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author | 2016-06-24 00:12:02 +0200 | |
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committer | 2016-06-24 00:12:02 +0200 | |
commit | 5ece80fe5d693a022e4584f5f9c6dd57d3802a24 (patch) | |
tree | 8d6fc185055b0ee2fa13d417858c03b3231468ea | |
parent | 7a6d73d548bc835cf21fc55f90a1d83c380e8eb4 (diff) |
Added "return to origin point (0,0)" feature to Tilemap Viewer (tied with HOME key) [Angelo Salese]
-rw-r--r-- | src/frontend/mame/ui/viewgfx.cpp | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/src/frontend/mame/ui/viewgfx.cpp b/src/frontend/mame/ui/viewgfx.cpp index 7a416b0704d..8e55b8ac86f 100644 --- a/src/frontend/mame/ui/viewgfx.cpp +++ b/src/frontend/mame/ui/viewgfx.cpp @@ -1097,6 +1097,14 @@ static void tilemap_handle_keys(running_machine &machine, ui_gfx_state &state, i state.bitmap_dirty = true; } + // return to (0,0) (HOME) + if( machine.ui_input().pressed(IPT_UI_HOME)) + { + state.tilemap.xoffs = 0; + state.tilemap.yoffs = 0; + state.bitmap_dirty = true; + } + // handle navigation (up,down,left,right) step = 8; if (machine.input().code_pressed(KEYCODE_LSHIFT)) step = 1; |