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author Ivan Vangelista <mesgnet@yahoo.it>2021-06-15 06:55:43 +0200
committer Ivan Vangelista <mesgnet@yahoo.it>2021-06-15 06:55:43 +0200
commit5086298db75006f0e602d83f9b91b12813658c37 (patch)
tree26c14d5d3a7c8be9d3dc1bddc6bef0cc3b08ab46
parent5a8f5628d27695869b3defb483afa9e6fee23583 (diff)
mitchell.cpp: added dip switch to some pang bootlegs
-rw-r--r--src/mame/drivers/mitchell.cpp36
1 files changed, 33 insertions, 3 deletions
diff --git a/src/mame/drivers/mitchell.cpp b/src/mame/drivers/mitchell.cpp
index 683edf13229..2f356f7e57b 100644
--- a/src/mame/drivers/mitchell.cpp
+++ b/src/mame/drivers/mitchell.cpp
@@ -871,6 +871,36 @@ static INPUT_PORTS_START( pang )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_4WAY PORT_PLAYER(2)
INPUT_PORTS_END
+static INPUT_PORTS_START( pangdsw )
+ PORT_INCLUDE( pang )
+
+// the settings are shown if entering test mode. The game always respects the dip setting, changing the values in test mode has no effect
+// it appears the bootleggers didn't care to add dips for flipscreen, free play and extend values (or at least they haven't been found yet)
+ PORT_START("DSW1")
+ PORT_DIPNAME( 0x07, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("DSW1:6,7,8")
+ PORT_DIPSETTING( 0x07, DEF_STR( 5C_1C ) )
+ PORT_DIPSETTING( 0x06, DEF_STR( 4C_1C ) )
+ PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) )
+ PORT_DIPSETTING( 0x04, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) )
+ PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) )
+ PORT_DIPSETTING( 0x03, DEF_STR( 1C_4C ) )
+ PORT_DIPNAME( 0x18, 0x18, DEF_STR( Lives ) ) PORT_DIPLOCATION("DSW1:4,5")
+ PORT_DIPSETTING( 0x00, "1" )
+ PORT_DIPSETTING( 0x18, "2" )
+ PORT_DIPSETTING( 0x08, "3" )
+ PORT_DIPSETTING( 0x10, "4" )
+ PORT_DIPNAME( 0x60, 0x20, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("DSW1:2,3")
+ PORT_DIPSETTING( 0x00, DEF_STR( Easy ) )
+ PORT_DIPSETTING( 0x20, DEF_STR( Normal ) )
+ PORT_DIPSETTING( 0x40, DEF_STR( Difficult ) )
+ PORT_DIPSETTING( 0x60, DEF_STR( Very_Difficult ) )
+ PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSW1:1")
+ PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+INPUT_PORTS_END
+
static INPUT_PORTS_START( spangbl )
PORT_INCLUDE( pang )
@@ -2761,11 +2791,11 @@ GAME( 1989, bbros, pang, pang, pang, mitchell_state, init_
GAME( 1989, pompingw, pang, pang, pang, mitchell_state, init_pang, ROT0, "Mitchell", "Pomping World (Japan)", MACHINE_SUPPORTS_SAVE )
GAME( 1989, pangb, pang, pang, pang, mitchell_state, init_pangb, ROT0, "bootleg", "Pang (bootleg, set 1)", MACHINE_SUPPORTS_SAVE )
GAME( 1989, pangbold, pang, pang, pang, mitchell_state, init_pangb, ROT0, "bootleg", "Pang (bootleg, set 2)", MACHINE_SUPPORTS_SAVE )
-GAME( 1989, pangba, pang, pangba, pang, mitchell_state, init_pangb, ROT0, "bootleg", "Pang (bootleg, set 3)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
+GAME( 1989, pangba, pang, pangba, pangdsw, mitchell_state, init_pangb, ROT0, "bootleg", "Pang (bootleg, set 3)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
GAME( 1989, pangb2, pang, pang, pang, mitchell_state, init_pangb, ROT0, "bootleg", "Pang (bootleg, set 4)", MACHINE_SUPPORTS_SAVE )
-GAME( 1989, pangbb, pang, spangbl, pang, mitchell_state, init_pangb, ROT0, "bootleg", "Pang (bootleg, set 5)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
+GAME( 1989, pangbb, pang, spangbl, pangdsw, mitchell_state, init_pangb, ROT0, "bootleg", "Pang (bootleg, set 5)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
GAME( 1989, pangbp, pang, pang, pang, mitchell_state, init_pangb, ROT0, "bootleg", "Pang (bootleg, set 6)", MACHINE_NOT_WORKING ) // Missing the contents of a battery backed RAM
-GAME( 1989, pangbc, pang, spangbl, pang, mitchell_state, init_pangb, ROT0, "bootleg", "Pang (bootleg, set 7)", MACHINE_SUPPORTS_SAVE )
+GAME( 1989, pangbc, pang, spangbl, pangdsw, mitchell_state, init_pangb, ROT0, "bootleg", "Pang (bootleg, set 7)", MACHINE_SUPPORTS_SAVE )
GAME( 1989, cworld, 0, pang, qtono1, mitchell_state, init_cworld, ROT0, "Capcom", "Capcom World (Japan)", MACHINE_SUPPORTS_SAVE )