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| author | 2025-09-14 23:09:01 +0900 | |
|---|---|---|
| committer | 2025-09-15 00:09:01 +1000 | |
| commit | 669dd523e5f636a50a733f1ca35bf38a762bf4ec (patch) | |
| tree | 5e17e97d7588b4f2ec132d27262c72b12c8996fc | |
| parent | 9e0479a3532e93b0f1632772580ac2a482b4a3c4 (diff) | |
sound/k053260.cpp: Added TODO about reverse-engineered pan LUT. (#14169)
The pan LUT is mentioned in the reverse-engineered based on work by Furrtek:
https://github.com/furrtek/SiliconRE/blob/master/Konami/053260/k053260_schematics.PDF
| -rw-r--r-- | src/devices/sound/k053260.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/devices/sound/k053260.cpp b/src/devices/sound/k053260.cpp index f3dcb2f9b16..55683cb21d9 100644 --- a/src/devices/sound/k053260.cpp +++ b/src/devices/sound/k053260.cpp @@ -68,6 +68,7 @@ DEFINE_DEVICE_TYPE(K053260, k053260_device, "k053260", "Konami 053260 KDSC") // Pan multipliers. Set according to integer angles in degrees, amusingly. // Exact precision hard to know, the floating point-ish output format makes // comparisons iffy. So we used a 1.16 format. +// TODO: actually LUT-based - mentioned in RE'd schematics. const int k053260_device::pan_mul[8][2] = { { 0, 0 }, // No sound for pan 0 |
