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author angelosa <salese_corp_ltd@email.it>2017-05-16 23:29:51 +0200
committer angelosa <salese_corp_ltd@email.it>2017-05-16 23:30:28 +0200
commit6b44b4d3c43da1b3f1fcace35b4694d0e14fd087 (patch)
treeb2831223212b475a6a2f4a37d7011c21add0b2ba
parent0b8e9276ce32232dbf255476c9562ac3d384206f (diff)
new WORKING game
---------------- Legionnaire [Olivier Galibert, Angelo Salese, David Haywood, Tomasz Slanina, David Graves] Heated Barrel [Olivier Galibert, Angelo Salese, David Haywood, Tomasz Slanina, David Graves]
-rw-r--r--src/mame/drivers/legionna.cpp18
-rw-r--r--src/mame/machine/seibucop/seibucop.cpp3
2 files changed, 11 insertions, 10 deletions
diff --git a/src/mame/drivers/legionna.cpp b/src/mame/drivers/legionna.cpp
index d3e45f92b57..4e58a996f4c 100644
--- a/src/mame/drivers/legionna.cpp
+++ b/src/mame/drivers/legionna.cpp
@@ -2533,15 +2533,15 @@ DRIVER_INIT_MEMBER(legionna_state,legiongfx)
-GAME( 1992, legionna, 0, legionna, legionna, legionna_state, legiongfx, ROT0, "TAD Corporation", "Legionnaire (World)", MACHINE_UNEMULATED_PROTECTION | MACHINE_NOT_WORKING )
-GAME( 1992, legionnau,legionna, legionna, legionna, legionna_state, legiongfx, ROT0, "TAD Corporation (Fabtek license)", "Legionnaire (US)", MACHINE_UNEMULATED_PROTECTION | MACHINE_NOT_WORKING )
-GAME( 1992, legionnaj,legionna, legionna, legionna, legionna_state, legiongfx, ROT0, "TAD Corporation", "Legionnaire (Japan)", MACHINE_UNEMULATED_PROTECTION | MACHINE_NOT_WORKING )
-
-GAME( 1992, heatbrl, 0, heatbrl, heatbrl, legionna_state, 0, ROT0, "TAD Corporation", "Heated Barrel (World version 3)", MACHINE_UNEMULATED_PROTECTION | MACHINE_NOT_WORKING )
-GAME( 1992, heatbrl2, heatbrl, heatbrl, heatbrl, legionna_state, 0, ROT0, "TAD Corporation", "Heated Barrel (World version 2)", MACHINE_UNEMULATED_PROTECTION | MACHINE_NOT_WORKING )
-GAME( 1992, heatbrlo, heatbrl, heatbrl, heatbrl, legionna_state, 0, ROT0, "TAD Corporation", "Heated Barrel (World old version)", MACHINE_UNEMULATED_PROTECTION | MACHINE_NOT_WORKING )
-GAME( 1992, heatbrlu, heatbrl, heatbrl, heatbrl, legionna_state, 0, ROT0, "TAD Corporation", "Heated Barrel (US)", MACHINE_UNEMULATED_PROTECTION | MACHINE_NOT_WORKING )
-GAME( 1992, heatbrle, heatbrl, heatbrl, heatbrl, legionna_state, 0, ROT0, "TAD Corporation (Electronic Devices license)", "Heated Barrel (Electronic Devices license)", MACHINE_UNEMULATED_PROTECTION | MACHINE_NOT_WORKING )
+GAME( 1992, legionna, 0, legionna, legionna, legionna_state, legiongfx, ROT0, "TAD Corporation", "Legionnaire (World)", 0 )
+GAME( 1992, legionnau,legionna, legionna, legionna, legionna_state, legiongfx, ROT0, "TAD Corporation (Fabtek license)", "Legionnaire (US)", 0 )
+GAME( 1992, legionnaj,legionna, legionna, legionna, legionna_state, legiongfx, ROT0, "TAD Corporation", "Legionnaire (Japan)", 0 )
+
+GAME( 1992, heatbrl, 0, heatbrl, heatbrl, legionna_state, 0, ROT0, "TAD Corporation", "Heated Barrel (World version 3)", 0 )
+GAME( 1992, heatbrl2, heatbrl, heatbrl, heatbrl, legionna_state, 0, ROT0, "TAD Corporation", "Heated Barrel (World version 2)", 0 )
+GAME( 1992, heatbrlo, heatbrl, heatbrl, heatbrl, legionna_state, 0, ROT0, "TAD Corporation", "Heated Barrel (World old version)", 0 )
+GAME( 1992, heatbrlu, heatbrl, heatbrl, heatbrl, legionna_state, 0, ROT0, "TAD Corporation", "Heated Barrel (US)", 0 )
+GAME( 1992, heatbrle, heatbrl, heatbrl, heatbrl, legionna_state, 0, ROT0, "TAD Corporation (Electronic Devices license)", "Heated Barrel (Electronic Devices license)", 0 )
GAME( 1993, godzilla, 0, godzilla, godzilla, legionna_state, 0, ROT0, "Banpresto", "Godzilla (Japan)", 0 )
GAME( 1993, grainbow, 0, grainbow, grainbow, legionna_state, 0, ROT0, "Banpresto", "SD Gundam Sangokushi Rainbow Tairiku Senki", MACHINE_UNEMULATED_PROTECTION | MACHINE_NOT_WORKING )
diff --git a/src/mame/machine/seibucop/seibucop.cpp b/src/mame/machine/seibucop/seibucop.cpp
index 50efbf83cac..eb557abc909 100644
--- a/src/mame/machine/seibucop/seibucop.cpp
+++ b/src/mame/machine/seibucop/seibucop.cpp
@@ -37,10 +37,11 @@
(when i.e. first boss goes to bottom of the screen and become unreachable)
- (btanb) Throw is made by quickly double jumping (!)
Heated Barrel
+ - (btanb) if player moves in diagonal a bogus projectile is fired.
- gives random value to hi-score if you continue (only the first time, not a bug?);
- (fixed) throws random address exceptions at level 3 and above, a RAM address arrives corrupt in the snippet at 0x136a;
- (fixed) some corrupt sprites, probably a non-fatal version of the one above;
- - stage 2 boss attacks only in vertical (regressed with the 130e / 3b30 / 42c2 command merge);
+ - (fixed) stage 2 boss attacks only in vertical (regressed with the 130e / 3b30 / 42c2 command merge);
- (fixed) level 3+ boss movements looks wrong;
- stage 3 "homing" missiles doesn't seem to like our 6200 hookup here, except it's NOT 6200!?
- (fixed) barrels seen in later levels seems to fail an axis aligned bounding box, not unlike Legionnaire.