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author | mamehaze <mamehaze@users.noreply.github.com> | 2014-12-01 22:15:27 +0000 |
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committer | mamehaze <mamehaze@users.noreply.github.com> | 2014-12-01 22:15:27 +0000 |
commit | 72be21f816be1ec778cf56b40eccc52e72784327 (patch) | |
tree | 68aba971a36eee1a843ba5cfec2b81eeb9728f06 | |
parent | 422dd5335b13811e1bde84d3f5d79b7778c9af5d (diff) |
handle botanic protection? that kicks in when you complete a level (nw)
-rw-r--r-- | src/mame/drivers/bagman.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mame/drivers/bagman.c b/src/mame/drivers/bagman.c index fb662795fe9..39d036e6eeb 100644 --- a/src/mame/drivers/bagman.c +++ b/src/mame/drivers/bagman.c @@ -281,7 +281,7 @@ static INPUT_PORTS_START( botanici ) PORT_MODIFY("P2") // only seems to have 2 coin slots PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) - PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN ) // this must be ACTIVE_HIGH or the game fails after you complete a level, protection? PORT_MODIFY("DSW") // dipswitches are a bit messy on this set PORT_DIPNAME( 0x04, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:3") |