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author | Angelo Salese <angelosa@users.noreply.github.com> | 2020-04-05 23:39:36 +0200 |
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committer | GitHub <noreply@github.com> | 2020-04-05 23:39:36 +0200 |
commit | 5cff091c6b7360f86445d787547ba43b42aca7d7 (patch) | |
tree | 3b5ca0dc4e61402d21e43b9483acd940f369643f | |
parent | 23a509f36824796069b10a8e9cf044358f44005e (diff) |
Forgot to mention this (nw)
-rw-r--r-- | src/mame/drivers/malzak.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mame/drivers/malzak.cpp b/src/mame/drivers/malzak.cpp index 86ac06d4be3..8cc72d9d2e1 100644 --- a/src/mame/drivers/malzak.cpp +++ b/src/mame/drivers/malzak.cpp @@ -29,6 +29,8 @@ - implement sprite-playfield collisions; - sprite-playfield colors are dubious at best; - Tiles may be flipped for playfield in final stage; + - Ranking table doesn't sort properly when player gets a better score than + the ones listed, CPU core bug? - improve gfx layers superimposing, honor PAL timings; - sound (2x SN76477) - sprite->sprite collisions aren't quite perfect |