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author hap <happppp@users.noreply.github.com>2019-12-08 14:42:45 +0100
committer hap <happppp@users.noreply.github.com>2019-12-08 14:43:00 +0100
commit5d2285479002b66548e719b3b351d795542dd198 (patch)
treed8f39bae18bd149a83dce6f3f028bcb02dd6d8cb
parente6b4cdb3527bf7a799eb6b6b9f7df57aea8971ec (diff)
New machines marked as NOT_WORKING
---------------------------------- Sphinx 40 [hap, Berger]
-rw-r--r--scripts/target/mame/mess.lua1
-rw-r--r--src/devices/video/lc7582.h22
-rw-r--r--src/mame/drivers/cxg_ch2001.cpp2
-rw-r--r--src/mame/drivers/cxg_sphinx40.cpp315
-rw-r--r--src/mame/drivers/tasc.cpp2
-rw-r--r--src/mame/layout/cxg_sphinx40.lay420
-rw-r--r--src/mame/mame.lst3
-rw-r--r--src/mame/mess.flt1
8 files changed, 754 insertions, 12 deletions
diff --git a/scripts/target/mame/mess.lua b/scripts/target/mame/mess.lua
index 65981f546c3..3c3a07bf176 100644
--- a/scripts/target/mame/mess.lua
+++ b/scripts/target/mame/mess.lua
@@ -2000,6 +2000,7 @@ createMESSProjects(_target, _subtarget, "cxg")
files {
MAME_DIR .. "src/mame/drivers/cxg_ch2001.cpp",
MAME_DIR .. "src/mame/drivers/cxg_dominator.cpp",
+ MAME_DIR .. "src/mame/drivers/cxg_sphinx40.cpp",
}
createMESSProjects(_target, _subtarget, "cybiko")
diff --git a/src/devices/video/lc7582.h b/src/devices/video/lc7582.h
index a2744aad0b6..72f37371a68 100644
--- a/src/devices/video/lc7582.h
+++ b/src/devices/video/lc7582.h
@@ -15,16 +15,18 @@
quick pinout reference (64-pin QFP)
-1-54: S1-S53 segment outputs, pin 24 N/C, pins 45-54 also used with AD/DSP
-55: OSC
-56: Vdd
-57: _INH
-58: Vlcd
-59: Vss
-60: CE \
-61: CLK | serial input
-62: DATA /
-63,64: COM1/COM2 outputs
+pin desc
+------------------------------
+1-54 = S1-S53 segment outputs, pin 24 N/C, pins 45-54 also used with AD/DSP
+55 = OSC
+56 = Vdd
+57 = _INH
+58 = Vlcd
+59 = Vss
+60 = CE \
+61 = CLK | serial input
+62 = DATA /
+63,64 = COM1/COM2 outputs
*/
diff --git a/src/mame/drivers/cxg_ch2001.cpp b/src/mame/drivers/cxg_ch2001.cpp
index 96aa6e1f553..afa4fdab5e1 100644
--- a/src/mame/drivers/cxg_ch2001.cpp
+++ b/src/mame/drivers/cxg_ch2001.cpp
@@ -8,7 +8,7 @@ CXG Chess 3000 is assumed to be on similar hardware as this.
The chess engine is by Richard Lang, based on Cyrus.
-CXG Systems S.A. and Newcrest Technology Ltd. involved the same people, with
+CXG Systems S.A. and Newcrest Technology Ltd. are related companies, with
Eric White at the steering wheel. Newcrest(1984-1991) is probably a rename of
"White & Allcock"(1981-1984).
diff --git a/src/mame/drivers/cxg_sphinx40.cpp b/src/mame/drivers/cxg_sphinx40.cpp
new file mode 100644
index 00000000000..1875bc4ee59
--- /dev/null
+++ b/src/mame/drivers/cxg_sphinx40.cpp
@@ -0,0 +1,315 @@
+// license:BSD-3-Clause
+// copyright-holders:hap
+// thanks-to:Berger
+/******************************************************************************
+
+CXG Sphinx 40 / 50
+
+This is a modular chesscomputer, similar to Mephisto's 3-drawers one.
+Chesscomputer on the right, LCD in the middle, and future expansion(?) on the left.
+The only difference between 40 and 50 is the board size (40cm vs 50cm).
+
+The chess engine is Cyrus 68K, by Mark Taylor, with advice from David Levy.
+It's not related to the Z80 version of Cyrus, only by name.
+
+This chessboard was also used on the Sphinx 40 / 50 Plus, which is another
+incarnation of Frans Morsch's Dominator program.
+
+TODO:
+- unmapped read from 0x200000, looks like expansion ROM
+- verify XTAL and irq source/frequency
+- identify buttons
+- lcd
+
+Hardware notes:
+
+Distribution board:
+- PCB label: C 1987 CXG SYSTEMS S.A 68K 600 203
+- Hitachi HD46821P (6821 PIA)
+- piezo, connector to chessboard (magnet sensors, 8*8 leds)
+
+Program/CPU module:
+- PCB label: (C) 1987 NEWCREST TECHNOLOGY LTD, CXG-68K-600-001
+- daughterboard for buttons, label CXG SYSTEMS, 68K-600-101
+- Signetics SCN68000C8N64 @ 8MHz
+- 64KB ROM (2*GI 27256-20)
+- 128KB RAM (4*KM41464AP-12 64kx4 DRAM)
+- 2KB battery-backed RAM (NEC D449C)
+
+LCD module
+- PCB label: CXG-68K-600-302
+- Hitachi HD61603 LCD Driver
+- 2 displays (4 digits each)
+
+******************************************************************************/
+
+#include "emu.h"
+#include "cpu/m68000/m68000.h"
+#include "machine/6821pia.h"
+#include "machine/bankdev.h"
+#include "machine/nvram.h"
+#include "machine/sensorboard.h"
+#include "sound/dac.h"
+#include "sound/volt_reg.h"
+#include "video/pwm.h"
+#include "speaker.h"
+
+// internal artwork
+#include "cxg_sphinx40.lh" // clickable
+
+
+namespace {
+
+class sphinx40_state : public driver_device
+{
+public:
+ sphinx40_state(const machine_config &mconfig, device_type type, const char *tag) :
+ driver_device(mconfig, type, tag),
+ m_maincpu(*this, "maincpu"),
+ m_pia(*this, "pia"),
+ m_display(*this, "display"),
+ m_board(*this, "board"),
+ m_dac(*this, "dac"),
+ m_inputs(*this, "IN.%u", 0)
+ { }
+
+ // machine drivers
+ void sphinx40(machine_config &config);
+
+protected:
+ virtual void machine_start() override;
+
+private:
+ // devices/pointers
+ required_device<cpu_device> m_maincpu;
+ required_device<pia6821_device> m_pia;
+ required_device<pwm_display_device> m_display;
+ required_device<sensorboard_device> m_board;
+ required_device<dac_bit_interface> m_dac;
+ required_ioport_array<4> m_inputs;
+
+ // address maps
+ void main_map(address_map &map);
+ void nvram_map(address_map &map);
+
+ // I/O handlers
+ DECLARE_READ8_MEMBER(input_r);
+ DECLARE_WRITE8_MEMBER(input_w);
+ DECLARE_WRITE8_MEMBER(lcd_w);
+
+ void update_display();
+ DECLARE_WRITE8_MEMBER(cb_mux_w);
+ DECLARE_WRITE8_MEMBER(cb_leds_w);
+ DECLARE_READ8_MEMBER(cb_r);
+
+ u8 m_cb_mux = 0;
+ u8 m_led_data = 0;
+ u8 m_inp_mux = 0;
+};
+
+void sphinx40_state::machine_start()
+{
+ // register for savestates
+ save_item(NAME(m_cb_mux));
+ save_item(NAME(m_led_data));
+ save_item(NAME(m_inp_mux));
+}
+
+
+
+/******************************************************************************
+ I/O
+******************************************************************************/
+
+// 6821 PIA
+
+void sphinx40_state::update_display()
+{
+ m_display->matrix(m_cb_mux, m_led_data);
+}
+
+WRITE8_MEMBER(sphinx40_state::cb_mux_w)
+{
+ // PA0-PA7: chessboard input/led mux
+ m_cb_mux = ~data;
+ update_display();
+}
+
+WRITE8_MEMBER(sphinx40_state::cb_leds_w)
+{
+ // PB0-PB7: chessboard leds
+ m_led_data = ~data;
+ update_display();
+}
+
+
+// TTL
+
+READ8_MEMBER(sphinx40_state::cb_r)
+{
+ u8 data = 0;
+
+ // d0-d7: multiplexed inputs (chessboard)
+ for (int i = 0; i < 8; i++)
+ if (BIT(m_cb_mux, i))
+ data |= m_board->read_rank(i, true);
+
+ return data;
+}
+
+WRITE8_MEMBER(sphinx40_state::input_w)
+{
+ // d0-d3: input mux (buttons)
+ m_inp_mux = ~data & 0xf;
+}
+
+READ8_MEMBER(sphinx40_state::input_r)
+{
+ u8 data = 0;
+
+ // d0-d7: multiplexed inputs (buttons)
+ for (int i = 0; i < 4; i++)
+ if (BIT(m_inp_mux, i))
+ data |= m_inputs[i]->read();
+
+ return ~data;
+}
+
+WRITE8_MEMBER(sphinx40_state::lcd_w)
+{
+ // d0-d3: HD61603 data
+ //printf("%X ",data);
+}
+
+
+
+/******************************************************************************
+ Address Maps
+******************************************************************************/
+
+void sphinx40_state::main_map(address_map &map)
+{
+ map(0x000000, 0x00ffff).rom();
+ map(0x100000, 0x11ffff).ram();
+ map(0x400000, 0x400fff).m("nvram_map", FUNC(address_map_bank_device::amap8)).umask16(0x00ff);
+ map(0x70fcf1, 0x70fcf1).r(FUNC(sphinx40_state::cb_r));
+ map(0x70fd71, 0x70fd71).r(FUNC(sphinx40_state::input_r));
+ map(0x70fdb1, 0x70fdb1).w(FUNC(sphinx40_state::input_w));
+ map(0x70fde0, 0x70fde0).w(FUNC(sphinx40_state::lcd_w));
+ map(0x70fff0, 0x70fff7).rw(m_pia, FUNC(pia6821_device::read), FUNC(pia6821_device::write)).umask16(0xff00);
+}
+
+void sphinx40_state::nvram_map(address_map &map)
+{
+ // nvram is 8-bit (2KB)
+ map(0x000, 0x7ff).ram().share("nvram");
+}
+
+
+
+/******************************************************************************
+ Input Ports
+******************************************************************************/
+
+static INPUT_PORTS_START( sphinx40 )
+ PORT_START("IN.0")
+ PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_1)
+ PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_2)
+ PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_3)
+ PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_4)
+ PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_5)
+ PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_6)
+ PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_7)
+ PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_8)
+
+ PORT_START("IN.1")
+ PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_Q) // rook
+ PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_W)
+ PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_E)
+ PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_R)
+ PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_T) // bishop
+ PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_Y)
+ PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_U)
+ PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_I)
+
+ PORT_START("IN.2")
+ PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_A) // knight
+ PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_S) // sound?
+ PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_D)
+ PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_F)
+ PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_G) // pawn
+ PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_H)
+ PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_J)
+ PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_K)
+
+ PORT_START("IN.3")
+ PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_Z) // king
+ PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_X)
+ PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_C) // pawn?
+ PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_V) // new game?
+ PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_B) // queen
+ PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_N)
+ PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_M)
+ PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_COMMA)
+INPUT_PORTS_END
+
+
+
+/******************************************************************************
+ Machine Drivers
+******************************************************************************/
+
+void sphinx40_state::sphinx40(machine_config &config)
+{
+ /* basic machine hardware */
+ M68000(config, m_maincpu, 8000000);
+ m_maincpu->set_addrmap(AS_PROGRAM, &sphinx40_state::main_map);
+
+ const attotime irq_period = attotime::from_hz(8000000 / 0x1000);
+ m_maincpu->set_periodic_int(FUNC(sphinx40_state::irq4_line_hold), irq_period);
+
+ PIA6821(config, m_pia, 0);
+ m_pia->writepa_handler().set(FUNC(sphinx40_state::cb_mux_w));
+ m_pia->writepb_handler().set(FUNC(sphinx40_state::cb_leds_w));
+ m_pia->cb2_handler().set(m_dac, FUNC(dac_bit_interface::write));
+
+ NVRAM(config, "nvram", nvram_device::DEFAULT_ALL_0);
+ ADDRESS_MAP_BANK(config, "nvram_map").set_map(&sphinx40_state::nvram_map).set_options(ENDIANNESS_BIG, 8, 11);
+
+ SENSORBOARD(config, m_board).set_type(sensorboard_device::MAGNETS);
+ m_board->init_cb().set(m_board, FUNC(sensorboard_device::preset_chess));
+ m_board->set_delay(attotime::from_msec(150));
+
+ /* video hardware */
+
+ PWM_DISPLAY(config, m_display).set_size(8, 8);
+ config.set_default_layout(layout_cxg_sphinx40);
+
+ /* sound hardware */
+ SPEAKER(config, "speaker").front_center();
+ DAC_1BIT(config, m_dac).add_route(ALL_OUTPUTS, "speaker", 0.25);
+ VOLTAGE_REGULATOR(config, "vref").add_route(0, "dac", 1.0, DAC_VREF_POS_INPUT);
+}
+
+
+
+/******************************************************************************
+ ROM Definitions
+******************************************************************************/
+
+ROM_START( sphinx40 )
+ ROM_REGION16_BE( 0x10000, "maincpu", 0 )
+ ROM_LOAD16_BYTE("gold.u3", 0x0000, 0x8000, CRC(e7cccd12) SHA1(4542f62963ab78796626c0c938e39e715d1c19f8) )
+ ROM_LOAD16_BYTE("orange.u2", 0x0001, 0x8000, CRC(9e0bbd15) SHA1(5867f35489d15c1e395f6b2aa91a76d74ad6f2f4) )
+ROM_END
+
+} // anonymous namespace
+
+
+
+/******************************************************************************
+ Drivers
+******************************************************************************/
+
+/* YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY, FULLNAME, FLAGS */
+CONS( 1987, sphinx40, 0, 0, sphinx40, sphinx40, sphinx40_state, empty_init, "CXG Systems / Newcrest Technology", "Sphinx 40", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK | MACHINE_NOT_WORKING )
diff --git a/src/mame/drivers/tasc.cpp b/src/mame/drivers/tasc.cpp
index a86d2538349..16f3b5709fb 100644
--- a/src/mame/drivers/tasc.cpp
+++ b/src/mame/drivers/tasc.cpp
@@ -246,7 +246,7 @@ void tasc_state::tasc(machine_config &config)
ROMX_LOAD(name, offset, length, hash, ROM_GROUPWORD | ROM_REVERSE | ROM_SKIP(2) | ROM_BIOS(bios))
ROM_START( tascr30 )
- ROM_REGION( 0x40000, "maincpu", 0 )
+ ROM_REGION32_LE( 0x40000, "maincpu", 0 )
ROM_DEFAULT_BIOS("v25")
ROM_SYSTEM_BIOS( 0, "v21", "System V0.31, Gideon 2.1" ) // 3-May-93, 3-Feb-93 (prototype, later released in 2012)
ROM_SYSTEM_BIOS( 1, "v22", "System V0.31, The King 2.20" ) // 3-May-93, 23-Apr-93
diff --git a/src/mame/layout/cxg_sphinx40.lay b/src/mame/layout/cxg_sphinx40.lay
new file mode 100644
index 00000000000..e7a06ac3494
--- /dev/null
+++ b/src/mame/layout/cxg_sphinx40.lay
@@ -0,0 +1,420 @@
+<?xml version="1.0"?>
+<mamelayout version="2">
+
+<!-- define elements -->
+
+ <element name="led" defstate="0">
+ <disk state="1"><color red="1.0" green="0.1" blue="0.15" /></disk>
+ <disk state="0"><color red="0.1" green="0.01" blue="0.015" /></disk>
+ </element>
+
+ <element name="text_1">
+ <rect><color red="0.56" green="0.33" blue="0.12" /></rect>
+ <text string="1"><color red="0.87" green="0.87" blue="0.84" /></text>
+ </element>
+ <element name="text_2">
+ <rect><color red="0.56" green="0.33" blue="0.12" /></rect>
+ <text string="2"><color red="0.87" green="0.87" blue="0.84" /></text>
+ </element>
+ <element name="text_3">
+ <rect><color red="0.56" green="0.33" blue="0.12" /></rect>
+ <text string="3"><color red="0.87" green="0.87" blue="0.84" /></text>
+ </element>
+ <element name="text_4">
+ <rect><color red="0.56" green="0.33" blue="0.12" /></rect>
+ <text string="4"><color red="0.87" green="0.87" blue="0.84" /></text>
+ </element>
+ <element name="text_5">
+ <rect><color red="0.56" green="0.33" blue="0.12" /></rect>
+ <text string="5"><color red="0.87" green="0.87" blue="0.84" /></text>
+ </element>
+ <element name="text_6">
+ <rect><color red="0.56" green="0.33" blue="0.12" /></rect>
+ <text string="6"><color red="0.87" green="0.87" blue="0.84" /></text>
+ </element>
+ <element name="text_7">
+ <rect><color red="0.56" green="0.33" blue="0.12" /></rect>
+ <text string="7"><color red="0.87" green="0.87" blue="0.84" /></text>
+ </element>
+ <element name="text_8">
+ <rect><color red="0.56" green="0.33" blue="0.12" /></rect>
+ <text string="8"><color red="0.87" green="0.87" blue="0.84" /></text>
+ </element>
+
+ <element name="text_a">
+ <rect><color red="0.56" green="0.33" blue="0.12" /></rect>
+ <text string="A"><color red="0.87" green="0.87" blue="0.84" /></text>
+ </element>
+ <element name="text_b">
+ <rect><color red="0.56" green="0.33" blue="0.12" /></rect>
+ <text string="B"><color red="0.87" green="0.87" blue="0.84" /></text>
+ </element>
+ <element name="text_c">
+ <rect><color red="0.56" green="0.33" blue="0.12" /></rect>
+ <text string="C"><color red="0.87" green="0.87" blue="0.84" /></text>
+ </element>
+ <element name="text_d">
+ <rect><color red="0.56" green="0.33" blue="0.12" /></rect>
+ <text string="D"><color red="0.87" green="0.87" blue="0.84" /></text>
+ </element>
+ <element name="text_e">
+ <rect><color red="0.56" green="0.33" blue="0.12" /></rect>
+ <text string="E"><color red="0.87" green="0.87" blue="0.84" /></text>
+ </element>
+ <element name="text_f">
+ <rect><color red="0.56" green="0.33" blue="0.12" /></rect>
+ <text string="F"><color red="0.87" green="0.87" blue="0.84" /></text>
+ </element>
+ <element name="text_g">
+ <rect><color red="0.56" green="0.33" blue="0.12" /></rect>
+ <text string="G"><color red="0.87" green="0.87" blue="0.84" /></text>
+ </element>
+ <element name="text_h">
+ <rect><color red="0.56" green="0.33" blue="0.12" /></rect>
+ <text string="H"><color red="0.87" green="0.87" blue="0.84" /></text>
+ </element>
+
+ <element name="text_l3"><text string="[K]"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+ <element name="text_l4"><text string="[Q]"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+ <element name="text_l5"><text string="[R]"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+ <element name="text_l6"><text string="[B]"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+ <element name="text_l7"><text string="[N]"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+ <element name="text_l8"><text string="[P]"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+
+ <element name="text_r1"><text string="RE"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+ <element name="text_r2"><text string="CL"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+ <element name="text_r3"><text string="PB"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+ <element name="text_r4"><text string="PV"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+ <element name="text_r5"><text string="LV"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+ <element name="text_r6"><text string="TB"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+ <element name="text_r7"><text string="DM"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+ <element name="text_r8"><text string="RV"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+
+ <element name="text_your"><text string="YOUR" align="1"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+ <element name="text_move"><text string="MOVE" align="1"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+ <element name="text_check"><text string="CHECK" align="1"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+
+
+<!-- sb board -->
+
+ <element name="cblack"><rect><color red="0.56" green="0.33" blue="0.12" /></rect></element>
+ <element name="cwhite"><rect><color red="0.84" green="0.75" blue="0.50" /></rect></element>
+
+ <element name="hlbb" defstate="0">
+ <text string=" "><bounds x="0" y="0" width="1" height="1" /></text>
+ <disk state="1">
+ <bounds x="0.12" y="0.12" width="0.76" height="0.76" />
+ <color red="0" green="0" blue="0" />
+ </disk>
+ </element>
+
+ <element name="piece" defstate="0">
+ <image file="chess/wp.png" state="1"/>
+ <image file="chess/wn.png" state="2"/>
+ <image file="chess/wb.png" state="3"/>
+ <image file="chess/wr.png" state="4"/>
+ <image file="chess/wq.png" state="5"/>
+ <image file="chess/wk.png" state="6"/>
+
+ <image file="chess/bp.png" state="7"/>
+ <image file="chess/bn.png" state="8"/>
+ <image file="chess/bb.png" state="9"/>
+ <image file="chess/br.png" state="10"/>
+ <image file="chess/bq.png" state="11"/>
+ <image file="chess/bk.png" state="12"/>
+
+ <!-- selected pieces -->
+ <image file="chess/wp.png" state="13"><color alpha="0.5" /></image>
+ <image file="chess/wn.png" state="14"><color alpha="0.5" /></image>
+ <image file="chess/wb.png" state="15"><color alpha="0.5" /></image>
+ <image file="chess/wr.png" state="16"><color alpha="0.5" /></image>
+ <image file="chess/wq.png" state="17"><color alpha="0.5" /></image>
+ <image file="chess/wk.png" state="18"><color alpha="0.5" /></image>
+
+ <image file="chess/bp.png" state="19"><color alpha="0.5" /></image>
+ <image file="chess/bn.png" state="20"><color alpha="0.5" /></image>
+ <image file="chess/bb.png" state="21"><color alpha="0.5" /></image>
+ <image file="chess/br.png" state="22"><color alpha="0.5" /></image>
+ <image file="chess/bq.png" state="23"><color alpha="0.5" /></image>
+ <image file="chess/bk.png" state="24"><color alpha="0.5" /></image>
+ </element>
+
+ <group name="sb_board">
+ <bounds x="0" y="0" width="80" height="80" />
+
+ <!-- squares (avoid seams) -->
+ <bezel element="cwhite"><bounds x="0" y="0" width="11" height="11" /></bezel>
+ <bezel element="cblack"><bounds x="10" y="0" width="11" height="11" /></bezel>
+ <bezel element="cwhite"><bounds x="20" y="0" width="11" height="11" /></bezel>
+ <bezel element="cblack"><bounds x="30" y="0" width="11" height="11" /></bezel>
+ <bezel element="cwhite"><bounds x="40" y="0" width="11" height="11" /></bezel>
+ <bezel element="cblack"><bounds x="50" y="0" width="11" height="11" /></bezel>
+ <bezel element="cwhite"><bounds x="60" y="0" width="11" height="11" /></bezel>
+ <bezel element="cblack"><bounds x="70" y="0" width="10" height="11" /></bezel>
+
+ <bezel element="cblack"><bounds x="0" y="10" width="11" height="11" /></bezel>
+ <bezel element="cwhite"><bounds x="10" y="10" width="11" height="11" /></bezel>
+ <bezel element="cblack"><bounds x="20" y="10" width="11" height="11" /></bezel>
+ <bezel element="cwhite"><bounds x="30" y="10" width="11" height="11" /></bezel>
+ <bezel element="cblack"><bounds x="40" y="10" width="11" height="11" /></bezel>
+ <bezel element="cwhite"><bounds x="50" y="10" width="11" height="11" /></bezel>
+ <bezel element="cblack"><bounds x="60" y="10" width="11" height="11" /></bezel>
+ <bezel element="cwhite"><bounds x="70" y="10" width="10" height="11" /></bezel>
+
+ <bezel element="cwhite"><bounds x="0" y="20" width="11" height="11" /></bezel>
+ <bezel element="cblack"><bounds x="10" y="20" width="11" height="11" /></bezel>
+ <bezel element="cwhite"><bounds x="20" y="20" width="11" height="11" /></bezel>
+ <bezel element="cblack"><bounds x="30" y="20" width="11" height="11" /></bezel>
+ <bezel element="cwhite"><bounds x="40" y="20" width="11" height="11" /></bezel>
+ <bezel element="cblack"><bounds x="50" y="20" width="11" height="11" /></bezel>
+ <bezel element="cwhite"><bounds x="60" y="20" width="11" height="11" /></bezel>
+ <bezel element="cblack"><bounds x="70" y="20" width="10" height="11" /></bezel>
+
+ <bezel element="cblack"><bounds x="0" y="30" width="11" height="11" /></bezel>
+ <bezel element="cwhite"><bounds x="10" y="30" width="11" height="11" /></bezel>
+ <bezel element="cblack"><bounds x="20" y="30" width="11" height="11" /></bezel>
+ <bezel element="cwhite"><bounds x="30" y="30" width="11" height="11" /></bezel>
+ <bezel element="cblack"><bounds x="40" y="30" width="11" height="11" /></bezel>
+ <bezel element="cwhite"><bounds x="50" y="30" width="11" height="11" /></bezel>
+ <bezel element="cblack"><bounds x="60" y="30" width="11" height="11" /></bezel>
+ <bezel element="cwhite"><bounds x="70" y="30" width="10" height="11" /></bezel>
+
+ <bezel element="cwhite"><bounds x="0" y="40" width="11" height="11" /></bezel>
+ <bezel element="cblack"><bounds x="10" y="40" width="11" height="11" /></bezel>
+ <bezel element="cwhite"><bounds x="20" y="40" width="11" height="11" /></bezel>
+ <bezel element="cblack"><bounds x="30" y="40" width="11" height="11" /></bezel>
+ <bezel element="cwhite"><bounds x="40" y="40" width="11" height="11" /></bezel>
+ <bezel element="cblack"><bounds x="50" y="40" width="11" height="11" /></bezel>
+ <bezel element="cwhite"><bounds x="60" y="40" width="11" height="11" /></bezel>
+ <bezel element="cblack"><bounds x="70" y="40" width="10" height="11" /></bezel>
+
+ <bezel element="cblack"><bounds x="0" y="50" width="11" height="11" /></bezel>
+ <bezel element="cwhite"><bounds x="10" y="50" width="11" height="11" /></bezel>
+ <bezel element="cblack"><bounds x="20" y="50" width="11" height="11" /></bezel>
+ <bezel element="cwhite"><bounds x="30" y="50" width="11" height="11" /></bezel>
+ <bezel element="cblack"><bounds x="40" y="50" width="11" height="11" /></bezel>
+ <bezel element="cwhite"><bounds x="50" y="50" width="11" height="11" /></bezel>
+ <bezel element="cblack"><bounds x="60" y="50" width="11" height="11" /></bezel>
+ <bezel element="cwhite"><bounds x="70" y="50" width="10" height="11" /></bezel>
+
+ <bezel element="cwhite"><bounds x="0" y="60" width="11" height="11" /></bezel>
+ <bezel element="cblack"><bounds x="10" y="60" width="11" height="11" /></bezel>
+ <bezel element="cwhite"><bounds x="20" y="60" width="11" height="11" /></bezel>
+ <bezel element="cblack"><bounds x="30" y="60" width="11" height="11" /></bezel>
+ <bezel element="cwhite"><bounds x="40" y="60" width="11" height="11" /></bezel>
+ <bezel element="cblack"><bounds x="50" y="60" width="11" height="11" /></bezel>
+ <bezel element="cwhite"><bounds x="60" y="60" width="11" height="11" /></bezel>
+ <bezel element="cblack"><bounds x="70" y="60" width="10" height="11" /></bezel>
+
+ <bezel element="cblack"><bounds x="0" y="70" width="11" height="10" /></bezel>
+ <bezel element="cwhite"><bounds x="10" y="70" width="11" height="10" /></bezel>
+ <bezel element="cblack"><bounds x="20" y="70" width="11" height="10" /></bezel>
+ <bezel element="cwhite"><bounds x="30" y="70" width="11" height="10" /></bezel>
+ <bezel element="cblack"><bounds x="40" y="70" width="11" height="10" /></bezel>
+ <bezel element="cwhite"><bounds x="50" y="70" width="11" height="10" /></bezel>
+ <bezel element="cblack"><bounds x="60" y="70" width="11" height="10" /></bezel>
+ <bezel element="cwhite"><bounds x="70" y="70" width="10" height="10" /></bezel>
+
+ <!-- leds -->
+ <repeat count="8">
+ <param name="y" start="8.3" increment="10" />
+ <param name="i1" start="7" increment="-1" />
+
+ <repeat count="8">
+ <param name="x" start="8.3" increment="10" />
+ <param name="i2" start="7" increment="-1" />
+ <bezel name="~i1~.~i2~" element="led"><bounds x="~x~" y="~y~" width="1.5" height="1.5" /></bezel>
+ </repeat>
+ </repeat>
+
+ <!-- sensors, pieces -->
+ <repeat count="8">
+ <param name="y" start="0" increment="10" />
+ <param name="i" start="8" increment="-1" />
+
+ <bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x01"><bounds x="0" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
+ <bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x02"><bounds x="10" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
+ <bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x04"><bounds x="20" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
+ <bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x08"><bounds x="30" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
+ <bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x10"><bounds x="40" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
+ <bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x20"><bounds x="50" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
+ <bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x40"><bounds x="60" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
+ <bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x80"><bounds x="70" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
+
+ <bezel name="piece_a~i~" element="piece"><bounds x="0" y="~y~" width="10" height="10" /></bezel>
+ <bezel name="piece_b~i~" element="piece"><bounds x="10" y="~y~" width="10" height="10" /></bezel>
+ <bezel name="piece_c~i~" element="piece"><bounds x="20" y="~y~" width="10" height="10" /></bezel>
+ <bezel name="piece_d~i~" element="piece"><bounds x="30" y="~y~" width="10" height="10" /></bezel>
+ <bezel name="piece_e~i~" element="piece"><bounds x="40" y="~y~" width="10" height="10" /></bezel>
+ <bezel name="piece_f~i~" element="piece"><bounds x="50" y="~y~" width="10" height="10" /></bezel>
+ <bezel name="piece_g~i~" element="piece"><bounds x="60" y="~y~" width="10" height="10" /></bezel>
+ <bezel name="piece_h~i~" element="piece"><bounds x="70" y="~y~" width="10" height="10" /></bezel>
+ </repeat>
+ </group>
+
+
+<!-- sb ui -->
+
+ <element name="hlub" defstate="0">
+ <rect state="1"><color red="0" green="0" blue="0" /></rect>
+ </element>
+
+ <element name="text_uit1"><text string="S.BOARD"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+ <element name="text_uit2"><text string="INTERFACE"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+ <element name="text_uib1"><text string="BOARD:"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+ <element name="text_uib2">
+ <rect><color red="0.84" green="0.75" blue="0.50" /></rect>
+ <text string="RESET"><color red="0.01" green="0.01" blue="0.01" /></text>
+ </element>
+ <element name="text_uib3">
+ <rect><color red="0.84" green="0.75" blue="0.50" /></rect>
+ <text string="CLEAR"><color red="0.01" green="0.01" blue="0.01" /></text>
+ </element>
+ <element name="text_uis1"><text string="SPAWN:"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+ <element name="text_uih1"><text string="HAND:"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+ <element name="text_uih2">
+ <rect><color red="0.84" green="0.75" blue="0.50" /></rect>
+ <text string="REMOVE"><color red="0.01" green="0.01" blue="0.01" /></text>
+ </element>
+ <element name="text_uiu1"><text string="UNDO:"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+ <element name="text_uiu2a">
+ <rect><color red="0.84" green="0.75" blue="0.50" /></rect>
+ <text string=" &lt;&lt;"><color red="0.01" green="0.01" blue="0.01" /></text>
+ </element>
+ <element name="text_uiu2b">
+ <rect><color red="0.84" green="0.75" blue="0.50" /></rect>
+ <text string=" &lt; "><color red="0.01" green="0.01" blue="0.01" /></text>
+ </element>
+ <element name="text_uiu2c">
+ <rect><color red="0.84" green="0.75" blue="0.50" /></rect>
+ <text string=" &gt;"><color red="0.01" green="0.01" blue="0.01" /></text>
+ </element>
+ <element name="text_uiu2d">
+ <rect><color red="0.84" green="0.75" blue="0.50" /></rect>
+ <text string=" &gt;&gt;"><color red="0.01" green="0.01" blue="0.01" /></text>
+ </element>
+ <element name="text_uiu3a" defstate="0">
+ <simplecounter maxstate="999" digits="1" align="2">
+ <color red="0.81" green="0.8" blue="0.79" />
+ </simplecounter>
+ </element>
+ <element name="text_uiu3b"><text string="/"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+ <element name="text_uiu3c" defstate="0">
+ <simplecounter maxstate="999" digits="1" align="1">
+ <color red="0.81" green="0.8" blue="0.79" />
+ </simplecounter>
+ </element>
+
+ <group name="sb_ui">
+ <bounds x="0" y="0" width="10" height="80" />
+ <bezel element="cblack"><bounds x="0" y="0" width="10" height="1" /></bezel>
+ <bezel element="cblack"><bounds x="0" y="7" width="10" height="1" /></bezel>
+ <bezel element="cblack"><bounds x="0" y="79" width="10" height="1" /></bezel>
+ <bezel element="text_uit1"><bounds x="0" y="2" width="10" height="2" /></bezel>
+ <bezel element="text_uit2"><bounds x="0" y="4" width="10" height="2" /></bezel>
+
+ <!-- board -->
+ <bezel element="text_uib1"><bounds x="0" y="9" width="10" height="2" /></bezel>
+ <bezel element="cwhite"><bounds x="1" y="11.5" width="8" height="2.5" /></bezel>
+ <bezel element="cwhite"><bounds x="1" y="15" width="8" height="2.5" /></bezel>
+
+ <bezel element="text_uib2"><bounds x="1.5" y="11.75" width="7" height="2" /></bezel>
+ <bezel element="text_uib3"><bounds x="1.5" y="15.25" width="7" height="2" /></bezel>
+
+ <bezel element="hlub" inputtag="board:UI" inputmask="0x200"><bounds x="1" y="11.5" width="8" height="2.5" /><color alpha="0.25" /></bezel>
+ <bezel element="hlub" inputtag="board:UI" inputmask="0x100"><bounds x="1" y="15" width="8" height="2.5" /><color alpha="0.25" /></bezel>
+
+ <!-- spawn -->
+ <bezel element="text_uis1"><bounds x="0" y="20.5" width="10" height="2" /></bezel>
+ <bezel element="cwhite"><bounds x="1" y="23" width="8" height="12" /></bezel>
+ <bezel element="cwhite"><bounds x="1" y="36" width="8" height="12" /></bezel>
+
+ <bezel name="piece_ui1" element="piece"><bounds x="1" y="23" width="4" height="4" /></bezel>
+ <bezel name="piece_ui2" element="piece"><bounds x="1" y="27" width="4" height="4" /></bezel>
+ <bezel name="piece_ui3" element="piece"><bounds x="1" y="31" width="4" height="4" /></bezel>
+ <bezel name="piece_ui4" element="piece"><bounds x="5" y="23" width="4" height="4" /></bezel>
+ <bezel name="piece_ui5" element="piece"><bounds x="5" y="27" width="4" height="4" /></bezel>
+ <bezel name="piece_ui6" element="piece"><bounds x="5" y="31" width="4" height="4" /></bezel>
+ <bezel name="piece_ui7" element="piece"><bounds x="1" y="36" width="4" height="4" /></bezel>
+ <bezel name="piece_ui8" element="piece"><bounds x="1" y="40" width="4" height="4" /></bezel>
+ <bezel name="piece_ui9" element="piece"><bounds x="1" y="44" width="4" height="4" /></bezel>
+ <bezel name="piece_ui10" element="piece"><bounds x="5" y="36" width="4" height="4" /></bezel>
+ <bezel name="piece_ui11" element="piece"><bounds x="5" y="40" width="4" height="4" /></bezel>
+ <bezel name="piece_ui12" element="piece"><bounds x="5" y="44" width="4" height="4" /></bezel>
+
+ <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0001"><bounds x="1" y="23" width="4" height="4" /><color alpha="0.25" /></bezel>
+ <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0002"><bounds x="1" y="27" width="4" height="4" /><color alpha="0.25" /></bezel>
+ <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0004"><bounds x="1" y="31" width="4" height="4" /><color alpha="0.25" /></bezel>
+ <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0008"><bounds x="5" y="23" width="4" height="4" /><color alpha="0.25" /></bezel>
+ <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0010"><bounds x="5" y="27" width="4" height="4" /><color alpha="0.25" /></bezel>
+ <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0020"><bounds x="5" y="31" width="4" height="4" /><color alpha="0.25" /></bezel>
+ <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0040"><bounds x="1" y="36" width="4" height="4" /><color alpha="0.25" /></bezel>
+ <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0080"><bounds x="1" y="40" width="4" height="4" /><color alpha="0.25" /></bezel>
+ <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0100"><bounds x="1" y="44" width="4" height="4" /><color alpha="0.25" /></bezel>
+ <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0200"><bounds x="5" y="36" width="4" height="4" /><color alpha="0.25" /></bezel>
+ <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0400"><bounds x="5" y="40" width="4" height="4" /><color alpha="0.25" /></bezel>
+ <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0800"><bounds x="5" y="44" width="4" height="4" /><color alpha="0.25" /></bezel>
+
+ <!-- hand -->
+ <bezel element="text_uih1"><bounds x="0" y="51" width="10" height="2" /></bezel>
+ <bezel element="cblack"><bounds x="1" y="53.5" width="8" height="6" /></bezel>
+ <bezel name="piece_ui0" element="piece"><bounds x="2" y="53.5" width="6" height="6" /></bezel>
+
+ <bezel element="cwhite"><bounds x="1" y="60.5" width="8" height="2.5" /></bezel>
+ <bezel element="text_uih2"><bounds x="1.5" y="60.75" width="7" height="2" /></bezel>
+ <bezel element="hlub" inputtag="board:UI" inputmask="0x08"><bounds x="1" y="60.5" width="8" height="2.5" /><color alpha="0.25" /></bezel>
+
+ <!-- undo -->
+ <bezel element="text_uiu1"><bounds x="0" y="66" width="10" height="2" /></bezel>
+ <bezel element="cwhite"><bounds x="1" y="68.5" width="1.7" height="6" /></bezel>
+ <bezel element="cwhite"><bounds x="3.1" y="68.5" width="1.7" height="6" /></bezel>
+ <bezel element="cwhite"><bounds x="5.2" y="68.5" width="1.7" height="6" /></bezel>
+ <bezel element="cwhite"><bounds x="7.3" y="68.5" width="1.7" height="6" /></bezel>
+ <bezel element="text_uiu2a"><bounds x="1" y="69.5" width="1.7" height="4" /></bezel>
+ <bezel element="text_uiu2b"><bounds x="3.1" y="69.5" width="1.7" height="4" /></bezel>
+ <bezel element="text_uiu2c"><bounds x="5.2" y="69.5" width="1.7" height="4" /></bezel>
+ <bezel element="text_uiu2d"><bounds x="7.3" y="69.5" width="1.7" height="4" /></bezel>
+
+ <bezel element="hlub" inputtag="board:UI" inputmask="0x10"><bounds x="1" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></bezel>
+ <bezel element="hlub" inputtag="board:UI" inputmask="0x20"><bounds x="3.1" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></bezel>
+ <bezel element="hlub" inputtag="board:UI" inputmask="0x40"><bounds x="5.2" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></bezel>
+ <bezel element="hlub" inputtag="board:UI" inputmask="0x80"><bounds x="7.3" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></bezel>
+
+ <bezel name="count_ui0" element="text_uiu3a"><bounds x="0" y="75" width="4" height="2" /></bezel>
+ <bezel name="count_ui1" element="text_uiu3c"><bounds x="6" y="75" width="4" height="2" /></bezel>
+ <bezel element="text_uiu3b"><bounds x="4" y="75" width="2" height="2" /></bezel>
+ </group>
+
+
+<!-- build screen -->
+
+ <view name="Internal Layout">
+ <bounds left="-13" right="88" top="-1.5" bottom="87.5" />
+
+ <bezel element="cblack"><bounds x="-1" y="-1.5" width="89" height="89" /></bezel>
+ <bezel element="cwhite"><bounds x="3" y="2.5" width="81" height="81" /></bezel>
+ <group ref="sb_board"><bounds x="3.5" y="3" width="80" height="80" /></group>
+
+ <group ref="sb_ui"><bounds x="-12" y="3" width="10" height="80" /></group>
+
+ <!-- chessboard coords -->
+ <bezel element="text_8"><bounds x="0.2" y="7" width="2" height="2" /></bezel>
+ <bezel element="text_7"><bounds x="0.2" y="17" width="2" height="2" /></bezel>
+ <bezel element="text_6"><bounds x="0.2" y="27" width="2" height="2" /></bezel>
+ <bezel element="text_5"><bounds x="0.2" y="37" width="2" height="2" /></bezel>
+ <bezel element="text_4"><bounds x="0.2" y="47" width="2" height="2" /></bezel>
+ <bezel element="text_3"><bounds x="0.2" y="57" width="2" height="2" /></bezel>
+ <bezel element="text_2"><bounds x="0.2" y="67" width="2" height="2" /></bezel>
+ <bezel element="text_1"><bounds x="0.2" y="77" width="2" height="2" /></bezel>
+
+ <bezel element="text_a"><bounds x="7.5" y="84.5" width="2" height="2" /></bezel>
+ <bezel element="text_b"><bounds x="17.5" y="84.5" width="2" height="2" /></bezel>
+ <bezel element="text_c"><bounds x="27.5" y="84.5" width="2" height="2" /></bezel>
+ <bezel element="text_d"><bounds x="37.5" y="84.5" width="2" height="2" /></bezel>
+ <bezel element="text_e"><bounds x="47.5" y="84.5" width="2" height="2" /></bezel>
+ <bezel element="text_f"><bounds x="57.5" y="84.5" width="2" height="2" /></bezel>
+ <bezel element="text_g"><bounds x="67.5" y="84.5" width="2" height="2" /></bezel>
+ <bezel element="text_h"><bounds x="77.5" y="84.5" width="2" height="2" /></bezel>
+
+ </view>
+</mamelayout>
diff --git a/src/mame/mame.lst b/src/mame/mame.lst
index 6ee01709012..6e4828df4cf 100644
--- a/src/mame/mame.lst
+++ b/src/mame/mame.lst
@@ -11275,6 +11275,9 @@ ch2001
@source:cxg_dominator.cpp
sdtor
+@source:cxg_sphinx40.cpp
+sphinx40
+
@source:cxhumax.cpp
hxhdci2k //
diff --git a/src/mame/mess.flt b/src/mame/mess.flt
index 66595060eb0..24e97deb16a 100644
--- a/src/mame/mess.flt
+++ b/src/mame/mess.flt
@@ -178,6 +178,7 @@ ct486.cpp
cvicny.cpp
cxg_ch2001.cpp
cxg_dominator.cpp
+cxg_sphinx40.cpp
cxhumax.cpp
cybiko.cpp
cz101.cpp