diff options
author | algestam <henrik@algestam.se> | 2019-03-21 00:52:01 +0100 |
---|---|---|
committer | hap <happppp@users.noreply.github.com> | 2019-03-21 00:52:01 +0100 |
commit | 528858986214518abb276ac2f7a5a989b3ed79d0 (patch) | |
tree | 1dfd31066231e5390863cc9c60964dba06ce4035 | |
parent | 00f0a4aab5a8433222fb863dc1aea4da0d3d6988 (diff) |
New working machine added (#4788)
-----------
Game & Watch: Balloon Fight (new wide screen) [Henrik Algestam]
-rw-r--r-- | src/mame/drivers/hh_sm510.cpp | 101 | ||||
-rw-r--r-- | src/mame/mame.lst | 1 |
2 files changed, 100 insertions, 2 deletions
diff --git a/src/mame/drivers/hh_sm510.cpp b/src/mame/drivers/hh_sm510.cpp index aacc0a98ba0..9e0182882d1 100644 --- a/src/mame/drivers/hh_sm510.cpp +++ b/src/mame/drivers/hh_sm510.cpp @@ -18,7 +18,9 @@ TODO: electronically. For the ones that weren't decapped, they were read by playing back all melody data and reconstructing it to ROM. Visual(decap) verification is wanted for: - * gnw_climber, gnw_bjack + * gnw_bfight + * gnw_bjack + * gnw_climber - identify lcd segments for tgaiden **************************************************************************** @@ -85,7 +87,7 @@ NH-103 nws SM510 Manhole TF-104 nws SM510 Tropical Fish YM-105 nws SM511 Super Mario Bros. DR-106 nws SM511 Climber -BF-107* nws SM511? Balloon Fight +BF-107 nws SM511 Balloon Fight MJ-108* nws SM511? Mario The Juggler BU-201 sc SM510? Spitball Sparky UD-202* sc SM510? Crab Grab @@ -3462,6 +3464,100 @@ ROM_END /*************************************************************************** + Nintendo Game & Watch: Balloon Fight (model: see below) + * PCB label DR-106 (same PCB as in Climber (new wide screen version)) + * Sharp SM511 label BF-107 9031B (new wide screen version) (no decap) + * lcd screen with custom segments, 1-bit sound + + First released in 1986 on Crystal Screen (model BF-803), rereleased on + New Wide Screen in 1988 (model BF-107). The graphic LCD elements look the same + in both versions but the graphical background is slightly different. + Until further proof, it's assumed that the ROM is the same for both models. + +***************************************************************************/ + +class gnw_bfight_state : public hh_sm510_state +{ +public: + gnw_bfight_state(const machine_config &mconfig, device_type type, const char *tag) : + hh_sm510_state(mconfig, type, tag) + { } + + void gnw_bfight(machine_config &config); +}; + +// config + +static INPUT_PORTS_START( gnw_bfight ) + PORT_START("IN.0") // S1 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SELECT ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr) PORT_NAME("Time") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START1 ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr) PORT_NAME("Game") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_SERVICE2 ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr) PORT_NAME("Alarm") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED ) + + PORT_START("IN.1") // S2 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr) + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr) + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr) + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr) + + PORT_START("IN.2") // S3 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr) // Eject + PORT_BIT( 0x0e, IP_ACTIVE_HIGH, IPT_UNUSED ) + + PORT_START("ACL") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, acl_button, nullptr) PORT_NAME("ACL") + + PORT_START("B") // MCU B(beta) pin pulled to GND + PORT_CONFNAME( 0x01, 0x01, "Infinite Lives (Cheat)") + PORT_CONFSETTING( 0x01, DEF_STR( Off ) ) + PORT_CONFSETTING( 0x00, DEF_STR( On ) ) +INPUT_PORTS_END + +void gnw_bfight_state::gnw_bfight(machine_config &config) +{ + /* basic machine hardware */ + SM511(config, m_maincpu); + m_maincpu->write_segs().set(FUNC(hh_sm510_state::sm510_lcd_segment_w)); + m_maincpu->read_k().set(FUNC(hh_sm510_state::input_r)); + m_maincpu->write_s().set(FUNC(hh_sm510_state::input_w)); + m_maincpu->write_r().set(FUNC(hh_sm510_state::piezo_r1_w)); + m_maincpu->read_b().set_ioport("B"); + + /* video hardware */ + screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_SVG)); + screen.set_svg_region("svg"); + screen.set_refresh_hz(50); + screen.set_size(1549, 1080); + screen.set_visarea_full(); + + TIMER(config, "display_decay").configure_periodic(FUNC(hh_sm510_state::display_decay_tick), attotime::from_msec(1)); + + /* sound hardware */ + SPEAKER(config, "mono").front_center(); + SPEAKER_SOUND(config, m_speaker); + m_speaker->add_route(ALL_OUTPUTS, "mono", 0.25); +} + +// roms + +ROM_START( gnw_bfight ) + ROM_REGION( 0x1000, "maincpu", 0 ) + ROM_LOAD( "bf-107.program", 0x0000, 0x1000, CRC(4c8d07ed) SHA1(a8974dff85d5f3bacaadb71b86e9b30994b6d129) ) + + ROM_REGION( 0x100, "maincpu:melody", 0 ) + ROM_LOAD( "bf-107.melody", 0x000, 0x100, BAD_DUMP CRC(aadc22a1) SHA1(f6e5572232eb9e83f6833073e1e1e99776245c50) ) // decap needed for verification + + ROM_REGION( 558341, "svg", 0) + ROM_LOAD( "gnw_bfight.svg", 0, 558341, CRC(f0d61fe8) SHA1(b0b56224a967e4b26836c0f7e3015d13b42ae5cc) ) +ROM_END + + + + + +/*************************************************************************** + Nintendo Micro Vs. System: Boxing (model BX-301) * Sharp SM511 label BX-301 287C (die label KMS73B, KMS744) * wide lcd screen with custom segments, 1-bit sound @@ -8804,6 +8900,7 @@ CONS( 1983, gnw_manhole, 0, 0, gnw_manhole, gnw_manhole, gnw_manhole_st CONS( 1985, gnw_tfish, 0, 0, gnw_tfish, gnw_tfish, gnw_tfish_state, empty_init, "Nintendo", "Game & Watch: Tropical Fish", MACHINE_SUPPORTS_SAVE ) CONS( 1988, gnw_smb, 0, 0, gnw_smb, gnw_smb, gnw_smb_state, empty_init, "Nintendo", "Game & Watch: Super Mario Bros. (new wide screen)", MACHINE_SUPPORTS_SAVE ) CONS( 1988, gnw_climber, 0, 0, gnw_climber, gnw_climber, gnw_climber_state, empty_init, "Nintendo", "Game & Watch: Climber (new wide screen)", MACHINE_SUPPORTS_SAVE ) +CONS( 1988, gnw_bfight, 0, 0, gnw_bfight, gnw_bfight, gnw_bfight_state, empty_init, "Nintendo", "Game & Watch: Balloon Fight (new wide screen)", MACHINE_SUPPORTS_SAVE ) // Nintendo G&W: micro vs. system (actually, no official Game & Watch logo anywhere) CONS( 1984, gnw_boxing, 0, 0, gnw_boxing, gnw_boxing, gnw_boxing_state, empty_init, "Nintendo", "Micro Vs. System: Boxing", MACHINE_SUPPORTS_SAVE ) diff --git a/src/mame/mame.lst b/src/mame/mame.lst index c4fe5d88a75..f2774a99382 100644 --- a/src/mame/mame.lst +++ b/src/mame/mame.lst @@ -15076,6 +15076,7 @@ uspbball // US Games @source:hh_sm510.cpp exospace // Elektronika +gnw_bfight // Nintendo gnw_bjack // Nintendo gnw_boxing // Nintendo gnw_climber // Nintendo |