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author angelosa <salese_corp_ltd@email.it>2017-04-25 22:19:17 +0200
committer angelosa <salese_corp_ltd@email.it>2017-04-25 22:19:17 +0200
commit6c65ccb0b55bb01e1bbd935964d62e51f819cb2f (patch)
tree3ff038081e622e11a12aac4ba7cc6f02281fc42b
parentd132635438914c9e0ff8c989c8ef6237f98e55b8 (diff)
Note update (nw)
-rw-r--r--src/mame/drivers/ksayakyu.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/mame/drivers/ksayakyu.cpp b/src/mame/drivers/ksayakyu.cpp
index 8c4846940ec..3e67efdd53d 100644
--- a/src/mame/drivers/ksayakyu.cpp
+++ b/src/mame/drivers/ksayakyu.cpp
@@ -10,8 +10,7 @@ TODO:
- sprite glitches (sometimes) .. missing vertical flip flag? <- (*)
- sound cpu int freq (timer ? $a010 writes ?)
-(*) this looks a BTANB, when the player slide the relative sand drawing is made with the text tilemap and it's virtually impossible
-to fix it without breaking anything else. -AS
+(*) this was caused by flip Y being hooked up as bit 6 in text videoram attribute. -AS
M6100097A