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author | angelosa <salese_corp_ltd@email.it> | 2017-04-25 22:19:17 +0200 |
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committer | angelosa <salese_corp_ltd@email.it> | 2017-04-25 22:19:17 +0200 |
commit | 6c65ccb0b55bb01e1bbd935964d62e51f819cb2f (patch) | |
tree | 3ff038081e622e11a12aac4ba7cc6f02281fc42b | |
parent | d132635438914c9e0ff8c989c8ef6237f98e55b8 (diff) |
Note update (nw)
-rw-r--r-- | src/mame/drivers/ksayakyu.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/mame/drivers/ksayakyu.cpp b/src/mame/drivers/ksayakyu.cpp index 8c4846940ec..3e67efdd53d 100644 --- a/src/mame/drivers/ksayakyu.cpp +++ b/src/mame/drivers/ksayakyu.cpp @@ -10,8 +10,7 @@ TODO: - sprite glitches (sometimes) .. missing vertical flip flag? <- (*) - sound cpu int freq (timer ? $a010 writes ?) -(*) this looks a BTANB, when the player slide the relative sand drawing is made with the text tilemap and it's virtually impossible -to fix it without breaking anything else. -AS +(*) this was caused by flip Y being hooked up as bit 6 in text videoram attribute. -AS M6100097A |