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author Angelo Salese <angelosa@users.noreply.github.com>2020-04-05 23:39:36 +0200
committer GitHub <noreply@github.com>2020-04-05 23:39:36 +0200
commit5cff091c6b7360f86445d787547ba43b42aca7d7 (patch)
tree3b5ca0dc4e61402d21e43b9483acd940f369643f
parent23a509f36824796069b10a8e9cf044358f44005e (diff)
Forgot to mention this (nw)
-rw-r--r--src/mame/drivers/malzak.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mame/drivers/malzak.cpp b/src/mame/drivers/malzak.cpp
index 86ac06d4be3..8cc72d9d2e1 100644
--- a/src/mame/drivers/malzak.cpp
+++ b/src/mame/drivers/malzak.cpp
@@ -29,6 +29,8 @@
- implement sprite-playfield collisions;
- sprite-playfield colors are dubious at best;
- Tiles may be flipped for playfield in final stage;
+ - Ranking table doesn't sort properly when player gets a better score than
+ the ones listed, CPU core bug?
- improve gfx layers superimposing, honor PAL timings;
- sound (2x SN76477)
- sprite->sprite collisions aren't quite perfect