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author | David Haywood <28625134+DavidHaywood@users.noreply.github.com> | 2018-01-28 19:17:23 +0000 |
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committer | David Haywood <28625134+DavidHaywood@users.noreply.github.com> | 2018-01-28 19:17:23 +0000 |
commit | 628908b4c9cabe63d138491dae0cdb07424cb521 (patch) | |
tree | 17561d6132c47d273ab9a5f55cc5b8bd8d426318 | |
parent | ba9b1aac0932ac490176492befc7928322e3553e (diff) |
fix sample end position in sound/gaelco.cpp [dink]
(fixes clicking sounds in various games, verified this with the sample data in ROM, looks correct, we were playing an extra byte from a different sample each time)
-rw-r--r-- | src/devices/sound/gaelco.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/devices/sound/gaelco.cpp b/src/devices/sound/gaelco.cpp index e96b4d77459..57167945cae 100644 --- a/src/devices/sound/gaelco.cpp +++ b/src/devices/sound/gaelco.cpp @@ -106,7 +106,7 @@ void gaelco_gae1_device::sound_stream_update(sound_stream &stream, stream_sample bank = m_banks[((m_sndregs[base_offset + 1] >> 0) & 0x03)]; vol_l = ((m_sndregs[base_offset + 1] >> 12) & 0x0f); vol_r = ((m_sndregs[base_offset + 1] >> 8) & 0x0f); - end_pos = m_sndregs[base_offset + 2] << 8; + end_pos = (m_sndregs[base_offset + 2] << 8) - 1; /* generates output data (range 0x00000..0xffff) */ if (type == 0x08){ |