diff options
author | hap <happppp@users.noreply.github.com> | 2019-12-08 14:42:45 +0100 |
---|---|---|
committer | hap <happppp@users.noreply.github.com> | 2019-12-08 14:43:00 +0100 |
commit | 5d2285479002b66548e719b3b351d795542dd198 (patch) | |
tree | d8f39bae18bd149a83dce6f3f028bcb02dd6d8cb | |
parent | e6b4cdb3527bf7a799eb6b6b9f7df57aea8971ec (diff) |
New machines marked as NOT_WORKING
----------------------------------
Sphinx 40 [hap, Berger]
-rw-r--r-- | scripts/target/mame/mess.lua | 1 | ||||
-rw-r--r-- | src/devices/video/lc7582.h | 22 | ||||
-rw-r--r-- | src/mame/drivers/cxg_ch2001.cpp | 2 | ||||
-rw-r--r-- | src/mame/drivers/cxg_sphinx40.cpp | 315 | ||||
-rw-r--r-- | src/mame/drivers/tasc.cpp | 2 | ||||
-rw-r--r-- | src/mame/layout/cxg_sphinx40.lay | 420 | ||||
-rw-r--r-- | src/mame/mame.lst | 3 | ||||
-rw-r--r-- | src/mame/mess.flt | 1 |
8 files changed, 754 insertions, 12 deletions
diff --git a/scripts/target/mame/mess.lua b/scripts/target/mame/mess.lua index 65981f546c3..3c3a07bf176 100644 --- a/scripts/target/mame/mess.lua +++ b/scripts/target/mame/mess.lua @@ -2000,6 +2000,7 @@ createMESSProjects(_target, _subtarget, "cxg") files { MAME_DIR .. "src/mame/drivers/cxg_ch2001.cpp", MAME_DIR .. "src/mame/drivers/cxg_dominator.cpp", + MAME_DIR .. "src/mame/drivers/cxg_sphinx40.cpp", } createMESSProjects(_target, _subtarget, "cybiko") diff --git a/src/devices/video/lc7582.h b/src/devices/video/lc7582.h index a2744aad0b6..72f37371a68 100644 --- a/src/devices/video/lc7582.h +++ b/src/devices/video/lc7582.h @@ -15,16 +15,18 @@ quick pinout reference (64-pin QFP) -1-54: S1-S53 segment outputs, pin 24 N/C, pins 45-54 also used with AD/DSP -55: OSC -56: Vdd -57: _INH -58: Vlcd -59: Vss -60: CE \ -61: CLK | serial input -62: DATA / -63,64: COM1/COM2 outputs +pin desc +------------------------------ +1-54 = S1-S53 segment outputs, pin 24 N/C, pins 45-54 also used with AD/DSP +55 = OSC +56 = Vdd +57 = _INH +58 = Vlcd +59 = Vss +60 = CE \ +61 = CLK | serial input +62 = DATA / +63,64 = COM1/COM2 outputs */ diff --git a/src/mame/drivers/cxg_ch2001.cpp b/src/mame/drivers/cxg_ch2001.cpp index 96aa6e1f553..afa4fdab5e1 100644 --- a/src/mame/drivers/cxg_ch2001.cpp +++ b/src/mame/drivers/cxg_ch2001.cpp @@ -8,7 +8,7 @@ CXG Chess 3000 is assumed to be on similar hardware as this. The chess engine is by Richard Lang, based on Cyrus. -CXG Systems S.A. and Newcrest Technology Ltd. involved the same people, with +CXG Systems S.A. and Newcrest Technology Ltd. are related companies, with Eric White at the steering wheel. Newcrest(1984-1991) is probably a rename of "White & Allcock"(1981-1984). diff --git a/src/mame/drivers/cxg_sphinx40.cpp b/src/mame/drivers/cxg_sphinx40.cpp new file mode 100644 index 00000000000..1875bc4ee59 --- /dev/null +++ b/src/mame/drivers/cxg_sphinx40.cpp @@ -0,0 +1,315 @@ +// license:BSD-3-Clause +// copyright-holders:hap +// thanks-to:Berger +/****************************************************************************** + +CXG Sphinx 40 / 50 + +This is a modular chesscomputer, similar to Mephisto's 3-drawers one. +Chesscomputer on the right, LCD in the middle, and future expansion(?) on the left. +The only difference between 40 and 50 is the board size (40cm vs 50cm). + +The chess engine is Cyrus 68K, by Mark Taylor, with advice from David Levy. +It's not related to the Z80 version of Cyrus, only by name. + +This chessboard was also used on the Sphinx 40 / 50 Plus, which is another +incarnation of Frans Morsch's Dominator program. + +TODO: +- unmapped read from 0x200000, looks like expansion ROM +- verify XTAL and irq source/frequency +- identify buttons +- lcd + +Hardware notes: + +Distribution board: +- PCB label: C 1987 CXG SYSTEMS S.A 68K 600 203 +- Hitachi HD46821P (6821 PIA) +- piezo, connector to chessboard (magnet sensors, 8*8 leds) + +Program/CPU module: +- PCB label: (C) 1987 NEWCREST TECHNOLOGY LTD, CXG-68K-600-001 +- daughterboard for buttons, label CXG SYSTEMS, 68K-600-101 +- Signetics SCN68000C8N64 @ 8MHz +- 64KB ROM (2*GI 27256-20) +- 128KB RAM (4*KM41464AP-12 64kx4 DRAM) +- 2KB battery-backed RAM (NEC D449C) + +LCD module +- PCB label: CXG-68K-600-302 +- Hitachi HD61603 LCD Driver +- 2 displays (4 digits each) + +******************************************************************************/ + +#include "emu.h" +#include "cpu/m68000/m68000.h" +#include "machine/6821pia.h" +#include "machine/bankdev.h" +#include "machine/nvram.h" +#include "machine/sensorboard.h" +#include "sound/dac.h" +#include "sound/volt_reg.h" +#include "video/pwm.h" +#include "speaker.h" + +// internal artwork +#include "cxg_sphinx40.lh" // clickable + + +namespace { + +class sphinx40_state : public driver_device +{ +public: + sphinx40_state(const machine_config &mconfig, device_type type, const char *tag) : + driver_device(mconfig, type, tag), + m_maincpu(*this, "maincpu"), + m_pia(*this, "pia"), + m_display(*this, "display"), + m_board(*this, "board"), + m_dac(*this, "dac"), + m_inputs(*this, "IN.%u", 0) + { } + + // machine drivers + void sphinx40(machine_config &config); + +protected: + virtual void machine_start() override; + +private: + // devices/pointers + required_device<cpu_device> m_maincpu; + required_device<pia6821_device> m_pia; + required_device<pwm_display_device> m_display; + required_device<sensorboard_device> m_board; + required_device<dac_bit_interface> m_dac; + required_ioport_array<4> m_inputs; + + // address maps + void main_map(address_map &map); + void nvram_map(address_map &map); + + // I/O handlers + DECLARE_READ8_MEMBER(input_r); + DECLARE_WRITE8_MEMBER(input_w); + DECLARE_WRITE8_MEMBER(lcd_w); + + void update_display(); + DECLARE_WRITE8_MEMBER(cb_mux_w); + DECLARE_WRITE8_MEMBER(cb_leds_w); + DECLARE_READ8_MEMBER(cb_r); + + u8 m_cb_mux = 0; + u8 m_led_data = 0; + u8 m_inp_mux = 0; +}; + +void sphinx40_state::machine_start() +{ + // register for savestates + save_item(NAME(m_cb_mux)); + save_item(NAME(m_led_data)); + save_item(NAME(m_inp_mux)); +} + + + +/****************************************************************************** + I/O +******************************************************************************/ + +// 6821 PIA + +void sphinx40_state::update_display() +{ + m_display->matrix(m_cb_mux, m_led_data); +} + +WRITE8_MEMBER(sphinx40_state::cb_mux_w) +{ + // PA0-PA7: chessboard input/led mux + m_cb_mux = ~data; + update_display(); +} + +WRITE8_MEMBER(sphinx40_state::cb_leds_w) +{ + // PB0-PB7: chessboard leds + m_led_data = ~data; + update_display(); +} + + +// TTL + +READ8_MEMBER(sphinx40_state::cb_r) +{ + u8 data = 0; + + // d0-d7: multiplexed inputs (chessboard) + for (int i = 0; i < 8; i++) + if (BIT(m_cb_mux, i)) + data |= m_board->read_rank(i, true); + + return data; +} + +WRITE8_MEMBER(sphinx40_state::input_w) +{ + // d0-d3: input mux (buttons) + m_inp_mux = ~data & 0xf; +} + +READ8_MEMBER(sphinx40_state::input_r) +{ + u8 data = 0; + + // d0-d7: multiplexed inputs (buttons) + for (int i = 0; i < 4; i++) + if (BIT(m_inp_mux, i)) + data |= m_inputs[i]->read(); + + return ~data; +} + +WRITE8_MEMBER(sphinx40_state::lcd_w) +{ + // d0-d3: HD61603 data + //printf("%X ",data); +} + + + +/****************************************************************************** + Address Maps +******************************************************************************/ + +void sphinx40_state::main_map(address_map &map) +{ + map(0x000000, 0x00ffff).rom(); + map(0x100000, 0x11ffff).ram(); + map(0x400000, 0x400fff).m("nvram_map", FUNC(address_map_bank_device::amap8)).umask16(0x00ff); + map(0x70fcf1, 0x70fcf1).r(FUNC(sphinx40_state::cb_r)); + map(0x70fd71, 0x70fd71).r(FUNC(sphinx40_state::input_r)); + map(0x70fdb1, 0x70fdb1).w(FUNC(sphinx40_state::input_w)); + map(0x70fde0, 0x70fde0).w(FUNC(sphinx40_state::lcd_w)); + map(0x70fff0, 0x70fff7).rw(m_pia, FUNC(pia6821_device::read), FUNC(pia6821_device::write)).umask16(0xff00); +} + +void sphinx40_state::nvram_map(address_map &map) +{ + // nvram is 8-bit (2KB) + map(0x000, 0x7ff).ram().share("nvram"); +} + + + +/****************************************************************************** + Input Ports +******************************************************************************/ + +static INPUT_PORTS_START( sphinx40 ) + PORT_START("IN.0") + PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_1) + PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_2) + PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_3) + PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_4) + PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_5) + PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_6) + PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_7) + PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_8) + + PORT_START("IN.1") + PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_Q) // rook + PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_W) + PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_E) + PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_R) + PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_T) // bishop + PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_Y) + PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_U) + PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_I) + + PORT_START("IN.2") + PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_A) // knight + PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_S) // sound? + PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_D) + PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_F) + PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_G) // pawn + PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_H) + PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_J) + PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_K) + + PORT_START("IN.3") + PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_Z) // king + PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_X) + PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_C) // pawn? + PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_V) // new game? + PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_B) // queen + PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_N) + PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_M) + PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_COMMA) +INPUT_PORTS_END + + + +/****************************************************************************** + Machine Drivers +******************************************************************************/ + +void sphinx40_state::sphinx40(machine_config &config) +{ + /* basic machine hardware */ + M68000(config, m_maincpu, 8000000); + m_maincpu->set_addrmap(AS_PROGRAM, &sphinx40_state::main_map); + + const attotime irq_period = attotime::from_hz(8000000 / 0x1000); + m_maincpu->set_periodic_int(FUNC(sphinx40_state::irq4_line_hold), irq_period); + + PIA6821(config, m_pia, 0); + m_pia->writepa_handler().set(FUNC(sphinx40_state::cb_mux_w)); + m_pia->writepb_handler().set(FUNC(sphinx40_state::cb_leds_w)); + m_pia->cb2_handler().set(m_dac, FUNC(dac_bit_interface::write)); + + NVRAM(config, "nvram", nvram_device::DEFAULT_ALL_0); + ADDRESS_MAP_BANK(config, "nvram_map").set_map(&sphinx40_state::nvram_map).set_options(ENDIANNESS_BIG, 8, 11); + + SENSORBOARD(config, m_board).set_type(sensorboard_device::MAGNETS); + m_board->init_cb().set(m_board, FUNC(sensorboard_device::preset_chess)); + m_board->set_delay(attotime::from_msec(150)); + + /* video hardware */ + + PWM_DISPLAY(config, m_display).set_size(8, 8); + config.set_default_layout(layout_cxg_sphinx40); + + /* sound hardware */ + SPEAKER(config, "speaker").front_center(); + DAC_1BIT(config, m_dac).add_route(ALL_OUTPUTS, "speaker", 0.25); + VOLTAGE_REGULATOR(config, "vref").add_route(0, "dac", 1.0, DAC_VREF_POS_INPUT); +} + + + +/****************************************************************************** + ROM Definitions +******************************************************************************/ + +ROM_START( sphinx40 ) + ROM_REGION16_BE( 0x10000, "maincpu", 0 ) + ROM_LOAD16_BYTE("gold.u3", 0x0000, 0x8000, CRC(e7cccd12) SHA1(4542f62963ab78796626c0c938e39e715d1c19f8) ) + ROM_LOAD16_BYTE("orange.u2", 0x0001, 0x8000, CRC(9e0bbd15) SHA1(5867f35489d15c1e395f6b2aa91a76d74ad6f2f4) ) +ROM_END + +} // anonymous namespace + + + +/****************************************************************************** + Drivers +******************************************************************************/ + +/* YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY, FULLNAME, FLAGS */ +CONS( 1987, sphinx40, 0, 0, sphinx40, sphinx40, sphinx40_state, empty_init, "CXG Systems / Newcrest Technology", "Sphinx 40", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK | MACHINE_NOT_WORKING ) diff --git a/src/mame/drivers/tasc.cpp b/src/mame/drivers/tasc.cpp index a86d2538349..16f3b5709fb 100644 --- a/src/mame/drivers/tasc.cpp +++ b/src/mame/drivers/tasc.cpp @@ -246,7 +246,7 @@ void tasc_state::tasc(machine_config &config) ROMX_LOAD(name, offset, length, hash, ROM_GROUPWORD | ROM_REVERSE | ROM_SKIP(2) | ROM_BIOS(bios)) ROM_START( tascr30 ) - ROM_REGION( 0x40000, "maincpu", 0 ) + ROM_REGION32_LE( 0x40000, "maincpu", 0 ) ROM_DEFAULT_BIOS("v25") ROM_SYSTEM_BIOS( 0, "v21", "System V0.31, Gideon 2.1" ) // 3-May-93, 3-Feb-93 (prototype, later released in 2012) ROM_SYSTEM_BIOS( 1, "v22", "System V0.31, The King 2.20" ) // 3-May-93, 23-Apr-93 diff --git a/src/mame/layout/cxg_sphinx40.lay b/src/mame/layout/cxg_sphinx40.lay new file mode 100644 index 00000000000..e7a06ac3494 --- /dev/null +++ b/src/mame/layout/cxg_sphinx40.lay @@ -0,0 +1,420 @@ +<?xml version="1.0"?> +<mamelayout version="2"> + +<!-- define elements --> + + <element name="led" defstate="0"> + <disk state="1"><color red="1.0" green="0.1" blue="0.15" /></disk> + <disk state="0"><color red="0.1" green="0.01" blue="0.015" /></disk> + </element> + + <element name="text_1"> + <rect><color red="0.56" green="0.33" blue="0.12" /></rect> + <text string="1"><color red="0.87" green="0.87" blue="0.84" /></text> + </element> + <element name="text_2"> + <rect><color red="0.56" green="0.33" blue="0.12" /></rect> + <text string="2"><color red="0.87" green="0.87" blue="0.84" /></text> + </element> + <element name="text_3"> + <rect><color red="0.56" green="0.33" blue="0.12" /></rect> + <text string="3"><color red="0.87" green="0.87" blue="0.84" /></text> + </element> + <element name="text_4"> + <rect><color red="0.56" green="0.33" blue="0.12" /></rect> + <text string="4"><color red="0.87" green="0.87" blue="0.84" /></text> + </element> + <element name="text_5"> + <rect><color red="0.56" green="0.33" blue="0.12" /></rect> + <text string="5"><color red="0.87" green="0.87" blue="0.84" /></text> + </element> + <element name="text_6"> + <rect><color red="0.56" green="0.33" blue="0.12" /></rect> + <text string="6"><color red="0.87" green="0.87" blue="0.84" /></text> + </element> + <element name="text_7"> + <rect><color red="0.56" green="0.33" blue="0.12" /></rect> + <text string="7"><color red="0.87" green="0.87" blue="0.84" /></text> + </element> + <element name="text_8"> + <rect><color red="0.56" green="0.33" blue="0.12" /></rect> + <text string="8"><color red="0.87" green="0.87" blue="0.84" /></text> + </element> + + <element name="text_a"> + <rect><color red="0.56" green="0.33" blue="0.12" /></rect> + <text string="A"><color red="0.87" green="0.87" blue="0.84" /></text> + </element> + <element name="text_b"> + <rect><color red="0.56" green="0.33" blue="0.12" /></rect> + <text string="B"><color red="0.87" green="0.87" blue="0.84" /></text> + </element> + <element name="text_c"> + <rect><color red="0.56" green="0.33" blue="0.12" /></rect> + <text string="C"><color red="0.87" green="0.87" blue="0.84" /></text> + </element> + <element name="text_d"> + <rect><color red="0.56" green="0.33" blue="0.12" /></rect> + <text string="D"><color red="0.87" green="0.87" blue="0.84" /></text> + </element> + <element name="text_e"> + <rect><color red="0.56" green="0.33" blue="0.12" /></rect> + <text string="E"><color red="0.87" green="0.87" blue="0.84" /></text> + </element> + <element name="text_f"> + <rect><color red="0.56" green="0.33" blue="0.12" /></rect> + <text string="F"><color red="0.87" green="0.87" blue="0.84" /></text> + </element> + <element name="text_g"> + <rect><color red="0.56" green="0.33" blue="0.12" /></rect> + <text string="G"><color red="0.87" green="0.87" blue="0.84" /></text> + </element> + <element name="text_h"> + <rect><color red="0.56" green="0.33" blue="0.12" /></rect> + <text string="H"><color red="0.87" green="0.87" blue="0.84" /></text> + </element> + + <element name="text_l3"><text string="[K]"><color red="0.81" green="0.8" blue="0.79" /></text></element> + <element name="text_l4"><text string="[Q]"><color red="0.81" green="0.8" blue="0.79" /></text></element> + <element name="text_l5"><text string="[R]"><color red="0.81" green="0.8" blue="0.79" /></text></element> + <element name="text_l6"><text string="[B]"><color red="0.81" green="0.8" blue="0.79" /></text></element> + <element name="text_l7"><text string="[N]"><color red="0.81" green="0.8" blue="0.79" /></text></element> + <element name="text_l8"><text string="[P]"><color red="0.81" green="0.8" blue="0.79" /></text></element> + + <element name="text_r1"><text string="RE"><color red="0.81" green="0.8" blue="0.79" /></text></element> + <element name="text_r2"><text string="CL"><color red="0.81" green="0.8" blue="0.79" /></text></element> + <element name="text_r3"><text string="PB"><color red="0.81" green="0.8" blue="0.79" /></text></element> + <element name="text_r4"><text string="PV"><color red="0.81" green="0.8" blue="0.79" /></text></element> + <element name="text_r5"><text string="LV"><color red="0.81" green="0.8" blue="0.79" /></text></element> + <element name="text_r6"><text string="TB"><color red="0.81" green="0.8" blue="0.79" /></text></element> + <element name="text_r7"><text string="DM"><color red="0.81" green="0.8" blue="0.79" /></text></element> + <element name="text_r8"><text string="RV"><color red="0.81" green="0.8" blue="0.79" /></text></element> + + <element name="text_your"><text string="YOUR" align="1"><color red="0.81" green="0.8" blue="0.79" /></text></element> + <element name="text_move"><text string="MOVE" align="1"><color red="0.81" green="0.8" blue="0.79" /></text></element> + <element name="text_check"><text string="CHECK" align="1"><color red="0.81" green="0.8" blue="0.79" /></text></element> + + +<!-- sb board --> + + <element name="cblack"><rect><color red="0.56" green="0.33" blue="0.12" /></rect></element> + <element name="cwhite"><rect><color red="0.84" green="0.75" blue="0.50" /></rect></element> + + <element name="hlbb" defstate="0"> + <text string=" "><bounds x="0" y="0" width="1" height="1" /></text> + <disk state="1"> + <bounds x="0.12" y="0.12" width="0.76" height="0.76" /> + <color red="0" green="0" blue="0" /> + </disk> + </element> + + <element name="piece" defstate="0"> + <image file="chess/wp.png" state="1"/> + <image file="chess/wn.png" state="2"/> + <image file="chess/wb.png" state="3"/> + <image file="chess/wr.png" state="4"/> + <image file="chess/wq.png" state="5"/> + <image file="chess/wk.png" state="6"/> + + <image file="chess/bp.png" state="7"/> + <image file="chess/bn.png" state="8"/> + <image file="chess/bb.png" state="9"/> + <image file="chess/br.png" state="10"/> + <image file="chess/bq.png" state="11"/> + <image file="chess/bk.png" state="12"/> + + <!-- selected pieces --> + <image file="chess/wp.png" state="13"><color alpha="0.5" /></image> + <image file="chess/wn.png" state="14"><color alpha="0.5" /></image> + <image file="chess/wb.png" state="15"><color alpha="0.5" /></image> + <image file="chess/wr.png" state="16"><color alpha="0.5" /></image> + <image file="chess/wq.png" state="17"><color alpha="0.5" /></image> + <image file="chess/wk.png" state="18"><color alpha="0.5" /></image> + + <image file="chess/bp.png" state="19"><color alpha="0.5" /></image> + <image file="chess/bn.png" state="20"><color alpha="0.5" /></image> + <image file="chess/bb.png" state="21"><color alpha="0.5" /></image> + <image file="chess/br.png" state="22"><color alpha="0.5" /></image> + <image file="chess/bq.png" state="23"><color alpha="0.5" /></image> + <image file="chess/bk.png" state="24"><color alpha="0.5" /></image> + </element> + + <group name="sb_board"> + <bounds x="0" y="0" width="80" height="80" /> + + <!-- squares (avoid seams) --> + <bezel element="cwhite"><bounds x="0" y="0" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="10" y="0" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="20" y="0" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="30" y="0" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="40" y="0" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="50" y="0" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="60" y="0" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="70" y="0" width="10" height="11" /></bezel> + + <bezel element="cblack"><bounds x="0" y="10" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="10" y="10" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="20" y="10" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="30" y="10" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="40" y="10" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="50" y="10" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="60" y="10" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="70" y="10" width="10" height="11" /></bezel> + + <bezel element="cwhite"><bounds x="0" y="20" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="10" y="20" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="20" y="20" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="30" y="20" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="40" y="20" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="50" y="20" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="60" y="20" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="70" y="20" width="10" height="11" /></bezel> + + <bezel element="cblack"><bounds x="0" y="30" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="10" y="30" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="20" y="30" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="30" y="30" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="40" y="30" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="50" y="30" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="60" y="30" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="70" y="30" width="10" height="11" /></bezel> + + <bezel element="cwhite"><bounds x="0" y="40" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="10" y="40" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="20" y="40" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="30" y="40" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="40" y="40" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="50" y="40" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="60" y="40" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="70" y="40" width="10" height="11" /></bezel> + + <bezel element="cblack"><bounds x="0" y="50" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="10" y="50" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="20" y="50" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="30" y="50" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="40" y="50" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="50" y="50" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="60" y="50" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="70" y="50" width="10" height="11" /></bezel> + + <bezel element="cwhite"><bounds x="0" y="60" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="10" y="60" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="20" y="60" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="30" y="60" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="40" y="60" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="50" y="60" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="60" y="60" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="70" y="60" width="10" height="11" /></bezel> + + <bezel element="cblack"><bounds x="0" y="70" width="11" height="10" /></bezel> + <bezel element="cwhite"><bounds x="10" y="70" width="11" height="10" /></bezel> + <bezel element="cblack"><bounds x="20" y="70" width="11" height="10" /></bezel> + <bezel element="cwhite"><bounds x="30" y="70" width="11" height="10" /></bezel> + <bezel element="cblack"><bounds x="40" y="70" width="11" height="10" /></bezel> + <bezel element="cwhite"><bounds x="50" y="70" width="11" height="10" /></bezel> + <bezel element="cblack"><bounds x="60" y="70" width="11" height="10" /></bezel> + <bezel element="cwhite"><bounds x="70" y="70" width="10" height="10" /></bezel> + + <!-- leds --> + <repeat count="8"> + <param name="y" start="8.3" increment="10" /> + <param name="i1" start="7" increment="-1" /> + + <repeat count="8"> + <param name="x" start="8.3" increment="10" /> + <param name="i2" start="7" increment="-1" /> + <bezel name="~i1~.~i2~" element="led"><bounds x="~x~" y="~y~" width="1.5" height="1.5" /></bezel> + </repeat> + </repeat> + + <!-- sensors, pieces --> + <repeat count="8"> + <param name="y" start="0" increment="10" /> + <param name="i" start="8" increment="-1" /> + + <bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x01"><bounds x="0" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel> + <bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x02"><bounds x="10" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel> + <bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x04"><bounds x="20" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel> + <bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x08"><bounds x="30" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel> + <bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x10"><bounds x="40" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel> + <bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x20"><bounds x="50" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel> + <bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x40"><bounds x="60" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel> + <bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x80"><bounds x="70" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel> + + <bezel name="piece_a~i~" element="piece"><bounds x="0" y="~y~" width="10" height="10" /></bezel> + <bezel name="piece_b~i~" element="piece"><bounds x="10" y="~y~" width="10" height="10" /></bezel> + <bezel name="piece_c~i~" element="piece"><bounds x="20" y="~y~" width="10" height="10" /></bezel> + <bezel name="piece_d~i~" element="piece"><bounds x="30" y="~y~" width="10" height="10" /></bezel> + <bezel name="piece_e~i~" element="piece"><bounds x="40" y="~y~" width="10" height="10" /></bezel> + <bezel name="piece_f~i~" element="piece"><bounds x="50" y="~y~" width="10" height="10" /></bezel> + <bezel name="piece_g~i~" element="piece"><bounds x="60" y="~y~" width="10" height="10" /></bezel> + <bezel name="piece_h~i~" element="piece"><bounds x="70" y="~y~" width="10" height="10" /></bezel> + </repeat> + </group> + + +<!-- sb ui --> + + <element name="hlub" defstate="0"> + <rect state="1"><color red="0" green="0" blue="0" /></rect> + </element> + + <element name="text_uit1"><text string="S.BOARD"><color red="0.81" green="0.8" blue="0.79" /></text></element> + <element name="text_uit2"><text string="INTERFACE"><color red="0.81" green="0.8" blue="0.79" /></text></element> + <element name="text_uib1"><text string="BOARD:"><color red="0.81" green="0.8" blue="0.79" /></text></element> + <element name="text_uib2"> + <rect><color red="0.84" green="0.75" blue="0.50" /></rect> + <text string="RESET"><color red="0.01" green="0.01" blue="0.01" /></text> + </element> + <element name="text_uib3"> + <rect><color red="0.84" green="0.75" blue="0.50" /></rect> + <text string="CLEAR"><color red="0.01" green="0.01" blue="0.01" /></text> + </element> + <element name="text_uis1"><text string="SPAWN:"><color red="0.81" green="0.8" blue="0.79" /></text></element> + <element name="text_uih1"><text string="HAND:"><color red="0.81" green="0.8" blue="0.79" /></text></element> + <element name="text_uih2"> + <rect><color red="0.84" green="0.75" blue="0.50" /></rect> + <text string="REMOVE"><color red="0.01" green="0.01" blue="0.01" /></text> + </element> + <element name="text_uiu1"><text string="UNDO:"><color red="0.81" green="0.8" blue="0.79" /></text></element> + <element name="text_uiu2a"> + <rect><color red="0.84" green="0.75" blue="0.50" /></rect> + <text string=" <<"><color red="0.01" green="0.01" blue="0.01" /></text> + </element> + <element name="text_uiu2b"> + <rect><color red="0.84" green="0.75" blue="0.50" /></rect> + <text string=" < "><color red="0.01" green="0.01" blue="0.01" /></text> + </element> + <element name="text_uiu2c"> + <rect><color red="0.84" green="0.75" blue="0.50" /></rect> + <text string=" >"><color red="0.01" green="0.01" blue="0.01" /></text> + </element> + <element name="text_uiu2d"> + <rect><color red="0.84" green="0.75" blue="0.50" /></rect> + <text string=" >>"><color red="0.01" green="0.01" blue="0.01" /></text> + </element> + <element name="text_uiu3a" defstate="0"> + <simplecounter maxstate="999" digits="1" align="2"> + <color red="0.81" green="0.8" blue="0.79" /> + </simplecounter> + </element> + <element name="text_uiu3b"><text string="/"><color red="0.81" green="0.8" blue="0.79" /></text></element> + <element name="text_uiu3c" defstate="0"> + <simplecounter maxstate="999" digits="1" align="1"> + <color red="0.81" green="0.8" blue="0.79" /> + </simplecounter> + </element> + + <group name="sb_ui"> + <bounds x="0" y="0" width="10" height="80" /> + <bezel element="cblack"><bounds x="0" y="0" width="10" height="1" /></bezel> + <bezel element="cblack"><bounds x="0" y="7" width="10" height="1" /></bezel> + <bezel element="cblack"><bounds x="0" y="79" width="10" height="1" /></bezel> + <bezel element="text_uit1"><bounds x="0" y="2" width="10" height="2" /></bezel> + <bezel element="text_uit2"><bounds x="0" y="4" width="10" height="2" /></bezel> + + <!-- board --> + <bezel element="text_uib1"><bounds x="0" y="9" width="10" height="2" /></bezel> + <bezel element="cwhite"><bounds x="1" y="11.5" width="8" height="2.5" /></bezel> + <bezel element="cwhite"><bounds x="1" y="15" width="8" height="2.5" /></bezel> + + <bezel element="text_uib2"><bounds x="1.5" y="11.75" width="7" height="2" /></bezel> + <bezel element="text_uib3"><bounds x="1.5" y="15.25" width="7" height="2" /></bezel> + + <bezel element="hlub" inputtag="board:UI" inputmask="0x200"><bounds x="1" y="11.5" width="8" height="2.5" /><color alpha="0.25" /></bezel> + <bezel element="hlub" inputtag="board:UI" inputmask="0x100"><bounds x="1" y="15" width="8" height="2.5" /><color alpha="0.25" /></bezel> + + <!-- spawn --> + <bezel element="text_uis1"><bounds x="0" y="20.5" width="10" height="2" /></bezel> + <bezel element="cwhite"><bounds x="1" y="23" width="8" height="12" /></bezel> + <bezel element="cwhite"><bounds x="1" y="36" width="8" height="12" /></bezel> + + <bezel name="piece_ui1" element="piece"><bounds x="1" y="23" width="4" height="4" /></bezel> + <bezel name="piece_ui2" element="piece"><bounds x="1" y="27" width="4" height="4" /></bezel> + <bezel name="piece_ui3" element="piece"><bounds x="1" y="31" width="4" height="4" /></bezel> + <bezel name="piece_ui4" element="piece"><bounds x="5" y="23" width="4" height="4" /></bezel> + <bezel name="piece_ui5" element="piece"><bounds x="5" y="27" width="4" height="4" /></bezel> + <bezel name="piece_ui6" element="piece"><bounds x="5" y="31" width="4" height="4" /></bezel> + <bezel name="piece_ui7" element="piece"><bounds x="1" y="36" width="4" height="4" /></bezel> + <bezel name="piece_ui8" element="piece"><bounds x="1" y="40" width="4" height="4" /></bezel> + <bezel name="piece_ui9" element="piece"><bounds x="1" y="44" width="4" height="4" /></bezel> + <bezel name="piece_ui10" element="piece"><bounds x="5" y="36" width="4" height="4" /></bezel> + <bezel name="piece_ui11" element="piece"><bounds x="5" y="40" width="4" height="4" /></bezel> + <bezel name="piece_ui12" element="piece"><bounds x="5" y="44" width="4" height="4" /></bezel> + + <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0001"><bounds x="1" y="23" width="4" height="4" /><color alpha="0.25" /></bezel> + <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0002"><bounds x="1" y="27" width="4" height="4" /><color alpha="0.25" /></bezel> + <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0004"><bounds x="1" y="31" width="4" height="4" /><color alpha="0.25" /></bezel> + <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0008"><bounds x="5" y="23" width="4" height="4" /><color alpha="0.25" /></bezel> + <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0010"><bounds x="5" y="27" width="4" height="4" /><color alpha="0.25" /></bezel> + <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0020"><bounds x="5" y="31" width="4" height="4" /><color alpha="0.25" /></bezel> + <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0040"><bounds x="1" y="36" width="4" height="4" /><color alpha="0.25" /></bezel> + <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0080"><bounds x="1" y="40" width="4" height="4" /><color alpha="0.25" /></bezel> + <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0100"><bounds x="1" y="44" width="4" height="4" /><color alpha="0.25" /></bezel> + <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0200"><bounds x="5" y="36" width="4" height="4" /><color alpha="0.25" /></bezel> + <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0400"><bounds x="5" y="40" width="4" height="4" /><color alpha="0.25" /></bezel> + <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0800"><bounds x="5" y="44" width="4" height="4" /><color alpha="0.25" /></bezel> + + <!-- hand --> + <bezel element="text_uih1"><bounds x="0" y="51" width="10" height="2" /></bezel> + <bezel element="cblack"><bounds x="1" y="53.5" width="8" height="6" /></bezel> + <bezel name="piece_ui0" element="piece"><bounds x="2" y="53.5" width="6" height="6" /></bezel> + + <bezel element="cwhite"><bounds x="1" y="60.5" width="8" height="2.5" /></bezel> + <bezel element="text_uih2"><bounds x="1.5" y="60.75" width="7" height="2" /></bezel> + <bezel element="hlub" inputtag="board:UI" inputmask="0x08"><bounds x="1" y="60.5" width="8" height="2.5" /><color alpha="0.25" /></bezel> + + <!-- undo --> + <bezel element="text_uiu1"><bounds x="0" y="66" width="10" height="2" /></bezel> + <bezel element="cwhite"><bounds x="1" y="68.5" width="1.7" height="6" /></bezel> + <bezel element="cwhite"><bounds x="3.1" y="68.5" width="1.7" height="6" /></bezel> + <bezel element="cwhite"><bounds x="5.2" y="68.5" width="1.7" height="6" /></bezel> + <bezel element="cwhite"><bounds x="7.3" y="68.5" width="1.7" height="6" /></bezel> + <bezel element="text_uiu2a"><bounds x="1" y="69.5" width="1.7" height="4" /></bezel> + <bezel element="text_uiu2b"><bounds x="3.1" y="69.5" width="1.7" height="4" /></bezel> + <bezel element="text_uiu2c"><bounds x="5.2" y="69.5" width="1.7" height="4" /></bezel> + <bezel element="text_uiu2d"><bounds x="7.3" y="69.5" width="1.7" height="4" /></bezel> + + <bezel element="hlub" inputtag="board:UI" inputmask="0x10"><bounds x="1" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></bezel> + <bezel element="hlub" inputtag="board:UI" inputmask="0x20"><bounds x="3.1" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></bezel> + <bezel element="hlub" inputtag="board:UI" inputmask="0x40"><bounds x="5.2" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></bezel> + <bezel element="hlub" inputtag="board:UI" inputmask="0x80"><bounds x="7.3" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></bezel> + + <bezel name="count_ui0" element="text_uiu3a"><bounds x="0" y="75" width="4" height="2" /></bezel> + <bezel name="count_ui1" element="text_uiu3c"><bounds x="6" y="75" width="4" height="2" /></bezel> + <bezel element="text_uiu3b"><bounds x="4" y="75" width="2" height="2" /></bezel> + </group> + + +<!-- build screen --> + + <view name="Internal Layout"> + <bounds left="-13" right="88" top="-1.5" bottom="87.5" /> + + <bezel element="cblack"><bounds x="-1" y="-1.5" width="89" height="89" /></bezel> + <bezel element="cwhite"><bounds x="3" y="2.5" width="81" height="81" /></bezel> + <group ref="sb_board"><bounds x="3.5" y="3" width="80" height="80" /></group> + + <group ref="sb_ui"><bounds x="-12" y="3" width="10" height="80" /></group> + + <!-- chessboard coords --> + <bezel element="text_8"><bounds x="0.2" y="7" width="2" height="2" /></bezel> + <bezel element="text_7"><bounds x="0.2" y="17" width="2" height="2" /></bezel> + <bezel element="text_6"><bounds x="0.2" y="27" width="2" height="2" /></bezel> + <bezel element="text_5"><bounds x="0.2" y="37" width="2" height="2" /></bezel> + <bezel element="text_4"><bounds x="0.2" y="47" width="2" height="2" /></bezel> + <bezel element="text_3"><bounds x="0.2" y="57" width="2" height="2" /></bezel> + <bezel element="text_2"><bounds x="0.2" y="67" width="2" height="2" /></bezel> + <bezel element="text_1"><bounds x="0.2" y="77" width="2" height="2" /></bezel> + + <bezel element="text_a"><bounds x="7.5" y="84.5" width="2" height="2" /></bezel> + <bezel element="text_b"><bounds x="17.5" y="84.5" width="2" height="2" /></bezel> + <bezel element="text_c"><bounds x="27.5" y="84.5" width="2" height="2" /></bezel> + <bezel element="text_d"><bounds x="37.5" y="84.5" width="2" height="2" /></bezel> + <bezel element="text_e"><bounds x="47.5" y="84.5" width="2" height="2" /></bezel> + <bezel element="text_f"><bounds x="57.5" y="84.5" width="2" height="2" /></bezel> + <bezel element="text_g"><bounds x="67.5" y="84.5" width="2" height="2" /></bezel> + <bezel element="text_h"><bounds x="77.5" y="84.5" width="2" height="2" /></bezel> + + </view> +</mamelayout> diff --git a/src/mame/mame.lst b/src/mame/mame.lst index 6ee01709012..6e4828df4cf 100644 --- a/src/mame/mame.lst +++ b/src/mame/mame.lst @@ -11275,6 +11275,9 @@ ch2001 @source:cxg_dominator.cpp sdtor +@source:cxg_sphinx40.cpp +sphinx40 + @source:cxhumax.cpp hxhdci2k // diff --git a/src/mame/mess.flt b/src/mame/mess.flt index 66595060eb0..24e97deb16a 100644 --- a/src/mame/mess.flt +++ b/src/mame/mess.flt @@ -178,6 +178,7 @@ ct486.cpp cvicny.cpp cxg_ch2001.cpp cxg_dominator.cpp +cxg_sphinx40.cpp cxhumax.cpp cybiko.cpp cz101.cpp |