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author algestam <henrik@algestam.se>2019-03-21 00:52:01 +0100
committer hap <happppp@users.noreply.github.com>2019-03-21 00:52:01 +0100
commit528858986214518abb276ac2f7a5a989b3ed79d0 (patch)
tree1dfd31066231e5390863cc9c60964dba06ce4035
parent00f0a4aab5a8433222fb863dc1aea4da0d3d6988 (diff)
New working machine added (#4788)
----------- Game & Watch: Balloon Fight (new wide screen) [Henrik Algestam]
-rw-r--r--src/mame/drivers/hh_sm510.cpp101
-rw-r--r--src/mame/mame.lst1
2 files changed, 100 insertions, 2 deletions
diff --git a/src/mame/drivers/hh_sm510.cpp b/src/mame/drivers/hh_sm510.cpp
index aacc0a98ba0..9e0182882d1 100644
--- a/src/mame/drivers/hh_sm510.cpp
+++ b/src/mame/drivers/hh_sm510.cpp
@@ -18,7 +18,9 @@ TODO:
electronically. For the ones that weren't decapped, they were read by
playing back all melody data and reconstructing it to ROM.
Visual(decap) verification is wanted for:
- * gnw_climber, gnw_bjack
+ * gnw_bfight
+ * gnw_bjack
+ * gnw_climber
- identify lcd segments for tgaiden
****************************************************************************
@@ -85,7 +87,7 @@ NH-103 nws SM510 Manhole
TF-104 nws SM510 Tropical Fish
YM-105 nws SM511 Super Mario Bros.
DR-106 nws SM511 Climber
-BF-107* nws SM511? Balloon Fight
+BF-107 nws SM511 Balloon Fight
MJ-108* nws SM511? Mario The Juggler
BU-201 sc SM510? Spitball Sparky
UD-202* sc SM510? Crab Grab
@@ -3462,6 +3464,100 @@ ROM_END
/***************************************************************************
+ Nintendo Game & Watch: Balloon Fight (model: see below)
+ * PCB label DR-106 (same PCB as in Climber (new wide screen version))
+ * Sharp SM511 label BF-107 9031B (new wide screen version) (no decap)
+ * lcd screen with custom segments, 1-bit sound
+
+ First released in 1986 on Crystal Screen (model BF-803), rereleased on
+ New Wide Screen in 1988 (model BF-107). The graphic LCD elements look the same
+ in both versions but the graphical background is slightly different.
+ Until further proof, it's assumed that the ROM is the same for both models.
+
+***************************************************************************/
+
+class gnw_bfight_state : public hh_sm510_state
+{
+public:
+ gnw_bfight_state(const machine_config &mconfig, device_type type, const char *tag) :
+ hh_sm510_state(mconfig, type, tag)
+ { }
+
+ void gnw_bfight(machine_config &config);
+};
+
+// config
+
+static INPUT_PORTS_START( gnw_bfight )
+ PORT_START("IN.0") // S1
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SELECT ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr) PORT_NAME("Time")
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START1 ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr) PORT_NAME("Game")
+ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_SERVICE2 ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr) PORT_NAME("Alarm")
+ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED )
+
+ PORT_START("IN.1") // S2
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr)
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr)
+ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr)
+ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr)
+
+ PORT_START("IN.2") // S3
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr) // Eject
+ PORT_BIT( 0x0e, IP_ACTIVE_HIGH, IPT_UNUSED )
+
+ PORT_START("ACL")
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, acl_button, nullptr) PORT_NAME("ACL")
+
+ PORT_START("B") // MCU B(beta) pin pulled to GND
+ PORT_CONFNAME( 0x01, 0x01, "Infinite Lives (Cheat)")
+ PORT_CONFSETTING( 0x01, DEF_STR( Off ) )
+ PORT_CONFSETTING( 0x00, DEF_STR( On ) )
+INPUT_PORTS_END
+
+void gnw_bfight_state::gnw_bfight(machine_config &config)
+{
+ /* basic machine hardware */
+ SM511(config, m_maincpu);
+ m_maincpu->write_segs().set(FUNC(hh_sm510_state::sm510_lcd_segment_w));
+ m_maincpu->read_k().set(FUNC(hh_sm510_state::input_r));
+ m_maincpu->write_s().set(FUNC(hh_sm510_state::input_w));
+ m_maincpu->write_r().set(FUNC(hh_sm510_state::piezo_r1_w));
+ m_maincpu->read_b().set_ioport("B");
+
+ /* video hardware */
+ screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_SVG));
+ screen.set_svg_region("svg");
+ screen.set_refresh_hz(50);
+ screen.set_size(1549, 1080);
+ screen.set_visarea_full();
+
+ TIMER(config, "display_decay").configure_periodic(FUNC(hh_sm510_state::display_decay_tick), attotime::from_msec(1));
+
+ /* sound hardware */
+ SPEAKER(config, "mono").front_center();
+ SPEAKER_SOUND(config, m_speaker);
+ m_speaker->add_route(ALL_OUTPUTS, "mono", 0.25);
+}
+
+// roms
+
+ROM_START( gnw_bfight )
+ ROM_REGION( 0x1000, "maincpu", 0 )
+ ROM_LOAD( "bf-107.program", 0x0000, 0x1000, CRC(4c8d07ed) SHA1(a8974dff85d5f3bacaadb71b86e9b30994b6d129) )
+
+ ROM_REGION( 0x100, "maincpu:melody", 0 )
+ ROM_LOAD( "bf-107.melody", 0x000, 0x100, BAD_DUMP CRC(aadc22a1) SHA1(f6e5572232eb9e83f6833073e1e1e99776245c50) ) // decap needed for verification
+
+ ROM_REGION( 558341, "svg", 0)
+ ROM_LOAD( "gnw_bfight.svg", 0, 558341, CRC(f0d61fe8) SHA1(b0b56224a967e4b26836c0f7e3015d13b42ae5cc) )
+ROM_END
+
+
+
+
+
+/***************************************************************************
+
Nintendo Micro Vs. System: Boxing (model BX-301)
* Sharp SM511 label BX-301 287C (die label KMS73B, KMS744)
* wide lcd screen with custom segments, 1-bit sound
@@ -8804,6 +8900,7 @@ CONS( 1983, gnw_manhole, 0, 0, gnw_manhole, gnw_manhole, gnw_manhole_st
CONS( 1985, gnw_tfish, 0, 0, gnw_tfish, gnw_tfish, gnw_tfish_state, empty_init, "Nintendo", "Game & Watch: Tropical Fish", MACHINE_SUPPORTS_SAVE )
CONS( 1988, gnw_smb, 0, 0, gnw_smb, gnw_smb, gnw_smb_state, empty_init, "Nintendo", "Game & Watch: Super Mario Bros. (new wide screen)", MACHINE_SUPPORTS_SAVE )
CONS( 1988, gnw_climber, 0, 0, gnw_climber, gnw_climber, gnw_climber_state, empty_init, "Nintendo", "Game & Watch: Climber (new wide screen)", MACHINE_SUPPORTS_SAVE )
+CONS( 1988, gnw_bfight, 0, 0, gnw_bfight, gnw_bfight, gnw_bfight_state, empty_init, "Nintendo", "Game & Watch: Balloon Fight (new wide screen)", MACHINE_SUPPORTS_SAVE )
// Nintendo G&W: micro vs. system (actually, no official Game & Watch logo anywhere)
CONS( 1984, gnw_boxing, 0, 0, gnw_boxing, gnw_boxing, gnw_boxing_state, empty_init, "Nintendo", "Micro Vs. System: Boxing", MACHINE_SUPPORTS_SAVE )
diff --git a/src/mame/mame.lst b/src/mame/mame.lst
index c4fe5d88a75..f2774a99382 100644
--- a/src/mame/mame.lst
+++ b/src/mame/mame.lst
@@ -15076,6 +15076,7 @@ uspbball // US Games
@source:hh_sm510.cpp
exospace // Elektronika
+gnw_bfight // Nintendo
gnw_bjack // Nintendo
gnw_boxing // Nintendo
gnw_climber // Nintendo