Korea)", MACHINE_SUPPORTS_SAVE )
GAME( 1995, sailormnnt, sailormn, sailormn, cave, cave_state, init_sailormn, ROT0, "Gazelle (Banpresto license)", "Pretty Soldier Sailor Moon (Ver. 95/03/22, Taiwan)", MACHINE_SUPPORTS_SAVE )
GAME( 1995, sailormnnh, sailormn, sailormn, cave, cave_state, init_sailormn, ROT0, "Gazelle (Banpresto license)", "Pretty Soldier Sailor Moon (Ver. 95/03/22, Hong Kong)", MACHINE_SUPPORTS_SAVE )
GAME( 1995, sailormno, sailormn, sailormn, cave, cave_state, init_sailormn, ROT0, "Gazelle (Banpresto license)", "Pretty Soldier Sailor Moon (Ver. 95/03/21, Europe)", MACHINE_SUPPORTS_SAVE )
GAME( 1995, sailormnou, sailormn, sailormn, cave, cave_state, init_sailormn, ROT0, "Gazelle (Banpresto license)", "Pretty Soldier Sailor Moon (Ver. 95/03/21, USA)", MACHINE_SUPPORTS_SAVE )
-GAME( 1995, sailormnoj, sailormn, sailormn, cave, cave_state, init_sailormn, ROT0, "Gazelle (Banpresto license)", "Pretty Soldier Sailor Moon (Ver. 95/03/21, Japan)", MACHINE_SUPPORTS_SAVE )
+GAME( 1995, sailormnoj, sailormn, sailormn, cave, cave_state, init_sailormn, ROT0, "Gazelle (Banpresto license)", "Bishoujo Senshi Sailor Moon (Ver. 95/03/21, Japan)", MACHINE_SUPPORTS_SAVE )
GAME( 1995, sailormnok, sailormn, sailormn, cave, cave_state, init_sailormn, ROT0, "Gazelle (Banpresto license)", "Pretty Soldier Sailor Moon (Ver. 95/03/21, Korea)", MACHINE_SUPPORTS_SAVE )
GAME( 1995, sailormnot, sailormn, sailormn, cave, cave_state, init_sailormn, ROT0, "Gazelle (Banpresto license)", "Pretty Soldier Sailor Moon (Ver. 95/03/21, Taiwan)", MACHINE_SUPPORTS_SAVE )
GAME( 1995, sailormnoh, sailormn, sailormn, cave, cave_state, init_sailormn, ROT0, "Gazelle (Banpresto license)", "Pretty Soldier Sailor Moon (Ver. 95/03/21, Hong Kong)", MACHINE_SUPPORTS_SAVE )
diff --git a/src/mame/drivers/comquest.cpp b/src/mame/drivers/comquest.cpp
index 2418c7c4fd6..1bab13d9976 100644
--- a/src/mame/drivers/comquest.cpp
+++ b/src/mame/drivers/comquest.cpp
@@ -42,14 +42,46 @@ icq3250a-d
*/
#include "emu.h"
-#include "includes/comquest.h"
#include "cpu/m6805/m68hc05.h"
+
#include "emupal.h"
#include "screen.h"
-#ifdef UNUSED_FUNCTION
+namespace {
+
+class comquest_state : public driver_device
+{
+public:
+ comquest_state(const machine_config &mconfig, device_type type, const char *tag)
+ : driver_device(mconfig, type, tag)
+ , m_maincpu(*this, "maincpu")
+ { }
+
+ void comquest(machine_config &config);
+
+protected:
+ virtual void machine_reset() override;
+
+private:
+ required_device<cpu_device> m_maincpu;
+
+ uint8_t m_data[128][8];
+ void *m_timer;
+ int m_line;
+ int m_dma_activ;
+ int m_state;
+ int m_count;
+
+ [[maybe_unused]] uint8_t comquest_read(offs_t offset);
+ [[maybe_unused]] void comquest_write(offs_t offset, uint8_t data);
+
+ uint32_t screen_update_comquest(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
+ void comquest_mem(address_map &map);
+};
+
+
uint8_t comquest_state::comquest_read(offs_t offset)
{
uint8_t data=0;
@@ -59,9 +91,22 @@ uint8_t comquest_state::comquest_read(offs_t offset)
void comquest_state::comquest_write(offs_t offset, uint8_t data)
{
- logerror("comquest read %.4x %.2x\n",offset,data);
+ logerror("comquest write %.4x %.2x\n",offset,data);
}
+
+uint32_t comquest_state::screen_update_comquest(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
+{
+ for (int y = 0; y < 128; y++) {
+ for (int x = 0, j = 0; j < 8; j++, x += 8 * 4) {
+#if 0
+ m_gfxdecode->gfx(0)->opaque(bitmap,0, state->m_data[y][j],0,
+ 0,0,x,y);
#endif
+ }
+ }
+ return 0;
+}
+
void comquest_state::comquest_mem(address_map &map)
{
@@ -295,6 +340,8 @@ ROM_START(comquest)
ROM_LOAD("comquest.bin", 0x00000, 0x80000, CRC(2bf4b1a8) SHA1(8d1821cbde37cca2055b18df001438f7d138a8c1))
ROM_END
+} // anonymous namespace
+
/***************************************************************************
diff --git a/src/mame/drivers/crshrace.cpp b/src/mame/drivers/crshrace.cpp
index df0cd00f910..35fafc79eb0 100644
--- a/src/mame/drivers/crshrace.cpp
+++ b/src/mame/drivers/crshrace.cpp
@@ -523,7 +523,6 @@ ROM_START( crshrace2 )
ROM_END
-#ifdef UNUSED_FUNCTION
void crshrace_state::patch_code(uint16_t offset)
{
// A hack which shows 3 player mode in code which is disabled
@@ -532,21 +531,20 @@ void crshrace_state::patch_code(uint16_t offset)
RAM[(offset + 2)/2] = 0x4e71;
RAM[(offset + 4)/2] = 0x4e71;
}
-#endif
void crshrace_state::init_crshrace()
{
- #if CRSHRACE_3P_HACK
+#if CRSHRACE_3P_HACK
patch_code(0x003778);
- #endif
+#endif
}
void crshrace_state::init_crshrace2()
{
- #if CRSHRACE_3P_HACK
+#if CRSHRACE_3P_HACK
patch_code(0x003796);
- #endif
+#endif
}
diff --git a/src/mame/drivers/macrossp.cpp b/src/mame/drivers/macrossp.cpp
index cc8733ce38d..9bf1c1f047b 100644
--- a/src/mame/drivers/macrossp.cpp
+++ b/src/mame/drivers/macrossp.cpp
@@ -1,5 +1,5 @@
// license:BSD-3-Clause
-// copyright-holders:David Haywood
+// copyright-holders:David Haywood,Paul Priest
/*** DRIVER INFO **************************************************************
Macross Plus (c)1996 Banpresto
@@ -285,14 +285,588 @@ Notes:
#include "emu.h"
-#include "includes/macrossp.h"
#include "cpu/m68000/m68000.h"
+#include "machine/gen_latch.h"
#include "sound/es5506.h"
+
+#include "emupal.h"
+#include "screen.h"
#include "speaker.h"
+#include "tilemap.h"
#include <algorithm>
+namespace {
+
+//#define DEBUG_KEYS 1
+
+
+class macrossp_state : public driver_device
+{
+public:
+ macrossp_state(const machine_config &mconfig, device_type type, const char *tag) :
+ driver_device(mconfig, type, tag),
+ m_spriteram(*this, "spriteram"),
+ m_scra_videoram(*this, "scra_videoram"),
+ m_scra_linezoom(*this, "scra_linezoom"),
+ m_scra_videoregs(*this, "scra_videoregs"),
+
+ m_scrb_videoram(*this, "scrb_videoram"),
+ m_scrb_linezoom(*this, "scrb_linezoom"),
+ m_scrb_videoregs(*this, "scrb_videoregs"),
+
+ m_scrc_videoram(*this, "scrc_videoram"),
+ m_scrc_linezoom(*this, "scrc_linezoom"),
+ m_scrc_videoregs(*this, "scrc_videoregs"),
+
+ m_text_videoram(*this, "text_videoram"),
+ m_text_linezoom(*this, "text_linezoom"),
+ m_text_videoregs(*this, "text_videoregs"),
+
+ m_mainram(*this, "mainram"),
+ m_maincpu(*this, "maincpu"),
+ m_audiocpu(*this, "audiocpu"),
+ m_screen(*this, "screen"),
+ m_gfxdecode(*this, "gfxdecode"),
+ m_palette(*this, "palette"),
+ m_soundlatch(*this, "soundlatch")
+ {
+ }
+
+ void quizmoon(machine_config &config);
+ void macrossp(machine_config &config);
+
+ void init_quizmoon();
+ void init_macrossp();
+
+private:
+ /* memory pointers */
+ required_shared_ptr<uint32_t> m_spriteram;
+ required_shared_ptr<uint32_t> m_scra_videoram;
+ required_shared_ptr<uint32_t> m_scra_linezoom;
+ required_shared_ptr<uint32_t> m_scra_videoregs;
+ required_shared_ptr<uint32_t> m_scrb_videoram;
+ required_shared_ptr<uint32_t> m_scrb_linezoom;
+ required_shared_ptr<uint32_t> m_scrb_videoregs;
+ required_shared_ptr<uint32_t> m_scrc_videoram;
+ required_shared_ptr<uint32_t> m_scrc_linezoom;
+ required_shared_ptr<uint32_t> m_scrc_videoregs;
+ required_shared_ptr<uint32_t> m_text_videoram;
+ required_shared_ptr<uint32_t> m_text_linezoom;
+ required_shared_ptr<uint32_t> m_text_videoregs;
+ required_shared_ptr<uint32_t> m_mainram;
+ std::unique_ptr<uint32_t[]> m_spriteram_old;
+ std::unique_ptr<uint32_t[]> m_spriteram_old2;
+
+ /* video-related */
+ tilemap_t *m_scra_tilemap;
+ tilemap_t *m_scrb_tilemap;
+ tilemap_t *m_scrc_tilemap;
+ tilemap_t *m_text_tilemap;
+
+ /* misc */
+ int m_sndpending;
+ int m_snd_toggle;
+
+ /* devices */
+ required_device<cpu_device> m_maincpu;
+ required_device<cpu_device> m_audiocpu;
+ required_device<screen_device> m_screen;
+ required_device<gfxdecode_device> m_gfxdecode;
+ required_device<palette_device> m_palette;
+ required_device<generic_latch_16_device> m_soundlatch;
+
+ uint32_t macrossp_soundstatus_r();
+ void macrossp_soundcmd_w(offs_t offset, uint32_t data, uint32_t mem_mask = ~0);
+ uint16_t macrossp_soundcmd_r();
+ void palette_fade_w(uint16_t data);
+ void macrossp_speedup_w(offs_t offset, uint32_t data, uint32_t mem_mask = ~0);
+ [[maybe_unused]] void quizmoon_speedup_w(offs_t offset, uint32_t data, uint32_t mem_mask = ~0);
+ void macrossp_scra_videoram_w(offs_t offset, uint32_t data, uint32_t mem_mask = ~0);
+ void macrossp_scrb_videoram_w(offs_t offset, uint32_t data, uint32_t mem_mask = ~0);
+ void macrossp_scrc_videoram_w(offs_t offset, uint32_t data, uint32_t mem_mask = ~0);
+ void macrossp_text_videoram_w(offs_t offset, uint32_t data, uint32_t mem_mask = ~0);
+ TILE_GET_INFO_MEMBER(get_macrossp_scra_tile_info);
+ TILE_GET_INFO_MEMBER(get_macrossp_scrb_tile_info);
+ TILE_GET_INFO_MEMBER(get_macrossp_scrc_tile_info);
+ TILE_GET_INFO_MEMBER(get_macrossp_text_tile_info);
+ virtual void machine_start() override;
+ virtual void machine_reset() override;
+ virtual void video_start() override;
+ uint32_t screen_update_macrossp(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect);
+ DECLARE_WRITE_LINE_MEMBER(screen_vblank_macrossp);
+ void draw_sprites(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect);
+ void draw_layer(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect, int layer, int linem, int pri);
+ DECLARE_WRITE_LINE_MEMBER(irqhandler);
+
+ void macrossp_map(address_map &map);
+ void macrossp_es5506_bank1_map(address_map &map);
+ void macrossp_es5506_bank3_map(address_map &map);
+ void macrossp_sound_map(address_map &map);
+};
+
+
+/*
+Sprite list is drawn backwards, and priorities with backgrounds are not transitive
+
+=== Vid Registers ===
+[0] - tiles
+0x000003ff - global scrollx
+0x00000c00 - color mode
+0x0000c000 - priority
+0x03ff0000 - global scrolly
+0x90000000 - enable? Always 0x9
+
+[1] - ???
+0xffff0000 - another scrolly register, mainly used when zooming. unused by emulation
+0x0000ffff - another scrollx register, mainly used when zooming. unused by emulation
+
+[2] - zoom params
+0xf0000000 - zoom enable (== 0xe, not == 0x2). Presumably one bit for x and y enable
+0x01ff0000 - incy (0x40 is 1:1, incx is in lineram. might be more bits)
+
+Interesting test cases (macrossp, quizmoon doesn't use tilemap zoom):
+1) Title screen logo zoom
+2) Second level, as zoom into end of canyon
+3) Second level, as doors open to revels tracks/blue background for boss
+4) Boss should go under bridge on level 4 when he first appears
+
+*/
+
+/*** SCR A LAYER ***/
+
+void macrossp_state::macrossp_scra_videoram_w(offs_t offset, uint32_t data, uint32_t mem_mask)
+{
+ COMBINE_DATA(&m_scra_videoram[offset]);
+
+ m_scra_tilemap->mark_tile_dirty(offset);
+}
+
+
+TILE_GET_INFO_MEMBER(macrossp_state::get_macrossp_scra_tile_info)
+{
+ uint32_t attr, tileno, color;
+
+ attr = m_scra_videoram[tile_index];
+ tileno = attr & 0x0000ffff;
+
+ switch (m_scra_videoregs[0] & 0x00000c00)
+ {
+ case 0x00000800:
+ color = (attr & 0x000e0000) >> 15;
+ break;
+
+ case 0x00000400:
+ color = (attr & 0x003e0000) >> 17;
+ break;
+
+ default:
+ color = machine().rand() & 7;
+ break;
+ }
+
+ tileinfo.set(1, tileno, color, TILE_FLIPYX((attr & 0xc0000000) >> 30));
+}
+
+/*** SCR B LAYER ***/
+
+void macrossp_state::macrossp_scrb_videoram_w(offs_t offset, uint32_t data, uint32_t mem_mask)
+{
+ COMBINE_DATA(&m_scrb_videoram[offset]);
+
+ m_scrb_tilemap->mark_tile_dirty(offset);
+}
+
+
+TILE_GET_INFO_MEMBER(macrossp_state::get_macrossp_scrb_tile_info)
+{
+ uint32_t attr, tileno, color;
+
+ attr = m_scrb_videoram[tile_index];
+ tileno = attr & 0x0000ffff;
+
+ switch (m_scrb_videoregs[0] & 0x00000c00)
+ {
+ case 0x00000800:
+ color = (attr & 0x000e0000) >> 15;
+ break;
+
+ case 0x00000400:
+ color = (attr & 0x003e0000) >> 17;
+ break;
+
+ default:
+ color = machine().rand() & 7;
+ break;
+ }
+
+ tileinfo.set(2, tileno, color, TILE_FLIPYX((attr & 0xc0000000) >> 30));
+}
+
+/*** SCR C LAYER ***/
+
+void macrossp_state::macrossp_scrc_videoram_w(offs_t offset, uint32_t data, uint32_t mem_mask)
+{
+ COMBINE_DATA(&m_scrc_videoram[offset]);
+
+ m_scrc_tilemap->mark_tile_dirty(offset);
+}
+
+
+TILE_GET_INFO_MEMBER(macrossp_state::get_macrossp_scrc_tile_info)
+{
+ uint32_t attr, tileno, color;
+
+ attr = m_scrc_videoram[tile_index];
+ tileno = attr & 0x0000ffff;
+
+ switch (m_scrc_videoregs[0] & 0x00000c00)
+ {
+ case 0x00000800:
+ color = (attr & 0x000e0000) >> 15;
+ break;
+
+ case 0x00000400:
+ color = (attr & 0x003e0000) >> 17;
+ break;
+
+ default:
+ color = machine().rand() & 7;
+ break;
+ }
+
+ tileinfo.set(3, tileno, color, TILE_FLIPYX((attr & 0xc0000000) >> 30));
+}
+
+/*** TEXT LAYER ***/
+
+void macrossp_state::macrossp_text_videoram_w(offs_t offset, uint32_t data, uint32_t mem_mask)
+{
+ COMBINE_DATA(&m_text_videoram[offset]);
+
+ m_text_tilemap->mark_tile_dirty(offset);
+}
+
+
+TILE_GET_INFO_MEMBER(macrossp_state::get_macrossp_text_tile_info)
+{
+ uint32_t tileno, colour;
+
+ tileno = m_text_videoram[tile_index] & 0x0000ffff;
+ colour = (m_text_videoram[tile_index] & 0x00fe0000) >> 17;
+
+ tileinfo.set(4, tileno, colour, 0);
+}
+
+
+
+/*** VIDEO START / UPDATE ***/
+
+void macrossp_state::video_start()
+{
+ m_spriteram_old = make_unique_clear<uint32_t[]>(m_spriteram.bytes() / 4);
+ m_spriteram_old2 = make_unique_clear<uint32_t[]>(m_spriteram.bytes() / 4);
+
+ m_text_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(macrossp_state::get_macrossp_text_tile_info)), TILEMAP_SCAN_ROWS, 16, 16, 64, 64);
+ m_scra_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(macrossp_state::get_macrossp_scra_tile_info)), TILEMAP_SCAN_ROWS, 16, 16, 64, 64);
+ m_scrb_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(macrossp_state::get_macrossp_scrb_tile_info)), TILEMAP_SCAN_ROWS, 16, 16, 64, 64);
+ m_scrc_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(macrossp_state::get_macrossp_scrc_tile_info)), TILEMAP_SCAN_ROWS, 16, 16, 64, 64);
+
+ m_text_tilemap->set_transparent_pen(0);
+ m_scra_tilemap->set_transparent_pen(0);
+ m_scrb_tilemap->set_transparent_pen(0);
+ m_scrc_tilemap->set_transparent_pen(0);
+
+ m_gfxdecode->gfx(0)->set_granularity(64);
+ m_gfxdecode->gfx(1)->set_granularity(64);
+ m_gfxdecode->gfx(2)->set_granularity(64);
+ m_gfxdecode->gfx(3)->set_granularity(64);
+
+ save_pointer(NAME(m_spriteram_old), m_spriteram.bytes() / 4);
+ save_pointer(NAME(m_spriteram_old2), m_spriteram.bytes() / 4);
+}
+
+
+
+void macrossp_state::draw_sprites(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect )
+{
+ gfx_element *gfx = m_gfxdecode->gfx(0);
+ // uint32_t *source = m_spriteram;
+ uint32_t *source = (m_spriteram_old2.get() + m_spriteram.bytes() / 4) - 3; /* buffers by two frames */
+ uint32_t *finish = m_spriteram_old2.get();
+
+ /* reverse order */
+ while (source >= finish)
+ {
+ /*
+
+ --hh hhyy yyyy yyyy CCww wwxx xxxx xxxx
+
+ ---- --zz zzzz zzzz ---- --ZZ ZZZZ ZZZZ
+
+ fFa- pp-- cccc c--- tttt tttt tttt tttt
+
+ */
+
+
+ int wide = (source[0] & 0x00003c00) >> 10;
+ int high = (source[0] & 0x3c000000) >> 26;
+
+ int xpos = (source[0] & 0x000003ff) >> 0;
+ int ypos = (source[0] & 0x03ff0000) >> 16;
+
+ int xzoom = (source[1] & 0x000003ff) >> 0; /* 0x100 is zoom factor of 1.0 */
+ int yzoom = (source[1] & 0x03ff0000) >> 16;
+
+ int col;
+ int tileno = (source[2] & 0x0000ffff) >> 0;
+
+ int flipx = (source[2] & 0x40000000) >> 30;
+ int flipy = (source[2] & 0x80000000) >> 31;
+
+ int alpha = (source[2] & 0x20000000)?0x80:0xff; /* alpha blending enable? */
+
+ int loopno = 0;
+
+ int xcnt, ycnt;
+ int xoffset, yoffset;
+
+ int pri = (source[2] & 0x0c000000) >> 26;
+ int primask = 0;
+ if(pri <= 0) primask |= GFX_PMASK_1;
+ if(pri <= 1) primask |= GFX_PMASK_2;
+ if(pri <= 2) primask |= GFX_PMASK_4;
+ if(pri <= 3) primask |= GFX_PMASK_8;
+
+ switch (source[0] & 0x0000c000)
+ {
+ case 0x00008000:
+ col = (source[2] & 0x00380000) >> 17;
+ break;
+
+ case 0x00004000:
+ col = (source[2] & 0x00f80000) >> 19;
+ break;
+
+ default:
+ col = machine().rand();
+ break;
+ }
+
+ if (xpos > 0x1ff) xpos -=0x400;
+ if (ypos > 0x1ff) ypos -=0x400;
+
+ /* loop params */
+ int ymin = 0;
+ int ymax = high+1;
+ int yinc = 1;
+ int yoffst = 0;
+ if(flipy) {
+ yoffst = (high * yzoom * 16);
+ ymin = high;
+ ymax = -1;
+ yinc = -1;
+ }
+
+ int xmin = 0;
+ int xmax = wide+1;
+ int xinc = 1;
+ int xoffst = 0;
+ if(flipx) {
+ xoffst = (wide * xzoom * 16);
+ xmin = wide;
+ xmax = -1;
+ xinc = -1;
+ }
+
+ yoffset = yoffst;
+ for (ycnt = ymin; ycnt != ymax; ycnt += yinc)
+ {
+ xoffset = xoffst;
+ for (xcnt = xmin; xcnt != xmax; xcnt += xinc)
+ {
+ int fudged_xzoom = xzoom<<8;
+ int fudged_yzoom = yzoom<<8;
+
+ /* cover seams as don't know exactly how many pixels on target will cover, and can't specify fractional offsets to start */
+ if(xzoom < 0x100) fudged_xzoom += 0x600;
+ if(yzoom < 0x100) fudged_yzoom += 0x600;
+
+ gfx->prio_zoom_alpha(bitmap,cliprect,tileno+loopno,col,
+ flipx,flipy,xpos+(xoffset>>8),ypos+(yoffset>>8),
+ fudged_xzoom,fudged_yzoom,
+ screen.priority(),primask,0,alpha);
+
+ xoffset += ((xzoom*16) * xinc);
+ loopno++;
+ }
+ yoffset += ((yzoom*16) * yinc);
+ }
+
+ source -= 3;
+ }
+}
+
+
+void macrossp_state::draw_layer( screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect, int layer, int line, int pri )
+{
+ tilemap_t *tm;
+ uint32_t *vr;
+ uint32_t *lr;
+
+ switch (layer)
+ {
+ case 0:
+ default:
+ tm = m_scra_tilemap;
+ vr = m_scra_videoregs;
+ lr = m_scra_linezoom;
+ break;
+
+ case 1:
+ tm = m_scrb_tilemap;
+ vr = m_scrb_videoregs;
+ lr = m_scrb_linezoom;
+ break;
+
+ case 2:
+ tm = m_scrc_tilemap;
+ vr = m_scrc_videoregs;
+ lr = m_scrc_linezoom;
+ break;
+ }
+
+ if ((vr[2] & 0xf0000000) == 0xe0000000) /* zoom enable (guess, surely wrong) */
+ {
+ int startx=0, starty=0, incy, incx;
+
+ startx = ((vr[0] & 0x000003ff) << 16 );
+ starty = ((vr[0] & 0x03ff0000) >> 0);
+ incy = (vr[2] & 0x01ff0000) >> 6;
+
+ if (line&1)
+ incx = (lr[line/2] & 0x0000ffff)>>0;
+ else
+ incx = (lr[line/2] & 0xffff0000)>>16;
+
+ incx <<= 10;
+
+ /* scroll register contain position relative to the center of the screen, so adjust */
+ startx -= (368/2) * (incx - 0x10000);
+ starty -= (240/2) * (incy - 0x10000);
+
+// previous logic, which gives mostly comparable results, vr[1] is now unused
+// startx = (vr[1] & 0x0000ffff) << 16;
+// starty = (vr[1] & 0xffff0000) >> 0;
+// startx -= (368/2) * incx;
+// starty -= (240/2) * incy;
+
+ tm->draw_roz(screen, bitmap, cliprect,
+ startx,starty,incx,0,0,incy,
+ 1, /* wraparound */
+ 0, 1<<pri);
+ }
+ else
+ {
+ tm->set_scrollx(0, ((vr[0] & 0x000003ff) >> 0 ) );
+ tm->set_scrolly(0, ((vr[0] & 0x03ff0000) >> 16) );
+ tm->draw(screen, bitmap, cliprect, 0, 1<<pri);
+ }
+}
+
+uint32_t macrossp_state::screen_update_macrossp(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect)
+{
+ int layerpri[3];
+ int sprites = true;
+ int backgrounds = true;
+
+ rectangle clip;
+ const rectangle &visarea = screen.visible_area();
+ clip = visarea;
+
+ /* 0 <= layerpri <= 2 */
+ layerpri[0] = (m_scra_videoregs[0] & 0x0000c000) >> 14;
+ layerpri[1] = (m_scrb_videoregs[0] & 0x0000c000) >> 14;
+ layerpri[2] = (m_scrc_videoregs[0] & 0x0000c000) >> 14;
+
+ screen.priority().fill(0, cliprect);
+ bitmap.fill(m_palette->black_pen(), cliprect);
+
+#ifdef DEBUG_KEYS
+ const input_code lay_keys[8] = {KEYCODE_Q, KEYCODE_W, KEYCODE_E, KEYCODE_R, KEYCODE_T};
+ bool lay_debug = false;
+ for (int pri = 0; pri <= 4; pri++)
+ {
+ if(machine().input().code_pressed(lay_keys[pri]))
+ lay_debug = true;
+ }
+ if (machine().input().code_pressed(KEYCODE_G))
+ sprites = false;
+ if (machine().input().code_pressed(KEYCODE_H))
+ backgrounds = false;
+#endif
+
+ for(int pri = 0; pri <= 3; pri++)
+ {
+#ifdef DEBUG_KEYS
+ if (lay_debug && !machine().input().code_pressed(lay_keys[pri]))
+ continue;
+#endif
+
+ if (!backgrounds)
+ continue;
+
+ for (int y=0; y<240; y++)
+ {
+ clip.min_y = clip.max_y = y;
+
+ /* quizmoon map requires that layer 2 be drawn over layer 3 when same pri */
+ for(int layer = 2; layer >= 0; layer--)
+ {
+ if(layerpri[layer] == pri)
+ draw_layer(screen, bitmap, clip, layer, y, pri);
+ }
+ }
+
+ }
+
+#ifdef DEBUG_KEYS
+ if (!lay_debug && !machine().input().code_pressed(lay_keys[4]))
+#endif
+ m_text_tilemap->draw(screen, bitmap, cliprect, 0, 8);
+
+ if (sprites)
+ draw_sprites(screen, bitmap, cliprect);
+
+#if 0
+ popmessage ("scra - %08x %08x %08x\nscrb - %08x %08x %08x\nscrc - %08x %08x %08x",
+ m_scra_videoregs[0]&0xffffffff, // yyyyxxxx
+ m_scra_videoregs[1], // ??? more scrolling?
+ m_scra_videoregs[2], // 08 - 0b
+
+ m_scrb_videoregs[0]&0xffffffff, // 00 - 03
+ m_scrb_videoregs[1], // 04 - 07
+ m_scrb_videoregs[2], // 08 - 0b
+
+ m_scrc_videoregs[0]&0xffffffff, // 00 - 03
+ m_scrc_videoregs[1], // 04 - 07
+ m_scrc_videoregs[2]);// 08 - 0b
+#endif
+ return 0;
+}
+
+WRITE_LINE_MEMBER(macrossp_state::screen_vblank_macrossp)
+{
+ // rising edge
+ if (state)
+ {
+ /* looks like sprites are *two* frames ahead, like nmk16 */
+ memcpy(m_spriteram_old2.get(), m_spriteram_old.get(), m_spriteram.bytes());
+ memcpy(m_spriteram_old.get(), m_spriteram, m_spriteram.bytes());
+ }
+}
+
/*** VARIOUS READ / WRITE HANDLERS *******************************************/
@@ -709,13 +1283,11 @@ PC :00018110 018110: beq 18104
if (m_maincpu->pc() == 0x001810A) m_maincpu->spin_until_interrupt();
}
-#ifdef UNUSED_FUNCTION
void macrossp_state::quizmoon_speedup_w(offs_t offset, uint32_t data, uint32_t mem_mask)
{
COMBINE_DATA(&m_mainram[0x00020 / 4]);
if (m_maincpu->pc() == 0x1cc) m_maincpu->spin_until_interrupt();
}
-#endif
void macrossp_state::init_macrossp()
{
@@ -724,10 +1296,13 @@ void macrossp_state::init_macrossp()
void macrossp_state::init_quizmoon()
{
-#ifdef UNUSED_FUNCTION
+#if 0
m_maincpu->space(AS_PROGRAM).install_write_handler(0xf00020, 0xf00023, write32s_delegate(*this, FUNC(macrossp_state::quizmoon_speedup_w)));
#endif
}
+} // anonymous namespace
+
+
GAME( 1996, macrossp, 0, macrossp, macrossp, macrossp_state, init_macrossp, ROT270, "MOSS / Banpresto", "Macross Plus", MACHINE_NO_COCKTAIL | MACHINE_SUPPORTS_SAVE )
-GAME( 1997, quizmoon, 0, quizmoon, quizmoon, macrossp_state, init_quizmoon, ROT0, "Banpresto", "Quiz Bisyoujo Senshi Sailor Moon - Chiryoku Tairyoku Toki no Un", MACHINE_NO_COCKTAIL | MACHINE_SUPPORTS_SAVE )
+GAME( 1997, quizmoon, 0, quizmoon, quizmoon, macrossp_state, init_quizmoon, ROT0, "Banpresto", "Quiz Bishoujo Senshi Sailor Moon - Chiryoku Tairyoku Toki no Un", MACHINE_NO_COCKTAIL | MACHINE_SUPPORTS_SAVE )
diff --git a/src/mame/drivers/pturn.cpp b/src/mame/drivers/pturn.cpp
index 008a3e14456..2986fc4f896 100644
--- a/src/mame/drivers/pturn.cpp
+++ b/src/mame/drivers/pturn.cpp
@@ -77,16 +77,20 @@ ROMS: All ROM labels say only "PROM" and a number.
*/
#include "emu.h"
+
#include "cpu/z80/z80.h"
#include "machine/74259.h"
#include "machine/gen_latch.h"
#include "sound/ay8910.h"
+
#include "emupal.h"
#include "screen.h"
#include "speaker.h"
#include "tilemap.h"
+namespace {
+
class pturn_state : public driver_device
{
public:
@@ -126,6 +130,8 @@ private:
bool m_nmi_sub;
void videoram_w(offs_t offset, uint8_t data);
+ [[maybe_unused]] uint8_t protection_r();
+ [[maybe_unused]] uint8_t protection2_r();
DECLARE_WRITE_LINE_MEMBER(nmi_main_enable_w);
void nmi_sub_enable_w(uint8_t data);
DECLARE_WRITE_LINE_MEMBER(coin_counter_1_w);
@@ -239,7 +245,6 @@ uint32_t pturn_state::screen_update(screen_device &screen, bitmap_ind16 &bitmap,
return 0;
}
-#ifdef UNUSED_FUNCTION
uint8_t pturn_state::protection_r()
{
return 0x66;
@@ -249,7 +254,6 @@ uint8_t pturn_state::protection2_r()
{
return 0xfe;
}
-#endif
void pturn_state::videoram_w(offs_t offset, uint8_t data)
{
@@ -605,4 +609,6 @@ void pturn_state::init_pturn()
*/
}
+} // anonymous namespace
+
GAME( 1984, pturn, 0, pturn, pturn, pturn_state, init_pturn, ROT90, "Jaleco", "Parallel Turn", MACHINE_IMPERFECT_COLORS | MACHINE_SUPPORTS_SAVE )
diff --git a/src/mame/drivers/sprint4.cpp b/src/mame/drivers/sprint4.cpp
index 2ac50455563..71319932808 100644
--- a/src/mame/drivers/sprint4.cpp
+++ b/src/mame/drivers/sprint4.cpp
@@ -7,12 +7,20 @@ Atari Sprint 4 driver
***************************************************************************/
#include "emu.h"
-#include "includes/sprint4.h"
#include "audio/sprint4.h"
#include "cpu/m6502/m6502.h"
#include "machine/74259.h"
+#include "machine/watchdog.h"
+#include "sound/discrete.h"
+
+#include "emupal.h"
+#include "screen.h"
#include "speaker.h"
+#include "tilemap.h"
+
+
+namespace {
#define MASTER_CLOCK 12096000
@@ -21,6 +29,93 @@ Atari Sprint 4 driver
#define PIXEL_CLOCK (MASTER_CLOCK / 2)
+class sprint4_state : public driver_device
+{
+public:
+ enum
+ {
+ TIMER_NMI
+ };
+
+ sprint4_state(const machine_config &mconfig, device_type type, const char *tag) :
+ driver_device(mconfig, type, tag),
+ m_maincpu(*this, "maincpu"),
+ m_watchdog(*this, "watchdog"),
+ m_discrete(*this, "discrete"),
+ m_gfxdecode(*this, "gfxdecode"),
+ m_screen(*this, "screen"),
+ m_palette(*this, "palette"),
+ m_videoram(*this, "videoram"),
+ m_io_wheel(*this, "WHEEL%u", 1U),
+ m_io_lever(*this, "LEVER%u", 1U),
+ m_io_in0(*this, "IN0"),
+ m_io_analog(*this, "ANALOG"),
+ m_io_coin(*this, "COIN"),
+ m_io_collision(*this, "COLLISION"),
+ m_io_dip(*this, "DIP")
+ { }
+
+ void sprint4(machine_config &config);
+
+ template <int N> DECLARE_READ_LINE_MEMBER(lever_r);
+ template <int N> DECLARE_READ_LINE_MEMBER(wheel_r);
+ template <int N> DECLARE_READ_LINE_MEMBER(collision_flipflop_r);
+
+private:
+ uint8_t wram_r(offs_t offset);
+ uint8_t analog_r(offs_t offset);
+ uint8_t coin_r(offs_t offset);
+ uint8_t collision_r(offs_t offset);
+ uint8_t options_r(offs_t offset);
+ void wram_w(offs_t offset, uint8_t data);
+ void collision_reset_w(offs_t offset, uint8_t data);
+ void da_latch_w(uint8_t data);
+ [[maybe_unused]] void lockout_w(offs_t offset, uint8_t data);
+ void video_ram_w(offs_t offset, uint8_t data);
+ void bang_w(uint8_t data);
+ void attract_w(uint8_t data);
+
+ virtual void machine_start() override;
+ virtual void machine_reset() override;
+ virtual void video_start() override;
+ virtual void device_timer(emu_timer &timer, device_timer_id id, int param, void *ptr) override;
+ void sprint4_palette(palette_device &palette) const;
+
+ TILE_GET_INFO_MEMBER(tile_info);
+ uint32_t screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
+ DECLARE_WRITE_LINE_MEMBER(screen_vblank);
+ TIMER_CALLBACK_MEMBER(nmi_callback);
+
+ void sprint4_cpu_map(address_map &map);
+
+ required_device<cpu_device> m_maincpu;
+ required_device<watchdog_timer_device> m_watchdog;
+ required_device<discrete_sound_device> m_discrete;
+ required_device<gfxdecode_device> m_gfxdecode;
+ required_device<screen_device> m_screen;
+ required_device<palette_device> m_palette;
+
+ required_shared_ptr<uint8_t> m_videoram;
+
+ required_ioport_array<4> m_io_wheel;
+ required_ioport_array<4> m_io_lever;
+ required_ioport m_io_in0;
+ required_ioport m_io_analog;
+ required_ioport m_io_coin;
+ required_ioport m_io_collision;
+ required_ioport m_io_dip;
+
+ int m_da_latch;
+ int m_steer_FF1[4];
+ int m_steer_FF2[4];
+ int m_gear[4];
+ uint8_t m_last_wheel[4];
+ int m_collision[4];
+ tilemap_t* m_playfield;
+ bitmap_ind16 m_helper;
+ emu_timer *m_nmi_timer;
+};
+
template <int N>
READ_LINE_MEMBER(sprint4_state::lever_r)
@@ -62,26 +157,12 @@ TIMER_CALLBACK_MEMBER(sprint4_state::nmi_callback)
/* MAME updates controls only once per frame but the game checks them on every NMI */
- uint8_t wheel[4] =
- {
- static_cast<uint8_t>(ioport("WHEEL1")->read()),
- static_cast<uint8_t>(ioport("WHEEL2")->read()),
- static_cast<uint8_t>(ioport("WHEEL3")->read()),
- static_cast<uint8_t>(ioport("WHEEL4")->read())
- };
- uint8_t lever[4] =
- {
- static_cast<uint8_t>(ioport("LEVER1")->read()),
- static_cast<uint8_t>(ioport("LEVER2")->read()),
- static_cast<uint8_t>(ioport("LEVER3")->read()),
- static_cast<uint8_t>(ioport("LEVER4")->read())
- };
-
/* emulation of steering wheels isn't very accurate */
for (int i = 0; i < 4; i++)
{
- signed char delta = wheel[i] - m_last_wheel[i];
+ uint8_t wheel = uint8_t(m_io_wheel[i]->read());
+ signed char delta = wheel - m_last_wheel[i];
if (delta < 0)
{
@@ -92,14 +173,15 @@ TIMER_CALLBACK_MEMBER(sprint4_state::nmi_callback)
m_steer_FF2[i] = 1;
}
- m_steer_FF1[i] = (wheel[i] >> 4) & 1;
+ m_steer_FF1[i] = (wheel >> 4) & 1;
- if (lever[i] & 1) { m_gear[i] = 1; }
- if (lever[i] & 2) { m_gear[i] = 2; }
- if (lever[i] & 4) { m_gear[i] = 3; }
- if (lever[i] & 8) { m_gear[i] = 4; }
+ uint8_t lever = uint8_t(m_io_lever[i]->read());
+ if (lever & 1) m_gear[i] = 1;
+ if (lever & 2) m_gear[i] = 2;
+ if (lever & 4) m_gear[i] = 3;
+ if (lever & 8) m_gear[i] = 4;
- m_last_wheel[i] = wheel[i];
+ m_last_wheel[i] = wheel;
}
scanline += 64;
@@ -111,9 +193,9 @@ TIMER_CALLBACK_MEMBER(sprint4_state::nmi_callback)
/* NMI and watchdog are disabled during service mode */
- m_watchdog->watchdog_enable(ioport("IN0")->read() & 0x40);
+ m_watchdog->watchdog_enable(m_io_in0->read() & 0x40);
- if (ioport("IN0")->read() & 0x40)
+ if (m_io_in0->read() & 0x40)
m_maincpu->pulse_input_line(INPUT_LINE_NMI, attotime::zero);
m_nmi_timer->adjust(m_screen->time_until_pos(scanline), scanline);
@@ -157,21 +239,21 @@ uint8_t sprint4_state::wram_r(offs_t offset)
uint8_t sprint4_state::analog_r(offs_t offset)
{
- return (ioport("ANALOG")->read() << (~offset & 7)) & 0x80;
+ return (m_io_analog->read() << (~offset & 7)) & 0x80;
}
uint8_t sprint4_state::coin_r(offs_t offset)
{
- return (ioport("COIN")->read() << (~offset & 7)) & 0x80;
+ return (m_io_coin->read() << (~offset & 7)) & 0x80;
}
uint8_t sprint4_state::collision_r(offs_t offset)
{
- return (ioport("COLLISION")->read() << (~offset & 7)) & 0x80;
+ return (m_io_collision->read() << (~offset & 7)) & 0x80;
}
uint8_t sprint4_state::options_r(offs_t offset)
{
- return (ioport("DIP")->read() >> (2 * (offset & 3))) & 3;
+ return (m_io_dip->read() >> (2 * (offset & 3))) & 3;
}
@@ -194,12 +276,10 @@ void sprint4_state::da_latch_w(uint8_t data)
-#ifdef UNUSED_FUNCTION
void sprint4_state::lockout_w(offs_t offset, uint8_t data)
{
machine().bookkeeping().coin_lockout_global_w(~offset & 1);
}
-#endif
void sprint4_state::bang_w(uint8_t data)
@@ -214,6 +294,132 @@ void sprint4_state::attract_w(uint8_t data)
}
+void sprint4_state::sprint4_palette(palette_device &palette) const
+{
+ palette.set_indirect_color(0, rgb_t(0x00, 0x00, 0x00)); // black
+ palette.set_indirect_color(1, rgb_t(0xfc, 0xdf, 0x80)); // peach
+ palette.set_indirect_color(2, rgb_t(0xf0, 0x00, 0xf0)); // violet
+ palette.set_indirect_color(3, rgb_t(0x00, 0xf0, 0x0f)); // green
+ palette.set_indirect_color(4, rgb_t(0x30, 0x4f, 0xff)); // blue
+ palette.set_indirect_color(5, rgb_t(0xff, 0xff, 0xff)); // white
+
+ palette.set_pen_indirect(0, 0);
+ palette.set_pen_indirect(2, 0);
+ palette.set_pen_indirect(4, 0);
+ palette.set_pen_indirect(6, 0);
+ palette.set_pen_indirect(8, 0);
+
+ palette.set_pen_indirect(1, 1);
+ palette.set_pen_indirect(3, 2);
+ palette.set_pen_indirect(5, 3);
+ palette.set_pen_indirect(7, 4);
+ palette.set_pen_indirect(9, 5);
+}
+
+
+TILE_GET_INFO_MEMBER(sprint4_state::tile_info)
+{
+ uint8_t code = m_videoram[tile_index];
+
+ if ((code & 0x30) == 0x30)
+ tileinfo.set(0, code & ~0x40, (code >> 6) ^ 3, 0);
+ else
+ tileinfo.set(0, code, 4, 0);
+}
+
+
+void sprint4_state::video_start()
+{
+ m_screen->register_screen_bitmap(m_helper);
+
+ m_playfield = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(sprint4_state::tile_info)), TILEMAP_SCAN_ROWS, 8, 8, 32, 32);
+}
+
+
+uint32_t sprint4_state::screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
+{
+ m_playfield->draw(screen, bitmap, cliprect, 0, 0);
+
+ for (int i = 0; i < 4; i++)
+ {
+ int bank = 0;
+
+ uint8_t horz = m_videoram[0x390 + 2 * i + 0];
+ uint8_t attr = m_videoram[0x390 + 2 * i + 1];
+ uint8_t vert = m_videoram[0x398 + 2 * i + 0];
+ uint8_t code = m_videoram[0x398 + 2 * i + 1];
+
+ if (i & 1)
+ bank = 32;
+
+ m_gfxdecode->gfx(1)->transpen(bitmap,cliprect,
+ (code >> 3) | bank,
+ (attr & 0x80) ? 4 : i,
+ 0, 0,
+ horz - 15,
+ vert - 15, 0);
+ }
+ return 0;
+}
+
+
+WRITE_LINE_MEMBER(sprint4_state::screen_vblank)
+{
+ // rising edge
+ if (state)
+ {
+ /* check for sprite-playfield collisions */
+
+ for (int i = 0; i < 4; i++)
+ {
+ int bank = 0;
+
+ uint8_t horz = m_videoram[0x390 + 2 * i + 0];
+ uint8_t vert = m_videoram[0x398 + 2 * i + 0];
+ uint8_t code = m_videoram[0x398 + 2 * i + 1];
+
+ rectangle rect(
+ horz - 15,
+ horz - 15 + m_gfxdecode->gfx(1)->width() - 1,
+ vert - 15,
+ vert - 15 + m_gfxdecode->gfx(1)->height() - 1);
+ rect &= m_screen->visible_area();
+
+ m_playfield->draw(*m_screen, m_helper, rect, 0, 0);
+
+ if (i & 1)
+ bank = 32;
+
+ m_gfxdecode->gfx(1)->transpen(m_helper,rect,
+ (code >> 3) | bank,
+ 4,
+ 0, 0,
+ horz - 15,
+ vert - 15, 1);
+
+ for (int y = rect.top(); y <= rect.bottom(); y++)
+ for (int x = rect.left(); x <= rect.right(); x++)
+ if (m_palette->pen_indirect(m_helper.pix(y, x)) != 0)
+ m_collision[i] = 1;
+ }
+
+ /* update sound status */
+
+ m_discrete->write(SPRINT4_MOTOR_DATA_1, m_videoram[0x391] & 15);
+ m_discrete->write(SPRINT4_MOTOR_DATA_2, m_videoram[0x393] & 15);
+ m_discrete->write(SPRINT4_MOTOR_DATA_3, m_videoram[0x395] & 15);
+ m_discrete->write(SPRINT4_MOTOR_DATA_4, m_videoram[0x397] & 15);
+ }
+}
+
+
+void sprint4_state::video_ram_w(offs_t offset, uint8_t data)
+{
+ m_videoram[offset] = data;
+ m_playfield->mark_tile_dirty(offset);
+}
+
+
void sprint4_state::sprint4_cpu_map(address_map &map)
{
@@ -453,6 +659,8 @@ ROM_START( sprint4a )
ROM_LOAD( "30024-01.p8", 0x0000, 0x0200, CRC(e71d2e22) SHA1(434c3a8237468604cce7feb40e6061d2670013b3) ) /* SYNC */
ROM_END
+} // anonymous namespace
+
GAME( 1977, sprint4, 0, sprint4, sprint4, sprint4_state, empty_init, ROT180, "Atari", "Sprint 4 (set 1)", MACHINE_SUPPORTS_SAVE ) /* large cars */
GAME( 1977, sprint4a, sprint4, sprint4, sprint4, sprint4_state, empty_init, ROT180, "Atari", "Sprint 4 (set 2)", MACHINE_SUPPORTS_SAVE ) /* small cars */
diff --git a/src/mame/includes/comquest.h b/src/mame/includes/comquest.h
deleted file mode 100644
index ff9e76525f8..00000000000
--- a/src/mame/includes/comquest.h
+++ /dev/null
@@ -1,35 +0,0 @@
-// license:GPL-2.0+
-// copyright-holders:Peter Trauner
-/*****************************************************************************
- *
- * includes/comquest.h
- *
- ****************************************************************************/
-
-#ifndef MAME_INCLUDES_COMQUEST_H
-#define MAME_INCLUDES_COMQUEST_H
-
-
-class comquest_state : public driver_device
-{
-public:
- comquest_state(const machine_config &mconfig, device_type type, const char *tag)
- : driver_device(mconfig, type, tag)
- , m_maincpu(*this, "maincpu")
- { }
-
- uint8_t m_data[128][8];
- void *m_timer;
- int m_line;
- int m_dma_activ;
- int m_state;
- int m_count;
- virtual void machine_reset() override;
- virtual void video_start() override;
- uint32_t screen_update_comquest(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
- required_device<cpu_device> m_maincpu;
- void comquest(machine_config &config);
- void comquest_mem(address_map &map);
-};
-
-#endif // MAME_INCLUDES_COMQUEST_H
diff --git a/src/mame/includes/crshrace.h b/src/mame/includes/crshrace.h
index 4f5f1a880de..06c3eb1a2fd 100644
--- a/src/mame/includes/crshrace.h
+++ b/src/mame/includes/crshrace.h
@@ -10,9 +10,11 @@
#include "video/bufsprite.h"
#include "video/vsystem_spr.h"
#include "video/k053936.h"
+
#include "emupal.h"
#include "tilemap.h"
+
class crshrace_state : public driver_device
{
public:
@@ -76,6 +78,8 @@ private:
void main_map(address_map &map);
void sound_io_map(address_map &map);
void sound_map(address_map &map);
+
+ [[maybe_unused]] void patch_code(uint16_t offset);
};
#endif // MAME_INCLUDES_CRSHRACE_H
diff --git a/src/mame/includes/macrossp.h b/src/mame/includes/macrossp.h
deleted file mode 100644
index af3348602de..00000000000
--- a/src/mame/includes/macrossp.h
+++ /dev/null
@@ -1,122 +0,0 @@
-// license:BSD-3-Clause
-// copyright-holders:David Haywood
-
-/*************************************************************************
-
- Macross Plus
-
-*************************************************************************/
-#ifndef MAME_INCLUDES_MACROSSP_H
-#define MAME_INCLUDES_MACROSSP_H
-
-#pragma once
-
-#include "machine/gen_latch.h"
-#include "emupal.h"
-#include "screen.h"
-#include "tilemap.h"
-
-class macrossp_state : public driver_device
-{
-public:
- macrossp_state(const machine_config &mconfig, device_type type, const char *tag) :
- driver_device(mconfig, type, tag),
- m_spriteram(*this, "spriteram"),
- m_scra_videoram(*this, "scra_videoram"),
- m_scra_linezoom(*this, "scra_linezoom"),
- m_scra_videoregs(*this, "scra_videoregs"),
-
- m_scrb_videoram(*this, "scrb_videoram"),
- m_scrb_linezoom(*this, "scrb_linezoom"),
- m_scrb_videoregs(*this, "scrb_videoregs"),
-
- m_scrc_videoram(*this, "scrc_videoram"),
- m_scrc_linezoom(*this, "scrc_linezoom"),
- m_scrc_videoregs(*this, "scrc_videoregs"),
-
- m_text_videoram(*this, "text_videoram"),
- m_text_linezoom(*this, "text_linezoom"),
- m_text_videoregs(*this, "text_videoregs"),
-
- m_mainram(*this, "mainram"),
- m_maincpu(*this, "maincpu"),
- m_audiocpu(*this, "audiocpu"),
- m_screen(*this, "screen"),
- m_gfxdecode(*this, "gfxdecode"),
- m_palette(*this, "palette"),
- m_soundlatch(*this, "soundlatch")
- {
- }
-
- void quizmoon(machine_config &config);
- void macrossp(machine_config &config);
-
- void init_quizmoon();
- void init_macrossp();
-
-private:
- /* memory pointers */
- required_shared_ptr<uint32_t> m_spriteram;
- required_shared_ptr<uint32_t> m_scra_videoram;
- required_shared_ptr<uint32_t> m_scra_linezoom;
- required_shared_ptr<uint32_t> m_scra_videoregs;
- required_shared_ptr<uint32_t> m_scrb_videoram;
- required_shared_ptr<uint32_t> m_scrb_linezoom;
- required_shared_ptr<uint32_t> m_scrb_videoregs;
- required_shared_ptr<uint32_t> m_scrc_videoram;
- required_shared_ptr<uint32_t> m_scrc_linezoom;
- required_shared_ptr<uint32_t> m_scrc_videoregs;
- required_shared_ptr<uint32_t> m_text_videoram;
- required_shared_ptr<uint32_t> m_text_linezoom;
- required_shared_ptr<uint32_t> m_text_videoregs;
- required_shared_ptr<uint32_t> m_mainram;
- std::unique_ptr<uint32_t[]> m_spriteram_old;
- std::unique_ptr<uint32_t[]> m_spriteram_old2;
-
- /* video-related */
- tilemap_t *m_scra_tilemap;
- tilemap_t *m_scrb_tilemap;
- tilemap_t *m_scrc_tilemap;
- tilemap_t *m_text_tilemap;
-
- /* misc */
- int m_sndpending;
- int m_snd_toggle;
-
- /* devices */
- required_device<cpu_device> m_maincpu;
- required_device<cpu_device> m_audiocpu;
- required_device<screen_device> m_screen;
- required_device<gfxdecode_device> m_gfxdecode;
- required_device<palette_device> m_palette;
- required_device<generic_latch_16_device> m_soundlatch;
-
- uint32_t macrossp_soundstatus_r();
- void macrossp_soundcmd_w(offs_t offset, uint32_t data, uint32_t mem_mask = ~0);
- uint16_t macrossp_soundcmd_r();
- void palette_fade_w(uint16_t data);
- void macrossp_speedup_w(offs_t offset, uint32_t data, uint32_t mem_mask = ~0);
- void macrossp_scra_videoram_w(offs_t offset, uint32_t data, uint32_t mem_mask = ~0);
- void macrossp_scrb_videoram_w(offs_t offset, uint32_t data, uint32_t mem_mask = ~0);
- void macrossp_scrc_videoram_w(offs_t offset, uint32_t data, uint32_t mem_mask = ~0);
- void macrossp_text_videoram_w(offs_t offset, uint32_t data, uint32_t mem_mask = ~0);
- TILE_GET_INFO_MEMBER(get_macrossp_scra_tile_info);
- TILE_GET_INFO_MEMBER(get_macrossp_scrb_tile_info);
- TILE_GET_INFO_MEMBER(get_macrossp_scrc_tile_info);
- TILE_GET_INFO_MEMBER(get_macrossp_text_tile_info);
- virtual void machine_start() override;
- virtual void machine_reset() override;
- virtual void video_start() override;
- uint32_t screen_update_macrossp(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect);
- DECLARE_WRITE_LINE_MEMBER(screen_vblank_macrossp);
- void draw_sprites(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect);
- void draw_layer(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect, int layer, int linem, int pri);
- DECLARE_WRITE_LINE_MEMBER(irqhandler);
-
- void macrossp_map(address_map &map);
- void macrossp_es5506_bank1_map(address_map &map);
- void macrossp_es5506_bank3_map(address_map &map);
- void macrossp_sound_map(address_map &map);
-};
-
-#endif // MAME_INCLUDES_MACROSSP_H
diff --git a/src/mame/includes/sprint4.h b/src/mame/includes/sprint4.h
deleted file mode 100644
index 6e79cc9b149..00000000000
--- a/src/mame/includes/sprint4.h
+++ /dev/null
@@ -1,85 +0,0 @@
-// license:BSD-3-Clause
-// copyright-holders:Stefan Jokisch
-#ifndef MAME_INCLUDES_SPRINT4_H
-#define MAME_INCLUDES_SPRINT4_H
-
-#pragma once
-
-#include "machine/watchdog.h"
-#include "sound/discrete.h"
-#include "emupal.h"
-#include "screen.h"
-#include "tilemap.h"
-
-class sprint4_state : public driver_device
-{
-public:
- enum
- {
- TIMER_NMI
- };
-
- sprint4_state(const machine_config &mconfig, device_type type, const char *tag) :
- driver_device(mconfig, type, tag),
- m_maincpu(*this, "maincpu"),
- m_watchdog(*this, "watchdog"),
- m_discrete(*this, "discrete"),
- m_gfxdecode(*this, "gfxdecode"),
- m_screen(*this, "screen"),
- m_palette(*this, "palette"),
- m_videoram(*this, "videoram")
- { }
-
- void sprint4(machine_config &config);
-
- template <int N> DECLARE_READ_LINE_MEMBER(lever_r);
- template <int N> DECLARE_READ_LINE_MEMBER(wheel_r);
- template <int N> DECLARE_READ_LINE_MEMBER(collision_flipflop_r);
-
-private:
- uint8_t wram_r(offs_t offset);
- uint8_t analog_r(offs_t offset);
- uint8_t coin_r(offs_t offset);
- uint8_t collision_r(offs_t offset);
- uint8_t options_r(offs_t offset);
- void wram_w(offs_t offset, uint8_t data);
- void collision_reset_w(offs_t offset, uint8_t data);
- void da_latch_w(uint8_t data);
- void video_ram_w(offs_t offset, uint8_t data);
- void bang_w(uint8_t data);
- void attract_w(uint8_t data);
-
- virtual void machine_start() override;
- virtual void machine_reset() override;
- virtual void video_start() override;
- virtual void device_timer(emu_timer &timer, device_timer_id id, int param, void *ptr) override;
- void sprint4_palette(palette_device &palette) const;
-
- TILE_GET_INFO_MEMBER(tile_info);
- uint32_t screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
- DECLARE_WRITE_LINE_MEMBER(screen_vblank);
- TIMER_CALLBACK_MEMBER(nmi_callback);
-
- void sprint4_cpu_map(address_map &map);
-
- required_device<cpu_device> m_maincpu;
- required_device<watchdog_timer_device> m_watchdog;
- required_device<discrete_sound_device> m_discrete;
- required_device<gfxdecode_device> m_gfxdecode;
- required_device<screen_device> m_screen;
- required_device<palette_device> m_palette;
-
- required_shared_ptr<uint8_t> m_videoram;
-
- int m_da_latch;
- int m_steer_FF1[4];
- int m_steer_FF2[4];
- int m_gear[4];
- uint8_t m_last_wheel[4];
- int m_collision[4];
- tilemap_t* m_playfield;
- bitmap_ind16 m_helper;
- emu_timer *m_nmi_timer;
-};
-
-#endif // MAME_INCLUDES_SPRINT4_H
diff --git a/src/mame/layout/j2hinote.lay b/src/mame/layout/j2hinote.lay
index f2722cc638a..6f2c55e3ed4 100644
--- a/src/mame/layout/j2hinote.lay
+++ b/src/mame/layout/j2hinote.lay
@@ -3324,1974 +3324,1001 @@
<element ref="debug_backdrop_colour">
<bounds x="0" y="0" width="1920" height="1080"/>
</element>
+
<element name="lamp0" ref="debug_lamp_unreferenced" state="0">
<bounds x="32" y="32" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_0" ref="debug_lamp_label_0">
- <bounds x="47" y="47" width="30" height="30"/>
- </element>
<element name="lamp1" ref="debug_lamp_unreferenced" state="0">
<bounds x="96" y="32" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_1" ref="debug_lamp_label_1">
- <bounds x="111" y="47" width="30" height="30"/>
- </element>
<element name="lamp2" ref="debug_lamp_unreferenced" state="0">
<bounds x="160" y="32" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_2" ref="debug_lamp_label_2">
- <bounds x="175" y="47" width="30" height="30"/>
- </element>
<element name="lamp3" ref="debug_lamp_unreferenced" state="0">
<bounds x="224" y="32" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_3" ref="debug_lamp_label_3">
- <bounds x="239" y="47" width="30" height="30"/>
- </element>
<element name="lamp4" ref="debug_lamp_unreferenced" state="0">
<bounds x="288" y="32" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_4" ref="debug_lamp_label_4">
- <bounds x="303" y="47" width="30" height="30"/>
- </element>
<element name="lamp5" ref="debug_lamp_unreferenced" state="0">
<bounds x="352" y="32" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_5" ref="debug_lamp_label_5">
- <bounds x="367" y="47" width="30" height="30"/>
- </element>
<element name="lamp6" ref="debug_lamp_unreferenced" state="0">
<bounds x="416" y="32" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_6" ref="debug_lamp_label_6">
- <bounds x="431" y="47" width="30" height="30"/>
- </element>
<element name="lamp7" ref="debug_lamp_unreferenced" state="0">
<bounds x="480" y="32" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_7" ref="debug_lamp_label_7">
- <bounds x="495" y="47" width="30" height="30"/>
- </element>
<element name="lamp8" ref="debug_lamp_reel" state="0">
<bounds x="544" y="32" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_8" ref="debug_lamp_label_8">
- <bounds x="559" y="47" width="30" height="30"/>
- </element>
<element name="lamp9" ref="debug_lamp_reel" state="0">
<bounds x="608" y="32" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_9" ref="debug_lamp_label_9">
- <bounds x="623" y="47" width="30" height="30"/>
- </element>
<element name="lamp10" ref="debug_lamp_reel" state="0">
<bounds x="672" y="32" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_10" ref="debug_lamp_label_10">
- <bounds x="687" y="47" width="30" height="30"/>
- </element>
<element name="lamp11" ref="debug_lamp_unreferenced" state="0">
<bounds x="736" y="32" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_11" ref="debug_lamp_label_11">
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- </element>
- <element name="vfd15" ref="debug_vfd" state="0">
- <bounds x="1630" y="600" width="32" height="48"/>
- </element>
+
+ <repeat count="8">
+ <param name="s" start="0" increment="8" />
+ <param name="y" start="671" increment="48" />
+ <repeat count="8">
+ <param name="n" start="~s~" increment="1" />
+ <param name="x" start="1120" increment="84" />
+ <element name="debug_button_label_~n~" ref="debug_button_label_~n~">
+ <bounds x="~x~" y="~y~" width="40" height="22"/>
+ </element>
+ </repeat>
+ </repeat>
+
+ <repeat count="16">
+ <param name="n" start="0" increment="1" />
+ <param name="x" start="1150" increment="32" />
+ <element name="vfd~0~" ref="debug_vfd" state="0">
+ <bounds x="~x~" y="600" width="32" height="48"/>
+ </element>
+ </repeat>
+
<element ref="reel_background">
<bounds x="1100" y="32" width="120" height="240"/>
</element>
diff --git a/src/mame/layout/j2hiroll.lay b/src/mame/layout/j2hiroll.lay
index 998ce764676..0741472e0e5 100644
--- a/src/mame/layout/j2hiroll.lay
+++ b/src/mame/layout/j2hiroll.lay
@@ -3250,1974 +3250,1001 @@
<element ref="debug_backdrop_colour">
<bounds x="0" y="0" width="1920" height="1080"/>
</element>
+
<element name="lamp0" ref="debug_lamp_unreferenced" state="0">
<bounds x="32" y="32" width="60" height="60"/>
</element>
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- </element>
<element name="lamp1" ref="debug_lamp_unreferenced" state="0">
<bounds x="96" y="32" width="60" height="60"/>
</element>
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- </element>
<element name="lamp2" ref="debug_lamp_unreferenced" state="0">
<bounds x="160" y="32" width="60" height="60"/>
</element>
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- <bounds x="175" y="47" width="30" height="30"/>
- </element>
<element name="lamp3" ref="debug_lamp_unreferenced" state="0">
<bounds x="224" y="32" width="60" height="60"/>
</element>
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- </element>
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<bounds x="288" y="32" width="60" height="60"/>
</element>
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- </element>
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<bounds x="352" y="32" width="60" height="60"/>
</element>
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- </element>
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<bounds x="416" y="32" width="60" height="60"/>
</element>
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<bounds x="480" y="32" width="60" height="60"/>
</element>
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- </element>
<element name="lamp8" ref="debug_lamp_reel" state="0">
<bounds x="544" y="32" width="60" height="60"/>
</element>
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<element name="lamp9" ref="debug_lamp_reel" state="0">
<bounds x="608" y="32" width="60" height="60"/>
</element>
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<bounds x="672" y="32" width="60" height="60"/>
</element>
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</element>
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</element>
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<element name="debug_button_53" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x20">
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<element name="debug_button_54" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x40">
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</element>
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- </element>
- <element name="vfd15" ref="debug_vfd" state="0">
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- </element>
+
+ <repeat count="8">
+ <param name="s" start="0" increment="8" />
+ <param name="y" start="671" increment="48" />
+ <repeat count="8">
+ <param name="n" start="~s~" increment="1" />
+ <param name="x" start="1120" increment="84" />
+ <element name="debug_button_label_~n~" ref="debug_button_label_~n~">
+ <bounds x="~x~" y="~y~" width="40" height="22"/>
+ </element>
+ </repeat>
+ </repeat>
+
+ <repeat count="16">
+ <param name="n" start="0" increment="1" />
+ <param name="x" start="1150" increment="32" />
+ <element name="vfd~0~" ref="debug_vfd" state="0">
+ <bounds x="~x~" y="600" width="32" height="48"/>
+ </element>
+ </repeat>
+
<element ref="reel_background">
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</element>
diff --git a/src/mame/layout/j2hitmon.lay b/src/mame/layout/j2hitmon.lay
index 05b1384de45..5e394130b00 100644
--- a/src/mame/layout/j2hitmon.lay
+++ b/src/mame/layout/j2hitmon.lay
@@ -2829,1974 +2829,1001 @@
<element ref="debug_backdrop_colour">
<bounds x="0" y="0" width="1920" height="1080"/>
</element>
+
<element name="lamp0" ref="debug_lamp_unreferenced" state="0">
<bounds x="32" y="32" width="60" height="60"/>
</element>
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- </element>
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</element>
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- </element>
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<bounds x="160" y="32" width="60" height="60"/>
</element>
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- </element>
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<bounds x="224" y="32" width="60" height="60"/>
</element>
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- </element>
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</element>
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- </element>
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</element>
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- </element>
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</element>
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</element>
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</element>
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</element>
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</element>
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</element>
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</element>
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</element>
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</element>
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</element>
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<element name="debug_button_45" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x20">
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<element name="debug_button_46" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x40">
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</element>
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<element name="debug_button_48" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x01">
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<element name="debug_button_49" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x02">
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</element>
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<element name="debug_button_50" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x04">
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</element>
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<element name="debug_button_51" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x08">
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</element>
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<element name="debug_button_52" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x10">
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</element>
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<element name="debug_button_53" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x20">
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</element>
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<element name="debug_button_54" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x40">
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</element>
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<element name="debug_button_55" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x80">
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</element>
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</element>
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- </element>
<element name="debug_button_57" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x02">
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</element>
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</element>
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</element>
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</element>
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</element>
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<element name="debug_button_62" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x40">
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</element>
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<element name="debug_button_63" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x80">
<bounds x="1688" y="996" width="80" height="44"/>
</element>
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- </element>
- <element name="vfd15" ref="debug_vfd" state="0">
- <bounds x="1630" y="600" width="32" height="48"/>
- </element>
+
+ <repeat count="8">
+ <param name="s" start="0" increment="8" />
+ <param name="y" start="671" increment="48" />
+ <repeat count="8">
+ <param name="n" start="~s~" increment="1" />
+ <param name="x" start="1120" increment="84" />
+ <element name="debug_button_label_~n~" ref="debug_button_label_~n~">
+ <bounds x="~x~" y="~y~" width="40" height="22"/>
+ </element>
+ </repeat>
+ </repeat>
+
+ <repeat count="16">
+ <param name="n" start="0" increment="1" />
+ <param name="x" start="1150" increment="32" />
+ <element name="vfd~0~" ref="debug_vfd" state="0">
+ <bounds x="~x~" y="600" width="32" height="48"/>
+ </element>
+ </repeat>
+
<element ref="reel_background">
<bounds x="1100" y="32" width="120" height="240"/>
</element>
diff --git a/src/mame/layout/j2hotpot.lay b/src/mame/layout/j2hotpot.lay
index 237887e8145..f757c17d9b7 100644
--- a/src/mame/layout/j2hotpot.lay
+++ b/src/mame/layout/j2hotpot.lay
@@ -2022,1974 +2022,1001 @@
<element ref="debug_backdrop_colour">
<bounds x="0" y="0" width="1920" height="1080"/>
</element>
+
<element name="lamp0" ref="debug_lamp_unreferenced" state="0">
<bounds x="32" y="32" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_0" ref="debug_lamp_label_0">
- <bounds x="47" y="47" width="30" height="30"/>
- </element>
<element name="lamp1" ref="debug_lamp_unreferenced" state="0">
<bounds x="96" y="32" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_1" ref="debug_lamp_label_1">
- <bounds x="111" y="47" width="30" height="30"/>
- </element>
<element name="lamp2" ref="debug_lamp_unreferenced" state="0">
<bounds x="160" y="32" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_2" ref="debug_lamp_label_2">
- <bounds x="175" y="47" width="30" height="30"/>
- </element>
<element name="lamp3" ref="debug_lamp_unreferenced" state="0">
<bounds x="224" y="32" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_3" ref="debug_lamp_label_3">
- <bounds x="239" y="47" width="30" height="30"/>
- </element>
<element name="lamp4" ref="debug_lamp_unreferenced" state="0">
<bounds x="288" y="32" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_4" ref="debug_lamp_label_4">
- <bounds x="303" y="47" width="30" height="30"/>
- </element>
<element name="lamp5" ref="debug_lamp_unreferenced" state="0">
<bounds x="352" y="32" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_5" ref="debug_lamp_label_5">
- <bounds x="367" y="47" width="30" height="30"/>
- </element>
<element name="lamp6" ref="debug_lamp_unreferenced" state="0">
<bounds x="416" y="32" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_6" ref="debug_lamp_label_6">
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<element name="debug_button_55" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x80">
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</element>
- <element name="debug_button_label_55" ref="debug_button_label_55">
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- </element>
<element name="debug_button_56" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x01">
<bounds x="1100" y="996" width="80" height="44"/>
</element>
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- </element>
<element name="debug_button_57" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x02">
<bounds x="1184" y="996" width="80" height="44"/>
</element>
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- </element>
<element name="debug_button_58" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x04">
<bounds x="1268" y="996" width="80" height="44"/>
</element>
- <element name="debug_button_label_58" ref="debug_button_label_58">
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<element name="debug_button_59" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x08">
<bounds x="1352" y="996" width="80" height="44"/>
</element>
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<element name="debug_button_60" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x10">
<bounds x="1436" y="996" width="80" height="44"/>
</element>
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- </element>
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<bounds x="1520" y="996" width="80" height="44"/>
</element>
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- </element>
<element name="debug_button_62" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x40">
<bounds x="1604" y="996" width="80" height="44"/>
</element>
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- <bounds x="1624" y="1007" width="40" height="22"/>
- </element>
<element name="debug_button_63" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x80">
<bounds x="1688" y="996" width="80" height="44"/>
</element>
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- </element>
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- </element>
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- </element>
- <element name="vfd13" ref="debug_vfd" state="0">
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- </element>
- <element name="vfd14" ref="debug_vfd" state="0">
- <bounds x="1598" y="600" width="32" height="48"/>
- </element>
- <element name="vfd15" ref="debug_vfd" state="0">
- <bounds x="1630" y="600" width="32" height="48"/>
- </element>
+
+ <repeat count="8">
+ <param name="s" start="0" increment="8" />
+ <param name="y" start="671" increment="48" />
+ <repeat count="8">
+ <param name="n" start="~s~" increment="1" />
+ <param name="x" start="1120" increment="84" />
+ <element name="debug_button_label_~n~" ref="debug_button_label_~n~">
+ <bounds x="~x~" y="~y~" width="40" height="22"/>
+ </element>
+ </repeat>
+ </repeat>
+
+ <repeat count="16">
+ <param name="n" start="0" increment="1" />
+ <param name="x" start="1150" increment="32" />
+ <element name="vfd~0~" ref="debug_vfd" state="0">
+ <bounds x="~x~" y="600" width="32" height="48"/>
+ </element>
+ </repeat>
+
<element ref="reel_background">
<bounds x="1100" y="32" width="120" height="240"/>
</element>
diff --git a/src/mame/layout/j2hotsht.lay b/src/mame/layout/j2hotsht.lay
index 665205f5fd5..4c40f2fbb29 100644
--- a/src/mame/layout/j2hotsht.lay
+++ b/src/mame/layout/j2hotsht.lay
@@ -2852,1974 +2852,1001 @@
<element ref="debug_backdrop_colour">
<bounds x="0" y="0" width="1920" height="1080"/>
</element>
+
<element name="lamp0" ref="debug_lamp_unreferenced" state="0">
<bounds x="32" y="32" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_0" ref="debug_lamp_label_0">
- <bounds x="47" y="47" width="30" height="30"/>
- </element>
<element name="lamp1" ref="debug_lamp_unreferenced" state="0">
<bounds x="96" y="32" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_1" ref="debug_lamp_label_1">
- <bounds x="111" y="47" width="30" height="30"/>
- </element>
<element name="lamp2" ref="debug_lamp_unreferenced" state="0">
<bounds x="160" y="32" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_2" ref="debug_lamp_label_2">
- <bounds x="175" y="47" width="30" height="30"/>
- </element>
<element name="lamp3" ref="debug_lamp_unreferenced" state="0">
<bounds x="224" y="32" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_3" ref="debug_lamp_label_3">
- <bounds x="239" y="47" width="30" height="30"/>
- </element>
<element name="lamp4" ref="debug_lamp_unreferenced" state="0">
<bounds x="288" y="32" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_4" ref="debug_lamp_label_4">
- <bounds x="303" y="47" width="30" height="30"/>
- </element>
<element name="lamp5" ref="debug_lamp_unreferenced" state="0">
<bounds x="352" y="32" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_5" ref="debug_lamp_label_5">
- <bounds x="367" y="47" width="30" height="30"/>
- </element>
<element name="lamp6" ref="debug_lamp_unreferenced" state="0">
<bounds x="416" y="32" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_6" ref="debug_lamp_label_6">
- <bounds x="431" y="47" width="30" height="30"/>
- </element>
<element name="lamp7" ref="debug_lamp_unreferenced" state="0">
<bounds x="480" y="32" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_7" ref="debug_lamp_label_7">
- <bounds x="495" y="47" width="30" height="30"/>
- </element>
<element name="lamp8" ref="debug_lamp_reel" state="0">
<bounds x="544" y="32" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_8" ref="debug_lamp_label_8">
- <bounds x="559" y="47" width="30" height="30"/>
- </element>
<element name="lamp9" ref="debug_lamp_reel" state="0">
<bounds x="608" y="32" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_9" ref="debug_lamp_label_9">
- <bounds x="623" y="47" width="30" height="30"/>
- </element>
<element name="lamp10" ref="debug_lamp_reel" state="0">
<bounds x="672" y="32" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_10" ref="debug_lamp_label_10">
- <bounds x="687" y="47" width="30" height="30"/>
- </element>
<element name="lamp11" ref="debug_lamp_reel" state="0">
<bounds x="736" y="32" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_11" ref="debug_lamp_label_11">
- <bounds x="751" y="47" width="30" height="30"/>
- </element>
<element name="lamp12" ref="debug_lamp_button" state="0">
<bounds x="800" y="32" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_12" ref="debug_lamp_label_12">
- <bounds x="815" y="47" width="30" height="30"/>
- </element>
<element name="lamp13" ref="debug_lamp_button" state="0">
<bounds x="864" y="32" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_13" ref="debug_lamp_label_13">
- <bounds x="879" y="47" width="30" height="30"/>
- </element>
<element name="lamp14" ref="debug_lamp_button" state="0">
<bounds x="928" y="32" width="60" height="60"/>
</element>
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- <bounds x="943" y="47" width="30" height="30"/>
- </element>
<element name="lamp15" ref="debug_lamp_button" state="0">
<bounds x="992" y="32" width="60" height="60"/>
</element>
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- </element>
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</element>
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- </element>
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<bounds x="96" y="96" width="60" height="60"/>
</element>
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</element>
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<element name="debug_button_45" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x20">
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</element>
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<element name="debug_button_48" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x01">
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<element name="debug_button_49" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x02">
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</element>
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<element name="debug_button_50" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x04">
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<element name="debug_button_51" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x08">
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<element name="debug_button_52" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x10">
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</element>
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<element name="debug_button_53" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x20">
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</element>
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<element name="debug_button_54" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x40">
<bounds x="1604" y="948" width="80" height="44"/>
</element>
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<element name="debug_button_55" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x80">
<bounds x="1688" y="948" width="80" height="44"/>
</element>
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<element name="debug_button_56" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x01">
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</element>
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- </element>
<element name="debug_button_57" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x02">
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</element>
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</element>
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<element name="debug_button_59" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x08">
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</element>
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</element>
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</element>
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<element name="debug_button_62" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x40">
<bounds x="1604" y="996" width="80" height="44"/>
</element>
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<element name="debug_button_63" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x80">
<bounds x="1688" y="996" width="80" height="44"/>
</element>
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- </element>
- <element name="vfd15" ref="debug_vfd" state="0">
- <bounds x="1630" y="600" width="32" height="48"/>
- </element>
+
+ <repeat count="8">
+ <param name="s" start="0" increment="8" />
+ <param name="y" start="671" increment="48" />
+ <repeat count="8">
+ <param name="n" start="~s~" increment="1" />
+ <param name="x" start="1120" increment="84" />
+ <element name="debug_button_label_~n~" ref="debug_button_label_~n~">
+ <bounds x="~x~" y="~y~" width="40" height="22"/>
+ </element>
+ </repeat>
+ </repeat>
+
+ <repeat count="16">
+ <param name="n" start="0" increment="1" />
+ <param name="x" start="1150" increment="32" />
+ <element name="vfd~0~" ref="debug_vfd" state="0">
+ <bounds x="~x~" y="600" width="32" height="48"/>
+ </element>
+ </repeat>
+
<element ref="reel_background">
<bounds x="1100" y="32" width="120" height="240"/>
</element>
diff --git a/src/mame/layout/j2hypnot.lay b/src/mame/layout/j2hypnot.lay
index 56afc1ceb8d..2d832b97b57 100644
--- a/src/mame/layout/j2hypnot.lay
+++ b/src/mame/layout/j2hypnot.lay
@@ -3966,1974 +3966,1001 @@
<element ref="debug_backdrop_colour">
<bounds x="0" y="0" width="1920" height="1080"/>
</element>
+
<element name="lamp0" ref="debug_lamp_standard" state="0">
<bounds x="32" y="32" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_0" ref="debug_lamp_label_0">
- <bounds x="47" y="47" width="30" height="30"/>
- </element>
<element name="lamp1" ref="debug_lamp_standard" state="0">
<bounds x="96" y="32" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_1" ref="debug_lamp_label_1">
- <bounds x="111" y="47" width="30" height="30"/>
- </element>
<element name="lamp2" ref="debug_lamp_standard" state="0">
<bounds x="160" y="32" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_2" ref="debug_lamp_label_2">
- <bounds x="175" y="47" width="30" height="30"/>
- </element>
<element name="lamp3" ref="debug_lamp_standard" state="0">
<bounds x="224" y="32" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_3" ref="debug_lamp_label_3">
- <bounds x="239" y="47" width="30" height="30"/>
- </element>
<element name="lamp4" ref="debug_lamp_standard" state="0">
<bounds x="288" y="32" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_4" ref="debug_lamp_label_4">
- <bounds x="303" y="47" width="30" height="30"/>
- </element>
<element name="lamp5" ref="debug_lamp_standard" state="0">
<bounds x="352" y="32" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_5" ref="debug_lamp_label_5">
- <bounds x="367" y="47" width="30" height="30"/>
- </element>
<element name="lamp6" ref="debug_lamp_standard" state="0">
<bounds x="416" y="32" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_6" ref="debug_lamp_label_6">
- <bounds x="431" y="47" width="30" height="30"/>
- </element>
<element name="lamp7" ref="debug_lamp_standard" state="0">
<bounds x="480" y="32" width="60" height="60"/>
</element>
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- </element>
<element name="lamp8" ref="debug_lamp_reel" state="0">
<bounds x="544" y="32" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_8" ref="debug_lamp_label_8">
- <bounds x="559" y="47" width="30" height="30"/>
- </element>
<element name="lamp9" ref="debug_lamp_reel" state="0">
<bounds x="608" y="32" width="60" height="60"/>
</element>
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- <bounds x="623" y="47" width="30" height="30"/>
- </element>
<element name="lamp10" ref="debug_lamp_reel" state="0">
<bounds x="672" y="32" width="60" height="60"/>
</element>
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- </element>
<element name="lamp11" ref="debug_lamp_unreferenced" state="0">
<bounds x="736" y="32" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_11" ref="debug_lamp_label_11">
- <bounds x="751" y="47" width="30" height="30"/>
- </element>
<element name="lamp12" ref="debug_lamp_button" state="0">
<bounds x="800" y="32" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_12" ref="debug_lamp_label_12">
- <bounds x="815" y="47" width="30" height="30"/>
- </element>
<element name="lamp13" ref="debug_lamp_button" state="0">
<bounds x="864" y="32" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_13" ref="debug_lamp_label_13">
- <bounds x="879" y="47" width="30" height="30"/>
- </element>
<element name="lamp14" ref="debug_lamp_button" state="0">
<bounds x="928" y="32" width="60" height="60"/>
</element>
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- </element>
<element name="lamp15" ref="debug_lamp_button" state="0">
<bounds x="992" y="32" width="60" height="60"/>
</element>
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- </element>
<element name="lamp16" ref="debug_lamp_standard" state="0">
<bounds x="32" y="96" width="60" height="60"/>
</element>
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<element name="lamp17" ref="debug_lamp_standard" state="0">
<bounds x="96" y="96" width="60" height="60"/>
</element>
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- </element>
<element name="lamp18" ref="debug_lamp_standard" state="0">
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</element>
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- </element>
<element name="lamp19" ref="debug_lamp_standard" state="0">
<bounds x="224" y="96" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_19" ref="debug_lamp_label_19">
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- </element>
<element name="lamp20" ref="debug_lamp_standard" state="0">
<bounds x="288" y="96" width="60" height="60"/>
</element>
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</element>
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</element>
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</element>
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<bounds x="672" y="96" width="60" height="60"/>
</element>
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<bounds x="736" y="96" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_27" ref="debug_lamp_label_27">
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<element name="debug_button_44" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x10">
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</element>
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<element name="debug_button_45" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x20">
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<element name="debug_button_46" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x40">
<bounds x="1604" y="900" width="80" height="44"/>
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<element name="debug_button_47" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x80">
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</element>
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<element name="debug_button_48" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x01">
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</element>
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<element name="debug_button_49" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x02">
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</element>
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<element name="debug_button_50" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x04">
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</element>
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<element name="debug_button_51" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x08">
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</element>
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<element name="debug_button_52" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x10">
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</element>
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<element name="debug_button_53" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x20">
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</element>
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<element name="debug_button_54" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x40">
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<element name="debug_button_55" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x80">
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</element>
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</element>
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<element name="debug_button_57" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x02">
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</element>
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</element>
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</element>
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<element name="debug_button_62" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x40">
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</element>
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- </element>
<element name="debug_button_63" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x80">
<bounds x="1688" y="996" width="80" height="44"/>
</element>
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- </element>
- <element name="vfd14" ref="debug_vfd" state="0">
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- </element>
- <element name="vfd15" ref="debug_vfd" state="0">
- <bounds x="1630" y="600" width="32" height="48"/>
- </element>
+
+ <repeat count="8">
+ <param name="s" start="0" increment="8" />
+ <param name="y" start="671" increment="48" />
+ <repeat count="8">
+ <param name="n" start="~s~" increment="1" />
+ <param name="x" start="1120" increment="84" />
+ <element name="debug_button_label_~n~" ref="debug_button_label_~n~">
+ <bounds x="~x~" y="~y~" width="40" height="22"/>
+ </element>
+ </repeat>
+ </repeat>
+
+ <repeat count="16">
+ <param name="n" start="0" increment="1" />
+ <param name="x" start="1150" increment="32" />
+ <element name="vfd~0~" ref="debug_vfd" state="0">
+ <bounds x="~x~" y="600" width="32" height="48"/>
+ </element>
+ </repeat>
+
<element ref="reel_background">
<bounds x="1100" y="32" width="120" height="240"/>
</element>
diff --git a/src/mame/layout/j2jackbr.lay b/src/mame/layout/j2jackbr.lay
index ac81eb1dd7f..3a5193c6ca6 100644
--- a/src/mame/layout/j2jackbr.lay
+++ b/src/mame/layout/j2jackbr.lay
@@ -1012,1974 +1012,1001 @@
<element ref="debug_backdrop_colour">
<bounds x="0" y="0" width="1920" height="1080"/>
</element>
+
<element name="lamp0" ref="debug_lamp_unreferenced" state="0">
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<element name="debug_button_49" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x02">
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</element>
- <element name="debug_button_label_49" ref="debug_button_label_49">
- <bounds x="1204" y="959" width="40" height="22"/>
- </element>
<element name="debug_button_50" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x04">
<bounds x="1268" y="948" width="80" height="44"/>
</element>
- <element name="debug_button_label_50" ref="debug_button_label_50">
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- </element>
<element name="debug_button_51" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x08">
<bounds x="1352" y="948" width="80" height="44"/>
</element>
- <element name="debug_button_label_51" ref="debug_button_label_51">
- <bounds x="1372" y="959" width="40" height="22"/>
- </element>
<element name="debug_button_52" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x10">
<bounds x="1436" y="948" width="80" height="44"/>
</element>
- <element name="debug_button_label_52" ref="debug_button_label_52">
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- </element>
<element name="debug_button_53" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x20">
<bounds x="1520" y="948" width="80" height="44"/>
</element>
- <element name="debug_button_label_53" ref="debug_button_label_53">
- <bounds x="1540" y="959" width="40" height="22"/>
- </element>
<element name="debug_button_54" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x40">
<bounds x="1604" y="948" width="80" height="44"/>
</element>
- <element name="debug_button_label_54" ref="debug_button_label_54">
- <bounds x="1624" y="959" width="40" height="22"/>
- </element>
<element name="debug_button_55" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x80">
<bounds x="1688" y="948" width="80" height="44"/>
</element>
- <element name="debug_button_label_55" ref="debug_button_label_55">
- <bounds x="1708" y="959" width="40" height="22"/>
- </element>
<element name="debug_button_56" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x01">
<bounds x="1100" y="996" width="80" height="44"/>
</element>
- <element name="debug_button_label_56" ref="debug_button_label_56">
- <bounds x="1120" y="1007" width="40" height="22"/>
- </element>
<element name="debug_button_57" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x02">
<bounds x="1184" y="996" width="80" height="44"/>
</element>
- <element name="debug_button_label_57" ref="debug_button_label_57">
- <bounds x="1204" y="1007" width="40" height="22"/>
- </element>
<element name="debug_button_58" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x04">
<bounds x="1268" y="996" width="80" height="44"/>
</element>
- <element name="debug_button_label_58" ref="debug_button_label_58">
- <bounds x="1288" y="1007" width="40" height="22"/>
- </element>
<element name="debug_button_59" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x08">
<bounds x="1352" y="996" width="80" height="44"/>
</element>
- <element name="debug_button_label_59" ref="debug_button_label_59">
- <bounds x="1372" y="1007" width="40" height="22"/>
- </element>
<element name="debug_button_60" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x10">
<bounds x="1436" y="996" width="80" height="44"/>
</element>
- <element name="debug_button_label_60" ref="debug_button_label_60">
- <bounds x="1456" y="1007" width="40" height="22"/>
- </element>
<element name="debug_button_61" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x20">
<bounds x="1520" y="996" width="80" height="44"/>
</element>
- <element name="debug_button_label_61" ref="debug_button_label_61">
- <bounds x="1540" y="1007" width="40" height="22"/>
- </element>
<element name="debug_button_62" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x40">
<bounds x="1604" y="996" width="80" height="44"/>
</element>
- <element name="debug_button_label_62" ref="debug_button_label_62">
- <bounds x="1624" y="1007" width="40" height="22"/>
- </element>
<element name="debug_button_63" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x80">
<bounds x="1688" y="996" width="80" height="44"/>
</element>
- <element name="debug_button_label_63" ref="debug_button_label_63">
- <bounds x="1708" y="1007" width="40" height="22"/>
- </element>
- <element name="vfd0" ref="debug_vfd" state="0">
- <bounds x="1150" y="600" width="32" height="48"/>
- </element>
- <element name="vfd1" ref="debug_vfd" state="0">
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- </element>
- <element name="vfd2" ref="debug_vfd" state="0">
- <bounds x="1214" y="600" width="32" height="48"/>
- </element>
- <element name="vfd3" ref="debug_vfd" state="0">
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- </element>
- <element name="vfd4" ref="debug_vfd" state="0">
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- </element>
- <element name="vfd5" ref="debug_vfd" state="0">
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- </element>
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- </element>
- <element name="vfd7" ref="debug_vfd" state="0">
- <bounds x="1374" y="600" width="32" height="48"/>
- </element>
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- </element>
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- <bounds x="1438" y="600" width="32" height="48"/>
- </element>
- <element name="vfd10" ref="debug_vfd" state="0">
- <bounds x="1470" y="600" width="32" height="48"/>
- </element>
- <element name="vfd11" ref="debug_vfd" state="0">
- <bounds x="1502" y="600" width="32" height="48"/>
- </element>
- <element name="vfd12" ref="debug_vfd" state="0">
- <bounds x="1534" y="600" width="32" height="48"/>
- </element>
- <element name="vfd13" ref="debug_vfd" state="0">
- <bounds x="1566" y="600" width="32" height="48"/>
- </element>
- <element name="vfd14" ref="debug_vfd" state="0">
- <bounds x="1598" y="600" width="32" height="48"/>
- </element>
- <element name="vfd15" ref="debug_vfd" state="0">
- <bounds x="1630" y="600" width="32" height="48"/>
- </element>
+
+ <repeat count="8">
+ <param name="s" start="0" increment="8" />
+ <param name="y" start="671" increment="48" />
+ <repeat count="8">
+ <param name="n" start="~s~" increment="1" />
+ <param name="x" start="1120" increment="84" />
+ <element name="debug_button_label_~n~" ref="debug_button_label_~n~">
+ <bounds x="~x~" y="~y~" width="40" height="22"/>
+ </element>
+ </repeat>
+ </repeat>
+
+ <repeat count="16">
+ <param name="n" start="0" increment="1" />
+ <param name="x" start="1150" increment="32" />
+ <element name="vfd~0~" ref="debug_vfd" state="0">
+ <bounds x="~x~" y="600" width="32" height="48"/>
+ </element>
+ </repeat>
+
<element ref="reel_background">
<bounds x="1100" y="32" width="120" height="240"/>
</element>
diff --git a/src/mame/layout/j2kingcl.lay b/src/mame/layout/j2kingcl.lay
index e574e503a0c..aed2e8d2b7c 100644
--- a/src/mame/layout/j2kingcl.lay
+++ b/src/mame/layout/j2kingcl.lay
@@ -2023,1974 +2023,993 @@
<element ref="debug_backdrop_colour">
<bounds x="0" y="0" width="1920" height="1080"/>
</element>
+
<element name="lamp0" ref="debug_lamp_button" state="0">
<bounds x="32" y="32" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_0" ref="debug_lamp_label_0">
- <bounds x="47" y="47" width="30" height="30"/>
- </element>
<element name="lamp1" ref="debug_lamp_unreferenced" state="0">
<bounds x="96" y="32" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_1" ref="debug_lamp_label_1">
- <bounds x="111" y="47" width="30" height="30"/>
- </element>
<element name="lamp2" ref="debug_lamp_unreferenced" state="0">
<bounds x="160" y="32" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_2" ref="debug_lamp_label_2">
- <bounds x="175" y="47" width="30" height="30"/>
- </element>
<element name="lamp3" ref="debug_lamp_unreferenced" state="0">
<bounds x="224" y="32" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_3" ref="debug_lamp_label_3">
- <bounds x="239" y="47" width="30" height="30"/>
- </element>
<element name="lamp4" ref="debug_lamp_standard" state="0">
<bounds x="288" y="32" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_4" ref="debug_lamp_label_4">
- <bounds x="303" y="47" width="30" height="30"/>
- </element>
<element name="lamp5" ref="debug_lamp_standard" state="0">
<bounds x="352" y="32" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_5" ref="debug_lamp_label_5">
- <bounds x="367" y="47" width="30" height="30"/>
- </element>
<element name="lamp6" ref="debug_lamp_standard" state="0">
<bounds x="416" y="32" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_6" ref="debug_lamp_label_6">
- <bounds x="431" y="47" width="30" height="30"/>
- </element>
<element name="lamp7" ref="debug_lamp_standard" state="0">
<bounds x="480" y="32" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_7" ref="debug_lamp_label_7">
- <bounds x="495" y="47" width="30" height="30"/>
- </element>
<element name="lamp8" ref="debug_lamp_reel" state="0">
<bounds x="544" y="32" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_8" ref="debug_lamp_label_8">
- <bounds x="559" y="47" width="30" height="30"/>
- </element>
<element name="lamp9" ref="debug_lamp_reel" state="0">
<bounds x="608" y="32" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_9" ref="debug_lamp_label_9">
- <bounds x="623" y="47" width="30" height="30"/>
- </element>
<element name="lamp10" ref="debug_lamp_reel" state="0">
<bounds x="672" y="32" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_10" ref="debug_lamp_label_10">
- <bounds x="687" y="47" width="30" height="30"/>
- </element>
<element name="lamp11" ref="debug_lamp_reel" state="0">
<bounds x="736" y="32" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_11" ref="debug_lamp_label_11">
- <bounds x="751" y="47" width="30" height="30"/>
- </element>
<element name="lamp12" ref="debug_lamp_unreferenced" state="0">
<bounds x="800" y="32" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_12" ref="debug_lamp_label_12">
- <bounds x="815" y="47" width="30" height="30"/>
- </element>
<element name="lamp13" ref="debug_lamp_unreferenced" state="0">
<bounds x="864" y="32" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_13" ref="debug_lamp_label_13">
- <bounds x="879" y="47" width="30" height="30"/>
- </element>
<element name="lamp14" ref="debug_lamp_unreferenced" state="0">
<bounds x="928" y="32" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_14" ref="debug_lamp_label_14">
- <bounds x="943" y="47" width="30" height="30"/>
- </element>
<element name="lamp15" ref="debug_lamp_unreferenced" state="0">
<bounds x="992" y="32" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_15" ref="debug_lamp_label_15">
- <bounds x="1007" y="47" width="30" height="30"/>
- </element>
<element name="lamp16" ref="debug_lamp_button" state="0">
<bounds x="32" y="96" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_16" ref="debug_lamp_label_16">
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- </element>
<element name="lamp17" ref="debug_lamp_button" state="0">
<bounds x="96" y="96" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_17" ref="debug_lamp_label_17">
- <bounds x="111" y="111" width="30" height="30"/>
- </element>
<element name="lamp18" ref="debug_lamp_unreferenced" state="0">
<bounds x="160" y="96" width="60" height="60"/>
</element>
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- </element>
<element name="lamp19" ref="debug_lamp_unreferenced" state="0">
<bounds x="224" y="96" width="60" height="60"/>
</element>
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- </element>
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<bounds x="288" y="96" width="60" height="60"/>
</element>
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</element>
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<bounds x="416" y="96" width="60" height="60"/>
</element>
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- </element>
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</element>
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<bounds x="544" y="96" width="60" height="60"/>
</element>
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- </element>
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</element>
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- </element>
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</element>
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<bounds x="736" y="96" width="60" height="60"/>
</element>
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</element>
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</element>
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- </element>
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</element>
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</element>
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<bounds x="96" y="160" width="60" height="60"/>
</element>
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</element>
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</element>
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</element>
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<bounds x="544" y="160" width="60" height="60"/>
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+
+ <repeat count="16">
+ <param name="s" start="0" increment="16" />
+ <param name="y" start="47" increment="64" />
+ <repeat count="16">
+ <param name="n" start="~s~" increment="1" />
+ <param name="x" start="47" increment="64" />
+ <element name="debug_lamp_label_~n~" ref="debug_lamp_label_~n~">
+ <bounds x="~x~" y="~y~" width="30" height="30"/>
+ </element>
+ </repeat>
+ </repeat>
+
<element ref="reel_background">
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</element>
diff --git a/src/mame/layout/j2litean.lay b/src/mame/layout/j2litean.lay
index e44f9ff110a..7785cd8060b 100644
--- a/src/mame/layout/j2litean.lay
+++ b/src/mame/layout/j2litean.lay
@@ -1583,1974 +1583,1001 @@
<element ref="debug_backdrop_colour">
<bounds x="0" y="0" width="1920" height="1080"/>
</element>
+
<element name="lamp0" ref="debug_lamp_unreferenced" state="0">
<bounds x="32" y="32" width="60" height="60"/>
</element>
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</element>
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</element>
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</element>
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</element>
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</element>
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</element>
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</element>
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</element>
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</element>
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+ <repeat count="8">
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+ <repeat count="8">
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+ <repeat count="16">
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diff --git a/src/mame/layout/j2litnot.lay b/src/mame/layout/j2litnot.lay
index efa71410e6c..ffa979e2f89 100644
--- a/src/mame/layout/j2litnot.lay
+++ b/src/mame/layout/j2litnot.lay
@@ -2524,1974 +2524,1001 @@
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</element>
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</element>
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</element>
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</element>
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</element>
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</element>
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<element name="debug_button_53" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x20">
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</element>
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<bounds x="1604" y="948" width="80" height="44"/>
</element>
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<element name="debug_button_55" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x80">
<bounds x="1688" y="948" width="80" height="44"/>
</element>
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</element>
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</element>
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</element>
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<element name="debug_button_59" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x08">
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</element>
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</element>
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<element name="debug_button_62" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x40">
<bounds x="1604" y="996" width="80" height="44"/>
</element>
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- </element>
<element name="debug_button_63" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x80">
<bounds x="1688" y="996" width="80" height="44"/>
</element>
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- </element>
- <element name="vfd15" ref="debug_vfd" state="0">
- <bounds x="1630" y="600" width="32" height="48"/>
- </element>
+
+ <repeat count="8">
+ <param name="s" start="0" increment="8" />
+ <param name="y" start="671" increment="48" />
+ <repeat count="8">
+ <param name="n" start="~s~" increment="1" />
+ <param name="x" start="1120" increment="84" />
+ <element name="debug_button_label_~n~" ref="debug_button_label_~n~">
+ <bounds x="~x~" y="~y~" width="40" height="22"/>
+ </element>
+ </repeat>
+ </repeat>
+
+ <repeat count="16">
+ <param name="n" start="0" increment="1" />
+ <param name="x" start="1150" increment="32" />
+ <element name="vfd~0~" ref="debug_vfd" state="0">
+ <bounds x="~x~" y="600" width="32" height="48"/>
+ </element>
+ </repeat>
+
<element ref="reel_background">
<bounds x="1100" y="32" width="120" height="240"/>
</element>
diff --git a/src/mame/layout/j2lovshd.lay b/src/mame/layout/j2lovshd.lay
index 79518772b35..04a7a649273 100644
--- a/src/mame/layout/j2lovshd.lay
+++ b/src/mame/layout/j2lovshd.lay
@@ -2316,1974 +2316,1001 @@
<element ref="debug_backdrop_colour">
<bounds x="0" y="0" width="1920" height="1080"/>
</element>
+
<element name="lamp0" ref="debug_lamp_unreferenced" state="0">
<bounds x="32" y="32" width="60" height="60"/>
</element>
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- </element>
<element name="lamp1" ref="debug_lamp_unreferenced" state="0">
<bounds x="96" y="32" width="60" height="60"/>
</element>
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- <bounds x="111" y="47" width="30" height="30"/>
- </element>
<element name="lamp2" ref="debug_lamp_unreferenced" state="0">
<bounds x="160" y="32" width="60" height="60"/>
</element>
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- <bounds x="175" y="47" width="30" height="30"/>
- </element>
<element name="lamp3" ref="debug_lamp_unreferenced" state="0">
<bounds x="224" y="32" width="60" height="60"/>
</element>
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- <bounds x="239" y="47" width="30" height="30"/>
- </element>
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<bounds x="288" y="32" width="60" height="60"/>
</element>
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- </element>
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<bounds x="352" y="32" width="60" height="60"/>
</element>
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- </element>
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<bounds x="416" y="32" width="60" height="60"/>
</element>
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- </element>
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<bounds x="480" y="32" width="60" height="60"/>
</element>
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- </element>
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<bounds x="544" y="32" width="60" height="60"/>
</element>
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<bounds x="608" y="32" width="60" height="60"/>
</element>
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</element>
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</element>
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- </element>
<element name="lamp12" ref="debug_lamp_button" state="0">
<bounds x="800" y="32" width="60" height="60"/>
</element>
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- </element>
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</element>
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- </element>
<element name="lamp14" ref="debug_lamp_button" state="0">
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</element>
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<bounds x="1604" y="852" width="80" height="44"/>
</element>
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<bounds x="1688" y="852" width="80" height="44"/>
</element>
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<element name="debug_button_40" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x01">
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</element>
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</element>
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</element>
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<element name="debug_button_43" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x08">
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</element>
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<element name="debug_button_44" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x10">
<bounds x="1436" y="900" width="80" height="44"/>
</element>
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- </element>
<element name="debug_button_45" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x20">
<bounds x="1520" y="900" width="80" height="44"/>
</element>
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<element name="debug_button_46" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x40">
<bounds x="1604" y="900" width="80" height="44"/>
</element>
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<element name="debug_button_47" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x80">
<bounds x="1688" y="900" width="80" height="44"/>
</element>
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- </element>
<element name="debug_button_48" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x01">
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</element>
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<element name="debug_button_49" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x02">
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</element>
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<element name="debug_button_50" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x04">
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</element>
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<element name="debug_button_51" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x08">
<bounds x="1352" y="948" width="80" height="44"/>
</element>
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<element name="debug_button_52" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x10">
<bounds x="1436" y="948" width="80" height="44"/>
</element>
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<element name="debug_button_53" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x20">
<bounds x="1520" y="948" width="80" height="44"/>
</element>
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<element name="debug_button_54" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x40">
<bounds x="1604" y="948" width="80" height="44"/>
</element>
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<element name="debug_button_55" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x80">
<bounds x="1688" y="948" width="80" height="44"/>
</element>
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<element name="debug_button_56" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x01">
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</element>
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- </element>
<element name="debug_button_57" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x02">
<bounds x="1184" y="996" width="80" height="44"/>
</element>
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- </element>
<element name="debug_button_58" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x04">
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</element>
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<element name="debug_button_59" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x08">
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</element>
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<element name="debug_button_60" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x10">
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</element>
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<element name="debug_button_61" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x20">
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</element>
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<element name="debug_button_62" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x40">
<bounds x="1604" y="996" width="80" height="44"/>
</element>
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- </element>
<element name="debug_button_63" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x80">
<bounds x="1688" y="996" width="80" height="44"/>
</element>
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- </element>
- <element name="vfd15" ref="debug_vfd" state="0">
- <bounds x="1630" y="600" width="32" height="48"/>
- </element>
+
+ <repeat count="8">
+ <param name="s" start="0" increment="8" />
+ <param name="y" start="671" increment="48" />
+ <repeat count="8">
+ <param name="n" start="~s~" increment="1" />
+ <param name="x" start="1120" increment="84" />
+ <element name="debug_button_label_~n~" ref="debug_button_label_~n~">
+ <bounds x="~x~" y="~y~" width="40" height="22"/>
+ </element>
+ </repeat>
+ </repeat>
+
+ <repeat count="16">
+ <param name="n" start="0" increment="1" />
+ <param name="x" start="1150" increment="32" />
+ <element name="vfd~0~" ref="debug_vfd" state="0">
+ <bounds x="~x~" y="600" width="32" height="48"/>
+ </element>
+ </repeat>
+
<element ref="reel_background">
<bounds x="1100" y="32" width="120" height="240"/>
</element>
diff --git a/src/mame/layout/j2lovsht.lay b/src/mame/layout/j2lovsht.lay
index c7e17b39f1a..20e948af942 100644
--- a/src/mame/layout/j2lovsht.lay
+++ b/src/mame/layout/j2lovsht.lay
@@ -2394,1974 +2394,1001 @@
<element ref="debug_backdrop_colour">
<bounds x="0" y="0" width="1920" height="1080"/>
</element>
+
<element name="lamp0" ref="debug_lamp_unreferenced" state="0">
<bounds x="32" y="32" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_0" ref="debug_lamp_label_0">
- <bounds x="47" y="47" width="30" height="30"/>
- </element>
<element name="lamp1" ref="debug_lamp_unreferenced" state="0">
<bounds x="96" y="32" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_1" ref="debug_lamp_label_1">
- <bounds x="111" y="47" width="30" height="30"/>
- </element>
<element name="lamp2" ref="debug_lamp_unreferenced" state="0">
<bounds x="160" y="32" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_2" ref="debug_lamp_label_2">
- <bounds x="175" y="47" width="30" height="30"/>
- </element>
<element name="lamp3" ref="debug_lamp_unreferenced" state="0">
<bounds x="224" y="32" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_3" ref="debug_lamp_label_3">
- <bounds x="239" y="47" width="30" height="30"/>
- </element>
<element name="lamp4" ref="debug_lamp_unreferenced" state="0">
<bounds x="288" y="32" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_4" ref="debug_lamp_label_4">
- <bounds x="303" y="47" width="30" height="30"/>
- </element>
<element name="lamp5" ref="debug_lamp_unreferenced" state="0">
<bounds x="352" y="32" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_5" ref="debug_lamp_label_5">
- <bounds x="367" y="47" width="30" height="30"/>
- </element>
<element name="lamp6" ref="debug_lamp_unreferenced" state="0">
<bounds x="416" y="32" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_6" ref="debug_lamp_label_6">
- <bounds x="431" y="47" width="30" height="30"/>
- </element>
<element name="lamp7" ref="debug_lamp_unreferenced" state="0">
<bounds x="480" y="32" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_7" ref="debug_lamp_label_7">
- <bounds x="495" y="47" width="30" height="30"/>
- </element>
<element name="lamp8" ref="debug_lamp_reel" state="0">
<bounds x="544" y="32" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_8" ref="debug_lamp_label_8">
- <bounds x="559" y="47" width="30" height="30"/>
- </element>
<element name="lamp9" ref="debug_lamp_reel" state="0">
<bounds x="608" y="32" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_9" ref="debug_lamp_label_9">
- <bounds x="623" y="47" width="30" height="30"/>
- </element>
<element name="lamp10" ref="debug_lamp_reel" state="0">
<bounds x="672" y="32" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_10" ref="debug_lamp_label_10">
- <bounds x="687" y="47" width="30" height="30"/>
- </element>
<element name="lamp11" ref="debug_lamp_unreferenced" state="0">
<bounds x="736" y="32" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_11" ref="debug_lamp_label_11">
- <bounds x="751" y="47" width="30" height="30"/>
- </element>
<element name="lamp12" ref="debug_lamp_button" state="0">
<bounds x="800" y="32" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_12" ref="debug_lamp_label_12">
- <bounds x="815" y="47" width="30" height="30"/>
- </element>
<element name="lamp13" ref="debug_lamp_button" state="0">
<bounds x="864" y="32" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_13" ref="debug_lamp_label_13">
- <bounds x="879" y="47" width="30" height="30"/>
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<element name="debug_button_62" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x40">
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</element>
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- </element>
- <element name="vfd15" ref="debug_vfd" state="0">
- <bounds x="1630" y="600" width="32" height="48"/>
- </element>
+
+ <repeat count="8">
+ <param name="s" start="0" increment="8" />
+ <param name="y" start="671" increment="48" />
+ <repeat count="8">
+ <param name="n" start="~s~" increment="1" />
+ <param name="x" start="1120" increment="84" />
+ <element name="debug_button_label_~n~" ref="debug_button_label_~n~">
+ <bounds x="~x~" y="~y~" width="40" height="22"/>
+ </element>
+ </repeat>
+ </repeat>
+
+ <repeat count="16">
+ <param name="n" start="0" increment="1" />
+ <param name="x" start="1150" increment="32" />
+ <element name="vfd~0~" ref="debug_vfd" state="0">
+ <bounds x="~x~" y="600" width="32" height="48"/>
+ </element>
+ </repeat>
+
<element ref="reel_background">
<bounds x="1100" y="32" width="120" height="240"/>
</element>
diff --git a/src/mame/layout/j2luckar.lay b/src/mame/layout/j2luckar.lay
index 3cae781c18c..8f36e1cef34 100644
--- a/src/mame/layout/j2luckar.lay
+++ b/src/mame/layout/j2luckar.lay
@@ -1332,1974 +1332,1001 @@
<element ref="debug_backdrop_colour">
<bounds x="0" y="0" width="1920" height="1080"/>
</element>
+
<element name="lamp0" ref="debug_lamp_button" state="0">
<bounds x="32" y="32" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_0" ref="debug_lamp_label_0">
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- </element>
<element name="lamp1" ref="debug_lamp_unreferenced" state="0">
<bounds x="96" y="32" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_1" ref="debug_lamp_label_1">
- <bounds x="111" y="47" width="30" height="30"/>
- </element>
<element name="lamp2" ref="debug_lamp_standard" state="0">
<bounds x="160" y="32" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_2" ref="debug_lamp_label_2">
- <bounds x="175" y="47" width="30" height="30"/>
- </element>
<element name="lamp3" ref="debug_lamp_standard" state="0">
<bounds x="224" y="32" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_3" ref="debug_lamp_label_3">
- <bounds x="239" y="47" width="30" height="30"/>
- </element>
<element name="lamp4" ref="debug_lamp_standard" state="0">
<bounds x="288" y="32" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_4" ref="debug_lamp_label_4">
- <bounds x="303" y="47" width="30" height="30"/>
- </element>
<element name="lamp5" ref="debug_lamp_standard" state="0">
<bounds x="352" y="32" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_5" ref="debug_lamp_label_5">
- <bounds x="367" y="47" width="30" height="30"/>
- </element>
<element name="lamp6" ref="debug_lamp_standard" state="0">
<bounds x="416" y="32" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_6" ref="debug_lamp_label_6">
- <bounds x="431" y="47" width="30" height="30"/>
- </element>
<element name="lamp7" ref="debug_lamp_standard" state="0">
<bounds x="480" y="32" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_7" ref="debug_lamp_label_7">
- <bounds x="495" y="47" width="30" height="30"/>
- </element>
<element name="lamp8" ref="debug_lamp_reel" state="0">
<bounds x="544" y="32" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_8" ref="debug_lamp_label_8">
- <bounds x="559" y="47" width="30" height="30"/>
- </element>
<element name="lamp9" ref="debug_lamp_reel" state="0">
<bounds x="608" y="32" width="60" height="60"/>
</element>
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- <bounds x="623" y="47" width="30" height="30"/>
- </element>
<element name="lamp10" ref="debug_lamp_reel" state="0">
<bounds x="672" y="32" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_10" ref="debug_lamp_label_10">
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- </element>
<element name="lamp11" ref="debug_lamp_unreferenced" state="0">
<bounds x="736" y="32" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_11" ref="debug_lamp_label_11">
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- </element>
<element name="lamp12" ref="debug_lamp_button" state="0">
<bounds x="800" y="32" width="60" height="60"/>
</element>
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- </element>
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</element>
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- </element>
<element name="lamp14" ref="debug_lamp_button" state="0">
<bounds x="928" y="32" width="60" height="60"/>
</element>
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<element name="lamp15" ref="debug_lamp_button" state="0">
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</element>
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</element>
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</element>
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<element name="debug_button_54" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x40">
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</element>
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<element name="debug_button_55" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x80">
<bounds x="1688" y="948" width="80" height="44"/>
</element>
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</element>
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</element>
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</element>
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<bounds x="1604" y="996" width="80" height="44"/>
</element>
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<bounds x="1688" y="996" width="80" height="44"/>
</element>
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- </element>
- <element name="vfd15" ref="debug_vfd" state="0">
- <bounds x="1630" y="600" width="32" height="48"/>
- </element>
+
+ <repeat count="8">
+ <param name="s" start="0" increment="8" />
+ <param name="y" start="671" increment="48" />
+ <repeat count="8">
+ <param name="n" start="~s~" increment="1" />
+ <param name="x" start="1120" increment="84" />
+ <element name="debug_button_label_~n~" ref="debug_button_label_~n~">
+ <bounds x="~x~" y="~y~" width="40" height="22"/>
+ </element>
+ </repeat>
+ </repeat>
+
+ <repeat count="16">
+ <param name="n" start="0" increment="1" />
+ <param name="x" start="1150" increment="32" />
+ <element name="vfd~0~" ref="debug_vfd" state="0">
+ <bounds x="~x~" y="600" width="32" height="48"/>
+ </element>
+ </repeat>
+
<element ref="reel_background">
<bounds x="1100" y="32" width="120" height="240"/>
</element>
diff --git a/src/mame/layout/j2lucky2.lay b/src/mame/layout/j2lucky2.lay
index ef014e39bfb..038613a6352 100644
--- a/src/mame/layout/j2lucky2.lay
+++ b/src/mame/layout/j2lucky2.lay
@@ -2073,1974 +2073,1001 @@
<element ref="debug_backdrop_colour">
<bounds x="0" y="0" width="1920" height="1080"/>
</element>
+
<element name="lamp0" ref="debug_lamp_unreferenced" state="0">
<bounds x="32" y="32" width="60" height="60"/>
</element>
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- </element>
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<bounds x="96" y="32" width="60" height="60"/>
</element>
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- <bounds x="111" y="47" width="30" height="30"/>
- </element>
<element name="lamp2" ref="debug_lamp_unreferenced" state="0">
<bounds x="160" y="32" width="60" height="60"/>
</element>
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- <bounds x="175" y="47" width="30" height="30"/>
- </element>
<element name="lamp3" ref="debug_lamp_unreferenced" state="0">
<bounds x="224" y="32" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_3" ref="debug_lamp_label_3">
- <bounds x="239" y="47" width="30" height="30"/>
- </element>
<element name="lamp4" ref="debug_lamp_button" state="0">
<bounds x="288" y="32" width="60" height="60"/>
</element>
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- </element>
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<bounds x="352" y="32" width="60" height="60"/>
</element>
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- </element>
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<bounds x="416" y="32" width="60" height="60"/>
</element>
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- </element>
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<bounds x="480" y="32" width="60" height="60"/>
</element>
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- </element>
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<bounds x="544" y="32" width="60" height="60"/>
</element>
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<bounds x="608" y="32" width="60" height="60"/>
</element>
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- </element>
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</element>
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<bounds x="736" y="32" width="60" height="60"/>
</element>
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- </element>
<element name="lamp12" ref="debug_lamp_button" state="0">
<bounds x="800" y="32" width="60" height="60"/>
</element>
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- </element>
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</element>
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</element>
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</element>
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</element>
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<element name="debug_button_43" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x08">
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</element>
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<element name="debug_button_44" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x10">
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</element>
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<element name="debug_button_45" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x20">
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<element name="debug_button_46" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x40">
<bounds x="1604" y="900" width="80" height="44"/>
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<element name="debug_button_47" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x80">
<bounds x="1688" y="900" width="80" height="44"/>
</element>
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- </element>
<element name="debug_button_48" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x01">
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</element>
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<element name="debug_button_49" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x02">
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</element>
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- </element>
<element name="debug_button_50" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x04">
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</element>
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<element name="debug_button_51" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x08">
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</element>
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<element name="debug_button_52" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x10">
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</element>
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<element name="debug_button_53" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x20">
<bounds x="1520" y="948" width="80" height="44"/>
</element>
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<element name="debug_button_54" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x40">
<bounds x="1604" y="948" width="80" height="44"/>
</element>
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<element name="debug_button_55" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x80">
<bounds x="1688" y="948" width="80" height="44"/>
</element>
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- </element>
<element name="debug_button_56" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x01">
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</element>
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- </element>
<element name="debug_button_57" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x02">
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</element>
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<element name="debug_button_58" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x04">
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</element>
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<element name="debug_button_59" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x08">
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</element>
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<element name="debug_button_60" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x10">
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</element>
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<element name="debug_button_61" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x20">
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</element>
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<element name="debug_button_62" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x40">
<bounds x="1604" y="996" width="80" height="44"/>
</element>
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- </element>
<element name="debug_button_63" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x80">
<bounds x="1688" y="996" width="80" height="44"/>
</element>
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- </element>
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- </element>
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- </element>
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- </element>
- <element name="vfd15" ref="debug_vfd" state="0">
- <bounds x="1630" y="600" width="32" height="48"/>
- </element>
+
+ <repeat count="8">
+ <param name="s" start="0" increment="8" />
+ <param name="y" start="671" increment="48" />
+ <repeat count="8">
+ <param name="n" start="~s~" increment="1" />
+ <param name="x" start="1120" increment="84" />
+ <element name="debug_button_label_~n~" ref="debug_button_label_~n~">
+ <bounds x="~x~" y="~y~" width="40" height="22"/>
+ </element>
+ </repeat>
+ </repeat>
+
+ <repeat count="16">
+ <param name="n" start="0" increment="1" />
+ <param name="x" start="1150" increment="32" />
+ <element name="vfd~0~" ref="debug_vfd" state="0">
+ <bounds x="~x~" y="600" width="32" height="48"/>
+ </element>
+ </repeat>
+
<element ref="reel_background">
<bounds x="1100" y="32" width="120" height="240"/>
</element>
diff --git a/src/mame/layout/j2maxima.lay b/src/mame/layout/j2maxima.lay
index c19e66ba559..b1f35a64159 100644
--- a/src/mame/layout/j2maxima.lay
+++ b/src/mame/layout/j2maxima.lay
@@ -990,1974 +990,1001 @@
<element ref="debug_backdrop_colour">
<bounds x="0" y="0" width="1920" height="1080"/>
</element>
+
<element name="lamp0" ref="debug_lamp_unreferenced" state="0">
<bounds x="32" y="32" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_0" ref="debug_lamp_label_0">
- <bounds x="47" y="47" width="30" height="30"/>
- </element>
<element name="lamp1" ref="debug_lamp_unreferenced" state="0">
<bounds x="96" y="32" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_1" ref="debug_lamp_label_1">
- <bounds x="111" y="47" width="30" height="30"/>
- </element>
<element name="lamp2" ref="debug_lamp_unreferenced" state="0">
<bounds x="160" y="32" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_2" ref="debug_lamp_label_2">
- <bounds x="175" y="47" width="30" height="30"/>
- </element>
<element name="lamp3" ref="debug_lamp_unreferenced" state="0">
<bounds x="224" y="32" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_3" ref="debug_lamp_label_3">
- <bounds x="239" y="47" width="30" height="30"/>
- </element>
<element name="lamp4" ref="debug_lamp_unreferenced" state="0">
<bounds x="288" y="32" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_4" ref="debug_lamp_label_4">
- <bounds x="303" y="47" width="30" height="30"/>
- </element>
<element name="lamp5" ref="debug_lamp_unreferenced" state="0">
<bounds x="352" y="32" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_5" ref="debug_lamp_label_5">
- <bounds x="367" y="47" width="30" height="30"/>
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</element>
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</element>
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- </element>
- <element name="vfd15" ref="debug_vfd" state="0">
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- </element>
+
+ <repeat count="8">
+ <param name="s" start="0" increment="8" />
+ <param name="y" start="671" increment="48" />
+ <repeat count="8">
+ <param name="n" start="~s~" increment="1" />
+ <param name="x" start="1120" increment="84" />
+ <element name="debug_button_label_~n~" ref="debug_button_label_~n~">
+ <bounds x="~x~" y="~y~" width="40" height="22"/>
+ </element>
+ </repeat>
+ </repeat>
+
+ <repeat count="16">
+ <param name="n" start="0" increment="1" />
+ <param name="x" start="1150" increment="32" />
+ <element name="vfd~0~" ref="debug_vfd" state="0">
+ <bounds x="~x~" y="600" width="32" height="48"/>
+ </element>
+ </repeat>
+
<element ref="reel_background">
<bounds x="1100" y="32" width="120" height="240"/>
</element>
diff --git a/src/mame/layout/j2missis.lay b/src/mame/layout/j2missis.lay
index e7abe0c7794..57574bbf0ad 100644
--- a/src/mame/layout/j2missis.lay
+++ b/src/mame/layout/j2missis.lay
@@ -2610,1974 +2610,1001 @@
<element ref="debug_backdrop_colour">
<bounds x="0" y="0" width="1920" height="1080"/>
</element>
+
<element name="lamp0" ref="debug_lamp_unreferenced" state="0">
<bounds x="32" y="32" width="60" height="60"/>
</element>
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- </element>
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<bounds x="96" y="32" width="60" height="60"/>
</element>
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- </element>
<element name="lamp2" ref="debug_lamp_unreferenced" state="0">
<bounds x="160" y="32" width="60" height="60"/>
</element>
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- </element>
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<bounds x="224" y="32" width="60" height="60"/>
</element>
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- </element>
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</element>
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- </element>
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</element>
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- </element>
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<bounds x="416" y="32" width="60" height="60"/>
</element>
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</element>
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</element>
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</element>
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</element>
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</element>
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</element>
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</element>
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- </element>
<element name="debug_button_35" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x08">
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</element>
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- </element>
<element name="debug_button_36" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x10">
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</element>
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- </element>
<element name="debug_button_37" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x20">
<bounds x="1520" y="852" width="80" height="44"/>
</element>
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- </element>
<element name="debug_button_38" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x40">
<bounds x="1604" y="852" width="80" height="44"/>
</element>
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- <bounds x="1624" y="863" width="40" height="22"/>
- </element>
<element name="debug_button_39" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x80">
<bounds x="1688" y="852" width="80" height="44"/>
</element>
- <element name="debug_button_label_39" ref="debug_button_label_39">
- <bounds x="1708" y="863" width="40" height="22"/>
- </element>
<element name="debug_button_40" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x01">
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</element>
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- <bounds x="1120" y="911" width="40" height="22"/>
- </element>
<element name="debug_button_41" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x02">
<bounds x="1184" y="900" width="80" height="44"/>
</element>
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- <bounds x="1204" y="911" width="40" height="22"/>
- </element>
<element name="debug_button_42" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x04">
<bounds x="1268" y="900" width="80" height="44"/>
</element>
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- <bounds x="1288" y="911" width="40" height="22"/>
- </element>
<element name="debug_button_43" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x08">
<bounds x="1352" y="900" width="80" height="44"/>
</element>
- <element name="debug_button_label_43" ref="debug_button_label_43">
- <bounds x="1372" y="911" width="40" height="22"/>
- </element>
<element name="debug_button_44" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x10">
<bounds x="1436" y="900" width="80" height="44"/>
</element>
- <element name="debug_button_label_44" ref="debug_button_label_44">
- <bounds x="1456" y="911" width="40" height="22"/>
- </element>
<element name="debug_button_45" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x20">
<bounds x="1520" y="900" width="80" height="44"/>
</element>
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- </element>
<element name="debug_button_46" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x40">
<bounds x="1604" y="900" width="80" height="44"/>
</element>
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- </element>
<element name="debug_button_47" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x80">
<bounds x="1688" y="900" width="80" height="44"/>
</element>
- <element name="debug_button_label_47" ref="debug_button_label_47">
- <bounds x="1708" y="911" width="40" height="22"/>
- </element>
<element name="debug_button_48" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x01">
<bounds x="1100" y="948" width="80" height="44"/>
</element>
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- </element>
<element name="debug_button_49" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x02">
<bounds x="1184" y="948" width="80" height="44"/>
</element>
- <element name="debug_button_label_49" ref="debug_button_label_49">
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- </element>
<element name="debug_button_50" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x04">
<bounds x="1268" y="948" width="80" height="44"/>
</element>
- <element name="debug_button_label_50" ref="debug_button_label_50">
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- </element>
<element name="debug_button_51" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x08">
<bounds x="1352" y="948" width="80" height="44"/>
</element>
- <element name="debug_button_label_51" ref="debug_button_label_51">
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- </element>
<element name="debug_button_52" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x10">
<bounds x="1436" y="948" width="80" height="44"/>
</element>
- <element name="debug_button_label_52" ref="debug_button_label_52">
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- </element>
<element name="debug_button_53" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x20">
<bounds x="1520" y="948" width="80" height="44"/>
</element>
- <element name="debug_button_label_53" ref="debug_button_label_53">
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- </element>
<element name="debug_button_54" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x40">
<bounds x="1604" y="948" width="80" height="44"/>
</element>
- <element name="debug_button_label_54" ref="debug_button_label_54">
- <bounds x="1624" y="959" width="40" height="22"/>
- </element>
<element name="debug_button_55" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x80">
<bounds x="1688" y="948" width="80" height="44"/>
</element>
- <element name="debug_button_label_55" ref="debug_button_label_55">
- <bounds x="1708" y="959" width="40" height="22"/>
- </element>
<element name="debug_button_56" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x01">
<bounds x="1100" y="996" width="80" height="44"/>
</element>
- <element name="debug_button_label_56" ref="debug_button_label_56">
- <bounds x="1120" y="1007" width="40" height="22"/>
- </element>
<element name="debug_button_57" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x02">
<bounds x="1184" y="996" width="80" height="44"/>
</element>
- <element name="debug_button_label_57" ref="debug_button_label_57">
- <bounds x="1204" y="1007" width="40" height="22"/>
- </element>
<element name="debug_button_58" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x04">
<bounds x="1268" y="996" width="80" height="44"/>
</element>
- <element name="debug_button_label_58" ref="debug_button_label_58">
- <bounds x="1288" y="1007" width="40" height="22"/>
- </element>
<element name="debug_button_59" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x08">
<bounds x="1352" y="996" width="80" height="44"/>
</element>
- <element name="debug_button_label_59" ref="debug_button_label_59">
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- </element>
<element name="debug_button_60" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x10">
<bounds x="1436" y="996" width="80" height="44"/>
</element>
- <element name="debug_button_label_60" ref="debug_button_label_60">
- <bounds x="1456" y="1007" width="40" height="22"/>
- </element>
<element name="debug_button_61" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x20">
<bounds x="1520" y="996" width="80" height="44"/>
</element>
- <element name="debug_button_label_61" ref="debug_button_label_61">
- <bounds x="1540" y="1007" width="40" height="22"/>
- </element>
<element name="debug_button_62" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x40">
<bounds x="1604" y="996" width="80" height="44"/>
</element>
- <element name="debug_button_label_62" ref="debug_button_label_62">
- <bounds x="1624" y="1007" width="40" height="22"/>
- </element>
<element name="debug_button_63" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x80">
<bounds x="1688" y="996" width="80" height="44"/>
</element>
- <element name="debug_button_label_63" ref="debug_button_label_63">
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- </element>
- <element name="vfd0" ref="debug_vfd" state="0">
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- </element>
- <element name="vfd1" ref="debug_vfd" state="0">
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- </element>
- <element name="vfd2" ref="debug_vfd" state="0">
- <bounds x="1214" y="600" width="32" height="48"/>
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- </element>
- <element name="vfd5" ref="debug_vfd" state="0">
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- </element>
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- </element>
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- </element>
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- </element>
- <element name="vfd11" ref="debug_vfd" state="0">
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- </element>
- <element name="vfd12" ref="debug_vfd" state="0">
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- </element>
- <element name="vfd13" ref="debug_vfd" state="0">
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- </element>
- <element name="vfd14" ref="debug_vfd" state="0">
- <bounds x="1598" y="600" width="32" height="48"/>
- </element>
- <element name="vfd15" ref="debug_vfd" state="0">
- <bounds x="1630" y="600" width="32" height="48"/>
- </element>
+
+ <repeat count="8">
+ <param name="s" start="0" increment="8" />
+ <param name="y" start="671" increment="48" />
+ <repeat count="8">
+ <param name="n" start="~s~" increment="1" />
+ <param name="x" start="1120" increment="84" />
+ <element name="debug_button_label_~n~" ref="debug_button_label_~n~">
+ <bounds x="~x~" y="~y~" width="40" height="22"/>
+ </element>
+ </repeat>
+ </repeat>
+
+ <repeat count="16">
+ <param name="n" start="0" increment="1" />
+ <param name="x" start="1150" increment="32" />
+ <element name="vfd~0~" ref="debug_vfd" state="0">
+ <bounds x="~x~" y="600" width="32" height="48"/>
+ </element>
+ </repeat>
+
<element ref="reel_background">
<bounds x="1100" y="32" width="120" height="240"/>
</element>
diff --git a/src/mame/layout/j2monblt.lay b/src/mame/layout/j2monblt.lay
index 70d81927561..2fcf72dad1f 100644
--- a/src/mame/layout/j2monblt.lay
+++ b/src/mame/layout/j2monblt.lay
@@ -2657,1974 +2657,1001 @@
<element ref="debug_backdrop_colour">
<bounds x="0" y="0" width="1920" height="1080"/>
</element>
+
<element name="lamp0" ref="debug_lamp_standard" state="0">
<bounds x="32" y="32" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_0" ref="debug_lamp_label_0">
- <bounds x="47" y="47" width="30" height="30"/>
- </element>
<element name="lamp1" ref="debug_lamp_unreferenced" state="0">
<bounds x="96" y="32" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_1" ref="debug_lamp_label_1">
- <bounds x="111" y="47" width="30" height="30"/>
- </element>
<element name="lamp2" ref="debug_lamp_standard" state="0">
<bounds x="160" y="32" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_2" ref="debug_lamp_label_2">
- <bounds x="175" y="47" width="30" height="30"/>
- </element>
<element name="lamp3" ref="debug_lamp_standard" state="0">
<bounds x="224" y="32" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_3" ref="debug_lamp_label_3">
- <bounds x="239" y="47" width="30" height="30"/>
- </element>
<element name="lamp4" ref="debug_lamp_standard" state="0">
<bounds x="288" y="32" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_4" ref="debug_lamp_label_4">
- <bounds x="303" y="47" width="30" height="30"/>
- </element>
<element name="lamp5" ref="debug_lamp_standard" state="0">
<bounds x="352" y="32" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_5" ref="debug_lamp_label_5">
- <bounds x="367" y="47" width="30" height="30"/>
- </element>
<element name="lamp6" ref="debug_lamp_standard" state="0">
<bounds x="416" y="32" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_6" ref="debug_lamp_label_6">
- <bounds x="431" y="47" width="30" height="30"/>
- </element>
<element name="lamp7" ref="debug_lamp_unreferenced" state="0">
<bounds x="480" y="32" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_7" ref="debug_lamp_label_7">
- <bounds x="495" y="47" width="30" height="30"/>
- </element>
<element name="lamp8" ref="debug_lamp_reel" state="0">
<bounds x="544" y="32" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_8" ref="debug_lamp_label_8">
- <bounds x="559" y="47" width="30" height="30"/>
- </element>
<element name="lamp9" ref="debug_lamp_reel" state="0">
<bounds x="608" y="32" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_9" ref="debug_lamp_label_9">
- <bounds x="623" y="47" width="30" height="30"/>
- </element>
<element name="lamp10" ref="debug_lamp_reel" state="0">
<bounds x="672" y="32" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_10" ref="debug_lamp_label_10">
- <bounds x="687" y="47" width="30" height="30"/>
- </element>
<element name="lamp11" ref="debug_lamp_unreferenced" state="0">
<bounds x="736" y="32" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_11" ref="debug_lamp_label_11">
- <bounds x="751" y="47" width="30" height="30"/>
- </element>
<element name="lamp12" ref="debug_lamp_button" state="0">
<bounds x="800" y="32" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_12" ref="debug_lamp_label_12">
- <bounds x="815" y="47" width="30" height="30"/>
- </element>
<element name="lamp13" ref="debug_lamp_button" state="0">
<bounds x="864" y="32" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_13" ref="debug_lamp_label_13">
- <bounds x="879" y="47" width="30" height="30"/>
- </element>
<element name="lamp14" ref="debug_lamp_button" state="0">
<bounds x="928" y="32" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_14" ref="debug_lamp_label_14">
- <bounds x="943" y="47" width="30" height="30"/>
- </element>
<element name="lamp15" ref="debug_lamp_button" state="0">
<bounds x="992" y="32" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_15" ref="debug_lamp_label_15">
- <bounds x="1007" y="47" width="30" height="30"/>
- </element>
<element name="lamp16" ref="debug_lamp_standard" state="0">
<bounds x="32" y="96" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_16" ref="debug_lamp_label_16">
- <bounds x="47" y="111" width="30" height="30"/>
- </element>
<element name="lamp17" ref="debug_lamp_standard" state="0">
<bounds x="96" y="96" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_17" ref="debug_lamp_label_17">
- <bounds x="111" y="111" width="30" height="30"/>
- </element>
<element name="lamp18" ref="debug_lamp_standard" state="0">
<bounds x="160" y="96" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_18" ref="debug_lamp_label_18">
- <bounds x="175" y="111" width="30" height="30"/>
- </element>
<element name="lamp19" ref="debug_lamp_standard" state="0">
<bounds x="224" y="96" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_19" ref="debug_lamp_label_19">
- <bounds x="239" y="111" width="30" height="30"/>
- </element>
<element name="lamp20" ref="debug_lamp_standard" state="0">
<bounds x="288" y="96" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_20" ref="debug_lamp_label_20">
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- </element>
<element name="lamp21" ref="debug_lamp_standard" state="0">
<bounds x="352" y="96" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_21" ref="debug_lamp_label_21">
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- </element>
<element name="lamp22" ref="debug_lamp_standard" state="0">
<bounds x="416" y="96" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_22" ref="debug_lamp_label_22">
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- </element>
<element name="lamp23" ref="debug_lamp_standard" state="0">
<bounds x="480" y="96" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_23" ref="debug_lamp_label_23">
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- </element>
<element name="lamp24" ref="debug_lamp_reel" state="0">
<bounds x="544" y="96" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_24" ref="debug_lamp_label_24">
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- </element>
<element name="lamp25" ref="debug_lamp_reel" state="0">
<bounds x="608" y="96" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_25" ref="debug_lamp_label_25">
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- </element>
<element name="lamp26" ref="debug_lamp_reel" state="0">
<bounds x="672" y="96" width="60" height="60"/>
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</element>
diff --git a/src/mame/layout/j2mongam.lay b/src/mame/layout/j2mongam.lay
index a75814a7e67..c0e2e1a1d89 100644
--- a/src/mame/layout/j2mongam.lay
+++ b/src/mame/layout/j2mongam.lay
@@ -2991,1974 +2991,1001 @@
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<bounds x="0" y="0" width="1920" height="1080"/>
</element>
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<bounds x="1100" y="948" width="80" height="44"/>
</element>
- <element name="debug_button_label_48" ref="debug_button_label_48">
- <bounds x="1120" y="959" width="40" height="22"/>
- </element>
<element name="debug_button_49" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x02">
<bounds x="1184" y="948" width="80" height="44"/>
</element>
- <element name="debug_button_label_49" ref="debug_button_label_49">
- <bounds x="1204" y="959" width="40" height="22"/>
- </element>
<element name="debug_button_50" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x04">
<bounds x="1268" y="948" width="80" height="44"/>
</element>
- <element name="debug_button_label_50" ref="debug_button_label_50">
- <bounds x="1288" y="959" width="40" height="22"/>
- </element>
<element name="debug_button_51" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x08">
<bounds x="1352" y="948" width="80" height="44"/>
</element>
- <element name="debug_button_label_51" ref="debug_button_label_51">
- <bounds x="1372" y="959" width="40" height="22"/>
- </element>
<element name="debug_button_52" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x10">
<bounds x="1436" y="948" width="80" height="44"/>
</element>
- <element name="debug_button_label_52" ref="debug_button_label_52">
- <bounds x="1456" y="959" width="40" height="22"/>
- </element>
<element name="debug_button_53" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x20">
<bounds x="1520" y="948" width="80" height="44"/>
</element>
- <element name="debug_button_label_53" ref="debug_button_label_53">
- <bounds x="1540" y="959" width="40" height="22"/>
- </element>
<element name="debug_button_54" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x40">
<bounds x="1604" y="948" width="80" height="44"/>
</element>
- <element name="debug_button_label_54" ref="debug_button_label_54">
- <bounds x="1624" y="959" width="40" height="22"/>
- </element>
<element name="debug_button_55" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x80">
<bounds x="1688" y="948" width="80" height="44"/>
</element>
- <element name="debug_button_label_55" ref="debug_button_label_55">
- <bounds x="1708" y="959" width="40" height="22"/>
- </element>
<element name="debug_button_56" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x01">
<bounds x="1100" y="996" width="80" height="44"/>
</element>
- <element name="debug_button_label_56" ref="debug_button_label_56">
- <bounds x="1120" y="1007" width="40" height="22"/>
- </element>
<element name="debug_button_57" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x02">
<bounds x="1184" y="996" width="80" height="44"/>
</element>
- <element name="debug_button_label_57" ref="debug_button_label_57">
- <bounds x="1204" y="1007" width="40" height="22"/>
- </element>
<element name="debug_button_58" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x04">
<bounds x="1268" y="996" width="80" height="44"/>
</element>
- <element name="debug_button_label_58" ref="debug_button_label_58">
- <bounds x="1288" y="1007" width="40" height="22"/>
- </element>
<element name="debug_button_59" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x08">
<bounds x="1352" y="996" width="80" height="44"/>
</element>
- <element name="debug_button_label_59" ref="debug_button_label_59">
- <bounds x="1372" y="1007" width="40" height="22"/>
- </element>
<element name="debug_button_60" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x10">
<bounds x="1436" y="996" width="80" height="44"/>
</element>
- <element name="debug_button_label_60" ref="debug_button_label_60">
- <bounds x="1456" y="1007" width="40" height="22"/>
- </element>
<element name="debug_button_61" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x20">
<bounds x="1520" y="996" width="80" height="44"/>
</element>
- <element name="debug_button_label_61" ref="debug_button_label_61">
- <bounds x="1540" y="1007" width="40" height="22"/>
- </element>
<element name="debug_button_62" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x40">
<bounds x="1604" y="996" width="80" height="44"/>
</element>
- <element name="debug_button_label_62" ref="debug_button_label_62">
- <bounds x="1624" y="1007" width="40" height="22"/>
- </element>
<element name="debug_button_63" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x80">
<bounds x="1688" y="996" width="80" height="44"/>
</element>
- <element name="debug_button_label_63" ref="debug_button_label_63">
- <bounds x="1708" y="1007" width="40" height="22"/>
- </element>
- <element name="vfd0" ref="debug_vfd" state="0">
- <bounds x="1150" y="600" width="32" height="48"/>
- </element>
- <element name="vfd1" ref="debug_vfd" state="0">
- <bounds x="1182" y="600" width="32" height="48"/>
- </element>
- <element name="vfd2" ref="debug_vfd" state="0">
- <bounds x="1214" y="600" width="32" height="48"/>
- </element>
- <element name="vfd3" ref="debug_vfd" state="0">
- <bounds x="1246" y="600" width="32" height="48"/>
- </element>
- <element name="vfd4" ref="debug_vfd" state="0">
- <bounds x="1278" y="600" width="32" height="48"/>
- </element>
- <element name="vfd5" ref="debug_vfd" state="0">
- <bounds x="1310" y="600" width="32" height="48"/>
- </element>
- <element name="vfd6" ref="debug_vfd" state="0">
- <bounds x="1342" y="600" width="32" height="48"/>
- </element>
- <element name="vfd7" ref="debug_vfd" state="0">
- <bounds x="1374" y="600" width="32" height="48"/>
- </element>
- <element name="vfd8" ref="debug_vfd" state="0">
- <bounds x="1406" y="600" width="32" height="48"/>
- </element>
- <element name="vfd9" ref="debug_vfd" state="0">
- <bounds x="1438" y="600" width="32" height="48"/>
- </element>
- <element name="vfd10" ref="debug_vfd" state="0">
- <bounds x="1470" y="600" width="32" height="48"/>
- </element>
- <element name="vfd11" ref="debug_vfd" state="0">
- <bounds x="1502" y="600" width="32" height="48"/>
- </element>
- <element name="vfd12" ref="debug_vfd" state="0">
- <bounds x="1534" y="600" width="32" height="48"/>
- </element>
- <element name="vfd13" ref="debug_vfd" state="0">
- <bounds x="1566" y="600" width="32" height="48"/>
- </element>
- <element name="vfd14" ref="debug_vfd" state="0">
- <bounds x="1598" y="600" width="32" height="48"/>
- </element>
- <element name="vfd15" ref="debug_vfd" state="0">
- <bounds x="1630" y="600" width="32" height="48"/>
- </element>
+
+ <repeat count="8">
+ <param name="s" start="0" increment="8" />
+ <param name="y" start="671" increment="48" />
+ <repeat count="8">
+ <param name="n" start="~s~" increment="1" />
+ <param name="x" start="1120" increment="84" />
+ <element name="debug_button_label_~n~" ref="debug_button_label_~n~">
+ <bounds x="~x~" y="~y~" width="40" height="22"/>
+ </element>
+ </repeat>
+ </repeat>
+
+ <repeat count="16">
+ <param name="n" start="0" increment="1" />
+ <param name="x" start="1150" increment="32" />
+ <element name="vfd~0~" ref="debug_vfd" state="0">
+ <bounds x="~x~" y="600" width="32" height="48"/>
+ </element>
+ </repeat>
+
<element ref="reel_background">
<bounds x="1100" y="32" width="120" height="240"/>
</element>
diff --git a/src/mame/layout/j2montrp.lay b/src/mame/layout/j2montrp.lay
index 47b6dc41a35..9eb8fd4b10e 100644
--- a/src/mame/layout/j2montrp.lay
+++ b/src/mame/layout/j2montrp.lay
@@ -2016,1974 +2016,1001 @@
<element ref="debug_backdrop_colour">
<bounds x="0" y="0" width="1920" height="1080"/>
</element>
+
<element name="lamp0" ref="debug_lamp_standard" state="0">
<bounds x="32" y="32" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_0" ref="debug_lamp_label_0">
- <bounds x="47" y="47" width="30" height="30"/>
- </element>
<element name="lamp1" ref="debug_lamp_standard" state="0">
<bounds x="96" y="32" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_1" ref="debug_lamp_label_1">
- <bounds x="111" y="47" width="30" height="30"/>
- </element>
<element name="lamp2" ref="debug_lamp_standard" state="0">
<bounds x="160" y="32" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_2" ref="debug_lamp_label_2">
- <bounds x="175" y="47" width="30" height="30"/>
- </element>
<element name="lamp3" ref="debug_lamp_standard" state="0">
<bounds x="224" y="32" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_3" ref="debug_lamp_label_3">
- <bounds x="239" y="47" width="30" height="30"/>
- </element>
<element name="lamp4" ref="debug_lamp_standard" state="0">
<bounds x="288" y="32" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_4" ref="debug_lamp_label_4">
- <bounds x="303" y="47" width="30" height="30"/>
- </element>
<element name="lamp5" ref="debug_lamp_standard" state="0">
<bounds x="352" y="32" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_5" ref="debug_lamp_label_5">
- <bounds x="367" y="47" width="30" height="30"/>
- </element>
<element name="lamp6" ref="debug_lamp_standard" state="0">
<bounds x="416" y="32" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_6" ref="debug_lamp_label_6">
- <bounds x="431" y="47" width="30" height="30"/>
- </element>
<element name="lamp7" ref="debug_lamp_standard" state="0">
<bounds x="480" y="32" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_7" ref="debug_lamp_label_7">
- <bounds x="495" y="47" width="30" height="30"/>
- </element>
<element name="lamp8" ref="debug_lamp_reel" state="0">
<bounds x="544" y="32" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_8" ref="debug_lamp_label_8">
- <bounds x="559" y="47" width="30" height="30"/>
- </element>
<element name="lamp9" ref="debug_lamp_reel" state="0">
<bounds x="608" y="32" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_9" ref="debug_lamp_label_9">
- <bounds x="623" y="47" width="30" height="30"/>
- </element>
<element name="lamp10" ref="debug_lamp_reel" state="0">
<bounds x="672" y="32" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_10" ref="debug_lamp_label_10">
- <bounds x="687" y="47" width="30" height="30"/>
- </element>
<element name="lamp11" ref="debug_lamp_unreferenced" state="0">
<bounds x="736" y="32" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_11" ref="debug_lamp_label_11">
- <bounds x="751" y="47" width="30" height="30"/>
- </element>
<element name="lamp12" ref="debug_lamp_button" state="0">
<bounds x="800" y="32" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_12" ref="debug_lamp_label_12">
- <bounds x="815" y="47" width="30" height="30"/>
- </element>
<element name="lamp13" ref="debug_lamp_button" state="0">
<bounds x="864" y="32" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_13" ref="debug_lamp_label_13">
- <bounds x="879" y="47" width="30" height="30"/>
- </element>
<element name="lamp14" ref="debug_lamp_button" state="0">
<bounds x="928" y="32" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_14" ref="debug_lamp_label_14">
- <bounds x="943" y="47" width="30" height="30"/>
- </element>
<element name="lamp15" ref="debug_lamp_button" state="0">
<bounds x="992" y="32" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_15" ref="debug_lamp_label_15">
- <bounds x="1007" y="47" width="30" height="30"/>
- </element>
<element name="lamp16" ref="debug_lamp_unreferenced" state="0">
<bounds x="32" y="96" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_16" ref="debug_lamp_label_16">
- <bounds x="47" y="111" width="30" height="30"/>
- </element>
<element name="lamp17" ref="debug_lamp_unreferenced" state="0">
<bounds x="96" y="96" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_17" ref="debug_lamp_label_17">
- <bounds x="111" y="111" width="30" height="30"/>
- </element>
<element name="lamp18" ref="debug_lamp_unreferenced" state="0">
<bounds x="160" y="96" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_18" ref="debug_lamp_label_18">
- <bounds x="175" y="111" width="30" height="30"/>
- </element>
<element name="lamp19" ref="debug_lamp_standard" state="0">
<bounds x="224" y="96" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_19" ref="debug_lamp_label_19">
- <bounds x="239" y="111" width="30" height="30"/>
- </element>
<element name="lamp20" ref="debug_lamp_unreferenced" state="0">
<bounds x="288" y="96" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_20" ref="debug_lamp_label_20">
- <bounds x="303" y="111" width="30" height="30"/>
- </element>
<element name="lamp21" ref="debug_lamp_unreferenced" state="0">
<bounds x="352" y="96" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_21" ref="debug_lamp_label_21">
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- </element>
<element name="lamp22" ref="debug_lamp_unreferenced" state="0">
<bounds x="416" y="96" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_22" ref="debug_lamp_label_22">
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- </element>
<element name="lamp23" ref="debug_lamp_unreferenced" state="0">
<bounds x="480" y="96" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_23" ref="debug_lamp_label_23">
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- </element>
<element name="lamp24" ref="debug_lamp_reel" state="0">
<bounds x="544" y="96" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_24" ref="debug_lamp_label_24">
- <bounds x="559" y="111" width="30" height="30"/>
- </element>
<element name="lamp25" ref="debug_lamp_reel" state="0">
<bounds x="608" y="96" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_25" ref="debug_lamp_label_25">
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- </element>
<element name="lamp26" ref="debug_lamp_reel" state="0">
<bounds x="672" y="96" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_26" ref="debug_lamp_label_26">
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- </element>
<element name="lamp27" ref="debug_lamp_unreferenced" state="0">
<bounds x="736" y="96" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_27" ref="debug_lamp_label_27">
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- </element>
<element name="lamp28" ref="debug_lamp_unreferenced" state="0">
<bounds x="800" y="96" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_28" ref="debug_lamp_label_28">
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- </element>
<element name="lamp29" ref="debug_lamp_button" state="0">
<bounds x="864" y="96" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_29" ref="debug_lamp_label_29">
- <bounds x="879" y="111" width="30" height="30"/>
- </element>
<element name="lamp30" ref="debug_lamp_button" state="0">
<bounds x="928" y="96" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_30" ref="debug_lamp_label_30">
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- </element>
<element name="lamp31" ref="debug_lamp_button" state="0">
<bounds x="992" y="96" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_31" ref="debug_lamp_label_31">
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- </element>
<element name="lamp32" ref="debug_lamp_unreferenced" state="0">
<bounds x="32" y="160" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_32" ref="debug_lamp_label_32">
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- </element>
<element name="lamp33" ref="debug_lamp_unreferenced" state="0">
<bounds x="96" y="160" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_33" ref="debug_lamp_label_33">
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- </element>
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<bounds x="160" y="160" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_34" ref="debug_lamp_label_34">
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- </element>
<element name="lamp35" ref="debug_lamp_unreferenced" state="0">
<bounds x="224" y="160" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_35" ref="debug_lamp_label_35">
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- </element>
<element name="lamp36" ref="debug_lamp_unreferenced" state="0">
<bounds x="288" y="160" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_36" ref="debug_lamp_label_36">
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- </element>
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<bounds x="352" y="160" width="60" height="60"/>
</element>
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- </element>
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<bounds x="416" y="160" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_38" ref="debug_lamp_label_38">
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- </element>
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<bounds x="480" y="160" width="60" height="60"/>
</element>
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- </element>
<element name="lamp40" ref="debug_lamp_reel" state="0">
<bounds x="544" y="160" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_40" ref="debug_lamp_label_40">
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- </element>
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<bounds x="608" y="160" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_41" ref="debug_lamp_label_41">
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- </element>
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<bounds x="672" y="160" width="60" height="60"/>
</element>
- <element name="debug_lamp_label_42" ref="debug_lamp_label_42">
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<bounds x="736" y="160" width="60" height="60"/>
</element>
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<bounds x="800" y="160" width="60" height="60"/>
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<bounds x="864" y="160" width="60" height="60"/>
</element>
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</element>
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</element>
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- </element>
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<bounds x="1604" y="756" width="80" height="44"/>
</element>
- <element name="debug_button_label_22" ref="debug_button_label_22">
- <bounds x="1624" y="767" width="40" height="22"/>
- </element>
<element name="debug_button_23" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x80">
<bounds x="1688" y="756" width="80" height="44"/>
</element>
- <element name="debug_button_label_23" ref="debug_button_label_23">
- <bounds x="1708" y="767" width="40" height="22"/>
- </element>
<element name="debug_button_24" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x01">
<bounds x="1100" y="804" width="80" height="44"/>
</element>
- <element name="debug_button_label_24" ref="debug_button_label_24">
- <bounds x="1120" y="815" width="40" height="22"/>
- </element>
<element name="debug_button_25" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x02">
<bounds x="1184" y="804" width="80" height="44"/>
</element>
- <element name="debug_button_label_25" ref="debug_button_label_25">
- <bounds x="1204" y="815" width="40" height="22"/>
- </element>
<element name="debug_button_26" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x04">
<bounds x="1268" y="804" width="80" height="44"/>
</element>
- <element name="debug_button_label_26" ref="debug_button_label_26">
- <bounds x="1288" y="815" width="40" height="22"/>
- </element>
<element name="debug_button_27" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x08">
<bounds x="1352" y="804" width="80" height="44"/>
</element>
- <element name="debug_button_label_27" ref="debug_button_label_27">
- <bounds x="1372" y="815" width="40" height="22"/>
- </element>
<element name="debug_button_28" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x10">
<bounds x="1436" y="804" width="80" height="44"/>
</element>
- <element name="debug_button_label_28" ref="debug_button_label_28">
- <bounds x="1456" y="815" width="40" height="22"/>
- </element>
<element name="debug_button_29" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x20">
<bounds x="1520" y="804" width="80" height="44"/>
</element>
- <element name="debug_button_label_29" ref="debug_button_label_29">
- <bounds x="1540" y="815" width="40" height="22"/>
- </element>
<element name="debug_button_30" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x40">
<bounds x="1604" y="804" width="80" height="44"/>
</element>
- <element name="debug_button_label_30" ref="debug_button_label_30">
- <bounds x="1624" y="815" width="40" height="22"/>
- </element>
<element name="debug_button_31" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x80">
<bounds x="1688" y="804" width="80" height="44"/>
</element>
- <element name="debug_button_label_31" ref="debug_button_label_31">
- <bounds x="1708" y="815" width="40" height="22"/>
- </element>
<element name="debug_button_32" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x01">
<bounds x="1100" y="852" width="80" height="44"/>
</element>
- <element name="debug_button_label_32" ref="debug_button_label_32">
- <bounds x="1120" y="863" width="40" height="22"/>
- </element>
<element name="debug_button_33" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x02">
<bounds x="1184" y="852" width="80" height="44"/>
</element>
- <element name="debug_button_label_33" ref="debug_button_label_33">
- <bounds x="1204" y="863" width="40" height="22"/>
- </element>
<element name="debug_button_34" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x04">
<bounds x="1268" y="852" width="80" height="44"/>
</element>
- <element name="debug_button_label_34" ref="debug_button_label_34">
- <bounds x="1288" y="863" width="40" height="22"/>
- </element>
<element name="debug_button_35" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x08">
<bounds x="1352" y="852" width="80" height="44"/>
</element>
- <element name="debug_button_label_35" ref="debug_button_label_35">
- <bounds x="1372" y="863" width="40" height="22"/>
- </element>
<element name="debug_button_36" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x10">
<bounds x="1436" y="852" width="80" height="44"/>
</element>
- <element name="debug_button_label_36" ref="debug_button_label_36">
- <bounds x="1456" y="863" width="40" height="22"/>
- </element>
<element name="debug_button_37" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x20">
<bounds x="1520" y="852" width="80" height="44"/>
</element>
- <element name="debug_button_label_37" ref="debug_button_label_37">
- <bounds x="1540" y="863" width="40" height="22"/>
- </element>
<element name="debug_button_38" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x40">
<bounds x="1604" y="852" width="80" height="44"/>
</element>
- <element name="debug_button_label_38" ref="debug_button_label_38">
- <bounds x="1624" y="863" width="40" height="22"/>
- </element>
<element name="debug_button_39" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x80">
<bounds x="1688" y="852" width="80" height="44"/>
</element>
- <element name="debug_button_label_39" ref="debug_button_label_39">
- <bounds x="1708" y="863" width="40" height="22"/>
- </element>
<element name="debug_button_40" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x01">
<bounds x="1100" y="900" width="80" height="44"/>
</element>
- <element name="debug_button_label_40" ref="debug_button_label_40">
- <bounds x="1120" y="911" width="40" height="22"/>
- </element>
<element name="debug_button_41" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x02">
<bounds x="1184" y="900" width="80" height="44"/>
</element>
- <element name="debug_button_label_41" ref="debug_button_label_41">
- <bounds x="1204" y="911" width="40" height="22"/>
- </element>
<element name="debug_button_42" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x04">
<bounds x="1268" y="900" width="80" height="44"/>
</element>
- <element name="debug_button_label_42" ref="debug_button_label_42">
- <bounds x="1288" y="911" width="40" height="22"/>
- </element>
<element name="debug_button_43" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x08">
<bounds x="1352" y="900" width="80" height="44"/>
</element>
- <element name="debug_button_label_43" ref="debug_button_label_43">
- <bounds x="1372" y="911" width="40" height="22"/>
- </element>
<element name="debug_button_44" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x10">
<bounds x="1436" y="900" width="80" height="44"/>
</element>
- <element name="debug_button_label_44" ref="debug_button_label_44">
- <bounds x="1456" y="911" width="40" height="22"/>
- </element>
<element name="debug_button_45" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x20">
<bounds x="1520" y="900" width="80" height="44"/>
</element>
- <element name="debug_button_label_45" ref="debug_button_label_45">
- <bounds x="1540" y="911" width="40" height="22"/>
- </element>
<element name="debug_button_46" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x40">
<bounds x="1604" y="900" width="80" height="44"/>
</element>
- <element name="debug_button_label_46" ref="debug_button_label_46">
- <bounds x="1624" y="911" width="40" height="22"/>
- </element>
<element name="debug_button_47" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x80">
<bounds x="1688" y="900" width="80" height="44"/>
</element>
- <element name="debug_button_label_47" ref="debug_button_label_47">
- <bounds x="1708" y="911" width="40" height="22"/>
- </element>
<element name="debug_button_48" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x01">
<bounds x="1100" y="948" width="80" height="44"/>
</element>
- <element name="debug_button_label_48" ref="debug_button_label_48">
- <bounds x="1120" y="959" width="40" height="22"/>
- </element>
<element name="debug_button_49" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x02">
<bounds x="1184" y="948" width="80" height="44"/>
</element>
- <element name="debug_button_label_49" ref="debug_button_label_49">
- <bounds x="1204" y="959" width="40" height="22"/>
- </element>
<element name="debug_button_50" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x04">
<bounds x="1268" y="948" width="80" height="44"/>
</element>
- <element name="debug_button_label_50" ref="debug_button_label_50">
- <bounds x="1288" y="959" width="40" height="22"/>
- </element>
<element name="debug_button_51" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x08">
<bounds x="1352" y="948" width="80" height="44"/>
</element>
- <element name="debug_button_label_51" ref="debug_button_label_51">
- <bounds x="1372" y="959" width="40" height="22"/>
- </element>
<element name="debug_button_52" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x10">
<bounds x="1436" y="948" width="80" height="44"/>
</element>
- <element name="debug_button_label_52" ref="debug_button_label_52">
- <bounds x="1456" y="959" width="40" height="22"/>
- </element>
<element name="debug_button_53" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x20">
<bounds x="1520" y="948" width="80" height="44"/>
</element>
- <element name="debug_button_label_53" ref="debug_button_label_53">
- <bounds x="1540" y="959" width="40" height="22"/>
- </element>
<element name="debug_button_54" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x40">
<bounds x="1604" y="948" width="80" height="44"/>
</element>
- <element name="debug_button_label_54" ref="debug_button_label_54">
- <bounds x="1624" y="959" width="40" height="22"/>
- </element>
<element name="debug_button_55" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x80">
<bounds x="1688" y="948" width="80" height="44"/>
</element>
- <element name="debug_button_label_55" ref="debug_button_label_55">
- <bounds x="1708" y="959" width="40" height="22"/>
- </element>
<element name="debug_button_56" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x01">
<bounds x="1100" y="996" width="80" height="44"/>
</element>
- <element name="debug_button_label_56" ref="debug_button_label_56">
- <bounds x="1120" y="1007" width="40" height="22"/>
- </element>
<element name="debug_button_57" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x02">
<bounds x="1184" y="996" width="80" height="44"/>
</element>
- <element name="debug_button_label_57" ref="debug_button_label_57">
- <bounds x="1204" y="1007" width="40" height="22"/>
- </element>
<element name="debug_button_58" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x04">
<bounds x="1268" y="996" width="80" height="44"/>
</element>
- <element name="debug_button_label_58" ref="debug_button_label_58">
- <bounds x="1288" y="1007" width="40" height="22"/>
- </element>
<element name="debug_button_59" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x08">
<bounds x="1352" y="996" width="80" height="44"/>
</element>
- <element name="debug_button_label_59" ref="debug_button_label_59">
- <bounds x="1372" y="1007" width="40" height="22"/>
- </element>
<element name="debug_button_60" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x10">
<bounds x="1436" y="996" width="80" height="44"/>
</element>
- <element name="debug_button_label_60" ref="debug_button_label_60">
- <bounds x="1456" y="1007" width="40" height="22"/>
- </element>
<element name="debug_button_61" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x20">
<bounds x="1520" y="996" width="80" height="44"/>
</element>
- <element name="debug_button_label_61" ref="debug_button_label_61">
- <bounds x="1540" y="1007" width="40" height="22"/>
- </element>
<element name="debug_button_62" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x40">
<bounds x="1604" y="996" width="80" height="44"/>
</element>
- <element name="debug_button_label_62" ref="debug_button_label_62">
- <bounds x="1624" y="1007" width="40" height="22"/>
- </element>
<element name="debug_button_63" ref="debug_button_unreferenced" state="0" inputtag="TODO" inputmask="0x80">
<bounds x="1688" y="996" width="80" height="44"/>
</element>
- <element name="debug_button_label_63" ref="debug_button_label_63">
- <bounds x="1708" y="1007" width="40" height="22"/>
- </element>
- <element name="vfd0" ref="debug_vfd" state="0">
- <bounds x="1150" y="600" width="32" height="48"/>
- </element>
- <element name="vfd1" ref="debug_vfd" state="0">
- <bounds x="1182" y="600" width="32" height="48"/>
- </element>
- <element name="vfd2" ref="debug_vfd" state="0">
- <bounds x="1214" y="600" width="32" height="48"/>
- </element>
- <element name="vfd3" ref="debug_vfd" state="0">
- <bounds x="1246" y="600" width="32" height="48"/>
- </element>
- <element name="vfd4" ref="debug_vfd" state="0">
- <bounds x="1278" y="600" width="32" height="48"/>
- </element>
- <element name="vfd5" ref="debug_vfd" state="0">
- <bounds x="1310" y="600" width="32" height="48"/>
- </element>
- <element name="vfd6" ref="debug_vfd" state="0">
- <bounds x="1342" y="600" width="32" height="48"/>
- </element>
- <element name="vfd7" ref="debug_vfd" state="0">
- <bounds x="1374" y="600" width="32" height="48"/>
- </element>
- <element name="vfd8" ref="debug_vfd" state="0">
- <bounds x="1406" y="600" width="32" height="48"/>
- </element>
- <element name="vfd9" ref="debug_vfd" state="0">
- <bounds x="1438" y="600" width="32" height="48"/>
- </element>
- <element name="vfd10" ref="debug_vfd" state="0">
- <bounds x="1470" y="600" width="32" height="48"/>
- </element>
- <element name="vfd11" ref="debug_vfd" state="0">
- <bounds x="1502" y="600" width="32" height="48"/>
- </element>
- <element name="vfd12" ref="debug_vfd" state="0">
- <bounds x="1534" y="600" width="32" height="48"/>
- </element>
- <element name="vfd13" ref="debug_vfd" state="0">
- <bounds x="1566" y="600" width="32" height="48"/>
- </element>
- <element name="vfd14" ref="debug_vfd" state="0">
- <bounds x="1598" y="600" width="32" height="48"/>
- </element>
- <element name="vfd15" ref="debug_vfd" state="0">
- <bounds x="1630" y="600" width="32" height="48"/>
- </element>
+
+ <repeat count="8">
+ <param name="s" start="0" increment="8" />
+ <param name="y" start="671" increment="48" />
+ <repeat count="8">
+ <param name="n" start="~s~" increment="1" />
+ <param name="x" start="1120" increment="84" />
+ <element name="debug_button_label_~n~" ref="debug_button_label_~n~">
+ <bounds x="~x~" y="~y~" width="40" height="22"/>
+ </element>
+ </repeat>
+ </repeat>
+
+ <repeat count="16">
+ <param name="n" start="0" increment="1" />
+ <param name="x" start="1150" increment="32" />
+ <element name="vfd~0~" ref="debug_vfd" state="0">
+ <bounds x="~x~" y="600" width="32" height="48"/>
+ </element>
+ </repeat>
+
<element ref="reel_background">
<bounds x="1100" y="32" width="120" height="240"/>
</element>
diff --git a/src/mame/machine/mpu4.cpp b/src/mame/machine/mpu4.cpp
index 8a7c57aecf9..19d00599b6f 100644
--- a/src/mame/machine/mpu4.cpp
+++ b/src/mame/machine/mpu4.cpp
@@ -796,9 +796,9 @@ uint8_t mpu4_state::pia_ic4_portb_r()
{
m_ic4_input_b |= 0x02; //Pulse the overcurrent line with every read to show the CPU each lamp has lit
}
- #ifdef UNUSED_FUNCTION
+#if 0
if ( lamp_undercurrent ) m_ic4_input_b |= 0x01;
- #endif
+#endif
LOG_IC3(("%s: IC4 PIA Read of Port B %x\n",machine().describe_context(),m_ic4_input_b));
return m_ic4_input_b;
diff --git a/src/mame/video/comquest.cpp b/src/mame/video/comquest.cpp
deleted file mode 100644
index 571a867849d..00000000000
--- a/src/mame/video/comquest.cpp
+++ /dev/null
@@ -1,24 +0,0 @@
-// license:GPL-2.0+
-// copyright-holders:Peter Trauner
-#include "emu.h"
-
-#include "includes/comquest.h"
-
-void comquest_state::video_start()
-{
-}
-
-uint32_t comquest_state::screen_update_comquest(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
-{
- int x, y, j;
-
- for (y=0; y<128;y++) {
- for (x=0, j=0; j<8;j++,x+=8*4) {
-#if 0
- m_gfxdecode->gfx(0)->opaque(bitmap,0, state->m_data[y][j],0,
- 0,0,x,y);
-#endif
- }
- }
- return 0;
-}
diff --git a/src/mame/video/deadang.cpp b/src/mame/video/deadang.cpp
index 182e4b2b528..e3fff288eaa 100644
--- a/src/mame/video/deadang.cpp
+++ b/src/mame/video/deadang.cpp
@@ -209,7 +209,7 @@ void popnrun_state::popnrun_draw_sprites(screen_device &screen, bitmap_ind16 &bi
//if ((m_spriteram[offs+3] & 0xff00)!=0xf00) continue;
pri = 0;
- #ifdef UNUSED_FUNCTION
+#if 0
switch (m_spriteram[offs+2]&0xc000) {
default:
case 0xc000: pri=0; break; /* Unknown */
@@ -217,28 +217,28 @@ void popnrun_state::popnrun_draw_sprites(screen_device &screen, bitmap_ind16 &bi
case 0x4000: pri=0xf0; break; /* Under top playfield */
case 0x0000: pri=0xf0|0xcc; break; /* Under middle playfield */
}
- #endif
+#endif
fx = m_spriteram[offs+0]&0x4000;
fy = m_spriteram[offs+0]&0x8000;
y = m_spriteram[offs+1] & 0xff;
x = (m_spriteram[offs+1] >> 8) & 0xff;
- #ifdef UNUSED_FUNCTION
+#if 0
if (fy) fy=0; else fy=1;
if (m_spriteram[offs+2]&0x100) x=0-(0xff-x);
- #endif
+#endif
color = (m_spriteram[offs+0]>>12)&0x7;
sprite = m_spriteram[offs+0]&0xfff;
- #ifdef UNUSED_FUNCTION
+#if 0
if (flip_screen()) {
x=240-x;
y=240-y;
if (fx) fx=0; else fx=1;
if (fy) fy=0; else fy=1;
}
- #endif
+#endif
m_gfxdecode->gfx(1)->prio_transpen(bitmap,cliprect,
sprite,
diff --git a/src/mame/video/macrossp.cpp b/src/mame/video/macrossp.cpp
deleted file mode 100644
index d2d13850959..00000000000
--- a/src/mame/video/macrossp.cpp
+++ /dev/null
@@ -1,469 +0,0 @@
-// license:BSD-3-Clause
-// copyright-holders:David Haywood,Paul Priest
-/* video/macrossp.c */
-
-#include "emu.h"
-#include "includes/macrossp.h"
-
-//#define DEBUG_KEYS 1
-
-/*
-Sprite list is drawn backwards, and priorities with backgrounds are not transitive
-
-=== Vid Registers ===
-[0] - tiles
-0x000003ff - global scrollx
-0x00000c00 - color mode
-0x0000c000 - priority
-0x03ff0000 - global scrolly
-0x90000000 - enable? Always 0x9
-
-[1] - ???
-0xffff0000 - another scrolly register, mainly used when zooming. unused by emulation
-0x0000ffff - another scrollx register, mainly used when zooming. unused by emulation
-
-[2] - zoom params
-0xf0000000 - zoom enable (== 0xe, not == 0x2). Presumably one bit for x and y enable
-0x01ff0000 - incy (0x40 is 1:1, incx is in lineram. might be more bits)
-
-Interesting test cases (macrossp, quizmoon doesn't use tilemap zoom):
-1) Title screen logo zoom
-2) Second level, as zoom into end of canyon
-3) Second level, as doors open to revels tracks/blue background for boss
-4) Boss should go under bridge on level 4 when he first appears
-
-*/
-
-/*** SCR A LAYER ***/
-
-void macrossp_state::macrossp_scra_videoram_w(offs_t offset, uint32_t data, uint32_t mem_mask)
-{
- COMBINE_DATA(&m_scra_videoram[offset]);
-
- m_scra_tilemap->mark_tile_dirty(offset);
-}
-
-
-TILE_GET_INFO_MEMBER(macrossp_state::get_macrossp_scra_tile_info)
-{
- uint32_t attr, tileno, color;
-
- attr = m_scra_videoram[tile_index];
- tileno = attr & 0x0000ffff;
-
- switch (m_scra_videoregs[0] & 0x00000c00)
- {
- case 0x00000800:
- color = (attr & 0x000e0000) >> 15;
- break;
-
- case 0x00000400:
- color = (attr & 0x003e0000) >> 17;
- break;
-
- default:
- color = machine().rand() & 7;
- break;
- }
-
- tileinfo.set(1, tileno, color, TILE_FLIPYX((attr & 0xc0000000) >> 30));
-}
-
-/*** SCR B LAYER ***/
-
-void macrossp_state::macrossp_scrb_videoram_w(offs_t offset, uint32_t data, uint32_t mem_mask)
-{
- COMBINE_DATA(&m_scrb_videoram[offset]);
-
- m_scrb_tilemap->mark_tile_dirty(offset);
-}
-
-
-TILE_GET_INFO_MEMBER(macrossp_state::get_macrossp_scrb_tile_info)
-{
- uint32_t attr, tileno, color;
-
- attr = m_scrb_videoram[tile_index];
- tileno = attr & 0x0000ffff;
-
- switch (m_scrb_videoregs[0] & 0x00000c00)
- {
- case 0x00000800:
- color = (attr & 0x000e0000) >> 15;
- break;
-
- case 0x00000400:
- color = (attr & 0x003e0000) >> 17;
- break;
-
- default:
- color = machine().rand() & 7;
- break;
- }
-
- tileinfo.set(2, tileno, color, TILE_FLIPYX((attr & 0xc0000000) >> 30));
-}
-
-/*** SCR C LAYER ***/
-
-void macrossp_state::macrossp_scrc_videoram_w(offs_t offset, uint32_t data, uint32_t mem_mask)
-{
- COMBINE_DATA(&m_scrc_videoram[offset]);
-
- m_scrc_tilemap->mark_tile_dirty(offset);
-}
-
-
-TILE_GET_INFO_MEMBER(macrossp_state::get_macrossp_scrc_tile_info)
-{
- uint32_t attr, tileno, color;
-
- attr = m_scrc_videoram[tile_index];
- tileno = attr & 0x0000ffff;
-
- switch (m_scrc_videoregs[0] & 0x00000c00)
- {
- case 0x00000800:
- color = (attr & 0x000e0000) >> 15;
- break;
-
- case 0x00000400:
- color = (attr & 0x003e0000) >> 17;
- break;
-
- default:
- color = machine().rand() & 7;
- break;
- }
-
- tileinfo.set(3, tileno, color, TILE_FLIPYX((attr & 0xc0000000) >> 30));
-}
-
-/*** TEXT LAYER ***/
-
-void macrossp_state::macrossp_text_videoram_w(offs_t offset, uint32_t data, uint32_t mem_mask)
-{
- COMBINE_DATA(&m_text_videoram[offset]);
-
- m_text_tilemap->mark_tile_dirty(offset);
-}
-
-
-TILE_GET_INFO_MEMBER(macrossp_state::get_macrossp_text_tile_info)
-{
- uint32_t tileno, colour;
-
- tileno = m_text_videoram[tile_index] & 0x0000ffff;
- colour = (m_text_videoram[tile_index] & 0x00fe0000) >> 17;
-
- tileinfo.set(4, tileno, colour, 0);
-}
-
-
-
-/*** VIDEO START / UPDATE ***/
-
-void macrossp_state::video_start()
-{
- m_spriteram_old = make_unique_clear<uint32_t[]>(m_spriteram.bytes() / 4);
- m_spriteram_old2 = make_unique_clear<uint32_t[]>(m_spriteram.bytes() / 4);
-
- m_text_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(macrossp_state::get_macrossp_text_tile_info)), TILEMAP_SCAN_ROWS, 16, 16, 64, 64);
- m_scra_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(macrossp_state::get_macrossp_scra_tile_info)), TILEMAP_SCAN_ROWS, 16, 16, 64, 64);
- m_scrb_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(macrossp_state::get_macrossp_scrb_tile_info)), TILEMAP_SCAN_ROWS, 16, 16, 64, 64);
- m_scrc_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(macrossp_state::get_macrossp_scrc_tile_info)), TILEMAP_SCAN_ROWS, 16, 16, 64, 64);
-
- m_text_tilemap->set_transparent_pen(0);
- m_scra_tilemap->set_transparent_pen(0);
- m_scrb_tilemap->set_transparent_pen(0);
- m_scrc_tilemap->set_transparent_pen(0);
-
- m_gfxdecode->gfx(0)->set_granularity(64);
- m_gfxdecode->gfx(1)->set_granularity(64);
- m_gfxdecode->gfx(2)->set_granularity(64);
- m_gfxdecode->gfx(3)->set_granularity(64);
-
- save_pointer(NAME(m_spriteram_old), m_spriteram.bytes() / 4);
- save_pointer(NAME(m_spriteram_old2), m_spriteram.bytes() / 4);
-}
-
-
-
-void macrossp_state::draw_sprites(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect )
-{
- gfx_element *gfx = m_gfxdecode->gfx(0);
- // uint32_t *source = m_spriteram;
- uint32_t *source = (m_spriteram_old2.get() + m_spriteram.bytes() / 4) - 3; /* buffers by two frames */
- uint32_t *finish = m_spriteram_old2.get();
-
- /* reverse order */
- while (source >= finish)
- {
- /*
-
- --hh hhyy yyyy yyyy CCww wwxx xxxx xxxx
-
- ---- --zz zzzz zzzz ---- --ZZ ZZZZ ZZZZ
-
- fFa- pp-- cccc c--- tttt tttt tttt tttt
-
- */
-
-
- int wide = (source[0] & 0x00003c00) >> 10;
- int high = (source[0] & 0x3c000000) >> 26;
-
- int xpos = (source[0] & 0x000003ff) >> 0;
- int ypos = (source[0] & 0x03ff0000) >> 16;
-
- int xzoom = (source[1] & 0x000003ff) >> 0; /* 0x100 is zoom factor of 1.0 */
- int yzoom = (source[1] & 0x03ff0000) >> 16;
-
- int col;
- int tileno = (source[2] & 0x0000ffff) >> 0;
-
- int flipx = (source[2] & 0x40000000) >> 30;
- int flipy = (source[2] & 0x80000000) >> 31;
-
- int alpha = (source[2] & 0x20000000)?0x80:0xff; /* alpha blending enable? */
-
- int loopno = 0;
-
- int xcnt, ycnt;
- int xoffset, yoffset;
-
- int pri = (source[2] & 0x0c000000) >> 26;
- int primask = 0;
- if(pri <= 0) primask |= GFX_PMASK_1;
- if(pri <= 1) primask |= GFX_PMASK_2;
- if(pri <= 2) primask |= GFX_PMASK_4;
- if(pri <= 3) primask |= GFX_PMASK_8;
-
- switch (source[0] & 0x0000c000)
- {
- case 0x00008000:
- col = (source[2] & 0x00380000) >> 17;
- break;
-
- case 0x00004000:
- col = (source[2] & 0x00f80000) >> 19;
- break;
-
- default:
- col = machine().rand();
- break;
- }
-
- if (xpos > 0x1ff) xpos -=0x400;
- if (ypos > 0x1ff) ypos -=0x400;
-
- /* loop params */
- int ymin = 0;
- int ymax = high+1;
- int yinc = 1;
- int yoffst = 0;
- if(flipy) {
- yoffst = (high * yzoom * 16);
- ymin = high;
- ymax = -1;
- yinc = -1;
- }
-
- int xmin = 0;
- int xmax = wide+1;
- int xinc = 1;
- int xoffst = 0;
- if(flipx) {
- xoffst = (wide * xzoom * 16);
- xmin = wide;
- xmax = -1;
- xinc = -1;
- }
-
- yoffset = yoffst;
- for (ycnt = ymin; ycnt != ymax; ycnt += yinc)
- {
- xoffset = xoffst;
- for (xcnt = xmin; xcnt != xmax; xcnt += xinc)
- {
- int fudged_xzoom = xzoom<<8;
- int fudged_yzoom = yzoom<<8;
-
- /* cover seams as don't know exactly how many pixels on target will cover, and can't specify fractional offsets to start */
- if(xzoom < 0x100) fudged_xzoom += 0x600;
- if(yzoom < 0x100) fudged_yzoom += 0x600;
-
- gfx->prio_zoom_alpha(bitmap,cliprect,tileno+loopno,col,
- flipx,flipy,xpos+(xoffset>>8),ypos+(yoffset>>8),
- fudged_xzoom,fudged_yzoom,
- screen.priority(),primask,0,alpha);
-
- xoffset += ((xzoom*16) * xinc);
- loopno++;
- }
- yoffset += ((yzoom*16) * yinc);
- }
-
- source -= 3;
- }
-}
-
-
-void macrossp_state::draw_layer( screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect, int layer, int line, int pri )
-{
- tilemap_t *tm;
- uint32_t *vr;
- uint32_t *lr;
-
- switch (layer)
- {
- case 0:
- default:
- tm = m_scra_tilemap;
- vr = m_scra_videoregs;
- lr = m_scra_linezoom;
- break;
-
- case 1:
- tm = m_scrb_tilemap;
- vr = m_scrb_videoregs;
- lr = m_scrb_linezoom;
- break;
-
- case 2:
- tm = m_scrc_tilemap;
- vr = m_scrc_videoregs;
- lr = m_scrc_linezoom;
- break;
- }
-
- if ((vr[2] & 0xf0000000) == 0xe0000000) /* zoom enable (guess, surely wrong) */
- {
- int startx=0, starty=0, incy, incx;
-
- startx = ((vr[0] & 0x000003ff) << 16 );
- starty = ((vr[0] & 0x03ff0000) >> 0);
- incy = (vr[2] & 0x01ff0000) >> 6;
-
- if (line&1)
- incx = (lr[line/2] & 0x0000ffff)>>0;
- else
- incx = (lr[line/2] & 0xffff0000)>>16;
-
- incx <<= 10;
-
- /* scroll register contain position relative to the center of the screen, so adjust */
- startx -= (368/2) * (incx - 0x10000);
- starty -= (240/2) * (incy - 0x10000);
-
-// previous logic, which gives mostly comparable results, vr[1] is now unused
-// startx = (vr[1] & 0x0000ffff) << 16;
-// starty = (vr[1] & 0xffff0000) >> 0;
-// startx -= (368/2) * incx;
-// starty -= (240/2) * incy;
-
- tm->draw_roz(screen, bitmap, cliprect,
- startx,starty,incx,0,0,incy,
- 1, /* wraparound */
- 0, 1<<pri);
- }
- else
- {
- tm->set_scrollx(0, ((vr[0] & 0x000003ff) >> 0 ) );
- tm->set_scrolly(0, ((vr[0] & 0x03ff0000) >> 16) );
- tm->draw(screen, bitmap, cliprect, 0, 1<<pri);
- }
-}
-
-uint32_t macrossp_state::screen_update_macrossp(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect)
-{
- int layerpri[3];
- int sprites = true;
- int backgrounds = true;
-
- rectangle clip;
- const rectangle &visarea = screen.visible_area();
- clip = visarea;
-
- /* 0 <= layerpri <= 2 */
- layerpri[0] = (m_scra_videoregs[0] & 0x0000c000) >> 14;
- layerpri[1] = (m_scrb_videoregs[0] & 0x0000c000) >> 14;
- layerpri[2] = (m_scrc_videoregs[0] & 0x0000c000) >> 14;
-
- screen.priority().fill(0, cliprect);
- bitmap.fill(m_palette->black_pen(), cliprect);
-
-#ifdef DEBUG_KEYS
- const input_code lay_keys[8] = {KEYCODE_Q, KEYCODE_W, KEYCODE_E, KEYCODE_R, KEYCODE_T};
- bool lay_debug = false;
- for (int pri = 0; pri <= 4; pri++)
- {
- if(machine().input().code_pressed(lay_keys[pri])) {
- lay_debug = true;
- }
- }
- if(machine().input().code_pressed(KEYCODE_G)) {
- sprites = false;
- }
- if(machine().input().code_pressed(KEYCODE_H)) {
- backgrounds = false;
- }
-#endif
-
- for(int pri = 0; pri <= 3; pri++) {
-#ifdef DEBUG_KEYS
- if(lay_debug && !machine().input().code_pressed(lay_keys[pri]))
- continue;
-#endif
-
- if(!backgrounds)
- continue;
-
- for (int y=0; y<240; y++) {
- clip.min_y = clip.max_y = y;
-
- /* quizmoon map requires that layer 2 be drawn over layer 3 when same pri */
- for(int layer = 2; layer >= 0; layer--) {
- if(layerpri[layer] == pri) {
- draw_layer(screen, bitmap, clip, layer, y, pri);
- }
- }
- }
-
- }
-
-#ifdef DEBUG_KEYS
- if(!lay_debug && !machine().input().code_pressed(lay_keys[4]))
-#endif
- m_text_tilemap->draw(screen, bitmap, cliprect, 0, 8);
-
- if(sprites) draw_sprites(screen, bitmap, cliprect);
-
-
-#if 0
-popmessage ("scra - %08x %08x %08x\nscrb - %08x %08x %08x\nscrc - %08x %08x %08x",
-m_scra_videoregs[0]&0xffffffff, // yyyyxxxx
-m_scra_videoregs[1], // ??? more scrolling?
-m_scra_videoregs[2], // 08 - 0b
-
-m_scrb_videoregs[0]&0xffffffff, // 00 - 03
-m_scrb_videoregs[1], // 04 - 07
-m_scrb_videoregs[2], // 08 - 0b
-
-m_scrc_videoregs[0]&0xffffffff, // 00 - 03
-m_scrc_videoregs[1], // 04 - 07
-m_scrc_videoregs[2]);// 08 - 0b
-#endif
- return 0;
-}
-
-WRITE_LINE_MEMBER(macrossp_state::screen_vblank_macrossp)
-{
- // rising edge
- if (state)
- {
- /* looks like sprites are *two* frames ahead, like nmk16 */
- memcpy(m_spriteram_old2.get(), m_spriteram_old.get(), m_spriteram.bytes());
- memcpy(m_spriteram_old.get(), m_spriteram, m_spriteram.bytes());
- }
-}
diff --git a/src/mame/video/sprint4.cpp b/src/mame/video/sprint4.cpp
deleted file mode 100644
index b6a1ef1b74a..00000000000
--- a/src/mame/video/sprint4.cpp
+++ /dev/null
@@ -1,138 +0,0 @@
-// license:BSD-3-Clause
-// copyright-holders:Stefan Jokisch
-/***************************************************************************
-
-Atari Sprint 4 video emulation
-
-***************************************************************************/
-
-#include "emu.h"
-#include "includes/sprint4.h"
-#include "audio/sprint4.h"
-#include "screen.h"
-
-
-void sprint4_state::sprint4_palette(palette_device &palette) const
-{
- palette.set_indirect_color(0, rgb_t(0x00, 0x00, 0x00)); // black
- palette.set_indirect_color(1, rgb_t(0xfc, 0xdf, 0x80)); // peach
- palette.set_indirect_color(2, rgb_t(0xf0, 0x00, 0xf0)); // violet
- palette.set_indirect_color(3, rgb_t(0x00, 0xf0, 0x0f)); // green
- palette.set_indirect_color(4, rgb_t(0x30, 0x4f, 0xff)); // blue
- palette.set_indirect_color(5, rgb_t(0xff, 0xff, 0xff)); // white
-
- palette.set_pen_indirect(0, 0);
- palette.set_pen_indirect(2, 0);
- palette.set_pen_indirect(4, 0);
- palette.set_pen_indirect(6, 0);
- palette.set_pen_indirect(8, 0);
-
- palette.set_pen_indirect(1, 1);
- palette.set_pen_indirect(3, 2);
- palette.set_pen_indirect(5, 3);
- palette.set_pen_indirect(7, 4);
- palette.set_pen_indirect(9, 5);
-}
-
-
-TILE_GET_INFO_MEMBER(sprint4_state::tile_info)
-{
- uint8_t code = m_videoram[tile_index];
-
- if ((code & 0x30) == 0x30)
- tileinfo.set(0, code & ~0x40, (code >> 6) ^ 3, 0);
- else
- tileinfo.set(0, code, 4, 0);
-}
-
-
-void sprint4_state::video_start()
-{
- m_screen->register_screen_bitmap(m_helper);
-
- m_playfield = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(sprint4_state::tile_info)), TILEMAP_SCAN_ROWS, 8, 8, 32, 32);
-}
-
-
-uint32_t sprint4_state::screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
-{
- m_playfield->draw(screen, bitmap, cliprect, 0, 0);
-
- for (int i = 0; i < 4; i++)
- {
- int bank = 0;
-
- uint8_t horz = m_videoram[0x390 + 2 * i + 0];
- uint8_t attr = m_videoram[0x390 + 2 * i + 1];
- uint8_t vert = m_videoram[0x398 + 2 * i + 0];
- uint8_t code = m_videoram[0x398 + 2 * i + 1];
-
- if (i & 1)
- bank = 32;
-
- m_gfxdecode->gfx(1)->transpen(bitmap,cliprect,
- (code >> 3) | bank,
- (attr & 0x80) ? 4 : i,
- 0, 0,
- horz - 15,
- vert - 15, 0);
- }
- return 0;
-}
-
-
-WRITE_LINE_MEMBER(sprint4_state::screen_vblank)
-{
- // rising edge
- if (state)
- {
- /* check for sprite-playfield collisions */
-
- for (int i = 0; i < 4; i++)
- {
- int bank = 0;
-
- uint8_t horz = m_videoram[0x390 + 2 * i + 0];
- uint8_t vert = m_videoram[0x398 + 2 * i + 0];
- uint8_t code = m_videoram[0x398 + 2 * i + 1];
-
- rectangle rect(
- horz - 15,
- horz - 15 + m_gfxdecode->gfx(1)->width() - 1,
- vert - 15,
- vert - 15 + m_gfxdecode->gfx(1)->height() - 1);
- rect &= m_screen->visible_area();
-
- m_playfield->draw(*m_screen, m_helper, rect, 0, 0);
-
- if (i & 1)
- bank = 32;
-
- m_gfxdecode->gfx(1)->transpen(m_helper,rect,
- (code >> 3) | bank,
- 4,
- 0, 0,
- horz - 15,
- vert - 15, 1);
-
- for (int y = rect.top(); y <= rect.bottom(); y++)
- for (int x = rect.left(); x <= rect.right(); x++)
- if (m_palette->pen_indirect(m_helper.pix(y, x)) != 0)
- m_collision[i] = 1;
- }
-
- /* update sound status */
-
- m_discrete->write(SPRINT4_MOTOR_DATA_1, m_videoram[0x391] & 15);
- m_discrete->write(SPRINT4_MOTOR_DATA_2, m_videoram[0x393] & 15);
- m_discrete->write(SPRINT4_MOTOR_DATA_3, m_videoram[0x395] & 15);
- m_discrete->write(SPRINT4_MOTOR_DATA_4, m_videoram[0x397] & 15);
- }
-}
-
-
-void sprint4_state::video_ram_w(offs_t offset, uint8_t data)
-{
- m_videoram[offset] = data;
- m_playfield->mark_tile_dirty(offset);
-}